/* jshint forin:false, bitwise:false */
/* global Sound,SoundSource,Timer,clock,guiScreen,mission,missionVariables,player,system,worldScripts */
/* (C) Svengali 2016-2018, License CC-by-nc-sa-4.0 */
(function () {
	"use strict";
	this.name = "Lib_Music";
	this.copyright = "(C)2016-2018";
	this.description = "Event-driven and generic music handling.";

	this.$E0 = 0;
	this.$inf = {
		Name: "Lib_Music", Display: expandMissionText("LIB_MUSIC_DISPLAY"), Alive: "$inf", Alias: "Library",
		SInt: { S0: { Name: "$dub.vol", Def: 0.8, Min: 0, Max: 1, Float: true, Desc: expandMissionText("LIB_MUSIC_VOL"), Notify: "_updateVol" } },
		EInt: { E0: { Name: "$E0", Def: 0, Min: 0, Max: 1, Hide: true, Desc: [" "] }, Info: expandMissionText("LIB_MUSIC_NOADDON"), Notify: "_buildList" }
	};
	this.$act = {
		generic: 0
	};
	this.$groupIDs = [];
	this.$radios = [];
	this.$media = {
		aegis: { enter: [], exit: [] },
		alert: { red: [] },
		docked: { main: [], any: [] },
		exitWS: { inter: [], goneNova: [], doNova: [], standard: [] },
		killed: { any: [] },
		launch: { inter: [], goneNova: [], doNova: [], main: [], any: [] },
		planetIn: { enterMain: [], enterSun: [], any: [] },
		planetOut: { exitMain: [], exitSun: [], any: [] },
		radio: { generic: [] },
		rescued: { any: [] },
		scooped: { any: [] },
		scoopFuel: { fuel: [] }
	};
	this.$dub = {
		auto: 0,
		channel: null,
		cnt: 0,
		cur: null,
		dur: 0,
		ent: null,
		hand: null,
		kick: 0,
		lockAlert: 1,
		lockDock: 0,
		lockFuel: 1,
		lockKill: 1,
		lockPlanet: 1,
		now: 0,
		queue: [],
		radio: null,
		reinit: 0,
		spec: null,
		vol: 0.8
	};
	this.startUp = function () {
		delete this.startUp;
		var mus;
		this._aid = worldScripts.Lib_Main._lib;
		this.$snd = new SoundSource();
		this.$snd.sound = "lib_music_fade.ogg";
		if (missionVariables.LIB_MUSIC) {
			mus = JSON.parse(missionVariables.LIB_MUSIC);
			this.$dub.vol = mus.vol;
			this.$snd.volume = mus.vol;
		}
	};
	this.playerWillSaveGame = function () {
		var t, s = [], ind, mus = {};
		if (this.$E0) {
			t = [].concat(this.$inf.EInt.E0.Desc);
			for (var i = 0; i < t.length; i++) {
				ind = Math.pow(2, i);
				if (this.$E0 & ind) s.push(t[i]);
			}
			if (s.length > 24) s.length = 24;
			missionVariables.LIB_RADIO = JSON.stringify(s);
		} else missionVariables.LIB_RADIO = null;
		mus.vol = this.$dub.vol;
		missionVariables.LIB_MUSIC = JSON.stringify(mus);
	};
	/** Expects Object with the structure of this.$media (can be partial),
	* except radio. The Arrays contain Objects with members:
	* {snd: <filename>, dur: duration seconds <integer>, vol: optional, volume 0...1 <float>}
	*/
	this._addEventMusic = function (obj, ID) {
		if (!obj || typeof obj !== "object" || typeof ID !== "string") return false;
		var c = this._aid.objClone(obj);
		for (var h in c) {
			if (!this.$media[h] || h === "radio") continue;
			for (var s in c[h]) {
				if (s === "any" && !this.$media[h][s]) continue;
				if (!this.$media[h][s]) this.$media[h][s] = [];
				for (var i = 0; i < c[h][s].length; i++) {
					c[h][s][i].act = ID;
					this.$media[h][s].push(c[h][s][i]);
				}
			}
		}
		if (this.$actClone) {
			this.$actClone[ID] = 0;
			this.$act[ID] = 0;
		} else if (typeof this.$act[ID] !== "number") this.$act[ID] = 0;
		if (this.$groupIDs.indexOf(ID) === -1) this.$groupIDs.push(ID);
		return true;
	};
	/** Toggle status for group ID.
	* - ID: Name <string>
	*/
	this._toggleGroup = function (ID) {
		var a = this.$act;
		if (typeof a[ID] !== "number") return false;
		if (this.$actClone) a = this.$actClone;
		if (!a[ID]) a[ID] = 1;
		else a[ID] = 0;
		return a[ID];
	};
	/** Take priority for the specified GroupID.
	* - ID: Name <string>
	*/
	this._setPriorityGroup = function (ID) {
		var g, i, l;
		if (typeof this.$act[ID] !== "number") return false;
		this._clrPriorityGroup();
		this.$actClone = this._aid.objClone(this.$act);
		g = this.$groupIDs;
		l = g.length;
		for (i = 0; i < l; i++) this.$act[g[i]] = 0;
		this.$act[ID] = 1;
		return true;
	};
	/** Clear priority.
	*/
	this._clrPriorityGroup = function () {
		if (this.$actClone) this.$act = this.$actClone;
		delete this.$actClone;
		return;
	};
	/** Add radio channel or merges. Expects Object with members:
	* - name: Channel name <string>. Can be generic, docking, fight, (docked) entity name or a custom channel
	* - sounds: Array of Objects with {snd: <filename>, dur: duration seconds <integer>, vol: optional, volume <float>}
	* - radio: If set channel name will be listed in this.$radios
	*/
	this._addChannel = function (obj) {
		var c = this._aid.objClone(obj), i, len = obj.sounds.length;
		if (!this.$media.radio[c.name]) this.$media.radio[c.name] = [];
		for (i = 0; i < len; i++) {
			c.sounds[i].act = c.name;
			this.$media.radio[c.name].push(c.sounds[i]);
		}
		if (this.$actClone) {
			this.$actClone[c.name] = 1;
			this.$act[c.name] = 0;
		} else this.$act[c.name] = 1;
		if (c.radio && this.$radios.indexOf(c.name) === -1) this.$radios.push(c.name);
		return true;
	};
	/** Sets or clears custom radio channel.
	* - str: Channel name <string> or null.
	*/
	this._setChannel = function (str) {
		var d = this.$dub;
		switch (typeof str) {
			case "string": if (typeof this.$act[str] === "number" && typeof this.$media.radio[str] !== "undefined") d.channel = str; break;
			case "object": if (!str) d.channel = null; break;
		}
		return d.channel;
	};
	this._buildList = function () {
		var c = this.$radios, l = c.length, ind, d = [];
		for (var i = 0; i < l; i++) {
			ind = Math.pow(2, i);
			if (this.$E0 & ind) d = d.concat(this.$media.radio[c[i]]);
		}
		if (this.$E0 && d.length) {
			this._addChannel({ name: "RadioPlaylist", sounds: [] });
			this.$media.radio.RadioPlaylist = d;
			this._setChannel("RadioPlaylist");
		} else this.$dub.channel = null;
	};
	this._updateInf = function () {
		var c = this.$radios, l = c.length, max = Math.pow(2, l) - 1, o = this.$inf.EInt;
		o.E0.Max = max & 0xffffff;
		o.E0.Desc = [].concat(c);
		if (l) {
			o.E0.Hide = false;
			o.Info = expandMissionText("LIB_MUSIC_PUSH");
		}
	};
	this._updateVol = function () {
		var d = this.$dub, mus, vol, cvol = 1, i;
		if (d.cur) {
			mus = Sound.musicSoundSource();
			vol = d.vol;
			if (mus.isPlaying) {
				for (i = 0; i < d.queue.length; i++) {
					if (d.queue[i].snd === d.cur) {
						if (d.queue[i].vol) cvol = d.queue[i].vol;
						break;
					}
				}
				mus.volume = vol * cvol;
			}
		}
		this.$snd.volume = d.vol;
	};
	this._selectGeneric = function (d) {
		if (d.channel) {
			d.queue = this.$media.radio[d.channel];
			d.spec = "generic";
		} else {
			if (d.radio) {
				d.queue = this.$media.radio[d.radio];
				d.spec = d.radio;
			} else {
				d.queue = this.$media.radio.generic;
				d.spec = "generic";
			}
		}
		d.hand = "radio";
		d.now = 0;
	};
	this._resetTimer = function (t) {
		if (this.$mediaTimer) this.$mediaTimer.stop();
		this.$mediaTimer = null;
		if (typeof t === "number") this.$mediaTimer = new Timer(this, this._doPlay, t, 1);
	};
	this._doPlay = function _doPlay(q, d) {
		var sel, r, found, vol;
		if (!d) d = this.$dub;
		d.cnt++;
		if (!q) {
			q = [];
			if (d.lockDock && player.ship.isValid && player.ship.docked) {
				d.lockDock = 0;
				this.shipDockedWithStation(player.ship.dockedStation);
				return;
			}
		}
		if (d.cnt > d.dur) {
			if (!d.now && d.hand === "radio") this._selectGeneric(d);
			if (!q.length) {
				this._selectGeneric(d);
				q = d.queue;
				if (q.length) found = 1;
			} else found = 1;
			if (found) {
				if (d.now && d.kick) this.$snd.play();
				// TODO: selection
				r = Math.floor(Math.random() * q.length);
				sel = q[r];
				vol = d.vol;
				if (sel.vol) vol *= sel.vol;
				Sound.playMusic(sel.snd, false, vol);
				d.dur = sel.dur;
				d.cnt = d.dur - 2;
				d.cur = sel.snd;
			} else {
				d.dur = 1;
				d.cnt = 0;
			}
			d.ent = null;
			d.now = 0;
			d.kick = 0;
			//if (found) this._resetTimer(d.dur + this._aid.randXY(13, 22));
			if (found) {
				var randomAddition = this._aid.randXY(13, 22);
				if (d.radio === "fight") randomAddition = 0;
				this._resetTimer(d.dur + randomAddition);
			} else this._resetTimer();
			if (d.hand !== "radio") return d.dur;
			else return 10;
		} else d.hand = "radio";
		return 0;
	};
	this._performMedia = function (hand, spec, ent) {
		var d = this.$dub, i, q = [], len, w, add = this.$media[hand].any, any = 1;
		if (hand !== "alert" && guiScreen === "GUI_SCREEN_MISSION") return 0;
		//if (!ent && d.radio === "fight" && player.alertHostiles && hand !== "killed") return 0;
		if (!ent && d.radio === "fight" && (hand !== "alert" || spec !== "red") && player.alertHostiles && hand !== "killed") return 0;
		if (ent && this.$media[hand][ent]) {
			w = this.$media[hand][ent];
			if (w.length) any = 0;
		} else w = this.$media[hand][spec];
		if ((!w || !w.length) && any && add) {
			if (w) w = w.concat(add);
			else w = add;
		}
		if (w) {
			len = w.length;
			// TODO: move the hard work to _toggleGroup and _setPriorityGroup
			for (i = 0; i < len; i++) {
				if (this.$act[w[i].act]) q.push(w[i]);
			}
			if (q.length) {
				d.cnt = 1;
				d.dur = 0;
				d.hand = hand;
				d.spec = spec;
				d.queue = q;
				if (ent) d.ent = ent;
				else d.ent = null;
				d.now = 1;
				return this._doPlay(q, d);
			}
		}
		d.kick = 0;
		return 10;
	};
	// Handler
	this.alertConditionChanged = function (to) {
		var c = clock.absoluteSeconds, d = this.$dub;
		if (!player.ship.isInSpace) return;
		switch (to) {
			case 1:
			case 2:
				if (d.radio === "fight") d.radio = "generic";
				break;
			case 3:
				if (this.$media.radio.fight) d.radio = "fight";
				if (c >= d.lockAlert) {
					d.kick = 1;
					d.lockAlert = c + this._performMedia("alert", "red");
				}
				if (this.$media.radio.fight)
					if (!this.$mediaTimer || !this.$media.alert.red.length) this._resetTimer(0);
				/*if (c >= d.lockAlert) {
					d.kick = 1;
					d.lockAlert = c + this._performMedia("alert", "red");
				}
				if (this.$media.radio.fight) {
					d.radio = "fight";
					if (!this.$mediaTimer || !this.$media.alert.red.length) this._resetTimer(0);
				}*/
				break;
		}
	};
	this.playerRescuedEscapePod = function (fee, reason, occupant) {
		var c = clock.absoluteSeconds;
		if (!occupant || !occupant.name || c < this.$dub.lockDock) return;
		this.$dub.lockDock = clock.absoluteSeconds + this._performMedia("rescued", "ent", occupant.name);
	};
	this.shipDockedWithStation = function (station) {
		var c = clock.absoluteSeconds, d = this.$dub;
		this._clrLock();
		if (!station) return;
		if (this.$media.radio[station.name]) d.radio = station.name;
		else d.radio = "generic";
		if (c < d.lockDock) return;
		this._resetTimer(0); // autopilot!
		if (station.isMainStation) this._performMedia("docked", "main");
		else this._performMedia("docked", "ent", station.name);
		d.lockDock = 0;
	};
	this.shipEnteredPlanetaryVicinity = function (planet) {
		var aa, ab, c = clock.absoluteSeconds, d = this.$dub;
		if (!player.ship.isInSpace || !planet || c < d.lockPlanet) return;
		if (planet.isMainPlanet) aa = "enterMain";
		else if (planet.isSun) aa = "enterSun";
		else {
			aa = "ent";
			ab = planet.name;
		}
		d.kick = 1;
		d.lockPlanet = c + this._performMedia("planetIn", aa, ab);
	};
	this.shipEnteredStationAegis = function (station) {
		var c = clock.absoluteSeconds, d = this.$dub;
		if (!player.ship.isInSpace || !station || c < d.lockPlanet) return;
		d.kick = 1;
		d.lockPlanet = c + this._performMedia("aegis", "enter");
	};
	this.shipExitedStationAegis = function (station) {
		var c = clock.absoluteSeconds, d = this.$dub;
		if (!player.ship.isInSpace || !station || c < d.lockPlanet) return;
		d.kick = 1;
		d.lockPlanet = c + this._performMedia("aegis", "exit");
	};
	this.shipExitedPlanetaryVicinity = function (planet) {
		var aa, ab, c = clock.absoluteSeconds, d = this.$dub;
		if (!player.ship.isInSpace || !planet || c < d.lockPlanet) return;
		if (planet.isMainPlanet) aa = "exitMain";
		else if (planet.isSun) aa = "exitSun";
		else {
			aa = "ent";
			ab = planet.name;
		}
		d.kick = 1;
		d.lockPlanet = c + this._performMedia("planetOut", aa, ab);
	};
	this.shipExitedWitchspace = function () {
		this._clrLock();
		var a;
		if (!player.ship.isInSpace) return;
		if (system.isInterstellarSpace) a = "inter";
		else if (system.sun.hasGoneNova) a = "goneNova";
		else if (system.sun.isGoingNova) a = "doNova";
		else a = "standard";
		this.$dub.kick = 1;
		this._performMedia("exitWS", a);
	};
	this.shipKilledOther = function (whom) {
		var c = clock.absoluteSeconds, d = this.$dub;
		if (!player.ship.isInSpace || c < d.lockKill) return;
		d.kick = 1;
		if (whom && whom.name) d.lockKill = c + this._performMedia("killed", "ent", whom.name);
		else d.lockKill = c + this._performMedia("killed", "any");
	};
	this.shipScoopedFuel = function () {
		var c = clock.absoluteSeconds, d = this.$dub;
		if (!player.ship.isInSpace || c < d.lockFuel) return;
		d.kick = 1;
		d.lockFuel = c + this._performMedia("scoopFuel", "fuel");
	};
	this.shipScoopedOther = function (whom) {
		if (!player.ship.isInSpace || !whom || !whom.name) return;
		this.$dub.kick = 1;
		this._performMedia("scooped", "ent", whom.name);
	};
	this.shipTargetDestroyed = function (target) {
		var c = clock.absoluteSeconds, d = this.$dub, t;
		if (!player.ship.isInSpace || c < d.lockKill) return;
		d.kick = 1;
		if (target) {
			t = target.name;
			if (t && this.$media.killed[t]) {
				d.lockKill = c + this._performMedia("killed", "ent", t);
				return;
			}
		}
		d.lockKill = c + this._performMedia("killed", "any");
	};
	this.shipWillDockWithStation = function () {
		var d = this.$dub;
		d.auto = 0;
		if (d.cur) Sound.stopMusic(d.cur);
	};
	this.shipWillLaunchFromStation = function (station) {
		var d = this.$dub;
		if (!station) return;
		d.radio = "generic";
		d.lockDock = 0;
		d.kick = 1;
		this._resetTimer(0);
		if (station.isMainStation) this._performMedia("launch", "main");
		else this._performMedia("launch", "ent", station.name);
	};
	// Special cases
	this.gamePaused = function () {
		if (this.$dub.cur) Sound.stopMusic(this.$dub.cur);
		this._clrLock();
	};
	this.gameResumed = function () {
		if (this.$dub.auto && this.$media.radio.docking) {
			this.playerStartedAutoPilot();
		} else this._resetTimer(0);
	};
	this.guiScreenChanged = function () {
		var d = this.$dub, k, m;
		if (guiScreen === "GUI_SCREEN_MISSION") {
			m = mission.screenID;
			if (m) k = worldScripts.Lib_GUI.$IDRules[m];
			if (!m || !k || !k.mus) {
				if (d.cur) Sound.stopMusic(d.cur);
				this._resetTimer();
				d.reinit = 1;
			}
		}
	};
	this.missionScreenEnded = function () {
		if (this.$dub.reinit) {
			this.$dub.reinit = 0;
			this._resetTimer(0);
		}
	};
	// Start session
	this.missionScreenOpportunity = function () {
		delete this.missionScreenOpportunity;
		if (guiScreen !== "GUI_SCREEN_MISSION") this.shipDockedWithStation(player.ship.dockedStation);
		else this.$dub.reinit = 1;
		var c = this.$radios, l = c.length, ind, s;
		this._updateInf();
		if (missionVariables.LIB_RADIO) {
			s = JSON.parse(missionVariables.LIB_RADIO);
			for (var i = 0; i < l; i++) {
				ind = c.indexOf(s[i]);
				if (ind !== -1) this.$E0 += Math.pow(2, ind);
			}
			this._buildList();
		}
		worldScripts.Lib_Config._registerSet(this.$inf);
	};
	this.playerCancelledAutoPilot = function () {
		var d = this.$dub;
		if (d.auto && d.cur) Sound.stopMusic(d.cur);
		d.radio = "generic";
		d.auto = 0;
		this._resetTimer(0);
	};
	this.playerStartedAutoPilot = function () {
		if (this.$media.radio.docking) {
			Sound.stopMusic();
			this.$dub.radio = "docking";
			this.$dub.auto = 1;
			this._resetTimer(0);
		} else this._resetTimer();
	};
	this.shipDied = function () {
		this._resetTimer();
		if (this.$dub.cur) Sound.stopMusic(this.$dub.cur);
	};
	this.shipLaunchedEscapePod = function () {
		this.shipDied();
	};
	this._clrLock = function () {
		var d = this.$dub;
		d.lockAlert = 1;
		d.lockFuel = 1;
		d.lockKill = 1;
		d.lockPlanet = 1;
	};
}).call(this);
