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	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=87120</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=87120"/>
		<updated>2025-09-10T14:52:34Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* External */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Windows&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and until the release of [[Elite_4|Elite: Dangerous]] was the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. A patched shareware version can now be [http://www.frontierastro.co.uk/Files/files.html downloaded] with most of the bugs fixed.&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled stars and planets.&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. They are renowned for their bad acting.&lt;br /&gt;
&lt;br /&gt;
== Analysis &amp;amp; Critique ==&lt;br /&gt;
It is worth perusing the analysis &amp;amp; critique over at [[Frontier]] as they apply equally to FFE (which inherited the issues discussed there). A list of bugs will be found in the links under ''quirks''! Many of these have been ironed out by the Third Party enhancements below - and also by E:D which introduces other issues instead!&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in Windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFE D3D|FFED3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game. This program is generally regarded as the definitive version of FFE.&lt;br /&gt;
&lt;br /&gt;
Finally there is Pioneer which started in 2008 and is still (2021) being developed: link below.&lt;br /&gt;
&lt;br /&gt;
== More detail present on this wiki ==&lt;br /&gt;
''Sub-Categories''&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[File:FFED3DAJ.jpg|thumb|320px|right|Landed in the Laiobe system, as seen in the AndyJ version of FFED3D]]&lt;br /&gt;
=== Internal ===&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[AFE_FAQ3#3.23) Frontier: First Encounters (Braben, 1995)|Quirks of FFE as a game]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''The Elite gaming family''&lt;br /&gt;
*[[Classic Elite]]&lt;br /&gt;
*[[Frontier]] (FE2)&lt;br /&gt;
*[[Elite: Dangerous]] (E:D)&lt;br /&gt;
*[[Lore]] &amp;amp; [[History]] for an overview of how Frontier/FE2/FFE have impacted on Oolite&lt;br /&gt;
&lt;br /&gt;
=== External ===&lt;br /&gt;
''These sites cover both FE2 &amp;amp; FFE''&lt;br /&gt;
* [http://alioth.net/ Alioth.net] - link to the other non-wiki part of this website (written by our host, [[Dylan Smith]]).&lt;br /&gt;
* [http://www.dream-ware.co.uk/ Dream-ware] - a clutch of 5 different Frontier sites (Sirocco, Kelpie, R3, Longhaul &amp;amp; Mufossa).&lt;br /&gt;
* [http://www.jongware.com/index.html Jongware] - focuses on the galaxy ([https://bb.oolite.space/viewtopic.php?f=7&amp;amp;t=21019 the author died in November 2020])&lt;br /&gt;
* [http://www.sharoma.com/frontierverse/index.htm Frontierverse - Frontier: Elite II Home site]&lt;br /&gt;
* [https://pioneerspacesim.net/ Pioneer] does for Frontier what Oolite did for Elite. It so far has some 20-odd mods or oxp-equivalents.&lt;br /&gt;
* [https://dosdays.co.uk/index.php DOS Days (Old PC Computing Resource)] - data on the hardware in those days&lt;br /&gt;
* [https://www.frontierastro.co.uk FrontierAstro] - covers Elite, Frontier Elite 2, Frontier First Encounters and astronomy.&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Steve&amp;diff=87119</id>
		<title>User:Steve</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Steve&amp;diff=87119"/>
		<updated>2025-09-10T14:45:30Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Steve is the webmaster of [http://www.frontierastro.co.uk FrontierAstro] - probably the longest-running site for Elite and Frontier.&lt;br /&gt;
&lt;br /&gt;
He first tasted The Elite Experience through the BBC (tape) version in 1984 but feels that the genre reached its heights with the release of the Frontier games in the mid-1990s.&lt;br /&gt;
&lt;br /&gt;
He is unable to spend as much time as he would like on Elite and Frontier these days, owing to numerous family commitments, but still enjoys a blast on First Encounters - especially [[FFE_D3D|FFED3D]] - on a regular basis.&lt;br /&gt;
&lt;br /&gt;
Steve is not much of a gamer and outside of the Elite and Frontier arena really only spends any appreciable time on Cyberpunk 2077 and F1 25. Other interests include astronomy, football and Formula 1.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Category:FFE&amp;diff=87118</id>
		<title>Category:FFE</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Category:FFE&amp;diff=87118"/>
		<updated>2025-09-10T14:43:57Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* FFE Help pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the category for articles related to the game Frontier: First Encounters&lt;br /&gt;
&lt;br /&gt;
For information on the game, see the main page [[First Encounters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FFE Help pages ==&lt;br /&gt;
[[File:FFE small.jpg|right]]&lt;br /&gt;
*[[Alt Fan Elite FAQ]]&lt;br /&gt;
*[[Astronomical Unit]]&lt;br /&gt;
*[[Combat Equipment (FFE)]]&lt;br /&gt;
*[[Elite Rating]]&lt;br /&gt;
*[[FFE Ships]]&lt;br /&gt;
*[[FFE D3D]]&lt;br /&gt;
*[[First Encounters/Journals]]&lt;br /&gt;
*[[First Encounters/Missions]]&lt;br /&gt;
*[[Gazetteer]]&lt;br /&gt;
*[[Hyperdrives]]&lt;br /&gt;
*[[Milkrun]]&lt;br /&gt;
*[[Miscellaneous Equipment]]&lt;br /&gt;
*[[Newtonian modelling]] for flying and combat tips&lt;br /&gt;
*[[Star system facts]]&lt;br /&gt;
*[[Trade (FE2/FFE)]]&lt;br /&gt;
*[[Wages and Price of Goods in FFE]]&lt;br /&gt;
&lt;br /&gt;
Many of these pages have further links&lt;br /&gt;
&lt;br /&gt;
''For FE2 see [[:Category:FE2]]''&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=87117</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=87117"/>
		<updated>2025-09-10T14:39:30Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3DAJ.jpg|right|512px|Docked in the Laiobe system, as seen in FFED3DAJ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFED3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]].&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia however other coders have taken the program to a new level.&lt;br /&gt;
&lt;br /&gt;
Two builds of FFED3D exist; one programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game.&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [https://spacesimcentral.com/ Space Sim Central] This includes the infamous FFE bulletin board videos as well as all the new models and textures. Development on this version ended some time ago, however.&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version known as FFED3DAJ, download the file from [https://www.frontierastro.co.uk/Hires/hiresffe.html FrontierAstro]. This version remained in active development until Andy sadly passed away in July 2022.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Classic_Elite&amp;diff=84761</id>
		<title>Classic Elite</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Classic_Elite&amp;diff=84761"/>
		<updated>2025-02-15T11:28:05Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CVG| title = Elite&lt;br /&gt;
|image = [[Image: Elite plaincover.jpg|200px]]&lt;br /&gt;
|developer = [[Ian Bell]] &amp;lt;br /&amp;gt; [[David Braben]]|&lt;br /&gt;
|publisher = Acornsoft&amp;lt;br /&amp;gt; Firebird &amp;lt;br /&amp;gt; Torus &amp;lt;br /&amp;gt; Microprose &amp;lt;br /&amp;gt; Telecomsoft   &amp;lt;br /&amp;gt;Hybrid&lt;br /&gt;
|released = 1984 |&lt;br /&gt;
|version = Elite &amp;lt;br /&amp;gt; Elite Plus&amp;lt;br /&amp;gt; ArcElite |&lt;br /&gt;
|platforms = BBC Micro &amp;lt;br /&amp;gt; Acorn Electron &amp;lt;br /&amp;gt; Commodore 64&amp;lt;br /&amp;gt; Sinclair ZX Spectrum  &amp;lt;br /&amp;gt;  Amstrad CPC&amp;lt;br /&amp;gt; Apple ][&amp;lt;br /&amp;gt; IBM PC &amp;lt;br /&amp;gt;Atari ST&amp;lt;br /&amp;gt;Amiga&amp;lt;br /&amp;gt;MSX &amp;lt;br /&amp;gt;Tatung Einstein&amp;lt;br /&amp;gt;[[NES Elite|NES]] &amp;lt;br /&amp;gt;Acorn Archimedes|&lt;br /&gt;
}}&lt;br /&gt;
[[Image:elitebox.jpg|thumb|left|290px|The original game box]] &lt;br /&gt;
[[Image:Elite_BBCdisk_splash1.png|thumb|left|290px|Start-up screen for Classic Elite on BBC micro, Disk version (1984)]]&lt;br /&gt;
[[Image:Elite_adverts.jpg|thumb|left|290px|Firebird's quite original Elite ads as seen in Zzap!64]]&lt;br /&gt;
[[Image:BrabenBell.jpg|thumb|left|290px|Elite's creators at the time of launch in 1984: the youngsters David Braben and Ian Bell]] &lt;br /&gt;
[[File:BellScrib goatsoup1.JPG|thumb|left|290px|Ian Bell's scribbles for what would become the goat soup recipe.&amp;lt;br&amp;gt;See [[Oolite_planet_list#Where_do_these_crazy_names_come_from|Where do these crazy names come from?]] ]]&lt;br /&gt;
[http://en.wikipedia.org/wiki/Elite_%28computer_game%29 Elite] is a seminal space trading computer game, originally published by [http://en.wikipedia.org/wiki/Acornsoft Acornsoft] in 1984 for the [[BBC Micro]] and [[Acorn Electron]] computers and subsequently ported to many others. The game's title derives from one of the player's goals to raise their [[Elite Rankings|combat rating]] from Harmless, through Mostly Harmless, Poor, Average, Above Average, Competent, Dangerous, Deadly, before reaching the exalted heights of Elite.&lt;br /&gt;
&lt;br /&gt;
==Contents==&lt;br /&gt;
The BBC version of the game originally came on cassette in a box - on the top left there is a photograph of the front and back. The box contained:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:* the cassette with the game on it.&lt;br /&gt;
:* instructions on loading the game.&lt;br /&gt;
:* a strip of card to place above the red function keys on the BBC Micro explaining their role in game (Launch/Buy Cargo/Equip Ship/Long range chart ''etc'').&lt;br /&gt;
:* a wall chart for identifying ships.&lt;br /&gt;
:* '''[[The Space Traders Flight Training Manual]]''.&lt;br /&gt;
:* a copy of ''[[The Dark Wheel]]'' novella.&lt;br /&gt;
:* a postcard for posting back to Acornsoft when one reached Elite status, so that they could send one a special badge!&lt;br /&gt;
:* [http://www.elitehomepage.org/playguide.htm The Elite Player's Guide] was authored by Bell and Braben but did not make it into the box.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The player initially controls &amp;quot;Commander Jameson&amp;quot; and starts at the Lave orbital space station with 100 credits and a lightly armed Cobra Mark III. Most of the ships that the player encounters are named after snakes or other reptiles. Credits can be accumulated through piracy, trade, military missions, bounty hunting and asteroid mining. This money allows the player to upgrade the ship with improved weapons, a larger cargo hold, an automated docking system, an extra energy bank and more.&lt;br /&gt;
&lt;br /&gt;
The later non-BBC ports of the game variously added new ships, more colour, replaced ''The Dark Wheel'' with ''[[Imprint]]'', ''etc''.&lt;br /&gt;
&lt;br /&gt;
== Comment ==&lt;br /&gt;
{{QuoteText|Text=I think a lot of it is due to the imagination factor...&lt;br /&gt;
&lt;br /&gt;
Years ago (in the early 90s) the topic of Elite came up at a party. We'd been talking about computer games and etc, and a few people had played Elite. But some of the things they remembered were odd, in that I'm fairly sure they didn't actually exist in any form of Elite. They'd all played it before, but I was making my first runs at that time. I'm not one of the people who played Elite when it first came out, I couldn't afford a computer then. I was playing the DOS version on a Radio Shack computer that was not quite as good as a 286. LOL&lt;br /&gt;
&lt;br /&gt;
Anyway, one of them talked about how he'd often been boarded by &amp;quot;the vipers&amp;quot; and inspected for contraband. Some others agreed it sucked when that happened. One recalled, in some detail, a mission where he was carrying some special sort of missile and it malfunctioned while onboard his ship and had to be defused, which involved figuring out some sort of numeric code. Another recalled having gotten her engines and shields upgraded as a result of an encounter with friendly aliens. Alien ships flying in large geometric formations before they'd break to attack. An alien homeworld or secret base. Having a wingman/partner that flew along and occasionally advised. Emergency missions running a special load of vaccine to worlds having plagues. Struggling to avoid falling into a black hole. Intercepting messages that had to be decoded in some way. Seeing the wreckage of your own ship if you restarted and then later found exactly the same spot where you'd been shot down.&lt;br /&gt;
&lt;br /&gt;
At the time, I wasn't far into the game, so all this sounded plausible enough. I just nodded and figured it was out there somewhere and I'd find it eventually. One thing they agreed on was that Elite was the greatest spacegame of all time, far better than others I'd played at that time, like Starflight or Wing Commander. Oh, the graphics and etc were &amp;quot;old school&amp;quot;, but there was agreement that it was by far the best game.&lt;br /&gt;
&lt;br /&gt;
While there might have been some alcohol-inspired exaggeration in some cases, I don't think they were trying to intentionally BS me so much as that they actually *did* remember the game that way. In some cases, I think it likely they mis-remembered features of other games as being somewhere in Elite. In other cases, I think that the universe and adventures that they imagined, the &amp;quot;game in the head&amp;quot;, superseded reality and they recalled the game as being much more than it actually was.&lt;br /&gt;
&lt;br /&gt;
That's one of the qualities of a legend though, isn't it? When a thing is remembered as perhaps greater and more wonderful than it actually was. Not many other games result in as many &amp;quot;tall tales&amp;quot; as Elite.&lt;br /&gt;
&lt;br /&gt;
One thing they agreed on, though, was that it wasn't like most other games. You could just get in your ship and go.. and keep going. There was nothing you *had* to do or accomplish, and you could just go forever, bumming along through space and seeing what wonders you could find. Kind of a &amp;quot;Holy Grail&amp;quot; of games, the game that never had to end. So I'm pretty sure they actually played it and weren't just BS-ing. For all the odd things that aren't in the game that some of them were sure they remembered, not a one of them ever claimed to see a &amp;quot;game over&amp;quot; other than in the personal sense of &amp;quot;press space&amp;quot;.|Source=([https://bb.oolite.space/viewtopic.php?p=147457#p147457 Ganelon] 2011)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Elite Animation.gif|thumb|right|Firebird's Commodore C64 version (in German)]]&lt;br /&gt;
[[File:Amiga elite launch.gif|thumb|right|Amiga Elite Launch]]&lt;br /&gt;
== The authors ==&lt;br /&gt;
For the time (1983) it was relatively unusual to have more than one author for a game, but [[David Braben]] and [[Ian Bell]] realized they were working on similar projects and collaborated whilst undergraduates at the University of Cambridge to produce Elite. &lt;br /&gt;
&lt;br /&gt;
There are two excellent stories of the original elite: the first concerns how the enterprising duo were able to cram the game into 32k of memory. The second concerns their difficulties in finding a publisher for it.&lt;br /&gt;
&lt;br /&gt;
See how David Braben and Ian Bell created Elite, by watching the documentary [[Elite on TV|Brits Who Made The Modern World]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Different Versions ==&lt;br /&gt;
As the years went on and computers became more sophisticated, the various versions of Classic Elite ported to each became more sophisticated, including new ships, missions, equipment, twiddles, ''etc''. Some of these were published by Firebird. The most renowned was that for the [[Archimedes Elite|Archimedes]] computer. But see [[:Category:Classic Elites (different versions)]] for more details.&lt;br /&gt;
&lt;br /&gt;
The various missions were included in the Oolite Vanilla game, the extra ships can be found in a number of oxp's. See [[:Category:Classic ships]] and its links.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Firebird ==&lt;br /&gt;
Bell &amp;amp; Braben also signed another contract with Firebird (part of British Telecom, until bought out by Microprose in 1989) for porting to other computer systems (IBM, Apple, Commodore, Amstrad ''etc''.). Firebird developed the famous ads seen above.&lt;br /&gt;
&lt;br /&gt;
[[File:Classic Elite HUDs.png|thumb|right|475px|The variety of versions - as seen through their [[HUD]]s]]&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Elite Tactics]]&lt;br /&gt;
* [[Classic Elite ships]]&lt;br /&gt;
* [[Classic Elite ships firepower]]&lt;br /&gt;
* [[Classic Elite ships wireframe]]&lt;br /&gt;
* [[Classic Elite sounds]]&lt;br /&gt;
* [[Classic Elite entity states]]&lt;br /&gt;
* [[Classic Elite planet descriptions]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* [[Alt Fan Elite FAQ|a 'historically preserved document']] rescued from a Google cache that contains a lot of information on various classic forms of Elite. &lt;br /&gt;
* [[AFE FAQ3|Varieties of Classic Elite with notes on them]]&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=3289 What was the first version of Elite you ever played?] (2007) - includes poll&lt;br /&gt;
* [[Legends of Elite]]&lt;br /&gt;
* [[Lore]] - debates over what the original Elite really was (was the novel really compatible with the game?).&lt;br /&gt;
* [[Vanilla game]] - the original ''Strict Game'' choice in the earlier versions of Oolite was an Elite emulator (no new equipment, ''etc'').&lt;br /&gt;
* [[:Category:Elite stories|Elite stories]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=11996 Why does Elite still matter?] (2012)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=18195 Best sources on Elite game design] (2016).&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=35949#p35949 Influence of Traveller RPG on Elite] (2007).&lt;br /&gt;
*[https://dosdays.co.uk/index.php DOS Days (Old PC Computing Resource)] - data on the hardware in those days&lt;br /&gt;
&lt;br /&gt;
=== Elite sites ===&lt;br /&gt;
''Most of the various Elite sites have foundered over the decades. These still worked in Dec 2020:''&lt;br /&gt;
*[[Ian Bell]]'s very own [http://www.iancgbell.clara.net/elite/ website] with Maths for programmers, Elite game code (in C), [[The Space Traders Flight Training Manual|Elite Manual]], [[The Dark Wheel]] &amp;amp; UV body art!&lt;br /&gt;
*[https://www.bbcelite.com/deep_dives/ BBCElite.com] has more stuff for programmers&lt;br /&gt;
*[http://elite.acornarcade.com/ Acorn Arcade] with hints, pictures, fiction &amp;amp; resources...&lt;br /&gt;
*[https://www.frontierastro.co.uk/ FrontierAstro] - also good for [[Frontier]] (courtesy of Commander [[User:Steve|Steve]]). Still updated in 2025.&lt;br /&gt;
*[http://mufossa.dream-ware.co.uk/ Mufossa's Elite Site] - also good for Frontier. With fiction&lt;br /&gt;
*[https://www.bbcelite.com/ The original game code]&lt;br /&gt;
*[http://gamma.nic.fi/~jknutar/scripture.html The Holy Scripture of Elite] ''And lo, it came to pass that the words of Braben didst fall upon the ears of the Quakerites, who were smote with the joy and happiness of knowing the Elite, their heathen beliefs broken asunder beneath the clouds of Achenar...&lt;br /&gt;
''&lt;br /&gt;
*[https://www.bbcelite.com/hacks/elite_universe_editor.html Elite Universe Editor] by Mark Moxon (2020-22)&lt;br /&gt;
*[http://www.wischik.com/lu/travel/elite/ Elite F7 screens] A humorous and randomly-generated tourist brochure for the galaxy, based on the computer game Elite by Lucian Wischik (1990s?)&lt;br /&gt;
&lt;br /&gt;
*[http://www.planetmic.com/ Commander Mic] has some goodies, including a downloadable add-on for planetary exploration (&amp;quot;Elite Plus&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== History of Elite sites ===&lt;br /&gt;
*[http://www.gamestudies.org/1302/articles/agazzard The Platform and the Player: exploring the (hi)stories of Elite] ''An academic stab at a history of the development of Elite by Dr Alison Gazzard of UCL''&lt;br /&gt;
&lt;br /&gt;
*[https://www.gamasutra.com/view/feature/3983/the_history_of_elite_space_the_.php The History of Elite: Space, the Endless Frontier] ''Article by Matt Barton &amp;amp; Bill Loguidice (Design)''&lt;br /&gt;
&lt;br /&gt;
*[https://www.faber.co.uk/blog/elite-dangerous-how-the-first-elite-was-made-by-francis-spufford/ Part] of the book by Thomas Spufford who did the TV show on the making of Elite&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=lhO-v1wMe3M New Film] on History of Elite by Kim Justice (2019).&lt;br /&gt;
&lt;br /&gt;
=== Dramatic Side of Elite ===&lt;br /&gt;
*[http://www.iancgbell.clara.net/elite/musical/index.htm Elite - the musical] from Ian Bell's website.&lt;br /&gt;
&lt;br /&gt;
=== Sartorial Side of Elite ===&lt;br /&gt;
*[[Elite t-shirt]] put up by Winston in 2006.&lt;br /&gt;
&lt;br /&gt;
=== Oolite ===&lt;br /&gt;
*[[Lore Collection (Classic Elite)]] adds the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)&lt;br /&gt;
&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:Classic| ]]&lt;br /&gt;
[[Category:Classic Elites (different versions)| ]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Steve&amp;diff=84760</id>
		<title>User:Steve</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Steve&amp;diff=84760"/>
		<updated>2025-02-15T11:26:51Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Steve is the webmaster of [http://www.frontierastro.co.uk FrontierAstro] - probably the longest-running site for Elite and Frontier.&lt;br /&gt;
&lt;br /&gt;
He first tasted The Elite Experience through the BBC (tape) version in 1984 but feels that the genre reached its heights with the release of the Frontier games in the mid-1990s.&lt;br /&gt;
&lt;br /&gt;
He is unable to spend as much time as he would like on Elite and Frontier these days, owing to numerous family commitments, but still enjoys a blast on First Encounters - especially [[FFE_D3D|FFED3D]] - on a regular basis.&lt;br /&gt;
&lt;br /&gt;
Steve is not much of a gamer and outside of the Elite and Frontier arena really only spends any appreciable time on Cyberpunk 2077 and F1 24. Other interests include astronomy, football and Formula 1.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Elite_Rating&amp;diff=84759</id>
		<title>Elite Rating</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Elite_Rating&amp;diff=84759"/>
		<updated>2025-02-15T11:24:56Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* Ratings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elite adverts.jpg|right|320px]]&lt;br /&gt;
A central aspect of both the various Elite games and the Elite universe is the Elite ranking system.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Elite Federation, an independent body linked to most of the major organisations in Galactic space, introduced the Combat Rating in a drive to spur pilots towards self-defence. The Galactic Co-operative, at the time stretched to the limits of the police force by pirate activity, fully supported this move, even introducing combat training into their flight training programme.&lt;br /&gt;
&lt;br /&gt;
Over the years, the Combat rating, now more commonly referred to as the Elite Rating, has become an integral part of any pilot's spacefaring life. Various organisations and departments have offered perks to pilots who attain the top rank that has given the system its name. Elite combateers are considered to be honoured veterans amongst pilots and non-pilots alike.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Simply put, the Elite Rating is a ranking system based on how many kills a pilot has accrued. Recording devices in all weapons systems transmit a signal to the Elite Foundation containing visual images and transponder codes confirming each kill.&lt;br /&gt;
&lt;br /&gt;
The Elite Federation has come under fire from human rights protesters in recent years due to their policy of not questioning what sort of kills are made. They will award kills to pirates and lawful pilots alike without issue. This has opened up many claims that they support piracy and terrorism. The EF answer these charges with the same defence every time: &amp;quot;...it is not our job to protect against lawlessness or to assign blame for actions beyond our control. Our job is to assign ratings. A pirate is still a pirate no matter what his Elite Rating - it is up to the police and the Navy to deal with their crimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Ratings ==&lt;br /&gt;
&lt;br /&gt;
The lists describe the available ranks and the kills required to reach them. All new pilots start out as ''Harmless''.&lt;br /&gt;
{{Infobox elite ratings&lt;br /&gt;
|title = [[Classic Elite|Elite]]&amp;lt;br /&amp;gt;&amp;amp;&amp;lt;br /&amp;gt;[[Oolite]]&lt;br /&gt;
|float=left&lt;br /&gt;
|Harmless = 0 kills&lt;br /&gt;
|Mostly Harmless = 8 kills&lt;br /&gt;
|Poor = 16 kills&lt;br /&gt;
|Average = 32 kills&lt;br /&gt;
|Above Average = 64 kills&lt;br /&gt;
|Competent = 128 kills&lt;br /&gt;
|Dangerous = 512 kills&lt;br /&gt;
|Deadly = 2560 kills&lt;br /&gt;
|Elite = 6400+ kills&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox elite ratings&lt;br /&gt;
|title = &amp;lt;br /&amp;gt;[[NES Elite|NES Elite]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|float=left&lt;br /&gt;
|Harmless = 0 kills&lt;br /&gt;
|Mostly Harmless = 2 kills&lt;br /&gt;
|Poor = 8 kills&lt;br /&gt;
|Average = 24 kills&lt;br /&gt;
|Above Average = 44 kills&lt;br /&gt;
|Competent = 130 kills&lt;br /&gt;
|Dangerous = 512 kills&lt;br /&gt;
|Deadly = 2560 kills&lt;br /&gt;
|Elite = 6400+ kills&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox elite ratings&lt;br /&gt;
|title = [[Frontier|Frontier: Elite II]]&amp;lt;br /&amp;gt;&amp;amp;&amp;lt;br /&amp;gt;[[First Encounters|Frontier: First Encounters]]&lt;br /&gt;
|float=left&lt;br /&gt;
|Harmless = 0 kills&lt;br /&gt;
|Mostly Harmless = 8 kills&lt;br /&gt;
|Poor = 16 kills&lt;br /&gt;
|Average = 32 kills&lt;br /&gt;
|Above Average = 64 kills&lt;br /&gt;
|Competent = 128 kills&lt;br /&gt;
|Dangerous = 1000 kills&lt;br /&gt;
|Deadly = 3000 kills&lt;br /&gt;
|Elite = 6000+ kills&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox elite ratings&lt;br /&gt;
|title = &amp;lt;br /&amp;gt;[[MSX Elite]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|float=left&lt;br /&gt;
|Harmless = 0 points&lt;br /&gt;
|Mostly Harmless = 2000 points&lt;br /&gt;
|Poor = 4000 points&lt;br /&gt;
|Average = 8200 points&lt;br /&gt;
|Above Average = 16350 points&lt;br /&gt;
|Competent = 32800 points&lt;br /&gt;
|Dangerous = 131168 points&lt;br /&gt;
|Deadly = 655384 points&lt;br /&gt;
|Elite = 1310768 points (unconfirmed)&lt;br /&gt;
}}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
When attaining a new rank, you will receive the message &amp;quot;Well Done Commander&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For every 256 destroyed ships you will get the message &amp;quot;Right On Commander&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
See [[MSX Elite]] for an explanation of ''points'': but depending on the ship you destroy, you get between 3 (Orbit shuttle) and 150 (Thargoid, Wolf Mk III) points.&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
&lt;br /&gt;
Most traders could achieve a rank of '''Dangerous''' within about five years in space. Arguably, if a trader wanted the big profits, he wouldn’t last long unless he achieved a rating of that level. A great many pilots were Dangerous; it implied they were a seasoned space dog, ready for anything, though virtually all their kills would have been in self-defence.&lt;br /&gt;
&lt;br /&gt;
Reaching the giddy height of '''Deadly''' required a lot more dedication. It meant a pilot had deliberately sought out danger, witchspacing into difficult systems and facing down fierce opponents; perhaps even taking on covert military missions. Deadly implied a pilot was not just a trader, but a fighter as well; going on the offensive, taking big risks. Deadly was a rank associated with advanced skills, a rank that indicated you were cut out for bigger things, that you might be ‘Elite’ material. It indicated a single minded fixation on killing for killing’s sake, a hunter, someone apart from normal society.&lt;br /&gt;
&lt;br /&gt;
'''Elite''', of course, is something else altogether.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''[[Mutabilis]]'' by [[Drew Wagar]], pg. 49&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In-game significance ==&lt;br /&gt;
The higher your Elite rating, the more famous you are - and the more NPC's will remember if for example you were a pirate at an earlier stage... (See [[NPC]] for more on this).&lt;br /&gt;
&lt;br /&gt;
== Real-World Life ==&lt;br /&gt;
It can easily take 1-2 months of serious play to work one's way up to elite. More if one is not focused on it.&lt;br /&gt;
&lt;br /&gt;
 It takes 6400 kills, which is a lot.&lt;br /&gt;
 Just to get a feel for the number, that is 100 kills a day for 2 months.&lt;br /&gt;
 To make 100 kills a day, each and every day, you have to be very active.&lt;br /&gt;
 Also, you'd have to do pretty much nothing but kill. ([https://bb.oolite.space/viewtopic.php?p=255023#p255023 Hoqlinq (2017)]&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
[[Imprint]] features description of the ceremony where Elite status was awarded to a pilot. This is set 20 years before Oolite debuts, and is set in the context of a battle against organised pirates.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Elite Federation]]&lt;br /&gt;
* [[AFE FAQ9#99.1) How do the rankings go?|AFE FAQ9: why 6400 kills?]]&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21623 Elite Ranking, Communications &amp;amp; time taken] (2024)&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=18641 How long until one reaches Elite rank?] (2017)&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=16174 Data gathering - kill rates] (2013)&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=12094 Kill points - what a can of worms!] (2012)&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=1068&amp;amp;start=135 What's your combat rating?] (2011 - with poll!)&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=7700 Who is the best Oolite player?] (2010 - with ranking)&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=4673 right on commmander? yeeehawww!] (2008)&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
*[[Derelicts don't count OXP]] prevents your obliteration of derelicts (abandoned hulls or tumbling Thargons for example) counting towards your kill score.&lt;br /&gt;
&lt;br /&gt;
=== Changing things ===&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=16255 Source Code and Ideas question] (2014)&lt;br /&gt;
&lt;br /&gt;
[[Category:Classic]]&lt;br /&gt;
[[Category:Oolite]][[Category:Help pages]]&lt;br /&gt;
[[Category:FFE]]&lt;br /&gt;
[[Category:FE2]]&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Steve&amp;diff=78971</id>
		<title>User:Steve</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Steve&amp;diff=78971"/>
		<updated>2023-04-29T20:27:58Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Steve is the webmaster of [http://www.frontierastro.co.uk FrontierAstro] - probably the longest-running site for Elite and Frontier.&lt;br /&gt;
&lt;br /&gt;
He first tasted The Elite Experience through the BBC (tape) version in 1984 but feels that the genre reached its heights with the release of the Frontier games in the mid-1990s.&lt;br /&gt;
&lt;br /&gt;
He is unable to spend as much time as he would like on Elite and Frontier these days, owing to numerous family commitments, but still enjoys a blast on First Encounters - especially [[FFE_D3D|FFED3D]] - on a regular basis.&lt;br /&gt;
&lt;br /&gt;
Steve is not much of a gamer and outside of the Elite and Frontier arena really only spends any appreciable time on Star Citizen and F1 22. Other interests include astronomy, football and Formula 1.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=78510</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=78510"/>
		<updated>2023-02-22T21:05:24Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3DAJ.jpg|right|512px|Docked in the Laiobe system, as seen in FFED3DAJ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFED3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]].&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia however other coders have taken the program to a new level.&lt;br /&gt;
&lt;br /&gt;
Two builds of FFED3D exist; one programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game.&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [https://spacesimcentral.com/ Space Sim Central] This includes the infamous FFE bulletin board videos as well as all the new models and textures. Development on this version ended some time ago, however.&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version known as FFED3DAJ - which includes many configurable options including the Anistropic mod - download the file from [https://spacesimcentral.com/ Space Sim Central]. This version remained in active development until Andy sadly passed away in July 2022.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Steve&amp;diff=78509</id>
		<title>User:Steve</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Steve&amp;diff=78509"/>
		<updated>2023-02-22T21:02:06Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Steve is the webmaster of [http://www.frontierastro.co.uk FrontierAstro]. FrontierAstro is probably the most important site for Elite and the Frontier versions.&lt;br /&gt;
&lt;br /&gt;
He first tasted The Elite Experience through the BBC (tape) version in 1984 but feels that the genre reached its heights with the release of the Frontier games in the mid-1990's.&lt;br /&gt;
&lt;br /&gt;
He is unable to spend as much time as he would like on Elite and Frontier these days, owing to numerous family commitments, but still enjoys a blast on First Encounters - especially [[FFE_D3D|FFED3D]] - whenever possible.&lt;br /&gt;
&lt;br /&gt;
Somewhat belatedly, Steve has started a new Commander in [[Oolite_Main_Page|Oolite]], a game he can enjoy playing now he has changed the keyboard to a Frontier style of ship control.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Frontier&amp;diff=78508</id>
		<title>Frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Frontier&amp;diff=78508"/>
		<updated>2023-02-22T20:59:20Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CVG&lt;br /&gt;
| title     = Frontier: Elite II&lt;br /&gt;
| image     = [[File: FE2_small.jpg]]&lt;br /&gt;
| developer = [[David Braben]]|&lt;br /&gt;
| publisher = [[Gametek]]&lt;br /&gt;
| version   = 1.06 (Shareware)|&lt;br /&gt;
| released  = 29th October 1993 |&lt;br /&gt;
| platforms = PC, ST, Amiga&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier was the first sequel to the [[classic Elite]] game. Its full title was Frontier: Elite II. It was developed by the fledgling [[Frontier Developments]] company founded by co-author of the original Elite game [[David Braben]]. It was published by [[Gametek]] in October 1993, and made available for most popular systems of the time, including IBM Compatibles, Amiga and Atari ST. The game box came packed with goodies, including a huge manual, a [[Gazetteer]], a book of short stories and a poster depicting the Core Systems.&lt;br /&gt;
&lt;br /&gt;
Frontier expanded the universe of Elite to encompass the entire galaxy, with one of the main selling points being the fact that the creators had accurately mapped our galaxy. Frontier also introduced a [[Newtonian modelling|Newtonian flight model]] instead of the usual reactive flight model used in games until that point, adding a new level of realism.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Many rumours abounded following the release of the game that Frontier was '''never''' intended to be a sequel to Elite, and was simply written as a new space simulation. The rumour states that someone suggested tacking the Elite ships onto the game, and the decision was eventually made to include the popular elements from Elite into the game, including Lave and the surrounding systems and the ships from the older game. This, although never confirmed to [[Dylan Smith|this author's]] knowledge, does explain why there are very few other elements of Elite present in the game other than the most well known systems and the ships.&lt;br /&gt;
&lt;br /&gt;
In Frontier, the political environment changed considerably from Elite. The [[Galactic Co-operative of Worlds]] was no more, and instead there were two opposing factions: the Federation based on Earth and the [[Empire]] based in the Achenar system. There was no sign of the [[Thargoid]]s, and a real time system was used for the first time, setting Frontier in 3200.&lt;br /&gt;
&lt;br /&gt;
The gameplay was considerably tweaked. Frontier still retained the generally open-ended style, where the player could take control of their own destiny, but additional elements were introduced. The player could now undertake missions of many types ranging from delivering packages to assassinating fellow pilots. Military missions for both Federation and Empire were also included.&lt;br /&gt;
&lt;br /&gt;
Pilots could, for the first time, fly in the atmosphere of a planet, and could even land at a planetside starport. Those with the required piloting skills (and patience) could land anywhere on a planet, and even drop a mining rig when they got there!&lt;br /&gt;
&lt;br /&gt;
The choice of ships was also greatly improved - most of the ships from the original Elite made an appearance (apart from the imposing [[Fer-de-Lance (Classic)|Fer-de-Lance]]) and were joined by another whole fleet of ships from the humble [[Eagle Long Range Fighter Mk 1|Eagle Mk I]] (the starting ship) to the mighty [[Imperial Courier]].&lt;br /&gt;
&lt;br /&gt;
Frontier's control system is the aspect of the game that garners most debate. Many feel that the Newtonian physics detract from the gameplay and make combat almost unbearable. Others claim that the physics enhance the game and turn it into a hybrid of fun game and simulator.&lt;br /&gt;
&lt;br /&gt;
Frontier was also plagued with bugs and quirks due to an alleged rushed release. The tale goes that Frontier Developments were not ready to release the game but Gametek forced the issue, stating that the project had been delayed long enough. As a result, many features that were to be implemented were half finished, and the game was unstable. A series of patches were released that repaired most of these errors. Those who have hacked into the code for the game have reported that there are a great many tags and references in the code for other equipment and game elements, including cloaking devices and Thargoids. This mess resulted in a long series of legal issues that were only resolved in 1999.&lt;br /&gt;
&lt;br /&gt;
Frontier Developments released a shareware version of the game to the legions of fans through the [http://www.eliteclub.co.uk| Elite Club] website. This version includes all the post-release patches and removes the copy protection schema, although Frontier Developments have neglected to complete the alleged missing code and there remain a number of now well known bugs. Also available is [[GLFrontier]], a reverse-engineered version of FE2 that allows OpenGL rendering.&lt;br /&gt;
&lt;br /&gt;
In summary, Frontier was a playable and fun game, but missed out on truly legendary status through several complaints, amongst them being the bug-ridden beginnings and the troublesome control system. It has, however, gained a faithful and vociferous following of its own with many people still playing the game over a decade after its release, as well as creating [[Frontier Fiction|fan fiction]] set in the Frontier universe.&lt;br /&gt;
&lt;br /&gt;
The sequel to Frontier was [[First Encounters]].&lt;br /&gt;
&lt;br /&gt;
== Further Critique ==&lt;br /&gt;
[[File:Impexp.jpg|thumb|320px|right|Imperial Explorer]]&lt;br /&gt;
*'''Question''': Would implementing physics enhance or ruin Oolite?&lt;br /&gt;
*'''Answer''' (jonnycuba): Please no! Frontier ''etc'' were lame ducks because of the dreaded *N* word... (''ie'' [[Newtonian modelling]]).&lt;br /&gt;
*'''Response''' ([http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=442 Winston (2005)]):&lt;br /&gt;
No they weren't. Frontier and FFE's problem was nothing to do with using proper laws of motion, but everything to do with limited AI, bugs, more bugs and a very poor implementation of ship control. FFE ship control is about as advanced as those old Tandy &amp;quot;forward and reverse turn only&amp;quot; radio controlled cars.&lt;br /&gt;
&lt;br /&gt;
Using the laws of motion had absolutely nothing to do with FE:2 and FFE's shortcomings. But even with the lousy controls (and with the help of JJFFE where you can control all of the thrusters, even if it's only off or full on) with practice you can have a lot of fun dogfighting.&lt;br /&gt;
&lt;br /&gt;
The advantages of proper laws of motion and more realistic star systems is you can have a lot of fun. You can actually do the orbital calculations on paper and try them out in FFE - and you get a stable orbit. It is impossible to orbit a planet in any version of classic Elite (including oolite) due to the games lacking the proper laws of motion. FFE allowed some great flights of fancy, like visiting a superdense white dwarf and trying to set up an orbit by hand that lasted more than a few revolutions!&lt;br /&gt;
&lt;br /&gt;
The other broken-ness about FE:2 and FFE was the appalling frame of reference changes, which have largely been rectified by the most recent versions of [[JJFFE]].&lt;br /&gt;
&lt;br /&gt;
A version of Oolite with its superior graphics would be AWESOME with the proper laws of motion plus a decent method of ship control. The trouble with all the 'classic' Elites (including Oolite) is that they seem so small. The stars are only a few hundred km from the planets - the reality is Earth vs Sol is 150 million km - about five orders of magnitude greater than in the classic Elite universe! Despite the shortcomings of FFE, it did at least capture the enormity of space.&lt;br /&gt;
&lt;br /&gt;
The trouble is making a game with the real laws of motion and properly scaled solar systems and a decent combat system will be an incredibly tough nut to crack. It would take a very large number of round tuits to do well. The beauty of classic Elite is that it's much simpler to implement, and more time can be put into game play - so it'll be a tradeoff (especially with what is essentially a one-man project). So on the whole I'd prefer a game with the richness in the game play rather than the physics model, so I think [[User:Aegidian|Aegidian]] picked the right tradeoff. (Note that all the other attempts at a better FFE have failed dismally - but all the serious attempts at new classic Elites have succeeded).&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== Internal ===&lt;br /&gt;
*[[AFE_FAQ3#3.22) Frontier Elite II (Braben, with elements attributable to Bell, 1993)|Quirks of Frontier as a game]]&lt;br /&gt;
*[[Frontier Fiction]]&lt;br /&gt;
*[[Lore]] &amp;amp; [[History]] for an overview of how Frontier/FE2/FFE have impacted on Oolite&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=18143#p18143 More personal views] of [[User:Winston|Winston]] who wrote much of this page. Leads into an extended discussion of Player Centricism in games.&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=43115#p43115 Issues with Frontier] Dr Nil &amp;amp; Arexack_Heretic (2007) &lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=209080#p209080 Cim's analysis] of Frontier vis-a-vis Classic Elite (2013).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''The Elite gaming family''&lt;br /&gt;
*[[Classic Elite]]&lt;br /&gt;
*[[First Encounters]] (FFE)&lt;br /&gt;
*[[Elite: Dangerous]] (E:D)&lt;br /&gt;
&lt;br /&gt;
=== External ===&lt;br /&gt;
All working in Dec 2020&lt;br /&gt;
* [http://alioth.net/ Alioth.net] - link to the other non-wiki part of this website (written by our host, [[Dylan Smith]]).&lt;br /&gt;
* [http://www.dream-ware.co.uk/ Dream-ware] - a clutch of 5 different Frontier sites (Sirocco, Kelpie, R3, Longhaul &amp;amp; Mufossa).&lt;br /&gt;
* [https://www.frontierastro.co.uk/index.html FrontierAstro] - Commander [[User:Steve|Steve]]'s excellent site&lt;br /&gt;
* [http://www.sharoma.com/frontierverse/index.htm Frontierverse - Frontier: Elite II Home site]&lt;br /&gt;
* [http://www.planetmic.com/orbit/fe-pl.htm PlanetMic.com] - includes links to various expansions&lt;br /&gt;
* [https://lotf.co.uk/index.html Life 0n the Frontier]&lt;br /&gt;
&lt;br /&gt;
=== Pioneer ===&lt;br /&gt;
* [https://pioneerspacesim.net/ Pioneer] does for Frontier what Oolite did for Elite. It so far has some 20-odd mods or oxp-equivalents.&lt;br /&gt;
: [https://www.youtube.com/watch?v=fvSiYo1jb3A&amp;amp;list=PLRNUEKviDIzGsLK3LpY8HOHVm9bV1z5bC&amp;amp;index=11 YouTube film] comparing Pioneer to Oolite (Exploring the Ooniverse #11: Warp Problems by BlueZedPS, 2016)&lt;br /&gt;
&lt;br /&gt;
=== Bringing Frontier into Oolite ===&lt;br /&gt;
==== Ships ====&lt;br /&gt;
Much works was done on this by [[User:Selezen|Selezen]], [[User:ADCK]], [[Dertien]] &amp;amp; [[User:Reval|Reval]]. The first three recreated Frontier ships within Oolite, Reval transformed the Oolite ships to match their Frontier specs.&lt;br /&gt;
==== Other oxp's ==== &lt;br /&gt;
*[[User:Zireael|Zireael]]'s 2014 [https://app.dropbox.com/sh/q8xqu5ymg79zuud/2iGq_BE_O9 Dropbox] account.&lt;br /&gt;
::Frontier style map.oxp&lt;br /&gt;
::Jameson Faces.oxp&lt;br /&gt;
&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:FE2]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=72738</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=72738"/>
		<updated>2022-02-18T21:07:46Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3DAJ.jpg|right|512px|Docked in the Laiobe system, as seen in FFED3DAJ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFED3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]].&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia however other coders have taken the program to a new level.&lt;br /&gt;
&lt;br /&gt;
Two builds of FFED3D exist; one programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game.&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [https://spacesimcentral.com/ Space Sim Central] This includes the infamous FFE bulletin board videos as well as all the new models and textures. Development on this version ended some time ago, however.&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version known as FFED3DAJ - which includes many configurable options including the Anistropic mod - download the file from [https://spacesimcentral.com/ Space Sim Central]. This version remains in active development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=72737</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=72737"/>
		<updated>2022-02-18T21:04:31Z</updated>

		<summary type="html">&lt;p&gt;Steve: Updated a few aspects of this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3DAJ.jpg|right|512px|Docked in the Laiobe system, as seen in FFED3DAJ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFED3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]].&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia however other coders have taken the program to a new level.&lt;br /&gt;
&lt;br /&gt;
Two builds of FFED3D exist; one programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game.&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [http://spacesimcentral.com/downloads/%23-F/FFED3D/ Space Sim Central] This includes the infamous FFE bulletin board videos as well as all the new models and textures. Development on this version ended some time ago, however.&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version known as FFED3DAJ - which includes many configurable options including the Anistropic mod - download the file from [http://spacesimcentral.com/downloads/%23-F/FFED3D/ Space Sim Central]. This version remains in active development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Frontier&amp;diff=57792</id>
		<title>Frontier</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Frontier&amp;diff=57792"/>
		<updated>2018-12-09T17:57:18Z</updated>

		<summary type="html">&lt;p&gt;Steve: Corrected the release date of the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CVG&lt;br /&gt;
| title     = Frontier: Elite II&lt;br /&gt;
| image     = [[File: FE2_small.jpg]]&lt;br /&gt;
| developer = [[David Braben]]|&lt;br /&gt;
| publisher = [[Gametek]]&lt;br /&gt;
| version   = 1.06 (Shareware)|&lt;br /&gt;
| released  = 29th October 1993 |&lt;br /&gt;
| platforms = PC, ST, Amiga&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier was the first sequel to the [[classic Elite]] game. Its full title was Frontier: Elite II. It was developed by the fledgling [[Frontier Developments]] company founded by co-author of the original Elite game [[David Braben]]. It was published by [[Gametek]] in October 1993, and made available for most popular systems of the time, including IBM Compatibles, Amiga and Atari ST. The game box came packed with goodies, including a huge manual, a [[Gazetteer]], a book of short stories and a poster depicting the Core Systems.&lt;br /&gt;
&lt;br /&gt;
Frontier expanded the universe of Elite to encompass the entire galaxy, with one of the main selling points being the fact that the creators had accurately mapped our galaxy. Frontier also introduced a fully accurate [[Newtonian modelling|Newtonian flight model]] instead of the usual reactive flight model used in games until that point, adding a new level of realism.&lt;br /&gt;
&lt;br /&gt;
Many rumours abounded following the release of the game that Frontier was never intended to be a sequel to Elite, and was simply written as a new space simulation. The rumour states that someone suggested tacking the Elite ships onto the game, and the decision was eventually made to include the popular elements from Elite into the game, including Lave and the surrounding systems and the ships from the older game. This, although never confirmed to this author's knowledge, does explain why there are very few other elements of Elite present in the game other than the most well known systems and the ships.&lt;br /&gt;
&lt;br /&gt;
In Frontier, the political environment changed considerably from Elite. The [[Galactic Co-operative of Worlds]] was no more, and instead there were two opposing factions: the Federation based on Earth and the [[Empire]] based in the Achenar system. There was no sign of the [[Thargoid]]s, and a real time system was used for the first time, setting Frontier in 3200.&lt;br /&gt;
&lt;br /&gt;
The gameplay was considerably tweaked. Frontier still retained the generally open-ended style, where the player could take control of their own destiny, but additional elements were introduced. The player could now undertake missions of many types ranging from delivering packages to assassinating fellow pilots. Military missions for both Federation and Empire were also included.&lt;br /&gt;
&lt;br /&gt;
Pilots could, for the first time, fly in the atmosphere of a planet, and could even land at a planetside starport. Those with the required piloting skills (and patience) could land anywhere on a planet, and even drop a mining rig when they got there!&lt;br /&gt;
&lt;br /&gt;
The choice of ships was also greatly improved - most of the ships from the original Elite made an appearance (apart from the imposing [[Fer-de-Lance (Classic)|Fer-de-Lance]]) and were joined by another whole fleet of ships from the humble [[Eagle Long Range Fighter Mk 1|Eagle Mk I]] (the starting ship) to the mighty [[Imperial Courier]].&lt;br /&gt;
&lt;br /&gt;
Frontier's control system is the aspect of the game that garners most debate. Many feel that the Newtonian physics detract from the gameplay and make combat almost unbearable. Others claim that the physics enhance the game and turn it into a hybrid of fun game and simulator.&lt;br /&gt;
&lt;br /&gt;
Frontier was also plagued with bugs and quirks due to an alleged rushed release. The tale goes that Frontier Developments were not ready to release the game but Gametek forced the issue, stating that the project had been delayed long enough. As a result, many features that were to be implemented were half finished, and the game was unstable. A series of patches were released that repaired most of these errors. Those who have hacked into the code for the game have reported that there are a great many tags and references in the code for other equipment and game elements, including cloaking devices and Thargoids. This mess resulted in a long series of legal issues that were only resolved in 1999.&lt;br /&gt;
&lt;br /&gt;
Frontier Developments released a shareware version of the game to the legions of fans through the [http://www.eliteclub.co.uk| Elite Club] website. This version includes all the post-release patches and removes the copy protection schema, although Frontier Developments have neglected to complete the alleged missing code and there remain a number of now well known bugs. Also available is [[GLFrontier]], a reverse-engineered version of FE2 that allows OpenGL rendering.&lt;br /&gt;
&lt;br /&gt;
In summary, Frontier was a playable and fun game, but missed out on truly legendary status through several complaints, amongst them being the bug-ridden beginnings and the troublesome control system. It has, however, gained a faithful and vociferous following of its own with many people still playing the game over a decade after its release, as well as creating [[Frontier Fiction|fan fiction]] set in the Frontier universe.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.sharoma.com/frontierverse/index.htm Frontierverse - Frontier: Elite II Home site]&lt;br /&gt;
* [[AFE_FAQ3#3.22|FE2 entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:FE2]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=JJFFE&amp;diff=57422</id>
		<title>JJFFE</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=JJFFE&amp;diff=57422"/>
		<updated>2018-07-02T15:31:11Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;John Jordan has taken the main executable from [[First_Encounters|Frontier First Encounters]] and turned it into a Windows-compatible program with many of the bugs removed, thus making the game playable and stable.&lt;br /&gt;
&lt;br /&gt;
All the necessary files and information can be obtained from [http://spacesimcentral.com/downloads/G-M/JJFFE/ SpaceSimCentral]&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Nic%27s_Mod&amp;diff=57421</id>
		<title>Nic's Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Nic%27s_Mod&amp;diff=57421"/>
		<updated>2018-07-02T15:28:36Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Arinack.gif|right|512px|Arinack in GLFFE (Nic's Mod)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nic's Mod is a further refinement of [[GLFFE]] introducing several new features, including:-&lt;br /&gt;
&lt;br /&gt;
* OpenGL 1.2 required, rather than 2.0&amp;lt;br&amp;gt;&lt;br /&gt;
* Doubling of planet resolutions&amp;lt;br&amp;gt;&lt;br /&gt;
* Consoles and backgrounds can use JPGs&amp;lt;br&amp;gt;&lt;br /&gt;
* Optional hacks for ships and other game features&lt;br /&gt;
&lt;br /&gt;
[http://nic.dnsalias.com/FFE.html Nic's Mod Home page]&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57420</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57420"/>
		<updated>2018-07-02T15:26:41Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frontier: First Encounters ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Windows&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and until the release of [[Elite_4|Elite: Dangerous]] was the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. A patched shareware version can now be [http://www.frontierastro.co.uk/Files/files.html downloaded] with most of the bugs fixed.&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
&lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled stars and planets.&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. They are renowned for their bad acting.&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in Windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFE D3D|FFED3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game. This program is generally regarded as the definitive version of FFE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subcategories ===&lt;br /&gt;
&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=57419</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=57419"/>
		<updated>2018-07-02T15:23:49Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3DAJ.jpg|right|512px|Docked in the Laiobe system, as seen in FFED3DAJ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFED3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]].&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia but of late other coders have taken the program to a new level.&lt;br /&gt;
&lt;br /&gt;
Two builds of FFED3D exist; one programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game.&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [http://spacesimcentral.com/downloads/%23-F/FFED3D/ Space Sim Central] This is a large download (around 430MB) but does include the infamous FFE bulletin board videos as well as all the new models and textures. Development on this version appears to have ended, however.&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version - which includes many configurable options including the Anistropic mod - download the file from [http://spacesimcentral.com/downloads/%23-F/FFED3D/ Space Sim Central] and copy it into the Ittiz install. This version remains in active development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57418</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57418"/>
		<updated>2018-07-02T15:23:28Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frontier: First Encounters ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Windows&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and until the release of [[Elite_4|Elite: Dangerous]] was the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. A patched shareware version can now be [http://www.frontierastro.co.uk/Files/files.html downloaded] with most of the bugs fixed.&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
&lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled Stars and Planets (although certain systems can still crash the game)&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. These are renowned for their bad acting, and are not considered an essential part of the FFE experience.&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in Windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFE D3D|FFED3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game. This program is generally regarded as the definitive version of FFE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subcategories ===&lt;br /&gt;
&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57417</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57417"/>
		<updated>2018-07-02T15:22:04Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frontier: First Encounters ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Windows&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and until the release of [[Elite_4|Elite: Dangerous]] was the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. A patched shareware version can now be [http://www.frontierastro.co.uk/Files/files.html downloaded] with most of the bugs fixed.&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
&lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled Stars and Planets (although certain systems can still crash the game)&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. These are renowned for their bad acting, and are not considered an essential part of the FFE experience.&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in Windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFE D3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game. This program is generally regarded as the definitive version of FFE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subcategories ===&lt;br /&gt;
&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57416</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57416"/>
		<updated>2018-07-02T15:18:39Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frontier: First Encounters ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Microsoft Windows (JJFFE)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and until the release of [[Elite_4|Elite: Dangerous]] was the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. A patched shareware version can now be [http://www.frontierastro.co.uk/Files/files.html downloaded] with most of the bugs fixed.&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
&lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled Stars and Planets (although certain systems can still crash the game)&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. These are renowned for their bad acting, and are not considered an essential part of the FFE experience.&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in Windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFE D3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subcategories ===&lt;br /&gt;
&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=57415</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=57415"/>
		<updated>2018-07-02T15:17:42Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3DAJ.jpg|right|512px|Docked in the Laiobe system, as seen in FFED3DAJ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFE D3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]].&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia but of late other coders have taken the program to a new level.&lt;br /&gt;
&lt;br /&gt;
Two builds of FFED3D exist; one programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game.&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [http://spacesimcentral.com/downloads/%23-F/FFED3D/ Space Sim Central] This is a large download (around 430MB) but does include the infamous FFE bulletin board videos as well as all the new models and textures. Development on this version appears to have ended, however.&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version - which includes many configurable options including the Anistropic mod - download the file from [http://spacesimcentral.com/downloads/%23-F/FFED3D/ Space Sim Central] and copy it into the Ittiz install. This version remains in active development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57414</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57414"/>
		<updated>2018-07-02T15:09:11Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frontier: First Encounters ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Microsoft Windows (JJFFE)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and until the release of [[Elite_4|Elite: Dangerous]] was the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. A patched shareware version can now be [http://www.frontierastro.co.uk/Files/files.html downloaded] with most of the bugs fixed.&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
&lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled Stars and Planets (although certain systems can still crash the game)&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. These are renowned for their bad acting, and are not considered an essential part of the FFE experience.&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFE D3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subcategories ===&lt;br /&gt;
&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57413</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=57413"/>
		<updated>2018-07-02T15:08:36Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frontier: First Encounters ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Microsoft Windows (JJFFE)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and until the release of [[Elite_4|Elite: Dangerous]] was the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. A patched shareware version can now be [http://www.frontierastro.co.uk/Files/files.html downloaded] with most of the bugs fixed.&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
&lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled Stars and Planets (although certain systems can still crash the game)&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. These are renowned for their bad acting, and are not considered an essential part of the FFE experience.&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFED3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subcategories ===&lt;br /&gt;
&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=GLFFE&amp;diff=50155</id>
		<title>GLFFE</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=GLFFE&amp;diff=50155"/>
		<updated>2016-01-02T00:19:51Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Griffin.jpg|right|512px|The Griffin, as seen in GLFFE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GLFFE is an enhancement made to both [[JJFFE]] as well as [[Anisotropic]]'s gameplay/balance mod (two executables are available; one for 'canon' JJFFE and one for AnisoFFE). GLFFE is an OpenGL graphical enhancement using OpenGL 2.0 for graphics rendering, allowing for more modern high resolution graphics. Some artwork has been replaced to work with the high resolution modes, such as the spacecraft instrument panel.&lt;br /&gt;
&lt;br /&gt;
Download [http://wiki.alioth.net/index.php/Nic%27s_Mod Nic's Mod] and install it over [[JJFFE]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=50154</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=50154"/>
		<updated>2016-01-02T00:18:25Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3DAJ.jpg|right|512px|Docked in the Laiobe system, as seen in FFED3DAJ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFE D3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]]&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia but of late, other coders have taken the program to a new level&lt;br /&gt;
&lt;br /&gt;
There are currently two builds of FFED3D; one being programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [http://spacesimcentral.com/ssc/files/file/1004-ffed3d-beta3-ittiz/ Space Sim Central] This is a large download (around 430MB) but does include the infamous FFE bulletin board videos as well as all the new models and textures. Development on this version appears to have ended, however.&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version - which includes many configurable options including the Anistropic mod - download the file from [http://spacesimcentral.com/ssc/files/file/1036-ffed3daj/ Space Sim Central] and copy it into the Ittiz install. This version is still being actively developed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=JJFFE&amp;diff=50153</id>
		<title>JJFFE</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=JJFFE&amp;diff=50153"/>
		<updated>2016-01-02T00:15:17Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;John Jordan has taken the main executable from [[First_Encounters|Frontier First Encounters]] and turned it into a Windows-compatible program with almost all the bugs removed, thus making the game playable and stable.&lt;br /&gt;
&lt;br /&gt;
All the necessary files and information can be obtained from [http://spacesimcentral.com/ssc/files/category/154-jjffe/ SpaceSimCentral]&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=50152</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=50152"/>
		<updated>2016-01-02T00:12:30Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* Frontier: First Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frontier: First Encounters ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Microsoft Windows (JJFFE)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and until the release of [[Elite_4|Elite: Dangerous]] was the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. A patched shareware version can now be [http://www.frontierastro.co.uk/Files/files.html downloaded] with most of the bugs fixed.&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
&lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled Stars and Planets (although certain systems can still crash the game)&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. These are renowned for their bad acting, and are not considered an essential part of the FFE experience.&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFE D3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subcategories ===&lt;br /&gt;
&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=50151</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=50151"/>
		<updated>2016-01-02T00:11:43Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frontier: First Encounters ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Microsoft Windows (JJFFE)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and until the release of [[Elite_4|Elite: Dangerous]] was the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. A patched shareware version can now be [http://www.frontierastro.co.uk/Files/files.html downloaded] with most of the bugs fixed.&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
&lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled Stars and Planets (although certain systems can still crash the game)&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. These are renowned for their bad acting, and are not considered an essential part of the FFE experience.&lt;br /&gt;
&lt;br /&gt;
A far better gameplay experience is available with [[FFE_D3D|FFED3D]] which features much-improved graphics and a whole host of other improvements.&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFE D3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subcategories ===&lt;br /&gt;
&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=50150</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=50150"/>
		<updated>2016-01-02T00:11:00Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* Frontier: First Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frontier: First Encounters ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Microsoft Windows (JJFFE)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and until the release of [[Elite_4|Elite: Dangerous]] was the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. A patched shareware version can now be [http://www.frontierastro.co.uk/Files/files.html downloaded] with most of the bugs fixed.&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
&lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled Stars and Planets (although certain systems can still crash the game)&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. These are renowned for their bad acting, and are not considered an essential part of the FFE experience.&lt;br /&gt;
&lt;br /&gt;
A far better gameplay experience is available with [[FFE_D3D|FFED3D]] which features much-improved graphics and a whole host of other improvements.&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFE D3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subcategories ===&lt;br /&gt;
&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=41628</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=41628"/>
		<updated>2014-12-05T21:41:20Z</updated>

		<summary type="html">&lt;p&gt;Steve: New screenshot uploaded, to reflect the improvements in the AndyJ version of FFED3D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3DAJ.jpg|right|512px|Docked in the Laiobe system, as seen in FFED3DAJ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFE D3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]]&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia but of late, other coders have taken the program to a new level&lt;br /&gt;
&lt;br /&gt;
There are currently two builds of FFED3D; one being programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [http://spacesimcentral.com/ssc/files/file/1004-ffed3d-beta3-ittiz/ Space Sim Central] This is a large download (around 430MB) but does include the infamous FFE bulletin board videos as well as all the new models and textures&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version - which includes many configurable options including the Anistropic mod - download the file from [http://spacesimcentral.com/ssc/files/file/1036-ffed3daj/ Space Sim Central] and copy it into the Ittiz install &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:FFED3DAJ.jpg&amp;diff=41627</id>
		<title>File:FFED3DAJ.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:FFED3DAJ.jpg&amp;diff=41627"/>
		<updated>2014-12-05T21:38:43Z</updated>

		<summary type="html">&lt;p&gt;Steve: Landed in the Laiobe system, as seen in the AndyJ version of FFED3D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Landed in the Laiobe system, as seen in the AndyJ version of FFED3D&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=38063</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=38063"/>
		<updated>2013-11-01T20:24:34Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3D.jpg|right|512px|The Cobra Mk III at Lave, as seen in FFE D3D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFE D3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]]&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia but of late, other coders have taken the program to a new level&lt;br /&gt;
&lt;br /&gt;
There are currently two builds of FFED3D; one being programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [http://spacesimcentral.com/ssc/files/file/1004-ffed3d-beta3-ittiz/ Space Sim Central] This is a large download (around 430MB) but does include the infamous FFE bulletin board videos as well as all the new models and textures&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version - which includes many configurable options including the Anistropic mod - download the file from [http://spacesimcentral.com/ssc/files/file/1036-ffed3daj/ Space Sim Central] and copy it into the Ittiz install &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=38062</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=38062"/>
		<updated>2013-11-01T20:23:45Z</updated>

		<summary type="html">&lt;p&gt;Steve: Updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3D.jpg|right|512px|The Cobra Mk III at Lave, as seen in FFE D3D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFE D3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]]&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia but of late, other coders have taken the program to a new level&lt;br /&gt;
&lt;br /&gt;
There are currently two builds of FFED3D; one being programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [http://spacesimcentral.com/ssc/files/file/1004-ffed3d-beta3-ittiz/ Space Sim Central] This is a large download (around 430MB) but does include the infamous FFE bulletin board videos as well as all the new models and textures&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version - which includes many configurable options including the Anistropic mod - download the file from [http://http://spacesimcentral.com/ssc/files/file/1036-ffed3daj/ Space Sim Central] and copy it into the Ittiz install &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=37034</id>
		<title>FFE D3D</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=FFE_D3D&amp;diff=37034"/>
		<updated>2013-06-17T19:14:33Z</updated>

		<summary type="html">&lt;p&gt;Steve: Brought the FFED3D page up-to-date with the latest program builds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FFED3D.jpg|right|512px|The Cobra Mk III at Lave, as seen in FFE D3D]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FFE D3D is the latest version of FFE. As the screenshot shows, the graphics are much enhanced, even when compared to [[GLFFE]] which itself was a huge step up from [[JJFFE]]&lt;br /&gt;
&lt;br /&gt;
This new version was originally worked on by DreamZzz in Russia but of late, other coders have taken the program to a new level&lt;br /&gt;
&lt;br /&gt;
There are currently two builds of FFED3D; one being programmed by Ittiz, the other by AndyJ. Each adds its own flavour to FFE, whilst remaining true to the original game&lt;br /&gt;
&lt;br /&gt;
Download the Ittiz version from [http://spacesimcentral.com/ssc/files/file/1004-ffed3d-beta3-ittiz/ Space Sim Central] This is a large download (around 430MB) but does include the infamous FFE bulletin board videos as well as all the new models and textures&lt;br /&gt;
&lt;br /&gt;
To experience the AndyJ version - which includes many configurable options including the Anistropic mod - download the file from [http://www.frontierastro.co.uk/Files/FFED3DAJ.zip FrontierAstro] and copy it into the Ittiz install &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator_2&amp;diff=28477</id>
		<title>The Huge Plasma Accelerator 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator_2&amp;diff=28477"/>
		<updated>2011-07-17T12:45:38Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Book| title = The Huge Plasma Accelerator II&lt;br /&gt;
| name          = The Huge Plasma Accelerator II&lt;br /&gt;
| sub_title     = Return of the Azure Sunset&lt;br /&gt;
| image         = [[image:LRC.gif]]&lt;br /&gt;
| image_caption = The Azure Sunset over Capitol&lt;br /&gt;
| author        = Elite Fans&lt;br /&gt;
| country       = UK/AUS/NZ/OTHER&lt;br /&gt;
| language      = English&lt;br /&gt;
| series        = [[The HPA Saga]]&lt;br /&gt;
| genre         = Science Fiction&lt;br /&gt;
| publisher     = [http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro]&lt;br /&gt;
| release_date  = 2007&lt;br /&gt;
| media_type    = Electronic&lt;br /&gt;
| pages         = ??&lt;br /&gt;
| preceded_by   = [[The Huge Plasma Accelerator|The Huge Plasma Accelerator 1]]&lt;br /&gt;
| followed_by   = [[The Huge Plasma Accelerator 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;I''''' lifted the object, feeling the ergonomic pistol grip in my hand. The delicately balanced trigger. The enormous&lt;br /&gt;
emitter array. The sheer balance of the weapon. The Vega Corp logo, and the ''Azure Sunset'' sigil etched into the&lt;br /&gt;
deep blue metal. The sender hadn't needed to sign it. The exquisite vellum and the fact that the object was a brand&lt;br /&gt;
new Deathwreaker II had the trademark of Norman Mosser stamped all over it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Mack Winston - Book 1 of the HPA2 Saga&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fan-fiction story set in the FFE universe, around the year 3309.  It is a couple of years after the Azure Sunset debacle at Fort Donalds.  Mack Winston is on the run, with an Imperial Princess.  Norman has returned from his search for Raxxla.  He wants the Azure Sunset.  As events start to ripple across the cosmos, other characters become unwittingly involved in events.&lt;br /&gt;
&lt;br /&gt;
The HPA2 Saga ended in September, 2007.  The HPA3 Saga continues the story of the '''Azure Sunset'''&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
*[[Norman Mosser]] (and crew) &lt;br /&gt;
*[[Mack Winston]]  (and Maria Hengist-Duval) &lt;br /&gt;
*[[Cmdr Maegil]]   (and Emu) &lt;br /&gt;
*[[Vasquith de Havilland]]    (and Michael Veruz) &lt;br /&gt;
*[[Kim Stenson]]   &lt;br /&gt;
*[[The Spartacus Brotherhood]] &lt;br /&gt;
&lt;br /&gt;
== The Azure Sunset ==&lt;br /&gt;
The Azure Sunset is a Long Range Cruiser, commissioned in 3294 as the 'Abrahams Son'.  She served as a trading vessel until she was brought by an Imperial Royal and along with Norman Mosser turned into a weapon: A platform for the Huge Plasma Accelerator.  The weapon was assembled in secret, the entire ship turned into a fortress for Mosser.&lt;br /&gt;
The Azure Sunset was designed for a single purpose, but she failed in her mission and was lost in the depths of space.  Many years later, after Norman had returned, ego and all, he sought out to reclaim her.  As several Mosser clones had been activated, several avenues were exposed, but in the end, Mosser discovered a man named Vasquith de Havilland who had seen the ship and knew where she would be at any given time.  The two teamed up and found their way to the ship.&lt;br /&gt;
&lt;br /&gt;
The front third of the ship is taken up with the HPA, while the rest of the ship is utilitarian.  There is a medical centre which serves as a clone depository for Mosser, in case he has any 'accidents'.&lt;br /&gt;
&lt;br /&gt;
The ships superstructure was weakened when it was pulled from hyperspace as it fled the Achernar system.  The ship was never fully repaired and remains in a weakened condition.  The engines had increased safety margins installed to reduce the stresses on the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Story (SPOILERS) ==&lt;br /&gt;
&lt;br /&gt;
=== Opening Gambit ===&lt;br /&gt;
&lt;br /&gt;
'''[[Vasquith de Havilland|de Havilland]]''' and Veruz discover, by accident, the location of the Azure Sunset.  He is attacked by unknown aggresors and flees inside the ship where he learns every location the Azure Sunset will hyperspace jump to.  After a brief battle onboard the Azure Sunset, de Havilland and Veruz escape in a borrowed Krait, which they take to the AAAI shipyards where de Havilland used to work.  They decrypt the hyperspace coordiates of the Azure Sunset and as the city gets attacked by bounty hunters, they escape in a modified Saker Mk III with a Nano Plasma Accelerator.  they set up a meeting with Norman Mosser and unwittingly become a part of his crew.  &lt;br /&gt;
&lt;br /&gt;
'''[[Kim Stenson|Stenson]]''' gets a notification of an Imperial Courier (Normans type of ship) was attacked by an Interpol patrol.  He puts the clues together and goes hunting for more information in Reidquat.  He is attacked by a group of heavies, but survives.  His clues take him to Alioth where he sees the escaping Saker mk III.  he flies to Reidquat and watches de Havilland interact with Norman then follows them through hyperspace...&lt;br /&gt;
&lt;br /&gt;
'''[[Mack Winston|Winston]]''' knows that everyone wants to kill him.  Then Norman offers him a job.  to kill Norman.  Not himself naturally, just the other two of his clones wandering about.  Mack takes the job as the money would go along way to salvaging some kind of a life from the wreck he currently endures.  He kills one Norman and wounds another, but it manages to get away.  Winston is captured my Maegil and taken on as his Apprentice.&lt;br /&gt;
&lt;br /&gt;
'''[[Norman Mosser|Mosser]]''' wants the Azure Sunset.  Initially, he works together with his two other clones to retrieve it, but things become untenable and each Mosser tries to hire Mack Winston to kill the others.  Two Mossers go to Earth, where one is killed, while the other teams up with Maegil where he gets the coordinates for the Azure Sunset and gets a proposition to join the Spartacus Brotherhood.  the original Mosser, meanwhile, heads to Reidquat where he meets up with de Havilland and Veruz.  together, they travel to the then current location of the AZ, only to get attacked by the mysterious forces.  They escape and form plans to meet at a small, inhabited system...&lt;br /&gt;
&lt;br /&gt;
'''[[CMDR Maegil|Maegil]]''' an Federation ex-special forces officer, currently a Black-Ops undercover agent. He has a distinct and often conflicting set of morals, and wishes to teach this to a young upstart named Mack Winston, also wants to recruit Norman Mosser to his anti-slavery group known as the Spartacus Brotherhood.  He had a girlfriend named Emu, who he travels with.  &lt;br /&gt;
&lt;br /&gt;
'''[[The Spartacus Brotherhood]]''' is an ex-slaves organization that created a semi-legitimate government and sent an ultimatum to every slavist government or system. Some think they are but brigands, but they keep military discipline in their ranks and won't plunder or murder; instead they have forsaken revenge in favour of justice and fight strictly according to the laws of war. Some of their actions until now include patrolling slavist systems and boarding ships suspected of carrying slaves (apreending them if they are), raiding starports to free slaves and invading the Quexce system to force the local government to abolish slavery. However, some of their actions were (intentionally or not) ham-handed, nearly driving the Federation and the Empire to full-scale war twice so far.&lt;br /&gt;
&lt;br /&gt;
=== Showdown at Sunset ===&lt;br /&gt;
All the major players found their own way to the Azure Sunset, aloft in the Ioenin system: Norman and Sam flew with de Havilland and Veruz aboard their Stealthed AAAI Shipyards Saker Mk III.  [[CMDR Maegil|Maegil]] and [[Mack Winston|Winston]] via Maegils Asp.  Another Norman used another Normans Imperial Courier, but was ultimately killed in the enusing chaos.  A series of showdowns encased the ship as the players tried to assert dominance over the others.  A standoff was narrowly averted with Maegil being seriously wounded and his computer virus shutting down the auto destruct.&lt;br /&gt;
&lt;br /&gt;
Now Normans crew are in charge of the Azure Sunset.  All that stands in their way is an entire ship of defunct systems and a lone Interpol agent...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Mack Winston]] leaves the ''Azure Sunset'' to find some vengeance for the death of his love.&lt;br /&gt;
&lt;br /&gt;
=== Battle of Rocky Fields ===&lt;br /&gt;
But little do they know that someone behind the scene is pulling the strings, manoeuvring the Federation and Imperial fleets into a collision with the ''Azure Sunset'' and the [[Spartacus Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
The battles becomes a massive, three-way affair with no holds barred.  Each group has objectives and secret instructions.  the ''Azure Sunset'' just wants to escape.&lt;br /&gt;
&lt;br /&gt;
On the other side of the known galaxy, [[Mack Winston|Mack]] travels to the Empire to find Maria's father.  the two collude to assasinate the man responsible for Maria's death.  Mack goes to assasinate the man but finds him already dead and himself framed.  He leaves with a lady claiming to help him, but who puts him to sleep.  &lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
Mack awakes to find himself imprisoned by Alliance Security.  He has two options:  Spill the beans on everything related to the ''Azure Sunset'' or rot in prison with a damaged brain.  He agrees to a new life and is about to move on when his presumed dead parents are found in statis.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the crew of the ''Azure Sunset'' face an even greater challenge.  They may have survived, but at great cost: The ship was seriously damaged.  More importantly, one of the crew, Moore is missing.  No one knows that a lone interpol agent still stalks the corridors of the ''Sunset''...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mosser's Crew ==&lt;br /&gt;
&lt;br /&gt;
Although many of Mosser's legendary missions involved him alone, as his schemes grew, his need for hired help grew.  His crew has chopped and changed over the years, but during the HPA2 saga, Mosser's crew includes the following people:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Sam Kemper'''&lt;br /&gt;
Norman Mosser's right hand man.  The two have been friends for many years and Sam has diligently followed Norman everywhere.  After the failure at Fort Donalds, Mosser grew doubts and Sam jettisoned him in an escape capsule to jump start him again.  Unfortunately he was captured by Alliance Intelligence before he could reclaim Mosser.&lt;br /&gt;
&lt;br /&gt;
He escaped somehow and managed to meet up with Mosser on a distant planet, after Mosser had returned from Raxxla.&lt;br /&gt;
&lt;br /&gt;
*'''Benzedrine Moore'''&lt;br /&gt;
An Engineer and mechanic, Moore suffers from slight space madness and alcoholism.  His brain is slowly deteriorating.&lt;br /&gt;
&lt;br /&gt;
*'''Annalise Berihn'''&lt;br /&gt;
A weapon loving lady, Annalise is from Diso and has worked with her aunty Jannah on the Long Haul Outpost.  Tall, seductive and dangerous, she has the complete package.&lt;br /&gt;
&lt;br /&gt;
*'''Roj Warfturn'''&lt;br /&gt;
This man is worth 250,000C to the Imperials.&lt;br /&gt;
&lt;br /&gt;
*'''John Anders'''&lt;br /&gt;
&lt;br /&gt;
*''''Lucky' Wal'''&lt;br /&gt;
&lt;br /&gt;
*'''[[Frantic]]'''&lt;br /&gt;
Less a member of Mosser's team than an equal that often works with him.  Mosser's and Frantic's friendship goes back many years.  Each has their own secrets, but they often have common goals and work together.&lt;br /&gt;
&lt;br /&gt;
== Weapons of the Saga ==&lt;br /&gt;
===Federal Marines - Special Issue Carbine===&lt;br /&gt;
Based on the civilian Laser Carbine, the Special Issue was repowered by the Armonitions Corporation.  the resulting laser pulse is shorter, but has a higher energy level and a faster refire rate.  The recoil is almost completely compensated for.  A folding stock and a more utilitarian look gives the Special Issue an almost spectral look.  It is cheap and lightweight, but easily damaged and no good as a bludgeoning weapon.  The barrel especially is prone to damage.&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;F Detective Special===&lt;br /&gt;
The Lance and Ferman Detective Special is a small, lightweight laser pistol with an average power output of 1 kilo-watt.  Its small stature belies a robust weapon that will work in all environments.  It is a discreet weapon that can be easily hidden, a must for detectives on the beat.  Although not prone to malfunction, such an event is usually disastrous to the weapon.  The main drawback of the Detective Special is the low power output.&lt;br /&gt;
&lt;br /&gt;
===Colt .45 &amp;quot;Peace maker&amp;quot;===&lt;br /&gt;
The Colt Single Action Army handgun, also known as the Colt Peacemaker or Single Action Army, is a single action revolver holding 6 rounds of ammunition. It was designed for the US cavalry by Colt's Manufacturing Company and adopted in 1873, and it was perhaps the most prolific pistol in the wild west.&lt;br /&gt;
&lt;br /&gt;
===CCH &amp;quot;Ambassador&amp;quot;===&lt;br /&gt;
In 2056, Churchill Combine Houver produced a weapon they called the &amp;quot;Ambassador&amp;quot;.  A stepping stone between the traditional pistol of the 20th century and the true railguns of the 22nd century, the &amp;quot;Ambassador&amp;quot; was a true hybrid, combining the chemical power of a bullet with the electrical power of a railgun.  A new, smaller bullet was produced, which fitted into a large magazine.  Although fired like a normal bullet, magnetism was used in reloading, allowing a simpler, cheaper gun, but also a dangerously high refire rate.  the same Magnetism suite was used to give Molecular spin to the bullets.  The nanoscale vibrations allowed deeper penetration of the target, including Spectra and High Powerered Body armour. &lt;br /&gt;
&lt;br /&gt;
===Colt &amp;quot;Diplomat&amp;quot;===&lt;br /&gt;
Favoured by special forces in all the major militaries, the &amp;quot;Diplomat&amp;quot; is a simple, but powerful weapon.  It forgoes style and class for functionality.  the resulting weapon looks like it was birthed in a junkyard, but packs a large enough punch to rival the Deathwrecker.  The laser focusing and emitting crystal is the only high tech component, giving unparalled accuracy.  The Diplomat can be dropped, kicked, compacted, shot at and detonated, and will keep working.  Despite the simplistic design, the cost of the &amp;quot;Diplomat&amp;quot; is high.  the weapon is also unfriendly to the user in terms of recoil and hand damage; there is no heat dissipation componentry, although some can be brought after market.&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;F Inspector Special===&lt;br /&gt;
Lance and Ferman took the famously reliable &amp;quot;Detective Special&amp;quot; and threw some more money at it. They wanted a more upmarket weapon that was as successful as the Detective, but looked great and worked better.  The resulting weapon was creatively labelled the &amp;quot;Inspector&amp;quot;.  Although the accuracy and looks were improved, the cost also increased, alienating loyal customers.  The Inspector continues to sell, despite its only moderate success.  &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Winter Moon&amp;quot; katana and the &amp;quot;Little Moon&amp;quot; wakizashi===&lt;br /&gt;
A diamond-edged duralium 'daisho' (Japanese: 'large and small') given to Maegil by his Sensei, Emu's father. It incorporates the japanese swordmaking concept of a hard cutting edge sheated in a softer, shock absorving material to prevent shattering.&lt;br /&gt;
&lt;br /&gt;
===Ingram 350===&lt;br /&gt;
The preferred Federal Special Forces assault rifle, also adopted by the Spartacus Brotherhood Marines.&lt;br /&gt;
Its standard version has a medium powered fast rate of fire, good against soft armour or massed opponents, but has a power regulator that can be set for a slower, 350KW shield piercing output. Its modular design can be converted to a carbine, a sniper rifle or an infantry support weapon and back in a moment's notice just by exchanging its modules, making it an excellent all-round weapon. Its downsides are the the '350 is rather heavy weighted on some configurations and is definitevely not a cheap weapon.&lt;br /&gt;
&lt;br /&gt;
===GVG===&lt;br /&gt;
Gratuitous Violence Gun, the Imperial Army mainstream assault rifle. In an attempt to level its poorly trained conscript forces with the Federation's shielded professional soldiers, the Empire created a sturdy weapon that substituted marksmanship for sheer destructiveness. Very powerful, it has an incorporated plasma granade launcher. Even with government-manipulated production prices, the only reason the Empire can afford these weapons as mainstream is that they usually outlast the soldiers...&lt;br /&gt;
&lt;br /&gt;
===Vega Corp Deathwrecker Mk I===&lt;br /&gt;
A weapon designed to wreck death and destruction, regardless of consequences. The deathwreaker is actually a hand held micro laser cannon, sacrificing minor things as heat exchangers, safety norms and core radiation shielding, for capacitors and yet more capacitors... 200 million were released on the market before Vega corp. was forced to stop its production on account of the law suits for personal and genetic damage, but even so it's still in demand on grittier systems. Of course, the only places you can walk around with one without being stopped by the police is where battle weapons are legal, or there's no police at all... &lt;br /&gt;
It huge blast in a small package has another price: a power cell has capacity to fire only five times before reloading, and the lack of heat exchanger forces for a long refire time to prevent overheating.&lt;br /&gt;
&lt;br /&gt;
===Vega Corp Deathwrecker Mk II===&lt;br /&gt;
With exquisite Achenar-style design, 15% more blast and 8% larger power cells, it can go up to 300!KW, but it also incorporates a regulation swich that reduces its power and increases the power cell life. Unfortunately, the Vega corp still wasn't able to include shielding on it and keep it a hand gun, so they added a legal disclaimer on the bottom of grip; basically it states in legalese that on carrying or firing the weapon, the user acknowleges and accepts its hazards. To read it, one just needs a lawyer and a electron sweep microscope (not included, Cr1499+tax).&lt;br /&gt;
The psychos who disable the safety interlocks usually find its 0.5MW 'sufficient' even for the most extreme uses... They also discover the meaning of 'severe radiation burns'.&lt;br /&gt;
&lt;br /&gt;
===Vega Corp Deathwrecker Mk II - Mosser Special Edition===&lt;br /&gt;
The MK II with a platinum 'Azure Sunset' sigil and an exchangeable focusing and emitting crystal capable of burning the image of Norman Mosser up to 100m. Only 300 were made, and of those, many were bought by... Mosser!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://hughesd.co.uk/elite/hpa2.asp Elite BTF] has a pdf version of the HPA and HPA2 (in progress) sagas, along with the &amp;quot;Past Prologue&amp;quot; compilations of what some of the participants did in the between.&lt;br /&gt;
&lt;br /&gt;
[http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro] hosts complete pdf ''and'' epub versions of HPA, HPA2 &amp;amp; HPA3, plus &amp;quot;Maiden Voyage&amp;quot; and &amp;quot;A Call To Duty&amp;quot; - stories involving some of the HPA characters in the lead up to HPA2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator&amp;diff=28476</id>
		<title>The Huge Plasma Accelerator</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator&amp;diff=28476"/>
		<updated>2011-07-17T12:44:07Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Book| title = The Huge Plasma Accelerator I&lt;br /&gt;
| name          = The Huge Plasma Accelerator I&lt;br /&gt;
| sub_title     = The Capitol Incident&lt;br /&gt;
| image         = [[image:LRC.gif]]&lt;br /&gt;
| image_caption = The Azure Sunset over Capitol&lt;br /&gt;
| author        = Elite Fans&lt;br /&gt;
| country       = UK/AUS/NZ/OTHER&lt;br /&gt;
| language      = English&lt;br /&gt;
| series        = [[The HPA Saga]]&lt;br /&gt;
| genre         = Science Fiction&lt;br /&gt;
| publisher     = [http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro]&lt;br /&gt;
| release_date  = 2006&lt;br /&gt;
| media_type    = Electronic&lt;br /&gt;
| pages         = ??&lt;br /&gt;
| preceded_by   = -&lt;br /&gt;
| followed_by   = [[The Huge Plasma Accelerator 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' 'The leader spoke, an aquaphone taped to his throat. His voice echoed over the commlink in Norman's helmet. ''&lt;br /&gt;
&lt;br /&gt;
'' 'Ssso Norman, you sseek to make a deal with ussss?' ''&lt;br /&gt;
&lt;br /&gt;
'' 'Indeed. I wish to obtain a weapon' ''&lt;br /&gt;
&lt;br /&gt;
'' 'What isss the nature of the weapon that you sssseek?' ''&lt;br /&gt;
&lt;br /&gt;
'' 'A Huge Plasma Accelerator' ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Extract from &amp;quot;Side Project&amp;quot; from Book 1 of the HPA Saga&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A fan-fiction story set in the FFE universe around the year 3307.  The main story arc involves the theft of a Huge Plasma Accelerator (HPA) and Imperial politics.  Various side stories occur along the way, involving fringe characters and stories.&lt;br /&gt;
&lt;br /&gt;
It is written through the point of view of its multiple authors, whose own characters unwittingly get caught up in what was to become known as the &amp;quot;HPA sarrghhaa&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
*[[Norman Mosser]] (and crew) &lt;br /&gt;
*[[Jake Sommersby]] (and Jecht) &lt;br /&gt;
*[[Leif Ericsen]] (and crew) &lt;br /&gt;
*[[Nomura]] &lt;br /&gt;
*[[Red Ravens]] (and Bec, Dreyfus, Marcus etc.) &lt;br /&gt;
*[[Frantic]] (and some mysterious organisation) &lt;br /&gt;
*[[James K. Winston]] (and Mack) &lt;br /&gt;
*[[Jannah Berrinh]] (and Leila Berrinh) &lt;br /&gt;
*[[Rowan Weston]]&lt;br /&gt;
*[[Ocker]] (and a band of tyrants)&lt;br /&gt;
*Probably a couple more small contributors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norman's Crew ==&lt;br /&gt;
&lt;br /&gt;
Although many of Mosser's legendary missions involved him alone, as his schemes grew, his need for hired help grew.  During the incidents of the HPA 1 saga, his crew included the following people:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Sam Kemper'''&lt;br /&gt;
Norman Mosser's right hand man. The two have been friends for many years and Sam has diligently followed Norman everywhere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mary Darkes'''&lt;br /&gt;
Mary is second in command and runs the [[Azure Sunset]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Benzedrine Moore''' &lt;br /&gt;
An Engineer and mechanic, Moore suffers from slight space madness and alcoholism. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Annalise Berihn'''&lt;br /&gt;
A weapon loving lady, Annalise is from Diso and has worked with her aunty Jannah on the Long Haul Outpost. Tall, seductive and dangerous, she has the complete package. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Roj Warfturn'''&lt;br /&gt;
This man is worth 250,000C to the Imperials. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''John Anders'''&lt;br /&gt;
An electrician by trade before joining Mosser's crew, he is the most stable of the crew. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Lucky' Wal'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Azure Sunset ==&lt;br /&gt;
&lt;br /&gt;
A [[Long Range Cruiser]] owned by Norman Mosser and equipped with a recalcitant Huge Plasma Accelerator.  [[Azure Sunset|Click Here]] for the main article.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://hughesd.co.uk/elite/index.php/Fan_Fiction Elite BTF] has a PDF version of the HPA and HPA2 sagas, along with the &amp;quot;Past Prologue&amp;quot; compilations of what some of the participants did in the between.&lt;br /&gt;
&lt;br /&gt;
[http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro] has the HPA, HPA2 &amp;amp; HPA3 sagas in pdf and epub format.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator&amp;diff=28416</id>
		<title>The Huge Plasma Accelerator</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator&amp;diff=28416"/>
		<updated>2011-07-10T17:53:18Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Book| title = The Huge Plasma Accelerator I&lt;br /&gt;
| name          = The Huge Plasma Accelerator I&lt;br /&gt;
| sub_title     = The Capitol Incident&lt;br /&gt;
| image         = [[image:LRC.gif]]&lt;br /&gt;
| image_caption = The Azure Sunset over Capitol&lt;br /&gt;
| author        = Elite Fans&lt;br /&gt;
| country       = UK/AUS/NZ/OTHER&lt;br /&gt;
| language      = English&lt;br /&gt;
| series        = [[The HPA Saga]]&lt;br /&gt;
| genre         = Science Fiction&lt;br /&gt;
| publisher     = [http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro]&lt;br /&gt;
| release_date  = 2006&lt;br /&gt;
| media_type    = Electronic&lt;br /&gt;
| pages         = ??&lt;br /&gt;
| preceded_by   = -&lt;br /&gt;
| followed_by   = [[The Huge Plasma Accelerator 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' 'The leader spoke, an aquaphone taped to his throat. His voice echoed over the commlink in Norman's helmet. ''&lt;br /&gt;
&lt;br /&gt;
'' 'Ssso Norman, you sseek to make a deal with ussss?' ''&lt;br /&gt;
&lt;br /&gt;
'' 'Indeed. I wish to obtain a weapon' ''&lt;br /&gt;
&lt;br /&gt;
'' 'What isss the nature of the weapon that you sssseek?' ''&lt;br /&gt;
&lt;br /&gt;
'' 'A Huge Plasma Accelerator' ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Extract from &amp;quot;Side Project&amp;quot; from Book 1 of the HPA Saga&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A fan-fiction story set in the FFE universe around the year 3307.  The main story arc involves the theft of a Huge Plasma Accelerator (HPA) and Imperial politics.  Various side stories occur along the way, involving fringe characters and stories.&lt;br /&gt;
&lt;br /&gt;
It is written through the point of view of its multiple authors, whose own characters unwittingly get caught up in what was to become known as the &amp;quot;HPA sarrghhaa&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
*[[Norman Mosser]] (and crew) &lt;br /&gt;
*[[Jake Sommersby]] (and Jecht) &lt;br /&gt;
*[[Leif Ericsen]] (and crew) &lt;br /&gt;
*[[Nomura]] &lt;br /&gt;
*[[Red Ravens]] (and Bec, Dreyfus, Marcus etc.) &lt;br /&gt;
*[[Frantic]] (and some mysterious organisation) &lt;br /&gt;
*[[James K. Winston]] (and Mack) &lt;br /&gt;
*[[Jannah Berrinh]] (and Leila Berrinh) &lt;br /&gt;
*[[Rowan Weston]]&lt;br /&gt;
*[[Ocker]] (and a band of tyrants)&lt;br /&gt;
*Probably a couple more small contributors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norman's Crew ==&lt;br /&gt;
&lt;br /&gt;
Although many of Mosser's legendary missions involved him alone, as his schemes grew, his need for hired help grew.  During the incidents of the HPA 1 saga, his crew included the following people:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Sam Kemper'''&lt;br /&gt;
Norman Mosser's right hand man. The two have been friends for many years and Sam has diligently followed Norman everywhere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mary Darkes'''&lt;br /&gt;
Mary is second in command and runs the [[Azure Sunset]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Benzedrine Moore''' &lt;br /&gt;
An Engineer and mechanic, Moore suffers from slight space madness and alcoholism. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Annalise Berihn'''&lt;br /&gt;
A weapon loving lady, Annalise is from Diso and has worked with her aunty Jannah on the Long Haul Outpost. Tall, seductive and dangerous, she has the complete package. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Roj Warfturn'''&lt;br /&gt;
This man is worth 250,000C to the Imperials. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''John Anders'''&lt;br /&gt;
An electrician by trade before joining Mosser's crew, he is the most stable of the crew. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Lucky' Wal'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Azure Sunset ==&lt;br /&gt;
&lt;br /&gt;
A [[Long Range Cruiser]] owned by Norman Mosser and equipped with a recalcitant Huge Plasma Accelerator.  [[Azure Sunset|Click Here]] for the main article.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://hughesd.co.uk/elite/index.php/Fan_Fiction Elite BTF] has a PDF version of the HPA and HPA2 sagas, along with the &amp;quot;Past Prologue&amp;quot; compilations of what some of the participants did in the between.&lt;br /&gt;
&lt;br /&gt;
[http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro] has a mirror of the entire HPA 1 and 2 sagas in pdf format.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator&amp;diff=28415</id>
		<title>The Huge Plasma Accelerator</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator&amp;diff=28415"/>
		<updated>2011-07-10T17:52:08Z</updated>

		<summary type="html">&lt;p&gt;Steve: Removed dead link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Book| title = The Huge Plasma Accelerator I&lt;br /&gt;
| name          = The Huge Plasma Accelerator I&lt;br /&gt;
| sub_title     = The Capitol Incident&lt;br /&gt;
| image         = [[image:LRC.gif]]&lt;br /&gt;
| image_caption = The Azure Sunset over Capitol&lt;br /&gt;
| author        = Elite Fans&lt;br /&gt;
| country       = UK/AUS/NZ/OTHER&lt;br /&gt;
| language      = English&lt;br /&gt;
| series        = [[The HPA Saga]]&lt;br /&gt;
| genre         = Science Fiction&lt;br /&gt;
| publisher     = [http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro]&lt;br /&gt;
| release_date  = 2006&lt;br /&gt;
| media_type    = Electronic&lt;br /&gt;
| pages         = ??&lt;br /&gt;
| preceded_by   = -&lt;br /&gt;
| followed_by   = [[The Huge Plasma Accelerator 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' 'The leader spoke, an aquaphone taped to his throat. His voice echoed over the commlink in Norman's helmet. ''&lt;br /&gt;
&lt;br /&gt;
'' 'Ssso Norman, you sseek to make a deal with ussss?' ''&lt;br /&gt;
&lt;br /&gt;
'' 'Indeed. I wish to obtain a weapon' ''&lt;br /&gt;
&lt;br /&gt;
'' 'What isss the nature of the weapon that you sssseek?' ''&lt;br /&gt;
&lt;br /&gt;
'' 'A Huge Plasma Accelerator' ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Extract from &amp;quot;Side Project&amp;quot; from Book 1 of the HPA Saga&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A fan-fiction story set in the FFE universe around the year 3307.  The main story arc involves the theft of a Huge Plasma Accelerator (HPA) and Imperial politics.  Various side stories occur along the way, involving fringe characters and stories.&lt;br /&gt;
&lt;br /&gt;
It is written through the point of view of its multiple authors, whose own characters unwittingly get caught up in what was to become known as the &amp;quot;HPA sarrghhaa&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
*[[Norman Mosser]] (and crew) &lt;br /&gt;
*[[Jake Sommersby]] (and Jecht) &lt;br /&gt;
*[[Leif Ericsen]] (and crew) &lt;br /&gt;
*[[Nomura]] &lt;br /&gt;
*[[Red Ravens]] (and Bec, Dreyfus, Marcus etc.) &lt;br /&gt;
*[[Frantic]] (and some mysterious organisation) &lt;br /&gt;
*[[James K. Winston]] (and Mack) &lt;br /&gt;
*[[Jannah Berrinh]] (and Leila Berrinh) &lt;br /&gt;
*[[Rowan Weston]]&lt;br /&gt;
*[[Ocker]] (and a band of tyrants)&lt;br /&gt;
*Probably a couple more small contributors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Norman's Crew ==&lt;br /&gt;
&lt;br /&gt;
Although many of Mosser's legendary missions involved him alone, as his schemes grew, his need for hired help grew.  During the incidents of the HPA 1 saga, his crew included the following people:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Sam Kemper'''&lt;br /&gt;
Norman Mosser's right hand man. The two have been friends for many years and Sam has diligently followed Norman everywhere. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mary Darkes'''&lt;br /&gt;
Mary is second in command and runs the [[Azure Sunset]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Benzedrine Moore''' &lt;br /&gt;
An Engineer and mechanic, Moore suffers from slight space madness and alcoholism. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Annalise Berihn'''&lt;br /&gt;
A weapon loving lady, Annalise is from Diso and has worked with her aunty Jannah on the Long Haul Outpost. Tall, seductive and dangerous, she has the complete package. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Roj Warfturn'''&lt;br /&gt;
This man is worth 250,000C to the Imperials. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''John Anders'''&lt;br /&gt;
An electrician by trade before joining Mosser's crew, he is the most stable of the crew. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Lucky' Wal'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Azure Sunset ==&lt;br /&gt;
&lt;br /&gt;
A [[Long Range Cruiser]] owned by Norman Mosser and equipped with a recalcitant Huge Plasma Accelerator.  [[Azure Sunset|Click Here]] for the main article.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[http://hughesd.co.uk/elite/fiction.asp Elite BTF] has a PDF version of the HPA and HPA2 sagas, along with the &amp;quot;Past Prologue&amp;quot; compilations of what some of the participants did in the between.&lt;br /&gt;
&lt;br /&gt;
[http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro] has a mirror of the entire HPA 1 and 2 sagas in pdf format.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator_3&amp;diff=28414</id>
		<title>The Huge Plasma Accelerator 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator_3&amp;diff=28414"/>
		<updated>2011-07-10T17:49:42Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Book| title = The Huge Plasma Accelerator III&lt;br /&gt;
| name          = The Huge Plasma Accelerator III&lt;br /&gt;
| sub_title     = Tides of War&lt;br /&gt;
| image         = [[image:LRC.gif]]&lt;br /&gt;
| image_caption = The Azure Sunset over Capitol&lt;br /&gt;
| author        = Elite Fans&lt;br /&gt;
| country       = UK/AUS/NZ/OTHER&lt;br /&gt;
| language      = English&lt;br /&gt;
| series        = [[The HPA Saga]]&lt;br /&gt;
| genre         = Science Fiction&lt;br /&gt;
| publisher     = [http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro]&lt;br /&gt;
| release_date  = 2007-&lt;br /&gt;
| media_type    = Electronic&lt;br /&gt;
| pages         = ??&lt;br /&gt;
| preceded_by   = [[The Huge Plasma Accelerator|The Huge Plasma Accelerator 2]]&lt;br /&gt;
| followed_by   = -&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Reality''''' flooded back; he wasn’t going to get revenge. Not against them. Not if half the rumours he had heard in spacer bars were true. There was no hope in hell for him. They had unlimited resources, and he was just one man. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I’m going to cut to the chase,&amp;quot; said Frantic. &amp;quot;Our organisation wants to take INRA out.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Book 1, The HPA3 Saga&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
After escaping from the battle of rocky fields, the battered '''Azure Sunset''' must find refuge and repairs, while her fragmented crew must come to terms with what they lost, and what lays ahead.&lt;br /&gt;
&lt;br /&gt;
Elsewhere in the galaxy, Mack Winston is on a collision course with his past.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Episodes ==&lt;br /&gt;
&lt;br /&gt;
Click [[HPA3 Episodes|here]] for the latest HPA3 episodes, or check the [[#Links|links]] below&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story Summary (SPOILERS)==&lt;br /&gt;
&lt;br /&gt;
===Opening===&lt;br /&gt;
&lt;br /&gt;
The '''Azure Sunset''' has limped to a drydock run by Frantic's secret organisation.  Frantic indicates he wants to destroy INRA once and for all.  But to do that, he needs an operational HPA.  &lt;br /&gt;
&lt;br /&gt;
de Havilland, Veruz and Emu set off for civilised space to find replacement parts, while Norman and Sam go looking for a replacement ship, as damage to the '''Sunset''' from its last battle was terminal.&lt;br /&gt;
&lt;br /&gt;
===The Next Move===&lt;br /&gt;
&lt;br /&gt;
The crew splits up, each with specific tasks: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Norman Mosser]] and Sam Kemper head for the New Rossyth Shipyards to bid for the decommisioned '''AJN Ajax''' and '''Repulse''' which are on sale.  On the way, they have to make a few stops to cement their fake ID's.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
de Havilland and Veruz take Emu back to her home in Beta Hydri before heading back to the now infamous Williamson Base for new parts for the damaged Huge Plasma Accelerator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The rest of Norman's crew stay behind to repair the ship, but are they with friend or foe?&lt;br /&gt;
&lt;br /&gt;
==Major Characters==&lt;br /&gt;
&lt;br /&gt;
*Sam Kemper &lt;br /&gt;
Norman Mosser's right hand man. The two have been friends for many years and Sam has diligently followed Norman everywhere. After the failure at Fort Donalds(See the [[HPA1]]), Mosser began to doubt himself.  Knowing that Mosser required a jump start, he jettisoned Norman in an escape capsule.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sam was captured by Alliance Intelligence and interrogated for several months before escaping and meeting up with Mosser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the death of Annalise Berihn, Sam became withdrawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Benzedrine Moore (DECEASED)&lt;br /&gt;
An Engineer and mechanic, Moore suffers from slight space madness and alcoholism. His brain is slowly deteriorating. &lt;br /&gt;
&lt;br /&gt;
He was imprisoned on the '''Sunset''' by Kim Stenson.  He was killed in the battle of rocky fields when the section the ship he was in was destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Annalise Berihn (DECEASED)&lt;br /&gt;
A weapon loving lady, Annalise was from Diso and worked with her aunty Jannah on the Long Haul Outpost. Tall, seductive and dangerous, she has the complete package. She was killed by Kim Stenson during his flight from Norman Mosser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Roj Warfturn &lt;br /&gt;
This man is worth 250,000C to the Imperials. He survived the battle of rocky fields in good shape. He remains behind on the '''Sunset''' while a new ship and HPA parts are found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wafturn runs engineering on the '''Sunset'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Anders &lt;br /&gt;
He remains behind on the '''Sunset''' while a new ship and HPA parts are found.  Anders was an electrician by trade before joining Mosser's crew.  He is the most stable of the crew. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'Lucky' Wal &lt;br /&gt;
He remains behind on the '''Sunset''' while a new ship and HPA parts are found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lucky mans the astrogation and sensor stations on the '''Sunset'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Frantic &lt;br /&gt;
Less a member of Mosser's team than an equal that often works with him. Mosser's and Frantic's friendship goes back many years. Each has their own secrets, but they often have common goals and work together.&lt;br /&gt;
&lt;br /&gt;
Frantic takes command of the '''Sunset''' once it arrives in his drydock.  He has schemes for the HPA and needs the help of Mosser and his crew.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*de Havilland&lt;br /&gt;
Discovered who the mysterious enemy were.  To defeat [[INRA]], he has to go back to inhabited space to source replacement parts for the damaged HPA&lt;br /&gt;
&lt;br /&gt;
With Maegil's death, he finds himself drawing closer to Emu, though something inside holds him back, knowing it is wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Michael Veruz&lt;br /&gt;
Is reassesing his career options as his eyes are opened to a new life of running from the law.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Cmdr Maegil&lt;br /&gt;
Flew his ship, the Tenchu in the battle of rocky fields.  Lead the Spartacus Brotherhood from near defeat to victory over the Imperials before his ship was destroyed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Emu&lt;br /&gt;
Watches her boyfriend die in the battle of rocky fields.  Heartbroken and lonely, she find solace in de Havilland, but she still grieves for her lost man.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Kim Stenson&lt;br /&gt;
After his ambush goes horribly wrong on the '''Sunset''', he decides to escape.  This too goes wrong.  He loses consciousness as his ship goes out of control.  He wakes up a prisoner in some unknown place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro]&amp;lt;/span&amp;gt; has Chapters 1-4 of the  unfolding HPA3 drama in pdf and epub formats. Keep checking back for the latest instalments...&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator_2&amp;diff=28413</id>
		<title>The Huge Plasma Accelerator 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Huge_Plasma_Accelerator_2&amp;diff=28413"/>
		<updated>2011-07-10T17:48:45Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Book| title = The Huge Plasma Accelerator II&lt;br /&gt;
| name          = The Huge Plasma Accelerator II&lt;br /&gt;
| sub_title     = Return of the Azure Sunset&lt;br /&gt;
| image         = [[image:LRC.gif]]&lt;br /&gt;
| image_caption = The Azure Sunset over Capitol&lt;br /&gt;
| author        = Elite Fans&lt;br /&gt;
| country       = UK/AUS/NZ/OTHER&lt;br /&gt;
| language      = English&lt;br /&gt;
| series        = [[The HPA Saga]]&lt;br /&gt;
| genre         = Science Fiction&lt;br /&gt;
| publisher     = [http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro]&lt;br /&gt;
| release_date  = 2007&lt;br /&gt;
| media_type    = Electronic&lt;br /&gt;
| pages         = ??&lt;br /&gt;
| preceded_by   = [[The Huge Plasma Accelerator|The Huge Plasma Accelerator 1]]&lt;br /&gt;
| followed_by   = [[The Huge Plasma Accelerator 3]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''&amp;quot;I''''' lifted the object, feeling the ergonomic pistol grip in my hand. The delicately balanced trigger. The enormous&lt;br /&gt;
emitter array. The sheer balance of the weapon. The Vega Corp logo, and the ''Azure Sunset'' sigil etched into the&lt;br /&gt;
deep blue metal. The sender hadn't needed to sign it. The exquisite vellum and the fact that the object was a brand&lt;br /&gt;
new Deathwreaker II had the trademark of Norman Mosser stamped all over it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Mack Winston - Book 1 of the HPA2 Saga&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A fan-fiction story set in the FFE universe, around the year 3309.  It is a couple of years after the Azure Sunset debacle at Fort Donalds.  Mack Winston is on the run, with an Imperial Princess.  Norman has returned from his search for Raxxla.  He wants the Azure Sunset.  As events start to ripple across the cosmos, other characters become unwittingly involved in events.&lt;br /&gt;
&lt;br /&gt;
The HPA2 Saga ended in September, 2007.  The HPA3 Saga continues the story of the '''Azure Sunset'''&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
*[[Norman Mosser]] (and crew) &lt;br /&gt;
*[[Mack Winston]]  (and Maria Hengist-Duval) &lt;br /&gt;
*[[Cmdr Maegil]]   (and Emu) &lt;br /&gt;
*[[Vasquith de Havilland]]    (and Michael Veruz) &lt;br /&gt;
*[[Kim Stenson]]   &lt;br /&gt;
*[[The Spartacus Brotherhood]] &lt;br /&gt;
&lt;br /&gt;
== The Azure Sunset ==&lt;br /&gt;
The Azure Sunset is a Long Range Cruiser, commissioned in 3294 as the 'Abrahams Son'.  She served as a trading vessel until she was brought by an Imperial Royal and along with Norman Mosser turned into a weapon: A platform for the Huge Plasma Accelerator.  The weapon was assembled in secret, the entire ship turned into a fortress for Mosser.&lt;br /&gt;
The Azure Sunset was designed for a single purpose, but she failed in her mission and was lost in the depths of space.  Many years later, after Norman had returned, ego and all, he sought out to reclaim her.  As several Mosser clones had been activated, several avenues were exposed, but in the end, Mosser discovered a man named Vasquith de Havilland who had seen the ship and knew where she would be at any given time.  The two teamed up and found their way to the ship.&lt;br /&gt;
&lt;br /&gt;
The front third of the ship is taken up with the HPA, while the rest of the ship is utilitarian.  There is a medical centre which serves as a clone depository for Mosser, in case he has any 'accidents'.&lt;br /&gt;
&lt;br /&gt;
The ships superstructure was weakened when it was pulled from hyperspace as it fled the Achernar system.  The ship was never fully repaired and remains in a weakened condition.  The engines had increased safety margins installed to reduce the stresses on the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Story (SPOILERS) ==&lt;br /&gt;
&lt;br /&gt;
=== Opening Gambit ===&lt;br /&gt;
&lt;br /&gt;
'''[[Vasquith de Havilland|de Havilland]]''' and Veruz discover, by accident, the location of the Azure Sunset.  He is attacked by unknown aggresors and flees inside the ship where he learns every location the Azure Sunset will hyperspace jump to.  After a brief battle onboard the Azure Sunset, de Havilland and Veruz escape in a borrowed Krait, which they take to the AAAI shipyards where de Havilland used to work.  They decrypt the hyperspace coordiates of the Azure Sunset and as the city gets attacked by bounty hunters, they escape in a modified Saker Mk III with a Nano Plasma Accelerator.  they set up a meeting with Norman Mosser and unwittingly become a part of his crew.  &lt;br /&gt;
&lt;br /&gt;
'''[[Kim Stenson|Stenson]]''' gets a notification of an Imperial Courier (Normans type of ship) was attacked by an Interpol patrol.  He puts the clues together and goes hunting for more information in Reidquat.  He is attacked by a group of heavies, but survives.  His clues take him to Alioth where he sees the escaping Saker mk III.  he flies to Reidquat and watches de Havilland interact with Norman then follows them through hyperspace...&lt;br /&gt;
&lt;br /&gt;
'''[[Mack Winston|Winston]]''' knows that everyone wants to kill him.  Then Norman offers him a job.  to kill Norman.  Not himself naturally, just the other two of his clones wandering about.  Mack takes the job as the money would go along way to salvaging some kind of a life from the wreck he currently endures.  He kills one Norman and wounds another, but it manages to get away.  Winston is captured my Maegil and taken on as his Apprentice.&lt;br /&gt;
&lt;br /&gt;
'''[[Norman Mosser|Mosser]]''' wants the Azure Sunset.  Initially, he works together with his two other clones to retrieve it, but things become untenable and each Mosser tries to hire Mack Winston to kill the others.  Two Mossers go to Earth, where one is killed, while the other teams up with Maegil where he gets the coordinates for the Azure Sunset and gets a proposition to join the Spartacus Brotherhood.  the original Mosser, meanwhile, heads to Reidquat where he meets up with de Havilland and Veruz.  together, they travel to the then current location of the AZ, only to get attacked by the mysterious forces.  They escape and form plans to meet at a small, inhabited system...&lt;br /&gt;
&lt;br /&gt;
'''[[CMDR Maegil|Maegil]]''' an Federation ex-special forces officer, currently a Black-Ops undercover agent. He has a distinct and often conflicting set of morals, and wishes to teach this to a young upstart named Mack Winston, also wants to recruit Norman Mosser to his anti-slavery group known as the Spartacus Brotherhood.  He had a girlfriend named Emu, who he travels with.  &lt;br /&gt;
&lt;br /&gt;
'''[[The Spartacus Brotherhood]]''' is an ex-slaves organization that created a semi-legitimate government and sent an ultimatum to every slavist government or system. Some think they are but brigands, but they keep military discipline in their ranks and won't plunder or murder; instead they have forsaken revenge in favour of justice and fight strictly according to the laws of war. Some of their actions until now include patrolling slavist systems and boarding ships suspected of carrying slaves (apreending them if they are), raiding starports to free slaves and invading the Quexce system to force the local government to abolish slavery. However, some of their actions were (intentionally or not) ham-handed, nearly driving the Federation and the Empire to full-scale war twice so far.&lt;br /&gt;
&lt;br /&gt;
=== Showdown at Sunset ===&lt;br /&gt;
All the major players found their own way to the Azure Sunset, aloft in the Ioenin system: Norman and Sam flew with de Havilland and Veruz aboard their Stealthed AAAI Shipyards Saker Mk III.  [[CMDR Maegil|Maegil]] and [[Mack Winston|Winston]] via Maegils Asp.  Another Norman used another Normans Imperial Courier, but was ultimately killed in the enusing chaos.  A series of showdowns encased the ship as the players tried to assert dominance over the others.  A standoff was narrowly averted with Maegil being seriously wounded and his computer virus shutting down the auto destruct.&lt;br /&gt;
&lt;br /&gt;
Now Normans crew are in charge of the Azure Sunset.  All that stands in their way is an entire ship of defunct systems and a lone Interpol agent...&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Mack Winston]] leaves the ''Azure Sunset'' to find some vengeance for the death of his love.&lt;br /&gt;
&lt;br /&gt;
=== Battle of Rocky Fields ===&lt;br /&gt;
But little do they know that someone behind the scene is pulling the strings, manoeuvring the Federation and Imperial fleets into a collision with the ''Azure Sunset'' and the [[Spartacus Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
The battles becomes a massive, three-way affair with no holds barred.  Each group has objectives and secret instructions.  the ''Azure Sunset'' just wants to escape.&lt;br /&gt;
&lt;br /&gt;
On the other side of the known galaxy, [[Mack Winston|Mack]] travels to the Empire to find Maria's father.  the two collude to assasinate the man responsible for Maria's death.  Mack goes to assasinate the man but finds him already dead and himself framed.  He leaves with a lady claiming to help him, but who puts him to sleep.  &lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
Mack awakes to find himself imprisoned by Alliance Security.  He has two options:  Spill the beans on everything related to the ''Azure Sunset'' or rot in prison with a damaged brain.  He agrees to a new life and is about to move on when his presumed dead parents are found in statis.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the crew of the ''Azure Sunset'' face an even greater challenge.  They may have survived, but at great cost: The ship was seriously damaged.  More importantly, one of the crew, Moore is missing.  No one knows that a lone interpol agent still stalks the corridors of the ''Sunset''...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mosser's Crew ==&lt;br /&gt;
&lt;br /&gt;
Although many of Mosser's legendary missions involved him alone, as his schemes grew, his need for hired help grew.  His crew has chopped and changed over the years, but during the HPA2 saga, Mosser's crew includes the following people:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Sam Kemper'''&lt;br /&gt;
Norman Mosser's right hand man.  The two have been friends for many years and Sam has diligently followed Norman everywhere.  After the failure at Fort Donalds, Mosser grew doubts and Sam jettisoned him in an escape capsule to jump start him again.  Unfortunately he was captured by Alliance Intelligence before he could reclaim Mosser.&lt;br /&gt;
&lt;br /&gt;
He escaped somehow and managed to meet up with Mosser on a distant planet, after Mosser had returned from Raxxla.&lt;br /&gt;
&lt;br /&gt;
*'''Benzedrine Moore'''&lt;br /&gt;
An Engineer and mechanic, Moore suffers from slight space madness and alcoholism.  His brain is slowly deteriorating.&lt;br /&gt;
&lt;br /&gt;
*'''Annalise Berihn'''&lt;br /&gt;
A weapon loving lady, Annalise is from Diso and has worked with her aunty Jannah on the Long Haul Outpost.  Tall, seductive and dangerous, she has the complete package.&lt;br /&gt;
&lt;br /&gt;
*'''Roj Warfturn'''&lt;br /&gt;
This man is worth 250,000C to the Imperials.&lt;br /&gt;
&lt;br /&gt;
*'''John Anders'''&lt;br /&gt;
&lt;br /&gt;
*''''Lucky' Wal'''&lt;br /&gt;
&lt;br /&gt;
*'''[[Frantic]]'''&lt;br /&gt;
Less a member of Mosser's team than an equal that often works with him.  Mosser's and Frantic's friendship goes back many years.  Each has their own secrets, but they often have common goals and work together.&lt;br /&gt;
&lt;br /&gt;
== Weapons of the Saga ==&lt;br /&gt;
===Federal Marines - Special Issue Carbine===&lt;br /&gt;
Based on the civilian Laser Carbine, the Special Issue was repowered by the Armonitions Corporation.  the resulting laser pulse is shorter, but has a higher energy level and a faster refire rate.  The recoil is almost completely compensated for.  A folding stock and a more utilitarian look gives the Special Issue an almost spectral look.  It is cheap and lightweight, but easily damaged and no good as a bludgeoning weapon.  The barrel especially is prone to damage.&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;F Detective Special===&lt;br /&gt;
The Lance and Ferman Detective Special is a small, lightweight laser pistol with an average power output of 1 kilo-watt.  Its small stature belies a robust weapon that will work in all environments.  It is a discreet weapon that can be easily hidden, a must for detectives on the beat.  Although not prone to malfunction, such an event is usually disastrous to the weapon.  The main drawback of the Detective Special is the low power output.&lt;br /&gt;
&lt;br /&gt;
===Colt .45 &amp;quot;Peace maker&amp;quot;===&lt;br /&gt;
The Colt Single Action Army handgun, also known as the Colt Peacemaker or Single Action Army, is a single action revolver holding 6 rounds of ammunition. It was designed for the US cavalry by Colt's Manufacturing Company and adopted in 1873, and it was perhaps the most prolific pistol in the wild west.&lt;br /&gt;
&lt;br /&gt;
===CCH &amp;quot;Ambassador&amp;quot;===&lt;br /&gt;
In 2056, Churchill Combine Houver produced a weapon they called the &amp;quot;Ambassador&amp;quot;.  A stepping stone between the traditional pistol of the 20th century and the true railguns of the 22nd century, the &amp;quot;Ambassador&amp;quot; was a true hybrid, combining the chemical power of a bullet with the electrical power of a railgun.  A new, smaller bullet was produced, which fitted into a large magazine.  Although fired like a normal bullet, magnetism was used in reloading, allowing a simpler, cheaper gun, but also a dangerously high refire rate.  the same Magnetism suite was used to give Molecular spin to the bullets.  The nanoscale vibrations allowed deeper penetration of the target, including Spectra and High Powerered Body armour. &lt;br /&gt;
&lt;br /&gt;
===Colt &amp;quot;Diplomat&amp;quot;===&lt;br /&gt;
Favoured by special forces in all the major militaries, the &amp;quot;Diplomat&amp;quot; is a simple, but powerful weapon.  It forgoes style and class for functionality.  the resulting weapon looks like it was birthed in a junkyard, but packs a large enough punch to rival the Deathwrecker.  The laser focusing and emitting crystal is the only high tech component, giving unparalled accuracy.  The Diplomat can be dropped, kicked, compacted, shot at and detonated, and will keep working.  Despite the simplistic design, the cost of the &amp;quot;Diplomat&amp;quot; is high.  the weapon is also unfriendly to the user in terms of recoil and hand damage; there is no heat dissipation componentry, although some can be brought after market.&lt;br /&gt;
&lt;br /&gt;
===L&amp;amp;F Inspector Special===&lt;br /&gt;
Lance and Ferman took the famously reliable &amp;quot;Detective Special&amp;quot; and threw some more money at it. They wanted a more upmarket weapon that was as successful as the Detective, but looked great and worked better.  The resulting weapon was creatively labelled the &amp;quot;Inspector&amp;quot;.  Although the accuracy and looks were improved, the cost also increased, alienating loyal customers.  The Inspector continues to sell, despite its only moderate success.  &lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Winter Moon&amp;quot; katana and the &amp;quot;Little Moon&amp;quot; wakizashi===&lt;br /&gt;
A diamond-edged duralium 'daisho' (Japanese: 'large and small') given to Maegil by his Sensei, Emu's father. It incorporates the japanese swordmaking concept of a hard cutting edge sheated in a softer, shock absorving material to prevent shattering.&lt;br /&gt;
&lt;br /&gt;
===Ingram 350===&lt;br /&gt;
The preferred Federal Special Forces assault rifle, also adopted by the Spartacus Brotherhood Marines.&lt;br /&gt;
Its standard version has a medium powered fast rate of fire, good against soft armour or massed opponents, but has a power regulator that can be set for a slower, 350KW shield piercing output. Its modular design can be converted to a carbine, a sniper rifle or an infantry support weapon and back in a moment's notice just by exchanging its modules, making it an excellent all-round weapon. Its downsides are the the '350 is rather heavy weighted on some configurations and is definitevely not a cheap weapon.&lt;br /&gt;
&lt;br /&gt;
===GVG===&lt;br /&gt;
Gratuitous Violence Gun, the Imperial Army mainstream assault rifle. In an attempt to level its poorly trained conscript forces with the Federation's shielded professional soldiers, the Empire created a sturdy weapon that substituted marksmanship for sheer destructiveness. Very powerful, it has an incorporated plasma granade launcher. Even with government-manipulated production prices, the only reason the Empire can afford these weapons as mainstream is that they usually outlast the soldiers...&lt;br /&gt;
&lt;br /&gt;
===Vega Corp Deathwrecker Mk I===&lt;br /&gt;
A weapon designed to wreck death and destruction, regardless of consequences. The deathwreaker is actually a hand held micro laser cannon, sacrificing minor things as heat exchangers, safety norms and core radiation shielding, for capacitors and yet more capacitors... 200 million were released on the market before Vega corp. was forced to stop its production on account of the law suits for personal and genetic damage, but even so it's still in demand on grittier systems. Of course, the only places you can walk around with one without being stopped by the police is where battle weapons are legal, or there's no police at all... &lt;br /&gt;
It huge blast in a small package has another price: a power cell has capacity to fire only five times before reloading, and the lack of heat exchanger forces for a long refire time to prevent overheating.&lt;br /&gt;
&lt;br /&gt;
===Vega Corp Deathwrecker Mk II===&lt;br /&gt;
With exquisite Achenar-style design, 15% more blast and 8% larger power cells, it can go up to 300!KW, but it also incorporates a regulation swich that reduces its power and increases the power cell life. Unfortunately, the Vega corp still wasn't able to include shielding on it and keep it a hand gun, so they added a legal disclaimer on the bottom of grip; basically it states in legalese that on carrying or firing the weapon, the user acknowleges and accepts its hazards. To read it, one just needs a lawyer and a electron sweep microscope (not included, Cr1499+tax).&lt;br /&gt;
The psychos who disable the safety interlocks usually find its 0.5MW 'sufficient' even for the most extreme uses... They also discover the meaning of 'severe radiation burns'.&lt;br /&gt;
&lt;br /&gt;
===Vega Corp Deathwrecker Mk II - Mosser Special Edition===&lt;br /&gt;
The MK II with a platinum 'Azure Sunset' sigil and an exchangeable focusing and emitting crystal capable of burning the image of Norman Mosser up to 100m. Only 300 were made, and of those, many were bought by... Mosser!&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://hughesd.co.uk/elite/hpa2.asp Elite BTF] has a pdf version of the HPA and HPA2 (in progress) sagas, along with the &amp;quot;Past Prologue&amp;quot; compilations of what some of the participants did in the between.&lt;br /&gt;
&lt;br /&gt;
[http://www.frontierastro.co.uk/FEU/feu.html FrontierAstro] offers a link to pdf versions of the HPA for download, and hosts complete pdf ''and'' epub versions of HPA2 &amp;amp; HP3, plus &amp;quot;Maiden Voyage&amp;quot; and &amp;quot;A Call To Duty&amp;quot; - stories involving some of the HPA characters in the lead up to HPA2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:90px-ClassicElite-IconBW.png&amp;diff=23382</id>
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		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:90px-ClassicElite-IconBW.png&amp;diff=23382"/>
		<updated>2010-07-16T20:55:50Z</updated>

		<summary type="html">&lt;p&gt;Steve: uploaded a new version of &amp;quot;File:90px-ClassicElite-IconBW.png&amp;quot;&lt;/p&gt;
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		<updated>2010-07-16T20:55:08Z</updated>

		<summary type="html">&lt;p&gt;Steve: uploaded a new version of &amp;quot;File:ClassicElite-IconBW.png&amp;quot;&lt;/p&gt;
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		<author><name>Steve</name></author>
		
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		<updated>2010-07-16T20:52:41Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
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	<entry>
		<id>https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=23102</id>
		<title>First Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=First_Encounters&amp;diff=23102"/>
		<updated>2010-07-05T16:09:33Z</updated>

		<summary type="html">&lt;p&gt;Steve: /* Third party enhancements */&lt;/p&gt;
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&lt;div&gt;== Frontier: First Encounters ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox CVG| title = Frontier: First Encounters&lt;br /&gt;
|image = [[Image: FFE_small.jpg]]&lt;br /&gt;
|developer = [[Frontier Developments]]|&lt;br /&gt;
|publisher = [[Gametek]]&lt;br /&gt;
|version = 1.06 (Shareware)|&lt;br /&gt;
|released = Easter 1995 |&lt;br /&gt;
  operating_system = Microsoft Windows|&lt;br /&gt;
|platforms = DOS&amp;lt;br/&amp;gt;Microsoft Windows (JJFFE)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Frontier: First Encounters (most commonly abbreviated FFE) is the third game in the [[Elite]] Series by [[Frontier Developments]]. It builds substantially on its immediate predecessor [[Frontier]] and is currently the last word in canonical Elite.&lt;br /&gt;
&lt;br /&gt;
The game was originally released early, under pressure from the publishers [[Gametek]], which led to an extremely buggy game. These problems were later fixed, and a fully patched version of this game (though still with some &amp;quot;broken&amp;quot; features) is available from the Elite Club [http://www.eliteclub.co.uk website].&lt;br /&gt;
&lt;br /&gt;
Features include: &lt;br /&gt;
&lt;br /&gt;
* [[Newtonian modelling]] for both ships and interstellar bodies. &lt;br /&gt;
* Fully modelled Stars and Planets (although certain systems can still crash the game)&lt;br /&gt;
* [[FFE Ships|Ships]] from both its predecessors, as well as some new ships. &lt;br /&gt;
* A set of [[First Encounters/Journals|journals]] representing the news as seen by each of the major powers. Many clues to the hard-coded [[First Encounters/Missions|missions]] can be found within these journals. &lt;br /&gt;
* An overall [[First Encounters/Missions|plotline]], which can be affected by the player completing the hard-coded [[First Encounters/Missions|missions]]. Not being mandatory, this can be ignored by players who prefer the freeform nature of the game, or can be completed for fame, notoriety and substantial material rewards.&lt;br /&gt;
* A series of [[FFE Videos|videos]] of people on the BBS requesting the randomly determined missions. These are renowned for their bad acting, and are not considered an essential part of the FFE experience.&lt;br /&gt;
&lt;br /&gt;
== Third party enhancements ==&lt;br /&gt;
&lt;br /&gt;
The overall popularity of First Encounters was greatly increased by the release of John Jordan's [[JJFFE]], which allows First Encounters to be run natively in windows.&lt;br /&gt;
&lt;br /&gt;
During the summer of 2006, Kolijoco released a version of JJFFE called [[GLFFE]], which uses an OpenGL 2.0 renderer, and includes new control console graphics - allowing FFE to be played in high resolution full screen.&lt;br /&gt;
&lt;br /&gt;
[[Nic's Mod]] lowers the GLFFE's requirement from OpenGL 2.0 to OpenGL 1.2 and introduces some useful features, including a doubling of all planet resolutions.&lt;br /&gt;
&lt;br /&gt;
Most recently, another refinement of FFE known as [[FFE D3D]] has emerged onto the scene, featuring considerably improved graphics while still remaining faithful to the original game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subcategories ===&lt;br /&gt;
&lt;br /&gt;
* [[First Encounters/Missions|Missions]]&lt;br /&gt;
* [[First Encounters/Ships|Ships]]&lt;br /&gt;
* [[First Encounters/Journals|Journals]]&lt;br /&gt;
* [[First Encounters/Characters|Characters]]&lt;br /&gt;
* [[First Encounters/Equipment|Equipment]]&lt;br /&gt;
* [[FFE Videos|Videos]] &lt;br /&gt;
&lt;br /&gt;
=== Additional Information ===&lt;br /&gt;
&lt;br /&gt;
*[[AFE_FAQ3#3.23.29|FFE entry from copy of Alt.Fan.Elite FAQ]]&lt;br /&gt;
*[[Timeline]] Timeline of events that happen in the Game.&lt;br /&gt;
*[[Frontier Fiction|Fan fiction]] set in the Frontier universe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FFE]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Gazetteer&amp;diff=21221</id>
		<title>Gazetteer</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Gazetteer&amp;diff=21221"/>
		<updated>2010-05-31T18:46:32Z</updated>

		<summary type="html">&lt;p&gt;Steve: Fixed broken links&lt;/p&gt;
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&lt;div&gt;A small booklet suplied with the Frontier Elite2 game. It features touristic highlights and additional background information on several interesting systems. &lt;br /&gt;
&lt;br /&gt;
== Gazetteer Introduction ==&lt;br /&gt;
This gazetteer of selected worlds has been compiled for [[Faulcon de Lacy]] by Darlitz, the makers of the well known pocket holliday guides. The principle contributor was our correspondent [[David Massey]] whose tireless travelling made it possible for so many planets to be described. Such was the tight schedule for writing this gazetteer his three assistents, [[Kathy Dickinson]], [[David Braben]] and [[Ian Bell]] were called upon to contribute some of its contents. It serves as a brief introduction for the avid traveller or a source of dreams for the sedentary explorer. The [[Sol]] System is described first because of its historical importance along with the System of [[Achenar]]. Both have headquarters of the main players in the competition for galactic rule, the [[Federation]] and the [[Empire]]. To aid the reader, we have included a brief history of the early part of mankind's quest.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://www.frontierastro.co.uk/Gazetteer/intro.html Gazetteer]&lt;br /&gt;
&lt;br /&gt;
[http://www.lotf.co.uk/lib.shtml Stories of Life on the Frontier]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fiction]]&lt;br /&gt;
[[Category:FE2]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Steve&amp;diff=18456</id>
		<title>User:Steve</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Steve&amp;diff=18456"/>
		<updated>2010-05-01T11:17:48Z</updated>

		<summary type="html">&lt;p&gt;Steve: Getting into Oolite :-)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Steve is the webmaster of [http://www.frontierastro.co.uk FrontierAstro].&lt;br /&gt;
&lt;br /&gt;
He first tasted The Elite Experience through the BBC (tape) version in 1984 but feels that the genre reached its heights with the release of the Frontier games in the mid-1990's.&lt;br /&gt;
&lt;br /&gt;
He is unable to spend as much time as he would like on Elite and Frontier these days, owing to numerous family commitments, but still enjoys a blast on First Encounters - especially [[FFE_D3D|FFE D3D]] - whenever possible.&lt;br /&gt;
&lt;br /&gt;
Somewhat belatedly, Steve has started a new Commander in [[Oolite_Main_Page|Oolite]], a game he can enjoy playing now he has changed the keyboard to a Frontier style of ship control.&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Ray_Mk.I&amp;diff=18414</id>
		<title>Ray Mk.I</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Ray_Mk.I&amp;diff=18414"/>
		<updated>2010-04-30T18:11:23Z</updated>

		<summary type="html">&lt;p&gt;Steve: Sorry, but &amp;quot;it's&amp;quot; is a contraction of &amp;quot;it is&amp;quot; :-/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ShipStats Oolite| title=Ray Mark I&lt;br /&gt;
|image = [[Image:Commie-People's_Police.png|250px]]&lt;br /&gt;
|dimensions = 41 x 11 x 47&lt;br /&gt;
|capacity = 4 TC&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|maxspeed = 0.40 LM&lt;br /&gt;
|maneuverability = Roll: 2.80&amp;lt;br /&amp;gt;Pitch: 2.10&lt;br /&gt;
|energybanks = 4&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
}}&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Communist States are infamous in their isolationist stance towards what they see as the 'Corruption of the masses by the powers of Capitalism' to the point that they all but deny GalCop the right to have a presence in their system space. However, the Communist Party leaders acknowledge the necessary evil of allowing a space station in orbit so that traders from other worlds and governments can arrive and trade without disturbing the happiness of the good Communist citizens and polluting their minds with the seeds of doubt and dissention. With only the ability to maintain a space station, galCop is unable to carry out their mandate to ensure the safety of the spacelanes for travellers and traders. &lt;br /&gt;
&lt;br /&gt;
==The Perfect Solution==&lt;br /&gt;
Seeing that their spacelanes were rapidly becoming havens for pirates and other malcontents, the Communist leaders quickly decided they needed a presence in the skies above their planets. To this end, the greatest scientific minds were immediately gathered and they began designing a multi-role military vessel that had to fulfil several criteria, it had to be quick, small, powerful and usable by even the most mediocre pilot while also satisfying a meagre budget. The result was the Ray Mark I. It fulfilled all its design briefs, since the developers knew that failure in even one of those criteria would result in a lifetime in the Astromines. The final model was a simple modular hull which could be turned out in its thousands in even the lowest tech systems and then adapted for whatever purpose it was required for. Its design even included a basic Fuel Scoop and tiny cargo bay to allow the pilot to scoop and arrest the escape pods of offenders.&lt;br /&gt;
&lt;br /&gt;
==The Battle for the Spacelanes==&lt;br /&gt;
The first ships were turned over to young pilots who had received basic flight training and were tasked with patrolling the spacelanes between the planets and the Witchpoint Beacons and the systems' stars. The battles between the fledgeling pilots and the pirates that had established themselves were brutal and at first one-sided, the pirates' superior skill reaping a grim toll on the Communist fighters. But the powerful machine which was Communist industry and manpower was not to be underestimated and the pirates soon saw a vast increase in the number of Rays attacking them. When the Rays first attacked, the ratios were 2:1 in favour of the Communist ships, odds that even the least experienced pirate could handle, but the odd rapidly shifted to 5:1, then 10:1 and on one occasion, a pirate surrendering himself to GalCop Vipers after escaping a Communist system reported odds of 30:1 when a massed Ray fleet descended upon his Rock Hermit base. &lt;br /&gt;
&lt;br /&gt;
==The People's Police==&lt;br /&gt;
With numerical superiority came an increase in skill and soon the surviving Ray pilots were banded into a People's Police, tasked with protecting the spacelanes from those who would seek to destabilise their ordered society. GalCop, seeing a greater erosion of their power, lodged bitter complaints against the Communist Governments, but hastily withdrew them when the Communists threatened to withdraw from GalCop and form their own Communist superstate. With their spacelanes secure, the Communists began to exploit their systems' resources, building [[CZGF|Collective Zero-Gravity Factories]] and the advanced [[SLAPU|Solar Laboratory And Production Units]] to take advantage of solar power and [[Astro_Mines|Asteroid Mines]] to utilise the great numbers of convicted prisoners wasting resources and space in prisons.&lt;br /&gt;
&lt;br /&gt;
==The Thought Police==&lt;br /&gt;
[[Image:Commie-NeuroPol.png|right|thumb|250px|The sinister NeuroPol at work]]&lt;br /&gt;
The Thought Police (NeuroPol) were a shadowy network of hardcore Communist activists who worked within the system rooting out those who professed anything but 'True Red' sentiments in Commie systems and made sure they 'vanished' or suffered unfortunate 'accidents' involving Polonium-210. Many a pro-Socialist activist has heard the knock on the door and been taken away by two men in long black coats and peak caps, never to be seen or heard of again. &lt;br /&gt;
&lt;br /&gt;
After the well-publicised success of the People's Police, NeuroPol approached the Communist Party and through impassioned pleas regarding the dangers of contact between the People's Police and the subversive influences of traders from other systems, secured themselves a fleet of Rays so that they could monitor the spacelanes and firmly rebuke the decadent followers of Capitalism with good honest Communist doctrine. &lt;br /&gt;
&lt;br /&gt;
==The Communist Military==&lt;br /&gt;
{{Infobox ShipStats Oolite| title=Military Ray&lt;br /&gt;
|image = [[Image:Commie-Ray.png|250px]]&lt;br /&gt;
|dimensions = 41 x 11 x 47&lt;br /&gt;
|capacity = 0 TC&lt;br /&gt;
|gunmounts = Fore&lt;br /&gt;
|maxspeed = 0.43 LM&lt;br /&gt;
|maneuverability = Roll: 2.80&amp;lt;br /&amp;gt;Pitch: 2.10&lt;br /&gt;
|energybanks = 6&lt;br /&gt;
|milshields = Available&lt;br /&gt;
|shieldboost = Available&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = No&lt;br /&gt;
}}&lt;br /&gt;
The Communist Military also use the ubiquitous Ray, patrolling extra-systemic space to counter the threat of Thargoid attack. Their Rays tend to be upgraded with advanced weapons and systems and crewed by highly-trained Spetsnaz pilots, they are more than a match for most experienced pilots and, when deployed in numbers, are a dangerous proposition for even Elite-rated spacers. It is perhaps with some satisfaction that the Premiers of the Communist States can rest easier in their beds knowing that the regions of space beyond their Witchpoint Beacons are well watched and that that the watchers are trained to fight to the death before dishonouring their planet and training. It is this 'Death or Victory' attitude that encouraged the Party Commissars to assign Military Rays to their [[Sturgeon_Mk.I|Commissariat Limousine]] escort details, knowing full well that the pilots would fight and die against even overwhelming odds rather than fail in their assignments.&lt;br /&gt;
&lt;br /&gt;
==Download page==&lt;br /&gt;
This ship is part of the Commies.oxp Expansion pack for Oolite. To get this expansion, [[Commies|''click here'']].&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=EliteWiki:Current_events&amp;diff=18120</id>
		<title>EliteWiki:Current events</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=EliteWiki:Current_events&amp;diff=18120"/>
		<updated>2010-04-03T13:58:50Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Want to submit news? Please see the [[News Submission Guidelines]] on how to do this.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== B.U.F.F.E.T. version 2 released ==&lt;br /&gt;
&lt;br /&gt;
A new version of B.U.F.F.E.T. (Big Universal Frontier First Encounters Trainer) has been released by whertz. It boasts numerous new features, including a ship manipulator, ship replacement editor and much more.&lt;br /&gt;
&lt;br /&gt;
Download the new version from [http://www.spacesimcentral.com/downloads.php?view=detail&amp;amp;df_id=268 here]&lt;br /&gt;
&lt;br /&gt;
[[User:Steve|Steve]] 14:58, 03 April 2010 (BST)&lt;br /&gt;
&lt;br /&gt;
== Robert Holdstock 1948-2009 ==&lt;br /&gt;
&lt;br /&gt;
The sad news has emerged that Robert Holdstock - author of the Elite novella The Dark Wheel - has died in hospital at the age of 61.&lt;br /&gt;
&lt;br /&gt;
Full story [http://robertholdstock.com/ here]&lt;br /&gt;
&lt;br /&gt;
[[User:Steve|Steve]] 22:15, 29 November 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Elite - 25th Anniversary ==&lt;br /&gt;
&lt;br /&gt;
It's now a quarter of a century since David Braben and Ian Bell changed the face of computer gaming with the release of Elite on the BBC Micro and Acorn Electron.&lt;br /&gt;
&lt;br /&gt;
Frontier Developments have launched a [http://elite.frontier.co.uk/ 25th Anniversary Website] to celebrate.&lt;br /&gt;
&lt;br /&gt;
[[User:Steve|Steve]] 16:25, 21 September 2009 (BST)&lt;br /&gt;
&lt;br /&gt;
== New dev release of Oolite ==&lt;br /&gt;
&lt;br /&gt;
1.72 is now out for Mac OS X, Linux and Windows. You can get your fresh copy of Oolite from [http://www.oolite.org oolite.org] now.&lt;br /&gt;
&lt;br /&gt;
[[User:Winston|Winston]] 15:03, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Elite on TV ==&lt;br /&gt;
&lt;br /&gt;
On the 22nd August a programme was broadcast in the UK all about the creation of Elite, including interviews with its two inventors - David Braben and Ian Bell.&lt;br /&gt;
&lt;br /&gt;
If you missed it you can watch it [http://video.google.com/videoplay?docid=38455283567435786 here]&lt;br /&gt;
&lt;br /&gt;
[[User:Steve|Steve]] 20:57, 2 September 2008 (BST)&lt;br /&gt;
&lt;br /&gt;
== Ulite, version 4 ==&lt;br /&gt;
&lt;br /&gt;
[[Ulite]], the German web based game inspired by Frontier First Encounters is having a major revision on the 5th of May, with version 4 of the game. The game is available in English as well as German. At present, no information on what the update contains. The game can be found at http://www.ulite.de&lt;br /&gt;
&lt;br /&gt;
[[User:Winston|Winston]] 14:01, 24 April 2008 (BST)&lt;br /&gt;
&lt;br /&gt;
== New Oolite test release - 1.71 ==&lt;br /&gt;
&lt;br /&gt;
A new Oolite test release is available for Windows, Mac OS X and Linux. There are many updates and bug fixes - see Ahruman's post here: [http://www.aegidian.org/bb/viewtopic.php?t=4487] . You can download a new package for all platforms from [http://oolite-linux.berlios.de|the BerliOS project page], as an exe installer for Windows, a Linux autopackage, or a Mac OSX .dmg (there are also updaters available; see the appropriate forum on the [http://aegidian.org/bb|Oolite Bulletin Board] for information for your specific computer)&lt;br /&gt;
&lt;br /&gt;
[[User:Winston|Winston]] 12:00, 23 April 2008 (BST)&lt;br /&gt;
&lt;br /&gt;
== Braben on the Beeb ==&lt;br /&gt;
&lt;br /&gt;
[[Simon Challands]] on [[alt.fan.elite]] spotted an article on the BBC, about the [[David Braben|Breadbin]] on the BBC Micro. It's an interesting read to Braben's opinion on the machine, and computing today. You can read it here - [http://news.bbc.co.uk/1/hi/technology/7305699.stm]&lt;br /&gt;
&lt;br /&gt;
[[User:Winston|Winston]] 11:09, 31 March 2008 (BST)&lt;br /&gt;
&lt;br /&gt;
== Braben's impression of the UK government's attitude to the games industry ==&lt;br /&gt;
&lt;br /&gt;
On a link from Frontier's website, I noticed that David Braben has strongly criticised the British government's treatment of the UK game industry. In Gamespot, he's quoted as saying, &amp;quot;The government has made it very clear that it doesn't give a damn about the games industry.&amp;quot; When asked to expand on his point, Braben told GameSpot that, &amp;quot;As an industry we have largely slipped between the cracks until now as far as government is concerned. Certainly as an industry, we have a low profile within government; there is a lack of appreciation of the size and revenue generated by our industry, and a similar lack of awareness of the issues we face.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can read the full article here: [http://uk.gamespot.com/news/6183562.html]&lt;br /&gt;
&lt;br /&gt;
[[User:Winston|Winston]] 11:02, 14 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Older news ==&lt;br /&gt;
&lt;br /&gt;
You can see older news by viewing the archive pages - see [[:Category:News]]&lt;br /&gt;
&lt;br /&gt;
[[Category:News]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Ian_Bell&amp;diff=17098</id>
		<title>Ian Bell</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Ian_Bell&amp;diff=17098"/>
		<updated>2010-01-02T18:02:51Z</updated>

		<summary type="html">&lt;p&gt;Steve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bell.jpg|thumb|right|220px|Ian Bell, mathematician, cat-lover and co-author of Elite]]&lt;br /&gt;
&lt;br /&gt;
Ian Bell is the co-author of [[classic Elite]], along with [[David Braben]].&lt;br /&gt;
&lt;br /&gt;
Ian Bell was born during Halloween 1962, amidst the chaos of the Cuban Missile Crisis. After attending St. Alban's Abbey Public School, he went on to attend Cambridge University. It was while studying mathematics at Jesus College that he began writing computer games. His first game was Free Fall for the BBC Microcomputer. He then went on to write Elite in partnership with David Braben. Academically, he went on to gain a 1st class honours degree in Mathematics, graduating from Cambridge University in 1985. He also gained a diploma in computer science at Cambridge in 1986.&lt;br /&gt;
:&lt;br /&gt;
:Ian Bell's webpage can be found at: [http://www.iancgbell.clara.net/] and general Wiki at [http://en.wikipedia.org/wiki/Ian_Bell_(programmer)]&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:Real People]]&lt;/div&gt;</summary>
		<author><name>Steve</name></author>
		
	</entry>
</feed>