https://wiki.alioth.net/api.php?action=feedcontributions&user=Montana05&feedformat=atomElite Wiki - User contributions [en]2024-03-29T07:24:26ZUser contributionsMediaWiki 1.31.12https://wiki.alioth.net/index.php?title=User_talk:Reval&diff=80940User talk:Reval2024-02-02T00:29:02Z<p>Montana05: </p>
<hr />
<div>'''!!''' <br />
<br>Cholmondeley 09:21, 27 December 2020 (UTC)<br />
<br />
: heh-heh. Much prefer the old user-name to appear blue, never having been a particular fan of red... Will doubtless stick in some links to Elite Trader OXZ while I'm about it. (Just looked up how to do '''internal links with anchors''') <br>[[User:Reval|Reval]] ([[User talk:Reval|talk]]) 10:03, 27 December 2020 (UTC)<br />
<br />
I see that the Tea-plot thickens! <br />
Please, please put in a list of all your oxp's so that readers can see them grouped together.<br />
<br>Cholmondeley 15:22, 27 December 2020 (UTC)<br />
<br />
: Excellent point - the purpose of a user-page, no? Don't know about a list, but I've certainly worked OXZ links into the Guild's official entry for the Grocer (Buber, it turns out, is a G.E.T. '''scribe''' on the side), per your advice. There's a problem still with '''Goods Containers''', as they are now two separate OXPs (a five and a ten-ton variant)... Please feel free to edit the page if you feel something lacks, but preserving the overall spirit and thrust. [[User:Reval|Reval]] ([[User talk:Reval|talk]]) 21:39, 27 December 2020 (UTC)<br />
<br />
Just found this page - [[Oolite Ship Names]] - if you wish to add Laenina's Flux to it! It's not been updated since 2012! ''Cholmondeley 15:53, 29 December 2020 (UTC)''<br />
<br />
: Interesting find! Unfortunately, it looks as though it's a repository of player-ship '''images''' (and very pretty those are). Dor has just the bog-standard showroom model Asp - in fact they stole it ''from'' a showroom (the sibling in question being a used-ship salesfrog...) [[User:Reval|Reval]] ([[User talk:Reval|talk]]) 05:59, 30 December 2020 (UTC)<br />
<br />
----<br />
== New: Linking your OXP pages together ==<br />
<br />
Reval, how about adding an Elite-Trader Nav-Box template to your relevant wiki pages?<br />
<br />
Something along the lines of the [[Template:NavBox - Oolite Equipment|Vanilla-game Equipment template]], but with links to all the OXPs in your suite? (click on the edit button on that page to see the relevant gubbins)<br />
<br />
<br />
Or, more simply, inventing a new [[:Category:Elite Trader OXP suite]] and including them in it? ''You need to get the name right at the outset as changing the name of a category is more complex than that of a standard wiki page.<br />
''<br />
<br />
:''Cholmondeley 09:40, 22 November 2022 (UTC)''<br />
<br />
<br />
:: Sounds intriguing... only problem is, I'd have no idea where (or how) to start... If you perchance have worked it out, I'd certainly appreciate some pointers!<br />
<br />
<br />
----<br />
== Category:Fictional organisations ==<br />
It seems to me that Montana05 is right - just take a look at the Category page, here: [[:Category:Fictional organisations]]. Everything else listed is an organisation - there are no other oxp's listed.<br />
<br />
This is despite, for example, various varieties of Cobra being made by Cowell & MgRath, which is a Fictional organisation!<br />
<br />
<br />
<br />
=== Your own category ===<br />
But you ''do'' need a Category of your own, that is quite obvious. My fault - I'd forgotten about our discussion just above. <br />
<br />
<br />
'''Note''' that one cannot just change the name of category page - it has to be deleted and another new one with correct spelling created. So one wants to get it right first time!<br />
<br />
<br />
Just search for a page called <font color="Green">'''Category:Whatever you want'''</font> and then ask the wiki to create it for you. You can then add to the page (see [[:Category:Classic]] for an example). (If you then tag that page with a second category, you will turn it into a subcategory of the second category.)<br />
<br />
<br />
*Adding "Category:Elite Trader" anywhere on a page ''inside square brackets'' will then tag that page and add it to the category, as you know.<br />
*Adding ":Category:Elite Trader" anywhere on a page ''inside square brackets'' will act as a link without tagging that page<br />
*Adding "Category:Elite Trader| " (note the space after the pipe) anywhere on a page ''inside square brackets'' will place that page at the top of the alphabetical listing on the category page.<br />
<br />
<br />
Any questions, just bug me!<br />
<br />
<br />
And if you want me to undo your recategorisations as "Fictional Organisations", I can do so very easily.<br />
<br />
:''Cholmondeley 10:37, 20 December 2022 (UTC)''<br />
<br />
:: Thanks much, Cholmondely. Don't know if I'll have the time for any of that. It's simply that I'd rather not have strangers messing with my pages. Ever. Both FE Shipyards and Merchanters' League are fictional organisations: for one thing, they occur in FICTION (cf. first page of "First Run"), and for another, at least in the case of FE Shipyards, they are an arm or offshoot of G.E.T. which is very very definitely a fictional organisation.<br />
<br />
---<br />
<br />
----<br />
[[File:F8F8 screen (oxp'd).png|right|800px]]<br />
== More Moolah ==<br />
<br />
<br />
1) Do you know that there is a F8F8 option which gives detail (if input by an .oxp) for each of the commodities listed on the F8 markets screen. You could add a little text there if you liked (''eg'' a warning about the vast disparities in the price of medicine). So, for example, in [[SOTL Altmap]], F8F8 gives the vital information about the various commodities to give you a chance of working out how to make a profit.<br />
<br />
See screen shot on the right (modded by SW Economy) -><br />
<br />
<br />
<br />
2) Still feeling my way through this one. I think that I am getting richer rather more quickly than with either SW Economy or the vanilla game commodities system.<br />
<br />
<br />
<br />
3) Also playing with Phkb's newest version of [[Risky Business]] (which incorporates Cim's [[Risk Based Economy OXP]]) - they both increase the profit margin for the more pirate-infested systems. Have you tried these out yet?<br />
<br />
<br />
<br />
4) Thanks for rejigging Merchanter's Zeal. Still have it, still have some issues with it, but it is ''much'' improved!<br />
<br />
<br />
::Thanks! Let me say again how much I appreciate your attention and feedback. The BB is useless, quite ridiculous actually. ET, for example, has over 82000 'views' and not a single mention of a glitch or problem (and there are many) - no 'this is a great OXP' or 'I hate this extension' or 'what about changing...' - nothing. <br />
<br />
::The same applies to most other [RELEASE]s and [WIP]s over there. Just where one <b>expects</b> comment, criticism, and encouragement, there is none. I suspect neckbeards 'of a certain age' rule there and their dour and phlegmatic attitudes pervade everything... such a pity. Those devs - and they've had enough time to do it - don't even deign to address Oolite's most glaring, awful, and annoying Market bug. <br />
<br />
::Now I've got that off my chest...<br />
<br />
::1) I am indeed aware that comments and explanations are needed for the More Moolah F8F8 screen. I simply haven't got around to them yet. Thanks for the heads-up. Adding these is high on my list of priorities. Hopefully you'll have something before Xmas. <br />
<br />
::2) Yes, MM is great for getting rich! - It's why I made it :) Why are all the other 'economy' OXPs so <i>stingy</i>? I often ask myself. I guess the peeps who create them aren't traders themselves.<br />
<br />
::3) If only I knew how to decipher those other <key>--><value> pairs in trade-goods.plist! But the sad fact is, I don't. The person who did the 'explanations' on the Wiki page either cannot speak English or doesn't understand the numbers him/herself. They are quite simply incomprehensible.<br />
<br />
::4) Yes, I agree that 2000 cr threshold does help - thanks for the idea! If the MZ issues you refer to are serious ones (ie. could be considered buggish) don't hesitate to list them so I can address them pronto.<br />
<br />
=== More Moolah (reprise) ===<br />
1) I wouldn't go so far as to say these comments are ''needed'' on the F8F8 - rather to say that it is a way of adding more information about the commodities in an immersive 'in-game' manner. Sadly, the combination of needing to know to press the 'F8' together with the fact that nobody uses it (other than Stranger & SOTL) means that almost nobody will do it...<br />
<br />
2) It's not so much 'stinginess' - its more the sort of game that one prefers. See Szaumix's various posts [http://www.aegidian.org/bb/viewtopic.php?p=283653#p283653 here] (he works in the stockmarkets, by the way...).<br />
<br />
3) Hunh! That's the way I feel about every single programming page on the wiki...<br />
<br />
:''Cholmondeley 09:10, 21 December 2022 (UTC)''<br />
<br />
<br />
:: 1) Well, I'm all for immersiveness. But I <i>wanted</i> to do those trade-goods descriptions (for my own satisfaction, at least, and for completeness). And now they're done. I'll incorporate them into descriptions.plist and upload them as part of version 1.4 later today or tomorrow.<br />
<br />
:: 2) ahaa - interesting to know. He's not also a <i>space</i> stockbroker, is he? ;)<br />
<br />
:: 3) <i>Someone</i> somewhere must know what they all mean. I'd like to talk with that person.<br />
<br />
<br />
<br />
'''Comment''': "If only I knew how to decipher those other <key>--><value> pairs in trade-goods.plist!"<br />
<br />
Does cim annotate them in his SOTL AltMap.oxp? He certainly completely changes the way that the markets work... and AltMap was supposedly the only oxp which ever really implemented the market changes from Oolite v.1.82. ''Cholmondeley 19:56, 21 December 2022 (UTC)''<br />
<br />
:: Maybe - I'll have to check sometime.<br />
<br />
:: <i>"Were I from Oolite away and clear,</i><br />
:: <i>"Profit again would not draw me here.</i></div>Montana05https://wiki.alioth.net/index.php?title=User_talk:Reval&diff=80939User talk:Reval2024-02-01T10:56:26Z<p>Montana05: </p>
<hr />
<div>'''!!''' <br />
<br>Cholmondeley 09:21, 27 December 2020 (UTC)<br />
<br />
: heh-heh. Much prefer the old user-name to appear blue, never having been a particular fan of red... Will doubtless stick in some links to Elite Trader OXZ while I'm about it. (Just looked up how to do '''internal links with anchors''') <br>[[User:Reval|Reval]] ([[User talk:Reval|talk]]) 10:03, 27 December 2020 (UTC)<br />
<br />
I see that the Tea-plot thickens! <br />
Please, please put in a list of all your oxp's so that readers can see them grouped together.<br />
<br>Cholmondeley 15:22, 27 December 2020 (UTC)<br />
<br />
: Excellent point - the purpose of a user-page, no? Don't know about a list, but I've certainly worked OXZ links into the Guild's official entry for the Grocer (Buber, it turns out, is a G.E.T. '''scribe''' on the side), per your advice. There's a problem still with '''Goods Containers''', as they are now two separate OXPs (a five and a ten-ton variant)... Please feel free to edit the page if you feel something lacks, but preserving the overall spirit and thrust. [[User:Reval|Reval]] ([[User talk:Reval|talk]]) 21:39, 27 December 2020 (UTC)<br />
<br />
Just found this page - [[Oolite Ship Names]] - if you wish to add Laenina's Flux to it! It's not been updated since 2012! ''Cholmondeley 15:53, 29 December 2020 (UTC)''<br />
<br />
: Interesting find! Unfortunately, it looks as though it's a repository of player-ship '''images''' (and very pretty those are). Dor has just the bog-standard showroom model Asp - in fact they stole it ''from'' a showroom (the sibling in question being a used-ship salesfrog...) [[User:Reval|Reval]] ([[User talk:Reval|talk]]) 05:59, 30 December 2020 (UTC)<br />
<br />
----<br />
== New: Linking your OXP pages together ==<br />
<br />
Reval, how about adding an Elite-Trader Nav-Box template to your relevant wiki pages?<br />
<br />
Something along the lines of the [[Template:NavBox - Oolite Equipment|Vanilla-game Equipment template]], but with links to all the OXPs in your suite? (click on the edit button on that page to see the relevant gubbins)<br />
<br />
<br />
Or, more simply, inventing a new [[:Category:Elite Trader OXP suite]] and including them in it? ''You need to get the name right at the outset as changing the name of a category is more complex than that of a standard wiki page.<br />
''<br />
<br />
:''Cholmondeley 09:40, 22 November 2022 (UTC)''<br />
<br />
<br />
:: Sounds intriguing... only problem is, I'd have no idea where (or how) to start... If you perchance have worked it out, I'd certainly appreciate some pointers!<br />
<br />
<br />
----<br />
== Category:Fictional organisations ==<br />
It seems to me that Montana05 is right - just take a look at the Category page, here: [[:Category:Fictional organisations]]. Everything else listed is an organisation - there are no other oxp's listed.<br />
<br />
This is despite, for example, various varieties of Cobra being made by Cowell & MgRath, which is a Fictional organisation!<br />
<br />
<br />
<br />
=== Your own category ===<br />
But you ''do'' need a Category of your own, that is quite obvious. My fault - I'd forgotten about our discussion just above. <br />
<br />
<br />
'''Note''' that one cannot just change the name of category page - it has to be deleted and another new one with correct spelling created. So one wants to get it right first time!<br />
<br />
<br />
Just search for a page called <font color="Green">'''Category:Whatever you want'''</font> and then ask the wiki to create it for you. You can then add to the page (see [[:Category:Classic]] for an example). (If you then tag that page with a second category, you will turn it into a subcategory of the second category.)<br />
<br />
<br />
*Adding "Category:Elite Trader" anywhere on a page ''inside square brackets'' will then tag that page and add it to the category, as you know.<br />
*Adding ":Category:Elite Trader" anywhere on a page ''inside square brackets'' will act as a link without tagging that page<br />
*Adding "Category:Elite Trader| " (note the space after the pipe) anywhere on a page ''inside square brackets'' will place that page at the top of the alphabetical listing on the category page.<br />
<br />
<br />
Any questions, just bug me!<br />
<br />
<br />
And if you want me to undo your recategorisations as "Fictional Organisations", I can do so very easily.<br />
<br />
:''Cholmondeley 10:37, 20 December 2022 (UTC)''<br />
<br />
:: Thanks much, Cholmondely. Don't know if I'll have the time for any of that. It's simply that I'd rather not have strangers messing with my pages. Ever. Both FE Shipyards and Merchanters' League are fictional organisations: for one thing, they occur in FICTION (cf. first page of "First Run"), and for another, at least in the case of FE Shipyards, they are an arm or offshoot of G.E.T. which is very very definitely a fictional organisation.<br />
<br />
---<br />
== Wrong since you joined Oolite ==<br />
Since you first appeared you offered crappy code which you expect others to test for you or you simple blamed it on the source code of the game instead of adjusting your own development. Your understanding of the wiki categories shows again that you are not particular bright. Wake up you moron, we are not your beta-testers and the game or the wiki is not changing to the way you want. Different to you self-centered cunt most people on the forum got experience and try to solve problems instead of blaming others for their own faults.<br />
<br />
Just let me remind you at your last outburst, showing how insecure and useless you really are:<br />
<br />
Thanks! Let me say again how much I appreciate your attention and feedback. The BB is useless, quite ridiculous actually. ET, for example, has over 82000 'views' and not a single mention of a glitch or problem (and there are many) - no 'this is a great OXP' or 'I hate this extension' or 'what about changing...' - nothing. <br />
<br />
The same applies to most other [RELEASE]s and [WIP]s over there. Just where one <b>expects</b> comment, criticism, and encouragement, there is none. I suspect neckbeards 'of a certain age' rule there and their dour and phlegmatic attitudes pervade everything... such a pity. Those devs - and they've had enough time to do it - don't even deign to address Oolite's most glaring, awful, and annoying Market bug. <br />
<br />
::Now I've got that off my chest...<br />
<br />
<br />
Montana05 2024/02/01 17:46<br />
---<br />
<br />
----<br />
[[File:F8F8 screen (oxp'd).png|right|800px]]<br />
== More Moolah ==<br />
<br />
<br />
1) Do you know that there is a F8F8 option which gives detail (if input by an .oxp) for each of the commodities listed on the F8 markets screen. You could add a little text there if you liked (''eg'' a warning about the vast disparities in the price of medicine). So, for example, in [[SOTL Altmap]], F8F8 gives the vital information about the various commodities to give you a chance of working out how to make a profit.<br />
<br />
See screen shot on the right (modded by SW Economy) -><br />
<br />
<br />
<br />
2) Still feeling my way through this one. I think that I am getting richer rather more quickly than with either SW Economy or the vanilla game commodities system.<br />
<br />
<br />
<br />
3) Also playing with Phkb's newest version of [[Risky Business]] (which incorporates Cim's [[Risk Based Economy OXP]]) - they both increase the profit margin for the more pirate-infested systems. Have you tried these out yet?<br />
<br />
<br />
<br />
4) Thanks for rejigging Merchanter's Zeal. Still have it, still have some issues with it, but it is ''much'' improved!<br />
<br />
<br />
::Thanks! Let me say again how much I appreciate your attention and feedback. The BB is useless, quite ridiculous actually. ET, for example, has over 82000 'views' and not a single mention of a glitch or problem (and there are many) - no 'this is a great OXP' or 'I hate this extension' or 'what about changing...' - nothing. <br />
<br />
::The same applies to most other [RELEASE]s and [WIP]s over there. Just where one <b>expects</b> comment, criticism, and encouragement, there is none. I suspect neckbeards 'of a certain age' rule there and their dour and phlegmatic attitudes pervade everything... such a pity. Those devs - and they've had enough time to do it - don't even deign to address Oolite's most glaring, awful, and annoying Market bug. <br />
<br />
::Now I've got that off my chest...<br />
<br />
::1) I am indeed aware that comments and explanations are needed for the More Moolah F8F8 screen. I simply haven't got around to them yet. Thanks for the heads-up. Adding these is high on my list of priorities. Hopefully you'll have something before Xmas. <br />
<br />
::2) Yes, MM is great for getting rich! - It's why I made it :) Why are all the other 'economy' OXPs so <i>stingy</i>? I often ask myself. I guess the peeps who create them aren't traders themselves.<br />
<br />
::3) If only I knew how to decipher those other <key>--><value> pairs in trade-goods.plist! But the sad fact is, I don't. The person who did the 'explanations' on the Wiki page either cannot speak English or doesn't understand the numbers him/herself. They are quite simply incomprehensible.<br />
<br />
::4) Yes, I agree that 2000 cr threshold does help - thanks for the idea! If the MZ issues you refer to are serious ones (ie. could be considered buggish) don't hesitate to list them so I can address them pronto.<br />
<br />
=== More Moolah (reprise) ===<br />
1) I wouldn't go so far as to say these comments are ''needed'' on the F8F8 - rather to say that it is a way of adding more information about the commodities in an immersive 'in-game' manner. Sadly, the combination of needing to know to press the 'F8' together with the fact that nobody uses it (other than Stranger & SOTL) means that almost nobody will do it...<br />
<br />
2) It's not so much 'stinginess' - its more the sort of game that one prefers. See Szaumix's various posts [http://www.aegidian.org/bb/viewtopic.php?p=283653#p283653 here] (he works in the stockmarkets, by the way...).<br />
<br />
3) Hunh! That's the way I feel about every single programming page on the wiki...<br />
<br />
:''Cholmondeley 09:10, 21 December 2022 (UTC)''<br />
<br />
<br />
:: 1) Well, I'm all for immersiveness. But I <i>wanted</i> to do those trade-goods descriptions (for my own satisfaction, at least, and for completeness). And now they're done. I'll incorporate them into descriptions.plist and upload them as part of version 1.4 later today or tomorrow.<br />
<br />
:: 2) ahaa - interesting to know. He's not also a <i>space</i> stockbroker, is he? ;)<br />
<br />
:: 3) <i>Someone</i> somewhere must know what they all mean. I'd like to talk with that person.<br />
<br />
<br />
<br />
'''Comment''': "If only I knew how to decipher those other <key>--><value> pairs in trade-goods.plist!"<br />
<br />
Does cim annotate them in his SOTL AltMap.oxp? He certainly completely changes the way that the markets work... and AltMap was supposedly the only oxp which ever really implemented the market changes from Oolite v.1.82. ''Cholmondeley 19:56, 21 December 2022 (UTC)''<br />
<br />
:: Maybe - I'll have to check sometime.<br />
<br />
:: <i>"Were I from Oolite away and clear,</i><br />
:: <i>"Profit again would not draw me here.</i></div>Montana05https://wiki.alioth.net/index.php?title=Talk:Sidewinder-X&diff=78677Talk:Sidewinder-X2023-03-10T01:53:20Z<p>Montana05: Created page with "This page is now rather confusing, I can spot a Sidewinder (pirates), an Outrider and several Bulk Haulers with all no connection to the Sidewinder-X."</p>
<hr />
<div>This page is now rather confusing, I can spot a Sidewinder (pirates), an Outrider and several Bulk Haulers with all no connection to the Sidewinder-X.</div>Montana05https://wiki.alioth.net/index.php?title=Church_of_the_Holy_Witchspace_Guard&diff=78009Church of the Holy Witchspace Guard2022-12-31T03:05:31Z<p>Montana05: </p>
<hr />
<div>[[File:HWG_Insignia_01.png|200px|center]]<br />
<br />
<center><br />
'''Church of the Holy Witchspace Guard'''<br />
</center><br />
<br />
<br />
== Overview ==<br />
<br />
The Church of the Holy Witchspace Guard (HWG) is a dictatorial [https://en.wikipedia.org/wiki/Theocracy Theocracy] which controls several systems all over the sectors. Their members act as religious, political and military leaders. While providing a certain life standard to the population there is still enough agriculture to not rely on imports of food. Therefore these worlds are usually classified as "mainly industrial". In many systems church centers could be found, they not only offer spiritual support but different levels of education as well. Furthermore, quite a number of local influential organizations and persons employ members of the church as tutors and advisers. Therefore the church is well respected in most systems, the exception is communists who basically hate (and fear) them for their influence.<br />
<br />
<br />
== Organization ==<br />
<br />
The spiritual and administrative center of every system the church controls is a High Temple. Its the destination of many pilgrims from the neighbor area who come there to meditate and receive their blessing.<br />
<br />
The military order of the church (HWG defense order) serves as Navy and, in cooperation with GalCop, as police as well. They are known to have experienced pilots. While never proven there are rumors that their officers, either because of advanced technology or because of mutations, got a special connection with the witchspace. More than once an enemy attacking one of their ships disappeared in a suddenly opening wormhole. Too many reliable sources reported the same events to be just a coincidence. However, for now, there are only stories at late hours in a [[Space Bar|Seedy Space Bar]].<br />
<br />
[[GalCop]] and especially the [[Galactic Navy]] suspect for long years that the tutors and advisers of the church act as an (unofficial) intelligence as well. Should it indeed be true that all their information is sent back to a High Temple a galactic scandal would be unavoidable.<br />
<br />
<br />
== Ranks ==<br />
<br />
=== HWG ===<br />
<br />
* Supreme High Priest (Leader of a galactic sector, G1 for example.)<br />
* Supreme Priest (Head of a system.)<br />
* High Priest (Administrator of a planet, moon, or high temple.)<br />
* Priest (In charge of a church center, like a temple or a school. Rarely tutors and advisers to VIP's.)<br />
* Cleric (Managers of a priest, also the common rank for the tutors, advisers, and missionaries.)<br />
* Seer (Assistants to a priest.)<br />
* Savant (In charge of daily work routines, usually supervised by a seer.)<br />
* Adept (New members of the order in training. Adepts could become later members of the defense order.)<br />
<br />
=== HWG defense order ===<br />
<br />
* Supreme Guard (Commander of the system forces, takes orders from the Supreme Priest.)<br />
* High Guard (Commander of a planet, moon, or high temple, takes daily orders from the High Priest.)<br />
* Guard (Fleet commander.)<br />
* Templar (Squad commander, commander of larger ships.)<br />
* Paladin (Very good pilot, officer on larger ships.)<br />
* Knight (Good pilot, scout, NCO on larger ships.)<br />
* Squire (Experienced pilot, crew member on larger ships.)<br />
<br />
<br />
== Lore ==<br />
<br />
The Straits Seminary on [[Sector1/Qutiri|Qutiri]] is quite famous, as is the Grand Cathedral. See [[Qutiri (Rough Guide)]] for details.<br />
<br />
<br />
== Gallery ==<br />
<br />
Click on thumbnails to view full-size images <br />
<br />
<gallery><br />
<br />
Image:HWG_High_Temple.png|<center>HWG High Temple</center><br />
</gallery><br />
<br />
== Links ==<br />
*[[Dictators OXP]]<br />
*[[Religion]]<br />
*[[Qutiri (Rough Guide)]]<br />
*[http://aegidian.org/bb/viewtopic.php?p=268149#p268149 Origin of this page] (2019)<br />
<br />
[[Category:Oolite]]<br />
[[Category:Fictional organisations]]</div>Montana05https://wiki.alioth.net/index.php?title=Church_of_the_Holy_Witchspace_Guard&diff=78008Church of the Holy Witchspace Guard2022-12-31T02:38:41Z<p>Montana05: </p>
<hr />
<div>[[File:HWG_Insignia_01.png|200px|center]]<br />
<br />
<center><br />
'''Church of the Holy Witchspace Guard'''<br />
</center><br />
<br />
<br />
== Overview ==<br />
<br />
The Church of the Holy Witchspace Guard (HWG) is a dictatorial [https://en.wikipedia.org/wiki/Theocracy Theocracy] which controls several systems all over the sectors. Their members act as religious, political and military leaders. While providing a certain life standard to the population there is still enough agriculture to not rely on imports of food. Therefore these worlds are usually classified as "mainly industrial". In many systems church centers could be found, they not only offer spiritual support but different levels of education as well. Furthermore, quite a number of local influential organizations and persons employ members of the church as tutors and advisers. Therefore the church is well respected in most systems, the exception is communists who basically hate (and fear) them for their influence.<br />
<br />
<br />
== Organization ==<br />
<br />
The spiritual and administrative center of every system the church controls is a High Temple. Its the destination of many pilgrims from the neighbor area who come there to meditate and receive their blessing.<br />
<br />
The military order of the church (HWG defense order) serves as Navy and, in cooperation with GalCop, as police as well. They are known to have experienced pilots. While never proven there are rumors that their officers, either because of advanced technology or because of mutations, got a special connection with the witchspace. More than once an enemy attacking one of their ships disappeared in a suddenly opening wormhole. Too many reliable sources reported the same events to be just a coincidence. However, for now, there are only stories at late hours in a [[Space Bar|Seedy Space Bar]].<br />
<br />
[[GalCop]] and especially the [[Galactic Navy]] suspect for long years that the tutors and advisers of the church act as an (unofficial) intelligence as well. Should it indeed be true that all their information is sent back to a High Temple a galactic scandal would be unavoidable.<br />
<br />
<br />
== Ranks ==<br />
<br />
* Supreme High Priest (Leader of a galactic sector, G1 for example.)<br />
* Supreme Priest (Head of a system.)<br />
* High Priest (Administrator of a planet, moon, or high temple.)<br />
* Priest (In charge of a church center, like a temple or a school. Rarely tutors and advisers to VIP's.)<br />
* Cleric (Managers of a priest, also the common rank for the tutors, advisers, and missionaries.)<br />
* Seer (Assistants to a priest.)<br />
* Savant (In charge of daily work routines, usually supervised by a seer.)<br />
* Adept (New members of the order in training. Adepts could become later members of the defense order.) <br />
<br />
<br />
== Lore ==<br />
<br />
The Straits Seminary on [[Sector1/Qutiri|Qutiri]] is quite famous, as is the Grand Cathedral. See [[Qutiri (Rough Guide)]] for details.<br />
<br />
<br />
== Gallery ==<br />
<br />
Click on thumbnails to view full-size images <br />
<br />
<gallery><br />
<br />
Image:HWG_High_Temple.png|<center>HWG High Temple</center><br />
</gallery><br />
<br />
== Links ==<br />
*[[Dictators OXP]]<br />
*[[Religion]]<br />
*[[Qutiri (Rough Guide)]]<br />
*[http://aegidian.org/bb/viewtopic.php?p=268149#p268149 Origin of this page] (2019)<br />
<br />
[[Category:Oolite]]<br />
[[Category:Fictional organisations]]</div>Montana05https://wiki.alioth.net/index.php?title=Church_of_the_Holy_Witchspace_Guard&diff=78007Church of the Holy Witchspace Guard2022-12-31T02:18:52Z<p>Montana05: </p>
<hr />
<div>[[File:HWG_Insignia_01.png|200px|center]]<br />
<br />
<center><br />
'''Church of the Holy Witchspace Guard'''<br />
</center><br />
<br />
<br />
== Overview ==<br />
<br />
The Church of the Holy Witchspace Guard (HWG) is a dictatorial [https://en.wikipedia.org/wiki/Theocracy Theocracy] which controls several systems all over the sectors. Their members act as religious, political and military leaders. While providing a certain life standard to the population there is still enough agriculture to not rely on imports of food. Therefore these worlds are usually classified as "mainly industrial". In many systems church centers could be found, they not only offer spiritual support but different levels of education as well. Furthermore, quite a number of local influential organizations and persons employ members of the church as tutors and advisers. Therefore the church is well respected in most systems, the exception is communists who basically hate (and fear) them for their influence.<br />
<br />
<br />
== Organization ==<br />
<br />
The spiritual and administrative center of every system the church controls is a High Temple. Its the destination of many pilgrims from the neighbor area who come there to meditate and receive their blessing.<br />
<br />
The military order of the church (HWG defense order) serves as Navy and, in cooperation with GalCop, as police as well. They are known to have experienced pilots. While never proven there are rumors that their officers, either because of advanced technology or because of mutations, got a special connection with the witchspace. More than once an enemy attacking one of their ships disappeared in a suddenly opening wormhole. Too many reliable sources reported the same events to be just a coincidence. However, for now, there are only stories at late hours in a [[Space Bar|Seedy Space Bar]].<br />
<br />
[[GalCop]] and especially the [[Galactic Navy]] suspect for long years that the tutors and advisers of the church act as an (unofficial) intelligence as well. Should it indeed be true that all their information is sent back to a High Temple a galactic scandal would be unavoidable.<br />
<br />
<br />
== Ranks ==<br />
<br />
* Supreme High Priest (Leader of a galactic sector, G1 for example.)<br />
* Supreme Priest (Head of a system.)<br />
* High Priest (Administrator of a planet, moon, or high temple.)<br />
* Priest (In charge of a church center, like a temple or a school. Rarely tutors and advisers to VIP's.)<br />
* Seer (Assistants to a priest, also the common rank for the tutors, advisers, and missionaries.)<br />
* Savant (In charge of daily work routines, usually supervised by a seer.)<br />
* Adept (New members of the order in training. Adepts could become later members of the defense order.) <br />
<br />
<br />
== Lore ==<br />
<br />
The Straits Seminary on [[Sector1/Qutiri|Qutiri]] is quite famous, as is the Grand Cathedral. See [[Qutiri (Rough Guide)]] for details.<br />
<br />
<br />
== Gallery ==<br />
<br />
Click on thumbnails to view full-size images <br />
<br />
<gallery><br />
<br />
Image:HWG_High_Temple.png|<center>HWG High Temple</center><br />
</gallery><br />
<br />
== Links ==<br />
*[[Dictators OXP]]<br />
*[[Religion]]<br />
*[[Qutiri (Rough Guide)]]<br />
*[http://aegidian.org/bb/viewtopic.php?p=268149#p268149 Origin of this page] (2019)<br />
<br />
[[Category:Oolite]]<br />
[[Category:Fictional organisations]]</div>Montana05https://wiki.alioth.net/index.php?title=Church_of_the_Holy_Witchspace_Guard&diff=77998Church of the Holy Witchspace Guard2022-12-30T11:53:09Z<p>Montana05: ranks</p>
<hr />
<div>[[File:HWG_Insignia_01.png|200px|center]]<br />
<br />
<center><br />
'''Church of the Holy Witchspace Guard'''<br />
</center><br />
<br />
<br />
== Overview ==<br />
<br />
The Church of the Holy Witchspace Guard (HWG) is a dictatorial [https://en.wikipedia.org/wiki/Theocracy Theocracy] which controls several systems all over the sectors. Their members act as religious, political and military leaders. While providing a certain life standard to the population there is still enough agriculture to not rely on imports of food. Therefore these worlds are usually classified as "mainly industrial". In many systems church centers could be found, they not only offer spiritual support but different levels of education as well. Furthermore, quite a number of local influential organizations and persons employ members of the church as tutors and advisers. Therefore the church is well respected in most systems, the exception is communists who basically hate (and fear) them for their influence.<br />
<br />
<br />
== Organization ==<br />
<br />
The spiritual and administrative center of every system the church controls is a High Temple. Its the destination of many pilgrims from the neighbor area who come there to meditate and receive their blessing.<br />
<br />
The military order of the church (HWG defense order) serves as Navy and, in cooperation with GalCop, as police as well. They are known to have experienced pilots. While never proven there are rumors that their officers, either because of advanced technology or because of mutations, got a special connection with the witchspace. More than once an enemy attacking one of their ships disappeared in a suddenly opening wormhole. Too many reliable sources reported the same events to be just a coincidence. However, for now, there are only stories at late hours in a [[Space Bar|Seedy Space Bar]].<br />
<br />
[[GalCop]] and especially the [[Galactic Navy]] suspect for long years that the tutors and advisers of the church act as an (unofficial) intelligence as well. Should it indeed be true that all their information is sent back to a High Temple a galactic scandal would be unavoidable.<br />
<br />
<br />
== Ranks ==<br />
<br />
* Supreme High Priest (head of a galactic sector, G1 for example)<br />
* Supreme Priest (head of a system)<br />
* High Priest (head of a planet, moon, or high temple)<br />
* Priest (in charge of a spirituel center, like a temple or a school)<br />
* Seer (assistants to a priest, also the common rank for the tutors and advisers)<br />
* Savant (in charge of daily work routines, usually supervised by a seer)<br />
* Adept (new members of the order, adepts could become later members of the defense order) <br />
<br />
<br />
== Lore ==<br />
<br />
The Straits Seminary on [[Sector1/Qutiri|Qutiri]] is quite famous, as is the Grand Cathedral. See [[Qutiri (Rough Guide)]] for details.<br />
<br />
<br />
== Gallery ==<br />
<br />
Click on thumbnails to view full-size images <br />
<br />
<gallery><br />
<br />
Image:HWG_High_Temple.png|<center>HWG High Temple</center><br />
</gallery><br />
<br />
== Links ==<br />
*[[Dictators OXP]]<br />
*[[Religion]]<br />
*[[Qutiri (Rough Guide)]]<br />
*[http://aegidian.org/bb/viewtopic.php?p=268149#p268149 Origin of this page] (2019)<br />
<br />
[[Category:Oolite]]<br />
[[Category:Fictional organisations]]</div>Montana05https://wiki.alioth.net/index.php?title=Teleportation_Drive_OXZ&diff=77820Teleportation Drive OXZ2022-12-19T08:47:07Z<p>Montana05: </p>
<hr />
<div>[[File:T-Drive-1.jpg|thumb|right|500px|Isence Prime. T-Drive destination set.]]<br />
[[File:T-Drive-2.jpg|thumb|right|500px|Isence III. Arrival.]]<br />
[[File:T-Drive_Customer_Poll-1.jpg|thumb|right|500px|What's it called? - Your choice!]]<br />
== FE Shipyards ==<br />
FE Shipyards is proud to unveil our <b>H-fed&nbsp;T-drive technique</b>. Long in development, this complex modification is finally ready for practical application and delivery to you, our valued customer.<br />
<br />
We will link your <b>ASC</b> and <b>Injector&nbsp;circuitry</b> to the <u>Hyperspace&nbsp;motor</u>, allowing the formation of a <b>miniature&nbsp;wormhole</b> between the ship and its destination&nbsp;station. With a tap of the 'i'&nbsp;button, space is folded and transport is&nbsp;instantaneous. <br />
<br />
We'd like to call it the T-drive, but several customers have come up with alternative suggestions as to a better designation. So we decided to give <u>you</u> the choice.<br />
<br />
<br />
== Operation ==<br />
<br />
Select your station of destination with the "next&nbsp;compass&nbsp;target" button linked to the Advanced&nbsp;Space&nbsp;Compass. Please make sure it's a <b>station&nbsp;buoy</b> and not a planet or moon!<br />
<br />
With the station selected, tap the <u>Injector&nbsp;button</u> and you will&nbsp;arrive.<br />
<br />
If you still prefer&nbsp;them&nbsp;to&nbsp;[[Overdrive OXZ|'''O-drive''']], you may go&nbsp;on using your injectors&nbsp;normally, provided you do&nbsp;not&nbsp;change compass&nbsp;target: the Teleportation&nbsp;Drive only fires once per&nbsp;destination.<br />
<br />
<br />
== Remarks ==<br />
<br />
In the event of dissatisfaction or sudden lack of cash, you may elect to remove the T-Drive and be granted a refund of the purchase price. Look for the entry 'Remove&nbsp;Teleportation&nbsp;Drive' on your Equipment&nbsp;interface.<br />
<br />
<br />
== Dependencies ==<br />
<br />
Before the option to buy our Teleportation&nbsp;Drive even appears on the Equipment&nbsp;listing at the shipyard, <b>Advanced&nbsp;Space&nbsp;Compass</b> and <b>Witchdrive&nbsp;Fuel&nbsp;Injectors</b> need to be installed in your vessel.<br />
<br />
<br />
== Recommendations ==<br />
<br />
Without far-flung stations to teleport between, there is really not much point having a T-drive. So you will need<br />
<br />
* <b>Stations for Extra Planets Base</b><br />
* <b>Stations for Extra Planets - Stations</b><br />
<br />
and the extra planets themselves for the new stations to orbit:<br />
<br />
* <b>Additional Planets SR Base</b><br />
* <b>Additional Planets SR Redux Pack</b><br />
<br />
Look for these two excellent Ambience packages in the Expansions Manager in-game.<br />
<br />
<br />
== Download ==<br />
<br />
Teleportation Drive is available through the <u>Equipment</u> section of Oolite's in-game <b>Expansions&nbsp;Manager</b> or here:<br />
<br />
[https://wiki.alioth.net/img_auth.php/5/5e/Teleportation_Drive.oxz '''Download Teleportation Drive 1.2 OXZ''']<br />
<br />
== Versions ==<br />
<br />
* 1.2: You are given the option, via an F4 'Customer Survey' Interface, to change the short name of the Teleportation Drive. The new designation is saved across sessions, and of course may be changed again as many times as desired.<br />
* 1.1: minor cosmetic enhancements; dotting the t's and crossing the i's code-wise.<br />
* 1.0: initial working release.<br />
<br />
<br />
== Quick Facts ==<br />
{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Average"|oxpGPU="Low"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
{{OXPLevel|1}}{{Infobox OXPb| title = Teleportation Drive<br />
|version = 1.2<br />
|release = 2022-12-12<br />
|features = Eases travel<br />
|license = CC BY-NC-SA 4<br />
|category = Equipment OXPs<br />
|author = [[User:Reval|Reval]]<br />
|feedback = []<br />
}}<br />
<br />
{{Equipment-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=FE_Ships_OXZ&diff=77819FE Ships OXZ2022-12-19T08:45:27Z<p>Montana05: </p>
<hr />
<div>[[Image:Griff_mamba.jpg|thumb|right|200px|Mamba in Griff's colours - fly it with FE&nbsp;Ships&nbsp;Player...]]&nbsp;[[Image:Griff_sidewinder.jpg|thumb|right|200px|Sidewinder in Griff's colours - fly it with FE&nbsp;Ships&nbsp;Player...]]&nbsp;[[Image:Griff_krait.jpg|thumb|right|200px|Krait in Griff's colours - fly it with FE&nbsp;Ships&nbsp;Player...]]&nbsp;[[Image:Griff_viper.jpg|thumb|right|200px|Viper in Griff's colours - fly it with FE&nbsp;Ships&nbsp;Player...]]&nbsp;[[Image:Griff_viper_interceptor.jpg|thumb|right|200px|Viper II in Griff's colours - fly it with FE&nbsp;Ships&nbsp;Player...]]<br />
==FE Shipyards== <br />
<br />
The last major project of [[Elite Trader OXZ|G.E.T.'s]] Transport Arm, <b>FE Ships</b> transforms the core Oolite craft into their <b>[[Frontier First Encounters]]</b> equivalents and makes all of them flyable. The result: Larger hull capacities and an altered speed scale across the board. Every non-player (AI) ship is replaced by an FE ship, so that no 'unfair advantage' on either side occurs.<br />
<br />
Here's the breakdown:<br />
<br />
<br />
<b><code>1.SHIP CLASS, 2. FE Thrust, 3. LM (speed), 4. TC (tonnage)</code></b><br />
<br />
Adder 18.1 0.240 15<br />
Anaconda 6.0 0.080 400<br />
Asp 22.2 0.294 75<br />
Boa 8.0 0.106 700<br />
Cobra 1 16.1 0.213 35<br />
Cobra 3 20.1 0.267 55<br />
Constrictor 22.0 0.292 65<br />
Fer-de-Lance 22.5 0.298 10<br />
Gecko 16.0 0.212 9<br />
Krait 20.1 0.267 17<br />
Mamba 20.5 0.272 20<br />
Moray 14.0 0.186 45<br />
Python 10.0 0.133 320<br />
Sidewinder 23.2 0.308 15<br />
Viper 24.2 0.321 25<br />
Viper 2 25.2 0.334 30<br />
<br />
Frontier:FE ships' original <b>prices</b> have also been taken into account.<br />
<br />
== Benefits ==<br />
FE Ships will, above all, be of benefit to traders and explorers, since Frontier and First&nbsp;Encounters increased the cargo capacity of all the original Elite ships.<br />
<br />
For example, the Adder FE can boast a base 15 TC cargo hold, expandable to 30 TC with Oolite's cargo-bay extension. You will find this enhancement with FE ships across the board, including the now playable Gecko, Krait, Mamba, Sidewinder and Vipers. <br />
<br />
To fly the new lightweight ships, you will need to install <b>FE Ships Player</b> alongside FE Ships.<br />
<br />
For the full FE experience, use Normal Start and sell your Cobra III pronto!<br />
<br />
At Lave, you will find available the Gecko, Krait, Sidewinder, Adder, and Cobra I. All will have the 'FE' suffix in-game.<br />
<br />
Recommended upgrade paths for FE Ships Player:<br />
<br />
<b>Hunter</b>: Gecko, Krait, Sidewinder, Mamba, Fer-de-Lance, Viper.<br />
<br />
<b>Trader</b>: Gecko, Adder, Krait, Cobra I, Cobra III, Asp Explorer, and onward...<br />
<br />
Geckos, Kraits, and Sidewinders have no docking computers, no military upgrades, no extra cargo holds, and all except the Krait no missiles. Their successful operation will prove a challenge. Enjoy!<br />
<br />
== Downloads ==<br />
<br />
Once downloaded, just move or copy the <b>two</b> OXZs to <br />
<br />
<u>Oolite->Oolite&nbsp;app->GNUstep->Library->ApplicationSupport->Oolite->ManagedAddOns</u><br />
<br />
They will then appear as installed on your OXZ list in-game.<br />
<br />
The <b>easiest&nbsp;way</b> by far of getting FE&nbsp;Ships is via your Oolite <b>Expansions&nbsp;Manager</b>. Both components will be downloaded and installed together straight away.<br />
<br />
=== FE Ships ===<br />
[http://wiki.alioth.net/index.php/File:FE_Ships.oxz '''FE Ships download'''] ([http://www.aegidian.org/bb/viewtopic.php?f=4&t=20786 BB Thread]) and <br />
=== FE Ships Player ===<br />
[http://wiki.alioth.net/index.php/File:FE_Ships_Player.oxz '''FE Ships Player download'''] ([http://www.aegidian.org/bb/viewtopic.php?f=4&t=20787 BB thread]) Fly the Gecko, Krait, Sidewinder, Mamba, Viper I, Viper II, and several more Frontier FE ships unflyable in 'vanilla' Oolite and Elite.<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Average"|oxpGPU="Low"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
{{OXPLevel|1}}{{Infobox OXPb| title = FE Ships<br />
|version = 1.2<br />
|release = 2020-12-16<br />
|features = Enhances Trading<br />
|license = CC BY-NC-SA 4<br />
|category = Ship OXPs<br />
|author = [[User:Reval|Reval]]<br />
|feedback = []<br />
}}<br />
<br />
{{Ship-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Overdrive_OXZ&diff=77818Overdrive OXZ2022-12-19T08:29:22Z<p>Montana05: </p>
<hr />
<div>[[File:WS NAVAL.jpg|thumb|right|500px|]]<br />
== FE Shipyards ==<br />
<br />
FE Shipyards is proud to unveil our <b>J-fed&nbsp;Overdrive&nbsp;technique</b>. Long in development, this complex modification is finally ready for practical&nbsp;application and delivery to you, our valued customer.<br />
<br />
We will re-route part of your <u>Jump&nbsp;circuitry</u>, linking it to your vehicle's velocity-controller. <br />
<br />
When <u>full&nbsp;speed</u> is set, the J-drive will engage in a limited mode, similar in effect to an injector, but silent, fluid, faster, and without the attendant fuel-waste. <br />
<br />
<u>We call it the O-drive</u>.<br />
<br />
== Features ==<br />
<br />
Our service includes the option to disconnect or reconnect the O-drive circuits at any time. This switch will also act as a 'reset' in case of unexpected behaviour. Go to your F4 Interface under 'Your&nbsp;FE&nbsp;Shipyards' to access the Overdrive connection switch.<br />
<br />
== Remarks ==<br />
<br />
The O-drive will <u>disengage automatically</u> under the following conditions:<br />
<br />
* Upon starting Jump-drive<br />
* Upon docking<br />
* Upon entering witchspace.<br />
<br />
Overdrive is <u>smoothly&nbsp;adjustable</u> from lowest to highest setting using your vehicle's velocity-controller. The O-drive's range begins at your vessel's top speed and can be increased to <b>10&nbsp;times the craft's nominal maximum&nbsp;speed</b>. <br />
<br />
To disengage the O-drive, <u>decelerate</u> to below your vessel's normal top speed.<br />
<br />
== Examples ==<br />
[[File:Overdrive-Min-Jinny-1.jpg|thumb|right|500px|Cdr. Jinny Jameson of "Tianve's Tides" has just engaged her O-drive. The neophyte [[Elite Trader OXZ|Sister's]] new [[GETter HUD OXZ|GETter HUD]] speed readout shows her O-drive velocity at just above the nominal top speed of her Sidewinder FE.]]<br />
[[File:Overdrive-Max-Jinny-2.jpg|thumb|right|500px|And now Jinny has pushed her Overdrive to the limit.]]<br />
Here are some ascending velocity ranges for popular vehicles from our catalogue:<br />
<br />
[[FE Ships OXZ|Gecko FE]]: O-drive velocity range: <b>212-2120</b>.<br />
<br />
[[FE Ships OXZ|Adder FE]]: O-drive velocity range: <b>240-2400</b>.<br />
<br />
[[FE Ships OXZ|Krait FE]]: O-drive velocity range: <b>267-2670</b>.<br />
<br />
[[FE Ships OXZ|Cobra III FE]]: O-drive velocity range: <b>267-2670</b>.<br />
<br />
[[FE Ships OXZ|Mamba FE]]: O-drive velocity range: <b>272-2720</b>.<br />
<br />
[[FE Ships OXZ|Asp II FE]]: O-drive velocity range: <b>294-2940</b>.<br />
<br />
[[FE Ships OXZ|Sidewinder FE]]: O-drive velocity range: <b>308-3080</b>.<br />
<br />
[[FE Ships OXZ|Viper II FE]]: O-drive velocity range: <b>334-3340</b>.<br />
<br />
== Versions ==<br />
<br />
* 1.5: fixed a serious bug in which the O-drive still got disengaged even when the equipment wasn't installed, resulting in zeroisation of the craft's maximum speed.<br />
* 1.4: finally working nicely.<br />
* 1.3: fixed yet more.<br />
* 1.2: fixed a few more.<br />
* 1.1: fixed a few 'teething glitches'.<br />
* 1.0: initial (somewhat premature) release.<br />
<br />
== Download ==<br />
<br />
[https://wiki.alioth.net/img_auth.php/b/b7/Overdrive.oxz <b>Download Overdrive 1.5 OXZ</b>]<br />
<br />
Overdrive is available in the <u>Equipment</u> section of Oolite's <b>Expansions&nbsp;Manager</b> in-game.<br />
<br />
Do make sure to <b>update</b> your Expansions list first!<br />
<br />
== Quick Facts ==<br />
{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Average"|oxpGPU="Low"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
{{OXPLevel|1}}{{Infobox OXPb| title = Overdrive<br />
|version = 1.5<br />
|release = 2022-12-04<br />
|features = Eases travel<br />
|license = CC BY-NC-SA 4<br />
|category = Equipment OXPs<br />
|author = [[User:Reval|Reval]]<br />
|feedback = []<br />
}}<br />
<br />
{{Equipment-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Merchanter%27s_Zeal_OXZ&diff=77817Merchanter's Zeal OXZ2022-12-19T08:28:55Z<p>Montana05: </p>
<hr />
<div>[[File:MZ-WP-Advisory-Zarece-1.jpg|thumb|right|500px|Merchanter's&nbsp;Zeal gives an immediate sell-advisory at the&nbsp;witchpoint (recallable through the&nbsp;comms&nbsp;log). Jinny has the [[GETter HUD OXZ|'''GETter&nbsp;HUD''']]&nbsp;1.4. & buys through [[More Moolah OXZ|'''More&nbsp;Moolah]]&nbsp;Market'''&nbsp;1.3.]]<br />
[[File:MZ-Buy-Advisory-F4-Zarece-2.jpg|thumb|right|500px|Merchanter's&nbsp;Zeal gives a personalized buy-advisory at a Zarece&nbsp;station via Jinny's <b>F4&nbsp;Interface</b>. She <i>still</i>&nbsp;has the [[GETter HUD OXZ|'''GETter&nbsp;HUD''']]&nbsp;1.4. & buys through [[More Moolah OXZ|'''More&nbsp;Moolah]]&nbsp;Market'''&nbsp;1.3. Guess&nbsp;she's sticking&nbsp;with&nbsp;them!]]<br />
== The Merchanters' League ==<br />
<br />
Join the <b>Merchanters' League</b> for free, accurate, and succinct advice on buy- and sell-prices at every station in every system you visit. Advisories via the <u>F4&nbsp;Interface</u> as well as witchpoint <u>in-flight&nbsp;comms</u>. <br />
<br />
MZ uses your <u>trading history</u> as its basis for buy-advice, and for sell-advice your own hold's <u>manifest</u>. <br />
<br />
Merchanter's Zeal makes an ideal pairing with the lucrative [[More Moolah OXZ|'''More Moolah Market''']] (MZ&nbsp;+&nbsp;MM&nbsp;=&nbsp;$$$)<br />
<br />
<br />
=== FULL DISCLOSURE ===<br />
<br />
The Merchanters' League is in <b>no&nbsp;way</b>&nbsp;affiliated with&nbsp;[[Elite Trader OXZ|'''G.E.T.''']] Not at all. <u>Not in any way</u>.<br />
<br />
<br />
== Remarks ==<br />
<br />
=== Intended Users ===<br />
<br />
Merchanter's Zeal is intended for those who are already <u>competent traders</u> - those who can, in other words, arrive at Lave, exchange their Cobra immediately for a [[FE Ships OXZ|''Sidewinder'']], [[FE Ships OXZ|''Krait'']], or [[FE Ships OXZ|''Adder'']] and <b>capitalize</b> on the huge sum that exchange nets them; then remove all missiles, the laser, and <u>any extra equipment</u> the ship comes with, for still&nbsp;more&nbsp;funds.<br />
<br />
Now there is ample&nbsp;cash in&nbsp;hand to&nbsp;fit all [[Elite Trader OXZ#Essential OXPs|<u>essential upgrades</u>]]: [[Cargo Space Refit OXZ|''Cargo&nbsp;Space&nbsp;Refit'']], [[Overdrive OXZ|''Overdrive'']], [[Auxiliary Pylon OXZ|''Auxiliary&nbsp;Pylon'']], [[Cargo Pods OXZ|''10-ton&nbsp;pod'']], and&nbsp;-&nbsp;at&nbsp;Zaonce&nbsp;-&nbsp;an&nbsp;<b>ASC</b> and <b>WFI</b> enabling installation of the [[Teleportation Drive OXZ|''Teleportation&nbsp;Drive'']]. <br />
<br />
All&nbsp;this <u>by&nbsp;Zaonce at&nbsp;the&nbsp;latest</u>, with a few&nbsp;thousand left&nbsp;over for your first profitable&nbsp;buys on the [[More Moolah OXZ|<u>'''Market'''</u>]]. That's&nbsp;competent&nbsp;trading.<br />
<br />
<br />
=== Further Observations ===<br />
<br />
MZ is not, and never&nbsp;will&nbsp;be, an integrated&nbsp;part of [[Elite Trader OXZ#ELITE TRADER META!|'''<u>Elite&nbsp;Trader&nbsp;Meta</u>''']]: they are completely&nbsp;separate domains&nbsp;of&nbsp;work. But the&nbsp;two do&nbsp;play <u>very&nbsp;nicely</u>&nbsp;together!<br />
<br />
<b>Elite&nbsp;Trader</b> <i>will</i>&nbsp;check for the presence of Merchanter's&nbsp;Zeal, however, and if it finds&nbsp;it, will give&nbsp;MZ full&nbsp;rein in place of its own witchpoint&nbsp;Trade&nbsp;Advisory (which covers only two prime&nbsp;commodities of the 'old&nbsp;market').<br />
<br />
<br />
== Download ==<br />
<br />
Download Merchanter's Zeal via Oolite's in-game Expansions Manager, or here:<br />
<br />
[https://wiki.alioth.net/img_auth.php/c/ca/Merchanters_Zeal.oxz '''Download Merchanter's Zeal 1.1 OXZ''']<br />
<br />
Just drop the OXZ into your <b>Oolite->AddOns</b>&nbsp;folder.<br />
<br />
<br />
== Versions ==<br />
<br />
1.1: A <b>threshold of 2000&nbsp;cr</b> before witchpoint sell-advisories appear has been introduced. Buy histories now save and load correctly. <br />
<br />
1.0: initial public offering.<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Average"|oxpGPU="Low"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
{{OXPLevel|1}}{{Infobox OXPb| title = Merchanter's Zeal<br />
|version = 1.1<br />
|release = 2022-12-18<br />
|features = Enhances Trading<br />
|license = CC BY-NC-SA 4<br />
|category = Mechanics OXPs<br />
|author = [[User:Reval|Reval]]<br />
|feedback = []<br />
}}<br />
<br />
{{Mechanics-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Cargo_Space_Refit_OXZ&diff=77816Cargo Space Refit OXZ2022-12-19T08:26:37Z<p>Montana05: </p>
<hr />
<div>[[File:FES-CSR-Invoice-1.jpg|thumb|right|500px|FE Shipyards' invoice for CSR work undertaken on a [[FE Ships OXZ|Sidewinder FE]].]]<br />
<br />
<br />
<br />
== FE Shipyards ==<br />
<br />
FE&nbsp;Shipyards is pleased to extend our range of services to you, our valued customer, with a full <b>cargo space refit</b> of your&nbsp;ship.<br />
<br />
A complete <u>dismantling and refurbishment of your craft's utilizable interior</u>, this radical refit has been found to <b>double the hold capacity</b> of most vessels.<br />
<br />
We can complete this work within an expected timescale of one week.<br />
<br />
== Terms ==<br />
<br />
The price you see listed on our shipyards' interface constitutes a <b>deposit</b>.<br />
<br />
For the work, you will be charged <b>500 cr per TC</b> of your vessel's nominal capacity.<br />
<br />
== Examples ==<br />
<br />
Taking <u>FE Ships</u> as a baseline, capacities can be expanded as follows:<br />
<br />
<br />
[[FE Ships OXZ|Gecko FE]]: 9 TC base + Refit = <b>18 TC</b>. Cost: <b>4,500 cr</b>.<br />
<br />
[[FE Ships OXZ|Adder FE]]: 15 TC base + Refit = <b>30 TC</b>. Cost: <b>7,500 cr</b>.<br />
<br />
[[FE Ships OXZ|Krait FE]]: 17 TC base + Refit = <b>34 TC</b>. Cost: <b>8,500 cr</b>.<br />
<br />
[[FE Ships OXZ|Mamba FE]]: 20 TC base + Refit = <b>40 TC</b>. Cost: <b>10,000 cr</b>.<br />
<br />
[[FE Ships OXZ|Viper II FE]]: 30 TC base + Refit = <b>60 TC</b>. Cost: <b>15,000 cr</b>.<br />
<br />
[[FE Ships OXZ|Cobra III FE]]: 55 TC base + Refit = <b>110 TC</b>. Cost: <b>27,500 cr</b>.<br />
<br />
[[FE Ships OXZ|Asp II FE]]: 75 TC base + Refit = <b>150 TC</b>. Cost: <b>37,500 cr</b>.<br />
<br />
<br />
Our refit service will prove especially welcome to owners of ships such as the Gecko, Sidewinder, Krait, and Mamba, where the 15&nbsp;TC <u>Cargo Bay Expansion</u> upgrade is not&nbsp;available.<br />
<br />
== Caveats ==<br />
<br />
Shipowners are advised to order their cargo space refits <i>before</i> fitting any Goods Containers. Eligibility for our refit service is calculated according to total capacity and credits available in your account. The Refit option will be absent from the Equipment list at the shipyard until or unless your balance can cover the cost of work.<br />
<br />
== Downloads ==<br />
<br />
<u><b>OXP Version</b></u><br />
<br />
Just unzip to <b>Oolite-->AddOns</b>, where "old style" OXP folders are kept.<br />
<br />
<br />
[https://wiki.alioth.net/img_auth.php/2/2f/Cargo_Space_Refit.oxp.zip <b>Download Cargo Space Refit 1.0 OXP</b>]<br />
<br />
<br />
<u><b>OXZ Version</b></u><br />
<br />
Download the OXZ version of CSR via Oolite's in-game Expansions Manager.<br />
<br />
== Quick Facts ==<br />
{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Average"|oxpGPU="Low"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
{{OXPLevel|1}}{{Infobox OXPb| title = Elite Trader<br />
|version = 1.0<br />
|release = 2022-11-28<br />
|features = Enhances Trading<br />
|license = CC BY-NC-SA 4<br />
|category = Equipment OXPs<br />
|author = [[User:Reval|Reval]]<br />
|feedback = []<br />
}}<br />
<br />
{{Equipment-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Cargo_Pods_OXZ&diff=77815Cargo Pods OXZ2022-12-19T08:26:18Z<p>Montana05: </p>
<hr />
<div>[[File:CannisterVariantLightGrey1.jpg|thumb|right|300px|Goods Container "Pod" variant with downworld frame adapter.]]<br />
== FE Shipyards ==<br />
FE Shipyards is pleased to announce an initial production run of <b>externally&nbsp;mounted cargo&nbsp;pods</b>, to be attached to the hardpoints of our [[Auxiliary Pylon OXZ|<b><u>auxiliary&nbsp;pylon</u></b>]]. The&nbsp;following capacities are becoming available in the Equipment&nbsp;departments of most shipyards:<br />
<br />
* The <b>10-ton</b> pod for 10,000 cr (tech&nbsp;level&nbsp;4+)<br />
* The <b>20-ton</b> pod for 20,000 cr (tech&nbsp;level&nbsp;4+).<br />
* The <b>30-ton</b> pod for 30,000 cr (tech&nbsp;level&nbsp;4+).<br />
* The <b>40-ton</b> pod for 40,000 cr (tech&nbsp;level&nbsp;4+).<br />
* The <b>50-ton</b> pod for 50,000 cr (tech&nbsp;level&nbsp;4+).<br />
* The <b>60-ton</b> pod for 60,000 cr (tech&nbsp;level&nbsp;4+).<br />
<br />
Our pod container variant comes with a rectangular frame adaptor for transport&nbsp;vehicles downworld, as&nbsp;well&nbsp;as shuttle&nbsp;offloading by&nbsp;machine.<br />
<br />
== Logistics ==<br />
<br />
Upon sale of goods, the pod is detached for shipment downworld or for Station wholesale or retail. A fresh pod is then affixed and loaded with your choice of commodities. Thus when 'buying' a goods pod, you are in effect purchasing a <b>licence&nbsp;to&nbsp;carry</b> the particular pod class.<br />
<br />
Once unloaded at the downworld receiving-point or warehouse, FE&nbsp;Shipyards' empty pods are shuttled back to Station for cleaning, refitting or repair. Depending on care and planetary conditions, the useful lifetime for one of our pods is expected to be between 10 and 35&nbsp;Lave&nbsp;years.<br />
<br />
== Terms ==<br />
<br />
To help ensure longevity, the trader will pay to [[Elite Trader OXZ|G.E.T]] a periodic <b>maintenance&nbsp;fee</b> (0.05 of cost) for the particular pod&nbsp;licenced.<br />
<br />
A small <b>handling fee</b> (0.005 of cost) will be taken for your pod upon docking. This is merely to cover our attachment/detachment & loading/unloading services.<br />
<br />
<u>[[Elite Trader OXZ|Guilders]]</u> may optionally apply for an exemption to the handling fees.<br />
<br />
== Sizes ==<br />
<br />
<b><u>A note on the size of a 20-foot (6 m) Goods Pod</u></b><br />
<br />
The '20 TC' Pod's frame dimensions -&nbsp;<u>in&nbsp;Lave&nbsp;metres</u>&nbsp;-&nbsp;are:<br />
<br />
<b>6.10&nbsp;m long x 2.44&nbsp;m wide x 2.59&nbsp;m high</b><br />
<br />
That is to say, equal to the Galcop-mandated standard <b>downworld size</b> for this class of transport cannister. Sizes of our other pod products may readily be extrapolated from these measurements.<br />
<br />
Taking the [[FE Ships OXZ|Cobra III FE's]] quoted hull dimensions of <u>130&nbsp;x 81&nbsp;x 34</u>&nbsp;metres, it is not hard to see that a 20-ton Goods Pod's <b>external&nbsp;profile</b> is negligible - just a small bump/bulge on the underside of the craft.<br />
<br />
Downworld, a <b>6&nbsp;m&nbsp;pod’s</b> unloaded weight is 2,300&nbsp;kg and can, in theory, be loaded to a maximum weight of 28&nbsp;tons (25,400&nbsp;kg). However, this depends in large part on the possible restrictions and/or limitations of the shipping&nbsp;line, the nature of the cargo, planet&nbsp;gravity, and specific details of the shipment.<br />
<br />
In space there is of course no weight - only mass and volume. A recent [[Elite Trader OXZ|G.E.T.]] feasibility study has shown that there would be <u>no&nbsp;impediment</u> to developing Pods of <b>30</b>, <b>40</b>, <b>50</b>, and <b>100</b> tons. As a result, their go-ahead was given to the [[FE Ships OXZ|FE&nbsp;Shipyards]] to proceed with production.<br />
<br />
== Examples ==<br />
<br />
Some example capacities, using [[FE Ships OXZ|FE Ships]] as a baseline:<br />
<br />
<br />
<u>20-ton Pod</u>:<br />
<br />
[[FE Ships OXZ|Krait FE]]: 17 TC base + 1x Goods Pod = <b>37 TC</b>.<br />
<br />
[[FE Ships OXZ|Adder FE]]: 15 TC base + cargo bay extension = 30 TC + 1x Goods Pod = <b>50 TC</b>.<br />
<br />
[[FE Ships OXZ|Viper II FE]]: 30 TC base + cargo bay extension = 45 TC + 1x Goods Pod = <b>65 TC</b>.<br />
<br />
[[FE Ships OXZ|Cobra Mk 3 FE]]: 55 TC base + cargo bay extension = 70 TC + 1x Goods Pod = <b>90 TC</b>.<br />
<br />
[[FE Ships OXZ|Asp II FE]]: 75 TC base + cargo bay extension = 90 TC + 1x Goods Pod = <b>110 TC</b>.<br />
<br />
<br />
<u>50-ton Pod</u>:<br />
<br />
[[FE Ships OXZ|Krait FE]]: 17 TC base + 1x Goods Pod = <b>67 TC</b>.<br />
<br />
[[FE Ships OXZ|Adder FE]]: 15 TC base + cargo bay extension = 30 TC + 1x Goods Pod = <b>80 TC</b>.<br />
<br />
[[FE Ships OXZ|Viper II FE]]: 30 TC base + cargo bay extension = 45 TC + 1x Goods Pod = <b>95 TC</b>.<br />
<br />
[[FE Ships OXZ|Cobra Mk 3 FE]]: 55 TC base + cargo bay extension = 70 TC + 1x Goods Pod = <b>110 TC</b>.<br />
<br />
[[FE Ships OXZ|Asp II FE]]: 75 TC base + cargo bay extension = 90 TC + 1x Goods Pod = <b>140 TC</b>.<br />
<br />
<br />
== Remarks ==<br />
<br />
Our special cargo pods will become buyable in all sizes via your ship's Equipment interface once the [[Auxiliary Pylon OXZ|<b>auxiliary pylon</b>]] has been installed. The auxiliary pylon is thus a <u>dependency</u> and a pre-requisite for all our cargo pods.<br />
<br />
Cargo pods are <b>removable and replaceable</b>. A full refund of the purchase price is given when one is detached from the pylon.<br />
<br />
<br />
== Download ==<br />
<br />
<u>Download <b>all Pods as a single package</u>:</b><br />
<br />
[https://wiki.alioth.net/img_auth.php/f/f4/Cargo_Pods.oxp.zip '''10-60 TC Goods Pod Class (meta-pack, 1.1) OXP''']<br />
<br />
Just unzip the OXP to the Oolite-->AddOns folder.<br />
<br />
The <b><u>OXZ&nbsp;version</u></b> can be obtained through the Oolite Expansions&nbsp;Manager in-game or here:<br />
<br />
[https://wiki.alioth.net/img_auth.php/b/be/Cargo_Pods.oxz '''Download 10-60 TC Cargo Pods 1.1 OXZ''']<br />
<br />
<br />
== Quick Facts ==<br />
{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Average"|oxpGPU="Low"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
{{OXPLevel|1}}{{Infobox OXPb| title = Cargo Pods<br />
|version = 1.1<br />
|release = 2022-12-11<br />
|features = Enhances Trading<br />
|license = CC BY-NC-SA 4<br />
|category = Equipment OXPs<br />
|author = [[User:Reval|Reval]]<br />
|feedback = []<br />
}}<br />
<br />
{{Equipment-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Auxiliary_Pylon_OXZ&diff=77814Auxiliary Pylon OXZ2022-12-19T08:25:23Z<p>Montana05: </p>
<hr />
<div>== FE Shipyards ==<br />
<br />
Over the years, FE Shipyards has been in receipt of much correspondence from otherwise satisfied shipowners regarding the <u>dearth&nbsp;of&nbsp;pylons</u>, in the case particularly of smaller craft such as the [[FE Ships OXZ|Gecko, Sidewinder, and Mamba,]] which are still leaving our production&nbsp;lines without&nbsp;them.<br />
<br />
Ever anxious to respond to the needs of our regular and valued customers, we are delighted to be able to announce that most of our shipyards are now in a position to install an <b>Auxiliary&nbsp;Pylon</b> onto any vessel, whatever its&nbsp;class. <br />
<br />
Our auxiliary pylons are designed expressly to enable the attachment of [[Cargo Pods OXZ|<b><u>special cargo pods</u></b>]] in the 10-60&nbsp;TC range. <br />
<br />
Pods for the auxiliary&nbsp;pylon are identical in form and size to our already popular <u>[[Goods Container OXZ|Goods Container]]</u> "cannister variant", complete with downworld frame adaptor for compatibility with land transport vehicles. The two variants - Cannister and Pod - differ only in their attachment mechanics and the type of pylon - regular or auxiliary - for which their fitting is destined.<br />
<br />
== Time and Cost ==<br />
<br />
While FE&nbsp;Shipyards endeavours, whenever possible, to reduce costs to you, our valued customer, we are unable to offer this particularly complex modification of your vessel's hull for less than <b>15,000&nbsp;cr</b>.<br />
<br />
The addition of an auxiliary pylon will take, generally, just under <b>2&nbsp;days</b>.<br />
<br />
Our special [[Cargo Pods OXZ|cargo pods]] will become buyable in all sizes via your ship's Equipment interface once the auxiliary pylon has been installed.<br />
<br />
== Download ==<br />
<br />
<u><b>OXP Version</b></u><br />
<br />
Just unzip to <b>Oolite-->AddOns</b>, where "old style" OXP folders are kept.<br />
<br />
[https://wiki.alioth.net/img_auth.php/a/aa/Auxiliary_Pylon.oxp.zip <b>Download Auxiliary Pylon 1.0 OXP</b>]<br />
<br />
<br />
<u><b>OXZ Version</b></u><br />
<br />
Download the OXZ version of AP via Oolite's in-game Expansions Manager.<br />
<br />
== Quick Facts ==<br />
{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Average"|oxpGPU="Low"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
{{OXPLevel|1}}{{Infobox OXPb| title = Auxiliary Pylon<br />
|version = 1.0<br />
|release = 2022-11-30<br />
|features = Enhances Trading<br />
|license = CC BY-NC-SA 4<br />
|category = Equipment OXPs<br />
|author = [[User:Reval|Reval]]<br />
|feedback = []<br />
}}<br />
<br />
{{Equipment-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Auto_S.O.S_OXZ&diff=77813Auto S.O.S OXZ2022-12-19T08:24:44Z<p>Montana05: </p>
<hr />
<div>== FE Shipyards ==<br />
<br />
Once in a while, we at FE Shipyards like to give you, our valued customer, a <b>gift</b>.<br />
<br />
(you'll agree that <b>150 cr</b> is a gift?)<br />
<br />
This season, our gift to you is a <b>simple transponder</b> that will <u>automatically broadcast an S.O.S. distress signal</u> when your ship comes under direct attack or Red Alert condition - and... 'S.O.S.' <i>does</i> mean <b>*help*</b>, doesn't it?<br />
<br />
== Download ==<br />
<br />
[https://wiki.alioth.net/img_auth.php/c/ce/Auto_SOS.oxz <b>Download Auto S.O.S. 1.1 OXZ</b>]<br />
<br />
or find it in the <u>Equipment</u> section of Oolite's in-game <b>Expansions Manager</b>.<br />
<br />
== Quick Facts ==<br />
{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Average"|oxpGPU="Low"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
{{OXPLevel|1}}{{Infobox OXPb| title = Auto S.O.S.<br />
|version = 1.1<br />
|release = 2022-12-09<br />
|features = Renders travel <i>much</i> safer<br />
|license = CC BY-NC-SA 4<br />
|category = Equipment OXPs<br />
|author = [[User:Reval|Reval]]<br />
|feedback = []<br />
}}<br />
<br />
{{Equipment-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=GETter_HUD_OXZ&diff=77812GETter HUD OXZ2022-12-19T08:23:29Z<p>Montana05: </p>
<hr />
<div>[[File:GETter_HUD_detail-1.jpg|thumb|right|500px|Anarlaqu Prime seen above FE Shipyards' GETter&nbsp;HUD, version&nbsp;1.2.]]<br />
<br />
== FE Shipyards ==<br />
<br />
FE Shipyards is pleased to bring you, our valued&nbsp;customer, the only HUD in the inventory made <i>by</i>&nbsp;[[Elite Trader OXZ|Guilders]] <i>for</i>&nbsp;[[Elite Trader OXZ|Guilders]].<br />
<br />
Our goals in designing the GETter HUD were quite simply to be quiet in tone, minimalist, unobtrusive, yet functional. It is a HUD eminently&nbsp;suited to [[Elite Trader OXZ|<u>peaceful&nbsp;trading</u>]] rather than belligerence or deep&nbsp;space&nbsp;slaughter.<br />
<br />
GETter HUD's most notable feature is the display of your vessel's <u>hold&nbsp;contents</u>, along with a <u>digital&nbsp;velocity</u>&nbsp;readout.<br />
<br />
We expect our customer-base for this product to be running with <u>weapons&nbsp;offline</u>. Should you toggle weapons on, a large&nbsp;red&nbsp;"W" will illuminate at top&nbsp;left of the scanner, primarily as a reminder to toggle them off&nbsp;again.<br />
[[File:GETter_HUD_Weps_online-1.jpg|thumb|right|500px|Oops - someone's left her weapons online, even though she doesn't have any! - GETter&nbsp;HUD version&nbsp;1.2.]]<br />
<br />
== Versions ==<br />
[[File:Overdrive-Min-Jinny-1.jpg|thumb|right|500px|GETter&nbsp;HUD version&nbsp;1.3, showing the new line with <b>shipowner</b>, <b>ship&nbsp;class</b>, <b>ship&nbsp;name</b>, and <b>ship&nbsp;tonnage</b> above the scanner, plus <b>goods&nbsp;quantity&nbsp;carried</b>, below the&nbsp;scanner.]]<br />
[[File:MZ-WP-Advisory-Zarece-1.jpg|thumb|right|500px|GETter&nbsp;HUD version&nbsp;1.4, showing the much expanded <u>comms&nbsp;message&nbsp;area</u> (here, a [[Merchanter's Zeal OXZ|'''Merchanter's&nbsp;Zeal''']] witchpoint&nbsp;sell-advisory). Notice also the <b>name&nbsp;of&nbsp;the&nbsp;current&nbsp;system</b> occupying the LT&nbsp;bar.]]<br />
* <u>Version 1.4</u>: <br />
** Since the LT&nbsp;(laser&nbsp;temperature) bar is always black - if you're a merchanter - we thought it would be nice to fill that useless&nbsp;space with the <b>name&nbsp;of&nbsp;the&nbsp;current&nbsp;system</b>.<br />
** Both the comms&nbsp;log&nbsp;area's and the comms&nbsp;message&nbsp;area's height and width have been increased, making for fewer broken&nbsp;lines and more scroll-space for&nbsp;(trade&nbsp;advisory) lists at the&nbsp;witchpoint.<br />
** We've always felt that the automatic fading in and fading out of the <b>comms&nbsp;log</b> whenever a new&nbsp;message arrived was irritating to say the least. That 'feature' is now switched&nbsp;off: if you need to read the log, hit the 'log'&nbsp;key and hold&nbsp;it.<br />
<br />
* <u>Version 1.3</u>: <b>shipowner</b>, <b>ship&nbsp;class</b>, <b>ship&nbsp;name</b>, and <b>ship&nbsp;tonnage</b> displayed in a deep&nbsp;blue line above the&nbsp;scanner. Hold&nbsp;contents now include goods&nbsp;<b>quantity</b> - also in deep&nbsp;blue. 'Mini-HUD' is now identical to the standard&nbsp;GETter&nbsp;HUD.<br />
<br />
* <u>Version 1.2</u>: first stable release - re-colouring, with <b>digital&nbsp;speed&nbsp;readout</b> and <b>hold&nbsp;contents</b> displayed below the&nbsp;scanner.<br />
<br />
== Download ==<br />
<br />
<u>Version 1.2</u><br />
<br />
[http://wiki.alioth.net/index.php/File:GETTER_HUD_1.2.oxp.zip '''GETter HUD 1.2 OXP download''']<br />
<br />
In case you prefer the previous version, it will always remain available as an OXP here. Just unzip to Oolite->AddOns.<br />
<br />
<br />
<u>Version 1.4</u><br />
<br />
Obtain your GETter HUD OXZ here or via Oolite's in-game Expansions Manager.<br />
<br />
[http://wiki.alioth.net/index.php/File:GETter_HUD.oxz '''GETter HUD 1.4 OXZ download'''] - the only HUD in the inventory designed ''by'' [[Elite Trader OXZ|G.E.T.]] Brothers ''for'' [[Elite Trader OXZ|G.E.T.]] Brothers, showing digital speed and cargo hold contents in place of missiles. [http://www.aegidian.org/bb/viewtopic.php?f=4&t=20813 BB thread]<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Average"|oxpGPU="Low"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
{{OXPLevel|1}}{{Infobox OXPb| title = GETter HUD<br />
|version = 1.4<br />
|release = 2022-12-18<br />
|features = Enhances Trading<br />
|license = CC BY-NC-SA 4<br />
|category = HUDs OXPs<br />
|author = [[User:Reval|Reval]]<br />
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=20810 BB-Link]<br />
}}<br />
<br />
{{HUD-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Goods_Container_OXZ&diff=77811Goods Container OXZ2022-12-19T08:19:58Z<p>Montana05: </p>
<hr />
<div>[[File:ContainersDownworld2.jpg|thumb|right|550px|Goods Containers downworld (Lerelace) - FE Shipyards assures compatibility with land transport vehicles.]]<br />
== FE Shipyards ==<br />
FE Shipyards is pleased to announce an initial production run of <b>externally&nbsp;mounted cargo&nbsp;cannisters</b>, to be attached to the hardpoints of any available <b>missile&nbsp;pylon</b>. The&nbsp;following capacities are becoming available in the Equipment&nbsp;departments of most reputable shipyards:<br />
<br />
* The <b>10-ton</b> container for 10,000 cr (tech&nbsp;level&nbsp;6+)<br />
* The <b>20-ton</b> container for 20,000 cr (tech&nbsp;level&nbsp;6+).<br />
* The <b>30-ton</b> container for 30,000 cr (tech&nbsp;level&nbsp;6+).<br />
* The <b>40-ton</b> container for 40,000 cr (tech&nbsp;level&nbsp;6+).<br />
* The <b>50-ton</b> container for 50,000 cr (tech&nbsp;level&nbsp;6+).<br />
<br />
We supply both "<b>cannister</b>" and "<b>container</b>" variants - the former with a rectangular frame adaptor for transport&nbsp;vehicles downworld, as&nbsp;well&nbsp;as shuttle&nbsp;offloading by&nbsp;machine. In addition, FE&nbsp;Shipyards has begun production of [[Cargo Pods OXZ|special cargo cannisters in the "pod" class]] for use expressly with our [[Auxiliary Pylon OXZ|Auxiliary Pylon]].<br />
<br />
[[File:CannisterVariantLightGrey1.jpg|thumb|right|300px|Goods Container "cannister" variant with downworld frame adapter.]]<br />
Attachment points ('hardpoints') on the ship weapons pylons must be modified to clamp the containers before fitting. Delays are therefore unavoidable. Installation time for the 20-ton container, for example, is an estimated <b>2.5&nbsp;Lave&nbsp;days</b>.<br />
<br />
== Logistics ==<br />
<br />
Upon sale of goods, the container is detached for shipment downworld or for Station wholesale or retail. A fresh container is then affixed and loaded with your choice of commodities. Thus when 'buying' a container or cannister, you are in effect purchasing a per-pylon&nbsp;<b>licence&nbsp;to&nbsp;carry</b> the particular container class.<br />
<br />
Once unloaded at the downworld receiving-point or warehouse, FE&nbsp;Shipyards' empty containers are shuttled back to Station for cleaning, refitting or repair. Depending on care and planetary conditions, the useful lifetime for one of our containers is expected to be between 10 and 35&nbsp;Lave&nbsp;years.<br />
<br />
== Terms ==<br />
<br />
To help ensure longevity, the trader will pay to [[Elite Trader OXZ|G.E.T]] a periodic <b>maintenance&nbsp;fee</b> (0.05 of cost) for each container&nbsp;licenced.<br />
<br />
A small <b>handling fee</b> (0.005 of cost) will be taken for each container upon docking. This is merely to cover our attachment/detachment & loading/unloading services.<br />
<br />
Per container, and to restore pylons for weapons-use, the trader will be charged a <b>dismantling&nbsp;fee</b> (0.1 of cost) upon cancellation of their licence (ie. when 'selling' or 'unmounting' at the&nbsp;shipyard).<br />
<br />
<u>[[Elite Trader OXZ|Guilders]]</u> may optionally apply for an exemption to the handling and dismantling fees.<br />
<br />
Should a trader <u>jettison</u> one of our containers in deep space, a <b>mishandling charge</b> will be levied upon docking. The mishandling charge shall be equal to the container's cost.<br />
<br />
== Sizes ==<br />
<br />
<b><u>A note on the size of a 20-foot (6 m) Goods Container</u></b><br />
<br />
The '20 TC' Goods Container's dimensions -&nbsp;<u>in&nbsp;Lave&nbsp;metres</u>&nbsp;-&nbsp;are:<br />
<br />
<b>6.10&nbsp;m long x 2.44&nbsp;m wide x 2.59&nbsp;m high</b><br />
<br />
That is to say, equal to the Galcop-mandated standard <b>downworld size</b> for this class of transport container. Sizes of our other container products may readily be extrapolated from these measurements.<br />
<br />
Taking the [[FE Ships OXZ|Cobra III FE's]] quoted hull dimensions of <u>130&nbsp;x 81&nbsp;x 34</u>&nbsp;metres, it is not hard to see that a 20-ton Goods Container's <b>external&nbsp;profile</b> is negligible - just a small bump/bulge on the underside of the craft: only a little larger than the missile or mine it replaces.<br />
<br />
Downworld, a <b>6&nbsp;m&nbsp;container’s</b> unloaded weight is 2,300&nbsp;kg and can, in theory, be loaded to a maximum weight of 28&nbsp;tons (25,400&nbsp;kg). However, this depends in large part on the possible restrictions and/or limitations of the shipping&nbsp;line, the nature of the cargo, planet&nbsp;gravity, and specific details of the shipment.<br />
<br />
In space there is of course no weight - only mass and volume. A recent [[Elite Trader OXZ|G.E.T.]] feasibility study has shown that there would be <u>no&nbsp;impediment</u> to developing Containers of <b>30</b>, <b>40</b>, <b>50</b>, and <b>100</b> tons. As a result, their go-ahead has been given to the [[FE Ships OXZ|FE&nbsp;Shipyards]] to proceed with production.<br />
<br />
Watch this page for news.<br />
<br />
== Examples ==<br />
<br />
Some example capacities, using [[FE Ships OXZ|FE Ships]] as a baseline:<br />
<br />
<u>20-ton Container</u>:<br />
<br />
[[FE Ships OXZ|Adder FE]]: 15 TC base + cargo bay extension = 30 TC + 1x Goods Container = <b>50 TC</b>.<br />
<br />
[[FE Ships OXZ|Krait FE]]: 17 TC base + 4x Goods Containers = <b>97 TC</b>.<br />
<br />
[[FE Ships OXZ|Viper II FE]]: 30 TC base + cargo bay extension = 45 TC + 3x Goods Containers = <b>105 TC</b>.<br />
<br />
[[FE Ships OXZ|Asp II FE]]: 75 TC base + cargo bay extension = 90 TC + 1x Goods Container = <b>110 TC</b>.<br />
<br />
[[FE Ships OXZ|Cobra Mk 3 FE]]: 55 TC base + cargo bay extension = 70 TC + 4x Goods Containers = <b>150 TC</b>.<br />
<br />
<br />
<u>50-ton Container</u>:<br />
<br />
[[FE Ships OXZ|Adder FE]]: 15 TC base + cargo bay extension = 30 TC + 1x Goods Container = <b>80 TC</b>.<br />
<br />
[[FE Ships OXZ|Asp II FE]]: 75 TC base + cargo bay extension = 90 TC + 1x Goods Container = <b>140 TC</b>.<br />
<br />
[[FE Ships OXZ|Viper II FE]]: 30 TC base + cargo bay extension = 45 TC + 3x Goods Containers = <b>195 TC</b>.<br />
<br />
[[FE Ships OXZ|Krait FE]]: 17 TC base + 4x Goods Containers = <b>217 TC</b>.<br />
<br />
[[FE Ships OXZ|Cobra Mk 3 FE]]: 55 TC base + cargo bay extension = 70 TC + 4x Goods Containers = <b>270 TC</b>.<br />
<br />
<br />
<u>Each pylon may carry a different capacity container</u> if desired.<br />
<br />
== I-2 Containers ==<br />
<br />
FE Shipyards is proud to announce the introduction of our <b>Iteration&nbsp;2</b> line of Goods&nbsp;Containers. I-2&nbsp;Containers are <b>larger</b>, more <b>durable</b> and more <b>reliable</b> than their I-1&nbsp;counterparts, and have an expected <u>useful&nbsp;lifetime of 40-65&nbsp;Lave&nbsp;years</u>. <br />
<br />
The initial manufacturing&nbsp;phase is already in progress, turning out I-2&nbsp;containers in the 20&nbsp;to&nbsp;50&nbsp;TC range for immediate preferential trial by traders with more than one&nbsp;Lave&nbsp;year on our customer&nbsp;lists, and all [[Elite Trader OXZ|<u>Guilders</u>]] of Grade&nbsp;1 and above.<br />
<br />
Our services to you, our regular and valued&nbsp;customer, extend to <b>on-Station information&nbsp;displays</b> of charges levied, number of containers of a particular class carried, other useful&nbsp;data, and for all [[FE Ships OXZ|<u>FE&nbsp;shipowners</u>]] and [[Elite Trader OXZ|<u>Guilders</u>]] the privileged&nbsp;option to <u>waive all handling and dismantling&nbsp;fees</u>.<br />
<br />
== I-2 Trials ==<br />
<br />
Obtain here your working Licence for:<br />
<br />
[https://wiki.alioth.net/img_auth.php/8/8a/Goods_Container10.oxp.zip '''10 TC Goods Container Class (2.0)''']<br />
<br />
[https://wiki.alioth.net/img_auth.php/b/be/Goods_Container20.oxp.zip '''20 TC Goods Container Class (2.0)''']<br />
<br />
[https://wiki.alioth.net/img_auth.php/c/ce/Goods_Container30.oxp.zip '''30 TC Goods Container Class (2.0)''']<br />
<br />
[https://wiki.alioth.net/img_auth.php/9/93/Goods_Container40.oxp.zip '''40 TC Goods Container Class (2.0)''']<br />
<br />
[https://wiki.alioth.net/img_auth.php/e/e5/Goods_Container50.oxp.zip '''50 TC Goods Container Class (2.0)''']<br />
<br />
<br />
<u>or download <b>all Containers as a single package</u>:</b><br />
<br />
[https://wiki.alioth.net/img_auth.php/2/27/Goods_Containers.oxp.zip '''10-50 TC Goods Container Class (meta-pack, 2.0)''']<br />
<br />
<br />
Just unzip your choice of these <b>OXP</b>s to the Oolite-->AddOns folder. If Oolite sends you any red conflict messages, you will need to go to your in-game Expansions Manager and remove the old (I-1) Container OXZ.<br />
<!-- bye bye to OXZ!<br />
== I-1 Downloads ==<br />
<br />
The following I-1 products are still readily available, but will be phased out on a timetable as yet undecided...<br />
<br />
Once downloaded, just move or copy the OXZs of your choice to <br />
<br />
<u>Oolite->Oolite&nbsp;app->GNUstep->Library->ApplicationSupport->Oolite->ManagedAddOns</u><br />
<br />
They will then appear as installed on your OXZ list in-game.<br />
<br />
[http://wiki.alioth.net/index.php/File:Goods_Container.oxz '''5-ton Goods Container download''']<br />
<br />
[https://wiki.alioth.net/index.php/File:Goods_Container1.oxz '''10-ton Goods Container download''']<br />
<br />
[https://wiki.alioth.net/index.php/File:Goods_Container20.oxz '''20-ton Goods Container download''']<br />
--><br />
<br />
== Caveats ==<br />
<br />
Since Goods Containers are <i>technically</i> classed as mines, they are not to be dropped in flight. And you are advised to run with <b>weapons&nbsp;offline</b> while carrying them.<br />
<br />
As a precautionary step prior to purchasing your first Goods Container, please <b>unmount and sell all pylon mounted weapons</b> in the shipyard first. <u>You will receive notification confirming completion of your container installation</u>, and then you may verify your vessel's increased total capacity via your F5F5 Manifest.<br />
<br />
Note: our Goods Containers are compatible with regular missile pylons only: for our [[Auxiliary Pylon OXZ|Auxiliary&nbsp;Pylon]], a different mode of attachment has been developed, making the operation faster and less accident-prone.<br />
<br />
<br />
== Quick Facts ==<br />
{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Average"|oxpGPU="Low"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
{{OXPLevel|1}}{{Infobox OXPb| title = Elite Trader<br />
|version = 2.0<br />
|release = 2022-11-19<br />
|features = Enhances Trading<br />
|license = CC BY-NC-SA 4<br />
|category = Equipment OXPs<br />
|author = [[User:Reval|Reval]]<br />
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=20810 BB-Link]<br />
}}<br />
<br />
{{Equipment-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Ionics&diff=77810Ionics2022-12-19T08:17:02Z<p>Montana05: added Category:Fictional organisations</p>
<hr />
<div>The Ionics Corporation is an aerospace manufacturer founded in [YEAR] in the [[Sector2/Zaria|Zaria]] system.<br />
<br />
The companies first release was a mid-sized attack vessel named the Huntsman, marketed at traders due to it's relatively large cargo hold compared to similarly sized attack vessels. It was quite successful in the nord-east of the 2nd galaxy and second-hand vessels are still quite common in the area. Despite it's local success it is rarely found elsewhere in the ooniverse. Production of the Huntsman ceased in 3081, with the release of a new attack vessel named the Whitetail. The Whitetail featured a sleek, distinctive design, 6 missile slots, and a blistering top speed of 380 LM. It was an instant success and quickly became the vessel of choice for local pirates and bounty hunters. This brought Ionics to the attention of the Zaria government who several years earlier had embarked on a successful attempt to rid the system of criminal activity including piracy and smuggling. Under the systems harsh new piracy laws, the companies directors were arrested on charges of aiding and abetting piracy. With profits from the success of the Whitetail, the company launched a reasonably successful defence to the charges and after 6 weeks of negotiations, Ionics signed an agreement that would forbid their vessels being sold to the general public. Instead the government would would let it's current contract with the [OTHER_CORP] corporation expire and Ionics would become the governments sole supplier of military vessels for a period of 10 years. This partnership turned out to be extremely profitable for Ionics, almost immediately, a new cruise vessel was designed. Named the Redback, it's primary purpose was to lead fleets of Whitetails into battle and provide a mission control centre for the fleets. It was also well equipped for fighting solo, sporting [NICE_FEATURES]<br />
<br />
Three years after the contract was signed, war broke out between Zaria and neighbouring system [[Sector2/Ramaza|Ramaza]]. Ionics' strong financial ties to the current government encouraged them to hire weapons experts from every corner of the galaxy and develop several new additions to the Ionics military arsenal. The rapid design and production of missiles, lasers, ECM systems and a new carrier vessel, the funnelweb, helped Zaria gain a lead in the ensuing battle and an eventual win in [YEAR]. In [YEAR], Ionics' contract was renewed with little change to terms and conditions.<br />
<br />
[[Category:Oolite]]<br />
<br />
In the year [YEAR], Ionics was dealt a severe blow when rising public anger over the increasingly oppressive piracy laws sparked an violent uprising resulting in the overthrowing of the government and a rewrite of the constitution which excluded Ionics' contract. Ionics entire range was once again released onto the market, but despite a successful marketing plan they have never seen profit margins like those enjoyed in the 14 year stint with the Zaria government.<br />
{{stub}}<br />
<br />
[[Category:Ionics]]<br />
[[Category:Fictional organisations]]</div>Montana05https://wiki.alioth.net/index.php?title=Marett_Space_Corporation_OXP&diff=77748Marett Space Corporation OXP2022-12-17T04:25:23Z<p>Montana05: </p>
<hr />
<div>[[File:Logo_-_Marett_Space_Corporation.png|200px|center]]<br />
<br />
<center><br />
'''Marett Space Corporation (MSC)'''<br />
</center><br />
<br />
<br />
== History ==<br />
<br />
Marett Space Corporation was a small ship production company but blessed with a creative designer-team under the lead of maestro Rufernus. Ruferenus, a former project-manager, left [[Benulobiweed Inc.]] in bad blood, rumors have it that he took some blueprints on his way out. His Adder Mk II certainly had uncommon technology included, and the clients stood in line to get one of these ships.<br />
<br />
Business boomed until the ship factory on [[Sector1/Edle|Edle (G1)]] became collateral damage in one of the endless civil wars. Unfortunately, this damage included Ruferenus, parts of his team and the main database. There were whispers that the destruction of the shipyard and the death of Ruferenus were somehow arranged by Benulobiweed Inc. Security Department, but neither GalCop nor local authorities ever started even an investigation.<br />
<br />
However, the production of the Adder Mk II ended for good and while sometimes you still could find a used Adder Mk II for sale, they became pretty rare and expensive.<br />
<br />
The remaining members of the designer-team were tasked with the creation of a remake. Some months later 2 prototypes were introduced to the management, the Adder Mark II-R as a racer and the Adder Mark II-F as a fast, light fighter. With many key-data missing, it proved to be impossible to merge both versions into one.<br />
<br />
With free capacities on the 2 remaining shipyards on [[Sector1/Gerete|Gerete (G1)]] the decision was made to produce the new Adder Mark II's there. The incoming insurance money instead was used to close a consultant contract with [[Biarge United Shipyards]] which included protection as well, and to found the new sub-division Ramon Security Ltd (RaSeL) on [[Sector7/Agebi|Agebi (G7)]].<br />
<br />
While Marett Space Corporation remained a small company, Ramon Security Ltd started to build powerful military ships and arm everybody with enough credits to pay for it.<br />
<br />
<br />
== Ships in this OXP ==<br />
<br />
This oxp introduces 3 new crafts to the Ooniverse: <br> <br />
* The '''Mosquito Trader''' which is a good upgrade from a [[Cobra Mk.3 (Oolite) | Cobra Mark III]]. <br />
* The smaller '''Mosquito Sport''' (available in Fire Orange or Striking Silver) which is great fun to fly. <br />
* The very sexy '''Adder Mk II''', an amazing multirole ship.<br />
<br />
<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_trader.jpg | link=Mosquito Trader | 200px | ]] <br> [[Mosquito Trader]]<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_sport_fire.jpg | link=Mosquito Sport | 200px | ]] <br> [[Mosquito Sport | Mosquito Sport Fire]]<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_sport_silver.jpg | link=Mosquito Sport | 200px | ]] <br> [[Mosquito Sport | Mosquito Sport Silver]]<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mk_II.jpg | link=Adder Mk II | 200px| ]] <br> [[Adder Mk II]]<br />
|}<br />
<br />
<br />
== Ships in other OXP's ==<br />
<br />
<br />
=== [[Adder Mark II | Adder Mark II OXP]] ===<br />
<br />
2 remakes of the legendary [[Adder Mk II]]:<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mark_IIR.jpg |link=Adder Mark II | 200px | ]] <br> [[Adder Mark II | Adder Mark II-R]]<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mark_IIF.jpg |link=Adder Mark II | 200px | ]] <br> [[Adder Mark II | Adder Mark II-F]]<br />
|}<br />
<br />
* The '''Adder Mark II-R (Racer)''' is a fast ship with enhanced injectors, used by couriers and professional [[Racers|racers]] alike. Some commanders keep them as a secondary craft :and use them for interplanetary trips.<br />
<br />
* The '''Adder Mark II-F''' is a light fighter, swift enough to outrun most other ships and therefore favored by hunters and assassins.<br />
<br />
<br />
=== [[The Assassins Guild OXP]] (Ramon Security Limited) ===<br />
<br />
various warships:<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:Assassins_guild_mongoose_fighter.JPG |link=Mongoose | 200px | ]] <br> [[Mongoose | Mongoose Light Fighter]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_nemesis.jpg |link=Nemesis | 200px | ]] <br> [[Nemesis | Nemesis Fighter]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_scorpion_frigate_V02.jpg |link=Scorpion Frigate | 200px | ]] <br> [[Scorpion Frigate | Scorpion Class Frigate]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_daemon_class_cruiser_V02.jpg |link=Daemon Class Cruiser | 200px | ]] <br> [[Daemon Class Cruiser | Daemon Class Cruiser]]<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Download==<br />
<br />
The Marett Space Corporation OXP could be downloaded from [https://app.box.com/s/pymjbtpa69 box] or alternativly from [http://oosat.alioth.net/files/marett_vol1.zip oosat2]. <br><br />
The Adder Mark II is available on the [[Expansions Manager]] and additionally here: [[Media:Oolite.oxp.zzz.Montana05.Adder Mark II.OXZ|Adder Mark II OXZ]]. <br><br />
The Assassins Guild OXP is available on the [[Expansions Manager]].<br />
<br />
<br />
== License ==<br />
<br />
[[Image:CC_BY-NC-SA.png|150px]] <br/><br />
Unfortunately there is no license available for Marett Space Corporation OXP, currently this OXP is unmaintained. <br><br />
Adder Mark II OXZ is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). <br><br />
The Assassins Guild OXP is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).<br />
<br />
<br />
== Version History ==<br />
<br />
* '''V 1.00 / 2006/06/23 / Ramon<br />
<br />
: initial release<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"}}<br />
<br />
[[Image:tag-colour-green.png]]<br />
{{Infobox OXPb| title = marett_vol1.oxp<br />
|version = 1.00<br />
|release = 2006/06/23<br />
|license = none<br />
|features = Ship<br />
|category = Ships OXPs<br />
|author = Ramon<br />
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=5859&p=72453&hilit=Marett#p72453 Oolite BB]<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
----<br />
<br />
== Ramon Security Ltd ==<br />
<br />
Added by [[The Assassins Guild OXP]]<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="200"|[[File:Assassins_guild_mongoose_fighter.JPG | 200px | thumb| <br> | <center> [[Mongoose | Mongoose Light Fighter]] </center>]]<br />
| align="center" width="200" height="200"|[[Image:RaSeL_nemesis.jpg | 200px | thumb | <br> | <center> [[Nemesis | Nemesis Fighter]] </center>]]<br />
| align="center" width="200" height="200"|[[File:RaSeL_scorpion_frigate_V02.jpg |200px |thumb | <br> | <center> [[Scorpion Frigate | Scorpion Frigate]] </center>]]<br />
| align="center" width="200" height="200"|[[File:RaSeL_daemon_class_cruiser_V02.jpg |200px |thumb | <br> | <center> [[Daemon Class Cruiser]] </center>]]<br />
|}<br />
<br />
A sub-division of Marett Space Corp., this branch of the corporation specializes in building custom ships specifically to order for wealthy clients. Whilst the ships produced by the parent company are widely seen in the space lanes, Ramon Security builds very powerful military ships. As befits a private enterprise, Ramon Security asks no questions as to the purpose their craft will ultimately be used, one life-form’s Credits being as good as another's.<br />
<br />
In order to provide security for the [[Sector7/Zarausxe|Zarausxeian Zero-G Hockey Team]], the company recently out-fitted the team with an Armoured Passenger Liner. Taking a Python, the ship was heavily modified, stripping out the cargo bay in order to install an armour-plated outer hull. A large squadron of Nemesis Class Fighters provide escorts for the liner.<br />
<br />
The company was also responsible for arming the [[Sector7/Eszausve|Eszausveian Navy]]. Whilst the [[Mongoose]] was a lightly armed fighter, questions were asked in the GalCop Security Council over the decision to provide a dictatorship with the [[Scorpion Frigate]] and [[Daemon Class Cruiser]]. The Scorpion was fearsome enough, but the Daemon easily out-guns most [[GalCop]] Navy ships. <br />
<br />
{{ship-OXP}}<br />
[[Category:Fictional organisations]]</div>Montana05https://wiki.alioth.net/index.php?title=User:Montana05&diff=77705User:Montana052022-12-15T01:57:23Z<p>Montana05: </p>
<hr />
<div>[[Image:Montana_profile_01.jpg|thumb|center|500px|<center>Man of Mystery</center>]]<br />
<br />
'''The renowned designer and Man of Mystery.'''<br />
<br />
Montana05 has been slowly and methodically restoring and upgrading vintage spacecraft (and dabbling also with space stations) across The Eight.<br />
<br />
== OXPs ==<br />
His successful restorations include:<br />
<br />
=== Ships ===<br />
*[[Adder Mark II|Adder Mark II]]<br />
*[[Adder Mark III|Adder Mark III]]<br />
*[[Chimera Gunship|Chimera Gunship Fix]]<br />
*[[Colonial Viper Mark 1|Colonial Viper Mark I Restore]]<br />
*[[Constitution Class Heavy Cruiser|Constitution Class Heavy Cruiser Fix]]<br />
*[[Dragonships|Dragonships]]<br />
*[[Enhanced Vipers|Enhanced Vipers]] '''(new release)'''<br />
*[[GalTech Escort Fighter|GalTech Escort Fighter Fix]] <br />
*[[Firefly Class Transport]]<br />
*[[Fer-de-Pai|Fer-de-Pai]]<br />
*[[Fruit Bat|Fruit Bat]]<br />
*[[Gecko Dragon Class|Gecko 'Dragon Class']] '''(new release)'''<br />
*[[Hognose (Oolite)|Hognose]]<br />
*[[Imperial Trader (Oolite)|Imperial Trader]]<br />
*[[Mega Bat|Mega Bat]]<br />
*[[Outrider (Oolite)|Outrider]]<br />
*[[Snark|Snark]]<br />
*[[Wyvern Explorer (Oolite)|Wyvern Explorer]]<br />
<br />
=== Stations ===<br />
*[[Nuit Space Station OXP|Nuit Space Station]]<br />
*[[S.I.R.F.]] & [[S.I.R.F.|S.I.R.F. compact]]<br />
<br />
=== Weapons ===<br />
*[[Military Missile|Military Missile G2]]<br />
*[[Thargoid Weaponry|Thargoid Weaponry]]<br />
<br />
=== Other OXPs ===<br />
''He is also understood to be behind the recent surges in the Quirium Crystal markets:''<br />
*[[Montanas Resource Pack 01]]<br />
<br />
''And to be involved in the spread of the mysterious epidemic "Hermit's Bane":''<br />
*[[Griff's Glowroids]]<br />
<br />
== Rumours and Facts ==<br />
It should be mentioned that this figure is surrounded by the most outrageous rumours. Scuttlebut abounds of his building entire armadas of navies from his secret hide-out. Hard-bitten pirates in seedy space bars talk of his developing new orbitals where narcotics can be grown in leafy profusion. There is also hearsay of his inventing entire religions.<br />
<br />
The location of this mysterious engineer is unknown. It is understood (from his recorded mutterings) to be in an pandemic-riven region plagued by mercantile lunatics with grandiose political inclinations.<br />
<br />
Meanwhile, shipyards and engineers all over [[The Eight]] are poring over his designs and incorporating them into their products.</div>Montana05https://wiki.alioth.net/index.php?title=User:Montana05&diff=77694User:Montana052022-12-14T07:20:23Z<p>Montana05: added more OXP's</p>
<hr />
<div>[[Image:Montana_profile_01.jpg|thumb|center|500px|<center>Man of Mystery</center>]]<br />
<br />
'''The renowned designer and Man of Mystery.'''<br />
<br />
Montana05 has been slowly and methodically restoring and upgrading vintage spacecraft (and dabbling also with space stations) across The Eight.<br />
<br />
== OXPs ==<br />
His successful restorations include:<br />
<br />
=== Ships ===<br />
*[[Adder Mark II|Adder Mark II]]<br />
*[[Adder Mark III|Adder Mark III]]<br />
*[[Chimera Gunship|Chimera Gunship Fix]]<br />
*[[Colonial Viper Mark 1|Colonial Viper Mark I Restore]]<br />
*[[Constitution Class Heavy Cruiser|Constitution Class Heavy Cruiser Fix]]<br />
*[[Dragonships|Dragonships]]<br />
*[[Enhanced Vipers|Enhanced Vipers]]<br />
*[[GalTech Escort Fighter|GalTech Escort Fighter Fix]] <br />
*[[Firefly Class Transport]]<br />
*[[Fer-de-Pai|Fer-de-Pai]]<br />
*[[Fruit Bat|Fruit Bat]]<br />
*[[Gecko Dragon Class|Gecko 'Dragon Class']]<br />
*[[Hognose (Oolite)|Hognose]]<br />
*[[Imperial Trader (Oolite)|Imperial Trader]]<br />
*[[Mega Bat|Mega Bat]]<br />
*[[Outrider (Oolite)|Outrider]]<br />
*[[Snark|Snark]]<br />
*[[Wyvern Explorer (Oolite)|Wyvern Explorer]]<br />
<br />
=== Stations ===<br />
*[[Nuit Space Station OXP|Nuit Space Station]]<br />
*[[S.I.R.F.]] & [[S.I.R.F.|S.I.R.F. compact]]<br />
<br />
=== Weapons ===<br />
*[[Military Missile|Military Missile G2]]<br />
*[[Thargoid Weaponry|Thargoid Weaponry]]<br />
<br />
=== Other OXPs ===<br />
''He is also understood to be behind the recent surges in the Quirium Crystal markets:''<br />
*[[Montanas Resource Pack 01]]<br />
<br />
''And to be involved in the spread of the mysterious epidemic "Hermit's Bane":''<br />
*[[Griff's Glowroids]]<br />
<br />
== Rumours and Facts ==<br />
It should be mentioned that this figure is surrounded by the most outrageous rumours. Scuttlebut abounds of his building entire armadas of navies from his secret hide-out. Hard-bitten pirates in seedy space bars talk of his developing new orbitals where narcotics can be grown in leafy profusion. There is also hearsay of his inventing entire religions.<br />
<br />
The location of this mysterious engineer is unknown. It is understood (from his recorded mutterings) to be in an pandemic-riven region plagued by mercantile lunatics with grandiose political inclinations.<br />
<br />
Meanwhile, shipyards and engineers all over [[The Eight]] are poring over his designs and incorporating them into their products.</div>Montana05https://wiki.alioth.net/index.php?title=Fer-de-Pai&diff=77693Fer-de-Pai2022-12-14T06:50:02Z<p>Montana05: </p>
<hr />
<div>{{Semantic Infobox ShipStats Oolite| title=Fer-de-Pai<br />
|image = [[Image:Fer_de_Pai_02.PNG|300px]]<br />
|dimensions = 45 × 20 × 85<br />
|width = 45 m<br />
|height = 20 m<br />
|length = 85 m<br />
|capacity = 5 TC<br />
|capacityext = N/A<br />
|maxspeed = 0.4 LM<br />
|maneuverability = Pitch: 1.1 <br/> Roll: 2.8 <br/> Yaw: 1.2 <br/> Trust: 50<br />
|energybanks = 5<br />
|energyrecharge = 3.8<br />
|gunmounts = Fore: 3x<br />
|missileslots = 2<br />
|shieldboost = Yes<br />
|milshields = Yes<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 595,000 Cr<br />
}}<br />
<br />
== Overview ==<br />
<br />
After licensing the Asp Mark II from the [[Galactic Navy]], [[Zorgon Petterson Group]] attempted to secure further lucrative naval contracts with building a combination of the [[Fer-de-Lance (Oolite)|Fer-de-Lance]] and the [[Asp (Oolite)|Asp Mark II]]. <br />
<br />
The Fer d'Épeé (also know as the [[Ferdepai]] or Fer-de-Pai) abandoned the luxurious trimmings of the Fer-de-Lance and took many ideas from the Asp Mark II, such as the twin pilot configuration and the Voltaire Whiplash HZ Pulsedrive engine. To ensure compatibility with existing naval systems, several components were taken directly from the Asp. Additional new elements were added, including the capacity for fuel scoops for use on long inter-solar missions.<br />
<br />
While not common knowledge, in fact 2 prototypes were build. The first one, Ferdepai, was soon replaced with the Fer-de-Pai. The second design used the hull of a FdL and offered 2 pylons (before 1) and, for this time exceptional, 3 front lasers instead of just 1.<br />
<br />
Less than 2000 ships from both prototypes were produced with several squads participating in a large scale military field trial. Ultimately, ZPG lost out in tests to the superior, but more costly, [[Constrictor (Oolite)|Constrictor]] design produced in [[Sector1/Reesdice|Reesdice]].<br />
<br />
One of each of the Fer d'Épeé prototypes are currently housed in the ZPG museum. The owners of the remaining prototypes are unknown. While few have flown one, those that have claim that both Fer d'Épeé have superior in-flight handling characteristics to either the Asp or the FdL.<br />
<br />
<br />
== Upgrades ==<br />
<br />
{{Infobox ShipEquipment Oolite<br />
|misc={{ListWithSeparator| • |{{EQ_PASSENGER_BERTH|}}|{{EQ_FUEL_SCOOPS|}}|{{EQ_ESCAPE_POD|}}|{{EQ_ADVANCED_COMPASS|'''}}|{{EQ_DOCK_COMP|}}|{{EQ_FUEL_INJECTION|}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET|}}|{{EQ_MULTI_TARGET|}}|{{EQ_GAL_DRIVE}}}}<br />
|weaponry={{ListWithSeparator| • |{{EQ_PULSE_LASER}}|{{EQ_BEAM_LASER|'''}}|{{EQ_MILITARY_LASER}}|{{EQ_ENERGY_BOMB}}}}<br />
|defence={{ListWithSeparator| • |{{EQ_ECM|'''}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_SHIELD_BOOSTER|}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD}}}}<br />
}}<br />
<br />
<br />
== Remarks ==<br />
<br />
The Fer-de-Pai is an improved remake of the [[Ferdepai]] OXP which, due to a missing license, can not be modified. The ship is using the model and modified textures from Deepspace and [[User:CaptSolo|CaptSolo]].<br />
<br />
<br />
== Credits ==<br />
<br />
* johnsmith (original concept)<br />
* Deepspace (model and textures)<br />
* [[User:CaptSolo|CaptSolo]] (improved textures)<br />
<br />
<br />
== Requirements ==<br />
<br />
none<br />
<br />
<br />
== Download ==<br />
<br />
The Fer-de-Pai could be found on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05.ZPG fer de pai.OXZ|Fer-de-Pai OXZ]] <br><br />
<br />
<br />
== License ==<br />
<br />
[[Image:CC_BY-NC-SA.png|150px]] <br/><br />
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). <br/><br />
To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0<br />
<br />
<br />
== Version History ==<br />
<br />
*'''Version 0.50 / 2021-06-09:'''<br />
:initial release<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"}}<br />
<br />
[[Image:tag-colour-orange.png]]<br />
<br />
{{Infobox OXPb| title = ZPG_fer_de_pai.oxz<br />
|version = 0.50<br />
|release = 2021-06-09<br />
|license = CC BY-NC-SA 4.0<br />
|features = Ship<br />
|category = Ships OXPs<br />
|author = [[User:Montana05|Montana05]]<br />
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&p=276730#p276730 BB]<br />
}}<br />
<br />
<br />
== Links ==<br />
<br />
* [[Zorgon Petterson Group]] (manufacturer)<br />
* [[Fer-de-Lance (Oolite)|Fer-de-Lance]] (standard model)<br />
* [[Asp (Oolite)|Asp Mark II]] (The standard model, a fearsome fighting ship.)<br />
* [[Ferdepai]] (The original OXP)</div>Montana05https://wiki.alioth.net/index.php?title=Griff%27s_Glowroids&diff=77692Griff's Glowroids2022-12-14T06:48:24Z<p>Montana05: </p>
<hr />
<div>[[File:Glowroid.png|right|600px]]<br />
<br />
<br />
== Overview ==<br />
<br />
Glowmoss, they call it. Little is known about it, other than it's an organic lifeform perfectly adapted to living in vacuum. It's found on asteroids, and once it gets a hold, it's very difficult to eradicate, hence its other name – Hermit's Bane. As an alien lifeform, some say it should be protected – but try telling that to a rock hermit. Undeniably attractive to the eye as it flows and changes colour, whatever it uses to break down the rock it feeds on is highly corrosive, which makes studying it difficult, if not impossible. There are tales told of it eating its way through hull plating, and it seems particularly attracted to copper. But that's only old spacers' talk, which exobiologists dismiss as fanciful.<br />
<br />
<br />
== Credits ==<br />
<br />
*[[User:Griff|Griff]] (author of this package)<br />
*[[User:Cody|Cody]] (publisher)<br />
*[[User:Cholmondely|Cholmondely]] (much appreciated help to create this page)<br />
<br />
<br />
== Remarks ==<br />
<br />
Since Griff's original work was planned as a demo the initial public release will start with V 1.01.<br />
<br />
<br />
== Requirements ==<br />
<br />
This package uses shaders extensively, therefore a shader-capable graphics card is required.<br />
<br />
<br />
== Download ==<br />
<br />
Griff's Glowroids can be found on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05 Griff Glowroids.OXZ|Griff's Glowroids (oxz)]].<br />
<br />
The original demo (v1.0), which contains no enhancements, is available here: [https://app.box.com/s/yx9v8ufvv2zahof953gi8rt3z5xwvqkk Griff's Glowroids (oxp)]<br />
<br />
[[File:Griff Glowroid Field.png|right|320px]]<br />
<br />
<br />
== License ==<br />
<br />
[[Image:CC_BY-NC-SA.png|150px]] <br/><br />
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 3.0 (CC BY-NC-SA 3.0). <br/><br />
To view a copy of this license visit [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0].<br />
<br />
<br />
== Version History ==<br />
<br />
*'''Version 1.10 / 2021-05-11 / Montana05:'''<br />
:included rock hermits from following sources:<br />
:core game<br />
:[[Spicy Hermits]] OXP ([[User:spara|Spara]])<br />
:[[Pirate Coves OXP]] ([[User:Eric Walch|Eric Walch]])<br />
:[[Harder Hermits OXP]] ([[User:Uk_Eliter|UK_Eliter]])<br />
<br />
*'''Version 1.02 / 2021-05-09 / Montana05 (after some pm's with Cody):'''<br />
:added "gloss" to the materials (all credits to Nite Owl)<br />
:reduced the chance to appear following Cody's lore<br />
:some more entries at shipdata.plist for better synchronization with other OXP's<br />
:added individual role for every entity<br />
<br />
*'''Version 1.01 / 2021-05-09 / Montana05:'''<br />
:initial release for the public<br />
<br />
*'''Version 1.00 / 2021-05-08 / Griff:'''<br />
: demo<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"}}<br />
<br />
[[Image:tag-colour-green.png]]<br />
<br />
{{Infobox OXPb| title = Glowroids.OXZ<br />
|version = 1.10<br />
|release = 2021-05-11<br />
|license = CC BY-NC-SA 3.0<br />
|features = additional asteroid varieties<br />
|category = Ambience OXPs<br />
|author = [[User:Griff|Griff]], [[User:Montana05|Montana05]]<br />
|feedback = [http://aegidian.org/bb/viewtopic.php?p=275761#p275761 BB]<br />
}}<br />
<br />
<br />
== Links ==<br />
<br />
*[[Asteroid (Oolite)]]<br />
*[[Rock Hermit (Oolite)]]<br />
<br />
<br />
[[Category:Oolite]]<br />
{{ambience-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Firefly_Class_Transport&diff=77691Firefly Class Transport2022-12-14T06:40:44Z<p>Montana05: </p>
<hr />
<div>{{Semantic Infobox ShipStats Oolite| title = Firefly Class Transport<br />
|image = [[Image:S9_Firefly_class_01.png|300px]]<br />
|dimensions = 88 × 40 × 146<br />
|width = 88 m<br />
|height = 40 m<br />
|length = 146 m<br />
|capacity = 55 TC<br />
|capacityext = 15 TC<br />
|maxspeed = 0.39 LM<br />
|maneuverability = Pitch: 2.00 <br/> Roll: 2.80 <br/> Yaw: 2.00 <br/> Thrust: 12<br />
|energybanks = 5<br />
|energyrecharge = 3.8<br />
|gunmounts = Fore: 3x <br/> Rear: 1x<br />
|missileslots = 2<br />
|shieldboost = Yes<br />
|milshields = Yes<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 180000 Cr<br />
}}<br />
<br />
== Overview ==<br />
<br />
Staer9 Industries presents the Firefly Class Transport. 9 years after the prototype was introduced to the public finally this ship is available on the open market. Classified as a multi-purpose, medium-sized transporter this vessel has enough cargo space to trade and sufficient firepower to counter most threats on the space lanes.<br />
<br />
In most respects better than the famous [[Cobra Mk.3 (Oolite)|Cobra Mark III]] and with only 30,000 Cr to add to the base price it remains to be seen what the reaction of the potential clients will be.<br />
<br />
<br />
== Gallery ==<br />
<br />
Currently, 2 different hull paints could be spotted, the darker one (Staer9 original) is usually better armed and the commanders of this ships consider GalCop law more as a guideline.<br />
<br> <br><br />
Click on the thumbnails to view full-size images <br><br />
<br />
<gallery><br />
Image:S9_Firefly_class_01.png<br />
Image:S9_Firefly_class_02.png<br />
</gallery><br />
<br />
<br />
== Upgrades ==<br />
<br />
{{Infobox ShipEquipment Oolite<br />
|misc={{ListWithSeparator| • |{{EQ_CARGO_BAY}}|{{EQ_FUEL_SCOOPS}}|{{EQ_PASSENGER_BERTH}}|{{EQ_ESCAPE_POD|'''}}|{{EQ_DOCK_COMP}}|{{EQ_FUEL_INJECTION}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}|{{EQ_MULTI_TARGET}}|{{EQ_GAL_DRIVE}}|{{EQ_ADVANCED_COMPASS}}}}<br />
|weaponry={{ListWithSeparator| • |{{EQ_PULSE_LASER|'''}}|{{EQ_BEAM_LASER}}|{{EQ_MILITARY_LASER}}|{{EQ_MINING_LASER}}|{{EQ_ENERGY_BOMB}}}}<br />
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD|'''}}}}<br />
}}<br />
<br />
<br />
== Remarks ==<br />
<br />
This homage to the [https://firefly.fandom.com/wiki/Firefly_Class Firefly Class ship "Serenity"] from the [https://en.wikipedia.org/wiki/Firefly_(TV_series) firefly TV series] underwent some modifications for better adaption to the Oolite universe:<br />
<br />
* larger hull (88 x 40 x 146), original 52 x 24 x 82<br />
* less cargo space (55 t standard + 15 t extension), original 85 t<br />
* 4 laser mounts (3x fore, 1x rear), original none<br />
* 2 pylons, original none<br />
<br />
<br />
'''Blueprint of the Firefly Class ship "Serenity":'''<br />
<br><br />
(Click on the thumbnail to view full-size image)<br />
<br><br />
<br />
[[Image:S9 Firefly class blueprint.png|600px]]<br />
<br />
<br />
== Credits ==<br />
<br />
The "Firefly Class Transport" is a tweak of the Firefly test ship from Staer9 (V 0.50 / 2012) so all credits belong to him.<br />
<br> <br><br />
* Mutant Enemy Productions (original concept and introduction in the TV series)<br />
* Staer9 (concept, model, most textures)<br />
* andrax_iON (view positions)<br />
<br />
<br />
== Requirements ==<br />
<br />
none<br />
<br />
<br />
== Download ==<br />
<br />
The original test version from Staer9 (2012) could be found here: [[Media:Oolite.oxp.zzz.Montana05 S9 firefly class prototype.OXZ|Firefly Class Transport Prototype V 0.50]]. I only added a manifest.plist and converted the OXP to a OXZ.<br />
<br />
This tweak is available on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05_S9_firefly_class.OXZ|Firefly Class Transport OXZ]] <br><br />
<br />
<br />
== License ==<br />
<br />
[[Image:CC_BY-NC-SA.png|150px]] <br/><br />
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 3.0 (CC BY-NC-SA 3.0). <br/><br />
To view a copy of this license visit [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0].<br />
<br />
<br />
== Version History ==<br />
<br />
*'''Version 0.52.3 / 2021-05-30:'''<br />
:corrected view position<br />
<br />
*'''Version 0.52 & 0.52.1 & 0.52.2 / 2021-05-03:'''<br />
:fixed typos and a copy & paste error<br />
<br />
*'''Version 0.51 / 2021-05-02:'''<br />
:initial release<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"}}<br />
<br />
[[Image:tag-colour-green.png]]<br />
<br />
{{Infobox OXPb| title = S9_Firefly_class.oxz<br />
|version = 0.52.3<br />
|release = 2021-05-30<br />
|license = CC BY-NC-SA 3.0<br />
|features = Ship<br />
|category = Ships OXPs<br />
|author = Staer9, [[User:Montana05|Montana05]]<br />
|feedback = [http://www.aegidian.org/bb/viewtopic.php?f=4&t=11642 BB]<br />
}}<br />
<br />
<br />
{{ship-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Montanas_Resource_Pack_01&diff=77690Montanas Resource Pack 012022-12-14T06:38:58Z<p>Montana05: </p>
<hr />
<div><br />
<center>'''Work in progress - corrections and additional information's will be added'''</center><br />
<br />
== Overview ==<br />
<br />
Instead of adding to every OXP the same resources I created an external package that could be referenced to. While saving<br />
disc space it also makes future maintenance easier. While mainly designed to support other OXP's a stand-alone download<br />
is adding Griff's alloy and the new commodity "Quirium Crystal".<br />
<br />
<br />
== Effects ==<br />
<br />
Explosive shrapnels and burning quirium fuel are making ship explosions more realistic but in close range also more dangerous.<br />
They could be spawned with the roles MRP01_effects_explosive_shrapnel and MRP01_effects_burningFuel. The burning quirium fuel<br />
once in a while leaves radioactives or a quirium crystal behind after the explosion.<br />
<br />
<br />
== Commodities ==<br />
<br />
Adds Griff's awesome alloy variants.<br />
<br />
Similar to alloy radioactives (role: radioactives), platinum (role: platinum) and gold (role: gold) are now added<br />
as an entity rather than only in a container. Gold and platinum include the role splinter(0.10) so both could be the<br />
result of mining as well.<br />
<br />
Minerals, now an entity as well, have the roles minerals or splinter. While the display names are "Minerals" and "Ore"<br />
they are basically just variations of splinters.<br />
<br />
Introduces the new commodity "Quirium Crystal", a rare crystal with 5-dimensional emission. While traded<br />
similar to gem stones in g they do also appear in the corona of some suns and at ship explosions as<br />
an entity (role: quirium_crystal).<br />
<br />
<br />
=== Gallery ===<br />
<br />
Click on the thumbnails to view full-size images<br />
<br />
<gallery><br />
Image:Commodities_alloy.PNG | <center>[[Alloys]]</center><br />
Image:Commodities_radioactives.PNG | <center>[[Radioactives]]</center><br />
Image:Commodities_gold.PNG | <center>[[Gold]]</center><br />
Image:Commodities_platinum.PNG | <center>[[Platinum]]</center><br />
Image:Commodities_quirium_crystal.PNG | <center>[[Quirium Crystal]]</center><br />
</gallery><br />
<gallery><br />
Image:Commodities_minerals_01.PNG | <center>[[Minerals]]</center><br />
Image:Commodities_minerals_02.PNG | <center>[[Minerals]]</center><br />
Image:Commodities_minerals_03.PNG | <center>[[Minerals]]</center><br />
Image:Commodities_ore_01.PNG | <center>[[Asteroid (Oolite) | Ore]]</center><br />
Image:Commodities_ore_02.PNG | <center>[[Asteroid (Oolite) | Ore]]</center><br />
Image:Commodities_ore_03.PNG | <center>[[Asteroid (Oolite) | Ore]]</center><br />
</gallery><br />
<br />
== Containers ==<br />
<br />
Adds for all commodities of the core-game a cargopod (roles: cargopod_ & commodity name, cargopod_platinum, for example).<br />
Goods in kg got 10 - 20 units per container, goods in g got 20 - 40 units. Additional to the core-game commodities only<br />
witchfire whiskey (Darkside Moonshine Distillery), holy artifacts (Dictators) and quirium crystal (this pack) are<br />
covered, all other OXP goods are not included.<br />
<br />
<br />
=== Gallery ===<br />
<br />
Click on the thumbnails to view full-size images <br />
<br />
<gallery><br />
Image:Container_rusty.PNG | <center>Rusty Container</center><br />
Image:Container_minerals.PNG | <center>Aged Container</center><br />
Image:Container_radioactives.PNG | <center>Radioactives</center><br />
Image:Container_liquor_wines.PNG | <center>Liquor/Wines</center><br />
Image:Container_firearms.PNG | <center>Firearms</center><br />
</gallery><br />
<gallery><br />
Image:Container_narcotics.PNG | <center>Narcotics</center><br />
Image:Container_slaves.PNG | <center>Detention Container</center><br />
Image:Container_vault.PNG | <center>Vault Container</center><br />
Image:Container_holy_artifacts.PNG | <center>Holy Artifacts (OXP)</center><br />
</gallery><br />
<br />
<br />
=== Remarks ===<br />
<br />
While some containers could contain various commodities the different designs help to decide what is worth scooping.<br />
<br />
<br />
== Escape Pods ==<br />
<br />
Various modified versions of escape crafts are included:<br />
<br />
<br />
=== Isis Space Boat ===<br />
(defined as a lifeboat and a shuttle, police version included as well).<br />
<br />
*Roles:<br />
:MRP01_escape_boat_isis_01<br />
:MRP01_escape_boat_isis_police<br />
<br />
<br />
=== Isis Medical Craft ===<br />
(defined as a lifeboat and a shuttle).<br />
<br />
*Role: <br />
:MRP01_escape_boat_isis_med<br />
<br />
<br />
=== Griff's Escape Pod/Capsule ===<br />
designed as a pod and as a capsule. police version available.<br />
<br />
*Roles:<br />
:MRP01_escape_pod_std_01<br />
:MRP01_escape_pod_std_police<br />
:MRP01_escape_capsule_std_01<br />
:MRP01_escape_capsule_std_police<br />
<br />
<br />
=== GalTech Escape Pod GIC-E1 and Escape Capsule GT-EC-01 ===<br />
police versions available.<br />
<br />
*Roles:<br />
:GalTech_escape_pod_E1_01<br />
:GalTech_escape_pod_E1_police<br />
:GalTech_escape_capsule_01<br />
:GalTech_escape_capsule_police<br />
<br />
<br />
=== Spacesuits === <br />
the last resource for a crew member<br />
<br />
*Roles:<br />
:MRP01_escape_suit_01<br />
:MRP01_escape_suit_police<br />
<br />
Please note that with the next release all crafts starting with GalTech will be changed<br />
<br />
<br />
=== Gallery ===<br />
<br />
Click on the thumbnails to view full-size images<br />
<br />
<gallery><br />
Image:Isis_Space_Boat.PNG | <center>Isis Space Boat</center><br />
Image:Isis_Medical_Craft.PNG | <center>[[Medical Craft | Isis Medical Craft]]</center><br />
Image:Isis_Space_Boat_Police.PNG | <center>GalCop Isis Space Boat</center><br />
Image:Escape_Pod_Standard_01.PNG | <center>[[Escape Pod | Escape Pod/Capsule]]</center><br />
Image:Escape_Pod_Standard_Police.PNG | <center>GalCop Escape Pod/Capsule</center><br />
Image:GalTech_escape_pod_E1_01.PNG | <center>[[GalTech Escape Pod GIC-E1 | GalTech Escape Pod GIC-E1]]</center><br />
Image:GalTech_escape_pod_E1_police.PNG | <center>[[GalTech Escape Pod GIC-E1 | Police GalTech Escape Pod GIC-E1]]</center><br />
</gallery><br />
<gallery><br />
Image:GalTech_escape_capsule_GT_EC_01.PNG | <center>GalTech Escape Capsule GT-EC-01</center><br />
Image:GalTech_escape_capsule_GT_EC_01_police.PNG | <center>Police GalTech Escape Capsule GT-EC-01</center><br />
Image:Escape_Suit_01.PNG | <center>Space Suit</center><br />
Image:Escape_Suit_Police.PNG | <center>GalCop Space Suit</center><br />
</gallery><br />
<br />
<br />
=== OXP Definitions ===<br />
<br />
*lifeboats: <br />
:holds a big group of people, usually serving multiple purposes and only found on large vessels<br />
*escape pods: <br />
:a group of people, found on medium to large vessels<br />
*escape capsule: <br />
:1 - 2 person, found on small vessels<br />
*spacesuit: <br />
:1 person, found as last escape of a crew member<br />
<br />
<br />
== Developers little help ==<br />
<br />
=== descriptions.plist: ===<br />
<br />
*MRP01_pirate_nicknames (an array of nicknames for pirates and other criminals)<br />
*MRP01_GalCop_races_oolite (an array of expanded races of GalCop space, Oolite style)<br />
*MRP01_GalCop_races_scientific (an array of expanded races of GalCop space, scientific style)<br />
<br />
*An expansion of core library categories and summaries:<br />
<br />
:"oolite-ship-library-category-alien_ship" = "Alien Ship" (ships from outer GalCop space)<br />
:"oolite-ship-library-category-warship" = "Warship" (military ships)<br />
<br />
*summeries for warships:<br />
:"oolite-ship-library-summary-MLP" = "Military light patrol ship";<br />
:"oolite-ship-library-summary-MMP" = "Military medium patrol ship"<br />
:"oolite-ship-library-summary-MHP" = "Military heavy patrol ship"<br />
:"oolite-ship-library-summary-MLA" = "Military light attack ship"<br />
:"oolite-ship-library-summary-MMA" = "Military medium attack ship"<br />
:"oolite-ship-library-summary-MHA" = "Military heavy attack ship"<br />
:"oolite-ship-library-summary-MLC" = "Military light corvette"<br />
:"oolite-ship-library-summary-MMC" = "Military medium corvette"<br />
:"oolite-ship-library-summary-MHC" = "Military heavy corvette"<br />
:"oolite-ship-library-summary-MLFr" = "Military light frigate"<br />
:"oolite-ship-library-summary-MMFr" = "Military medium frigate"<br />
:"oolite-ship-library-summary-MHFr" = "Military heavy frigate"<br />
:"oolite-ship-library-summary-MLD" = "Military light destroyer"<br />
:"oolite-ship-library-summary-MMD" = "Military medium destroyer"<br />
:"oolite-ship-library-summary-MHD" = "Military heavy destroyer"<br />
:"oolite-ship-library-summary-MLCr" = "Military light cruiser"<br />
:"oolite-ship-library-summary-MMCr" = "Military medium cruiser"<br />
:"oolite-ship-library-summary-MHCr" = "Military heavy cruiser"<br />
:"oolite-ship-library-summary-MLB" = "Military light battleship"<br />
:"oolite-ship-library-summary-MMB" = "Military medium battleship"<br />
:"oolite-ship-library-summary-MHB" = "Military heavy battleship"<br />
<br />
*additional summeries for police ships:<br />
:"oolite-ship-library-summary-PMF" = "Police medium fighter"<br />
:"oolite-ship-library-summary-PLP" = "Police light patrol ship"<br />
:"oolite-ship-library-summary-PMP" = "Police medium patrol ship"<br />
:"oolite-ship-library-summary-PHP" = "Police heavy patrol ship"<br />
:"oolite-ship-library-summary-PLA" = "Police light attack ship"<br />
:"oolite-ship-library-summary-PMA" = "Police medium attack ship"<br />
:"oolite-ship-library-summary-PHA" = "Police heavy attack ship"<br />
:"oolite-ship-library-summary-PLC" = "Police light corvette"<br />
:"oolite-ship-library-summary-PMC" = "Police medium corvette"<br />
:"oolite-ship-library-summary-PHC" = "Police heavy corvette"<br />
:"oolite-ship-library-summary-PLFr" = "Police light frigate"<br />
:"oolite-ship-library-summary-PMFr" = "Police medium frigate"<br />
:"oolite-ship-library-summary-PHFr" = "Police heavy frigate"<br />
<br />
There is no need to include the OXP to access this definitions, a simple copy in your own code will work and by doing so you can help to prevent the shiplibrary from slowing down and keep a certain standard.<br />
<br />
<br />
== Credits ==<br />
<br />
:explosive shrapnels: Charlie (concept) and Griff (model, textures & shaders)<br />
:burning quirium fuel: Thargoid (concept) and Griff (model)<br />
:alloy: Griff (model, textures & shaders)<br />
:minerals: Griff (model)<br />
:containers: another_commander (specular map)<br />
:lifeboats: Killer Wolf<br />
:escape pods: Shipbuilder and Griff<br />
:escape capsules: Shipbuilder and Griff<br />
:spacesuit: Norby (concept in Fighters OXP) and Knotty (model)<br />
<br />
<br />
== License ==<br />
<br />
[[Image:CC_BY-NC-SA.png|150px]] <br/><br />
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). <br/><br />
To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0<br />
<br />
<br />
== Download ==<br />
<br />
This OXP could be found on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05.resource_pack_01.OXZ|Montanas Resource Pack 01]].<br />
<br />
<br />
== Version History ==<br />
<br />
*V 0.53:<br />
:beginning of refactor of the code resulting in most key definitions to change<br />
:added Griffs escape capsules as pod and capsule<br />
:added Isis Interstellar lifeboats / space boats<br />
:added role splinter(0.10) to gold and platinum<br />
:included an expansion of core library categories and summaries<br />
:included another array of expanded races of GalCop space, this one more scientific (MRP01_GalCop_races_scientific).<br />
<br />
*V 0.52:<br />
:some more entries to the shiplibrary.plist<br />
:emergency update of script-info properties to prevent conflicts with N-Shield.OXP<br />
<br />
*V 0.51:<br />
:added gold and platinum as an entity (roles: gold and platinum).<br />
:added minerals as an entity - roles minerals or splinter (showing up as "Minerals" and "Ore" and basically just variations of splinters).<br />
:new role "GalTech_ship_debris" which is useful for a ship explosion, includes alloy, radioactives (10%), gold (10%) and platinum (10%).<br />
:added "GalTech escape capsule GT-EC-01", a downgraded version of the GalTech Escape Pod GIC-E1, designed for smaller ships (roles: GalTech_escape_capsule_01 and GalTech_escape_capsule_police).<br />
:included a spacesuit for ejected pilots of fighters or as the last resource for crew members to escape destruction (roles: MRP01_escape_suit_01 and MRP01_escape_suit_police). Warning: Difficult to scoop.<br />
:added an array of nicknames for pirates and other criminals to descriptions.plist (MRP01_pirate_nicknames).<br />
:added an array of expanded races of GalCop space to descriptions.plist (MRP01_GalCop_races_oolite).<br />
<br />
*V 0.50:<br />
:initial release<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"}}<br />
<br />
[[Image:tag-colour-blue.png]]<br />
<br />
{{Infobox OXPb| title = Montanas Resource Pack 01<br />
|version = 0.53<br />
|release = 2021-02-13<br />
|license = CC BY-NC-SA 4.0<br />
|features = commodities and effects<br />
|category = Misc OXPs<br />
|author = [[User:Montana05|Montana05]]<br />
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=20788 BB Thread]<br />
}}<br />
<br />
[[Category:Misc OXPs]]<br />
[[Category:Oolite Miscellaneous]]</div>Montana05https://wiki.alioth.net/index.php?title=User_talk:Montana05&diff=77689User talk:Montana052022-12-14T01:55:10Z<p>Montana05: </p>
<hr />
<div>Just to say, I've bunged a couple of your Resource Pack pods into the images gallery on the [[Escape Pod]] page.<br />
:''Cholmondeley 18:26, 21 May 2021 (BST)''<br />
<br />
By the way - have you ever tried contacting Charlie? I've seen his 2006 e-mail a couple of times dotted about the place. It's a shame he never finished his black hole! Or maybe he did and got swallowed up...<br />
<br />
----<br />
<br />
Feel free to use my images anywhere you like, they are not limited to "my" pages.<br />
<br />
I never tried to contact Charlie, he never showed up for too many years. Thinking about his OXP's I better finish his WIP myself, he is even more "Ueber" than I am. :D<br />
<br />
:''Montana05 06:51, 2021/05/22''<br />
<br />
----<br />
<br />
I wonder if we could lure Mandoman back. I had a natter with him by "pm". This really the only game that he has ever played, and the constant criticism of his über-oxp's (and his inability to programme the AI's needed to make his fleets work) really put him off.<br />
<br />
Oh - and I really wish we could lure Dybal back. Goodness! He was brilliant...<br />
<br />
:''Cholmondeley 09:40, 7 June 2021 (BST)''<br />
<br />
----<br />
<br />
Mandomans fleet is ueber, significant stronger than the core-ships but so are my ships. I guess nowadays the acceptance will be much higher. His designs are very creative, not all of his textures or models are my personal taste, but I do appreciate his work.<br />
<br />
In short, having him back in the team would be an advantage. Dybal was great but I doubt we will ever hear from him again.<br />
<br />
:''Montana05 15:57, 2021/06/07''<br />
<br />
----<br />
<br />
'''New Wiki pages:'''<br />
<br />
I feel that some of the more exciting but beta oxp's should go up - to tempt others to finish them, or cannibalise them for their own projects.<br />
<br />
Specifically thinking of:<br />
:Z GrOovy HPC pack (2014) Dertien's Cobra & Sidewinder with landing wheels and other bits you can shoot off! - as discussed yesterday...<br />
<br />
If I create the page would you be willing to fill in the gaps, please?<br />
<br />
And - are there any others which ''need'' to be on our wiki? ''Cholmondeley 17:03, 10 June 2021 (BST)''<br />
<br />
----<br />
<br />
Sure, if I can access the code I could complete the wiki pages, maybe even finish or rewrite the OXP's.<br />
<br />
:''Montana05 07:31, 2021/06/11''<br />
<br />
----<br />
<br />
[[File:Nephthys station.jpg|thumb|right|320px]]<br />
Just to say, I really like your new picture of the Nephthys - magnificent! ''Cholmondeley 21:35, 17 March 2022 (UTC)''<br />
<br />
----<br />
<br />
Thank you, like many times before I was actually looking for something different but this picture seemed to fit perfect for the Nephthys.<br />
<br />
:''Montana05 / 2022-03-18 08:11''<br />
<br />
----<br />
----<br />
<br />
I really like this one:<br />
[[File:Taranis Corporation navy frigate GN.JPG|left|320px]]<br />
It just exudes the possibilities of adventure! Your current batch of pictures are just redolent of transcendence regarding the current limitations of Oolite.<br />
:''Cholmondeley 23:34, 28 May 2022 (BST)''<br />
<br />
----<br />
<br />
Thanks again, this background just seemed to fit a Navy Frigate.<br />
<br />
:''Montana05 / 2022-05-29 07:14''<br />
<br />
----<br />
<br />
Just seen your new and striking shot of the Ghost Gunship. I just wanted to say "Thank you" for your work in resuscitating these oxp's. The fact that I'm not into them myself is irrelevant to the ''much'' more important fact that you are doing this work and keeping these ships alive and relevant. Again, "Thank you!"<br />
<br />
----<br />
<br />
No need to thank me, while some ships are not exactly my taste either, I think they should be part of the collection.<br />
<br />
:''Montana05 / 2022-07-26 16:46''<br />
<br />
----<br />
<div style="clear:both"></div><br />
<br />
== To do list for LitF v1.0 ==<br />
(''Massively Locked & Cholmondeley'')<br />
*Different map layouts for Icos, Dodos & RH's - almost done<br />
*<s>More random encounters</s> done<br />
*<s>More Bookshops</s> done<br />
*<s>More Churches</s> done (but ''not'' including CHWG)<br />
*Planetary Govt sectors/offices - almost done<br />
*More and better bars - being done<br />
*Amplify differences between govt types - being done<br />
*Amplify differences between species types - waiting for Redspear's Station Variations .plist to begin work<br />
*Introduce on-board ability to use ship's mediStim bay (for those not wishing to use the station hospital)<br />
<br />
=== To do list for LitF v2.0 ===<br />
*Introduce an unoxygenated RH (will require reworking Astronaut.oxp to allow EVA's) <br />
*Different map layouts for some OXP stations (Torus, Superhub, Royal Hunting Lodges, ''etc'')<br />
*Weave in station geography from other OXP's (''eg'' Smuggler's Dockmaster & Diplomancy's Embassy District)<br />
*Weave in a ''physical'' visit to the Ship's Outfitting F3 page<br />
<br />
=== Comments ===<br />
As [http://www.aegidian.org/bb/viewtopic.php?p=287798#p287798 you can see], the rejig of Life in the Frontier is coming along. We're making things special for the Commie worlds, and hope to move on to the Feudals and the Dictators.<br />
<br />
How is your Church of the Holy Witchspace Guard.oxp coming along? How much is there left to do?<br />
<br />
As you know, the Dictators.oxp already splits up the worlds into agricultural Juntas and ind'l Imperial dictatorships. I would like to include the Church's worlds (the "mainly"s) as such within LitF. But if CHWG is ''not'' coming out, it will merely be confusing. Ideally, CHWG needs either to be part of Dictators - [i]or[/i] to be a [u]required[/u] download (as "Imperial Astrofactories" is) in the Dictators Manifest.plist.<br />
<br />
And again, is there anything I can do to help with your project...<br />
<br />
:''Cholmondeley 10:24, 12 December 2022 (UTC)''<br />
<br />
----<br />
<br />
I am currently in the middle of finishing my long list of pending OXP's rather than making all the time new ones. My main idea remains to be a new version of Dictators, with HWG included, but that will mainly depend on phkb, he is in charge of this OXP.<br />
<br />
:''Montana05 08:46, 2022/12/13''<br />
<br />
----<br />
<br />
<br><br><br><br />
<br />
== Church of the Holy Witchspace Guard ==<br />
<br />
I'd like to expand on this so that I can start creating temples inside the orbital space stations! <font color="Red">Your text from the thread is this:</font><br />
<br />
The Church of the Holy Witchspace Guard (HWG):<br />
<br />
location: mainly industrial dictator systems<br />
government: the church acts as the religious, political and military leader <br />
new commodity: religious artifacts (good luck charms and protection chants)<br />
new station: high temple<br />
<br />
The centers of the church could be found in many systems, not only providing spiritual support but different levels of education as well. Furthermore quite a number of local influential organizations and persons employ members of the church as advisers. Therefore the church is well respected in most systems, the exception are communists who basically hate (and fear) them for their influence.<br />
<br />
The military order of the church serves as Navy and, in cooperation with GalCop, as police as well. They are known to have experienced pilots. Currently their crafts of choice are the Kingsnake Gamma and the Kingsnake Delta. While this ships look alike a well known prototype of the Galactic Navy they are merely better armed Vipers.<br />
<br />
There are rumors that the officers of the order have mental powers to intervene the equipment of their enemy ships. If this kind of PSI really exists or if its just and advanced technology nobody knows. However, there are only stories at late hours in a Seedy Space Bar, no proof ever was found.<br />
<br />
<br />
<font color="Red">My expansion, for comment: </font><br />
<br />
=== Geography ===<br />
<br />
Leleer: 0:2 - Dictatorship, Mainly Ind. Pop. 3.5 B, Prod. 13720 MCr. HC: 7, TL: 8, Human Colonials.<br />
<br>The world Leleer is very noted for its pink Leleerian Er plant plantations but beset by frequent civil war. <br />
<br />
Veis: 0:81 - Dictatorship, Mainly Ind. Pop. 3.1 B, Prod. 12152 MCr. HC: 3, TL: 7, Human Colonials.<br />
<br>The planet Veis is a boring world.<br />
<br />
Atrienxe: 0:88 - Dictatorship, Mainly Ind. Pop. 3.9 B, Prod. 15288 MCr. HC: 7, TL: 9, Human Colonials.<br />
<br>Atrienxe is an unremarkable dump. <br />
<br />
Atage: 0:103 - Dictatorship, Mainly Ind. Pop. 3.9 B, Prod. 15288 MCr. HC: 4, TL: 9, Red Bug-Eyed Lizards.<br />
<br>Atage is an unremarkable planet. <br />
<br />
Tiquat: 0:231 - Dictatorship, Mainly Ind. Pop. 4.3 B, Prod. 16856 MCr. HC: 8, TL: 10, Red Fat Insects.<br />
<br>This world is reasonably well known for its great parking meters but cursed by unpredictable earthquakes.<br />
<br />
As well as these five systems, there are also a number of independent countries on dis-unified planets (''eg''. Confederacies, Multi-Governments & Anarchies, and a handful of Duchies/Baronies on Feudal Systems who identify with the Church - not to mention individual worshippers in the democracies and feudal systems.<br />
<br />
=== Theology ===<br />
<br />
The Church is devoted to '''purity''' - the purity of the worshippers and the purity of Witchspace. To be pure one must ''know'' what purity is and how to attain it - hence the emphasis on education. In the religious academies this leads on to education in religious dogma to convert the ignorant, and in some academies to tutoring in space combat against the Thargoids. The Thargoids pollute space with their peculiar space drives and must be eradicated. It is rumoured that the temple at Veis is collecting data about Thargoid appearances in order to predict future incursions.<br />
<br />
The inner sancta of the Temples are naturally only open to those who are pure. Purification for a service involves ritual bathing, censoring with incense, prayers and silent meditation. the peculiar appearance of the church's temples and ships is tied in with this purity.<br />
<br />
Since the expertise in fighting against the Thargoids also translates into fighting against pirates - or other invading systems, the church advisors to other system governments are usually there in a military guise.<br />
<br />
<br />
<font color="Red">Montana05: is the above acceptable?</font><br />
<br />
:''Cholmondeley 12:36, 13 December 2022 (UTC)''<br />
<br />
----<br />
<br />
Great job, if you somewhere include the point that the advisers act as spies and influence the decisions of their employers to benefit the church we are nearly there. :)<br />
<br />
:''Montana05 08:55, 2022/12/14''</div>Montana05https://wiki.alioth.net/index.php?title=User_talk:Montana05&diff=77666User talk:Montana052022-12-13T01:46:41Z<p>Montana05: </p>
<hr />
<div>Just to say, I've bunged a couple of your Resource Pack pods into the images gallery on the [[Escape Pod]] page.<br />
:''Cholmondeley 18:26, 21 May 2021 (BST)''<br />
<br />
By the way - have you ever tried contacting Charlie? I've seen his 2006 e-mail a couple of times dotted about the place. It's a shame he never finished his black hole! Or maybe he did and got swallowed up...<br />
<br />
----<br />
<br />
Feel free to use my images anywhere you like, they are not limited to "my" pages.<br />
<br />
I never tried to contact Charlie, he never showed up for too many years. Thinking about his OXP's I better finish his WIP myself, he is even more "Ueber" than I am. :D<br />
<br />
:''Montana05 06:51, 2021/05/22''<br />
<br />
----<br />
<br />
I wonder if we could lure Mandoman back. I had a natter with him by "pm". This really the only game that he has ever played, and the constant criticism of his über-oxp's (and his inability to programme the AI's needed to make his fleets work) really put him off.<br />
<br />
Oh - and I really wish we could lure Dybal back. Goodness! He was brilliant...<br />
<br />
:''Cholmondeley 09:40, 7 June 2021 (BST)''<br />
<br />
----<br />
<br />
Mandomans fleet is ueber, significant stronger than the core-ships but so are my ships. I guess nowadays the acceptance will be much higher. His designs are very creative, not all of his textures or models are my personal taste, but I do appreciate his work.<br />
<br />
In short, having him back in the team would be an advantage. Dybal was great but I doubt we will ever hear from him again.<br />
<br />
:''Montana05 15:57, 2021/06/07''<br />
<br />
----<br />
<br />
'''New Wiki pages:'''<br />
<br />
I feel that some of the more exciting but beta oxp's should go up - to tempt others to finish them, or cannibalise them for their own projects.<br />
<br />
Specifically thinking of:<br />
:Z GrOovy HPC pack (2014) Dertien's Cobra & Sidewinder with landing wheels and other bits you can shoot off! - as discussed yesterday...<br />
<br />
If I create the page would you be willing to fill in the gaps, please?<br />
<br />
And - are there any others which ''need'' to be on our wiki? ''Cholmondeley 17:03, 10 June 2021 (BST)''<br />
<br />
----<br />
<br />
Sure, if I can access the code I could complete the wiki pages, maybe even finish or rewrite the OXP's.<br />
<br />
:''Montana05 07:31, 2021/06/11''<br />
<br />
----<br />
<br />
[[File:Nephthys station.jpg|thumb|right|320px]]<br />
Just to say, I really like your new picture of the Nephthys - magnificent! ''Cholmondeley 21:35, 17 March 2022 (UTC)''<br />
<br />
----<br />
<br />
Thank you, like many times before I was actually looking for something different but this picture seemed to fit perfect for the Nephthys.<br />
<br />
:''Montana05 / 2022-03-18 08:11''<br />
<br />
----<br />
----<br />
<br />
I really like this one:<br />
[[File:Taranis Corporation navy frigate GN.JPG|left|320px]]<br />
It just exudes the possibilities of adventure! Your current batch of pictures are just redolent of transcendence regarding the current limitations of Oolite.<br />
:''Cholmondeley 23:34, 28 May 2022 (BST)''<br />
<br />
----<br />
<br />
Thanks again, this background just seemed to fit a Navy Frigate.<br />
<br />
:''Montana05 / 2022-05-29 07:14''<br />
<br />
----<br />
<br />
Just seen your new and striking shot of the Ghost Gunship. I just wanted to say "Thank you" for your work in resuscitating these oxp's. The fact that I'm not into them myself is irrelevant to the ''much'' more important fact that you are doing this work and keeping these ships alive and relevant. Again, "Thank you!"<br />
<br />
----<br />
<br />
No need to thank me, while some ships are not exactly my taste either, I think they should be part of the collection.<br />
<br />
:''Montana05 / 2022-07-26 16:46''<br />
<br />
----<br />
<div style="clear:both"></div><br />
<br />
== To do list for LitF v1.0 ==<br />
(''Massively Locked & Cholmondeley'')<br />
*Different map layouts for Icos, Dodos & RH's - almost done<br />
*<s>More random encounters</s> done<br />
*<s>More Bookshops</s> done<br />
*<s>More Churches</s> done (but ''not'' including CHWG)<br />
*Planetary Govt sectors/offices - almost done<br />
*More and better bars - being done<br />
*Amplify differences between govt types - being done<br />
*Amplify differences between species types - waiting for Redspear's Station Variations .plist to begin work<br />
*Introduce on-board ability to use ship's mediStim bay (for those not wishing to use the station hospital)<br />
<br />
=== To do list for LitF v2.0 ===<br />
*Introduce an unoxygenated RH (will require reworking Astronaut.oxp to allow EVA's) <br />
*Different map layouts for some OXP stations (Torus, Superhub, Royal Hunting Lodges, ''etc'')<br />
*Weave in station geography from other OXP's (''eg'' Smuggler's Dockmaster & Diplomancy's Embassy District)<br />
*Weave in a ''physical'' visit to the Ship's Outfitting F3 page<br />
<br />
=== Comments ===<br />
As [http://www.aegidian.org/bb/viewtopic.php?p=287798#p287798 you can see], the rejig of Life in the Frontier is coming along. We're making things special for the Commie worlds, and hope to move on to the Feudals and the Dictators.<br />
<br />
How is your Church of the Holy Witchspace Guard.oxp coming along? How much is there left to do?<br />
<br />
As you know, the Dictators.oxp already splits up the worlds into agricultural Juntas and ind'l Imperial dictatorships. I would like to include the Church's worlds (the "mainly"s) as such within LitF. But if CHWG is ''not'' coming out, it will merely be confusing. Ideally, CHWG needs either to be part of Dictators - [i]or[/i] to be a [u]required[/u] download (as "Imperial Astrofactories" is) in the Dictators Manifest.plist.<br />
<br />
And again, is there anything I can do to help with your project...<br />
<br />
:''Cholmondeley 10:24, 12 December 2022 (UTC)''<br />
<br />
----<br />
<br />
I am currently in the middle of finishing my long list of pending OXP's rather than making all the time new ones. My main idea remains to be a new version of Dictators, with HWG included, but that will mainly depend on phkb, he is in charge of this OXP.<br />
<br />
:''Montana05 08:46, 2022/12/13''</div>Montana05https://wiki.alioth.net/index.php?title=Marett_Space_Corporation_OXP&diff=77636Marett Space Corporation OXP2022-12-11T01:34:32Z<p>Montana05: </p>
<hr />
<div>[[File:Logo_-_Marett_Space_Corporation.png|200px|center]]<br />
<br />
<center><br />
'''Marett Space Corporation (MSC)'''<br />
</center><br />
<br />
<br />
== History ==<br />
<br />
Marett Space Corporation was a small ship production company but blessed with a creative designer-team under the lead of maestro Rufernus. Ruferenus, a former project-manager, left [[Benulobiweed Inc.]] in bad blood, rumors have it that he took some blueprints on his way out. His Adder Mk II certainly had uncommon technology included, and the clients stood in line to get one of these ships.<br />
<br />
Business boomed until the ship factory on [[Sector1/Edle|Edle (G1)]] became collateral damage in one of the endless civil wars. Unfortunately, this damage included Ruferenus, parts of his team and the main database. There were whispers that the destruction of the shipyard and the death of Ruferenus were somehow arranged by Benulobiweed Inc. Security Department, but neither GalCop nor local authorities ever started even an investigation.<br />
<br />
However, the production of the Adder Mk II ended for good and while sometimes you still could find a used Adder Mk II for sale, they became pretty rare and expensive.<br />
<br />
The remaining members of the designer-team were tasked with the creation of a remake. Some months later 2 prototypes were introduced to the management, the Adder Mark II-R as a racer and the Adder Mark II-F as a fast, light fighter. With many key-data missing, it proved to be impossible to merge both versions into one.<br />
<br />
With free capacities on the 2 remaining shipyards on [[Sector1/Gerete|Gerete (G1)]] the decision was made to produce the new Adder Mark II's there. The incoming insurance money instead was used to close a consultant contract with [[Biarge United Shipyards]] which included protection as well, and to found the new sub-division Ramon Security Ltd (RaSeL) on [[Sector7/Agebi|Agebi (G7)]].<br />
<br />
While Marett Space Corporation remained a small company, Ramon Security Ltd started to build powerful military ships and arm everybody with enough credits to pay for it.<br />
<br />
<br />
== Ships in this OXP ==<br />
<br />
This oxp introduces 3 new crafts to the Ooniverse: <br> <br />
* The '''Mosquito Trader''' which is a good upgrade from a [[Cobra Mk.3 (Oolite) | Cobra Mark III]]. <br />
* The smaller '''Mosquito Sport''' (available in Fire Orange or Striking Silver) which is great fun to fly. <br />
* The very sexy '''Adder Mk II''', an amazing multirole ship.<br />
<br />
<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_trader.jpg | link=Mosquito Trader | 200px | ]] <br> [[Mosquito Trader]]<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_sport_fire.jpg | link=Mosquito Sport | 200px | ]] <br> [[Mosquito Sport | Mosquito Sport Fire]]<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_sport_silver.jpg | link=Mosquito Sport | 200px | ]] <br> [[Mosquito Sport | Mosquito Sport Silver]]<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mk_II.jpg | link=Adder Mk II | 200px| ]] <br> [[Adder Mk II]]<br />
|}<br />
<br />
<br />
== Ships in other OXP's ==<br />
<br />
<br />
=== [[Adder Mark II | Adder Mark II OXP]] ===<br />
<br />
2 remakes of the legendary [[Adder Mk II]]:<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mark_IIR.jpg |link=Adder Mark II | 200px | ]] <br> [[Adder Mark II | Adder Mark II-R]]<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mark_IIF.jpg |link=Adder Mark II | 200px | ]] <br> [[Adder Mark II | Adder Mark II-F]]<br />
|}<br />
<br />
* The '''Adder Mark II-R (Racer)''' is a fast ship with enhanced injectors, used by couriers and professional [[Racers|racers]] alike. Some commanders keep them as a secondary craft :and use them for interplanetary trips.<br />
<br />
* The '''Adder Mark II-F''' is a light fighter, swift enough to outrun most other ships and therefore favored by hunters and assassins.<br />
<br />
<br />
=== [[The Assassins Guild OXP]] (Ramon Security Limited) ===<br />
<br />
various warships:<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:Assassins_guild_mongoose_fighter.JPG |link=Mongoose | 200px | ]] <br> [[Mongoose | Mongoose Light Fighter]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_nemesis.jpg |link=Nemesis | 200px | ]] <br> [[Nemesis | Nemesis Fighter]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_scorpion_frigate_V02.jpg |link=Scorpion Frigate | 200px | ]] <br> [[Scorpion Frigate | Scorpion Class Frigate]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_daemon_class_cruiser_V02.jpg |link=Daemon Class Cruiser | 200px | ]] <br> [[Daemon Class Cruiser | Daemon Class Cruiser]]<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Download==<br />
<br />
The Marett Space Corporation OXP could be downloaded from [https://app.box.com/s/pymjbtpa69 box] or alternativly from [http://oosat.alioth.net/files/marett_vol1.zip oosat2]. <br><br />
The Adder Mark II is available on the [[Expansions Manager]] and additionally here: [[Media:Oolite.oxp.zzz.Montana05.Adder Mark II.OXZ|Adder Mark II OXZ]]. <br><br />
The Assassins Guild OXP is available on the [[Expansions Manager]].<br />
<br />
<br />
== License ==<br />
<br />
Unfortunately there is no license available for Marett Space Corporation OXP, currently this OXP is unmaintained. <br><br />
Adder Mark II OXZ is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). <br><br />
The Assassins Guild OXP is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).<br />
<br />
<br />
== Version History ==<br />
<br />
* '''V 1.00 / 2006/06/23 / Ramon<br />
<br />
: initial release<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"}}<br />
<br />
[[Image:tag-colour-green.png]]<br />
{{Infobox OXPb| title = marett_vol1.oxp<br />
|version = 1.00<br />
|release = 2006/06/23<br />
|license = none<br />
|features = Ship<br />
|category = Ships OXPs<br />
|author = Ramon<br />
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=5859&p=72453&hilit=Marett#p72453 Oolite BB]<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
----<br />
<br />
== Ramon Security Ltd ==<br />
<br />
Added by [[The Assassins Guild OXP]]<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="200"|[[File:Assassins_guild_mongoose_fighter.JPG | 200px | thumb| <br> | <center> [[Mongoose | Mongoose Light Fighter]] </center>]]<br />
| align="center" width="200" height="200"|[[Image:RaSeL_nemesis.jpg | 200px | thumb | <br> | <center> [[Nemesis | Nemesis Fighter]] </center>]]<br />
| align="center" width="200" height="200"|[[File:RaSeL_scorpion_frigate_V02.jpg |200px |thumb | <br> | <center> [[Scorpion Frigate | Scorpion Frigate]] </center>]]<br />
| align="center" width="200" height="200"|[[File:RaSeL_daemon_class_cruiser_V02.jpg |200px |thumb | <br> | <center> [[Daemon Class Cruiser]] </center>]]<br />
|}<br />
<br />
A sub-division of Marett Space Corp., this branch of the corporation specializes in building custom ships specifically to order for wealthy clients. Whilst the ships produced by the parent company are widely seen in the space lanes, Ramon Security builds very powerful military ships. As befits a private enterprise, Ramon Security asks no questions as to the purpose their craft will ultimately be used, one life-form’s Credits being as good as another's.<br />
<br />
In order to provide security for the [[Sector7/Zarausxe|Zarausxeian Zero-G Hockey Team]], the company recently out-fitted the team with an Armoured Passenger Liner. Taking a Python, the ship was heavily modified, stripping out the cargo bay in order to install an armour-plated outer hull. A large squadron of Nemesis Class Fighters provide escorts for the liner.<br />
<br />
The company was also responsible for arming the [[Sector7/Eszausve|Eszausveian Navy]]. Whilst the [[Mongoose]] was a lightly armed fighter, questions were asked in the GalCop Security Council over the decision to provide a dictatorship with the [[Scorpion Frigate]] and [[Daemon Class Cruiser]]. The Scorpion was fearsome enough, but the Daemon easily out-guns most [[GalCop]] Navy ships. <br />
<br />
{{ship-OXP}}<br />
[[Category:Fictional organisations]]</div>Montana05https://wiki.alioth.net/index.php?title=Daemon_Class_Cruiser&diff=77635Daemon Class Cruiser2022-12-11T01:23:24Z<p>Montana05: </p>
<hr />
<div>{{Semantic Infobox ShipStats Oolite| title=Daemon Class Cruiser<br />
|image = [[Image:RaSeL_daemon_class_cruiser_V02.jpg|300px]]<br />
|dimensions = 750 x 250 x 1500<br />
|width = 750m<br />
|height = 250m<br />
|length = 1500m<br />
|capacity = 35 TC<br />
|capacityext = N/A<br />
|maxspeed = 0.32 LM<br />
|maneuverability = Roll: 0.4<br />Pitch: 0.2<br />
|energybanks = Unknown<br />
|energyrecharge = 4.0<br />
|gunmounts = 2x Fore, 2x Aft<br />2x Port, 2x Starboard<br />
|missileslots = 12<br />
|shieldboost = No<br />
|milshields = No<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = No<br />
|baseprice = Unknown<br />
}}<br />
==Origins==<br />
<br />
When the Thargoids stepped up their raids against the regions of space controlled by the Galactic Cooperative of Worlds, the [[GalCop]] Security Council began tendering bids to produce a military vessel to counter the increasingly more advanced and more powerful [[Thargoid]] vessels being encountered in the spacelanes and close to planets. Many prestigious companies tendered designs and prototypes for testing including the [[Marett_Space_Corporation_OXP#Ramon_Security_Ltd|Ramon Security Limited (RaSeL)]], a division of the [[Marett Space Corporation OXP|Marett Space Corp.]]. After investing hundreds of millions of credits into their bid, Ramon Security lost out to [[Aegidian Industries]], the company that produced the [[Behemoth|Behemoth]]. GalCop gave its reasons as being that the Behemoth required fewer crew, had launch capabilities and was noticeably cheaper to buy. <br />
<br />
Facing imminent financial ruin and the threat of re-amalgamation back into Marett, RaSeL did the only thing possible, they defied GalCop's directive to dismantle their production lines and began selling their ships to any military powers that could afford their prices. Thus the Daemon Class Cruiser went into circulation as a military capital ship. Many governments purchased the impressive ship, the most notable being the [[Powers_and_Organisations#The_Eszausveian_Dictatorship|Eszausveian Dictatorship]], who set about buying large numbers of the vessel to swiftly and effectively cow the oft-times fractious civilian populace.<br />
<br />
==Notable Features==<br />
At first glance, the sheer size of the Daemon is obvious. In almost every way, it dwarfs the Behemoth: longer, higher and wider and bristling with offensive firepower and protected by layers of Zieman energy deflection shields. Amongst its primary arsenal it boasts military-yield LF90 laser systems, auto-tracking laser turrets and a large missile pylon exclusively equipped with [[Faulcon de Lacy]] [[ECM_Hardened_Missile|HMX5 ECM-Hardened missiles]]. Another exceptional weapon system, developed specially for the Daemon, is an array of upgraded high power plasma cannon which function both as point defence and, with slightly less effect, as direct fire weapons. These systems alone make the Daemon Class Cruiser a fearsome prospect for even the most deranged Commander, and might even give a moment of pause to the fear-gland-less Thargoids.<br />
<br />
==Download==<br />
This ship is from the [[The Assassins Guild OXP]]<br />
<br />
[[Category:Oolite]] [[Category:Navies]]</div>Montana05https://wiki.alioth.net/index.php?title=Scorpion_Frigate&diff=77634Scorpion Frigate2022-12-11T01:21:25Z<p>Montana05: </p>
<hr />
<div>{{Semantic Infobox ShipStats Oolite| title=Scorpion Class Frigate<br />
|image = [[Image:RaSeL_scorpion_frigate_V02.jpg|300px]]<br />
|dimensions = 80 x 45 x 100<br />
|width = 80m<br />
|height = 45m<br />
|length = 100m<br />
|capacity = 10 TC<br />
|gunmounts = Fore, Aft<br />
|maxspeed = 0.4 LM<br />
|maneuverability = Roll: 2.4<br />Pitch: 1.2<br />
|energybanks = N/A<br />
|milshields = N/A<br />
|shieldboost = N/A<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = No<br />
}}<br />
==Background==<br />
[[Marett_Space_Corporation_OXP#Ramon_Security_Ltd|Ramon Security Ltd.]] invested a large amount of their company's net worth in producing the [[Daemon Class Cruiser]]. Following the refusal of the bid by [[GalCop]] in favour of the [[Behemoth]], the company entered a nearly terminal period of decline. <br />
<br />
The company's fortunes were revived by the interest shown in the Daemon Class Cruiser design by the fowl {sic!} Dictator Tarkin, Governor of the [[Powers_and_Organisations#Eszausveian Dictatorship|Eszausveian Dictatorship]]. The Governor demanded a design brief that required two well-equipped ships to destroy rebel elements in space as well as the power to crush insurgent ground forces. <br />
<br />
The Daemon more than matched the brief in terms of space combat, but was incapable of planetary "crowd control". <br />
<br />
==Notable Features and Service Deployment==<br />
In response '''RaSeL''' produced the Scorpion. The company had a well deserved reputation for customising existing Serpent Class Ships to meet new briefs. The basic [[Python_(Oolite)|Python]] chassis underwent a radical re-design, with total remodelling to the cargo bay and the adding of aero-foil wings which, along with intrinsic damping systems controlling the dangerous gravitic harmonics caused by the engines, allow the Scorpion to operate within an atmosphere. <br />
<br />
The Scorpion sports Military Grade shields and power cores and is more than capable of holding its own against most space-born aggressors. However, the true purpose of the Scorpion is to cow often rebellious populations. The sight of a Scorpion hovering over a rebel village is often sufficient to ensure that the population will swear Loyalty Oaths to the Top Bird. If this strategy fails, it is standard practice for the Scorpion to make strafing runs over the village. The "collateral damage" caused by such runs is usually sufficient to ensure compliance.<br />
<br />
Although the Scorpion only has a 10 ton cargo bay, it is fitted with life support systems. This is so that if all else fails the Scorpion can deploy fifty members of '''The Guardians of Order''', the callous, but fearsomely effective, elite military commandoes trained and deployed by the Eszausveian Dictatorship. These Bird Special Forces are known for their horrific treatment of captured opponents and have been the cause of one of GalCop's many censures against Governor Tarkin's administration. Alas, they continue under Tarkin's protective wing, ever ready to descend on troublesome rebels wielding 0.1Mw laser rifles and pulse grenades against armed foes and torture implements to extract information from the broken beaks of so-called 'Pro-democracy Idealists'.<br />
<br />
Ramon Security Limited were, of course, thoroughly appalled to learn about the methods used by their erstwhile saviours and vowed to discontinue selling Scorpions to Governor Tarkin's regime. However, someone is continuing to supply these fearsomely effective ships to the Eszausveians.<br />
<br />
==Download==<br />
This ship is from the [[The Assassins Guild OXP]]<br />
<br />
[[Category:Navies]]</div>Montana05https://wiki.alioth.net/index.php?title=Nemesis&diff=77633Nemesis2022-12-11T01:20:30Z<p>Montana05: </p>
<hr />
<div>{{Semantic Infobox ShipStats Oolite| title=Nemesis Fighter<br />
|image = [[Image:RaSeL_nemesis.jpg|300px]]<br />
|dimensions = 55 x 20 x 60<br />
|width = 55m<br />
|height = 20m<br />
|length = 60m<br />
|capacity = 0 TC<br />
|capacityext = N/A<br />
|maxspeed = 0.32 LM<br />
|maneuverability = Roll: 3.1<br />Pitch: 2.0<br />
|energybanks = 4<br />
|energyrecharge = Good (5.0)<br />
|gunmounts = Fore<br />
|missileslots = 2<br />
|shieldboost = Available<br />
|milshields = Available<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 97200 Cr<br />
}}<br />
==Overview==<br />
Despite its striking similarities to the [[GalCop]] [[Viper (Oolite)|Viper]] produced by [[Faulcon de Lacy|Faulcon Manspace]], [[Marett_Space_Corporation_OXP#Ramon_Security_Ltd|Ramon Security Ltd.]] is strident in defending the fact that the Nemesis fighter is a unique vessel. They justify its distinctive arrowhead spaceframe by stating that it is the optimum shape to deflect impacts from solid objects, as well as energy blasts. The addition of a lighting array was due to requests from the company's contractors, the [[Powers and Organisations#Zarausxeian Zero-G Hockey Team Fan Club|Zarausxeian Zero-G Hockey Team Fan Club]], as a means to get their team from game to game with the minimum of risk. The world of Zero-Gravity Hockey can be cut-throat, especially with book-making syndicates and even other fan clubs willing to go to the most extreme ends to ensure the team they are backing wins.<br />
<br />
As previously noted, the Nemesis bears a close appearance to the Viper, but this is only superficial. Beneath its high-density sintered Duralium skin, an enlarged and optimised power plant lurks, supplying a greater amount of power to allow for the fitting of greater shielding capacities and high-yield lasers. A disadvantage of these enhancements is the fact that the ship has no usable internal space for cargo, meaning it is strictly reserved for bounty hunters or high-quality escorts, for whom cargo is at best a low priority.<br />
<br />
Since its release, Ramon Security has enjoyed a steady sale of the Nemesis, but as its capabilities become more well-known and its popularity spreads, they are assured that sales will step up.<br />
<br />
==Download==<br />
This ship is from the [[The Assassins Guild OXP]]</div>Montana05https://wiki.alioth.net/index.php?title=Mongoose&diff=77632Mongoose2022-12-11T01:19:00Z<p>Montana05: </p>
<hr />
<div>{{Semantic Infobox ShipStats Oolite| title=Mongoose Light Fighter<br />
|image = [[Image:Assassins_guild_mongoose_fighter.JPG|300px]]<br />
|dimensions = 31 x 21 x 29<br />
|width = 31m<br />
|height = 21m<br />
|length = 29m<br />
|capacity = 0 TC<br />
|gunmounts = Fore<br />
|maxspeed = 0.32 LM<br />
|maneuverability = Roll: 3.2<br />Pitch: 2.1<br />
|energybanks = 1<br />
|milshields = Not Available<br />
|shieldboost = Not Available<br />
|capacityext = Not Available<br />
|energyrecharge = Awful (1.0)<br />
|baseprice = 30,000₢<br />
|missileslots = 1<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
}}<br />
When they designed the [[Scorpion Frigate]] and the [[Daemon Class Cruiser]], [[Marett_Space_Corporation_OXP#Ramon_Security_Ltd|Ramon Security Ltd.]] never really considered that they would need to design a fighter craft to support these large vessels. When the [[Sector7/Eszausve|Eszausveian Navy]] approached them asking for a small, agile and cheap fighter, they were surprised. Apparently, the Navy had been dealing with space-borne dissidents and needed light fighters to cover the flanks and rear of their big ships, so they could concentrate on the tasks they had been assigned.<br />
<br />
Thus, the Mongoose was hastily constructed and deployed - a light fighter in every sense of the word. Equipped with the most basic equipment, the Mongoose is one of the smallest ships in [[GalCop]] space, dwarfed even by the [[Adder (Oolite)|Adder]], and mounts only a single laser facing forward and a solitary missile pylon. Its energy reserves are equally pitiful and due to its lack of power, it can't even upgrade its minimal shielding.<br />
<br />
However, this brevity of construction makes the Mongoose exceedingly cheap to construct and to buy; a factory model Mongoose would set a Commander back only 30,000Cr on average. This low cost meant that the Eszausveian Navy could essentially flood the approaches to their fleets with swift, agile and tenacious fighters on even the meanest budget.<br />
<br />
==Download==<br />
This ship is from the [[The Assassins Guild OXP]]<br />
<br />
[[Category:Navies]]</div>Montana05https://wiki.alioth.net/index.php?title=Marett_Space_Corporation_OXP&diff=77631Marett Space Corporation OXP2022-12-11T01:13:41Z<p>Montana05: </p>
<hr />
<div>[[File:Logo_-_Marett_Space_Corporation.png|200px|center]]<br />
<br />
<center><br />
'''Marett Space Corporation (MSC)'''<br />
</center><br />
<br />
<br />
== History ==<br />
<br />
Marett Space Corporation was a small ship production company but blessed with a creative designer-team under the lead of maestro Rufernus. Ruferenus, a former project-manager, left [[Benulobiweed Inc.]] in bad blood, rumors have it that he took some blueprints on his way out. His Adder Mk II certainly had uncommon technology included, and the clients stood in line to get one of these ships.<br />
<br />
Business boomed until the ship factory on [[Sector1/Edle|Edle (G1)]] became collateral damage in one of the endless civil wars. Unfortunately, this damage included Ruferenus, parts of his team and the main database. There were whispers that the destruction of the shipyard and the death of Ruferenus were somehow arranged by Benulobiweed Inc. Security Department, but neither GalCop nor local authorities ever started even an investigation.<br />
<br />
However, the production of the Adder Mk II ended for good and while sometimes you still could find a used Adder Mk II for sale, they became pretty rare and expensive.<br />
<br />
The remaining members of the designer-team were tasked with the creation of a remake. Some months later 2 prototypes were introduced to the management, the Adder Mark II-R as a racer and the Adder Mark II-F as a fast, light fighter. With many key-data missing, it proved to be impossible to merge both versions into one.<br />
<br />
With free capacities on the 2 remaining shipyards on [[Sector1/Gerete|Gerete (G1)]] the decision was made to produce the new Adder Mark II's there. The incoming insurance money instead was used to close a consultant contract with [[Biarge United Shipyards]] which included protection as well, and to found the new sub-division Ramon Security Ltd (RaSeL) on [[Sector7/Agebi|Agebi (G7)]].<br />
<br />
While Marett Space Corporation remained a small company, Ramon Security Ltd started to build powerful military ships and arm everybody with enough credits to pay for it.<br />
<br />
<br />
== Ships in this OXP ==<br />
<br />
This oxp introduces 3 new crafts to the Ooniverse: <br> <br />
* The '''Mosquito Trader''' which is a good upgrade from a [[Cobra Mk.3 (Oolite) | Cobra Mark III]]. <br />
* The smaller '''Mosquito Sport''' (available in Fire Orange or Striking Silver) which is great fun to fly. <br />
* The very sexy '''Adder Mk II''', an amazing multirole ship.<br />
<br />
<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_trader.jpg | link=Mosquito Trader | 200px | ]] <br> [[Mosquito Trader]]<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_sport_fire.jpg | link=Mosquito Sport | 200px | ]] <br> [[Mosquito Sport | Mosquito Sport Fire]]<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_sport_silver.jpg | link=Mosquito Sport | 200px | ]] <br> [[Mosquito Sport | Mosquito Sport Silver]]<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mk_II.jpg | link=Adder Mk II | 200px| ]] <br> [[Adder Mk II]]<br />
|}<br />
<br />
<br />
== Ships in other OXP's ==<br />
<br />
<br />
=== [[Adder Mark II | Adder Mark II OXP]] ===<br />
<br />
2 remakes of the legendary [[Adder Mk II]]:<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mark_IIR.jpg |link=Adder Mark II | 200px | ]] <br> [[Adder Mark II | Adder Mark II-R]]<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mark_IIF.jpg |link=Adder Mark II | 200px | ]] <br> [[Adder Mark II | Adder Mark II-F]]<br />
|}<br />
<br />
* The '''Adder Mark II-R (Racer)''' is a fast ship with enhanced injectors, used by couriers and professional [[Racers|racers]] alike. Some commanders keep them as a secondary craft :and use them for interplanetary trips.<br />
<br />
* The '''Adder Mark II-F''' is a light fighter, swift enough to outrun most other ships and therefore favored by hunters and assassins.<br />
<br />
<br />
=== Ramon Security Ltd ([[The Assassins Guild OXP]]) ===<br />
<br />
various warships:<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:Assassins_guild_mongoose_fighter.JPG |link=Mongoose | 200px | ]] <br> [[Mongoose | Mongoose Light Fighter]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_nemesis.jpg |link=Nemesis | 200px | ]] <br> [[Nemesis | Nemesis Fighter]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_scorpion_frigate_V02.jpg |link=Scorpion Frigate | 200px | ]] <br> [[Scorpion Frigate | Scorpion Class Frigate]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_daemon_class_cruiser_V02.jpg |link=Daemon Class Cruiser | 200px | ]] <br> [[Daemon Class Cruiser | Daemon Class Cruiser]]<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Download==<br />
<br />
The Marett Space Corporation OXP could be downloaded from [https://app.box.com/s/pymjbtpa69 box] or alternativly from [http://oosat.alioth.net/files/marett_vol1.zip oosat2]. <br><br />
The Adder Mark II is available on the [[Expansions Manager]] and additionally here: [[Media:Oolite.oxp.zzz.Montana05.Adder Mark II.OXZ|Adder Mark II OXZ]]. <br><br />
The Assassins Guild OXP is available on the [[Expansions Manager]].<br />
<br />
<br />
== License ==<br />
<br />
Unfortunately there is no license available for Marett Space Corporation OXP, currently this OXP is unmaintained. <br><br />
Adder Mark II OXZ is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). <br><br />
The Assassins Guild OXP is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).<br />
<br />
<br />
== Version History ==<br />
<br />
* '''V 1.00 / 2006/06/23 / Ramon<br />
<br />
: initial release<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"}}<br />
<br />
[[Image:tag-colour-green.png]]<br />
{{Infobox OXPb| title = marett_vol1.oxp<br />
|version = 1.00<br />
|release = 2006/06/23<br />
|license = none<br />
|features = Ship<br />
|category = Ships OXPs<br />
|author = Ramon<br />
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=5859&p=72453&hilit=Marett#p72453 Oolite BB]<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
----<br />
<br />
== Ramon Security Ltd ==<br />
<br />
Added by [[The Assassins Guild OXP]]<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="200"|[[File:Assassins_guild_mongoose_fighter.JPG | 200px | thumb| <br> | <center> [[Mongoose | Mongoose Light Fighter]] </center>]]<br />
| align="center" width="200" height="200"|[[Image:RaSeL_nemesis.jpg | 200px | thumb | <br> | <center> [[Nemesis | Nemesis Fighter]] </center>]]<br />
| align="center" width="200" height="200"|[[File:RaSeL_scorpion_frigate_V02.jpg |200px |thumb | <br> | <center> [[Scorpion Frigate | Scorpion Frigate]] </center>]]<br />
| align="center" width="200" height="200"|[[File:RaSeL_daemon_class_cruiser_V02.jpg |200px |thumb | <br> | <center> [[Daemon Class Cruiser]] </center>]]<br />
|}<br />
<br />
A sub-division of Marett Space Corp., this branch of the corporation specializes in building custom ships specifically to order for wealthy clients. Whilst the ships produced by the parent company are widely seen in the space lanes, Ramon Security builds very powerful military ships. As befits a private enterprise, Ramon Security asks no questions as to the purpose their craft will ultimately be used, one life-form’s Credits being as good as another's.<br />
<br />
In order to provide security for the [[Sector7/Zarausxe|Zarausxeian Zero-G Hockey Team]], the company recently out-fitted the team with an Armoured Passenger Liner. Taking a Python, the ship was heavily modified, stripping out the cargo bay in order to install an armour-plated outer hull. A large squadron of Nemesis Class Fighters provide escorts for the liner.<br />
<br />
The company was also responsible for arming the [[Sector7/Eszausve|Eszausveian Navy]]. Whilst the [[Mongoose]] was a lightly armed fighter, questions were asked in the GalCop Security Council over the decision to provide a dictatorship with the [[Scorpion Frigate]] and [[Daemon Class Cruiser]]. The Scorpion was fearsome enough, but the Daemon easily out-guns most [[GalCop]] Navy ships. <br />
<br />
{{ship-OXP}}<br />
[[Category:Fictional organisations]]</div>Montana05https://wiki.alioth.net/index.php?title=Marett_Space_Corporation_OXP&diff=77620Marett Space Corporation OXP2022-12-10T12:37:07Z<p>Montana05: added Ramon Security Ltd</p>
<hr />
<div>[[File:Logo_-_Marett_Space_Corporation.png|200px|center]]<br />
<br />
<center><br />
'''Marett Space Corporation (MSC)'''<br />
</center><br />
<br />
<br />
== History ==<br />
<br />
Marett Space Corporation was a small ship production company but blessed with a creative designer-team under the lead of maestro Rufernus. Ruferenus, a former project-manager, left [[Benulobiweed Inc.]] in bad blood, rumors have it that he took some blueprints on his way out. His Adder Mk II certainly had uncommon technology included, and the clients stood in line to get one of these ships.<br />
<br />
Business boomed until the ship factory on [[Sector1/Edle|Edle (G1)]] became collateral damage in one of the endless civil wars. Unfortunately, this damage included Ruferenus, parts of his team and the main database. There were whispers that the destruction of the shipyard and the death of Ruferenus were somehow arranged by Benulobiweed Inc. Security Department, but neither GalCop nor local authorities ever started even an investigation.<br />
<br />
However, the production of the Adder Mk II ended for good and while sometimes you still could find a used Adder Mk II for sale, they became pretty rare and expensive.<br />
<br />
The remaining members of the designer-team were tasked with the creation of a remake. Some months later 2 prototypes were introduced to the management, the Adder Mark II-R as a racer and the Adder Mark II-F as a fast, light fighter. With many key-data missing, it proved to be impossible to merge both versions into one.<br />
<br />
With free capacities on the 2 remaining shipyards on [[Sector1/Gerete|Gerete (G1)]] the decision was made to produce the new Adder Mark II's there. The incoming insurance money instead was used to close a consultant contract with [[Biarge United Shipyards]] which included protection as well, and to found the new sub-division Ramon Security Ltd (RaSeL) on [[Sector7/Agebi|Agebi (G7)]].<br />
<br />
While Marett Space Corporation remained a small company, Ramon Security Ltd started to build powerful military ships and arm everybody with enough credits to pay for it.<br />
<br />
<br />
== Ships in this OXP ==<br />
<br />
This oxp introduces 3 new crafts to the Ooniverse: <br> <br />
* The '''Mosquito Trader''' which is a good upgrade from a [[Cobra Mk.3 (Oolite) | Cobra Mark III]]. <br />
* The smaller '''Mosquito Sport''' (available in Fire Orange or Striking Silver) which is great fun to fly. <br />
* The very sexy '''Adder Mk II''', an amazing multirole ship.<br />
<br />
<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_trader.jpg | link=Mosquito Trader | 200px | ]] <br> [[Mosquito Trader]]<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_sport_fire.jpg | link=Mosquito Sport | 200px | ]] <br> [[Mosquito Sport | Mosquito Sport Fire]]<br />
| align="center" width="200" height="175"|[[Image:MSC_mosquito_sport_silver.jpg | link=Mosquito Sport | 200px | ]] <br> [[Mosquito Sport | Mosquito Sport Silver]]<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mk_II.jpg | link=Adder Mk II | 200px| ]] <br> [[Adder Mk II]]<br />
|}<br />
<br />
<br />
== Ships in other OXP's ==<br />
<br />
<br />
=== [[Adder Mark II | Adder Mark II OXP]] ===<br />
<br />
2 remakes of the legendary [[Adder Mk II]]:<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mark_IIR.jpg |link=Adder Mark II | 200px | ]] <br> [[Adder Mark II | Adder Mark II-R]]<br />
| align="center" width="200" height="175"|[[Image:MSC_adder_mark_IIF.jpg |link=Adder Mark II | 200px | ]] <br> [[Adder Mark II | Adder Mark II-F]]<br />
|}<br />
<br />
* The '''Adder Mark II-R (Racer)''' is a fast ship with enhanced injectors, used by couriers and professional [[Racers|racers]] alike. Some commanders keep them as a secondary craft :and use them for interplanetary trips.<br />
<br />
* The '''Adder Mark II-F''' is a light fighter, swift enough to outrun most other ships and therefore favored by hunters and assassins.<br />
<br />
<br />
=== Ramon Security Ltd ([[The Assassins Guild OXP]]) ===<br />
<br />
various warships:<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="175"|[[Image:Assassins_guild_mongoose_fighter.JPG |link=Mongoose | 200px | ]] <br> [[Mongoose | Mongoose Light Fighter]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_nemesis.jpg |link=Nemesis | 200px | ]] <br> [[Nemesis | Nemesis Fighter]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_scorpion_frigate_V02.jpg |link=Scorpion Frigate | 200px | ]] <br> [[Scorpion Frigate | Scorpion Class Frigate]]<br />
| align="center" width="200" height="175"|[[Image:RaSeL_daemon_class_cruiser_V02.jpg |link=Daemon Class Cruiser | 200px | ]] <br> [[Daemon Class Cruiser | Daemon Class Cruiser]]<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Download==<br />
<br />
The Marett Space Corporation OXP could be downloaded from [https://app.box.com/s/pymjbtpa69 box] or alternativly from [http://oosat.alioth.net/files/marett_vol1.zip oosat2]. <br><br />
The Adder Mark II is available on the [[Expansions Manager]] and additionally here: [[Media:Oolite.oxp.zzz.Montana05.Adder Mark II.OXZ|Adder Mark II OXZ]]. <br><br />
The Assassins Guild OXP is available on the [[Expansions Manager]].<br />
<br />
<br />
== License ==<br />
<br />
Unfortunately there is no license available for Marett Space Corporation OXP, currently this OXP is unmaintained. <br><br />
Adder Mark II OXZ is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). <br><br />
The Assassins Guild OXP is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).<br />
<br />
<br />
== Version History ==<br />
<br />
* '''V 1.00 / 2006/06/23 / Ramon<br />
<br />
: initial release<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"}}<br />
<br />
[[Image:tag-colour-green.png]]<br />
{{Infobox OXPb| title = marett_vol1.oxp<br />
|version = 1.00<br />
|release = 2006/06/23<br />
|license = none<br />
|features = Ship<br />
|category = Ships OXPs<br />
|author = Ramon<br />
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=5859&p=72453&hilit=Marett#p72453 Oolite BB]<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
----<br />
<br />
== Ramon Security Ltd ==<br />
<br />
Added by [[The Assassins Guild OXP]]<br />
<br />
{| cellspacing="3" align="center" border="0" text-align="center"<br />
| align="center" width="200" height="200"|[[File:Assassins_guild_mongoose_fighter.JPG|200px|thumb|<br>|<center> [[Mongoose | Mongoose Fighter]] </center>]]<br />
| align="center" width="200" height="200"|[[File:RaSeL_scorpion_frigate_V02.jpg|200px|thumb|<br>| <center> [[Scorpion Frigate | Scorpion Frigate]] </center>]]<br />
| align="center" width="200" height="200"|[[File:RaSeL_daemon_class_cruiser_V02.jpg|200px|thumb|<br>|<center> [[Daemon Class Cruiser]] </center>]]<br />
|}<br />
<br />
A sub-division of Marett Space Corp., this branch of the corporation specializes in building custom ships specifically to order for wealthy clients. Whilst the ships produced by the parent company are widely seen in the space lanes, Ramon Security builds very powerful military ships. As befits a private enterprise, Ramon Security asks no questions as to the purpose their craft will ultimately be used, one life-form’s Credits being as good as another's.<br />
<br />
In order to provide security for the [[Sector7/Zarausxe|Zarausxeian Zero-G Hockey Team]], the company recently out-fitted the team with an Armoured Passenger Liner. Taking a Python, the ship was heavily modified, stripping out the cargo bay in order to install an armour-plated outer hull. A large squadron of Nemesis Class Fighters provide escorts for the liner.<br />
<br />
The company was also responsible for arming the [[Sector7/Eszausve|Eszausveian Navy]]. Whilst the [[Mongoose]] was a lightly armed fighter, questions were asked in the GalCop Security Council over the decision to provide a dictatorship with the [[Scorpion Frigate]] and [[Daemon Class Cruiser]]. The Scorpion was fearsome enough, but the Daemon easily out-guns most [[GalCop]] Navy ships. <br />
<br />
{{ship-OXP}}<br />
[[Category:Fictional organisations]]</div>Montana05https://wiki.alioth.net/index.php?title=Nemesis&diff=77619Nemesis2022-12-10T12:16:47Z<p>Montana05: replaced picture</p>
<hr />
<div>{{Semantic Infobox ShipStats Oolite| title=Nemesis Fighter<br />
|image = [[Image:RaSeL_nemesis.jpg|300px]]<br />
|dimensions = 55 x 20 x 60<br />
|width = 55m<br />
|height = 20m<br />
|length = 60m<br />
|capacity = 0 TC<br />
|capacityext = N/A<br />
|maxspeed = 0.32 LM<br />
|maneuverability = Roll: 3.1<br />Pitch: 2.0<br />
|energybanks = 4<br />
|energyrecharge = Good (5.0)<br />
|gunmounts = Fore<br />
|missileslots = 2<br />
|shieldboost = Available<br />
|milshields = Available<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 97200 Cr<br />
}}<br />
==Overview==<br />
Despite its striking similarities to the [[GalCop]] [[Viper (Oolite)|Viper]] produced by [[Faulcon de Lacy|Faulcon Manspace]], Ramon Security Limited is strident in defending the fact that the Nemesis fighter is a unique vessel. They justify its distinctive arrowhead spaceframe by stating that it is the optimum shape to deflect impacts from solid objects, as well as energy blasts. The addition of a lighting array was due to requests from the company's contractors, the [[Powers and Organisations#Zarausxeian Zero-G Hockey Team Fan Club|Zarausxeian Zero-G Hockey Team Fan Club]], as a means to get their team from game to game with the minimum of risk. The world of Zero-Gravity Hockey can be cut-throat, especially with book-making syndicates and even other fan clubs willing to go to the most extreme ends to ensure the team they are backing wins.<br />
<br />
As previously noted, the Nemesis bears a close appearance to the Viper, but this is only superficial. Beneath its high-density sintered Duralium skin, an enlarged and optimised power plant lurks, supplying a greater amount of power to allow for the fitting of greater shielding capacities and high-yield lasers. A disadvantage of these enhancements is the fact that the ship has no usable internal space for cargo, meaning it is strictly reserved for bounty hunters or high-quality escorts, for whom cargo is at best a low priority.<br />
<br />
Since its release, Ramon Security has enjoyed a steady sale of the Nemesis, but as its capabilities become more well-known and its popularity spreads, they are assured that sales will step up.<br />
<br />
==Download==<br />
This ship is from the [[The Assassins Guild OXP]]</div>Montana05https://wiki.alioth.net/index.php?title=File:RaSeL_nemesis.jpg&diff=77618File:RaSeL nemesis.jpg2022-12-10T12:15:37Z<p>Montana05: </p>
<hr />
<div></div>Montana05https://wiki.alioth.net/index.php?title=Viper_(disambiguation)&diff=77446Viper (disambiguation)2022-12-04T06:19:12Z<p>Montana05: added Enhanced Vipers</p>
<hr />
<div>[[File:Viper.png|thumb|right|Standard Oolite Viper]]<br />
The '''Viper Police Ship''' is a notable spaceship in the Elite universe.<br />
<br />
'''Viper''' may refer to:<br />
<br />
*[[Viper (classic)]], the Viper Police Ship from Elite<br />
*[[Viper Defence Craft]], the Viper from the Frontier games<br />
*[[Viper 2]], the Viper Mk. II from Frontier First Encounters<br />
*[[Viper (Oolite)]], the Viper Patrol Craft as it appears in Oolite<br />
*[[Viper Interceptor]], the Viper Interceptor as it appears in Oolite<br />
*[[GalCop Viper Mark II]], an OXP ship<br />
*[[GalCop Viper Cruiser]], an OXP ship<br />
*[[Navy Viper]], a ship appearing in an OXP<br />
*[[Renegade Viper]], an OXP ship<br />
*[[Gaundlet Armoured Escort Viper]], an OXP ship<br />
*[[GalCop SWAT Viper]], an OXP ship<br />
*[[Colonial Viper Mark 1]], an OXP ship<br />
* Viper-E Patrol, Viper-E Pursuit and Viper-E Interceptor, enhanced ships as they appear in the shipset of [[Enhanced Vipers]]<br />
* Griff Viper and Viper Interceptor, the ships as they appear in the shipsets of [[Griff Industries]]<br />
* Iron Ass Viper and Viper Interceptor, as they appear in [[Iron Ass OXP|Iron Ass Vol.1]]<br />
<br />
[[Category:Disambiguation pages]]</div>Montana05https://wiki.alioth.net/index.php?title=Sector1/Esgerean&diff=77076Sector1/Esgerean2022-11-22T01:42:52Z<p>Montana05: updated Inhabitants</p>
<hr />
<div>{{System|Name=Esgerean|Sector=1|System=216|XPos=193|YPos=217|Location=in the medium five o'clock direction|Government=3|Economy=1|Techlevel=10|Population=4.1|Inhabitants=Human Colonials|Productivity=20664|PlanetRadius=5313|MapX=193|MapY=108}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Esgerean|Sector=1|System=216|XPos=193|YPos=217|Location=in the medium five o'clock direction|Government=3|Economy=1|Techlevel=10|Population=4.1|Inhabitants=Human Colonials|Productivity=20664|PlanetRadius=5313}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Esgerean|Sector=1|System=216|Description=This planet is plagued by occasional solar activity.}}<br />
<br />
== Witchspace Routes ==<br />
There are 6 direct Witchspace Routes from/to Esgerean:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Gequre|Sector=1|System=118|Distance=6.4|Government=6|Economy=6|Techlevel=5|Population=2.9|Productivity=9280|Routes=}}<br />
{{WitchspaceEntry|Name=Rarere|Sector=1|System=119|Distance=4.4|Government=7|Economy=6|Techlevel=9|Population=4.6|Productivity=16192|Routes=}}<br />
{{WitchspaceEntry|Name=Riraes|Sector=1|System=148|Distance=4.4|Government=0|Economy=2|Techlevel=8|Population=3.1|Productivity=7936|Routes=}}<br />
{{WitchspaceEntry|Name=Oresle|Sector=1|System=175|Distance=1.6|Government=5|Economy=2|Techlevel=11|Population=4.8|Productivity=27648|Routes=}}<br />
{{WitchspaceEntry|Name=Ervein|Sector=1|System=176|Distance=4.8|Government=5|Economy=1|Techlevel=10|Population=4.3|Productivity=27864|Routes=}}<br />
{{WitchspaceEntry|Name=Diora|Sector=1|System=190|Distance=3.2|Government=4|Economy=3|Techlevel=7|Population=3.2|Productivity=14336|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Esgerean|Sector=1|X=193|Y=217|Radius=4}}{{LocalAreaMapEntry|Name=Gequre|RX=15|RY=13|Radius=4}}{{LocalAreaMapEntry|Name=Rarere|RX=10|RY=-11|Radius=4}}{{LocalAreaMapEntry|Name=Riraes|RX=-11|RY=7|Radius=5}}{{LocalAreaMapEntry|Name=Oresle|RX=-3|RY=-7|Radius=4}}{{LocalAreaMapEntry|Name=Ervein|RX=3|RY=-24|Radius=3}}{{LocalAreaMapEntry|Name=Diora|RX=7|RY=10|Radius=5}}{{LocalAreaMapFooter}}<br />
<br />
== Trade ==<br />
{{PricelistEconomy1|FirearmsNote=Esgereanian duel pistols|LuxuriesNote=Esgereanian furniture items made from real wood}}<br />
<br />
<br />
[[Image:Sector1_Esgerean_human_colonists_V03.jpg|thumb|right|280px|<center>Members of the nobility watching the departure of a warship</center>]] <br />
== Inhabitants ==<br />
The human colonists on Esgerean are controlled by an imperial autocrat and the families of the high nobility. Duels between the aristocrats are common, but follow strict rules. However, the local duel pistols are widely admired. While the pistols and wood furniture create some income for the planet, the largest revenue comes from providing technology and supplying mercenaries for the Devil's Triangle groups.<br />
<br />
<br />
== OXPs ==<br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]])<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
<br />
=== The Traders Almanach ===<br />
{{QuoteText|Text=Once you've got more Credits to spend, this would be best: Regardless which of my suggested items you buy, Gequre or Rarere should be your destination. And I would buy memory banks, Esgereanian furniture items made from real wood and machineries - in that order. Each ton gives about 28 Credits more there than you pay here for the stuff.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:216)}}<br />
<div style="clear:both"></div><br />
<br />
== Credits ==<br />
*human colonists ([https://100th-millennium.fandom.com/wiki/Aristocratic_Families_of_the_Empire 100th Millenium Fandom]) - CC-BY-SA<br />
<br />
'''Disclaimer:'''<br />
<br />
*The art on this page is borrowed from various sources on the Internet. While we usually add the artist and/or a link, we might have missed something. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately.</div>Montana05https://wiki.alioth.net/index.php?title=File:Sector1_Esgerean_human_colonists_V03.jpg&diff=77075File:Sector1 Esgerean human colonists V03.jpg2022-11-22T01:39:56Z<p>Montana05: </p>
<hr />
<div></div>Montana05https://wiki.alioth.net/index.php?title=Sector1/Beti&diff=77070Sector1/Beti2022-11-21T13:43:05Z<p>Montana05: </p>
<hr />
<div>{{System|Name=Beti|Sector=1|System=194|XPos=150|YPos=206|Location=in the medium five o'clock direction|Government=3|Economy=6|Techlevel=6|Population=3|Inhabitants=Human Colonials|Productivity=6720|PlanetRadius=3734|MapX=150|MapY=103}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Beti|Sector=1|System=194|XPos=150|YPos=206|Location=in the medium five o'clock direction|Government=3|Economy=6|Techlevel=6|Population=3|Inhabitants=Human Colonials|Productivity=6720|PlanetRadius=3734}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Beti|Sector=1|System=194|Description=This planet is fabled for its wierd volcanoes and the Betiian mountain lobstoid.}}<br />
== Witchspace Routes ==<br />
There are 7 direct Witchspace Routes from/to Beti:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Qube|Sector=1|System=1|Distance=0.8|Government=7|Economy=5|Techlevel=7|Population=3.7|Productivity=16280|Routes=}}<br />
{{WitchspaceEntry|Name=Ququor|Sector=1|System=40|Distance=6.0|Government=7|Economy=4|Techlevel=8|Population=4.0|Productivity=21120|Routes=}}<br />
{{WitchspaceEntry|Name=Arraesso|Sector=1|System=74|Distance=5.6|Government=1|Economy=7|Techlevel=4|Population=2.1|Productivity=2520|Routes=}}<br />
{{WitchspaceEntry|Name=Edzaon|Sector=1|System=159|Distance=4.8|Government=1|Economy=3|Techlevel=8|Population=3.3|Productivity=9240|Routes=}}<br />
{{WitchspaceEntry|Name=Maesin|Sector=1|System=187|Distance=4.4|Government=0|Economy=7|Techlevel=1|Population=0.8|Productivity=768|Routes=}}<br />
{{WitchspaceEntry|Name=Raleen|Sector=1|System=240|Distance=2.4|Government=5|Economy=0|Techlevel=11|Population=4.6|Productivity=33120|Routes=}}<br />
{{WitchspaceEntry|Name=Xexeti|Sector=1|System=251|Distance=6.0|Government=0|Economy=7|Techlevel=3|Population=1.6|Productivity=1536|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Beti|Sector=1|X=150|Y=206|Radius=4}}{{LocalAreaMapEntry|Name=Qube|RX=2|RY=-1|Radius=4}}{{LocalAreaMapEntry|Name=Ququor|RX=14|RY=14|Radius=4}}{{LocalAreaMapEntry|Name=Arraesso|RX=-12|RY=17|Radius=4}}{{LocalAreaMapEntry|Name=Edzaon|RX=12|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Maesin|RX=2|RY=23|Radius=4}}{{LocalAreaMapEntry|Name=Raleen|RX=6|RY=2|Radius=4}}{{LocalAreaMapEntry|Name=Xexeti|RX=-4|RY=31|Radius=4}}{{LocalAreaMapFooter}}<br />
== Trade ==<br />
{{PricelistEconomy6|LiquorWinesNote=beers made using the fabulous Betian hops|FoodNote=Betiian mountain lobstoid pies}}<br />
<br />
[[Image:G1_Beti_human_colonists.jpg|thumb|right|280px|<center>A human member of the security forces guarding a regime farm</center>]] <br />
== Inhabitants ==<br />
The human colonists on Beti are controlled by a totalitarian regime under the leadership of a Supreme Lord. While the beers and the Betiian mountain lobstoid cuisine certainly create some income for the planet, the largest revenue comes from producing drugs and supplying mercenaries for the Devil's Triangle groups.<br />
<br />
== OXPs ==<br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]])<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
=== The Traders Almanach ===<br />
{{QuoteText|Text=If you can spend some cash, try this: The top choice in Beti is to move either furs or beers made using the fabulous Betian hops to Raleen. The first give you a quite nice 21 creds gain per ton when you sell them. With a little lower gain you can also haul the those furs to Edzaon. In addition, your ship should have more than a normal pulse laser if you want to trade in Edzaon. And watch that famous movie about the Betiian mountain lobstoid climbing the wierd vulcano. You will be rolling on the floor and biting the carpet!|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:194)}}<br />
<div style="clear:both"></div><br />
<br />
== Credits ==<br />
*human colonist ([https://www.pngwing.com/en/free-png-bkicw PNGWING]) - Non-commercial use, DMCA<br />
*sci-fi farm (Denis Osmanbegovic / [https://www.artstation.com/artwork/rLqR6 ArtStation])<br />
<br />
'''Disclaimer:'''<br />
<br />
*The art on this page is borrowed from various sources on the Internet. While we usually add the artist and/or a link, we might have missed something. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately.</div>Montana05https://wiki.alioth.net/index.php?title=Sector1/Esgerean&diff=77069Sector1/Esgerean2022-11-21T13:42:24Z<p>Montana05: corrected Inhabitants</p>
<hr />
<div>{{System|Name=Esgerean|Sector=1|System=216|XPos=193|YPos=217|Location=in the medium five o'clock direction|Government=3|Economy=1|Techlevel=10|Population=4.1|Inhabitants=Human Colonials|Productivity=20664|PlanetRadius=5313|MapX=193|MapY=108}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Esgerean|Sector=1|System=216|XPos=193|YPos=217|Location=in the medium five o'clock direction|Government=3|Economy=1|Techlevel=10|Population=4.1|Inhabitants=Human Colonials|Productivity=20664|PlanetRadius=5313}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Esgerean|Sector=1|System=216|Description=This planet is plagued by occasional solar activity.}}<br />
<br />
== Witchspace Routes ==<br />
There are 6 direct Witchspace Routes from/to Esgerean:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Gequre|Sector=1|System=118|Distance=6.4|Government=6|Economy=6|Techlevel=5|Population=2.9|Productivity=9280|Routes=}}<br />
{{WitchspaceEntry|Name=Rarere|Sector=1|System=119|Distance=4.4|Government=7|Economy=6|Techlevel=9|Population=4.6|Productivity=16192|Routes=}}<br />
{{WitchspaceEntry|Name=Riraes|Sector=1|System=148|Distance=4.4|Government=0|Economy=2|Techlevel=8|Population=3.1|Productivity=7936|Routes=}}<br />
{{WitchspaceEntry|Name=Oresle|Sector=1|System=175|Distance=1.6|Government=5|Economy=2|Techlevel=11|Population=4.8|Productivity=27648|Routes=}}<br />
{{WitchspaceEntry|Name=Ervein|Sector=1|System=176|Distance=4.8|Government=5|Economy=1|Techlevel=10|Population=4.3|Productivity=27864|Routes=}}<br />
{{WitchspaceEntry|Name=Diora|Sector=1|System=190|Distance=3.2|Government=4|Economy=3|Techlevel=7|Population=3.2|Productivity=14336|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Esgerean|Sector=1|X=193|Y=217|Radius=4}}{{LocalAreaMapEntry|Name=Gequre|RX=15|RY=13|Radius=4}}{{LocalAreaMapEntry|Name=Rarere|RX=10|RY=-11|Radius=4}}{{LocalAreaMapEntry|Name=Riraes|RX=-11|RY=7|Radius=5}}{{LocalAreaMapEntry|Name=Oresle|RX=-3|RY=-7|Radius=4}}{{LocalAreaMapEntry|Name=Ervein|RX=3|RY=-24|Radius=3}}{{LocalAreaMapEntry|Name=Diora|RX=7|RY=10|Radius=5}}{{LocalAreaMapFooter}}<br />
<br />
== Trade ==<br />
{{PricelistEconomy1|FirearmsNote=Esgereanian duel pistols|LuxuriesNote=Esgereanian furniture items made from real wood}}<br />
<br />
<br />
[[Image:G1_Esgerean_human_colonists_V02.jpg|thumb|right|280px|<center>A human church member in one of the temples</center>]] <br />
== Inhabitants ==<br />
WIP: this system needs an imperial dicatorship, not the Church of the Holy Witchspace Guard.<br />
<br />
== OXPs ==<br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]])<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
<br />
=== The Traders Almanach ===<br />
{{QuoteText|Text=Once you've got more Credits to spend, this would be best: Regardless which of my suggested items you buy, Gequre or Rarere should be your destination. And I would buy memory banks, Esgereanian furniture items made from real wood and machineries - in that order. Each ton gives about 28 Credits more there than you pay here for the stuff.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:216)}}<br />
<div style="clear:both"></div><br />
<br />
== Credits ==<br />
*human priest (fu-chenqi / [https://www.pngwing.com/en PNGWING]) - Non-commercial use, DMCA<br />
*temple (jaewoo-kim / [https://www.pngwing.com/en PNGWING]) - Non-commercial use, DMCA<br />
<br />
'''Disclaimer:'''<br />
<br />
*The art on this page is borrowed from various sources on the Internet. While we usually add the artist and/or a link, we might have missed something. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately.</div>Montana05https://wiki.alioth.net/index.php?title=File:G1_Esgerean_human_colonists_V02.jpg&diff=77068File:G1 Esgerean human colonists V02.jpg2022-11-21T13:26:42Z<p>Montana05: </p>
<hr />
<div></div>Montana05https://wiki.alioth.net/index.php?title=File:G1_Beti_human_colonists.jpg&diff=77067File:G1 Beti human colonists.jpg2022-11-21T13:25:17Z<p>Montana05: </p>
<hr />
<div></div>Montana05https://wiki.alioth.net/index.php?title=Sector1/Beti&diff=77065Sector1/Beti2022-11-21T13:05:13Z<p>Montana05: </p>
<hr />
<div>{{System|Name=Beti|Sector=1|System=194|XPos=150|YPos=206|Location=in the medium five o'clock direction|Government=3|Economy=6|Techlevel=6|Population=3|Inhabitants=Human Colonials|Productivity=6720|PlanetRadius=3734|MapX=150|MapY=103}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Beti|Sector=1|System=194|XPos=150|YPos=206|Location=in the medium five o'clock direction|Government=3|Economy=6|Techlevel=6|Population=3|Inhabitants=Human Colonials|Productivity=6720|PlanetRadius=3734}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Beti|Sector=1|System=194|Description=This planet is fabled for its wierd volcanoes and the Betiian mountain lobstoid.}}<br />
== Witchspace Routes ==<br />
There are 7 direct Witchspace Routes from/to Beti:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Qube|Sector=1|System=1|Distance=0.8|Government=7|Economy=5|Techlevel=7|Population=3.7|Productivity=16280|Routes=}}<br />
{{WitchspaceEntry|Name=Ququor|Sector=1|System=40|Distance=6.0|Government=7|Economy=4|Techlevel=8|Population=4.0|Productivity=21120|Routes=}}<br />
{{WitchspaceEntry|Name=Arraesso|Sector=1|System=74|Distance=5.6|Government=1|Economy=7|Techlevel=4|Population=2.1|Productivity=2520|Routes=}}<br />
{{WitchspaceEntry|Name=Edzaon|Sector=1|System=159|Distance=4.8|Government=1|Economy=3|Techlevel=8|Population=3.3|Productivity=9240|Routes=}}<br />
{{WitchspaceEntry|Name=Maesin|Sector=1|System=187|Distance=4.4|Government=0|Economy=7|Techlevel=1|Population=0.8|Productivity=768|Routes=}}<br />
{{WitchspaceEntry|Name=Raleen|Sector=1|System=240|Distance=2.4|Government=5|Economy=0|Techlevel=11|Population=4.6|Productivity=33120|Routes=}}<br />
{{WitchspaceEntry|Name=Xexeti|Sector=1|System=251|Distance=6.0|Government=0|Economy=7|Techlevel=3|Population=1.6|Productivity=1536|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Beti|Sector=1|X=150|Y=206|Radius=4}}{{LocalAreaMapEntry|Name=Qube|RX=2|RY=-1|Radius=4}}{{LocalAreaMapEntry|Name=Ququor|RX=14|RY=14|Radius=4}}{{LocalAreaMapEntry|Name=Arraesso|RX=-12|RY=17|Radius=4}}{{LocalAreaMapEntry|Name=Edzaon|RX=12|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Maesin|RX=2|RY=23|Radius=4}}{{LocalAreaMapEntry|Name=Raleen|RX=6|RY=2|Radius=4}}{{LocalAreaMapEntry|Name=Xexeti|RX=-4|RY=31|Radius=4}}{{LocalAreaMapFooter}}<br />
== Trade ==<br />
{{PricelistEconomy6|LiquorWinesNote=beers made using the fabulous Betian hops|FoodNote=Betiian mountain lobstoid pies}}<br />
<br />
[[Image:G1_Esgerean_human_colonists.jpg|thumb|right|280px|<center>A human member of the security forces guarding a regime farm</center>]] <br />
== Inhabitants ==<br />
The human colonists on Beti are controlled by a totalitarian regime under the leadership of a Supreme Lord. While the beers and the Betiian mountain lobstoid cuisine certainly create some income for the planet, the largest revenue comes from producing drugs and supplying mercenaries for the Devil's Triangle groups.<br />
<br />
== OXPs ==<br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]])<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
=== The Traders Almanach ===<br />
{{QuoteText|Text=If you can spend some cash, try this: The top choice in Beti is to move either furs or beers made using the fabulous Betian hops to Raleen. The first give you a quite nice 21 creds gain per ton when you sell them. With a little lower gain you can also haul the those furs to Edzaon. In addition, your ship should have more than a normal pulse laser if you want to trade in Edzaon. And watch that famous movie about the Betiian mountain lobstoid climbing the wierd vulcano. You will be rolling on the floor and biting the carpet!|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:194)}}<br />
<div style="clear:both"></div><br />
<br />
== Credits ==<br />
*human colonist ([https://www.pngwing.com/en/free-png-bkicw PNGWING]) - Non-commercial use, DMCA<br />
*sci-fi farm (Denis Osmanbegovic / [https://www.artstation.com/artwork/rLqR6 ArtStation])<br />
<br />
'''Disclaimer:'''<br />
<br />
*The art on this page is borrowed from various sources on the Internet. While we usually add the artist and/or a link, we might have missed something. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately.</div>Montana05https://wiki.alioth.net/index.php?title=Sector1/Beti&diff=77064Sector1/Beti2022-11-21T13:03:31Z<p>Montana05: added Inhabitants</p>
<hr />
<div>{{System|Name=Beti|Sector=1|System=194|XPos=150|YPos=206|Location=in the medium five o'clock direction|Government=3|Economy=6|Techlevel=6|Population=3|Inhabitants=Human Colonials|Productivity=6720|PlanetRadius=3734|MapX=150|MapY=103}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Beti|Sector=1|System=194|XPos=150|YPos=206|Location=in the medium five o'clock direction|Government=3|Economy=6|Techlevel=6|Population=3|Inhabitants=Human Colonials|Productivity=6720|PlanetRadius=3734}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Beti|Sector=1|System=194|Description=This planet is fabled for its wierd volcanoes and the Betiian mountain lobstoid.}}<br />
== Witchspace Routes ==<br />
There are 7 direct Witchspace Routes from/to Beti:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Qube|Sector=1|System=1|Distance=0.8|Government=7|Economy=5|Techlevel=7|Population=3.7|Productivity=16280|Routes=}}<br />
{{WitchspaceEntry|Name=Ququor|Sector=1|System=40|Distance=6.0|Government=7|Economy=4|Techlevel=8|Population=4.0|Productivity=21120|Routes=}}<br />
{{WitchspaceEntry|Name=Arraesso|Sector=1|System=74|Distance=5.6|Government=1|Economy=7|Techlevel=4|Population=2.1|Productivity=2520|Routes=}}<br />
{{WitchspaceEntry|Name=Edzaon|Sector=1|System=159|Distance=4.8|Government=1|Economy=3|Techlevel=8|Population=3.3|Productivity=9240|Routes=}}<br />
{{WitchspaceEntry|Name=Maesin|Sector=1|System=187|Distance=4.4|Government=0|Economy=7|Techlevel=1|Population=0.8|Productivity=768|Routes=}}<br />
{{WitchspaceEntry|Name=Raleen|Sector=1|System=240|Distance=2.4|Government=5|Economy=0|Techlevel=11|Population=4.6|Productivity=33120|Routes=}}<br />
{{WitchspaceEntry|Name=Xexeti|Sector=1|System=251|Distance=6.0|Government=0|Economy=7|Techlevel=3|Population=1.6|Productivity=1536|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Beti|Sector=1|X=150|Y=206|Radius=4}}{{LocalAreaMapEntry|Name=Qube|RX=2|RY=-1|Radius=4}}{{LocalAreaMapEntry|Name=Ququor|RX=14|RY=14|Radius=4}}{{LocalAreaMapEntry|Name=Arraesso|RX=-12|RY=17|Radius=4}}{{LocalAreaMapEntry|Name=Edzaon|RX=12|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Maesin|RX=2|RY=23|Radius=4}}{{LocalAreaMapEntry|Name=Raleen|RX=6|RY=2|Radius=4}}{{LocalAreaMapEntry|Name=Xexeti|RX=-4|RY=31|Radius=4}}{{LocalAreaMapFooter}}<br />
== Trade ==<br />
{{PricelistEconomy6|LiquorWinesNote=beers made using the fabulous Betian hops|FoodNote=Betiian mountain lobstoid pies}}<br />
<br />
[[Image:G1_Esgerean_human_colonists.jpg|thumb|right|280px|<center>A human member of the security forces guarding a regime farm</center>]] <br />
== Inhabitants ==<br />
The human colonists on Beti are controlled by a totalitarian regime under the leadership of a Supreme Lord. While the beers and the Betiian mountain lobstoid cuisine certainly create some income for the planet, the largest revenue comes from producing drugs and supplying mercenaries for the Devil's Triangle groups.<br />
<br />
== OXPs ==<br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 10|Navy Command Station 10]] in [[Sector1/Oresle|Oresle]]. ([[Galactic Navy OXP]])<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
=== The Traders Almanach ===<br />
{{QuoteText|Text=If you can spend some cash, try this: The top choice in Beti is to move either furs or beers made using the fabulous Betian hops to Raleen. The first give you a quite nice 21 creds gain per ton when you sell them. With a little lower gain you can also haul the those furs to Edzaon. In addition, your ship should have more than a normal pulse laser if you want to trade in Edzaon. And watch that famous movie about the Betiian mountain lobstoid climbing the wierd vulcano. You will be rolling on the floor and biting the carpet!|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:194)}}<br />
<div style="clear:both"></div><br />
<br />
<br />
== Credits ==<br />
*human colonist ([https://www.pngwing.com/en/free-png-bkicw PNGWING]) - Non-commercial use, DMCA<br />
*sci-fi farm (Denis Osmanbegovic / [https://www.artstation.com/artwork/rLqR6 ArtStation])<br />
<br />
'''Disclaimer:'''<br />
<br />
*The art on this page is borrowed from various sources on the Internet. While we usually add the artist and/or a link, we might have missed something. If you are the artist of a work and would like credit or to have the art removed, please contact us immediately.</div>Montana05https://wiki.alioth.net/index.php?title=S.I.R.F.&diff=77063S.I.R.F.2022-11-21T07:25:18Z<p>Montana05: </p>
<hr />
<div>==System Independent Repair Facility==<br />
Original OXP by "milinks", released 9th August 2006<br><br />
<br />
This station is a part of the mission OXP Spylarn which is a 15MB mission OXP. I have submitted this part in order to gauge if people think it worthy to submit the entire mission OXP due to its size. People can always indicate either way here or on the main Oolite site. The station is a repair facility for ships in the systems. For ease, I have placed this station near to each system's main station for viewing purposes etc. The mission station does a lot more, but this is the visual side of it, to see if people like it.<br />
<br />
<br />
[[Image:SIRF_Shipyard_dock.png|500px|center]]<br />
<br />
<br />
== Special Interstellar Repair Facility ==<br />
<br />
Updated by Tinker, July 2010 / brought back to life by [[User:Montana05|Montana05]], October 2020<br />
<br />
== Background ==<br />
<br />
As is the way with entrepreneurs a few people saw an opportunity to make money.<br />
<br />
Each system's main station had a monopoly on ship sales and upgrades, and they had very little interest in repairing old crates. "Much better to buy this shiny new ship Commander."<br />
<br />
They formed a company SIRFCorp to build System Independent Repair Facilities in most systems, where they would offer an alternative to the main stations.<br />
<br />
The project had a few technical and political problems. Repairing blast damaged ships was dangerous work and highly skilled and trained engineers were in short supply, staff losses were quite high to begin with. A decision was made to use untrained slave labor for initial work on making wrecks safe leaving the engineers to do the more technical and safer work.<br />
<br />
The use of slave labor became an increasing problem in some systems and the drop in sales of new ships and equipment from main stations was another problem.<br />
<br />
GalCop was quite happy with the SIRF system as they reduced their repair bills by about 30% as well as providing a way to get rid of slave surplices (''surplice'': a loose-fitting, white ecclesiastical gown with wide sleeves, worn over a cassock), they could tolerate SIRF more than Free Trade Zones.<br />
<br />
SIRFCorp made a decision to move their facilities away from the main stations, to places far beyond witchspace beacons, they renamed the facilities Special Interstellar Repair Facilities and reduced their plans of having a yard in every system.<br />
<br />
SIRF's are only to be found in medium to high Tech level systems and only then if the government is reasonably safe, they do provide some alternative trading strategies as they need to import everything, though certain items are restricted for safety reasons. As the stations can afford to pay for high quality engineers to oversee the work they do offer a better quality service than most of the main stations in the systems where they operate, at a price, especially as the repairs for Galcop are subsidized by other sales.<br />
<br />
In the past few years trade has increased significantly, this has not gone unnoticed by the less legal pilots, one consequence is the station has introduced a traffic control system that requires pilots to request permission before docking.<br />
<br />
After [[GalCop (Police)|GalCop police]] announced a reduction of their patrol ships for the stations, the management signed a contract with [[Space Security Group (SSG)]] who now is assigning a squad of [[Gecko Dragon Class|Gecko "Dragon Class" fighters]] as defenders to every shipyard.<br />
<br />
[[File:SIRF_Shipyard.png|center]]<br />
<br />
<br />
== Ships (NPC only) ==<br />
<br />
Available V 2.60 and higher <br><br />
Click on thumbnails to view full-size images<br />
<br />
<gallery><br />
Image:Gecko_Dragon_Class_SSG_V03.png|<center>[[Gecko Dragon Class|Gecko "Dragon Class"]]</center><br />
Image:System_Shuttle.png|<center>[[System Shuttle]]</center><br />
Image:Worm_Prospector.png|<center>[[Worm Prospector]]</center><br />
</gallery><br />
<br />
== Acknowledgements ==<br />
<br />
As well as the developers of Oolite for the game and Milinks for the original OXP, thanks go to Thargoid and Svengali for coding assistance. For V 2.50 and higher special thanks to Dybal (various improvements), Spara (market script), Griff (models and textures) and another_commander (maps).<br />
<br />
== License ==<br />
<br />
This work is licensed under Creative Commons Attribution Non Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). To view a copy of this license, visit [https://creativecommons.org/licenses/by-nc-sa/4.0 https://creativecommons.org/licenses/by-nc-sa/4.0].<br />
<br />
== Version History ==<br />
<br />
The original oxp was created by milinks in 2006. <br><br />
A slightly tweaked version of it appeared in [[Realistic Shipyards]] by Lestradae.<br />
<br />
<br />
*'''Version 2.62 / 12th August 2021 / Montana05:'''<br />
:fixed a logical error in the ship script<br />
<br />
*'''Version 2.61 / 26th March 2021 / Montana05:'''<br />
:outsourced the Gecko "Dragon Class" to a [[Gecko Dragon Class|ship OXP]], now this ship is only acting as defender of the station (NPC only)<br />
:optimization of the shipdata.plist and the scripts including the fix of some typos<br />
:introduction of S.I.R.F. Compact, a station only alternative (thanks to Nite Owl)<br />
<br />
*'''Version 2.60 / 13th February 2021 / Montana05 & Dybal:'''<br />
:adjusted for [[Market Inquirer]] OXP (Dybal)<br />
:refactor of the shipdata.plist<br />
:removed unused textures and models<br />
:retexture of the station<br />
:replaced the wrecks outside the station with current core-game models<br />
:included 3 new ships, 1 available for the player ([[Gecko Dragon Class|Gecko "Dragon Class"]], [[System Shuttle]], [[Worm Prospector]])<br />
:ship-script for all units (should also prevent that the station accidentally becomes a criminal)<br />
:new AI for the station<br />
:equipment prices and tech level of the stations now depend on the systems.<br />
:New requirement [http://wiki.alioth.net/index.php/Montanas_Resource_Pack_01 Montanas Resource Pack 01] to handle explosions, mining and containers<br />
<br />
*'''Version 2.51 / 15th December 2020 / Montana05 & Dybal:'''<br />
:Ported the market definitions to Oolite 1.81 format (Spara).<br />
:Changed the dock AI to dockingAI and slowed the rotational speed (Dybal).<br />
:Added normal maps and shiplibrary description.<br />
<br />
*'''Version 2.50 / 3rd December 2020 / Dybal:'''<br />
:New script to optimize the spawn of the stations (Dybal).<br />
<br />
*'''Version 2.40 / 2nd January 2013 / Tinker:''' <br />
:New traffic cloud spawning routine, minor fixes to shipdata.<br />
<br />
*'''Version 2.30 / 1st January 2013 / Tinker:'''<br />
:Removed one last subentity, created read me file as rtf.<br />
<br />
*'''Version 2.20 / 1st January 2013 / Tinker:'''<br />
:Release version of 2.10 with a few minor tweaks noticed in testing.<br />
<br />
*'''Version 2.10 / December 2012 / Tinker:'''<br />
:(Internal test release only) Converted to javascript, corrected some texture anomalies, removed some unneeded parts of the model, adjusted various spins and tweaked traffic.<br />
<br />
*'''Version 2.00 / July 2010 / Tinker:'''<br />
:Tinkered with by tinker. Station moved beyond witchspace beacon, commodity prices tweaked, altered frequency of appearance and added traffic.<br />
<br />
<br />
== To Do ==<br />
<br />
Create new model to solve many remaining minor problems.<br />
There are plans for at least one mission to be added.<br />
<br />
Need to find out how to randomize equipment prices and tech level - <font color="Blue"> '''implemented in V 2.60 </font><br />
<br />
== Requirements ==<br />
* This [[OXP]] does not appear to conflict with any other OXP's.<br />
* Beginning with V 2.60 [http://wiki.alioth.net/index.php/Montanas_Resource_Pack_01 Montanas Resource Pack 01] is required. It could be found on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05.resource_pack_01.OXZ|MRP01]].<br />
<br />
== Download ==<br />
<br />
October 2020:<br />
<br/><br />
Since the original links are not active anymore you could find version 2.60 now on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05.SIRF.OXZ|S.I.R.F. V 2.62.oxz]]<br />
<br/><br />
=== Original downloads ===<br />
* [https://www.box.com/s/lg0slb59s5rimnh52qju SIRF2-4.oxp.zip] (4.1Mb) - Old version 2013-01-02.<br />
* [http://www.box.net/shared/bp6hutrmcy SIRF20.oxp.zip] (3.9 MB) - Old version 2010-07-11.<br />
<br />
=== Alternative download ===<br />
* [http://www.box.net/shared/sqrhrsa9a2 S.I.R.F. OXP (old version)]<br />
<br />
<br />
== S.I.R.F. Compact ==<br />
If you prefer a station only package which doesn't include ships, additional cargos and effects S.I.R.F. Compact is what you are looking for. <br/><br />
Thanks to Nite Owl version 1.01 is now available on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05.SIRF_compact.OXZ|S.I.R.F. Compact V 1.01.oxz]]<br />
<br />
<br />
== Links ==<br />
* [http://www.aegidian.org/bb/viewtopic.php?f=4&t=2637 The System Independant Repair Facility]<br />
* [http://www.aegidian.org/bb/viewtopic.php?f=4&t=13217 SIRF - Update Released]<br />
* [http://www.aegidian.org/bb/viewtopic.php?f=2&t=2193 Spylarn mission images] (2006)<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Medium"|oxpMEM="Medium"|oxpGPU="Medium"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
<br />
<br />
S.I.R.F.<br />
{{Infobox OXPb| title = S.I.R.F.oxz<br />
|version = 2.62<br />
|release = 2021-08-12<br />
|license = CC BY-NC-SA 4.0<br />
|features = Stations, Ships<br />
|category = Dockables OXPs<br />
|author = milinks, tinker, [[User:Montana05|Montana05]]<br />
|feedback = [http://www.aegidian.org/bb/viewtopic.php?f=4&t=13217 Oolite BB]<br />
}}<br />
<br />
<br />
S.I.R.F. Compact<br />
{{Infobox OXPb| title = S.I.R.F.Compact.oxz<br />
|version = 1.01<br />
|release = 2021-03- 22<br />
|license = CC BY-NC-SA 4.0<br />
|features = Stations<br />
|category = Dockables OXPs<br />
|author = milinks, tinker, [[User:Montana05|Montana05]], Nite Owl<br />
|feedback = [http://www.aegidian.org/bb/viewtopic.php?f=4&t=13217 Oolite BB]<br />
}}<br />
<br />
<br />
[[Category:Oolite stations]] [[Category:Oolite expansion packs]]</div>Montana05https://wiki.alioth.net/index.php?title=Nuit_Space_Station_OXP&diff=77052Nuit Space Station OXP2022-11-20T14:25:25Z<p>Montana05: </p>
<hr />
<div>'''Nuit Space Station OXP'''<br />
{{Infobox StationStats Oolite| title = Nuit Space Station<br />
|image = [[Image:Nuit station.jpg|300px]]<br />
|dimensions = 4750 x 6761 x 4750<br />
|maneuverability = Pitch: 0.0 <br> Roll: 0.0 <br> Yaw: 0.0<br />
|isrotating = Rings<br />
|energyrecharge = 100<br />
|armaments = N/A<br />
|defenders = Vampire Mark II-B/F (8)<br />
|isoxp = OXP<br />
|beacon = N<br />
}}<br />
<br />
== Overview ==<br />
<br />
*''The following is taken directly from [http://www.purgatori.net/Nuit.htm Isis Interstellars Website]''<br />
<br />
[[Isis Interstellar]] formally announces the availability of their newest creation, the Nuit space station.<br />
<br />
[[Image:Nuitfl.jpg |500px |center]]<br />
<br />
Three years ago, [[GalCop]] became concerned over a seemingly increasing number of reports involving incidents of collision and damage when large trading ships were attempting to dock or unload at the standard [[Coriolis station (Oolite)|Coriolis]] or [[Ico station|Icosahedron stations]]. To this end, it was decided that a new station design was needed, one that provided all the features and facilities of the existing stations but was capable of safely accommodating the largest of freighters. Isis Interstellar submitted a tender and was one of the five companies short-listed by GalCop to produce a fully working prototype.<br />
<br />
[[Image:Nuitstations.jpg |500px |center]]<br />
<br />
The project, known in-house as Project Medusa due to the jellyfish-like profile of the station, began immediately, and saw some significant changes at Isis Interstellar. Firstly, as can be seen above, the proposed size of the station far exceeded our existing shipbuilding abilities, and to that end, Isis Interstellar bought out the galaxy-renowned Faukenhewj Shipyards; specialists in oversize construction. This deal was one of the largest in ship-building history but was considered a strong investment for Isis Interstellar, both to expand our future plans for larger ships and stations, and to remove the availability of Faukenhewj's facilities to our competitors.<br />
<br />
The second big change was that Isis Interstellar outsourced cosmetic work to [[Griff Industries]], the first time Isis Interstellar has not been responsible for complete production of their designs. The quality and professionalism exhibited by the renowned Griff Industries on this project led us to a further collaboration on our forthcoming [[Vampire - Dominatrix|Vampire Mk III]] fighter.<br />
<br />
Early last year, the project was suddenly cancelled by GalCop, amid outrage from both traders and station personnel, and the companies involved in the competition. Two of the companies went bankrupt due to the expenditure they had incurred in production, and the resulting scandal is still reverberating amongst political and mercantile factions. Isis Interstellar, backed by the inter-global power of Isis International, was fortunate enough to survive the debacle, and the owner, Ms Gold, made the somewhat risky decision to complete production of the station. After successful space trials, the Nuit was brought online as an opulent, high class space port.<br />
<br />
[[Image:Nuithangar.jpg |500px |center]]<br />
<br />
The Nuit station is named after the Egyptian sky goddess. Pronunciation of the name varies on which text you read, but the official in-house version is "Newt". The Nuit station displays all the craftsmanship and reliability that Isis Interstellar has become known for. The topmost section contains the hangar section and main docking area, including an all-new dock. With a full CorCom trading linkage system, the station provides the same full trading and shipyard facilities as a Coriolis. Rumours of a cut-down station, armed and armoured to be a potent gun platform, will not be officially answered by the company.<br />
<br />
[[Image:Nuitdock.jpg |500px |center]]<br />
<br />
The counter-rotating rings are the main business and recreation areas. Luxury penthouse apartments, malls, casinos, restaurants, sporting complexes and entertainment areas offer everything from cinema and theater to zero-grav hockey and shooting ranges. The lower ring houses the "Pharaoh" class apartments, themselves an extremely luxurious standard of housing, but the upper ring caters to the elite of society, with the "Goddess" class apartments. More villa than apartment, these resplendent residences are a status symbol for every owner.<br />
<br />
[[Image:Nuitd.jpg |500px |center]]<br />
<br />
There are twin horticultural domes on the Nuit's base structure. As well as providing fresh produce from the orchards, and aiding in air recycling, the huge parks are a delightful area to relax and play.<br />
<br />
[[Image:Nuita.jpg |500px |center]]<br />
<br />
Hanging below the main base, are the "tentacles"; the main housing areas of the Nuit station. These offer everything from budget to luxury standards for pilots, visitors, workers or lifelong inhabitants.<br />
<br />
The lower struts are designed as safe docking points for oversize freighters. Four mega-ships can be handled at any time, with both loading and unloading handled by purpose-built robots.<br />
<br />
[[Image:Nuitstruts.jpg |500px |center]]<br />
<br />
Following the unprecedented success of the station, Isis Interstellar has moved to full production status, and we are extremely proud to offer these stations for sale.<br />
<br />
<br />
== Locations ==<br />
<br />
Nuit Space Stations could be found in tech-level 10+ systems with a Dictatorship, a Confederacy, a Democracy or a Corporate State government. <br> <br />
In rich industrial systems the Nuit is based close to the main station, in all other systems on the other side of the planet.<br />
<br />
<br />
== Ships (NPC only) ==<br />
<br />
Available V 1.50 and higher <br><br />
Click on thumbnails to view full-size images<br />
<br />
<gallery><br />
Image:Nuit_vampire_mark_IIBF.jpg|<center>Vampire Mark II-B/F <br> (Nuit Security)</center><br />
Image:Nuit_vampire_mark_IIBN.jpg|<center>GalCop Vampire Mark II-B/N</center><br />
</gallery><br />
<br />
Since with every purchase of a station 8 Vampire Mark II-B/F are included, most Nuit Security departments are using these fighters as defenders. <br> <br />
Additionally, local [[GalCop (Police)|GalCop space police]] will have a chance to add some Vampire Mark II-B/N to their fleet for a very reasonable price.<br />
<br />
<br />
== Remarks ==<br />
<br />
* While 4 safe docking points for oversize freighters are mentioned there is no mechanic to use them, they merely exist for optics.<br />
* Beginning with V 1.50 the station is using Vampire Mark II-B fighters as defenders, these combat crafts are added as [[GalCop (Police)|GalCop police]] as well.<br />
* With V 1.51 the hull paint of the station is a darker blue, the structures are more visible.<br />
<br />
<br />
== Credits ==<br />
<br />
Thanks a lot to Killer Wolf for making this station available to the Oolite community.<br />
<br />
* [[Killer_Wolf|Killer Wolf]] (concept, model, original textures)<br />
* [[User:Griff|Griff]] (shaders)<br />
<br />
<br />
== Requirements ==<br />
<br />
* Oolite V 1.88 or higher.<br />
* Since the entire package is using shaders your graphics card need to be able to manage them.<br />
<br />
<br />
== Download ==<br />
<br />
Interested clients can arrange a visit to the Nuit Space Station by downloading and installing the following OXP: <br />
* ''[http://www.purgatori.net/Nuit.oxp.zip Nuit Space Station V 1.00]''<br />
* in case that the official site is down, you can use this [https://app.box.com/s/jwz5fc63ld6jiuittp65 V 1.00 mirror-page]<br />
<br />
* Beginning with V 1.51 the station is also available as an OXZ on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05.KillerWolf.nuit station.OXZ|Nuit Space Station OXP]].<br />
<br />
<br />
== License ==<br />
<br />
[[Image:CC_BY-NC-SA.png|150px]] <br/><br />
This work is licensed under Creative Commons Attribution Non Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). <br><br />
To view a copy of this license visit [https://creativecommons.org/licenses/by-nc-sa/4.0 https://creativecommons.org/licenses/by-nc-sa/4.0].<br />
<br />
* Strictly non-commercial, while you are free to use this OXP in Oolite you may not resell it or include it in a compilation disc for sale.<br />
<br />
<br />
== Version History ==<br />
<br />
*'''V 1.51 / 2022-03-01 / Montana05:'''<br />
:modified the diffuse and normal maps<br />
:smoothed some parts of the station<br />
<br />
*'''V 1.50 / 2022-02-28 / Montana05:'''<br />
:refactored and improved the entire package<br />
:added 2 ships from Isis Interstellar, 1 as individual station defender and 1 as GalCop police<br />
:included shiplibrary.plist<br />
<br />
*'''V 1.10 / 2022-02-26 / Montana05:'''<br />
:added market and a populator script<br />
<br />
*'''V 1.00 / 2009-11-11 / Killer Wolf:'''<br />
:beta release<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Medium"|oxpMEM="Medium"|oxpGPU="Medium"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
<br />
<br />
Nuit Space Station<br />
{{Infobox OXPb| title = Nuit_Space_Station.oxz<br />
|version = 1.51<br />
|release = 2022-03-13<br />
|license = CC BY-NC-SA 4.0<br />
|features = Stations, Ships<br />
|category = Dockables OXPs<br />
|author = [[Killer_Wolf|Killer Wolf]], [[User:Griff|Griff]], [[User:Montana05|Montana05]]<br />
|feedback = [http://www.aegidian.org/bb/viewtopic.php?f=4&t=7080 Oolite BB]<br />
}}<br />
<br />
<br />
== Links ==<br />
<br />
* [http://www.aegidian.org/bb/viewtopic.php?f=4&t=7080 Nuit Space Station on the forum] (2009-date)<br />
<br />
<br />
<br />
[[Category:Isis Interstellar]]<br />
{{station-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Nuit_Space_Station_OXP&diff=77051Nuit Space Station OXP2022-11-20T14:24:22Z<p>Montana05: small tweak</p>
<hr />
<div>'''Nuit Space Station OXP'''<br />
{{Infobox StationStats Oolite| title = Nuit Space Station<br />
|image = [[Image:Nuit station.jpg|300px]]<br />
|dimensions = 4750 x 6761 x 4750<br />
|maneuverability = Pitch: 0.0 <br> Roll: 0.0 <br> Yaw: 0.0<br />
|isrotating = Rings<br />
|energyrecharge = 100<br />
|armaments = N/A<br />
|defenders = Vampire Mark II-B/F (8)<br />
|isoxp = OXP<br />
|beacon = N<br />
}}<br />
<br />
== Overview ==<br />
<br />
*''The following is taken directly from [http://www.purgatori.net/Nuit.htm Isis Interstellars Website]''<br />
<br />
[[Isis Interstellar]] formally announces the availability of their newest creation, the Nuit space station.<br />
<br />
[[Image:Nuitfl.jpg |500px |center]]<br />
<br />
Three years ago, [[GalCop]] became concerned over a seemingly increasing number of reports involving incidents of collision and damage when large trading ships were attempting to dock or unload at the standard [[Coriolis station (Oolite)|Coriolis]] or [[Ico station|Icosahedron stations]]. To this end, it was decided that a new station design was needed, one that provided all the features and facilities of the existing stations but was capable of safely accommodating the largest of freighters. Isis Interstellar submitted a tender and was one of the five companies short-listed by GalCop to produce a fully working prototype.<br />
<br />
[[Image:Nuitstations.jpg |500px |center]]<br />
<br />
The project, known in-house as Project Medusa due to the jellyfish-like profile of the station, began immediately, and saw some significant changes at Isis Interstellar. Firstly, as can be seen above, the proposed size of the station far exceeded our existing shipbuilding abilities, and to that end, Isis Interstellar bought out the galaxy-renowned Faukenhewj Shipyards; specialists in oversize construction. This deal was one of the largest in ship-building history but was considered a strong investment for Isis Interstellar, both to expand our future plans for larger ships and stations, and to remove the availability of Faukenhewj's facilities to our competitors.<br />
<br />
The second big change was that Isis Interstellar outsourced cosmetic work to [[Griff Industries]], the first time Isis Interstellar has not been responsible for complete production of their designs. The quality and professionalism exhibited by the renowned Griff Industries on this project led us to a further collaboration on our forthcoming [[Vampire - Dominatrix|Vampire Mk III]] fighter.<br />
<br />
Early last year, the project was suddenly cancelled by GalCop, amid outrage from both traders and station personnel, and the companies involved in the competition. Two of the companies went bankrupt due to the expenditure they had incurred in production, and the resulting scandal is still reverberating amongst political and mercantile factions. Isis Interstellar, backed by the inter-global power of Isis International, was fortunate enough to survive the debacle, and the owner, Ms Gold, made the somewhat risky decision to complete production of the station. After successful space trials, the Nuit was brought online as an opulent, high class space port.<br />
<br />
[[Image:Nuithangar.jpg |500px |center]]<br />
<br />
The Nuit station is named after the Egyptian sky goddess. Pronunciation of the name varies on which text you read, but the official in-house version is "Newt". The Nuit station displays all the craftsmanship and reliability that Isis Interstellar has become known for. The topmost section contains the hangar section and main docking area, including an all-new dock. With a full CorCom trading linkage system, the station provides the same full trading and shipyard facilities as a Coriolis. Rumours of a cut-down station, armed and armoured to be a potent gun platform, will not be officially answered by the company.<br />
<br />
[[Image:Nuitdock.jpg |500px |center]]<br />
<br />
The counter-rotating rings are the main business and recreation areas. Luxury penthouse apartments, malls, casinos, restaurants, sporting complexes and entertainment areas offer everything from cinema and theater to zero-grav hockey and shooting ranges. The lower ring houses the "Pharaoh" class apartments, themselves an extremely luxurious standard of housing, but the upper ring caters to the elite of society, with the "Goddess" class apartments. More villa than apartment, these resplendent residences are a status symbol for every owner.<br />
<br />
[[Image:Nuitd.jpg |500px |center]]<br />
<br />
There are twin horticultural domes on the Nuit's base structure. As well as providing fresh produce from the orchards, and aiding in air recycling, the huge parks are a delightful area to relax and play.<br />
<br />
[[Image:Nuita.jpg |500px |center]]<br />
<br />
Hanging below the main base, are the "tentacles"; the main housing areas of the Nuit station. These offer everything from budget to luxury standards for pilots, visitors, workers or lifelong inhabitants.<br />
<br />
The lower struts are designed as safe docking points for oversize freighters. Four mega-ships can be handled at any time, with both loading and unloading handled by purpose-built robots.<br />
<br />
[[Image:Nuitstruts.jpg |500px |center]]<br />
<br />
Following the unprecedented success of the station, Isis Interstellar has moved to full production status, and we are extremely proud to offer these stations for sale.<br />
<br />
<br />
== Locations ==<br />
<br />
Nuit Space Stations could be found in tech-level 10+ systems with a Dictatorship, a Confederacy, a Democracy or a Corporate State government. <br> <br />
In rich industrial systems the Nuit is based close to the main station, in all other systems on the other side of the planet.<br />
<br />
<br />
== Ships (NPC only) ==<br />
<br />
Available V 1.50 and higher <br><br />
Click on thumbnails to view full-size images<br />
<br />
<gallery><br />
Image:Nuit_vampire_mark_IIBF.jpg|<center>Vampire Mark II-B/F <br> (Nuit Security)</center><br />
Image:Nuit_vampire_mark_IIBN.jpg|<center>GalCop Vampire Mark II-B/N</center><br />
</gallery><br />
<br />
Since with every purchase of a station 8 Vampire Mark II-B/F are included, most Nuit Security departments are using these fighters as defenders. <br> <br />
Additionally, local [[GalCop (Police)|GalCop space police]] will have a chance to add some Vampire Mark II-B/N to their fleet for a very reasonable price.<br />
<br />
<br />
== Remarks ==<br />
<br />
* While 4 safe docking points for oversize freighters are mentioned there is no mechanic to use them, they merely exist for optics.<br />
* Beginning with V 1.50 the station is using Vampire Mark II-B fighters as defenders, these combat crafts are added as [[GalCop (Police)|GalCop police]] as well.<br />
* With V 1.51 the hull paint of the station is a darker blue, the structures are more visible.<br />
<br />
<br />
== Credits ==<br />
<br />
Thanks a lot to Killer Wolf for making this station available to the Oolite community.<br />
<br />
* [[Killer_Wolf|Killer Wolf]] (concept, model, original textures)<br />
* [[User:Griff|Griff]] (shaders)<br />
<br />
<br />
== Requirements ==<br />
<br />
* Oolite V 1.88 or higher.<br />
* Since the entire package is using shaders your graphics card need to be able to manage them.<br />
<br />
<br />
== Download ==<br />
<br />
Interested clients can arrange a visit to the Nuit Space Station by downloading and installing the following OXP: <br />
* ''[http://www.purgatori.net/Nuit.oxp.zip Nuit Space Station V 1.00]''<br />
* in case that the official site is down, you can use this [https://app.box.com/s/jwz5fc63ld6jiuittp65 V 1.00 mirror-page]<br />
<br />
* Beginning with V 1.51 the station is also available as an OXZ on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05.KillerWolf.nuit station.OXZ|Nuit Space Station OXP]].<br />
<br />
<br />
== License ==<br />
<br />
[[Image:CC_BY-NC-SA.png|150px]] <br/><br />
This work is licensed under Creative Commons Attribution Non Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0). <br><br />
To view a copy of this license visit [https://creativecommons.org/licenses/by-nc-sa/4.0 https://creativecommons.org/licenses/by-nc-sa/4.0].<br />
<br />
* Strictly non-commercial, while you are free to use this OXP in Oolite you may not resell it or include it in a compilation disc for sale.<br />
<br />
<br />
== Version History ==<br />
<br />
*'''V 1.51 / 2022-03-01 / Montana05:'''<br />
:modified the diffuse and normal maps<br />
:smoothed some parts of the station<br />
<br />
<br />
*'''V 1.50 / 2022-02-28 / Montana05:'''<br />
:refactored and improved the entire package<br />
:added 2 ships from Isis Interstellar, 1 as individual station defender and 1 as GalCop police<br />
:included shiplibrary.plist<br />
<br />
<br />
*'''V 1.10 / 2022-02-26 / Montana05:'''<br />
:added market and a populator script<br />
<br />
*'''V 1.00 / 2009-11-11 / Killer Wolf:'''<br />
:beta release<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Medium"|oxpMEM="Medium"|oxpGPU="Medium"}}<br />
<br />
[[File:Tag-colour-blue.png]]<br />
<br />
<br />
Nuit Space Station<br />
{{Infobox OXPb| title = Nuit_Space_Station.oxz<br />
|version = 1.51<br />
|release = 2022-03-13<br />
|license = CC BY-NC-SA 4.0<br />
|features = Stations, Ships<br />
|category = Dockables OXPs<br />
|author = [[Killer_Wolf|Killer Wolf]], [[User:Griff|Griff]], [[User:Montana05|Montana05]]<br />
|feedback = [http://www.aegidian.org/bb/viewtopic.php?f=4&t=7080 Oolite BB]<br />
}}<br />
<br />
<br />
== Links ==<br />
<br />
* [http://www.aegidian.org/bb/viewtopic.php?f=4&t=7080 Nuit Space Station on the forum] (2009-date)<br />
<br />
<br />
<br />
[[Category:Isis Interstellar]]<br />
{{station-OXP}}</div>Montana05https://wiki.alioth.net/index.php?title=Fruit_Bat&diff=77047Fruit Bat2022-11-20T13:10:21Z<p>Montana05: small tweak</p>
<hr />
<div>{{Semantic Infobox ShipStats Oolite| title=Fruit Bat<br />
|image = [[Image:MassTrans_Fruit_Bat.png|300px]]<br />
|dimensions = 65 × 15 × 37<br />
|width = 65 m<br />
|height = 15 m<br />
|length = 37 m<br />
|capacity = 3 TC<br />
|capacityext = 3 TC<br />
|maxspeed = 0.35 LM<br />
|maneuverability = Pitch: 1.70 <br/> Roll: 1.95 <br/> Yaw: 1.70 <br/> Thrust: 55<br />
|energybanks = 3<br />
|energyrecharge = 1.8<br />
|gunmounts = Fore: 1x <br/> Rear: 1x <br/> Port: 1x <br> Starboard: 1x<br />
|missileslots = 4<br />
|shieldboost = Yes<br />
|milshields = Yes<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 112,500 Cr<br />
}}<br />
<br />
<br />
== Overview ==<br />
<br />
The Fruit Bat is a cheap, somewhat maneuverable fighter/escort, often used by pirates and escorts alike.<br />
<br />
<br />
== History ==<br />
<br />
The "Fruit Bat" was designed for mass production by the now defunct CLAN Ltd. from [[Sector1/Erbiti|Erbiti]]. The production facilities <br />
were later bought by SensimTrading and relocated to [[Sector1/Anisor|Anisor]].<br />
<br />
The ship was not a very popular model, but when MASSTrans GLC bought into the traditional family business <br />
(holding 49.90 percent of the shares), the production of a slightly enhanced version under the name of '''"Flying Fox"''' started. <br />
This craft was exclusively sold to MASSTrans' subsidiary firm MT SEC. <br />
<br />
While sales of the standard model have been rising slightly, the demand for a customer version of the '''"Flying Fox"'''<br />
are estimated to be even higher. When MT SEC, with allowance of their parent company, started to open their escort services <br />
to private traders, an enhanced model was needed. This time, the management contacted [[Biarge United Shipyards]] and asked for<br />
a design. The result, the [[Mega Bat|"Mega Bat Mark I"]], was accepted and the production and profits were split between both companies.<br />
<br />
=== Glossary ===<br />
<br />
*'''MASSTrans GLC:'''<br />
:MASSTrans GLC just recently transformed itself from a local player around the [[Sector1/The Iron Stars (Region)|Iron Stars (G1)]] into a multi-cooperation all over [[The Eight]] by satisfying a rising :demand for in-system transportation of cheap mass products, something free traders alone couldn't (and wouldn't) attend to.<br />
<br />
:With its investments into various ship builders and on low tech agricultural worlds, the cooperation started to dominate the trade at the low end of the cargo spectrum. :The corner stone of its success are the freight trains, huge massive ships build for slow, but steady, transit through a given system and giving the people the things :they need for survival, even on far off stations.<br />
<br />
*'''MT SEC:'''<br />
:A subsidiary firm of MASSTrans GLC. While working formerly under exclusive contract for MASSTrans freight-trains, they started recently to open their escort services :to private traders. Although they take premium fees, thanks to their experienced pilots their services are in high demand (and add a boost to the prestige of their employer).<br />
<br />
<br />
== Upgrades ==<br />
<br />
{{Infobox ShipEquipment Oolite<br />
|misc={{ListWithSeparator| • |{{EQ_CARGO_BAY}}|{{EQ_FUEL_SCOOPS}}|{{EQ_PASSENGER_BERTH}}|{{EQ_ESCAPE_POD|}}|{{EQ_DOCK_COMP|}}|{{EQ_FUEL_INJECTION}}|{{EQ_SCANNER_SHOW_MISSILE_TARGET}}|{{EQ_MULTI_TARGET}}|{{EQ_GAL_DRIVE}}|{{EQ_ADVANCED_COMPASS}}}}<br />
|weaponry={{ListWithSeparator| • |{{EQ_PULSE_LASER|'''}}|{{EQ_BEAM_LASER}}|{{EQ_MILITARY_LASER}}|{{EQ_MINING_LASER}}|{{EQ_ENERGY_BOMB}}}}<br />
|defence={{ListWithSeparator| • |{{EQ_ECM}}|{{EQ_ENERGY_UNIT}}|{{EQ_NAVAL_ENERGY_UNIT}}|{{EQ_SHIELD_BOOSTER}}|{{EQ_NAVAL_SHIELD_BOOSTER}}|{{EQ_HEAT_SHIELD|}}}}<br />
}}<br />
<br />
<br />
== Model comparisons ==<br />
<br />
<br />
{| border="1" cellpadding="9" align="center" <br />
|+ <br />
|-style="background:darkslateblue; color:white"<br />
! width=20%"| !! width="40%"| Fruit Bat !! width="40%"| Flying Fox<br />
|-align="center"<br />
! Picture <br> (click to fully expand)<br />
| [[image:MassTrans_Fruit_Bat.png|200px]] || [[image:MassTrans_Flying_Fox.png|200px]]<br />
|-align="center"<br />
! Size (meters: WxHxL)<br />
| 65 × 15 × 37 || 65 × 15 × 37 <br />
|-align="center"<br />
! Mass (tons)<br />
| 19.959 t || 19.959 t<br />
|-align="center"<br />
! Cargo capacity (tons) <br />
| 3 (+3 t expandable) || 3 (+3 t expandable)<br />
|-align="center"<br />
! Maximum speed (LM)<br />
| 0.350 || 0.350<br />
|-align="center"<br />
! Maneuverability<br />
| Pitch: 1.70 / Roll: 1.95 / Yaw: 1.70 || Pitch: 1.70 / Roll: 1.95 / Yaw: 1.70<br />
|-align="center"<br />
! Thrust<br />
| 55 || 65<br />
|-align="center"<br />
! Energy banks <br />
| 3.00 || 3.50<br />
|-align="center"<br />
! Energy recharge rate<br />
| Poor (1.80) || Poor (2.20)<br />
|-align="center"<br />
! Gun mounts & Turrets<br />
| Fore: 1x <br> Rear: 1x <br> Port: 1x <br> Starboard: 1x <br> Turrets: N/A || Fore: 1x <br> Rear: 1x <br> Port: 1x <br> Starboard: 1x <br> Turrets: N/A <br />
|-align="center"<br />
! Missile pylons<br />
| 4 || 4<br />
|-align="center"<br />
! Shield Upgrades<br />
| Boosters & military || Boosters & military<br />
|-align="center"<br />
! Hyperspace capable <br />
| Yes (in 15 sec) || Yes (in 15 sec)<br />
|-align="center"<br />
! Available to player<br />
| Yes (TL 7) || No<br />
|-align="center"<br />
! Base price (Cr)<br />
| 112,500 || N/A<br />
|}<br />
<br />
<br />
<br />
== Remarks ==<br />
<br />
* '''some notes from the author:''' <br/><br />
<br />
:Made some time ago, never thought about releasing it, because of issues, that I could finally solve, <br />
:and now a recommended part of my [[Freight-Train|Freight-Train OXP]].<br />
<br />
* V 1.10+ is using a script which provides individual escape pods and crews and makes sure that most ships got some cargo.<br />
<br />
<br />
== Credits ==<br />
<br />
The Fruit Bat is entirely the work of Rorschachhamster, all credits therefore belong to him.<br />
<br />
* [[User:Rorschachhamster|Rorschachhamster]], aka Christian Sturke (original author)<br />
* [[User:Montana05|Montana05]] (resurrectionist)<br />
<br />
<br />
== Requirements ==<br />
<br />
Oolite Version 1.77 or higher is required. For version 1.10 and up, Oolite 1.88+ is needed.<br />
<br />
<br />
== Download ==<br />
<br />
* Version 1.10+ of the Fruit Bat could be found on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05.MassTrans_FruitBat.OXZ|Fruit Bat OXP]]<br />
<br />
* The original version from Rorschachhamster (2013) could be found in the [https://app.box.com/s/7g79tuz5ai8nfqi74xge FruitBat OXP V 1.01 on box].<br />
: This version includes 3 minor bugs, one might affect Apple users, while another will prevent you from buying the cargo extension.<br />
* In the [[Freight-Train|Freight-Train OXP]] (V 1.02+) this ship appears as an escort.<br />
<br />
<br />
== License ==<br />
<br />
[[Image:CC_BY-NC-SA.png|150px]] <br/><br />
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 3.0 (CC BY-NC-SA 3.0). <br/><br />
To view a copy of this license visit [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0].<br />
<br />
<br />
== Version History ==<br />
<br />
*'''Version 1.10 / 2021-11-23 / Montana05:'''<br />
<br />
:overhaul of the complete OXP, including fixing existing bugs<br />
:adjusted roles<br />
:rearranged or added weapon positions<br />
:added flashers for the position lights<br />
:modified the models<br />
:tweaked the emission map<br />
:added normal map<br />
:added "gloss"<br />
:outsourced the role of pirate to an individual ship with a tweaked diffuse map and weapons<br />
:added a small ship-script for escape pods and cargo (includes new entities and textures)<br />
:added shiplibrary.plist<br />
<br />
*'''Version 1.01 / 2013-03-20 / Rorschachhamster:'''<br />
:The MT Sec Flying Fox is now outfitted with an aft laser as well, and made a little tougher<br />
<br />
*'''Version 1.00 / 2013-02-04 / Rorschachhamster:'''<br />
:initial release<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"}}<br />
<br />
[[Image:tag-colour-green.png]]<br />
<br />
{{Infobox OXPb| title = FruitBat.oxz<br />
|version = 1.10<br />
|release = 2021-11-23<br />
|license = CC BY-NC-SA 3.0<br />
|features = Ship<br />
|category = Ships OXPs<br />
|author = [[User:Rorschachhamster|Rorschachhamster]]. [[User:Montana05|Montana05]]<br />
|feedback = [http://www.aegidian.org/bb/viewtopic.php?f=4&t=13540 BB]<br />
}}<br />
<br />
<br />
== Links ==<br />
<br />
* [[Mega Bat|"Mega Bat Mark I"]] (successor)<br />
* [[Freight-Train]] (main employer of the '''Flying Fox''')</div>Montana05https://wiki.alioth.net/index.php?title=Griff%27s_Glowroids&diff=77046Griff's Glowroids2022-11-20T13:07:13Z<p>Montana05: small tweak</p>
<hr />
<div>[[File:Glowroid.png|right|600px]]<br />
<br />
<br />
== Overview ==<br />
<br />
Glowmoss, they call it. Little is known about it, other than it's an organic lifeform perfectly adapted to living in vacuum. It's found on asteroids, and once it gets a hold, it's very difficult to eradicate, hence its other name – Hermit's Bane. As an alien lifeform, some say it should be protected – but try telling that to a rock hermit. Undeniably attractive to the eye as it flows and changes colour, whatever it uses to break down the rock it feeds on is highly corrosive, which makes studying it difficult, if not impossible. There are tales told of it eating its way through hull plating, and it seems particularly attracted to copper. But that's only old spacers' talk, which exobiologists dismiss as fanciful.<br />
<br />
<br />
== Credits ==<br />
<br />
*[[User:Griff|Griff]] (author of this package)<br />
*[[User:Cody|Cody]] (publisher)<br />
*[[User:Cholmondely|Cholmondely]] (much appreciated help to create this page)<br />
<br />
== Remarks ==<br />
<br />
Since Griff's original work was planned as a demo the initial public release will start with V 1.01.<br />
<br />
== Requirements ==<br />
<br />
This package uses shaders extensively, therefore a shader-capable graphics card is required.<br />
<br />
== Download ==<br />
<br />
Griff's Glowroids can be found on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05 Griff Glowroids.OXZ|Griff's Glowroids (oxz)]].<br />
<br />
The original demo (v1.0), which contains no enhancements, is available here: [https://app.box.com/s/yx9v8ufvv2zahof953gi8rt3z5xwvqkk Griff's Glowroids (oxp)]<br />
<br />
[[File:Griff Glowroid Field.png|right|320px]]<br />
== License ==<br />
<br />
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 3.0 (CC BY-NC-SA 3.0).<br />
To view a copy of this license visit [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0].<br />
<br />
<br />
== Version History ==<br />
<br />
*'''Version 1.10 / 2021-05-11 / Montana05:'''<br />
:included rock hermits from following sources:<br />
:core game<br />
:[[Spicy Hermits]] OXP ([[User:spara|Spara]])<br />
:[[Pirate Coves OXP]] ([[User:Eric Walch|Eric Walch]])<br />
:[[Harder Hermits OXP]] ([[User:Uk_Eliter|UK_Eliter]])<br />
<br />
*'''Version 1.02 / 2021-05-09 / Montana05 (after some pm's with Cody):'''<br />
:added "gloss" to the materials (all credits to Nite Owl)<br />
:reduced the chance to appear following Cody's lore<br />
:some more entries at shipdata.plist for better synchronization with other OXP's<br />
:added individual role for every entity<br />
<br />
*'''Version 1.01 / 2021-05-09 / Montana05:'''<br />
:initial release for the public<br />
<br />
*'''Version 1.00 / 2021-05-08 / Griff:'''<br />
: demo<br />
<br />
<br />
== Quick Facts ==<br />
<br />
{{IconOXP|ooVersion="1.88"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"}}<br />
<br />
[[Image:tag-colour-green.png]]<br />
<br />
{{Infobox OXPb| title = Glowroids.OXZ<br />
|version = 1.10<br />
|release = 2021-05-11<br />
|license = CC BY-NC-SA 3.0<br />
|features = additional asteroid varieties<br />
|category = Ambience OXPs<br />
|author = [[User:Griff|Griff]], [[User:Montana05|Montana05]]<br />
|feedback = [http://aegidian.org/bb/viewtopic.php?p=275761#p275761 BB]<br />
}}<br />
<br />
== Links ==<br />
<br />
*[[Asteroid (Oolite)]]<br />
*[[Rock Hermit (Oolite)]]<br />
<br />
<br />
[[Category:Oolite]]<br />
{{ambience-OXP}}</div>Montana05