<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.alioth.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phkb</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alioth.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phkb"/>
	<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php/Special:Contributions/Phkb"/>
	<updated>2026-06-29T16:27:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Test_Ship_Model&amp;diff=89600</id>
		<title>Test Ship Model</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Test_Ship_Model&amp;diff=89600"/>
		<updated>2026-06-25T11:21:36Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* For Oolite 1.92 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A utility for testing models of ships/stations ''et cetera''&lt;br /&gt;
[[File:Test Ship Model.png|thumb|right|600px||Viewing the Coriolis station model in Oolite 1.92]]&lt;br /&gt;
[[File:Test_ship_model_1.90.png|thumb|right|600px||Viewing the Coriolis station model in Oolite 1.90]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This is a utility mod that allows you to quickly and easily view a ship model from the game. This utility uses features in Oolite 1.92&lt;br /&gt;
&lt;br /&gt;
=== Use ===&lt;br /&gt;
When docked at a station, an F4 interface will be available, called &amp;quot;Test Ship Model&amp;quot;. When you select this, you will be asked to enter the ship's data key to display. Enter that key, and press enter.&lt;br /&gt;
&lt;br /&gt;
At this point, you will be shown the ship. &lt;br /&gt;
&lt;br /&gt;
==== For Oolite 1.92 ====&lt;br /&gt;
You can now use the arrow keys, the page up/dn keys, and the yaw keys (, and .) to rotate and zoom the ship. Press Ctrl+arrow keys to move the model in that direction. You can increase or decrease how far one keypress will move the ship by using the + and - keys.&lt;br /&gt;
&lt;br /&gt;
'''R''' will reset the view back to the initial position. &lt;br /&gt;
&lt;br /&gt;
'''N''' will return to the screen where a new ship data key can be entered. Previous ships you have viewed will be listed as well. Use a number to select one of those ship keys instead of entering another data key. The last 15 ships will be displayed, and the list will be saved with the save game settings.&lt;br /&gt;
&lt;br /&gt;
'''H''' will hide the instructions, which will be displayed with the ship model. Pressing H again will bring the instructions back.&lt;br /&gt;
&lt;br /&gt;
If the ship model uses the personality property to change the skin or colour of the ship, you can enter a personality number by pressing the number keys. As you do, the &amp;quot;New personality&amp;quot; item will show in the instructions. Once you have entered the desired number, press P to set the personality to this value.&lt;br /&gt;
&lt;br /&gt;
Pressing '''ESC''' will return you to the F4 Interfaces screen.&lt;br /&gt;
&lt;br /&gt;
==== For Oolite 1.90 ====&lt;br /&gt;
Use the menu on the left side to rotate the ship, zoom in and out, change the step amount, and reset the view.&lt;br /&gt;
&lt;br /&gt;
=== Shortcut ===&lt;br /&gt;
In Oolite 1.92, you can also press Ctrl-T on the F5 Ship Status screen to jump directly to the Test Ship Model screen.&lt;br /&gt;
&lt;br /&gt;
=== Extra Notes ===&lt;br /&gt;
* You can't display the model of anything with &amp;quot;is_template&amp;quot; set to yes/true/1. You would need the in-game version of the ship, ie. where &amp;quot;like_ship&amp;quot; has been set to the template key name.&lt;br /&gt;
&lt;br /&gt;
* Also, if there is a condition_script on the shipdata entry, those conditions will need to pass to display the model. For instance, attempting to view ships from the Commies mod will require you to be in a Communist system.&lt;br /&gt;
&lt;br /&gt;
And that's it, really. Nothing too fancy, but show-casing a bit of what we can now do with mission screens.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Oolite 1.82 or later is required.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [[Media:TestShipModel.oxz|TestShipModel.oxz]] (v1.3)&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
1.3&lt;br /&gt;
* Added ability to move the model up/down/left/right.&lt;br /&gt;
&lt;br /&gt;
1.2&lt;br /&gt;
* Made compatible with Oolite version 1.90 (and back to 1.82 actually!).&lt;br /&gt;
* Added shortcut key to F5 Manifest screen (Ctrl-T) to open the test screen (available in Oolite 1.92 or later).&lt;br /&gt;
* The ship datakey is now shown at the top of the view model screen.&lt;br /&gt;
* Moved all text to descriptions.plist for easier localisation.&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
* Switched &amp;quot;allowInterrupt&amp;quot; to false.&lt;br /&gt;
* Added option to clear the data key history.&lt;br /&gt;
&lt;br /&gt;
1.0&lt;br /&gt;
* initial release&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21453 BB thread] (2023)&lt;br /&gt;
* Author: [[User:Phkb|Phkb]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite utilities]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89599</id>
		<title>System Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89599"/>
		<updated>2026-06-25T03:05:48Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* Gameplay and Balance Indicator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:System Map OXP.png|thumb|right|450px|System Map (Oolite v.1.92+) Accessed through F7 screen (while docked) - press &amp;quot;s&amp;quot;&amp;lt;br&amp;gt;'''Sun''' = yellow S&amp;lt;br&amp;gt;'''Planet''' = green P (if purple, planet is a gas giant; hexagon shows presence of Planet Fall landing sites)&amp;lt;br&amp;gt;'''Moon''' = brown M&amp;lt;br&amp;gt;'''Your ship''' = red loop&amp;lt;br&amp;gt;'''Witchpoint Beacon''' = blue hourglass&amp;lt;br&amp;gt;'''Main Orbital Station''' = blue waffle (other stations = white waffle)]]&lt;br /&gt;
Adds a local system map, showing sun, planets, moons and main stations. &lt;br /&gt;
[[File:System Map OXP (v.1.90).png|thumb|right|450px|System Map (Oolite v.1.90) Accessed through F4 screen (ship and system interfaces)]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
The System Map is a rotatable 2D map of the local solar system. As well as the components of the system (sun, planets, moons), local astrogatory beacons are also shown: to whit, GalCop stations &amp;amp; most other stations and the Witchpoint Beacon.&lt;br /&gt;
&lt;br /&gt;
You will need Shaders enabled to view the map.&lt;br /&gt;
&lt;br /&gt;
=== Notes on Usage ===&lt;br /&gt;
==== Oolite v.1.92+ ====&lt;br /&gt;
Access the System Map through pressing &amp;quot;s&amp;quot; while on the [[F7 page (data on &amp;quot;system&amp;quot;)]].&lt;br /&gt;
&lt;br /&gt;
==== Oolite v.1.90 ====&lt;br /&gt;
Access the System Map through the [[F4 page (ship and system interfaces)]] - look under the ''informational'' entries.&lt;br /&gt;
&lt;br /&gt;
==== Map Focus ====&lt;br /&gt;
Changing the map focus will change the color of all entities to grey except for the focused entity. The name of the focused entity will be displayed at the top of the screen. &lt;br /&gt;
&lt;br /&gt;
Repeating the focus command will cycle through all entities and then return to &amp;quot;None&amp;quot;, when no entities are the focus. Resetting the view will also reset the focus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
[[Image:IconLib.png|100px|right]]&lt;br /&gt;
=== Library OXP ===&lt;br /&gt;
This OXP runs off functionality embedded inside [[Library OXP]] which must be present for System Map OXP to work.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[[Media:SystemMap_0.6.oxz|SystemMap_0.6.oxz]] or via the Expansion Manager.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Author: [[User:Phkb|Phkb]]	&lt;br /&gt;
*License: CC-BY-SA-NC 4.0&lt;br /&gt;
*Required oolite version: 1.90 (better with 1.92+)&lt;br /&gt;
&lt;br /&gt;
== For Practitioners of the Dark Arts ==&lt;br /&gt;
:---&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Reveal Dark Secrets&amp;quot; data-collapsetext=&amp;quot;Conceal Dark Secrets&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lib Starmap02.png|thumb|right|300px|Svengali's Starmap Demo OXP]]&lt;br /&gt;
'''Starmap Demo OXP'''&lt;br /&gt;
This OXP also works in-flight and also shows moving ships for mission settings. See [[Library OXP]] for the download link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3rd Party access'''&lt;br /&gt;
&lt;br /&gt;
It is possible for other OXPs to add extra points of interest to the map. To do so, use the following code:&lt;br /&gt;
&lt;br /&gt;
 var sm = worldScripts.SystemMap;&lt;br /&gt;
  &lt;br /&gt;
  // if you have an ship/station entity you want to show&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    ent: myCustomShip,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 1&lt;br /&gt;
  });&lt;br /&gt;
  &lt;br /&gt;
  // if you just want to mark a position&lt;br /&gt;
  var myPos = Vector3D(0.0, 0.0, 0.5).fromCoordinateSystem(&amp;quot;wpu&amp;quot;)&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    pos: myPos,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 2&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;ent&amp;quot; (entity) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:If a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:If the entity has a displayName, that will be used.&lt;br /&gt;
:Otherwise, the entity name will be used.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;pos&amp;quot; (position) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:if a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:The text &amp;quot;Point of interest&amp;quot; will be used.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;map&amp;quot; should be an image in the Textures folder, 128x128 in size. Included with the System Map OXP are:&lt;br /&gt;
:map_planet.png&lt;br /&gt;
:map_planet_1-9.png&lt;br /&gt;
:map_planet_pf1-9.png&lt;br /&gt;
:map_moon.png&lt;br /&gt;
:map_moon_pf.png&lt;br /&gt;
:map_point.png&lt;br /&gt;
:map_question.png&lt;br /&gt;
:map_station.png&lt;br /&gt;
&lt;br /&gt;
Some others can be found in the Library OXP.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;map&amp;quot; is not included, it will default to &amp;quot;map_station.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;col&amp;quot; should be a number between 0-12&lt;br /&gt;
:0 or not included: white&lt;br /&gt;
:1: red&lt;br /&gt;
:2: green&lt;br /&gt;
:3: blue&lt;br /&gt;
:4: purple&lt;br /&gt;
:5: gray&lt;br /&gt;
:6: aqua&lt;br /&gt;
:7: amber&lt;br /&gt;
:8: gold&lt;br /&gt;
:9: UV&lt;br /&gt;
:10: brown&lt;br /&gt;
:11: dark gray&lt;br /&gt;
:12: yellow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*0.6&lt;br /&gt;
:- Added current system name to the title of the System Map screen, to make it clear it's for the current system only.&lt;br /&gt;
&lt;br /&gt;
*0.5&lt;br /&gt;
:- Added some more error checks for the custom markers.&lt;br /&gt;
:- Reordered the way items are added to the array, so similar items (eg planets, stations) are always grouped together.&lt;br /&gt;
:- Added compatibility with PlanetFall v1.&lt;br /&gt;
&lt;br /&gt;
*0.4&lt;br /&gt;
:- Tweak to script name to try to fix missing interface entry.&lt;br /&gt;
&lt;br /&gt;
*0.3&lt;br /&gt;
:- Initial release.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{OXPLevel|0}}{{IconOXP|ooVersion=&amp;quot;1.90&amp;quot;|oxpCPU=&amp;quot;Low&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Medium&amp;quot;|oxpIsAPI=true|oxpIsDocumented=true}}&lt;br /&gt;
{{Infobox OXPb| title = SystemMap.oxz&lt;br /&gt;
|version = 0.6&lt;br /&gt;
|release = 2026-06-23&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = &lt;br /&gt;
|category = Miscellaneous OXPs‏‎&lt;br /&gt;
|author = [[User:phkb|phkb]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?p=306224#p306224 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-blue.png|right]]&lt;br /&gt;
Information to help discover your current Solar System.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{misc-OXP}}&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89598</id>
		<title>System Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89598"/>
		<updated>2026-06-25T02:59:01Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* Gameplay and Balance Indicator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:System Map OXP.png|thumb|right|450px|System Map (Oolite v.1.92+) Accessed through F7 screen (while docked) - press &amp;quot;s&amp;quot;&amp;lt;br&amp;gt;'''Sun''' = yellow S&amp;lt;br&amp;gt;'''Planet''' = green P (if purple, planet is a gas giant; hexagon shows presence of Planet Fall landing sites)&amp;lt;br&amp;gt;'''Moon''' = brown M&amp;lt;br&amp;gt;'''Your ship''' = red loop&amp;lt;br&amp;gt;'''Witchpoint Beacon''' = blue hourglass&amp;lt;br&amp;gt;'''Main Orbital Station''' = blue waffle (other stations = white waffle)]]&lt;br /&gt;
Adds a local system map, showing sun, planets, moons and main stations. &lt;br /&gt;
[[File:System Map OXP (v.1.90).png|thumb|right|450px|System Map (Oolite v.1.90) Accessed through F4 screen (ship and system interfaces)]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
The System Map is a rotatable 2D map of the local solar system. As well as the components of the system (sun, planets, moons), local astrogatory beacons are also shown: to whit, GalCop stations &amp;amp; most other stations and the Witchpoint Beacon.&lt;br /&gt;
&lt;br /&gt;
You will need Shaders enabled to view the map.&lt;br /&gt;
&lt;br /&gt;
=== Notes on Usage ===&lt;br /&gt;
==== Oolite v.1.92+ ====&lt;br /&gt;
Access the System Map through pressing &amp;quot;s&amp;quot; while on the [[F7 page (data on &amp;quot;system&amp;quot;)]].&lt;br /&gt;
&lt;br /&gt;
==== Oolite v.1.90 ====&lt;br /&gt;
Access the System Map through the [[F4 page (ship and system interfaces)]] - look under the ''informational'' entries.&lt;br /&gt;
&lt;br /&gt;
==== Map Focus ====&lt;br /&gt;
Changing the map focus will change the color of all entities to grey except for the focused entity. The name of the focused entity will be displayed at the top of the screen. &lt;br /&gt;
&lt;br /&gt;
Repeating the focus command will cycle through all entities and then return to &amp;quot;None&amp;quot;, when no entities are the focus. Resetting the view will also reset the focus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
[[Image:IconLib.png|100px|right]]&lt;br /&gt;
=== Library OXP ===&lt;br /&gt;
This OXP runs off functionality embedded inside [[Library OXP]] which must be present for System Map OXP to work.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[[Media:SystemMap_0.6.oxz|SystemMap_0.6.oxz]] or via the Expansion Manager.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Author: [[User:Phkb|Phkb]]	&lt;br /&gt;
*License: CC-BY-SA-NC 4.0&lt;br /&gt;
*Required oolite version: 1.90 (better with 1.92+)&lt;br /&gt;
&lt;br /&gt;
== For Practitioners of the Dark Arts ==&lt;br /&gt;
:---&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Reveal Dark Secrets&amp;quot; data-collapsetext=&amp;quot;Conceal Dark Secrets&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lib Starmap02.png|thumb|right|300px|Svengali's Starmap Demo OXP]]&lt;br /&gt;
'''Starmap Demo OXP'''&lt;br /&gt;
This OXP also works in-flight and also shows moving ships for mission settings. See [[Library OXP]] for the download link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3rd Party access'''&lt;br /&gt;
&lt;br /&gt;
It is possible for other OXPs to add extra points of interest to the map. To do so, use the following code:&lt;br /&gt;
&lt;br /&gt;
 var sm = worldScripts.SystemMap;&lt;br /&gt;
  &lt;br /&gt;
  // if you have an ship/station entity you want to show&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    ent: myCustomShip,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 1&lt;br /&gt;
  });&lt;br /&gt;
  &lt;br /&gt;
  // if you just want to mark a position&lt;br /&gt;
  var myPos = Vector3D(0.0, 0.0, 0.5).fromCoordinateSystem(&amp;quot;wpu&amp;quot;)&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    pos: myPos,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 2&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;ent&amp;quot; (entity) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:If a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:If the entity has a displayName, that will be used.&lt;br /&gt;
:Otherwise, the entity name will be used.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;pos&amp;quot; (position) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:if a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:The text &amp;quot;Point of interest&amp;quot; will be used.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;map&amp;quot; should be an image in the Textures folder, 128x128 in size. Included with the System Map OXP are:&lt;br /&gt;
:map_planet.png&lt;br /&gt;
:map_planet_1-9.png&lt;br /&gt;
:map_planet_pf1-9.png&lt;br /&gt;
:map_moon.png&lt;br /&gt;
:map_moon_pf.png&lt;br /&gt;
:map_point.png&lt;br /&gt;
:map_question.png&lt;br /&gt;
:map_station.png&lt;br /&gt;
&lt;br /&gt;
Some others can be found in the Library OXP.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;map&amp;quot; is not included, it will default to &amp;quot;map_station.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;col&amp;quot; should be a number between 0-12&lt;br /&gt;
:0 or not included: white&lt;br /&gt;
:1: red&lt;br /&gt;
:2: green&lt;br /&gt;
:3: blue&lt;br /&gt;
:4: purple&lt;br /&gt;
:5: gray&lt;br /&gt;
:6: aqua&lt;br /&gt;
:7: amber&lt;br /&gt;
:8: gold&lt;br /&gt;
:9: UV&lt;br /&gt;
:10: brown&lt;br /&gt;
:11: dark gray&lt;br /&gt;
:12: yellow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*0.6&lt;br /&gt;
:- Added current system name to the title of the System Map screen, to make it clear it's for the current system only.&lt;br /&gt;
&lt;br /&gt;
*0.5&lt;br /&gt;
:- Added some more error checks for the custom markers.&lt;br /&gt;
:- Reordered the way items are added to the array, so similar items (eg planets, stations) are always grouped together.&lt;br /&gt;
:- Added compatibility with PlanetFall v1.&lt;br /&gt;
&lt;br /&gt;
*0.4&lt;br /&gt;
:- Tweak to script name to try to fix missing interface entry.&lt;br /&gt;
&lt;br /&gt;
*0.3&lt;br /&gt;
:- Initial release.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{OXPLevel|0}}{{IconOXP|ooVersion=&amp;quot;1.90&amp;quot;|oxpCPU=&amp;quot;Low&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Medium&amp;quot;|oxpIsAPI=true|oxpIsDocumented=true}}&lt;br /&gt;
{{Infobox OXPb| title = SystemMap.oxz&lt;br /&gt;
|version = 0.6&lt;br /&gt;
|release = 2026-06-23&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = &lt;br /&gt;
|category = Miscellaneous OXPs‏‎&lt;br /&gt;
|author = [[User:phkb|phkb]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?p=306224#p306224 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
Information to help discover your current Solar System.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tag-colour-blue.png]]&lt;br /&gt;
&lt;br /&gt;
{{misc-OXP}}&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89597</id>
		<title>System Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89597"/>
		<updated>2026-06-25T02:54:11Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:System Map OXP.png|thumb|right|450px|System Map (Oolite v.1.92+) Accessed through F7 screen (while docked) - press &amp;quot;s&amp;quot;&amp;lt;br&amp;gt;'''Sun''' = yellow S&amp;lt;br&amp;gt;'''Planet''' = green P (if purple, planet is a gas giant; hexagon shows presence of Planet Fall landing sites)&amp;lt;br&amp;gt;'''Moon''' = brown M&amp;lt;br&amp;gt;'''Your ship''' = red loop&amp;lt;br&amp;gt;'''Witchpoint Beacon''' = blue hourglass&amp;lt;br&amp;gt;'''Main Orbital Station''' = blue waffle (other stations = white waffle)]]&lt;br /&gt;
Adds a local system map, showing sun, planets, moons and main stations. &lt;br /&gt;
[[File:System Map OXP (v.1.90).png|thumb|right|450px|System Map (Oolite v.1.90) Accessed through F4 screen (ship and system interfaces)]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
The System Map is a rotatable 2D map of the local solar system. As well as the components of the system (sun, planets, moons), local astrogatory beacons are also shown: to whit, GalCop stations &amp;amp; most other stations and the Witchpoint Beacon.&lt;br /&gt;
&lt;br /&gt;
You will need Shaders enabled to view the map.&lt;br /&gt;
&lt;br /&gt;
=== Notes on Usage ===&lt;br /&gt;
==== Oolite v.1.92+ ====&lt;br /&gt;
Access the System Map through pressing &amp;quot;s&amp;quot; while on the [[F7 page (data on &amp;quot;system&amp;quot;)]].&lt;br /&gt;
&lt;br /&gt;
==== Oolite v.1.90 ====&lt;br /&gt;
Access the System Map through the [[F4 page (ship and system interfaces)]] - look under the ''informational'' entries.&lt;br /&gt;
&lt;br /&gt;
==== Map Focus ====&lt;br /&gt;
Changing the map focus will change the color of all entities to grey except for the focused entity. The name of the focused entity will be displayed at the top of the screen. &lt;br /&gt;
&lt;br /&gt;
Repeating the focus command will cycle through all entities and then return to &amp;quot;None&amp;quot;, when no entities are the focus. Resetting the view will also reset the focus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
[[Image:IconLib.png|100px|right]]&lt;br /&gt;
=== Library OXP ===&lt;br /&gt;
This OXP runs off functionality embedded inside [[Library OXP]] which must be present for System Map OXP to work.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[[Media:SystemMap_0.6.oxz|SystemMap_0.6.oxz]] or via the Expansion Manager.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Author: [[User:Phkb|Phkb]]	&lt;br /&gt;
*License: CC-BY-SA-NC 4.0&lt;br /&gt;
*Required oolite version: 1.90 (better with 1.92+)&lt;br /&gt;
&lt;br /&gt;
== For Practitioners of the Dark Arts ==&lt;br /&gt;
:---&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Reveal Dark Secrets&amp;quot; data-collapsetext=&amp;quot;Conceal Dark Secrets&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lib Starmap02.png|thumb|right|300px|Svengali's Starmap Demo OXP]]&lt;br /&gt;
'''Starmap Demo OXP'''&lt;br /&gt;
This OXP also works in-flight and also shows moving ships for mission settings. See [[Library OXP]] for the download link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3rd Party access'''&lt;br /&gt;
&lt;br /&gt;
It is possible for other OXPs to add extra points of interest to the map. To do so, use the following code:&lt;br /&gt;
&lt;br /&gt;
 var sm = worldScripts.SystemMap;&lt;br /&gt;
  &lt;br /&gt;
  // if you have an ship/station entity you want to show&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    ent: myCustomShip,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 1&lt;br /&gt;
  });&lt;br /&gt;
  &lt;br /&gt;
  // if you just want to mark a position&lt;br /&gt;
  var myPos = Vector3D(0.0, 0.0, 0.5).fromCoordinateSystem(&amp;quot;wpu&amp;quot;)&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    pos: myPos,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 2&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;ent&amp;quot; (entity) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:If a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:If the entity has a displayName, that will be used.&lt;br /&gt;
:Otherwise, the entity name will be used.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;pos&amp;quot; (position) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:if a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:The text &amp;quot;Point of interest&amp;quot; will be used.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;map&amp;quot; should be an image in the Textures folder, 128x128 in size. Included with the System Map OXP are:&lt;br /&gt;
:map_planet.png&lt;br /&gt;
:map_planet_1-9.png&lt;br /&gt;
:map_planet_pf1-9.png&lt;br /&gt;
:map_moon.png&lt;br /&gt;
:map_moon_pf.png&lt;br /&gt;
:map_point.png&lt;br /&gt;
:map_question.png&lt;br /&gt;
:map_station.png&lt;br /&gt;
&lt;br /&gt;
Some others can be found in the Library OXP.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;map&amp;quot; is not included, it will default to &amp;quot;map_station.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;col&amp;quot; should be a number between 0-12&lt;br /&gt;
:0 or not included: white&lt;br /&gt;
:1: red&lt;br /&gt;
:2: green&lt;br /&gt;
:3: blue&lt;br /&gt;
:4: purple&lt;br /&gt;
:5: gray&lt;br /&gt;
:6: aqua&lt;br /&gt;
:7: amber&lt;br /&gt;
:8: gold&lt;br /&gt;
:9: UV&lt;br /&gt;
:10: brown&lt;br /&gt;
:11: dark gray&lt;br /&gt;
:12: yellow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*0.6&lt;br /&gt;
:- Added current system name to the title of the System Map screen, to make it clear it's for the current system only.&lt;br /&gt;
&lt;br /&gt;
*0.5&lt;br /&gt;
:- Added some more error checks for the custom markers.&lt;br /&gt;
:- Reordered the way items are added to the array, so similar items (eg planets, stations) are always grouped together.&lt;br /&gt;
:- Added compatibility with PlanetFall v1.&lt;br /&gt;
&lt;br /&gt;
*0.4&lt;br /&gt;
:- Tweak to script name to try to fix missing interface entry.&lt;br /&gt;
&lt;br /&gt;
*0.3&lt;br /&gt;
:- Initial release.&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-blue.png|right]]&lt;br /&gt;
Information to help discover your current Solar System.&lt;br /&gt;
&lt;br /&gt;
{{misc-OXP}}&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89596</id>
		<title>System Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89596"/>
		<updated>2026-06-25T02:48:16Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:System Map OXP.png|thumb|right|450px|System Map (Oolite v.1.92+) Accessed through F7 screen (while docked) - press &amp;quot;s&amp;quot;&amp;lt;br&amp;gt;'''Sun''' = yellow S&amp;lt;br&amp;gt;'''Planet''' = green P (if purple, planet is a gas giant; hexagon shows presence of Planet Fall landing sites)&amp;lt;br&amp;gt;'''Moon''' = brown M&amp;lt;br&amp;gt;'''Your ship''' = red loop&amp;lt;br&amp;gt;'''Witchpoint Beacon''' = blue hourglass&amp;lt;br&amp;gt;'''Main Orbital Station''' = blue waffle (other stations = white waffle)]]&lt;br /&gt;
Adds a local system map, showing sun, planets, moons and main stations. &lt;br /&gt;
[[File:System Map OXP (v.1.90).png|thumb|right|450px|System Map (Oolite v.1.90) Accessed through F4 screen (ship and system interfaces)]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
The System Map is a rotatable 2D map of the local solar system. As well as the components of the system (sun, planets, moons), local astrogatory beacons are also shown: to whit, GalCop stations &amp;amp; most other stations and the Witchpoint Beacon.&lt;br /&gt;
&lt;br /&gt;
You will need Shaders enabled to view the map.&lt;br /&gt;
&lt;br /&gt;
=== Notes on Usage ===&lt;br /&gt;
==== Oolite v.1.92+ ====&lt;br /&gt;
Access the System Map through pressing &amp;quot;s&amp;quot; while on the [[F7 page (data on &amp;quot;system&amp;quot;)]].&lt;br /&gt;
&lt;br /&gt;
==== Oolite v.1.90 ====&lt;br /&gt;
Access the System Map through the [[F4 page (ship and system interfaces)]] - look under the ''informational'' entries.&lt;br /&gt;
&lt;br /&gt;
==== Map Focus ====&lt;br /&gt;
Changing the map focus will change the color of all entities to grey except for the focused entity. The name of the focused entity will be displayed at the top of the screen. &lt;br /&gt;
&lt;br /&gt;
Repeating the focus command will cycle through all entities and then return to &amp;quot;None&amp;quot;, when no entities are the focus. Resetting the view will also reset the focus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
[[Image:IconLib.png|100px|right]]&lt;br /&gt;
=== Library OXP ===&lt;br /&gt;
This OXP runs off functionality embedded inside [[Library OXP]] which must be present for System Map OXP to work.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Author: [[User:Phkb|Phkb]]	&lt;br /&gt;
*License: CC-BY-SA-NC 4.0&lt;br /&gt;
*Required oolite version: 1.90 (better with 1.92+)&lt;br /&gt;
&lt;br /&gt;
== For Practitioners of the Dark Arts ==&lt;br /&gt;
:---&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Reveal Dark Secrets&amp;quot; data-collapsetext=&amp;quot;Conceal Dark Secrets&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lib Starmap02.png|thumb|right|300px|Svengali's Starmap Demo OXP]]&lt;br /&gt;
'''Starmap Demo OXP'''&lt;br /&gt;
This OXP also works in-flight and also shows moving ships for mission settings. See [[Library OXP]] for the download link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3rd Party access'''&lt;br /&gt;
&lt;br /&gt;
It is possible for other OXPs to add extra points of interest to the map. To do so, use the following code:&lt;br /&gt;
&lt;br /&gt;
 var sm = worldScripts.SystemMap;&lt;br /&gt;
  &lt;br /&gt;
  // if you have an ship/station entity you want to show&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    ent: myCustomShip,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 1&lt;br /&gt;
  });&lt;br /&gt;
  &lt;br /&gt;
  // if you just want to mark a position&lt;br /&gt;
  var myPos = Vector3D(0.0, 0.0, 0.5).fromCoordinateSystem(&amp;quot;wpu&amp;quot;)&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    pos: myPos,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 2&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;ent&amp;quot; (entity) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:If a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:If the entity has a displayName, that will be used.&lt;br /&gt;
:Otherwise, the entity name will be used.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;pos&amp;quot; (position) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:if a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:The text &amp;quot;Point of interest&amp;quot; will be used.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;map&amp;quot; should be an image in the Textures folder, 128x128 in size. Included with the System Map OXP are:&lt;br /&gt;
:map_planet.png&lt;br /&gt;
:map_planet_1-9.png&lt;br /&gt;
:map_planet_pf1-9.png&lt;br /&gt;
:map_moon.png&lt;br /&gt;
:map_moon_pf.png&lt;br /&gt;
:map_point.png&lt;br /&gt;
:map_question.png&lt;br /&gt;
:map_station.png&lt;br /&gt;
&lt;br /&gt;
Some others can be found in the Library OXP.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;map&amp;quot; is not included, it will default to &amp;quot;map_station.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;col&amp;quot; should be a number between 0-12&lt;br /&gt;
:0 or not included: white&lt;br /&gt;
:1: red&lt;br /&gt;
:2: green&lt;br /&gt;
:3: blue&lt;br /&gt;
:4: purple&lt;br /&gt;
:5: gray&lt;br /&gt;
:6: aqua&lt;br /&gt;
:7: amber&lt;br /&gt;
:8: gold&lt;br /&gt;
:9: UV&lt;br /&gt;
:10: brown&lt;br /&gt;
:11: dark gray&lt;br /&gt;
:12: yellow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*0.6&lt;br /&gt;
:- Added current system name to the title of the System Map screen, to make it clear it's for the current system only.&lt;br /&gt;
&lt;br /&gt;
*0.5&lt;br /&gt;
:- Added some more error checks for the custom markers.&lt;br /&gt;
:- Reordered the way items are added to the array, so similar items (eg planets, stations) are always grouped together.&lt;br /&gt;
:- Added compatibility with PlanetFall v1.&lt;br /&gt;
&lt;br /&gt;
*0.4&lt;br /&gt;
:- Tweak to script name to try to fix missing interface entry.&lt;br /&gt;
&lt;br /&gt;
*0.3&lt;br /&gt;
:- Initial release.&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-blue.png|right]]&lt;br /&gt;
Information to help discover your current Solar System.&lt;br /&gt;
&lt;br /&gt;
{{misc-OXP}}&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:MFDFastConfiguration.oxz&amp;diff=89595</id>
		<title>File:MFDFastConfiguration.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:MFDFastConfiguration.oxz&amp;diff=89595"/>
		<updated>2026-06-25T02:09:38Z</updated>

		<summary type="html">&lt;p&gt;Phkb: Phkb uploaded a new version of File:MFDFastConfiguration.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Phkb&amp;diff=89594</id>
		<title>User:Phkb</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Phkb&amp;diff=89594"/>
		<updated>2026-06-25T01:08:15Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* The Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:oolite_view.png|center|950px]]&lt;br /&gt;
== About phkb==&lt;br /&gt;
phkb stands for &amp;quot;play hard, kick butt&amp;quot;, to which there is a long and funny story - but not funny enough for this forum. phkb's real name is Nick Rogers, which is what he tends to call himself, rather than an unpronounceable acronym. If you absolutely have to have a pronunciation, then he would suggest adding an &amp;quot;i&amp;quot; and &amp;quot;o&amp;quot; to make it &amp;quot;pihkob&amp;quot;, PIH-kob.&lt;br /&gt;
&lt;br /&gt;
Nick first played Elite on the Commodore 64 in the late 80's, rising to the level of Deadly before his C64 was &amp;quot;borrowed&amp;quot; and then never returned. He discovered Oolite at around version 1.70, and has been playing quite a bit since. &lt;br /&gt;
&lt;br /&gt;
Sometime after the release of 1.80 he decided to try his hand at writing his own components and customisations for the game. He now requires a constant supply of dark side cookies to feed his habit.&lt;br /&gt;
&lt;br /&gt;
Nick is currently CEO of Xenon Industries, whose operating mantra is to &amp;quot;make it look good&amp;quot;. He can be spotted in various locations in G7, piloting a (now) slightly used [[Radical_Logistics|Yasen-N]], but still seems to spend a lot of time writing expansion packs.&lt;br /&gt;
&lt;br /&gt;
== Welcome players of all sorts ==&lt;br /&gt;
Thanks for stopping by my personal section of the Wiki. If you're a long time player and know your way around, I won't stop you getting to the good stuff below. But if you're a new player, or at least new to this page, I have some suggestions and recommendations on where to start, because my mod list is getting a *bit* long now, and it might be somewhat overwhelming to begin with.&lt;br /&gt;
&lt;br /&gt;
Please remember, however, that my recommendations are only that - the recommendations of a single player. They aren't to be considered part of the core game, or as some sort of unoffical standard. You are free to pick and choose from all of these. They are offered freely, without warranty or obligation. And you are free to hack away at any of them if they aren't quite to your taste.&lt;br /&gt;
&lt;br /&gt;
Click the links on the right hand side of the page to expand the sections you're interested in.&lt;br /&gt;
&lt;br /&gt;
=== The Essentials ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show me the Essentials&amp;quot; data-collapsetext=&amp;quot;Hide the Essentials&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:300px; vertical-align:top;&amp;quot;|&amp;lt;p&amp;gt;I consider these OXP's to be corrections or improvements to core game systems or interfaces. There is no gameplay changes in this lot at all. Consider this list a &amp;quot;Quality of life&amp;quot; upgrade. If you're looking for the best place to start with my OXP's, this list is it.&amp;lt;/p&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Change View Sound]] plays a sound as an audible confirmation whenever the view direction is changed during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ChangeViewSound.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Display Current Course]] displays your current course on contract detail screens (and most other mission screens that display a long range chart), enabling the player to see if their current course is similar to the proposed course.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DisplayCurrentCourse.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment 'Sell Item' Color]] changes the color of equipment items described as &amp;quot;Remove&amp;quot;, to make them stand out from standard equipment items.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentRemoveItemColor.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=19851 Escape Pod Slave Fix] prevents escape pods ejected from destroyed ships from having slaves only when scooped (ie, no insurance payout or bounty reward).&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodSlaveFix.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Expanded Weapon Info]] adds weapon specifications to the F3 Ship Outfitting screen to aid players in making informed choices when buying a new laser.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExpandedWeaponInfo.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fast_Target_Selector_OXP|Fast Target Selector]] helps pilots target ships on their scanner quickly and easily, and also highlights the current target on the scanner. This OXP is probably the only one in this list that comes closest to changing gameplay, but I consider it almost manditory in giving the player the same abilities as NPC's.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FastTargetSelector.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser Arrangement]] allows lasers to be moved between the different laser mounts available on the ship, when docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserArrangement.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Loadout by Category]] reorganises the F3 and F5 screen by adding category headers, and collecting all related equipment under those categories.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Missile Summary]] adds a summary of your current pylon-mounted weapons to the F5 Status screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MissileSummary.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[['No_Market'_Notification|'No Market' Notification]] displays a more meaningful message instead of an unusable market screen on stations with no commodities market.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NoMarketNotification.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Remove_Individual_Pylon_OXP|Remove Individual Pylon]] allows a single pylon mounted weapon to be removed.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:RemoveIndividualPylon.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planet Forests and Oceans]] ensures that planets with descriptions of 'forests' or 'oceans' have a visual representation to match, tweaking the look of the planet texture.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show me the Basics&amp;quot; data-collapsetext=&amp;quot;Hide the Basics&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:300px; vertical-align:top;&amp;quot;|&amp;lt;p&amp;gt;These OXP's are what I would recommend new players include in their Ooniverse. Again, not much in the way of gameplay changes, although there are a couple that tweak things in a minor way, but a lot of stuff is just to smooth out your gameplay experience. Some of it will be personal taste, which is why I didn't include these in the Essentials list above. For instance, Ship Comparison reveals a lot of ship specification numbers that you would not normally be able to see. You might consider that as giving the player too much information, and that's fine. You are free to pick and choose, but from this point on it's worth checking out the relevant wiki pages for the ones you plan on using.&amp;lt;/p&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Auto-prime_equipment|Auto-prime equipment]] helps pilots manage connections between MFD's and primable equipment items by auto-priming the associated equipment item whenever the MFD is changed or selected.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AutoPrimeEquipment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[BroadcastComms_MFD|BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BroadcastCommsMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_Contracts|Bulletin Board Contracts]] moves all the cargo, passengers and parcel [[Contracts|contracts]] onto the Bulletin Board, instead of having three different F4 interface screens. Smuggling contracts from the [[Smugglers_-_The_Galactic_Underworld|Smugglers OXP]] are also moved onto the Bulletin Board.&amp;lt;br/&amp;gt;Can optionally include [[Escort_Contracts_OXP|Escort Contracts]], [[RRS_Group|Rescue Station missions]], [[Random_Hits|Random Hits contracts]], [[In-System_Taxi|In-System Taxi contracts]], [[Mining_Contracts_OXP|Mining Contracts]] and [[Taxi Galactica]] contracts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ContractsOnBB.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_System|Bulletin Board System]] is a utility designed to help OXP authors add custom missions to the Oolite universe.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BulletinBoardSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[CommsLogMFD|Comms Log MFD]] displays all communications received by the player in a scrollable multi-function display, as well as an interface screen that provides access to the communications log while docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CommsLogMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System_Data_Config#Compressed_F7_Layout|Compressed F7 Layout]] compresses all the information on the F7 screen, removing all the blank lines, as well as moving data from Distant Suns and Explorers Club into the top part of the screen.&amp;lt;br/&amp;gt;Requires the [[System Data Config]] OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CompressedF7Layout.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD, as well as providing an interface screen that can help locate the closest system where repairs can be carried out.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DamageReportMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Death_Comms|Death Comms]] attempts to add a bit of flavour to battles by sometimes having ships give a final comms message when they die.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DeathComms.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GalCop and other entities, confirming actions that have taken place.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EmailSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[External Docking System]] provides a means by which stations can be given external docking ports.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExternalDockingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Extra Rock Hermits]] adds variety to the types of Rock Hermits that can be seen in systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExtraRockHermits.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Galactic_Registry|GalCop Galactic Registry]] gives pilots access to galactic chart data to aid in course plotting.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopGalacticRegistry.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/kinoovzp62t27xut82nb77d3dfia2pu6 LaveInitialShipyard.oxz] ensures that, regardless of what ship OXP's you have installed that might adjust the RNG process, there will always be a Cobra MkI and an Adder for sale at Lave whenever you start a new game.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=3&amp;amp;t=20768&amp;amp;p=273274&amp;amp;hilit=LaveInitialShipyard.oxz#p273274 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.89&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Modern_Start|Modern Start]] adds new starting options to the game, providing a small selection of equipment that is considered standard in many other space combat/trading games.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ee82ee; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;a_violet&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ModernStart.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Comparison|Ship Comparison]] helps players in the market for a new ship, by providing a means by which the specifications of up to 3 different ships can be viewed at once.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipComparison.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Respray_OXP|Ship Respray]] gives players the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRespray.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Solar Flares|System Features: Solar Flares]] adds visible solar flares to systems with solar activity&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SolarFlares.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System Map]] shows a map of the current system. Requires [[Library OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SystemMap_0.6.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Vimana-X HUD]] is a system-wide tweak, refinement and rework of the [[Vimana HUD]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:VimanaX_HUD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:XenonUI.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Deepening Your Ooniverse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show me Deepening Your Ooniverse&amp;quot; data-collapsetext=&amp;quot;Hide Deepening Your Ooniverse&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:300px; vertical-align:top;&amp;quot;|&amp;lt;p&amp;gt;This next set of OXP's are really starting to play around with game mechanics, changing things quite significantly in some cases. In most of these examples, though, what I'm attempting to do is add a little bit more realism and depth to the Oolite game world. Because Oolite is a re-imagining of an 8-bit game from 1984, it brought over some things that don't make a lot of sense. For example: Bounties. In the base game, if you get a bounty on your head, you can just jump a few times and your bounty disappears. Use an escape pod and it completely clears your bounty. That didn't make sense in a modern game, so I created the Bounty System to make bounties stay, and you have to work a lot harder to remove them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;So, take a look at these, but be aware that things might change dramatically after you install them!&amp;lt;/p&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BountySystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Enhanced Passenger Contracts]] expands on the standard passenger contract system, trying to add a bit of variety and interactivity.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EnhancedPassengerContracts.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment_Storage_OXP|Equipment Storage]] allows equipment to be put into storage at main stations, and reinstalled at a later time.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentStorage.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Escape Pod Tweaks]] changes the way escape pods are processed to make it more logical.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Missions|GalCop Missions]] adds a number of replayable missions, accessible through the Bulletin Board System, to give players more things to do in and around each system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopMissions.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Home_System|Home System]] adds some flavour text to a variety of messages received by the player in systems designated as their home. As well, there are some other benefits achievable the more players visit their home system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:HomeSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserMountSwitchingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Maintenance Tune Up]] provides the ability to do a maintenance tune up, even when the normal overhaul is not available.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MaintenanceTuneUp.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Manual Witchspace Alignment]] makes the process of entering hyperspace a bit more interactive by requiring the player to manually align their ship with a hyperspace destination beacon.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ManualWitchspaceAlignment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Risky Business]] aims to make Multi-Gov, Feudal and Anarchy systems more rewarding for traders, by tweaking prices on a few goods. Goods that are already over the average could be increased. Goods that are below the average could be reduced. Not all goods will be impacted at all locations. Now also incorporates cim's [[Risk Based Economy OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Configuration_OXP|Ship Configuration]] aims to make the process of adding equipment to your ship more deliberate by adding space and weight factors to all equipment in all ships.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipConfiguration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship Repurchase]] aims to make escape pods a more integral part of the player's life, by forcing the player to eject and by giving the player options about the replacement ship they will receive when they are rescued.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRepurchase.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Smugglers_-_The_Galactic_Underworld|Smugglers - The Galactic Underworld]] broadens the appeal of illegal goods by making it far more variable, adds smuggling compartments and a Black Market interface, and generally tries to shake up the cargo business.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Smugglers.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
At this point, the sky's the limit. Feel free to peruse the full list below, but hopefully you'll be a bit more informed about where everything fits together.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== phkb's OXZs ==&lt;br /&gt;
You can download all these OXZ's via the download manager within Oolite itself. Or you can download them from here. It's up to you!&amp;lt;br/&amp;gt;&lt;br /&gt;
For information on what the &amp;quot;Gameplay Balance&amp;quot; color means, visit the [[Gameplay_and_Balance_Indicator|Gameplay and Balance Indicator]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Anaconda Cruise Liners]] adds Anaconda cruise ships to the galaxy.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AnacondaCruiseLiners.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Autodock|AutoDock]] gives players without a docking computer the ability to use computer-controlled docking systems at main stations for a small fee.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AutoDock.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Auto-prime_equipment|Auto-prime equipment]] helps pilots manage connections between MFD's and primable equipment items by auto-priming the associated equipment item whenever the MFD is changed or selected.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AutoPrimeEquipment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?t=22070 Behemoth Facelift] updates the textures and general look of ships in the [[Behemoth]] OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Black Market]] adds black markets to most Rock Hermits and some other stations.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BountySystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BountySystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[BroadcastComms_MFD|BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BroadcastCommsMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[BroadcastComms_MFD#Digebitian_Variant|BroadcastComms - Digebiti Variations]] alters the responses of BCC to be more inline with the cultured expressions of a native of Digebiti.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BroadcastComms_Digebiti_Variations.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulk_Cargo_Processor|Bulk Cargo Processor]] provides a way to quickly dump or destroy cargo in your hold during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BulkCargoProcessor.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_Contracts|Bulletin Board Contracts]] moves all the cargo, passenger and parcel [[Contracts|contracts]] onto the Bulletin Board, instead of having three different F4 interface screens. Smuggling contracts from the [[Smugglers_-_The_Galactic_Underworld|Smugglers OXP]] are also moved onto the Bulletin Board.&amp;lt;br/&amp;gt;Can optionally include [[Escort_Contracts_OXP|Escort Contracts]], [[RRS_Group|Rescue Station missions]], [[Random_Hits|Random Hits contracts]], [[In-System_Taxi|In-System Taxi contracts]], [[Mining_Contracts_OXP|Mining Contracts]] and [[Taxi Galactica]] contracts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ContractsOnBB.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_System|Bulletin Board System]] is a utility designed to help OXP authors add custom missions to the Oolite universe.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BulletinBoardSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Change View Sound]] plays a sound as an audible confirmation whenever the view direction is changed during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ChangeViewSound.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[CommsLogMFD|Comms Log MFD]] displays all communications received by the player in a scrollable multi-function display, as well as an interface screen that provides access to the communications log while docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CommsLogMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[ConsoleLogMFD|Console Log MFD]] displays all console messages received by the player in a multi-function display, as well as an interface screen that provides access to the console log while docked. BB discussion case be found [https://bb.oolite.space/viewtopic.php?t=21525 here]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ConsoleLogMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.91&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System_Data_Config#Compressed_F7_Layout|Compressed F7 Layout]] compresses all the information on the F7 screen, removing all the blank lines, as well as moving data from Distant Suns and Explorers Club into the top part of the screen.&amp;lt;br/&amp;gt;Requires the [[System Data Config]] OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CompressedF7Layout.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Contextual Help]] adds help text to various GUI screens, accessed via a simple keypress.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ContextualHelp.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.91&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD, as well as providing an interface screen that can help locate the closest system where repairs can be carried out.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DamageReportMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Death_Comms|Death Comms]] attempts to add a bit of flavour to battles by sometimes having ships give a final comms message when they die.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DeathComms.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Media:DeepSpaceDredgers_Facelift_1.1.oxz|DeepSpaceDredgers_Facelift_1.1.oxz]] updates the textures and general look of [[Deep Space Dredger|Deep Space Dredgers]]. Discussion of the facelift can be found [https://bb.oolite.space/viewtopic.php?t=2129 here].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Display Current Course]] displays your current course on contract detail screens (and most other mission screens that display a long range chart), enabling the player to see if their current course is similar to the proposed course.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DisplayCurrentCourse.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GalCop and other entities, confirming actions that have taken place.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EmailSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Enhanced Passenger Contracts]] expands on the standard passenger contract system, trying to add a bit of variety and interactivity.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EnhancedPassengerContracts.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment 'Sell Item' Color]] changes the color of equipment items described as &amp;quot;Remove&amp;quot;, to make them stand out from standard equipment items.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentRemoveItemColor.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment_Storage_OXP|Equipment Storage]] allows equipment to be put into storage at main stations, and reinstalled at a later time.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentStorage.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=19851 Escape Pod Slave Fix] prevents escape pods ejected from destroyed ships from having slaves only when scooped (ie, no insurance payout or bounty reward).&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodSlaveFix.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Escape Pod Tweaks]] changes the way escape pods are processed to make it more logical.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Expanded Weapon Info]] adds weapon specifications to the F3 Ship Outfitting screen to aid players in making informed choices when buying a new laser.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExpandedWeaponInfo.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[External Docking System]] provides a means by which stations can be given external docking ports.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExternalDockingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Extra Rock Hermits]] adds variety to the types of Rock Hermits that can be seen in systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExtraRockHermits.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Factory Paint Jobs]] adds some colour to several of the core ship designs.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fast_Target_Selector_OXP|Fast Target Selector]] helps pilots target ships on their scanner quickly and easily, and also highlights the current target on the scanner.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FastTargetSelector.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fuel Injection Cruise Control]] allows the [[Witch_Fuel_Injectors|fuel injectors]] to be operated in a similar fashion to the Torus drive, whereby it can be turned on and off manually (or automatically), rather than having to hold down the injectors key on the keyboard.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FuelInjectionCruiseControl.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Fuel Station Facelift updates the look of Fuel Stations and Fuel Satellites in the [[Fuel Station]] oxp.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FuelTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fuel Tweaks]] attempts to make fuel scooping a more desirable pastime by adding Quirium Fuel as a new commodity, and by providing functions and controls to change the way fuel is handled at stations.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FuelTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Galactic_Registry|GalCop Galactic Registry]] gives pilots access to galactic chart data to aid in course plotting.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopGalacticRegistry.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Missions|GalCop Missions]] adds a number of replayable missions, accessible through the Bulletin Board System, to give players more things to do in and around each system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopMissions.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://wiki.alioth.net/index.php/Clippers#Griff_Clippers_OXZ_.28Griffificated_Retexture.29 Griff Clippers] updates the look of the Classic Clippers to the Griff style of ship.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GriffClippers_1.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Home_System|Home System]] adds some flavour text to a variety of messages received by the player in systems designated as their home. As well, there are some other benefits achievable the more players visit their home system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:HomeSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Illicit_Unlock_OXP|Illicit Unlock]] unlocks player versions of all the core ships, including the Constrictor, Gecko, Krait and Sidewinder.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:IllicitUnlock.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser Arrangement]] allows lasers to be moved between the different laser mounts available on the ship, when docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserArrangement.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserMountSwitchingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/kinoovzp62t27xut82nb77d3dfia2pu6 LaveInitialShipyard.oxz] ensures that, regardless of what ship OXP's you have installed that might adjust the RNG process, there will always be a Cobra MkI and an Adder for sale at Lave whenever you start a new game.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=3&amp;amp;t=20768&amp;amp;p=273274&amp;amp;hilit=LaveInitialShipyard.oxz#p273274 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.89&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Liners Markets]] adds a trade market to the dockable liners in the [[Liners|Liners OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LinersMarkets.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Loadout by Category]] reorganises the F3 and F5 screen by adding category headers, and collecting all related equipment under those categories.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Maintenance Tune Up]] provides the ability to do a maintenance tune up, even when the normal overhaul is not available.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MaintenanceTuneUp.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Manual Witchspace Alignment]] makes the process of entering hyperspace a bit more interactive by requiring the player to manually align their ship with a hyperspace destination beacon.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ManualWitchspaceAlignment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Market_Screen_Legal_Column|Market Screen Legal Column]] makes the &amp;quot;Legal&amp;quot; column on the F8 Market Screen a little easier to understand. There is a standard version and one designed specifically for [[Market Observer]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MarketScreenLegalColumn.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Market Script Interface]] provides a common interface to market scripts for OXP's to utilise, allowing for easier integrations and preventing conflicts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MarketScriptInterface.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[MFD_Fast_Configuration|MFD Fast Configuration]] helps pilots manage MFD configurations by providing up to 6 different sets that can be loaded quickly and easily.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MFDFastConfiguration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Missile Summary]] adds a summary of your current pylon-mounted weapons to the F5 Status screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MissileSummary.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Modern_Start|Modern Start]] adds new starting options to the game, providing a small selection of equipment that is considered standard in many other space combat/trading games.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ee82ee; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;a_violet&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ModernStart.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Navigation_Beacons_MFD|Navigation Beacons MFD]] displays all currently broadcasting navigation beacons in an MFD, and highlights the one currently targeted by the ASC.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NavigationBeaconsMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships|Night Adder for Escort Deck]] ([[Media:NightAdder_EscortDeck.oxz|v1.0 download]]) adds Ace56's Night Adder as an option for [[Escort Deck]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NightAdder_EscortDeck.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/y22c3he1to6qn6zhiz92fzy7q7133510 No Flare OXP] removes the flare effect from suns. Coupled with [[Glare Clarifier]], will reduce the impact of solar flares and screen glare effects in game.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[['No_Market'_Notification|'No Market' Notification]] displays a more meaningful message instead of an unusable market screen on stations with no commodities market.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NoMarketNotification.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Media:PitviperMarkII_Facelift.oxz|PitviperMarkII_Facelift.oxz]] updates the textures and general look of [[Coluber Pitviper|Coluber Pitviper Mark II]]. Discussion of the facelift can be found [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21577 here].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planetfall2 OXP|Planetfall 2]] allows planetary landings, among other things.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:PlanetFall2.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planet Forests and Oceans]] ensures that planets with descriptions of 'forests' or 'oceans' have a visual representation to match, tweaking the look of the planet texture.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.85&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planet Rotation Cosmetics OXP]] slows the rotation of a planet as the player approaches it.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:PlanetRotationCosmetics.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Remove_Individual_Pylon_OXP|Remove Individual Pylon]] allows a single pylon mounted weapon to be removed.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:RemoveIndividualPylon.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Quick-Visa]] adds Quick-Visa Self-Service stations near the witchpoint in systems where visas are required (from the [[Diplomacy]] mod). Will also alert you when you arrive in a system that requires a visa if you don't have one and will need one.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:QuickVisa.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Risky Business]] aims to make Multi-Gov, Feudal and Anarchy systems more rewarding for traders, by tweaking prices on a few goods. Goods that are already over the average could be increased. Goods that are below the average could be reduced. Not all goods will be impacted at all locations. Now also incorporates cim's [[Risk Based Economy OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Comparison|Ship Comparison]] helps players in the market for a new ship, by providing a means by which the specifications of up to 3 different ships can be viewed at once.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipComparison.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Media:RoughGuide.oxz|RoughGuide.oxz]] converts the content of the [[Rough Guide to the Ooniverse]] into a book in the [[Ship's_Library_OXP|Ship's Library]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:RoughGuide.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Configuration_OXP|Ship Configuration]] aims to make the process of adding equipment to your ship more deliberate by adding space and weight factors to all equipment in all ships.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipConfiguration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship Repurchase]] aims to make escape pods a more integral part of the player's life, by forcing the player to eject and by giving the player options about the replacement ship they will receive when they are rescued.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRepurchase.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Respray_OXP|Ship Respray]] gives players the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRespray.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Silicone_Sealant|Silicone Sealant]] will temporarily stop a fuel leak in space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SiliconeSealant.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Smugglers_-_The_Galactic_Underworld|Smugglers - The Galactic Underworld]] broadens the appeal of illegal goods by making it far more variable, adds smuggling compartments and a Black Market interface, and generally tries to shake up the cargo business.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Smugglers.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Space Bar Facelift]] updates the textures and general look of the Seedy Space Bar, from the [[Random Hits]] mission.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System Data Config]] allows OXP configuration of the layout of the System Data (F7) screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SystemDataConfig.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System Map]] shows a map of the current system. Requires [[Library OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SystemMap_0.6.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Solar Flares|System Features: Solar Flares]] adds visible solar flares to systems with solar activity&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SolarFlares.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Vimana-X HUD]] is a system-wide tweak, refinement and rework of the [[Vimana HUD]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:VimanaX_HUD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[WildShips Facelift]] updates the textures and general look of the stations in [[WildShips]], and also in [[Orbital Stations]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Wireframe_Ship_Images|Wireframe Ship Images]] is a resource pack of over 600 ship images in wireframe form that can be used by other OXPs.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:WireframeShipImages.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Xenon HUD]] groups important gauges around the crosshairs, and uses custom crosshair images.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:XenonHUD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:XenonUI.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
phkb has authored a couple of font OXP's, which you can find on the [[Oolite Fonts]] page.&lt;br /&gt;
&lt;br /&gt;
===Experimental/Utility OXP's===&lt;br /&gt;
These OXP's were made to explore some ideas or to foster some discussion. They aren't available via the download manager.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/6zkr7zlbca3mzq09w8hq9wyhs0iko73m CargoSpaceCorrection.oxz] is a utility designed to correct errors brought about from other OXP's attempting to adjust the amount of available cargo space on the player ship, but (for a variety of reasons) getting it wrong and potentially giving the player the wrong value. Discussions can be found here: [https://bb.oolite.space/viewtopic.php?p=293434#p293434 BB Link 1], and here: [https://bb.oolite.space/viewtopic.php?f=3&amp;amp;t=21565 BB Link 2].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/62dgu7vt8kchs8mpewd8cicukaknvndk CheckingTradeGoods.oxz] is a utility designed to aid OXP developers (or just the curious) when building and testing commodity-related OXPs. It automates the process of jumping to every system in a chart, collecting trade good information from the main station, and producing a summary report at the end.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/ilz1ctcwnl736ttla3x3r1bwlpqv0x8f CompressedJSON.zip] is a utility designed for OXP developers. Many OXP's use JSON to package up data into the save game file, and then extract it again when loading the game. JSON is a rather bulky format, though, and it doesn't take long for your data to start making your save game file quite large. Compressed JSON simply reduces the amount of space the JSON data takes up, thereby reducing your save game file. See the readme file inside the ZIP for details on how to use it.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?t=17981 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop's_Most_Wanted|GalCop's Most Wanted]] expands on the Bounty System by adding a list of criminals who have a significant bounty with GalCop. The player can try to track down these bounties down by using logic and deduction about where those targets are likely to be.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopMostWanted.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Hermitage]] gives you the opportunity to own your own Rock Hermit.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=20329 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/eo7kjelylc9z2wvrbqidnr75tvdrmjxb PiratePlayer.oxp.zip] is an experiment that forces every role of the player to be &amp;quot;pirate&amp;quot;, with the goal of observing how the NPC AI responds to the player. &amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?p=265523#p265523 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/oy8fqr5iv7cm4p19qnbjp166o0i3zytp PopulationControl.oxz] is intended to limit the size of pirate groups in safer systems. The number of police patrols is also increased slightly. &amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=20183 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/3apfpelsj7ckfg1strq7g38u61d74kdp SpaceLaneAdheranceBonus.oxz] was intended as a way of dealing with the &amp;quot;go off-lane to avoid pirates&amp;quot; recommendation, which is normally given to new pilots who are struggling with combat in the early part of the game. This OXP encourages players to stay on the witchpoint-to-planet spacelane by giving a small monetary bonus to players who stay on or close to it as much as possible. &amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?t=18387 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Station Dock Control]] simulates the arrivals and departures of a space station, and gives the player full view of most ships docked at a station. &lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:StationDockControl.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Test Ship Model]] is intended to help ship model creators by providing a simple in-game way to view any ship model, spin it around, and zoom in and out.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maintainer==&lt;br /&gt;
phkb is the maintainer of the following OXP's&amp;lt;br/&amp;gt;&lt;br /&gt;
For information on what the &amp;quot;Gameplay Balance&amp;quot; color means, visit the [[Gameplay_and_Balance_Indicator|Gameplay and Balance Indicator]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships#Cruzer|Ace's Cruzer]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Ace56_Cruzer.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships#Hornet|Ace's Hornet]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Ace56_Hornet.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships#Night_Adder|Ace's Night Adder]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Ace56_NightAdder.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Armoured Transport Type 1|Armoured Transport Type 1]] adds the Armoured Transport Type 1 and an enhanced Viper to the game world.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Att1_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Auto Skim OXP]] adds automatic systems to the player ship to allow hands-free fuel skimming.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Cataclysm OXP]] is a galaxy-spanning mission, continuing the war against the Thargoids.&amp;lt;br&amp;gt;While I've left the balance indicator as Green (because non-mission gameplay is not effected), this is a difficult mission set.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Deep Horizon Advanced Navigation Computer]] adds a primeable piece of equipment that improves interstellar navigation in the form of fuel savings.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Deep_Horizon_Advanced_Navigation_Computer.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Deep Horizon Emergency Witchspace Initiator]] adds a primeable piece of equipment that improves the countdown time required to initiate a hyperspace (or witchspace) jump, but at a cost.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Deep_Horizon_Emergency_Witchspace_Initiator.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.77&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Deposed OXP]] is a is a series of missions starting in galaxy 4.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Dictators_OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Dictators.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Docking Fees]] adds a small docking fee and docking messages to all GalCop stations based on system tech level.  Many OXP stations are also given unique fees or docking messages.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DockingFees.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Draven OXP]] adds the Oodulldoff Station to Veisin (G6), and adds various Draven ships to G6 as well.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Draven_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Flight Log]] adds a simple log of the last 100 systems visited in the current galaxy (latest 10 viewable in-game), which can be dumped out to latest.log. Your kills and profit/loss made whilst in-system are also logged.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FlightLog.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Free_Trade_Zone|Free Trade Zones]] adds a Free Trade Zone to some Multi-Government systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FTZ.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fuel Station|Fuel Stations]] adds fly-thru witchpoint and route 1 fuel stations and fuel satellites, for the commander on the go.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Oolite.oxp.Thargoid.FuelStations.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Generation_Ships_OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time in interstellar space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Generation_Ships.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Globe_station|Globe Stations]] (infrequently) alternates Globe stations in high TL systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GlobeStation_2.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Hyperspace Hangar]] allows storage of ships in the Hyperspace Hangar service.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Hyperspace_Hangar.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak]] introduces interaction with Galcop customs when docking at a main station with contraband in the hold.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Illegal_Goods_Tweak.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Imperial AstroFactory]] adds Astro-Factories to some Dictator systems. Can be installed independently of Dictators OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Astrofactory.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Interstellar_help_OXP|Interstellar Help]] adds some interactivity between the player and other NPC ships caught in interstellar space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Interstellar_Help.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser Booster]] increases the damage of your laser, but can also result in breaking your laser.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Lave OXP]] adds some eye candy and background story to the Ooniverse by recreating elements from the Holdstock novella 'The Dark Wheel' in the Lave system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Lave_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Lave Academy OXP|Lave Academy]] introduces the Lave Academy Orbital Station to the Lave and optionally other systems. Also features three mini-games that test basic flight skills.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaveAcademy_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[LongWay_OXP|Long Way Round]] is a simple mission for beginner commanders in Galaxy 1, starting at [[Sector1/Biarge|Biarge]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LongWayRound.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Lovecats.oxp]] is a tale of love and betrayal amongst the vicious furry feline races of galaxy four.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LoveCats_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Missiles and Bombs]] adds a variety of new missiles and mines to the game.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Missiles_and_Bombs_2.7.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Navigation_MFD|Navigation MFD]] displays navigational information in an MFD. Information includes data from hyperdrive system and space compass.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Navigation_MFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Riredi OXP]] adds some eye candy and background story to the ooniverse, a customized Riredi system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Riredi_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Satellites]] adds some small satellites to every main planet.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Satellites.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Scourge_of_the_Black_Baron|Scourge of the Black Baron]] is a small mission pack, a sequel to the [[LongWay_OXP|Long Way Round]] mission.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BlackBaron.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Spy_Hunter_OXP|Spy Hunter]] adds the Spy Hunter mission to galaxy 1.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SpyHunter.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Skilled_NPCs_OXP|Skilled NPC's]] enables higher-quality flight AI for routine NPCs. Can be configured with OXPConfig or Library for even more challenge.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Skilled_NPCs.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Taxi Galactica]] adds Taxi Stations in corporate systems that offer exotic passenger contracts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Taxi Galactica_2.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Taranis OXP]] adds the Taranis Corporation HQ to the Learlace system in G1, and will offer the player a mission when you visit it.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{downloads:Taranis_2.0.5.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tianve OXP]] Adds the famous Tianve Pulsar to the Tianve system, as well as updating the planet texture and general system feel.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Tianve_2.2.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tionisla Chronicle Array]] adds the Tionisla Chronicle array to the Tionisla system. An array is also added to one system in each galactic sector.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TionislaChronicleArray.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tionisla Orbital Graveyard]] adds the Tionisla Orbital Graveyard (from the novel 'The Dark Wheel') to the Tionisla system. Also available are the Shipwrecks, Monuments and Memorials addons, which expand the number of types of grave markers at the site.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TionislaOrbitalGraveyard.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tionisla Reporter]] adds a simple mission for a starting commander, which starts in the Tionisla system, in G1.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Tionisla_Reporter.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Torus_station|Torus Stations]] adds the massive Torus stations to select systems throughout the galaxies.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Tori_2.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Trader_Outpost_(Oolite)|Trader Outpost]] updates Constores and optionally will replace the main station in some systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TradeOutpost_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Trophy_Collector|Trophy Collector]] helps you keep track of your kills. When in-flight, view your 10 last kills (Bounty Log) in an MFD. When docked, view your all-time kills (Trophy Collection) along with a kill log (Trophy Log) of 38 events in the interfaces screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TrophyCollector.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[UPS Courier]] adds several random missions that run simultaneously. The first set of missions offered will be various transport missions. After you have run enough of these, a series of combat jobs will be offered.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:UPS_Courier.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Waypoint_Here|Waypoint Here]] allows you to set up to 8 waypoints to mark your current location so you can find your way back there later. Does not use any missile pylons.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:WaypointHere.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Wormhole_restoration_OXP|Wormhole Restoration]] allows for your original wormhole to be re-opened and provide an escape route out of interstellar space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Wormhole_Restoration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Z-GrOovY Small System Stations]] adds the Octahedron Outpost and the Tetrahedron Depot to selected systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Z-GrOovY_SmallSystemStations.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=19853 Z-GrOovY Variety Pack] ([[media:Z-GrOovY_VarietyPack.oxz|v2.0 download]]) adds some paint variations for the Cobra Mark I, Cobra Mark III, Sidewinder and the YellOo Cab.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Z-GrOovY_VarietyPack.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternate Download Location==&lt;br /&gt;
An alternative download location for most of these OXP's can be found on [https://app.box.com/s/5xbksy48qr9cp31z2wpef6wjla05s3ih Box.com]&lt;br /&gt;
&lt;br /&gt;
[[File:Phkb's Map.png|right|400px]]&lt;br /&gt;
==HTML Galaxy Maps==&lt;br /&gt;
phkb has also put together a downloadable version of the [[Oolite_planet_list#Galaxies|New Galaxy Guide]], which provides a way for players to have offline access to most of the information contained on the Wiki pages.&lt;br /&gt;
&lt;br /&gt;
See this [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18864 BB Link] for details.&amp;lt;br/&amp;gt;&lt;br /&gt;
The basic zip package can be downloaded from here: [https://app.box.com/s/bz2x62qfo6pbaz6se2ef9wbf7fgjksmt OoliteGalaxyMaps.zip] (18mb)&amp;lt;br/&amp;gt;&lt;br /&gt;
An updated version that contains images of all 2048 planets can be downloaded here: [https://drive.google.com/file/d/12jSLwntOPOO6_F3f6rSxZQGRFiiIOwsm/view?usp=sharing OoliteGalaxyMaps_Full.zip] (300mb)&lt;br /&gt;
&lt;br /&gt;
You will need a browser that supports HTML5.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
[https://bb.oolite.space/memberlist.php?mode=viewprofile&amp;amp;u=27789 phkb]&lt;br /&gt;
&lt;br /&gt;
==Oolite Videos==&lt;br /&gt;
Finally, phkb has released a couple of short videos for Oolite, the first based on version 1.86, which you can find on YouTube here: [https://youtu.be/48GvR8xgDy4 Oolite 1.86 teaser trailer]; &amp;lt;br&amp;gt;&lt;br /&gt;
and the second baseed on 1.91, which you can find here: [https://youtu.be/USsjkZLTdUI This is Oolite].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
[[Category:OXP authors]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Phkb&amp;diff=89593</id>
		<title>User:Phkb</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Phkb&amp;diff=89593"/>
		<updated>2026-06-25T01:06:17Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* phkb's OXZs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:oolite_view.png|center|950px]]&lt;br /&gt;
== About phkb==&lt;br /&gt;
phkb stands for &amp;quot;play hard, kick butt&amp;quot;, to which there is a long and funny story - but not funny enough for this forum. phkb's real name is Nick Rogers, which is what he tends to call himself, rather than an unpronounceable acronym. If you absolutely have to have a pronunciation, then he would suggest adding an &amp;quot;i&amp;quot; and &amp;quot;o&amp;quot; to make it &amp;quot;pihkob&amp;quot;, PIH-kob.&lt;br /&gt;
&lt;br /&gt;
Nick first played Elite on the Commodore 64 in the late 80's, rising to the level of Deadly before his C64 was &amp;quot;borrowed&amp;quot; and then never returned. He discovered Oolite at around version 1.70, and has been playing quite a bit since. &lt;br /&gt;
&lt;br /&gt;
Sometime after the release of 1.80 he decided to try his hand at writing his own components and customisations for the game. He now requires a constant supply of dark side cookies to feed his habit.&lt;br /&gt;
&lt;br /&gt;
Nick is currently CEO of Xenon Industries, whose operating mantra is to &amp;quot;make it look good&amp;quot;. He can be spotted in various locations in G7, piloting a (now) slightly used [[Radical_Logistics|Yasen-N]], but still seems to spend a lot of time writing expansion packs.&lt;br /&gt;
&lt;br /&gt;
== Welcome players of all sorts ==&lt;br /&gt;
Thanks for stopping by my personal section of the Wiki. If you're a long time player and know your way around, I won't stop you getting to the good stuff below. But if you're a new player, or at least new to this page, I have some suggestions and recommendations on where to start, because my mod list is getting a *bit* long now, and it might be somewhat overwhelming to begin with.&lt;br /&gt;
&lt;br /&gt;
Please remember, however, that my recommendations are only that - the recommendations of a single player. They aren't to be considered part of the core game, or as some sort of unoffical standard. You are free to pick and choose from all of these. They are offered freely, without warranty or obligation. And you are free to hack away at any of them if they aren't quite to your taste.&lt;br /&gt;
&lt;br /&gt;
Click the links on the right hand side of the page to expand the sections you're interested in.&lt;br /&gt;
&lt;br /&gt;
=== The Essentials ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show me the Essentials&amp;quot; data-collapsetext=&amp;quot;Hide the Essentials&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:300px; vertical-align:top;&amp;quot;|&amp;lt;p&amp;gt;I consider these OXP's to be corrections or improvements to core game systems or interfaces. There is no gameplay changes in this lot at all. Consider this list a &amp;quot;Quality of life&amp;quot; upgrade. If you're looking for the best place to start with my OXP's, this list is it.&amp;lt;/p&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Change View Sound]] plays a sound as an audible confirmation whenever the view direction is changed during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ChangeViewSound.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Display Current Course]] displays your current course on contract detail screens (and most other mission screens that display a long range chart), enabling the player to see if their current course is similar to the proposed course.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DisplayCurrentCourse.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment 'Sell Item' Color]] changes the color of equipment items described as &amp;quot;Remove&amp;quot;, to make them stand out from standard equipment items.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentRemoveItemColor.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=19851 Escape Pod Slave Fix] prevents escape pods ejected from destroyed ships from having slaves only when scooped (ie, no insurance payout or bounty reward).&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodSlaveFix.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Expanded Weapon Info]] adds weapon specifications to the F3 Ship Outfitting screen to aid players in making informed choices when buying a new laser.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExpandedWeaponInfo.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fast_Target_Selector_OXP|Fast Target Selector]] helps pilots target ships on their scanner quickly and easily, and also highlights the current target on the scanner. This OXP is probably the only one in this list that comes closest to changing gameplay, but I consider it almost manditory in giving the player the same abilities as NPC's.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FastTargetSelector.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser Arrangement]] allows lasers to be moved between the different laser mounts available on the ship, when docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserArrangement.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Loadout by Category]] reorganises the F3 and F5 screen by adding category headers, and collecting all related equipment under those categories.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Missile Summary]] adds a summary of your current pylon-mounted weapons to the F5 Status screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MissileSummary.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[['No_Market'_Notification|'No Market' Notification]] displays a more meaningful message instead of an unusable market screen on stations with no commodities market.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NoMarketNotification.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Remove_Individual_Pylon_OXP|Remove Individual Pylon]] allows a single pylon mounted weapon to be removed.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:RemoveIndividualPylon.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planet Forests and Oceans]] ensures that planets with descriptions of 'forests' or 'oceans' have a visual representation to match, tweaking the look of the planet texture.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show me the Basics&amp;quot; data-collapsetext=&amp;quot;Hide the Basics&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:300px; vertical-align:top;&amp;quot;|&amp;lt;p&amp;gt;These OXP's are what I would recommend new players include in their Ooniverse. Again, not much in the way of gameplay changes, although there are a couple that tweak things in a minor way, but a lot of stuff is just to smooth out your gameplay experience. Some of it will be personal taste, which is why I didn't include these in the Essentials list above. For instance, Ship Comparison reveals a lot of ship specification numbers that you would not normally be able to see. You might consider that as giving the player too much information, and that's fine. You are free to pick and choose, but from this point on it's worth checking out the relevant wiki pages for the ones you plan on using.&amp;lt;/p&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Auto-prime_equipment|Auto-prime equipment]] helps pilots manage connections between MFD's and primable equipment items by auto-priming the associated equipment item whenever the MFD is changed or selected.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AutoPrimeEquipment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[BroadcastComms_MFD|BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BroadcastCommsMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_Contracts|Bulletin Board Contracts]] moves all the cargo, passengers and parcel [[Contracts|contracts]] onto the Bulletin Board, instead of having three different F4 interface screens. Smuggling contracts from the [[Smugglers_-_The_Galactic_Underworld|Smugglers OXP]] are also moved onto the Bulletin Board.&amp;lt;br/&amp;gt;Can optionally include [[Escort_Contracts_OXP|Escort Contracts]], [[RRS_Group|Rescue Station missions]], [[Random_Hits|Random Hits contracts]], [[In-System_Taxi|In-System Taxi contracts]], [[Mining_Contracts_OXP|Mining Contracts]] and [[Taxi Galactica]] contracts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ContractsOnBB.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_System|Bulletin Board System]] is a utility designed to help OXP authors add custom missions to the Oolite universe.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BulletinBoardSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[CommsLogMFD|Comms Log MFD]] displays all communications received by the player in a scrollable multi-function display, as well as an interface screen that provides access to the communications log while docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CommsLogMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System_Data_Config#Compressed_F7_Layout|Compressed F7 Layout]] compresses all the information on the F7 screen, removing all the blank lines, as well as moving data from Distant Suns and Explorers Club into the top part of the screen.&amp;lt;br/&amp;gt;Requires the [[System Data Config]] OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CompressedF7Layout.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD, as well as providing an interface screen that can help locate the closest system where repairs can be carried out.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DamageReportMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Death_Comms|Death Comms]] attempts to add a bit of flavour to battles by sometimes having ships give a final comms message when they die.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DeathComms.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GalCop and other entities, confirming actions that have taken place.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EmailSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[External Docking System]] provides a means by which stations can be given external docking ports.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExternalDockingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Extra Rock Hermits]] adds variety to the types of Rock Hermits that can be seen in systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExtraRockHermits.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Galactic_Registry|GalCop Galactic Registry]] gives pilots access to galactic chart data to aid in course plotting.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopGalacticRegistry.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/kinoovzp62t27xut82nb77d3dfia2pu6 LaveInitialShipyard.oxz] ensures that, regardless of what ship OXP's you have installed that might adjust the RNG process, there will always be a Cobra MkI and an Adder for sale at Lave whenever you start a new game.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=3&amp;amp;t=20768&amp;amp;p=273274&amp;amp;hilit=LaveInitialShipyard.oxz#p273274 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.89&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Modern_Start|Modern Start]] adds new starting options to the game, providing a small selection of equipment that is considered standard in many other space combat/trading games.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ee82ee; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;a_violet&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ModernStart.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Comparison|Ship Comparison]] helps players in the market for a new ship, by providing a means by which the specifications of up to 3 different ships can be viewed at once.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipComparison.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Respray_OXP|Ship Respray]] gives players the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRespray.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Solar Flares|System Features: Solar Flares]] adds visible solar flares to systems with solar activity&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SolarFlares.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Vimana-X HUD]] is a system-wide tweak, refinement and rework of the [[Vimana HUD]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:VimanaX_HUD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:XenonUI.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Deepening Your Ooniverse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show me Deepening Your Ooniverse&amp;quot; data-collapsetext=&amp;quot;Hide Deepening Your Ooniverse&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:300px; vertical-align:top;&amp;quot;|&amp;lt;p&amp;gt;This next set of OXP's are really starting to play around with game mechanics, changing things quite significantly in some cases. In most of these examples, though, what I'm attempting to do is add a little bit more realism and depth to the Oolite game world. Because Oolite is a re-imagining of an 8-bit game from 1984, it brought over some things that don't make a lot of sense. For example: Bounties. In the base game, if you get a bounty on your head, you can just jump a few times and your bounty disappears. Use an escape pod and it completely clears your bounty. That didn't make sense in a modern game, so I created the Bounty System to make bounties stay, and you have to work a lot harder to remove them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;So, take a look at these, but be aware that things might change dramatically after you install them!&amp;lt;/p&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BountySystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Enhanced Passenger Contracts]] expands on the standard passenger contract system, trying to add a bit of variety and interactivity.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EnhancedPassengerContracts.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment_Storage_OXP|Equipment Storage]] allows equipment to be put into storage at main stations, and reinstalled at a later time.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentStorage.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Escape Pod Tweaks]] changes the way escape pods are processed to make it more logical.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Missions|GalCop Missions]] adds a number of replayable missions, accessible through the Bulletin Board System, to give players more things to do in and around each system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopMissions.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Home_System|Home System]] adds some flavour text to a variety of messages received by the player in systems designated as their home. As well, there are some other benefits achievable the more players visit their home system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:HomeSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserMountSwitchingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Maintenance Tune Up]] provides the ability to do a maintenance tune up, even when the normal overhaul is not available.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MaintenanceTuneUp.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Manual Witchspace Alignment]] makes the process of entering hyperspace a bit more interactive by requiring the player to manually align their ship with a hyperspace destination beacon.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ManualWitchspaceAlignment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Risky Business]] aims to make Multi-Gov, Feudal and Anarchy systems more rewarding for traders, by tweaking prices on a few goods. Goods that are already over the average could be increased. Goods that are below the average could be reduced. Not all goods will be impacted at all locations. Now also incorporates cim's [[Risk Based Economy OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Configuration_OXP|Ship Configuration]] aims to make the process of adding equipment to your ship more deliberate by adding space and weight factors to all equipment in all ships.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipConfiguration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship Repurchase]] aims to make escape pods a more integral part of the player's life, by forcing the player to eject and by giving the player options about the replacement ship they will receive when they are rescued.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRepurchase.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Smugglers_-_The_Galactic_Underworld|Smugglers - The Galactic Underworld]] broadens the appeal of illegal goods by making it far more variable, adds smuggling compartments and a Black Market interface, and generally tries to shake up the cargo business.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Smugglers.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
At this point, the sky's the limit. Feel free to peruse the full list below, but hopefully you'll be a bit more informed about where everything fits together.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== phkb's OXZs ==&lt;br /&gt;
You can download all these OXZ's via the download manager within Oolite itself. Or you can download them from here. It's up to you!&amp;lt;br/&amp;gt;&lt;br /&gt;
For information on what the &amp;quot;Gameplay Balance&amp;quot; color means, visit the [[Gameplay_and_Balance_Indicator|Gameplay and Balance Indicator]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Anaconda Cruise Liners]] adds Anaconda cruise ships to the galaxy.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AnacondaCruiseLiners.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Autodock|AutoDock]] gives players without a docking computer the ability to use computer-controlled docking systems at main stations for a small fee.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AutoDock.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Auto-prime_equipment|Auto-prime equipment]] helps pilots manage connections between MFD's and primable equipment items by auto-priming the associated equipment item whenever the MFD is changed or selected.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AutoPrimeEquipment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?t=22070 Behemoth Facelift] updates the textures and general look of ships in the [[Behemoth]] OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Black Market]] adds black markets to most Rock Hermits and some other stations.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BountySystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BountySystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[BroadcastComms_MFD|BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BroadcastCommsMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[BroadcastComms_MFD#Digebitian_Variant|BroadcastComms - Digebiti Variations]] alters the responses of BCC to be more inline with the cultured expressions of a native of Digebiti.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BroadcastComms_Digebiti_Variations.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulk_Cargo_Processor|Bulk Cargo Processor]] provides a way to quickly dump or destroy cargo in your hold during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BulkCargoProcessor.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_Contracts|Bulletin Board Contracts]] moves all the cargo, passenger and parcel [[Contracts|contracts]] onto the Bulletin Board, instead of having three different F4 interface screens. Smuggling contracts from the [[Smugglers_-_The_Galactic_Underworld|Smugglers OXP]] are also moved onto the Bulletin Board.&amp;lt;br/&amp;gt;Can optionally include [[Escort_Contracts_OXP|Escort Contracts]], [[RRS_Group|Rescue Station missions]], [[Random_Hits|Random Hits contracts]], [[In-System_Taxi|In-System Taxi contracts]], [[Mining_Contracts_OXP|Mining Contracts]] and [[Taxi Galactica]] contracts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ContractsOnBB.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_System|Bulletin Board System]] is a utility designed to help OXP authors add custom missions to the Oolite universe.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BulletinBoardSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Change View Sound]] plays a sound as an audible confirmation whenever the view direction is changed during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ChangeViewSound.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[CommsLogMFD|Comms Log MFD]] displays all communications received by the player in a scrollable multi-function display, as well as an interface screen that provides access to the communications log while docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CommsLogMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[ConsoleLogMFD|Console Log MFD]] displays all console messages received by the player in a multi-function display, as well as an interface screen that provides access to the console log while docked. BB discussion case be found [https://bb.oolite.space/viewtopic.php?t=21525 here]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ConsoleLogMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.91&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System_Data_Config#Compressed_F7_Layout|Compressed F7 Layout]] compresses all the information on the F7 screen, removing all the blank lines, as well as moving data from Distant Suns and Explorers Club into the top part of the screen.&amp;lt;br/&amp;gt;Requires the [[System Data Config]] OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CompressedF7Layout.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Contextual Help]] adds help text to various GUI screens, accessed via a simple keypress.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ContextualHelp.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.91&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD, as well as providing an interface screen that can help locate the closest system where repairs can be carried out.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DamageReportMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Death_Comms|Death Comms]] attempts to add a bit of flavour to battles by sometimes having ships give a final comms message when they die.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DeathComms.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Media:DeepSpaceDredgers_Facelift_1.1.oxz|DeepSpaceDredgers_Facelift_1.1.oxz]] updates the textures and general look of [[Deep Space Dredger|Deep Space Dredgers]]. Discussion of the facelift can be found [https://bb.oolite.space/viewtopic.php?t=2129 here].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Display Current Course]] displays your current course on contract detail screens (and most other mission screens that display a long range chart), enabling the player to see if their current course is similar to the proposed course.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DisplayCurrentCourse.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GalCop and other entities, confirming actions that have taken place.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EmailSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Enhanced Passenger Contracts]] expands on the standard passenger contract system, trying to add a bit of variety and interactivity.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EnhancedPassengerContracts.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment 'Sell Item' Color]] changes the color of equipment items described as &amp;quot;Remove&amp;quot;, to make them stand out from standard equipment items.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentRemoveItemColor.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment_Storage_OXP|Equipment Storage]] allows equipment to be put into storage at main stations, and reinstalled at a later time.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentStorage.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=19851 Escape Pod Slave Fix] prevents escape pods ejected from destroyed ships from having slaves only when scooped (ie, no insurance payout or bounty reward).&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodSlaveFix.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Escape Pod Tweaks]] changes the way escape pods are processed to make it more logical.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Expanded Weapon Info]] adds weapon specifications to the F3 Ship Outfitting screen to aid players in making informed choices when buying a new laser.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExpandedWeaponInfo.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[External Docking System]] provides a means by which stations can be given external docking ports.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExternalDockingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Extra Rock Hermits]] adds variety to the types of Rock Hermits that can be seen in systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExtraRockHermits.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Factory Paint Jobs]] adds some colour to several of the core ship designs.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fast_Target_Selector_OXP|Fast Target Selector]] helps pilots target ships on their scanner quickly and easily, and also highlights the current target on the scanner.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FastTargetSelector.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fuel Injection Cruise Control]] allows the [[Witch_Fuel_Injectors|fuel injectors]] to be operated in a similar fashion to the Torus drive, whereby it can be turned on and off manually (or automatically), rather than having to hold down the injectors key on the keyboard.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FuelInjectionCruiseControl.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Fuel Station Facelift updates the look of Fuel Stations and Fuel Satellites in the [[Fuel Station]] oxp.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FuelTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fuel Tweaks]] attempts to make fuel scooping a more desirable pastime by adding Quirium Fuel as a new commodity, and by providing functions and controls to change the way fuel is handled at stations.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FuelTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Galactic_Registry|GalCop Galactic Registry]] gives pilots access to galactic chart data to aid in course plotting.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopGalacticRegistry.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Missions|GalCop Missions]] adds a number of replayable missions, accessible through the Bulletin Board System, to give players more things to do in and around each system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopMissions.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://wiki.alioth.net/index.php/Clippers#Griff_Clippers_OXZ_.28Griffificated_Retexture.29 Griff Clippers] updates the look of the Classic Clippers to the Griff style of ship.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GriffClippers_1.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Home_System|Home System]] adds some flavour text to a variety of messages received by the player in systems designated as their home. As well, there are some other benefits achievable the more players visit their home system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:HomeSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Illicit_Unlock_OXP|Illicit Unlock]] unlocks player versions of all the core ships, including the Constrictor, Gecko, Krait and Sidewinder.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:IllicitUnlock.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser Arrangement]] allows lasers to be moved between the different laser mounts available on the ship, when docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserArrangement.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserMountSwitchingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/kinoovzp62t27xut82nb77d3dfia2pu6 LaveInitialShipyard.oxz] ensures that, regardless of what ship OXP's you have installed that might adjust the RNG process, there will always be a Cobra MkI and an Adder for sale at Lave whenever you start a new game.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=3&amp;amp;t=20768&amp;amp;p=273274&amp;amp;hilit=LaveInitialShipyard.oxz#p273274 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.89&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Liners Markets]] adds a trade market to the dockable liners in the [[Liners|Liners OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LinersMarkets.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Loadout by Category]] reorganises the F3 and F5 screen by adding category headers, and collecting all related equipment under those categories.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Maintenance Tune Up]] provides the ability to do a maintenance tune up, even when the normal overhaul is not available.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MaintenanceTuneUp.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Manual Witchspace Alignment]] makes the process of entering hyperspace a bit more interactive by requiring the player to manually align their ship with a hyperspace destination beacon.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ManualWitchspaceAlignment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Market_Screen_Legal_Column|Market Screen Legal Column]] makes the &amp;quot;Legal&amp;quot; column on the F8 Market Screen a little easier to understand. There is a standard version and one designed specifically for [[Market Observer]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MarketScreenLegalColumn.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Market Script Interface]] provides a common interface to market scripts for OXP's to utilise, allowing for easier integrations and preventing conflicts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MarketScriptInterface.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[MFD_Fast_Configuration|MFD Fast Configuration]] helps pilots manage MFD configurations by providing up to 6 different sets that can be loaded quickly and easily.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MFDFastConfiguration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Missile Summary]] adds a summary of your current pylon-mounted weapons to the F5 Status screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MissileSummary.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Modern_Start|Modern Start]] adds new starting options to the game, providing a small selection of equipment that is considered standard in many other space combat/trading games.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ee82ee; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;a_violet&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ModernStart.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Navigation_Beacons_MFD|Navigation Beacons MFD]] displays all currently broadcasting navigation beacons in an MFD, and highlights the one currently targeted by the ASC.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NavigationBeaconsMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships|Night Adder for Escort Deck]] ([[Media:NightAdder_EscortDeck.oxz|v1.0 download]]) adds Ace56's Night Adder as an option for [[Escort Deck]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NightAdder_EscortDeck.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/y22c3he1to6qn6zhiz92fzy7q7133510 No Flare OXP] removes the flare effect from suns. Coupled with [[Glare Clarifier]], will reduce the impact of solar flares and screen glare effects in game.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[['No_Market'_Notification|'No Market' Notification]] displays a more meaningful message instead of an unusable market screen on stations with no commodities market.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NoMarketNotification.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Media:PitviperMarkII_Facelift.oxz|PitviperMarkII_Facelift.oxz]] updates the textures and general look of [[Coluber Pitviper|Coluber Pitviper Mark II]]. Discussion of the facelift can be found [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21577 here].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planetfall2 OXP|Planetfall 2]] allows planetary landings, among other things.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:PlanetFall2.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planet Forests and Oceans]] ensures that planets with descriptions of 'forests' or 'oceans' have a visual representation to match, tweaking the look of the planet texture.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.85&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planet Rotation Cosmetics OXP]] slows the rotation of a planet as the player approaches it.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:PlanetRotationCosmetics.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Remove_Individual_Pylon_OXP|Remove Individual Pylon]] allows a single pylon mounted weapon to be removed.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:RemoveIndividualPylon.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Quick-Visa]] adds Quick-Visa Self-Service stations near the witchpoint in systems where visas are required (from the [[Diplomacy]] mod). Will also alert you when you arrive in a system that requires a visa if you don't have one and will need one.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:QuickVisa.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Risky Business]] aims to make Multi-Gov, Feudal and Anarchy systems more rewarding for traders, by tweaking prices on a few goods. Goods that are already over the average could be increased. Goods that are below the average could be reduced. Not all goods will be impacted at all locations. Now also incorporates cim's [[Risk Based Economy OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Comparison|Ship Comparison]] helps players in the market for a new ship, by providing a means by which the specifications of up to 3 different ships can be viewed at once.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipComparison.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Media:RoughGuide.oxz|RoughGuide.oxz]] converts the content of the [[Rough Guide to the Ooniverse]] into a book in the [[Ship's_Library_OXP|Ship's Library]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:RoughGuide.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Configuration_OXP|Ship Configuration]] aims to make the process of adding equipment to your ship more deliberate by adding space and weight factors to all equipment in all ships.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipConfiguration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship Repurchase]] aims to make escape pods a more integral part of the player's life, by forcing the player to eject and by giving the player options about the replacement ship they will receive when they are rescued.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRepurchase.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Respray_OXP|Ship Respray]] gives players the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRespray.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Silicone_Sealant|Silicone Sealant]] will temporarily stop a fuel leak in space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SiliconeSealant.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Smugglers_-_The_Galactic_Underworld|Smugglers - The Galactic Underworld]] broadens the appeal of illegal goods by making it far more variable, adds smuggling compartments and a Black Market interface, and generally tries to shake up the cargo business.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Smugglers.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Space Bar Facelift]] updates the textures and general look of the Seedy Space Bar, from the [[Random Hits]] mission.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System Data Config]] allows OXP configuration of the layout of the System Data (F7) screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SystemDataConfig.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System Map]] shows a map of the current system. Requires [[Library OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SystemMap_0.6.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Solar Flares|System Features: Solar Flares]] adds visible solar flares to systems with solar activity&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SolarFlares.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Vimana-X HUD]] is a system-wide tweak, refinement and rework of the [[Vimana HUD]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:VimanaX_HUD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[WildShips Facelift]] updates the textures and general look of the stations in [[WildShips]], and also in [[Orbital Stations]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Wireframe_Ship_Images|Wireframe Ship Images]] is a resource pack of over 600 ship images in wireframe form that can be used by other OXPs.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:WireframeShipImages.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Xenon HUD]] groups important gauges around the crosshairs, and uses custom crosshair images.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:XenonHUD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:XenonUI.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
phkb has authored a couple of font OXP's, which you can find on the [[Oolite Fonts]] page.&lt;br /&gt;
&lt;br /&gt;
===Experimental/Utility OXP's===&lt;br /&gt;
These OXP's were made to explore some ideas or to foster some discussion. They aren't available via the download manager.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/6zkr7zlbca3mzq09w8hq9wyhs0iko73m CargoSpaceCorrection.oxz] is a utility designed to correct errors brought about from other OXP's attempting to adjust the amount of available cargo space on the player ship, but (for a variety of reasons) getting it wrong and potentially giving the player the wrong value. Discussions can be found here: [https://bb.oolite.space/viewtopic.php?p=293434#p293434 BB Link 1], and here: [https://bb.oolite.space/viewtopic.php?f=3&amp;amp;t=21565 BB Link 2].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/62dgu7vt8kchs8mpewd8cicukaknvndk CheckingTradeGoods.oxz] is a utility designed to aid OXP developers (or just the curious) when building and testing commodity-related OXPs. It automates the process of jumping to every system in a chart, collecting trade good information from the main station, and producing a summary report at the end.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/ilz1ctcwnl736ttla3x3r1bwlpqv0x8f CompressedJSON.zip] is a utility designed for OXP developers. Many OXP's use JSON to package up data into the save game file, and then extract it again when loading the game. JSON is a rather bulky format, though, and it doesn't take long for your data to start making your save game file quite large. Compressed JSON simply reduces the amount of space the JSON data takes up, thereby reducing your save game file. See the readme file inside the ZIP for details on how to use it.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?t=17981 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop's_Most_Wanted|GalCop's Most Wanted]] expands on the Bounty System by adding a list of criminals who have a significant bounty with GalCop. The player can try to track down these bounties down by using logic and deduction about where those targets are likely to be.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopMostWanted.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Hermitage]] gives you the opportunity to own your own Rock Hermit.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=20329 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/eo7kjelylc9z2wvrbqidnr75tvdrmjxb PiratePlayer.oxp.zip] is an experiment that forces every role of the player to be &amp;quot;pirate&amp;quot;, with the goal of observing how the NPC AI responds to the player. &amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?p=265523#p265523 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/oy8fqr5iv7cm4p19qnbjp166o0i3zytp PopulationControl.oxz] is intended to limit the size of pirate groups in safer systems. The number of police patrols is also increased slightly. &amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=20183 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/3apfpelsj7ckfg1strq7g38u61d74kdp SpaceLaneAdheranceBonus.oxz] was intended as a way of dealing with the &amp;quot;go off-lane to avoid pirates&amp;quot; recommendation, which is normally given to new pilots who are struggling with combat in the early part of the game. This OXP encourages players to stay on the witchpoint-to-planet spacelane by giving a small monetary bonus to players who stay on or close to it as much as possible. &amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?t=18387 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Station Dock Control]] simulates the arrivals and departures of a space station, and gives the player full view of most ships docked at a station. &lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:StationDockControl.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Test Ship Model]] is intended to help ship model creators by providing a simple in-game way to view any ship model, spin it around, and zoom in and out.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maintainer==&lt;br /&gt;
phkb is the maintainer of the following OXP's&amp;lt;br/&amp;gt;&lt;br /&gt;
For information on what the &amp;quot;Gameplay Balance&amp;quot; color means, visit the [[Gameplay_and_Balance_Indicator|Gameplay and Balance Indicator]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships#Cruzer|Ace's Cruzer]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Ace56_Cruzer.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships#Hornet|Ace's Hornet]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Ace56_Hornet.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships#Night_Adder|Ace's Night Adder]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Ace56_NightAdder.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Armoured Transport Type 1|Armoured Transport Type 1]] adds the Armoured Transport Type 1 and an enhanced Viper to the game world.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Att1_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Auto Skim OXP]] adds automatic systems to the player ship to allow hands-free fuel skimming.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Cataclysm OXP]] is a galaxy-spanning mission, continuing the war against the Thargoids.&amp;lt;br&amp;gt;While I've left the balance indicator as Green (because non-mission gameplay is not effected), this is a difficult mission set.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Deep Horizon Advanced Navigation Computer]] adds a primeable piece of equipment that improves interstellar navigation in the form of fuel savings.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Deep_Horizon_Advanced_Navigation_Computer.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Deep Horizon Emergency Witchspace Initiator]] adds a primeable piece of equipment that improves the countdown time required to initiate a hyperspace (or witchspace) jump, but at a cost.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Deep_Horizon_Emergency_Witchspace_Initiator.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.77&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Deposed OXP]] is a is a series of missions starting in galaxy 4.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Dictators_OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Dictators.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Docking Fees]] adds a small docking fee and docking messages to all GalCop stations based on system tech level.  Many OXP stations are also given unique fees or docking messages.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DockingFees.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Draven OXP]] adds the Oodulldoff Station to Veisin (G6), and adds various Draven ships to G6 as well.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Draven_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Flight Log]] adds a simple log of the last 100 systems visited in the current galaxy (latest 10 viewable in-game), which can be dumped out to latest.log. Your kills and profit/loss made whilst in-system are also logged.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FlightLog.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Free_Trade_Zone|Free Trade Zones]] adds a Free Trade Zone to some Multi-Government systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FTZ.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fuel Station|Fuel Stations]] adds fly-thru witchpoint and route 1 fuel stations and fuel satellites, for the commander on the go.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Oolite.oxp.Thargoid.FuelStations.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Generation_Ships_OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time in interstellar space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Generation_Ships.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Globe_station|Globe Stations]] (infrequently) alternates Globe stations in high TL systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GlobeStation_2.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Hyperspace Hangar]] allows storage of ships in the Hyperspace Hangar service.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Hyperspace_Hangar.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak]] introduces interaction with Galcop customs when docking at a main station with contraband in the hold.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Illegal_Goods_Tweak.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Imperial AstroFactory]] adds Astro-Factories to some Dictator systems. Can be installed independently of Dictators OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Astrofactory.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Interstellar_help_OXP|Interstellar Help]] adds some interactivity between the player and other NPC ships caught in interstellar space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Interstellar_Help.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser Booster]] increases the damage of your laser, but can also result in breaking your laser.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Lave OXP]] adds some eye candy and background story to the Ooniverse by recreating elements from the Holdstock novella 'The Dark Wheel' in the Lave system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Lave_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Lave Academy OXP|Lave Academy]] introduces the Lave Academy Orbital Station to the Lave and optionally other systems. Also features three mini-games that test basic flight skills.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaveAcademy_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[LongWay_OXP|Long Way Round]] is a simple mission for beginner commanders in Galaxy 1, starting at [[Sector1/Biarge|Biarge]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LongWayRound.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Lovecats.oxp]] is a tale of love and betrayal amongst the vicious furry feline races of galaxy four.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LoveCats_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Missiles and Bombs]] adds a variety of new missiles and mines to the game.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Missiles_and_Bombs_2.7.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Navigation_MFD|Navigation MFD]] displays navigational information in an MFD. Information includes data from hyperdrive system and space compass.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Navigation_MFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Riredi OXP]] adds some eye candy and background story to the ooniverse, a customized Riredi system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Riredi_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Satellites]] adds some small satellites to every main planet.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Satellites.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Scourge_of_the_Black_Baron|Scourge of the Black Baron]] is a small mission pack, a sequel to the [[LongWay_OXP|Long Way Round]] mission.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BlackBaron.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Spy_Hunter_OXP|Spy Hunter]] adds the Spy Hunter mission to galaxy 1.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SpyHunter.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Skilled_NPCs_OXP|Skilled NPC's]] enables higher-quality flight AI for routine NPCs. Can be configured with OXPConfig or Library for even more challenge.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Skilled_NPCs.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Taxi Galactica]] adds Taxi Stations in corporate systems that offer exotic passenger contracts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Taxi Galactica_2.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Taranis OXP]] adds the Taranis Corporation HQ to the Learlace system in G1, and will offer the player a mission when you visit it.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{downloads:Taranis_2.0.5.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tianve OXP]] Adds the famous Tianve Pulsar to the Tianve system, as well as updating the planet texture and general system feel.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Tianve_2.2.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tionisla Chronicle Array]] adds the Tionisla Chronicle array to the Tionisla system. An array is also added to one system in each galactic sector.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TionislaChronicleArray.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tionisla Orbital Graveyard]] adds the Tionisla Orbital Graveyard (from the novel 'The Dark Wheel') to the Tionisla system. Also available are the Shipwrecks, Monuments and Memorials addons, which expand the number of types of grave markers at the site.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TionislaOrbitalGraveyard.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tionisla Reporter]] adds a simple mission for a starting commander, which starts in the Tionisla system, in G1.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Tionisla_Reporter.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Torus_station|Torus Stations]] adds the massive Torus stations to select systems throughout the galaxies.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Tori_2.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Trader_Outpost_(Oolite)|Trader Outpost]] updates Constores and optionally will replace the main station in some systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TradeOutpost_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Trophy_Collector|Trophy Collector]] helps you keep track of your kills. When in-flight, view your 10 last kills (Bounty Log) in an MFD. When docked, view your all-time kills (Trophy Collection) along with a kill log (Trophy Log) of 38 events in the interfaces screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TrophyCollector.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[UPS Courier]] adds several random missions that run simultaneously. The first set of missions offered will be various transport missions. After you have run enough of these, a series of combat jobs will be offered.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:UPS_Courier.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Waypoint_Here|Waypoint Here]] allows you to set up to 8 waypoints to mark your current location so you can find your way back there later. Does not use any missile pylons.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:WaypointHere.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Wormhole_restoration_OXP|Wormhole Restoration]] allows for your original wormhole to be re-opened and provide an escape route out of interstellar space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Wormhole_Restoration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Z-GrOovY Small System Stations]] adds the Octahedron Outpost and the Tetrahedron Depot to selected systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Z-GrOovY_SmallSystemStations.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=19853 Z-GrOovY Variety Pack] ([[media:Z-GrOovY_VarietyPack.oxz|v2.0 download]]) adds some paint variations for the Cobra Mark I, Cobra Mark III, Sidewinder and the YellOo Cab.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Z-GrOovY_VarietyPack.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternate Download Location==&lt;br /&gt;
An alternative download location for most of these OXP's can be found on [https://app.box.com/s/5xbksy48qr9cp31z2wpef6wjla05s3ih Box.com]&lt;br /&gt;
&lt;br /&gt;
[[File:Phkb's Map.png|right|400px]]&lt;br /&gt;
==HTML Galaxy Maps==&lt;br /&gt;
phkb has also put together a downloadable version of the [[Oolite_planet_list#Galaxies|New Galaxy Guide]], which provides a way for players to have offline access to most of the information contained on the Wiki pages.&lt;br /&gt;
&lt;br /&gt;
See this [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18864 BB Link] for details.&amp;lt;br/&amp;gt;&lt;br /&gt;
The basic zip package can be downloaded from here: [https://app.box.com/s/bz2x62qfo6pbaz6se2ef9wbf7fgjksmt OoliteGalaxyMaps.zip] (18mb)&amp;lt;br/&amp;gt;&lt;br /&gt;
An updated version that contains images of all 2048 planets can be downloaded here: [https://drive.google.com/file/d/12jSLwntOPOO6_F3f6rSxZQGRFiiIOwsm/view?usp=sharing OoliteGalaxyMaps_Full.zip] (300mb)&lt;br /&gt;
&lt;br /&gt;
You will need a browser that supports HTML5.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
[https://bb.oolite.space/memberlist.php?mode=viewprofile&amp;amp;u=27789 phkb]&lt;br /&gt;
&lt;br /&gt;
==Oolite Videos==&lt;br /&gt;
Finally, phkb has released a couple of short videos for Oolite, the first based on version 1.86, which you can find on YouTube here: [https://youtu.be/48GvR8xgDy4 Oolite 1.86 teaser trailer]; &amp;lt;br&amp;gt;&lt;br /&gt;
and the second baseed on 1.91, which you can find here: [https://youtu.be/USsjkZLTdUI This is Oolite].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
[[Category:OXP authors]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Library_OXP&amp;diff=89592</id>
		<title>Library OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Library_OXP&amp;diff=89592"/>
		<updated>2026-06-25T01:01:47Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This page is about the OXP helper expansion pack, Library, for other uses, see [[Library (disambiguation)]].''&lt;br /&gt;
&lt;br /&gt;
[[Image:IconLib.png|100px|right]]&lt;br /&gt;
[[Image:Library (Config for AddOns Settings List).png|320px|thumb|Config for AddOns (List of OXPs with settings)]]&lt;br /&gt;
[[Image:Library (BGS Config Flags).png|320px|thumb|Config for AddOns (example: BGS flags settings)&amp;lt;br&amp;gt;'''Flags''' are On/Off options, Values give a numerical range. (Old Hyperspace is added by Tsoj's newest version of BGS)]]&lt;br /&gt;
[[Image:Library (BGS Config Values).png|320px|thumb|Config for AddOns (example: BGS values settings)&amp;lt;br&amp;gt;'''Values''' ('''D''' is the default setting, '''R''' shows the range)]]&lt;br /&gt;
[[Image:Sv pad03.jpg|320px|thumb|right|PAD: GalCop (showing Galactic Navy integration)]]&lt;br /&gt;
[[Image:Lib_PAD01.png|320px|thumb|right|PAD: Persons (showing Vanilla game integration)]]&lt;br /&gt;
[[File:Sv pad08.jpg|320px|thumb|right|PAD: Player data]]&lt;br /&gt;
[[Image:Lib_Animator01.png|320px|thumb|right|Demos: Animator]]&lt;br /&gt;
[[Image:Lib_Starmap02.png|320px|thumb|right|Demos: Starmap]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Reinventing the wheel is not everybody's taste, so here comes a collection of useful snippets and helpers.&lt;br /&gt;
&lt;br /&gt;
Library OXP's main function is to simplify or unify some common tasks used by OXPers. Library is the successor to [[CCL]], [[Hyperradio]] and [[OXPConfig]]. The library does not alter any native JS objects (like Array or String) to avoid clashes, and does not clutter the global namespace.&lt;br /&gt;
&lt;br /&gt;
*Adds '''Config for AddOns'''  to the [[F4 page (ship and system interfaces)|F4 ship-station interface]] screen (allowing in-game tweaking of compatible OXPs)&lt;br /&gt;
*Adds a '''PAD''' to the [[F4 page (ship and system interfaces)|F4 ship-station interface]] screen (for personal details, recalling (GNN) news flashes, storing data, ''etc''.)&lt;br /&gt;
*Plays music during your game (which can be contextual, changing if inside the [[aegis]] or if attacked) - but needs a compatible music .oxp installed - see below for list&lt;br /&gt;
&lt;br /&gt;
*''Can'' be used by mission OXPs to display instructions (see Starmap below)&lt;br /&gt;
*''Can'' be used to show an animated display and possibly even a [[Cutscene]] (see Animator below)&lt;br /&gt;
*''Can'' be used by other OXPs to display information on the PAD about Guild memberships, NPC's met, peculiarities of systems, ''etc''. It already does this for the [[Galactic Navy OXP]].&lt;br /&gt;
*''Can'' be used by OXP ship designers to help display ships, exhausts, materials ''etc''. (see MatFinder and devtools below).&lt;br /&gt;
&lt;br /&gt;
=== Config for AddOns ===&lt;br /&gt;
'''Config for AddOns''' (Library Config) appears on your Docked F4 screen &amp;quot;AddOns&amp;quot; category.&lt;br /&gt;
:for tweaking OXPs while ''inside'' the game (and docked!) - ''here are some examples''&lt;br /&gt;
*[[BGS]]: (see the 3 screen shots on top right), where one select the effects one desires - station chatter, graphics for hyperspace jump ''etc''.).&lt;br /&gt;
*[[Email System OXP]] - listed as &amp;quot;GalCop Admin Services&amp;quot; - one can select categories of e-mails which one wishes not to be sent&lt;br /&gt;
*[[Risky Business]] - one can select either or both of the [[Risky Business]] or the [[Risk_Based_Economy_OXP|Risk Based Economy]] effects to alter the trading profits in one's game.&lt;br /&gt;
*[[Satellites]] - one can select the planets at which they appear, and the number appearing&lt;br /&gt;
*[[Station Dock Control]] - one can control many aspects of what information is presented about docking/docked ships&lt;br /&gt;
*[[Xenon UI]] - one can select the amber background alternative instead of the blue&lt;br /&gt;
&lt;br /&gt;
=== PAD (Personal Assistance Device) ===&lt;br /&gt;
[[Lib PAD|PAD]] (Captain's Log category) - a Personal Assistance Device with details of your [[Galactic Navy OXP]] career, people met, ''etc''.&lt;br /&gt;
&lt;br /&gt;
:The P.A.D. (or Personal Assistance Device) ships functionality to display different sorts of data, sorted by categories. Every category may contain several pages (or subcategories) - which can also be implemented by AddOns. Currently there are categories for&lt;br /&gt;
:: GALCOP: A standard entry, but after doing specific jobs it will contain an entry for the Navy as well. Other AddOns may add more.&lt;br /&gt;
:: GUILDS: An empty entry at the moment. Could be used e.g. by RandomHits, Feudal States and other AddOns which do have a membership.&lt;br /&gt;
:: INFOS: A category for special events, news, etc. Could be useful e.g. for BloombergMarkets, ''etc''.&lt;br /&gt;
:: LOGBOOK: A category for standard events like rescued escape pods, bailed out, fined, etc. Could be used for contracts as well.&lt;br /&gt;
:: PERSONS: A category for characters you have met. Currently only used for the vanilla game missions.&lt;br /&gt;
:: SYSTEMS: An empty category at the moment. Usable for special systems like Tianve, Tionisla, ''etc''.&lt;br /&gt;
:: SEARCH&lt;br /&gt;
:: PLAYER DATA&lt;br /&gt;
:The PAD also ships with search functionality and some categories do allow the player to add custom notes. The display of these pages is based on templates, so all pages in a category will have the same layout. AddOns can add data easily to existing pages or add a new page in existing categories. Another feature is to set player specific data, like origin, species, gender, age and a custom picture.&lt;br /&gt;
&lt;br /&gt;
 Note: there are currently several oxp's that allow for configuring other oxp's:&lt;br /&gt;
 *Library (the most recent, done via the F4 page when docked) by Svengali&lt;br /&gt;
 *[[OXPConfig]] (done via the F2 page - press F7 when told to) by Svengali&lt;br /&gt;
 *[[Station Options]] by cag: this one is actually comprehensible! But the fabulous flood of detail for [[Telescope]]...&lt;br /&gt;
&lt;br /&gt;
== Ancillary OXPs ==&lt;br /&gt;
Library OXP acts as an enabler for a huge range of other OXPs (see below). There are also some Demos (see below) showing how abilities of Library OXP can be instantiated in Oolite.&amp;lt;br&amp;gt;&lt;br /&gt;
These ''Ancillary OXPs'' instead tweak aspects of Library OXP itself.&lt;br /&gt;
*[https://app.box.com/s/271jbpimu2jbs6au913ujkq3y7gcgkr4 LibraryConfigOnF2.oxz] relocates the anti-immersive &amp;quot;Config for AddOns&amp;quot; from the in-game docked F4 screen to the Game Options F2 screen (by Phkb 2025)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=301851#p301851 PADCustomAvatars.oxp] allows the (relatively) easy addition of custom player portraits to the choice in Library's P.A.D. (by Phkb 2025)&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
For Documentation just follow the links. There is more material tucked inside the Library OXZ - and some examples in the Demos&lt;br /&gt;
* ''Lib_2DCollision.js'' - Methods for checking if point is in bounding-box, on line or in poly.&lt;br /&gt;
* ''Lib_Animator.js'' - Tool to create animations on missionscreens (see [[#Demos|Demos]]).&lt;br /&gt;
* ''Lib_BinSearch.js'' - Instantiated search tree.&lt;br /&gt;
* ''[[Lib_Config|Lib_Config.js]]'' - Configuration interface for AddOns.&lt;br /&gt;
* ''Lib_Crypt.js'' - De-/Encryption for strings.&lt;br /&gt;
* ''[[Lib_GUI|Lib_GUI.js]]'' - Unified GUI image, sound and music handling.&lt;br /&gt;
* ''Lib_Main.js'' - Generic functions for various tasks.&lt;br /&gt;
* ''[[Lib_Music|Lib_Music.js]]'' - Unified event driven and generic music handling (see [[#Demos|Demos]]).&lt;br /&gt;
* ''[[Lib_PAD|Lib_PAD.js]]'' - Unified logbook, mission-log, diary and interface. {{AV|1.7}}&lt;br /&gt;
* ''[[Lib_Starmap|Lib_Starmap.js]]'' - In-System-Maps in 3D (docked and inflight) (see [[#Demos|Demos]]). {{AV|1.7}}&lt;br /&gt;
&lt;br /&gt;
=== More on the workings of Library.oxp ===&lt;br /&gt;
Making sense of Library. &lt;br /&gt;
::Click to the right if you want the gory details -----&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show gory details&amp;quot; data-collapsetext=&amp;quot;Hide gory details&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[Cabal Common Library OXP]] - Library's precursor - had these scripts&lt;br /&gt;
* [[Cabal_Common_Library_Doc_2DCollision|Cabal_Common_2DCollision]], 2D checks&lt;br /&gt;
* [[Cabal_Common_Library_Doc_BinSearch|Cabal_Common_BinSearch]], binary search tree&lt;br /&gt;
* [[Cabal_Common_Library_Doc_Briefing|Cabal_Common_Briefing]], enhance mission screens&lt;br /&gt;
[[File:CCL Briefing01.jpg|300px|thumb|CCL Briefing]]&lt;br /&gt;
* [[Cabal_Common_Library_Doc_Comms|Cabal_Common_Comms]], inflight communication&lt;br /&gt;
* [[Cabal_Common_Library_Doc_Functions|Cabal_Common_Functions]], generic function library&lt;br /&gt;
* [[Cabal_Common_Library_Doc_Keyboard|Cabal_Common_Keyboard]], user input&lt;br /&gt;
[[File:CCL Keyboard01.jpg|300px|thumb|CCL Keyboard]]&lt;br /&gt;
* [[Cabal_Common_Library_Doc_MissionHandling|Cabal_Common_MissionHandling]], start OXPs based on system descriptions&lt;br /&gt;
* [[Cabal_Common_Library_Doc_Music|Cabal_Common_Music]], inflight event driven music (=&amp;gt; Lib_Music)&lt;br /&gt;
* [[Cabal_Common_Library_Doc_Overlay|Cabal_Common_Overlay]], inflight overlays&lt;br /&gt;
[[File:Vector inflightoverlays.jpg|300px|thumb|CCL Overlay]]&lt;br /&gt;
* [[Cabal_Common_Library_Doc_PhraseGen|Cabal_Common_PhraseGen]], generator (v1.8)&lt;br /&gt;
* [[Cabal_Common_Library_Doc_SpecialMarkets|Cabal_Common_SpecialMarkets]], trading special goods&lt;br /&gt;
* [[Cabal_Common_Library_Doc_OXPStrength|Cabal_Common_Strength]], environment control&lt;br /&gt;
&lt;br /&gt;
:1) In the CCL era, PAD was part of the [[Vector OXP]] which needed CCL to work.&lt;br /&gt;
:2) Cabal_Common_Overlay/Inflight overlays are presumably these:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Library has these:&lt;br /&gt;
:? Lib_2DCollision.js - Methods for checking if point is in bounding-box, on line or in poly.&lt;br /&gt;
:x Lib_Animator.js - Tool to create animations on mission screens (see Demos). - Animator Demo: Cutscenes?&lt;br /&gt;
:? Lib_BinSearch.js - Instantiated search tree.&lt;br /&gt;
:√ Lib_Config.js - Configuration interface for AddOns. (Widely used by many OXPs)&lt;br /&gt;
:? Lib_Crypt.js - De-/Encryption for strings.&lt;br /&gt;
:? Lib_GUI.js - Unified GUI image, sound and music handling.&lt;br /&gt;
:? Lib_Main.js - Generic functions for various tasks.&lt;br /&gt;
:√ Lib_Music.js - Unified event driven and generic music handling (see Demos). Orchestral Demo &amp;amp; Contextual Jukebox.&lt;br /&gt;
:√ Lib_PAD.js - Unified logbook, mission-log, diary and interface. Added in v1.7&lt;br /&gt;
:√ Lib_Starmap.js - In-System-Maps in 3D (docked and inflight) (see Demos). Added in v1.7 - Starmap Demo&lt;br /&gt;
&lt;br /&gt;
and there are more:&lt;br /&gt;
:x Lib_Cubecode.js (the Vector display above?)&lt;br /&gt;
:x Lib_EntityStrength.js (seems to check for weapons, shield strength &amp;amp; recharge rates, NPCs in system)&lt;br /&gt;
:x lib_fx.js&lt;br /&gt;
:x Lib_MissionCoord.js&lt;br /&gt;
:- Lib_PAD_Events.js (unsure about this one - is it what adds the GNN newsflashes into the PAD? Or new data cards such as NPCs or systems?)&lt;br /&gt;
:? lib_shield.js&lt;br /&gt;
:? lib_starmap12.js&lt;br /&gt;
:? lib_test.js (Detect changes in custom role entity?)&lt;br /&gt;
&lt;br /&gt;
Decoder:&lt;br /&gt;
:√ - used by our community in other OXPs&lt;br /&gt;
:x - not used&lt;br /&gt;
:? - not even understood!&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
Phkb who is the only one to have updated parts of Library.oxp in the past 7 years wrote this:&lt;br /&gt;
 I've really only used Lib Config, Lib GUI and Lib PAD. Lib PAD events is just a feeder into Lib PAD - it takes some standard game events and records them in the PAD, similar to what I did with the Email System, where I added a whole bunch of automatic emails when the player does certain things. I think I understand Lib GUI pretty well, but it's probably not going to be used very much outside of Xenon UI and BGS.&lt;br /&gt;
 &lt;br /&gt;
 I have a suspicion Lib Test was in response to my [[Ship Configuration OXP]] - my logic for that OXP was that, if I'm penalising the player by making their ship slower or harder to steer based on the equipment and weight, then it should be applied to *all* NPC ships as well, otherwise the balance of the game would be skewed. But by applying the changes to things like mission ships, it moves those ships away from a particular performance rating a mission author was aiming for. I might be overthinking it, and it's too late to ask now.&lt;br /&gt;
  &lt;br /&gt;
  One of the issues I have with the code in Library suite is that it's so *dense*, in that everything is reduced to the smallest possible space. A lot of the code uses single letter variable names, which makes reading it a real chore. Whenever I have to dive into it, I spend a lot of time asking questions like &amp;quot;So, what's 'c' in this context? What's 's'? And 't'? And 'z'?&amp;quot;, and having to follow the flow of the code back to the origin to work it out for each one. The code is super clever, and it does some pretty amazing things, but it's written in a way that makes maintaining it, for anyone other that the original author, super hard. And the little documentation left behind is not always very helpful, even for a programmer. Several times I've read the documentation and I'm still left with questions about the implementation, which means the only way to actually work it out is trial and error - feeding data in to see what you get out. And that's for the easy stuff, like PAD. The animator, starmap, those things are several levels up from what we're doing with PAD. [https://bb.oolite.space/viewtopic.php?p=301809#p301809 Phkb, 2025]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Integration with other OXPs ==&lt;br /&gt;
=== Config for AddOns ===&lt;br /&gt;
Over 70 OXP's use Library's &amp;quot;Config for AddOns&amp;quot; option on the F4 screen to allow configuration. Click [[File:IconLib.png|30px]] for a partial list.&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
Library can introduce music (as well as sound effects). For a full list of all such OXP's see [[:Category:Sound Sets OXPs]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Music for playing the game to (these need Library to function):&lt;br /&gt;
*[https://app.box.com/s/xd9hnscxrjlb0p5suz8t00e7m5qo743d Lib Music Orchestral Demo]: [[User:Svengali|Svengali]]'s original classical music .oxp (2016: 22Mb)&lt;br /&gt;
*[[Contextual Jukebox OXP]] by Arquebus of [https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=21111  YouTube fame] (2021: 115Mb)&lt;br /&gt;
*DIY kit: [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21127 Dangerous Background Music OXP]: [[User:Tsoj|Tsoj]] (2021)&lt;br /&gt;
*[[Hyperradio js OXP|HyperRadio™]] - your on-board radio music station&lt;br /&gt;
&lt;br /&gt;
Version of Library.oxp incorporating Tsoj's changes for music&lt;br /&gt;
*[https://app.box.com/s/ra79jgfe154y9gvsviyl7kow6eng7yli Download]&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=280702#p280702 Discussion] (2021)&lt;br /&gt;
&lt;br /&gt;
=== OXP's &amp;amp; Vanilla game integration for P.A.D. ===&lt;br /&gt;
*[[Vanilla game]] missions have been integrated into Library.oxp&lt;br /&gt;
*[[Galactic Navy OXP]] has been integrated into Library.oxp&lt;br /&gt;
*[[GNN]] has been integrated into Library.oxp (the most recent new item is displayed on the PAD)&lt;br /&gt;
*[[User:Phkb|Phkb]] has updated the [[Cataclysm OXP]] mission and included Library integration - ''this'' is where to look to see how to do it!&lt;br /&gt;
*DGill's [[Feudal States]] suite of 4 OXPs uses P.A.D.&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
*[[System Map]] runs off Library.oxp&lt;br /&gt;
&lt;br /&gt;
=== Demos ===&lt;br /&gt;
Designed to show how to integrate other OXP's with Library; Install like any other [[OXP]].&lt;br /&gt;
* [https://app.box.com/s/59vqswqh0wxiccerk7wgxerl0m0wmx20 Animator Demo] (zip, 2.8 MiB): a helper for animations on mission screens&lt;br /&gt;
* [https://app.box.com/s/xd9hnscxrjlb0p5suz8t00e7m5qo743d Lib Music Orchestral Demo]: [[User:Svengali|Svengali]]'s original music .oxp (2016: 22Mb)&lt;br /&gt;
* [https://app.box.com/s/0enjeiuyzjkyg36yxc5j04sdjhx9s7aa Starmap Demo] (oxz, 2.4 KB) - see [https://bb.oolite.space/viewtopic.php?p=264969#p264969 explanation]: Lib_Starmap introduces In-System-Maps in 3D (or 2.5D *sigh*). These maps can be shown on missionScreens and inflight. On missionScreens they can be animated (''eg'' through Lib_Animator). Inflight users can control them via the Advanced Space Compass. Usage for OXP's is easy.&lt;br /&gt;
&lt;br /&gt;
''Apart from the demos, nothing yet uses Library's Animator function.''&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
There are two tools tucked away in diverse locations:&lt;br /&gt;
&lt;br /&gt;
* 1) [https://app.box.com/s/pwttg9nrqvvpqzya0wcpqpc4ly9bov1r Lib_MatFinder 1.1] (oxz, 39.7 KB) - A developer-tool to work out materials entries.&lt;br /&gt;
 The whole thing started when I looked in some older OXPs. Pretty often they don't have later implemented stuff (materials, custom views), but creating these entries eats a lot of time and needs a lot of testruns/finetuning. It was meant for my personal use only to speed up the updating orgy I've had in mind, but in the end it got better than expected, so I released it as helper. [https://bb.oolite.space/viewtopic.php?p=154692#p154692 Svengali 2011]&lt;br /&gt;
:See [[MatFinder]] for more detail (culled from BB and put in order)&lt;br /&gt;
:See [https://bb.oolite.space/viewtopic.php?p=265566#p265566 here] for original BB description. (2 pages, 2018).&lt;br /&gt;
&lt;br /&gt;
::Once you load the .oxp, see your F4 screen (if you have Library.oxp running too) under &amp;quot;Developer&amp;quot; to access this tool.&lt;br /&gt;
[[File:Lib MatFinder Pos01.png|150px]]&lt;br /&gt;
[[File:Lib MatFinder Pos02.png|150px]]&lt;br /&gt;
[[File:Lib MatFinder.png|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::On your F4 screen under &amp;quot;Lib_MatEditor&amp;quot;:&lt;br /&gt;
[[File:Lib_MatEditor_%281%29.png|150px]]&lt;br /&gt;
[[File:Lib_MatEditor_%282%29.png|150px]]&lt;br /&gt;
&lt;br /&gt;
* 2) [[DevTools]] (oxz) - Tests for all kind of things. Useless for gaming but still funny.&lt;br /&gt;
&lt;br /&gt;
::On starting a game (if you have Library running too):&lt;br /&gt;
[[File:Library_devtools_switches.png|150px]]&lt;br /&gt;
[[File:Library_devtools.png|150px]]&lt;br /&gt;
[[File:Library_devtools.values.png|150px]]&lt;br /&gt;
&lt;br /&gt;
::On your F4 screen under &amp;quot;Lib_MatEditor&amp;quot;:&lt;br /&gt;
[[File:Lib DevTools 1.png|150px]]&lt;br /&gt;
[[File:Lib DevTools 2.png|150px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ID ==&lt;br /&gt;
identifier = &amp;quot;oolite.oxp.Svengali.Library&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Latest version needs Oolite v1.88.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Install like any other [[OXP]]. Library is on the in-game [[Expansions Manager]]. Or, if you prefer, [[media:Library_1.10.4.oxz|Library_1.10.4.oxz]]&lt;br /&gt;
&lt;br /&gt;
=== Previous Verions ===&lt;br /&gt;
* [https://app.box.com/s/gqfc5nxse0k9yipm93wrjra7nqjzy89y Library 1.7.1] (oxz, 4.9 MiB)&lt;br /&gt;
&lt;br /&gt;
== Tweaks ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=252499#p252499 To add a radio channel]&lt;br /&gt;
&lt;br /&gt;
*Possible Error&lt;br /&gt;
:[https://bb.oolite.space/viewtopic.php?p=270334#p270334 Error followed by Phkb's fix] (2020)&lt;br /&gt;
 Replace Lib_GUI code, line 311 with&lt;br /&gt;
 	ex = (this.$noEx.indexOf(id)===-1 &amp;amp;&amp;amp; this.$IDsExt[id]?this.$IDsExt[id]:null),&lt;br /&gt;
&lt;br /&gt;
== Musings ==&lt;br /&gt;
[[User:Cholmondely|Cholmondely]] writes: '''this OXP is a tragedy'''. It is ''so'' powerful and can add ''so'' much to the game and nobody did anything with it. [[User:Svengali|Svengali]] died before he could update his old broken missions ([[Vector]] &amp;amp; [[Localhero OXP]]) to run on the newer versions of Oolite and to use it (''all'' the necessary elements are already built in for them). And nobody else has used it either - apart from the &amp;quot;Config for AddOns&amp;quot; element. In 2022 one music .oxp appeared which uses it (as does another DIY oxp), but the other elements languish in the dust.&lt;br /&gt;
&lt;br /&gt;
There are also a number of abilities lurking in the precursor CCL which were probably inherited by Library.oxp:&lt;br /&gt;
:[[Cabal_Common_Library_Doc_Briefing|Cabal_Common_Briefing]], enhance mission screens&lt;br /&gt;
:[[Cabal_Common_Library_Doc_Comms|Cabal_Common_Comms]], inflight communication&lt;br /&gt;
:[[Cabal_Common_Library_Doc_Functions|Cabal_Common_Functions]], generic function library&lt;br /&gt;
:[[Cabal_Common_Library_Doc_Keyboard|Cabal_Common_Keyboard]], user input&lt;br /&gt;
:[[Cabal_Common_Library_Doc_MissionHandling|Cabal_Common_MissionHandling]], start OXPs based on system descriptions&lt;br /&gt;
:[[Cabal_Common_Library_Doc_Music|Cabal_Common_Music]], inflight event driven music&lt;br /&gt;
:[[Cabal_Common_Library_Doc_Overlay|Cabal_Common_Overlay]], inflight overlays&lt;br /&gt;
:[[Cabal_Common_Library_Doc_SpecialMarkets|Cabal_Common_SpecialMarkets]], trading special goods&lt;br /&gt;
:[[Cabal_Common_Library_Doc_OXPStrength|Cabal_Common_Strength]], environment control&lt;br /&gt;
:''somewhere in all this is a ''random integer function'' which is used by [[Factions OXP]] and is presumably still in Library somewhere... (like https://wiki.alioth.net/index.php/Cabal_Common_Library_Doc_Functions#rand.28.29)&lt;br /&gt;
&lt;br /&gt;
The one change which ''would'' be very useful would be the ability to recall more than just the ''one'' most recent GNN news broadcast in the PAD.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21449 Library OXP logos and images] (2023-34)&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{IconOXP&lt;br /&gt;
|ooVersion = &amp;quot;1.88&amp;quot;&lt;br /&gt;
|oxpCPU = &amp;quot;Medium&amp;quot;&lt;br /&gt;
|oxpMEM = &amp;quot;Average&amp;quot;&lt;br /&gt;
|oxpGPU = &amp;quot;Average&amp;quot;&lt;br /&gt;
|oxpIsParent = true&lt;br /&gt;
|oxpIsChild =&lt;br /&gt;
|oxpIsAPI = true&lt;br /&gt;
|oxpIsDocumented = true&lt;br /&gt;
|oxpIsConfigurable = true&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox OXPb| title = Library&lt;br /&gt;
|image = [[Image:IconLib.png|100px]]&lt;br /&gt;
|version = 1.10.4&lt;br /&gt;
|release = 2026-06-23&lt;br /&gt;
|license = CC-by-nc-sa-4.0&lt;br /&gt;
|features = Helper for OXPs&lt;br /&gt;
|category = Misc OXPs&lt;br /&gt;
|author = BlackWolf &amp;amp; Svengali&lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18248 BB-Link]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite utilities]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Library_1.10.4.oxz&amp;diff=89591</id>
		<title>File:Library 1.10.4.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Library_1.10.4.oxz&amp;diff=89591"/>
		<updated>2026-06-25T01:00:27Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89590</id>
		<title>System Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89590"/>
		<updated>2026-06-25T01:00:02Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:System Map OXP.png|thumb|right|450px|System Map (Oolite v.1.92+) Accessed through F7 screen (while docked) - press &amp;quot;s&amp;quot;&amp;lt;br&amp;gt;'''Sun''' = yellow S&amp;lt;br&amp;gt;'''Planet''' = green P (if purple, planet is a gas giant; hexagon shows presence of Planet Fall landing sites)&amp;lt;br&amp;gt;'''Moon''' = brown M&amp;lt;br&amp;gt;'''Your ship''' = red loop&amp;lt;br&amp;gt;'''Witchpoint Beacon''' = blue hourglass&amp;lt;br&amp;gt;'''Main Orbital Station''' = blue waffle (other stations = white waffle)]]&lt;br /&gt;
Adds a local system map, showing sun, planets, moons and main stations. &lt;br /&gt;
[[File:System Map OXP (v.1.90).png|thumb|right|450px|System Map (Oolite v.1.90) Accessed through F4 screen (ship and system interfaces)]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
The System Map is a rotatable 2D map of the local solar system. As well as the components of the system (sun, planets, moons), local astrogatory beacons are also shown: to whit, GalCop stations &amp;amp; most other stations and the Witchpoint Beacon.&lt;br /&gt;
&lt;br /&gt;
=== Notes on Usage ===&lt;br /&gt;
==== Oolite v.1.92+ ====&lt;br /&gt;
Access the System Map through pressing &amp;quot;s&amp;quot; while on the [[F7 page (data on &amp;quot;system&amp;quot;)]].&lt;br /&gt;
&lt;br /&gt;
==== Oolite v.1.90 ====&lt;br /&gt;
Access the System Map through the [[F4 page (ship and system interfaces)]] - look under the ''informational'' entries.&lt;br /&gt;
&lt;br /&gt;
==== Map Focus ====&lt;br /&gt;
Changing the map focus will change the color of all entities to grey except for the focused entity. The name of the focused entity will be displayed at the top of the screen. &lt;br /&gt;
&lt;br /&gt;
Repeating the focus command will cycle through all entities and then return to &amp;quot;None&amp;quot;, when no entities are the focus. Resetting the view will also reset the focus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
[[Image:IconLib.png|100px|right]]&lt;br /&gt;
=== Library OXP ===&lt;br /&gt;
This OXP runs off functionality embedded inside [[Library OXP]] which must be present for System Map OXP to work.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Author: [[User:Phkb|Phkb]]	&lt;br /&gt;
*License: CC-BY-SA-NC 4.0&lt;br /&gt;
*Required oolite version: 1.90 (better with 1.92+)&lt;br /&gt;
&lt;br /&gt;
== For Practitioners of the Dark Arts ==&lt;br /&gt;
:---&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Reveal Dark Secrets&amp;quot; data-collapsetext=&amp;quot;Conceal Dark Secrets&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lib Starmap02.png|thumb|right|300px|Svengali's Starmap Demo OXP]]&lt;br /&gt;
'''Starmap Demo OXP'''&lt;br /&gt;
This OXP also works in-flight and also shows moving ships for mission settings. See [[Library OXP]] for the download link.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3rd Party access'''&lt;br /&gt;
&lt;br /&gt;
It is possible for other OXPs to add extra points of interest to the map. To do so, use the following code:&lt;br /&gt;
&lt;br /&gt;
 var sm = worldScripts.SystemMap;&lt;br /&gt;
  &lt;br /&gt;
  // if you have an ship/station entity you want to show&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    ent: myCustomShip,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 1&lt;br /&gt;
  });&lt;br /&gt;
  &lt;br /&gt;
  // if you just want to mark a position&lt;br /&gt;
  var myPos = Vector3D(0.0, 0.0, 0.5).fromCoordinateSystem(&amp;quot;wpu&amp;quot;)&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    pos: myPos,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 2&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;ent&amp;quot; (entity) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:If a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:If the entity has a displayName, that will be used.&lt;br /&gt;
:Otherwise, the entity name will be used.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;pos&amp;quot; (position) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:if a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:The text &amp;quot;Point of interest&amp;quot; will be used.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;map&amp;quot; should be an image in the Textures folder, 128x128 in size. Included with the System Map OXP are:&lt;br /&gt;
:map_planet.png&lt;br /&gt;
:map_planet_1-9.png&lt;br /&gt;
:map_planet_pf1-9.png&lt;br /&gt;
:map_moon.png&lt;br /&gt;
:map_moon_pf.png&lt;br /&gt;
:map_point.png&lt;br /&gt;
:map_question.png&lt;br /&gt;
:map_station.png&lt;br /&gt;
&lt;br /&gt;
Some others can be found in the Library OXP.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;map&amp;quot; is not included, it will default to &amp;quot;map_station.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;col&amp;quot; should be a number between 0-12&lt;br /&gt;
:0 or not included: white&lt;br /&gt;
:1: red&lt;br /&gt;
:2: green&lt;br /&gt;
:3: blue&lt;br /&gt;
:4: purple&lt;br /&gt;
:5: gray&lt;br /&gt;
:6: aqua&lt;br /&gt;
:7: amber&lt;br /&gt;
:8: gold&lt;br /&gt;
:9: UV&lt;br /&gt;
:10: brown&lt;br /&gt;
:11: dark gray&lt;br /&gt;
:12: yellow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*0.6&lt;br /&gt;
:- Added current system name to the title of the System Map screen, to make it clear it's for the current system only.&lt;br /&gt;
&lt;br /&gt;
*0.5&lt;br /&gt;
:- Added some more error checks for the custom markers.&lt;br /&gt;
:- Reordered the way items are added to the array, so similar items (eg planets, stations) are always grouped together.&lt;br /&gt;
:- Added compatibility with PlanetFall v1.&lt;br /&gt;
&lt;br /&gt;
*0.4&lt;br /&gt;
:- Tweak to script name to try to fix missing interface entry.&lt;br /&gt;
&lt;br /&gt;
*0.3&lt;br /&gt;
:- Initial release.&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-blue.png|right]]&lt;br /&gt;
Information to help discover your current Solar System.&lt;br /&gt;
&lt;br /&gt;
{{misc-OXP}}&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:SystemMap_0.6.oxz&amp;diff=89589</id>
		<title>File:SystemMap 0.6.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:SystemMap_0.6.oxz&amp;diff=89589"/>
		<updated>2026-06-25T00:58:54Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Test_Ship_Model&amp;diff=89588</id>
		<title>Test Ship Model</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Test_Ship_Model&amp;diff=89588"/>
		<updated>2026-06-25T00:58:25Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A utility for testing models of ships/stations ''et cetera''&lt;br /&gt;
[[File:Test Ship Model.png|thumb|right|600px||Viewing the Coriolis station model in Oolite 1.92]]&lt;br /&gt;
[[File:Test_ship_model_1.90.png|thumb|right|600px||Viewing the Coriolis station model in Oolite 1.90]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This is a utility mod that allows you to quickly and easily view a ship model from the game. This utility uses features in Oolite 1.92&lt;br /&gt;
&lt;br /&gt;
=== Use ===&lt;br /&gt;
When docked at a station, an F4 interface will be available, called &amp;quot;Test Ship Model&amp;quot;. When you select this, you will be asked to enter the ship's data key to display. Enter that key, and press enter.&lt;br /&gt;
&lt;br /&gt;
At this point, you will be shown the ship. &lt;br /&gt;
&lt;br /&gt;
==== For Oolite 1.92 ====&lt;br /&gt;
You can now use the arrow keys, the page up/dn keys, and the yaw keys (, and .) to rotate and zoom the ship. You can increase or decrease how far one keypress will move the ship by using the + and - keys.&lt;br /&gt;
&lt;br /&gt;
'''R''' will reset the view back to the initial position. &lt;br /&gt;
&lt;br /&gt;
'''N''' will return to the screen where a new ship data key can be entered. Previous ships you have viewed will be listed as well. Use a number to select one of those ship keys instead of entering another data key. The last 15 ships will be displayed, and the list will be saved with the save game settings.&lt;br /&gt;
&lt;br /&gt;
'''H''' will hide the instructions, which will be displayed with the ship model. Pressing H again will bring the instructions back.&lt;br /&gt;
&lt;br /&gt;
If the ship model uses the personality property to change the skin or colour of the ship, you can enter a personality number by pressing the number keys. As you do, the &amp;quot;New personality&amp;quot; item will show in the instructions. Once you have entered the desired number, press P to set the personality to this value.&lt;br /&gt;
&lt;br /&gt;
Pressing '''ESC''' will return you to the F4 Interfaces screen.&lt;br /&gt;
&lt;br /&gt;
==== For Oolite 1.90 ====&lt;br /&gt;
Use the menu on the left side to rotate the ship, zoom in and out, change the step amount, and reset the view.&lt;br /&gt;
&lt;br /&gt;
=== Shortcut ===&lt;br /&gt;
In Oolite 1.92, you can also press Ctrl-T on the F5 Ship Status screen to jump directly to the Test Ship Model screen.&lt;br /&gt;
&lt;br /&gt;
=== Extra Notes ===&lt;br /&gt;
* You can't display the model of anything with &amp;quot;is_template&amp;quot; set to yes/true/1. You would need the in-game version of the ship, ie. where &amp;quot;like_ship&amp;quot; has been set to the template key name.&lt;br /&gt;
&lt;br /&gt;
* Also, if there is a condition_script on the shipdata entry, those conditions will need to pass to display the model. For instance, attempting to view ships from the Commies mod will require you to be in a Communist system.&lt;br /&gt;
&lt;br /&gt;
And that's it, really. Nothing too fancy, but show-casing a bit of what we can now do with mission screens.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Oolite 1.82 or later is required.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* [[Media:TestShipModel.oxz|TestShipModel.oxz]] (v1.3)&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
1.3&lt;br /&gt;
* Added ability to move the model up/down/left/right.&lt;br /&gt;
&lt;br /&gt;
1.2&lt;br /&gt;
* Made compatible with Oolite version 1.90 (and back to 1.82 actually!).&lt;br /&gt;
* Added shortcut key to F5 Manifest screen (Ctrl-T) to open the test screen (available in Oolite 1.92 or later).&lt;br /&gt;
* The ship datakey is now shown at the top of the view model screen.&lt;br /&gt;
* Moved all text to descriptions.plist for easier localisation.&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
* Switched &amp;quot;allowInterrupt&amp;quot; to false.&lt;br /&gt;
* Added option to clear the data key history.&lt;br /&gt;
&lt;br /&gt;
1.0&lt;br /&gt;
* initial release&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21453 BB thread] (2023)&lt;br /&gt;
* Author: [[User:Phkb|Phkb]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite utilities]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:TestShipModel.oxz&amp;diff=89587</id>
		<title>File:TestShipModel.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:TestShipModel.oxz&amp;diff=89587"/>
		<updated>2026-06-25T00:57:11Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Missile_Summary&amp;diff=89586</id>
		<title>Missile Summary</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Missile_Summary&amp;diff=89586"/>
		<updated>2026-06-25T00:56:33Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Missile-summary.png|thumb|right|600px|The orange box on the right shows the missile/bomb information added to the F5 Screen&amp;lt;br&amp;gt;This screenshot shows the [[XenonUI]] surround, the docked [[Vimana-X HUD]] and the NovaSquare [[Oolite Fonts|font]] ]]&lt;br /&gt;
==Overview==&lt;br /&gt;
This expansion pack summarises all your current pylon-mounted weapons on the [[F5 page (commander &amp;quot;jameson&amp;quot;: details)|F5 Status screen]], just above where your lasers are described.&lt;br /&gt;
&lt;br /&gt;
There are some 70-odd pieces of oxp equipment which can be mounted on your ship's pylons. Apart from the dozens of different icons which distinguish between ''most'' of them (see orange box on lower left corner above), there is no listing of what you have without this oxp.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
Download [[Media:MissileSummary_1.7.oxz|MissileSummary_1.7.oxz]] v1.7 (downloaded {{#downloads:MissileSummary_1.7.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
Creative Commons Attribution Non-Commercial Share-Alike 4.0 (https://creativecommons.org/licenses/by-nc-sa/4.0/)&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
1.7&lt;br /&gt;
* Updates with more recent additions.&lt;br /&gt;
&lt;br /&gt;
1.6&lt;br /&gt;
* More fixes to ensure summary items are added and removed in all cases.&lt;br /&gt;
&lt;br /&gt;
1.5&lt;br /&gt;
* Applied more definitive method to remove summary items.&lt;br /&gt;
&lt;br /&gt;
1.4&lt;br /&gt;
* Added protection for when summary items are not completely removed due to currently unknown causes.&lt;br /&gt;
&lt;br /&gt;
1.3&lt;br /&gt;
* Fixed compatibility issue with Ship Configuration.&lt;br /&gt;
&lt;br /&gt;
1.2&lt;br /&gt;
* Added remaining AMS Darts to the missile summary.&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
* Fixed issue where missile counts were not being removed when launching from the station, resulting in incorrect, and ever increasing, counts on the F5 Status screen.&lt;br /&gt;
&lt;br /&gt;
1.0&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[:Category:Missiles &amp;amp; Bombs]] shows all the missile and bomb icons - and lists the individual items&lt;br /&gt;
*[[ChupacabraHUD]] contains a &amp;quot;missile display&amp;quot; individually identifying your missiles on your [[View Screen]]&lt;br /&gt;
*Gameplay: [[Missile tactics]] &amp;amp; [[Using weapons of mass destruction]] (bombs).&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{OXPLevel}}{{IconOXP|ooVersion = &amp;quot;1.90&amp;quot;|oxpCPU = &amp;quot;Low&amp;quot;|oxpMEM = &amp;quot;Low&amp;quot;|oxpGPU = &amp;quot;Low&amp;quot;}}&lt;br /&gt;
{{Infobox OXPb| title = MissileSummary.oxz&lt;br /&gt;
|version = 1.7&lt;br /&gt;
|release = 2026-06-23&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = Missile Info&lt;br /&gt;
|category = Misc OXPs&lt;br /&gt;
|author = [[User:phkb|phkb]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21514 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance indicator ==&lt;br /&gt;
[[File:Tag-colour-green.png]]&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
[[Category:Weapons OXPs‏‎]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:MissileSummary_1.7.oxz&amp;diff=89585</id>
		<title>File:MissileSummary 1.7.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:MissileSummary_1.7.oxz&amp;diff=89585"/>
		<updated>2026-06-25T00:55:18Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=MFD_Fast_Configuration&amp;diff=89584</id>
		<title>MFD Fast Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=MFD_Fast_Configuration&amp;diff=89584"/>
		<updated>2026-06-25T00:54:48Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
This OXP aims to add flexibility and control to the layout of MFDs (Multi-Function Displays). MFDs can be useful, but they also take up screen space and can be distracting in certain conditions. This OXP gives you the ability to define different MFD &amp;quot;sets&amp;quot;, which can then be quickly activated when required.&lt;br /&gt;
&lt;br /&gt;
==Installation and initial configuration==&lt;br /&gt;
After purchasing the MFD Fast Configuration device, if you have the HUD Selector mod installed, you will now have a new option available on your F4 Interfaces screen: &amp;quot;MFD Fast Configuration&amp;quot;. In here, you will be able to adjust the content of all available MFD sets. Select the set you want to change, and then choose what content you want in each available slot.&lt;br /&gt;
&lt;br /&gt;
You can also control whether then setting functions are hidden, and whether the auto-update mode is on or off.&lt;br /&gt;
&lt;br /&gt;
==In-flight operations==&lt;br /&gt;
While everything can be configured in any station, you can also make changes during flight. When you launch your ship you will be able to prime the device by using the &amp;quot;Shift-N&amp;quot; key sequence. Once it is primed, you can change the mode by pressing the &amp;quot;B&amp;quot; key, and activating the mode by pressing the &amp;quot;N&amp;quot; key.&lt;br /&gt;
&lt;br /&gt;
In short, you set up your MFD's in a particular way, and then store that &amp;quot;set&amp;quot; in one of 6 different positions. These sets can then be recalled to restore the MFD layout as you had it.&lt;br /&gt;
&lt;br /&gt;
The available modes are:&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr style=&amp;quot;background-color:#cfcfbf&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Mode&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;strong&amp;gt;Description&amp;lt;/strong&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Set current config as set 1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This sets the current MFD layout as &amp;quot;Set 1&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Set current config as set 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This sets the current MFD layout as &amp;quot;Set 2&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Set current config as set 3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This sets the current MFD layout as &amp;quot;Set 3&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Set current config as Condition Green set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This sets the current MFD layout as the set to apply when the alert condition changes to &amp;quot;Green&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Set current config as Condition Yellow set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This sets the current MFD layout as the set to apply when the alert condition changes to &amp;quot;Yellow&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Set current config as Condition Red set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This sets the current MFD layout as the set to apply when the alert condition changes to &amp;quot;Red&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Set current config as docking set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This sets the current MFD layout as the set to apply when the docking process has begun.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Make set 1 default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This makes &amp;quot;Set 1&amp;quot; the default set (which will be activated when docking and launching).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Make set 2 default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This makes &amp;quot;Set 2&amp;quot; the default set (which will be activated when docking and launching).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Make set 3 default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This makes &amp;quot;Set 3&amp;quot; the default set (which will be activated when docking and launching).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Make Condition Green set default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This makes the &amp;quot;Condition Green&amp;quot; set the default set (which will be activated when docking and launching).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Make Condition Yellow set default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This makes the &amp;quot;Condition Yellow&amp;quot; set the default set (which will be activated when docking and launching).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Make Condition Red set default&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This makes the &amp;quot;Condition Red&amp;quot; set the default set (which will be activated when docking and launching).&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delete set 1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This deletes &amp;quot;Set 1&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delete set 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This deletes &amp;quot;Set 2&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delete set 3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This deletes &amp;quot;Set 3&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delete Condition Green set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This deletes the &amp;quot;Condition Green&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delete Condition Yellow set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This deletes the &amp;quot;Condition Yellow&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delete Condition Red set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This deletes the &amp;quot;Condition Red&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Delete docking set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This deletes the docking set.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hide all setting functions from this list&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will hide all the above modes, leaving only the ones below. Do this once you have defined all your sets.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Activate default set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will activate whatever set is the default.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Activate set 1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will activate &amp;quot;Set 1&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Activate set 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will activate &amp;quot;Set 2&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Activate set 3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will activate &amp;quot;Set 3&amp;quot;.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Activate Condition Green set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will activate the &amp;quot;Condition Green&amp;quot; set.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Activate Condition Yellow set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will activate the &amp;quot;Condition Yellow&amp;quot; set.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Activate Condition Red set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will activate the &amp;quot;Condition Red&amp;quot; set.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Activate docking set&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will activate the docking set.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Disable/Enable auto-update mode&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will turn off or on the auto-update mode.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Restore all settings functions to this list&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;This will restore all the above modes.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you have defined all your different sets, it is recommended you activate the &amp;quot;Hide all setting functions from this list&amp;quot; option. This will reduce the number of modes to only the activation modes, allowing for a more streamlined operation.&lt;br /&gt;
&lt;br /&gt;
Once a set has been defined and is selected, it will be automatically updated to the current configuration whenever the alert condition changes (if there is an alert condition to change to), or when the player docks with a station. This can be turned on or off through the control interface.&lt;br /&gt;
&lt;br /&gt;
===Setup Walkthrough===&lt;br /&gt;
See this page for a walkthrough of a sample usage scenario: [[MFD Fast Configuration Setup Guide]]&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
[[HUD Selector]] is required for the dock-side configuration.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
Download [[Media:MFDFastConfiguration.oxz|MFDFastConfiguration.oxz]] v2.3 (downloaded {{#downloads:MFDFastConfiguration.oxz}} times).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
2.3&lt;br /&gt;
* Added a dock-side interface for configuring all the sets (HUD Selector is required to use this feature).&lt;br /&gt;
* Moved all text to missiontext.plist for easier localisation.&lt;br /&gt;
&lt;br /&gt;
2.2&lt;br /&gt;
* Added console message acknowledgements for all activation actions.&lt;br /&gt;
* If equipment is not installed, no changes will now take place.&lt;br /&gt;
* If auto-update mode is off, and the player has made changes to any of the MFD slots, those changes will remain even when another condition set is loaded. The overrides will be in place until the next dock.&lt;br /&gt;
* More consistent condition labelling.&lt;br /&gt;
* Added a setup guide (txt and pdf versions).&lt;br /&gt;
&lt;br /&gt;
2.1&lt;br /&gt;
* Added ability to turn on/off the auto-storing facility.&lt;br /&gt;
* Fixed bug when removing the unit.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
2.0&lt;br /&gt;
* Automatic storing of MFD configurations now available. If the player makes a change to the current MFD configuration while a set is selected, it will be automatically stored if the alert condition changes, or when the player docks with a station. No need to manually store updated configuration.&lt;br /&gt;
* Fixed script error that could occur when player ejects.&lt;br /&gt;
* Hiding of setting functions was not being applied until the menu had been cycled once.&lt;br /&gt;
* Better integration with Station Dock Control's Launch Queue MFD.&lt;br /&gt;
* Better integration with the Damage Report MFD and the Bounty System's Warrant Scanner.&lt;br /&gt;
&lt;br /&gt;
1.2&lt;br /&gt;
* Fixed Javascript error that can occur when player ship is destroyed.&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
* Fixed issue where deleting sets would fail, because the function name had a spelling mistake in it.&lt;br /&gt;
* Fixed issue where attempting to update an existing set fails.&lt;br /&gt;
* Removing equipment will now reset all configuration items.&lt;br /&gt;
* Fixed spelling mistake in mode list.&lt;br /&gt;
* Better MFD handling if HUD Selector is not installed.&lt;br /&gt;
* Moved the &amp;quot;Restore all setting functions to the list&amp;quot; item to end of the list of modes.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
1.0&lt;br /&gt;
- Initial release&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{IconOXP|ooVersion=&amp;quot;1.82&amp;quot;|oxpCPU=&amp;quot;Low&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Low&amp;quot;}}&lt;br /&gt;
{{Infobox OXPb| title = MFDFastConfiguration.oxz&lt;br /&gt;
|version = 2.3&lt;br /&gt;
|release = 2026-06-25&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = Hud MFD&lt;br /&gt;
|category = HUDs OXPs‏‎&lt;br /&gt;
|author = [[User:phkb|phkb]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=17841 BB Forum]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-green.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:MFDFastConfiguration.oxz&amp;diff=89583</id>
		<title>File:MFDFastConfiguration.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:MFDFastConfiguration.oxz&amp;diff=89583"/>
		<updated>2026-06-25T00:51:31Z</updated>

		<summary type="html">&lt;p&gt;Phkb: Phkb uploaded a new version of File:MFDFastConfiguration.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89574</id>
		<title>System Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Map&amp;diff=89574"/>
		<updated>2026-06-24T09:40:09Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* For Practitioners of the Dark Arts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:System Map OXP.png|thumb|right|450px|System Map (Oolite v.1.92+) Accessed through F7 screen (while docked) - press &amp;quot;s&amp;quot;&amp;lt;br&amp;gt;'''Sun''' = yellow S&amp;lt;br&amp;gt;'''Planet''' = green P (if purple, planet is a gas giant; hexagon shows presence of Planet Fall landing sites)&amp;lt;br&amp;gt;'''Moon''' = brown M&amp;lt;br&amp;gt;'''Your ship''' = red loop&amp;lt;br&amp;gt;'''Witchpoint Beacon''' = blue hourglass&amp;lt;br&amp;gt;'''Main Orbital Station''' = blue waffle (other stations = white waffle)]]&lt;br /&gt;
Adds a local system map, showing sun, planets, moons and main stations. &lt;br /&gt;
[[File:System Map OXP (v.1.90).png|thumb|right|450px|System Map (Oolite v.1.90) Accessed through F4 screen (ship and system interfaces)]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
The System Map is a rotatable 2D map of the local solar system. As well as the components of the system (sun, planets, moons), local astrogatory beacons are also shown: to whit, GalCop stations &amp;amp; most other stations and the Witchpoint Beacon.&lt;br /&gt;
&lt;br /&gt;
=== Notes on Usage ===&lt;br /&gt;
==== Oolite v.1.92+ ====&lt;br /&gt;
Access the System Map through pressing &amp;quot;s&amp;quot; while on the [[F7 page (data on &amp;quot;system&amp;quot;)]].&lt;br /&gt;
&lt;br /&gt;
==== Oolite v.1.90 ====&lt;br /&gt;
Access the System Map through the [[F4 page (ship and system interfaces)]] - look under the ''informational'' entries.&lt;br /&gt;
&lt;br /&gt;
==== Map Focus ====&lt;br /&gt;
Changing the map focus will change the color of all entities to grey except for the focused entity. The name of the focused entity will be displayed at the top of the screen. &lt;br /&gt;
&lt;br /&gt;
Repeating the focus command will cycle through all entities and then return to &amp;quot;None&amp;quot;, when no entities are the focus. Resetting the view will also reset the focus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; &lt;br /&gt;
[[Image:IconLib.png|100px|right]]&lt;br /&gt;
=== Library OXP ===&lt;br /&gt;
This OXP runs off functionality embedded inside [[Library OXP]] which must be present for System Map OXP to work.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Author: [[User:Phkb|Phkb]]	&lt;br /&gt;
*License: CC-BY-SA-NC 4.0&lt;br /&gt;
*Required oolite version: 1.90 (better with 1.92+)&lt;br /&gt;
&lt;br /&gt;
== For Practitioners of the Dark Arts ==&lt;br /&gt;
:---&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Reveal Dark Secrets&amp;quot; data-collapsetext=&amp;quot;Conceal Dark Secrets&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Lib Starmap02.png|thumb|right|300px|Svengali's Starmap Demo OXP]]&lt;br /&gt;
'''Starmap Demo OXP'''&lt;br /&gt;
This OXP (and the more recent versions of Library required to run it) conflict with Svengali's original Starmap Demo OXP (see the [[Library OXP]] wiki page). His OXP also works in-flight and shows moving ships for mission settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''3rd Party access'''&lt;br /&gt;
&lt;br /&gt;
It is possible for other OXPs to add extra points of interest to the map. To do so, use the following code:&lt;br /&gt;
&lt;br /&gt;
 var sm = worldScripts.SystemMap;&lt;br /&gt;
  &lt;br /&gt;
  // if you have an ship/station entity you want to show&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    ent: myCustomShip,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 1&lt;br /&gt;
  });&lt;br /&gt;
  &lt;br /&gt;
  // if you just want to mark a position&lt;br /&gt;
  var myPos = Vector3D(0.0, 0.0, 0.5).fromCoordinateSystem(&amp;quot;wpu&amp;quot;)&lt;br /&gt;
  sm.$addCustomMarker({&lt;br /&gt;
    pos: myPos,&lt;br /&gt;
    map: &amp;quot;markerimage.png&amp;quot;,&lt;br /&gt;
    col: 2&lt;br /&gt;
  });&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;ent&amp;quot; (entity) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:If a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:If the entity has a displayName, that will be used.&lt;br /&gt;
:Otherwise, the entity name will be used.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;pos&amp;quot; (position) option, and this item becomes the map focus, the text displayed for it will follow the following logic:&lt;br /&gt;
:if a &amp;quot;displayName&amp;quot; property has been included in the definition for the marker, that will be used.&lt;br /&gt;
:The text &amp;quot;Point of interest&amp;quot; will be used.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;map&amp;quot; should be an image in the Textures folder, 128x128 in size. Included with the System Map OXP are:&lt;br /&gt;
:map_planet.png&lt;br /&gt;
:map_planet_1-9.png&lt;br /&gt;
:map_planet_pf1-9.png&lt;br /&gt;
:map_moon.png&lt;br /&gt;
:map_moon_pf.png&lt;br /&gt;
:map_point.png&lt;br /&gt;
:map_question.png&lt;br /&gt;
:map_station.png&lt;br /&gt;
&lt;br /&gt;
Some others can be found in the Library OXP.&lt;br /&gt;
&lt;br /&gt;
If &amp;quot;map&amp;quot; is not included, it will default to &amp;quot;map_station.png&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When included, the &amp;quot;col&amp;quot; should be a number between 0-12&lt;br /&gt;
:0 or not included: white&lt;br /&gt;
:1: red&lt;br /&gt;
:2: green&lt;br /&gt;
:3: blue&lt;br /&gt;
:4: purple&lt;br /&gt;
:5: gray&lt;br /&gt;
:6: aqua&lt;br /&gt;
:7: amber&lt;br /&gt;
:8: gold&lt;br /&gt;
:9: UV&lt;br /&gt;
:10: brown&lt;br /&gt;
:11: dark gray&lt;br /&gt;
:12: yellow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
*0.5&lt;br /&gt;
:- Added some more error checks for the custom markers.&lt;br /&gt;
:- Reordered the way items are added to the array, so similar items (eg planets, stations) are always grouped together.&lt;br /&gt;
:- Added compatibility with PlanetFall v1.&lt;br /&gt;
&lt;br /&gt;
*0.4&lt;br /&gt;
:- Tweak to script name to try to fix missing interface entry.&lt;br /&gt;
&lt;br /&gt;
*0.3&lt;br /&gt;
:- Initial release.&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-blue.png|right]]&lt;br /&gt;
Information to help discover your current Solar System.&lt;br /&gt;
&lt;br /&gt;
{{misc-OXP}}&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Quirium_Cascade_Mine&amp;diff=89551</id>
		<title>Quirium Cascade Mine</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Quirium_Cascade_Mine&amp;diff=89551"/>
		<updated>2026-06-23T05:33:05Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* OXPs */ Changed like to wiki location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox MissStats Oolite| title = Quirium Cascade Mine &lt;br /&gt;
|image = [[Image:Qbomb.png|120px]]&lt;br /&gt;
|dimensions = 5.0 x 1.6 x 1.6&lt;br /&gt;
|maxspeed = 1.00 LM&lt;br /&gt;
|maneuverability = Roll: 2.0&amp;lt;br /&amp;gt;Pitch: 2.0&lt;br /&gt;
|explosive_yield = Chain Reaction&lt;br /&gt;
|isoxp = Standard&lt;br /&gt;
|equipCost=2500.0 ₢&lt;br /&gt;
|equipTL=7&lt;br /&gt;
}}&lt;br /&gt;
[[File:Missile, ECM hardened missile, Quirium Cascade Mine, Repair Bots, Salvage Missile.png|thumb|right|244px|Missile bay icons: Missile, ECM-hardened missile, '''Quirium cascade bomb''', Repair nanobots (oxp), Salvage missile (oxp)]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
A chain reaction bomb, available in the [[Vanilla game]].&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
=== Chain reaction ===&lt;br /&gt;
[[Image:Qbomb1.png|left|thumb|200px|So it begins - a harassed trader drops the bomb...]]&lt;br /&gt;
Simply put, a Q-bomb (or to use its proper name, the ''Tyley-Feynman Quirium Cascade Mine'') is a chain reaction device. It is a very small bomb, and has been described as being 'like a minature supernova, and just as deadly'. The gravitic shockwave it emits causes any matter caught within its range to be annihilated in another deadly gravitic flash, resulting in a 'domino topple' effect. This means the initial Q-bomb explosion is only the start. Secondary explosions (the strongest caused by the destruction of its victim's hyperdrives) progress in much the same way, catching further objects - until there is no significant matter remaining to be consumed by the expanding waves of destruction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Q-bomb2.png|left|thumb|200px|...and a pirate fleet is reduced to dust in seconds]]&lt;br /&gt;
The explosion expands in a sphere from the initial detonation. It is accompanied by the emission of high energy photons (from gamma rays to visible light, mostly in the upper end of the spectrum). The expansion of the sphere is easily observable (from a safe distance) and travels relatively slowly. The word 'relatively' is key here - most ships can't outrun the expanding sphere without witch space fuel injectors, and if a ship doesn't make good its escape early on, even injectors may not get the craft out of trouble.&lt;br /&gt;
&lt;br /&gt;
Thus, the results of a Q-bombing can be extremely spectacular. See [[Using weapons of mass destruction]].&lt;br /&gt;
&lt;br /&gt;
[[File:QBombAd.jpg|thumb|right|320px|Part of the ad-campaign with an aim to make light of the Q-bomb's destructive supremacy.]]&lt;br /&gt;
=== Main uses ===&lt;br /&gt;
The Q-bomb is not a very effective offensive weapon. Pirates seldom carry the device as it destroys everything in its path - so it is no use for extracting cargo from a fleet of traders. Typically it is only carried by traders, and used as a last ditch defence: for many trading vessels, the use of a Q-bomb is suicide, even with the timer set to its longest launch to detonation interval.&lt;br /&gt;
&lt;br /&gt;
=== Risks ===&lt;br /&gt;
Many commanders who have used a Q-bomb have not lived to tell the tale - even in a fast craft like a [[Fer de Lance (Oolite)|Fer de Lance]], it is necessary to fly directly away from the device as soon as it is launched, otherwise the sinister blue sphere of energy will catch up and destroy the ship that launched the weapon. Most manufacturers recommend that the device is only carried on ships that have [[Witch Fuel Injectors‎|witch space fuel injectors]].&lt;br /&gt;
&lt;br /&gt;
The [[Galactic Navy]] (OXP) has tech to remotely disable mines, but it isn't readily available on the civilian market.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
The Q-bomb is carried on a standard missile mounting point.&lt;br /&gt;
&lt;br /&gt;
Select the Q-bomb like any other missile ('''t'''). It does not need to be fixed on any particular target (and cannot be targeted). Release it like a normal missile ('''m'''). Be sure to drop it as close to the centre of any action you wish to see an end to. And be sure to scarper, immediately!&lt;br /&gt;
&lt;br /&gt;
=== Impact ===&lt;br /&gt;
The Q-bomb is a controversial weapon, able to inflict enormous destructive power and cascade beyond the original target area. As such it is considered a significant terrorist threat, and vigilant Viper patrols are carried out near significant structures scanning for tell-tale gravimetric emissions from close passing ships. A leaked video simulation of what could happen if the Q-bomb was deployed by terrorists was recovered from Galcop files and can be accessed [http://www.youtube.com/watch?v=mf0R3C-kPOo here].&lt;br /&gt;
&lt;br /&gt;
== Historical note ==&lt;br /&gt;
It is not immediately clear who created the Q-bomb. Galcop strenuously denies having anything to do with the bomb, and unofficially supported the call for it to banned, stating that it should never have been invented. So they were obviously involved right from the start.&lt;br /&gt;
&lt;br /&gt;
Tyley and Feynman were never interviewed, never received any public accolade. It was said that they were merely research scientists who shied away from scrutiny and the media spotlight, not proud of the device they had created. No photos exist and no records of life events can be found. They have never been heard from since.&lt;br /&gt;
&lt;br /&gt;
From what can be reconstructed from witness reports, the Q-bomb was first deployed from a renegade prototype [[SuperCobra]] in the [[Zaonce]] system. It is alleged that 4 Galcop [http://wiki.alioth.net/index.php/Viper_%28Oolite%29 Vipers] were destroyed as a result. The Q-bomb was also responsible for the destruction of a [http://wiki.alioth.net/index.php/Thargoid_Thargorn_Battleship Thargoid Battleship] above Lave's Moon in 3138, during the [[Drew Wagar|Wagargate]] crisis.&lt;br /&gt;
&lt;br /&gt;
These events, the story of the how the Q-bomb came to be and the fate of those persons involved, is told in the Tionisla Chronicle publication [[Status Quo]]. The Q-bomb was banned across Galcop, Federation and Imperial space in the year 3158, as a significant outcome of the Aesbion Conflict ([[Mutabilis]] chapter 10).&lt;br /&gt;
&lt;br /&gt;
[[File:Q-bomb ad.png|thumb|right|420px|Another advertisement trivialising mass-murder.]]&lt;br /&gt;
== Custom paintjobs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:smivs'_q-bomb.jpg|[[Accessories OXP|Accessories OXP Q-Bomb]]&lt;br /&gt;
Image:IA qbombSM.jpg |[[Iron Ass OXP|Iron Ass QCM1]]&lt;br /&gt;
Image:Quirium Cascade Mine Facelift.png |Quirium Cascade Mine Facelift OXZ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also==&lt;br /&gt;
*[[Tyley-Feynman]]&lt;br /&gt;
*[[Using weapons of mass destruction]]&lt;br /&gt;
*[[Status Quo]]: ''Status Quo's Q-bomb was brought in as an alternative to the original [[Energy Bomb]] from [[Classic Elite]] which was seen as a [[Cheating|cheat]]''.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=4283 I got Q-bombed by a trader] (2008)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=6&amp;amp;t=1897 Q-Bomb should destroy stations] (2006-7)&lt;br /&gt;
&lt;br /&gt;
== OXPs ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=22084 Quirium Cascade Mine Facelift] - retexture available through the in-game Expansions Manager&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21923 Quirium Cascade ''Bomb''] - acts more like the old [[Energy Bomb]] (linked to the tab button, does not take up a pylon, but needs a ship with pylons in v.1.90). [[Media:QuiriumCascadeBomb.oxz|QuiriumCascadeBomb.oxz]]&lt;br /&gt;
*[[Quirium Cascade Mine Detector]] OXP detects the launch of a Q-Mine and alerts the pilot by sounding an alarm, as well as providing an on-screen warning.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=20606 Target System Plugins] also does this, but does a lot more too!&lt;br /&gt;
*[[Status Quo Q-bomb OXP]] changes the behaviour of Q-bombs according to the [[Status Quo]] novel.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=19298 Q-bomb AI modification OXZ] allows NPCs to use Q-bombs too (Rustem, 2017).&lt;br /&gt;
&lt;br /&gt;
*[[Navy Minesweeper]]s are supposed to defend [[Galactic Navy]] formations against Q-bombs.&lt;br /&gt;
&lt;br /&gt;
*Other bombs: these are OXPs. See [[:Category:Missiles &amp;amp; Bombs]] for a list of relevant pages.&lt;br /&gt;
&lt;br /&gt;
{{NavBox - Oolite Equipment}}&lt;br /&gt;
[[Category:Missiles &amp;amp; Bombs]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:QuiriumCascadeBomb.oxz&amp;diff=89550</id>
		<title>File:QuiriumCascadeBomb.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:QuiriumCascadeBomb.oxz&amp;diff=89550"/>
		<updated>2026-06-23T05:30:04Z</updated>

		<summary type="html">&lt;p&gt;Phkb: Version 1.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Version 1.2&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Z-GrOovY_SmallSystemStations_1.11.oxz&amp;diff=89549</id>
		<title>File:Z-GrOovY SmallSystemStations 1.11.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Z-GrOovY_SmallSystemStations_1.11.oxz&amp;diff=89549"/>
		<updated>2026-06-23T05:29:19Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Additional_Planets&amp;diff=89541</id>
		<title>Additional Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Additional_Planets&amp;diff=89541"/>
		<updated>2026-06-21T12:50:22Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oolite-cobra4 and Additional Planets.png|thumb|right|500px|[[Cobra Mk.4 (Oolite)]] and Additional Planets]]&lt;br /&gt;
Additional Planets SR (for System Redux) was originally designed to create '''additional planets''' in the solar systems using the textures from the [[System Redux (Oolite)|System Redux]] and [[System Demux (Oolite)|System Demux]] OXPs, while allowing the main planets textures to be taken from the [[Povray Planets]] texture packs. &lt;br /&gt;
&lt;br /&gt;
== Features ==  &lt;br /&gt;
*Over 200 textures are made available for planets and moons&lt;br /&gt;
&lt;br /&gt;
*These textures are quite different to those for the main planet&lt;br /&gt;
&lt;br /&gt;
*Textures sets can be combined as wished by the user, with Oolite's native textures taking the place of any 'missing' sets&lt;br /&gt;
&lt;br /&gt;
*'''Gas Giants''' are given a separate planetary class, and are significantly larger than other planets.&lt;br /&gt;
&lt;br /&gt;
*''Cinematic'' placement of bodies. You can now see all of the main planet's moons from the witchpoint and planets are kept away from the sun so as not to highlight how small it is.&lt;br /&gt;
[[File:IconLib.png|right]] {{OXPConfig-small}}&lt;br /&gt;
*Much easier to customise. Besides the texture packs themselves, you can also set max planets and moons within a system (with no strict limits). Other elements, such as rarity of gas giants, can also be adjusted. The default settings (maximum 4 planets with up to 3 moons each) are adjustable with [[Library OXP|Library Config]] or [[OXPConfig]] or by tweaking the OXP. Expansion is outwards and there is no limit.&lt;br /&gt;
&lt;br /&gt;
[[File:Additional Planets Dusty pack.png|thumb|right|300px|free bitmaps dusty]]&lt;br /&gt;
[[File:Additional Planets Icy pack.png|thumb|right|300px|free bitmaps icy]]&lt;br /&gt;
[[File:Additional Planets Rocky pack.png|thumb|right|300px|free bitmaps rocky]]&lt;br /&gt;
&lt;br /&gt;
== The Additional Planets suite of OXPs ==&lt;br /&gt;
&lt;br /&gt;
*Additional Planets SR Base ''the game mechanism to operate the texture packs below'' 7Kb&lt;br /&gt;
*Additional Planets Redux Pack ''the old system redux textures, featuring 16 planet textures with clouds &amp;amp; 8 moons: textures to match each planet's F7 description'' 12.2Mb&lt;br /&gt;
*Additional Planets Demux Pack ''the old system demux textures, 32 planets &amp;amp; 32 moons'' - these are low resolution 16.5Mb&lt;br /&gt;
*Additional Planets SR Demux Volcanic Pack ''10 textures'' 7.6Mb&lt;br /&gt;
*Additional Planets SR: Earthlike ''20 textures'' 56.9Mb&lt;br /&gt;
*Additional Planets SR: Alien Worlds ''17 textures'' 54.5Mb&lt;br /&gt;
*Additional Planets SR: Ocean Worlds ''8 textures'' 26.1Mb&lt;br /&gt;
*Additional Planets SR: Others Gas Giants pack ''6 textures'' 19.5Mb&lt;br /&gt;
*Additional Planets SR: free bitmaps dusty ''14 textures'' 87.5Mb&lt;br /&gt;
*Additional Planets SR: free bitmaps icy ''9 textures'' 67.4Mb&lt;br /&gt;
*Additional Planets SR: free bitmaps rocky ''12 textures'' 81.8Mb&lt;br /&gt;
&lt;br /&gt;
''These 11 OXZs are downloaded as usual through the in-game Expansions Manager''&lt;br /&gt;
&lt;br /&gt;
=== More packs (stations) ===&lt;br /&gt;
*[[Stations for Extra Planets]] - this contains a station spotter add-on!&lt;br /&gt;
*[[Superhub]] for Extra Planets&lt;br /&gt;
&lt;br /&gt;
''These 2 OXZs are downloaded as usual through the in-game Expansions Manager''&lt;br /&gt;
&lt;br /&gt;
=== More packs (planets &amp;amp; moons) ===&lt;br /&gt;
The following are listed on the BB thread (some may already be included above... it is a little confusing!):&lt;br /&gt;
&lt;br /&gt;
*Free Bitmaps 1.2 (242.2 MB) 36 high-res textures used for both planets and moons: https://app.box.com/s/abizmiiztmg648r1irf6 (origin of the dusty, icy &amp;amp; rocky packs above) &lt;br /&gt;
*Others Planets 1.1 (13.4 MB) 10 planet textures: https://app.box.com/s/34k7sy880mm1p2pxwl4k&lt;br /&gt;
*Others Moons 1.1 (9.5 MB) 10 moon textures: https://app.box.com/s/rzm9yqxh56b09mkc6tza&lt;br /&gt;
*Demux Cratered (1.2MB) 9 planet textures: https://app.box.com/s/15joxsq84gp29z5yyc6z&lt;br /&gt;
&lt;br /&gt;
''These are OXPs and must be download and added in manually to your AddOns folder - see [[OXP|Installing an OXP]]''&lt;br /&gt;
&lt;br /&gt;
== GalCop Health Warnings ==&lt;br /&gt;
* Note that these packs were first created in 2013. Oolite versions 1.88 &amp;amp; 1.90 (2018-20) allow for more sophisticated planet renderings.&lt;br /&gt;
* Conflicts with [[Strangers World]] solar systems which use a different game mechanic (and place planets &amp;quot;naturally&amp;quot; rather than in scenic locations)&lt;br /&gt;
* Clashes with the now deprecated System Redux, System Demux and DeepHorizon Systems oxps.&lt;br /&gt;
&lt;br /&gt;
== Tweaks ==&lt;br /&gt;
* There are instructions in the ReadMe for adding your own textures.&lt;br /&gt;
* [[How to tweak OXZ's]]&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18087 Moving the moons further out] (2016)&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
This work was originally initiated by Redspear by tweaking System Demux and combining textures from various sources. Later scripting by Spara used System Redux as a base to provide compatibility with numerous other oxps that have been tuned to work with System Redux. For that reason this oxp internally uses the name System Redux.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Guide to Ambience OXPs]]&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=15683 BB thread] on Additional Planets oxp.&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?t=18087 Help with a Javascript exception]: getting [[OXPConfig]] to distance moons from planets (2016)&lt;br /&gt;
* [https://bb.oolite.space/viewtopic.php?f=6&amp;amp;t=20205 On Orbits and Sun Distance]:  Dynamic systems that don't look the same every time you enter them. Great.&lt;br /&gt;
::::::::::One problem however is that whilst they often look different they don't always look good.&lt;br /&gt;
::::::::::Throw in the fact that you'll likely need a greater than normal sun distance and things can get rather dark and obscured. (Redspear's BB thread 2019)&lt;br /&gt;
* [[User:Redspear|Redspear]], [[User:Spara|Spara]] &amp;amp; [[User:Phkb|Phkb]]: authors of these OXPs&lt;br /&gt;
The older OXPs:&lt;br /&gt;
:* [[Media:Additional_planets_sr_base_0.7.oxz|Additional_planets_sr_base_0.7.oxz]] downloaded {{#downloads:Additional_planets_sr_base_0.7.oxz}} times.&lt;br /&gt;
:* [[Media:Additional_planets_sr_pack_redux_1.1.oxz|Additional_planets_sr_pack_redux_1.1.oxz]] downloaded {{#downloads:Additional_planets_sr_pack_redux_1.1.oxz}} times.&lt;br /&gt;
:* [[Media:Additional_planets_sr_demux_gas_giants_1.1.oxz|Additional_planets_sr_demux_gas_giants_1.1.oxz]] downloaded {{#downloads:Additional_planets_sr_demux_gas_giants_1.1.oxz}} times.&lt;br /&gt;
:* [[Media:Oolite.oxp.redspear.additional_planets_sr_demux_volcanic.oxz|Oolite.oxp.redspear.additional_planets_sr_demux_volcanic.oxz]] downloaded {{#downloads:Oolite.oxp.redspear.additional_planets_sr_demux_volcanic.oxz}} times.&lt;br /&gt;
:* [[Media:Oolite.oxp.redspear.additional_planets_sr_others_gas_giants.oxz|Oolite.oxp.redspear.additional_planets_sr_others_gas_giants.oxz]] downloaded {{#downloads:Oolite.oxp.redspear.additional_planets_sr_others_gas_giants.oxz}} times.&lt;br /&gt;
:* [[Media:Oolite.oxp.redspear.additional_planets_sr_demux_alien_pack.oxz|Oolite.oxp.redspear.additional_planets_sr_demux_alien_pack.oxz]] downloaded {{#downloads:Oolite.oxp.redspear.additional_planets_sr_demux_alien_pack.oxz}} times.&lt;br /&gt;
:* [[Media:Oolite.oxp.redspear.additional_planets_sr_demux_earthlike_pack.oxz|Oolite.oxp.redspear.additional_planets_sr_demux_earthlike_pack.oxz]] downloaded {{#downloads:Oolite.oxp.redspear.additional_planets_sr_demux_earthlike_pack.oxz}} times.&lt;br /&gt;
:* [[Media:Oolite.oxp.redspear.additional_planets_sr_demux_ocean_pack.oxz|Oolite.oxp.redspear.additional_planets_sr_demux_ocean_pack.oxz]] downloaded {{#downloads:Oolite.oxp.redspear.additional_planets_sr_demux_ocean_pack.oxz}} times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ambience OXPs]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Phkb&amp;diff=89540</id>
		<title>User:Phkb</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Phkb&amp;diff=89540"/>
		<updated>2026-06-21T11:21:30Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* phkb's OXZs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:oolite_view.png|center|950px]]&lt;br /&gt;
== About phkb==&lt;br /&gt;
phkb stands for &amp;quot;play hard, kick butt&amp;quot;, to which there is a long and funny story - but not funny enough for this forum. phkb's real name is Nick Rogers, which is what he tends to call himself, rather than an unpronounceable acronym. If you absolutely have to have a pronunciation, then he would suggest adding an &amp;quot;i&amp;quot; and &amp;quot;o&amp;quot; to make it &amp;quot;pihkob&amp;quot;, PIH-kob.&lt;br /&gt;
&lt;br /&gt;
Nick first played Elite on the Commodore 64 in the late 80's, rising to the level of Deadly before his C64 was &amp;quot;borrowed&amp;quot; and then never returned. He discovered Oolite at around version 1.70, and has been playing quite a bit since. &lt;br /&gt;
&lt;br /&gt;
Sometime after the release of 1.80 he decided to try his hand at writing his own components and customisations for the game. He now requires a constant supply of dark side cookies to feed his habit.&lt;br /&gt;
&lt;br /&gt;
Nick is currently CEO of Xenon Industries, whose operating mantra is to &amp;quot;make it look good&amp;quot;. He can be spotted in various locations in G7, piloting a (now) slightly used [[Radical_Logistics|Yasen-N]], but still seems to spend a lot of time writing expansion packs.&lt;br /&gt;
&lt;br /&gt;
== Welcome players of all sorts ==&lt;br /&gt;
Thanks for stopping by my personal section of the Wiki. If you're a long time player and know your way around, I won't stop you getting to the good stuff below. But if you're a new player, or at least new to this page, I have some suggestions and recommendations on where to start, because my mod list is getting a *bit* long now, and it might be somewhat overwhelming to begin with.&lt;br /&gt;
&lt;br /&gt;
Please remember, however, that my recommendations are only that - the recommendations of a single player. They aren't to be considered part of the core game, or as some sort of unoffical standard. You are free to pick and choose from all of these. They are offered freely, without warranty or obligation. And you are free to hack away at any of them if they aren't quite to your taste.&lt;br /&gt;
&lt;br /&gt;
Click the links on the right hand side of the page to expand the sections you're interested in.&lt;br /&gt;
&lt;br /&gt;
=== The Essentials ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show me the Essentials&amp;quot; data-collapsetext=&amp;quot;Hide the Essentials&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:300px; vertical-align:top;&amp;quot;|&amp;lt;p&amp;gt;I consider these OXP's to be corrections or improvements to core game systems or interfaces. There is no gameplay changes in this lot at all. Consider this list a &amp;quot;Quality of life&amp;quot; upgrade. If you're looking for the best place to start with my OXP's, this list is it.&amp;lt;/p&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Change View Sound]] plays a sound as an audible confirmation whenever the view direction is changed during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ChangeViewSound.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Display Current Course]] displays your current course on contract detail screens (and most other mission screens that display a long range chart), enabling the player to see if their current course is similar to the proposed course.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DisplayCurrentCourse.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment 'Sell Item' Color]] changes the color of equipment items described as &amp;quot;Remove&amp;quot;, to make them stand out from standard equipment items.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentRemoveItemColor.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=19851 Escape Pod Slave Fix] prevents escape pods ejected from destroyed ships from having slaves only when scooped (ie, no insurance payout or bounty reward).&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodSlaveFix.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Expanded Weapon Info]] adds weapon specifications to the F3 Ship Outfitting screen to aid players in making informed choices when buying a new laser.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExpandedWeaponInfo.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fast_Target_Selector_OXP|Fast Target Selector]] helps pilots target ships on their scanner quickly and easily, and also highlights the current target on the scanner. This OXP is probably the only one in this list that comes closest to changing gameplay, but I consider it almost manditory in giving the player the same abilities as NPC's.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FastTargetSelector.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser Arrangement]] allows lasers to be moved between the different laser mounts available on the ship, when docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserArrangement.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Loadout by Category]] reorganises the F3 and F5 screen by adding category headers, and collecting all related equipment under those categories.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Missile Summary]] adds a summary of your current pylon-mounted weapons to the F5 Status screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MissileSummary.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[['No_Market'_Notification|'No Market' Notification]] displays a more meaningful message instead of an unusable market screen on stations with no commodities market.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NoMarketNotification.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Remove_Individual_Pylon_OXP|Remove Individual Pylon]] allows a single pylon mounted weapon to be removed.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:RemoveIndividualPylon.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planet Forests and Oceans]] ensures that planets with descriptions of 'forests' or 'oceans' have a visual representation to match, tweaking the look of the planet texture.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show me the Basics&amp;quot; data-collapsetext=&amp;quot;Hide the Basics&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:300px; vertical-align:top;&amp;quot;|&amp;lt;p&amp;gt;These OXP's are what I would recommend new players include in their Ooniverse. Again, not much in the way of gameplay changes, although there are a couple that tweak things in a minor way, but a lot of stuff is just to smooth out your gameplay experience. Some of it will be personal taste, which is why I didn't include these in the Essentials list above. For instance, Ship Comparison reveals a lot of ship specification numbers that you would not normally be able to see. You might consider that as giving the player too much information, and that's fine. You are free to pick and choose, but from this point on it's worth checking out the relevant wiki pages for the ones you plan on using.&amp;lt;/p&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Auto-prime_equipment|Auto-prime equipment]] helps pilots manage connections between MFD's and primable equipment items by auto-priming the associated equipment item whenever the MFD is changed or selected.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AutoPrimeEquipment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[BroadcastComms_MFD|BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BroadcastCommsMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_Contracts|Bulletin Board Contracts]] moves all the cargo, passengers and parcel [[Contracts|contracts]] onto the Bulletin Board, instead of having three different F4 interface screens. Smuggling contracts from the [[Smugglers_-_The_Galactic_Underworld|Smugglers OXP]] are also moved onto the Bulletin Board.&amp;lt;br/&amp;gt;Can optionally include [[Escort_Contracts_OXP|Escort Contracts]], [[RRS_Group|Rescue Station missions]], [[Random_Hits|Random Hits contracts]], [[In-System_Taxi|In-System Taxi contracts]], [[Mining_Contracts_OXP|Mining Contracts]] and [[Taxi Galactica]] contracts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ContractsOnBB.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_System|Bulletin Board System]] is a utility designed to help OXP authors add custom missions to the Oolite universe.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BulletinBoardSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[CommsLogMFD|Comms Log MFD]] displays all communications received by the player in a scrollable multi-function display, as well as an interface screen that provides access to the communications log while docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CommsLogMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System_Data_Config#Compressed_F7_Layout|Compressed F7 Layout]] compresses all the information on the F7 screen, removing all the blank lines, as well as moving data from Distant Suns and Explorers Club into the top part of the screen.&amp;lt;br/&amp;gt;Requires the [[System Data Config]] OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CompressedF7Layout.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD, as well as providing an interface screen that can help locate the closest system where repairs can be carried out.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DamageReportMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Death_Comms|Death Comms]] attempts to add a bit of flavour to battles by sometimes having ships give a final comms message when they die.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DeathComms.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GalCop and other entities, confirming actions that have taken place.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EmailSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[External Docking System]] provides a means by which stations can be given external docking ports.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExternalDockingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Extra Rock Hermits]] adds variety to the types of Rock Hermits that can be seen in systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExtraRockHermits.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Galactic_Registry|GalCop Galactic Registry]] gives pilots access to galactic chart data to aid in course plotting.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopGalacticRegistry.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/kinoovzp62t27xut82nb77d3dfia2pu6 LaveInitialShipyard.oxz] ensures that, regardless of what ship OXP's you have installed that might adjust the RNG process, there will always be a Cobra MkI and an Adder for sale at Lave whenever you start a new game.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=3&amp;amp;t=20768&amp;amp;p=273274&amp;amp;hilit=LaveInitialShipyard.oxz#p273274 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.89&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Modern_Start|Modern Start]] adds new starting options to the game, providing a small selection of equipment that is considered standard in many other space combat/trading games.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ee82ee; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;a_violet&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ModernStart.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Comparison|Ship Comparison]] helps players in the market for a new ship, by providing a means by which the specifications of up to 3 different ships can be viewed at once.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipComparison.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Respray_OXP|Ship Respray]] gives players the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRespray.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Solar Flares|System Features: Solar Flares]] adds visible solar flares to systems with solar activity&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SolarFlares.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Vimana-X HUD]] is a system-wide tweak, refinement and rework of the [[Vimana HUD]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:VimanaX_HUD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:XenonUI.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Deepening Your Ooniverse ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show me Deepening Your Ooniverse&amp;quot; data-collapsetext=&amp;quot;Hide Deepening Your Ooniverse&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:300px; vertical-align:top;&amp;quot;|&amp;lt;p&amp;gt;This next set of OXP's are really starting to play around with game mechanics, changing things quite significantly in some cases. In most of these examples, though, what I'm attempting to do is add a little bit more realism and depth to the Oolite game world. Because Oolite is a re-imagining of an 8-bit game from 1984, it brought over some things that don't make a lot of sense. For example: Bounties. In the base game, if you get a bounty on your head, you can just jump a few times and your bounty disappears. Use an escape pod and it completely clears your bounty. That didn't make sense in a modern game, so I created the Bounty System to make bounties stay, and you have to work a lot harder to remove them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;So, take a look at these, but be aware that things might change dramatically after you install them!&amp;lt;/p&amp;gt;&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BountySystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Enhanced Passenger Contracts]] expands on the standard passenger contract system, trying to add a bit of variety and interactivity.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EnhancedPassengerContracts.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment_Storage_OXP|Equipment Storage]] allows equipment to be put into storage at main stations, and reinstalled at a later time.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentStorage.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Escape Pod Tweaks]] changes the way escape pods are processed to make it more logical.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Missions|GalCop Missions]] adds a number of replayable missions, accessible through the Bulletin Board System, to give players more things to do in and around each system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopMissions.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Home_System|Home System]] adds some flavour text to a variety of messages received by the player in systems designated as their home. As well, there are some other benefits achievable the more players visit their home system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:HomeSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserMountSwitchingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Maintenance Tune Up]] provides the ability to do a maintenance tune up, even when the normal overhaul is not available.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MaintenanceTuneUp.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Manual Witchspace Alignment]] makes the process of entering hyperspace a bit more interactive by requiring the player to manually align their ship with a hyperspace destination beacon.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ManualWitchspaceAlignment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Risky Business]] aims to make Multi-Gov, Feudal and Anarchy systems more rewarding for traders, by tweaking prices on a few goods. Goods that are already over the average could be increased. Goods that are below the average could be reduced. Not all goods will be impacted at all locations. Now also incorporates cim's [[Risk Based Economy OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Configuration_OXP|Ship Configuration]] aims to make the process of adding equipment to your ship more deliberate by adding space and weight factors to all equipment in all ships.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipConfiguration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship Repurchase]] aims to make escape pods a more integral part of the player's life, by forcing the player to eject and by giving the player options about the replacement ship they will receive when they are rescued.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRepurchase.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Smugglers_-_The_Galactic_Underworld|Smugglers - The Galactic Underworld]] broadens the appeal of illegal goods by making it far more variable, adds smuggling compartments and a Black Market interface, and generally tries to shake up the cargo business.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Smugglers.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
At this point, the sky's the limit. Feel free to peruse the full list below, but hopefully you'll be a bit more informed about where everything fits together.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== phkb's OXZs ==&lt;br /&gt;
You can download all these OXZ's via the download manager within Oolite itself. Or you can download them from here. It's up to you!&amp;lt;br/&amp;gt;&lt;br /&gt;
For information on what the &amp;quot;Gameplay Balance&amp;quot; color means, visit the [[Gameplay_and_Balance_Indicator|Gameplay and Balance Indicator]] page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Anaconda Cruise Liners]] adds Anaconda cruise ships to the galaxy.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AnacondaCruiseLiners.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Autodock|AutoDock]] gives players without a docking computer the ability to use computer-controlled docking systems at main stations for a small fee.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AutoDock.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Auto-prime_equipment|Auto-prime equipment]] helps pilots manage connections between MFD's and primable equipment items by auto-priming the associated equipment item whenever the MFD is changed or selected.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:AutoPrimeEquipment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?t=22070 Behemoth Facelift] updates the textures and general look of ships in the [[Behemoth]] OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Black Market]] adds black markets to most Rock Hermits and some other stations.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BountySystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bounty_System|Bounty System]] changes the way bounties are stored and processed, making the bounty system a bit deeper and richer.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BountySystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[BroadcastComms_MFD|BroadcastComms MFD]] provides a way of communicating with other ships during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BroadcastCommsMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[BroadcastComms_MFD#Digebitian_Variant|BroadcastComms - Digebiti Variations]] alters the responses of BCC to be more inline with the cultured expressions of a native of Digebiti.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BroadcastComms_Digebiti_Variations.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulk_Cargo_Processor|Bulk Cargo Processor]] provides a way to quickly dump or destroy cargo in your hold during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BulkCargoProcessor.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_Contracts|Bulletin Board Contracts]] moves all the cargo, passenger and parcel [[Contracts|contracts]] onto the Bulletin Board, instead of having three different F4 interface screens. Smuggling contracts from the [[Smugglers_-_The_Galactic_Underworld|Smugglers OXP]] are also moved onto the Bulletin Board.&amp;lt;br/&amp;gt;Can optionally include [[Escort_Contracts_OXP|Escort Contracts]], [[RRS_Group|Rescue Station missions]], [[Random_Hits|Random Hits contracts]], [[In-System_Taxi|In-System Taxi contracts]], [[Mining_Contracts_OXP|Mining Contracts]] and [[Taxi Galactica]] contracts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ContractsOnBB.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Bulletin_Board_System|Bulletin Board System]] is a utility designed to help OXP authors add custom missions to the Oolite universe.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BulletinBoardSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Change View Sound]] plays a sound as an audible confirmation whenever the view direction is changed during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ChangeViewSound.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[CommsLogMFD|Comms Log MFD]] displays all communications received by the player in a scrollable multi-function display, as well as an interface screen that provides access to the communications log while docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CommsLogMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[ConsoleLogMFD|Console Log MFD]] displays all console messages received by the player in a multi-function display, as well as an interface screen that provides access to the console log while docked. BB discussion case be found [https://bb.oolite.space/viewtopic.php?t=21525 here]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ConsoleLogMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.91&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System_Data_Config#Compressed_F7_Layout|Compressed F7 Layout]] compresses all the information on the F7 screen, removing all the blank lines, as well as moving data from Distant Suns and Explorers Club into the top part of the screen.&amp;lt;br/&amp;gt;Requires the [[System Data Config]] OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:CompressedF7Layout.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Contextual Help]] adds help text to various GUI screens, accessed via a simple keypress.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ContextualHelp.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.91&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Damage_Report_MFD|Damage Report MFD]] lists all damaged equipment in a MFD, as well as providing an interface screen that can help locate the closest system where repairs can be carried out.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DamageReportMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Death_Comms|Death Comms]] attempts to add a bit of flavour to battles by sometimes having ships give a final comms message when they die.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DeathComms.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Media:DeepSpaceDredgers_Facelift_1.1.oxz|DeepSpaceDredgers_Facelift_1.1.oxz]] updates the textures and general look of [[Deep Space Dredger|Deep Space Dredgers]]. Discussion of the facelift can be found [https://bb.oolite.space/viewtopic.php?t=2129 here].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Display Current Course]] displays your current course on contract detail screens (and most other mission screens that display a long range chart), enabling the player to see if their current course is similar to the proposed course.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DisplayCurrentCourse.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Email_System_OXP|Email System]] gives pilots an email interface, and they will start receiving emails from GalCop and other entities, confirming actions that have taken place.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EmailSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Enhanced Passenger Contracts]] expands on the standard passenger contract system, trying to add a bit of variety and interactivity.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EnhancedPassengerContracts.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment 'Sell Item' Color]] changes the color of equipment items described as &amp;quot;Remove&amp;quot;, to make them stand out from standard equipment items.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentRemoveItemColor.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Equipment_Storage_OXP|Equipment Storage]] allows equipment to be put into storage at main stations, and reinstalled at a later time.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EquipmentStorage.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=19851 Escape Pod Slave Fix] prevents escape pods ejected from destroyed ships from having slaves only when scooped (ie, no insurance payout or bounty reward).&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodSlaveFix.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Escape Pod Tweaks]] changes the way escape pods are processed to make it more logical.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:EscapePodTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Expanded Weapon Info]] adds weapon specifications to the F3 Ship Outfitting screen to aid players in making informed choices when buying a new laser.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExpandedWeaponInfo.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[External Docking System]] provides a means by which stations can be given external docking ports.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExternalDockingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Extra Rock Hermits]] adds variety to the types of Rock Hermits that can be seen in systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ExtraRockHermits.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Factory Paint Jobs]] adds some colour to several of the core ship designs.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fast_Target_Selector_OXP|Fast Target Selector]] helps pilots target ships on their scanner quickly and easily, and also highlights the current target on the scanner.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FastTargetSelector.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fuel Injection Cruise Control]] allows the [[Witch_Fuel_Injectors|fuel injectors]] to be operated in a similar fashion to the Torus drive, whereby it can be turned on and off manually (or automatically), rather than having to hold down the injectors key on the keyboard.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FuelInjectionCruiseControl.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|Fuel Station Facelift updates the look of Fuel Stations and Fuel Satellites in the [[Fuel Station]] oxp.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FuelTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fuel Tweaks]] attempts to make fuel scooping a more desirable pastime by adding Quirium Fuel as a new commodity, and by providing functions and controls to change the way fuel is handled at stations.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FuelTweaks.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Galactic_Registry|GalCop Galactic Registry]] gives pilots access to galactic chart data to aid in course plotting.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopGalacticRegistry.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop_Missions|GalCop Missions]] adds a number of replayable missions, accessible through the Bulletin Board System, to give players more things to do in and around each system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopMissions.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://wiki.alioth.net/index.php/Clippers#Griff_Clippers_OXZ_.28Griffificated_Retexture.29 Griff Clippers] updates the look of the Classic Clippers to the Griff style of ship.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GriffClippers_1.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Home_System|Home System]] adds some flavour text to a variety of messages received by the player in systems designated as their home. As well, there are some other benefits achievable the more players visit their home system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:HomeSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Illicit_Unlock_OXP|Illicit Unlock]] unlocks player versions of all the core ships, including the Constrictor, Gecko, Krait and Sidewinder.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:IllicitUnlock.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser Arrangement]] allows lasers to be moved between the different laser mounts available on the ship, when docked.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserArrangement.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.84&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser_Mount_Switching_System_OXP|Laser Mount Switching System (LMSS)]] enables multiple lasers to be installed at each mount point, and easily switch between them during flight.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaserMountSwitchingSystem.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/kinoovzp62t27xut82nb77d3dfia2pu6 LaveInitialShipyard.oxz] ensures that, regardless of what ship OXP's you have installed that might adjust the RNG process, there will always be a Cobra MkI and an Adder for sale at Lave whenever you start a new game.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=3&amp;amp;t=20768&amp;amp;p=273274&amp;amp;hilit=LaveInitialShipyard.oxz#p273274 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.89&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Liners Markets]] adds a trade market to the dockable liners in the [[Liners|Liners OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LinersMarkets.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Loadout by Category]] reorganises the F3 and F5 screen by adding category headers, and collecting all related equipment under those categories.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Maintenance Tune Up]] provides the ability to do a maintenance tune up, even when the normal overhaul is not available.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MaintenanceTuneUp.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Manual Witchspace Alignment]] makes the process of entering hyperspace a bit more interactive by requiring the player to manually align their ship with a hyperspace destination beacon.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ManualWitchspaceAlignment.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Market_Screen_Legal_Column|Market Screen Legal Column]] makes the &amp;quot;Legal&amp;quot; column on the F8 Market Screen a little easier to understand. There is a standard version and one designed specifically for [[Market Observer]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MarketScreenLegalColumn.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Market Script Interface]] provides a common interface to market scripts for OXP's to utilise, allowing for easier integrations and preventing conflicts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MarketScriptInterface.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[MFD_Fast_Configuration|MFD Fast Configuration]] helps pilots manage MFD configurations by providing up to 6 different sets that can be loaded quickly and easily.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MFDFastConfiguration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Missile Summary]] adds a summary of your current pylon-mounted weapons to the F5 Status screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:MissileSummary.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Modern_Start|Modern Start]] adds new starting options to the game, providing a small selection of equipment that is considered standard in many other space combat/trading games.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ee82ee; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;a_violet&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ModernStart.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Navigation_Beacons_MFD|Navigation Beacons MFD]] displays all currently broadcasting navigation beacons in an MFD, and highlights the one currently targeted by the ASC.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NavigationBeaconsMFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships|Night Adder for Escort Deck]] ([[Media:NightAdder_EscortDeck.oxz|v1.0 download]]) adds Ace56's Night Adder as an option for [[Escort Deck]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NightAdder_EscortDeck.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/y22c3he1to6qn6zhiz92fzy7q7133510 No Flare OXP] removes the flare effect from suns. Coupled with [[Glare Clarifier]], will reduce the impact of solar flares and screen glare effects in game.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[['No_Market'_Notification|'No Market' Notification]] displays a more meaningful message instead of an unusable market screen on stations with no commodities market.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:NoMarketNotification.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Media:PitviperMarkII_Facelift.oxz|PitviperMarkII_Facelift.oxz]] updates the textures and general look of [[Coluber Pitviper|Coluber Pitviper Mark II]]. Discussion of the facelift can be found [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21577 here].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planetfall2 OXP|Planetfall 2]] allows planetary landings, among other things.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:PlanetFall2.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planet Forests and Oceans]] ensures that planets with descriptions of 'forests' or 'oceans' have a visual representation to match, tweaking the look of the planet texture.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.85&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Planet Rotation Cosmetics OXP]] slows the rotation of a planet as the player approaches it.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:PlanetRotationCosmetics.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Remove_Individual_Pylon_OXP|Remove Individual Pylon]] allows a single pylon mounted weapon to be removed.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:RemoveIndividualPylon.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Quick-Visa]] adds Quick-Visa Self-Service stations near the witchpoint in systems where visas are required (from the [[Diplomacy]] mod). Will also alert you when you arrive in a system that requires a visa if you don't have one and will need one.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:QuickVisa.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Risky Business]] aims to make Multi-Gov, Feudal and Anarchy systems more rewarding for traders, by tweaking prices on a few goods. Goods that are already over the average could be increased. Goods that are below the average could be reduced. Not all goods will be impacted at all locations. Now also incorporates cim's [[Risk Based Economy OXP]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Comparison|Ship Comparison]] helps players in the market for a new ship, by providing a means by which the specifications of up to 3 different ships can be viewed at once.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipComparison.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Media:RoughGuide.oxz|RoughGuide.oxz]] converts the content of the [[Rough Guide to the Ooniverse]] into a book in the [[Ship's_Library_OXP|Ship's Library]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:RoughGuide.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Configuration_OXP|Ship Configuration]] aims to make the process of adding equipment to your ship more deliberate by adding space and weight factors to all equipment in all ships.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipConfiguration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship Repurchase]] aims to make escape pods a more integral part of the player's life, by forcing the player to eject and by giving the player options about the replacement ship they will receive when they are rescued.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ff0000; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;red&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRepurchase.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ship_Respray_OXP|Ship Respray]] gives players the opportunity to purchase a new paint job for their ship.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:ShipRespray.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Silicone_Sealant|Silicone Sealant]] will temporarily stop a fuel leak in space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SiliconeSealant.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Smugglers_-_The_Galactic_Underworld|Smugglers - The Galactic Underworld]] broadens the appeal of illegal goods by making it far more variable, adds smuggling compartments and a Black Market interface, and generally tries to shake up the cargo business.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Smugglers.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Space Bar Facelift]] updates the textures and general look of the Seedy Space Bar, from the [[Random Hits]] mission.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[System Data Config]] allows OXP configuration of the layout of the System Data (F7) screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SystemDataConfig.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.86&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Solar Flares|System Features: Solar Flares]] adds visible solar flares to systems with solar activity&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SolarFlares.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Vimana-X HUD]] is a system-wide tweak, refinement and rework of the [[Vimana HUD]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:VimanaX_HUD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[WildShips Facelift]] updates the textures and general look of the stations in [[WildShips]], and also in [[Orbital Stations]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Wireframe_Ship_Images|Wireframe Ship Images]] is a resource pack of over 600 ship images in wireframe form that can be used by other OXPs.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:WireframeShipImages.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Xenon HUD]] groups important gauges around the crosshairs, and uses custom crosshair images.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:XenonHUD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[XenonUI|Xenon UI]] adds computer console-like backgrounds to all the various displays, plus new title screen theme music.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:XenonUI.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
phkb has authored a couple of font OXP's, which you can find on the [[Oolite Fonts]] page.&lt;br /&gt;
&lt;br /&gt;
===Experimental/Utility OXP's===&lt;br /&gt;
These OXP's were made to explore some ideas or to foster some discussion. They aren't available via the download manager.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/6zkr7zlbca3mzq09w8hq9wyhs0iko73m CargoSpaceCorrection.oxz] is a utility designed to correct errors brought about from other OXP's attempting to adjust the amount of available cargo space on the player ship, but (for a variety of reasons) getting it wrong and potentially giving the player the wrong value. Discussions can be found here: [https://bb.oolite.space/viewtopic.php?p=293434#p293434 BB Link 1], and here: [https://bb.oolite.space/viewtopic.php?f=3&amp;amp;t=21565 BB Link 2].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.88&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/62dgu7vt8kchs8mpewd8cicukaknvndk CheckingTradeGoods.oxz] is a utility designed to aid OXP developers (or just the curious) when building and testing commodity-related OXPs. It automates the process of jumping to every system in a chart, collecting trade good information from the main station, and producing a summary report at the end.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/ilz1ctcwnl736ttla3x3r1bwlpqv0x8f CompressedJSON.zip] is a utility designed for OXP developers. Many OXP's use JSON to package up data into the save game file, and then extract it again when loading the game. JSON is a rather bulky format, though, and it doesn't take long for your data to start making your save game file quite large. Compressed JSON simply reduces the amount of space the JSON data takes up, thereby reducing your save game file. See the readme file inside the ZIP for details on how to use it.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?t=17981 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[GalCop's_Most_Wanted|GalCop's Most Wanted]] expands on the Bounty System by adding a list of criminals who have a significant bounty with GalCop. The player can try to track down these bounties down by using logic and deduction about where those targets are likely to be.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GalCopMostWanted.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Hermitage]] gives you the opportunity to own your own Rock Hermit.&amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=20329 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/eo7kjelylc9z2wvrbqidnr75tvdrmjxb PiratePlayer.oxp.zip] is an experiment that forces every role of the player to be &amp;quot;pirate&amp;quot;, with the goal of observing how the NPC AI responds to the player. &amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?p=265523#p265523 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/oy8fqr5iv7cm4p19qnbjp166o0i3zytp PopulationControl.oxz] is intended to limit the size of pirate groups in safer systems. The number of police patrols is also increased slightly. &amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=20183 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://app.box.com/s/3apfpelsj7ckfg1strq7g38u61d74kdp SpaceLaneAdheranceBonus.oxz] was intended as a way of dealing with the &amp;quot;go off-lane to avoid pirates&amp;quot; recommendation, which is normally given to new pilots who are struggling with combat in the early part of the game. This OXP encourages players to stay on the witchpoint-to-planet spacelane by giving a small monetary bonus to players who stay on or close to it as much as possible. &amp;lt;br/&amp;gt;Discussion can be found here: [https://bb.oolite.space/viewtopic.php?t=18387 BB Link].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#0000ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;blue&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Station Dock Control]] simulates the arrivals and departures of a space station, and gives the player full view of most ships docked at a station. &lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:StationDockControl.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Misc_OXPs|Miscellaneous]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Test Ship Model]] is intended to help ship model creators by providing a simple in-game way to view any ship model, spin it around, and zoom in and out.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maintainer==&lt;br /&gt;
phkb is the maintainer of the following OXP's&amp;lt;br/&amp;gt;&lt;br /&gt;
For information on what the &amp;quot;Gameplay Balance&amp;quot; color means, visit the [[Gameplay_and_Balance_Indicator|Gameplay and Balance Indicator]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Category&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Description of OXP&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Gameplay&amp;lt;br/&amp;gt;Balance&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap; display:none;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Download&amp;lt;br/&amp;gt;count&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Min Oolite&amp;lt;br/&amp;gt;version&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships#Cruzer|Ace's Cruzer]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Ace56_Cruzer.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships#Hornet|Ace's Hornet]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Ace56_Hornet.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Ace_Ships#Night_Adder|Ace's Night Adder]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Ace56_NightAdder.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Armoured Transport Type 1|Armoured Transport Type 1]] adds the Armoured Transport Type 1 and an enhanced Viper to the game world.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Att1_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Auto Skim OXP]] adds automatic systems to the player ship to allow hands-free fuel skimming.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Cataclysm OXP]] is a galaxy-spanning mission, continuing the war against the Thargoids.&amp;lt;br&amp;gt;While I've left the balance indicator as Green (because non-mission gameplay is not effected), this is a difficult mission set.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Deep Horizon Advanced Navigation Computer]] adds a primeable piece of equipment that improves interstellar navigation in the form of fuel savings.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Deep_Horizon_Advanced_Navigation_Computer.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Deep Horizon Emergency Witchspace Initiator]] adds a primeable piece of equipment that improves the countdown time required to initiate a hyperspace (or witchspace) jump, but at a cost.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Deep_Horizon_Emergency_Witchspace_Initiator.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.77&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Deposed OXP]] is a is a series of missions starting in galaxy 4.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Systems_OXPs|Systems]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Dictators_OXP|Dictators]] adds a range of ships and stations to each dictatorship and offers new trading opportunities to players.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Dictators.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Docking Fees]] adds a small docking fee and docking messages to all GalCop stations based on system tech level.  Many OXP stations are also given unique fees or docking messages.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:DockingFees.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Draven OXP]] adds the Oodulldoff Station to Veisin (G6), and adds various Draven ships to G6 as well.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Draven_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Flight Log]] adds a simple log of the last 100 systems visited in the current galaxy (latest 10 viewable in-game), which can be dumped out to latest.log. Your kills and profit/loss made whilst in-system are also logged.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FlightLog.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Free_Trade_Zone|Free Trade Zones]] adds a Free Trade Zone to some Multi-Government systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:FTZ.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Fuel Station|Fuel Stations]] adds fly-thru witchpoint and route 1 fuel stations and fuel satellites, for the commander on the go.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Oolite.oxp.Thargoid.FuelStations.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Generation_Ships_OXP|Generation Ships]] adds encounters with the mythical Generation Ships from time to time in interstellar space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Generation_Ships.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Globe_station|Globe Stations]] (infrequently) alternates Globe stations in high TL systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:GlobeStation_2.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Hyperspace Hangar]] allows storage of ships in the Hyperspace Hangar service.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Hyperspace_Hangar.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak]] introduces interaction with Galcop customs when docking at a main station with contraband in the hold.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Illegal_Goods_Tweak.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Imperial AstroFactory]] adds Astro-Factories to some Dictator systems. Can be installed independently of Dictators OXP.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Astrofactory.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Activities_OXPs|Activities]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Interstellar_help_OXP|Interstellar Help]] adds some interactivity between the player and other NPC ships caught in interstellar space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Interstellar_Help.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Laser Booster]] increases the damage of your laser, but can also result in breaking your laser.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Lave OXP]] adds some eye candy and background story to the Ooniverse by recreating elements from the Holdstock novella 'The Dark Wheel' in the Lave system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Lave_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ships_OXPs|Ships]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Lave Academy OXP|Lave Academy]] introduces the Lave Academy Orbital Station to the Lave and optionally other systems. Also features three mini-games that test basic flight skills.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LaveAcademy_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[LongWay_OXP|Long Way Round]] is a simple mission for beginner commanders in Galaxy 1, starting at [[Sector1/Biarge|Biarge]].&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LongWayRound.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Lovecats.oxp]] is a tale of love and betrayal amongst the vicious furry feline races of galaxy four.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:LoveCats_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Weapons_OXPs|Weapons]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Missiles and Bombs]] adds a variety of new missiles and mines to the game.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Missiles_and_Bombs_2.7.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:HUDs_OXPs|HUDs]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Navigation_MFD|Navigation MFD]] displays navigational information in an MFD. Information includes data from hyperdrive system and space compass.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Navigation_MFD.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Riredi OXP]] adds some eye candy and background story to the ooniverse, a customized Riredi system.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Riredi_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Satellites]] adds some small satellites to every main planet.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Satellites.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Scourge_of_the_Black_Baron|Scourge of the Black Baron]] is a small mission pack, a sequel to the [[LongWay_OXP|Long Way Round]] mission.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:BlackBaron.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Spy_Hunter_OXP|Spy Hunter]] adds the Spy Hunter mission to galaxy 1.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:SpyHunter.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Skilled_NPCs_OXP|Skilled NPC's]] enables higher-quality flight AI for routine NPCs. Can be configured with OXPConfig or Library for even more challenge.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#ffa500; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;orange&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Skilled_NPCs.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Taxi Galactica]] adds Taxi Stations in corporate systems that offer exotic passenger contracts.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Taxi Galactica_2.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Taranis OXP]] adds the Taranis Corporation HQ to the Learlace system in G1, and will offer the player a mission when you visit it.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{downloads:Taranis_2.0.5.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tianve OXP]] Adds the famous Tianve Pulsar to the Tianve system, as well as updating the planet texture and general system feel.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Tianve_2.2.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tionisla Chronicle Array]] adds the Tionisla Chronicle array to the Tionisla system. An array is also added to one system in each galactic sector.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TionislaChronicleArray.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Ambience_OXPs|Ambience]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tionisla Orbital Graveyard]] adds the Tionisla Orbital Graveyard (from the novel 'The Dark Wheel') to the Tionisla system. Also available are the Shipwrecks, Monuments and Memorials addons, which expand the number of types of grave markers at the site.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TionislaOrbitalGraveyard.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Tionisla Reporter]] adds a simple mission for a starting commander, which starts in the Tionisla system, in G1.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Tionisla_Reporter.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Torus_station|Torus Stations]] adds the massive Torus stations to select systems throughout the galaxies.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Tori_2.1.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Trader_Outpost_(Oolite)|Trader Outpost]] updates Constores and optionally will replace the main station in some systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TradeOutpost_2.0.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.90&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Trophy_Collector|Trophy Collector]] helps you keep track of your kills. When in-flight, view your 10 last kills (Bounty Log) in an MFD. When docked, view your all-time kills (Trophy Collection) along with a kill log (Trophy Log) of 38 events in the interfaces screen.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:TrophyCollector.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Missions_OXPs|Missions]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[UPS Courier]] adds several random missions that run simultaneously. The first set of missions offered will be various transport missions. After you have run enough of these, a series of combat jobs will be offered.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:UPS_Courier.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.82&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Equipment_OXPs|Equipment]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Waypoint_Here|Waypoint Here]] allows you to set up to 8 waypoints to mark your current location so you can find your way back there later. Does not use any missile pylons.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:WaypointHere.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Mechanics_OXPs|Mechanics]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Wormhole_restoration_OXP|Wormhole Restoration]] allows for your original wormhole to be re-opened and provide an escape route out of interstellar space.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Wormhole_Restoration.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Dockables_OXPs|Dockables]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[[Z-GrOovY Small System Stations]] adds the Octahedron Outpost and the Tetrahedron Depot to selected systems.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Z-GrOovY_SmallSystemStations.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;|[[:Category:Retextures_OXPs|Retextures]]&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: left; white-space:normal; word-wrap: break-word;&amp;quot;|[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=19853 Z-GrOovY Variety Pack] ([[media:Z-GrOovY_VarietyPack.oxz|v2.0 download]]) adds some paint variations for the Cobra Mark I, Cobra Mark III, Sidewinder and the YellOo Cab.&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#00ff00; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|&amp;lt;div style=&amp;quot;display:none&amp;quot;&amp;gt;green&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap; display:none;&amp;quot;|{{#downloads:Z-GrOovY_VarietyPack.oxz}}&lt;br /&gt;
|style=&amp;quot;margin: 0px; padding: 0px; border-style: solid; border-width: 1px; border-color: #ffffff; background-color:#f0f0ff; font-size: 12px; vertical-align: top; text-align: right; overflow: hidden; white-space: nowrap;&amp;quot;|1.80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alternate Download Location==&lt;br /&gt;
An alternative download location for most of these OXP's can be found on [https://app.box.com/s/5xbksy48qr9cp31z2wpef6wjla05s3ih Box.com]&lt;br /&gt;
&lt;br /&gt;
[[File:Phkb's Map.png|right|400px]]&lt;br /&gt;
==HTML Galaxy Maps==&lt;br /&gt;
phkb has also put together a downloadable version of the [[Oolite_planet_list#Galaxies|New Galaxy Guide]], which provides a way for players to have offline access to most of the information contained on the Wiki pages.&lt;br /&gt;
&lt;br /&gt;
See this [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18864 BB Link] for details.&amp;lt;br/&amp;gt;&lt;br /&gt;
The basic zip package can be downloaded from here: [https://app.box.com/s/bz2x62qfo6pbaz6se2ef9wbf7fgjksmt OoliteGalaxyMaps.zip] (18mb)&amp;lt;br/&amp;gt;&lt;br /&gt;
An updated version that contains images of all 2048 planets can be downloaded here: [https://drive.google.com/file/d/12jSLwntOPOO6_F3f6rSxZQGRFiiIOwsm/view?usp=sharing OoliteGalaxyMaps_Full.zip] (300mb)&lt;br /&gt;
&lt;br /&gt;
You will need a browser that supports HTML5.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
[https://bb.oolite.space/memberlist.php?mode=viewprofile&amp;amp;u=27789 phkb]&lt;br /&gt;
&lt;br /&gt;
==Oolite Videos==&lt;br /&gt;
Finally, phkb has released a couple of short videos for Oolite, the first based on version 1.86, which you can find on YouTube here: [https://youtu.be/48GvR8xgDy4 Oolite 1.86 teaser trailer]; &amp;lt;br&amp;gt;&lt;br /&gt;
and the second baseed on 1.91, which you can find here: [https://youtu.be/USsjkZLTdUI This is Oolite].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
[[Category:OXP authors]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Clippers&amp;diff=89539</id>
		<title>Clippers</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Clippers&amp;diff=89539"/>
		<updated>2026-06-20T20:04:18Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:newClipperComp-750.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Inspired by the great Clipper ships of  Old Earth's 19th Century  the Boa II Clipper was developed by the Gerege Federation Space Works as a result of extensive market research carried out for them by respected pollsters Moori. The research indicated that there was an un-filled niche in the market for a very fast combat-capable transport, a ship capable of covering great distances comfortably, safely, but most of all, quickly.&lt;br /&gt;
&lt;br /&gt;
To keep development time and costs down it was decided to adapt the proven hull of the Boa Class Cruiser, rather than design a new ship from scratch. As the Boa CC was strong, capacious, and very manoeuvrable, little needed to be done other than increase the engine power. By enlarging the engine room they were able to shoe-horn in a third Stardrive, thus giving the Clipper an immediate 50% power increase over the Class Cruiser, and a top speed of a highly creditable 0.362 LM. The trade-off  is a 25 ton reduction in cargo space, but the remaining 150 tons capacity was considered more than adequate.&lt;br /&gt;
&lt;br /&gt;
Following the success of their Clipper upgrade to the Boa 2, the Gerege Federation SpaceWorks felt that a similar upgrade to a smaller freighter would also be worthwhile. Following negotiations with Whatt and Pritney, they obtained a licence to adapt Python hulls to 'Clipper' specification. &lt;br /&gt;
&lt;br /&gt;
Both Python and Boa Clippers have sacrificed some cargo space to allow fitment of extra drive units allowing higher top speeds. GFS favour the DeClapton and Layla Quark-scintillation StarDrive as these units are powerful yet compact and are extremely reliable.&lt;br /&gt;
&lt;br /&gt;
In keeping with their role as long distance express transports, both Clipper models are equipped as standard with Fuel Scoops and Heat Shielding to allow 'sunskimming', and with the introduction of the Python variant external secondary fuel tanks were introduced across the range. These hold 3LY of fuel and this can be moved into the main tanks when they are empty. &lt;br /&gt;
&lt;br /&gt;
These ships have custom HUDs, with a clear logical layout optimised for combat situations.&lt;br /&gt;
&lt;br /&gt;
If an NPC is severely damaged in battle and the pilot ejects the ship will progressively become derelict. The ship loses power and the navigation strobes will stop, the lights fade, followed by the engine glow, and finally the derelict is left gently tumbling in space.&lt;br /&gt;
&amp;lt;!--- Note that the next two commands include all the details of the 2 variants via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Python Clipper Class}}{{:Boa II Clipper Class}} &lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
This OXP is compatible with [[ExtraFuelTanks]] OXP. Both OXPs can be installed together. If you fly a Boa or Python Clipper with External Fuel Tanks you will not see ExtraFuelTanks offered, but if you have several Commanders flying various ships and use ExtraFuelTanks these will continue to work normally.&lt;br /&gt;
&lt;br /&gt;
==Author==&lt;br /&gt;
&lt;br /&gt;
OXP by [[User:Smivs|Smivs]]&lt;br /&gt;
&lt;br /&gt;
==Credits== &lt;br /&gt;
&lt;br /&gt;
Many thanks to Griff for allowing me to 'borrow' the engine model from his 'Boa'.&lt;br /&gt;
&lt;br /&gt;
==Licence==&lt;br /&gt;
&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
&lt;br /&gt;
Version 1.4.4 Released 3rd March, 2018. Minor bugfix - shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.3 Released 31st May, 2015. Bugfix to correct mis-named sub-entity key which was causing the OXP not to load.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.2 Released 30th May, 2015. Bugfix to allow the game to recognise older Boa Clipper player ships.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.1 Released 11th May, 2015. Bugfix release - code errors corrected for Mac compatibility and to fix 'derelict' feature for python.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 Released 5th May, 2015. Complete overhaul for v1.82.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.4 released 4th September, 2014. Updated custom HUDs and added normal and specular mapping, plus a few minor tweaks. Updated licence.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.3 released 2nd July, 2014. OXZ release, fully updated for Oolite v1.80.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.2 released 23rd January, 2013. Bugfixes to HUDs and requires.plist and made Oolite v1.77 compatible.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.1 released 9th June, 2012 Corrected AI error in shipdata.plist.&lt;br /&gt;
&lt;br /&gt;
Version 1.3 released 18th may, 2012. Interactive features from Smivs'Shipset added. Now compatible with BattleDamage OXP&lt;br /&gt;
&lt;br /&gt;
Version 1.2 released 10th January, 2012. HUD upgrade.&lt;br /&gt;
&lt;br /&gt;
Version 1.1 released 3rd January, 2012. shipdata.plist error corrected - improvements to custom HUD&lt;br /&gt;
&lt;br /&gt;
Version 1.0 Released 22nd December, 2011.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
[http://www.smivsonline.co.uk/oxps_Clipper.htm  Clippers_v1.3.2 OXP] direct download from Smivsonline.&lt;br /&gt;
&lt;br /&gt;
Download [[Media:Clippers_v1.4.4.oxz|Clippers_v1.4.4 OXZ]] (downloaded {{#downloads:Clippers_v1.4.4.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
&lt;br /&gt;
The latest OXZ can be downloaded/installed via the Expansions Manager.&lt;br /&gt;
To install the OXP version, unzip the download and place the .oxp folder in your Oolite AddOns folder. Please note that this is an older version, and that the current OXZ is recommended.&lt;br /&gt;
&lt;br /&gt;
[[File:Griff Clippers.png|thumb|right|600px|Griff Clippers retexture]]&lt;br /&gt;
== Griff Clippers OXZ (Griffificated Retexture) ==&lt;br /&gt;
*Download [[Media:GriffClippers_1.1.oxz|GriffClippers_1.1.oxz]] (Phkb, 2026).&lt;br /&gt;
*Discussion [https://bb.oolite.space/viewtopic.php?t=22130 here] &lt;br /&gt;
&lt;br /&gt;
==Oolite Forum thread==&lt;br /&gt;
&lt;br /&gt;
Any questions, problems or bug reports should be posted on this OXP's BB thread [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=11370 here]&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
&lt;br /&gt;
[[Image:tag-colour-blue.png]]&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}}&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Griff_Clippers.png&amp;diff=89538</id>
		<title>File:Griff Clippers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Griff_Clippers.png&amp;diff=89538"/>
		<updated>2026-06-20T20:01:05Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Smugglers_-_The_Galactic_Underworld&amp;diff=89537</id>
		<title>Smugglers - The Galactic Underworld</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Smugglers_-_The_Galactic_Underworld&amp;diff=89537"/>
		<updated>2026-06-20T19:56:49Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Smugglers' News Flash.png|right|500px]]&lt;br /&gt;
Makes any commodity potentially illegal to import in various systems, and adds equipment and contracts for those interested in smuggling goods outside normal legal channels.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Historically, in both the original Elite and therefore in Oolite, there were three illegal goods: slaves, narcotics and firearms. These were illegal to export from all GalCop stations, and there was no variation or flexibility in those items. This OXP aims to expand what goods are illegal, making it far more variable. There are new interface screens to show what items are illegal and where, a new Black Market available from Rock Hermits and other stations, and new equipment items to aid in smuggling cargo.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It started with a single system.&lt;br /&gt;
&lt;br /&gt;
[[Sector1/Ceedra|Ceedra]], an insignificant confederacy in an unfrequented arm of galactic sector 1. They had been receiving some contaminated imported food from the nearby Anarchy system [[Sector1/Isdibi|Isdibi]], possibly random or possibly intentional as a way to destabilise the government, it was difficult to tell. But a request was made to [[GalCop]] to put an import ban on food and force any traders that bring food to the station to hand it over for destruction.&lt;br /&gt;
&lt;br /&gt;
The impact was almost immediate. Traders were outraged that their harmless cargo of wheat and grains were being taken away, which had never before happened in GalCop history, plus they received a bounty for doing so, doubling the pain. Messages were sent, trade delegations made an outward show of force, but GalCop's hands were tied. This was the decision of the planet in question, and under GalCop law they were perfectly entitled to impose import restrictions, beyond the export restrictions that had long been in place for slaves or narcotics. &lt;br /&gt;
&lt;br /&gt;
Suddenly the floodgates were opened. System after system found reason to ban goods, from basic staples like food or textiles, up to the traders standard fare of computers, furs and liquor. Even precious metals were banned in some systems, often for rather obscure reasons. And always, once a ban was in place, the price would hit the roof.&lt;br /&gt;
&lt;br /&gt;
Some commentators have suggested there is evidence that certain systems were requesting a good to be made illegal purely for the jump in price that naturally follows and the bump in traffic that accompanies extra profits. While GalCop have been sought for comment, none has been forthcoming, and nothing appears to be able to bring a halt to the practice. If systems are indeed creating spurious trade legalities, GalCop is not preventing them.&lt;br /&gt;
&lt;br /&gt;
Somewhat inevitably, at almost the same time, an entirely new market emerged, beneath the radar of GalCop's far-seeing eyes. As soon as a good was declared illegal to import the price of that good sky-rocketed, and the temptation to circumvent the restrictions GalCop was forced to impose was too great. Dock masters became a particular target, being offered high sums to fiddle manifest registries. Shadier stations began to offer customised smuggling compartments that provided a way to hide cargo from the customs scanning equipment. Contracts to move illicit cargo were also available from these locations.&lt;br /&gt;
&lt;br /&gt;
While it was always present in some form or another, now the Galactic Underworld became almost mainstream. The galaxy had changed.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This OXP aims to broaden the scope and appeal of illegal goods in a number of ways.&lt;br /&gt;
&lt;br /&gt;
===1. Illegal goods===&lt;br /&gt;
Illegal goods can now be any of the 17 different commodity types. So food might be declared illegal on one planet, computers on another. These things might change as well, so computers might be illegal for a few months, and then conditions are lifted and they are back to normal again.&lt;br /&gt;
&lt;br /&gt;
Also, illegal trade goods will now be illegal to import(*). If you arrive at a GalCop station with visible illegal goods in your hold, you will be fined and your cargo will be confiscated. See also the section below on ''Bribing Officials''.&lt;br /&gt;
&lt;br /&gt;
Even if you plan to stay on the right side to the law, this OXP can add variety to the way illegal goods are handled by the game, and make the process of shipping cargo across the galaxy more interesting.&lt;br /&gt;
&lt;br /&gt;
Illegal goods notifications can be viewed on the F7 System Data screen, as well as via the F4 interface screen (see below). The F6 Galactic Chart will highlight systems within 7 LY that have illegal goods. Systems with just '''firearms''' as illegal will be shown with an '''orange diamond'''. Systems with other commodities, or with multiple commodities, will be shown with a '''yellow diamond'''.&lt;br /&gt;
&lt;br /&gt;
(*) '''Slaves''' remain illegal to export, and they are the only commodity that is illegal to export. The reason for this is that some escape capsules end up being transported as slaves, and it's unfair to penalise the player for potentially rescuing downed pilots. It is recommended the [[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak OXP]] be installed so that captured slaves can be released. For other fixes see [[Escape Pod]].&lt;br /&gt;
&lt;br /&gt;
===2. Smuggling Compartment===&lt;br /&gt;
To help traders to work around these import restrictions a new piece of equipment, the smuggling compartment, can be purchased at non-GalCop stations (Rock Hermits in particular, but also other docking ports) in TL4 or greater systems. &lt;br /&gt;
&lt;br /&gt;
Cargo can be moved into and out of the smuggling compartment via an F4 Interface screen &amp;quot;Smuggling Compartment Configuration&amp;quot;. During flight, the &amp;quot;Smuggling Compartment Storage&amp;quot; primable equipment item allows for the transfer of cargo from the standard hold to the smuggling compartment. Cargo cannot be transferred out of the smuggling compartment during flight.&lt;br /&gt;
&lt;br /&gt;
The smuggling compartment has, in most circumstances, around a 25-40% chance of being detected, based on tech level. GalCop is always improving their detection equipment, which means that the scanner resistant technology of the smuggling compartment needs to be updated regularly to cope. About every 30 days a &amp;quot;Version Upgrade&amp;quot; should be purchased (at TL5 or greater systems) for your smuggling compartment, which will install the latest scanner resistant technology and keep the chance of detection as good as it possibly can be.&lt;br /&gt;
&lt;br /&gt;
This chance improves slightly once the &amp;quot;Phase Adjustment&amp;quot; equipment (available at TL7 or greater systems) is installed. With the phase adjustment equipment installed the phase setting of the hold can be adjusted, which can reduce the chance of being detected considerably. Phase settings can be picked up at Black Market noticeboard (which might be unreliable), or they can be purchased for a considerable cost. See also the Phase Scanner (below).&lt;br /&gt;
&lt;br /&gt;
If your compartment is damaged during a battle, cargo may be lost, the same as with normal cargo. You will need to find a non-GalCop station to repair the damage, otherwise the entire compartment will be discovered and removed, and you will receive a bounty. If you have a ship overhaul performed at a GalCop station with the smuggling compartment, it will be discovered and removed, and you will receive a bounty. See also the section below on Bribing Officials.&lt;br /&gt;
&lt;br /&gt;
===3. New equipment===&lt;br /&gt;
Apart from the smuggling compartment and phase adjustment tool, this OXP also introduces the following equipment items.&lt;br /&gt;
&lt;br /&gt;
'''** Phase Scanner **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
TL8 or greater Anarchy systems will sometimes have a Phase Scanner available for purchase. The scanner can, when aimed at GalCop main stations, detect what phase setting the manifest scanners will be susceptible to. Once you know what the phase setting is for a particular government and tech level they can set the phase of their smuggling compartment and it will be almost undetectable to GalCop manifest scanners.&lt;br /&gt;
&lt;br /&gt;
The Phase scanner is used by targeting the main station, priming the equipment and then activating it. It will take a few seconds to perform its job, and will consume a large amount of energy in the process - a naval energy unit is required. If you are too close to the station, or you are moving too slowly, the station will detect the scan and a bounty will be placed on you. If you then dock at the station the scanner will be removed. If you are too far away from the main station the scanner will not operate. If a police vessel catches you performing a scan you will receive a bounty and may find yourself under fire.&lt;br /&gt;
&lt;br /&gt;
If your scanner is damaged you must get it repaired at a non-GalCop station, otherwise the equipment will be confiscated and you will receive a bounty. If you have a ship overhaul performed at a GalCop station while the equipment is on board, it will be removed as part of the overhaul and you will receive a bounty. But see also &amp;quot;Bribing Officials&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
'''** Tech version upgrades **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Technology improves every day, and the scanner resistant technology used in the smuggling compartment needs to be updated to keep in step with the times. So, the tech version upgrade will keep your smuggling compartment up-to-date. Available at TL5 or greater systems.&lt;br /&gt;
&lt;br /&gt;
'''** Import Permits **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
While some goods might be declared illegal, you can still purchase a permit to import that good from the planet in question. Usually these permits are quite expensive. &lt;br /&gt;
&lt;br /&gt;
Permits can only be used once, and will automatically be removed after use.&lt;br /&gt;
&lt;br /&gt;
===4. Bribing Officials===&lt;br /&gt;
If your smuggling compartment is discovered during a renovation or when damaged, or you dock with illegal cargo in your hold, you can attempt to bribe the station officials. You will be asked to enter the amount of the bribe. If you pay attention to what the official says you can get an idea on whether a smaller amount will be required, but larger amounts will have a greater chance of being successful. If you are successful you will be able to keep all your cargo and equipment. If you are unsuccessful you will lose all smuggling-related equipment and may end up increasing the bounty on your head.&lt;br /&gt;
&lt;br /&gt;
The Black Market noticeboard (see below) can be useful in finding systems where the dock master and other customs officials can be bribed for a reasonable amount.&lt;br /&gt;
&lt;br /&gt;
===5. New Interfaces screens===&lt;br /&gt;
'''** Black market **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
See the [[Black Market]] page for more information about the Black Market.&lt;br /&gt;
&lt;br /&gt;
'''** Dock master **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
When docked at a main station, and when the dock master is available (he doesn't work 24/7!) from this interface you can ask him about any good milk runs he/she is aware of, or you can try to bribe them into changing your cargo manifest for you.&lt;br /&gt;
&lt;br /&gt;
'''** Illegal goods information **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Illegal goods are changing all the time. To try to keep track of the potential chaos, this interface screen will initially show you the latest changes to illegal goods in the sector, plus it offers the following options:&amp;lt;br/&amp;gt;&lt;br /&gt;
a. List of all illegal goods in the galaxy. Here you can see it all.&amp;lt;br/&amp;gt;&lt;br /&gt;
b. List of all illegal goods within 7LY of your current system.&amp;lt;br/&amp;gt;&lt;br /&gt;
c. List of illegal goods on your current course. If you have a long, cross-chart trip planned, this option will tell you what's illegal on the way, and flagging which ones you have a permit for (if any).&amp;lt;br/&amp;gt;&lt;br /&gt;
d. List of all import permits. This is what you are authorised (legally or not) to import.&amp;lt;br/&amp;gt;&lt;br /&gt;
e. List of all Rock Hermit waypoints purchased.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
One now needs to keep abreast of developments in the systems one is about to visit. This ''can'' be done using the new F4 choices. And it can ''also'' be done using the F7 screen - and if one's route has been plotted using the [[ANA]], one can view the different systems along the route in F7 using the left/right arrow keys.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Adding additional commodities==&lt;br /&gt;
Additional commodities can be added to the system by doing the following:&lt;br /&gt;
* '''Adding the commodity permit cost, and price factors.'''&lt;br /&gt;
&lt;br /&gt;
  var sbi = worldScripts.Smugglers_Illegal;&amp;lt;br/&amp;gt;&lt;br /&gt;
  sbi._commodityInfo[&amp;quot;my_commodity_key&amp;quot;] = [permitCost, factorIncIllegal, factorIncBM];&lt;br /&gt;
  // permitCost        = How much an import permit will cost for this commodity (eg 2000)&lt;br /&gt;
  // factorIncIllegal  = The factor to increase this commodity by when it is flagged as illegal (eg 2.5 = 2.5 times original price)&lt;br /&gt;
  // factorIncBM       = The factor to increase this commodity by at a black market &lt;br /&gt;
  //                         when it is flagged illegal at the main station (eg 1.4 = 1.4 times standard price)&lt;br /&gt;
&lt;br /&gt;
* '''Adding illegal possibilities for this commodity to the pool'''&lt;br /&gt;
&lt;br /&gt;
  var sbi = worldScripts.Smugglers_Illegal;&lt;br /&gt;
  sbi._possibilities.push({&lt;br /&gt;
    govTypes:&amp;quot;0,3&amp;quot;, &lt;br /&gt;
    commodity:&amp;quot;my_commodity_key&amp;quot;, &lt;br /&gt;
    properties:&amp;quot;&amp;quot;, &lt;br /&gt;
    permit:1, &lt;br /&gt;
    scale:1, &lt;br /&gt;
    period:30, &lt;br /&gt;
    chance:0.5, &lt;br /&gt;
    description:&amp;quot;A brief description of the in-game reason for making this commodity illegal.&amp;quot;});&lt;br /&gt;
  /* &lt;br /&gt;
    govTypes:     Comma-separated list of government types (0-7) this definition can apply to eg (&amp;quot;0,1,2&amp;quot;)&lt;br /&gt;
    commodity:    Comma-separated list of commodity names this definition will apply to (eg &amp;quot;food,my_commodity_key&amp;quot;).&lt;br /&gt;
    properties:   Comma-separated list of text search strings to use against the planetary description.&lt;br /&gt;
                        For instance, &amp;quot;civil war&amp;quot; would only select planets that have &amp;quot;civil war&amp;quot; in their description.&lt;br /&gt;
                        &amp;quot;drink|brew&amp;quot; would only select planets that have &amp;quot;drink&amp;quot; or &amp;quot;brew&amp;quot; in their description.&lt;br /&gt;
    permit:       Boolean value (0 or 1) indicating whether a permit can be purchased for this commodity&lt;br /&gt;
    scale:        The legality scale to apply to this commodity. &lt;br /&gt;
                        The scale will apply when calculating the bounty to apply to a player caught smuggling &lt;br /&gt;
                        illegal goods as a multiplier. Most illegal goods have a scale of 1. Slaves have 2.&lt;br /&gt;
    period:       The period (in days) this definition will be active for.&lt;br /&gt;
    chance:       A chance factor, between 0 (never) and 1 (very often), to apply when selecting this definition&lt;br /&gt;
    description:  The description to display for this definition.&lt;br /&gt;
  */&lt;br /&gt;
&lt;br /&gt;
* '''Add the [[Market Script Interface]] market script to your commodity.'''&lt;br /&gt;
The [[Market Script Interface]] OXP enables multi-OXP interfaces to the same market script, and is how Smugglers enables the legal/illegal flags to be set for each commodity.&lt;br /&gt;
&lt;br /&gt;
In the commodity definition in your &amp;quot;trade-goods.plist&amp;quot; file, add the following line:&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;market_script&amp;quot; = &amp;quot;msi_tradegoods_market.js&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Note: If your commodity definition already has a &amp;quot;market_script&amp;quot; defined, you will need to interface your code with [[Market Script Interface]], to enable it to work with the Smugglers version.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This OXP updates the &amp;quot;oolite-contracts-cargo.js&amp;quot; file with a new version of the _initialiseCargoContractsForSystem function that excludes illegal goods from being selected for standard cargo contracts.&lt;br /&gt;
* Related to the previous note, this OXP also updates the _initialiseCargoContractsForSystem function of Switech's Cargo-Contract-Mod, to exclcude illegal goods from being selected for standard cargo contracts.&lt;br /&gt;
* This OXP also changes the logic of the &amp;quot;Legal&amp;quot; column on the F8 Market screen. Previously, goods that were illegal to export were marked with &amp;quot;Im&amp;quot;, and goods illegal to import were marked with &amp;quot;Ex&amp;quot;. This logic has been reversed, and the column relabelled as &amp;quot;Ban&amp;quot; to indicate what type of ban is in place.&lt;br /&gt;
&lt;br /&gt;
==Special Note==&lt;br /&gt;
Because of the complex nature of this OXP, the possibility for conflicts is great, so please report any bugs or unexpected outcomes. Don't assume someone else has noticed it - if two people report a bug it makes tracking the bug down so much easier!&lt;br /&gt;
&lt;br /&gt;
And it goes without saying that I'd like to hear from you if you have any suggestions on how the OXP could be improved. &lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
The [[Market Script Interface]] OXP is a requirement for this pack.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Black Market]] OXP is a requirement for this pack.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[System Data Config|Compressed F7 Layout]] OXP is a requirement for this pack.&lt;br /&gt;
&lt;br /&gt;
==Incompatible OXP's==&lt;br /&gt;
At present, this OXP is incompatible with the following OXPs:&lt;br /&gt;
* [[New_Cargoes|New Cargoes]] v1.2.3: The system of permits, how it stores cargo, and how it controls illegal goods are all potentially conflicting. See New Cargoes for a link to a detailed analysis. &lt;br /&gt;
However, version 2 of New Cargoes is compatible with Smugglers.&lt;br /&gt;
&lt;br /&gt;
This conflict has been recorded in the manifest file, so if you have New Cargoes installed the &amp;quot;Smugglers&amp;quot; OXP will not load.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Place the 'Smugglers_2.13.oxz' or 'Smugglers.oxp' (extracted from the ZIP file download) into your 'AddOns' folder and when you start the game, hold down 'Shift' until you see the spinning Cobra.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
Download [[Media:Smugglers_2.13.oxz|Smugglers_2.13.oxz]] v2.13 (downloaded {{#downloads:Smugglers_2.13.oxz}} times).&amp;lt;br/&amp;gt;&lt;br /&gt;
Download [https://app.box.com/s/9zwazfe98cg2z89bmpn7mmhypm24d3zj Smugglers.zip] v2.13 (extract OXP folder to AddOns)&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/&lt;br /&gt;
&lt;br /&gt;
Skull and crossbones image from https://commons.wikimedia.org/wiki/File:Skull_and_crossbones.png.&amp;lt;br/&amp;gt;&lt;br /&gt;
Warning image from http://simpleicon.com/warning-3.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
Chat image from http://simpleicon.com/chat-2.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
ID image from http://simpleicon.com/id_card.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lock image from http://simpleicon.com/lock-2.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
Cupboard image from http://simpleicon.com/cupboard_4.html&amp;lt;br/&amp;gt;&lt;br /&gt;
Candle image from http://simpleicon.com/candle-2.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
Form image from http://simpleicon.com/admite_form_1.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
Map marker image from http://simpleicon.com/map_marker.html.&lt;br /&gt;
&lt;br /&gt;
With the help of:&amp;lt;br/&amp;gt;&lt;br /&gt;
Layne, Stormrider, Norby, cim, Diziet Sma, Cody, and all the people on the BB who offered suggestions and ideas to make this OXP as good as it could be. If the OXP fails in any way, is it because of my limitations as a programmer, not because of the paucity of your ideas and contributions!&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
2.13&lt;br /&gt;
* Updates for Station Dock Control 2.0.&lt;br /&gt;
* Put the illegal goods information shown on the F7 screen into the top part of the screen, freeing up space for other OXP's to use the lower half.&lt;br /&gt;
* Stopped hiding the HUD on the F7 screen.&lt;br /&gt;
&lt;br /&gt;
2.12&lt;br /&gt;
* Smugglers Guidebook now only purchasable through the Black Market.&lt;br /&gt;
&lt;br /&gt;
2.11&lt;br /&gt;
* Added Smuggler's Guidebook to the Ship's Library (if installed).&lt;br /&gt;
* Added check for the Market Screen Legal Column mod.&lt;br /&gt;
* Tweaked some mission screens for better positioning.&lt;br /&gt;
* The initial entry point to &amp;quot;Import Permits&amp;quot; and &amp;quot;Smuggling Compartments&amp;quot; is now free, so you no longer need a minimum cash balance to see what permits are available or what the Smuggling Compartment options are. If using Oolite 1.92, the amount and install time columns will also be suppressed for these items.&lt;br /&gt;
&lt;br /&gt;
2.10&lt;br /&gt;
* Fixed issue with inverted logic check in monkey-patch for Switech's cargo contract mod.&lt;br /&gt;
&lt;br /&gt;
2.9&lt;br /&gt;
* Updated monkey-patch for Switech's cargo contract mod.&lt;br /&gt;
&lt;br /&gt;
2.8&lt;br /&gt;
* Fixed issue with cargo storage when New Cargoes not installed.&lt;br /&gt;
&lt;br /&gt;
2.7&lt;br /&gt;
* Darkened overlay images for better compatibility with Oolite 1.92.&lt;br /&gt;
&lt;br /&gt;
2.6&lt;br /&gt;
* Moved all text into descriptions.plist or missiontext.plist for easier localisation.&lt;br /&gt;
* Corrected information in readme.txt.&lt;br /&gt;
* Pushed out tech upgrades to every 60 days (rather than every 30).&lt;br /&gt;
* When asked about milkruns, the Dock Master will now show a short range chart or the run, rather than a long range chart.&lt;br /&gt;
&lt;br /&gt;
2.5&lt;br /&gt;
* Tokenised descriptions to reduce size of save file.&lt;br /&gt;
* Added shortcut keys to short &amp;amp; long range charts.&lt;br /&gt;
* Added text to Contextual Help.&lt;br /&gt;
&lt;br /&gt;
2.4&lt;br /&gt;
* Bug Fixes.&lt;br /&gt;
&lt;br /&gt;
2.3&lt;br /&gt;
* Fixed bug introduced when changing over to use the Market Script Interface.&lt;br /&gt;
* Fixed syntax error in Dock Master script.&lt;br /&gt;
&lt;br /&gt;
2.2&lt;br /&gt;
* Allows color and shape of chart markers for illegal goods to be changed via Library Config.&lt;br /&gt;
* Tweaked the returns and time frames for gold, platinum and gem stones, to not be quite so generous or easy to exploit.&lt;br /&gt;
* Fixed issue where illegal goods were not being created if starting a new game with the &amp;quot;Easy Start&amp;quot; option.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
2.1.1&lt;br /&gt;
* Removed reference to blackmarket script from world-scripts.plist.&lt;br /&gt;
&lt;br /&gt;
2.1&lt;br /&gt;
* Enabled equipment conditions, which had been turned off for testing.&lt;br /&gt;
&lt;br /&gt;
2.0&lt;br /&gt;
* Updated market script process to use new [[Market Script Interface]] OXP.&lt;br /&gt;
* Switched pricing change to be inside market script callbacks (so they will now show up on sample price calculations).&lt;br /&gt;
* Made compatible with [[New Cargoes]] OXP (version 2.0)&lt;br /&gt;
* Split off [[Black Market]] into its own OXP, and made it a requirement of this OXP.&lt;br /&gt;
&lt;br /&gt;
1.5.8&lt;br /&gt;
* Fixed some potential referencing errors with mission screens.&lt;br /&gt;
&lt;br /&gt;
1.5.7&lt;br /&gt;
* Added extra facility for removing the Black Market on stations.&lt;br /&gt;
&lt;br /&gt;
1.5.6&lt;br /&gt;
* Better use of new functions available in later versions of Oolite.&lt;br /&gt;
* Removed code that was deleting TL1 phase scan settings.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
1.5.5&lt;br /&gt;
* List of illegal goods displayed on F7 system data screen will now be shown inflight, but without reasons (ie just a list of illegal goods).&lt;br /&gt;
* Additional checking types added to ship condition checking routine.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
1.5.4&lt;br /&gt;
* Moving kg or g type commodities will now force the Manifest MFD to update.&lt;br /&gt;
* Better integration with Escape Pod Tweaks. Scooped escape pods can no longer be transferred to the smuggling compartment.&lt;br /&gt;
* Equipment.plist corrections. &lt;br /&gt;
* Updates to readme.txt file.&lt;br /&gt;
&lt;br /&gt;
1.5.3&lt;br /&gt;
* Removed 1t cargo space requirement for in-flight storage equipment, to ensure it is always available when a smuggling compartment is installed.&lt;br /&gt;
* Removed incorrect Naval Energy Unit requirement for in-flight storage equipment.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
1.5.2&lt;br /&gt;
* Fixed issue with the in-flight storage function not handling all conditions when checking scooped cargo.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
1.5.1&lt;br /&gt;
* Fixed broken integration with &amp;quot;Escape Pod Tweaks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1.5.0&lt;br /&gt;
* Added new options for when player is caught in a sting operation: pay a fine amount, accept a legal penalty, or attempt to bribe their way out of trouble.&lt;br /&gt;
* System productivity now has an influence on the amount you need to offer when bribing officials.&lt;br /&gt;
* Calculation of the maximum smuggling compartment size now factors in current smuggling compartment size so all downgrade options are available (not just the ones that would fix in the current available space).&lt;br /&gt;
* Fixed damage/repair process.&lt;br /&gt;
* Fixed issue with smuggling compartment damage resetting the tech level of the compartment.&lt;br /&gt;
* Fixed incorrect description lookup key.&lt;br /&gt;
* Improved integration with the &amp;quot;Escape Pod Tweaks&amp;quot; OXP.&lt;br /&gt;
* Code cleanup.&lt;br /&gt;
&lt;br /&gt;
1.4.2&lt;br /&gt;
* Systems with illegal goods marked on the map will now have their marks removed after loading the game if the setting switch is turned off via Library Config.&lt;br /&gt;
&lt;br /&gt;
1.4.1&lt;br /&gt;
* Primable equipment now given to player who already had a smuggling compartment installed.&lt;br /&gt;
&lt;br /&gt;
1.4.0&lt;br /&gt;
* Added primable equipment which allows cargo to be moved to the smuggling compartment during flight.&lt;br /&gt;
* Fixed issue on &amp;quot;Move cargo out&amp;quot; screen, showing &amp;quot;[avail]&amp;quot; instead of available compartment space.&lt;br /&gt;
* Removed decimal point values from showing for available compartment space.&lt;br /&gt;
* Better handling of kg and g commodities.&lt;br /&gt;
* Fixed issue with outrageous amounts being offered for narcotics and slaves on the Black Market.&lt;br /&gt;
&lt;br /&gt;
1.3.2&lt;br /&gt;
* Better handling of interstellar space conditions.&lt;br /&gt;
&lt;br /&gt;
1.3.1&lt;br /&gt;
* Added options to [[Library OXP|Library]] Config to control whether systems with illegal goods are marked on the galaxy map.&lt;br /&gt;
&lt;br /&gt;
1.3.0&lt;br /&gt;
* It is now possible to add new commodities to the list of illegal goods possibilities.&lt;br /&gt;
* The dock master can now relabel cargo as new (ie. non-core) commodities.&lt;br /&gt;
* System map will now be shown when the dock master informs player of a milk run, highlighting the two systems.&lt;br /&gt;
* Illegal goods on route will now handle not having the Advanced Navigation Array correctly.&lt;br /&gt;
* Cleaned up overlay images.&lt;br /&gt;
&lt;br /&gt;
1.2.2&lt;br /&gt;
* Added &amp;quot;display_color&amp;quot; property to some equipment items (Oolite v1.85/86 only).&lt;br /&gt;
* Added integration options for &amp;quot;Bounty System - Most Wanted&amp;quot; OXP.&lt;br /&gt;
* Better handling of interstellar space.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
1.2.1&lt;br /&gt;
* Fix for crazy prices being applied after a saved game is reloaded.&lt;br /&gt;
&lt;br /&gt;
1.2.0&lt;br /&gt;
* Changed method of adjusting prices to work better with other OXP's that adjust prices.&lt;br /&gt;
* Fixed Javascript error when attempting to sell illegal cargo through the Black Market.&lt;br /&gt;
* Added console message confirming sale of illegal cargo through the Black Market.&lt;br /&gt;
* Code cleanup.&lt;br /&gt;
&lt;br /&gt;
1.1.4&lt;br /&gt;
* Arranged data on illegal goods lists to be in columns.&lt;br /&gt;
* Removed hard-coded scanner range values.&lt;br /&gt;
&lt;br /&gt;
1.1.3&lt;br /&gt;
* Fixed error where function to remove sting ship monkey patches wasn't being passed the correct parameter.&lt;br /&gt;
&lt;br /&gt;
1.1.2&lt;br /&gt;
* Added code for putting smuggling contracts on the Bulletin board system if the Contracts On BB OXP is also installed.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
1.1.1&lt;br /&gt;
* Fixed some spelling mistakes.&lt;br /&gt;
* Added &amp;quot;machinery&amp;quot; to list of commodities the &amp;quot;Visible As&amp;quot; property of a smuggling compartment can be set to.&lt;br /&gt;
* Fixed issue with not being able to move machinery into or out of the smuggling compartment.&lt;br /&gt;
* Fixed issue with not being able to purchase or sell machinery directly from the smuggling compartment.&lt;br /&gt;
&lt;br /&gt;
1.1.0&lt;br /&gt;
* Additional info on F7 screen is now only available when docked to stop the information from overrunning the HUD.&lt;br /&gt;
* Corrected use of &amp;quot;techLevel&amp;quot;/&amp;quot;techlevel&amp;quot; on systemInfo objects.&lt;br /&gt;
* Re-fixed issue with amount of gold, platinum and gemstones taking up the same amount of smuggling cargo space as normal cargo space.&lt;br /&gt;
&lt;br /&gt;
1.0.0&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
0.9.0&lt;br /&gt;
* Added new Black Market option, enabling the sale of rare or expensive equipment items (eg naval-sourced equipment)&lt;br /&gt;
* Added ability for 3rd party OXP's to add items for sale to the Black Market.&lt;br /&gt;
* Fixed incorrect label in descriptions.plist.&lt;br /&gt;
* Fixed issue where a smuggling compartment repair item was being displayed when the unit wasn't damaged.&lt;br /&gt;
* Add ability for sting ship to respond to cloaked attacks.&lt;br /&gt;
* Better handling of interstellar space conditions.&lt;br /&gt;
* Some values were not being reset correctly after a galactic jump.&lt;br /&gt;
* Police ship model used on all police-related screens displayed at that station will now be the same model.&lt;br /&gt;
* Sound effects added for mode/activate functions of phase scanner.&lt;br /&gt;
&lt;br /&gt;
0.8.1&lt;br /&gt;
* Fixed issue where opening the &amp;quot;Purchase Smuggling Compartment&amp;quot; screen was turning off the HUD and not turning it back on again.&lt;br /&gt;
&lt;br /&gt;
0.8.0&lt;br /&gt;
* Fixed Javascript error when opening the market info details screen for a commodity in interstellar space.&lt;br /&gt;
* Added $isGoodIllegal function to Smugglers_Illegal.&lt;br /&gt;
&lt;br /&gt;
0.7.9&lt;br /&gt;
* Fixed issue where docking will illegal goods and rescued escape pods was not allowing the player to bribe the station officials.&lt;br /&gt;
&lt;br /&gt;
0.7.8&lt;br /&gt;
* Fixed issue where illegal good definitions were not being applied correctly in every situation.&lt;br /&gt;
&lt;br /&gt;
0.7.7&lt;br /&gt;
* Fixed issue with smuggling compartments of various sizes appearing on the equipment screen.&lt;br /&gt;
&lt;br /&gt;
0.7.6&lt;br /&gt;
* Better handling of situation where another OXP removes the smuggling compartment.&lt;br /&gt;
* Fixed issue with contracts where a Javascript error could occur in rare circumstances.&lt;br /&gt;
* Fixed Javascript error with script attached to police sting ship.&lt;br /&gt;
* Improved sting ship compatibility with other worldScripts.&lt;br /&gt;
* Really (hopefully, maybe) fixed vector error in Blackmarket script.&lt;br /&gt;
* Changed &amp;quot;==&amp;quot; comparisons to &amp;quot;===&amp;quot; for performance improvements.&lt;br /&gt;
&lt;br /&gt;
0.7.5&lt;br /&gt;
* Fixed Javascript vector error in Blackmarket script.&lt;br /&gt;
* Added code to make use of enhanced F7 screen features in Oolite 1.83/4.&lt;br /&gt;
&lt;br /&gt;
0.7.4&lt;br /&gt;
* Reconfigured the cargo contracts fixes to work with the default contract code and with Switech's cargo contract mod OXP.&lt;br /&gt;
* Removed unnecessary &amp;quot;requires.plist&amp;quot; file.&lt;br /&gt;
* Extra checking for the presence of the sting ship to prevent null errors.&lt;br /&gt;
* Fixed issue where smuggling equipment was not being offered for sale anywhere.&lt;br /&gt;
* Fixed issue where the phase scanner was not being offered for sale at any time.&lt;br /&gt;
* Fixed issue where going into the smuggling compartment purchase page multiple times without actually purchasing something was deducting money anyway.&lt;br /&gt;
* Adjusted the price of the phase scanner.&lt;br /&gt;
* Tidying up of some equipment installation rules.&lt;br /&gt;
* F7 screen was turning off HUD when in flight in some circumstances.&lt;br /&gt;
&lt;br /&gt;
0.7.3&lt;br /&gt;
* Fixed issue with incorrect text showing on F8F8 commodity info screen.&lt;br /&gt;
* Included current system in list of planets shown on &amp;quot;Illegal imports on current course&amp;quot; option.&lt;br /&gt;
* Fixed issue with the Black Market welcome text, which was not being correctly reset upon docking.&lt;br /&gt;
&lt;br /&gt;
0.7.2&lt;br /&gt;
* Fixed loop variable pointer error in Black Market script.&lt;br /&gt;
&lt;br /&gt;
0.7.1&lt;br /&gt;
* Fixed timer setup bug in Black Market script.&lt;br /&gt;
&lt;br /&gt;
0.7.0&lt;br /&gt;
* Updated all bounty changes to use &amp;quot;setBounty&amp;quot;, rather than just updating the bounty directly, so a description can be passed to other OXP's.&lt;br /&gt;
* Expanded the use of the &amp;quot;properties&amp;quot; element of illegal definitions, so that multiple options can be entered (eg &amp;quot;cuisine,meat,steak&amp;quot;).&lt;br /&gt;
* Added a couple of extra illegal goods definitions.&lt;br /&gt;
* Added the ability to sell illegal cargo on the Black Market, for a reduced price. Plus some extra things...&lt;br /&gt;
* Added Seedy Space Bars to list of stations that have a Black Market.&lt;br /&gt;
* Moved a lot of static text into descriptions.plist and missiontext.plist.&lt;br /&gt;
* Fixed issue with only 500kg of gold or platinum taking up 1t of smuggling cargo space, and 500000g of gemstones.&lt;br /&gt;
* Removed redundant items from equipment.plist.&lt;br /&gt;
* Fixed bug when using a HUD that doesn't implement the &amp;quot;Big GUI&amp;quot; option, where the HUD was being turned off when displaying some mission screens, but wasn't being turned back on again.&lt;br /&gt;
* In Oolite 1.83 the bugfix relating to damaged equipment items that take up cargo space is resolved, so code has been added to switch to using the in-built repair methods, rather than keeping a long list of &amp;quot;Repair&amp;quot; equipment items. For backwards compatibility with 1.82, however, those items are still present.&lt;br /&gt;
* Adjusted the costs of repair items to be more in-line with how the core system handles repair costs.&lt;br /&gt;
* Improved integration with Illegal Goods Tweak. When docking with slaves, IGT will always run first, and Smugglers will be called afterwards.&lt;br /&gt;
* Updated screenID's to enable BGS background sounds.&lt;br /&gt;
* Renamed background overlay images to prevent possibility of future duplication.&lt;br /&gt;
* Added checks for null value in station allegiance.&lt;br /&gt;
* Updated the check for &amp;quot;Allow Big GUI&amp;quot;.&lt;br /&gt;
* Cleaned up sound function to avoid the need to check for BGS.&lt;br /&gt;
* Toned down overlay images.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
0.6.2&lt;br /&gt;
* Fixed bug with checking for and removing used permits.&lt;br /&gt;
* Fixed issue where Constrictor hunt mission hints were being pushed off the System Data screen by all the illegal goods notifications.&lt;br /&gt;
* Added extra overlay image for purchasing Permits.&lt;br /&gt;
* Added extra overlay image for Rock Hermit waypoint list.&lt;br /&gt;
&lt;br /&gt;
0.6.1&lt;br /&gt;
* Using escape pod will now empty smuggler's compartment.&lt;br /&gt;
* Pared down &amp;quot;trade-goods.plist&amp;quot; to only contain required information, hopefully making it compatible with &amp;quot;Risk based economy&amp;quot; v2 OXP and BlOomberg Markets OXP.&lt;br /&gt;
* Removing the smuggling compartment or phase scanner at a Rock Hermit (or other non-GalCop station) will now refund the full cost, rather than just 70%.&lt;br /&gt;
* Changing the size of the smuggling compartment will refund the full price of the old size first, before purchasing the new size.&lt;br /&gt;
* Fixed bug when starting new game.&lt;br /&gt;
* Fixed issue where the message about delivering illegal goods via a cargo contract was appearing incorrectly.&lt;br /&gt;
&lt;br /&gt;
0.6.0&lt;br /&gt;
* Fixed issue where illegal flags were not appearing on secondary stations, removed need to have planetinfo.plist.&lt;br /&gt;
* Removed log file debug code.&lt;br /&gt;
&lt;br /&gt;
0.5.0&lt;br /&gt;
* Fixed bug with selling relabelled cargo.&lt;br /&gt;
* Fixed issue with delivering a standard cargo contract to a system where the cargo has become illegal after accepting the contract. The player was not being given the opportunity to bribe a docking official to clear their bounty.&lt;br /&gt;
* Fixed issue where, after using the phase scanner and being discovered using it, and then docking, the player was not being given the opportunity to bribe their way out of trouble.&lt;br /&gt;
* Added emails for various actions, when the Email System OXP is in use.&lt;br /&gt;
* Changed skull and crossbones background image for Black Market.&lt;br /&gt;
* Improved integration with [[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak OXP]] (v2.2.0). The inital screen IGT displays will now look like an Amnesty Intergalactic screen, rather than a GalCop one, and the player has only two choices: hand over the slaves, or work with GalCop. If they choose the latter, Smugglers will include slaves as part of its import restrictions and the player can bribe as normal if they choose to.&lt;br /&gt;
&lt;br /&gt;
0.4.0&lt;br /&gt;
* Fixed issue where you could purchase any smuggling compartment, regardless of how much credit you have.&lt;br /&gt;
* Added player credit balance to smuggling compartment purchase screen.&lt;br /&gt;
* Added player credit balance to Black Market purchasing screens.&lt;br /&gt;
* Tightened up which stations will have a Black Market.&lt;br /&gt;
* Added government icon and TL to all purchase screens in Black Market.&lt;br /&gt;
* Tweaks to the calculation of phase scan noticeboard items.&lt;br /&gt;
* Improvements to the page handling for illegal goods.&lt;br /&gt;
&lt;br /&gt;
0.3.1&lt;br /&gt;
* Fixed mangled manifest.plist file.&lt;br /&gt;
&lt;br /&gt;
0.3.0&lt;br /&gt;
* Tweaks to the minimum tech level for purchasing smuggling equipment items.&lt;br /&gt;
* Further adjustments to precious metals and gem stones illegal notifications for better economic balance.&lt;br /&gt;
* Added overlay background images to various interface screens.&lt;br /&gt;
* Smuggling compartment repair costs now linked to size of compartment.&lt;br /&gt;
* Arriving in a system where you have a permit but no cargo for that permit will no longer remove the permit.&lt;br /&gt;
* Routine to create new illegal goods will now exclude the current system, to prevent the issue where the engine understands a good is illegal, but the game interface doesn't.&lt;br /&gt;
* Added extra checks to the docking process to ensure a good that the engine understands is illegal is also marked as illegal on the market screen before penalising the player.&lt;br /&gt;
* Added police ship models to all the after-dock screens.&lt;br /&gt;
&lt;br /&gt;
0.2.0 &lt;br /&gt;
* Made the price of RH waypoints, fake permits and phase scans related to the station price factor.&lt;br /&gt;
* Bribing the same station multiple times will increase the required amount of the bribe (by 10 or 20 percent each time).&lt;br /&gt;
* Added the last successful bribe amount to the screen where you enter a bribe amount.&lt;br /&gt;
* Reduced the police vessel detection range for the phase scanner, as their ships wouldn't have the same range as the main station.&lt;br /&gt;
* Main station market quantity of illegal goods under contract now set to zero (so, when arriving short, the player can't just buy the difference, launch and redock to complete the contract).&lt;br /&gt;
* Fixed issue where you could purchase anything from the Black Market, regardless of how much credit you have.&lt;br /&gt;
* Limited smuggling compartment options to standard commodities only.&lt;br /&gt;
* Fixed issue where wrong illegal goods were being picked up if the player followed another ship through a wormhole.&lt;br /&gt;
* Rebalanced prices for precious metals and gem stones.&lt;br /&gt;
* Damaged smuggling compartments and phase scanners can now be repaired, and better handling of damaged equipment in general.&lt;br /&gt;
* Fixed issue where phase scanner would not show up for purchase anywhere.&lt;br /&gt;
* Fixed issue where having 0t available space would not allow transfer of precious metals from smuggling compartment to standard hold.&lt;br /&gt;
* Added a new item to the Illegal Goods interface screen that lists all purchased Rock Hermit waypoints.&lt;br /&gt;
* Fixed issue with tech upgrades, where the option to purchase new ones was always available, no matter how many times you purchased it.&lt;br /&gt;
* Adjusted the price of the tech upgrade.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
0.1.2&lt;br /&gt;
* Added missing semi-colon to planetinfo.plist.&lt;br /&gt;
* Found additional spot where techlevel was showing 1 lower than actual.&lt;br /&gt;
* Fixed issue where phase scans for TL 1 systems would not show up in the list of discovered phase scans.&lt;br /&gt;
&lt;br /&gt;
0.1.1&lt;br /&gt;
* Tech levels on all displays were showing 1 lower than actual.&lt;br /&gt;
* Attempting to bribe a dock master to relabel cargo when you don't have any cargo that can be relabeled would put the game into a locked state.&lt;br /&gt;
* Spelling corrections.&lt;br /&gt;
&lt;br /&gt;
0.1.0&lt;br /&gt;
* Initial public release&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=17723 BB Thread for this OXP] &lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=17179 Idea for Smugglers OXP] (2015) Fons et origo of this OXP&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=17675 Legal column on Market screen] (2015) related discussion of the confusions inherent in the Legal column.&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=204379#p204379 Expanded version of the smuggling proposal] (Elite: Dangerous - Design Decision Forum: 2013)&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|2}}{{IconOXP|ooVersion=&amp;quot;1.82&amp;quot;|oxpCPU=&amp;quot;Average&amp;quot;|oxpMEM=&amp;quot;Average&amp;quot;|oxpGPU=&amp;quot;Low&amp;quot;|oxpIsAPI=true|oxpIsDocumented=true|oxpIsConfigurable=true}}&lt;br /&gt;
[[Image:IconLib.png|48px|right|link=Library OXP|alt=Config options available through 'Library']]&lt;br /&gt;
{{Infobox OXPb| title = Smugglers.oxz&lt;br /&gt;
|version = 2.13&lt;br /&gt;
|release = 2026-06-21&lt;br /&gt;
|license = CC BY-NC-SA 3.0&lt;br /&gt;
|features = Equipment, Commodities&lt;br /&gt;
|category = Mechanics OXPs&lt;br /&gt;
|author = [[User:phkb|phkb]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=17723 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Planetfall2_OXP&amp;diff=89536</id>
		<title>Planetfall2 OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Planetfall2_OXP&amp;diff=89536"/>
		<updated>2026-06-20T19:44:46Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IconPF2.png|100px|right]]&lt;br /&gt;
[[File:PlanetFall2 city 7.png|300px|thumb|right|Landing at a city]]&lt;br /&gt;
[[File:PlanetFall2 moon 5.png|300px|thumb|right|Landing on a moon]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox EquipStats Oolite| title = PlanetFall2 OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Atmospheric Stabilisers&lt;br /&gt;
|equipCost = 5,000₢&lt;br /&gt;
|equipTL = 9&lt;br /&gt;
}}&lt;br /&gt;
An OXP which allows the Commander to land at specific locations on planets and moons (but not suns, even at night). Each main planet has up to 5 designated landing sites, while additional planets can have 3, and each moon can have 2 (configurable via [[Library OXP|Library Config]]). Pick your landing site and point your ship at the flashing marker near the surface that indicates the Ground Control Interface Point for the landing zone. Ensure your flight path is not too steep, otherwise you may sustain damage when the automated landing protocol engages. &lt;br /&gt;
&lt;br /&gt;
Be careful of turbulence as you enter the atmosphere. To assist with atmospheric turbulence, the &amp;quot;Atmospheric Stabilisers&amp;quot; can be purchased at any TL9+ system for 5000cr. When equipped, this will reduce the impact of turbulence on your ship. Speed will have an impact on how much your ship is effected by turbulence. Slowing down will decrease the effect.&lt;br /&gt;
&lt;br /&gt;
Your approach will trigger an automatic landing request. You should receive a response after a few seconds, indicating you are either cleared for landing or not. If you have clearance, continue towards the Ground Control Interface Point at less than 100 m/s until the automated system engages, captures your ship and lowers you to a landing pad. &lt;br /&gt;
&lt;br /&gt;
Planetary take-off is via a launch booster, with control being returned to the Commander once orbital insertion is achieved.&lt;br /&gt;
&lt;br /&gt;
=== A suite of OXPs ===&lt;br /&gt;
This OXP is currently a suite of 3 OXPs with another 2 optional OXPs: &lt;br /&gt;
*'''PlanetFall2''' (the coding)&lt;br /&gt;
*'''PlanetFall Resources A''' } individual planetary images part 1&lt;br /&gt;
*'''PlanetFall Resources B''' } individual planetary images part 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Optional: '''Feudal PlanetFall2''' (linking PlanetFall2 with [[Feudal States]] which is currently the only OXP which does much on the planet surface).&lt;br /&gt;
:&amp;lt;s&amp;gt;At time of writing PlanetFall2 is only compatible with Feudal States v.1 (and the ''alpha'' Feudal States v.2 is only compatible with PlanetFall v.1)!&amp;lt;/s&amp;gt; It should now be compatible with both versions of Feudal States.&lt;br /&gt;
*Optional: [[Planet Rotation Cosmetics OXP]] slows down the planet's rotation as you approach it and are captured by the planet's gravity.&lt;br /&gt;
&lt;br /&gt;
[[File:Planetfall2 Transit system.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
=== Gaming changes from Thargoid's PlanetFall v1 (2008-13) ===&lt;br /&gt;
*You can now land on a planet without purchasing &amp;quot;planetary landing capabilities&amp;quot;/&amp;quot;atmospheric stabilisers&amp;quot; - but it is rather more dangerous&lt;br /&gt;
::If you have already bought &amp;quot;planetary landing capabilities&amp;quot;, PF2 will convert them to &amp;quot;atmospheric stabilisers&amp;quot;&lt;br /&gt;
*There are now specific landing sites on the planet&lt;br /&gt;
*Commodity Markets are now included (''ie'' PlanetFall Markets OXP is redundant).&lt;br /&gt;
*When landed you can transit from one landing site to another (and pay good money to transit your ship, too!).&lt;br /&gt;
*[[Maintenance]] overhauls are now performed on the planet surface rather than in the orbital station (they will tell you this on the station!)&lt;br /&gt;
*There are other changes to be discovered!&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
*Oolite v.1.90 or better&lt;br /&gt;
*[[GNN]]&lt;br /&gt;
*[[Library OXP]]&lt;br /&gt;
*[[Market Script Interface]]&lt;br /&gt;
*[[External Docking System]]&lt;br /&gt;
&lt;br /&gt;
While it isn’t a requirement, the [[Planet Rotation Cosmetics OXP]] is a highly recommended addition for PlanetFall 2.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
There are a '''lot''' of options available to help configure the system the way you want it. The list is long, so if you want to see everything, ''click'' the link on the right.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show me everything!&amp;quot; data-collapsetext=&amp;quot;Turn it off! Turn it off!&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Library Config has the following sections for PlanetFall2:&lt;br /&gt;
* General settings&lt;br /&gt;
* Main planet settings&lt;br /&gt;
** F3/F8 access&lt;br /&gt;
** Spawn chances&lt;br /&gt;
* Extra Planet settings&lt;br /&gt;
** F3/F8 access&lt;br /&gt;
** Spawn chances&lt;br /&gt;
* Moon settings&lt;br /&gt;
** F3/F8 access&lt;br /&gt;
** Spawn chances&lt;br /&gt;
* Spawn chances: TL factors&lt;br /&gt;
* Transit costs&lt;br /&gt;
* Ship transfer costs&lt;br /&gt;
&lt;br /&gt;
=== General settings ===&lt;br /&gt;
'''Flags'''&lt;br /&gt;
* '''Move shipyards to planet:''' Controls whether shipyards are moved to planet-side locations.&lt;br /&gt;
* '''Move maintenance to planet:''' Controls whether the &amp;quot;Maintenance Overhaul&amp;quot; item is moved to only be offered on planet-side locations.&lt;br /&gt;
* '''Atmosphere turbulence:''' Controls whether the turbulence effect, when entering the atmosphere of a planet, is active or not.&lt;br /&gt;
* '''Shallow approach:''' Controls whether a shallow approach angle is required when landing on a surface location.&lt;br /&gt;
* '''Use landing images:''' Controls whether the images displayed after landing at a planetary site are displayed.&lt;br /&gt;
* '''Use Almanac names:''' Controls whether the names of planetary locations are given names based on the methodology from the Galactic Almanac.&lt;br /&gt;
* '''Allow planetary transit:''' Controls whether it is possible to fast travel to other planetary sites after landing.&lt;br /&gt;
&lt;br /&gt;
'''Values'''&lt;br /&gt;
* '''Main planet max:''' Maximum number of locations that could be spawned on the main planet.&lt;br /&gt;
* '''Extra planet max:''' Maximum number of locations that could be spawned on a secondary planet with an atmosphere.&lt;br /&gt;
* '''Moon max:''' Maximum number of locations that could be spawned on a moon with no atmosphere.&lt;br /&gt;
* '''Atmosphere max altitude:''' Maximum height (in km) of the atmosphere of a planet.&lt;br /&gt;
* '''Beacon range:''' Max distance (in km) that planetary beacons become visible to the player.&lt;br /&gt;
* '''Service Level dec:''' Amount that service level will be reduced by when launching from a planet.&lt;br /&gt;
* '''Transfer Time:''' Amount of time (in hours) that will pass when transferring player ship to the current location.&lt;br /&gt;
* '''Train speed:''' Base average speed of trains (in kph), which is scaled up or down based on the TL of the system.&lt;br /&gt;
* '''Turbulence impact scale:''' Scales the impact of turbulence, where 1.0 means no change to the default, 0.5 halves the impact, and 0.0 means no impact (same as turning turbulence off).&lt;br /&gt;
&lt;br /&gt;
=== Main planet settings ===&lt;br /&gt;
==== F3/F8 Access ====&lt;br /&gt;
'''Flags'''&lt;br /&gt;
* '''Capital cities:''' Whether capital cities will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Military bases:''' Whether military bases will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Leisure complexes:''' Whether leisure complexes will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Factories:''' Whether factories will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Rubbish dumps:''' Whether rubbish dumps will have access to the F3 Equip Ship screen.&lt;br /&gt;
&lt;br /&gt;
'''Values'''&lt;br /&gt;
* '''Capital cities:''' What type of market will be available at capital cities.&lt;br /&gt;
* '''Military bases:''' What type of market will be available at military bases.&lt;br /&gt;
* '''Leisure complexes:''' What type of market will be available at military bases.&lt;br /&gt;
* '''Factories:''' What type of market will be available at factories.&lt;br /&gt;
* '''Rubbish dumps:''' What type of market will be available at rubbish dumps.&lt;br /&gt;
Market type key:&lt;br /&gt;
* 0 = No market; &lt;br /&gt;
* 1 = Default market, which will likely be the main station market; &lt;br /&gt;
* 2 = SFEP (Stations for Extra Planets) method, which adjusts prices and quantities based on the distance of the site from the main station.&lt;br /&gt;
* 3 = Original market, as defined in PlanetFall v1.51. (but pre-Oolite 1.84).&lt;br /&gt;
&lt;br /&gt;
==== Spawn chances ====&lt;br /&gt;
'''Values'''&lt;br /&gt;
* '''Spawn city:''' Chance of spawning a capital city.&lt;br /&gt;
* '''Spawn military base:''' Chance of spawning a military base.&lt;br /&gt;
* '''Spawn leisure complex:''' Chance of spawning a leisure complex.&lt;br /&gt;
* '''Spawn factory:''' Chance of spawning a factory.&lt;br /&gt;
* '''Spawn rubbish dump:''' Chance of spawning a rubbish dump.&lt;br /&gt;
&lt;br /&gt;
eg 0.4 = 40% chance. The chance will be adjusted slightly by the TechLevel factor (see below).&lt;br /&gt;
&lt;br /&gt;
=== Extra planet Settings ===&lt;br /&gt;
==== F3/F8 Access ====&lt;br /&gt;
'''Flags'''&lt;br /&gt;
* '''Colony cities:''' Whether colony cities will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Military bases:''' Whether military bases will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Leisure complexes:''' Whether leisure complexes will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Factories:''' Whether factories will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Rubbish dumps:''' Whether rubbish dumps will have access to the F3 Equip Ship screen.&lt;br /&gt;
&lt;br /&gt;
'''Values'''&lt;br /&gt;
* '''Colony cities:''' What type of market will be available at colony cities.&lt;br /&gt;
* '''Military bases:''' What type of market will be available at military bases.&lt;br /&gt;
* '''Leisure complexes:''' What type of market will be available at leisure complexes.&lt;br /&gt;
* '''Factories:''' What type of market will be available at factories.&lt;br /&gt;
* '''Rubbish dumps:''' What type of market will be available at rubbish dumps.&lt;br /&gt;
Market type key:&lt;br /&gt;
* 0 = No market; &lt;br /&gt;
* 1 = Default market, which will likely be the main station market; &lt;br /&gt;
* 2 = SFEP (Stations for Extra Planets) method, which adjusts prices and quantities based on the distance of the site from the main station.&lt;br /&gt;
* 3 = Original market, as defined in PlanetFall v1.51 (but pre-Oolite 1.84).&lt;br /&gt;
&lt;br /&gt;
==== Spawn chances ====&lt;br /&gt;
'''Values'''&lt;br /&gt;
* '''Spawn colony city:''' Chance of spawning a colony city.&lt;br /&gt;
* '''Spawn military base:''' Chance of spawning a military base.&lt;br /&gt;
* '''Spawn leisure complex:''' Chance of spawning a leisure complex.&lt;br /&gt;
* '''Spawn factory:''' Chance of spawning a factory.&lt;br /&gt;
* '''Spawn rubbish dump:''' Chance of spawning a rubbish dump.&lt;br /&gt;
&lt;br /&gt;
eg 0.4 = 40% chance. The chance will be adjusted slightly by the TechLevel factor (see below).&lt;br /&gt;
&lt;br /&gt;
=== Moons ===&lt;br /&gt;
==== F3/F8 Access ====&lt;br /&gt;
'''Flags'''&lt;br /&gt;
* '''Colony domes:''' Whether colony domes will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Mines:''' Whether mines will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Prisons:''' Whether prisons will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Leisure domes:''' Whether leisure domes will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Robot factories:''' Whether robot factories will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Research complexes:''' Whether research complexes will have access to the F3 Equip Ship screen.&lt;br /&gt;
* '''Wastelands:''' Whether wastelands will have access to the F3 Equip Ship screen.&lt;br /&gt;
&lt;br /&gt;
'''Values'''&lt;br /&gt;
* '''Colony domes:''' What type of market will be available at colony domes.&lt;br /&gt;
* '''Mines:''' What type of market will be available at mines.&lt;br /&gt;
* '''Prison:''' What type of market will be available at prisons.&lt;br /&gt;
* '''Leisure domes:''' What type of market will be available at leisure domes.&lt;br /&gt;
* '''Robot factories:''' What type of market will be available at robot factories.&lt;br /&gt;
* '''Research complexes:''' What type of market will be available at research complexes.&lt;br /&gt;
* '''Wastelands:''' What type of market will be available at wastelands.&lt;br /&gt;
Market type key:&lt;br /&gt;
* 0 = No market; &lt;br /&gt;
* 1 = Default market, which will likely be the main station market; &lt;br /&gt;
* 2 = SFEP (Stations for Extra Planets) method, which adjusts prices and quantities based on the distance of the site from the main station.&lt;br /&gt;
* 3 = Original market, as defined in PlanetFall v1.51 (but pre-Oolite 1.84).&lt;br /&gt;
&lt;br /&gt;
==== Spawn chances ====&lt;br /&gt;
'''Values'''&lt;br /&gt;
* '''Spawn colony dome:''' Chance of spawning a colony dome.&lt;br /&gt;
* '''Spawn mine:''' Chance of spawning a mine.&lt;br /&gt;
* '''Spawn prison:''' Chance of spawning a prison.&lt;br /&gt;
* '''Spawn leisure dome:''' Chance of spawning a leisure dome.&lt;br /&gt;
* '''Spawn robot factory:''' Chance of spawning a robot factory.&lt;br /&gt;
* '''Spawn research complex:''' Chance of spawning a research complex.&lt;br /&gt;
* '''Spawn wasteland:''' Chance of spawning a wasteland.&lt;br /&gt;
&lt;br /&gt;
eg 0.4 = 40% chance. The chance will be adjusted slightly by the TechLevel factor (see below).&lt;br /&gt;
&lt;br /&gt;
=== Spawn chances: TL factors ===&lt;br /&gt;
'''Values'''&lt;br /&gt;
* '''Main planet min/max:''' Factor to apply to spawn chance of main planet locations based on the TL of the system.&lt;br /&gt;
* '''Extra planets min/max:''' Factor to apply to spawn chance of extra planet locations based on the TL of the system.&lt;br /&gt;
* '''Moons min/max:''' Factor to apply to spawn chance of moon locations based on the TL of the system.&lt;br /&gt;
&lt;br /&gt;
The min value would be applied at the lowest TL, while the max value would apply to the highest TL.&amp;lt;br&amp;gt;&lt;br /&gt;
TL's in between would get a scaled value between min and max.&lt;br /&gt;
&lt;br /&gt;
=== Transit costs ===&lt;br /&gt;
'''Values'''&lt;br /&gt;
* '''Fee:''' Base cost for a single trip (cr).&lt;br /&gt;
* '''Anarchy factor:''' Factor applied to fee in Anarchy systems&lt;br /&gt;
* '''Feudal factor:''' Factor applied to fee in Feudal systems.&lt;br /&gt;
* '''Multi-government factor:''' Factor applied to fee in Multi-Government systems.&lt;br /&gt;
* '''Dictatorship factor:''' Factor applied to fee in Dictatorship systems.&lt;br /&gt;
* '''Communist factor:''' Factor applied to fee in Communist systems.&lt;br /&gt;
* '''Confederacy factor:''' Factor applied to fee in Confederacy systems.&lt;br /&gt;
* '''Democracy factor:''' Factor applied to fee in Democracy systems.&lt;br /&gt;
* '''Corporate State factor:''' Factor applied to fee in Corporate State systems.&lt;br /&gt;
&lt;br /&gt;
eg 0.0 = All trips are free; 1.0 = Use base cost; 0.5 = 50% of base cost.&lt;br /&gt;
&lt;br /&gt;
=== Ship transfer costs ===&lt;br /&gt;
'''Values'''&lt;br /&gt;
* '''Fee:''' Base cost for ship transfer (cr).&lt;br /&gt;
* '''Anarchy factor:''' Factor applied to fee in Anarchy systems&lt;br /&gt;
* '''Feudal factor:''' Factor applied to fee in Feudal systems.&lt;br /&gt;
* '''Multi-government factor:''' Factor applied to fee in Multi-Government systems.&lt;br /&gt;
* '''Dictatorship factor:''' Factor applied to fee in Dictatorship systems.&lt;br /&gt;
* '''Communist factor:''' Factor applied to fee in Communist systems.&lt;br /&gt;
* '''Confederacy factor:''' Factor applied to fee in Confederacy systems.&lt;br /&gt;
* '''Democracy factor:''' Factor applied to fee in Democracy systems.&lt;br /&gt;
* '''Corporate State factor:''' Factor applied to fee in Corporate State systems.&lt;br /&gt;
&lt;br /&gt;
eg 0.0 = Ship transfers are free; 1.0 = Use base cost; 1.5 = 150% base cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
All components are downloadable through the in-game [[Expansions Manager]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Direct download here&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Media:PlanetFall2_2.33.oxz|PlanetFall2_2.33.oxz]] (downloaded {{#downloads:PlanetFall2_2.33.oxz}} times).&lt;br /&gt;
* [[Media:PlanetFall2_ResourcesA.oxz|PlanetFall2_ResourcesA.oxz]] v1.1&lt;br /&gt;
* [[Media:PlanetFall2_ResourcesB.oxz|PlanetFall2_ResourcesB.oxz]] v1.0&lt;br /&gt;
* [[Media:Feudal_PlanetFall2_1.5.oxz|Feudal_PlanetFall2.oxz]] v1.5 (downloaded {{#downloads:Feudal_PlanetFall2_1.5.oxz}} times).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
* [[Media:PlanetFall2_BlackMonks.oxz|PlanetFall2_BlackMonks.oxz]] v2.1 - Adds Bank of the Black Monks to the planet surface locations, providing all the normal bank facilities. The [[Black_Monk_Monastery|Bank of the Black Monks]] also needs to be installed.&lt;br /&gt;
* [[Media:PlanetFall2_HoopyCasino.oxz|PlanetFall2_HoopyCasino.oxz]] v2.5 - Adds HOopy casinos to the planet surface locations, complete with gaming opportunities. The [[HOopy_Casino|HOopy Casino OXP]] also needs to be installed.&lt;br /&gt;
* [[Media:PlanetFall2_Oo-Haul.oxz|PlanetFall2_Oo-Haul.oxz]] v2.1 - Adds an Oo-Haul distribution centre to the main planet, and a mission to escort a hauler from it out to either the witchpoint or constore. The [[Your_Ad_Here!|YAH/Your Ad Here!]] OXP and [[Oo-Haul]] need to be installed.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Author (PF v.2): [[User:Phkb|Phkb]]&lt;br /&gt;
*Author (PF v.1): [[User:Thargoid|Thargoid]]&lt;br /&gt;
&lt;br /&gt;
This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license with the following clauses:&lt;br /&gt;
&lt;br /&gt;
* Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP, the usage must be distinct from that within this OXP. Unique identifiers such as (but not limited to) unique shipdata.plist entity keys, mission variables, script names (this.name), equipment identity strings (EQ_), description list arrays and entity roles must not be re-used without prior agreement. Basically if it's unique or would identify or overwrite anything in the original OXP, then you may not re-use it (for obvious compatibility reasons).&lt;br /&gt;
* rebundling of this OXP within another distribution is permitted as long as it is unchanged. The following derivates however are permitted and except from the above:&lt;br /&gt;
** the conversion of files between XML and openStep.&lt;br /&gt;
** the merging of files with other files of the same type from other OXPs.&lt;br /&gt;
* The license information (either as this file or merged into a larger one) must be included in the OXP.&lt;br /&gt;
* Even though it is not compulsory, if you are re-using any sizable or recognisable piece of this OXP, please let me know :)&lt;br /&gt;
&lt;br /&gt;
---&amp;gt; (Details of images used) ---&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show gory details&amp;quot; data-collapsetext=&amp;quot;Hide gory details&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
'''Image files:'''&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/empty-dark-room-modern-futuristic-sci-fi-background-3d-illustration_20850610.htm Image by user6702303 on Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/empty-dark-room-modern-futuristic-sci-fi-background-3d-illustration_21988050.htm Image by user6702303 on Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/empty-dark-room-modern-futuristic-sci-fi-background-3d-illustration_23326348.htm Image by user6702303 on Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/empty-dark-room-modern-futuristic-sci-fi-background-3d-illustration_21988072.htm Image by user6702303 on Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/empty-dark-room-modern-futuristic-sci-fi-background-3d-illustration_23326337.htm Image by user6702303 on Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/empty-dark-room-modern-futuristic-sci-fi-background-3d-illustration_21835246.htm Image by user6702303 on Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/blue-sky-with-scattered-white-clouds_12110221.htm Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/beautiful-skyscape-during-daytime_22542965.htm Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/cloudy-sky-daylight-background_19380968.htm Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/beautiful-skyscape-during-daytime_22543011.htm Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/blue-sky-with-cloud-closeup_6133056.htm Image by photogenia on Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/beautiful-skyscape-during-daytime_22542943.htm Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-vector/20-vehicles-outline-icon-presentation_38543743.htm Image by flatart on Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-ai-image/subway-dark-atmosphere_76653967.htm Image by freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-ai-image/new-york-city-subway-train-motion_69844323.htm Image by freepik&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.freepik.com/free-photo/motion-blur-automatic-train-moving-inside-tunnel-tokyo-japan_10824408.htm Image by tawatchai07 on Freepik&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Some images were generated by AI at https://www.freepik.com/pikaso/ai-image-generator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Sound files:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;e train 140kmh 04 190613_0029.wav&amp;quot; by klankbeeld -- https://freesound.org/s/476298/ -- License: Attribution 4.0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Arrival of a passenger electric train.1950km station_2(Eq,lmtr).wav&amp;quot; by newlocknew -- https://freesound.org/s/580464/ -- License: Attribution 4.0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
2.33&lt;br /&gt;
* Fixed bug in $getPlanetFromLandingSite function.&lt;br /&gt;
* Tweak to monkey patch function.&lt;br /&gt;
&lt;br /&gt;
2.32&lt;br /&gt;
* Fixed issue where a excessive number of Colony Domes were being spawned (and possibly Colony Cities as well).&lt;br /&gt;
* Citizens of a system can now use the transit system for free. (Requires Diplomacy OXP)&lt;br /&gt;
* Home System members with enough standing can now use the transit system for free. (Requires Home System OXP).&lt;br /&gt;
&lt;br /&gt;
2.31&lt;br /&gt;
* Added GNN interface to some planetary surface locations.&lt;br /&gt;
* Fixed null reference error that could occur during transits.&lt;br /&gt;
* Added screenID's to all mission screens.&lt;br /&gt;
* Speed of the landing FX now scales with system performance.&lt;br /&gt;
* Switched to using logcontrol.plist for debug output.&lt;br /&gt;
&lt;br /&gt;
2.30&lt;br /&gt;
* Changed manifest title from &amp;quot;PlanetFall&amp;quot; to &amp;quot;PlanetFall2&amp;quot;.&lt;br /&gt;
* Changed Library Config aliases to &amp;quot;PlanetFall2&amp;quot;.&lt;br /&gt;
* Changed category to &amp;quot;Systems&amp;quot;.&lt;br /&gt;
* Fixed issue with adding OXP locations to custom systems, where some keys were being added to the list twice.&lt;br /&gt;
&lt;br /&gt;
2.29&lt;br /&gt;
* Shuttles that choose to land on a planet will now do so at one of the landing sites.&lt;br /&gt;
* Shuttles will also launch from the landing sites.&lt;br /&gt;
&lt;br /&gt;
2.28&lt;br /&gt;
* Fixed method of detecting when two landing sites are too close together.&lt;br /&gt;
* Changed calculation method for positioning landing sites to ensure good separation from others.&lt;br /&gt;
&lt;br /&gt;
2.27&lt;br /&gt;
* Fixed issue where stored names were not being restored from missionVariables reliably.&lt;br /&gt;
* Fixed issue with naming system for Oo-Haul sites, which wasn't including &amp;quot;(Distribution Centre)&amp;quot; in the name.&lt;br /&gt;
* Fixed issue with naming HOopy Casino sites, which wasn't including &amp;quot;(HOopy Casino)&amp;quot; in the name.&lt;br /&gt;
* OXP planet locations defined via the ship role &amp;quot;planetFall2_???_externalOXP&amp;quot; are now attempted to be added to custom systems. Random factors and spawn conditions can then come in to play to limit the number of spawns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
2.26&lt;br /&gt;
* Darkened overlay images for better compatibility with Oolite 1.92.&lt;br /&gt;
&lt;br /&gt;
2.25&lt;br /&gt;
* Moved more text into missiontext.plist.&lt;br /&gt;
* Fixed issue with ship transfer fee not being calculated correctly when being deducted from the players account.&lt;br /&gt;
&lt;br /&gt;
2.24&lt;br /&gt;
* Added check for, and warning message of, PlanetLand OXP conflict.&lt;br /&gt;
&lt;br /&gt;
2.23&lt;br /&gt;
* Fixed issue where shipyards were not viewable on stations that have overridden the &amp;quot;move shipyards to planet&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
2.22 &lt;br /&gt;
* Display a message when attempting to access shipyards on stations when they are located on planetary surfaces.&lt;br /&gt;
* Added option to disable the shallow approach angle requirement when landing on a surface location.&lt;br /&gt;
* Tweaked spawning logic so planetary locations can't be too close together, increasing the distance from the previous fix.&lt;br /&gt;
&lt;br /&gt;
2.21&lt;br /&gt;
* Change to manifest file to match with split of resources pack into two.&lt;br /&gt;
&lt;br /&gt;
2.20&lt;br /&gt;
* Added a function, $getSystemLocations, which returns an object containing the ship keys and place names of all planetary locations in a given system.&lt;br /&gt;
&lt;br /&gt;
2.19&lt;br /&gt;
* Setting beacon range to zero will make all beacons visible all the time.&lt;br /&gt;
* Added ability to scale the maximum turbulence factor per planet.&lt;br /&gt;
&lt;br /&gt;
2.18&lt;br /&gt;
* Added a &amp;quot;turbulence impact scale&amp;quot; option so the effect of turbulence can be scaled to taste.&lt;br /&gt;
* Allowed for blank entries in location overrides to switch to randomised location types and naming.&lt;br /&gt;
* Fixed issues when checking roles to determine the type of VFX to show for landing.&lt;br /&gt;
* Added ability to override the landing clouds, docks and overlays on a per-planet basis.&lt;br /&gt;
* Some code refactoring.&lt;br /&gt;
&lt;br /&gt;
2.17&lt;br /&gt;
* Moved most text into missiontext.plist for easier localisation.&lt;br /&gt;
* Removed monkey patch on Marker Inquirer as no longer required.&lt;br /&gt;
&lt;br /&gt;
2.16&lt;br /&gt;
* Tweak to prevent LMSS and Laser Arrangement interfaces disappearing on non-PlanetFall locations.&lt;br /&gt;
&lt;br /&gt;
2.15&lt;br /&gt;
* Increased the number of shipdata entities to better handle high values for the number of planetary landing points.&lt;br /&gt;
&lt;br /&gt;
2.14&lt;br /&gt;
* Added protection for instances where a planet or moon has no air color value set.&lt;br /&gt;
* Fixed issue where the reason for the denial of a landing request was not being transmitted to the player.&lt;br /&gt;
&lt;br /&gt;
2.13&lt;br /&gt;
* Further fixes to linkage between landing sites and planets.&lt;br /&gt;
&lt;br /&gt;
2.12&lt;br /&gt;
* Fixed incorrect property setting in shipdata.&lt;br /&gt;
* Changed allegiance setting for research complexes to be neutral.&lt;br /&gt;
* Fixed issue where landing sites could spawn too close together.&lt;br /&gt;
&lt;br /&gt;
2.11&lt;br /&gt;
* Fixed issue where link between landing sites and planets could occasionally break due to rounding errors.&lt;br /&gt;
&lt;br /&gt;
2.10&lt;br /&gt;
* Prevented things like &amp;quot;Immigration Control&amp;quot; from appearing in Anarchy systems.&lt;br /&gt;
* Prevented turbulence frame callback from being started twice.&lt;br /&gt;
* Fixed error: this.serviceLevelDecrease is not a function.&lt;br /&gt;
* Tweaks to hopefully permanently fix issue where turbulence effect keeps running after a witchspace jump or docking.&lt;br /&gt;
&lt;br /&gt;
2.9&lt;br /&gt;
* Fixed JS error in transit process code.&lt;br /&gt;
* Fixed issue where Vimana-X HUD was not resetting correctly on launch after using transit system.&lt;br /&gt;
&lt;br /&gt;
2.8&lt;br /&gt;
* Split off planet rotation slowing into separate OXP, and made optional for this OXP.&lt;br /&gt;
&lt;br /&gt;
2.7&lt;br /&gt;
* Dying while turbulence is active will now stop the frame callback.&lt;br /&gt;
* Added tweak to planet rotation when approaching planet, slowing it down to make scale issues less obvious (can be configured with Library Config).&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
2.6&lt;br /&gt;
* Small tweak to the market script.&lt;br /&gt;
* Small fix to the name generation process for Capital Cities.&lt;br /&gt;
&lt;br /&gt;
2.5&lt;br /&gt;
* Refined some text in messages for better understanding and integration with the built in voice.&lt;br /&gt;
* Added a pre-spawn check for a condition script on custom (ie non-built-in) surface locations.&lt;br /&gt;
* Fixed issue that was preventing custom names from being applied to custom system setups.&lt;br /&gt;
* Added a PDF document outlining how to create custom systems, for non-coders.&lt;br /&gt;
* Updates for the PlanetFall Oo-haul mission pack.&lt;br /&gt;
* Added conflict with PlanetFallMarketSaver - this OXP shouldn't be necessary with PlanetFall2.&lt;br /&gt;
* Added conflict with PlanetFall Markets - this OXP shouldn't be necessary with PlanetFall2.&lt;br /&gt;
* Removed some unused settings in config.&lt;br /&gt;
* Split off graphical assets into separate OXP, to make updating the core code easier for everyone.&lt;br /&gt;
* Added a second train FX image, so that the second animation doesn't just look completely like the first.&lt;br /&gt;
* Tweaked train FX images to make them more centred.&lt;br /&gt;
* Added scan class to station entities.&lt;br /&gt;
&lt;br /&gt;
2.4&lt;br /&gt;
* Adjusted calculations to make landing when pointing at the GCIP more consistent.&lt;br /&gt;
&lt;br /&gt;
2.3&lt;br /&gt;
* Added a planet-side transit system, so you don't have to launch and re-dock to visit another landing site on the same planet.&lt;br /&gt;
* Transit costs are adjusted based on government types. Configurable via Library Config.&lt;br /&gt;
* Ship transfer costs are adjusted based on government types. Configurable via Library Config.&lt;br /&gt;
* Fixed shipyard transfer process to not run more than once per system.&lt;br /&gt;
* Added fragment and vertex shaders to ensure all break patterns appear clearly and without shadow.&lt;br /&gt;
* Removed yaw turbulence factor. Only pitch and roll turbulence will be now be set.&lt;br /&gt;
* Fixed issue that was preventing subSurface colonies and moonSurface domes from being spawned.&lt;br /&gt;
* Amount of reduction to service level is now configurable via Library Config.&lt;br /&gt;
* Added a function (PlanetFall2.playerShipIsLocal) that can be called to determine if the player is near their ship or not.&lt;br /&gt;
* Removed the Blackmonks and HoOpy Casino config options, and incorporated spawn chances in script_info object of shipdata and condition script.&lt;br /&gt;
&lt;br /&gt;
2.2&lt;br /&gt;
* Fixed issue where, if &amp;quot;Additional Planets&amp;quot; doesn't create any planets, no landing sites are created on the main planet.&lt;br /&gt;
* Reapplied monkey match for Market Inquirer to address issue with beacons not showing when more than 100000m from the player when docked.&lt;br /&gt;
* Removed conflicts with SW Planetary Systems and Moons, although it is unlikely any created moons will get landing sites.&lt;br /&gt;
&lt;br /&gt;
2.1&lt;br /&gt;
* Added methods to allow for a fully customised system to be defined (with multiple sites per planet/moon).&lt;br /&gt;
* Moved Feudal States override code into a separate OXP.&lt;br /&gt;
* Fixed missing semi-colon in shipdata.plist.&lt;br /&gt;
* Switched ground control interface point to be a normal ship object (rather than a visual effect) to gain better compatibility with OXP's like Telescope.&lt;br /&gt;
* Made the ground control interface points more visible.&lt;br /&gt;
* Reduced the number of monkey patches required.&lt;br /&gt;
* Made the maximum range at which the space compass will detect ground control interface points configurable via Library Config, and changed the default value to 200km.&lt;br /&gt;
* Added some conflict oxps (&amp;quot;Planetary Systems&amp;quot; and &amp;quot;Moons&amp;quot; by stranger).&lt;br /&gt;
* Improved compatibility with Market Inquirer.&lt;br /&gt;
* Tweaked spawning methods to better reflect the original PlanetFall results, where OXP station roles are not added unless override flag is set.&lt;br /&gt;
* Added a warning screen for players, informing them that ship maintenance services are only available on the planet.&lt;br /&gt;
* Added a chance of a misjump when executing a witchspace jump inside the atmosphere.&lt;br /&gt;
* Fixed issue where entering witchspace while the turbulence effect is still active would result in it staying active.&lt;br /&gt;
* Fixed bug that was setting service level to the minimum value when launching from a planetary location.&lt;br /&gt;
* Turbulence now doesn't end when speed is zero.&lt;br /&gt;
* Added a config item to manage how much the service level of the player ship is reduced.&lt;br /&gt;
* Added shipdata entries to allow for multiple military bases, leisure complexes, factories and dumps on the main planet in custom systems. &lt;br /&gt;
* Fixed issues where NaN, NaN, Nan is calculated for a vector.&lt;br /&gt;
* Log messages now controllable via a debug flag.&lt;br /&gt;
* Removed some unused code.&lt;br /&gt;
&lt;br /&gt;
2.0&lt;br /&gt;
* Updated landing FX, with clouds and landing pads.&lt;br /&gt;
* Updated launching FX.&lt;br /&gt;
* Changed docking method to have a fixed location (rather than just descending towards the planet surface anywhere), which means you can now save your game at planetary locations.&lt;br /&gt;
* Access to equipment sales (F3 Equip Ship) configuration via Library Config.&lt;br /&gt;
* Updated market information to allow for 3 different methods to be applied to any of the locations. (Configurable via Library Config)&lt;br /&gt;
* Added a variety of arrival report screen backgrounds. (Can be turned off via Library Config)&lt;br /&gt;
* Added a turbulence effect when in the atmosphere of a planet. (Can be turned off via Library Config)&lt;br /&gt;
* Equipment item renamed to &amp;quot;Atmospheric Stabilisers&amp;quot;, but is optional for planetary landings.&lt;br /&gt;
* Moved ships from shipyards on other stations to planetary locations. (Configurable via Library Config)&lt;br /&gt;
* Moved &amp;quot;Maintenance Overhaul&amp;quot; to only be available on the main planet. (Configurable via Library Config)&lt;br /&gt;
* Added script updates to Feudal Systems, Aquatics, Market Inquirer, Galactic Almanac and In-System cargo delivery to maintain compatibility.&lt;br /&gt;
* Additional compatibility settings updated via shipdata-overrides.plist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Dark Side ==&lt;br /&gt;
=== Custom designing a system ===&lt;br /&gt;
You can now custom design a system:&lt;br /&gt;
:specifically naming landing sites (see inside Lave.oxp)&lt;br /&gt;
:adding tweaks for entering the atmosphere: storms, haze, colours, and [[OXP_howto_texture#Planet_textures|city night-lights]] (see inside Famous Planets v.3 &amp;amp; see inside Lave.oxp)&lt;br /&gt;
:tweaking landing: images and haze ((see inside DGill's newest Feudal Systems suite &amp;amp; Famous Planets v.3)&lt;br /&gt;
:tweaking the space port &amp;quot;experience&amp;quot;: things to do (see inside DGill's newest Feudal Systems suite)&lt;br /&gt;
&lt;br /&gt;
To tweak a system see the &amp;quot;Creating Custom Systems.pdf&amp;quot; &amp;amp; the &amp;quot;Developer's ReadMe&amp;quot; hidden inside the oxp and then also the example [https://app.box.com/s/5xbksy48qr9cp31z2wpef6wjla05s3ih/file/1505969925081 SuperSystem.oxp]&lt;br /&gt;
:There is more detail [https://bb.oolite.space/viewtopic.php?p=301011#p301011 here] (runs on for several pages) and [https://bb.oolite.space/viewtopic.php?p=301065#p301065 here]&lt;br /&gt;
&lt;br /&gt;
=== Problems with the Oolite game engine ===&lt;br /&gt;
*Planets were never meant to be interacted with in Oolite - there's a lot of hand-waving going on with PF2 when it comes to landing on the surface. [https://bb.oolite.space/viewtopic.php?p=301396#p301396 Phkb (2025)]&lt;br /&gt;
*The Oolite game engine does support larger planets and stars - I put together an OXP a while ago which uses them - but not necessarily particularly well. (Editor: [[SOTL Altmap]]? [[SOTL Exploration]]?)&amp;lt;br&amp;gt;&lt;br /&gt;
:You would have noticeable &amp;quot;corners&amp;quot; on the planets at 'real-world' sizes, as a 20,000 triangle polygon gets too large. You can already see these if you go as low as you can on a planet and look at the horizon. Similarly, the way planet texturing works would need to be significantly changed to avoid pixels tens of kilometres wide. There are display issues with large stars at high distances. There's a bit of a hack in the display code to avoid the worst of it, but there can still be strange issues with which objects are displayed in front of which. (You would probably need a higher Open GL version to solve these, which may or may not be practical to hide behind a graphics setting toggle) [https://bb.oolite.space/viewtopic.php?p=263420#p263420 Cim (2018)]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21606 BB thread] (2024)&lt;br /&gt;
*[[Planetfall OXP]] PF v.1 original wiki page&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{OXPLevel|0|2}}{{IconOXP|ooVersion=&amp;quot;1.90&amp;quot;|oxpCPU=&amp;quot;Average&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Average&amp;quot;|oxpIsAPI=true|oxpIsDocumented=true|oxpIsConfigurable=true}}&lt;br /&gt;
[[Image:IconLib.png|48px|right|link=Library OXP|alt=Config options available through 'Library']]&lt;br /&gt;
{{Infobox OXPb| title = PlanetFall2.oxz&lt;br /&gt;
|version = 2.33&lt;br /&gt;
|release = 2026-06-21&lt;br /&gt;
|license = CC BY-NC-SA 3.0&lt;br /&gt;
|features = Planetary landings&lt;br /&gt;
|category = Systems OXPs&lt;br /&gt;
|author = [[User:Thargoid|Thargoid]], [[User:phkb|phkb]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?t=21606 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]&lt;br /&gt;
By default, planetary landings are harder than they were in V1. However, if you don't land on or approach planets, gameplay is largely unaffected (or it can be).&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:PlanetFall2_2.33.oxz&amp;diff=89535</id>
		<title>File:PlanetFall2 2.33.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:PlanetFall2_2.33.oxz&amp;diff=89535"/>
		<updated>2026-06-20T19:43:26Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Smugglers_-_The_Galactic_Underworld&amp;diff=89534</id>
		<title>Smugglers - The Galactic Underworld</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Smugglers_-_The_Galactic_Underworld&amp;diff=89534"/>
		<updated>2026-06-20T19:43:00Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Smugglers' News Flash.png|right|500px]]&lt;br /&gt;
Makes any commodity potentially illegal to import in various systems, and adds equipment and contracts for those interested in smuggling goods outside normal legal channels.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Historically, in both the original Elite and therefore in Oolite, there were three illegal goods: slaves, narcotics and firearms. These were illegal to export from all GalCop stations, and there was no variation or flexibility in those items. This OXP aims to expand what goods are illegal, making it far more variable. There are new interface screens to show what items are illegal and where, a new Black Market available from Rock Hermits and other stations, and new equipment items to aid in smuggling cargo.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It started with a single system.&lt;br /&gt;
&lt;br /&gt;
[[Sector1/Ceedra|Ceedra]], an insignificant confederacy in an unfrequented arm of galactic sector 1. They had been receiving some contaminated imported food from the nearby Anarchy system [[Sector1/Isdibi|Isdibi]], possibly random or possibly intentional as a way to destabilise the government, it was difficult to tell. But a request was made to [[GalCop]] to put an import ban on food and force any traders that bring food to the station to hand it over for destruction.&lt;br /&gt;
&lt;br /&gt;
The impact was almost immediate. Traders were outraged that their harmless cargo of wheat and grains were being taken away, which had never before happened in GalCop history, plus they received a bounty for doing so, doubling the pain. Messages were sent, trade delegations made an outward show of force, but GalCop's hands were tied. This was the decision of the planet in question, and under GalCop law they were perfectly entitled to impose import restrictions, beyond the export restrictions that had long been in place for slaves or narcotics. &lt;br /&gt;
&lt;br /&gt;
Suddenly the floodgates were opened. System after system found reason to ban goods, from basic staples like food or textiles, up to the traders standard fare of computers, furs and liquor. Even precious metals were banned in some systems, often for rather obscure reasons. And always, once a ban was in place, the price would hit the roof.&lt;br /&gt;
&lt;br /&gt;
Some commentators have suggested there is evidence that certain systems were requesting a good to be made illegal purely for the jump in price that naturally follows and the bump in traffic that accompanies extra profits. While GalCop have been sought for comment, none has been forthcoming, and nothing appears to be able to bring a halt to the practice. If systems are indeed creating spurious trade legalities, GalCop is not preventing them.&lt;br /&gt;
&lt;br /&gt;
Somewhat inevitably, at almost the same time, an entirely new market emerged, beneath the radar of GalCop's far-seeing eyes. As soon as a good was declared illegal to import the price of that good sky-rocketed, and the temptation to circumvent the restrictions GalCop was forced to impose was too great. Dock masters became a particular target, being offered high sums to fiddle manifest registries. Shadier stations began to offer customised smuggling compartments that provided a way to hide cargo from the customs scanning equipment. Contracts to move illicit cargo were also available from these locations.&lt;br /&gt;
&lt;br /&gt;
While it was always present in some form or another, now the Galactic Underworld became almost mainstream. The galaxy had changed.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This OXP aims to broaden the scope and appeal of illegal goods in a number of ways.&lt;br /&gt;
&lt;br /&gt;
===1. Illegal goods===&lt;br /&gt;
Illegal goods can now be any of the 17 different commodity types. So food might be declared illegal on one planet, computers on another. These things might change as well, so computers might be illegal for a few months, and then conditions are lifted and they are back to normal again.&lt;br /&gt;
&lt;br /&gt;
Also, illegal trade goods will now be illegal to import(*). If you arrive at a GalCop station with visible illegal goods in your hold, you will be fined and your cargo will be confiscated. See also the section below on ''Bribing Officials''.&lt;br /&gt;
&lt;br /&gt;
Even if you plan to stay on the right side to the law, this OXP can add variety to the way illegal goods are handled by the game, and make the process of shipping cargo across the galaxy more interesting.&lt;br /&gt;
&lt;br /&gt;
Illegal goods notifications can be viewed on the F7 System Data screen, as well as via the F4 interface screen (see below). The F6 Galactic Chart will highlight systems within 7 LY that have illegal goods. Systems with just '''firearms''' as illegal will be shown with an '''orange diamond'''. Systems with other commodities, or with multiple commodities, will be shown with a '''yellow diamond'''.&lt;br /&gt;
&lt;br /&gt;
(*) '''Slaves''' remain illegal to export, and they are the only commodity that is illegal to export. The reason for this is that some escape capsules end up being transported as slaves, and it's unfair to penalise the player for potentially rescuing downed pilots. It is recommended the [[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak OXP]] be installed so that captured slaves can be released. For other fixes see [[Escape Pod]].&lt;br /&gt;
&lt;br /&gt;
===2. Smuggling Compartment===&lt;br /&gt;
To help traders to work around these import restrictions a new piece of equipment, the smuggling compartment, can be purchased at non-GalCop stations (Rock Hermits in particular, but also other docking ports) in TL4 or greater systems. &lt;br /&gt;
&lt;br /&gt;
Cargo can be moved into and out of the smuggling compartment via an F4 Interface screen &amp;quot;Smuggling Compartment Configuration&amp;quot;. During flight, the &amp;quot;Smuggling Compartment Storage&amp;quot; primable equipment item allows for the transfer of cargo from the standard hold to the smuggling compartment. Cargo cannot be transferred out of the smuggling compartment during flight.&lt;br /&gt;
&lt;br /&gt;
The smuggling compartment has, in most circumstances, around a 25-40% chance of being detected, based on tech level. GalCop is always improving their detection equipment, which means that the scanner resistant technology of the smuggling compartment needs to be updated regularly to cope. About every 30 days a &amp;quot;Version Upgrade&amp;quot; should be purchased (at TL5 or greater systems) for your smuggling compartment, which will install the latest scanner resistant technology and keep the chance of detection as good as it possibly can be.&lt;br /&gt;
&lt;br /&gt;
This chance improves slightly once the &amp;quot;Phase Adjustment&amp;quot; equipment (available at TL7 or greater systems) is installed. With the phase adjustment equipment installed the phase setting of the hold can be adjusted, which can reduce the chance of being detected considerably. Phase settings can be picked up at Black Market noticeboard (which might be unreliable), or they can be purchased for a considerable cost. See also the Phase Scanner (below).&lt;br /&gt;
&lt;br /&gt;
If your compartment is damaged during a battle, cargo may be lost, the same as with normal cargo. You will need to find a non-GalCop station to repair the damage, otherwise the entire compartment will be discovered and removed, and you will receive a bounty. If you have a ship overhaul performed at a GalCop station with the smuggling compartment, it will be discovered and removed, and you will receive a bounty. See also the section below on Bribing Officials.&lt;br /&gt;
&lt;br /&gt;
===3. New equipment===&lt;br /&gt;
Apart from the smuggling compartment and phase adjustment tool, this OXP also introduces the following equipment items.&lt;br /&gt;
&lt;br /&gt;
'''** Phase Scanner **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
TL8 or greater Anarchy systems will sometimes have a Phase Scanner available for purchase. The scanner can, when aimed at GalCop main stations, detect what phase setting the manifest scanners will be susceptible to. Once you know what the phase setting is for a particular government and tech level they can set the phase of their smuggling compartment and it will be almost undetectable to GalCop manifest scanners.&lt;br /&gt;
&lt;br /&gt;
The Phase scanner is used by targeting the main station, priming the equipment and then activating it. It will take a few seconds to perform its job, and will consume a large amount of energy in the process - a naval energy unit is required. If you are too close to the station, or you are moving too slowly, the station will detect the scan and a bounty will be placed on you. If you then dock at the station the scanner will be removed. If you are too far away from the main station the scanner will not operate. If a police vessel catches you performing a scan you will receive a bounty and may find yourself under fire.&lt;br /&gt;
&lt;br /&gt;
If your scanner is damaged you must get it repaired at a non-GalCop station, otherwise the equipment will be confiscated and you will receive a bounty. If you have a ship overhaul performed at a GalCop station while the equipment is on board, it will be removed as part of the overhaul and you will receive a bounty. But see also &amp;quot;Bribing Officials&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
'''** Tech version upgrades **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Technology improves every day, and the scanner resistant technology used in the smuggling compartment needs to be updated to keep in step with the times. So, the tech version upgrade will keep your smuggling compartment up-to-date. Available at TL5 or greater systems.&lt;br /&gt;
&lt;br /&gt;
'''** Import Permits **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
While some goods might be declared illegal, you can still purchase a permit to import that good from the planet in question. Usually these permits are quite expensive. &lt;br /&gt;
&lt;br /&gt;
Permits can only be used once, and will automatically be removed after use.&lt;br /&gt;
&lt;br /&gt;
===4. Bribing Officials===&lt;br /&gt;
If your smuggling compartment is discovered during a renovation or when damaged, or you dock with illegal cargo in your hold, you can attempt to bribe the station officials. You will be asked to enter the amount of the bribe. If you pay attention to what the official says you can get an idea on whether a smaller amount will be required, but larger amounts will have a greater chance of being successful. If you are successful you will be able to keep all your cargo and equipment. If you are unsuccessful you will lose all smuggling-related equipment and may end up increasing the bounty on your head.&lt;br /&gt;
&lt;br /&gt;
The Black Market noticeboard (see below) can be useful in finding systems where the dock master and other customs officials can be bribed for a reasonable amount.&lt;br /&gt;
&lt;br /&gt;
===5. New Interfaces screens===&lt;br /&gt;
'''** Black market **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
See the [[Black Market]] page for more information about the Black Market.&lt;br /&gt;
&lt;br /&gt;
'''** Dock master **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
When docked at a main station, and when the dock master is available (he doesn't work 24/7!) from this interface you can ask him about any good milk runs he/she is aware of, or you can try to bribe them into changing your cargo manifest for you.&lt;br /&gt;
&lt;br /&gt;
'''** Illegal goods information **'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Illegal goods are changing all the time. To try to keep track of the potential chaos, this interface screen will initially show you the latest changes to illegal goods in the sector, plus it offers the following options:&amp;lt;br/&amp;gt;&lt;br /&gt;
a. List of all illegal goods in the galaxy. Here you can see it all.&amp;lt;br/&amp;gt;&lt;br /&gt;
b. List of all illegal goods within 7LY of your current system.&amp;lt;br/&amp;gt;&lt;br /&gt;
c. List of illegal goods on your current course. If you have a long, cross-chart trip planned, this option will tell you what's illegal on the way, and flagging which ones you have a permit for (if any).&amp;lt;br/&amp;gt;&lt;br /&gt;
d. List of all import permits. This is what you are authorised (legally or not) to import.&amp;lt;br/&amp;gt;&lt;br /&gt;
e. List of all Rock Hermit waypoints purchased.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
One now needs to keep abreast of developments in the systems one is about to visit. This ''can'' be done using the new F4 choices. And it can ''also'' be done using the F7 screen - and if one's route has been plotted using the [[ANA]], one can view the different systems along the route in F7 using the left/right arrow keys.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Adding additional commodities==&lt;br /&gt;
Additional commodities can be added to the system by doing the following:&lt;br /&gt;
* '''Adding the commodity permit cost, and price factors.'''&lt;br /&gt;
&lt;br /&gt;
  var sbi = worldScripts.Smugglers_Illegal;&amp;lt;br/&amp;gt;&lt;br /&gt;
  sbi._commodityInfo[&amp;quot;my_commodity_key&amp;quot;] = [permitCost, factorIncIllegal, factorIncBM];&lt;br /&gt;
  // permitCost        = How much an import permit will cost for this commodity (eg 2000)&lt;br /&gt;
  // factorIncIllegal  = The factor to increase this commodity by when it is flagged as illegal (eg 2.5 = 2.5 times original price)&lt;br /&gt;
  // factorIncBM       = The factor to increase this commodity by at a black market &lt;br /&gt;
  //                         when it is flagged illegal at the main station (eg 1.4 = 1.4 times standard price)&lt;br /&gt;
&lt;br /&gt;
* '''Adding illegal possibilities for this commodity to the pool'''&lt;br /&gt;
&lt;br /&gt;
  var sbi = worldScripts.Smugglers_Illegal;&lt;br /&gt;
  sbi._possibilities.push({&lt;br /&gt;
    govTypes:&amp;quot;0,3&amp;quot;, &lt;br /&gt;
    commodity:&amp;quot;my_commodity_key&amp;quot;, &lt;br /&gt;
    properties:&amp;quot;&amp;quot;, &lt;br /&gt;
    permit:1, &lt;br /&gt;
    scale:1, &lt;br /&gt;
    period:30, &lt;br /&gt;
    chance:0.5, &lt;br /&gt;
    description:&amp;quot;A brief description of the in-game reason for making this commodity illegal.&amp;quot;});&lt;br /&gt;
  /* &lt;br /&gt;
    govTypes:     Comma-separated list of government types (0-7) this definition can apply to eg (&amp;quot;0,1,2&amp;quot;)&lt;br /&gt;
    commodity:    Comma-separated list of commodity names this definition will apply to (eg &amp;quot;food,my_commodity_key&amp;quot;).&lt;br /&gt;
    properties:   Comma-separated list of text search strings to use against the planetary description.&lt;br /&gt;
                        For instance, &amp;quot;civil war&amp;quot; would only select planets that have &amp;quot;civil war&amp;quot; in their description.&lt;br /&gt;
                        &amp;quot;drink|brew&amp;quot; would only select planets that have &amp;quot;drink&amp;quot; or &amp;quot;brew&amp;quot; in their description.&lt;br /&gt;
    permit:       Boolean value (0 or 1) indicating whether a permit can be purchased for this commodity&lt;br /&gt;
    scale:        The legality scale to apply to this commodity. &lt;br /&gt;
                        The scale will apply when calculating the bounty to apply to a player caught smuggling &lt;br /&gt;
                        illegal goods as a multiplier. Most illegal goods have a scale of 1. Slaves have 2.&lt;br /&gt;
    period:       The period (in days) this definition will be active for.&lt;br /&gt;
    chance:       A chance factor, between 0 (never) and 1 (very often), to apply when selecting this definition&lt;br /&gt;
    description:  The description to display for this definition.&lt;br /&gt;
  */&lt;br /&gt;
&lt;br /&gt;
* '''Add the [[Market Script Interface]] market script to your commodity.'''&lt;br /&gt;
The [[Market Script Interface]] OXP enables multi-OXP interfaces to the same market script, and is how Smugglers enables the legal/illegal flags to be set for each commodity.&lt;br /&gt;
&lt;br /&gt;
In the commodity definition in your &amp;quot;trade-goods.plist&amp;quot; file, add the following line:&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;market_script&amp;quot; = &amp;quot;msi_tradegoods_market.js&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Note: If your commodity definition already has a &amp;quot;market_script&amp;quot; defined, you will need to interface your code with [[Market Script Interface]], to enable it to work with the Smugglers version.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This OXP updates the &amp;quot;oolite-contracts-cargo.js&amp;quot; file with a new version of the _initialiseCargoContractsForSystem function that excludes illegal goods from being selected for standard cargo contracts.&lt;br /&gt;
* Related to the previous note, this OXP also updates the _initialiseCargoContractsForSystem function of Switech's Cargo-Contract-Mod, to exclcude illegal goods from being selected for standard cargo contracts.&lt;br /&gt;
* This OXP also changes the logic of the &amp;quot;Legal&amp;quot; column on the F8 Market screen. Previously, goods that were illegal to export were marked with &amp;quot;Im&amp;quot;, and goods illegal to import were marked with &amp;quot;Ex&amp;quot;. This logic has been reversed, and the column relabelled as &amp;quot;Ban&amp;quot; to indicate what type of ban is in place.&lt;br /&gt;
&lt;br /&gt;
==Special Note==&lt;br /&gt;
Because of the complex nature of this OXP, the possibility for conflicts is great, so please report any bugs or unexpected outcomes. Don't assume someone else has noticed it - if two people report a bug it makes tracking the bug down so much easier!&lt;br /&gt;
&lt;br /&gt;
And it goes without saying that I'd like to hear from you if you have any suggestions on how the OXP could be improved. &lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
The [[Market Script Interface]] OXP is a requirement for this pack.&amp;lt;br/&amp;gt;&lt;br /&gt;
The [[Black Market]] OXP is a requirement for this pack.&lt;br /&gt;
&lt;br /&gt;
==Incompatible OXP's==&lt;br /&gt;
At present, this OXP is incompatible with the following OXPs:&lt;br /&gt;
* [[New_Cargoes|New Cargoes]] v1.2.3: The system of permits, how it stores cargo, and how it controls illegal goods are all potentially conflicting. See New Cargoes for a link to a detailed analysis. &lt;br /&gt;
However, version 2 of New Cargoes is compatible with Smugglers.&lt;br /&gt;
&lt;br /&gt;
This conflict has been recorded in the manifest file, so if you have New Cargoes installed the &amp;quot;Smugglers&amp;quot; OXP will not load.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Place the 'Smugglers_2.13.oxz' or 'Smugglers.oxp' (extracted from the ZIP file download) into your 'AddOns' folder and when you start the game, hold down 'Shift' until you see the spinning Cobra.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
Download [[Media:Smugglers_2.13.oxz|Smugglers_2.13.oxz]] v2.13 (downloaded {{#downloads:Smugglers_2.13.oxz}} times).&amp;lt;br/&amp;gt;&lt;br /&gt;
Download [https://app.box.com/s/9zwazfe98cg2z89bmpn7mmhypm24d3zj Smugglers.zip] v2.13 (extract OXP folder to AddOns)&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/&lt;br /&gt;
&lt;br /&gt;
Skull and crossbones image from https://commons.wikimedia.org/wiki/File:Skull_and_crossbones.png.&amp;lt;br/&amp;gt;&lt;br /&gt;
Warning image from http://simpleicon.com/warning-3.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
Chat image from http://simpleicon.com/chat-2.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
ID image from http://simpleicon.com/id_card.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
Lock image from http://simpleicon.com/lock-2.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
Cupboard image from http://simpleicon.com/cupboard_4.html&amp;lt;br/&amp;gt;&lt;br /&gt;
Candle image from http://simpleicon.com/candle-2.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
Form image from http://simpleicon.com/admite_form_1.html.&amp;lt;br/&amp;gt;&lt;br /&gt;
Map marker image from http://simpleicon.com/map_marker.html.&lt;br /&gt;
&lt;br /&gt;
With the help of:&amp;lt;br/&amp;gt;&lt;br /&gt;
Layne, Stormrider, Norby, cim, Diziet Sma, Cody, and all the people on the BB who offered suggestions and ideas to make this OXP as good as it could be. If the OXP fails in any way, is it because of my limitations as a programmer, not because of the paucity of your ideas and contributions!&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
2.13&lt;br /&gt;
* Updates for Station Dock Control 2.0.&lt;br /&gt;
* Put the illegal goods information shown on the F7 screen into the top part of the screen, freeing up space for other OXP's to use the lower half.&lt;br /&gt;
* Stopped hiding the HUD on the F7 screen.&lt;br /&gt;
&lt;br /&gt;
2.12&lt;br /&gt;
* Smugglers Guidebook now only purchasable through the Black Market.&lt;br /&gt;
&lt;br /&gt;
2.11&lt;br /&gt;
* Added Smuggler's Guidebook to the Ship's Library (if installed).&lt;br /&gt;
* Added check for the Market Screen Legal Column mod.&lt;br /&gt;
* Tweaked some mission screens for better positioning.&lt;br /&gt;
* The initial entry point to &amp;quot;Import Permits&amp;quot; and &amp;quot;Smuggling Compartments&amp;quot; is now free, so you no longer need a minimum cash balance to see what permits are available or what the Smuggling Compartment options are. If using Oolite 1.92, the amount and install time columns will also be suppressed for these items.&lt;br /&gt;
&lt;br /&gt;
2.10&lt;br /&gt;
* Fixed issue with inverted logic check in monkey-patch for Switech's cargo contract mod.&lt;br /&gt;
&lt;br /&gt;
2.9&lt;br /&gt;
* Updated monkey-patch for Switech's cargo contract mod.&lt;br /&gt;
&lt;br /&gt;
2.8&lt;br /&gt;
* Fixed issue with cargo storage when New Cargoes not installed.&lt;br /&gt;
&lt;br /&gt;
2.7&lt;br /&gt;
* Darkened overlay images for better compatibility with Oolite 1.92.&lt;br /&gt;
&lt;br /&gt;
2.6&lt;br /&gt;
* Moved all text into descriptions.plist or missiontext.plist for easier localisation.&lt;br /&gt;
* Corrected information in readme.txt.&lt;br /&gt;
* Pushed out tech upgrades to every 60 days (rather than every 30).&lt;br /&gt;
* When asked about milkruns, the Dock Master will now show a short range chart or the run, rather than a long range chart.&lt;br /&gt;
&lt;br /&gt;
2.5&lt;br /&gt;
* Tokenised descriptions to reduce size of save file.&lt;br /&gt;
* Added shortcut keys to short &amp;amp; long range charts.&lt;br /&gt;
* Added text to Contextual Help.&lt;br /&gt;
&lt;br /&gt;
2.4&lt;br /&gt;
* Bug Fixes.&lt;br /&gt;
&lt;br /&gt;
2.3&lt;br /&gt;
* Fixed bug introduced when changing over to use the Market Script Interface.&lt;br /&gt;
* Fixed syntax error in Dock Master script.&lt;br /&gt;
&lt;br /&gt;
2.2&lt;br /&gt;
* Allows color and shape of chart markers for illegal goods to be changed via Library Config.&lt;br /&gt;
* Tweaked the returns and time frames for gold, platinum and gem stones, to not be quite so generous or easy to exploit.&lt;br /&gt;
* Fixed issue where illegal goods were not being created if starting a new game with the &amp;quot;Easy Start&amp;quot; option.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
2.1.1&lt;br /&gt;
* Removed reference to blackmarket script from world-scripts.plist.&lt;br /&gt;
&lt;br /&gt;
2.1&lt;br /&gt;
* Enabled equipment conditions, which had been turned off for testing.&lt;br /&gt;
&lt;br /&gt;
2.0&lt;br /&gt;
* Updated market script process to use new [[Market Script Interface]] OXP.&lt;br /&gt;
* Switched pricing change to be inside market script callbacks (so they will now show up on sample price calculations).&lt;br /&gt;
* Made compatible with [[New Cargoes]] OXP (version 2.0)&lt;br /&gt;
* Split off [[Black Market]] into its own OXP, and made it a requirement of this OXP.&lt;br /&gt;
&lt;br /&gt;
1.5.8&lt;br /&gt;
* Fixed some potential referencing errors with mission screens.&lt;br /&gt;
&lt;br /&gt;
1.5.7&lt;br /&gt;
* Added extra facility for removing the Black Market on stations.&lt;br /&gt;
&lt;br /&gt;
1.5.6&lt;br /&gt;
* Better use of new functions available in later versions of Oolite.&lt;br /&gt;
* Removed code that was deleting TL1 phase scan settings.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
1.5.5&lt;br /&gt;
* List of illegal goods displayed on F7 system data screen will now be shown inflight, but without reasons (ie just a list of illegal goods).&lt;br /&gt;
* Additional checking types added to ship condition checking routine.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
1.5.4&lt;br /&gt;
* Moving kg or g type commodities will now force the Manifest MFD to update.&lt;br /&gt;
* Better integration with Escape Pod Tweaks. Scooped escape pods can no longer be transferred to the smuggling compartment.&lt;br /&gt;
* Equipment.plist corrections. &lt;br /&gt;
* Updates to readme.txt file.&lt;br /&gt;
&lt;br /&gt;
1.5.3&lt;br /&gt;
* Removed 1t cargo space requirement for in-flight storage equipment, to ensure it is always available when a smuggling compartment is installed.&lt;br /&gt;
* Removed incorrect Naval Energy Unit requirement for in-flight storage equipment.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
1.5.2&lt;br /&gt;
* Fixed issue with the in-flight storage function not handling all conditions when checking scooped cargo.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
1.5.1&lt;br /&gt;
* Fixed broken integration with &amp;quot;Escape Pod Tweaks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1.5.0&lt;br /&gt;
* Added new options for when player is caught in a sting operation: pay a fine amount, accept a legal penalty, or attempt to bribe their way out of trouble.&lt;br /&gt;
* System productivity now has an influence on the amount you need to offer when bribing officials.&lt;br /&gt;
* Calculation of the maximum smuggling compartment size now factors in current smuggling compartment size so all downgrade options are available (not just the ones that would fix in the current available space).&lt;br /&gt;
* Fixed damage/repair process.&lt;br /&gt;
* Fixed issue with smuggling compartment damage resetting the tech level of the compartment.&lt;br /&gt;
* Fixed incorrect description lookup key.&lt;br /&gt;
* Improved integration with the &amp;quot;Escape Pod Tweaks&amp;quot; OXP.&lt;br /&gt;
* Code cleanup.&lt;br /&gt;
&lt;br /&gt;
1.4.2&lt;br /&gt;
* Systems with illegal goods marked on the map will now have their marks removed after loading the game if the setting switch is turned off via Library Config.&lt;br /&gt;
&lt;br /&gt;
1.4.1&lt;br /&gt;
* Primable equipment now given to player who already had a smuggling compartment installed.&lt;br /&gt;
&lt;br /&gt;
1.4.0&lt;br /&gt;
* Added primable equipment which allows cargo to be moved to the smuggling compartment during flight.&lt;br /&gt;
* Fixed issue on &amp;quot;Move cargo out&amp;quot; screen, showing &amp;quot;[avail]&amp;quot; instead of available compartment space.&lt;br /&gt;
* Removed decimal point values from showing for available compartment space.&lt;br /&gt;
* Better handling of kg and g commodities.&lt;br /&gt;
* Fixed issue with outrageous amounts being offered for narcotics and slaves on the Black Market.&lt;br /&gt;
&lt;br /&gt;
1.3.2&lt;br /&gt;
* Better handling of interstellar space conditions.&lt;br /&gt;
&lt;br /&gt;
1.3.1&lt;br /&gt;
* Added options to [[Library OXP|Library]] Config to control whether systems with illegal goods are marked on the galaxy map.&lt;br /&gt;
&lt;br /&gt;
1.3.0&lt;br /&gt;
* It is now possible to add new commodities to the list of illegal goods possibilities.&lt;br /&gt;
* The dock master can now relabel cargo as new (ie. non-core) commodities.&lt;br /&gt;
* System map will now be shown when the dock master informs player of a milk run, highlighting the two systems.&lt;br /&gt;
* Illegal goods on route will now handle not having the Advanced Navigation Array correctly.&lt;br /&gt;
* Cleaned up overlay images.&lt;br /&gt;
&lt;br /&gt;
1.2.2&lt;br /&gt;
* Added &amp;quot;display_color&amp;quot; property to some equipment items (Oolite v1.85/86 only).&lt;br /&gt;
* Added integration options for &amp;quot;Bounty System - Most Wanted&amp;quot; OXP.&lt;br /&gt;
* Better handling of interstellar space.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
1.2.1&lt;br /&gt;
* Fix for crazy prices being applied after a saved game is reloaded.&lt;br /&gt;
&lt;br /&gt;
1.2.0&lt;br /&gt;
* Changed method of adjusting prices to work better with other OXP's that adjust prices.&lt;br /&gt;
* Fixed Javascript error when attempting to sell illegal cargo through the Black Market.&lt;br /&gt;
* Added console message confirming sale of illegal cargo through the Black Market.&lt;br /&gt;
* Code cleanup.&lt;br /&gt;
&lt;br /&gt;
1.1.4&lt;br /&gt;
* Arranged data on illegal goods lists to be in columns.&lt;br /&gt;
* Removed hard-coded scanner range values.&lt;br /&gt;
&lt;br /&gt;
1.1.3&lt;br /&gt;
* Fixed error where function to remove sting ship monkey patches wasn't being passed the correct parameter.&lt;br /&gt;
&lt;br /&gt;
1.1.2&lt;br /&gt;
* Added code for putting smuggling contracts on the Bulletin board system if the Contracts On BB OXP is also installed.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
1.1.1&lt;br /&gt;
* Fixed some spelling mistakes.&lt;br /&gt;
* Added &amp;quot;machinery&amp;quot; to list of commodities the &amp;quot;Visible As&amp;quot; property of a smuggling compartment can be set to.&lt;br /&gt;
* Fixed issue with not being able to move machinery into or out of the smuggling compartment.&lt;br /&gt;
* Fixed issue with not being able to purchase or sell machinery directly from the smuggling compartment.&lt;br /&gt;
&lt;br /&gt;
1.1.0&lt;br /&gt;
* Additional info on F7 screen is now only available when docked to stop the information from overrunning the HUD.&lt;br /&gt;
* Corrected use of &amp;quot;techLevel&amp;quot;/&amp;quot;techlevel&amp;quot; on systemInfo objects.&lt;br /&gt;
* Re-fixed issue with amount of gold, platinum and gemstones taking up the same amount of smuggling cargo space as normal cargo space.&lt;br /&gt;
&lt;br /&gt;
1.0.0&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
0.9.0&lt;br /&gt;
* Added new Black Market option, enabling the sale of rare or expensive equipment items (eg naval-sourced equipment)&lt;br /&gt;
* Added ability for 3rd party OXP's to add items for sale to the Black Market.&lt;br /&gt;
* Fixed incorrect label in descriptions.plist.&lt;br /&gt;
* Fixed issue where a smuggling compartment repair item was being displayed when the unit wasn't damaged.&lt;br /&gt;
* Add ability for sting ship to respond to cloaked attacks.&lt;br /&gt;
* Better handling of interstellar space conditions.&lt;br /&gt;
* Some values were not being reset correctly after a galactic jump.&lt;br /&gt;
* Police ship model used on all police-related screens displayed at that station will now be the same model.&lt;br /&gt;
* Sound effects added for mode/activate functions of phase scanner.&lt;br /&gt;
&lt;br /&gt;
0.8.1&lt;br /&gt;
* Fixed issue where opening the &amp;quot;Purchase Smuggling Compartment&amp;quot; screen was turning off the HUD and not turning it back on again.&lt;br /&gt;
&lt;br /&gt;
0.8.0&lt;br /&gt;
* Fixed Javascript error when opening the market info details screen for a commodity in interstellar space.&lt;br /&gt;
* Added $isGoodIllegal function to Smugglers_Illegal.&lt;br /&gt;
&lt;br /&gt;
0.7.9&lt;br /&gt;
* Fixed issue where docking will illegal goods and rescued escape pods was not allowing the player to bribe the station officials.&lt;br /&gt;
&lt;br /&gt;
0.7.8&lt;br /&gt;
* Fixed issue where illegal good definitions were not being applied correctly in every situation.&lt;br /&gt;
&lt;br /&gt;
0.7.7&lt;br /&gt;
* Fixed issue with smuggling compartments of various sizes appearing on the equipment screen.&lt;br /&gt;
&lt;br /&gt;
0.7.6&lt;br /&gt;
* Better handling of situation where another OXP removes the smuggling compartment.&lt;br /&gt;
* Fixed issue with contracts where a Javascript error could occur in rare circumstances.&lt;br /&gt;
* Fixed Javascript error with script attached to police sting ship.&lt;br /&gt;
* Improved sting ship compatibility with other worldScripts.&lt;br /&gt;
* Really (hopefully, maybe) fixed vector error in Blackmarket script.&lt;br /&gt;
* Changed &amp;quot;==&amp;quot; comparisons to &amp;quot;===&amp;quot; for performance improvements.&lt;br /&gt;
&lt;br /&gt;
0.7.5&lt;br /&gt;
* Fixed Javascript vector error in Blackmarket script.&lt;br /&gt;
* Added code to make use of enhanced F7 screen features in Oolite 1.83/4.&lt;br /&gt;
&lt;br /&gt;
0.7.4&lt;br /&gt;
* Reconfigured the cargo contracts fixes to work with the default contract code and with Switech's cargo contract mod OXP.&lt;br /&gt;
* Removed unnecessary &amp;quot;requires.plist&amp;quot; file.&lt;br /&gt;
* Extra checking for the presence of the sting ship to prevent null errors.&lt;br /&gt;
* Fixed issue where smuggling equipment was not being offered for sale anywhere.&lt;br /&gt;
* Fixed issue where the phase scanner was not being offered for sale at any time.&lt;br /&gt;
* Fixed issue where going into the smuggling compartment purchase page multiple times without actually purchasing something was deducting money anyway.&lt;br /&gt;
* Adjusted the price of the phase scanner.&lt;br /&gt;
* Tidying up of some equipment installation rules.&lt;br /&gt;
* F7 screen was turning off HUD when in flight in some circumstances.&lt;br /&gt;
&lt;br /&gt;
0.7.3&lt;br /&gt;
* Fixed issue with incorrect text showing on F8F8 commodity info screen.&lt;br /&gt;
* Included current system in list of planets shown on &amp;quot;Illegal imports on current course&amp;quot; option.&lt;br /&gt;
* Fixed issue with the Black Market welcome text, which was not being correctly reset upon docking.&lt;br /&gt;
&lt;br /&gt;
0.7.2&lt;br /&gt;
* Fixed loop variable pointer error in Black Market script.&lt;br /&gt;
&lt;br /&gt;
0.7.1&lt;br /&gt;
* Fixed timer setup bug in Black Market script.&lt;br /&gt;
&lt;br /&gt;
0.7.0&lt;br /&gt;
* Updated all bounty changes to use &amp;quot;setBounty&amp;quot;, rather than just updating the bounty directly, so a description can be passed to other OXP's.&lt;br /&gt;
* Expanded the use of the &amp;quot;properties&amp;quot; element of illegal definitions, so that multiple options can be entered (eg &amp;quot;cuisine,meat,steak&amp;quot;).&lt;br /&gt;
* Added a couple of extra illegal goods definitions.&lt;br /&gt;
* Added the ability to sell illegal cargo on the Black Market, for a reduced price. Plus some extra things...&lt;br /&gt;
* Added Seedy Space Bars to list of stations that have a Black Market.&lt;br /&gt;
* Moved a lot of static text into descriptions.plist and missiontext.plist.&lt;br /&gt;
* Fixed issue with only 500kg of gold or platinum taking up 1t of smuggling cargo space, and 500000g of gemstones.&lt;br /&gt;
* Removed redundant items from equipment.plist.&lt;br /&gt;
* Fixed bug when using a HUD that doesn't implement the &amp;quot;Big GUI&amp;quot; option, where the HUD was being turned off when displaying some mission screens, but wasn't being turned back on again.&lt;br /&gt;
* In Oolite 1.83 the bugfix relating to damaged equipment items that take up cargo space is resolved, so code has been added to switch to using the in-built repair methods, rather than keeping a long list of &amp;quot;Repair&amp;quot; equipment items. For backwards compatibility with 1.82, however, those items are still present.&lt;br /&gt;
* Adjusted the costs of repair items to be more in-line with how the core system handles repair costs.&lt;br /&gt;
* Improved integration with Illegal Goods Tweak. When docking with slaves, IGT will always run first, and Smugglers will be called afterwards.&lt;br /&gt;
* Updated screenID's to enable BGS background sounds.&lt;br /&gt;
* Renamed background overlay images to prevent possibility of future duplication.&lt;br /&gt;
* Added checks for null value in station allegiance.&lt;br /&gt;
* Updated the check for &amp;quot;Allow Big GUI&amp;quot;.&lt;br /&gt;
* Cleaned up sound function to avoid the need to check for BGS.&lt;br /&gt;
* Toned down overlay images.&lt;br /&gt;
* Code refactoring.&lt;br /&gt;
&lt;br /&gt;
0.6.2&lt;br /&gt;
* Fixed bug with checking for and removing used permits.&lt;br /&gt;
* Fixed issue where Constrictor hunt mission hints were being pushed off the System Data screen by all the illegal goods notifications.&lt;br /&gt;
* Added extra overlay image for purchasing Permits.&lt;br /&gt;
* Added extra overlay image for Rock Hermit waypoint list.&lt;br /&gt;
&lt;br /&gt;
0.6.1&lt;br /&gt;
* Using escape pod will now empty smuggler's compartment.&lt;br /&gt;
* Pared down &amp;quot;trade-goods.plist&amp;quot; to only contain required information, hopefully making it compatible with &amp;quot;Risk based economy&amp;quot; v2 OXP and BlOomberg Markets OXP.&lt;br /&gt;
* Removing the smuggling compartment or phase scanner at a Rock Hermit (or other non-GalCop station) will now refund the full cost, rather than just 70%.&lt;br /&gt;
* Changing the size of the smuggling compartment will refund the full price of the old size first, before purchasing the new size.&lt;br /&gt;
* Fixed bug when starting new game.&lt;br /&gt;
* Fixed issue where the message about delivering illegal goods via a cargo contract was appearing incorrectly.&lt;br /&gt;
&lt;br /&gt;
0.6.0&lt;br /&gt;
* Fixed issue where illegal flags were not appearing on secondary stations, removed need to have planetinfo.plist.&lt;br /&gt;
* Removed log file debug code.&lt;br /&gt;
&lt;br /&gt;
0.5.0&lt;br /&gt;
* Fixed bug with selling relabelled cargo.&lt;br /&gt;
* Fixed issue with delivering a standard cargo contract to a system where the cargo has become illegal after accepting the contract. The player was not being given the opportunity to bribe a docking official to clear their bounty.&lt;br /&gt;
* Fixed issue where, after using the phase scanner and being discovered using it, and then docking, the player was not being given the opportunity to bribe their way out of trouble.&lt;br /&gt;
* Added emails for various actions, when the Email System OXP is in use.&lt;br /&gt;
* Changed skull and crossbones background image for Black Market.&lt;br /&gt;
* Improved integration with [[Illegal_Goods_Tweak_OXP|Illegal Goods Tweak OXP]] (v2.2.0). The inital screen IGT displays will now look like an Amnesty Intergalactic screen, rather than a GalCop one, and the player has only two choices: hand over the slaves, or work with GalCop. If they choose the latter, Smugglers will include slaves as part of its import restrictions and the player can bribe as normal if they choose to.&lt;br /&gt;
&lt;br /&gt;
0.4.0&lt;br /&gt;
* Fixed issue where you could purchase any smuggling compartment, regardless of how much credit you have.&lt;br /&gt;
* Added player credit balance to smuggling compartment purchase screen.&lt;br /&gt;
* Added player credit balance to Black Market purchasing screens.&lt;br /&gt;
* Tightened up which stations will have a Black Market.&lt;br /&gt;
* Added government icon and TL to all purchase screens in Black Market.&lt;br /&gt;
* Tweaks to the calculation of phase scan noticeboard items.&lt;br /&gt;
* Improvements to the page handling for illegal goods.&lt;br /&gt;
&lt;br /&gt;
0.3.1&lt;br /&gt;
* Fixed mangled manifest.plist file.&lt;br /&gt;
&lt;br /&gt;
0.3.0&lt;br /&gt;
* Tweaks to the minimum tech level for purchasing smuggling equipment items.&lt;br /&gt;
* Further adjustments to precious metals and gem stones illegal notifications for better economic balance.&lt;br /&gt;
* Added overlay background images to various interface screens.&lt;br /&gt;
* Smuggling compartment repair costs now linked to size of compartment.&lt;br /&gt;
* Arriving in a system where you have a permit but no cargo for that permit will no longer remove the permit.&lt;br /&gt;
* Routine to create new illegal goods will now exclude the current system, to prevent the issue where the engine understands a good is illegal, but the game interface doesn't.&lt;br /&gt;
* Added extra checks to the docking process to ensure a good that the engine understands is illegal is also marked as illegal on the market screen before penalising the player.&lt;br /&gt;
* Added police ship models to all the after-dock screens.&lt;br /&gt;
&lt;br /&gt;
0.2.0 &lt;br /&gt;
* Made the price of RH waypoints, fake permits and phase scans related to the station price factor.&lt;br /&gt;
* Bribing the same station multiple times will increase the required amount of the bribe (by 10 or 20 percent each time).&lt;br /&gt;
* Added the last successful bribe amount to the screen where you enter a bribe amount.&lt;br /&gt;
* Reduced the police vessel detection range for the phase scanner, as their ships wouldn't have the same range as the main station.&lt;br /&gt;
* Main station market quantity of illegal goods under contract now set to zero (so, when arriving short, the player can't just buy the difference, launch and redock to complete the contract).&lt;br /&gt;
* Fixed issue where you could purchase anything from the Black Market, regardless of how much credit you have.&lt;br /&gt;
* Limited smuggling compartment options to standard commodities only.&lt;br /&gt;
* Fixed issue where wrong illegal goods were being picked up if the player followed another ship through a wormhole.&lt;br /&gt;
* Rebalanced prices for precious metals and gem stones.&lt;br /&gt;
* Damaged smuggling compartments and phase scanners can now be repaired, and better handling of damaged equipment in general.&lt;br /&gt;
* Fixed issue where phase scanner would not show up for purchase anywhere.&lt;br /&gt;
* Fixed issue where having 0t available space would not allow transfer of precious metals from smuggling compartment to standard hold.&lt;br /&gt;
* Added a new item to the Illegal Goods interface screen that lists all purchased Rock Hermit waypoints.&lt;br /&gt;
* Fixed issue with tech upgrades, where the option to purchase new ones was always available, no matter how many times you purchased it.&lt;br /&gt;
* Adjusted the price of the tech upgrade.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
0.1.2&lt;br /&gt;
* Added missing semi-colon to planetinfo.plist.&lt;br /&gt;
* Found additional spot where techlevel was showing 1 lower than actual.&lt;br /&gt;
* Fixed issue where phase scans for TL 1 systems would not show up in the list of discovered phase scans.&lt;br /&gt;
&lt;br /&gt;
0.1.1&lt;br /&gt;
* Tech levels on all displays were showing 1 lower than actual.&lt;br /&gt;
* Attempting to bribe a dock master to relabel cargo when you don't have any cargo that can be relabeled would put the game into a locked state.&lt;br /&gt;
* Spelling corrections.&lt;br /&gt;
&lt;br /&gt;
0.1.0&lt;br /&gt;
* Initial public release&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=17723 BB Thread for this OXP] &lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=17179 Idea for Smugglers OXP] (2015) Fons et origo of this OXP&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=17675 Legal column on Market screen] (2015) related discussion of the confusions inherent in the Legal column.&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=204379#p204379 Expanded version of the smuggling proposal] (Elite: Dangerous - Design Decision Forum: 2013)&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|2}}{{IconOXP|ooVersion=&amp;quot;1.82&amp;quot;|oxpCPU=&amp;quot;Average&amp;quot;|oxpMEM=&amp;quot;Average&amp;quot;|oxpGPU=&amp;quot;Low&amp;quot;|oxpIsAPI=true|oxpIsDocumented=true|oxpIsConfigurable=true}}&lt;br /&gt;
[[Image:IconLib.png|48px|right|link=Library OXP|alt=Config options available through 'Library']]&lt;br /&gt;
{{Infobox OXPb| title = Smugglers.oxz&lt;br /&gt;
|version = 2.13&lt;br /&gt;
|release = 2026-06-21&lt;br /&gt;
|license = CC BY-NC-SA 3.0&lt;br /&gt;
|features = Equipment, Commodities&lt;br /&gt;
|category = Mechanics OXPs&lt;br /&gt;
|author = [[User:phkb|phkb]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=17723 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-orange.png]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Smugglers_2.13.oxz&amp;diff=89533</id>
		<title>File:Smugglers 2.13.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Smugglers_2.13.oxz&amp;diff=89533"/>
		<updated>2026-06-20T19:36:56Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:GriffClippers_1.1.oxz&amp;diff=89532</id>
		<title>File:GriffClippers 1.1.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:GriffClippers_1.1.oxz&amp;diff=89532"/>
		<updated>2026-06-20T19:36:26Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Pirate_Coves_OXP&amp;diff=89531</id>
		<title>Pirate Coves OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Pirate_Coves_OXP&amp;diff=89531"/>
		<updated>2026-06-20T19:35:57Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pirate Coves==&lt;br /&gt;
Some exceptional pirates manage to gather up a band of cutthroats and take over either abandoned or manned [[Rock Hermit]]s, slaughtering or inducting those who they find inhabiting them. From this point, the Rock Hermit is referred to as a Pirate Cove and are considered real navigational hazards to trade shipping. The normal tactic of a Pirate Cove is to remain powered down until a likely target comes onto their scanners, then the pirate ships power up, mass-locking the target's in-system hyperspeed drive. From this point, only the most skillful or lucky pilots can fend off or escape them. The usual result is the target is overwhelmed and destroyed, their cargo scooped and any evidence of the combat cleared away before the police arrive on the scene.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Latest version v2.1 [[Media:PirateCoves_2.1.oxz|PirateCoves_2.1.oxz]] (or download via the Download Manager).&lt;br /&gt;
&lt;br /&gt;
Old version of [https://app.box.com/shared/d3y1c004ic6jmv56itpm Pirate Coves 1.4.2 OXP] that needs version Oolite 1.74 or newer. (Updated 12 May 2013)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
{{OXPLevel|1|3}}&lt;br /&gt;
* v 2.1 Moved all text to descriptions.plist for easier localisation.&lt;br /&gt;
&lt;br /&gt;
* v 2.0.2 Ensured pirate coves don't replace Hermitages.&lt;br /&gt;
&lt;br /&gt;
* v 2.0.1 Fixed JS error when arriving in Diso.&lt;br /&gt;
&lt;br /&gt;
* v2.0 Update to version 2.0&lt;br /&gt;
** Reworked populator script to allow the game to be saved at Pirate Coves.&lt;br /&gt;
** Moved the location of Pirate Coves to be a little bit away from the main space lane.&lt;br /&gt;
** Made all the spawning rules for Pirate Coves configurable via Library Config, including:&lt;br /&gt;
*** Whether single Pirate Coves should be spawned at all&lt;br /&gt;
*** Whether to include a sample Pirate Cove at Diso (G1)&lt;br /&gt;
*** Controlling how close to the space lanes a single Pirate Cove should be spawned.&lt;br /&gt;
*** Whether Pirate Coves should replace standard Rock Hermits, in any of their 3 varieties (neutral, chaotic or pirate), and what the chance of the replacement should be&lt;br /&gt;
&lt;br /&gt;
* v 1.4.2 Pirate Coves are now always mostly at the same position. There will be variation after long periods.  Killed pirate coves will not be rebuild within a certain time (about 20 days).&lt;br /&gt;
&lt;br /&gt;
* v 1.3.2 Escorts, launching from the pirate cove, now also have a bounty.&lt;br /&gt;
&lt;br /&gt;
* v 1.3.1 No trader launches from rotating pirate coves.&lt;br /&gt;
&lt;br /&gt;
* v 1.3 Now any installed hermit can become a pirate cove. Also they contain more pirates when used by more experienced players. Minimum Oolite raised to 1.74&lt;br /&gt;
&lt;br /&gt;
* v 1.2.2 Minor update. You can't shoot away the dock now.&lt;br /&gt;
&lt;br /&gt;
* v 1.2.1 Adapted to Oolite 1.73. On older Oolite versions it just behaves like version 1.1&lt;br /&gt;
&lt;br /&gt;
* v 1.1 Added java scrip to this oxp. Removed some minor bugs.&lt;br /&gt;
&lt;br /&gt;
* v 1.0 Original release by Lazy Gun:  [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip Pirate Coves 1.0 OXP]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[Image:IconLib.png|48px|right|link=Library OXP|alt=Config options available through 'Library']]&lt;br /&gt;
For more info you can look at the [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=6579 Pirate Cove topic] at the bulletin board.&lt;br /&gt;
&lt;br /&gt;
{{station-OXP}}{{mechanics-OXP}}&lt;br /&gt;
[[Category:Oolite stations]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Pirate_Coves_OXP&amp;diff=89530</id>
		<title>Pirate Coves OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Pirate_Coves_OXP&amp;diff=89530"/>
		<updated>2026-06-20T19:35:39Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pirate Coves==&lt;br /&gt;
Some exceptional pirates manage to gather up a band of cutthroats and take over either abandoned or manned [[Rock Hermit]]s, slaughtering or inducting those who they find inhabiting them. From this point, the Rock Hermit is referred to as a Pirate Cove and are considered real navigational hazards to trade shipping. The normal tactic of a Pirate Cove is to remain powered down until a likely target comes onto their scanners, then the pirate ships power up, mass-locking the target's in-system hyperspeed drive. From this point, only the most skillful or lucky pilots can fend off or escape them. The usual result is the target is overwhelmed and destroyed, their cargo scooped and any evidence of the combat cleared away before the police arrive on the scene.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Latest version v2.0.1 [[Media:PirateCoves_2.1.oxz|PirateCoves_2.1.oxz]] (or download via the Download Manager).&lt;br /&gt;
&lt;br /&gt;
Old version of [https://app.box.com/shared/d3y1c004ic6jmv56itpm Pirate Coves 1.4.2 OXP] that needs version Oolite 1.74 or newer. (Updated 12 May 2013)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
{{OXPLevel|1|3}}&lt;br /&gt;
* v 2.1 Moved all text to descriptions.plist for easier localisation.&lt;br /&gt;
&lt;br /&gt;
* v 2.0.2 Ensured pirate coves don't replace Hermitages.&lt;br /&gt;
&lt;br /&gt;
* v 2.0.1 Fixed JS error when arriving in Diso.&lt;br /&gt;
&lt;br /&gt;
* v2.0 Update to version 2.0&lt;br /&gt;
** Reworked populator script to allow the game to be saved at Pirate Coves.&lt;br /&gt;
** Moved the location of Pirate Coves to be a little bit away from the main space lane.&lt;br /&gt;
** Made all the spawning rules for Pirate Coves configurable via Library Config, including:&lt;br /&gt;
*** Whether single Pirate Coves should be spawned at all&lt;br /&gt;
*** Whether to include a sample Pirate Cove at Diso (G1)&lt;br /&gt;
*** Controlling how close to the space lanes a single Pirate Cove should be spawned.&lt;br /&gt;
*** Whether Pirate Coves should replace standard Rock Hermits, in any of their 3 varieties (neutral, chaotic or pirate), and what the chance of the replacement should be&lt;br /&gt;
&lt;br /&gt;
* v 1.4.2 Pirate Coves are now always mostly at the same position. There will be variation after long periods.  Killed pirate coves will not be rebuild within a certain time (about 20 days).&lt;br /&gt;
&lt;br /&gt;
* v 1.3.2 Escorts, launching from the pirate cove, now also have a bounty.&lt;br /&gt;
&lt;br /&gt;
* v 1.3.1 No trader launches from rotating pirate coves.&lt;br /&gt;
&lt;br /&gt;
* v 1.3 Now any installed hermit can become a pirate cove. Also they contain more pirates when used by more experienced players. Minimum Oolite raised to 1.74&lt;br /&gt;
&lt;br /&gt;
* v 1.2.2 Minor update. You can't shoot away the dock now.&lt;br /&gt;
&lt;br /&gt;
* v 1.2.1 Adapted to Oolite 1.73. On older Oolite versions it just behaves like version 1.1&lt;br /&gt;
&lt;br /&gt;
* v 1.1 Added java scrip to this oxp. Removed some minor bugs.&lt;br /&gt;
&lt;br /&gt;
* v 1.0 Original release by Lazy Gun:  [http://capnhack.com/hosting/oolite/Oolite/OXPs/pirate_coves.zip Pirate Coves 1.0 OXP]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[[Image:IconLib.png|48px|right|link=Library OXP|alt=Config options available through 'Library']]&lt;br /&gt;
For more info you can look at the [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=6579 Pirate Cove topic] at the bulletin board.&lt;br /&gt;
&lt;br /&gt;
{{station-OXP}}{{mechanics-OXP}}&lt;br /&gt;
[[Category:Oolite stations]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:PirateCoves_2.1.oxz&amp;diff=89529</id>
		<title>File:PirateCoves 2.1.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:PirateCoves_2.1.oxz&amp;diff=89529"/>
		<updated>2026-06-20T19:33:58Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Additional_planets_sr_base_0.11.oxz&amp;diff=89528</id>
		<title>File:Additional planets sr base 0.11.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Additional_planets_sr_base_0.11.oxz&amp;diff=89528"/>
		<updated>2026-06-20T19:32:46Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=SW_Economy&amp;diff=89527</id>
		<title>SW Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=SW_Economy&amp;diff=89527"/>
		<updated>2026-06-20T19:32:06Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SW Planet Data Sheet.png|thumb|right|320px|'''Planet Data Sheet''' from Planetary Systems OXP. &amp;lt;br&amp;gt;&lt;br /&gt;
•In the Strangers World suite of OXP's, these figures are tweaked by Habitable Planets OXP to be more sensible. &amp;lt;br&amp;gt;&lt;br /&gt;
•This then impacts on planetary production of food ''etc''.]]&lt;br /&gt;
This OXP gives additional flavor to Oolite economy.&lt;br /&gt;
Whilst this OXP is part of the [[Strangers World|Strangers World/SW]] suite of OXPs, it is fully independent of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color: #ffaaaa;padding: .6em 3em 1em;&amp;quot;|&lt;br /&gt;
Important: &amp;lt;br&amp;gt;Major Update ''now'' on the Expansions Manager (but still available here): &amp;lt;br&amp;gt;&lt;br /&gt;
[https://app.box.com/s/5ni7y4u02b5b5iey1w0p6isu909hfed6 SW Economy v.3.10] (tweaks &amp;quot;mining world&amp;quot; markets to make them a 3rd economic pole) - needs [[Library.oxp]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
*More realistic. GDP, Tech Level &amp;amp; planet size now relevant.&lt;br /&gt;
&lt;br /&gt;
*3 new commodities: Water, Oxygen &amp;amp; Medicine&lt;br /&gt;
*Quantities of some items depends on GDP!&lt;br /&gt;
*Low-tech small-radius planets (''ie'' with low atmosphere) &amp;amp; Mining stations (''ie'' Rock Hermits/AstroGulags) now form the third pole in the Agricultural - Mining - Industrial trading triad.&lt;br /&gt;
&lt;br /&gt;
'''Agricultural Goods''' - more variable as weather dependent; planet size &amp;amp; TL now also relevant&lt;br /&gt;
*'''Water''' takes over the role of food (and cheaper in Rock Hermit markets)&lt;br /&gt;
*'''Food''' &amp;amp; '''textiles''' more expensive&lt;br /&gt;
*Fewer '''furs''' with less reliable profits&lt;br /&gt;
*Low TL ''and'' small planet size means ''no'' food/textiles/wine/furs&lt;br /&gt;
*'''Oxygen''' needs moderate TL for production&lt;br /&gt;
*'''Medicine''' only produced in high TL agricultural systems (and some space stations) - and bulkless like gold/platinum&lt;br /&gt;
&lt;br /&gt;
'''Industrial Goods''' - tech level more important&lt;br /&gt;
*'''Alloys''' now need moderate TL for production&lt;br /&gt;
*More '''machinery''' with better profit margins (and need moderate TL for production)&lt;br /&gt;
*Fewer '''computers''' (and need high tech level for production)&lt;br /&gt;
*'''Luxuries''' now bulkless like gold/platinum and need high TL for production&lt;br /&gt;
*Low TL means no machinery, alloys, computers or luxuries for sale&lt;br /&gt;
*Moderate TL means no computers or luxuries for sale&lt;br /&gt;
&lt;br /&gt;
'''Economic titles''' of systems redefined (but roles unchanged, except in the case of low TL small &amp;quot;agriculturals&amp;quot; which are now mining extraction planets, despite their name).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Redefined system economy profiles ==&lt;br /&gt;
&lt;br /&gt;
First, this OXP changes the canonic descriptor of a system's economy.&lt;br /&gt;
The [[Vanilla game]] descriptions seems controversial. Why does a Poor Agricultural system market have more food and soft goods at a lower price than a Rich Agricultural? We have no such controversy at the opposite end of the scale: a Rich Industrial market has more electronics and machinery at a lower price than a Poor Industrial market. It seems that &amp;quot;Poor Agriculture&amp;quot; is a logically flawed definition: it reflects the system's economic specialization, not the productivity level, nor the richness/poverty level!&lt;br /&gt;
&lt;br /&gt;
This OXP implements a new economic classification:&lt;br /&gt;
&lt;br /&gt;
*Poor Agricultural -&amp;gt; Extreme Agricultural&lt;br /&gt;
*Average Agricultural -&amp;gt; Strong Agricultural&lt;br /&gt;
*Rich Agricultural -&amp;gt; Common Agricultural&lt;br /&gt;
*Mainly Agricultural -&amp;gt; Mainly Agricultural&lt;br /&gt;
*Mainly Industrial -&amp;gt; Mainly Industrial&lt;br /&gt;
*Poor Industrial -&amp;gt; Common Industrial&lt;br /&gt;
*Average Industrial -&amp;gt; Strong Industrial&lt;br /&gt;
*Rich Industrial -&amp;gt; Extreme Industrial&lt;br /&gt;
&lt;br /&gt;
This redefined classification as far as I know will not affect any OXPs dealing with a system's market. The text string &amp;quot;Extreme Agricultural&amp;quot;, for example, is used only for display on the F7 system information screen: Oolite prefers &amp;quot;numeric value system.economy = 7&amp;quot; for market calculations. &amp;lt;s&amp;gt;There is one exception: [[GalCop Galactic Registry]] (author phkb) will still display the vanilla game descriptions.&amp;lt;/s&amp;gt; [[GalCop Galactic Registry]] v5.3 is now compatible with SW Economy&lt;br /&gt;
&lt;br /&gt;
== Rebalanced prices and qualities of goods ==&lt;br /&gt;
&lt;br /&gt;
:Oolite's economical model was inherited from the good old 8-bit 42 KB Elite. Compared with later space sims which feature hundreds of items in their goods lists, Oolite seems modest. You have only 17 goods – and only 14 goods for legal trade. Moreover, even this humble list is mostly useless. In reality you have an extremely limited subset of the most profitable items for your milk runs. Buy computers in industrial systems, sell in agricultural, buy alcohol &amp;amp; and/or furs, sell in industrial, repeat. Sometimes furs more profitable, sometimes alcohol, that’s all. Well, having 100 credits for start you’ll buy cheap food and sell it with good profit, but it is a very short period. Oolite is definitely NOT about economics. You have no reason to buy textiles if you have more cheap and more profitable food. Similarly, you have no reason to buy machinery if there is enough stock of the more profitable computers. And you have no reason to trade minerals, radioactives and alloys – of course, you can collect these items as bounty (if you have fuel scoops and enough free space in the cargo bay).&lt;br /&gt;
:I was not ambitious enough to create an economic revolution – despite having a beard, I’m not Karl Marx. I'm just fine-tuning the model to realize its hidden potentials and give players some challenge.&lt;br /&gt;
:There are at least three basic types of economy in other space sims, not just the Elite industrial/agricultural dichotomy. And, there are actually at least three groups of goods in Oolite, matching these basic types of economy.&lt;br /&gt;
:'''Agricultural goods''' (food, wine, textile, furs) – here production is not limited by TL, but is strongly affected by environment. It will be good to assume dramatic fluctuations of quantity and price for such items due to weather effects and other unpredictable events, affecting harvest.&lt;br /&gt;
:'''Raw materials''' (minerals, radioactives, gold, platinum, gems) – mining is affected by an unpredictable environment too, but to a lesser degree. In any case, industry needs buffer stocks of raw materials to allow uninterrupted production.&lt;br /&gt;
:'''Industrial goods''' (computers, machinery, alloys, luxury, firearms) – industry is a business with long-term planning, so it is the most stable sector of an economy: don’t expect significant fluctuations of quantity and prices. And high-tech goods will require a high enough TL.&lt;br /&gt;
:Slave and narcotics (and partly firearms of course) are a special case. This is '''illegal business''', criminal, affected by random events, so quantities and prices for such items will be highly variable.&lt;br /&gt;
&lt;br /&gt;
=== Food and textiles ===&lt;br /&gt;
&lt;br /&gt;
:'''Food''' in Ooniverse is extremely cheap. Listen, growing crops is really hard work, so why do we have such cheap food? So food now has a basic price comparable with minerals.&lt;br /&gt;
:'''Textiles''' were almost useless as trade goods. With increased prices and an enhanced economic gradient, textiles may now be a good choice to start business, in addition to food. Not as profitable as wines and furs, but still quite useful. And, more profitable than vanilla game textiles if you collect it as bounty.&lt;br /&gt;
&lt;br /&gt;
=== Liquors/wines and furs ===&lt;br /&gt;
&lt;br /&gt;
:This is well balanced pair in the vanilla game economy, so only slight adjusting of settings was done. '''Furs''' are more profitable as a whole but more unpredictable, '''alcohol''' gives a more stable profit.&lt;br /&gt;
&lt;br /&gt;
=== Computers and machinery ===&lt;br /&gt;
&lt;br /&gt;
:Unlike the liquors/wines &amp;amp; furs pair in an agricultural market, '''computers''' and '''machinery''' as industrial goods are not balanced in the vanilla game economy. You have no need for machinery when you have enough stock of more profitable computers.&lt;br /&gt;
:The quantity of computers is now significantly reduced, the quantity of machinery is increased, and the economic gradient for machinery is increased too. Computers remains as more profitable in absolute terms, but now you have not enough computers for the Cobra Mk III's 20 ton cargo bay. There is good reason to buy machinery now. Moreover, according to new rules there are no longer any computers on the market below some TL thresholds (details will be explained later). So machinery is now the main export good for low-tech industrial worlds.&lt;br /&gt;
&lt;br /&gt;
=== Alloys ===&lt;br /&gt;
&lt;br /&gt;
:'''Alloys''' are somewhat controversial goods. An industrial-world product, but the agricultural worlds need mechanisms, not alloys. As we can see later, alloys like minerals and other raw materials are mostly for intra-system trading, not inter-system. So the vanilla settings for alloys remain almost unchanged.&lt;br /&gt;
&lt;br /&gt;
=== Luxuries ===&lt;br /&gt;
&lt;br /&gt;
:Historically luxuries were goods from exotic countries with an agricultural economy: spices from South Asia, silk, tea and chinaware from China, furs, vodka and caviar from Russia, tobacco from America. But in the modern world luxuries now include high-tech gadgets, so there is logic in classifying luxuries as industrial goods.&lt;br /&gt;
:There are two issues with the vanilla game luxuries, which combine into a major logical problem.&lt;br /&gt;
Luxuries have too abundant a stock in industrial worlds. ''And'' luxuries are measured in tons! Why are there so many almost useless luxuries for trade – more then machinery in terms of their gross weight?&lt;br /&gt;
:The quantity of luxuries is now significantly decreased, their economic gradient enhanced ''and'' now the quantity of luxuries is measured in kilograms, not tons. So having free money you can buy and sell luxuries for extra profit, rather than having to choose between them and more useful items.&lt;br /&gt;
&lt;br /&gt;
=== Minerals and radioactives ===&lt;br /&gt;
&lt;br /&gt;
:Like the other raw materials, these goods have a low value for inter-system trade. So in this OXP they retain almost their vanilla game settings.&lt;br /&gt;
&lt;br /&gt;
=== Gold, platinum, gemstones ===&lt;br /&gt;
&lt;br /&gt;
:Like other raw materials, these items are mostly for intra-system trade, not inter-system. Unlike other raw materials, these items are measured in kilograms and grams, not tons. So it is good idea to extract profit from price fluctuations, not from predictable economic gradients. Use the opportunity to buy such items if their price is below average and wait for an occasion to sell at above average price – this will not affect your cargo capacity. The vanilla game settings are quite suitable, but I slightly enhanced the economy gradient.&lt;br /&gt;
&lt;br /&gt;
=== Slaves, firearms, narcotics ===&lt;br /&gt;
&lt;br /&gt;
:These items shares the common status of being illegal goods, but at a closer look they are a heterogenous group.&lt;br /&gt;
:'''Slaves''' are definitely the product of poor agricultural worlds with an archaic economy. These cheap human resources can be used in mining worlds and in low-tech industrial worlds. A high-tech robotized industry has no pressing need for cheap unqualified workers. This issue can be solved using additional filters (more details later). But slaves in the Ooniverse are incredibly cheap. It is hard to explain the very existence of such a risky business where there are so many legal opportunities to get a comparable profit without such risk. Thus, the slave price has been drastically increased. Not enough maybe to transform slave trade into a temptation – this task is beyond my intentions – but to give more reliable background.&lt;br /&gt;
:'''Firearms''', on the contrary, are industrial goods. The production of firearms is not an illegal business ''per se'', so firearm stocks can be stable like other industrial goods. You just can’t legally trade firearms without a proper license (again, this is a matter for some other OXPs - try [[Weapon Laws OXP]] for example). The vanilla game settings looks fine.&lt;br /&gt;
:Narcobusiness in reality is associated with poverty and most '''narcotics''' are refined extracts from raw material of plant origin – so narcotics are goods of agricultural origin. On the other hand, some narcotics are products of chemical synthesis and there will be more exotic high-tech solutions in the future (brain implants for example). Narcotics are thus defined as independent of the economy, but their stock is very volatile due to the risky nature of their business – well, maybe. But tons of narcotics ... really? Narcodealers really transport unprocessed raw narcotics instead of a refined, finished product? The narcotic quantity has been redefined in kilograms, not tons.&lt;br /&gt;
&lt;br /&gt;
=== Alien Items ===&lt;br /&gt;
&lt;br /&gt;
:You can’t acquire these goods on the regular market – the only way to obtain them is to win a battle with thargoids and collect their inactivated drones. But why are alien items most valuable in agricultural worlds? It seems logical that industrial worlds with well equipped high-tech laboratories will have more demand for such goods. The economic gradient for alien items is therefore inverted.&lt;br /&gt;
&lt;br /&gt;
== New items ==&lt;br /&gt;
&lt;br /&gt;
:It is an enigma – why we have a pair of precious metals with similar value (gold and platinum) and lack the most necessary goods for a space-based economy?&lt;br /&gt;
&lt;br /&gt;
=== Fresh water ===&lt;br /&gt;
&lt;br /&gt;
:'''Water''' is an abundant material in our known Universe. Water/ice can exist in such unexpected places as the polar regions of our Moon and Mercury, so there can’t be a shortage of water in our fictional Ooniverses, right?&lt;br /&gt;
:Ironically (and sadly) there are too many places with a deficiency of fresh water on our blue and green Earth. It seems reasonable that water will be deficient on remote space objects, such as orbital stations. On the other hand, water is cheap if you have an agricultural planet with plenty of water. Distillation and bottling are not very expensive and you have no need for a high TL to do it. So fresh water can be a valuable export product in addition to other agricultural goods. Industrial systems with harsh living conditions will have a demand for fresh water.&lt;br /&gt;
:Cheap fresh water in my economy is similar to cheap food in the vanilla economy – you can trade it for an initial profit when you are too poor to trade in more expensive goods. And you can take some cheap fresh water to eject in battle, fooling the pirates until you have enough cash to purchase [[Witch Fuel Injectors|fuel injectors]].&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
&lt;br /&gt;
:Like water, '''oxygen''' is vital for life support in space. In modern space technology, oxygen is widely used as a component of rocket fuel ''and'' to produce energy in fuel cells. On the other hand, you can produce oxygen if you have enough water and energy.&lt;br /&gt;
:In an Ooniverse with quirium-based technology using oxygen as rocket fuel will be obsolescent, so presumably the life-supporting role of oxygen will be predominant. Oxygen production ''in situ'' cannot be available in all cases, due to water and/or energy deficiencies. Oxygen storage and delivery is essential for emergency reasons. Definitely, gentlemen, there is good reason to have oxygen in our trade goods list.&lt;br /&gt;
:Oxygen can be obtained directly from oxygen-rich air. Advanced agricultural worlds have dense oxygen-rich atmospheres. Of course, trade in oxygen is based on more advanced technology than the mere bottling of pure fresh water. This issue can be solved using additional filters to define system market.&lt;br /&gt;
:Oxygen is more costly than fresh water and even more costly than food. Not due to manufacturing costs ''per se'', rather due to issues with the storage and transportation of liquid oxygen. But like water there is large-scale production with negligible price fluctuation.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
&lt;br /&gt;
:There is a large illegal trade in narcotics in our Ooniverse - just for fun - and there is no trade in medicine at all!&lt;br /&gt;
OK, medicine trade ''can'' be regulated. You can’t trade medicine without a proper license. Just like you can’t trade firearms for the same reason. And, listen, some narcotics CAN be medicine, but most of medicine goods are NOT narcotics. And we already have alcohol trading without any license.&lt;br /&gt;
:There are two possible opposite assumptions setting the economy gradient for medicine.&lt;br /&gt;
:*A. Medicines are formulated from plants, so they are an agricultural product.&lt;br /&gt;
:*B. Modern pharmacology is based mostly on chemical synthesis, so it is high TL industry.&lt;br /&gt;
:In reality we have a mixed approach – we have a pharmaceutical industry, using raw plants, synthetic drugs and biotechnology.&lt;br /&gt;
Option B seems highly probable for our Ooniverse's futuristic setting, but I prefer option A. It gives a nice symmetry. Industrial worlds trade luxury for medicine. Medicine is an agricultural item, but it is ''high tech'' agriculture. Don’t expect to find medicine exported from low tech agricultural worlds (specific filter again).&lt;br /&gt;
Like redefined luxuries, medicine is measured in kilograms, so it is a nice addition to the regular goods in the cargo hold. And, the market for Medicine is volatile not due to unpredictable harvests, but due to unpredictable demand.&lt;br /&gt;
&lt;br /&gt;
== Some thoughts about non-linear markets: how to trade ==&lt;br /&gt;
&lt;br /&gt;
:We have an extremely simplified vanilla market model in Oolite with a linear gradient between the industrial and the agricultural poles.&lt;br /&gt;
&lt;br /&gt;
:It seems hard to create a more interesting economy without complex coding, but it is actually quite possible whenever we have more than the one orbital station market in a solar system. We already have [[Rock Hermit|rock hermits]] in the vanilla game which offer cheap mining products and sometimes demand consumable items. Usually it is a matter of luck to locate a rock hermit – not suitable for a predictable logistic loop. But this is a good starting point to develop unique secondary markets. Indeed, we also have plenty of OXPs which provide secondary ports – some with really interesting markets. &lt;br /&gt;
&lt;br /&gt;
:Using such secondary ports we can transform the vanilla game's linear agricultural-industrial economy model into a classic ''raw goods-industrial-agricultural'' triangular economy model. &lt;br /&gt;
:Instead of milk runs between agricultural and industrial systems we can now realize a more complex logistics pattern. Remote mining needs consumables.&lt;br /&gt;
:(i) Buy fresh water, oxygen, food, &amp;amp; alcohol on the market of the main orbital station in an agricultural system. &lt;br /&gt;
:(ii) Go to an industrial system and instead of the main station, travel to and sell at a remote mine complex – you’ll get more profit.&lt;br /&gt;
:(iii) Then take the cheap raw mined materials and sell them at the main station or maybe even at a space factory in the same system. Buy high-tech equipment, revisit your agricultural system, sell it, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
*There are no useless goods now – some goods will be nice for inter-system trade, some for intra-system. We have imported an extra dimension into our game.&lt;br /&gt;
&lt;br /&gt;
== Rearranged goods list ==&lt;br /&gt;
&lt;br /&gt;
:The vanilla goods list layout was inherited from the [[Classic Elite]] interface. There is space for only 17 items on the F8 screen. Adding 3 extra items to the 17 original ones will need to scroll the list to access these extra items. It is not a good decision to force players to take additional actions to access these extra items.&lt;br /&gt;
:The Goods list has been rearranged: ''agricultural goods'' first, next ''industrial goods'', then ''raw materials'' and ''illegal goods'' placed last. Only illegal goods will be displaced onto second page of F8 screen – no issue for a law-abiding player, I hope. The '''?''' (toggle filter) and '''/''' (toggle sort) work as usual, of course.&lt;br /&gt;
&lt;br /&gt;
Spara's In-System Market Restore script has been included (and modified) to allow saving the market's additional items (fresh water, oxygen and medicine). Modifications includes adding extra items and changing item order in commodity array.&lt;br /&gt;
&lt;br /&gt;
== System-specific filters ==&lt;br /&gt;
&lt;br /&gt;
We have only 8 variants of vanilla market depending only on 8 possible values of system economy. There is no tech level relevance. It’s a bit strange, isn’t it? Well, there are no low tech AND extremely industrial (rich industrial in vanilla) systems in Ooniverse. But you’ll find exactly the same market in TL 9 and TL 12 rich industrial systems! The availability of ship upgrades will be the only difference.&lt;br /&gt;
SW Economy sets a system market with system-specific filters:&lt;br /&gt;
&lt;br /&gt;
:• Computers, machinery and alloys are not available in agricultural systems&lt;br /&gt;
:• Food, textiles, wines and furs are not available in industrial systems&lt;br /&gt;
:• Food, textiles, wines and furs are not available in agricultural systems with archaic TL AND main planet radius below 5425 km (too small for dense atmosphere: they produce mining products)&lt;br /&gt;
:• Computers, medicine and luxuries are available only in systems above median tech level, quantity is limited&lt;br /&gt;
:• Machinery, alloys and oxygen are available only in systems above low tech level&lt;br /&gt;
:• Minerals and radioactives are available only in low-tech OR industrial systems&lt;br /&gt;
:• Quantity of some items depends on the system's gross productivity&lt;br /&gt;
:• Illegal items are available only in low-tech unstable systems&lt;br /&gt;
&lt;br /&gt;
== Examples: Riedquat, Diso &amp;amp; Isinor vs Leesti, Oresqu &amp;amp; Orerve ==&lt;br /&gt;
&lt;br /&gt;
'''Riedquat'''. Extremely agricultural system, TL 4, anarchy.&lt;br /&gt;
A poor agricultural system in the vanilla game classification. Industrial goods (machinery and computers) are totally unavailable for sale. Goods requiring more advanced TL for manufacturing (medicine and liquid oxygen) are unavailable too. The main export items – food, textile, fresh water, minerals and radioactives. Agricultural goods with high value (alcohol, furs) available in limited quantities comparing with more advanced agricultural systems. Developed black market of illegal goods. A typical half-criminal economy for such a poor, low tech, agricultural and raw export world.&lt;br /&gt;
&lt;br /&gt;
'''Diso''' for contrast. Strong agricultural system, TL 8, democracy.&lt;br /&gt;
Industrial goods unavailable too, but the main export goods are wines, furs and medicine. Food, textile, fresh water and oxygen are also export goods. Mining is prohibited due to environmental regulations, so Diso has no raw materials for export. Illegal goods are prohibited too. A typical advanced agricultural economy.&lt;br /&gt;
&lt;br /&gt;
'''Isinor'''. Extremely agricultural system, TL 7, confederation.&lt;br /&gt;
Economy is almost same as Diso, but Isinor's tech level is below the threshold to produce medicine and oxygen.&lt;br /&gt;
&lt;br /&gt;
The contrast between industrial systems is not so expressed, but the differences are quite remarkable. Taking two neighboring systems for example – &lt;br /&gt;
&lt;br /&gt;
'''Leesti''' (common industrial, TL 11, corporate state) and '''Oresqu''' (strong industrial, TL 10, multi-government).&lt;br /&gt;
In the vanilla game economy Oresqu is closer to the industrial end of scale, so its system market has more computers for export. But with SW Economy, due to stable government and a slightly more advanced TL, Leesti has a gross productivity of 35,200 MCr against Oresqu's 17,280 MCr. The quantity of Computers on the market is now affected by a system's gross productivity - and it is now Leesti's market which has more computers for export.&lt;br /&gt;
&lt;br /&gt;
If you visit another system in the Leesti neighborship – '''Orerve''' (mainly industrial, TL 6, feudal), you can’t find computers on the system market, only machinery. Orerve is below the tech level threshold to manufacture computers.&lt;br /&gt;
&lt;br /&gt;
== Secondary markets ==&lt;br /&gt;
&lt;br /&gt;
SW Economy also sets new market definitions for secondary ports in external oxp packages:&lt;br /&gt;
&lt;br /&gt;
*Anarchies&lt;br /&gt;
:Salvage Gang&lt;br /&gt;
:Hackers Outpost&lt;br /&gt;
:Renegade Station&lt;br /&gt;
*Commies&lt;br /&gt;
:Astrogulag Penal Colony&lt;br /&gt;
:CZGF&lt;br /&gt;
:SLAPU&lt;br /&gt;
*Dictators&lt;br /&gt;
:Astrofactory&lt;br /&gt;
*Galactic Navy&lt;br /&gt;
:Navy Station&lt;br /&gt;
*Deep Space Dredgers&lt;br /&gt;
:Dredgers&lt;br /&gt;
&lt;br /&gt;
This feature originally was added to restore external markets ruined as result of the transition from the commodities.plist to the trade-goods.plist with Oolite v.1.82. Now these original packages have scripts, emulating the obsolete market definition. These scripts can override the SW Economy market definitions for secondary ports, but in the worst case you'll merely have emulated the old markets. Not conflicting with the new SW Economy model, just out of balance with my altered prices.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
&lt;br /&gt;
=== Installing this OXP ===&lt;br /&gt;
&lt;br /&gt;
:New economic rules will activate only AFTER the first hyperjump to a new system. Starting as a new pilot on Lave you'll have the F8 screen with the old goods list and with the old price/quantity settings. This is intentional. There are many possible events like departing from station(s) in the Lave system, or docking with station(s) whilse staying in the system, but only the ''one'' event of entering this system. So it is safe to set the market for this system at arrival once to avoid recurring loops. New market state will be stored in your first save in new system.&lt;br /&gt;
&lt;br /&gt;
:After installing this OXP you can't get the new market rules until you' have left your ''current'' system. So playing a customised scenario using a ship ''not'' equipped with hyperdrive (such as a Bushmaster in the &amp;quot;Advanced Miner&amp;quot; scenario), you'll have the vanilla game market. Lave is not a suitable system for the mining business - and it is wise to leave Lave as soon as possible, taking advice to use the wormhole created by a friendly trader ship. After arriving at a new system you'll find the new SW Economy. But, if you install this OXP ''after'' entering your new system, in a ship without a hyperdrive, you'll get stuck in the vanilla game market until you find a way to leave the system!&lt;br /&gt;
&lt;br /&gt;
:Starting a new pilot is a good idea in any case, but I think it is not obligatory. It should be safe to try these new rules with existent saves, but I do recommend to ''backup'' your current save.&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling this OXP ===&lt;br /&gt;
&lt;br /&gt;
If you decide to uninstall this OXP, it is good to sell all extra OXP goods (fresh water, oxygen and medicine) first. Any extra goods will remain in the system market, generating an error message in the game log, but this issue will be fixed after entering a new system.&lt;br /&gt;
&lt;br /&gt;
Be careful with luxuries and narcotics! Having 50 kg of luxuries on 20-ton Cobra Mk III is safe, but deinstalling this OXP, you'll convert this 50 kg to 50 tons and lose at least extra 30 tons of cargo (and all 50 tons if you have your cargo bay fully loaded with some other goods)!&lt;br /&gt;
&lt;br /&gt;
=== Secondary ports feedback ===&lt;br /&gt;
&lt;br /&gt;
As I already mentioned scripts for secondary ports in original OXPs defines goods quantities using vanilla rules, so I'll be grateful to you for feedback.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
This OXZ was originally part of a bundled OXP, containing six main packages:&lt;br /&gt;
* SW Economy&lt;br /&gt;
* SW Equipment&lt;br /&gt;
* SW Shipdata&lt;br /&gt;
* SW Population&lt;br /&gt;
* SW Resident Filter&lt;br /&gt;
* (e)Xternal OXP tweaks&lt;br /&gt;
Since version 3.8 these OXPs are separated and presented as individual packages in OXZ format.&amp;lt;br&amp;gt;&lt;br /&gt;
*04.05.2026 - Version 3.11      (phkb) Removed unnecessary description.plist entries.  &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;This is the current version on the in-game [[Expansions Manager]].&amp;lt;/font&amp;gt;&lt;br /&gt;
*01.06.2025 - Version 3.10      ([[User:phkb|phkb]]) Moved all text into missiontext.plist for easier localisation.&lt;br /&gt;
:::                             Incorporated the XenonUI SW Economy Addon into this OXP, so an extra download is not required. Only used if Xenon UI is also installed.&lt;br /&gt;
:::                             Added ability to tweak price of medicine and oxygen on harsh mining worlds.&lt;br /&gt;
*11.03.2024 - Version 3.9.1	([[User:phkb|phkb]]) Tweaked mining systems to fill their intended roll. &lt;br /&gt;
:::                             Fixed issues with displaying &amp;quot;(m)&amp;quot; for mining worlds on F6 screen.&lt;br /&gt;
*02.09.2023 - Version 3.9	([[User:phkb|phkb]]) Switched to using MarketScriptInterface, and implementing changes at the commodity level, rather than using the shipExitedWitchspace world event. &lt;br /&gt;
:::                             The benefit is that other internal functions to calculate market prices will now have all the logic applied. &lt;br /&gt;
:::                             Added the option to tweak the changes via Library config. &lt;br /&gt;
:::                             Further tweaks to mining worlds, boosting price of agricultural products. &lt;br /&gt;
:::                             Also added an indicator to the chart&lt;br /&gt;
*16.01.2021 - Version 3.8	Bundled OXP Stranger's Set reassembled in OXZ format as separate packs.&lt;br /&gt;
*09.07.2020 - Version 3.7	Minimal planet radius for food, textiles, wines and furs production increased from 5200 to 5425 km.&lt;br /&gt;
*12.02.2019 - Version 3.6	Fixed error in trade-goods.plist, description of firearms. Thanks, Seven!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
*18.08.2018 - Version 3.5	Food, textiles, wines and furs are not available in agricultural systems with main planet radius below 5200 km.&lt;br /&gt;
*31.03.2018 - Version 3.4	Pulse laser is excluded from legal census to provide compatibility to Hard Eject OXP.&lt;br /&gt;
*08.11.2017 - Version 3.3	Forward/aft shield ratio reverted to original 1:1 value.&lt;br /&gt;
*06.11.2017 - Version 3.2	Improved economic rules.&lt;br /&gt;
:::				Fixed conflict with secondary markets.&lt;br /&gt;
:::				Description of secondary markets is transferred from obsolete eXternal Market Tweaks onto SW Economy package.&lt;br /&gt;
*19.08.2017 - Version 3.1	Some readjusted player's ship specs resets to standard again.&lt;br /&gt;
:::				SW Shipdata is added as separate module.&lt;br /&gt;
:::				Injector speed factor and fuel burn rate readjusting for player and NPS ships transferred from Hard Way to Stranger Set bundle OXP.&lt;br /&gt;
*06.07.2016 - Version 3.0	Modified In-System Market Restore script integrated into SW Economy package.&lt;br /&gt;
*12.01.2016 - Version 2.9	Ship hull class hidden on F5 screen.&lt;br /&gt;
*23.12.2015 - Version 2.8	Orbital Shuttle and Transporter max cargo load decreased to more realistic value.&lt;br /&gt;
*23.10.2015 - Version 2.7	Equipment availability realised via script. Obsolete condition definitions removed.&lt;br /&gt;
:::				Script shipclassequip.js refined. Problem with ships without hyperspace capability fixed.&lt;br /&gt;
*18.09.2015 - Version 2.6	Dredger market really fixed :-)&lt;br /&gt;
*16.09.2015 - Version 2.5	Laser upgrade and missile re-arm available on main station only. &lt;br /&gt;
*15.09.2015 - Version 2.4	Fixed compatibility issue with Ore Processor 2.2.1 OXZ.&lt;br /&gt;
:::				Large Cargo Bay price reduced from 5000 to 2500 Cr.&lt;br /&gt;
*11.09.2015 - Version 2.3	Fixed error in dredger market definition.&lt;br /&gt;
*08.09.2015 - Version 2.2	Added brief descriptions of goods.&lt;br /&gt;
:::				Trumble opinion readjusted.&lt;br /&gt;
*13.08.2015 - Version 2.1	Luxuries measured in kg, not tons.&lt;br /&gt;
:::				Escape Capsule cost reduced to 1000 Cr.&lt;br /&gt;
:::				Minor changes in market script.&lt;br /&gt;
*10.08.2015 - Version 2.0	Equipment.plist moved from SW Economy to new SW Equipment OXP.&lt;br /&gt;
:::				Ship classes implemented based on hull size. Some equipment can't be installed on any ship.&lt;br /&gt;
:::				Some player's ship specs depends on hull size, max speed and energy recharge rate.&lt;br /&gt;
:::				Ship readjustments transferred to SW Equipment. SW TCS removed from bundle.&lt;br /&gt;
*01.08.2015 - Version 1.9	Rebalanced core ship specs (test version). &lt;br /&gt;
*04.07.2015 - Version 1.8	External markets adjustments (more realistic profit from metals in case of dredgers for example).&lt;br /&gt;
*27.06.2015 - Version 1.7	Market filter now covers more items.&lt;br /&gt;
*19.06.2015 - Version 1.6	Bundle package completely reassembled.&lt;br /&gt;
:::				Markets completely redefined and converted onto Oolite 1.82 format.&lt;br /&gt;
:::				Yaw damper removed from shipdata-overrides.plist (it is realized via script in Warp Drive OXP!).&lt;br /&gt;
*16.09.2014 - Version 1.5	Equipment.plist and shipdata-overrides.plist refined.&lt;br /&gt;
:::				Asp Mk II max roll speed increased.&lt;br /&gt;
*05.09.2014 - Version 1.4	Price for standard and ECM-hardened missiles readjusted to improve compatibility with Missile Tweak OXP.&lt;br /&gt;
*18.06.2014 - Version 1.3	Old readjusted ship roles and most readjusted ship specs (based on Switeck's Shipping OXP) removed from shipdata-overrides plist to accommodate new ship role system in Oolite 1.79.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
*In-System Market Restore (author spara)&lt;br /&gt;
*Anarchies (authors Commander McLane, Killer Wolf, Arexack Heretic, Eric Walch, spara, Norby, phkb and Griff)&lt;br /&gt;
*Commies (authors Amaranth, Dr. Nil, Eric Walch, Norby, phkb)&lt;br /&gt;
*Dictators (authors Ramirez, gsagostinho, phkb, Griff)&lt;br /&gt;
*Galactic Navy (author Nemoricus)&lt;br /&gt;
*Deep Space Dredger (authors Sabre, Eric Walch, Little Bear, Captain Berf)&lt;br /&gt;
*Thanks to Commander Seven from the [[Roolite]] community for detecting error in the trade-goods.plist.&lt;br /&gt;
&lt;br /&gt;
Actual version - SW Economy 3.8.0&lt;br /&gt;
Uploaded 16.01.2021&lt;br /&gt;
&lt;br /&gt;
== Bonus OXP! (Xenon UI SW Economy Addition) ==&lt;br /&gt;
* [[XenonUI]] has an AddOn for SWEconomy using Stranger's nomenclature (Xenon UI SW Economy Addition).&amp;lt;br&amp;gt;&lt;br /&gt;
Note: This is no longer required with version 3.10.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=273891#p273891|BB Discussion]&lt;br /&gt;
*[[Strangers World]]&lt;br /&gt;
*[[Economics]]&lt;br /&gt;
*It is presumed that you are already familiar with [[Oolite Trading]] from the [[Vanilla game]] before moving on to this OXP!&lt;br /&gt;
*In the [[Roolite]] OXP collections, this OXP is part of [[Stranger's Set]], a 6-part OXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]{{OXPLevel|1}}&lt;br /&gt;
[[Image:IconLib.png|48px|right|link=Library OXP|alt=Config options available through 'Library']]&lt;br /&gt;
This OXP makes trading rather more complex&lt;br /&gt;
*there is now a trading triad (agricultural - mining - industrial)&lt;br /&gt;
*factors such as economic type, GDP, planet size &amp;amp; TL now determine the availability of commodities.&lt;br /&gt;
&lt;br /&gt;
{{mechanics-OXP}}&lt;br /&gt;
[[Category:Stranger's World]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=SW_Economy&amp;diff=89526</id>
		<title>SW Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=SW_Economy&amp;diff=89526"/>
		<updated>2026-06-20T19:31:30Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SW Planet Data Sheet.png|thumb|right|320px|'''Planet Data Sheet''' from Planetary Systems OXP. &amp;lt;br&amp;gt;&lt;br /&gt;
•In the Strangers World suite of OXP's, these figures are tweaked by Habitable Planets OXP to be more sensible. &amp;lt;br&amp;gt;&lt;br /&gt;
•This then impacts on planetary production of food ''etc''.]]&lt;br /&gt;
This OXP gives additional flavor to Oolite economy.&lt;br /&gt;
Whilst this OXP is part of the [[Strangers World|Strangers World/SW]] suite of OXPs, it is fully independent of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color: #ffaaaa;padding: .6em 3em 1em;&amp;quot;|&lt;br /&gt;
Important: &amp;lt;br&amp;gt;Major Update ''now'' on the Expansions Manager (but still available here): &amp;lt;br&amp;gt;&lt;br /&gt;
[https://app.box.com/s/5ni7y4u02b5b5iey1w0p6isu909hfed6 SW Economy v.3.10] (tweaks &amp;quot;mining world&amp;quot; markets to make them a 3rd economic pole) - needs [[Library.oxp]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
*More realistic. GDP, Tech Level &amp;amp; planet size now relevant.&lt;br /&gt;
&lt;br /&gt;
*3 new commodities: Water, Oxygen &amp;amp; Medicine&lt;br /&gt;
*Quantities of some items depends on GDP!&lt;br /&gt;
*Low-tech small-radius planets (''ie'' with low atmosphere) &amp;amp; Mining stations (''ie'' Rock Hermits/AstroGulags) now form the third pole in the Agricultural - Mining - Industrial trading triad.&lt;br /&gt;
&lt;br /&gt;
'''Agricultural Goods''' - more variable as weather dependent; planet size &amp;amp; TL now also relevant&lt;br /&gt;
*'''Water''' takes over the role of food (and cheaper in Rock Hermit markets)&lt;br /&gt;
*'''Food''' &amp;amp; '''textiles''' more expensive&lt;br /&gt;
*Fewer '''furs''' with less reliable profits&lt;br /&gt;
*Low TL ''and'' small planet size means ''no'' food/textiles/wine/furs&lt;br /&gt;
*'''Oxygen''' needs moderate TL for production&lt;br /&gt;
*'''Medicine''' only produced in high TL agricultural systems (and some space stations) - and bulkless like gold/platinum&lt;br /&gt;
&lt;br /&gt;
'''Industrial Goods''' - tech level more important&lt;br /&gt;
*'''Alloys''' now need moderate TL for production&lt;br /&gt;
*More '''machinery''' with better profit margins (and need moderate TL for production)&lt;br /&gt;
*Fewer '''computers''' (and need high tech level for production)&lt;br /&gt;
*'''Luxuries''' now bulkless like gold/platinum and need high TL for production&lt;br /&gt;
*Low TL means no machinery, alloys, computers or luxuries for sale&lt;br /&gt;
*Moderate TL means no computers or luxuries for sale&lt;br /&gt;
&lt;br /&gt;
'''Economic titles''' of systems redefined (but roles unchanged, except in the case of low TL small &amp;quot;agriculturals&amp;quot; which are now mining extraction planets, despite their name).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Redefined system economy profiles ==&lt;br /&gt;
&lt;br /&gt;
First, this OXP changes the canonic descriptor of a system's economy.&lt;br /&gt;
The [[Vanilla game]] descriptions seems controversial. Why does a Poor Agricultural system market have more food and soft goods at a lower price than a Rich Agricultural? We have no such controversy at the opposite end of the scale: a Rich Industrial market has more electronics and machinery at a lower price than a Poor Industrial market. It seems that &amp;quot;Poor Agriculture&amp;quot; is a logically flawed definition: it reflects the system's economic specialization, not the productivity level, nor the richness/poverty level!&lt;br /&gt;
&lt;br /&gt;
This OXP implements a new economic classification:&lt;br /&gt;
&lt;br /&gt;
*Poor Agricultural -&amp;gt; Extreme Agricultural&lt;br /&gt;
*Average Agricultural -&amp;gt; Strong Agricultural&lt;br /&gt;
*Rich Agricultural -&amp;gt; Common Agricultural&lt;br /&gt;
*Mainly Agricultural -&amp;gt; Mainly Agricultural&lt;br /&gt;
*Mainly Industrial -&amp;gt; Mainly Industrial&lt;br /&gt;
*Poor Industrial -&amp;gt; Common Industrial&lt;br /&gt;
*Average Industrial -&amp;gt; Strong Industrial&lt;br /&gt;
*Rich Industrial -&amp;gt; Extreme Industrial&lt;br /&gt;
&lt;br /&gt;
This redefined classification as far as I know will not affect any OXPs dealing with a system's market. The text string &amp;quot;Extreme Agricultural&amp;quot;, for example, is used only for display on the F7 system information screen: Oolite prefers &amp;quot;numeric value system.economy = 7&amp;quot; for market calculations. &amp;lt;s&amp;gt;There is one exception: [[GalCop Galactic Registry]] (author phkb) will still display the vanilla game descriptions.&amp;lt;/s&amp;gt; [[GalCop Galactic Registry]] v5.3 is now compatible with SW Economy&lt;br /&gt;
&lt;br /&gt;
== Rebalanced prices and qualities of goods ==&lt;br /&gt;
&lt;br /&gt;
:Oolite's economical model was inherited from the good old 8-bit 42 KB Elite. Compared with later space sims which feature hundreds of items in their goods lists, Oolite seems modest. You have only 17 goods – and only 14 goods for legal trade. Moreover, even this humble list is mostly useless. In reality you have an extremely limited subset of the most profitable items for your milk runs. Buy computers in industrial systems, sell in agricultural, buy alcohol &amp;amp; and/or furs, sell in industrial, repeat. Sometimes furs more profitable, sometimes alcohol, that’s all. Well, having 100 credits for start you’ll buy cheap food and sell it with good profit, but it is a very short period. Oolite is definitely NOT about economics. You have no reason to buy textiles if you have more cheap and more profitable food. Similarly, you have no reason to buy machinery if there is enough stock of the more profitable computers. And you have no reason to trade minerals, radioactives and alloys – of course, you can collect these items as bounty (if you have fuel scoops and enough free space in the cargo bay).&lt;br /&gt;
:I was not ambitious enough to create an economic revolution – despite having a beard, I’m not Karl Marx. I'm just fine-tuning the model to realize its hidden potentials and give players some challenge.&lt;br /&gt;
:There are at least three basic types of economy in other space sims, not just the Elite industrial/agricultural dichotomy. And, there are actually at least three groups of goods in Oolite, matching these basic types of economy.&lt;br /&gt;
:'''Agricultural goods''' (food, wine, textile, furs) – here production is not limited by TL, but is strongly affected by environment. It will be good to assume dramatic fluctuations of quantity and price for such items due to weather effects and other unpredictable events, affecting harvest.&lt;br /&gt;
:'''Raw materials''' (minerals, radioactives, gold, platinum, gems) – mining is affected by an unpredictable environment too, but to a lesser degree. In any case, industry needs buffer stocks of raw materials to allow uninterrupted production.&lt;br /&gt;
:'''Industrial goods''' (computers, machinery, alloys, luxury, firearms) – industry is a business with long-term planning, so it is the most stable sector of an economy: don’t expect significant fluctuations of quantity and prices. And high-tech goods will require a high enough TL.&lt;br /&gt;
:Slave and narcotics (and partly firearms of course) are a special case. This is '''illegal business''', criminal, affected by random events, so quantities and prices for such items will be highly variable.&lt;br /&gt;
&lt;br /&gt;
=== Food and textiles ===&lt;br /&gt;
&lt;br /&gt;
:'''Food''' in Ooniverse is extremely cheap. Listen, growing crops is really hard work, so why do we have such cheap food? So food now has a basic price comparable with minerals.&lt;br /&gt;
:'''Textiles''' were almost useless as trade goods. With increased prices and an enhanced economic gradient, textiles may now be a good choice to start business, in addition to food. Not as profitable as wines and furs, but still quite useful. And, more profitable than vanilla game textiles if you collect it as bounty.&lt;br /&gt;
&lt;br /&gt;
=== Liquors/wines and furs ===&lt;br /&gt;
&lt;br /&gt;
:This is well balanced pair in the vanilla game economy, so only slight adjusting of settings was done. '''Furs''' are more profitable as a whole but more unpredictable, '''alcohol''' gives a more stable profit.&lt;br /&gt;
&lt;br /&gt;
=== Computers and machinery ===&lt;br /&gt;
&lt;br /&gt;
:Unlike the liquors/wines &amp;amp; furs pair in an agricultural market, '''computers''' and '''machinery''' as industrial goods are not balanced in the vanilla game economy. You have no need for machinery when you have enough stock of more profitable computers.&lt;br /&gt;
:The quantity of computers is now significantly reduced, the quantity of machinery is increased, and the economic gradient for machinery is increased too. Computers remains as more profitable in absolute terms, but now you have not enough computers for the Cobra Mk III's 20 ton cargo bay. There is good reason to buy machinery now. Moreover, according to new rules there are no longer any computers on the market below some TL thresholds (details will be explained later). So machinery is now the main export good for low-tech industrial worlds.&lt;br /&gt;
&lt;br /&gt;
=== Alloys ===&lt;br /&gt;
&lt;br /&gt;
:'''Alloys''' are somewhat controversial goods. An industrial-world product, but the agricultural worlds need mechanisms, not alloys. As we can see later, alloys like minerals and other raw materials are mostly for intra-system trading, not inter-system. So the vanilla settings for alloys remain almost unchanged.&lt;br /&gt;
&lt;br /&gt;
=== Luxuries ===&lt;br /&gt;
&lt;br /&gt;
:Historically luxuries were goods from exotic countries with an agricultural economy: spices from South Asia, silk, tea and chinaware from China, furs, vodka and caviar from Russia, tobacco from America. But in the modern world luxuries now include high-tech gadgets, so there is logic in classifying luxuries as industrial goods.&lt;br /&gt;
:There are two issues with the vanilla game luxuries, which combine into a major logical problem.&lt;br /&gt;
Luxuries have too abundant a stock in industrial worlds. ''And'' luxuries are measured in tons! Why are there so many almost useless luxuries for trade – more then machinery in terms of their gross weight?&lt;br /&gt;
:The quantity of luxuries is now significantly decreased, their economic gradient enhanced ''and'' now the quantity of luxuries is measured in kilograms, not tons. So having free money you can buy and sell luxuries for extra profit, rather than having to choose between them and more useful items.&lt;br /&gt;
&lt;br /&gt;
=== Minerals and radioactives ===&lt;br /&gt;
&lt;br /&gt;
:Like the other raw materials, these goods have a low value for inter-system trade. So in this OXP they retain almost their vanilla game settings.&lt;br /&gt;
&lt;br /&gt;
=== Gold, platinum, gemstones ===&lt;br /&gt;
&lt;br /&gt;
:Like other raw materials, these items are mostly for intra-system trade, not inter-system. Unlike other raw materials, these items are measured in kilograms and grams, not tons. So it is good idea to extract profit from price fluctuations, not from predictable economic gradients. Use the opportunity to buy such items if their price is below average and wait for an occasion to sell at above average price – this will not affect your cargo capacity. The vanilla game settings are quite suitable, but I slightly enhanced the economy gradient.&lt;br /&gt;
&lt;br /&gt;
=== Slaves, firearms, narcotics ===&lt;br /&gt;
&lt;br /&gt;
:These items shares the common status of being illegal goods, but at a closer look they are a heterogenous group.&lt;br /&gt;
:'''Slaves''' are definitely the product of poor agricultural worlds with an archaic economy. These cheap human resources can be used in mining worlds and in low-tech industrial worlds. A high-tech robotized industry has no pressing need for cheap unqualified workers. This issue can be solved using additional filters (more details later). But slaves in the Ooniverse are incredibly cheap. It is hard to explain the very existence of such a risky business where there are so many legal opportunities to get a comparable profit without such risk. Thus, the slave price has been drastically increased. Not enough maybe to transform slave trade into a temptation – this task is beyond my intentions – but to give more reliable background.&lt;br /&gt;
:'''Firearms''', on the contrary, are industrial goods. The production of firearms is not an illegal business ''per se'', so firearm stocks can be stable like other industrial goods. You just can’t legally trade firearms without a proper license (again, this is a matter for some other OXPs - try [[Weapon Laws OXP]] for example). The vanilla game settings looks fine.&lt;br /&gt;
:Narcobusiness in reality is associated with poverty and most '''narcotics''' are refined extracts from raw material of plant origin – so narcotics are goods of agricultural origin. On the other hand, some narcotics are products of chemical synthesis and there will be more exotic high-tech solutions in the future (brain implants for example). Narcotics are thus defined as independent of the economy, but their stock is very volatile due to the risky nature of their business – well, maybe. But tons of narcotics ... really? Narcodealers really transport unprocessed raw narcotics instead of a refined, finished product? The narcotic quantity has been redefined in kilograms, not tons.&lt;br /&gt;
&lt;br /&gt;
=== Alien Items ===&lt;br /&gt;
&lt;br /&gt;
:You can’t acquire these goods on the regular market – the only way to obtain them is to win a battle with thargoids and collect their inactivated drones. But why are alien items most valuable in agricultural worlds? It seems logical that industrial worlds with well equipped high-tech laboratories will have more demand for such goods. The economic gradient for alien items is therefore inverted.&lt;br /&gt;
&lt;br /&gt;
== New items ==&lt;br /&gt;
&lt;br /&gt;
:It is an enigma – why we have a pair of precious metals with similar value (gold and platinum) and lack the most necessary goods for a space-based economy?&lt;br /&gt;
&lt;br /&gt;
=== Fresh water ===&lt;br /&gt;
&lt;br /&gt;
:'''Water''' is an abundant material in our known Universe. Water/ice can exist in such unexpected places as the polar regions of our Moon and Mercury, so there can’t be a shortage of water in our fictional Ooniverses, right?&lt;br /&gt;
:Ironically (and sadly) there are too many places with a deficiency of fresh water on our blue and green Earth. It seems reasonable that water will be deficient on remote space objects, such as orbital stations. On the other hand, water is cheap if you have an agricultural planet with plenty of water. Distillation and bottling are not very expensive and you have no need for a high TL to do it. So fresh water can be a valuable export product in addition to other agricultural goods. Industrial systems with harsh living conditions will have a demand for fresh water.&lt;br /&gt;
:Cheap fresh water in my economy is similar to cheap food in the vanilla economy – you can trade it for an initial profit when you are too poor to trade in more expensive goods. And you can take some cheap fresh water to eject in battle, fooling the pirates until you have enough cash to purchase [[Witch Fuel Injectors|fuel injectors]].&lt;br /&gt;
&lt;br /&gt;
=== Oxygen ===&lt;br /&gt;
&lt;br /&gt;
:Like water, '''oxygen''' is vital for life support in space. In modern space technology, oxygen is widely used as a component of rocket fuel ''and'' to produce energy in fuel cells. On the other hand, you can produce oxygen if you have enough water and energy.&lt;br /&gt;
:In an Ooniverse with quirium-based technology using oxygen as rocket fuel will be obsolescent, so presumably the life-supporting role of oxygen will be predominant. Oxygen production ''in situ'' cannot be available in all cases, due to water and/or energy deficiencies. Oxygen storage and delivery is essential for emergency reasons. Definitely, gentlemen, there is good reason to have oxygen in our trade goods list.&lt;br /&gt;
:Oxygen can be obtained directly from oxygen-rich air. Advanced agricultural worlds have dense oxygen-rich atmospheres. Of course, trade in oxygen is based on more advanced technology than the mere bottling of pure fresh water. This issue can be solved using additional filters to define system market.&lt;br /&gt;
:Oxygen is more costly than fresh water and even more costly than food. Not due to manufacturing costs ''per se'', rather due to issues with the storage and transportation of liquid oxygen. But like water there is large-scale production with negligible price fluctuation.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
&lt;br /&gt;
:There is a large illegal trade in narcotics in our Ooniverse - just for fun - and there is no trade in medicine at all!&lt;br /&gt;
OK, medicine trade ''can'' be regulated. You can’t trade medicine without a proper license. Just like you can’t trade firearms for the same reason. And, listen, some narcotics CAN be medicine, but most of medicine goods are NOT narcotics. And we already have alcohol trading without any license.&lt;br /&gt;
:There are two possible opposite assumptions setting the economy gradient for medicine.&lt;br /&gt;
:*A. Medicines are formulated from plants, so they are an agricultural product.&lt;br /&gt;
:*B. Modern pharmacology is based mostly on chemical synthesis, so it is high TL industry.&lt;br /&gt;
:In reality we have a mixed approach – we have a pharmaceutical industry, using raw plants, synthetic drugs and biotechnology.&lt;br /&gt;
Option B seems highly probable for our Ooniverse's futuristic setting, but I prefer option A. It gives a nice symmetry. Industrial worlds trade luxury for medicine. Medicine is an agricultural item, but it is ''high tech'' agriculture. Don’t expect to find medicine exported from low tech agricultural worlds (specific filter again).&lt;br /&gt;
Like redefined luxuries, medicine is measured in kilograms, so it is a nice addition to the regular goods in the cargo hold. And, the market for Medicine is volatile not due to unpredictable harvests, but due to unpredictable demand.&lt;br /&gt;
&lt;br /&gt;
== Some thoughts about non-linear markets: how to trade ==&lt;br /&gt;
&lt;br /&gt;
:We have an extremely simplified vanilla market model in Oolite with a linear gradient between the industrial and the agricultural poles.&lt;br /&gt;
&lt;br /&gt;
:It seems hard to create a more interesting economy without complex coding, but it is actually quite possible whenever we have more than the one orbital station market in a solar system. We already have [[Rock Hermit|rock hermits]] in the vanilla game which offer cheap mining products and sometimes demand consumable items. Usually it is a matter of luck to locate a rock hermit – not suitable for a predictable logistic loop. But this is a good starting point to develop unique secondary markets. Indeed, we also have plenty of OXPs which provide secondary ports – some with really interesting markets. &lt;br /&gt;
&lt;br /&gt;
:Using such secondary ports we can transform the vanilla game's linear agricultural-industrial economy model into a classic ''raw goods-industrial-agricultural'' triangular economy model. &lt;br /&gt;
:Instead of milk runs between agricultural and industrial systems we can now realize a more complex logistics pattern. Remote mining needs consumables.&lt;br /&gt;
:(i) Buy fresh water, oxygen, food, &amp;amp; alcohol on the market of the main orbital station in an agricultural system. &lt;br /&gt;
:(ii) Go to an industrial system and instead of the main station, travel to and sell at a remote mine complex – you’ll get more profit.&lt;br /&gt;
:(iii) Then take the cheap raw mined materials and sell them at the main station or maybe even at a space factory in the same system. Buy high-tech equipment, revisit your agricultural system, sell it, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
*There are no useless goods now – some goods will be nice for inter-system trade, some for intra-system. We have imported an extra dimension into our game.&lt;br /&gt;
&lt;br /&gt;
== Rearranged goods list ==&lt;br /&gt;
&lt;br /&gt;
:The vanilla goods list layout was inherited from the [[Classic Elite]] interface. There is space for only 17 items on the F8 screen. Adding 3 extra items to the 17 original ones will need to scroll the list to access these extra items. It is not a good decision to force players to take additional actions to access these extra items.&lt;br /&gt;
:The Goods list has been rearranged: ''agricultural goods'' first, next ''industrial goods'', then ''raw materials'' and ''illegal goods'' placed last. Only illegal goods will be displaced onto second page of F8 screen – no issue for a law-abiding player, I hope. The '''?''' (toggle filter) and '''/''' (toggle sort) work as usual, of course.&lt;br /&gt;
&lt;br /&gt;
Spara's In-System Market Restore script has been included (and modified) to allow saving the market's additional items (fresh water, oxygen and medicine). Modifications includes adding extra items and changing item order in commodity array.&lt;br /&gt;
&lt;br /&gt;
== System-specific filters ==&lt;br /&gt;
&lt;br /&gt;
We have only 8 variants of vanilla market depending only on 8 possible values of system economy. There is no tech level relevance. It’s a bit strange, isn’t it? Well, there are no low tech AND extremely industrial (rich industrial in vanilla) systems in Ooniverse. But you’ll find exactly the same market in TL 9 and TL 12 rich industrial systems! The availability of ship upgrades will be the only difference.&lt;br /&gt;
SW Economy sets a system market with system-specific filters:&lt;br /&gt;
&lt;br /&gt;
:• Computers, machinery and alloys are not available in agricultural systems&lt;br /&gt;
:• Food, textiles, wines and furs are not available in industrial systems&lt;br /&gt;
:• Food, textiles, wines and furs are not available in agricultural systems with archaic TL AND main planet radius below 5425 km (too small for dense atmosphere: they produce mining products)&lt;br /&gt;
:• Computers, medicine and luxuries are available only in systems above median tech level, quantity is limited&lt;br /&gt;
:• Machinery, alloys and oxygen are available only in systems above low tech level&lt;br /&gt;
:• Minerals and radioactives are available only in low-tech OR industrial systems&lt;br /&gt;
:• Quantity of some items depends on the system's gross productivity&lt;br /&gt;
:• Illegal items are available only in low-tech unstable systems&lt;br /&gt;
&lt;br /&gt;
== Examples: Riedquat, Diso &amp;amp; Isinor vs Leesti, Oresqu &amp;amp; Orerve ==&lt;br /&gt;
&lt;br /&gt;
'''Riedquat'''. Extremely agricultural system, TL 4, anarchy.&lt;br /&gt;
A poor agricultural system in the vanilla game classification. Industrial goods (machinery and computers) are totally unavailable for sale. Goods requiring more advanced TL for manufacturing (medicine and liquid oxygen) are unavailable too. The main export items – food, textile, fresh water, minerals and radioactives. Agricultural goods with high value (alcohol, furs) available in limited quantities comparing with more advanced agricultural systems. Developed black market of illegal goods. A typical half-criminal economy for such a poor, low tech, agricultural and raw export world.&lt;br /&gt;
&lt;br /&gt;
'''Diso''' for contrast. Strong agricultural system, TL 8, democracy.&lt;br /&gt;
Industrial goods unavailable too, but the main export goods are wines, furs and medicine. Food, textile, fresh water and oxygen are also export goods. Mining is prohibited due to environmental regulations, so Diso has no raw materials for export. Illegal goods are prohibited too. A typical advanced agricultural economy.&lt;br /&gt;
&lt;br /&gt;
'''Isinor'''. Extremely agricultural system, TL 7, confederation.&lt;br /&gt;
Economy is almost same as Diso, but Isinor's tech level is below the threshold to produce medicine and oxygen.&lt;br /&gt;
&lt;br /&gt;
The contrast between industrial systems is not so expressed, but the differences are quite remarkable. Taking two neighboring systems for example – &lt;br /&gt;
&lt;br /&gt;
'''Leesti''' (common industrial, TL 11, corporate state) and '''Oresqu''' (strong industrial, TL 10, multi-government).&lt;br /&gt;
In the vanilla game economy Oresqu is closer to the industrial end of scale, so its system market has more computers for export. But with SW Economy, due to stable government and a slightly more advanced TL, Leesti has a gross productivity of 35,200 MCr against Oresqu's 17,280 MCr. The quantity of Computers on the market is now affected by a system's gross productivity - and it is now Leesti's market which has more computers for export.&lt;br /&gt;
&lt;br /&gt;
If you visit another system in the Leesti neighborship – '''Orerve''' (mainly industrial, TL 6, feudal), you can’t find computers on the system market, only machinery. Orerve is below the tech level threshold to manufacture computers.&lt;br /&gt;
&lt;br /&gt;
== Secondary markets ==&lt;br /&gt;
&lt;br /&gt;
SW Economy also sets new market definitions for secondary ports in external oxp packages:&lt;br /&gt;
&lt;br /&gt;
*Anarchies&lt;br /&gt;
:Salvage Gang&lt;br /&gt;
:Hackers Outpost&lt;br /&gt;
:Renegade Station&lt;br /&gt;
*Commies&lt;br /&gt;
:Astrogulag Penal Colony&lt;br /&gt;
:CZGF&lt;br /&gt;
:SLAPU&lt;br /&gt;
*Dictators&lt;br /&gt;
:Astrofactory&lt;br /&gt;
*Galactic Navy&lt;br /&gt;
:Navy Station&lt;br /&gt;
*Deep Space Dredgers&lt;br /&gt;
:Dredgers&lt;br /&gt;
&lt;br /&gt;
This feature originally was added to restore external markets ruined as result of the transition from the commodities.plist to the trade-goods.plist with Oolite v.1.82. Now these original packages have scripts, emulating the obsolete market definition. These scripts can override the SW Economy market definitions for secondary ports, but in the worst case you'll merely have emulated the old markets. Not conflicting with the new SW Economy model, just out of balance with my altered prices.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
&lt;br /&gt;
=== Installing this OXP ===&lt;br /&gt;
&lt;br /&gt;
:New economic rules will activate only AFTER the first hyperjump to a new system. Starting as a new pilot on Lave you'll have the F8 screen with the old goods list and with the old price/quantity settings. This is intentional. There are many possible events like departing from station(s) in the Lave system, or docking with station(s) whilse staying in the system, but only the ''one'' event of entering this system. So it is safe to set the market for this system at arrival once to avoid recurring loops. New market state will be stored in your first save in new system.&lt;br /&gt;
&lt;br /&gt;
:After installing this OXP you can't get the new market rules until you' have left your ''current'' system. So playing a customised scenario using a ship ''not'' equipped with hyperdrive (such as a Bushmaster in the &amp;quot;Advanced Miner&amp;quot; scenario), you'll have the vanilla game market. Lave is not a suitable system for the mining business - and it is wise to leave Lave as soon as possible, taking advice to use the wormhole created by a friendly trader ship. After arriving at a new system you'll find the new SW Economy. But, if you install this OXP ''after'' entering your new system, in a ship without a hyperdrive, you'll get stuck in the vanilla game market until you find a way to leave the system!&lt;br /&gt;
&lt;br /&gt;
:Starting a new pilot is a good idea in any case, but I think it is not obligatory. It should be safe to try these new rules with existent saves, but I do recommend to ''backup'' your current save.&lt;br /&gt;
&lt;br /&gt;
=== Uninstalling this OXP ===&lt;br /&gt;
&lt;br /&gt;
If you decide to uninstall this OXP, it is good to sell all extra OXP goods (fresh water, oxygen and medicine) first. Any extra goods will remain in the system market, generating an error message in the game log, but this issue will be fixed after entering a new system.&lt;br /&gt;
&lt;br /&gt;
Be careful with luxuries and narcotics! Having 50 kg of luxuries on 20-ton Cobra Mk III is safe, but deinstalling this OXP, you'll convert this 50 kg to 50 tons and lose at least extra 30 tons of cargo (and all 50 tons if you have your cargo bay fully loaded with some other goods)!&lt;br /&gt;
&lt;br /&gt;
=== Secondary ports feedback ===&lt;br /&gt;
&lt;br /&gt;
As I already mentioned scripts for secondary ports in original OXPs defines goods quantities using vanilla rules, so I'll be grateful to you for feedback.&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
This OXZ was originally part of a bundled OXP, containing six main packages:&lt;br /&gt;
* SW Economy&lt;br /&gt;
* SW Equipment&lt;br /&gt;
* SW Shipdata&lt;br /&gt;
* SW Population&lt;br /&gt;
* SW Resident Filter&lt;br /&gt;
* (e)Xternal OXP tweaks&lt;br /&gt;
Since version 3.8 these OXPs are separated and presented as individual packages in OXZ format.&amp;lt;br&amp;gt;&lt;br /&gt;
*04.05.2026 - Version 3.11      (phkb) Removed unnecessary description.plist entries.&lt;br /&gt;
*01.06.2025 - Version 3.10      ([[User:phkb|phkb]]) Moved all text into missiontext.plist for easier localisation.&lt;br /&gt;
:::                             Incorporated the XenonUI SW Economy Addon into this OXP, so an extra download is not required. Only used if Xenon UI is also installed.&lt;br /&gt;
:::                             Added ability to tweak price of medicine and oxygen on harsh mining worlds.&lt;br /&gt;
*11.03.2024 - Version 3.9.1	([[User:phkb|phkb]]) Tweaked mining systems to fill their intended roll. &lt;br /&gt;
:::                             Fixed issues with displaying &amp;quot;(m)&amp;quot; for mining worlds on F6 screen.&lt;br /&gt;
*02.09.2023 - Version 3.9	([[User:phkb|phkb]]) Switched to using MarketScriptInterface, and implementing changes at the commodity level, rather than using the shipExitedWitchspace world event. &lt;br /&gt;
:::                             The benefit is that other internal functions to calculate market prices will now have all the logic applied. &lt;br /&gt;
:::                             Added the option to tweak the changes via Library config. &lt;br /&gt;
:::                             Further tweaks to mining worlds, boosting price of agricultural products. &lt;br /&gt;
:::                             Also added an indicator to the chart&lt;br /&gt;
*16.01.2021 - Version 3.8	Bundled OXP Stranger's Set reassembled in OXZ format as separate packs. &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;This is the current version on the in-game [[Expansions Manager]].&amp;lt;/font&amp;gt;&lt;br /&gt;
*09.07.2020 - Version 3.7	Minimal planet radius for food, textiles, wines and furs production increased from 5200 to 5425 km.&lt;br /&gt;
*12.02.2019 - Version 3.6	Fixed error in trade-goods.plist, description of firearms. Thanks, Seven!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
*18.08.2018 - Version 3.5	Food, textiles, wines and furs are not available in agricultural systems with main planet radius below 5200 km.&lt;br /&gt;
*31.03.2018 - Version 3.4	Pulse laser is excluded from legal census to provide compatibility to Hard Eject OXP.&lt;br /&gt;
*08.11.2017 - Version 3.3	Forward/aft shield ratio reverted to original 1:1 value.&lt;br /&gt;
*06.11.2017 - Version 3.2	Improved economic rules.&lt;br /&gt;
:::				Fixed conflict with secondary markets.&lt;br /&gt;
:::				Description of secondary markets is transferred from obsolete eXternal Market Tweaks onto SW Economy package.&lt;br /&gt;
*19.08.2017 - Version 3.1	Some readjusted player's ship specs resets to standard again.&lt;br /&gt;
:::				SW Shipdata is added as separate module.&lt;br /&gt;
:::				Injector speed factor and fuel burn rate readjusting for player and NPS ships transferred from Hard Way to Stranger Set bundle OXP.&lt;br /&gt;
*06.07.2016 - Version 3.0	Modified In-System Market Restore script integrated into SW Economy package.&lt;br /&gt;
*12.01.2016 - Version 2.9	Ship hull class hidden on F5 screen.&lt;br /&gt;
*23.12.2015 - Version 2.8	Orbital Shuttle and Transporter max cargo load decreased to more realistic value.&lt;br /&gt;
*23.10.2015 - Version 2.7	Equipment availability realised via script. Obsolete condition definitions removed.&lt;br /&gt;
:::				Script shipclassequip.js refined. Problem with ships without hyperspace capability fixed.&lt;br /&gt;
*18.09.2015 - Version 2.6	Dredger market really fixed :-)&lt;br /&gt;
*16.09.2015 - Version 2.5	Laser upgrade and missile re-arm available on main station only. &lt;br /&gt;
*15.09.2015 - Version 2.4	Fixed compatibility issue with Ore Processor 2.2.1 OXZ.&lt;br /&gt;
:::				Large Cargo Bay price reduced from 5000 to 2500 Cr.&lt;br /&gt;
*11.09.2015 - Version 2.3	Fixed error in dredger market definition.&lt;br /&gt;
*08.09.2015 - Version 2.2	Added brief descriptions of goods.&lt;br /&gt;
:::				Trumble opinion readjusted.&lt;br /&gt;
*13.08.2015 - Version 2.1	Luxuries measured in kg, not tons.&lt;br /&gt;
:::				Escape Capsule cost reduced to 1000 Cr.&lt;br /&gt;
:::				Minor changes in market script.&lt;br /&gt;
*10.08.2015 - Version 2.0	Equipment.plist moved from SW Economy to new SW Equipment OXP.&lt;br /&gt;
:::				Ship classes implemented based on hull size. Some equipment can't be installed on any ship.&lt;br /&gt;
:::				Some player's ship specs depends on hull size, max speed and energy recharge rate.&lt;br /&gt;
:::				Ship readjustments transferred to SW Equipment. SW TCS removed from bundle.&lt;br /&gt;
*01.08.2015 - Version 1.9	Rebalanced core ship specs (test version). &lt;br /&gt;
*04.07.2015 - Version 1.8	External markets adjustments (more realistic profit from metals in case of dredgers for example).&lt;br /&gt;
*27.06.2015 - Version 1.7	Market filter now covers more items.&lt;br /&gt;
*19.06.2015 - Version 1.6	Bundle package completely reassembled.&lt;br /&gt;
:::				Markets completely redefined and converted onto Oolite 1.82 format.&lt;br /&gt;
:::				Yaw damper removed from shipdata-overrides.plist (it is realized via script in Warp Drive OXP!).&lt;br /&gt;
*16.09.2014 - Version 1.5	Equipment.plist and shipdata-overrides.plist refined.&lt;br /&gt;
:::				Asp Mk II max roll speed increased.&lt;br /&gt;
*05.09.2014 - Version 1.4	Price for standard and ECM-hardened missiles readjusted to improve compatibility with Missile Tweak OXP.&lt;br /&gt;
*18.06.2014 - Version 1.3	Old readjusted ship roles and most readjusted ship specs (based on Switeck's Shipping OXP) removed from shipdata-overrides plist to accommodate new ship role system in Oolite 1.79.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
*In-System Market Restore (author spara)&lt;br /&gt;
*Anarchies (authors Commander McLane, Killer Wolf, Arexack Heretic, Eric Walch, spara, Norby, phkb and Griff)&lt;br /&gt;
*Commies (authors Amaranth, Dr. Nil, Eric Walch, Norby, phkb)&lt;br /&gt;
*Dictators (authors Ramirez, gsagostinho, phkb, Griff)&lt;br /&gt;
*Galactic Navy (author Nemoricus)&lt;br /&gt;
*Deep Space Dredger (authors Sabre, Eric Walch, Little Bear, Captain Berf)&lt;br /&gt;
*Thanks to Commander Seven from the [[Roolite]] community for detecting error in the trade-goods.plist.&lt;br /&gt;
&lt;br /&gt;
Actual version - SW Economy 3.8.0&lt;br /&gt;
Uploaded 16.01.2021&lt;br /&gt;
&lt;br /&gt;
== Bonus OXP! (Xenon UI SW Economy Addition) ==&lt;br /&gt;
* [[XenonUI]] has an AddOn for SWEconomy using Stranger's nomenclature (Xenon UI SW Economy Addition).&amp;lt;br&amp;gt;&lt;br /&gt;
Note: This is no longer required with version 3.10.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=273891#p273891|BB Discussion]&lt;br /&gt;
*[[Strangers World]]&lt;br /&gt;
*[[Economics]]&lt;br /&gt;
*It is presumed that you are already familiar with [[Oolite Trading]] from the [[Vanilla game]] before moving on to this OXP!&lt;br /&gt;
*In the [[Roolite]] OXP collections, this OXP is part of [[Stranger's Set]], a 6-part OXP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance Indicator ==&lt;br /&gt;
[[File:Tag-colour-orange.png|right]]{{OXPLevel|1}}&lt;br /&gt;
[[Image:IconLib.png|48px|right|link=Library OXP|alt=Config options available through 'Library']]&lt;br /&gt;
This OXP makes trading rather more complex&lt;br /&gt;
*there is now a trading triad (agricultural - mining - industrial)&lt;br /&gt;
*factors such as economic type, GDP, planet size &amp;amp; TL now determine the availability of commodities.&lt;br /&gt;
&lt;br /&gt;
{{mechanics-OXP}}&lt;br /&gt;
[[Category:Stranger's World]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:SW_Economy_3.11.oxz&amp;diff=89525</id>
		<title>File:SW Economy 3.11.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:SW_Economy_3.11.oxz&amp;diff=89525"/>
		<updated>2026-06-20T19:29:41Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:BlackMonks_2.4.oxz&amp;diff=89524</id>
		<title>File:BlackMonks 2.4.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:BlackMonks_2.4.oxz&amp;diff=89524"/>
		<updated>2026-06-20T19:27:48Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Contextual_Help&amp;diff=89523</id>
		<title>Contextual Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Contextual_Help&amp;diff=89523"/>
		<updated>2026-06-20T19:27:07Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Contextual Help.png|thumb|600px|right|Contextual Help for the F6 (Short Range Chart) screen]]&lt;br /&gt;
==Overview==&lt;br /&gt;
This OXP adds contextual help to 11 different GUI screens, to provide some support for players who are unfamiliar with the game mechanics and ways to interact with each game screen. It also supports the ability for other OXP's to add their own text to the help shown.&lt;br /&gt;
&lt;br /&gt;
The default key used for each page is Ctrl-H. &lt;br /&gt;
&lt;br /&gt;
==Important Note==&lt;br /&gt;
This mod will only work with the latest Oolite release (v1.91 or newer). &lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Place the 'ContextualHelp.oxz' into your 'AddOns' folder and when you start the game, hold down 'Shift' until you see the spinning Cobra.&lt;br /&gt;
&amp;lt;br/&amp;gt;Alternatively, you can download the expansion using the expansion pack manager in the game itself.&lt;br /&gt;
&lt;br /&gt;
==OXP integrations==&lt;br /&gt;
To add extra help to a particular GUI screen, use the following command:&lt;br /&gt;
&lt;br /&gt;
  var w = worldScripts.ContextualHelp;&lt;br /&gt;
  if (w) {&lt;br /&gt;
      w.$addHelpTextToGuiScreen(this.name, &amp;quot;GUI_SCREEN_MARKET&amp;quot;, &amp;quot;Some extra text to show.&amp;quot;);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
To apply a specific background image to a GUI screen help page, use the following code:&lt;br /&gt;
&lt;br /&gt;
  var w = worldScripts.ContextualHelp;&lt;br /&gt;
  if (w) {&lt;br /&gt;
      w.$setBackgroundForHelpScreen(&amp;quot;GUI_SCREEN_MARKET&amp;quot;, &amp;quot;my_background_image.png&amp;quot;);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
To apply a specific overlay image to a GUI screen help page, use the following code:&lt;br /&gt;
&lt;br /&gt;
  var w = worldScripts.ContextualHelp;&lt;br /&gt;
  if (w) {&lt;br /&gt;
      w.$setOverlayForHelpScreen(&amp;quot;GUI_SCREEN_MARKET&amp;quot;, &amp;quot;my_overlay_image.png&amp;quot;);&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
Download [[Media:ContextualHelp.oxz|ContextualHelp.oxz]] (v1.3).&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
1.3&lt;br /&gt;
* Moved all text into the descriptions.plist file for easier localisation.&lt;br /&gt;
&lt;br /&gt;
1.2&lt;br /&gt;
* Darkened overlay images for better compatibility with Oolite 1.92.&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
* Small tweak to the info text at the bottom of the screen.&lt;br /&gt;
* Removed debug message.&lt;br /&gt;
* Expanded readme.txt info.&lt;br /&gt;
&lt;br /&gt;
1.0&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21822 Oolite BB thread]&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21426 Original discussion] (2023 thread)&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{IconOXP|ooVersion=&amp;quot;1.91&amp;quot;|oxpCPU=&amp;quot;Low&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Low&amp;quot;|oxpIsAPI=true|oxpIsDocumented=true}}&lt;br /&gt;
{{Infobox OXPb| title = ContextualHelp.oxz&lt;br /&gt;
|version = 1.3&lt;br /&gt;
|release = 2026-06-21&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = Help text&lt;br /&gt;
|category = Misc OXPs‏‎&lt;br /&gt;
|author = [[User:phkb|phkb]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?t=21822 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-green.png]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:ContextualHelp.oxz&amp;diff=89522</id>
		<title>File:ContextualHelp.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:ContextualHelp.oxz&amp;diff=89522"/>
		<updated>2026-06-20T19:26:28Z</updated>

		<summary type="html">&lt;p&gt;Phkb: Phkb uploaded a new version of File:ContextualHelp.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:ContextualHelp.oxz&amp;diff=89521</id>
		<title>File:ContextualHelp.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:ContextualHelp.oxz&amp;diff=89521"/>
		<updated>2026-06-20T19:23:52Z</updated>

		<summary type="html">&lt;p&gt;Phkb: Phkb uploaded a new version of File:ContextualHelp.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Data_Config&amp;diff=89520</id>
		<title>System Data Config</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Data_Config&amp;diff=89520"/>
		<updated>2026-06-20T19:23:20Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F7 screen (Vanilla game).png|thumb|right|320px|Before improvement with System Data Config]]&lt;br /&gt;
[[File:F7 screen (oxp'd) .png|thumb|right|320px|After improvement with System Data Config - and sundry other oxp's!]]&lt;br /&gt;
There are 2 OXPs detailed on this page. Both improve the use of the F7 screen&lt;br /&gt;
==Overview: System Data Config==&lt;br /&gt;
This OXP is a utility designed to help OXP authors make use of the upper part of the [[F7 page (data on &amp;quot;system&amp;quot;)|F7 screen]], where the statistics about the currently selected star system are displayed.&lt;br /&gt;
&lt;br /&gt;
A new feature added in Oolite v1.85/6 allows the layout of the F7 screen to be completely customised. However, given the number of OXP's that will want to make use of this extra space, there was a need to make the process of adding information to the screen a little more democratic. This OXP aims to provide an centralised interface OXP's can use to make the most of this new feature.&lt;br /&gt;
&lt;br /&gt;
Note: This OXP will only work with Oolite v1.85ff.&lt;br /&gt;
&lt;br /&gt;
==Methodology==&lt;br /&gt;
This OXP offers the following interfaces to OXP's:&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;systemDataLineOwner&amp;lt;/code&amp;gt; ====&lt;br /&gt;
 worldScripts.SystemDataConfig.systemDataLineOwner(linenumber : int);&lt;br /&gt;
&lt;br /&gt;
Returns the current owner of a particular data line.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;systemDataLineText&amp;lt;/code&amp;gt; ====&lt;br /&gt;
 worldScripts.SystemDataConfig.systemDataLineText(linenumber : int);&lt;br /&gt;
&lt;br /&gt;
Returns the current text of a particular data line.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;setSystemDataLine&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
 worldScripts.SystemDataControl.setSystemDataLine(linenumber : int, text : string [, owner : string]);&lt;br /&gt;
&lt;br /&gt;
Sets the text, and optionally the owner, of a particular data line&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;resetSystemDataLine&amp;lt;/code&amp;gt; ====&lt;br /&gt;
 worldScripts.SystemDataControl.resetSystemDataLine(linenumber : int);&lt;br /&gt;
&lt;br /&gt;
Resets the text and owner of a particular data line to be blank.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;addChangeCallback&amp;lt;/code&amp;gt; ====&lt;br /&gt;
 worldScripts.SystemDataControl.addChangeCallback(worldScriptName : string, callbackFunctionName : string);&lt;br /&gt;
&lt;br /&gt;
In order for an OXP to make changes to the F7 screen before it's displayed, two events must be used: guiScreenWillChange (monitoring for when the guiScreen is about to be GUI_SCREEN_SYSTEM_DATA), and infoSystemWillChange. However, because the order in which these events are fired for each OXP is hard to determine, it's quite possible for an OXP's events to be fired after the events within this OXP, which means that updated data might not be displayed.&lt;br /&gt;
&lt;br /&gt;
To work around this issue, OXP's can register a callback function using this call. Then, when those events are triggered for this OXP's, all the callbacks will be executed before the data is displayed, ensuring that the correct data is shown on the screen.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;removeChangeCallback&amp;lt;/code&amp;gt; ====&lt;br /&gt;
 worldScripts.SystemDataControl.removeChangeCallback(worldScriptName : string, callbackFunctionName : string);&lt;br /&gt;
&lt;br /&gt;
This function removes a worldscript/callback function name from the list of callbacks.&lt;br /&gt;
&lt;br /&gt;
==Overview: Compressed F7 Layout==&lt;br /&gt;
As an example of what can be achieved with this OXP, the Compressed F7 Layout OXP removes all the blank lines between entries on the F7 screen, compressing the data. It also moves information from [[Distant Suns]], [[Distant Stars]], [[Sun Gear]] and [[Explorers'_Club_OXP|Explorers Club]] into this section. [[image:F7screenlayout.png|center|500px]]&lt;br /&gt;
You can download this OXP here: [[Media:CompressedF7Layout.oxz|CompressedF7Layout.oxz]] v1.5 (downloaded {{#downloads:CompressedF7Layout.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
Download [[Media:SystemDataConfig.oxz|SystemDataConfig.oxz]] v1.4 (downloaded {{#downloads:SystemDataConfig.oxz}} times).&amp;lt;br/&amp;gt;&lt;br /&gt;
Download [https://app.box.com/s/knmq15vdaco06me3n1zqkgbom3jicrqr SystemDataConfig.zip] v1.4 (extract OXP folder to AddOns)&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
1.4&lt;br /&gt;
* Added license to manifest file.&lt;br /&gt;
&lt;br /&gt;
1.3&lt;br /&gt;
* Small tweak to text to make sure everything is coming from descriptions.plist.&lt;br /&gt;
&lt;br /&gt;
1.2&lt;br /&gt;
* Fixed issue with SW Economy descriptions not appearing correctly.&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
* Moved all text into descriptions.plist for easier localisation.&lt;br /&gt;
&lt;br /&gt;
1.0&lt;br /&gt;
* Made compatible with [[SW Economy]].&lt;br /&gt;
&lt;br /&gt;
0.9&lt;br /&gt;
* Fixed issue with formatting distance text when there is no route from the source to target destinations.&lt;br /&gt;
&lt;br /&gt;
0.8&lt;br /&gt;
* Corrections to manifest.plist file.&lt;br /&gt;
&lt;br /&gt;
0.7&lt;br /&gt;
* Fixed issue with distance to unreachable systems sometimes having too many decimal places.&lt;br /&gt;
&lt;br /&gt;
0.6&lt;br /&gt;
* Fixed issue with incorrect TL being shown for systems.&lt;br /&gt;
&lt;br /&gt;
0.5&lt;br /&gt;
* Added some documentation and a readme.txt file.&lt;br /&gt;
&lt;br /&gt;
0.4&lt;br /&gt;
* Initial public release&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[F7 page (data on &amp;quot;system&amp;quot;)]] details the F7 screen and the oxp's which affect it.&lt;br /&gt;
*[[Combo F7 Layout]] is an equivalent to both this and System Data Config which is specially tailored to the [[Strangers World]] suite of OXPs which add much more information to the F7 screen&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{IconOXP|ooVersion=&amp;quot;1.86&amp;quot;|oxpCPU=&amp;quot;Low&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Low&amp;quot;|oxpIsAPI=true|oxpIsParent=true|oxpIsDocumented=true}}&lt;br /&gt;
{{Infobox OXPb| title = SystemDataConfig.oxz&lt;br /&gt;
|version = 1.4&lt;br /&gt;
|release = 2026-06-21&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = Utilities&lt;br /&gt;
|category = Misc OXPs‏‎&lt;br /&gt;
|author = [[User:phkb|phkb]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18829 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-green.png]]&lt;br /&gt;
[[Category:Oolite utilities]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:CompressedF7Layout.oxz&amp;diff=89519</id>
		<title>File:CompressedF7Layout.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:CompressedF7Layout.oxz&amp;diff=89519"/>
		<updated>2026-06-20T19:22:49Z</updated>

		<summary type="html">&lt;p&gt;Phkb: Phkb uploaded a new version of File:CompressedF7Layout.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 1.0&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Data_Config&amp;diff=89518</id>
		<title>System Data Config</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Data_Config&amp;diff=89518"/>
		<updated>2026-06-20T19:22:15Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F7 screen (Vanilla game).png|thumb|right|320px|Before improvement with System Data Config]]&lt;br /&gt;
[[File:F7 screen (oxp'd) .png|thumb|right|320px|After improvement with System Data Config - and sundry other oxp's!]]&lt;br /&gt;
There are 2 OXPs detailed on this page. Both improve the use of the F7 screen&lt;br /&gt;
==Overview: System Data Config==&lt;br /&gt;
This OXP is a utility designed to help OXP authors make use of the upper part of the [[F7 page (data on &amp;quot;system&amp;quot;)|F7 screen]], where the statistics about the currently selected star system are displayed.&lt;br /&gt;
&lt;br /&gt;
A new feature added in Oolite v1.85/6 allows the layout of the F7 screen to be completely customised. However, given the number of OXP's that will want to make use of this extra space, there was a need to make the process of adding information to the screen a little more democratic. This OXP aims to provide an centralised interface OXP's can use to make the most of this new feature.&lt;br /&gt;
&lt;br /&gt;
Note: This OXP will only work with Oolite v1.85ff.&lt;br /&gt;
&lt;br /&gt;
==Methodology==&lt;br /&gt;
This OXP offers the following interfaces to OXP's:&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;systemDataLineOwner&amp;lt;/code&amp;gt; ====&lt;br /&gt;
 worldScripts.SystemDataConfig.systemDataLineOwner(linenumber : int);&lt;br /&gt;
&lt;br /&gt;
Returns the current owner of a particular data line.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;systemDataLineText&amp;lt;/code&amp;gt; ====&lt;br /&gt;
 worldScripts.SystemDataConfig.systemDataLineText(linenumber : int);&lt;br /&gt;
&lt;br /&gt;
Returns the current text of a particular data line.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;setSystemDataLine&amp;lt;/code&amp;gt; ==== &lt;br /&gt;
 worldScripts.SystemDataControl.setSystemDataLine(linenumber : int, text : string [, owner : string]);&lt;br /&gt;
&lt;br /&gt;
Sets the text, and optionally the owner, of a particular data line&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;resetSystemDataLine&amp;lt;/code&amp;gt; ====&lt;br /&gt;
 worldScripts.SystemDataControl.resetSystemDataLine(linenumber : int);&lt;br /&gt;
&lt;br /&gt;
Resets the text and owner of a particular data line to be blank.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;addChangeCallback&amp;lt;/code&amp;gt; ====&lt;br /&gt;
 worldScripts.SystemDataControl.addChangeCallback(worldScriptName : string, callbackFunctionName : string);&lt;br /&gt;
&lt;br /&gt;
In order for an OXP to make changes to the F7 screen before it's displayed, two events must be used: guiScreenWillChange (monitoring for when the guiScreen is about to be GUI_SCREEN_SYSTEM_DATA), and infoSystemWillChange. However, because the order in which these events are fired for each OXP is hard to determine, it's quite possible for an OXP's events to be fired after the events within this OXP, which means that updated data might not be displayed.&lt;br /&gt;
&lt;br /&gt;
To work around this issue, OXP's can register a callback function using this call. Then, when those events are triggered for this OXP's, all the callbacks will be executed before the data is displayed, ensuring that the correct data is shown on the screen.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;code&amp;gt;removeChangeCallback&amp;lt;/code&amp;gt; ====&lt;br /&gt;
 worldScripts.SystemDataControl.removeChangeCallback(worldScriptName : string, callbackFunctionName : string);&lt;br /&gt;
&lt;br /&gt;
This function removes a worldscript/callback function name from the list of callbacks.&lt;br /&gt;
&lt;br /&gt;
==Overview: Compressed F7 Layout==&lt;br /&gt;
As an example of what can be achieved with this OXP, the Compressed F7 Layout OXP removes all the blank lines between entries on the F7 screen, compressing the data. It also moves information from [[Distant Suns]], [[Distant Stars]], [[Sun Gear]] and [[Explorers'_Club_OXP|Explorers Club]] into this section. [[image:F7screenlayout.png|center|500px]]&lt;br /&gt;
You can download this OXP here: [[Media:CompressedF7Layout.oxz|CompressedF7Layout.oxz]] v1.4 (downloaded {{#downloads:CompressedF7Layout.oxz}} times).&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
Download [[Media:SystemDataConfig.oxz|SystemDataConfig.oxz]] v1.3 (downloaded {{#downloads:SystemDataConfig.oxz}} times).&amp;lt;br/&amp;gt;&lt;br /&gt;
Download [https://app.box.com/s/knmq15vdaco06me3n1zqkgbom3jicrqr SystemDataConfig.zip] v1.3 (extract OXP folder to AddOns)&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
1.4&lt;br /&gt;
* Added license to manifest file.&lt;br /&gt;
&lt;br /&gt;
1.3&lt;br /&gt;
* Small tweak to text to make sure everything is coming from descriptions.plist.&lt;br /&gt;
&lt;br /&gt;
1.2&lt;br /&gt;
* Fixed issue with SW Economy descriptions not appearing correctly.&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
* Moved all text into descriptions.plist for easier localisation.&lt;br /&gt;
&lt;br /&gt;
1.0&lt;br /&gt;
* Made compatible with [[SW Economy]].&lt;br /&gt;
&lt;br /&gt;
0.9&lt;br /&gt;
* Fixed issue with formatting distance text when there is no route from the source to target destinations.&lt;br /&gt;
&lt;br /&gt;
0.8&lt;br /&gt;
* Corrections to manifest.plist file.&lt;br /&gt;
&lt;br /&gt;
0.7&lt;br /&gt;
* Fixed issue with distance to unreachable systems sometimes having too many decimal places.&lt;br /&gt;
&lt;br /&gt;
0.6&lt;br /&gt;
* Fixed issue with incorrect TL being shown for systems.&lt;br /&gt;
&lt;br /&gt;
0.5&lt;br /&gt;
* Added some documentation and a readme.txt file.&lt;br /&gt;
&lt;br /&gt;
0.4&lt;br /&gt;
* Initial public release&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[F7 page (data on &amp;quot;system&amp;quot;)]] details the F7 screen and the oxp's which affect it.&lt;br /&gt;
*[[Combo F7 Layout]] is an equivalent to both this and System Data Config which is specially tailored to the [[Strangers World]] suite of OXPs which add much more information to the F7 screen&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{IconOXP|ooVersion=&amp;quot;1.86&amp;quot;|oxpCPU=&amp;quot;Low&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Low&amp;quot;|oxpIsAPI=true|oxpIsParent=true|oxpIsDocumented=true}}&lt;br /&gt;
{{Infobox OXPb| title = SystemDataConfig.oxz&lt;br /&gt;
|version = 1.4&lt;br /&gt;
|release = 2026-06-21&lt;br /&gt;
|license = CC BY-NC-SA 4.0&lt;br /&gt;
|features = Utilities&lt;br /&gt;
|category = Misc OXPs‏‎&lt;br /&gt;
|author = [[User:phkb|phkb]]&lt;br /&gt;
|feedback = [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18829 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-green.png]]&lt;br /&gt;
[[Category:Oolite utilities]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:SystemDataConfig.oxz&amp;diff=89517</id>
		<title>File:SystemDataConfig.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:SystemDataConfig.oxz&amp;diff=89517"/>
		<updated>2026-06-20T19:21:26Z</updated>

		<summary type="html">&lt;p&gt;Phkb: Phkb uploaded a new version of File:SystemDataConfig.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 0.5&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HUD_images_here&amp;diff=89440</id>
		<title>HUD images here</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HUD_images_here&amp;diff=89440"/>
		<updated>2026-06-18T06:26:41Z</updated>

		<summary type="html">&lt;p&gt;Phkb: /* Vimana-X HUD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Images are ''below'' their captions.''' &lt;br /&gt;
&lt;br /&gt;
 A HUD is a Heads-Up Display: ''a transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a pilot being able to view information with the head positioned &amp;quot;up&amp;quot; and looking forward, instead of angled down looking at lower instruments. A HUD also has the advantage that the pilot's eyes do not need to refocus to view the outside after looking at the optically nearer instruments First developed in the 1940s for military aircraft (from Wikipedia).''&lt;br /&gt;
&lt;br /&gt;
As the newer versions of Oolite have allowed more flexibility with modifying HUD elements since the early days of Oolite v.1.20 in 2004! From the halcyon days of Aegidian's Mega-Walnut dashboard (for the Fer-de-Lance), the HUD designers have risen to the challenge. There was a quantum leap under [[User:Cim|Cim]]'s tenure as lead designer, when it was made easier to code new HUDs and the range of possibilities was greatly increased. This extended to [[MFD]]s. This happened with the release of Oolite v.1.79 in 2013/4.&lt;br /&gt;
&lt;br /&gt;
The most striking versions here include the Coluber, Dangerous &amp;amp; Vimana HUDs.&lt;br /&gt;
&lt;br /&gt;
'''Ships with custom HUDs''': Note also that some ships come with their own HUD versions! ''Eg.'': [[Coluber Blue Racer|Coluber Racers]] - Blue, Red, Yellowbelly &amp;amp; Black; also [[Isis Interstellar]] ships, all of [[Simon B's Ships OXP|Simon B's ships]] in Neolite-Wolfies and some of his Waka series, some of Wolfwood's ships such as his [[Asp Explorer (Oolite)]], ''etc''.&lt;br /&gt;
&lt;br /&gt;
'''HUDs not shown here''': Note also that some HUDs are not shown here: [[Killer Wolf's Dynamic HUD]], [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=16686 Cyan HUD], [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=12476 Clear HUD], ''etc''. See the [[OXP List]] and its links for more.&lt;br /&gt;
&lt;br /&gt;
'''Experimenting with new HUDs'''&lt;br /&gt;
The easiest way into all this is probably using [[HUDSelector]] which comes with 3 more HUDs to try out (extra-large, large &amp;amp; small). It will then help manage most others you download.&lt;br /&gt;
&lt;br /&gt;
'''Four points''': &amp;lt;br&amp;gt;&lt;br /&gt;
1) The game specifies 2 types of HUD: ''small'' (for the [[Adder (Oolite)|Adder]], the [[Cobra Mk.1 (Oolite)|Cobra Mk.1]], ''etc'') and ''regular''. Most of these below do not have a small variant, so you will find that your small ship defaults to the Vanilla game's small ship HUD! &amp;lt;br&amp;gt;&lt;br /&gt;
2) The number of MFDs varies with the HUD (from 0 to 15)! MFDs were introduced in 2013/14&amp;lt;br&amp;gt;&lt;br /&gt;
3) HUD designers often include icons for their favourite oxp equipments. See Coluber (&amp;amp; Deeper Space), CB (&amp;amp; CRR), Vimana &amp;amp; Z-GrOovY MiLHUD below for examples. &amp;lt;br&amp;gt;&lt;br /&gt;
4) A number of HUDS have special features&lt;br /&gt;
:* Choice of layouts/colour - Dangerous HUD (fighter cockpit view, hauler cockpit view and glass only view, 6 colours) &amp;amp; Xenon HUD (2 colours)&lt;br /&gt;
:* HUD changes with alert level (green/yellow/red) emphasising either astrogatory or combat elements (many HUDS do this - but see [[MilHUD 4000]] which only changes for combat - not low altitude ''etc''.)&lt;br /&gt;
:* Current Location Display (with Current Risk Notifier) - see Deeper Space HUD&lt;br /&gt;
:* Weapon Bays Missile Identifier - see ChupacabraHUD&lt;br /&gt;
:* Warning signs for low altitude/energy/shields/high temperature - see Vimana HUD&lt;br /&gt;
:* Jump stability meter (counts down to jump) - see Wide-Screen HUD&lt;br /&gt;
:* Different compasses for celestial bodies (gravimeter) and for beacons (transponder) - see Wide-Screen HUD&lt;br /&gt;
:* Detection of the Police IFF Scanner Upgrade, changing to a special police scanner colour that de-emphasises police vessels and maximizes visibility of civilian vessels on the scanner.&lt;br /&gt;
:* Ship's clock emphasised/de-emphasised depending on need  - see Wide-Screen HUD&lt;br /&gt;
:* Extra add-on modules (purchasable) with some of the functions of the Combat &amp;amp; Navigation MFD's - see Vimana HUD&lt;br /&gt;
:* Sun glare contrast - see Xenon HUD&lt;br /&gt;
:* Variable brightness high-contrast centre patch (adjustable on the fly) - see [[MilHUD 4000]]&lt;br /&gt;
:* A Sniper Sight- see [[MilHUD 4000]] &lt;br /&gt;
:* Sound effects - see Dangerous HUD&lt;br /&gt;
:* Listings of present equipment - see Z-GrOovY MiLHUD, Vimana HUD, Deeper Space HUD &amp;amp; the Coluber HUDs (these lists are inevitably partial - there is ''so'' much equipment)&lt;br /&gt;
:*[[Shield Equalizer And Capacitors OXP|Shield Capacitors gauges]] - see [[ChupacabraHUD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Oolite-numbered-hud.png|800px|thumb|right|'''&amp;quot;Vanilla game&amp;quot; HUD''' &amp;lt;br&amp;gt;&lt;br /&gt;
1 Shield Strength (Fore &amp;amp; Aft shields) &amp;lt;br&amp;gt;&lt;br /&gt;
2 Level Indicators: Fuel, Cabin Temperature, Laser Temperature &amp;amp; Altitude &amp;lt;br&amp;gt;&lt;br /&gt;
3 Pylon Weapon Indicators: Missile (selected), Missile, ECM-Hardened Missile, Quirium Cascade Bomb &amp;lt;br&amp;gt;&lt;br /&gt;
4 Aegis Indicator (for aegis of main orbital station) &amp;lt;br&amp;gt;&lt;br /&gt;
5 Mass-Lock/Status Indicator (Green, Yellow or Red) &amp;lt;br&amp;gt;&lt;br /&gt;
6 Short-Range Scanner &amp;lt;br&amp;gt;&lt;br /&gt;
7 Clock &amp;lt;br&amp;gt;&lt;br /&gt;
8 Scanner zoom factor &amp;lt;br&amp;gt;&lt;br /&gt;
9 Compass &amp;lt;br&amp;gt;&lt;br /&gt;
10 Speed Indicator (relative) &amp;lt;br&amp;gt;&lt;br /&gt;
11 Roll/Pitch Indicators &amp;lt;br&amp;gt;&lt;br /&gt;
12 Energy Banks &amp;lt;br&amp;gt;&lt;br /&gt;
Since a joystick is not plugged in, the [[Joysticks and Gamepads|Joystick precision indicator]] is not shown]]&lt;br /&gt;
&lt;br /&gt;
[[File:Simon B's Wolf HUD template.png|thumb|right|800px|An Example of a Ship OXP custom HUD: Simon B's Arachnid OXP &amp;quot;Wolf&amp;quot; HUD (2009)]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== Aad HUD ===&lt;br /&gt;
[[Aad-HUD|Almost Almost Default HUD!]] by [[User:Spara|Spara]] (2016)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Aad-hud_normal.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Another HUD ===&lt;br /&gt;
[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9462 Another HUD] by NorthenderPNE (2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:AnotherHUD.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== CB-HUD ===&lt;br /&gt;
[[CB-HUD Mark II]] by [[User:Captain Beatnik|Captain Beatnik]] (2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:CB-HUD_2011-09-25.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== ChupacabraHUD ===&lt;br /&gt;
[[ChupacabraHUD]] by [[User:CommonSenseOTB|CommonSenseOTB]] (2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:ChupacabraHUD1.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Coluber HUD CH01 ===&lt;br /&gt;
[[Coluber HUD CH01]] by [[User:Captain Beatnik|Captain Beatnik]] (2014) &amp;amp; improved by [[User:Norby|Norby]] (2020)&amp;lt;br/&amp;gt;&lt;br /&gt;
Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563 &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:15wo9_coluber_hud_ch01.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== CombatHUD ===&lt;br /&gt;
[[CombatHUD]] - widescreen version (standard version has Comms and Console messages above the dials on either side). By [[User:Smivs|Smivs]] (2014) &amp;lt;br&amp;gt;&lt;br /&gt;
Combat HUD (Red Alert mode) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:chRedAlert.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Compact HUD ===&lt;br /&gt;
[[CompactHUD]] by [[User:Aegidian|Aegidian]] (by 2006), updated by [[User:Diziet Sma|Diziet Sma]] (2014)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Chws2.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== CRR-HUD ===&lt;br /&gt;
[[Coluber_Red_Racer#Coluber_Red_Racer_.28CRR.29_HUD|CRR-HUD BB]] An adaptation of the '''Coluber Red Racer HUD''': see also [[Coluber Blue Racer]]. By [[User:Captain Beatnik|Captain Beatnik]] (2012) - there are separate HUDs for each of the 4 racers&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:Crr_hud_pic_001.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Dangerous HUD ===&lt;br /&gt;
[[Dangerous HUD]] showing just the '''green''' &amp;amp; '''blue''' variants (not Orange, Pink, Purple &amp;amp; White). by Gsagostinho (2017-8)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Gsagostinho-dangeroushud-blue.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== DeeperSpace HUD ===&lt;br /&gt;
[[Deeper Space HUD]] by Pleiadian (2017)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:DeeperSpaceHUD.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Deepspace HUD ===&lt;br /&gt;
[[Deepspace_Ships|Deepspace HUD]] by DeepSpace (2009)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Deepspacehud.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Deepspace Retro HUD ===&lt;br /&gt;
[[Deepspace_Ships|Deepspace HUD]] by DeepSpace (2010)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:RetroHUD.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Dr HUD ===&lt;br /&gt;
[[Dr HUD OXP|Dr HUD]] by [[User:Dr. Nil|Dr. Nil]] (2010)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:huddrhud.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== ExtraLarge HUD ===&lt;br /&gt;
[[HUDSelector#ExtraLarge_HUD|ExtraLarge HUD]] provide a very large, alert sensitive scanner and custom dials with [[CombatMFD]] but no 16:10 support due to not enough room for the bottom two MFDs. By [[User:Norby|Norby]] (2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:XLHUD4r.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Fighter HUD ===&lt;br /&gt;
[[Fighter HUD (Oolite)|Fighter HUD Mk2]] by [[User:CaptKev|CaptKev]] (2008-9)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudfighter.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== G-HUD ===&lt;br /&gt;
[https://bb.oolite.space/viewtopic.php?t=4757 ''G-HUD Mk2''] by [[User:Gunney Plym|Gunney Plym]] (2008)&amp;lt;br  /&amp;gt;&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip  Download]&lt;br /&gt;
[http://wiki.alioth.net/images/7/76/G-HUD_Mk2.png  ''Large version of screenshot'']&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:G-HUD_Mk2_resize.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Isis HUD ===&lt;br /&gt;
[[Isis HUD]] by [[Killer Wolf]] (2013) &amp;lt;br&amp;gt;&lt;br /&gt;
Comes separately or included (as an option) with some Killer Wolf ships (Dominatrix, Werewolf, his newer Venom oxp's).&amp;lt;br&amp;gt;&lt;br /&gt;
An old HUD: no MFD's, no [[HUDSelector]] compliance.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Isis HUD (Killer Wolf).png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== KeeperHUD ===&lt;br /&gt;
[[KeeperHUD]] by [[Keeper]] (2016) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KeeperHUD mfds.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Killer Wolf's Dynamic HUD ===&lt;br /&gt;
[[Killer Wolf's Dynamic HUD]] by [[Killer Wolf]] (2010) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:KW Hud trading.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Klepto HUD ===&lt;br /&gt;
[[Klepto-HUD OXP]] by Kleptoid (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudKleptoHUD.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Large HUD ===&lt;br /&gt;
[[HUDSelector#Large_HUD|Large HUD]] looks like the default HUD but with 10 MFDs, custom dials with [[CombatMFD]] and a large alert sensitively colored scanner. By [[User:Norby|Norby]] (2015).&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:LargeHUD9g.png|600px]] &amp;lt;br&amp;gt;&lt;br /&gt;
Both 4:3, 16:9 and 16:10 displays are supported, but in 4:3 &amp;quot;only&amp;quot; 8 MFDs are usable.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Medusa HUD ===&lt;br /&gt;
[https://bb.oolite.space/viewtopic.php?p=54886#p54886  ''Medusa HUD''] by ClymAngus (2009)&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[Image:Medusa_Hud.gif|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mega Walnut Dash HUD ===&lt;br /&gt;
[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]]&lt;br /&gt;
Based on the original Fer de Lance HUD of the legendary [[User:Aegidian|Aegidian]] (2005)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudMegaWalnutDashHUD.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== MilHUD 4000 ===&lt;br /&gt;
[[MilHUD 4000]] by [[User: Wildeblood| Wildeblood]] (2012)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:M4000_police.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== MilHUD (Military Specification HUD) ===&lt;br /&gt;
[[MilSpec HUD OXP|MilSpec HUD]] by [[User:Wyvern|Wyvern]] (2006-11)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudmilspec.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== MillHUD Refit ===&lt;br /&gt;
[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=17258 MillHUD Refit] by Wolfsstar BH (2015) &amp;lt;br&amp;gt;&lt;br /&gt;
Based on Wyvern's MilSpec HUD: HUD Selector compatible, five alert condition colours, 10 MFD's... &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MillHUD refit.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mod HUD ===&lt;br /&gt;
[[Mod-HUD]] by [[User:CaptSolo|CaptSolo]] (2011-2)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:ModHUD-v1.0.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Nova Lux HUD ===&lt;br /&gt;
[[Nova Lux HUD]] by Vincentz (2015)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:NovaLux HUD (1).png|600px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Numeric Style HUDs ===&lt;br /&gt;
[[Numeric Style HUDs]] or browse viewtopic for current [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9977 information]. By [[User:CommonSenseOTB|CommonSenseOTB]] (2011), updated by [[User:Diziet Sma|Diziet Sma]], [[User:Spara]], [[User:Norby|Norby]] (2015) &amp;lt;br /&amp;gt;&lt;br /&gt;
Version 3&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHUDv3 1.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== OrangED HUD ===&lt;br /&gt;
[[OrangED HUD]] has up to 4 MFDs. By [[User:Zireael|Zireael]] (2014) &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OrangED HUD.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Pie Chart Style HUDs ===&lt;br /&gt;
[[Pie Chart Style HUDs]] or browse viewtopic for current [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9788 information]. By [[User:CommonSenseOTB|CommonSenseOTB]] (2011)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:PCS_HUDv2-3.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Small HUD ===&lt;br /&gt;
[[HUDSelector#Small_HUD|Small HUD]] like the default small HUD but with 10 MFDs. By [[User:Norby|Norby]] (2014)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SmallHUD.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Smart HUD===&lt;br /&gt;
[[SmartHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side). By [[User:Smivs|Smivs]] (2014). &amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Chws2.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sniper Camera System HUD ===&lt;br /&gt;
[[Sniper Camera System HUD]] or browse viewtopic for current [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=10461 information]. By [[User:CommonSenseOTB|CommonSenseOTB]] (2011) &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:SniperCameraSystemv1.1-3.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Steampunk HUD ===&lt;br /&gt;
[[Steampunk HUD]] by [[Killer Wolf]] (2010).&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Steamhud.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== SW (CAI/DAI) HUD ===&lt;br /&gt;
[[SWHUDDAI]] by [[User:Stranger|Stranger]] (2018-9)&lt;br /&gt;
:Stranger's World ''Default'' Altimeter HUD for the vanilla game &amp;lt;br /&amp;gt;&lt;br /&gt;
:Stranger's World ''Customised'' Altimeter HUD for &amp;quot;Stranger's World&amp;quot; games &amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:SW HUD.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Trek HUD ===&lt;br /&gt;
[[Trek HUD]] by Barabis (2008)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hud.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Venom Cockpit HUD ===&lt;br /&gt;
[[Isis Interstellar]]'s HUD for their [[Venom]] line of ships.&amp;lt;br&amp;gt;&lt;br /&gt;
Three versions are supplied: standard (as below), mahogany &amp;amp; walnut burr &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Venomcockpit.jpg|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vimana HUD ===&lt;br /&gt;
[[Vimana HUD]] by Gnievmir (2019)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vimana Hud info.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vimana-X HUD ===&lt;br /&gt;
[[Vimana HUD]] by [[User:Phkb|Phkb]] (2023)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Vimanax hud.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Modifiable from the [[F4 page (ship and system interfaces)|Docked F4 Screen]] (Vimana-X Settings)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wide-Screen HUD ===&lt;br /&gt;
[[Wide-Screen HUD]] by [[User:Wildeblood|Wildeblood]] (2013)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Wide-Screen-HUD.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Wolfwood HUD ===&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip ''Wolfwood HUD''] by [[Wolfwood Interstellar Technologies|Wolfwood]] (2006)&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: the image shows an Imperial Cruiser even though at bottom right it says &amp;quot;Cobra Mk III&amp;quot;. Note the Imperial Cruiser has increased energy banks and missiles. But this gives you an idea of what it looks like. &lt;br /&gt;
[[Image:hudwolfwood2.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Xenon HUD===&lt;br /&gt;
[[Xenon_HUD|Xenon HUD]] by [[User:Phkb|Phkb]] (2015-9)&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:XenonHUD_Sample.png|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Yet Another HUD (Plagiarism HUD) ===&lt;br /&gt;
[[Plagiarism HUD|Yet Another HUD]]&lt;br /&gt;
Also known as the Plagiarism HUD, due to shamefully stealing parts from Trek HUD, MilHUD and Killer Wolf's Dynamic HUD. By Palmski (2010)&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Condition Critical:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Yet_another_hud_crit.gif|600px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Z-GrOovY MiLHUD ===&lt;br /&gt;
[[Z-GrOovY MiLHUD]] by Dertien (2013) &amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Dertien Explanation.png|thumb|left|600px|Yellow condition displayed, showing legend]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tweaks ==&lt;br /&gt;
&lt;br /&gt;
*Tweak to 'dock' an older HUD so that it does not overlap the bottom of the F2-F8 screens while docked [https://bb.oolite.space/viewtopic.php?p=231730#p231730 see here]. By phkb (2014)&lt;br /&gt;
*Tweak to customise a HUD's altimeter to allow for the [[Strangers World]] gravity wells. See code at the bottom of the first post [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=20047 here]. By '''Stranger''' (2018)&lt;br /&gt;
*[[How to tweak OXZ's]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[HUD]]&lt;br /&gt;
*[[MFD]]&lt;br /&gt;
*[[Guide to HUDs]] compares the features of the various HUDs&lt;br /&gt;
*[[HUDSelector]] - a HUD manager&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=5724 The HUD-shop] (2009-10)&lt;br /&gt;
*[https://iandigaming.blogspot.com/2024/03/oolite-hud-display-showcase.html I and I's HUD display showcase] (2024)&lt;br /&gt;
&lt;br /&gt;
[[Category:HUDs OXPs| ]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Manifest.plist&amp;diff=89436</id>
		<title>Manifest.plist</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Manifest.plist&amp;diff=89436"/>
		<updated>2026-06-17T06:40:18Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''manifest.plist''' file is placed in the root folder of the OXP or OXZ, and is a dictionary with the following required and optional keys. In OXZ-format expansion packs, this file is required and requires.plist may be omitted. In OXP-format expansion packs it is optional and requires.plist must also be included for compatibility.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
The manifest syntax is in [http://wiki.alioth.net/index.php/Property_list Property List] format.&lt;br /&gt;
The representation is then either XML or GNUStep.&lt;br /&gt;
There was an initiative to move from XML to GNUStep: https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=10039&lt;br /&gt;
&lt;br /&gt;
===XML Example===&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;UTF-8&amp;quot;?&amp;gt;&lt;br /&gt;
 &amp;lt;!DOCTYPE plist PUBLIC &amp;quot;-//Apple//DTD PLIST 1.0//EN&amp;quot; &amp;quot;http://www.apple.com/DTDs/PropertyList-1.0.dtd&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;plist version=&amp;quot;1.0&amp;quot;&amp;gt;&lt;br /&gt;
     &amp;lt;dict&amp;gt;&lt;br /&gt;
 	&amp;lt;key&amp;gt;identifier&amp;lt;/key&amp;gt;&lt;br /&gt;
 	&amp;lt;string&amp;gt;oolite.oxp.EricWalch.PirateCove&amp;lt;/string&amp;gt;&lt;br /&gt;
 	&amp;lt;key&amp;gt;required_oolite_version&amp;lt;/key&amp;gt;&lt;br /&gt;
 	&amp;lt;string&amp;gt;1.74&amp;lt;/string&amp;gt;&lt;br /&gt;
 	&amp;lt;key&amp;gt;title&amp;lt;/key&amp;gt;&lt;br /&gt;
 	&amp;lt;string&amp;gt;Pirate Cove&amp;lt;/string&amp;gt;&lt;br /&gt;
 	&amp;lt;key&amp;gt;version&amp;lt;/key&amp;gt;&lt;br /&gt;
 	&amp;lt;string&amp;gt;1.4.2&amp;lt;/string&amp;gt;&lt;br /&gt;
 	&amp;lt;key&amp;gt;category&amp;lt;/key&amp;gt;&lt;br /&gt;
 	&amp;lt;string&amp;gt;Ambience&amp;lt;/string&amp;gt;&lt;br /&gt;
 	&amp;lt;key&amp;gt;description&amp;lt;/key&amp;gt;&lt;br /&gt;
 	&amp;lt;string&amp;gt;Adds pirate bases to te system that are situated in rock hermits.&amp;lt;/string&amp;gt;&lt;br /&gt;
 	&amp;lt;key&amp;gt;author&amp;lt;/key&amp;gt;&lt;br /&gt;
 	&amp;lt;string&amp;gt;Lazy Gun &amp;amp;amp; Eric Walch&amp;lt;/string&amp;gt;&lt;br /&gt;
 	&amp;lt;key&amp;gt;information_url&amp;lt;/key&amp;gt;&lt;br /&gt;
 	&amp;lt;string&amp;gt;http://wiki.alioth.net/index.php/Pirate_Coves_OXP&amp;lt;/string&amp;gt;&lt;br /&gt;
 	&amp;lt;key&amp;gt;license&amp;lt;/key&amp;gt;&lt;br /&gt;
 	&amp;lt;string&amp;gt;CC-BY-NC-SA 3.0&amp;lt;/string&amp;gt;&lt;br /&gt;
 	&amp;lt;key&amp;gt;tags&amp;lt;/key&amp;gt;&lt;br /&gt;
 	&amp;lt;array&amp;gt;&lt;br /&gt;
 		&amp;lt;string&amp;gt;Hermits&amp;lt;/string&amp;gt;&lt;br /&gt;
 		&amp;lt;string&amp;gt;Pirates&amp;lt;/string&amp;gt;&lt;br /&gt;
 	&amp;lt;/array&amp;gt;&lt;br /&gt;
        &amp;lt;key&amp;gt;conflict_oxps&amp;lt;/key&amp;gt;&lt;br /&gt;
        &amp;lt;array&amp;gt;&lt;br /&gt;
            &amp;lt;dict&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;identifier&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;oolite.conflictoxp.exp1&amp;lt;/string&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;version&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;1.0&amp;lt;/string&amp;gt;&lt;br /&gt;
            &amp;lt;/dict&amp;gt;&lt;br /&gt;
            &amp;lt;dict&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;identifier&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;oolite.conflictoxp.exp2&amp;lt;/string&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;version&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;1.0&amp;lt;/string&amp;gt;&lt;br /&gt;
            &amp;lt;/dict&amp;gt;&lt;br /&gt;
        &amp;lt;/array&amp;gt;&lt;br /&gt;
        &amp;lt;key&amp;gt;requires_oxps&amp;lt;/key&amp;gt;&lt;br /&gt;
        &amp;lt;array&amp;gt;&lt;br /&gt;
            &amp;lt;dict&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;identifier&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;oolite.requiredoxp.exp1&amp;lt;/string&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;version&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;1.0&amp;lt;/string&amp;gt;&lt;br /&gt;
            &amp;lt;/dict&amp;gt;&lt;br /&gt;
            &amp;lt;dict&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;identifier&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;oolite.requiredoxp.exp2&amp;lt;/string&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;version&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;1.0&amp;lt;/string&amp;gt;&lt;br /&gt;
            &amp;lt;/dict&amp;gt;&lt;br /&gt;
            &amp;lt;dict&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;identifier&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;oolite.requiredoxp.exp3&amp;lt;/string&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;version&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;1.0&amp;lt;/string&amp;gt;&lt;br /&gt;
            &amp;lt;/dict&amp;gt;&lt;br /&gt;
        &amp;lt;/array&amp;gt;&lt;br /&gt;
        &amp;lt;key&amp;gt;optional_oxps&amp;lt;/key&amp;gt;&lt;br /&gt;
        &amp;lt;array&amp;gt;&lt;br /&gt;
            &amp;lt;dict&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;identifier&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;oolite.optionaloxp.exp1&amp;lt;/string&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;version&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;1.0&amp;lt;/string&amp;gt;&lt;br /&gt;
            &amp;lt;/dict&amp;gt;&lt;br /&gt;
            &amp;lt;dict&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;identifier&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;oolite.optionaloxp.exp2&amp;lt;/string&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;version&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;1.0&amp;lt;/string&amp;gt;&lt;br /&gt;
            &amp;lt;/dict&amp;gt;&lt;br /&gt;
            &amp;lt;dict&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;identifier&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;oolite.optionaloxp.exp3&amp;lt;/string&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;version&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;1.0&amp;lt;/string&amp;gt;&lt;br /&gt;
            &amp;lt;/dict&amp;gt;&lt;br /&gt;
            &amp;lt;dict&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;identifier&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;oolite.optionaloxp.exp4&amp;lt;/string&amp;gt;&lt;br /&gt;
                &amp;lt;key&amp;gt;version&amp;lt;/key&amp;gt;&lt;br /&gt;
                &amp;lt;string&amp;gt;1.0&amp;lt;/string&amp;gt;&lt;br /&gt;
            &amp;lt;/dict&amp;gt;&lt;br /&gt;
        &amp;lt;/array&amp;gt;&lt;br /&gt;
     &amp;lt;/dict&amp;gt;&lt;br /&gt;
 &amp;lt;/plist&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===GNUStep Example===&lt;br /&gt;
&lt;br /&gt;
This custom format is a list of key-value pairs, all wrapped between curly braces. Let's look at an example (this example is patchwork of stuff found across existing OXPs):&lt;br /&gt;
&lt;br /&gt;
 /* manifest.plist&lt;br /&gt;
  *&lt;br /&gt;
  * Author: Stormrider (Morgan Orr)&lt;br /&gt;
  *&lt;br /&gt;
  * This work is licensed under the Creative Commons&lt;br /&gt;
  * Attribution-Noncommercial-Share Alike 4.0 Unported License.&lt;br /&gt;
  *&lt;br /&gt;
  * To view a copy of this license, visit&lt;br /&gt;
  * http://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter&lt;br /&gt;
  * to Creative Commons, 171 Second Street, Suite 300, San Francisco,&lt;br /&gt;
  * California, 94105, USA.&lt;br /&gt;
  * &lt;br /&gt;
  * I STRONGLY encourage the modification and development of this free software by anyone to meet your needs, I only ask that you give me credit for the original work. Thanks and enjoy.&lt;br /&gt;
  *&lt;br /&gt;
  * manifest.plist for the Darkside-Moonshine-Distillery.oxz.&lt;br /&gt;
  */&lt;br /&gt;
 {&lt;br /&gt;
 	identifier = &amp;quot;oolite.oxp.cim.camera-drones&amp;quot;;&lt;br /&gt;
         identifier = oolite.oxp.Svengali.BGS;&lt;br /&gt;
 	version = &amp;quot;1.4&amp;quot;;&lt;br /&gt;
 	title = &amp;quot;Camera Drones&amp;quot;;&lt;br /&gt;
 	required_oolite_version = &amp;quot;1.77&amp;quot;;&lt;br /&gt;
  //	maximum_oolite_version = &amp;quot;1.80&amp;quot;;&lt;br /&gt;
 	description = &amp;quot;Drone cameras which provide a variety of alternative external views for your ship&amp;quot;;&lt;br /&gt;
 	category = &amp;quot;Equipment&amp;quot;;&lt;br /&gt;
         author = &amp;quot;cim&amp;quot;;&lt;br /&gt;
 	license = &amp;quot;CC-BY-SA 3.0&amp;quot;;&lt;br /&gt;
 	download_url = &amp;quot;http://compsoc.dur.ac.uk/~cim/oolite/Camera_Drones_1.4.oxz&amp;quot;;&lt;br /&gt;
 	information_url = &amp;quot;http://wiki.alioth.net/index.php/Camera_Drones&amp;quot;;&lt;br /&gt;
       	file_size = 1750;&lt;br /&gt;
 	requires_oxps = (&lt;br /&gt;
 		{&lt;br /&gt;
 			&amp;quot;identifier&amp;quot; = &amp;quot;oolite.oxp.cim.ships-library&amp;quot;;&lt;br /&gt;
 			&amp;quot;version&amp;quot; = &amp;quot;0.6&amp;quot;;&lt;br /&gt;
 			&amp;quot;description&amp;quot; = &amp;quot;Requires the Ship's Library to be read&amp;quot;;&lt;br /&gt;
 		}		&lt;br /&gt;
 	);&lt;br /&gt;
        requires_oxps: = (&lt;br /&gt;
           {&lt;br /&gt;
               identifier = &amp;quot;oolite.oxp.Svengali.Library&amp;quot;;&lt;br /&gt;
               version = &amp;quot;1.7.1&amp;quot;;&lt;br /&gt;
               description = &amp;quot;Library is a collection of useful snippets, helpers and resources to simplify some common tasks used by AddOns.&amp;quot;;&lt;br /&gt;
           }&lt;br /&gt;
        );&lt;br /&gt;
 	optional_oxps = (&lt;br /&gt;
 		{&lt;br /&gt;
 			identifier = &amp;quot;oolite.oxp.cim.combat-simulator&amp;quot;;&lt;br /&gt;
 			version = &amp;quot;1.1&amp;quot;;&lt;br /&gt;
 			description = &amp;quot;Combat Simulator&amp;quot;;&lt;br /&gt;
 		},&lt;br /&gt;
 		{&lt;br /&gt;
 			identifier = &amp;quot;oolite.oxp.Norby.Carriers&amp;quot;;&lt;br /&gt;
 			version = &amp;quot;0.9&amp;quot;;&lt;br /&gt;
 			description = &amp;quot;Carriers&amp;quot;;&lt;br /&gt;
 		},&lt;br /&gt;
 		{&lt;br /&gt;
 			&amp;quot;identifier&amp;quot; = &amp;quot;oolite.oxp.cim.ships-library&amp;quot;;&lt;br /&gt;
 			&amp;quot;version&amp;quot; = &amp;quot;0.6&amp;quot;;&lt;br /&gt;
 			&amp;quot;description&amp;quot; = &amp;quot;Requires the Ship's Library to be read&amp;quot;;&lt;br /&gt;
 		}		&lt;br /&gt;
 	);&lt;br /&gt;
 	version = 0.24;&lt;br /&gt;
         tags = (shields,);&lt;br /&gt;
         tags = ();&lt;br /&gt;
 	&amp;quot;tags&amp;quot; = (&amp;quot;additional planets&amp;quot;)&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
==Required keys==&lt;br /&gt;
&lt;br /&gt;
===identifier===&lt;br /&gt;
A unique text string identifying this OXP. This should generally be selected when the OXP is first created, and not changed after that.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;identifier&amp;quot; = &amp;quot;oolite.oxp.author-name.oxp-name&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Note that changing the identifier of an existing OXP will have the following consequences:&lt;br /&gt;
* Oolite will not recognise the OXP as the same, and not offer it as an upgrade&lt;br /&gt;
* Oolite will not recognise the OXP as the same, and will allow both old and new to be installed at once&lt;br /&gt;
* OXPs which require the old OXP will not require the new OXP instead&lt;br /&gt;
* OXPs which conflict with the old OXP will not automatically conflict with the new OXP&lt;br /&gt;
* Other OXP tools may also have problems&lt;br /&gt;
&lt;br /&gt;
Other than when an OXP is being forked (not merely adopted from its original maintainer) or where a version change is considered so significant that it's no longer a successor OXP (in which case, it's perhaps best treated as an entirely new OXP!) there should be no reason to change the identifier. If you do, some steps to help alleviate the problems:&lt;br /&gt;
&lt;br /&gt;
* Make sure the new OXP identifier conflicts with the old OXP identifier to prevent double installs&lt;br /&gt;
* Make sure the new OXP conflicts with any OXP which conflicts with the old OXP, to reduce the number of immediate updates needed&lt;br /&gt;
* Announce the change publicly well in advance of making it, and if there are OXPs requiring your old OXP, notify their maintainers.&lt;br /&gt;
&lt;br /&gt;
===required_oolite_version===&lt;br /&gt;
A string indicating the minimum Oolite version required to run this OXP. If this OXP is intended to be compatible with Oolite versions prior to 1.79 or is not distributed in OXZ format, then this information must be duplicated in a [[requires.plist]] file, as versions prior to 1.79 are not able to process manifest.plist files.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;required_oolite_version&amp;quot; = &amp;quot;1.79&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
===title===&lt;br /&gt;
The human-readable title of the OXP. This should generally also be unique to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;title&amp;quot; = &amp;quot;My OXP&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
===version===&lt;br /&gt;
The version of this release of the OXP, in major.minor.release format (fewer or additional dots may be used, but all components should be numeric). Any released change to an OXP, no matter how small, should have a different version number to all previously released versions.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;version&amp;quot; = &amp;quot;1.1.3&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
==Mostly-required keys==&lt;br /&gt;
&lt;br /&gt;
These keys are not required for Oolite to be able to load an OXZ, but are required for it to be downloadable by the OXZ manager.&lt;br /&gt;
&lt;br /&gt;
===category===&lt;br /&gt;
A string describing the broad category of the OXP. It should contain one of the twelve categories used on the [[OXP List]]:&lt;br /&gt;
* Activities&lt;br /&gt;
* Ambience&lt;br /&gt;
* Dockables&lt;br /&gt;
* Equipment&lt;br /&gt;
* HUDs&lt;br /&gt;
* Mechanics&lt;br /&gt;
* Missions&lt;br /&gt;
* Retextures&lt;br /&gt;
* Ships&lt;br /&gt;
* Systems&lt;br /&gt;
* Weapons&lt;br /&gt;
* Misc&lt;br /&gt;
used as described on that page.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;category&amp;quot; = &amp;quot;Mechanics&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
===description===&lt;br /&gt;
A short description of the OXP. Descriptions more than around 250 characters should be avoided.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;description&amp;quot; = &amp;quot;Adds a new station near the sun to systems with 'solar activity' in their description&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
===download_url===&lt;br /&gt;
This parameter should only be used for OXPs released in OXZ format, and should provide a direct download link to the OXZ file. This parameter must not be used to link to anything other than an OXZ file. The download URL should be changed for each released version.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;download_url&amp;quot; = &amp;quot;&amp;lt;nowiki&amp;gt;http://www.oolite.org/example-1.1.3.oxz&amp;lt;/nowiki&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
Note that because the download_url is no longer needed once the user has the OXZ file, there is no requirement for the copy of the manifest.plist inside the OXZ file to contain this tag, if for instance the file host being used does not allow the URL to be determined prior to uploading the file.&lt;br /&gt;
&lt;br /&gt;
==Optional keys==&lt;br /&gt;
&lt;br /&gt;
===author===&lt;br /&gt;
A text string describing the author or authors of the OXP.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;author&amp;quot; = &amp;quot;J Smith, OXPWriter19&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
===file_size===&lt;br /&gt;
An advisory property giving an approximate size in bytes of the OXZ file. This is ignored when loading the OXZ but is displayed to users considering downloading the OXZ. (It therefore strictly only needs to be in the catalog (the manifest index used by the expansion manager), not in the copy inside the OXZ itself). It is also ignored for packs distributed in OXP format.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;file_size&amp;quot; = 17988;&lt;br /&gt;
&lt;br /&gt;
===information_url===&lt;br /&gt;
The URL of a web page (or a representative one of a set of web pages) where more information on this OXP may be obtained.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;information_url&amp;quot; = &amp;quot;&amp;lt;nowiki&amp;gt;http://wiki.alioth.net/ExampleOXP&amp;lt;/nowiki&amp;gt;&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
===license===&lt;br /&gt;
A short description of the copyright license the OXP is released under. A text file expanding on this should be included within the OXP: this is solely a summary to allow quick searching. &lt;br /&gt;
&lt;br /&gt;
 &amp;quot;license&amp;quot; = &amp;quot;Gnu Public License v2+&amp;quot;;&lt;br /&gt;
 &amp;quot;license&amp;quot; = &amp;quot;CC-BY-NC-SA 3.0 with extra terms&amp;quot;;&lt;br /&gt;
 &amp;quot;license&amp;quot; = &amp;quot;Use but do not modify&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
===maximum_oolite_version===&lt;br /&gt;
The maximum version of Oolite this OXP is intended to work with. This should only be specified if future incompatibility is known.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;maximum_oolite_version&amp;quot; = &amp;quot;1.79.999&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
===tags===&lt;br /&gt;
A list of (probably short) text strings that might be useful to OXP search applications.&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;tags&amp;quot; = ( &amp;quot;station&amp;quot;, &amp;quot;equipment&amp;quot; );&lt;br /&gt;
&lt;br /&gt;
In 1.81 onwards, tags can also be used to determine OXPs which can be loaded in [[scenarios.plist|scenarios]]&lt;br /&gt;
&lt;br /&gt;
===upload_date===&lt;br /&gt;
The date when the expansion was uploaded.&lt;br /&gt;
&lt;br /&gt;
This field is actually populated by the expansion management functions on the Oolite website and not expected to be filled by expansion authors. See https://oolite.space/admin/&lt;br /&gt;
The format is the number of seconds since midnight of 01JAN1970 (also known as 'the epoch').&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;upload_date&amp;quot; = 1397317583;&lt;br /&gt;
&lt;br /&gt;
==Dependency management keys==&lt;br /&gt;
&lt;br /&gt;
The following optional keys are used to manage dependencies between OXPs. Each key takes a list of dictionaries, with the same format.&lt;br /&gt;
&lt;br /&gt;
===conflict_oxps===&lt;br /&gt;
A list of OXPs which conflict with this OXP and should not be installed at the same time. If any OXP in this list is detected, then this OXP will not be loaded by Oolite, and the player will be notified through a message on the start up screen.&lt;br /&gt;
&lt;br /&gt;
If OXPs A and B both declare conflicts with each other through a manifest.plist file, then Oolite will load one of the OXPs randomly.&lt;br /&gt;
&lt;br /&gt;
===optional_oxps===&lt;br /&gt;
A description of OXPs which might be considered appropriate to install alongside this one - either because they enhance the functioning of the OXP or because this OXP has been designed to complement them, which are not required for the functioning of this OXP. No action will be taken if an optional OXP is missing.&lt;br /&gt;
&lt;br /&gt;
===requires_oxps===&lt;br /&gt;
A list of OXPs which are required before this OXP can be used. For example, a retexture OXP might depend on the OXP which adds the original models. If any of the OXPs in this list are absent, then this OXP will not be loaded by Oolite, and the player will be notified through a message on the start up screen.&lt;br /&gt;
&lt;br /&gt;
It is safe for OXP A to require OXP B and OXP B to require OXP A.&lt;br /&gt;
&lt;br /&gt;
===Keys used in dependency dictionaries===&lt;br /&gt;
Each dependency dictionary in the above lists must contain an &amp;quot;identifier&amp;quot;. The &amp;quot;identifier&amp;quot; must match the &amp;quot;identifier&amp;quot; of the other OXP as set in its manifest.plist. &lt;br /&gt;
&lt;br /&gt;
You can include a &amp;quot;version&amp;quot; key, which is the minimum version of that OXP required/conflicted with (omitting the key or setting the value to &amp;quot;0&amp;quot; will match all versions).&lt;br /&gt;
&lt;br /&gt;
Additionally, a &amp;quot;maximum_version&amp;quot; key may be added if the dependency OXP has relevant changes which make the dependency specific to a particular version, and a &amp;quot;description&amp;quot; key may be added to give a more readable description (maximum 256 characters and ideally much shorter) of the problem if the dependency is not met (this is especially important for &amp;quot;requires&amp;quot; dependencies, as the user may not be able to recognise an OXP they have never installed solely from its identifier)&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;conflict_oxps&amp;quot; = (&lt;br /&gt;
   {&lt;br /&gt;
     &amp;quot;identifier&amp;quot; = &amp;quot;oolite.oxp.an-other.example-oxp&amp;quot;;&lt;br /&gt;
     &amp;quot;version&amp;quot; = &amp;quot;0&amp;quot;;&lt;br /&gt;
     &amp;quot;maximum_version&amp;quot; = &amp;quot;1.3.4&amp;quot;;&lt;br /&gt;
     &amp;quot;description&amp;quot; = &amp;quot;This OXP and Example OXP do the same thing in different ways.&lt;br /&gt;
           If you install both the effects get combined badly. Version 1.3.5 and later of Example OXP&lt;br /&gt;
           has a check for this and will work correctly with it.&amp;quot;;&lt;br /&gt;
   }&lt;br /&gt;
 );&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;requires_oxps&amp;quot; = (&lt;br /&gt;
   {&lt;br /&gt;
     &amp;quot;identifier&amp;quot; = &amp;quot;oolite.oxp.an-other.library-oxp&amp;quot;;&lt;br /&gt;
     &amp;quot;version&amp;quot; = &amp;quot;1.3&amp;quot;;&lt;br /&gt;
     &amp;quot;description&amp;quot; = &amp;quot;This OXP requires at least version 1.3 of Library OXP.&amp;quot;;&lt;br /&gt;
   },&lt;br /&gt;
   {&lt;br /&gt;
     &amp;quot;identifier&amp;quot; = &amp;quot;oolite.oxp.an-other.shipset&amp;quot;;&lt;br /&gt;
     &amp;quot;version&amp;quot; = &amp;quot;0.1&amp;quot;;&lt;br /&gt;
     &amp;quot;description&amp;quot; = &amp;quot;This OXP requires Other's Shipset OXP&amp;quot;;&lt;br /&gt;
   }&lt;br /&gt;
 );&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21708 Problems with the manifest.plist] (2024) - when a downloaded oxp has then been modified&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite scripting]]&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Talk:Tractor-Tow_OXZ&amp;diff=89391</id>
		<title>Talk:Tractor-Tow OXZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Talk:Tractor-Tow_OXZ&amp;diff=89391"/>
		<updated>2026-06-09T11:55:46Z</updated>

		<summary type="html">&lt;p&gt;Phkb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You need to mark your OXP as conflicting with [[Towbar]] (&amp;quot;oolite.oxp.Norby.Towbar&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
phkb 2026-06-08 09:56:47 (AEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Exactly how does Tractor-Tow 'conflict' with Towbar? (not that I've ever checked out Towbar, nor have any intention to). Does Towbar lock onto and tractor _neutralized_ ships? Is the *[[NPB Neutralizer OXZ|'''NPB Neutralizer''']] required in order to use Towbar?&lt;br /&gt;
&lt;br /&gt;
''IF'' there is such a conflict, why is it for me to mark my OXP as conflicting, and not Norby as conflicting with mine?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* Now marked as a &amp;lt;u&amp;gt;dependency&amp;lt;/u&amp;gt; in manifest.plist.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Reval|Reval]] ([[User talk:Reval|talk]]) 02:37, 9 June 2026 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;towbar&amp;quot; in the Towbar OXP cannot tow your &amp;quot;neutralised&amp;quot; ships. Your Tractor-Tow cannot tow derelict ships (which is what Towbar will work with), because they are not &amp;quot;neutralised&amp;quot;. Both OXPs have similar functionality, and would create a potentially confusing experience for the player, working out which towing system to use for the type of ship in front of them. The safest thing to do to prevent that confusion is to flag them as incompatible.&lt;br /&gt;
&lt;br /&gt;
As for why your OXP should flag the incompatibility, it's because yours is the newest of the two, and because you, as the author, are around and able to make the change.&lt;br /&gt;
&lt;br /&gt;
While we're discussing changes, the following items need to be addressed/removed:&lt;br /&gt;
&lt;br /&gt;
In your &amp;quot;equipment.plist&amp;quot; you have:&lt;br /&gt;
    // restrict to aft facing &lt;br /&gt;
    weapon_flags = &amp;quot;WF_MOUNT_AFT&amp;quot;; // NOT documented!    &lt;br /&gt;
&lt;br /&gt;
That option doesn't do anything. There is no &amp;quot;weapon_flags&amp;quot; in equipment.list. I don't know where this came from but it certainly didn't come from the documentation. It should be removed so as not to cause confusion for anyone looking at your source code in future.&lt;br /&gt;
&lt;br /&gt;
In your &amp;quot;tt_equipment_conditions.js&amp;quot; file you have:&lt;br /&gt;
    // Only check on purchase or installation&lt;br /&gt;
    if (context == &amp;quot;purchase&amp;quot; || context == &amp;quot;install&amp;quot;) {&lt;br /&gt;
&lt;br /&gt;
There is no &amp;quot;install&amp;quot; context. Oolite will never send &amp;quot;install&amp;quot; as a context. Only &amp;quot;purchase&amp;quot; is valid here for your purposes. This again should be removed so as not to cause future confusion.&lt;br /&gt;
&lt;br /&gt;
phkb 2026-06-09 14:07:00 (AEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thanks. Yes, I had my doubts about those too. Will amend the relevant files tonight. I am happy to indicate a possible 'functionality' conflict with Towbar, provided that the ''way'' I do it does not prevent '''Tractor-Tow''' OXZ from being loaded in favour of Norby's. Offhand, I cannot think of a way to accomplish this that does not sacrifice mine (using manifest.plist it certainly would).&lt;br /&gt;
&lt;br /&gt;
[[User:Reval|Reval]] ([[User talk:Reval|talk]]) 05:45, 9 June 2026 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no other way to do it except with the manifest conflict_oxps item. Any other method would have to rely on the player reading some information somewhere and understanding the differences between both mods. But where would they see that? &lt;br /&gt;
&lt;br /&gt;
You are attempting to add an OXP into a sea of existing mods. It is *your* responsibility to do the due diligence to ensure basic compatibility with OXP's that *clearly* have similar functionality. Failing that, I would have thought you would at least accept the direction of someone who has vastly more experience in these matters than you do.&lt;br /&gt;
&lt;br /&gt;
Given that you obviously don't trust my views, I have posted a generalised question on the BB to see what the rest of the community feels about which OXP should have the conflict message: a pre-existing older one, or the newer one. I hope that will at least give some idea on which path is the correct one.&lt;br /&gt;
&lt;br /&gt;
phkb 2026-06-09 16:37:00 (AEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not a matter of 'distrust' of anyone's views, but one of simple difference of philosophy and opinion.&lt;br /&gt;
&lt;br /&gt;
While I fully acknowledge your wider experience in the Oolite arena, I must respectfully disagree with the premise that I owe anyone due diligence regarding compatibility. I develop OXPs primarily for my own entertainment and personal setup. As long as my modifications function cohesively within my own installation and 'play nicely' with all ''my'' other OXPs and those of others that I actually use, that is the only metric of success I recognize. I have no interest in broader community compatibility or consensus, as my goal for the most part is personal satisfaction and challenge. &lt;br /&gt;
&lt;br /&gt;
The rest - namely overall enjoyment among users of my OXPs - is purely incidental. I try to make them work; I will respond positively to criticisms and suggestions for improvement; but I do not in general concern myself with OXPs that are not my own. Life is too short to bother about such things.&lt;br /&gt;
&lt;br /&gt;
[[User:Reval|Reval]] ([[User talk:Reval|talk]]) 10:12, 9 June 2026 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope that you can at least appreciate the other side of this. You may not care about any other OXPs, but some of us do. Players will play with more than just your OXPs, and come to the bulletin board looking for answers to issues they’ve experienced. Some of us are trying to make Oolite a welcoming game for everyone, which means trying to solve those compatibility issues players might have. Taking an “I only care about my OXPs” view makes the task of general OXP support a real chore. Even now, having this drawn out disagreement is raising my blood pressure, causing me to lose sleep and making me want to throw in the towel with everything Oolite. So understand there are flow on effects for your approach. &lt;br /&gt;
&lt;br /&gt;
I don’t want to end up in the position I was with your Goods Containers and Cargo Space refit, where your implementation was flawed and players were losing cargo and in game credits, and you weren’t here to answer the questions. That sort of weird issue, that’s hard to explain and debug, discredits the entire game. Players feel they can’t trust the game or the mods, and players will leave. That’s the future I’m looking at, and at the moment it’s feeling more and more likely.&lt;br /&gt;
&lt;br /&gt;
phkb 2026-06-09 19:59:07 (AEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While I sympathize with what is obviously becoming a burden (and probably an excessive workload), I believe you are blowing this tiny matter out of all proportion: So there is another OXP called Towbar; it is an older OXP than Tractor-Tow; you believe that it ''might'' conflict in some minor way as regards general functionality. Until evidence of a &amp;lt;u&amp;gt;real incompatibility&amp;lt;/u&amp;gt; between the two mods is uncovered or observed, I don't see that the issue merits further action.&lt;br /&gt;
&lt;br /&gt;
Should loading and testing Towbar ''along with'' Tractor-Tow reveal a serious conflict, I will be more than glad to reconsider placing the conflict_oxps line in my manifest.plist. I do not at present have time to perform an adequate test of the two OXPs together (yes, I ''do'' - unlike some I could name - have a life apart from Oolite).&lt;br /&gt;
&lt;br /&gt;
So let's just see what emerges.&lt;br /&gt;
&lt;br /&gt;
[[User:Reval|Reval]] ([[User talk:Reval|talk]]) 11:31, 9 June 2026 (BST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will be the last time I interact with you. I've added your expansion to the list. I will be standing down from my duties on the expansion pack manager. Good bye.&lt;br /&gt;
&lt;br /&gt;
phkb 2026-06-09 21:54:00 (AEST)&lt;/div&gt;</summary>
		<author><name>Phkb</name></author>
		
	</entry>
</feed>