Subject:	BoomSlang refit
Date:		080907

Greetings and Salutations:

	The original Boomslang had many problems; mostly due to it not being 
finished.  My skills at ship making are not up to the level of the original 
author.  So I've stripped down the Boomslang and "fixed" the problems mostly by
removing the ambitious and unfinished work of the original.  Here's what I did:

	1) Deleted the scrip.plist file from the config Dir.  
	2) Deleted the entire AI Dir.  It looked like it might be cool but I'm
not up to speed on AI scripts.
	3) Added views and weapon positions that function for the player 
version.  These may not be totally consistent with the physical model of the
ship.  I went with what worked so I could fly it and shoot at targets.
	4) Added an ejection location.  
	5) Added the AI route1trader.plist
	6) Added the role of trader.
	7) And my own personal foible; boosted the missiles to 6.  Six is the
minimum acceptable to me.  One for a fuel tank so I can always injector fly.
One for a Q bomb because I detest the E bomb.  And four missiles because I need
four to shoot at the wolf packs that otherwise I'd have to run from.

So you can now buy your very own Boomslang and fly around in it and you can see
other proud Boomslang traders flying around the OOverse.

Jar

