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	<id>https://wiki.alioth.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Redspear</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alioth.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Redspear"/>
	<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php/Special:Contributions/Redspear"/>
	<updated>2026-05-07T10:07:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.fighter_explorers.oxz&amp;diff=86792</id>
		<title>File:Oolite.oxp.redspear.fighter explorers.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.fighter_explorers.oxz&amp;diff=86792"/>
		<updated>2025-07-28T10:43:42Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.fighter explorers.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.0 - credit to phkb for view positions&lt;br /&gt;
&lt;br /&gt;
v1.1 - naming fix&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.pilot_license.oxz&amp;diff=86782</id>
		<title>File:Oolite.oxp.redspear.pilot license.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.pilot_license.oxz&amp;diff=86782"/>
		<updated>2025-07-27T14:57:01Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.pilot license.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.0 music credits Geoffrey Burch&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.injector_grades.oxz&amp;diff=86660</id>
		<title>File:Oolite.oxp.redspear.injector grades.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.injector_grades.oxz&amp;diff=86660"/>
		<updated>2025-07-24T23:06:34Z</updated>

		<summary type="html">&lt;p&gt;Redspear: v 1.0 Changes injector properties for some vessels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 1.0 Changes injector properties for some vessels&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.pilot_license.oxz&amp;diff=86297</id>
		<title>File:Oolite.oxp.redspear.pilot license.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.pilot_license.oxz&amp;diff=86297"/>
		<updated>2025-07-07T22:50:48Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.pilot license.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.0 music credits Geoffrey Burch&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite_pilot_licence.png&amp;diff=86296</id>
		<title>File:Oolite pilot licence.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite_pilot_licence.png&amp;diff=86296"/>
		<updated>2025-07-07T22:43:56Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite pilot licence.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Alien_Systems_OXZ&amp;diff=86292</id>
		<title>Alien Systems OXZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Alien_Systems_OXZ&amp;diff=86292"/>
		<updated>2025-07-06T22:43:22Z</updated>

		<summary type="html">&lt;p&gt;Redspear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Species icons2.png|right]]&lt;br /&gt;
Flavour for non-human systems.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
112 of the 256 systems in Galaxy 1 are dominated by one of the eight non-human species. This .oxp starts to give them a little flavour, starting with the terms used to refer to the stations (''eg'' feline &amp;quot;exchange stations&amp;quot;, humanoid &amp;quot;starports&amp;quot;) and the communications from those stations.&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
v 0.2 incorporates a script that will send messages from non-human stations and beacons. These messages sometimes reference ideas that are not yet implemented. It also contains music by [[User:P.A. Groove|P.A. Groove / Blurred Vision]] for which he kindly granted permission. &lt;br /&gt;
&lt;br /&gt;
Rather than spam the player with constant messages they're currently set to mean that you might only receive more than a few if waiting in a docking queue. There is a fair amount of humour (YMMV - your mileage might vary) contained within and at least two truly awful (but mercifully rare) jokes. Any lines not to the users taste can easily be removed/replaced by editing the [[descriptions.plist]].&lt;br /&gt;
&lt;br /&gt;
My favourite is perhaps the lobsters. I'm not quite sure what mental state I was in when I was writing that stuff but I'm glad I captured it in some form!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&lt;br /&gt;
[[File:Alien_systems_access.png|right]]&lt;br /&gt;
This oxp will also restrict system entry in some cases. There will always be a way in but someinhabitant groups will make it much more difficult to visit their systems compared to others.&lt;br /&gt;
&lt;br /&gt;
The basic idea is that in order to reach a system a ship's hyperdrive must communicate with the target systems witchpoint beacon, meaning that entry can potentially be refused. GalCop may be rather lax in this regard but some of the minority groups within are much stricter. This is especially true with regards to groups that they would regard as alien and of such groups especially when it concerns humans. Of course, if the signal were in some way to be manipulated...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Disclaimer ===&lt;br /&gt;
This oxp deliberately plays with stereotypes. The stereotypes relate to the animal types in question and, although flavoured by the authors real experiences around stereotyping, no inhabitant type is meant to represent any real group of people or combination of such. Wishing to foster intergroup tensions within a fictional setting and (especially) between fictional groups is in no way an expression of a wish to promote such in real life. If any comment is intended at all then it is only to satirise such thinking. ''The chief goal however, is amusement: firstly my own and secondly (perhaps) that of anyone who gives it a try.''&lt;br /&gt;
&lt;br /&gt;
=== Plans ===&lt;br /&gt;
The new title is chosen to better represent the expanded scope of what the .oxp will hopefully eventually encompass. This oxp has been brewing since 2016, and there are many ideas for it which have yet to be achieved. These ideas include:&lt;br /&gt;
*Different titles for the stations which depend on the inhabitant group (see above).&lt;br /&gt;
*Distinct stations for each inhabitant group (i.e. birds, felines, frogs etc.)&lt;br /&gt;
*Different commodity preferences which are species-specific (and restricted goods, too)&lt;br /&gt;
*Unique shipyards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
https://wiki.alioth.net/img_auth.php/2/29/Oolite.oxp.redspear.alien_systems.oxz&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*OXP version: 0.5&lt;br /&gt;
*Required Oolite version: 1.79&lt;br /&gt;
*Author: [[User:Redspear|Redspear]]&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21347 BB Thread]&lt;br /&gt;
*[[Species]]&lt;br /&gt;
*[[Solos Alt Stations]] - recently tweaked by Redspear to emphasise non-human species&lt;br /&gt;
*[[New lasers]] - some of these are only sold at non-human orbital stations (another of Redspear's)&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]]&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Alien_Systems_OXZ&amp;diff=86291</id>
		<title>Alien Systems OXZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Alien_Systems_OXZ&amp;diff=86291"/>
		<updated>2025-07-06T22:41:12Z</updated>

		<summary type="html">&lt;p&gt;Redspear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Species icons2.png|right]]&lt;br /&gt;
Flavour for non-human systems.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
112 of the 256 systems in Galaxy 1 are dominated by one of the eight non-human species. This .oxp starts to give them a little flavour, starting with the terms used to refer to the stations (''eg'' feline &amp;quot;exchange stations&amp;quot;, humanoid &amp;quot;starports&amp;quot;) and the communications from those stations.&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
v 0.2 incorporates a script that will send messages from non-human stations and beacons. These messages sometimes reference ideas that are not yet implemented. It also contains music by [[User:P.A. Groove|P.A. Groove / Blurred Vision]] for which he kindly granted permission. &lt;br /&gt;
&lt;br /&gt;
Rather than spam the player with constant messages they're currently set to mean that you might only receive more than a few if waiting in a docking queue. There is a fair amount of humour (YMMV - your mileage might vary) contained within and at least two truly awful (but mercifully rare) jokes. Any lines not to the users taste can easily be removed/replaced by editing the [[descriptions.plist]].&lt;br /&gt;
&lt;br /&gt;
My favourite is perhaps the lobsters. I'm not quite sure what mental state I was in when I was writing that stuff but I'm glad I captured it in some form!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&lt;br /&gt;
[[File:Alien_systems_access.png|right]]&lt;br /&gt;
This oxp will also restrict system entry in some cases. There will always be a way in but someinhabitant groups will make it much more difficult to visit their systems compared to others.&lt;br /&gt;
&lt;br /&gt;
The basic idea is that in order to reach a system a ship's hyperdrive must communicate with the target systems witchpoint beacon, meaning that entry can potentially be refused. GalCop may be rather lax in this regard but some of the minority groups within are much stricter. This is especially true with regards to groups that they would regard as alien and of such groups especially when it concerns humans. Of course, if the signal were in some way to be manipulated...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Disclaimer ===&lt;br /&gt;
This oxp deliberately plays with stereotypes. The stereotypes relate to the animal types in question and, although flavoured by the authors real experiences around stereotyping, no inhabitant type is meant to represent any real group of people or combination of such. Wishing to foster intergroup tensions within a fictional setting and (especially) between fictional groups is in no way an expression of a wish to promote such in real life. If any comment is intended at all then it is only to satirise such thinking. ''The chief goal however, is amusement: firstly my own and secondly (perhaps) that of anyone who gives it a try.''&lt;br /&gt;
&lt;br /&gt;
=== Plans ===&lt;br /&gt;
The new title is chosen to better represent the expanded scope of what the .oxp will hopefully eventually encompass. This oxp has been brewing since 2016, and there are many ideas for it which have yet to be achieved. These ideas include:&lt;br /&gt;
*Different titles for the stations which depend on the inhabitant group (see above).&lt;br /&gt;
*Distinct stations for each inhabitant group (i.e. birds, felines, frogs etc.)&lt;br /&gt;
*Different commodity preferences which are species-specific (and restricted goods, too)&lt;br /&gt;
*Unique shipyards&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
https://wiki.alioth.net/img_auth.php/2/29/Oolite.oxp.redspear.alien_systems.oxz&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*OXP version: 0.5&lt;br /&gt;
*Required Oolite version: 1.79&lt;br /&gt;
*Author: [[User:Redspear|Redspear]]&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21347 BB Thread]&lt;br /&gt;
*[[Species]]&lt;br /&gt;
*[[Solos Alt Stations]] - recently tweaked by Redspear to emphasise non-human species&lt;br /&gt;
*[[New lasers]] - some of these are only sold at non-human orbital stations (another of Redspear's)&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]]&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Alien_Systems_OXZ&amp;diff=86290</id>
		<title>Alien Systems OXZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Alien_Systems_OXZ&amp;diff=86290"/>
		<updated>2025-07-06T22:39:53Z</updated>

		<summary type="html">&lt;p&gt;Redspear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Species icons2.png|right]]&lt;br /&gt;
Flavour for non-human systems.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
112 of the 256 systems in Galaxy 1 are dominated by one of the eight non-human species. This .oxp starts to give them a little flavour, starting with the terms used to refer to the stations (''eg'' feline &amp;quot;exchange stations&amp;quot;, humanoid &amp;quot;starports&amp;quot;) and the communications from those stations.&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
v 0.2 incorporates a script that will send messages from non-human stations and beacons. These messages sometimes reference ideas that are not yet implemented. It also contains music by [[User:P.A. Groove|P.A. Groove / Blurred Vision]] for which he kindly granted permission. &lt;br /&gt;
&lt;br /&gt;
Rather than spam the player with constant messages they're currently set to mean that you might only receive more than a few if waiting in a docking queue. There is a fair amount of humour (YMMV - your mileage might vary) contained within and at least two truly awful (but mercifully rare) jokes. Any lines not to the users taste can easily be removed/replaced by editing the [[descriptions.plist]].&lt;br /&gt;
&lt;br /&gt;
My favourite is perhaps the lobsters. I'm not quite sure what mental state I was in when I was writing that stuff but I'm glad I captured it in some form!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&lt;br /&gt;
[[File:Alien_systems_access.png|right]]&lt;br /&gt;
This oxp will also restrict system entry in some cases. There will always be a way in but someinhabitant groups will make it much more difficult to visit their systems compared to others.&lt;br /&gt;
&lt;br /&gt;
The basic idea is that in order to reach a system a ship's hyperdrive must communicate with the target systems witchpoint beacon, meaning that entry can potentially be refused. GalCop may be rather lax in this regard but some of the minority groups within are much stricter. This is especially true with regards to groups that they would regard as alien and of such groups especially when it concerns humans. Of course, if the signal were in some way to be manipulated...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Disclaimer ===&lt;br /&gt;
This oxp deliberately plays with stereotypes. The stereotypes relate to the animal types in question and, although flavoured by the authors real experiences around stereotyping, no inhabitant type is meant to represent any real group of people or combination of such. Wishing to foster intergroup tensions within a fictional setting and (especially) between fictional groups is in no way an expression of a wish to promote such in real life. If any comment is intended at all then it is only to satirise such thinking. ''The chief goal however, is amusement: firstly my own and secondly (perhaps) that of anyone who gives it a try.''&lt;br /&gt;
&lt;br /&gt;
=== Plans ===&lt;br /&gt;
The new title is chosen to better represent the expanded scope of what the .oxp will hopefully eventually encompass. This oxp has been brewing since 2016, and there are many ideas for it which have yet to be achieved. These ideas include:&lt;br /&gt;
*Different titles for the stations which depend on the inhabitant group (see above).&lt;br /&gt;
*Distinct stations for each inhabitant group (i.e. birds, felines, frogs etc.)&lt;br /&gt;
*Different commodity preferences which are species-specific (and restricted goods, too)&lt;br /&gt;
*Unique shipyards&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
https://wiki.alioth.net/img_auth.php/2/29/Oolite.oxp.redspear.alien_systems.oxz&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*OXP version: 0.5&lt;br /&gt;
*Required Oolite version: 1.79&lt;br /&gt;
*Author: [[User:Redspear|Redspear]]&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21347 BB Thread]&lt;br /&gt;
*[[Species]]&lt;br /&gt;
*[[Solos Alt Stations]] - recently tweaked by Redspear to emphasise non-human species&lt;br /&gt;
*[[New lasers]] - some of these are only sold at non-human orbital stations (another of Redspear's)&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-green.png|right]]&lt;br /&gt;
At the moment (1st Jan '23), this oxp is pure flavour and does not affect gameplay. Just wait!... still true as of March '24 but working on it :-P&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]]&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Alien_systems_access.png&amp;diff=86289</id>
		<title>File:Alien systems access.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Alien_systems_access.png&amp;diff=86289"/>
		<updated>2025-07-06T22:28:09Z</updated>

		<summary type="html">&lt;p&gt;Redspear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.alien_systems.oxz&amp;diff=86288</id>
		<title>File:Oolite.oxp.redspear.alien systems.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.alien_systems.oxz&amp;diff=86288"/>
		<updated>2025-07-06T22:21:51Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.alien systems.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 0.1&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.alien_systems.oxz&amp;diff=84541</id>
		<title>File:Oolite.oxp.redspear.alien systems.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.alien_systems.oxz&amp;diff=84541"/>
		<updated>2024-12-03T20:27:34Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.alien systems.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 0.1&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.alien_systems.oxz&amp;diff=84540</id>
		<title>File:Oolite.oxp.redspear.alien systems.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.alien_systems.oxz&amp;diff=84540"/>
		<updated>2024-12-01T16:26:58Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.alien systems.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 0.1&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Redspear&amp;diff=83529</id>
		<title>User:Redspear</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Redspear&amp;diff=83529"/>
		<updated>2024-03-27T15:32:53Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Added 'recommendations' of a sort and some more spacing to alleviate the wall of text (YMMV)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fer de Lance lightspeeder 02.PNG|thumb|320px|right|FdL Lightspeeder]]&lt;br /&gt;
[[File:Paddling Pool System details.png|thumb|320px|right|Effects of Paddling Pool - click on image to expand]]&lt;br /&gt;
[[File:LCR-model2.png|thumb|320px|right|Lasers and power - from Laser Combat Reimagined]]&lt;br /&gt;
[[File:Masslock analysis.png|thumb|320px|right|Analysis of masslock from Masslock Compensator]]&lt;br /&gt;
[[File:Equipment by Ship Role.png|thumb|320px|right|Analysis of equipment from Equipment by Ship Role]]&lt;br /&gt;
[[File:Rescaling (Arrival at Leesti - Vanilla).png|thumb|320px|right|Without rescaling: Arrival at Leesti]]&lt;br /&gt;
[[File:Rescaling (Arrival at Leesti - Rescaled).png|thumb|320px|right|With rescaling experiment: Arrival at Leesti]]&lt;br /&gt;
Redspear has stated that his overall philosophy is to make gameplay more enjoyable - and to avoid unneeded complexity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== OXPs ==&lt;br /&gt;
Be aware that in some cases Redspear placed a major essay in his threads explaining the justification for ''eg'' Re-imagining Laser Combat or Redistributing traffic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ambience (done with collaborators: Spara ''etc'') ===&lt;br /&gt;
*[[Additional Planets]] SR Base	''Redspear, Spara, PHKB'' The in-game mechanism providing the base for the following texture packs.&lt;br /&gt;
*Additional Planets Redux Pack	''Redspear, Spara and collaborators'' Textures from the old Redux pack&lt;br /&gt;
*Additional Planets Demux Pack	''Redspear, Spara and collaborators'' Textures from the old Demux pack&lt;br /&gt;
*Additional Planets SR Demux Volcanic Pack	''Redspear, Spara and collaborators'' More Demux textures.&lt;br /&gt;
*Additional Planets SR Others Gas Giants pack	''Redspear, Spara and collaborators''&lt;br /&gt;
*Additional Planets SR: Alien Worlds	''Redspear, Spara and collaborators''&lt;br /&gt;
*Additional Planets SR: Earthlike	''Redspear, Spara and collaborators''&lt;br /&gt;
*Additional Planets SR: free bitmaps dusty	''Redspear, Spara and collaborators''&lt;br /&gt;
*Additional Planets SR: free bitmaps icy	''Redspear, Spara and collaborators''&lt;br /&gt;
*Additional Planets SR: free bitmaps rocky	''Redspear, spara and collaborators''&lt;br /&gt;
*Additional Planets SR: Ocean Worlds	''Redspear, Spara and collaborators''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment &amp;amp; Weapons ===&lt;br /&gt;
*[[Laser Combat Reimagined]]: pulse laser gets longer range, several new laser types, not all ships can carry all lasers.&lt;br /&gt;
*[[Missile Combat Reimagined]]: fragile ECMs &amp;amp; 4 types of missile&lt;br /&gt;
*[[New lasers]] 21 new lasers: availability depends on which ''species'' inhabits the planet!&lt;br /&gt;
*[[Tech Shuffle]]: increases TL at which fuel, cargo bay extensions and ECM are bought, thus changing early gameplay&lt;br /&gt;
*[[Weapon Laws OXP|Weapon Laws]] means that the ''government system'' now affects availability (not just the TL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
*[[Cargo Scoop as Standard]] (note: ''cargo'' scoop not fuel scoop!)&lt;br /&gt;
*[[Equipment by Ship Class]]: Size of ship, tech level and grade all affect equipment performance&lt;br /&gt;
*[[Equipment by Ship Role]]: Role of ship determines the extra equipment it might have&lt;br /&gt;
*[[Escape Pod As Standard]]&lt;br /&gt;
*[[Galactic Hyperdrive Reimagined]]: a rechargeable Galactic Hyperdrive (by ''scooping'' the fuel)&lt;br /&gt;
*[[Hyperdrives]]: size, tech level &amp;amp; equipment (''eg'' the [[Extra Energy Unit|EEU]]) all affect countdown time &amp;amp; maximum distance of witchspace jumps &lt;br /&gt;
*[[Indestructible Injectors]]&lt;br /&gt;
*[[Masslock Compensator]]: passive (neutral) masslocks are less inhibitory than active (combative) masslocks.&lt;br /&gt;
*[[Masslock Reimagined]]: Redspear's 4th Masslock-solving OXP  - his &amp;quot;piece de resistance&amp;quot;! &lt;br /&gt;
*[[Power To Engines]]: 50% speed boost when weapons are off-line&lt;br /&gt;
*[[Star Fuel]]: speed bonus for fuel scooped from larger stars&lt;br /&gt;
*[[Traffic Redistributer]]: changing the speeds of different ships helps reduce mass-lock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Recommendations ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When not talking about himself in the third person, Redspear likes to include some of his own recommended oxps in the 'signature' of his bulletin board posts. These are all oxps maintained by him and so he's well placed to understand how they interact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The prospective user is encouraged to investigate (via the links) any that might be of interest prior to downloading. Some of his oxps are largely cosmetic, others make much more significant changes to the game which won't be for everyone. They should however all 'play nicely' together in any combination that the user sees fit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
*[[FdL Lightspeeder]]: a sleeker, faster, Fer-de-Lance&lt;br /&gt;
*[[Fighter-Explorers]]: adds modified versions of the Krait and Mamba that have hyperdrives but only a pulse laser by default.&lt;br /&gt;
*[[Jane's Galactic Shipset]]: resizes and reattributes core shipset based on primary [[Classic Elite]] sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Systems ===&lt;br /&gt;
*[[Demand Driven Economy]]: new profitable runs which involve other commodities than just furs and computers&lt;br /&gt;
*[[Paddling Pool]]: Turns the Leesti - Diso milk run into a much safer route for the beginning player.&lt;br /&gt;
*[[Alien Systems OXZ]]: Accentuates differences between systems dominated by differing species (felines, avians, ''etc'').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Experimentation ==&lt;br /&gt;
Redspear has been working with [[User:Diziet Sma|Diziet Sma]] in trying to rescale the sizes in Oolite to come out with something that is more realistic - but also playable.&lt;br /&gt;
*See [[Rescaling experiment]] for a description of the issues&lt;br /&gt;
*See [https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=16159 Discussion thread] on the BB with links to his code for compiling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Species ===&lt;br /&gt;
A persistent trend in Redspear's thinking over the years has been one of weaving in the differences in the species into Oolite gameplay:&lt;br /&gt;
*Redspear has been working on [[Alien Systems OXZ]] for some years now&lt;br /&gt;
*He has also been interested in possible impacts on trade routes:&lt;br /&gt;
[[File:Redspear's Trade-Species Diagramme.png|thumb|left|800px|[https://bb.oolite.space/viewtopic.php?p=256342#p256342 Musings on Species &amp;amp; Trade] (2017)]]&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Pilot_Licence&amp;diff=83528</id>
		<title>Pilot Licence</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Pilot_Licence&amp;diff=83528"/>
		<updated>2024-03-26T13:09:35Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:oolite_pilot_licence.png|thumb|right|600px|Ship and equipment unlocks are enabled by an increasing kill count]]&lt;br /&gt;
[[File:Pilot_Licence_Start.png|thumb|right|600px|Starting with just one energy bank, a beam laser helps to get things moving]]&lt;br /&gt;
Player progression based upon elite ranking.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Instead of credits being the main measure of player progression, this OXP requires a certain number of kills to have been accrued in order to unlock various ships and equipment items.&lt;br /&gt;
&lt;br /&gt;
Under pressure from the Elite Federation's ranking system, GalCop felt it necessary to reward suucessful combateers, lest they move to less trade oriented behaviours  and weaken the intersystem trade GalCop is built upon. GalCop's pre-existing Pilot Licence was therefore adapted to recognise elite Federation ranks and to offer commensurate rewards to the holder upon reaching each rank. &lt;br /&gt;
&lt;br /&gt;
Whilst it's true that the highest ranks also grant access to some of the more militarily capable vessels, without this concession it was feared that many experienced pilots would be swayed to trade (or otherwise offer their services) elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
Starting in a humble Adder, and with a lowly GalCop designation of 'Trainee 3rd Class', each time the player achieves a new combat rank then new oportunities are opened up to them. At first this will merely be access to some new pieces of equipment but later on it will also include access to more capable ships. All of this will still require credits, just as it did before, however the pricing gradient for the relevant ships has been altered in order to better suit this new formalised progression path.&lt;br /&gt;
&lt;br /&gt;
Speeds and (in one case) energy banks have also been adjusted in order that each new ship offer a clear and significant upgrade over the last:&lt;br /&gt;
*Adder @ 0.24LM (no adjustment)&lt;br /&gt;
*Cobra Mk I @ 0.26LM (no adjustment)&lt;br /&gt;
*Moray @ 0.28LM (-0.2LM)&lt;br /&gt;
*Cobra Mk III @ 0.3LM (-0.05 to player version of ship)&lt;br /&gt;
*Fer de Lance @ 0.35LM (+0.05LM)&lt;br /&gt;
*Asp Mk II @ 0.4LM (no adjustment)&lt;br /&gt;
&lt;br /&gt;
As per the Elite Space Trader's Flight Training Manual (and as of v1.2 of this oxp), the Adder that the player starts in comes with a beam laser rather than the pulse laser of a typical Cobra Mk III start.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*OXP version: 1.1&lt;br /&gt;
*Author: [[User:Redspear|Redspear]]&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Music Credits: Geoffrey Burch&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21612 BB Thread]&lt;br /&gt;
*[https://wiki.alioth.net/img_auth.php/5/56/Oolite.oxp.redspear.pilot_license.oxz Download]&lt;br /&gt;
*[[Weapon Laws]] - an OXP that restricts weapon sales to the more dangerous systems, further slowing player progression&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]&lt;br /&gt;
There's a strong case for this being red: 'significant bias against the player', however it not only levels out but arguably tips in the player's favour as they move through the ranks (especially once 'Flight Officer' is achieved).&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Pilot_Licence&amp;diff=83527</id>
		<title>Pilot Licence</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Pilot_Licence&amp;diff=83527"/>
		<updated>2024-03-26T13:08:31Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Tidy up, new image, updated to reflect v 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:oolite_pilot_licence.png|thumb|right|600px|Ship and equipment unlocks are enabled by an increasing kill count]]&lt;br /&gt;
[[File:Pilot_Licence_Start.png|thumb|right|600px|Starting with just one energy bank, a beam laser helps to get things moving]]&lt;br /&gt;
Player progression based upon elite ranking.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Instead of credits being the main measure of player progression, this OXP requires a certain number of kills to have been accrued in order to unlock various ships and equipment items.&lt;br /&gt;
&lt;br /&gt;
Under pressure from the Elite Federation's ranking system, GalCop felt it necessary to reward suucessful combateers, lest they move to less trade oriented behaviours  and weaken the intersystem trade GalCop is built upon. GalCop's pre-existing Pilot Licence was therefore adapted to recognise elite Federation ranks and to offer commensurate rewards to the holder upon reaching each rank. &lt;br /&gt;
&lt;br /&gt;
Whilst it's true that the highest ranks also grant access to some of the more militarily capable vessels, without this concession it was feared that many experienced pilots would be swayed to trade (or otherwise offer their services) elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
Starting in a humble Adder, and with a lowly GalCop designation of 'Trainee 3rd Class', each time the player achieves a new combat rank then new oportunities are opened up to them. At first this will merely be access to some new pieces of equipment but later on it will also include access to more capable ships. All of this will still require credits, just as it did before, however the pricing gradient for the relevant ships has been altered in order to better suit this new formalised progression path.&lt;br /&gt;
&lt;br /&gt;
Speeds and (in one case) energy banks have also been adjusted in order that each new ship offer a clear and significant upgrade over the last:&lt;br /&gt;
*Adder @ 0.24LM (no adjustment)&lt;br /&gt;
*Cobra Mk I @ 0.26LM (no adjustment)&lt;br /&gt;
*Moray @ 0.28LM (-0.2LM)&lt;br /&gt;
*Cobra Mk III @ 0.3LM (-0.05 to player version of ship)&lt;br /&gt;
*Fer de Lance @ 0.35LM (+0.05LM)&lt;br /&gt;
*Asp Mk II @ 0.4LM (no adjustment)&lt;br /&gt;
&lt;br /&gt;
As per the Elite Space Trader's Flight Training Manual (and as of v1.2 of this oxp), the Adder that the player starts in comes with a beam laser rather than the pulse laser of a trpical Cobra Mk III start.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*OXP version: 1.1&lt;br /&gt;
*Author: [[User:Redspear|Redspear]]&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Music Credits: Geoffrey Burch&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21612 BB Thread]&lt;br /&gt;
*[https://wiki.alioth.net/img_auth.php/5/56/Oolite.oxp.redspear.pilot_license.oxz Download]&lt;br /&gt;
*[[Weapon Laws]] - an OXP that restricts weapon sales to the more dangerous systems, further slowing player progression&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]&lt;br /&gt;
There's a strong case for this being red: 'significant bias against the player', however it not only levels out but arguably tips in the player's favour as they move through the ranks (especially once 'Flight Officer' is achieved).&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.pilot_license.oxz&amp;diff=83526</id>
		<title>File:Oolite.oxp.redspear.pilot license.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.pilot_license.oxz&amp;diff=83526"/>
		<updated>2024-03-26T12:46:13Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.pilot license.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.0 music credits Geoffrey Burch&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Pilot_Licence_Start.png&amp;diff=83525</id>
		<title>File:Pilot Licence Start.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Pilot_Licence_Start.png&amp;diff=83525"/>
		<updated>2024-03-26T12:40:14Z</updated>

		<summary type="html">&lt;p&gt;Redspear: On a beam laser, Pregg's 'wingfolding' system and a prayer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
On a beam laser, Pregg's 'wingfolding' system and a prayer.&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Pilot_Licence&amp;diff=83524</id>
		<title>Pilot Licence</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Pilot_Licence&amp;diff=83524"/>
		<updated>2024-03-25T12:42:49Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Pic size adjustment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:oolite_pilot_licence.png|right|700px]]&lt;br /&gt;
Player progression based upon elite ranking.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Instead of credits being the main measure of player progression, this OXP requires a certain number of kills to have been accrued in order to unlock various ships and equipment items.&lt;br /&gt;
&lt;br /&gt;
Under pressure from the Elite Federation's ranking system, GalCop felt it necessary to reward suucessful combateers, lest they move to less trade oriented behaviours  and weaken the intersystem trade GalCop is built upon. GalCop's pre-existing Pilot Licence was therefore adapted to recognise elite Federation ranks and to offer commensurate rewards to the holder upon reaching each rank. &lt;br /&gt;
&lt;br /&gt;
Whilst it's true that the highest ranks also grant access to some of the more militarily capable vessels, without this concession it was feared that many experienced pilots would be swayed to trade (or otherwise offer their services) elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
Starting in a humble Adder, and with a lowly GalCop designation of 'Trainee 3rd Class', each time the player achieves a new combat rank then new oportunities are opened up to them. At first this will merely be access to some new pieces of equipment but later on it will also include access to more capable ships. All of this will still require credits, just as it did before, however the pricing gradient for the relevant ships has been altered in order to better suit this new formalised progression path.&lt;br /&gt;
&lt;br /&gt;
Speeds and (in one case) energy banks have also been adjusted in order that each new ship offer a clear and significant upgrade over the last:&lt;br /&gt;
*Adder @ 0.24LM (no adjustment)&lt;br /&gt;
*Cobra Mk I @ 0.26LM (no adjustment)&lt;br /&gt;
*Moray @ 0.28LM (-0.2LM)&lt;br /&gt;
*Cobra Mk III @ 0.3LM (-0.05 to player version of ship)&lt;br /&gt;
*Fer de Lance @ 0.35LM (+0.05LM)&lt;br /&gt;
*Asp Mk II @ 0.4LM (no adjustment)&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*OXP version: 1.1&lt;br /&gt;
*Author: [[User:Redspear|Redspear]]&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Music Credits: Geoffrey Burch&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21612 BB Thread]&lt;br /&gt;
*[https://wiki.alioth.net/img_auth.php/5/56/Oolite.oxp.redspear.pilot_license.oxz Download]&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]&lt;br /&gt;
There's a strong case for this being red: 'significant bias against the player', however it not only levels out but arguably tips in the player's favour as they move through the ranks (especially once 'Flight Officer' is achieved).&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite_pilot_licence.png&amp;diff=83523</id>
		<title>File:Oolite pilot licence.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite_pilot_licence.png&amp;diff=83523"/>
		<updated>2024-03-25T12:40:37Z</updated>

		<summary type="html">&lt;p&gt;Redspear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Pilot_Licence&amp;diff=83522</id>
		<title>Pilot Licence</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Pilot_Licence&amp;diff=83522"/>
		<updated>2024-03-25T12:39:28Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Proto-page, likely some stuff missing etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:oolite_pilot_licence.png|right]]&lt;br /&gt;
Player progression based upon elite ranking.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Instead of credits being the main measure of player progression, this OXP requires a certain number of kills to have been accrued in order to unlock various ships and equipment items.&lt;br /&gt;
&lt;br /&gt;
Under pressure from the Elite Federation's ranking system, GalCop felt it necessary to reward suucessful combateers, lest they move to less trade oriented behaviours  and weaken the intersystem trade GalCop is built upon. GalCop's pre-existing Pilot Licence was therefore adapted to recognise elite Federation ranks and to offer commensurate rewards to the holder upon reaching each rank. &lt;br /&gt;
&lt;br /&gt;
Whilst it's true that the highest ranks also grant access to some of the more militarily capable vessels, without this concession it was feared that many experienced pilots would be swayed to trade (or otherwise offer their services) elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
Starting in a humble Adder, and with a lowly GalCop designation of 'Trainee 3rd Class', each time the player achieves a new combat rank then new oportunities are opened up to them. At first this will merely be access to some new pieces of equipment but later on it will also include access to more capable ships. All of this will still require credits, just as it did before, however the pricing gradient for the relevant ships has been altered in order to better suit this new formalised progression path.&lt;br /&gt;
&lt;br /&gt;
Speeds and (in one case) energy banks have also been adjusted in order that each new ship offer a clear and significant upgrade over the last:&lt;br /&gt;
*Adder @ 0.24LM (no adjustment)&lt;br /&gt;
*Cobra Mk I @ 0.26LM (no adjustment)&lt;br /&gt;
*Moray @ 0.28LM (-0.2LM)&lt;br /&gt;
*Cobra Mk III @ 0.3LM (-0.05 to player version of ship)&lt;br /&gt;
*Fer de Lance @ 0.35LM (+0.05LM)&lt;br /&gt;
*Asp Mk II @ 0.4LM (no adjustment)&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*OXP version: 1.1&lt;br /&gt;
*Author: [[User:Redspear|Redspear]]&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Music Credits: Geoffrey Burch&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21612 BB Thread]&lt;br /&gt;
*[https://wiki.alioth.net/img_auth.php/5/56/Oolite.oxp.redspear.pilot_license.oxz Download]&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]&lt;br /&gt;
There's a strong case for this being red: 'significant bias against the player', however it not only levels out but arguably tips in the player's favour as they move through the ranks (especially once 'Flight Officer' is achieved).&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.pilot_license.oxz&amp;diff=83521</id>
		<title>File:Oolite.oxp.redspear.pilot license.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.pilot_license.oxz&amp;diff=83521"/>
		<updated>2024-03-24T20:13:38Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.pilot license.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.0 music credits Geoffrey Burch&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.pilot_license.oxz&amp;diff=83513</id>
		<title>File:Oolite.oxp.redspear.pilot license.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.pilot_license.oxz&amp;diff=83513"/>
		<updated>2024-03-23T22:22:49Z</updated>

		<summary type="html">&lt;p&gt;Redspear: v1.0 music credits Geoffrey Burch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.0 music credits Geoffrey Burch&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Alien_Systems_OXZ&amp;diff=83512</id>
		<title>Alien Systems OXZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Alien_Systems_OXZ&amp;diff=83512"/>
		<updated>2024-03-21T18:32:07Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Updated to reflect v 0.2 and especially to credit P.A.Groove for the music added by the new version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Species icons2.png|right]]&lt;br /&gt;
Flavour for non-human systems.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
112 of the 256 systems in Galaxy 1 are dominated by one of the eight non-human species. This .oxp starts to give them a little flavour, starting with the terms used to refer to the stations (''eg'' feline &amp;quot;exchange stations&amp;quot;, humanoid &amp;quot;starports&amp;quot;) and the communications from those stations.&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
v 0.2 incorporates a script that will send messages from non-human stations and beacons. These messages sometimes reference ideas that are not yet implemented. It also contains music by [[User:P.A. Groove|P.A. Groove / Blurred Vision]] for which he kindly granted permission. &lt;br /&gt;
&lt;br /&gt;
Rather than spam the player with constant messages they're currently set to mean that you might only receive more than a few if waiting in a docking queue. There is a fair amount of humour (YMMV - your mileage might vary) contained within and at least two truly awful (but mercifully rare) jokes. Any lines not to the users taste can easily be removed/replaced by editing the [[descriptions.plist]].&lt;br /&gt;
&lt;br /&gt;
My favourite is perhaps the lobsters. I'm not quite sure what mental state I was in when I was writing that stuff but I'm glad I captured it in some form!&lt;br /&gt;
&lt;br /&gt;
=== Disclaimer ===&lt;br /&gt;
This oxp deliberately plays with stereotypes. The stereotypes relate to the animal types in question and, although flavoured by the authors real experiences around stereotyping, no inhabitant type is meant to represent any real group of people or combination of such. Wishing to foster intergroup tensions within a fictional setting and (especially) between fictional groups is in no way an expression of a wish to promote such in real life. If any comment is intended at all then it is only to satirise such thinking. ''The chief goal however, is amusement: firstly my own and secondly (perhaps) that of anyone who gives it a try.''&lt;br /&gt;
&lt;br /&gt;
=== Plans ===&lt;br /&gt;
The new title is chosen to better represent the expanded scope of what the .oxp will hopefully eventually encompass. This oxp has been brewing since 2016, and there are many ideas for it which have yet to be achieved. These ideas include:&lt;br /&gt;
*Different titles for the stations which depend on the inhabitant group (see above).&lt;br /&gt;
*Distinct stations for each inhabitant group (i.e. birds, felines, frogs etc.)&lt;br /&gt;
*Different commodity preferences which are species-specific (and restricted goods, too)&lt;br /&gt;
*Unique shipyards&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*OXP version: 0.2&lt;br /&gt;
*Required Oolite version: 1.79&lt;br /&gt;
*Author: [[User:Redspear|Redspear]]&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21347 BB Thread]&lt;br /&gt;
*[[Species]]&lt;br /&gt;
*[[Solos Alt Stations]] - recently tweaked by Redspear to emphasise non-human species&lt;br /&gt;
*[[New lasers]] - some of these are only sold at non-human orbital stations (another of Redspear's)&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-green.png|right]]&lt;br /&gt;
At the moment (1st Jan '23), this oxp is pure flavour and does not affect gameplay. Just wait!... still true as of March '24 but working on it :-P&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]]&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Janes_Galactic_Shipset&amp;diff=83330</id>
		<title>Janes Galactic Shipset</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Janes_Galactic_Shipset&amp;diff=83330"/>
		<updated>2024-03-17T11:44:38Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redirected page to Jane's Galactic Shipset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jane's Galactic Shipset]]&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Alien_Systems&amp;diff=83329</id>
		<title>Alien Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Alien_Systems&amp;diff=83329"/>
		<updated>2024-03-17T11:40:59Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Link for convenience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alien Systems OXZ]]&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.alien_systems.oxz&amp;diff=83328</id>
		<title>File:Oolite.oxp.redspear.alien systems.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.alien_systems.oxz&amp;diff=83328"/>
		<updated>2024-03-16T22:04:42Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.alien systems.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 0.1&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.demand_driven_economy.oxz&amp;diff=83307</id>
		<title>File:Oolite.oxp.redspear.demand driven economy.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.demand_driven_economy.oxz&amp;diff=83307"/>
		<updated>2024-03-12T20:31:39Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.demand driven economy.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 1.0&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Demand_Driven_Economy&amp;diff=83302</id>
		<title>Demand Driven Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Demand_Driven_Economy&amp;diff=83302"/>
		<updated>2024-03-11T23:55:44Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Labels for charts added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DDE Zaonce.png|thumb|right|500px|Modified F7 page with trade hints]]&lt;br /&gt;
[[File:DDE Leesti.png|thumb|right|500px]]&lt;br /&gt;
[[File:DDE Diso.png|thumb|right|500px]]&lt;br /&gt;
[[File:DDE Reorte.png|thumb|right|500px|[[Paddling Pool]] has here changed Reorte from being a dictatorship]].&lt;br /&gt;
Rejigging the Trade model according to [[the Space Traders Flight Training Manual]]: ''Think about a planet's needs. Think what might make the society function. Don't trade expensive trivia to a hungry world''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The basic idea is to keep the reliability of the standard trade model but not the monotony.&lt;br /&gt;
&lt;br /&gt;
The [[Vanilla game]] model means that some items are '''always''' more profitable than others as long as you are trading in the right direction between the industrial &amp;amp; agricultural poles.&lt;br /&gt;
&lt;br /&gt;
For example: not only are computers always more expensive than machinery but they are also always more profitable trade items than machinery. The problem then is that there is no good reason to buy machinery when computers are available.&lt;br /&gt;
&lt;br /&gt;
'''This model''' assigns each of the 8 economy types a specific high-demand commodity. Population, productivity and tech level also exert some influence.&lt;br /&gt;
&lt;br /&gt;
For example: computers still cost more than machinery but when shipping to a mainly agricultural or poor agricultural system they will not be as profitable. The result is that at least sometimes the trader would now buy machinery in preference to computers.&lt;br /&gt;
&lt;br /&gt;
=== Economy Type and Most Profitable Import ===&lt;br /&gt;
[[image:Logo64_RichIndustrial.png]] [[image:Logo64_AverageIndustrial.png]] [[image:Logo64_PoorIndustrial.png]]&lt;br /&gt;
[[image:Logo64_MainlyIndustrial.png]] [[image:Logo64_MainlyAgricultural.png]]&lt;br /&gt;
[[image:Logo64_RichAgricultural.png]] [[image:Logo64_AverageAgricultural.png]] [[image:Logo64_PoorAgricultural.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:DDE-S.png|thumb|500px|Demands for the 'safer' systems]]&lt;br /&gt;
[[File:DDE-D.png|thumb|500px|Demands for the more dangerous systems]]&lt;br /&gt;
&lt;br /&gt;
*Rich Industrial - furs&lt;br /&gt;
*Average Industrial - liquor/wines&lt;br /&gt;
*Poor Industrial - textiles (was food until v.1.2)&lt;br /&gt;
*Mainly Industrial - radioactives&lt;br /&gt;
*Mainly Agricultural - machinery&lt;br /&gt;
*Rich Agricultural - luxuries&lt;br /&gt;
*Average Agricultural - computers&lt;br /&gt;
*Poor Agricultural - alloys&lt;br /&gt;
&lt;br /&gt;
It is of course quite possible to argue over which commodity should go where and why but it's a simple matter to edit the oxp to one's own tastes (if you don't know how, just ask).&lt;br /&gt;
&lt;br /&gt;
Further musings of the ''what, where, why'' variety can be found [https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=21142 here].&lt;br /&gt;
&lt;br /&gt;
Population, productivity and tech level also exert some influence, along with a dash of randomisation, but the above table should remain very reliable if not infallible.&lt;br /&gt;
&lt;br /&gt;
''Version 1.3 now available from the download manager.''&lt;br /&gt;
== Tips ==&lt;br /&gt;
To make a profit, ship an agricultural commodity to an industrial system or vice versa.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 'Agricultural' goods (extracted/harvested): textiles, radioactives (mined ores), liquor/wines, furs&lt;br /&gt;
 &lt;br /&gt;
 'Industrial' goods (processed/manufactured): alloys, machinery, computers, luxuries&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Some will make more money than others depending upon which economy type you ship them to. Generally speaking, the richer the economy, the more expensive its tastes and the more it will pay over the odds for them.&lt;br /&gt;
&lt;br /&gt;
The other goods are either very cheap, legally controlled or available in smaller quantities than 1TC. Credits can be made shipping them here and there but that said, each of them is in particular demand by multi-gov, feudal and anarchy systems. The more insular or hazardous the system is the more it is likely to crave basic goods such as food and 'workers' or means of 'control' such as firearms.&lt;br /&gt;
&lt;br /&gt;
So there are three (informal) 'levels' of trade, from the fairly ignorant to the savvy&lt;br /&gt;
*Trader: ship any agricultural item (from any agri market) to any industrial system or vice versa (likely profit: low)&lt;br /&gt;
*Merchant: as 1 but ship it to the right system (likely profit: medium)&lt;br /&gt;
*Blockade Runner: ship a very particular item to a rather dangerous system (likely profit: high)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alien items are currently the 'odd commod' but will later either be integrated into either this oxp or into another that I'm working on.&lt;br /&gt;
&lt;br /&gt;
Hints:&lt;br /&gt;
&lt;br /&gt;
    Check the f7 screen - Remember, it's about what they demand more than it's about what they supply&lt;br /&gt;
    Richer systems generally pay more for more expensive stuff&lt;br /&gt;
    Ship agricultural to industrial and industrial to agricultural (both in terms of systems and goods) and you should always make something&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personal notes ==&lt;br /&gt;
This is my take on the basic trade model inherited from elite.&lt;br /&gt;
&lt;br /&gt;
Why not Supply AND demand?&lt;br /&gt;
:Because I wanted to keep the standard scenario of the player typically having more than one viable trade option within jump range. Therefore choice, strategy and (often) convenience all exist from the outset.&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer''': I'm new to tinkering with markets and so my coding is likely clunky and sub-optimal, almost certainly with anti-social behavioural issues when it comes to integrating with other oxps. I hope to be able to address any such issues as they arise.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*v.1.0 initial release&lt;br /&gt;
*v.1.1 fixes issue with export prices&lt;br /&gt;
*v.1.2 replaced food with textiles for poor industrial demand&lt;br /&gt;
::added descriptions to f7 screen for in-game hints/explanation&lt;br /&gt;
*v.1.3     much more variety of f7 descriptions: each system description hints at it's import demands&lt;br /&gt;
::adjusted profit margins: generally less lucrative with the notable exception of...&lt;br /&gt;
::new, additional trade demands for the more dangerous systems (hinted at in the f7 descriptions)&lt;br /&gt;
::now incorporates every commodity bar one, for which I have other plans... moo hoo, moo ha ha... MOO HOO HOO HA HaHaHaaaa...&lt;br /&gt;
*v.1.4 expanded the system descriptions to 120&lt;br /&gt;
*v.1.5 further expanded the system descriptions to 160&lt;br /&gt;
::specified demands on f7 screen&lt;br /&gt;
::improved compatability courtesy of phkb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21151 BB thread] (2021)&lt;br /&gt;
*[[User:Redspear]] (author)&lt;br /&gt;
*[[Economics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]] [[Category:Mechanics OXPs]]&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Demand_Driven_Economy&amp;diff=83294</id>
		<title>Demand Driven Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Demand_Driven_Economy&amp;diff=83294"/>
		<updated>2024-03-10T22:44:00Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Updated to reflect v.1.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DDE Zaonce.png|thumb|right|500px|Modified F7 page with trade hints]]&lt;br /&gt;
[[File:DDE Leesti.png|thumb|right|500px]]&lt;br /&gt;
[[File:DDE Diso.png|thumb|right|500px]]&lt;br /&gt;
[[File:DDE Reorte.png|thumb|right|500px|[[Paddling Pool]] has here changed Reorte from being a dictatorship]].&lt;br /&gt;
Rejigging the Trade model according to [[the Space Traders Flight Training Manual]]: ''Think about a planet's needs. Think what might make the society function. Don't trade expensive trivia to a hungry world''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The basic idea is to keep the reliability of the standard trade model but not the monotony.&lt;br /&gt;
&lt;br /&gt;
The [[Vanilla game]] model means that some items are '''always''' more profitable than others as long as you are trading in the right direction between the industrial &amp;amp; agricultural poles.&lt;br /&gt;
&lt;br /&gt;
For example: not only are computers always more expensive than machinery but they are also always more profitable trade items than machinery. The problem then is that there is no good reason to buy machinery when computers are available.&lt;br /&gt;
&lt;br /&gt;
'''This model''' assigns each of the 8 economy types a specific high-demand commodity. Population, productivity and tech level also exert some influence.&lt;br /&gt;
&lt;br /&gt;
For example: computers still cost more than machinery but when shipping to a mainly agricultural or poor agricultural system they will not be as profitable. The result is that at least sometimes the trader would now buy machinery in preference to computers.&lt;br /&gt;
&lt;br /&gt;
=== Economy Type and Most Profitable Import ===&lt;br /&gt;
[[image:Logo64_RichIndustrial.png]] [[image:Logo64_AverageIndustrial.png]] [[image:Logo64_PoorIndustrial.png]]&lt;br /&gt;
[[image:Logo64_MainlyIndustrial.png]] [[image:Logo64_MainlyAgricultural.png]]&lt;br /&gt;
[[image:Logo64_RichAgricultural.png]] [[image:Logo64_AverageAgricultural.png]] [[image:Logo64_PoorAgricultural.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:DDE-S.png|thumb|500px]]&lt;br /&gt;
[[File:DDE-D.png|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
*Rich Industrial - furs&lt;br /&gt;
*Average Industrial - liquor/wines&lt;br /&gt;
*Poor Industrial - textiles (was food until v.1.2)&lt;br /&gt;
*Mainly Industrial - radioactives&lt;br /&gt;
*Mainly Agricultural - machinery&lt;br /&gt;
*Rich Agricultural - luxuries&lt;br /&gt;
*Average Agricultural - computers&lt;br /&gt;
*Poor Agricultural - alloys&lt;br /&gt;
&lt;br /&gt;
It is of course quite possible to argue over which commodity should go where and why but it's a simple matter to edit the oxp to one's own tastes (if you don't know how, just ask).&lt;br /&gt;
&lt;br /&gt;
Further musings of the ''what, where, why'' variety can be found [https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=21142 here].&lt;br /&gt;
&lt;br /&gt;
Population, productivity and tech level also exert some influence, along with a dash of randomisation, but the above table should remain very reliable if not infallible.&lt;br /&gt;
&lt;br /&gt;
''Version 1.3 now available from the download manager.''&lt;br /&gt;
== Tips ==&lt;br /&gt;
To make a profit, ship an agricultural commodity to an industrial system or vice versa.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 'Agricultural' goods (extracted/harvested): textiles, radioactives (mined ores), liquor/wines, furs&lt;br /&gt;
 &lt;br /&gt;
 'Industrial' goods (processed/manufactured): alloys, machinery, computers, luxuries&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Some will make more money than others depending upon which economy type you ship them to. Generally speaking, the richer the economy, the more expensive its tastes and the more it will pay over the odds for them.&lt;br /&gt;
&lt;br /&gt;
The other goods are either very cheap, legally controlled or available in smaller quantities than 1TC. Credits can be made shipping them here and there but that said, each of them is in particular demand by multi-gov, feudal and anarchy systems. The more insular or hazardous the system is the more it is likely to crave basic goods such as food and 'workers' or means of 'control' such as firearms.&lt;br /&gt;
&lt;br /&gt;
So there are three (informal) 'levels' of trade, from the fairly ignorant to the savvy&lt;br /&gt;
*Trader: ship any agricultural item (from any agri market) to any industrial system or vice versa (likely profit: low)&lt;br /&gt;
*Merchant: as 1 but ship it to the right system (likely profit: medium)&lt;br /&gt;
*Blockade Runner: ship a very particular item to a rather dangerous system (likely profit: high)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alien items are currently the 'odd commod' but will later either be integrated into either this oxp or into another that I'm working on.&lt;br /&gt;
&lt;br /&gt;
Hints:&lt;br /&gt;
&lt;br /&gt;
    Check the f7 screen - Remember, it's about what they demand more than it's about what they supply&lt;br /&gt;
    Richer systems generally pay more for more expensive stuff&lt;br /&gt;
    Ship agricultural to industrial and industrial to agricultural (both in terms of systems and goods) and you should always make something&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personal notes ==&lt;br /&gt;
This is my take on the basic trade model inherited from elite.&lt;br /&gt;
&lt;br /&gt;
Why not Supply AND demand?&lt;br /&gt;
:Because I wanted to keep the standard scenario of the player typically having more than one viable trade option within jump range. Therefore choice, strategy and (often) convenience all exist from the outset.&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer''': I'm new to tinkering with markets and so my coding is likely clunky and sub-optimal, almost certainly with anti-social behavioural issues when it comes to integrating with other oxps. I hope to be able to address any such issues as they arise.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
*v.1.0 initial release&lt;br /&gt;
*v.1.1 fixes issue with export prices&lt;br /&gt;
*v.1.2 replaced food with textiles for poor industrial demand&lt;br /&gt;
::added descriptions to f7 screen for in-game hints/explanation&lt;br /&gt;
*v.1.3     much more variety of f7 descriptions: each system description hints at it's import demands&lt;br /&gt;
::adjusted profit margins: generally less lucrative with the notable exception of...&lt;br /&gt;
::new, additional trade demands for the more dangerous systems (hinted at in the f7 descriptions)&lt;br /&gt;
::now incorporates every commodity bar one, for which I have other plans... moo hoo, moo ha ha... MOO HOO HOO HA HaHaHaaaa...&lt;br /&gt;
*v.1.4 expanded the system descriptions to 120&lt;br /&gt;
*v.1.5 further expanded the system descriptions to 160&lt;br /&gt;
::specified demands on f7 screen&lt;br /&gt;
::improved compatability courtesy of phkb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21151 BB thread] (2021)&lt;br /&gt;
*[[User:Redspear]] (author)&lt;br /&gt;
*[[Economics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]] [[Category:Mechanics OXPs]]&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:DDE-S.png&amp;diff=83293</id>
		<title>File:DDE-S.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:DDE-S.png&amp;diff=83293"/>
		<updated>2024-03-10T22:28:21Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Demand Driven Economy table for the safer systems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Demand Driven Economy table for the safer systems&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:DDE-D.png&amp;diff=83292</id>
		<title>File:DDE-D.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:DDE-D.png&amp;diff=83292"/>
		<updated>2024-03-10T22:27:22Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Demand Driven Economy table for dangerous systems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Demand Driven Economy table for dangerous systems&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.demand_driven_economy.oxz&amp;diff=83289</id>
		<title>File:Oolite.oxp.redspear.demand driven economy.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.demand_driven_economy.oxz&amp;diff=83289"/>
		<updated>2024-03-10T15:20:09Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.demand driven economy.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 1.0&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Jane%27s_Galactic_Shipset&amp;diff=81205</id>
		<title>Jane's Galactic Shipset</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Jane%27s_Galactic_Shipset&amp;diff=81205"/>
		<updated>2024-02-19T11:41:11Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Various clarifications and updates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scale size chart 24 3.png|right|450px]]&lt;br /&gt;
Resizes and reattributes core shipset based on primary Elite sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics.&lt;br /&gt;
&lt;br /&gt;
== Rescaling ==&lt;br /&gt;
This is the first published oxp in the [[Rescaling experiment]], and focuses purely on the ships for the [[Vanilla game]]. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
The chart to the right shows the resizing of the ships:&lt;br /&gt;
:If they are smaller than before then you can see them within the shadow representing their old size.&lt;br /&gt;
:If they are larger than before then you can see them next to the shadow representing their old size.&lt;br /&gt;
&lt;br /&gt;
The ships are all rescaled around the Anaconda and station sizes remain unchanged. The nature of the original material (Bell, Braben, Holdstock) is sometimes contradictory and so freeing the ship sizes from their stated dimensions was done in order to find their likely (relative) sizes. So for example, how likely is it that a 'one man fighter' (krait) would be wider than the 'biggest known freighter' (anacoda)?&lt;br /&gt;
&lt;br /&gt;
Volume has been calculated using data sumarised in the table below. Listed attributes have been taken from the sources listed below under Links.&lt;br /&gt;
&lt;br /&gt;
== Release Notes ==&lt;br /&gt;
*v1.2 includes the full 750TC Anaconda and scalable hyperdrive calculations&lt;br /&gt;
*v1.1 includes speed adjustment for installing the cargo bay extension (cobra mk III without: 0.35LM speed, cobra mk III with: 0.28LM)&lt;br /&gt;
*More to come, especially in terms of oxp compatability &lt;br /&gt;
*Warning: this will reduce the Cobra mk III's speed to 0.28LM.&lt;br /&gt;
&lt;br /&gt;
This made sense to me when I first saw it in Angus Duggan's Elite-A (the fer-de-lance should be the faster of the two I thought) but I was surprised to find it in the C64 ship stats... Sure, there's the [[Masslock]] issue but there are several oxps to counter that, 3 of which I've written myself (with all of those being cumulative in effect).&lt;br /&gt;
&lt;br /&gt;
Smaller ships will likely be harder to hit but more fragile than before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:JGS 24.png]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20998 Jane's Galactic Shipset (6th ed. 3225 pub.) OXP] BB thread for this OXP (2021)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=20979 Nerdy Analysis For Fun (NAFF)] (2021) The logic behind this OXP&lt;br /&gt;
*[[Rescaling experiment]]: The larger project of which this OXP is a part&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=16159 Split: Re-scaling experiment] BB thread for the larger project (2013-date)&lt;br /&gt;
&lt;br /&gt;
=== Sources for the changes wrought by this oxp ===&lt;br /&gt;
*[[The Space Traders Flight Training Manual]] - player's manual for Elite&lt;br /&gt;
*[http://www.elitehomepage.org/faq.htm#A4 Ian Bell's Elite FAQ]&lt;br /&gt;
*[[Classic Elite ships firepower]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-green.png|right]]&lt;br /&gt;
By slowing down the Cobra MkIII (from 0.35 lm to 0.28 lm) the game becomes tougher for beginners. One can use some of Redspear's other OXPs to compensate: [[Masslock Compensator]], [[Power To Engines]] and/or [[Traffic Redistributer]]. It is also true however that many non-player ships will be slower by default (as some will have the cargo bay extension installed by default).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ship-OXP}}&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:JGS_24.png&amp;diff=81204</id>
		<title>File:JGS 24.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:JGS_24.png&amp;diff=81204"/>
		<updated>2024-02-19T11:31:39Z</updated>

		<summary type="html">&lt;p&gt;Redspear: v1.2 calculations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.2 calculations&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Jane%27s_Galactic_Shipset&amp;diff=81201</id>
		<title>Jane's Galactic Shipset</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Jane%27s_Galactic_Shipset&amp;diff=81201"/>
		<updated>2024-02-18T23:15:19Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Picture is likely to big but at least now it's accurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scale size chart 24 3.png|right]]&lt;br /&gt;
Resizes and reattributes core shipset based on primary Elite sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics.&lt;br /&gt;
&lt;br /&gt;
== Rescaling ==&lt;br /&gt;
This is the first published oxp in the [[Rescaling experiment]], and focuses purely on the ships for the [[Vanilla game]]. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
The chart to the right shows the resizing of the ships:&lt;br /&gt;
:If they are smaller than before then you can see them within the shadow representing their old size.&lt;br /&gt;
:If they are larger than before then you can see them either overlapping or next to the shadow representing their old size.&lt;br /&gt;
&lt;br /&gt;
The ships are all rescaled around the Moray (rescaling around the Moray only needs station sizes to increase by about 10%, a lot better than the 33% required if rescaling was based around the Cobra Mk III.). This has been done treating the Elite Manual dimensions (which are in imperial feet) as though they were the longer european metres.&lt;br /&gt;
&lt;br /&gt;
Mass has been calculated using an algorithm given [http://aegidian.org/bb/viewtopic.php?p=277339#p277339 here], the other attributes have been taken from the sources listed below under Links.&lt;br /&gt;
&lt;br /&gt;
== Release Notes ==&lt;br /&gt;
*More to come, especially in terms of oxp compatability &lt;br /&gt;
*Warning: this will reduce the Cobra mk III's speed to 0.28LM.&lt;br /&gt;
&lt;br /&gt;
This made sense to me when I first saw it in Angus Duggan's Elite-A (the fer-de-lance should be the faster of the two I thought) but I was surprised to find it in the C64 ship stats... Sure, there's the [[Masslock]] issue but there are several oxps to counter that, 3 of which I've written myself (with all of those being cumulative in effect).&lt;br /&gt;
&lt;br /&gt;
Smaller ships will likely be harder to hit but more fragile than before.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20998 Jane's Galactic Shipset (6th ed. 3225 pub.) OXP] BB thread for this OXP (2021)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=20979 Nerdy Analysis For Fun (NAFF)] (2021) The logic behind this OXP&lt;br /&gt;
*[[Rescaling experiment]]: The larger project of which this OXP is a part&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=16159 Split: Re-scaling experiment] BB thread for the larger project (2013-date)&lt;br /&gt;
&lt;br /&gt;
=== Sources for the changes wrought by this oxp ===&lt;br /&gt;
*[[The Space Traders Flight Training Manual]] - player's manual for Elite&lt;br /&gt;
*[http://www.elitehomepage.org/faq.htm#A4 Ian Bell's Elite FAQ]&lt;br /&gt;
*[[Classic Elite ships firepower]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]&lt;br /&gt;
By slowing down the Cobra MkIII (from 0.35 lm to 0.28 lm) the game becomes tougher for beginners. One can use some of Redspear's other OXPs to compensate: [[Masslock Compensator]], [[Power To Engines]] and/or [[Traffic Redistributer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ship-OXP}}&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Scale_size_chart_24_3.png&amp;diff=81200</id>
		<title>File:Scale size chart 24 3.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Scale_size_chart_24_3.png&amp;diff=81200"/>
		<updated>2024-02-18T23:06:49Z</updated>

		<summary type="html">&lt;p&gt;Redspear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.janes_galactic_shipset.oxz&amp;diff=81197</id>
		<title>File:Oolite.oxp.redspear.janes galactic shipset.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.janes_galactic_shipset.oxz&amp;diff=81197"/>
		<updated>2024-02-18T22:50:42Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.janes galactic shipset.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.0&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.rise_of_the_hunter.oxz&amp;diff=81166</id>
		<title>File:Oolite.oxp.redspear.rise of the hunter.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.rise_of_the_hunter.oxz&amp;diff=81166"/>
		<updated>2024-02-11T20:35:16Z</updated>

		<summary type="html">&lt;p&gt;Redspear: V 1.0 Weakens the police and strengthens hunters by taking miltary lasers from the former and granting to the latter. Enter the Fer de Lance custom, the decommissioned Asp, the Mamba racer and the new Viper Mk II (a much weaker replacement for the inte...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
V 1.0 Weakens the police and strengthens hunters by taking miltary lasers from the former and granting to the latter. Enter the Fer de Lance custom, the decommissioned Asp, the Mamba racer and the new Viper Mk II (a much weaker replacement for the interceptor).&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.traffic_redistributer.oxz&amp;diff=81146</id>
		<title>File:Oolite.oxp.redspear.traffic redistributer.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.traffic_redistributer.oxz&amp;diff=81146"/>
		<updated>2024-02-10T23:37:32Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.traffic redistributer.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;v 1.0&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.fighter_explorers.oxz&amp;diff=79180</id>
		<title>File:Oolite.oxp.redspear.fighter explorers.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.fighter_explorers.oxz&amp;diff=79180"/>
		<updated>2023-06-09T22:41:30Z</updated>

		<summary type="html">&lt;p&gt;Redspear: v1.0 - credit to phkb for view positions

v1.1 - naming fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.0 - credit to phkb for view positions&lt;br /&gt;
&lt;br /&gt;
v1.1 - naming fix&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.fighter_explorers.oxp.oxz&amp;diff=79179</id>
		<title>File:Oolite.oxp.redspear.fighter explorers.oxp.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.fighter_explorers.oxp.oxz&amp;diff=79179"/>
		<updated>2023-06-09T22:32:20Z</updated>

		<summary type="html">&lt;p&gt;Redspear: v1.0 credit to phkb for view positions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.0 credit to phkb for view positions&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.demand_driven_economy.oxz&amp;diff=78366</id>
		<title>File:Oolite.oxp.redspear.demand driven economy.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.demand_driven_economy.oxz&amp;diff=78366"/>
		<updated>2023-01-22T14:24:55Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.demand driven economy.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 1.0&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.alien_systems.oxz&amp;diff=78025</id>
		<title>File:Oolite.oxp.redspear.alien systems.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.alien_systems.oxz&amp;diff=78025"/>
		<updated>2022-12-31T22:07:55Z</updated>

		<summary type="html">&lt;p&gt;Redspear: v 0.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 0.1&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.janes_galactic_shipset.oxz&amp;diff=77726</id>
		<title>File:Oolite.oxp.redspear.janes galactic shipset.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.janes_galactic_shipset.oxz&amp;diff=77726"/>
		<updated>2022-12-15T22:12:53Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.janes galactic shipset.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.0&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Janes_galactic_shipset.oxz&amp;diff=77725</id>
		<title>File:Janes galactic shipset.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Janes_galactic_shipset.oxz&amp;diff=77725"/>
		<updated>2022-12-15T22:07:06Z</updated>

		<summary type="html">&lt;p&gt;Redspear: v1.1 resizes around boa to avoid docking launching issues with the same, also slows station rotation and adds script re LCB installation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.1 resizes around boa to avoid docking launching issues with the same, also slows station rotation and adds script re LCB installation&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.demand_driven_economy.oxz&amp;diff=77572</id>
		<title>File:Oolite.oxp.redspear.demand driven economy.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.demand_driven_economy.oxz&amp;diff=77572"/>
		<updated>2022-12-06T23:25:30Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.demand driven economy.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 1.0&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.demand_driven_economy.oxz&amp;diff=77510</id>
		<title>File:Oolite.oxp.redspear.demand driven economy.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.demand_driven_economy.oxz&amp;diff=77510"/>
		<updated>2022-12-05T12:44:55Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.demand driven economy.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v 1.0&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.power_to_engines.oxz&amp;diff=77483</id>
		<title>File:Oolite.oxp.redspear.power to engines.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.power_to_engines.oxz&amp;diff=77483"/>
		<updated>2022-12-04T20:19:25Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.power to engines.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;v 1.0&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.power_to_engines.oxz&amp;diff=77482</id>
		<title>File:Oolite.oxp.redspear.power to engines.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.power_to_engines.oxz&amp;diff=77482"/>
		<updated>2022-12-04T18:15:52Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.power to engines.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;v 1.0&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.masslock_reimagined.oxz&amp;diff=77445</id>
		<title>File:Oolite.oxp.redspear.masslock reimagined.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.redspear.masslock_reimagined.oxz&amp;diff=77445"/>
		<updated>2022-12-03T23:06:31Z</updated>

		<summary type="html">&lt;p&gt;Redspear: Redspear uploaded a new version of File:Oolite.oxp.redspear.masslock reimagined.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
v1.1&lt;/div&gt;</summary>
		<author><name>Redspear</name></author>
		
	</entry>
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