Lave.oxp
by murgh

Brief
=====
The scene that unfolds upon exiting Lave station, with elements from The Dark Wheel. An Ironassed reboot of my 2006 Lave.OXP with some improvements all-round. 

In essence
- So far the elements that appear are;
- The Lave flight school pupils and instructor in carefree whimsy
- A gabble of ADdroids around the buoy
- Two restaurant junks soliciting
- A lurking, somewhat sinister Cobra Mk.III
- Nearby passenger ships Coral. Anaconda SpaceWays and a Moray transport variant

Notes on the update
===================
I've updated all the ship models to use a Griff version of some sort. And I've added a requirement to have the Lave Academy installed (so the Instructors and Learners can have an obvious point of origin). 

For FPO Lave, I've made it a conflict OXP, because I think the city lights on this OXP are an improvement, and there is no other way to work around the conflict. I've copied over any missing data to this OXP.

Acknowledgements
================
Gratitude to Sir Giles who made the toy, 
Mr.Holdstock who wrote The Dark Wheel,
Cmdr.Kaks and one Cmdr.Anon who made improvements to the original Lave.OXP in my absence.

License
=======
This work is available for reuse under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Generic, CC BY-NC-SA 4.0

To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. 

You are free to:
• Share — copy and redistribute the material in any medium or format
• Adapt — remix, transform, and build upon the material

Under the following terms: 

• Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. 
• Non-commercial — You may not use this work for commercial purposes. 
• Share Alike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
• No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

Changelog
=========
V2.3 - 06 Jun 2025
- Moved all text into missiontext.plist or descriptions.plist for easier localisation.
V2.2 - 28 Apr 2024
- Added PlanetFall 2.0 integration.
v2.1 - 24 Feb 2024
- Made sure the new Lave planet texture is used, no matter what other OXP's are installed.
- Tweaked cloud layer to be more obvious.
v2.0 - 23 Feb 2024
- Converted all plist files to OpenStep format.
- Renamed ship data keys to make them more unique and less likely to run into conflicts with other OXPs.
- Switched to Griff's models for all ships
    Used a Hognose pulling a billboard to replace the Add Droids
    Used a Boa Class Cruiser to replace the Coral Liner.
    Used a Sidewinder Scout Ship to replace the Learner Trinket.
    Used a Asp Mark II to replace the Instructor Trinket.
    Used a Worm to replace the Food trucks.
    Used a Ophidian for the passenger transport (instead of an Anaconda).
    Used a Bug for the two transporters (instead of Morays).
- Change spawning functions to script.
- Added scriptInfo for Random Ship Names for most ships, so they will get an appropriate name from that OXP.
- Added new moon texture.
- Added new main planet texture with city lights.
- Made the Lave Academy OXP a requirement for this one.
- Make the FPO Lave OXP a conflicting OXP, so the textures from this OXP can be used instead.
- Added three mini-missions that can trigger when you dock at the Academy.

b1 - 04/22	
Complete makeover. WIP publish.

v.1.71 - 31 Dec 2009
- Fixed a C&P error in junkAI.plist.
- Fixed an error in the krait definition.
- Fixed instructorAI and traineeAI. (added missing "WAYPOINT_SET" instructions)
- Added a pilot to the billboards so they can broadcast both with 1.65 Oolite as with current versions.

v. 1.70
Kaks - 28 Jan 2008
- resolved all conflicts with transports.oxp.
- added one extra texture for the Moray Transport.
- added specific Coral escorts to the Liner, as per transports.oxp.
- updated demoships.plist to show all ship models.
- removed views & max_missiles from NPC ships.
- doesn't require any other OXP.


