
Key                     value         meaning

attacked                "flee"        lets the ship flee with injectors immediatly if attacked
attackProbability       0 -- 1        chance of finding the ship's prey (see below) with each scan
cargoType               role          special cargo carried by the ship (e.g. "missilepod")
displayName                           the character's human readable name
energyDown              "flee"        lets the ship flee with injectors, if its energy is down to 1/2
                                      (= shields depleted)
                        "jump"        lets the ship jump out, if its energy is down to 1/2 (=
                                      shields depleted)
                        "cloak"       lets the ship only use its cloak if its energy is down to 1/2
                                      (= shields depleted) (will only work starting from Oolite 1.74)
energyLow               "flee"        lets the ship flee with injectors, if its energy is down to
                                      1/4
                        "jump"        lets the ship jump out, if its energy is down to 1/4
fuelstationProbability  0 -- 1        chance of using the fuel station (if any), if spawned at
                                      witchpoint
launch                  "jump"        lets the ship jump out of the system, after launching from
                                      the main station
                        "stay"        lets the ship set course to the witchpoint, after launching
                                      from the main station
                                      (if undefined, the behaviour is randomized)
maxCargo                integer       the maximum number of cargopods spawned if the ship dies
miningProbability       0 -- 1        chance of finding asteroids with each scan (only if no prey
                                      found) and mining them
name                                  internal identifier for the character's chatter
prey                    "traders"     (privateers only) will only attack ships which are pirate
                                                        victims
                        "everybody"   (privateers only) will attack any ship
                        "offenders"   (hunters only) will attack any ship with a bounty above a
                                                     certain treshold
                        "thargoids"   (hunters only) will only attack Thargoids, not pirates
preyLimit               integer       (hunters only) bounty treshold for offenders (or fugitives)
                                                     to be attacked
sunskimProbability      0 -- 1        chance of going to the sun first, if spawned at witchpoint
