<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.alioth.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LittleBear</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alioth.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LittleBear"/>
	<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php/Special:Contributions/LittleBear"/>
	<updated>2026-05-11T12:42:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88324</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88324"/>
		<updated>2026-03-31T01:41:07Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Overview &amp;amp; Download Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXZ brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP Version 1.3.3 was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXZ’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXZ only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXZ does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXZ was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXZ rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXZ adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXZ makes to systems in Galaxy 7 and a step by step guide to exactly what the OXZ does at every stage, listing the triggers for all events and missions the OXZ contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88236</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88236"/>
		<updated>2026-03-26T18:33:09Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Installing and Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXZ brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP Version 1.3.3 was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXZ’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXZ only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXZ does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXZ rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXZ adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXZ makes to systems in Galaxy 7 and a step by step guide to exactly what the OXZ does at every stage, listing the triggers for all events and missions the OXZ contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88235</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88235"/>
		<updated>2026-03-26T18:32:45Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Installing and Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXZ brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP Version 1.3.3 was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXZ’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXZ only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXZ does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXZ rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXZ adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXZ makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXZ contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88234</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88234"/>
		<updated>2026-03-26T18:13:55Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Main Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXZ brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP Version 1.3.3 was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXZ’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXZ only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXZ does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXZ rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXZ adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88233</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88233"/>
		<updated>2026-03-26T18:13:34Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Difficulty Rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXZ brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP Version 1.3.3 was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXZ’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXZ only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXZ does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXZ rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88229</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88229"/>
		<updated>2026-03-21T09:03:31Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Assassins Guild Rebooted 2025 Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXZ brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP Version 1.3.3 was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXZ’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXZ only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXZ does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88228</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88228"/>
		<updated>2026-03-21T09:00:39Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Overview &amp;amp; Download Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXZ brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXZ’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXZ only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXZ does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88227</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88227"/>
		<updated>2026-03-21T08:24:42Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Assassins Guild Rebooted 2025 Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXZ brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXZ’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXZ only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXZ does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88224</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88224"/>
		<updated>2026-03-21T00:17:40Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXZ brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXZ’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXZ only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXZ does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88223</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88223"/>
		<updated>2026-03-21T00:16:27Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Assassins Guild Rebooted 2025 Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXZ’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXZ only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXZ does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88222</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88222"/>
		<updated>2026-03-21T00:14:42Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Assassins Guild Rebooted 2025 Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXZ are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88221</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88221"/>
		<updated>2026-03-21T00:13:55Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Assassins Guild Rebooted 2025 Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXZ to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88220</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88220"/>
		<updated>2026-03-21T00:12:55Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Assassins Guild Rebooted 2025 Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXZ to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88219</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88219"/>
		<updated>2026-03-21T00:12:27Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Assassins Guild Rebooted 2025 Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXZ have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&amp;diff=88209</id>
		<title>File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&amp;diff=88209"/>
		<updated>2026-03-20T21:11:05Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: LittleBear uploaded a new version of File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&amp;diff=88208</id>
		<title>File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&amp;diff=88208"/>
		<updated>2026-03-20T20:55:20Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: LittleBear uploaded a new version of File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&amp;diff=88207</id>
		<title>File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&amp;diff=88207"/>
		<updated>2026-03-20T20:37:41Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: LittleBear uploaded a new version of File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88204</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88204"/>
		<updated>2026-03-20T15:04:49Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Assassins Guild Rebooted 2025 Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXZ is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXZ contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88203</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88203"/>
		<updated>2026-03-20T14:45:36Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Version History and Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling around the main station could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz&amp;diff=88202</id>
		<title>File:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz&amp;diff=88202"/>
		<updated>2026-03-20T14:39:11Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88201</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88201"/>
		<updated>2026-03-20T14:36:52Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Overview &amp;amp; Download Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.oxz|Download The Assassins Guild Rebooted OXZ Version 2.5]] (155 Meg - Released 20/03/26).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling the station Agius could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88200</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88200"/>
		<updated>2026-03-20T14:29:40Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Version History and Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.5 – 20/03/26 – Converts the OXP to OXZ format, fixes a bug where carriers patrolling the station Agius could attempt to dock and hang in dockingAI due to being too large and adds custom inhabitant (singular) entries for systems modified by the OXZ.&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88199</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88199"/>
		<updated>2026-03-20T14:24:50Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Installing and Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
To play the OXZ either download the OXZ from the wiki at the link above and move the OXZ to Oolite's ManagedAddOns Folder or download the OXZ from the in-game [[Expansions Manager|Expansions Manager]]. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88198</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88198"/>
		<updated>2026-03-20T14:21:55Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Assassins Guild Rebooted 2025 Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game [[Expansions Manager|Expansions Manager]] (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.&lt;br /&gt;
&lt;br /&gt;
To play the OXP, download and unzip the file from the Wiki at the Download Link above.&lt;br /&gt;
&lt;br /&gt;
This will create a folder named &amp;quot;AssassinsRebootedV2.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Assassins_Guild_RebootedV2.4.oxp&amp;quot; and a Readme PDF.&lt;br /&gt;
&lt;br /&gt;
Move the Assassins_Guild_RebootedV2.4.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88197</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88197"/>
		<updated>2026-03-20T14:19:09Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Assassins Guild Rebooted 2025 Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
The OXZ can be downloaded from the Wiki at the link below or from the in-game Expansion Manager (once I have added it to the Manager).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.&lt;br /&gt;
&lt;br /&gt;
To play the OXP, download and unzip the file from the Wiki at the Download Link above.&lt;br /&gt;
&lt;br /&gt;
This will create a folder named &amp;quot;AssassinsRebootedV2.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Assassins_Guild_RebootedV2.4.oxp&amp;quot; and a Readme PDF.&lt;br /&gt;
&lt;br /&gt;
Move the Assassins_Guild_RebootedV2.4.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&amp;diff=88196</id>
		<title>File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip&amp;diff=88196"/>
		<updated>2026-03-20T14:16:18Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88195</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88195"/>
		<updated>2026-03-20T14:15:35Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Overview &amp;amp; Download Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
For the First Release, the Assassins Guild Rebooted is available in OXP format on the Wiki. Once a few people have completed it, I'll upload it in OXZ format to the Expansion Manager.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.&lt;br /&gt;
&lt;br /&gt;
To play the OXP, download and unzip the file from the Wiki at the Download Link above.&lt;br /&gt;
&lt;br /&gt;
This will create a folder named &amp;quot;AssassinsRebootedV2.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Assassins_Guild_RebootedV2.4.oxp&amp;quot; and a Readme PDF.&lt;br /&gt;
&lt;br /&gt;
Move the Assassins_Guild_RebootedV2.4.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88194</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=88194"/>
		<updated>2026-03-20T14:15:03Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Overview &amp;amp; Download Link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP brings G7 to life - it is much, much more than a set of missions!&lt;br /&gt;
[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
For the First Release, the Assassins Guild Rebooted is available in OXP format on the Wiki. Once a few people have completed it, I'll upload it in OXZ format to the Expansion Manager.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebootedReadme.zip|Download The Assassins Guild Rebooted Readme PDF]] (Packaged as a Zip File).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.&lt;br /&gt;
&lt;br /&gt;
To play the OXP, download and unzip the file from the Wiki at the Download Link above.&lt;br /&gt;
&lt;br /&gt;
This will create a folder named &amp;quot;AssassinsRebootedV2.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Assassins_Guild_RebootedV2.4.oxp&amp;quot; and a Readme PDF.&lt;br /&gt;
&lt;br /&gt;
Move the Assassins_Guild_RebootedV2.4.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Galactic_Almanac_OXZ&amp;diff=87778</id>
		<title>The Galactic Almanac OXZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Galactic_Almanac_OXZ&amp;diff=87778"/>
		<updated>2026-01-23T22:19:58Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IconGNN.png|100px|right]]&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacLave2.png|right|thumb|300px|Natural Celestial Bodies of the Lave System.]]&lt;br /&gt;
&lt;br /&gt;
''Incoming Message&lt;br /&gt;
&lt;br /&gt;
''In accordance with GalCop Directive Number 48753/A, all orbital platform operators were required to transmit the names of any and all platforms under their control from 09.00 today, Lave Local Time. Failure to comply with this Directive is a serious offence. All Commanders are encouraged to report any violations through their local Bulletin Board. Your onboard targeting software has been updated to display the names of all stars, worlds and registered orbitals. The Galactic Almanac of GAL-ID Registered Stars, Worlds and Orbitals has been added to your Dockside Services Interface. Access is available by selecting F4 whilst docked with any orbital or whilst landed on any planet or moon. Please take a moment to familiarise yourself with these new features of your Identification and Navigation systems.&lt;br /&gt;
&lt;br /&gt;
''Chief Cartographer Hober Marlowe.&lt;br /&gt;
&lt;br /&gt;
''Her Imperial Majesty's Bureau of Records. Autocrat House, 7 Triumph Road, Riverside Sector, Ashoria, Lave I, ZF1-007. &lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacLave1.png|right|thumb|300px|Registered Artificial Satellites of the Lave System.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacLave3.png|left|thumb|300px|The Galactic Almanac In Game User Settings Menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacLave4.png|left|thumb|300px|Landed at a small outpost on the moon Basta in the Lave System.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacLave5.png|right|thumb|300px|Star names and classifications are added to the F7 System Data Screen.]]&lt;br /&gt;
&lt;br /&gt;
This expansion allocates unique and persistent names to all space stations, satellites, stars, gas giants, planets, moons and asteroids in the game. All names are persistent both for individual players and all players of the game. If, for example, you have the Lave OXZ installed then for you and all players of the game with Lave OXZ installed, there will be a SIRIF Station named ''Status Quo'' and a Nomadic Moon named ''Basta'' present in the Lave System. The Galactic Almanac OXZ does not itself add any stations or planets to the game. The expansion works by reading the changes made by the OXZs (if any) you have installed and naming only those objects which exist in your personal game. &lt;br /&gt;
&lt;br /&gt;
The expansion does not name unique stations, such as the Tionisla Orbital Graveyard or stations which have already been assigned names by their creator, such as the Space Bars from Random Hits. The expansion automatically detects names added by other OXZs and will display any name assigned by another OXZ to any object in the game. The expansion does not name Rock Hermits or Carriers such as Behemoths, as these are already named by the Random Ship Names OXZ. If you play with both naming OXZs installed, then every object in your game will be named. The two expansions are not dependent on each other and you can play with both, neither or just one installed as you wish. &lt;br /&gt;
&lt;br /&gt;
The expansion does not change the behaviour of any other OXZ. Not all stations have complied with GalCop’s directive as some stations are operated by criminals. Some stations are not shown on Galactic Maps as they are classified installations. These stations are named by the expansion, but they will not be shown on your Advanced Space Compass until you find a way of locating them, as intended by their creators. &lt;br /&gt;
&lt;br /&gt;
Classified and Secret Stations will not be shown on the Galactic Almanac screen even once you have discovered them as GalCop does not disclose the locations of its Military Installations and Black Operations sites to the Spacefaring community in general. Similarly as GalCop does not know the locations of certain rebel organisations, resistance groups and criminal gangs, stations operated by these outlaws are not recorded in the Galactic Almanac.&lt;br /&gt;
&lt;br /&gt;
Normally Rock Hermits do not have beacons and so will not be listed in the Galactic Almanac, but are named by Random Ship Names OXZ. If you have the Rock Hermit Locator OXZ installed, then in your game Rock Hermits will have beacons. The Galactic Almanac OXZ will read this change made by Rock Hermit Locator and the names, distances and orbital positions of Rock Hermits in the local system will be listed in the Galactic Almanac.&lt;br /&gt;
&lt;br /&gt;
===Download Link and Quick Facts=== &lt;br /&gt;
{{OXPLevel|0}}&lt;br /&gt;
{{IconOXP|ooVersion=&amp;quot;1.80&amp;quot;|oxpCPU=&amp;quot;Low&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Low&amp;quot;}} [[File:Tag-colour-green.png|right|]]&lt;br /&gt;
&lt;br /&gt;
OXZ Version 0.94 by [[User:LittleBear|Commander LittleBear]].&lt;br /&gt;
&lt;br /&gt;
Release Date : 15/04/2025.&lt;br /&gt;
&lt;br /&gt;
'''BB Threads''':&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21053 Release Thread] (2021-date)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=20703 Development Thread] (2020-2021)&lt;br /&gt;
*Also: [https://bb.oolite.space/viewtopic.php?t=21672 The many moons of Lezaer] (2024)&lt;br /&gt;
&lt;br /&gt;
'''Downloads and Requirements''':&lt;br /&gt;
&lt;br /&gt;
Version 0.94 is in OXZ Format and can be downloaded in game from the [[Expansions Manager]] under Ambiance.&lt;br /&gt;
&lt;br /&gt;
You can also [[Media:Oolite.oxp.LittleBear.GalacticAlmanac.oxz|download the Galactic Almanac V0.94 as an OXZ File]] from the Wiki. &lt;br /&gt;
&lt;br /&gt;
This OXZ requires Version 1.80 or higher of Oolite. It has no dependencies (although you will only see News Broadcasts if you also have the GNN News OXZ Installed). It is compatible with all OXZs except its own August 2020 Alpha (Random Station Names). Please note however that the In-System Cargo Delivery OXZ refers to planets by the system name and orbital position (eg: Lave II, Lave III, Lave IV etc) rather than the name of the planet. If you are at Lave, for example, with Strangers World installed the first OXZ planet in the system will be named Imperious II but In-System Cargo Delivery will refer to it as Lave II. You will know which planet to go to however as the roman numeral in the description will be the same.&lt;br /&gt;
&lt;br /&gt;
The expansion is an ambience expansion and therefore makes no changes to either the gameplay or difficulty of the game. Other than upgrading the Advanced Space Compass to add OXZ gas giants, planets and moons, the expansion makes no gameplay changes. As any OXZ celestial bodies which exist in your game will be visible to your Mark I Eyeball, adding them to the Advanced Space Compass does not change the difficulty of the game. The OXZ is all text and its code only runs when a system is being populated. It does not put any additional load on Oolite and will run on any computer. To play the OXZ, download and install the OXZ from the in game Expansion Pack Manager. If you have an older version of the expansion in OXP format installed, then you should delete the old version from your AddOns folder.&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Full Version 0.94 - 14.04.25. This version makes some code changes to ensure that stations and planets added by [[The Assassins Guild OXP|The Assassins Guild Rebooted OXP]] are correctly named. The number of hand named systems are also increased (1,002).&lt;br /&gt;
&lt;br /&gt;
Full Version 0.93 - 04.05.24. New Features: Further improves the naming pools for HoOpy Casinos, GRS Buoy Factories, Penal Colonies, Pirate Coves, Extra Stations for Extra Planets, Stranger’s World Orbitals and the automatic naming pool. Adds a naming pool for the Isis Interstellar Station. If Planetfall 2 is installed then landing sites will be marked as landing sites rather than stations on the F4 Screen and MFD. Changes the category on the F4 screen from 'Atlas' to Informational, so that the Almanac entry will be listed next to other map related OXZs on the F4 Screen. Changes the descriptive text as the Almanac will now also show landing sites as well as stations and satellites. Further typo corrections spotted by Commander Aquebus and Mr Flibble. Increases the number of hand named systems (853). Bug Fixes: Removed the script entry from the Galactic Almanac MFD in equipment.plist so that it is no longer listed as primeable equipment (as the MFD works automatically and does not need priming). Adds a check to stop script timers which are already running before they are restarted. Adds a check for OXZs such as Here Be Dragons or ZeroMap, If installed, the names of unvisited planets and the stars they orbit are now hidden on the F7 screen. Improves the test under this.ship.spawned to check for whether auto-naming is off, the test for custom scriptinfo on MFD targets and the test for being docked or landed whilst in interstellar space (solutions by PHKB).&lt;br /&gt;
&lt;br /&gt;
Full Version 0.92 - 12.08.23. This Version makes corrections to the shipdata and script timers suggested by PHKB. Lowers the Version Requirement to 1.80. Corrects some typos spotted by Commander Arquebus. Improves the name pools for Kiota Stations. Adds hand written names to the Hacker Outposts, Imperial AstroFactories, RRS Mining Outposts, Sentinel, Hathor, Nephthys &amp;amp; Nuit Stations, BioSpheres and Zieman Habitats. Adds 2 more news broadcasts. Increases the number of hand named systems (760).&lt;br /&gt;
&lt;br /&gt;
Full Version 0.91 - 13.01.23. Fixes a bug where if you change your Planet Adding OXZ (for example changing from System Redux to Strangers World) the list of OXZs installed was not updated in the save file.&lt;br /&gt;
&lt;br /&gt;
Full Version 0.90 - 29.12.22. This version updates the OXZ to be compatible with the Planetary Compass and In-System Cargo Delivery OXZs, improves the names used by the automatic naming feature, increases the pool of names used for Jump Gates, adds one more news broadcast and increases the number of hand named systems (715).&lt;br /&gt;
&lt;br /&gt;
Full Version 0.80 - 07.07.22. This version converts the expansion to OXZ format, fixes a compatibility problem with the Interface Reordering OXP (solution by PHKB) and corrects some typos and spelling errors.&lt;br /&gt;
&lt;br /&gt;
Full Version 0.70 - 09.06.22. This version adds 7 further News Broadcasts and an optional non-combat based mission.&lt;br /&gt;
&lt;br /&gt;
Beta Version 1.60 - 07.05.2022. This version adds automatic naming to any Station OXZs released after the Galactic Almanac. Additionally: Fixes a bug where with Planetary Systems installed moons and planets added by any other OXZ had their orbital positions mis-numbered. Adds names to the stations added by the Pirate Coves, Imperial Space Navy, Wasps, Solar Harvest, Hathor and Nephthys OXZs. [[The Galactic Almanac User Manual|Adds Script Info Keys to allow other OXZ to configure whether the Almanac names a station, the style used, whether a station is listed by the Almanac and to add custom MFD entries for ships.]] Adds more custom named Systems (705).&lt;br /&gt;
&lt;br /&gt;
Beta Version 1.50 - 30.12.2021 This version is now feature stable. The final Version will add script commands for other OXZ authors to use if they wish and a non-combat exploration based optional mission. Beta 1.5 is however the (almost) complete version of the OXZ and adds the following new features: Adds the [[Galactic Almanac MFD Unit|Galactic Almanac MFD Unit]] with a database of 738 known ships and stations. Supports the Star Classifications used by Distant Stars and Strangers World as well as Distant Suns. Supports Planet Classifications (Planetoids, Dwarf Planets, Sub Terrans, Terran Planets, Planets, Super Terrans, Moons, Ice Giants and Gas Giants). Fully compatible with the Stranger's World Expansion. Compatible with Telescope V2.0. Naming code under this.Ship Spawned better optimised. Optimises the MFD Identification code. Adds more custom named Systems (610). Adds three more News Broadcasts.&lt;br /&gt;
&lt;br /&gt;
Beta Version 1.40 - 27.09.2021 (Adds names to the Orbitals added by the Stranger's World Expansion and also adds more customised names to significant systems - 509 total).&lt;br /&gt;
&lt;br /&gt;
Beta Version 1.30 - 16.09.2021 (Fixed the bug with the Descriptions file not being read on the Mac - Double Comma at Line 3479 spotted by PHKB. Also adds some more customised names to significant systems).&lt;br /&gt;
&lt;br /&gt;
Beta Version 1.00 - 04.09.2021 (First Release).&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacricAlmanacMFD-2.png|left|thumb|300px|The [[Galactic Almanac MFD Unit|MFD Unit]] provides information on all stars, planets, moons gas giants and any ships and stations which are transmitting ID Beacons whilst you are in flight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacricAlmanacMFD-4.png|right|thumb|300px|A lone trader makes a tempting target in the Relequar System. Information is only provided in relation to ships and stations not transmitting an ID Beacon if you have first obtained a target lock and only whilst you remain within 25 KM of the target.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacricAlmanacMFD-3.png|left|thumb|300px|Investigating a rocky moon in the Diesanen System.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacASC1.png|right|thumb|300px|Star Names and Classifications are added to the Advanced Space Compass.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacASC2.png|right|thumb|300px|All GalCop Main Stations are named and their names added to the ASC.]]&lt;br /&gt;
[[Image:GalacticAlmanacASC-3.png|right|thumb|300px|All OXZ Stations are named and their names added to the ASC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacASC4.png|left|thumb|300px|Gas Giants Planets and Moons are named, classified and added to the ASC.]]&lt;br /&gt;
&lt;br /&gt;
Upon installing the OXZ you will receive the incoming message above from Her Imperial Majesty's Bureau of Records and the Galactic Almanac will be added to your Dockside Services Interface. If you press F4 whilst docked with any orbital or carrier or whilst landed on any planet or moon, you will be able to view the list of natural and artificial satellites in the local system together with their orbital positions and the distance each is from your current location.&lt;br /&gt;
&lt;br /&gt;
The expansion will by default name all Stars, Gas Giants, Planets, Moons, Asteroids, Main Stations, Witchpoint Beacons and OXZ Stations. Each of these features can be individually turned on or off in the in game Settings Menu. You can also select the Units of Distance in which you would like the Almanac to display distances and select your preferred background graphics for the Galactic Almanac Screens.&lt;br /&gt;
&lt;br /&gt;
The Galactic Almanac OXZ provides support for other OXZs in two ways. If you are writing a new Station OXZ or adding a planet or moon, you can chose whether your creation is named by the Galactic Almanac OXZ or not. All OXZ stations released up to the latest release of the Galactic Almanac OXZ (currently December 2022) are named using the custom name styles set out in the table at the bottom of the page. Stations added by OXZs released after the Galactic Almanac are automatically assigned a unique and persistent name from a general pool of 8,096 names, unless automatic naming is turned off. This is done by [[The Galactic Almanac User Manual|setting a script info command in your Station’s shipdata.plist entry]].&lt;br /&gt;
&lt;br /&gt;
If you are adding a new gas giant, planet or moon to the game the expansion will check to see if you have added a Display Name for your creation in your planetinfo.plist. If you have given the object a name then the Galactic Almanac will add your object to the Almanac and the Advanced Space Compass using the name you have specified. The object’s orbital position will also be added and classified as a Moon, Planet or Gas Giant depending on whether you added the object with the addMoon, addPlanet or isGasGiant command. If you do not specify a name, then the expansion will assign a unique and persistent name to the object and will classify it based on the class you gave it.&lt;br /&gt;
&lt;br /&gt;
The Galactic Almanac OXZ also contains an inbuilt Procedural Name Generator which can be used by other authors to generate custom names for their creations. The Generator can be turned on in the Settings Menu. When enabled the generator will write 256 procedurally generated names to your Latest Log file in a format ready to copy and paste into a script file each time you make a hyperspace jump in game. You can set the word lists you wish the generator to combine in order to create customised names. Instructions on how to use the generator to create custom name lists for new OXZ stations are set out on [[The Galactic Almanac User Manual|The Galactic Almanac User Manual]] page.&lt;br /&gt;
&lt;br /&gt;
If you have an Advanced Space Compass, you will receive a free software update from Her Imperial Majesty's Bureau of Records adding the names of all space stations and celestial objects to the ASC display. In the unexpanded game, only stations with beacons, the main planet and the local star are shown on the ASC. The expansion updates the ASC to add the locations and display the names and classifications of all OXZ gas giants, planets and moons in the system. The names and Classifications of stars are also added. The expansion reads changes made by other OXZs such as Distant Suns. Stars are classified by their Stella Class and also by their size and colour. The smallest and largest stars in the game are classified as Dwarfs and Giants respectively. If you have Distant Suns (or any other OXZ which changes star colours) installed stars will be classified as Red Dwarfs, Blue Giants and so on as appropriate. The expansion supports OXZs such as Lave OXP and the Tianve Pulsar which add unique celestial objects to the game. Special Objects are named correctly and classified with their non-standard classifications.&lt;br /&gt;
&lt;br /&gt;
The expansion also adds one item of purchasable equipment. A [[Galactic Almanac MFD Unit|Galactic Almanac MFD Unit]] can be purchased from any world of Tech Level 8 or higher for 350 Credits. This MFD is an upgrade to the Advanced Space Compass and therefore you must purchase an Advanced Space Compass before the MFD will be offered for sale in the Shipyard. In combination with an Advanced Space Compass, the MFD allows you to view the Galactic Almanac entry for the local system whilst in flight. When active, the MFD will show the name, classification and current distance from you of the selected star, gas giant, planet, moon ship or space station in a transparent MFD display on your HUD. Information on the target is also provided, the design company or manufacture in the case of ships and stations and data on the composition of stars, gas giants planets, moons and asteroids in relation to natural objects. &lt;br /&gt;
&lt;br /&gt;
If you have the Planet Fall OXZ installed, then in addition to naming Space Stations, Gas Giants, Planets, Moons and Asteroids the Galactic Almanac OXZ will also name all Landing Sites in the game. Rather than showing your status as Docked, the OXZ will show your status as Landed. The Galactic Almanac Screen will also show which planet or moon you have landed on, together with the name of the Space Port you have landed at. If you make a rough landing on a moon or in an open area of a planet, the expansion will also give you a short texted based description of your location. Please note that whilst the Almanac will correctly describe your landing site, Her Imperial Majesty's Bureau of Records accepts no responsibility for unpleasant consequences which may befall Commanders who land without permission on private property.&lt;br /&gt;
[[Image:GalacticAlmanac8.png|right|thumb|300px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Galactic News Agencies keep a close eye on the new software system.]] If you have the GNN News OXZ installed, the expansion also adds 21 News Broadcasts to your News Feed. Over time a series of incidents and difficulties with the new software will emerge and be reported upon by the galactic news agencies. You will also receive software updates from Her Imperial Majesty's Bureau of Records, fixing these difficulties with the new system. These updates are naturally purely for flavour. As with all OXZs any actual bugs in the expansion will only be fixed when I release the next version.&lt;br /&gt;
&lt;br /&gt;
The Galactic Almanac OXZ is compatible with all other OXZs, with the exception of its own August 2020 Alpha. It is specifically designed to be compatible with Distant Suns, Distant Stars, Stranger's World, Extra Stations for Extra Planets and System Redux. Compatibility with Distant Suns is achieved by the option to turn the Galactic Almanac naming features on and off. If you have Distant Suns (or any other OXZ which names stars) installed, then the stars will be named using the names from the Galactic Almanac OXZ if you turn Star Naming on in the Settings Menu. If you turn Star Naming off, then all stars will be named by Distant Suns if you have it installed or unnamed if you do not. If you have Distant Suns, Distant Stars or Stranger's World installed, the Almanac will use the Star Classifications from the pack you have installed.&lt;br /&gt;
&lt;br /&gt;
===Bug Reporting and Feedback===&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanac12.png|left|thumb|300px|The flares from the Red Giant Draco Tempestas often pose a danger in the Galaxy 1 System of Retila.]]&lt;br /&gt;
&lt;br /&gt;
Since the expansion is a pure ambience OXZ which only changes the display names of game objects, it is not really capable of introducing any game breaking bugs. The worst it can do if it goes wrong is either fail to name an object it should have done or add a name which is a duplication of name used by another object in another system. &lt;br /&gt;
&lt;br /&gt;
Before release I visited 1,060 systems across the eight galaxies to check for howlers in the naming system. However, the OXP uses both long lists of real names and procedurally generated names. It is possible therefore that I have created my own [https://www.gamespot.com/articles/qanda-david-braben-from-elite-to-today/1100-6162140/ Fabled Planet Arse]  in Latin, Hindi, Russian, Arabic, Ancient Sumerian or one of the other languages the generator uses as a base. The OXZ also features long lists of proper names from all Real Life Earth cultures. It is possible therefore that a name which sounds cool and exotic to my English ear is the equivalent of coming across a planet named Dave to a native speaker.&lt;br /&gt;
&lt;br /&gt;
As you play the game you will receive a news broadcast from GNN reporting that GalCop is offering a 1,000 Credit reward to any Commander reporting errors in the Galactic Almanac. This is a genuine offer, although you will have to wait for me to release the next version of the OXZ to receive your in game reward. Please post any bug reports on the [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21053 Galactic Almanac Beta 1.0 Thread].&lt;br /&gt;
&lt;br /&gt;
If you have poked around the OXZ’s code, then you’ll be aware that the OXZ is essentially two text files containing several million words. Due to the magic of search and replace, this makes any mistakes easy to correct. If you are reported a bug therefore, please post the name exactly as it appears in game. If you are reporting a misspelt name please post the correct spelling if you know it. If you are reporting a weird or duplicated name and would like to rename the station or planet, then please feel free to post a new name for the object. If you would like to receive your reward in the next version, then please post your Commander’s Name (exactly as it appears in your save file). If you would like to add a news broadcast reporting on the assistance your Commander rendered to Her Imperial Majesty's Bureau of Records, then please post the text of your broadcast. All players of the game will see the broadcast in the next version of the OXZ. Only you will receive a message from the Chief Cartographer and your 1,000 Credit reward.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
Although I wrote my first OXP a worrying 15 years ago, I’d been away from Oolite for 10 years and learnt a huge amount about the modern scripting by looking at OXZs written by other authors. The code used by the Galactic Almanac OXZ to assign beacons, names and orbital positions to planets and moons was taken wholescale from Thargoid’s Planetary Compass OXZ. The code to measure distances and run the Galactic Almanac F4 Screen and MFD is based on the code used by Spara’s In-System Distances and Market Enquirer OXZs. The images used for the background graphics are the work of the respective Background Screen expansion packs authors: BGS Style (Svengali), Xenon Style (PHKB), Better Screens (Smivs) and Spara (Classic).&lt;br /&gt;
&lt;br /&gt;
===Summary Table of Naming Styles===&lt;br /&gt;
&lt;br /&gt;
In order to ensure backwards compatibility, all existing stations are assigned custom naming styles as set out in the table below. The expansion also reads the player’s planetinfo file and uses different naming styles depending on the type of government, inhabitants and tech level. Changes made by other OXZs to systems are therefore automatically read and implemented. All 256 Systems of Galaxy One have custom names assigned to all stations and planets appearing in them, reflecting the lore relating to the system. All systems in all galaxies listed on the Powers and Organisations Page, the Famous Planets Page and all systems featuring in native and OXZ missions are also custom named. The standard naming keys added by the OXZ also read the description of each system and adjust the naming style accordingly. Any future OXZs which use the Galactic Almanac naming styles will therefore have names assigned which reflect the type of system the station appears at.&lt;br /&gt;
&lt;br /&gt;
The Galactic Almanac OXZ will name an infinite number of stations and celestial objects. It will also detect changes made by other OXZs. For example, the Bank of the Black Monks OXZ normally adds a single station to about 20 systems in each Galaxy. If however another OXZ were to add 256 Black Monk Stations to a system, the expansion would assign all the additional stations unique and persistent names. The 257th station to appear would however have the same name as the first, since the expansion would have deployed all of the names it has for this station type. In the table below the number in the Pool Size column refers to the maximum number of each object type that can be added before the expansion will loop the code. This is set vastly higher than the number of objects which appear in game in order to future proof the OXZ.&lt;br /&gt;
&lt;br /&gt;
All OXZ Stations released prior to December 2022 are assigned a name from the style set out in the table below. Stations released after December 2022 will be automatically assigned a unique and persistent name from the Almanac's general naming pool of 8,096 names, unless automatic naming is turned off. [[The Galactic Almanac User Manual|This can be done by setting a script info command in your Station’s shipdata.plist entry]]. &lt;br /&gt;
&lt;br /&gt;
{|class='wikitable sortable'&lt;br /&gt;
! Object Type !! Pool Size !! Example Names &lt;br /&gt;
|-&lt;br /&gt;
| Stars || 2,048 || Epsilon Hevelius (Class M Star), Kappa Hydrae (Yellow Dwarf), Silva Capra (Class F Star), Adipem Tristitia (Class K Star), Lambada Tucanae (White Giant). &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Planets || 10,240 || Lophaetus, Bellicosus, Polemaetus, Hieraaetus, Morphnoides, Pennatus, Fasciatus, Audax, Heliaca, Adalberti, Rapax, Hastata, Pomarina, Ictinaetus, Morphnus.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Moons || 10,240 || Ceres, Janus, Orcus, Liber, Tellus, Salus, Ixion, Vediovis, Larunda, Terminus, Vortumnus, Lares, Lucina, Acis, Aequitas, Aion, Aura, Belladonna, Zaphaerus. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Asteroids || 5,888 || Zahn 005, Baldwin 107, Tarrant 243, Foster 026, Aherne 372, Tyler 109, Jimenez 042, Callaghan 099, Zheaton 132, Clancey 304, Tuscarora 211, Fenton 345.  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Main Stations || 2,048 || Clear Air Turbulence, Rule of Law, Slanted Moonbeam, Bearded Devil, Accompaniment of Shadows, Corporate Agenda, Prince of Ravens, Poetic Licence.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Witchpoint Beacons || 2,048 || An Alphanumeric Code is shown on all beacons indicating the system’s spatial co-ordinates: ZF1-007, LW2-046, QI3-009.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Astromine Penal Colonies || 2,048 || Brighton Rock, Popular Justice, Hammer of Doom, County Jail, Prison of Eternity, Facility for Change, Reflection of Reform, On the Rocks.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Black Monk Monasteries || 256 || Rosary of Debt, Flail of Repayment, Papal Currency, Deacon of Doom, Tome of Default, Chant of Foreclosure, Credit Control, Graven Image.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Collective SLAPU Stations || 256 || Honour of the Presidium, Concord of the Proletariat, Conscience of Doublethink, Unity of the Party, Hope of Karl Marx, Paradigm of the Workers.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Collective ZGF Stations || 256 || Nemesis of Perestroika, Bane of Thought Crime, Curse of the Aristocracy, Purge of the Kulakbernc, Despair of Goldstein, Grave of the Intelligentsia.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Con Store Stations || 256 || Happy Shopper, Bargain Basement, Sale of the Century, Thrift Store, Monroeville Mall, Frontier Pharmacist, Consume and Obey, Raw Deal.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Darkside Distilleries || 256 || The Lethal Graduate, The Rotating Poet, The Horned Bear, The Aradvark and Sparrow, The Scorpion and Sloth, The Badger and Rat, The Meerkat and Cub.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Darkside Saloons || 256 || The Mamba and Bat, The Infamous Weasel, The Asp and Lemming, The Drunken Bantam, The Gargole and Turtle, The Happy Piscine, The Sneaky Lama.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Extra Stations for Extra Planets || 8,192 || Dark Skies, Fistful of Credits, War of Words, Joke Warfare, Party Animal, The George Romero, Eternal Sunshine, Whistling Pines, Sinclair Citadel.  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Free Trade Zones || 256 || Black Scorpion, Carnival of Sinners, Den of Thieves, Nature of the Beast, Double Trouble, Bad Samaritan, Credit Funnel, The Widow Maker. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Satellites || 10,240 || Warka 126, Hariri 312, Oraibi 496, Cartago 229, Kumasi 215, Carthage 745, Ajuran 761, Regius 534.   &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Stations || 10,240 || Kappa 094, Lambada 053, Arcadia 091, Corinth 025, Turicum 032, Lagash 047, Sippar 077, Tibira 026.  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Giant Space Pizzas || 32 || A flavour is added in brackets after the name: Goat &amp;amp; Garlic, Poet &amp;amp; Parmesan, Toasted Trumble, Moth &amp;amp; Mozzarella, Wolf Surprise.   &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Gift Shops || 32 || The Stuffed Crust, The Mellow Mushroom, The Waldorf Salad, The Rocky Rococo, The Papa John, The Little Caesar, Old Chicago, The Domino Hut.   &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| GRS Buoy Factories || 256 ||  Blunt Instrument, Lifestyle Creep, Empress of Engineering, The Fixer, Backed Into a Corner, Palace of Ideas, The Toolbox, Fixed in a Flash.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Hacker Outposts || 32 || Venus in Chains, Island in the Sun, Back and Forth, In Electric Dreams, Fan Service, The Silent Belfry, Ace of Base, Every Time It Rains, Living in Danger.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Hathor, Nephthys &amp;amp; Nuit Stations || 2,304 || Cross of Thorns, Mist in the Mirror, Moral Turpitude, Dust and Cobwebs, Lord of the Fallen, Under the Black Sun, Summer Lightening, The Whispering Prince. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| HoOpy Casinos || 256 || The Dice Man, Pair of Ducks, Three Cowboys, The Ring Master, Straight Flush, Eight of Wands, Sweet Sixteen, Bad Beat, Five Card Stud, Bluff Catcher.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Imperial AstroFactories || 256 || Center of the Mind, Chains of Olympus, Hack and Slash, Ghost of Sparta, Accuser of the Brethren, All for Nothing, Chewing the Scenery, Memory Lane, The Slippery Slope.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Navy Stations || 425 || Windsor Castle, Redstone Arsenal, Carlisle Barracks, HMS Virtue, GSS Trumpton, ISS Vagabond, Camp Cavendish, Fort Rochester, Dominica Starbase.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Isis Interstellar || 33 || Giant Amongst Giants, Pyramid Scheme, Just a Small Moon, Bigger is Better, Egyptian Princess, Eye of God, Moves like a Fish, Temple of Osiris. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Jump Gates || 544 || Snowdrop, Redleaf, Kleitus, Ventura, Kovarian, Romana, Malohkeh, Vastra, Bracewell, Valeyard, Slitheen, Mirabelle, Jenassa, Leonara, Matlara, Valentia.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Kiota BioSpheres &amp;amp; Factories || 2,048 || Truffle Hunter, Message in a Bottle, Savile Row, Costanza Poet Farm, Soylent Green Ltd, Written on the Wind, Forbidden Kingdom.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Kiota Habitats &amp;amp; Mega Habitats || 2,048 || Under Burning Skies, Earth Goddess, HMP Parkhurst, Pelennor Fields, Blandings Castle, Paradise Towers, Diamond City, Rat Run.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Kiota Relay Stations || 2,048 || Bad Moon Rising, Northern Star, The Doppler Effect, Early Warning Post 25, The Daily Worker, Voice of Commerce, Moon Rider, The McCool Dish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Kiota Research Stations || 2,048 || Firebird Departing, The Diogenes Club, Trail of the Wolf, Shooting Star, The Unseen University, City of Rapture, Charm Offensive, Emperor of Dust.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Kiota Solar Stations || 2,048 || Black Rainbow, Relativity Theory, The Polybius Effect, Storm Giant, Arizona Days, Anything Legal Considered, Ray of Sunshine, The Red Queen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lave Academies || 72 || Galactic Empress, Hazard Pay, Reach for the Sky, The Iron Ass, Darwinism in Acton, Summer School, The Douglas Bader, Milk Run, Missing in Action. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mandotech Stations || 40 || Out of the Darkness, The Butterfly Effect, Things to Come, Pacific Rim, Edge of Tomorrow, Dark Continent, Figures of the Night, Last Days on Mars. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Coves || 2,048 || Weed in the Garden, Magic of Old, Upon a New Path, Playing in the Park, Kill Streak, Top Notch, Soft Reset, Big Dave, Let Your Guard Down, Diving for Cover. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Orbital Satellites || 5,888 || Viktorenko 905, Firmout 735, Bella 603, Pontes 107, Mansouri 015, Aimbetov 159, Mogensen 455, Shkor 821, Ansari 007, McEnery 227.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Planet Fall Landing Sites || 1.5 Million || Tropical World (Safari Park), Palacios Mechanoids Plc (Volcanic Valley), Takshaka Anchorage (Distribution Centre), The Leather Bottle Pub (Scobee Cosmodrome).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Royal Hunting Lodges || 256 || Definitions of Honor, Test of the Shrubbery, Peril of the Satanic Shrew, Staff of Merlin, The Round Table, None Shall Pass, Lady of Shalott.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Renegade Stations || 256 || The Anne Bonny, Blood Debt, The Queen Ann's Revenge, Pitcairn Island, Dark Storm, The Blind Pew, Silver Wrath, Calico Jack.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| RRS Headquarters || 40 || The Lady Penelope, Tracy Island, Red Arrow, Fire Flash, Thunderbird Rising, Intrepid Pioneer, The Inimitable Parker, Tiger Moth.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| RRS Mining Outposts || 768 || Steady as a Rock, Children of Remnant, Power of the Equinox, Pomp and Circumstance, Two Sides of a Coin, Hudson Bay, Spanner in the Works, Laughter in Paradise.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| RRS Waystations || 40 || All for One, To Catch a Thief, Secret Army, The Impressive Six, Out of the Sun, Flash Harry, Coffee and Donuts, Hope of Deliverance.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Sabres' BioSpheres || 256 || Time of the Twins, Spirit on the Water, Further Down the Line, Accidental Hero, Thunder on the Mountain, War of the Twins, Down by the Riverside, Home of the Elite, Song of Huma. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Gang Stations || 256 || Twisted Metal, Hard Reset, From the Ashes, Rumble at Riedquat, Gotham Safehouse, Desperate Measures, Nimble Acrobat, Carnivores Wharf.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Stations || 256 || Strike Up the Band, Devil Makes Three, Legion of Forever, Stuff of Dreams, The Rose of Versailles, Risen from the Ashes, Night Hunter, Wrath of the Prophets, Left Hand of Destiny.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| SIRF Stations || 2,048 || Disturber of Picnics, Woolwich Dockyard, Under a Lavian Moon, Steelyard Blues, The Frank Whittle, Armistice Base, Workshop of the Gods, Smith of Vulcan.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sothis Stations &amp;amp; Wasps Nests || 10,240 || Due to difficulties in translating Insectoid names, literal translations to Ancient Earthian are displayed: Venustus Studium, Argenti Insecta, Spectatus Colonus.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Star Jellies || 768 || These gentle creatures receive gender appropriate names: Cassandra, Oscar, Lillian, Magnus, Gertrude, Gavin, Monica, Anthony.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Stella Serpents || 256 || These not so gentle creatures also receive gender appropriate names: Violet, Kayla, Nathan, John, Elliana, Bella, Anthony, Sadie.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Stranger's World Orbitals || 8,192 || Cost of Doing Business, Attempt at Humour, End Times, Glass Rainbow, Party Animal, The Johnny Mnemonic, Critical Mass, Miracle of Creation, Traces in the Dust.    &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Solar Harvest Stations || 4,096 || Flag of Convenience, Vistas of Piety, Daughter of Grace, Lord of Soladies, Kaminski Shipyard, Griffin in Ascension, Shield of Quilon, Demonic Sun.    &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Super Hub Stations || 256 || Smooth Jazz, Rosewood Resort, The Waldorf Hotel, Rodent Rocketeer, Palace of Titano, Welcome Respite, Widowed Star, Masked Minstrel.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Taxi Galactica Stations || 256 || Short Hop, Cab Rank Rule, Gruelling Run, The Bilking Fare, Homeward Bound, Time and Tide, Uber Wars, Cosmic Wanderer.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Tionisla Chronicle Arrays || 40 || News Hound, Hot Gossip, Chroma Key, Perpetual Indignation, Anchor Man, Breaking News, Racing Certainty, Media Circus.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Zieman Habitats || 256 || Home on the Range, Curtain of Green, Dancing After Hours, East of Samarinda, Gifts of the Body, The Hollow Tree, In Bad Company, Lost in the Fire, Dancing on the Outskirts.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{ambience-OXP}} [[Category:Equipment]] [[Category:HUDs OXPs]] {{equipment-OXP}} {{mission-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Random_Hits_OXP&amp;diff=87777</id>
		<title>Random Hits OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Random_Hits_OXP&amp;diff=87777"/>
		<updated>2026-01-23T22:19:07Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SeedySpaceBar1.png|right|thumb|300px|Approaching ‘The Bell &amp;amp; Braben’ Pub]]&lt;br /&gt;
Bounty-hunting contracts!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Ooniverse can be a lawless place with all manner of beings on the run for hideous crimes from simple [[Piracy|piracy]] to committing the most unspeakable acts with edible poets. [[GalCop|GalCop’s]] resources are frequently stretched thinly and thus the Galactic Authorities often rely upon private individuals to bring criminals to justice. &lt;br /&gt;
&lt;br /&gt;
In the space lanes of Anarchy Systems throughout the eight Galaxies, professional hunters gather aboard seedy [[Space Bar|space bars]]. Over a pint of fabled Riedquatian brown ale and a side-order of fried Laveian tree grubs, Commanders may view the local Bounty Hunters’ Bulletin Boards. Do you have what it takes to capture an unpleasant blue-feathered avian wanted for committing unnatural acts with a long-eared frog? Will your combat skills be good enough to destroy the dastardly fiend who set fire to the Onriraian Pontiff’s priceless artificial leg?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Difficulty Rating ==&lt;br /&gt;
{{OXPLevel|1|5}}&lt;br /&gt;
[[Image:SeedySpaceBar3.png|left|thumb|400px|Docking at The Furry Feline Bar &amp;amp; Grill.]]&lt;br /&gt;
&amp;quot;Easy to Hard&amp;quot;. The OXP does not add any new ships to the game generally; all ships only appear when a mission relating to a character is running.&amp;lt;/font&amp;gt; Even a Harmless [[Jameson|Jameson]] can safely install the OXP, as the [[Space Bar|space bars]] do not present a threat to clean Commanders. Indeed, if you are passing a [[Space Bar|space bar]] and come under attack by [[Piracy|pirates]], hunters aboard the Bar are likely to put down their drinks and launch to eliminate the brigands. Remember though that these guys are mercenaries not cops. If you are being harassed by three ‘Offender’ [[Piracy|pirates]], the hunters may well decide to collect the larger bounty on a passing non-hostile ‘Fugitive’ slave trader before coming to your aid! Approaching a [[Space Bar|space bar]] if you yourself have a price on your head, could prove extremely hazardous!&lt;br /&gt;
&lt;br /&gt;
Missions vary in difficulty, depending on the Credits being offered for a successful kill or capture. None of the ships in the OXP are uber; if a character is flying a [[Cobra_Mk.3_(Oolite) |Cobra Mk III]] then his ship is just the standard [[Cowell &amp;amp; MgRath]] model available in all good shipyards. The [[Oolite Equipment|equipment]] fitted to a character’s ship will vary. A scheming horned solicitor wanted for tax evasion may only have equipped his craft with the most basic [[Oolite Equipment|equipment]]. On the other hand a homicidal blood-sucking goat, suspected of industrial espionage against Voltaire Stinger Pulse Drives Limited, will be likely to have blinged her vessel out as a fully equipped [[iron ass]].&lt;br /&gt;
&lt;br /&gt;
Whilst any Commander is welcome to view the Bulletin Boards and offer his, her or its services for a mission, the advertisers are looking for a skilled liquidator and will refuse the offer if the applicant has too few kills. You need more kills to be accepted for the difficult missions than the easier missions. Completing missions may have consequences however, as various criminal organisations take an interest in the actions of hunters. Young Jamesons have nothing to fear as you must first acquire a reasonable Elite rating before you will be able to accept any of the missions. Consequences are in proportion to your actions. If you liquidate the occasional snobbish elongated poet for moral turpitude, you will barely cause a ripple of notice in the underworld. However, if you are regularly taking down Mafia kingpins, then you naturally have to expect a reaction. The level of danger the OXP can put you in is proportional to your skill, strength of ship and Elite rating though, so you should find that you can’t bite off more than you can chew. It is advisable to have a reasonably well-equipped ship before taking on any of these missions. An [[E.C.M. System]], [[Witch fuel injectors|Fuel Injectors]] and a [[Beam Laser]] or better should be regarded as the minimum kit necessary for a would-be bounty hunter. If you intend to take any of your victims alive rather than killing them outright, [[Fuel Scoops]] will be necessary in order to scoop up the rotter’s [[Escape Pod|escape craft]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Main Features ==&lt;br /&gt;
Every Bulletin Board entry, mission description, incoming message, communications hail and mission briefing screen is procedurally generated using a similar method to that used to create all the [[Oolite planet list|crazy planet descriptions]] in Oolite. The messages are created using a database of over 40,000 words, generating over one trillion different missions and bulletin board entries. The missions are therefore effectively never-ending, rather like the Bulletin Board in [[Frontier|Frontier]]. Every time you visit a [[Space Bar|space bar]] a new set of bulletin board messages are generated. Due to the way Oolite’s ‘dice’ work though, new missions are usually generated when you enter a system from hyperspace. For example if you jump from Lave to Riedquat and dock at the Worlds End Bar, a new set of Bulletin Board entries will be displayed. If you launch, flip over and re-dock, the missions will generally be the same as the ones you have just seen. Since version 1.4 are missions randomly generated with a time stamp. New missions are only generated when re-docking after more than an hour since mission generation. (One hour game time as seen on the ship's clock).&lt;br /&gt;
&lt;br /&gt;
I have included in the database all the words from [[:Category:Classic|Classic Elite]] (so watch out for killer arts graduates, lesser spotted yaks and so on), but I have also added to the call list a lot of other references to the Elite series of games. Procedurally generated organizations and companies also feature in the OXP and the names of the characters include the names of most of the regular posters on the [https://bb.oolite.space Oolite Bulletin Boards]. If you are a poster on the real life [https://bb.oolite.space Oolite Bulletin Boards], you may find a contract on your own life being advertised here! &lt;br /&gt;
&lt;br /&gt;
The ruffians will use tactics not used by typical [[Piracy|pirates]]. They may have (and use) [[Q bomb|Q-Mines]] and aft mounted weapons. Don’t expect them to always fight to the death, they may just run away on [[Witch fuel injectors|injectors]] or make a hyperspace jump, requiring you to pursue them through the wormhole. You are being paid to terminate the scoundrel not merely his ship, so if your victim manages to abandon ship in an [[Escape Pod|escape pod]], you must kill or capture the [[Escape Pod|pod]] to complete the mission. &lt;br /&gt;
&lt;br /&gt;
Don’t expect to catch a ruffian napping with a [[Q bomb|Q-Mine]], most are smart enough to hit the [[Witch fuel injectors|injectors]] as soon as one is launched. Although you can complete a mission by using an [[Energy Bomb]], you will be fined for causing collateral damage and you will not earn any titles or improve your reputation as a bounty hunter by resorting to such cowardly tactics!&lt;br /&gt;
&lt;br /&gt;
* A [[Space Bar|Space Bar]] is added to every Anarchy System.&lt;br /&gt;
* [[GalMine Hopper|GalMine Hoppers]], [[GalMine AutoMiner|GalMine AutoMiners]] and [[GalMine AutoMiner|GalMine Cargo Drones]] conduct mining activities nearby.&lt;br /&gt;
* Over ''one trillion'' different missions and Bulletin Board advertisements.&lt;br /&gt;
* Any given mission will have at least eight different endings.&lt;br /&gt;
* A Statute Book of over 20,000 different crimes and misdemeanours.&lt;br /&gt;
* Over 10,000 different companies, organizations and powers.&lt;br /&gt;
* A cast of over one million different characters from over 7,000 different species.&lt;br /&gt;
* Characters fly over 50 types of space craft.&lt;br /&gt;
* Over 5,000 new hails and messages.&lt;br /&gt;
* Employers keep in contact with the player by Galactic E-Mail.&lt;br /&gt;
* The Criminal Underworld keeps an eye on successful bounty hunters.&lt;br /&gt;
* Successful hunters may also be offered special assignments.&lt;br /&gt;
* New AIs, using tricks not included in the unexpanded game.&lt;br /&gt;
* New and customized escape craft.&lt;br /&gt;
* Titles and Ranks to be won. [[File:IconBGS.png|right]]&lt;br /&gt;
* Hidden features and Easter eggs.&lt;br /&gt;
* [[BGS]] enhances this OXP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
A Cobra Mk III should be fine for 'easy' and 'medium' level victims. Easy victims fly ships like adders, mambas and sidewinders, so you should have no difficulty taking out one of them in a Cobra III. Medium victims fly ships like the Cobra III itself, pythons and boas and so on. A Cobra should be enough even for difficult victims, but you will need to have a full iron ass for the really tricky ones.&lt;br /&gt;
&lt;br /&gt;
For an easy victim you'd probably want an ECM and a Beam Laser, but that should be enough. A Military and perhaps a shield booster and energy unit should ensure your trusty Cobra prevails against a medium victim. A fully equipped Cobra is recommended though for 'hard' victims. Injectors are always really a necessity regardless of the level of victim, so you can give chase if they bug out!&lt;br /&gt;
&lt;br /&gt;
Equipment fitted boosts the resale value of your ship, so if you beef up a bit to take some medium victims it is not a wasted investment when you trade up. You can of course trade your way to the victim's system, so the hit money should be a bonus over and above what you'd have made anyway. [https://bb.oolite.space/viewtopic.php?p=79266#p79266 Littlebear (2009)]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Installation and Play ==&lt;br /&gt;
*Download the .oxz through the in-games [[Expansions Manager]].&lt;br /&gt;
[[Image:Cobra2Mark.png|right|thumb|300px|Sneaking up on a bony batoid with a price on his head.]]&lt;br /&gt;
&lt;br /&gt;
You are now ready to play, so slip an Ingram hand laser into your shoulder holster and set your course for the nearest Anarchy System. Upon entering the system set your [[Advanced Space Compass]] to ‘B’ in order to locate the local [[Space Bar|space bar]]. If you do not have an [[Advanced Space Compass]], not to worry, the bars are constructed inside large hollowed out asteroids amongst fair sized clusters. Set your course for the planet and keep your eyes open. &lt;br /&gt;
&lt;br /&gt;
Before you get too near the bar, remember to check your legal status. Once you come within 25 kilometres, the Bar’s Sentinel Satellites will perform an automatic scan of your legal records. You don’t want to be within striking range of the bar if you are anything less than squeaky clean! &lt;br /&gt;
&lt;br /&gt;
Target the Bar with your Identification Computer and either turn the docking over to the auto-pilot or dock manually. Upon docking, check that your hand weapon is fully charged (these places can be a little rough). Bring up your Dockside Services with F4 and select the Random Hits Bulletin Board to log on and head for the bar area. Try not to give yourself away as a newcomer by ogling the furry feline pole dancers and take care not to spill the pint of the large amour-clad treeoid standing next to you. Order yourself a shot of Geteveian evil brew and log in to the Bulletin Board. You are free to browse through all advertisements before deciding for which (if any) you wish to offer your services. If none take your fancy, log off and remember to pay your bar bill, as a Deathwreaker in the face often offends.&lt;br /&gt;
&lt;br /&gt;
If you offer your services for an assignment you will receive a reply from the poster of the advertisement. Assuming your offer was accepted, the mission details will be stored on your Status Screen (F5 twice) and your destination will be marked on the local Galactic Chart (F6). Once a mission is accepted, the unique transponder code of your victim will be downloaded to your onboard computer, allowing you to identify your mark as shown in the screen-shot.&lt;br /&gt;
&lt;br /&gt;
The missions offered by the OXP are compatible with all other missions in Oolite, so you can, if you wish, play missions from Random Hits at the same time as other missions. For example, if you are trekking across the Galaxy to deliver a package for the [[UPS_Courier|U.P.S. Courier Company]], feel free to stop by a [[Space Bar|space bar]] and see whether you can eliminate a bandit or two on the way. If you accept a mission and leave the Galaxy in which it was offered, the mission will be abandoned. There is no penalty for doing so and you will be able to take a new assignment in the new Galaxy. Good Luck with your career as a bounty hunter and remember, let's be careful out there….&lt;br /&gt;
&lt;br /&gt;
=== Installing the older .oxp ===&lt;br /&gt;
To play the OXP, unzip the download file. This will create a folder called &amp;quot;RandomHitsV1.X.Y&amp;quot; Open this folder and you will see a folder named &amp;quot;RandomHits1.X.Y.oxp&amp;quot; and two text files called ReadMe and Spoilers. Move the .oxp folder to Oolite's AddOns folder. The first time you load up Oolite after installing the OXP you must hold down the SHIFT key until you see the rotating Cobra Mk III on the start screen. The Spoilers text document set out exactly what the OXP does and describes the triggers for all the missions and events the OXP generates. As all missions are randomly generated, you can read this document and still not really know what will happen when you play. But if you want to be completely surprised then only look at the ReadMe file.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
Version 1.11.5 (~60 MB) by Little Bear/Eric Walch/Spara.&lt;br /&gt;
* Get this one from the [[Expansions Manager]].&lt;br /&gt;
* You can also download a graphical uplift for the Seedy Space bars [[Space Bar Facelift|here]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Version 1.7.1 (103.5 MB) by Spara. Requires Oolite v1.77.1 or newer. Requires shaders, plus a faster computer as this adds a lot of updated graphics, hence the monster download.&lt;br /&gt;
&lt;br /&gt;
* [http://www.keeper1st.com/Oolite/random_hits_1.7.1_2014-02-27.zip Download] (Hosted by Keeper)&lt;br /&gt;
* [https://app.box.com/s/uv4p8pze6kgxa6vx5uy4 Download] (Spara's box account)&lt;br /&gt;
* [https://app.box.com/s/emn0gk9gmu9zo7m08qep Download] (JazHaz's box account)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.4.18 (13.0 MB) by Little Bear/Eric Walch. Requires Oolite v1.75 or newer.&lt;br /&gt;
&lt;br /&gt;
* [https://app.box.com/shared/2bukjiaqxb Download] (Eric Walch's box account)&lt;br /&gt;
&lt;br /&gt;
If you are updating from a lower version of Random Hits, you need to delete the old version from AddOns and install the new version. You won't lose your progress and any mission you have running will remain unchanged, but don't forget to delete the old version otherwise you'll have two different versions of Random Hits installed and neither will work properly!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Update Notes == &lt;br /&gt;
The last version came out in 2018 (the original came out in 2007).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show history&amp;quot; data-collapsetext=&amp;quot;Hide history&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed an integer bug when spawning angry relatives by capping the maximum number of  angry relatives to 64. Bug reported by montana05.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.4&lt;br /&gt;
* Fixed an escape_pod bug on Vampire. Bug spotted and fixed by Rustem.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.2-1.11.3&lt;br /&gt;
* Fixed a missionVariable bug in big boss expansions.&lt;br /&gt;
* Added and updated missionscreen IDs.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.1&lt;br /&gt;
* Fixed the behavior when player scoops the escape pod and then jettisons it.&lt;br /&gt;
&lt;br /&gt;
Version 1.11&lt;br /&gt;
* Staer9's shipset has been cut out from the oxp to reduce size. If it's present as a standalone oxp it will be used in RH missions.&lt;br /&gt;
* Resources pack integrated back to the oxp.&lt;br /&gt;
* Fixed escort circulation bug in GalTech escort fighter&lt;br /&gt;
&lt;br /&gt;
Version 1.10.4&lt;br /&gt;
* Fixed the removal of scooped victim from cargo hold on murder or freeing.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.3&lt;br /&gt;
* Fixed non-working [clock_days_number] to clock.days.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.2&lt;br /&gt;
* Fixed the rank system to work the way it most likely was meant to work.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.1&lt;br /&gt;
* Corrected a typo from descriptions.plist&lt;br /&gt;
* Hopefully fixed revenge description expansion bug&lt;br /&gt;
* Use short ship name instead of long name in mission instructions when string too wide&lt;br /&gt;
&lt;br /&gt;
Version 1.10&lt;br /&gt;
* View long range map in mission offer screens&lt;br /&gt;
* Fixed escorts to escort_roles and added some variation to the number of escorts&lt;br /&gt;
* pirate-victim-roles.plist changed to role-categories.plist&lt;br /&gt;
&lt;br /&gt;
Version 1.9.10&lt;br /&gt;
* Mission screens remember entity personality&lt;br /&gt;
* Fuel up when launching to fight bosses, thargoids or thieves&lt;br /&gt;
* In Oolite 1.81 market capacity is limited to 15 units.&lt;br /&gt;
&lt;br /&gt;
Version  1.9.9&lt;br /&gt;
* Arachnid materials bug fix&lt;br /&gt;
&lt;br /&gt;
Version  1.9.8&lt;br /&gt;
* Market works better in Oolite 1.81&lt;br /&gt;
&lt;br /&gt;
Version  1.9.7&lt;br /&gt;
* Market works in Oolite 1.81&lt;br /&gt;
* SuperCobra update by CaptSolo&lt;br /&gt;
* Drake update by CaptSolo&lt;br /&gt;
* KW shader fix&lt;br /&gt;
* Shipdata cleaned of Oolite 1.81 standards warnings&lt;br /&gt;
&lt;br /&gt;
Version 1.9.6&lt;br /&gt;
* Bug fix&lt;br /&gt;
&lt;br /&gt;
Version 1.9.4&lt;br /&gt;
* Internal structure has been changed to allow the oxp to like_ships rather than having them included. Simon B's favourites are the first ships that have been cut out from the oxp and are like_shipped in if the appropriate oxp is installed.&lt;br /&gt;
* Ambiance shipset has been separated to it's own oxp. Shipset adds some fairly powerful ships to the game.&lt;br /&gt;
* Bug fixes&lt;br /&gt;
&lt;br /&gt;
Version 1.8.2&lt;br /&gt;
* Save at the bars.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.7.1&lt;br /&gt;
* Fixed a bug in mark naming when random shipnames oxp is not present.&lt;br /&gt;
* Removed attack drone missile from RH ships in core roles.&lt;br /&gt;
* Added proper materials for ships that were lacking them. Now should work with shaderless game correctly.&lt;br /&gt;
* Fixed a naming bug in a revenge mini mission&lt;br /&gt;
* Updated Staer9 shipset ships to the latest revision by Keeper&lt;br /&gt;
* A few minor fixes and tweaks&lt;br /&gt;
&lt;br /&gt;
Version 1.7&lt;br /&gt;
* Added support for Random Shipnames oxp. Mark ships are now named with it, if oxp is present. Naming scheme of other ships has been tuned further to better match the oxp.&lt;br /&gt;
* Added small possibility to meet RH ships and Bosses in core game roles. These ships, except bosses are somewhat toned down (no aft weapons of energy bombs) variants of their RH counterparts.&lt;br /&gt;
* Added Griffin Mk 1 by Griff.&lt;br /&gt;
* Updated Wolf Mk 2 and Gnat.&lt;br /&gt;
* Mark level 2 ships have been toned down a bit (by reducing the number of escorts) to compensate changes in the core game.&lt;br /&gt;
* Applied language fixes by Keeper to the descriptions.plist&lt;br /&gt;
* Various minor bugfixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.6&lt;br /&gt;
* Applied plist fix by Commander McLane.&lt;br /&gt;
* Applied AI fix by Eric Walch.&lt;br /&gt;
* Updated ships from Staer9's shipset. Updates by Keeper.&lt;br /&gt;
* Ophidian updated to Griff's model&lt;br /&gt;
* Added four new ships: Gnat and Bug by Griff, Arachnid Mark 1 by Shipbuilder and Monitor Mark II by Staer9/Keeper.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.4&lt;br /&gt;
* Fixed a station validator bug.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.3 16th August 2013&lt;br /&gt;
* Upped Oolite version requirement to 1.77.&lt;br /&gt;
* Several minor bugfixes.&lt;br /&gt;
* Changed all ships' display_name style to look like Random Shipnames oxp's style.&lt;br /&gt;
* All ships have been either updated to a newer higher detail model or substituted with a newer high detail ship with about the same specs. A few new ships have been added to the mix to bring more variety. Models, materials, shaders and textures are from Adck, Captain Beatnik, CaptSolo, Dr. Nil, Griff, KillerWolf, Paradox, Shipbuilder, Simon B, Smivs and Staer9.&lt;br /&gt;
* Added support for Skilled NPCs oxp. Support is added with a shipdata-overrides file so it can be disabled by removing the file.&lt;br /&gt;
* Added support for Station Validator oxp.&lt;br /&gt;
* Added a tunnel texture for Space Bar to be used with BGS oxp. Texture by Spara.&lt;br /&gt;
* Rock texture of Space Bar and surroundings has been updated to a higher detail texture, normal map is added and custom shader is defined. Texture, normal map and shader are from Griff's All-in-1 Shipset.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.18&lt;br /&gt;
* Fixed a bug introduced in 1.4.17 that ruined the welcome message the player receives on the first seedy bar visit in a new galaxy. Harmless with Oolite 1.77 but annoying with older Oolite versions.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.17&lt;br /&gt;
* Renamed all models and textures to unique names.&lt;br /&gt;
* Fixed two more string expansions that go wrong with Oolite 1.77&lt;br /&gt;
&lt;br /&gt;
Version 1.4.16&lt;br /&gt;
* Fixed some more wrong string definitions that were always there but will log errors after Oolite 1.76&lt;br /&gt;
&lt;br /&gt;
Version 1.4.15&lt;br /&gt;
* Fixed a string bug that will only give problems after Oolite 1.76.x.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.14&lt;br /&gt;
* Fixed a bug in the hopper exhaust plume.&lt;br /&gt;
* Fixed a bug introduced in Version 1.4.13 when two revenge ships are present.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.13&lt;br /&gt;
* Fixed a bug with gender in hit offers.&lt;br /&gt;
* Raised minimum Oolite to 1.75.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is a complete rewrite of the oxp into Java Script. At first sight there has little changed, but the oxp has a complete new engine. &lt;br /&gt;
* Much smoother play in Anarchy systems with a spacebar.&lt;br /&gt;
* Added distance and direction info with the marks on the leader board.&lt;br /&gt;
* Added two new random missions around the bar.&lt;br /&gt;
* Fixed the shader for the mining hopper. (The old one didn't work with 1.74)&lt;br /&gt;
* Fixed the bars wrong docking detection.&lt;br /&gt;
* Many small changes that became possible by using the new JS engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.6 (beta) contains a bug-fix for Mac Users.&lt;br /&gt;
&lt;br /&gt;
* The previous version of Random Hits contained a character in its descriptions.plist file, which is valid on Vista, but not on the Mac. This update fixes this (thanks to Eric Walch for finding the needle in the haystack!). &amp;lt;br&amp;gt;If you found that all the Bulletin Boards and other OXP messages came out as gobbledy-gook when you tried to play 1.3.5 then you should update to this version. &lt;br /&gt;
* No other new features are added by 1.3.6, so if 1.3.5 worked fine for you, then there is no need to update.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.5 (beta) adds the following extra features over 1.3 (Beta):- &lt;br /&gt;
&lt;br /&gt;
* All debug messages are removed. When you pay your bar bill you will however see some mission variables on this screen to make it easier to playtest. &lt;br /&gt;
* Thargoids are now no longer always attacking the bars. (There is now a random chance of a battle, but not every time).&lt;br /&gt;
* Relatives now no longer take revenge every time (It’s now a random chance).&lt;br /&gt;
* Handing captives over to GalCop is now made more worthwhile. Sometimes you’ll earn more than the contract price, sometimes less. &lt;br /&gt;
* The ‘Bounty Hunter’s InfoNet’ is added. If you hold both an Elite rating of at least competent and a bounty hunter’s guild rating of at least a deputy, then you will be signed up for this service the first time you dock at any bar. Once signed up there is a chance of an in-system special mission being offered to you whenever you dock at a bar. In the final version there will be about 6 different types of special missions, but for this version only one is implemented. If you have joined the Bounty Hunters InfoNet there is an 11% chance of being asked to join a battle of Hunters v Super Criminals. It is up to you of course whether you want to.&lt;br /&gt;
* The Mining Hopers no longer have police scan class. (Shooting them is still a crime though.)&lt;br /&gt;
* Mining Machines can now be destroyed and raided. (This is also a crime of course!).&lt;br /&gt;
* The Mining Pods are now handled differently. You will not be charged any money for scooping one, but stealing GalMine property is a crime. Stealing them can sometimes be worthwhile though.&lt;br /&gt;
* Most of the AIs are now greatly improved.&lt;br /&gt;
* The Random Generator is also improved.&lt;br /&gt;
* The Reaper and the Liberator are added to the Level 3 Ships.&lt;br /&gt;
* A Criminal Hatred score is added. This score represents how you are regarded by the criminal community. In the final version this will have consequences for you. In this version, although the code to keep track of your ‘criminal hatred factor’ is done, nothing actually yet happens in consequence of it.&lt;br /&gt;
* Several of the updated ship models by SimonB are added.&lt;br /&gt;
* The Code to give the distance to the Victim’s System on the Bulletin Board is done for Galaxies 1 – 4. This is done by showing in brackets the Sector of the Galaxy where the victim is; North West, South East etc. As long as you chose a hit in the same Sector as yourself you shouldn't have to make more than 3 or 4 jumps to find your victim. So far this feature is only implemented for Galaxies 1 to 4. If you are in Galaxies 5 to 8, all the other features of Random Hits will still work, but you will see a mission variable appearing in the SUBJECT section of the BB as I haven't done the code for Galaxies 5 to 8 yet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Credits ==&lt;br /&gt;
The OXP was coded by [[User:LittleBear|LittleBear]], featuring ships by Commanders [[User:Griff|Griff]], [[User:Murgh|Murgh]], [[Wolfwood Interstellar Technologies|Wolfwood]], [[Simon B's Ships OXP|SimonB]], Killer Instinct, [[Giles Williams|Giles]], Ramon, [[User:Selezen|Selezen]], 8bitapocalypse, CyberTiger and [[User:Dr._Nil|Dr Nil]]. The [[Space Bar|space bar]] was created by Griff with additional graphics and [[shaders in Oolite|Shaders]] for the neon signs by [[User:Arexack|Arexack Heretic]]. The database of words used in the random generator was written by [[User:LittleBear|LittleBear]] with contributions from [[User:Cmdr. Maegil|Commander Maegil]], [[User:Disembodied|Disembodied]], [[User:Dr._Nil|Dr Nil]], [[User:Arexack|Arexack Heretic]], [[User:Ahruman|Ahruman]] and [[User:Commander_McLane|Commander McLane]]. Thanks in particular to [[User:Eric Walch|Eric Walch]], [[User:Another commander|Another Commander]], [[User:Svengali|Svengali]] and [[User:Kaks|Kaks]] for a lot of help with debugging, improvements to the AIs and help with Javascripting.&lt;br /&gt;
&lt;br /&gt;
Random Hits is written using features added by the test versions of Oolite. It will only work properly on [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.74 and higher of Oolite]. If you install the OXP on a lower version of Oolite, the OXP won’t do anything at all. You do not however need a powerful system to play. If your system cannot support [[shaders in Oolite|Shaders]], then these additional features are automatically turned off. If your system does support [[shaders in Oolite|Shaders]] you will see an animated neon sign adorning the [[Space Bar|space bars]] you encounter. If not, then the sign is left blank. This pack adds Missions, Ships, Stations and Features.&lt;br /&gt;
&lt;br /&gt;
If you are updating from an older version of Random Hits, you need to delete the old version from AddOns and install the new version. You won't lose your progress and any mission you have running will remain unchanged, but don't forget to delete the Old Version otherwise you'll have two different versions of Random Hits installed and neither will work properly!&lt;br /&gt;
&lt;br /&gt;
== Endnote ==&lt;br /&gt;
I’m fairly hopeful that I’ve squashed all the bugs but if you do find a bug could you post it on the [https://bb.oolite.space/viewtopic.php?p=44759#44759 Random Hits OXP thread]. The readme file gives some instructions on bug reporting. If at all possible could you follow these.&lt;br /&gt;
&lt;br /&gt;
Part of the fun of the OXP is that, due to the randomization, I have no more idea than you do what missions you will be offered when you dock at a bar. As there are literally trillions of possible missions running in all eight Galaxies, I need to know ''who'' you were after and ''where'' you were when you encountered the bug in order to track it down! &lt;br /&gt;
&lt;br /&gt;
== Random Hits Shipset OXP ==&lt;br /&gt;
This oxp merely adds the ships from the Random Hits OXP to your Ooniverse for ambiance and challenge without the Random Hits OXP itself.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
==== First Day on the Job - aka - Baptism of Fire ====&lt;br /&gt;
&lt;br /&gt;
It had been a tough slog, to reach this point. Even before I'd ever climbed into the pilot seat of a Cobra Mk III, I'd dreamed of becoming a bounty hunter, tracking down miscreants across [[The Eight]], and dishing out justice with my lasers.&lt;br /&gt;
&lt;br /&gt;
White-knuckled and sweating, I'd managed to survive the docking practice runs, so I set out into the Ooniverse, to trade my way to all the high-tech kit I'd need for my chosen profession. Month after month of mind-numbingly boring milk-runs passed, hauling computers one way, furs and booze the other, to pay for the basic gear needed to make life in the trading lanes a little less hazardous. Hardhead missiles, an extra energy bank, an escape capsule, docking computers, injectors, and so on.&lt;br /&gt;
&lt;br /&gt;
I stayed clear of the main space-lanes, avoiding combat as much as possible. Damage and missiles cost money I could ill afford to lose, so I only fought when I couldn't run. Even with this attitude, my combat rating slowly climbed, life in space being what it is.&lt;br /&gt;
&lt;br /&gt;
Later came some of the nice-to-have equipment, an advanced space compass, heat shielding and a fuel scoop, and a few other bits and pieces, but my main goal was saving up enough cash that I could afford to take on some of the hauling contracts I'd heard about. I steadily built up a reputation for prompt delivery, and finally began to be offered the really lucrative contracts, transporting precious metals and gems, only to learn, to my chagrin, that I still couldn't afford the larger, high-paying gigs. So I took on multiple smaller jobs, to build up enough of a kitty that I could afford to plunk 50,000 - 100,000 credits down on the big contracts that might return anywhere from 30-60% profit or more.&lt;br /&gt;
&lt;br /&gt;
Along the way, I'd gradually added various items to &amp;quot;Attitude Adjuster&amp;quot;, the rather presumptuous name I'd given my trusty Cobra Mk III. A front Military laser, a beam laser aft, mil-grade ironhide armour, shield boosters, a targeting memory expansion, etc.&lt;br /&gt;
&lt;br /&gt;
Then the day came when I'd offloaded almost 5 tonnes of platinum, at a hefty profit, at [[Sector1/Xexeti|Xexeti]], a typical TL 3 Anarchy of the type which seems to be the favourite destination of cargoes like mine, and I happened to notice that just a few lightyears away was a spick and span TL12 Commie system called Onlema.&lt;br /&gt;
&lt;br /&gt;
Taking stock of my situation, I realised I now had over half a million credits to my name, and a combat rating of Above Average (127). Perhaps it was time to begin my real job..&lt;br /&gt;
&lt;br /&gt;
I jumped across to Onlema and started spending money as if it were water.. all the good stuff I'd been drooling over in the Ship Chandlers catalogues for so long was going to be mine!&lt;br /&gt;
&lt;br /&gt;
Before long my bank account was almost 300,000 credits lighter, but now I had a military shield enhancement, an anti-missile system and darts, a bounty scanner, a military injector upgrade, a chaff dispenser, a police IFF scanner, a self-repair system, fore and aft shield capacitors, a shield equaliser, a sniperlock system, and some other good stuff. I was ready to take on the Ooniverse!&lt;br /&gt;
&lt;br /&gt;
I jumped back to Xexiti and dialed up the local Seedy Space Bar on my ASC. It was named, with a distinct lack of imagination, &amp;quot;A Seedy Space Bar&amp;quot;. Somehow this seemed to me a fitting place to begin my new career, so I locked in a course, and in short order was docked at the Bar. Despite my 'Outsider&amp;quot; status, the system seemed willing enough to offer me a contract, and before long the details arrived in my email.&lt;br /&gt;
&lt;br /&gt;
Principal &amp;quot;Thunder Missile&amp;quot; McGreavy was awaiting her destruction in the Esgerean System, only four or five hops away, on the other side of the infamous &amp;quot;Devil's Triangle&amp;quot;, a trio of Anarchy systems. I don't even recall the meal I had at the bar before leaving, so intent was I on my very first mission.&lt;br /&gt;
&lt;br /&gt;
Researching my target en-route, I learned that Esgerean was an average industrial dictatorship, TL 10, with about 4 billion human colonials living dirtside. &amp;quot;Shouldn't be too bad&amp;quot;, I thought.. &amp;quot;might meet a bit of opposition, but nothing too stiff&amp;quot;..&lt;br /&gt;
&lt;br /&gt;
I sun-skimmed all the way, and arrived at Esgerean ready for a rumble.. or so I thought.&lt;br /&gt;
&lt;br /&gt;
I pointed myself at the Station Nav Beacon, and kicked in the Torus Drive.. I knew it wouldn't be long before I was mass-locked, and I was right.. an Astrofactory, and a couple of ships. The Police IFF showed them to be clean, but I ID'd them, to be sure my mark was not one of 'em, and to have them programmed into my targeting comp, just in case. A few asteroids were drifting about, but that was all.. I realigned with the Nav Beacon, and was about to inject clear, when a couple of ships appeared near the port edge of the scanner. Offenders, according to the police IFF.&lt;br /&gt;
&lt;br /&gt;
Whipping the Attitude Adjuster around to ID them, I noticed another Offender pop up behind me. As I ID'd the first ship, a Gecko, the red alert alarm sounded. The ship behind me had locked on. Muttering grimly, I ID'd the second ship, a Sidewinder, before turning my attention to the newcomer. Before I'd even completed the turn, I heard my shields screech as they absorbed incoming laser fire. The Target Autolock identified the incoming fire as coming from a Python.&lt;br /&gt;
&lt;br /&gt;
Pythons can be a royal pain in the ass, so I resolved to take him out before dealing with the two smaller ships. As I lined up on the incoming Python, the Sidewinder and Gecko opened up on me from behind. Ignoring them, since they were barely scratching my shields, I carefully poured laser fire into the Python until the overheat alarm went off. As he passed overhead, he fired a pair of missiles, but I'd been ready for that, and slapped the ECM three times in quick succession.&lt;br /&gt;
&lt;br /&gt;
I chopped the throttle and pushed down hard, spinning the ship around before feeding in the juice again as I came up behind him. He was a slippery customer, jinking and dodging frantically, as I struggled to get him into my sights. His friends continued pouring fire into me all the while, and I could hear the crackling buzz as the capacitors dumped their charge into the depleted shields. I kept a wary eye on the read-outs of the Numeric HUD I'd had installed long ago, but the mil-spec shields were coping well.&lt;br /&gt;
&lt;br /&gt;
When I glanced at the scanner, it was rather more crowded than before.. there seemed to be several more asteroids, and a couple of extra ships had appeared. Naturally, they too were designated in red. &amp;quot;So, it's a party you guys want, huh?&amp;quot; I growled as the incoming fire stepped up a notch. Now my shields were starting to feel the effect, so I locked a hardhead onto the Python, and sent it off to keep him occupied for a bit while I attended to his mates.&lt;br /&gt;
&lt;br /&gt;
I injected straight at the newcomers, and noticed as I passed that one was a Fer-de-lance. He lobbed a missile at me in passing, which smashed into my forward shield before I could react. The capacitors and equaliser were working overtime, but they were doing a fine job. Nothing was getting through, and the shields were regenerating faster than I'd expected.&lt;br /&gt;
&lt;br /&gt;
Turning, I got a lock on the Ferdy's friend, a Moray, and started chewing away at his shields. As I did so, it occurred to me that the scanner had even more red blobs on it than it did before. Concluding that this worrying development would have to wait, I concentrated my fire on the Moray, and was pleased to see him explode. I was less pleased about the two missiles he launched before dying, but a couple of taps of the ECM killed one, and the other was soaked up by my forward shield. I was beginning to feel quite fond of those military shields!&lt;br /&gt;
&lt;br /&gt;
A quick count of the red markers revealed nine or ten ships, all of whom seemed to object to my presence. There were even a couple of yellow 'clean' markers now, but they appeared to be doing their best to quietly back out of the room they'd blundered into.&lt;br /&gt;
&lt;br /&gt;
The situation devolved into a furball of whirling, twisting ships as I struggled to maintain a bead on anything long enough to kill it. The Python drifted across my sights again, still running from the hardhead I'd launched, so I gave him a blast which left him venting plasma before my laser overheated. I zoomed the scanner in to try and reduce the clutter, and tried to concentrate on one target at a time.&lt;br /&gt;
&lt;br /&gt;
My shields started taking a pounding, and no matter how violently I manoeuvred, I couldn't shake the incoming fire. I injectored away from the group, which broke their lock, and while waiting for the shields to regenerate, ID'd some more of my attackers. There were two Ferdy's, and two Morays, a couple of Sidewinders, and that damned Gecko was still there as well.&lt;br /&gt;
&lt;br /&gt;
I love those shields! Man, they regen so fast! In what seemed like no time at all I was back in the fray. The Python came under my guns, and died within seconds. The Target Autolock immediately latched onto a Ferdy that was firing at me, so he was the next to feel my wrath. He twisted and writhed like the snake he was named after, but I kept on him relentlessly, chipping away at his shields a little at a time. After I splashed him, I changed tactics, hammering on any ship that crossed my path, not really using my targeting systems at all. I lobbed another hardhead at one of the Ferdy's, when he began to annoy me too much.&lt;br /&gt;
&lt;br /&gt;
At one point my shields were down to around 15%, both fore and aft. I suspect this was the shield equalisers at work. During the entire battle the buzzing of the capacitors and equalisers was almost constant. I injected away again, and soon was back to strength.&lt;br /&gt;
&lt;br /&gt;
The whirling cluster of ships continued, spinning, twisting, with me in the middle, taking fire from all sides and trying desperately to hold my own, whilst simultaneously doing my best to even the odds. Some of the pirates must have broken away and run, but at the time all I noticed was that suddenly there were less enemy than there had been, giving me time to concentrate on one ship at a time. Four ships remaining, then three. Two, one, and finally I was alone..&lt;br /&gt;
&lt;br /&gt;
Feeling like I'd just spent half an hour in a tumble-dryer, I set course for the station, resuming my hunt for the mark I'd been sent to kill. Wondering what on earth would be next, to be sure, but with greatly strengthened faith in the abilities of my ship.&lt;br /&gt;
&lt;br /&gt;
The run to the station was uneventful, and there was no sign of my target. Sighing, I turned, lined up on the witchpoint beacon, and set off along the lane, ID'ing every ship I saw, but in vain.&lt;br /&gt;
&lt;br /&gt;
Reaching the Astrofactory, I noticed a number of Offenders loafing about. None of them were my mark, of course, but they did turn out to be the regrouped survivors of my earlier encounter. They were also willing to do battle, it seemed.&lt;br /&gt;
&lt;br /&gt;
They fought well, but they died. Reaching the beacon, I turned for my third pass along the spacelane. This time, there was no opposition waiting at the factory. I reached the main station again, uneventfully. Wondering how long I was going to have to keep this up, I about-faced again, and set off for the witchpoint beacon. I encountered a couple of traders being attacked by a pair of Cobra MkI's.. Soon there were two more dead pirates.&lt;br /&gt;
&lt;br /&gt;
A little before I reach the factory again, a lone Offender appeared on my scanner. Resignedly, I ID the ship. It's my mark! They're off about 15km, and sitting dead centre in my SniperLocked sights, apparently heading straight at me, since my target lock holds.&lt;br /&gt;
&lt;br /&gt;
I squeeze the trigger on my stick, and three seconds later there's a small explosion.&lt;br /&gt;
&lt;br /&gt;
My comms show Ms McGreavy first insulted me, then offered to bargain for her life. I didn't even notice the messages until after it was over. It has to be the most anti-climactic kill I've ever made.&lt;br /&gt;
&lt;br /&gt;
Only as I'm setting up the nav-puter for the jump out of system, does it dawn on me.. there was a Rock Hermit located in the asteroids near that Astrofactory.. I'd blundered right into a Pirate Cove!&lt;br /&gt;
&lt;br /&gt;
My rating was now Competent (139). With one exception, the last dozen were the toughest kills of my life. Jumping to Riraes, in the Devil's Triangle, I report to the Seedy Space Bar there, &amp;quot;The Fat Feline&amp;quot;. I was now officially a &amp;quot;Recruit&amp;quot;! I collect my 440 credits, and order an Inzaqumaian Mallard Souffle, washed down with a tankard of wicked strength goat blood. It goes down well, and I idly watch the local Vacuum Cricket Charity Match, as I ponder my next mark.. one Rabbi Brynison. He and his MkI Cobby won't know what hit them.. [[User:Diziet Sma|Diziet Sma]] ([https://bb.oolite.space/viewtopic.php?p=172958#p172958 2012])&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=44759#44759 Random Hits OXP thread] (2007 - date)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3977 Random Hits - or Your Murder Here!] Development BB thread (2007-8)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9191 Random Kudos] (2011 - Scooping the mining pods)&lt;br /&gt;
*[[Ethics]]&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=87776</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=87776"/>
		<updated>2026-01-23T22:18:21Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
For the First Release, the Assassins Guild Rebooted is available in OXP format on the Wiki. Once a few people have completed it, I'll upload it in OXZ format to the Expansion Manager.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.&lt;br /&gt;
&lt;br /&gt;
To play the OXP, download and unzip the file from the Wiki at the Download Link above.&lt;br /&gt;
&lt;br /&gt;
This will create a folder named &amp;quot;AssassinsRebootedV2.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Assassins_Guild_RebootedV2.4.oxp&amp;quot; and a Readme PDF.&lt;br /&gt;
&lt;br /&gt;
Move the Assassins_Guild_RebootedV2.4.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}} [[Category:Fictional organisations]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Oolite_Missions&amp;diff=87318</id>
		<title>Oolite Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Oolite_Missions&amp;diff=87318"/>
		<updated>2025-12-09T00:59:02Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Musings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Important note''': for many of these missions, important information/reminders are displayed on the [[F5 page (commander &amp;quot;jameson&amp;quot;: details)|F5F5 screen]].&lt;br /&gt;
&lt;br /&gt;
The Constrictor Hunt mission crucially uses the [[F7 page (data on &amp;quot;system&amp;quot;)|F7 screen]] for gossip.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missions are from OXPs unless indicated otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musings ==&lt;br /&gt;
Note that some of the missions OXPs are rather more than &amp;quot;just&amp;quot; missions. The Assassins Guild rebuilds the 7th Galaxy, Iron Raven does the same for G8. Ionics provides a unifying theme for the north-east corner of G2, with Resistance Commander doing the same for the south of G6.&lt;br /&gt;
&lt;br /&gt;
And various of the Thargoid-related missions (Cataclysm, TCAT, Thargoid Wars ''etc'') create a veritable armageddon against the Thargoids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;165px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Mission&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Start&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;45px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Kills&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Other Requirements&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;1500px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Notes/Description&amp;lt;/p&amp;gt;&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Constrictor Hunt (Native)&lt;br /&gt;
|start=G1, G2&lt;br /&gt;
|kills=256&lt;br /&gt;
|desc=Native There is a [[Mission One - FAQ|FAQ]] available.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Thargoid Plans (Native)&lt;br /&gt;
|start=G3&lt;br /&gt;
|kills=1281&lt;br /&gt;
|req= Finished Constrictor Hunt&lt;br /&gt;
|desc=Native See [https://bb.oolite.space/viewtopic.php?p=252452#p252452 here] for tips if needed!}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Nova (Native)&lt;br /&gt;
|start=G4&lt;br /&gt;
|req=Galactic Hyperdrive&lt;br /&gt;
|desc=Native}} See [https://bb.oolite.space/viewtopic.php?p=177657#p177657 here] and following for some Dark Side details of this mission&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Cloaking Device (Native)&lt;br /&gt;
|start=G5&lt;br /&gt;
|desc=Native}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Trumbles (Native)&lt;br /&gt;
|start=any&lt;br /&gt;
|req=Balance of 6553.5₢ or more&lt;br /&gt;
|desc=Native}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[The Assassins Guild OXP|Assassins Guild]]&lt;br /&gt;
|start=G7&lt;br /&gt;
|kills=200&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: 21 missions involving murder to order. Progress depends on your Elite and Guild Ratings. Also see [[Victim 11]]}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Aquatics OXP|Aquatics - The Kraken IV]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|req=Good standing with the Corporation&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: A mission based out of the [[Aquarian Shipbuilding Corp. HQ]] in the Aqualina system.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Asteroid Storm]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=64&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: A station comes under threat from a large asteroid strike. Begins when docked in Leesti.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Black Monk Monastery|Bank of the Black Monks]]&lt;br /&gt;
|start=any&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: Mini-mission. Deal with the loan sharks (if you take out a loan). Begins when docked at any Black Monk Monastery.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[BlackjacksBullion OXP|Blackjack's Bullion]]&lt;br /&gt;
|start=G2&lt;br /&gt;
|desc=By Rustybolts: Starts at Telace as Commander Blackjack arrives via escape pod.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Cataclysm OXP|Cataclysm]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=5200&lt;br /&gt;
|req=Finished Thargoid Plans&lt;br /&gt;
|desc=By [[User:Commander McLane|Commander McLane]], updated by [[User:Phkb|Phkb]]: Sends you on a mission far bigger than anything you have done for the Navy so far.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Coyote's_Run|Coyote's Run]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|kills=&lt;br /&gt;
|req=Cloaking Device&lt;br /&gt;
|desc=By [[User:Cody|Cody]] &amp;amp; [[Okti]]: The mission will commence when the player jumps into Laquused in G5, with a Cloaking Device.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|kills=512&lt;br /&gt;
|req=&lt;br /&gt;
|desc=By [[User:Cim|Cim]]: Sometimes pirates are more than they seem}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Deposed OXP|Deposed]]&lt;br /&gt;
|start=G4&lt;br /&gt;
|kills=1700&lt;br /&gt;
|desc=By Cmdr. Wombat: A series of missions connected by a plot. Triggers the Nova mission if you haven't finished it yet.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Escort Contracts OXP|Escort Contracts OXP]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=any&lt;br /&gt;
|req=Clean legal status&lt;br /&gt;
|desc=By [[User:Capt. Murphy|Capt. Murphy]]: Allow players to enter into short-term escort contracts with NPC lone wolf traders.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Feudal States]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Mini-missions on behalf of various Royal Courts.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[The Galactic Almanac OXZ|The Galactic Almanac]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=any&lt;br /&gt;
|req= Must also have GNN News Installed&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: A scavenger hunt through Galaxy 1. Keep an eye on the News and wait to be contacted.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Galactic Navy OXP|Galactic Navy]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=128&lt;br /&gt;
|desc=By Matt634: The Galactic Navy needs you. Begins when docked at any SecCom Station.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Galactic Navy OXP|Galactic Navy Spec Ops]]&lt;br /&gt;
|start=G6&lt;br /&gt;
|kills=128&lt;br /&gt;
|req=Finished 10 Reserve Sorties&lt;br /&gt;
|desc=By Matt634:  Begins when docked at any SecCom Station. There is a [[Galactic Navy Spec Ops Walkthrough|walkthrough]] available if you need hints.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[GalCop Missions]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills= &lt;br /&gt;
|req=Occasional equipment needs&lt;br /&gt;
|desc=By [[User:Phkb|Phkb]]:  Adds some local mini-missions to the [[Bulletin Board System]]}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[GalCop's Most Wanted]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills= &lt;br /&gt;
|req=Various equipment needs&lt;br /&gt;
|desc=By [[User:Phkb|Phkb]]:  Adds mini-missions for Bounty Hunters}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Illegal Goods Tweak OXP|Illegal Goods Tweak OXP]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=any&lt;br /&gt;
|req=Released slaves to customs.&lt;br /&gt;
|desc=By [[User:Capt. Murphy|Capt. Murphy]]: Short reward mini-missions offered by rescued ex-slaves.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Ionics OXP|Ionics]]&lt;br /&gt;
|start=G2&lt;br /&gt;
|desc=By [[User:Galileo|Galileo]]: A series of missions featuring the Ionics Company of Zaria. Begins at Zaria.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Iron Raven|Iron Raven]]&lt;br /&gt;
|start=G8&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Lave Academy OXP|Lave Academy]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: Training mini-missions.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9135&amp;amp;hilit=linkg7 LinkG7]&lt;br /&gt;
|start=G7&lt;br /&gt;
|desc=By [[Okti]]: Find a way across the great rift.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Localhero OXP|Localhero]]&lt;br /&gt;
|start=G1-G5&lt;br /&gt;
|kills=50&lt;br /&gt;
|req=Must be lawful&lt;br /&gt;
|desc=By [[User:Svengali|Svengali]]: Support the local police to find, destroy and capture ex-general Harkov and his group.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[LongWay_OXP|Long Way Around]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By [[User:Aegidian|Aegidian]]: A transport mission well suited to the novice in Galaxy 1. Begins at Biarge.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[GalDrivePod#Lost_Worlds_Grand_Tour|Lost Worlds Grand Tour]]&lt;br /&gt;
|start=G6&lt;br /&gt;
|kills=N/A&lt;br /&gt;
|req=[[GalDrivePod]]&lt;br /&gt;
|desc=By [[User:Smivs|Smivs]]: A tour of the Lost Worlds in Galaxy 7, and then to Oresrati in G8. Tour ends back in G1.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Lovecats.oxp|Love Cats]]&lt;br /&gt;
|start=G4&lt;br /&gt;
|req=Finished Constrictor Hunt&lt;br /&gt;
|desc=By [[JohnSmith]]: Begins when docked.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Military Fiasco]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=1000&lt;br /&gt;
|req=Must be lawful&lt;br /&gt;
|desc=By [[User:Murgh|Murgh]]: A mission for the Navy available to a Commander with more than 1,000 kills.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[MincePie]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=&lt;br /&gt;
|req=Mince Pies&lt;br /&gt;
|desc=By Araser: Even dafter than the [[Santa]] oxp, which this is a development for.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Oo-Haul|Oo-haul Escort Missions]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=32&lt;br /&gt;
|req=Good standing with Oo-Haul corp.&lt;br /&gt;
|desc=By [[User:Dr. Nil|Dr. Nil]]: Escort a hauler safely to its destination. Must be docked at a Constore. [[Your Ad Here!]] required.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Random Hits OXP|Random Hits]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=32&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: Get contracts for bounty hunting at any Seedy Space Bar. Special Missions for successful hunters.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[RRS_Group|Rescue Stations]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=&lt;br /&gt;
|desc=By [[User:Cim|Cim]]: Rescue and recovery missions for contract pilots.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Resistance Commander]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|kills=1000&lt;br /&gt;
|req=Ship with at least 6 missile pylons&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Engage in a long campaign against the Biesmaan Dictatorship and command a small squadron.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Runner G5 Challenge]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|kills=&lt;br /&gt;
|req=&lt;br /&gt;
|desc=By galpet: Complete a non-stop 50LY journey from Rianin to Ceered in Galaxy 5. En route collect 750TC cargo and 100 kills.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Scourge of the Black Baron]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=151&lt;br /&gt;
|desc=By [[User:Rxke|Rxke]]: A sequel to the [[LongWay_OXP|Long Way Around]], featuring combat and transport missions. Begins at Teesdi.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Shrews Rights]]&lt;br /&gt;
|start=G2&lt;br /&gt;
|kills=512&lt;br /&gt;
|desc=By [[User:Zafrusteria|Zafrusteria]]: Save the Shrews! Begins at Arries.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Spy Hunter OXP|Spy Hunter]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=512&lt;br /&gt;
|desc=By [[User:Selezen|Selezen]]: A mission for the Galactic Navy. Starts at Inines.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Stealth OXP|Stealth]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: Small mission to showcase the new scanner capabilities of 1.74 and to introduce stealth ships.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Stellar Serpents OXP]]&lt;br /&gt;
|start=Any&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: Hunt the stellar serpents.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Taranis OXP|Taranis]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=128&lt;br /&gt;
|req=Must be clean&lt;br /&gt;
|desc=By Roberto: Begins at Taranis Corporation HQ, Lerelace.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Taxi Galactica]]&lt;br /&gt;
|start=Any&lt;br /&gt;
|desc=By [[User:Pleb87|Pleb87]]: Mini-mission taxi tasks. Begins at any Corporate state taxi station.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[TheCollector|The Collector]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By Mossfoot &amp;amp; [[User:Norby|Norby]]: Find the rich man and do the jobs he offer.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Thargoid Wars|Thargoid Wars]]&lt;br /&gt;
|start=G2-G8&lt;br /&gt;
|desc=By Cmdr. Wombat: War with the Thargoids intensifies featuring new attack and defense missions.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Tionisla Reporter]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By [[User:Eric Walch|Eric Walch]]: A small mission for the Tionisla Chronicle.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[TCAT OXP|To Catch A Thargoid (TCAT)]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|kills=1500&lt;br /&gt;
|req=Finished Thargoid Plans&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: The Bugs are back - follow-up mission to Thargoid Plans. May be offered while docking.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Trident Down]]&lt;br /&gt;
|start=G4&lt;br /&gt;
|kills=512&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Investigate a vicious attack on an Trident Shuttle operated by [[Executive SpaceWays]].}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[UPS Courier|UPS Courier Company]]&lt;br /&gt;
|start=any&lt;br /&gt;
|desc=By [[User:Eric Walch|Eric Walch]]: Take goods or documents from system to system and be awarded with combat mini-missions.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Vector OXP|Vector]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=150&lt;br /&gt;
|req=300 kills for the background story&lt;br /&gt;
|desc=By [[User:Svengali|Svengali]]: Special feature - 'Richmans World' - a unusual mission type. [[Snoopers|Snoopers]] required.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Victim 11]]&lt;br /&gt;
|start=G7&lt;br /&gt;
|req=Finished Assassins Guild&lt;br /&gt;
|desc=By [[User:Fatleaf|Fatleaf]]:  A follow-up mission to [[The Assassins Guild OXP|Assassins Guild]] that picks up some loose ends.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Xeptatl's_Sword|Xeptatl's Sword]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|req=None&lt;br /&gt;
|desc=By [[User:Smivs|Smivs]]: A mission taking you around the 'Eight' twice in a bid to thwart the Thargoids evil plans.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that a number of missions are marked as Deprecated. &lt;br /&gt;
:In some cases, this is due to changes in Oolite. Try an older version from the links [[Oolite|here]].&lt;br /&gt;
:*[[Localhero OXP]] will not work on 1.72 or newer.&lt;br /&gt;
:*[[Vector OXP]] will not work on 1.77 or newer.&lt;br /&gt;
:*[[Xeptatl's Sword]] will not work with 1.82 or newer&lt;br /&gt;
:In other cases, the original plan of the author was banjaxed by the growing plethora of oxp's which defeated the mechanics of the mission (such oxp's as [[Telescope]], fuel tanks, or the various [[Ubership]]s, ''etc''), and in one case it was marked as deprecated. In such cases it will still work (and you can remove some of these oxp's to get the original feel intended for the mission). &lt;br /&gt;
:*[[Cataclysm OXP]] was for many years an example of this with [[User:Commander McLane|Commander McLane]] refusing to update it because he considered it broken as a result.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[OXP List]]&lt;br /&gt;
*[http://www.oolite.org/oxps/ OXZ list] - downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*[[Guide to Unlisted OXPs]]&lt;br /&gt;
&lt;br /&gt;
=== The Dark Side ===&lt;br /&gt;
*[[OXP howto]] introduction to writing OXPs&lt;br /&gt;
*[[List of Planets used in OXPs]] for reference for OXP writers to avoid clashes!&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18240 Mission packs and the grind] (2016) - discussion of abstract missions&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Missions OXPs| ]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Oolite_Missions&amp;diff=87317</id>
		<title>Oolite Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Oolite_Missions&amp;diff=87317"/>
		<updated>2025-12-09T00:57:28Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Musings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Important note''': for many of these missions, important information/reminders are displayed on the [[F5 page (commander &amp;quot;jameson&amp;quot;: details)|F5F5 screen]].&lt;br /&gt;
&lt;br /&gt;
The Constrictor Hunt mission crucially uses the [[F7 page (data on &amp;quot;system&amp;quot;)|F7 screen]] for gossip.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missions are from OXPs unless indicated otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musings ==&lt;br /&gt;
Note that some of the missions OXPs are rather more than &amp;quot;just&amp;quot; missions. The Assassins Guild rebuilds the 7th Galaxy, Iron Raven does the same for G8. Ionics provides a unifying theme for the north-east corner of G2, with Resistance Commander doing the same for the south of G6.&lt;br /&gt;
&lt;br /&gt;
And various of the Thargoid-related missions (Cataclysm, TCAT, Thargoid Wars ''etc'') create a veritable armageddon against the Thargoids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;165px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Mission&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Start&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;45px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Kills&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Other Requirements&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;1500px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Notes/Description&amp;lt;/p&amp;gt;&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Constrictor Hunt (Native)&lt;br /&gt;
|start=G1, G2&lt;br /&gt;
|kills=256&lt;br /&gt;
|desc=Native There is a [[Mission One - FAQ|FAQ]] available.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Thargoid Plans (Native)&lt;br /&gt;
|start=G3&lt;br /&gt;
|kills=1281&lt;br /&gt;
|req= Finished Constrictor Hunt&lt;br /&gt;
|desc=Native See [https://bb.oolite.space/viewtopic.php?p=252452#p252452 here] for tips if needed!}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Nova (Native)&lt;br /&gt;
|start=G4&lt;br /&gt;
|req=Galactic Hyperdrive&lt;br /&gt;
|desc=Native}} See [https://bb.oolite.space/viewtopic.php?p=177657#p177657 here] and following for some Dark Side details of this mission&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Cloaking Device (Native)&lt;br /&gt;
|start=G5&lt;br /&gt;
|desc=Native}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Trumbles (Native)&lt;br /&gt;
|start=any&lt;br /&gt;
|req=Balance of 6553.5₢ or more&lt;br /&gt;
|desc=Native}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[The Assassins Guild OXP|Assassins Guild]]&lt;br /&gt;
|start=G7&lt;br /&gt;
|kills=200&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: 21 missions involving murder to order. Progress depends on your Elite and Guild Ratings. Also see [[Victim 11]]}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Aquatics OXP|Aquatics - The Kraken IV]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|req=Good standing with the Corporation&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: A mission based out of the [[Aquarian Shipbuilding Corp. HQ]] in the Aqualina system.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Asteroid Storm]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=64&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: A station comes under threat from a large asteroid strike. Begins when docked in Leesti.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Black Monk Monastery|Bank of the Black Monks]]&lt;br /&gt;
|start=any&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: Mini-mission. Deal with the loan sharks (if you take out a loan). Begins when docked at any Black Monk Monastery.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[BlackjacksBullion OXP|Blackjack's Bullion]]&lt;br /&gt;
|start=G2&lt;br /&gt;
|desc=By Rustybolts: Starts at Telace as Commander Blackjack arrives via escape pod.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Cataclysm OXP|Cataclysm]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=5200&lt;br /&gt;
|req=Finished Thargoid Plans&lt;br /&gt;
|desc=By [[User:Commander McLane|Commander McLane]], updated by [[User:Phkb|Phkb]]: Sends you on a mission far bigger than anything you have done for the Navy so far.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Coyote's_Run|Coyote's Run]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|kills=&lt;br /&gt;
|req=Cloaking Device&lt;br /&gt;
|desc=By [[User:Cody|Cody]] &amp;amp; [[Okti]]: The mission will commence when the player jumps into Laquused in G5, with a Cloaking Device.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|kills=512&lt;br /&gt;
|req=&lt;br /&gt;
|desc=By [[User:Cim|Cim]]: Sometimes pirates are more than they seem}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Deposed OXP|Deposed]]&lt;br /&gt;
|start=G4&lt;br /&gt;
|kills=1700&lt;br /&gt;
|desc=By Cmdr. Wombat: A series of missions connected by a plot. Triggers the Nova mission if you haven't finished it yet.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Escort Contracts OXP|Escort Contracts OXP]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=any&lt;br /&gt;
|req=Clean legal status&lt;br /&gt;
|desc=By [[User:Capt. Murphy|Capt. Murphy]]: Allow players to enter into short-term escort contracts with NPC lone wolf traders.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Feudal States]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Mini-missions on behalf of various Royal Courts.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[The Galactic Almanac OXZ|The Galactic Almanac]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=any&lt;br /&gt;
|req= Must also have GNN News Installed&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: A scavenger hunt through Galaxy 1. You must also have GNN News installed. Keep your eye on the news and wait to be contacted.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Galactic Navy OXP|Galactic Navy]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=128&lt;br /&gt;
|desc=By Matt634: The Galactic Navy needs you. Begins when docked at any SecCom Station.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Galactic Navy OXP|Galactic Navy Spec Ops]]&lt;br /&gt;
|start=G6&lt;br /&gt;
|kills=128&lt;br /&gt;
|req=Finished 10 Reserve Sorties&lt;br /&gt;
|desc=By Matt634:  Begins when docked at any SecCom Station. There is a [[Galactic Navy Spec Ops Walkthrough|walkthrough]] available if you need hints.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[GalCop Missions]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills= &lt;br /&gt;
|req=Occasional equipment needs&lt;br /&gt;
|desc=By [[User:Phkb|Phkb]]:  Adds some local mini-missions to the [[Bulletin Board System]]}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[GalCop's Most Wanted]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills= &lt;br /&gt;
|req=Various equipment needs&lt;br /&gt;
|desc=By [[User:Phkb|Phkb]]:  Adds mini-missions for Bounty Hunters}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Illegal Goods Tweak OXP|Illegal Goods Tweak OXP]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=any&lt;br /&gt;
|req=Released slaves to customs.&lt;br /&gt;
|desc=By [[User:Capt. Murphy|Capt. Murphy]]: Short reward mini-missions offered by rescued ex-slaves.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Ionics OXP|Ionics]]&lt;br /&gt;
|start=G2&lt;br /&gt;
|desc=By [[User:Galileo|Galileo]]: A series of missions featuring the Ionics Company of Zaria. Begins at Zaria.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Iron Raven|Iron Raven]]&lt;br /&gt;
|start=G8&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Lave Academy OXP|Lave Academy]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: Training mini-missions.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9135&amp;amp;hilit=linkg7 LinkG7]&lt;br /&gt;
|start=G7&lt;br /&gt;
|desc=By [[Okti]]: Find a way across the great rift.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Localhero OXP|Localhero]]&lt;br /&gt;
|start=G1-G5&lt;br /&gt;
|kills=50&lt;br /&gt;
|req=Must be lawful&lt;br /&gt;
|desc=By [[User:Svengali|Svengali]]: Support the local police to find, destroy and capture ex-general Harkov and his group.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[LongWay_OXP|Long Way Around]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By [[User:Aegidian|Aegidian]]: A transport mission well suited to the novice in Galaxy 1. Begins at Biarge.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[GalDrivePod#Lost_Worlds_Grand_Tour|Lost Worlds Grand Tour]]&lt;br /&gt;
|start=G6&lt;br /&gt;
|kills=N/A&lt;br /&gt;
|req=[[GalDrivePod]]&lt;br /&gt;
|desc=By [[User:Smivs|Smivs]]: A tour of the Lost Worlds in Galaxy 7, and then to Oresrati in G8. Tour ends back in G1.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Lovecats.oxp|Love Cats]]&lt;br /&gt;
|start=G4&lt;br /&gt;
|req=Finished Constrictor Hunt&lt;br /&gt;
|desc=By [[JohnSmith]]: Begins when docked.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Military Fiasco]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=1000&lt;br /&gt;
|req=Must be lawful&lt;br /&gt;
|desc=By [[User:Murgh|Murgh]]: A mission for the Navy available to a Commander with more than 1,000 kills.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[MincePie]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=&lt;br /&gt;
|req=Mince Pies&lt;br /&gt;
|desc=By Araser: Even dafter than the [[Santa]] oxp, which this is a development for.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Oo-Haul|Oo-haul Escort Missions]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=32&lt;br /&gt;
|req=Good standing with Oo-Haul corp.&lt;br /&gt;
|desc=By [[User:Dr. Nil|Dr. Nil]]: Escort a hauler safely to its destination. Must be docked at a Constore. [[Your Ad Here!]] required.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Random Hits OXP|Random Hits]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=32&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: Get contracts for bounty hunting at any Seedy Space Bar. Special Missions for successful hunters.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[RRS_Group|Rescue Stations]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=&lt;br /&gt;
|desc=By [[User:Cim|Cim]]: Rescue and recovery missions for contract pilots.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Resistance Commander]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|kills=1000&lt;br /&gt;
|req=Ship with at least 6 missile pylons&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Engage in a long campaign against the Biesmaan Dictatorship and command a small squadron.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Runner G5 Challenge]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|kills=&lt;br /&gt;
|req=&lt;br /&gt;
|desc=By galpet: Complete a non-stop 50LY journey from Rianin to Ceered in Galaxy 5. En route collect 750TC cargo and 100 kills.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Scourge of the Black Baron]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=151&lt;br /&gt;
|desc=By [[User:Rxke|Rxke]]: A sequel to the [[LongWay_OXP|Long Way Around]], featuring combat and transport missions. Begins at Teesdi.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Shrews Rights]]&lt;br /&gt;
|start=G2&lt;br /&gt;
|kills=512&lt;br /&gt;
|desc=By [[User:Zafrusteria|Zafrusteria]]: Save the Shrews! Begins at Arries.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Spy Hunter OXP|Spy Hunter]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=512&lt;br /&gt;
|desc=By [[User:Selezen|Selezen]]: A mission for the Galactic Navy. Starts at Inines.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Stealth OXP|Stealth]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: Small mission to showcase the new scanner capabilities of 1.74 and to introduce stealth ships.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Stellar Serpents OXP]]&lt;br /&gt;
|start=Any&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: Hunt the stellar serpents.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Taranis OXP|Taranis]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=128&lt;br /&gt;
|req=Must be clean&lt;br /&gt;
|desc=By Roberto: Begins at Taranis Corporation HQ, Lerelace.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Taxi Galactica]]&lt;br /&gt;
|start=Any&lt;br /&gt;
|desc=By [[User:Pleb87|Pleb87]]: Mini-mission taxi tasks. Begins at any Corporate state taxi station.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[TheCollector|The Collector]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By Mossfoot &amp;amp; [[User:Norby|Norby]]: Find the rich man and do the jobs he offer.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Thargoid Wars|Thargoid Wars]]&lt;br /&gt;
|start=G2-G8&lt;br /&gt;
|desc=By Cmdr. Wombat: War with the Thargoids intensifies featuring new attack and defense missions.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Tionisla Reporter]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By [[User:Eric Walch|Eric Walch]]: A small mission for the Tionisla Chronicle.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[TCAT OXP|To Catch A Thargoid (TCAT)]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|kills=1500&lt;br /&gt;
|req=Finished Thargoid Plans&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: The Bugs are back - follow-up mission to Thargoid Plans. May be offered while docking.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Trident Down]]&lt;br /&gt;
|start=G4&lt;br /&gt;
|kills=512&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Investigate a vicious attack on an Trident Shuttle operated by [[Executive SpaceWays]].}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[UPS Courier|UPS Courier Company]]&lt;br /&gt;
|start=any&lt;br /&gt;
|desc=By [[User:Eric Walch|Eric Walch]]: Take goods or documents from system to system and be awarded with combat mini-missions.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Vector OXP|Vector]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=150&lt;br /&gt;
|req=300 kills for the background story&lt;br /&gt;
|desc=By [[User:Svengali|Svengali]]: Special feature - 'Richmans World' - a unusual mission type. [[Snoopers|Snoopers]] required.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Victim 11]]&lt;br /&gt;
|start=G7&lt;br /&gt;
|req=Finished Assassins Guild&lt;br /&gt;
|desc=By [[User:Fatleaf|Fatleaf]]:  A follow-up mission to [[The Assassins Guild OXP|Assassins Guild]] that picks up some loose ends.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Xeptatl's_Sword|Xeptatl's Sword]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|req=None&lt;br /&gt;
|desc=By [[User:Smivs|Smivs]]: A mission taking you around the 'Eight' twice in a bid to thwart the Thargoids evil plans.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that a number of missions are marked as Deprecated. &lt;br /&gt;
:In some cases, this is due to changes in Oolite. Try an older version from the links [[Oolite|here]].&lt;br /&gt;
:*[[Localhero OXP]] will not work on 1.72 or newer.&lt;br /&gt;
:*[[Vector OXP]] will not work on 1.77 or newer.&lt;br /&gt;
:*[[Xeptatl's Sword]] will not work with 1.82 or newer&lt;br /&gt;
:In other cases, the original plan of the author was banjaxed by the growing plethora of oxp's which defeated the mechanics of the mission (such oxp's as [[Telescope]], fuel tanks, or the various [[Ubership]]s, ''etc''), and in one case it was marked as deprecated. In such cases it will still work (and you can remove some of these oxp's to get the original feel intended for the mission). &lt;br /&gt;
:*[[Cataclysm OXP]] was for many years an example of this with [[User:Commander McLane|Commander McLane]] refusing to update it because he considered it broken as a result.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[OXP List]]&lt;br /&gt;
*[http://www.oolite.org/oxps/ OXZ list] - downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*[[Guide to Unlisted OXPs]]&lt;br /&gt;
&lt;br /&gt;
=== The Dark Side ===&lt;br /&gt;
*[[OXP howto]] introduction to writing OXPs&lt;br /&gt;
*[[List of Planets used in OXPs]] for reference for OXP writers to avoid clashes!&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18240 Mission packs and the grind] (2016) - discussion of abstract missions&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Missions OXPs| ]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Oolite_Missions&amp;diff=87302</id>
		<title>Oolite Missions</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Oolite_Missions&amp;diff=87302"/>
		<updated>2025-12-08T22:19:44Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Musings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Important note''': for many of these missions, important information/reminders are displayed on the [[F5 page (commander &amp;quot;jameson&amp;quot;: details)|F5F5 screen]].&lt;br /&gt;
&lt;br /&gt;
The Constrictor Hunt mission crucially uses the [[F7 page (data on &amp;quot;system&amp;quot;)|F7 screen]] for gossip.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Missions are from OXPs unless indicated otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Musings ==&lt;br /&gt;
Note that some of the missions OXPs are rather more than &amp;quot;just&amp;quot; missions. The Assassins Guild rebuilds the 7th Galaxy, Iron Raven does the same for G8. Ionics provides a unifying theme for the north-east corner of G2, with Resistance Commander doing the same for the south of G6.&lt;br /&gt;
&lt;br /&gt;
And various of the Thargoid-related missions (Cataclysm, TCAT, Thargoid Wars ''etc'') create a veritable armageddon against the Thargoids.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #ffffff; table-layout: fixed; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;165px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Mission&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Start&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;45px&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Kills&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;200px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Other Requirements&amp;lt;/p&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;1500px&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;margin: 0px; padding: 0px; border-width: 1px; border-style: solid; border-color: #ffffff; background-color: #e7e7ff; vertical-align: top; text-align: left; overflow: hidden; white-space: nowrap;&amp;quot; |&amp;lt;p style=&amp;quot;font-size: 13px;&amp;quot;&amp;gt;Notes/Description&amp;lt;/p&amp;gt;&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Constrictor Hunt (Native)&lt;br /&gt;
|start=G1, G2&lt;br /&gt;
|kills=256&lt;br /&gt;
|desc=Native There is a [[Mission One - FAQ|FAQ]] available.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Thargoid Plans (Native)&lt;br /&gt;
|start=G3&lt;br /&gt;
|kills=1281&lt;br /&gt;
|req= Finished Constrictor Hunt&lt;br /&gt;
|desc=Native See [https://bb.oolite.space/viewtopic.php?p=252452#p252452 here] for tips if needed!}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Nova (Native)&lt;br /&gt;
|start=G4&lt;br /&gt;
|req=Galactic Hyperdrive&lt;br /&gt;
|desc=Native}} See [https://bb.oolite.space/viewtopic.php?p=177657#p177657 here] and following for some Dark Side details of this mission&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Cloaking Device (Native)&lt;br /&gt;
|start=G5&lt;br /&gt;
|desc=Native}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=Trumbles (Native)&lt;br /&gt;
|start=any&lt;br /&gt;
|req=Balance of 6553.5₢ or more&lt;br /&gt;
|desc=Native}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[The Assassins Guild OXP|Assassins Guild]]&lt;br /&gt;
|start=G7&lt;br /&gt;
|kills=200&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: 21 missions involving murder to order. Progress depends on your Elite and Guild Ratings. Also see [[Victim 11]]}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Aquatics OXP|Aquatics - The Kraken IV]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|req=Good standing with the Corporation&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: A mission based out of the [[Aquarian Shipbuilding Corp. HQ]] in the Aqualina system.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Asteroid Storm]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=64&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: A station comes under threat from a large asteroid strike. Begins when docked in Leesti.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Black Monk Monastery|Bank of the Black Monks]]&lt;br /&gt;
|start=any&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: Mini-mission. Deal with the loan sharks (if you take out a loan). Begins when docked at any Black Monk Monastery.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[BlackjacksBullion OXP|Blackjack's Bullion]]&lt;br /&gt;
|start=G2&lt;br /&gt;
|desc=By Rustybolts: Starts at Telace as Commander Blackjack arrives via escape pod.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Cataclysm OXP|Cataclysm]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=5200&lt;br /&gt;
|req=Finished Thargoid Plans&lt;br /&gt;
|desc=By [[User:Commander McLane|Commander McLane]], updated by [[User:Phkb|Phkb]]: Sends you on a mission far bigger than anything you have done for the Navy so far.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Coyote's_Run|Coyote's Run]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|kills=&lt;br /&gt;
|req=Cloaking Device&lt;br /&gt;
|desc=By [[User:Cody|Cody]] &amp;amp; [[Okti]]: The mission will commence when the player jumps into Laquused in G5, with a Cloaking Device.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Curse_of_the_Black_Sunspot|Curse of the Black Sunspot]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|kills=512&lt;br /&gt;
|req=&lt;br /&gt;
|desc=By [[User:Cim|Cim]]: Sometimes pirates are more than they seem}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Deposed OXP|Deposed]]&lt;br /&gt;
|start=G4&lt;br /&gt;
|kills=1700&lt;br /&gt;
|desc=By Cmdr. Wombat: A series of missions connected by a plot. Triggers the Nova mission if you haven't finished it yet.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Escort Contracts OXP|Escort Contracts OXP]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=any&lt;br /&gt;
|req=Clean legal status&lt;br /&gt;
|desc=By [[User:Capt. Murphy|Capt. Murphy]]: Allow players to enter into short-term escort contracts with NPC lone wolf traders.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Feudal States]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Mini-missions on behalf of various Royal Courts.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[The Galactic Almanac OXZ|The Galactic Almanac]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=any&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: A scavenger hunt through Galaxy 1. You must also have GNN News installed. Keep your eye on the news and wait to be contacted.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Galactic Navy OXP|Galactic Navy]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=128&lt;br /&gt;
|desc=By Matt634: The Galactic Navy needs you. Begins when docked at any SecCom Station.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Galactic Navy OXP|Galactic Navy Spec Ops]]&lt;br /&gt;
|start=G6&lt;br /&gt;
|kills=128&lt;br /&gt;
|req=Finished 10 Reserve Sorties&lt;br /&gt;
|desc=By Matt634:  Begins when docked at any SecCom Station. There is a [[Galactic Navy Spec Ops Walkthrough|walkthrough]] available if you need hints.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[GalCop Missions]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills= &lt;br /&gt;
|req=Occasional equipment needs&lt;br /&gt;
|desc=By [[User:Phkb|Phkb]]:  Adds some local mini-missions to the [[Bulletin Board System]]}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[GalCop's Most Wanted]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills= &lt;br /&gt;
|req=Various equipment needs&lt;br /&gt;
|desc=By [[User:Phkb|Phkb]]:  Adds mini-missions for Bounty Hunters}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Illegal Goods Tweak OXP|Illegal Goods Tweak OXP]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=any&lt;br /&gt;
|req=Released slaves to customs.&lt;br /&gt;
|desc=By [[User:Capt. Murphy|Capt. Murphy]]: Short reward mini-missions offered by rescued ex-slaves.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Ionics OXP|Ionics]]&lt;br /&gt;
|start=G2&lt;br /&gt;
|desc=By [[User:Galileo|Galileo]]: A series of missions featuring the Ionics Company of Zaria. Begins at Zaria.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Iron Raven|Iron Raven]]&lt;br /&gt;
|start=G8&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Multi-stage mission to investigate a dangerous conspiracy on behalf of GalCop High Command.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Lave Academy OXP|Lave Academy]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: Training mini-missions.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9135&amp;amp;hilit=linkg7 LinkG7]&lt;br /&gt;
|start=G7&lt;br /&gt;
|desc=By [[Okti]]: Find a way across the great rift.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Localhero OXP|Localhero]]&lt;br /&gt;
|start=G1-G5&lt;br /&gt;
|kills=50&lt;br /&gt;
|req=Must be lawful&lt;br /&gt;
|desc=By [[User:Svengali|Svengali]]: Support the local police to find, destroy and capture ex-general Harkov and his group.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[LongWay_OXP|Long Way Around]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By [[User:Aegidian|Aegidian]]: A transport mission well suited to the novice in Galaxy 1. Begins at Biarge.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[GalDrivePod#Lost_Worlds_Grand_Tour|Lost Worlds Grand Tour]]&lt;br /&gt;
|start=G6&lt;br /&gt;
|kills=N/A&lt;br /&gt;
|req=[[GalDrivePod]]&lt;br /&gt;
|desc=By [[User:Smivs|Smivs]]: A tour of the Lost Worlds in Galaxy 7, and then to Oresrati in G8. Tour ends back in G1.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Lovecats.oxp|Love Cats]]&lt;br /&gt;
|start=G4&lt;br /&gt;
|req=Finished Constrictor Hunt&lt;br /&gt;
|desc=By [[JohnSmith]]: Begins when docked.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Military Fiasco]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=1000&lt;br /&gt;
|req=Must be lawful&lt;br /&gt;
|desc=By [[User:Murgh|Murgh]]: A mission for the Navy available to a Commander with more than 1,000 kills.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[MincePie]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=&lt;br /&gt;
|req=Mince Pies&lt;br /&gt;
|desc=By Araser: Even dafter than the [[Santa]] oxp, which this is a development for.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Oo-Haul|Oo-haul Escort Missions]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=32&lt;br /&gt;
|req=Good standing with Oo-Haul corp.&lt;br /&gt;
|desc=By [[User:Dr. Nil|Dr. Nil]]: Escort a hauler safely to its destination. Must be docked at a Constore. [[Your Ad Here!]] required.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Random Hits OXP|Random Hits]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=32&lt;br /&gt;
|desc=By [[User:LittleBear|LittleBear]]: Get contracts for bounty hunting at any Seedy Space Bar. Special Missions for successful hunters.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[RRS_Group|Rescue Stations]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=&lt;br /&gt;
|desc=By [[User:Cim|Cim]]: Rescue and recovery missions for contract pilots.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Resistance Commander]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|kills=1000&lt;br /&gt;
|req=Ship with at least 6 missile pylons&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Engage in a long campaign against the Biesmaan Dictatorship and command a small squadron.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Runner G5 Challenge]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|kills=&lt;br /&gt;
|req=&lt;br /&gt;
|desc=By galpet: Complete a non-stop 50LY journey from Rianin to Ceered in Galaxy 5. En route collect 750TC cargo and 100 kills.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Scourge of the Black Baron]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=151&lt;br /&gt;
|desc=By [[User:Rxke|Rxke]]: A sequel to the [[LongWay_OXP|Long Way Around]], featuring combat and transport missions. Begins at Teesdi.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Shrews Rights]]&lt;br /&gt;
|start=G2&lt;br /&gt;
|kills=512&lt;br /&gt;
|desc=By [[User:Zafrusteria|Zafrusteria]]: Save the Shrews! Begins at Arries.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Spy Hunter OXP|Spy Hunter]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=512&lt;br /&gt;
|desc=By [[User:Selezen|Selezen]]: A mission for the Galactic Navy. Starts at Inines.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Stealth OXP|Stealth]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: Small mission to showcase the new scanner capabilities of 1.74 and to introduce stealth ships.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Stellar Serpents OXP]]&lt;br /&gt;
|start=Any&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: Hunt the stellar serpents.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Taranis OXP|Taranis]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|kills=128&lt;br /&gt;
|req=Must be clean&lt;br /&gt;
|desc=By Roberto: Begins at Taranis Corporation HQ, Lerelace.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Taxi Galactica]]&lt;br /&gt;
|start=Any&lt;br /&gt;
|desc=By [[User:Pleb87|Pleb87]]: Mini-mission taxi tasks. Begins at any Corporate state taxi station.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[TheCollector|The Collector]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By Mossfoot &amp;amp; [[User:Norby|Norby]]: Find the rich man and do the jobs he offer.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Thargoid Wars|Thargoid Wars]]&lt;br /&gt;
|start=G2-G8&lt;br /&gt;
|desc=By Cmdr. Wombat: War with the Thargoids intensifies featuring new attack and defense missions.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Tionisla Reporter]]&lt;br /&gt;
|start=G1&lt;br /&gt;
|desc=By [[User:Eric Walch|Eric Walch]]: A small mission for the Tionisla Chronicle.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[TCAT OXP|To Catch A Thargoid (TCAT)]]&lt;br /&gt;
|start=G3&lt;br /&gt;
|kills=1500&lt;br /&gt;
|req=Finished Thargoid Plans&lt;br /&gt;
|desc=By [[User:Thargoid|Thargoid]]: The Bugs are back - follow-up mission to Thargoid Plans. May be offered while docking.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Trident Down]]&lt;br /&gt;
|start=G4&lt;br /&gt;
|kills=512&lt;br /&gt;
|desc=By [[User:Ramirez|Ramirez]]: Investigate a vicious attack on an Trident Shuttle operated by [[Executive SpaceWays]].}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[UPS Courier|UPS Courier Company]]&lt;br /&gt;
|start=any&lt;br /&gt;
|desc=By [[User:Eric Walch|Eric Walch]]: Take goods or documents from system to system and be awarded with combat mini-missions.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Vector OXP|Vector]]&lt;br /&gt;
|start=any&lt;br /&gt;
|kills=150&lt;br /&gt;
|req=300 kills for the background story&lt;br /&gt;
|desc=By [[User:Svengali|Svengali]]: Special feature - 'Richmans World' - a unusual mission type. [[Snoopers|Snoopers]] required.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Victim 11]]&lt;br /&gt;
|start=G7&lt;br /&gt;
|req=Finished Assassins Guild&lt;br /&gt;
|desc=By [[User:Fatleaf|Fatleaf]]:  A follow-up mission to [[The Assassins Guild OXP|Assassins Guild]] that picks up some loose ends.}}&lt;br /&gt;
{{OoliteMissionTableRow&lt;br /&gt;
|name=[[Xeptatl's_Sword|Xeptatl's Sword]]&lt;br /&gt;
|start=G5&lt;br /&gt;
|req=None&lt;br /&gt;
|desc=By [[User:Smivs|Smivs]]: A mission taking you around the 'Eight' twice in a bid to thwart the Thargoids evil plans.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that a number of missions are marked as Deprecated. &lt;br /&gt;
:In some cases, this is due to changes in Oolite. Try an older version from the links [[Oolite|here]].&lt;br /&gt;
:*[[Localhero OXP]] will not work on 1.72 or newer.&lt;br /&gt;
:*[[Vector OXP]] will not work on 1.77 or newer.&lt;br /&gt;
:*[[Xeptatl's Sword]] will not work with 1.82 or newer&lt;br /&gt;
:In other cases, the original plan of the author was banjaxed by the growing plethora of oxp's which defeated the mechanics of the mission (such oxp's as [[Telescope]], fuel tanks, or the various [[Ubership]]s, ''etc''), and in one case it was marked as deprecated. In such cases it will still work (and you can remove some of these oxp's to get the original feel intended for the mission). &lt;br /&gt;
:*[[Cataclysm OXP]] was for many years an example of this with [[User:Commander McLane|Commander McLane]] refusing to update it because he considered it broken as a result.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[OXP List]]&lt;br /&gt;
*[http://www.oolite.org/oxps/ OXZ list] - downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*[[Guide to Unlisted OXPs]]&lt;br /&gt;
&lt;br /&gt;
=== The Dark Side ===&lt;br /&gt;
*[[OXP howto]] introduction to writing OXPs&lt;br /&gt;
*[[List of Planets used in OXPs]] for reference for OXP writers to avoid clashes!&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18240 Mission packs and the grind] (2016) - discussion of abstract missions&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:OXP Lists]]&lt;br /&gt;
[[Category:Missions OXPs| ]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=86142</id>
		<title>Powers and Organisations</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=86142"/>
		<updated>2025-06-20T19:27:35Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Augeaian Orbital Repair Facility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within the vast regions of space under the purview of [[GalCop|The Galactic Co-operative of Worlds]], many different systems of government can be found. It was enshrined within its founding principles that GalCop itself would not force or in anyway influence the formation of governments on member worlds. This, however, does not apply to organisations who consider themselves outside or above the laws of the Co-operative.&lt;br /&gt;
[[File:Economy-Govt Icons.png|right|800px]]&lt;br /&gt;
&lt;br /&gt;
=='''Governments'''==&lt;br /&gt;
In the [[vanilla game]], there are relatively few differences between the varieties of government types:&lt;br /&gt;
- the governments are in a line from Corporate to Anarchy&lt;br /&gt;
- governments near the Corporate end of the line generate more and better-equipped traders, couriers, bounty hunters and police&lt;br /&gt;
- governments near the Anarchy end of the line generate more and better-equipped pirates, assassins and smugglers&lt;br /&gt;
- certain extremely dangerous pirate types are only generated in Anarchy systems&lt;br /&gt;
- bounty hunters may raid systems closer to the Anarchy end than their home system&lt;br /&gt;
- pirates may raid systems closer to the Corporate end than their home system&lt;br /&gt;
- police and bounty hunters will attack Offenders with lower bounties near the Corporate end of the line&lt;br /&gt;
- the Corporate end pays higher bounties for captured pirate escape pods&lt;br /&gt;
- rock hermits in systems near the Anarchy end are more likely to be covertly or even overtly sympathetic to pirates&lt;br /&gt;
- Anarchy and Feudal systems do not have Rich Industrial, Avg Industrial, Rich Agricultural or Mainly Agricultural economies (except [[Ascension]]).&lt;br /&gt;
- Tech Level tends to be better nearer the Corporate end of the line (which affects the ships which police use, among other things), as are various other parameters such as population or productivity which have little or no in-game effect.&lt;br /&gt;
&lt;br /&gt;
There is an excellent essay about this by [[User:Cim|Cim]] in the [[Ship's Library OXP]] which you can read in-game (either docked, or on an [[MFD]] on your Viewscreen).&lt;br /&gt;
&lt;br /&gt;
There are various expansion packs which add extra distinctions, adding additional ships or stations only to certain government types, or modify some of the above rules (e.g. make a couple of high-tech Anarchy systems).&lt;br /&gt;
&lt;br /&gt;
===Corporate Worlds===&lt;br /&gt;
The most orderly and 'lawful' system of government within [[GalCop]] is the corporate state. This system comes about when either a single, or more often, a group of powerful and affluent companies take ''de facto'' control of a planetary system. On these planets, citizens are almost always employees of one of the companies and have only commercialistic ways of advancing their positions in society. Here it is property, holdings and stock portfolios that mean more than aptitude and ability. This results in a distinct line between rich and poor, the rich maintain healthy stocks and shares through canny speculation and the poor scrape a living in poverty with little hope of betterment. One of the main reasons for the security of corporate states is the employment of private security agencies who maintain patrols through the spacelanes and around the planet to ensure the safety of commerce to and from the planet and make life all but impossible for pirates and other 'private entrepreneurs'. One of the most successful agencies is '''Pilkertons Intergalactic''', who exclusively employ ships supplied by [[Saleza_Aeronautics|Saleza Aeronautics]].&lt;br /&gt;
&lt;br /&gt;
*[[Ring Racer OXP]] for Corporate States in Galaxy 1 only: by [[User:Thargoid|Thargoid]] (2009-14): downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*[[Sothis]] by KillerWolf (2010) as modified by Spara's [[SothisTC]] (2013) - Mr Troomp's Trade Centre orbital stations only exist in Corporate states (Good for [[New Cargoes]] trade deals).&lt;br /&gt;
*[[Taxi Galactica]] only has taxi stations in Corporate states.&lt;br /&gt;
*[[Saleza Aeronautics]] adds ships to high-tech Corporate states only.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=240019#p240019 Old Recipe] for tweaking HOopy Casinos and Your Ad Here that limits their appearance to Corporate systems only, thus making a de facto system OXP out of them.&lt;br /&gt;
&lt;br /&gt;
===Democratic Worlds===&lt;br /&gt;
The form of government in which each citizen has a say, Democracy is the next most stable of the eight categories recognised by GalCop. Many democracies arose from other forms of government, and spread across their planets until there was a council of elected officials that decided the policies and economic landscape for the entire planet. Life in a democracy is often better than that of the corporate state, since (in theory) every citizen has a chance to become a member of their government and even the premier statesman of their world. Elections are held regularly on democratic worlds and the means is dependent on the level of technology available. Less advanced worlds may use the traditional 'ballot box' method, each citizen ticking a box on a ballot paper signifying their favoured candidate, while the most advanced use hyper-net terminals from the comfort of their own lounges. Invariably, for so important a role as planetary leader, election campaigns take on the scale of military campaign and entertainment extravaganza combined, each party promoting their nominee through rhetoric, political 'spin', endorsement by movie stars, and if the polls are against them, mud-slinging at the opposition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confederate Worlds===&lt;br /&gt;
A Confederacy differs from the above. There is a central planetary government which handles external affairs, but internal matters are managed by regional governments. Despite there being separate governments in each region of the world (which can be of differing flavours), from ''GalCop's perspective'' they are all essentially the same and follow the lead set by a centralised seat of officials. When confederacies break down, they usually end up as multi-government worlds (see below).&lt;br /&gt;
&lt;br /&gt;
===Communist Worlds===&lt;br /&gt;
Communism is the state in which people work for the betterment of all, not for personal acquisition and advancement. Many communist worlds are economic powerhouses in which all citizens are employed by the state in farms or factories to fuel the economy, even convicted criminals are put to useful labour in the [[Astro_Mines|Asteroid Mines]]. Unlike other systems, communist planets communicate freely with each other, exchanging technology and resources. It is for this reason that many unique space stations and ship may be found, such as the [[SLAPU|Solar Laboratory And Production Unit (SLAPU)]], the [[CZGF|Collective Zero Gravity Factory]], the [[Worker's_Commuter|Worker's Commuter]] transport ship, the [[Sturgeon_Mk.I|Commissariat Limousine]] and the [[Giant_Ray|Ray Police Cruiser]]. Communist states dislike the corrupting influence of other commercialistic governments, even to the point that they insist that GalCop have only a minimal presence in their spacelanes. It is the role of the People's Police and the Thought Police to patrol these regions, in their unique [[Ray_Mk.I|Ray Mark One]] police ships.&lt;br /&gt;
&lt;br /&gt;
*[[Commies|Commies OXP]] introduces the above stations &amp;amp; ships.&lt;br /&gt;
*[[Famous Planets]] introduces Lexuq, the [[Sector1/Xequerin|Xequerinian]] lobstoid poet whose death in the fourth galaxy on [[Sector4/Dienon]] allegedly gave birth to the Coomunin. It also introduces Laenin, an ancient hero of Coomunism, who gave his name to the planet [[Sector1/Laenin]]: Probably mythological, Laenin was supposedly a great leader on ancient Earth. Legend tells that Laenin and his three sons - the Man of Steel, the Iron-Hewer and Superman - invented coomunism. They made a sit-com called 'Red Dawn' to spread their philosophy. People loved it. Now the Red Revolution has spread all over the eight galaxies. Today Laenin is known as 'The Workers' Paradise'.&lt;br /&gt;
&lt;br /&gt;
See Galaxy 4, below for more details on the Comoonin.&lt;br /&gt;
&lt;br /&gt;
*Ramirez's Missions introduce the '''KSR (Kosmicheskikh Slyushba Razvedki)''', the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious '''Ministry of Internal Affairs'''. See his [[Iron Raven]] brief.&lt;br /&gt;
&lt;br /&gt;
===Dictatorship Worlds===&lt;br /&gt;
Dictatorship worlds are those in which the government is controlled by an individual or a small collective unconstrained by the normal conventions of constitutional law. For those dictatorships with industrial resources, the authoritarian nature of government results in high levels of productivity that can rival the Corporate States: manufacturing is carried out on a massive scale in off-world AstroFactories and is supported by a state-sponsored programme of slavery. Public order in these systems is maintained by a highly-efficient body of civil servants, while the military is primarily concerned with defence matters. &lt;br /&gt;
Agricultural dictatorships fare less well in terms of productivity, and those that do succeed tend to rely on the lucrative trade of narcotics to compensate for the lack of industrialised farming methods. With a less advanced social infrastructure in place, responsibility for law and order falls to the armed forces, resulting in frequent and violent clashes with pro-democracy groups. Meanwhile, secretive government paramilitaries are tasked with identifying and arresting suspected enemies of the state. &lt;br /&gt;
&lt;br /&gt;
Relations between GalCop and the dictatorship worlds remain uneasy, and outsiders are not generally welcomed. However, GalCop has managed to maintain a limited presence in these systems so as to provide protection and assistance to visitors.&lt;br /&gt;
&lt;br /&gt;
*[[Dictators OXP]]&lt;br /&gt;
&lt;br /&gt;
===Multi-Government Worlds===&lt;br /&gt;
A multi-government describes a planet that has a variety of government types across different regions, a typical example being Old Earth during much of its history. This lack of unity in terms of worldwide policy makes the planet's political landscape unstable and, according to GalCop, a government that cannot adequately achieve harmony on its planet is hardly going to be able to manage to maintain peace in its spacelanes. For this reason, GalCop rates multi-government planets at the lower end of politically stable governments. It is not unusual for planets with multi-governments to be experiencing wars in one region or another.&lt;br /&gt;
&lt;br /&gt;
*[[Factions OXP]] &amp;amp; [[Free Trade Zone]] are set in Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
===Feudal Worlds===&lt;br /&gt;
The feudal state is one that follows a traditional, stratified system of government, such as existed in ancient time on Old Earth where many landless citizens work for and pay taxes to moderately powerful nobles, who in turn work for and pay taxes to more powerful nobles and so on until all pay loyalty and taxes to a single all-powerful ruler. Each person knows their place and there is rarely any movement in them, thus the poor remain poor and the rich remain rich.&lt;br /&gt;
&lt;br /&gt;
Feudalism evolved with the demise of the Roman Empire, and people's desperate need for protection against the marauding barbarians. The rise of piracy, the increasing incursions of the Thargoids, and the decline in power of GAlCop mirror this within Oolite.&lt;br /&gt;
&lt;br /&gt;
*[[Feudal States|Feudal States OXP]]&lt;br /&gt;
&lt;br /&gt;
===Anarchy Worlds===&lt;br /&gt;
The least stable government is the Anarchy state. In these states, there is no central government and lawlessness is rife. There are constant wars and revolts as one faction grows powerful enough to overthrow another, only to be overthrown themselves by yet another. These systems are havens for all manner of fugitives, murderers and pirates, and GalCop's presence usually only extends to the limits of their space station's Aegis. In particularly notorious systems, even this region is fair game for pirates.&lt;br /&gt;
&lt;br /&gt;
It is almost unavoidable that this power vacuum gives rise to the presence of all kinds of shady characters, organisations and gangs. So it is no wonder that [[Hacker_Outpost|Hacker Outposts]] offer their services in Anarchy systems. Also the [[Salvage_Gang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can't be said that GalCop doesn't try to control the situation and maintain a minimum of safety in the space lines, even in Anarchies. For this purpose [[Military station|Sentinel Stations]] have been placed in the main space lines of the most notorious Anarchy systems, to guard and protect the incoming traffic. GalCop doesn't like to admit it, but unfortunately in some of the systems this heroic fight seems lost. The pirates have taken over the Sentinel Stations and converted them to [[Military station|Renegade Stations]], creating safe-havens for criminals of all sorts. But woe to the unsuspecting trader who would seek protection in the vicinity of this military looking station!&lt;br /&gt;
&lt;br /&gt;
*[[Anarchies OXP]].&lt;br /&gt;
*Ramirez's Missions introduce the '''League of Anarchists''' which may be nothing more than a loose group of pirate gangs (see his [[Iron Raven]] brief).&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
In addition to the System-specific OXPs mentioned above (Commies, Dictators, Feudal States and Anarchies), other OXPs pick up on the differences in government type.&lt;br /&gt;
*[[Weapon Laws OXP]] restricts sales of weapons in the safer systems (one can only buy ECM hardened missiles &amp;amp; Quirium cascade mines in Feudal states or anarchies, for example). &lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=266959#p266959 Diplomancy OXP] also picks up on governmental differences (you cannot buy visas in anarchies etc).&lt;br /&gt;
*[[Factions OXP]] is set in multi-governments but involves scraps between the denizens of the different systems.&lt;br /&gt;
*[[Target Range OXP]] is only found in the safer systems.&lt;br /&gt;
&lt;br /&gt;
*[[GalCop Galactic Registry]] allows access to a helpful database of the galaxial systems while docked (which can be sorted by Government type).&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy One''' (Santaari)==&lt;br /&gt;
&lt;br /&gt;
===The Bank of The Black Monks ===&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Monks of St Herod (banking with a smile and a stab) is a deeply religious sect dedicated to the noble aim of allowing more space-farers to turn away from the Sins of Solvency and embrace the Holy State of Debt. Rumors that this Order is in any way connected to the Assassins Guild are quite unfounded.&lt;br /&gt;
&lt;br /&gt;
[[Black_Monk_Monastary|Black Monk Monasteries]] were constructed to order by Griff Research Ltd. These are vast structures, comparable in size to a [[Torus_station|Torus Station]], bristling with The Holy Cannons of Defense. Monasteries appear in the space lanes in the more technologically advanced systems of all eight Galaxies of GalCop-controlled space.  They can be located by setting an [[Advanced_Space_Compass|Advanced Space Compass]] to B, but this is not really necessary as the massive platforms are visible even from the Witchspace entry point.&lt;br /&gt;
&lt;br /&gt;
Commanders who chose to dock with a Monastery are offered the option to take out a loan. The Monks' terms are clearly explained. Repayment of the full capital with interest must be made by the due date. The Debtor must return to a Monastery in person to make payment on or before the due date.  Fail to return and the horribly armed [[Black_Monk_Gunship|Black Monk Gunships]] will be dispatched to hunt down the Accursed Defaulter and purify his soul with Blessed Plasma. &lt;br /&gt;
&lt;br /&gt;
Many Commanders have reported seeing the Gunships engaged upon their Holy Work, shooting down trade-ships in the space lanes. Despite the debtors’ pitiful pleas, it is unwise to intervene. Returning to a Black Monk Monastery with insufficient credits to pay a due debt is also most unwise, the Monks being known for the sadistic treatment metered out to defaulters who fall into their hands.&lt;br /&gt;
&lt;br /&gt;
This OXP is available here: [[Black_Monk_Monastary|Bank of the Black Monks]]&lt;br /&gt;
&lt;br /&gt;
===Laveian Flight Training Academy===&lt;br /&gt;
&lt;br /&gt;
The planet [[Lave|Lave]] is home not simply to GalCop's central administration, but also the Flight Training Academy, which are actually part of the same building. It is at the Academy that all prospective spacers learn how to handle and maintain ships, how to negotiate and trade with other species and many other things besides.&lt;br /&gt;
&lt;br /&gt;
The orbital academy station around Lave, plus its sister outposts can be found [[Lave_Academy_OXP | here]].&lt;br /&gt;
&lt;br /&gt;
===SoloTek Industries===&lt;br /&gt;
Located in the Ontiat system, near such industrial powerhouses such as Zaonce, Tionisla, and Ensoreus, are situated [[SoloTek Industries |SoloTek Industries]]. These newcomers to the ship-building industry offer superb construction that is a blend of form and function.&lt;br /&gt;
&lt;br /&gt;
===Taranis Corporation===&lt;br /&gt;
The [[Taranis_Corporation_(Oolite)|Taranis Corporation]] is one of the foremost ship-builders and research companies in Galaxy One. From their massive and immensely expensive [[Taranis_Corporation_HQ_(Oolite)|Headquarters]] in the Lerelace system, they produce ships and systems like the [[Outrider_(Oolite)|Outrider]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Two''' (Colesque)==&lt;br /&gt;
&lt;br /&gt;
===Benulobiweed Incorporated===&lt;br /&gt;
Originally based on the Corporate world of Tezaeded, this company moved its entire ship conversion business to Usceed after GalCop shut down their factories after investigations discovered that the company founders were buying ships for conversion from outside GalCop. For further information regarding this company, visit the [[Benulobiweed_Inc.|Benulobiweed Inc. Media Site]] or a [http://app.box.net/public/b2tic3tjsk#main reputable dealer] near you.&lt;br /&gt;
&lt;br /&gt;
===Isis Interstellar===&lt;br /&gt;
Based at the Confederate World of Cebior. The [[Isis Interstellar]] company is a major manufacturer of both stations and ships as well as some ancillary equipment (HUDs, Lasers, ''etc''.).&lt;br /&gt;
&lt;br /&gt;
===Ionics Corporation===&lt;br /&gt;
The [[Ionics|Ionics Corporation]] is a ship-building firm based at the planet Zaria. They construct and sell the [[Ionics_Huntsman|Huntsman]], the [[Ionics_Whitetail|Whitetail]] and the recently the [[Ionics_Redback|Redback]]. They also produce an immense carrier ship, the [[Ionics_Funnelweb|Funnelweb]], though GalCop ordered the company not to sell this on the open market. After a long term contract with the Zarian government, they have now entered a contract with the Ramazan government to provide ships to their military forces.&lt;br /&gt;
&lt;br /&gt;
===Ramazan Liberation Front===&lt;br /&gt;
The [[Ramaza Liberation Front]] is a group rebelling against the present Dictator of Ramaza. Until recently, their actions have been fairly tame, ranging from rallies and demonstrations during political holidays to sabotaging military space ships and vessels that bring trade to the system. More recently, their actions have become more aggressive as they have taken to space in open defiance of the Dictator's laws that only Ramazan military vessels and commercial vessels may freely travel the spacelanes. Furthermore, it appears the rebellion has stepped up on the planet, forcing the Dictator to enter into a contract with the Ionics Corporation to provide top-grade warships to counter the encroaching rebels.&lt;br /&gt;
&lt;br /&gt;
===The Link===&lt;br /&gt;
'''The Link''' is a shadowy, underground organisation that seeks to rid the eight galaxies of oppressive regimes and replace them with more equitable, but not necessarily more benign, leadership. Their origins, leadership and, indeed, the very structure of their organisation remains unknown, but what is known is that they have their own force of ships and the will to use them to further their secretive agenda. Discover more in the [[Ionics OXP]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Three''' (Lara’tan)==&lt;br /&gt;
&lt;br /&gt;
===The Aquarian Shipbuilding Corporation===&lt;br /&gt;
The corporation is the most notable business empire in Galaxy 3. Its [[Aquarian_Shipbuilding_Corp._HQ|headquarters]] can be found in orbit of Aqualina, the proper name for the planet christened Ribiara by earlier colonists.&lt;br /&gt;
&lt;br /&gt;
The corporation are well known for producing a wide variety of ships in the [[Aquatics_OXP|Aquatics]] collection, ranging in size from small military fighter ships such as the [[Barracuda]] and the [[Manta_Ray|Manta Ray]] right up to gargantuan vessels such as the [[HammerHead]] transporter and the mighty [[Leviathan_Platform|Leviathan]] system defense platforms.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Four''' (Angiana)==&lt;br /&gt;
&lt;br /&gt;
===The Comoonin===&lt;br /&gt;
The '''Communist Ooniversal''' is the organization through which the many communist systems share the unique technology found only in those systems. The Comoonin is also rumored to be a coordinating organ for the effort to spread communism, fight (other) dictatorships and undermine capitalism. It is believed that their '''secret headquarters''' is located somewhere in Galaxy 4 - the only galaxy without any corporate states. See [[Worker's Commuter]].&lt;br /&gt;
&lt;br /&gt;
===Executive SpaceWays===&lt;br /&gt;
Executive SpaceWays, while still a fledgling company, have already made themselves a reputation for building high specification luxury passenger transport and escort vessels, which have a commensurately high price.&lt;br /&gt;
&lt;br /&gt;
Based at [[Sector4/Lavebe|Lavebe]] in Galaxy Four, the company maintains lavish offices and showrooms, befitting the class of clientele their ships' high cost and status tends to attract. Presently, the company's sales brochure details the [[Trident Executive Shuttle|H-4 Trident Executive Shuttle]], the [[Gemini Escort|E-3 Gemini Escort]], the [[Delta Long-Range Escort|E-5 Delta Long-Range Escort]], the mighty [[Strelka Cruise Liner|H-7 Strelka CruiseLiner]] and their newest release, the [[Starseeker Personal Shuttle|P-3 Personal Shuttle]]. For more information, visit the company's [[Executive_SpaceWays|information page]] or your local authorised Executive SpaceWays Dealer.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Five''' (Proximus)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector5/The Royal Houses of Proximus|The Royal Houses of Proximus]] have based themselves on early Rus nobility and in particular the line of Rurik princes that ruled Kiev and Muscovy between the 12th and 16th centuries. &lt;br /&gt;
&lt;br /&gt;
=== Koneko Industries ===&lt;br /&gt;
[[Koneko Industries]] is a shipyard in Galaxy Five owned by [[Ryan Hoots]]. The shipyard itself is located on the planet [[Sector5/Cesousla|Cesousla]], but the headquarters building is a [[Nuit Space Station OXP | Nuit Station]] in orbit around the planet. The building will soon be open to the public.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Six''' (Sol / Solans)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector6/The Royal Houses of Sol|The Royal Houses of Sol]] &lt;br /&gt;
The Royal Houses of this Galaxy base their styles and ranks on those of feudal Japan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Seven''' (Jaftra)==&lt;br /&gt;
===The Assassins Guild===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Assassins Guild is a shadowy organisation, said to be based on the southern continent of [[Sector7/Esrire|Esrire]] in Galaxy 7. Many attempts have been made by [[GalCop (Police)|GalCop]] Special Branch Officers to infiltrate the ranks of “The Brotherhood”, but little reliable intelligence on the Organisation's methods and membership has yet been gathered.&lt;br /&gt;
&lt;br /&gt;
The Esrire System is however known to be unusual, populated by Sinister Yellow Frogs and is one of the few systems known to posses a gas giant. Claims by the Esrireian Tourist Board that the wealth possessed by many of the planets inhabitants is generated by the number of visitors flocking to view the beautiful gas giant Cerberus seem questionable, given the System’s Anarchy status.&lt;br /&gt;
&lt;br /&gt;
It is rumoured however, that the Guild has members from many professions in its ranks. Many are Lone Wolf Commanders, who trade or engage in piracy most of their working lives, only taking Assassination Contracts from time to time. However, it is believed that the tentacles of the Guild stretch into the Military, Navy and even GalCop police forces.&lt;br /&gt;
&lt;br /&gt;
No suspected Guild Member has ever yet been successfully prosecuted. Witnesses tend to disappear or change their testimony. Even when apparently reliable evidence is available, strange decisions are often taken by the Galactic Prosecution Service, inexplicably deciding to drop all charges. Important exhibits in cases are often “lost” by the GalCop police force. Some say that this indicates that many high ranking Civil Servants and Police Officers are in fact members of the Guild.&lt;br /&gt;
&lt;br /&gt;
The exact procedures by which the Guild recruits new members are unknown. It is thought that the Guild has operatives within the [[Elite Federation]] of Pilots, who pass on the details of likely candidates to the &amp;quot;Guild Master&amp;quot;. It is known that membership is not easily obtained. The candidate is required to prove his willingness to commit cold blooded murder and some form of initiation ritual is involved.&lt;br /&gt;
&lt;br /&gt;
The Guild polices its own members. Breaches of the Guild Code of Honour are not tolerated, disagreements between Members usually being settled by a duel. Once a Commander joins the Guild resignation is not permitted. Brothers (and Sisters) of the Guild are contacted from time to time and offered assignments. Fees paid for these Assassinations are high, although members must pay a percentage of their earnings to the Guild’s Coffers.&lt;br /&gt;
&lt;br /&gt;
===GalCop Special Branch===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is known to suffer from an extraordinary high level of criminal activity. Its citizens must not only contend with the ruthless Assassins Guild, but this Galaxy is also home to the Quandixeian Mafia and the Esreatesian Triads.&lt;br /&gt;
&lt;br /&gt;
In response to this, GalCop has established a Special Unit of Officers to deal with organised crime in this troubled Galaxy. GalCop Special Branch maintains an outpost in orbit around the moon Hercules in the Geteve System.&lt;br /&gt;
&lt;br /&gt;
Special Branch are well equipped. Rather than ageing Vipers, these Officers fly well equipped Asp Mk II fighters. The Officers are hand picked from GalCop officers who have shown exceptional ability.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Supreme Court ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Trials of some of the most notorious criminals in the eight galaxies have taken place in this august court house. Situated in the Galaxy 7 system of Estiri, security is provided by a special division of the Galactic Navy. A well defended Navy Base orbits Estiri’s ocean covered moon, Nemean and Navy Carriers and Sidewinders are often seen patrolling the system. &lt;br /&gt;
&lt;br /&gt;
Vulnerable witnesses are housed aboard the Naval Station, before being transported to the Court aboard heavily armed Navy Frigates or Cruisers. The Navy Base is normally open to civilian traffic, but at times of heightened security the base is placed in “lock-down” mode. During a lock-down an exclusion zone is placed around the base. Ships entering the zone without the correct clearance codes are fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
===The Quandixeian Mafia===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Colonised in 2576, Quandixe in Galaxy 7 was one of the first planets to be settled following the discovery of what was thought at the time to be a wormhole leading to another Galaxy. Although later research demonstrated that the 8 Galaxies are in fact merely different sectors of the Milky Way, this did not stop adventurous types keen to start a new life on far away worlds.&lt;br /&gt;
&lt;br /&gt;
Quandixe is an unusual system, possessing a small moon with an atmosphere and tropical climate. One of the first discoveries to be made by the early colonists was that the moon Hesperides had a climate perfectly suited to the cultivation of Megaweed. Unfortunately for the Systems more law-abiding inhabitants, this discovery caused organised gangs of criminals to flock to the world, eager to take advantage of the opportunity to produce narcotics at exceptionally low cost.&lt;br /&gt;
&lt;br /&gt;
Today, Quandixe is a mere shadow of the hopes its founding fathers had for the world. Although nominally designated a Corporate State, the Board of Directors is completely dominated by the Mafia. It is estimated that over 95% of the population are now Wiseguys, working in some way on the production of Megaweed. Fleets of Mafia Anacondas can be seen in the space lanes openly transporting Megaweed from Hesperides to the main planet for later distribution.&lt;br /&gt;
&lt;br /&gt;
Corruption is rife and GalCop Vipers are hardly ever seen in the system's space lanes. Despite this however, the system is well policed (albeit by Mafia Sidewinders), and is one of the safest systems in the eight galaxies. Although the Mafia openly flout the GalCop Regulations banning Narcotics, this attitude does not extend to private Commanders who transport drugs. The Mafia naturally do not wish any competition to undermine their monopoly and penalties for non-Mafia drug dealers are harsh.&lt;br /&gt;
&lt;br /&gt;
The current Don and Chairman of the Quandixeian Board of Directors is Unias Ilmear. The Don is a charismatic character with a weakness for gambling, both in the System’s HoOpy Casino and betting on sporting events. These events are frequently fixed by Mafia Enforcers. Relations between the Quanidixeian Mafia and the neighbouring Esreatesian Triads are strained. Many fear that all out inter-system gang war is imminent.&lt;br /&gt;
&lt;br /&gt;
===The Esreatesian Triads===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Galaxy 7 System of Esreates was first populated as a GalCop penal colony in 2807. However, between 2997 and 3007, the GalCop government chose to respond to almost every social ill by enacting criminal legislation. Over this ten year period 23,000 new criminal laws were passed and over 1,000 new offences were created. This trend continued for almost 50 years and by 3053 doing absolutely anything at all was a criminal offence. As a result Esreates suffered from massive prison over-crowding, 100 GalCop Prison Officers attempting to manage a prison population of over 2.3 billion.&lt;br /&gt;
&lt;br /&gt;
Inevitably in 3054 the prisoners revolted and took over the planet. Since then the system has been an Anarchy, with the usual multiple gangs providing a type of order on the planet’s surface. In the last century the Yankisona Triad gang has come to prominence and is now the dominant Criminal Organization on the planet.&lt;br /&gt;
&lt;br /&gt;
The Yankisona Triads make their living mainly by piracy. It is rumoured that corrupt officials within Marett Space Corp. provide the Triads with secret plans of Uber vessels the Companies develop for the Galactic Navy. Whatever the reason Triad pirate gangs are very effective, frequently shooting down traders travelling to the neighbouring system of Quandixe. The Quandixeian Mafia are reported to be “displeased” by this activity.&lt;br /&gt;
&lt;br /&gt;
===The Eszausveian Dictatorship===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Eszausve in Galaxy 7, is renowned for the fact that its solar system has four bodies. The inhabited planet is home to indigenous harmless fat birds and is orbited by a small rocky moon. The system also boats two vast gas giants, Hades and Lernean. Despite the fact that the planet’s oppressive government has been condemned many times by [[Amnesty InterGalactic]], tourists flock to the system to enjoy the luxury Hoopy Hotels placed by the government in orbit around the system’s gas giants.&lt;br /&gt;
&lt;br /&gt;
As a result of the billions of Credits flowing into the system in tourism, Eszausve is one of the richest and most technologically advanced dictatorships in the eight galaxies. This vast wealth has allowed the Eszausveian Navy to equip itself with the latest military class ships from Ramon Security Ltd. Any potential rebellions are quickly crushed by [[Daemon Class Cruiser]]s and Scorpion Frigates, supported by waves of agile Mongoose light fighters.&lt;br /&gt;
&lt;br /&gt;
The current “Top Bird” is Governor Ni Gere Tarkin, a particularly foul fowl and callous oppressor of his people. Although the Eszausve People's Popular Front bravely resists the oppressive regime, with only limited outside funding their ships are simply no match for the all-conquering Government Navy.&lt;br /&gt;
&lt;br /&gt;
===The Angeririan Democratic Union===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The red lizards of Angeriri are fiercely democratic. Hatchlings are fitted with brain implants upon emerging from the egg permitting citizens to telepathically vote on all government decisions in real time. Whilst this takes up a considerable amount of their free time, it is rumoured that they also provide covert support to the People's Popular Front of Eszausve.&lt;br /&gt;
&lt;br /&gt;
===The Jupiter Corporation===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Ataneris is famous for the forest world of Hippolyte but has a sinister reputation as a traditional place of bloodshed. The Jupiter Corporation maintains a mining facility in orbit around Hippolyte. In dark corners of disreputable space bars, it is whispered that, from time to time, duels between pilots of great skill take place in the asteroid fields of Hippolyte. Two ships enter the circle, one ship leaves.&lt;br /&gt;
&lt;br /&gt;
===Soin Classic Shipyards===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Orramaor system in galaxy 7 is noted for its companion world Apollodorus and the extreme intelligence of its indigenous rodent inhabitants. By a strange quirk of evolution, despite the fact that these rodents are only slightly larger than an old Earth rat, they have IQs in excess of 250. As a result, this system is home to many star ship design companies. The largest such manufacturer is Soin Classic Shipyards, situated near the main Soin Clan Burrow on the southern continent.&lt;br /&gt;
&lt;br /&gt;
Soin Classic Shipyards specializes in the improvement of Classic Serpent Class craft. Due to the small size of the Orramaorian rodents, very little of the ship's hull space is required for living quarters or life support, leaving much greater space for extra shield generators and larger engines. The Soin Clan are also believed to undertake military contracts.&lt;br /&gt;
&lt;br /&gt;
The current Managing Director is Be Soin; although he is in a state of semi-retirement spending most of his time working on restoring an original Bell &amp;amp; Braben Shipyards wireframe model vintage Adder. It is anticipated that his nephew Inno Soin will soon take over the official running of the company.&lt;br /&gt;
&lt;br /&gt;
===The Augeaian Orbital Repair Facility===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Augeain Orbital Repair Facility is situated in geo-stationary orbit around the moon Augeas in the galaxy 7 system of Beatle. In 3025, a consortium of industrious felines purchased a Nephthys station and towed it to the moon. There a starship repair yard was opened for business. Since these early beginnings the facility has established a well-deserved reputation for the affordable servicing facilities provided by its industrious work crews, although services are offered only to customers with pre-booked appointments.&lt;br /&gt;
&lt;br /&gt;
Today it is common to see groups of ships in parking orbit in the vicinity of the repair facility, whilst work crews perform repairs. As such a large number of ships would provide a tempting target for a BoyRacer with a Q-Mine; the yard is defended by a field of Mine Sweeper Satellites. These devices target active Q-Mines, destroying their working components with an EMP burst before they can detonate. It is rumoured though that the defence network is not infallible.&lt;br /&gt;
&lt;br /&gt;
Additional security is provided by large squadrons of Phantoms, patrolling the repair facility and escorting damaged ships safely through the spacelanes. Phantoms patrol the system generally and the space near the repair facility in particular. Customers can rest assured that their powered down craft will remain secure whilst undergoing servicing.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Zero-G Hockey Association ===&lt;br /&gt;
[[File:ZG Hockey League.png|thumb|right]]&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The sport of Zero-G Hockey is extremely popular in galaxy 7, with a Galactic Cup Competition being held every year. The large lizards of the Tiared System are known to be particularly obsessed with this strange pastime.&lt;br /&gt;
&lt;br /&gt;
Tiared is famous as a multi-planet system, the Orbital Stadium above the desert world Diomedes has seen many famous teams win glorious victories. Amongst Zero-G Hockey Fans however, the system is best known as the headquarters of the Galactic Zero-G Hockey Association.&lt;br /&gt;
&lt;br /&gt;
Situated on the northern continent of the planet, the association organizes the annual Galactic Cup and its members provide stewards and referees with training. Competition for the system hosting the cup is supposedly decided upon merit, although many complain that the hosting is fixed, Tiared having hosted the last five competitions.&lt;br /&gt;
&lt;br /&gt;
===The Zarausxeian Zero-G Hockey Team Fan Club ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Whilst many races in galaxy 7 take an interest in the sport of Zero-G Hockey, the inhabitants of Zarausxe take this obsession to an extreme. It is estimated that at least 20% of the system’s GPP is invested in purchasing players, research into methods of genetically enhancing players’ performance and paying the absurdly high salaries demanded by players and managers.&lt;br /&gt;
&lt;br /&gt;
The Zarausxeian Zero-G Hockey Team is also justly famous for possessing the largest and most dedicated fan club of any professional sports team in known space. Concerned that an accident might befall their beloved team whilst traveling to games, the Zarausxeian Fan Club recently funded the purchase of an [[The Assassins Guild OXP|Armoured VIP Transporter]] and a squadron of [[Nemesis|Nemesis Class Fighters]] from Ramon Security Ltd. So dedicated to the success of their team are the fans, that it is rumored they have occasionally funded assassination contracts against referees who have ruled against the team.&lt;br /&gt;
&lt;br /&gt;
===Griff Research Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Ateslete system in galaxy 7 is reasonably noted for the ice-world, Stymphal. The well known robotics company, Griff Research Ltd, operates factories over most of the planet and maintains an orbital research station near Stymphal.&lt;br /&gt;
&lt;br /&gt;
The company was originally founded to produce droids and other artificial life forms, enjoying much success winning the coveted “Which Droid?” award for a decade. Perhaps their most famous design was the [[Griff Robotic Cargo Loader|Robotic Cargo Loader]] which is still in service in all sectors. In recent years the company has diversified into building high specification ships and stations to order. Examples of their known designs include providing the Bank of the Black Monks of St Herod with a fearsome armed [[Black_Monk_Monastary|orbital platform]] and the [[Black_Monk_Gunship|Holy Avenger Mark II Tri-Laser Gunship]].&lt;br /&gt;
&lt;br /&gt;
The company's main ship design work is however highly classified, their most regular client being the [[Galactic_Navy|Galactic Navy]]. Griff Research Ltd has constructed several Frigate Class vessels for the Navy, in addition to new types of weapons. No further details are available, although it is rumored that the Company is returning to its roots as a robotics company, in a current design brief.&lt;br /&gt;
&lt;br /&gt;
See also the [[Griff_Industries|Griff Industries]] page.&lt;br /&gt;
&lt;br /&gt;
===Ramon Security Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
A sub-division of [[Marett_Space_Corporation_OXP|Marett Space Corp.]], this branch of the corporation based in the Encezais system specialises in building custom ships specifically to order for wealthy clients. Whilst the ships produced by the parent company are widely seen in the space lanes, Ramon Security builds very powerful military ships. As befits a private enterprise, Ramon Security asks no questions as to the purpose their craft will ultimately be used, one life-form’s Credits being as good as another's.&lt;br /&gt;
&lt;br /&gt;
In order to provide security for the Zarausxeian Zero-G Hockey Team, the company recently out-fitted the team with an [[The Assassins Guild OXP|Armoured Passenger Liner]]. Taking a Python, the ship was heavily modified, stripping out the cargo bay in order to install an armour-plated outer hull. A large squadron of [[Nemesis|Nemesis Class Fighters]] provide escorts for the liner.&lt;br /&gt;
&lt;br /&gt;
The company was also responsible for arming the Eszausveian Navy. Whilst the [[Mongoose|Mongoose]] was a lightly armed fighter, questions were asked in the GalCop Security Council over the decision to provide a dictatorship with the [[Scorpion_Frigate|Scorpion Class Frigate]] and [[Daemon Class Cruiser]]. The Scorpion was fearsome enough, but the Daemon easily out-guns most GalCop Navy ships.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Eight''' (Xrata)==&lt;br /&gt;
&lt;br /&gt;
===Galactic Stock Exchange===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The GSE is the galaxy’s leading diversified stock exchange, with headquarters in the Corporate State of [[Sector8/Ustiza|Ustiza]]. The exchange operates three core functions: Equity Markets, allowing companies to raise capital; Trading Services, which includes a highly active securities market; and Information Services, offering real-time prices, news and analysis to the financial community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KSR (Kosmicheskikh Slyushba Razvedki)===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The KSR is the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious Ministry of Internal Affairs. The Service is known to operate residencies in most of the galaxy’s main space stations, with its officers gathering all relevant political, industrial and commercial intelligence while working under diplomatic cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===League of Anarchists===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The LoA is a loose confederation of organisations that claim to live by anarchist principles but are in most cases, little more than pirate gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OKB Korshkov===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Korshkov is an experimental design bureau, originally affiliated to the Communist systems but which now operates as an independent commercial enterprise. Korshkov’s particular area of expertise is in propulsion technology; Korshkov was responsible for the magnetohydrodynamic drive system installed in the Strelka Cruiseliner, and the company has extensive experience in designing military-grade hyperspace engines. They are based in [[Sector8/Aarzari|Aarzari]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PleasureWorld===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
PleasureWorld is a popular entertainment and tourism complex located in [[Sector8/Laxesori|Laxesori]]. Although the resort itself is operated in full accordance with GalCop law, the large volume of passing traffic has inevitably attracted undesirable elements, and outside of PleasureWorld’s security screen there has been a marked increase in the number narcotics and vice-related offences reported by local police units. The ever-busy crowds also provide a natural form of counter-surveillance and we believe many criminals make use of the complex as a secure meeting place. PleasureWord’s owners are fully aware of these problems, however, and have ensured that their staff provides full cooperation to GalCop in its investigations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:quit-ad.jpg|thumb|right|A QuiCo Pharmaceuticals advert]]&lt;br /&gt;
===QuiCo Pharmaceuticals===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
QuiCo Pharmaceuticals is an independent biotech company based at [[Sector8/Maenes|Maenes]] notable for being the sole producer of Quitolline, the most effective anti-hyperspace sickness drug ever developed. Before its discovery, over 80% of all space travellers were routinely subject to the debilitating and disorientating effects of H- sickness, severely impeding the progress of colonisation across the galaxy. Quitolline is so vital to the galaxy’s wellbeing that QuiCo and its facilities have been placed under the protection of the Galactic Cooperation through the Treaty of Maenes. The terms of this agreement mean that any attempt by a member of the Cooperation to lay claim on the system will be treated as an act of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sirius Corporation===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The Sirius Corporation is a powerful multinational organisation based at [[Sector8/Tevebebi|Tevebebi]] notable for its advanced antimatter-based fuel technology.&lt;br /&gt;
&lt;br /&gt;
They have a rather murky history (set up by immigrants from ancient Earth) - and are rumoured to not only have supplied the &amp;quot;Federal Navy&amp;quot;, but also, historically, some of their opponents! They have their own tanker fleet - and their own security force to protect it. Sirius have sponsored a number of Trumble sanctuaries across the galaxy, which have proved very popular with children and even more so with infant lobstoids. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yokohama Exports===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Yokohama is a successful exporting business that specialises in the sale and distribution of commercial vessels such as tankers, transports and shuttles. From its head office in [[Sector8/Aletius|Aletius]] the company runs a large network of sales agents stretching across the galaxy, and its delivery couriers are a common sight along the busy space lanes.&lt;br /&gt;
&lt;br /&gt;
== '''Notable Organisations Table''' (work in progress) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 300px;&amp;quot;|Organisation&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100px;&amp;quot;|OXP or Standard&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;1&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;2&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;3&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;4&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;5&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;6&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;7&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
|[[Black_Monk_Monastary|Black Monk Monasteries]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lave_Academy_OXP|Lavian Flight Training Academy]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes (+ Optional Esteonbi, Enonla, Esanbe, Xequerin)&lt;br /&gt;
|Optional (Maesaron + Erenanri, Reveabe, Legeara, Tigeber)&lt;br /&gt;
|Optional (Radiqu + Edxeri, Ceedleon, Atius, Rerebi)&lt;br /&gt;
|Optional (Mavelege + Bemate, Cebitiza, Mausra, Ensoor)&lt;br /&gt;
|Optional (Zaaner + Vebi, Inenares, Azaenbi, Dioris)&lt;br /&gt;
|Optional (Teesso + Oresmaa, Celaan, Ariqu, Inesbe)&lt;br /&gt;
|Optional (Isdilaon + Aenbi, Ataer, Orreedon, Qutegequ)&lt;br /&gt;
|Optional (Ceenza + Aarzari, Biatzate, Inbein, Oredrier)&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrider_(Oolite)|Taranis Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Taxi_Galactica|Taxi Galactica Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Fictional organisations| ]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=86121</id>
		<title>Powers and Organisations</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=86121"/>
		<updated>2025-06-15T18:52:35Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* The Eszausveian Dictatorship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within the vast regions of space under the purview of [[GalCop|The Galactic Co-operative of Worlds]], many different systems of government can be found. It was enshrined within its founding principles that GalCop itself would not force or in anyway influence the formation of governments on member worlds. This, however, does not apply to organisations who consider themselves outside or above the laws of the Co-operative.&lt;br /&gt;
[[File:Economy-Govt Icons.png|right|800px]]&lt;br /&gt;
&lt;br /&gt;
=='''Governments'''==&lt;br /&gt;
In the [[vanilla game]], there are relatively few differences between the varieties of government types:&lt;br /&gt;
- the governments are in a line from Corporate to Anarchy&lt;br /&gt;
- governments near the Corporate end of the line generate more and better-equipped traders, couriers, bounty hunters and police&lt;br /&gt;
- governments near the Anarchy end of the line generate more and better-equipped pirates, assassins and smugglers&lt;br /&gt;
- certain extremely dangerous pirate types are only generated in Anarchy systems&lt;br /&gt;
- bounty hunters may raid systems closer to the Anarchy end than their home system&lt;br /&gt;
- pirates may raid systems closer to the Corporate end than their home system&lt;br /&gt;
- police and bounty hunters will attack Offenders with lower bounties near the Corporate end of the line&lt;br /&gt;
- the Corporate end pays higher bounties for captured pirate escape pods&lt;br /&gt;
- rock hermits in systems near the Anarchy end are more likely to be covertly or even overtly sympathetic to pirates&lt;br /&gt;
- Anarchy and Feudal systems do not have Rich Industrial, Avg Industrial, Rich Agricultural or Mainly Agricultural economies (except [[Ascension]]).&lt;br /&gt;
- Tech Level tends to be better nearer the Corporate end of the line (which affects the ships which police use, among other things), as are various other parameters such as population or productivity which have little or no in-game effect.&lt;br /&gt;
&lt;br /&gt;
There is an excellent essay about this by [[User:Cim|Cim]] in the [[Ship's Library OXP]] which you can read in-game (either docked, or on an [[MFD]] on your Viewscreen).&lt;br /&gt;
&lt;br /&gt;
There are various expansion packs which add extra distinctions, adding additional ships or stations only to certain government types, or modify some of the above rules (e.g. make a couple of high-tech Anarchy systems).&lt;br /&gt;
&lt;br /&gt;
===Corporate Worlds===&lt;br /&gt;
The most orderly and 'lawful' system of government within [[GalCop]] is the corporate state. This system comes about when either a single, or more often, a group of powerful and affluent companies take ''de facto'' control of a planetary system. On these planets, citizens are almost always employees of one of the companies and have only commercialistic ways of advancing their positions in society. Here it is property, holdings and stock portfolios that mean more than aptitude and ability. This results in a distinct line between rich and poor, the rich maintain healthy stocks and shares through canny speculation and the poor scrape a living in poverty with little hope of betterment. One of the main reasons for the security of corporate states is the employment of private security agencies who maintain patrols through the spacelanes and around the planet to ensure the safety of commerce to and from the planet and make life all but impossible for pirates and other 'private entrepreneurs'. One of the most successful agencies is '''Pilkertons Intergalactic''', who exclusively employ ships supplied by [[Saleza_Aeronautics|Saleza Aeronautics]].&lt;br /&gt;
&lt;br /&gt;
*[[Ring Racer OXP]] for Corporate States in Galaxy 1 only: by [[User:Thargoid|Thargoid]] (2009-14): downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*[[Sothis]] by KillerWolf (2010) as modified by Spara's [[SothisTC]] (2013) - Mr Troomp's Trade Centre orbital stations only exist in Corporate states (Good for [[New Cargoes]] trade deals).&lt;br /&gt;
*[[Taxi Galactica]] only has taxi stations in Corporate states.&lt;br /&gt;
*[[Saleza Aeronautics]] adds ships to high-tech Corporate states only.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=240019#p240019 Old Recipe] for tweaking HOopy Casinos and Your Ad Here that limits their appearance to Corporate systems only, thus making a de facto system OXP out of them.&lt;br /&gt;
&lt;br /&gt;
===Democratic Worlds===&lt;br /&gt;
The form of government in which each citizen has a say, Democracy is the next most stable of the eight categories recognised by GalCop. Many democracies arose from other forms of government, and spread across their planets until there was a council of elected officials that decided the policies and economic landscape for the entire planet. Life in a democracy is often better than that of the corporate state, since (in theory) every citizen has a chance to become a member of their government and even the premier statesman of their world. Elections are held regularly on democratic worlds and the means is dependent on the level of technology available. Less advanced worlds may use the traditional 'ballot box' method, each citizen ticking a box on a ballot paper signifying their favoured candidate, while the most advanced use hyper-net terminals from the comfort of their own lounges. Invariably, for so important a role as planetary leader, election campaigns take on the scale of military campaign and entertainment extravaganza combined, each party promoting their nominee through rhetoric, political 'spin', endorsement by movie stars, and if the polls are against them, mud-slinging at the opposition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confederate Worlds===&lt;br /&gt;
A Confederacy differs from the above. There is a central planetary government which handles external affairs, but internal matters are managed by regional governments. Despite there being separate governments in each region of the world (which can be of differing flavours), from ''GalCop's perspective'' they are all essentially the same and follow the lead set by a centralised seat of officials. When confederacies break down, they usually end up as multi-government worlds (see below).&lt;br /&gt;
&lt;br /&gt;
===Communist Worlds===&lt;br /&gt;
Communism is the state in which people work for the betterment of all, not for personal acquisition and advancement. Many communist worlds are economic powerhouses in which all citizens are employed by the state in farms or factories to fuel the economy, even convicted criminals are put to useful labour in the [[Astro_Mines|Asteroid Mines]]. Unlike other systems, communist planets communicate freely with each other, exchanging technology and resources. It is for this reason that many unique space stations and ship may be found, such as the [[SLAPU|Solar Laboratory And Production Unit (SLAPU)]], the [[CZGF|Collective Zero Gravity Factory]], the [[Worker's_Commuter|Worker's Commuter]] transport ship, the [[Sturgeon_Mk.I|Commissariat Limousine]] and the [[Giant_Ray|Ray Police Cruiser]]. Communist states dislike the corrupting influence of other commercialistic governments, even to the point that they insist that GalCop have only a minimal presence in their spacelanes. It is the role of the People's Police and the Thought Police to patrol these regions, in their unique [[Ray_Mk.I|Ray Mark One]] police ships.&lt;br /&gt;
&lt;br /&gt;
*[[Commies|Commies OXP]] introduces the above stations &amp;amp; ships.&lt;br /&gt;
*[[Famous Planets]] introduces Lexuq, the [[Sector1/Xequerin|Xequerinian]] lobstoid poet whose death in the fourth galaxy on [[Sector4/Dienon]] allegedly gave birth to the Coomunin. It also introduces Laenin, an ancient hero of Coomunism, who gave his name to the planet [[Sector1/Laenin]]: Probably mythological, Laenin was supposedly a great leader on ancient Earth. Legend tells that Laenin and his three sons - the Man of Steel, the Iron-Hewer and Superman - invented coomunism. They made a sit-com called 'Red Dawn' to spread their philosophy. People loved it. Now the Red Revolution has spread all over the eight galaxies. Today Laenin is known as 'The Workers' Paradise'.&lt;br /&gt;
&lt;br /&gt;
See Galaxy 4, below for more details on the Comoonin.&lt;br /&gt;
&lt;br /&gt;
*Ramirez's Missions introduce the '''KSR (Kosmicheskikh Slyushba Razvedki)''', the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious '''Ministry of Internal Affairs'''. See his [[Iron Raven]] brief.&lt;br /&gt;
&lt;br /&gt;
===Dictatorship Worlds===&lt;br /&gt;
Dictatorship worlds are those in which the government is controlled by an individual or a small collective unconstrained by the normal conventions of constitutional law. For those dictatorships with industrial resources, the authoritarian nature of government results in high levels of productivity that can rival the Corporate States: manufacturing is carried out on a massive scale in off-world AstroFactories and is supported by a state-sponsored programme of slavery. Public order in these systems is maintained by a highly-efficient body of civil servants, while the military is primarily concerned with defence matters. &lt;br /&gt;
Agricultural dictatorships fare less well in terms of productivity, and those that do succeed tend to rely on the lucrative trade of narcotics to compensate for the lack of industrialised farming methods. With a less advanced social infrastructure in place, responsibility for law and order falls to the armed forces, resulting in frequent and violent clashes with pro-democracy groups. Meanwhile, secretive government paramilitaries are tasked with identifying and arresting suspected enemies of the state. &lt;br /&gt;
&lt;br /&gt;
Relations between GalCop and the dictatorship worlds remain uneasy, and outsiders are not generally welcomed. However, GalCop has managed to maintain a limited presence in these systems so as to provide protection and assistance to visitors.&lt;br /&gt;
&lt;br /&gt;
*[[Dictators OXP]]&lt;br /&gt;
&lt;br /&gt;
===Multi-Government Worlds===&lt;br /&gt;
A multi-government describes a planet that has a variety of government types across different regions, a typical example being Old Earth during much of its history. This lack of unity in terms of worldwide policy makes the planet's political landscape unstable and, according to GalCop, a government that cannot adequately achieve harmony on its planet is hardly going to be able to manage to maintain peace in its spacelanes. For this reason, GalCop rates multi-government planets at the lower end of politically stable governments. It is not unusual for planets with multi-governments to be experiencing wars in one region or another.&lt;br /&gt;
&lt;br /&gt;
*[[Factions OXP]] &amp;amp; [[Free Trade Zone]] are set in Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
===Feudal Worlds===&lt;br /&gt;
The feudal state is one that follows a traditional, stratified system of government, such as existed in ancient time on Old Earth where many landless citizens work for and pay taxes to moderately powerful nobles, who in turn work for and pay taxes to more powerful nobles and so on until all pay loyalty and taxes to a single all-powerful ruler. Each person knows their place and there is rarely any movement in them, thus the poor remain poor and the rich remain rich.&lt;br /&gt;
&lt;br /&gt;
Feudalism evolved with the demise of the Roman Empire, and people's desperate need for protection against the marauding barbarians. The rise of piracy, the increasing incursions of the Thargoids, and the decline in power of GAlCop mirror this within Oolite.&lt;br /&gt;
&lt;br /&gt;
*[[Feudal States|Feudal States OXP]]&lt;br /&gt;
&lt;br /&gt;
===Anarchy Worlds===&lt;br /&gt;
The least stable government is the Anarchy state. In these states, there is no central government and lawlessness is rife. There are constant wars and revolts as one faction grows powerful enough to overthrow another, only to be overthrown themselves by yet another. These systems are havens for all manner of fugitives, murderers and pirates, and GalCop's presence usually only extends to the limits of their space station's Aegis. In particularly notorious systems, even this region is fair game for pirates.&lt;br /&gt;
&lt;br /&gt;
It is almost unavoidable that this power vacuum gives rise to the presence of all kinds of shady characters, organisations and gangs. So it is no wonder that [[Hacker_Outpost|Hacker Outposts]] offer their services in Anarchy systems. Also the [[Salvage_Gang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can't be said that GalCop doesn't try to control the situation and maintain a minimum of safety in the space lines, even in Anarchies. For this purpose [[Military station|Sentinel Stations]] have been placed in the main space lines of the most notorious Anarchy systems, to guard and protect the incoming traffic. GalCop doesn't like to admit it, but unfortunately in some of the systems this heroic fight seems lost. The pirates have taken over the Sentinel Stations and converted them to [[Military station|Renegade Stations]], creating safe-havens for criminals of all sorts. But woe to the unsuspecting trader who would seek protection in the vicinity of this military looking station!&lt;br /&gt;
&lt;br /&gt;
*[[Anarchies OXP]].&lt;br /&gt;
*Ramirez's Missions introduce the '''League of Anarchists''' which may be nothing more than a loose group of pirate gangs (see his [[Iron Raven]] brief).&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
In addition to the System-specific OXPs mentioned above (Commies, Dictators, Feudal States and Anarchies), other OXPs pick up on the differences in government type.&lt;br /&gt;
*[[Weapon Laws OXP]] restricts sales of weapons in the safer systems (one can only buy ECM hardened missiles &amp;amp; Quirium cascade mines in Feudal states or anarchies, for example). &lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=266959#p266959 Diplomancy OXP] also picks up on governmental differences (you cannot buy visas in anarchies etc).&lt;br /&gt;
*[[Factions OXP]] is set in multi-governments but involves scraps between the denizens of the different systems.&lt;br /&gt;
*[[Target Range OXP]] is only found in the safer systems.&lt;br /&gt;
&lt;br /&gt;
*[[GalCop Galactic Registry]] allows access to a helpful database of the galaxial systems while docked (which can be sorted by Government type).&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy One''' (Santaari)==&lt;br /&gt;
&lt;br /&gt;
===The Bank of The Black Monks ===&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Monks of St Herod (banking with a smile and a stab) is a deeply religious sect dedicated to the noble aim of allowing more space-farers to turn away from the Sins of Solvency and embrace the Holy State of Debt. Rumors that this Order is in any way connected to the Assassins Guild are quite unfounded.&lt;br /&gt;
&lt;br /&gt;
[[Black_Monk_Monastary|Black Monk Monasteries]] were constructed to order by Griff Research Ltd. These are vast structures, comparable in size to a [[Torus_station|Torus Station]], bristling with The Holy Cannons of Defense. Monasteries appear in the space lanes in the more technologically advanced systems of all eight Galaxies of GalCop-controlled space.  They can be located by setting an [[Advanced_Space_Compass|Advanced Space Compass]] to B, but this is not really necessary as the massive platforms are visible even from the Witchspace entry point.&lt;br /&gt;
&lt;br /&gt;
Commanders who chose to dock with a Monastery are offered the option to take out a loan. The Monks' terms are clearly explained. Repayment of the full capital with interest must be made by the due date. The Debtor must return to a Monastery in person to make payment on or before the due date.  Fail to return and the horribly armed [[Black_Monk_Gunship|Black Monk Gunships]] will be dispatched to hunt down the Accursed Defaulter and purify his soul with Blessed Plasma. &lt;br /&gt;
&lt;br /&gt;
Many Commanders have reported seeing the Gunships engaged upon their Holy Work, shooting down trade-ships in the space lanes. Despite the debtors’ pitiful pleas, it is unwise to intervene. Returning to a Black Monk Monastery with insufficient credits to pay a due debt is also most unwise, the Monks being known for the sadistic treatment metered out to defaulters who fall into their hands.&lt;br /&gt;
&lt;br /&gt;
This OXP is available here: [[Black_Monk_Monastary|Bank of the Black Monks]]&lt;br /&gt;
&lt;br /&gt;
===Laveian Flight Training Academy===&lt;br /&gt;
&lt;br /&gt;
The planet [[Lave|Lave]] is home not simply to GalCop's central administration, but also the Flight Training Academy, which are actually part of the same building. It is at the Academy that all prospective spacers learn how to handle and maintain ships, how to negotiate and trade with other species and many other things besides.&lt;br /&gt;
&lt;br /&gt;
The orbital academy station around Lave, plus its sister outposts can be found [[Lave_Academy_OXP | here]].&lt;br /&gt;
&lt;br /&gt;
===SoloTek Industries===&lt;br /&gt;
Located in the Ontiat system, near such industrial powerhouses such as Zaonce, Tionisla, and Ensoreus, are situated [[SoloTek Industries |SoloTek Industries]]. These newcomers to the ship-building industry offer superb construction that is a blend of form and function.&lt;br /&gt;
&lt;br /&gt;
===Taranis Corporation===&lt;br /&gt;
The [[Taranis_Corporation_(Oolite)|Taranis Corporation]] is one of the foremost ship-builders and research companies in Galaxy One. From their massive and immensely expensive [[Taranis_Corporation_HQ_(Oolite)|Headquarters]] in the Lerelace system, they produce ships and systems like the [[Outrider_(Oolite)|Outrider]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Two''' (Colesque)==&lt;br /&gt;
&lt;br /&gt;
===Benulobiweed Incorporated===&lt;br /&gt;
Originally based on the Corporate world of Tezaeded, this company moved its entire ship conversion business to Usceed after GalCop shut down their factories after investigations discovered that the company founders were buying ships for conversion from outside GalCop. For further information regarding this company, visit the [[Benulobiweed_Inc.|Benulobiweed Inc. Media Site]] or a [http://app.box.net/public/b2tic3tjsk#main reputable dealer] near you.&lt;br /&gt;
&lt;br /&gt;
===Isis Interstellar===&lt;br /&gt;
Based at the Confederate World of Cebior. The [[Isis Interstellar]] company is a major manufacturer of both stations and ships as well as some ancillary equipment (HUDs, Lasers, ''etc''.).&lt;br /&gt;
&lt;br /&gt;
===Ionics Corporation===&lt;br /&gt;
The [[Ionics|Ionics Corporation]] is a ship-building firm based at the planet Zaria. They construct and sell the [[Ionics_Huntsman|Huntsman]], the [[Ionics_Whitetail|Whitetail]] and the recently the [[Ionics_Redback|Redback]]. They also produce an immense carrier ship, the [[Ionics_Funnelweb|Funnelweb]], though GalCop ordered the company not to sell this on the open market. After a long term contract with the Zarian government, they have now entered a contract with the Ramazan government to provide ships to their military forces.&lt;br /&gt;
&lt;br /&gt;
===Ramazan Liberation Front===&lt;br /&gt;
The [[Ramaza Liberation Front]] is a group rebelling against the present Dictator of Ramaza. Until recently, their actions have been fairly tame, ranging from rallies and demonstrations during political holidays to sabotaging military space ships and vessels that bring trade to the system. More recently, their actions have become more aggressive as they have taken to space in open defiance of the Dictator's laws that only Ramazan military vessels and commercial vessels may freely travel the spacelanes. Furthermore, it appears the rebellion has stepped up on the planet, forcing the Dictator to enter into a contract with the Ionics Corporation to provide top-grade warships to counter the encroaching rebels.&lt;br /&gt;
&lt;br /&gt;
===The Link===&lt;br /&gt;
'''The Link''' is a shadowy, underground organisation that seeks to rid the eight galaxies of oppressive regimes and replace them with more equitable, but not necessarily more benign, leadership. Their origins, leadership and, indeed, the very structure of their organisation remains unknown, but what is known is that they have their own force of ships and the will to use them to further their secretive agenda. Discover more in the [[Ionics OXP]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Three''' (Lara’tan)==&lt;br /&gt;
&lt;br /&gt;
===The Aquarian Shipbuilding Corporation===&lt;br /&gt;
The corporation is the most notable business empire in Galaxy 3. Its [[Aquarian_Shipbuilding_Corp._HQ|headquarters]] can be found in orbit of Aqualina, the proper name for the planet christened Ribiara by earlier colonists.&lt;br /&gt;
&lt;br /&gt;
The corporation are well known for producing a wide variety of ships in the [[Aquatics_OXP|Aquatics]] collection, ranging in size from small military fighter ships such as the [[Barracuda]] and the [[Manta_Ray|Manta Ray]] right up to gargantuan vessels such as the [[HammerHead]] transporter and the mighty [[Leviathan_Platform|Leviathan]] system defense platforms.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Four''' (Angiana)==&lt;br /&gt;
&lt;br /&gt;
===The Comoonin===&lt;br /&gt;
The '''Communist Ooniversal''' is the organization through which the many communist systems share the unique technology found only in those systems. The Comoonin is also rumored to be a coordinating organ for the effort to spread communism, fight (other) dictatorships and undermine capitalism. It is believed that their '''secret headquarters''' is located somewhere in Galaxy 4 - the only galaxy without any corporate states. See [[Worker's Commuter]].&lt;br /&gt;
&lt;br /&gt;
===Executive SpaceWays===&lt;br /&gt;
Executive SpaceWays, while still a fledgling company, have already made themselves a reputation for building high specification luxury passenger transport and escort vessels, which have a commensurately high price.&lt;br /&gt;
&lt;br /&gt;
Based at [[Sector4/Lavebe|Lavebe]] in Galaxy Four, the company maintains lavish offices and showrooms, befitting the class of clientele their ships' high cost and status tends to attract. Presently, the company's sales brochure details the [[Trident Executive Shuttle|H-4 Trident Executive Shuttle]], the [[Gemini Escort|E-3 Gemini Escort]], the [[Delta Long-Range Escort|E-5 Delta Long-Range Escort]], the mighty [[Strelka Cruise Liner|H-7 Strelka CruiseLiner]] and their newest release, the [[Starseeker Personal Shuttle|P-3 Personal Shuttle]]. For more information, visit the company's [[Executive_SpaceWays|information page]] or your local authorised Executive SpaceWays Dealer.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Five''' (Proximus)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector5/The Royal Houses of Proximus|The Royal Houses of Proximus]] have based themselves on early Rus nobility and in particular the line of Rurik princes that ruled Kiev and Muscovy between the 12th and 16th centuries. &lt;br /&gt;
&lt;br /&gt;
=== Koneko Industries ===&lt;br /&gt;
[[Koneko Industries]] is a shipyard in Galaxy Five owned by [[Ryan Hoots]]. The shipyard itself is located on the planet [[Sector5/Cesousla|Cesousla]], but the headquarters building is a [[Nuit Space Station OXP | Nuit Station]] in orbit around the planet. The building will soon be open to the public.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Six''' (Sol / Solans)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector6/The Royal Houses of Sol|The Royal Houses of Sol]] &lt;br /&gt;
The Royal Houses of this Galaxy base their styles and ranks on those of feudal Japan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Seven''' (Jaftra)==&lt;br /&gt;
===The Assassins Guild===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Assassins Guild is a shadowy organisation, said to be based on the southern continent of [[Sector7/Esrire|Esrire]] in Galaxy 7. Many attempts have been made by [[GalCop (Police)|GalCop]] Special Branch Officers to infiltrate the ranks of “The Brotherhood”, but little reliable intelligence on the Organisation's methods and membership has yet been gathered.&lt;br /&gt;
&lt;br /&gt;
The Esrire System is however known to be unusual, populated by Sinister Yellow Frogs and is one of the few systems known to posses a gas giant. Claims by the Esrireian Tourist Board that the wealth possessed by many of the planets inhabitants is generated by the number of visitors flocking to view the beautiful gas giant Cerberus seem questionable, given the System’s Anarchy status.&lt;br /&gt;
&lt;br /&gt;
It is rumoured however, that the Guild has members from many professions in its ranks. Many are Lone Wolf Commanders, who trade or engage in piracy most of their working lives, only taking Assassination Contracts from time to time. However, it is believed that the tentacles of the Guild stretch into the Military, Navy and even GalCop police forces.&lt;br /&gt;
&lt;br /&gt;
No suspected Guild Member has ever yet been successfully prosecuted. Witnesses tend to disappear or change their testimony. Even when apparently reliable evidence is available, strange decisions are often taken by the Galactic Prosecution Service, inexplicably deciding to drop all charges. Important exhibits in cases are often “lost” by the GalCop police force. Some say that this indicates that many high ranking Civil Servants and Police Officers are in fact members of the Guild.&lt;br /&gt;
&lt;br /&gt;
The exact procedures by which the Guild recruits new members are unknown. It is thought that the Guild has operatives within the [[Elite Federation]] of Pilots, who pass on the details of likely candidates to the &amp;quot;Guild Master&amp;quot;. It is known that membership is not easily obtained. The candidate is required to prove his willingness to commit cold blooded murder and some form of initiation ritual is involved.&lt;br /&gt;
&lt;br /&gt;
The Guild polices its own members. Breaches of the Guild Code of Honour are not tolerated, disagreements between Members usually being settled by a duel. Once a Commander joins the Guild resignation is not permitted. Brothers (and Sisters) of the Guild are contacted from time to time and offered assignments. Fees paid for these Assassinations are high, although members must pay a percentage of their earnings to the Guild’s Coffers.&lt;br /&gt;
&lt;br /&gt;
===GalCop Special Branch===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is known to suffer from an extraordinary high level of criminal activity. Its citizens must not only contend with the ruthless Assassins Guild, but this Galaxy is also home to the Quandixeian Mafia and the Esreatesian Triads.&lt;br /&gt;
&lt;br /&gt;
In response to this, GalCop has established a Special Unit of Officers to deal with organised crime in this troubled Galaxy. GalCop Special Branch maintains an outpost in orbit around the moon Hercules in the Geteve System.&lt;br /&gt;
&lt;br /&gt;
Special Branch are well equipped. Rather than ageing Vipers, these Officers fly well equipped Asp Mk II fighters. The Officers are hand picked from GalCop officers who have shown exceptional ability.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Supreme Court ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Trials of some of the most notorious criminals in the eight galaxies have taken place in this august court house. Situated in the Galaxy 7 system of Estiri, security is provided by a special division of the Galactic Navy. A well defended Navy Base orbits Estiri’s ocean covered moon, Nemean and Navy Carriers and Sidewinders are often seen patrolling the system. &lt;br /&gt;
&lt;br /&gt;
Vulnerable witnesses are housed aboard the Naval Station, before being transported to the Court aboard heavily armed Navy Frigates or Cruisers. The Navy Base is normally open to civilian traffic, but at times of heightened security the base is placed in “lock-down” mode. During a lock-down an exclusion zone is placed around the base. Ships entering the zone without the correct clearance codes are fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
===The Quandixeian Mafia===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Colonised in 2576, Quandixe in Galaxy 7 was one of the first planets to be settled following the discovery of what was thought at the time to be a wormhole leading to another Galaxy. Although later research demonstrated that the 8 Galaxies are in fact merely different sectors of the Milky Way, this did not stop adventurous types keen to start a new life on far away worlds.&lt;br /&gt;
&lt;br /&gt;
Quandixe is an unusual system, possessing a small moon with an atmosphere and tropical climate. One of the first discoveries to be made by the early colonists was that the moon Hesperides had a climate perfectly suited to the cultivation of Megaweed. Unfortunately for the Systems more law-abiding inhabitants, this discovery caused organised gangs of criminals to flock to the world, eager to take advantage of the opportunity to produce narcotics at exceptionally low cost.&lt;br /&gt;
&lt;br /&gt;
Today, Quandixe is a mere shadow of the hopes its founding fathers had for the world. Although nominally designated a Corporate State, the Board of Directors is completely dominated by the Mafia. It is estimated that over 95% of the population are now Wiseguys, working in some way on the production of Megaweed. Fleets of Mafia Anacondas can be seen in the space lanes openly transporting Megaweed from Hesperides to the main planet for later distribution.&lt;br /&gt;
&lt;br /&gt;
Corruption is rife and GalCop Vipers are hardly ever seen in the system's space lanes. Despite this however, the system is well policed (albeit by Mafia Sidewinders), and is one of the safest systems in the eight galaxies. Although the Mafia openly flout the GalCop Regulations banning Narcotics, this attitude does not extend to private Commanders who transport drugs. The Mafia naturally do not wish any competition to undermine their monopoly and penalties for non-Mafia drug dealers are harsh.&lt;br /&gt;
&lt;br /&gt;
The current Don and Chairman of the Quandixeian Board of Directors is Unias Ilmear. The Don is a charismatic character with a weakness for gambling, both in the System’s HoOpy Casino and betting on sporting events. These events are frequently fixed by Mafia Enforcers. Relations between the Quanidixeian Mafia and the neighbouring Esreatesian Triads are strained. Many fear that all out inter-system gang war is imminent.&lt;br /&gt;
&lt;br /&gt;
===The Esreatesian Triads===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Galaxy 7 System of Esreates was first populated as a GalCop penal colony in 2807. However, between 2997 and 3007, the GalCop government chose to respond to almost every social ill by enacting criminal legislation. Over this ten year period 23,000 new criminal laws were passed and over 1,000 new offences were created. This trend continued for almost 50 years and by 3053 doing absolutely anything at all was a criminal offence. As a result Esreates suffered from massive prison over-crowding, 100 GalCop Prison Officers attempting to manage a prison population of over 2.3 billion.&lt;br /&gt;
&lt;br /&gt;
Inevitably in 3054 the prisoners revolted and took over the planet. Since then the system has been an Anarchy, with the usual multiple gangs providing a type of order on the planet’s surface. In the last century the Yankisona Triad gang has come to prominence and is now the dominant Criminal Organization on the planet.&lt;br /&gt;
&lt;br /&gt;
The Yankisona Triads make their living mainly by piracy. It is rumoured that corrupt officials within Marett Space Corp. provide the Triads with secret plans of Uber vessels the Companies develop for the Galactic Navy. Whatever the reason Triad pirate gangs are very effective, frequently shooting down traders travelling to the neighbouring system of Quandixe. The Quandixeian Mafia are reported to be “displeased” by this activity.&lt;br /&gt;
&lt;br /&gt;
===The Eszausveian Dictatorship===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Eszausve in Galaxy 7, is renowned for the fact that its solar system has four bodies. The inhabited planet is home to indigenous harmless fat birds and is orbited by a small rocky moon. The system also boats two vast gas giants, Hades and Lernean. Despite the fact that the planet’s oppressive government has been condemned many times by [[Amnesty InterGalactic]], tourists flock to the system to enjoy the luxury Hoopy Hotels placed by the government in orbit around the system’s gas giants.&lt;br /&gt;
&lt;br /&gt;
As a result of the billions of Credits flowing into the system in tourism, Eszausve is one of the richest and most technologically advanced dictatorships in the eight galaxies. This vast wealth has allowed the Eszausveian Navy to equip itself with the latest military class ships from Ramon Security Ltd. Any potential rebellions are quickly crushed by [[Daemon Class Cruiser]]s and Scorpion Frigates, supported by waves of agile Mongoose light fighters.&lt;br /&gt;
&lt;br /&gt;
The current “Top Bird” is Governor Ni Gere Tarkin, a particularly foul fowl and callous oppressor of his people. Although the Eszausve People's Popular Front bravely resists the oppressive regime, with only limited outside funding their ships are simply no match for the all-conquering Government Navy.&lt;br /&gt;
&lt;br /&gt;
===The Angeririan Democratic Union===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The red lizards of Angeriri are fiercely democratic. Hatchlings are fitted with brain implants upon emerging from the egg permitting citizens to telepathically vote on all government decisions in real time. Whilst this takes up a considerable amount of their free time, it is rumoured that they also provide covert support to the People's Popular Front of Eszausve.&lt;br /&gt;
&lt;br /&gt;
===The Jupiter Corporation===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Ataneris is famous for the forest world of Hippolyte but has a sinister reputation as a traditional place of bloodshed. The Jupiter Corporation maintains a mining facility in orbit around Hippolyte. In dark corners of disreputable space bars, it is whispered that, from time to time, duels between pilots of great skill take place in the asteroid fields of Hippolyte. Two ships enter the circle, one ship leaves.&lt;br /&gt;
&lt;br /&gt;
===Soin Classic Shipyards===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Orramaor system in galaxy 7 is noted for its companion world Apollodorus and the extreme intelligence of its indigenous rodent inhabitants. By a strange quirk of evolution, despite the fact that these rodents are only slightly larger than an old Earth rat, they have IQs in excess of 250. As a result, this system is home to many star ship design companies. The largest such manufacturer is Soin Classic Shipyards, situated near the main Soin Clan Burrow on the southern continent.&lt;br /&gt;
&lt;br /&gt;
Soin Classic Shipyards specializes in the improvement of Classic Serpent Class craft. Due to the small size of the Orramaorian rodents, very little of the ship's hull space is required for living quarters or life support, leaving much greater space for extra shield generators and larger engines. The Soin Clan are also believed to undertake military contracts.&lt;br /&gt;
&lt;br /&gt;
The current Managing Director is Be Soin; although he is in a state of semi-retirement spending most of his time working on restoring an original Bell &amp;amp; Braben Shipyards wireframe model vintage Adder. It is anticipated that his nephew Inno Soin will soon take over the official running of the company.&lt;br /&gt;
&lt;br /&gt;
===The Augeaian Orbital Repair Facility===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Augeain Orbital Repair Facility is situated in geo-stationary orbit around the moon Augeas in the galaxy 7 system of Beatle. In 3025, a consortium of industrious felines purchased a Nephthys station and towed it to the moon. There a starship repair yard was opened for business. Since these early beginnings the facility has established a well-deserved reputation for the affordable servicing facilities provided by its industrious work crews, although services are offered only to customers with pre-booked appointments.&lt;br /&gt;
&lt;br /&gt;
Today it is common to see many ships in parking orbit in the vicinity of the repair facility, whilst work crews perform repairs. As such a large number of ships would provide a tempting target for a BoyRacer with a Q-Mine; the yard is defended by a field of Mine Sweeper Satellites. These devices target active Q-Mines, destroying their working components with an EMP burst before they can detonate. It is rumoured though that the defence network is not infallible.&lt;br /&gt;
&lt;br /&gt;
Additional security is provided by large squadrons of Phantoms, patrolling the repair facility and escorting damaged ships safely through the spacelanes. Phantoms patrol the system generally and the space near the repair facility in particular. Customers can rest assured that their powered down craft will remain secure whilst undergoing servicing.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Zero-G Hockey Association ===&lt;br /&gt;
[[File:ZG Hockey League.png|thumb|right]]&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The sport of Zero-G Hockey is extremely popular in galaxy 7, with a Galactic Cup Competition being held every year. The large lizards of the Tiared System are known to be particularly obsessed with this strange pastime.&lt;br /&gt;
&lt;br /&gt;
Tiared is famous as a multi-planet system, the Orbital Stadium above the desert world Diomedes has seen many famous teams win glorious victories. Amongst Zero-G Hockey Fans however, the system is best known as the headquarters of the Galactic Zero-G Hockey Association.&lt;br /&gt;
&lt;br /&gt;
Situated on the northern continent of the planet, the association organizes the annual Galactic Cup and its members provide stewards and referees with training. Competition for the system hosting the cup is supposedly decided upon merit, although many complain that the hosting is fixed, Tiared having hosted the last five competitions.&lt;br /&gt;
&lt;br /&gt;
===The Zarausxeian Zero-G Hockey Team Fan Club ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Whilst many races in galaxy 7 take an interest in the sport of Zero-G Hockey, the inhabitants of Zarausxe take this obsession to an extreme. It is estimated that at least 20% of the system’s GPP is invested in purchasing players, research into methods of genetically enhancing players’ performance and paying the absurdly high salaries demanded by players and managers.&lt;br /&gt;
&lt;br /&gt;
The Zarausxeian Zero-G Hockey Team is also justly famous for possessing the largest and most dedicated fan club of any professional sports team in known space. Concerned that an accident might befall their beloved team whilst traveling to games, the Zarausxeian Fan Club recently funded the purchase of an [[The Assassins Guild OXP|Armoured VIP Transporter]] and a squadron of [[Nemesis|Nemesis Class Fighters]] from Ramon Security Ltd. So dedicated to the success of their team are the fans, that it is rumored they have occasionally funded assassination contracts against referees who have ruled against the team.&lt;br /&gt;
&lt;br /&gt;
===Griff Research Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Ateslete system in galaxy 7 is reasonably noted for the ice-world, Stymphal. The well known robotics company, Griff Research Ltd, operates factories over most of the planet and maintains an orbital research station near Stymphal.&lt;br /&gt;
&lt;br /&gt;
The company was originally founded to produce droids and other artificial life forms, enjoying much success winning the coveted “Which Droid?” award for a decade. Perhaps their most famous design was the [[Griff Robotic Cargo Loader|Robotic Cargo Loader]] which is still in service in all sectors. In recent years the company has diversified into building high specification ships and stations to order. Examples of their known designs include providing the Bank of the Black Monks of St Herod with a fearsome armed [[Black_Monk_Monastary|orbital platform]] and the [[Black_Monk_Gunship|Holy Avenger Mark II Tri-Laser Gunship]].&lt;br /&gt;
&lt;br /&gt;
The company's main ship design work is however highly classified, their most regular client being the [[Galactic_Navy|Galactic Navy]]. Griff Research Ltd has constructed several Frigate Class vessels for the Navy, in addition to new types of weapons. No further details are available, although it is rumored that the Company is returning to its roots as a robotics company, in a current design brief.&lt;br /&gt;
&lt;br /&gt;
See also the [[Griff_Industries|Griff Industries]] page.&lt;br /&gt;
&lt;br /&gt;
===Ramon Security Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
A sub-division of [[Marett_Space_Corporation_OXP|Marett Space Corp.]], this branch of the corporation based in the Encezais system specialises in building custom ships specifically to order for wealthy clients. Whilst the ships produced by the parent company are widely seen in the space lanes, Ramon Security builds very powerful military ships. As befits a private enterprise, Ramon Security asks no questions as to the purpose their craft will ultimately be used, one life-form’s Credits being as good as another's.&lt;br /&gt;
&lt;br /&gt;
In order to provide security for the Zarausxeian Zero-G Hockey Team, the company recently out-fitted the team with an [[The Assassins Guild OXP|Armoured Passenger Liner]]. Taking a Python, the ship was heavily modified, stripping out the cargo bay in order to install an armour-plated outer hull. A large squadron of [[Nemesis|Nemesis Class Fighters]] provide escorts for the liner.&lt;br /&gt;
&lt;br /&gt;
The company was also responsible for arming the Eszausveian Navy. Whilst the [[Mongoose|Mongoose]] was a lightly armed fighter, questions were asked in the GalCop Security Council over the decision to provide a dictatorship with the [[Scorpion_Frigate|Scorpion Class Frigate]] and [[Daemon Class Cruiser]]. The Scorpion was fearsome enough, but the Daemon easily out-guns most GalCop Navy ships.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Eight''' (Xrata)==&lt;br /&gt;
&lt;br /&gt;
===Galactic Stock Exchange===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The GSE is the galaxy’s leading diversified stock exchange, with headquarters in the Corporate State of [[Sector8/Ustiza|Ustiza]]. The exchange operates three core functions: Equity Markets, allowing companies to raise capital; Trading Services, which includes a highly active securities market; and Information Services, offering real-time prices, news and analysis to the financial community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KSR (Kosmicheskikh Slyushba Razvedki)===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The KSR is the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious Ministry of Internal Affairs. The Service is known to operate residencies in most of the galaxy’s main space stations, with its officers gathering all relevant political, industrial and commercial intelligence while working under diplomatic cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===League of Anarchists===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The LoA is a loose confederation of organisations that claim to live by anarchist principles but are in most cases, little more than pirate gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OKB Korshkov===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Korshkov is an experimental design bureau, originally affiliated to the Communist systems but which now operates as an independent commercial enterprise. Korshkov’s particular area of expertise is in propulsion technology; Korshkov was responsible for the magnetohydrodynamic drive system installed in the Strelka Cruiseliner, and the company has extensive experience in designing military-grade hyperspace engines. They are based in [[Sector8/Aarzari|Aarzari]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PleasureWorld===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
PleasureWorld is a popular entertainment and tourism complex located in [[Sector8/Laxesori|Laxesori]]. Although the resort itself is operated in full accordance with GalCop law, the large volume of passing traffic has inevitably attracted undesirable elements, and outside of PleasureWorld’s security screen there has been a marked increase in the number narcotics and vice-related offences reported by local police units. The ever-busy crowds also provide a natural form of counter-surveillance and we believe many criminals make use of the complex as a secure meeting place. PleasureWord’s owners are fully aware of these problems, however, and have ensured that their staff provides full cooperation to GalCop in its investigations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:quit-ad.jpg|thumb|right|A QuiCo Pharmaceuticals advert]]&lt;br /&gt;
===QuiCo Pharmaceuticals===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
QuiCo Pharmaceuticals is an independent biotech company based at [[Sector8/Maenes|Maenes]] notable for being the sole producer of Quitolline, the most effective anti-hyperspace sickness drug ever developed. Before its discovery, over 80% of all space travellers were routinely subject to the debilitating and disorientating effects of H- sickness, severely impeding the progress of colonisation across the galaxy. Quitolline is so vital to the galaxy’s wellbeing that QuiCo and its facilities have been placed under the protection of the Galactic Cooperation through the Treaty of Maenes. The terms of this agreement mean that any attempt by a member of the Cooperation to lay claim on the system will be treated as an act of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sirius Corporation===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The Sirius Corporation is a powerful multinational organisation based at [[Sector8/Tevebebi|Tevebebi]] notable for its advanced antimatter-based fuel technology.&lt;br /&gt;
&lt;br /&gt;
They have a rather murky history (set up by immigrants from ancient Earth) - and are rumoured to not only have supplied the &amp;quot;Federal Navy&amp;quot;, but also, historically, some of their opponents! They have their own tanker fleet - and their own security force to protect it. Sirius have sponsored a number of Trumble sanctuaries across the galaxy, which have proved very popular with children and even more so with infant lobstoids. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yokohama Exports===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Yokohama is a successful exporting business that specialises in the sale and distribution of commercial vessels such as tankers, transports and shuttles. From its head office in [[Sector8/Aletius|Aletius]] the company runs a large network of sales agents stretching across the galaxy, and its delivery couriers are a common sight along the busy space lanes.&lt;br /&gt;
&lt;br /&gt;
== '''Notable Organisations Table''' (work in progress) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 300px;&amp;quot;|Organisation&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100px;&amp;quot;|OXP or Standard&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;1&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;2&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;3&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;4&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;5&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;6&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;7&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
|[[Black_Monk_Monastary|Black Monk Monasteries]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lave_Academy_OXP|Lavian Flight Training Academy]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes (+ Optional Esteonbi, Enonla, Esanbe, Xequerin)&lt;br /&gt;
|Optional (Maesaron + Erenanri, Reveabe, Legeara, Tigeber)&lt;br /&gt;
|Optional (Radiqu + Edxeri, Ceedleon, Atius, Rerebi)&lt;br /&gt;
|Optional (Mavelege + Bemate, Cebitiza, Mausra, Ensoor)&lt;br /&gt;
|Optional (Zaaner + Vebi, Inenares, Azaenbi, Dioris)&lt;br /&gt;
|Optional (Teesso + Oresmaa, Celaan, Ariqu, Inesbe)&lt;br /&gt;
|Optional (Isdilaon + Aenbi, Ataer, Orreedon, Qutegequ)&lt;br /&gt;
|Optional (Ceenza + Aarzari, Biatzate, Inbein, Oredrier)&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrider_(Oolite)|Taranis Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Taxi_Galactica|Taxi Galactica Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Fictional organisations| ]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:LittleBear&amp;diff=85866</id>
		<title>User:LittleBear</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:LittleBear&amp;diff=85866"/>
		<updated>2025-05-27T17:00:31Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Littlebear Legal Services.png|right]]&lt;br /&gt;
&amp;quot;Commander LittleBear is a fierce genetically modified barrister, currently on the run for poking the Geisgezaian Chief Justice with a pointed stick. The dastardly brigand, flying a heavily armed Wolf Mark II, is hiding somewhere in the Esrire System. The princely sum of 8,745 Credits is offered to anyone who arranges his terminal recycling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wiki Pages and Download Links for Oolite Expansion Packs by LittleBear:-&lt;br /&gt;
&lt;br /&gt;
[[The Assassins Guild OXP|The Assassins Guild - Rebooted 2025 Edition]] (Features / Missions / Equipment / Ships / Planets / Stations)&lt;br /&gt;
&lt;br /&gt;
[[Asteroid_Storm|Asteroid Storm]] (Mission / New Graphics for Asteroids)&lt;br /&gt;
&lt;br /&gt;
[[Black_Monk_Monastary|Bank of the Black Monks]] (Feature / Missions / Ships / Stations)&lt;br /&gt;
&lt;br /&gt;
[[Random Hits OXP|Random Hits]] (Feature / Missions / Ships / Stations)&lt;br /&gt;
&lt;br /&gt;
[[The Galactic Almanac OXZ|The Galactic Almanac]] (Ambience / Equipment / Missions)&lt;br /&gt;
&lt;br /&gt;
[[Renegade Pirates OXP|Renegade Pirates]] (Ships)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commander LittleBear was also vitally involved in sorting out [[Santa]]'s presents...&lt;br /&gt;
&lt;br /&gt;
[[Category:OXP authors]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=85757</id>
		<title>Powers and Organisations</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=85757"/>
		<updated>2025-05-21T18:06:32Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* GalCop Special Branch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within the vast regions of space under the purview of [[GalCop|The Galactic Co-operative of Worlds]], many different systems of government can be found. It was enshrined within its founding principles that GalCop itself would not force or in anyway influence the formation of governments on member worlds. This, however, does not apply to organisations who consider themselves outside or above the laws of the Co-operative.&lt;br /&gt;
[[File:Economy-Govt Icons.png|right|800px]]&lt;br /&gt;
&lt;br /&gt;
=='''Governments'''==&lt;br /&gt;
In the [[vanilla game]], there are relatively few differences between the varieties of government types:&lt;br /&gt;
- the governments are in a line from Corporate to Anarchy&lt;br /&gt;
- governments near the Corporate end of the line generate more and better-equipped traders, couriers, bounty hunters and police&lt;br /&gt;
- governments near the Anarchy end of the line generate more and better-equipped pirates, assassins and smugglers&lt;br /&gt;
- certain extremely dangerous pirate types are only generated in Anarchy systems&lt;br /&gt;
- bounty hunters may raid systems closer to the Anarchy end than their home system&lt;br /&gt;
- pirates may raid systems closer to the Corporate end than their home system&lt;br /&gt;
- police and bounty hunters will attack Offenders with lower bounties near the Corporate end of the line&lt;br /&gt;
- the Corporate end pays higher bounties for captured pirate escape pods&lt;br /&gt;
- rock hermits in systems near the Anarchy end are more likely to be covertly or even overtly sympathetic to pirates&lt;br /&gt;
- Anarchy and Feudal systems do not have Rich Industrial, Avg Industrial, Rich Agricultural or Mainly Agricultural economies (except [[Ascension]]).&lt;br /&gt;
- Tech Level tends to be better nearer the Corporate end of the line (which affects the ships which police use, among other things), as are various other parameters such as population or productivity which have little or no in-game effect.&lt;br /&gt;
&lt;br /&gt;
There is an excellent essay about this by [[User:Cim|Cim]] in the [[Ship's Library OXP]] which you can read in-game (either docked, or on an [[MFD]] on your Viewscreen).&lt;br /&gt;
&lt;br /&gt;
There are various expansion packs which add extra distinctions, adding additional ships or stations only to certain government types, or modify some of the above rules (e.g. make a couple of high-tech Anarchy systems).&lt;br /&gt;
&lt;br /&gt;
===Corporate Worlds===&lt;br /&gt;
The most orderly and 'lawful' system of government within [[GalCop]] is the corporate state. This system comes about when either a single, or more often, a group of powerful and affluent companies take ''de facto'' control of a planetary system. On these planets, citizens are almost always employees of one of the companies and have only commercialistic ways of advancing their positions in society. Here it is property, holdings and stock portfolios that mean more than aptitude and ability. This results in a distinct line between rich and poor, the rich maintain healthy stocks and shares through canny speculation and the poor scrape a living in poverty with little hope of betterment. One of the main reasons for the security of corporate states is the employment of private security agencies who maintain patrols through the spacelanes and around the planet to ensure the safety of commerce to and from the planet and make life all but impossible for pirates and other 'private entrepreneurs'. One of the most successful agencies is '''Pilkertons Intergalactic''', who exclusively employ ships supplied by [[Saleza_Aeronautics|Saleza Aeronautics]].&lt;br /&gt;
&lt;br /&gt;
*[[Ring Racer OXP]] for Corporate States in Galaxy 1 only: by [[User:Thargoid|Thargoid]] (2009-14): downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*[[Sothis]] by KillerWolf (2010) as modified by Spara's [[SothisTC]] (2013) - Mr Troomp's Trade Centre orbital stations only exist in Corporate states (Good for [[New Cargoes]] trade deals).&lt;br /&gt;
*[[Taxi Galactica]] only has taxi stations in Corporate states.&lt;br /&gt;
*[[Saleza Aeronautics]] adds ships to high-tech Corporate states only.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=240019#p240019 Old Recipe] for tweaking HOopy Casinos and Your Ad Here that limits their appearance to Corporate systems only, thus making a de facto system OXP out of them.&lt;br /&gt;
&lt;br /&gt;
===Democratic Worlds===&lt;br /&gt;
The form of government in which each citizen has a say, Democracy is the next most stable of the eight categories recognised by GalCop. Many democracies arose from other forms of government, and spread across their planets until there was a council of elected officials that decided the policies and economic landscape for the entire planet. Life in a democracy is often better than that of the corporate state, since (in theory) every citizen has a chance to become a member of their government and even the premier statesman of their world. Elections are held regularly on democratic worlds and the means is dependent on the level of technology available. Less advanced worlds may use the traditional 'ballot box' method, each citizen ticking a box on a ballot paper signifying their favoured candidate, while the most advanced use hyper-net terminals from the comfort of their own lounges. Invariably, for so important a role as planetary leader, election campaigns take on the scale of military campaign and entertainment extravaganza combined, each party promoting their nominee through rhetoric, political 'spin', endorsement by movie stars, and if the polls are against them, mud-slinging at the opposition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confederate Worlds===&lt;br /&gt;
A Confederacy differs from the above. There is a central planetary government which handles external affairs, but internal matters are managed by regional governments. Despite there being separate governments in each region of the world (which can be of differing flavours), from ''GalCop's perspective'' they are all essentially the same and follow the lead set by a centralised seat of officials. When confederacies break down, they usually end up as multi-government worlds (see below).&lt;br /&gt;
&lt;br /&gt;
===Communist Worlds===&lt;br /&gt;
Communism is the state in which people work for the betterment of all, not for personal acquisition and advancement. Many communist worlds are economic powerhouses in which all citizens are employed by the state in farms or factories to fuel the economy, even convicted criminals are put to useful labour in the [[Astro_Mines|Asteroid Mines]]. Unlike other systems, communist planets communicate freely with each other, exchanging technology and resources. It is for this reason that many unique space stations and ship may be found, such as the [[SLAPU|Solar Laboratory And Production Unit (SLAPU)]], the [[CZGF|Collective Zero Gravity Factory]], the [[Worker's_Commuter|Worker's Commuter]] transport ship, the [[Sturgeon_Mk.I|Commissariat Limousine]] and the [[Giant_Ray|Ray Police Cruiser]]. Communist states dislike the corrupting influence of other commercialistic governments, even to the point that they insist that GalCop have only a minimal presence in their spacelanes. It is the role of the People's Police and the Thought Police to patrol these regions, in their unique [[Ray_Mk.I|Ray Mark One]] police ships.&lt;br /&gt;
&lt;br /&gt;
*[[Commies|Commies OXP]] introduces the above stations &amp;amp; ships.&lt;br /&gt;
*[[Famous Planets]] introduces Lexuq, the [[Sector1/Xequerin|Xequerinian]] lobstoid poet whose death in the fourth galaxy on [[Sector4/Dienon]] allegedly gave birth to the Coomunin. It also introduces Laenin, an ancient hero of Coomunism, who gave his name to the planet [[Sector1/Laenin]]: Probably mythological, Laenin was supposedly a great leader on ancient Earth. Legend tells that Laenin and his three sons - the Man of Steel, the Iron-Hewer and Superman - invented coomunism. They made a sit-com called 'Red Dawn' to spread their philosophy. People loved it. Now the Red Revolution has spread all over the eight galaxies. Today Laenin is known as 'The Workers' Paradise'.&lt;br /&gt;
&lt;br /&gt;
See Galaxy 4, below for more details on the Comoonin.&lt;br /&gt;
&lt;br /&gt;
*Ramirez's Missions introduce the '''KSR (Kosmicheskikh Slyushba Razvedki)''', the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious '''Ministry of Internal Affairs'''. See his [[Iron Raven]] brief.&lt;br /&gt;
&lt;br /&gt;
===Dictatorship Worlds===&lt;br /&gt;
Dictatorship worlds are those in which the government is controlled by an individual or a small collective unconstrained by the normal conventions of constitutional law. For those dictatorships with industrial resources, the authoritarian nature of government results in high levels of productivity that can rival the Corporate States: manufacturing is carried out on a massive scale in off-world AstroFactories and is supported by a state-sponsored programme of slavery. Public order in these systems is maintained by a highly-efficient body of civil servants, while the military is primarily concerned with defence matters. &lt;br /&gt;
Agricultural dictatorships fare less well in terms of productivity, and those that do succeed tend to rely on the lucrative trade of narcotics to compensate for the lack of industrialised farming methods. With a less advanced social infrastructure in place, responsibility for law and order falls to the armed forces, resulting in frequent and violent clashes with pro-democracy groups. Meanwhile, secretive government paramilitaries are tasked with identifying and arresting suspected enemies of the state. &lt;br /&gt;
&lt;br /&gt;
Relations between GalCop and the dictatorship worlds remain uneasy, and outsiders are not generally welcomed. However, GalCop has managed to maintain a limited presence in these systems so as to provide protection and assistance to visitors.&lt;br /&gt;
&lt;br /&gt;
*[[Dictators OXP]]&lt;br /&gt;
&lt;br /&gt;
===Multi-Government Worlds===&lt;br /&gt;
A multi-government describes a planet that has a variety of government types across different regions, a typical example being Old Earth during much of its history. This lack of unity in terms of worldwide policy makes the planet's political landscape unstable and, according to GalCop, a government that cannot adequately achieve harmony on its planet is hardly going to be able to manage to maintain peace in its spacelanes. For this reason, GalCop rates multi-government planets at the lower end of politically stable governments. It is not unusual for planets with multi-governments to be experiencing wars in one region or another.&lt;br /&gt;
&lt;br /&gt;
*[[Factions OXP]] &amp;amp; [[Free Trade Zone]] are set in Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
===Feudal Worlds===&lt;br /&gt;
The feudal state is one that follows a traditional, stratified system of government, such as existed in ancient time on Old Earth where many landless citizens work for and pay taxes to moderately powerful nobles, who in turn work for and pay taxes to more powerful nobles and so on until all pay loyalty and taxes to a single all-powerful ruler. Each person knows their place and there is rarely any movement in them, thus the poor remain poor and the rich remain rich.&lt;br /&gt;
&lt;br /&gt;
Feudalism evolved with the demise of the Roman Empire, and people's desperate need for protection against the marauding barbarians. The rise of piracy, the increasing incursions of the Thargoids, and the decline in power of GAlCop mirror this within Oolite.&lt;br /&gt;
&lt;br /&gt;
*[[Feudal States|Feudal States OXP]]&lt;br /&gt;
&lt;br /&gt;
===Anarchy Worlds===&lt;br /&gt;
The least stable government is the Anarchy state. In these states, there is no central government and lawlessness is rife. There are constant wars and revolts as one faction grows powerful enough to overthrow another, only to be overthrown themselves by yet another. These systems are havens for all manner of fugitives, murderers and pirates, and GalCop's presence usually only extends to the limits of their space station's Aegis. In particularly notorious systems, even this region is fair game for pirates.&lt;br /&gt;
&lt;br /&gt;
It is almost unavoidable that this power vacuum gives rise to the presence of all kinds of shady characters, organisations and gangs. So it is no wonder that [[Hacker_Outpost|Hacker Outposts]] offer their services in Anarchy systems. Also the [[Salvage_Gang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can't be said that GalCop doesn't try to control the situation and maintain a minimum of safety in the space lines, even in Anarchies. For this purpose [[Military station|Sentinel Stations]] have been placed in the main space lines of the most notorious Anarchy systems, to guard and protect the incoming traffic. GalCop doesn't like to admit it, but unfortunately in some of the systems this heroic fight seems lost. The pirates have taken over the Sentinel Stations and converted them to [[Military station|Renegade Stations]], creating safe-havens for criminals of all sorts. But woe to the unsuspecting trader who would seek protection in the vicinity of this military looking station!&lt;br /&gt;
&lt;br /&gt;
*[[Anarchies OXP]].&lt;br /&gt;
*Ramirez's Missions introduce the '''League of Anarchists''' which may be nothing more than a loose group of pirate gangs (see his [[Iron Raven]] brief).&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
In addition to the System-specific OXPs mentioned above (Commies, Dictators, Feudal States and Anarchies), other OXPs pick up on the differences in government type.&lt;br /&gt;
*[[Weapon Laws OXP]] restricts sales of weapons in the safer systems (one can only buy ECM hardened missiles &amp;amp; Quirium cascade mines in Feudal states or anarchies, for example). &lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=266959#p266959 Diplomancy OXP] also picks up on governmental differences (you cannot buy visas in anarchies etc).&lt;br /&gt;
*[[Factions OXP]] is set in multi-governments but involves scraps between the denizens of the different systems.&lt;br /&gt;
*[[Target Range OXP]] is only found in the safer systems.&lt;br /&gt;
&lt;br /&gt;
*[[GalCop Galactic Registry]] allows access to a helpful database of the galaxial systems while docked (which can be sorted by Government type).&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy One''' (Santaari)==&lt;br /&gt;
&lt;br /&gt;
===The Bank of The Black Monks ===&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Monks of St Herod (banking with a smile and a stab) is a deeply religious sect dedicated to the noble aim of allowing more space-farers to turn away from the Sins of Solvency and embrace the Holy State of Debt. Rumors that this Order is in any way connected to the Assassins Guild are quite unfounded.&lt;br /&gt;
&lt;br /&gt;
[[Black_Monk_Monastary|Black Monk Monasteries]] were constructed to order by Griff Research Ltd. These are vast structures, comparable in size to a [[Torus_station|Torus Station]], bristling with The Holy Cannons of Defense. Monasteries appear in the space lanes in the more technologically advanced systems of all eight Galaxies of GalCop-controlled space.  They can be located by setting an [[Advanced_Space_Compass|Advanced Space Compass]] to B, but this is not really necessary as the massive platforms are visible even from the Witchspace entry point.&lt;br /&gt;
&lt;br /&gt;
Commanders who chose to dock with a Monastery are offered the option to take out a loan. The Monks' terms are clearly explained. Repayment of the full capital with interest must be made by the due date. The Debtor must return to a Monastery in person to make payment on or before the due date.  Fail to return and the horribly armed [[Black_Monk_Gunship|Black Monk Gunships]] will be dispatched to hunt down the Accursed Defaulter and purify his soul with Blessed Plasma. &lt;br /&gt;
&lt;br /&gt;
Many Commanders have reported seeing the Gunships engaged upon their Holy Work, shooting down trade-ships in the space lanes. Despite the debtors’ pitiful pleas, it is unwise to intervene. Returning to a Black Monk Monastery with insufficient credits to pay a due debt is also most unwise, the Monks being known for the sadistic treatment metered out to defaulters who fall into their hands.&lt;br /&gt;
&lt;br /&gt;
This OXP is available here: [[Black_Monk_Monastary|Bank of the Black Monks]]&lt;br /&gt;
&lt;br /&gt;
===Laveian Flight Training Academy===&lt;br /&gt;
&lt;br /&gt;
The planet [[Lave|Lave]] is home not simply to GalCop's central administration, but also the Flight Training Academy, which are actually part of the same building. It is at the Academy that all prospective spacers learn how to handle and maintain ships, how to negotiate and trade with other species and many other things besides.&lt;br /&gt;
&lt;br /&gt;
The orbital academy station around Lave, plus its sister outposts can be found [[Lave_Academy_OXP | here]].&lt;br /&gt;
&lt;br /&gt;
===SoloTek Industries===&lt;br /&gt;
Located in the Ontiat system, near such industrial powerhouses such as Zaonce, Tionisla, and Ensoreus, are situated [[SoloTek Industries |SoloTek Industries]]. These newcomers to the ship-building industry offer superb construction that is a blend of form and function.&lt;br /&gt;
&lt;br /&gt;
===Taranis Corporation===&lt;br /&gt;
The [[Taranis_Corporation_(Oolite)|Taranis Corporation]] is one of the foremost ship-builders and research companies in Galaxy One. From their massive and immensely expensive [[Taranis_Corporation_HQ_(Oolite)|Headquarters]] in the Lerelace system, they produce ships and systems like the [[Outrider_(Oolite)|Outrider]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Two''' (Colesque)==&lt;br /&gt;
&lt;br /&gt;
===Benulobiweed Incorporated===&lt;br /&gt;
Originally based on the Corporate world of Tezaeded, this company moved its entire ship conversion business to Usceed after GalCop shut down their factories after investigations discovered that the company founders were buying ships for conversion from outside GalCop. For further information regarding this company, visit the [[Benulobiweed_Inc.|Benulobiweed Inc. Media Site]] or a [http://app.box.net/public/b2tic3tjsk#main reputable dealer] near you.&lt;br /&gt;
&lt;br /&gt;
===Isis Interstellar===&lt;br /&gt;
Based at the Confederate World of Cebior. The [[Isis Interstellar]] company is a major manufacturer of both stations and ships as well as some ancillary equipment (HUDs, Lasers, ''etc''.).&lt;br /&gt;
&lt;br /&gt;
===Ionics Corporation===&lt;br /&gt;
The [[Ionics|Ionics Corporation]] is a ship-building firm based at the planet Zaria. They construct and sell the [[Ionics_Huntsman|Huntsman]], the [[Ionics_Whitetail|Whitetail]] and the recently the [[Ionics_Redback|Redback]]. They also produce an immense carrier ship, the [[Ionics_Funnelweb|Funnelweb]], though GalCop ordered the company not to sell this on the open market. After a long term contract with the Zarian government, they have now entered a contract with the Ramazan government to provide ships to their military forces.&lt;br /&gt;
&lt;br /&gt;
===Ramazan Liberation Front===&lt;br /&gt;
The [[Ramaza Liberation Front]] is a group rebelling against the present Dictator of Ramaza. Until recently, their actions have been fairly tame, ranging from rallies and demonstrations during political holidays to sabotaging military space ships and vessels that bring trade to the system. More recently, their actions have become more aggressive as they have taken to space in open defiance of the Dictator's laws that only Ramazan military vessels and commercial vessels may freely travel the spacelanes. Furthermore, it appears the rebellion has stepped up on the planet, forcing the Dictator to enter into a contract with the Ionics Corporation to provide top-grade warships to counter the encroaching rebels.&lt;br /&gt;
&lt;br /&gt;
===The Link===&lt;br /&gt;
'''The Link''' is a shadowy, underground organisation that seeks to rid the eight galaxies of oppressive regimes and replace them with more equitable, but not necessarily more benign, leadership. Their origins, leadership and, indeed, the very structure of their organisation remains unknown, but what is known is that they have their own force of ships and the will to use them to further their secretive agenda. Discover more in the [[Ionics OXP]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Three''' (Lara’tan)==&lt;br /&gt;
&lt;br /&gt;
===The Aquarian Shipbuilding Corporation===&lt;br /&gt;
The corporation is the most notable business empire in Galaxy 3. Its [[Aquarian_Shipbuilding_Corp._HQ|headquarters]] can be found in orbit of Aqualina, the proper name for the planet christened Ribiara by earlier colonists.&lt;br /&gt;
&lt;br /&gt;
The corporation are well known for producing a wide variety of ships in the [[Aquatics_OXP|Aquatics]] collection, ranging in size from small military fighter ships such as the [[Barracuda]] and the [[Manta_Ray|Manta Ray]] right up to gargantuan vessels such as the [[HammerHead]] transporter and the mighty [[Leviathan_Platform|Leviathan]] system defense platforms.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Four''' (Angiana)==&lt;br /&gt;
&lt;br /&gt;
===The Comoonin===&lt;br /&gt;
The '''Communist Ooniversal''' is the organization through which the many communist systems share the unique technology found only in those systems. The Comoonin is also rumored to be a coordinating organ for the effort to spread communism, fight (other) dictatorships and undermine capitalism. It is believed that their '''secret headquarters''' is located somewhere in Galaxy 4 - the only galaxy without any corporate states. See [[Worker's Commuter]].&lt;br /&gt;
&lt;br /&gt;
===Executive SpaceWays===&lt;br /&gt;
Executive SpaceWays, while still a fledgling company, have already made themselves a reputation for building high specification luxury passenger transport and escort vessels, which have a commensurately high price.&lt;br /&gt;
&lt;br /&gt;
Based at [[Sector4/Lavebe|Lavebe]] in Galaxy Four, the company maintains lavish offices and showrooms, befitting the class of clientele their ships' high cost and status tends to attract. Presently, the company's sales brochure details the [[Trident Executive Shuttle|H-4 Trident Executive Shuttle]], the [[Gemini Escort|E-3 Gemini Escort]], the [[Delta Long-Range Escort|E-5 Delta Long-Range Escort]], the mighty [[Strelka Cruise Liner|H-7 Strelka CruiseLiner]] and their newest release, the [[Starseeker Personal Shuttle|P-3 Personal Shuttle]]. For more information, visit the company's [[Executive_SpaceWays|information page]] or your local authorised Executive SpaceWays Dealer.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Five''' (Proximus)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector5/The Royal Houses of Proximus|The Royal Houses of Proximus]] have based themselves on early Rus nobility and in particular the line of Rurik princes that ruled Kiev and Muscovy between the 12th and 16th centuries. &lt;br /&gt;
&lt;br /&gt;
=== Koneko Industries ===&lt;br /&gt;
[[Koneko Industries]] is a shipyard in Galaxy Five owned by [[Ryan Hoots]]. The shipyard itself is located on the planet [[Sector5/Cesousla|Cesousla]], but the headquarters building is a [[Nuit Space Station OXP | Nuit Station]] in orbit around the planet. The building will soon be open to the public.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Six''' (Sol / Solans)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector6/The Royal Houses of Sol|The Royal Houses of Sol]] &lt;br /&gt;
The Royal Houses of this Galaxy base their styles and ranks on those of feudal Japan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Seven''' (Jaftra)==&lt;br /&gt;
===The Assassins Guild===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Assassins Guild is a shadowy organisation, said to be based on the southern continent of [[Sector7/Esrire|Esrire]] in Galaxy 7. Many attempts have been made by [[GalCop (Police)|GalCop]] Special Branch Officers to infiltrate the ranks of “The Brotherhood”, but little reliable intelligence on the Organisation's methods and membership has yet been gathered.&lt;br /&gt;
&lt;br /&gt;
The Esrire System is however known to be unusual, populated by Sinister Yellow Frogs and is one of the few systems known to posses a gas giant. Claims by the Esrireian Tourist Board that the wealth possessed by many of the planets inhabitants is generated by the number of visitors flocking to view the beautiful gas giant Cerberus seem questionable, given the System’s Anarchy status.&lt;br /&gt;
&lt;br /&gt;
It is rumoured however, that the Guild has members from many professions in its ranks. Many are Lone Wolf Commanders, who trade or engage in piracy most of their working lives, only taking Assassination Contracts from time to time. However, it is believed that the tentacles of the Guild stretch into the Military, Navy and even GalCop police forces.&lt;br /&gt;
&lt;br /&gt;
No suspected Guild Member has ever yet been successfully prosecuted. Witnesses tend to disappear or change their testimony. Even when apparently reliable evidence is available, strange decisions are often taken by the Galactic Prosecution Service, inexplicably deciding to drop all charges. Important exhibits in cases are often “lost” by the GalCop police force. Some say that this indicates that many high ranking Civil Servants and Police Officers are in fact members of the Guild.&lt;br /&gt;
&lt;br /&gt;
The exact procedures by which the Guild recruits new members are unknown. It is thought that the Guild has operatives within the [[Elite Federation]] of Pilots, who pass on the details of likely candidates to the &amp;quot;Guild Master&amp;quot;. It is known that membership is not easily obtained. The candidate is required to prove his willingness to commit cold blooded murder and some form of initiation ritual is involved.&lt;br /&gt;
&lt;br /&gt;
The Guild polices its own members. Breaches of the Guild Code of Honour are not tolerated, disagreements between Members usually being settled by a duel. Once a Commander joins the Guild resignation is not permitted. Brothers (and Sisters) of the Guild are contacted from time to time and offered assignments. Fees paid for these Assassinations are high, although members must pay a percentage of their earnings to the Guild’s Coffers.&lt;br /&gt;
&lt;br /&gt;
===GalCop Special Branch===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is known to suffer from an extraordinary high level of criminal activity. Its citizens must not only contend with the ruthless Assassins Guild, but this Galaxy is also home to the Quandixeian Mafia and the Esreatesian Triads.&lt;br /&gt;
&lt;br /&gt;
In response to this, GalCop has established a Special Unit of Officers to deal with organised crime in this troubled Galaxy. GalCop Special Branch maintains an outpost in orbit around the moon Hercules in the Geteve System.&lt;br /&gt;
&lt;br /&gt;
Special Branch are well equipped. Rather than ageing Vipers, these Officers fly well equipped Asp Mk II fighters. The Officers are hand picked from GalCop officers who have shown exceptional ability.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Supreme Court ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Trials of some of the most notorious criminals in the eight galaxies have taken place in this august court house. Situated in the Galaxy 7 system of Estiri, security is provided by a special division of the Galactic Navy. A well defended Navy Base orbits Estiri’s ocean covered moon, Nemean and Navy Carriers and Sidewinders are often seen patrolling the system. &lt;br /&gt;
&lt;br /&gt;
Vulnerable witnesses are housed aboard the Naval Station, before being transported to the Court aboard heavily armed Navy Frigates or Cruisers. The Navy Base is normally open to civilian traffic, but at times of heightened security the base is placed in “lock-down” mode. During a lock-down an exclusion zone is placed around the base. Ships entering the zone without the correct clearance codes are fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
===The Quandixeian Mafia===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Colonised in 2576, Quandixe in Galaxy 7 was one of the first planets to be settled following the discovery of what was thought at the time to be a wormhole leading to another Galaxy. Although later research demonstrated that the 8 Galaxies are in fact merely different sectors of the Milky Way, this did not stop adventurous types keen to start a new life on far away worlds.&lt;br /&gt;
&lt;br /&gt;
Quandixe is an unusual system, possessing a small moon with an atmosphere and tropical climate. One of the first discoveries to be made by the early colonists was that the moon Hesperides had a climate perfectly suited to the cultivation of Megaweed. Unfortunately for the Systems more law-abiding inhabitants, this discovery caused organised gangs of criminals to flock to the world, eager to take advantage of the opportunity to produce narcotics at exceptionally low cost.&lt;br /&gt;
&lt;br /&gt;
Today, Quandixe is a mere shadow of the hopes its founding fathers had for the world. Although nominally designated a Corporate State, the Board of Directors is completely dominated by the Mafia. It is estimated that over 95% of the population are now Wiseguys, working in some way on the production of Megaweed. Fleets of Mafia Anacondas can be seen in the space lanes openly transporting Megaweed from Hesperides to the main planet for later distribution.&lt;br /&gt;
&lt;br /&gt;
Corruption is rife and GalCop Vipers are hardly ever seen in the system's space lanes. Despite this however, the system is well policed (albeit by Mafia Sidewinders), and is one of the safest systems in the eight galaxies. Although the Mafia openly flout the GalCop Regulations banning Narcotics, this attitude does not extend to private Commanders who transport drugs. The Mafia naturally do not wish any competition to undermine their monopoly and penalties for non-Mafia drug dealers are harsh.&lt;br /&gt;
&lt;br /&gt;
The current Don and Chairman of the Quandixeian Board of Directors is Unias Ilmear. The Don is a charismatic character with a weakness for gambling, both in the System’s HoOpy Casino and betting on sporting events. These events are frequently fixed by Mafia Enforcers. Relations between the Quanidixeian Mafia and the neighbouring Esreatesian Triads are strained. Many fear that all out inter-system gang war is imminent.&lt;br /&gt;
&lt;br /&gt;
===The Esreatesian Triads===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Galaxy 7 System of Esreates was first populated as a GalCop penal colony in 2807. However, between 2997 and 3007, the GalCop government chose to respond to almost every social ill by enacting criminal legislation. Over this ten year period 23,000 new criminal laws were passed and over 1,000 new offences were created. This trend continued for almost 50 years and by 3053 doing absolutely anything at all was a criminal offence. As a result Esreates suffered from massive prison over-crowding, 100 GalCop Prison Officers attempting to manage a prison population of over 2.3 billion.&lt;br /&gt;
&lt;br /&gt;
Inevitably in 3054 the prisoners revolted and took over the planet. Since then the system has been an Anarchy, with the usual multiple gangs providing a type of order on the planet’s surface. In the last century the Yankisona Triad gang has come to prominence and is now the dominant Criminal Organization on the planet.&lt;br /&gt;
&lt;br /&gt;
The Yankisona Triads make their living mainly by piracy. It is rumoured that corrupt officials within Marett Space Corp. provide the Triads with secret plans of Uber vessels the Companies develop for the Galactic Navy. Whatever the reason Triad pirate gangs are very effective, frequently shooting down traders travelling to the neighbouring system of Quandixe. The Quandixeian Mafia are reported to be “displeased” by this activity.&lt;br /&gt;
&lt;br /&gt;
===The Eszausveian Dictatorship===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Eszausve in Galaxy 7, is renowned for the fact that its solar system has four bodies. The inhabited planet is home to indigenous harmless fat birds and is orbited by a small rocky moon. The system also boats two vast gas giants, Hades and Lernean. Despite the fact that the planet’s oppressive government has been condemned many times by [[Amnesty InterGalactic]], tourists flock to the system to enjoy the luxury Hoopy Hotels placed by the government in orbit around the system’s gas giants.&lt;br /&gt;
&lt;br /&gt;
As a result of the billions of Credits flowing into the system in tourism, Eszausve is one of the richest and most technologically advanced dictatorships in the eight galaxies. This vast wealth has allowed the Eszausveian Navy to equip itself with the latest military class ships from Ramon Security Ltd. Any potential rebellions are quickly crushed by [[Daemon Class Cruiser]]s and Scorpion Frigates, supported by waves of agile Mongoose light fighters.&lt;br /&gt;
&lt;br /&gt;
The current “Top Bird” is Governor Ni Gere Tarkin, a particularly foul fowl and callous oppressor of his people. Although the Eszausve People's Popular Front bravely resists the oppressive regime, without any outside funding their ships are simply no match for the all-conquering Government Navy.&lt;br /&gt;
&lt;br /&gt;
===The Angeririan Democratic Union===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The red lizards of Angeriri are fiercely democratic. Hatchlings are fitted with brain implants upon emerging from the egg permitting citizens to telepathically vote on all government decisions in real time. Whilst this takes up a considerable amount of their free time, it is rumoured that they also provide covert support to the People's Popular Front of Eszausve.&lt;br /&gt;
&lt;br /&gt;
===The Jupiter Corporation===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Ataneris is famous for the forest world of Hippolyte but has a sinister reputation as a traditional place of bloodshed. The Jupiter Corporation maintains a mining facility in orbit around Hippolyte. In dark corners of disreputable space bars, it is whispered that, from time to time, duels between pilots of great skill take place in the asteroid fields of Hippolyte. Two ships enter the circle, one ship leaves.&lt;br /&gt;
&lt;br /&gt;
===Soin Classic Shipyards===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Orramaor system in galaxy 7 is noted for its companion world Apollodorus and the extreme intelligence of its indigenous rodent inhabitants. By a strange quirk of evolution, despite the fact that these rodents are only slightly larger than an old Earth rat, they have IQs in excess of 250. As a result, this system is home to many star ship design companies. The largest such manufacturer is Soin Classic Shipyards, situated near the main Soin Clan Burrow on the southern continent.&lt;br /&gt;
&lt;br /&gt;
Soin Classic Shipyards specializes in the improvement of Classic Serpent Class craft. Due to the small size of the Orramaorian rodents, very little of the ship's hull space is required for living quarters or life support, leaving much greater space for extra shield generators and larger engines. The Soin Clan are also believed to undertake military contracts.&lt;br /&gt;
&lt;br /&gt;
The current Managing Director is Be Soin; although he is in a state of semi-retirement spending most of his time working on restoring an original Bell &amp;amp; Braben Shipyards wireframe model vintage Adder. It is anticipated that his nephew Inno Soin will soon take over the official running of the company.&lt;br /&gt;
&lt;br /&gt;
===The Augeaian Orbital Repair Facility===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Augeain Orbital Repair Facility is situated in geo-stationary orbit around the moon Augeas in the galaxy 7 system of Beatle. In 3025, a consortium of industrious felines purchased a Nephthys station and towed it to the moon. There a starship repair yard was opened for business. Since these early beginnings the facility has established a well-deserved reputation for the affordable servicing facilities provided by its industrious work crews, although services are offered only to customers with pre-booked appointments.&lt;br /&gt;
&lt;br /&gt;
Today it is common to see many ships in parking orbit in the vicinity of the repair facility, whilst work crews perform repairs. As such a large number of ships would provide a tempting target for a BoyRacer with a Q-Mine; the yard is defended by a field of Mine Sweeper Satellites. These devices target active Q-Mines, destroying their working components with an EMP burst before they can detonate. It is rumoured though that the defence network is not infallible.&lt;br /&gt;
&lt;br /&gt;
Additional security is provided by large squadrons of Phantoms, patrolling the repair facility and escorting damaged ships safely through the spacelanes. Phantoms patrol the system generally and the space near the repair facility in particular. Customers can rest assured that their powered down craft will remain secure whilst undergoing servicing.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Zero-G Hockey Association ===&lt;br /&gt;
[[File:ZG Hockey League.png|thumb|right]]&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The sport of Zero-G Hockey is extremely popular in galaxy 7, with a Galactic Cup Competition being held every year. The large lizards of the Tiared System are known to be particularly obsessed with this strange pastime.&lt;br /&gt;
&lt;br /&gt;
Tiared is famous as a multi-planet system, the Orbital Stadium above the desert world Diomedes has seen many famous teams win glorious victories. Amongst Zero-G Hockey Fans however, the system is best known as the headquarters of the Galactic Zero-G Hockey Association.&lt;br /&gt;
&lt;br /&gt;
Situated on the northern continent of the planet, the association organizes the annual Galactic Cup and its members provide stewards and referees with training. Competition for the system hosting the cup is supposedly decided upon merit, although many complain that the hosting is fixed, Tiared having hosted the last five competitions.&lt;br /&gt;
&lt;br /&gt;
===The Zarausxeian Zero-G Hockey Team Fan Club ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Whilst many races in galaxy 7 take an interest in the sport of Zero-G Hockey, the inhabitants of Zarausxe take this obsession to an extreme. It is estimated that at least 20% of the system’s GPP is invested in purchasing players, research into methods of genetically enhancing players’ performance and paying the absurdly high salaries demanded by players and managers.&lt;br /&gt;
&lt;br /&gt;
The Zarausxeian Zero-G Hockey Team is also justly famous for possessing the largest and most dedicated fan club of any professional sports team in known space. Concerned that an accident might befall their beloved team whilst traveling to games, the Zarausxeian Fan Club recently funded the purchase of an [[The Assassins Guild OXP|Armoured VIP Transporter]] and a squadron of [[Nemesis|Nemesis Class Fighters]] from Ramon Security Ltd. So dedicated to the success of their team are the fans, that it is rumored they have occasionally funded assassination contracts against referees who have ruled against the team.&lt;br /&gt;
&lt;br /&gt;
===Griff Research Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Ateslete system in galaxy 7 is reasonably noted for the ice-world, Stymphal. The well known robotics company, Griff Research Ltd, operates factories over most of the planet and maintains an orbital research station near Stymphal.&lt;br /&gt;
&lt;br /&gt;
The company was originally founded to produce droids and other artificial life forms, enjoying much success winning the coveted “Which Droid?” award for a decade. Perhaps their most famous design was the [[Griff Robotic Cargo Loader|Robotic Cargo Loader]] which is still in service in all sectors. In recent years the company has diversified into building high specification ships and stations to order. Examples of their known designs include providing the Bank of the Black Monks of St Herod with a fearsome armed [[Black_Monk_Monastary|orbital platform]] and the [[Black_Monk_Gunship|Holy Avenger Mark II Tri-Laser Gunship]].&lt;br /&gt;
&lt;br /&gt;
The company's main ship design work is however highly classified, their most regular client being the [[Galactic_Navy|Galactic Navy]]. Griff Research Ltd has constructed several Frigate Class vessels for the Navy, in addition to new types of weapons. No further details are available, although it is rumored that the Company is returning to its roots as a robotics company, in a current design brief.&lt;br /&gt;
&lt;br /&gt;
See also the [[Griff_Industries|Griff Industries]] page.&lt;br /&gt;
&lt;br /&gt;
===Ramon Security Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
A sub-division of [[Marett_Space_Corporation_OXP|Marett Space Corp.]], this branch of the corporation based in the Encezais system specialises in building custom ships specifically to order for wealthy clients. Whilst the ships produced by the parent company are widely seen in the space lanes, Ramon Security builds very powerful military ships. As befits a private enterprise, Ramon Security asks no questions as to the purpose their craft will ultimately be used, one life-form’s Credits being as good as another's.&lt;br /&gt;
&lt;br /&gt;
In order to provide security for the Zarausxeian Zero-G Hockey Team, the company recently out-fitted the team with an [[The Assassins Guild OXP|Armoured Passenger Liner]]. Taking a Python, the ship was heavily modified, stripping out the cargo bay in order to install an armour-plated outer hull. A large squadron of [[Nemesis|Nemesis Class Fighters]] provide escorts for the liner.&lt;br /&gt;
&lt;br /&gt;
The company was also responsible for arming the Eszausveian Navy. Whilst the [[Mongoose|Mongoose]] was a lightly armed fighter, questions were asked in the GalCop Security Council over the decision to provide a dictatorship with the [[Scorpion_Frigate|Scorpion Class Frigate]] and [[Daemon Class Cruiser]]. The Scorpion was fearsome enough, but the Daemon easily out-guns most GalCop Navy ships.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Eight''' (Xrata)==&lt;br /&gt;
&lt;br /&gt;
===Galactic Stock Exchange===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The GSE is the galaxy’s leading diversified stock exchange, with headquarters in the Corporate State of [[Sector8/Ustiza|Ustiza]]. The exchange operates three core functions: Equity Markets, allowing companies to raise capital; Trading Services, which includes a highly active securities market; and Information Services, offering real-time prices, news and analysis to the financial community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KSR (Kosmicheskikh Slyushba Razvedki)===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The KSR is the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious Ministry of Internal Affairs. The Service is known to operate residencies in most of the galaxy’s main space stations, with its officers gathering all relevant political, industrial and commercial intelligence while working under diplomatic cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===League of Anarchists===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The LoA is a loose confederation of organisations that claim to live by anarchist principles but are in most cases, little more than pirate gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OKB Korshkov===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Korshkov is an experimental design bureau, originally affiliated to the Communist systems but which now operates as an independent commercial enterprise. Korshkov’s particular area of expertise is in propulsion technology; Korshkov was responsible for the magnetohydrodynamic drive system installed in the Strelka Cruiseliner, and the company has extensive experience in designing military-grade hyperspace engines. They are based in [[Sector8/Aarzari|Aarzari]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PleasureWorld===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
PleasureWorld is a popular entertainment and tourism complex located in [[Sector8/Laxesori|Laxesori]]. Although the resort itself is operated in full accordance with GalCop law, the large volume of passing traffic has inevitably attracted undesirable elements, and outside of PleasureWorld’s security screen there has been a marked increase in the number narcotics and vice-related offences reported by local police units. The ever-busy crowds also provide a natural form of counter-surveillance and we believe many criminals make use of the complex as a secure meeting place. PleasureWord’s owners are fully aware of these problems, however, and have ensured that their staff provides full cooperation to GalCop in its investigations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:quit-ad.jpg|thumb|right|A QuiCo Pharmaceuticals advert]]&lt;br /&gt;
===QuiCo Pharmaceuticals===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
QuiCo Pharmaceuticals is an independent biotech company based at [[Sector8/Maenes|Maenes]] notable for being the sole producer of Quitolline, the most effective anti-hyperspace sickness drug ever developed. Before its discovery, over 80% of all space travellers were routinely subject to the debilitating and disorientating effects of H- sickness, severely impeding the progress of colonisation across the galaxy. Quitolline is so vital to the galaxy’s wellbeing that QuiCo and its facilities have been placed under the protection of the Galactic Cooperation through the Treaty of Maenes. The terms of this agreement mean that any attempt by a member of the Cooperation to lay claim on the system will be treated as an act of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sirius Corporation===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The Sirius Corporation is a powerful multinational organisation based at [[Sector8/Tevebebi|Tevebebi]] notable for its advanced antimatter-based fuel technology.&lt;br /&gt;
&lt;br /&gt;
They have a rather murky history (set up by immigrants from ancient Earth) - and are rumoured to not only have supplied the &amp;quot;Federal Navy&amp;quot;, but also, historically, some of their opponents! They have their own tanker fleet - and their own security force to protect it. Sirius have sponsored a number of Trumble sanctuaries across the galaxy, which have proved very popular with children and even more so with infant lobstoids. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yokohama Exports===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Yokohama is a successful exporting business that specialises in the sale and distribution of commercial vessels such as tankers, transports and shuttles. From its head office in [[Sector8/Aletius|Aletius]] the company runs a large network of sales agents stretching across the galaxy, and its delivery couriers are a common sight along the busy space lanes.&lt;br /&gt;
&lt;br /&gt;
== '''Notable Organisations Table''' (work in progress) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 300px;&amp;quot;|Organisation&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100px;&amp;quot;|OXP or Standard&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;1&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;2&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;3&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;4&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;5&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;6&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;7&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
|[[Black_Monk_Monastary|Black Monk Monasteries]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lave_Academy_OXP|Lavian Flight Training Academy]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes (+ Optional Esteonbi, Enonla, Esanbe, Xequerin)&lt;br /&gt;
|Optional (Maesaron + Erenanri, Reveabe, Legeara, Tigeber)&lt;br /&gt;
|Optional (Radiqu + Edxeri, Ceedleon, Atius, Rerebi)&lt;br /&gt;
|Optional (Mavelege + Bemate, Cebitiza, Mausra, Ensoor)&lt;br /&gt;
|Optional (Zaaner + Vebi, Inenares, Azaenbi, Dioris)&lt;br /&gt;
|Optional (Teesso + Oresmaa, Celaan, Ariqu, Inesbe)&lt;br /&gt;
|Optional (Isdilaon + Aenbi, Ataer, Orreedon, Qutegequ)&lt;br /&gt;
|Optional (Ceenza + Aarzari, Biatzate, Inbein, Oredrier)&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrider_(Oolite)|Taranis Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Taxi_Galactica|Taxi Galactica Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Fictional organisations| ]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=85756</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=85756"/>
		<updated>2025-05-21T18:01:08Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* License &amp;amp; Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
For the First Release, the Assassins Guild Rebooted is available in OXP format on the Wiki. Once a few people have completed it, I'll upload it in OXZ format to the Expansion Manager.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.&lt;br /&gt;
&lt;br /&gt;
To play the OXP, download and unzip the file from the Wiki at the Download Link above.&lt;br /&gt;
&lt;br /&gt;
This will create a folder named &amp;quot;AssassinsRebootedV2.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Assassins_Guild_RebootedV2.4.oxp&amp;quot; and a Readme PDF.&lt;br /&gt;
&lt;br /&gt;
Move the Assassins_Guild_RebootedV2.4.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.4&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=85697</id>
		<title>Powers and Organisations</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=85697"/>
		<updated>2025-05-18T16:19:26Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Notable Organisations of Galaxy Seven (Jaftra) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within the vast regions of space under the purview of [[GalCop|The Galactic Co-operative of Worlds]], many different systems of government can be found. It was enshrined within its founding principles that GalCop itself would not force or in anyway influence the formation of governments on member worlds. This, however, does not apply to organisations who consider themselves outside or above the laws of the Co-operative.&lt;br /&gt;
[[File:Economy-Govt Icons.png|right|800px]]&lt;br /&gt;
&lt;br /&gt;
=='''Governments'''==&lt;br /&gt;
In the [[vanilla game]], there are relatively few differences between the varieties of government types:&lt;br /&gt;
- the governments are in a line from Corporate to Anarchy&lt;br /&gt;
- governments near the Corporate end of the line generate more and better-equipped traders, couriers, bounty hunters and police&lt;br /&gt;
- governments near the Anarchy end of the line generate more and better-equipped pirates, assassins and smugglers&lt;br /&gt;
- certain extremely dangerous pirate types are only generated in Anarchy systems&lt;br /&gt;
- bounty hunters may raid systems closer to the Anarchy end than their home system&lt;br /&gt;
- pirates may raid systems closer to the Corporate end than their home system&lt;br /&gt;
- police and bounty hunters will attack Offenders with lower bounties near the Corporate end of the line&lt;br /&gt;
- the Corporate end pays higher bounties for captured pirate escape pods&lt;br /&gt;
- rock hermits in systems near the Anarchy end are more likely to be covertly or even overtly sympathetic to pirates&lt;br /&gt;
- Anarchy and Feudal systems do not have Rich Industrial, Avg Industrial, Rich Agricultural or Mainly Agricultural economies (except [[Ascension]]).&lt;br /&gt;
- Tech Level tends to be better nearer the Corporate end of the line (which affects the ships which police use, among other things), as are various other parameters such as population or productivity which have little or no in-game effect.&lt;br /&gt;
&lt;br /&gt;
There is an excellent essay about this by [[User:Cim|Cim]] in the [[Ship's Library OXP]] which you can read in-game (either docked, or on an [[MFD]] on your Viewscreen).&lt;br /&gt;
&lt;br /&gt;
There are various expansion packs which add extra distinctions, adding additional ships or stations only to certain government types, or modify some of the above rules (e.g. make a couple of high-tech Anarchy systems).&lt;br /&gt;
&lt;br /&gt;
===Corporate Worlds===&lt;br /&gt;
The most orderly and 'lawful' system of government within [[GalCop]] is the corporate state. This system comes about when either a single, or more often, a group of powerful and affluent companies take ''de facto'' control of a planetary system. On these planets, citizens are almost always employees of one of the companies and have only commercialistic ways of advancing their positions in society. Here it is property, holdings and stock portfolios that mean more than aptitude and ability. This results in a distinct line between rich and poor, the rich maintain healthy stocks and shares through canny speculation and the poor scrape a living in poverty with little hope of betterment. One of the main reasons for the security of corporate states is the employment of private security agencies who maintain patrols through the spacelanes and around the planet to ensure the safety of commerce to and from the planet and make life all but impossible for pirates and other 'private entrepreneurs'. One of the most successful agencies is '''Pilkertons Intergalactic''', who exclusively employ ships supplied by [[Saleza_Aeronautics|Saleza Aeronautics]].&lt;br /&gt;
&lt;br /&gt;
*[[Ring Racer OXP]] for Corporate States in Galaxy 1 only: by [[User:Thargoid|Thargoid]] (2009-14): downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*[[Sothis]] by KillerWolf (2010) as modified by Spara's [[SothisTC]] (2013) - Mr Troomp's Trade Centre orbital stations only exist in Corporate states (Good for [[New Cargoes]] trade deals).&lt;br /&gt;
*[[Taxi Galactica]] only has taxi stations in Corporate states.&lt;br /&gt;
*[[Saleza Aeronautics]] adds ships to high-tech Corporate states only.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=240019#p240019 Old Recipe] for tweaking HOopy Casinos and Your Ad Here that limits their appearance to Corporate systems only, thus making a de facto system OXP out of them.&lt;br /&gt;
&lt;br /&gt;
===Democratic Worlds===&lt;br /&gt;
The form of government in which each citizen has a say, Democracy is the next most stable of the eight categories recognised by GalCop. Many democracies arose from other forms of government, and spread across their planets until there was a council of elected officials that decided the policies and economic landscape for the entire planet. Life in a democracy is often better than that of the corporate state, since (in theory) every citizen has a chance to become a member of their government and even the premier statesman of their world. Elections are held regularly on democratic worlds and the means is dependent on the level of technology available. Less advanced worlds may use the traditional 'ballot box' method, each citizen ticking a box on a ballot paper signifying their favoured candidate, while the most advanced use hyper-net terminals from the comfort of their own lounges. Invariably, for so important a role as planetary leader, election campaigns take on the scale of military campaign and entertainment extravaganza combined, each party promoting their nominee through rhetoric, political 'spin', endorsement by movie stars, and if the polls are against them, mud-slinging at the opposition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confederate Worlds===&lt;br /&gt;
A Confederacy differs from the above. There is a central planetary government which handles external affairs, but internal matters are managed by regional governments. Despite there being separate governments in each region of the world (which can be of differing flavours), from ''GalCop's perspective'' they are all essentially the same and follow the lead set by a centralised seat of officials. When confederacies break down, they usually end up as multi-government worlds (see below).&lt;br /&gt;
&lt;br /&gt;
===Communist Worlds===&lt;br /&gt;
Communism is the state in which people work for the betterment of all, not for personal acquisition and advancement. Many communist worlds are economic powerhouses in which all citizens are employed by the state in farms or factories to fuel the economy, even convicted criminals are put to useful labour in the [[Astro_Mines|Asteroid Mines]]. Unlike other systems, communist planets communicate freely with each other, exchanging technology and resources. It is for this reason that many unique space stations and ship may be found, such as the [[SLAPU|Solar Laboratory And Production Unit (SLAPU)]], the [[CZGF|Collective Zero Gravity Factory]], the [[Worker's_Commuter|Worker's Commuter]] transport ship, the [[Sturgeon_Mk.I|Commissariat Limousine]] and the [[Giant_Ray|Ray Police Cruiser]]. Communist states dislike the corrupting influence of other commercialistic governments, even to the point that they insist that GalCop have only a minimal presence in their spacelanes. It is the role of the People's Police and the Thought Police to patrol these regions, in their unique [[Ray_Mk.I|Ray Mark One]] police ships.&lt;br /&gt;
&lt;br /&gt;
*[[Commies|Commies OXP]] introduces the above stations &amp;amp; ships.&lt;br /&gt;
*[[Famous Planets]] introduces Lexuq, the [[Sector1/Xequerin|Xequerinian]] lobstoid poet whose death in the fourth galaxy on [[Sector4/Dienon]] allegedly gave birth to the Coomunin. It also introduces Laenin, an ancient hero of Coomunism, who gave his name to the planet [[Sector1/Laenin]]: Probably mythological, Laenin was supposedly a great leader on ancient Earth. Legend tells that Laenin and his three sons - the Man of Steel, the Iron-Hewer and Superman - invented coomunism. They made a sit-com called 'Red Dawn' to spread their philosophy. People loved it. Now the Red Revolution has spread all over the eight galaxies. Today Laenin is known as 'The Workers' Paradise'.&lt;br /&gt;
&lt;br /&gt;
See Galaxy 4, below for more details on the Comoonin.&lt;br /&gt;
&lt;br /&gt;
*Ramirez's Missions introduce the '''KSR (Kosmicheskikh Slyushba Razvedki)''', the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious '''Ministry of Internal Affairs'''. See his [[Iron Raven]] brief.&lt;br /&gt;
&lt;br /&gt;
===Dictatorship Worlds===&lt;br /&gt;
Dictatorship worlds are those in which the government is controlled by an individual or a small collective unconstrained by the normal conventions of constitutional law. For those dictatorships with industrial resources, the authoritarian nature of government results in high levels of productivity that can rival the Corporate States: manufacturing is carried out on a massive scale in off-world AstroFactories and is supported by a state-sponsored programme of slavery. Public order in these systems is maintained by a highly-efficient body of civil servants, while the military is primarily concerned with defence matters. &lt;br /&gt;
Agricultural dictatorships fare less well in terms of productivity, and those that do succeed tend to rely on the lucrative trade of narcotics to compensate for the lack of industrialised farming methods. With a less advanced social infrastructure in place, responsibility for law and order falls to the armed forces, resulting in frequent and violent clashes with pro-democracy groups. Meanwhile, secretive government paramilitaries are tasked with identifying and arresting suspected enemies of the state. &lt;br /&gt;
&lt;br /&gt;
Relations between GalCop and the dictatorship worlds remain uneasy, and outsiders are not generally welcomed. However, GalCop has managed to maintain a limited presence in these systems so as to provide protection and assistance to visitors.&lt;br /&gt;
&lt;br /&gt;
*[[Dictators OXP]]&lt;br /&gt;
&lt;br /&gt;
===Multi-Government Worlds===&lt;br /&gt;
A multi-government describes a planet that has a variety of government types across different regions, a typical example being Old Earth during much of its history. This lack of unity in terms of worldwide policy makes the planet's political landscape unstable and, according to GalCop, a government that cannot adequately achieve harmony on its planet is hardly going to be able to manage to maintain peace in its spacelanes. For this reason, GalCop rates multi-government planets at the lower end of politically stable governments. It is not unusual for planets with multi-governments to be experiencing wars in one region or another.&lt;br /&gt;
&lt;br /&gt;
*[[Factions OXP]] &amp;amp; [[Free Trade Zone]] are set in Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
===Feudal Worlds===&lt;br /&gt;
The feudal state is one that follows a traditional, stratified system of government, such as existed in ancient time on Old Earth where many landless citizens work for and pay taxes to moderately powerful nobles, who in turn work for and pay taxes to more powerful nobles and so on until all pay loyalty and taxes to a single all-powerful ruler. Each person knows their place and there is rarely any movement in them, thus the poor remain poor and the rich remain rich.&lt;br /&gt;
&lt;br /&gt;
Feudalism evolved with the demise of the Roman Empire, and people's desperate need for protection against the marauding barbarians. The rise of piracy, the increasing incursions of the Thargoids, and the decline in power of GAlCop mirror this within Oolite.&lt;br /&gt;
&lt;br /&gt;
*[[Feudal States|Feudal States OXP]]&lt;br /&gt;
&lt;br /&gt;
===Anarchy Worlds===&lt;br /&gt;
The least stable government is the Anarchy state. In these states, there is no central government and lawlessness is rife. There are constant wars and revolts as one faction grows powerful enough to overthrow another, only to be overthrown themselves by yet another. These systems are havens for all manner of fugitives, murderers and pirates, and GalCop's presence usually only extends to the limits of their space station's Aegis. In particularly notorious systems, even this region is fair game for pirates.&lt;br /&gt;
&lt;br /&gt;
It is almost unavoidable that this power vacuum gives rise to the presence of all kinds of shady characters, organisations and gangs. So it is no wonder that [[Hacker_Outpost|Hacker Outposts]] offer their services in Anarchy systems. Also the [[Salvage_Gang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can't be said that GalCop doesn't try to control the situation and maintain a minimum of safety in the space lines, even in Anarchies. For this purpose [[Military station|Sentinel Stations]] have been placed in the main space lines of the most notorious Anarchy systems, to guard and protect the incoming traffic. GalCop doesn't like to admit it, but unfortunately in some of the systems this heroic fight seems lost. The pirates have taken over the Sentinel Stations and converted them to [[Military station|Renegade Stations]], creating safe-havens for criminals of all sorts. But woe to the unsuspecting trader who would seek protection in the vicinity of this military looking station!&lt;br /&gt;
&lt;br /&gt;
*[[Anarchies OXP]].&lt;br /&gt;
*Ramirez's Missions introduce the '''League of Anarchists''' which may be nothing more than a loose group of pirate gangs (see his [[Iron Raven]] brief).&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
In addition to the System-specific OXPs mentioned above (Commies, Dictators, Feudal States and Anarchies), other OXPs pick up on the differences in government type.&lt;br /&gt;
*[[Weapon Laws OXP]] restricts sales of weapons in the safer systems (one can only buy ECM hardened missiles &amp;amp; Quirium cascade mines in Feudal states or anarchies, for example). &lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=266959#p266959 Diplomancy OXP] also picks up on governmental differences (you cannot buy visas in anarchies etc).&lt;br /&gt;
*[[Factions OXP]] is set in multi-governments but involves scraps between the denizens of the different systems.&lt;br /&gt;
*[[Target Range OXP]] is only found in the safer systems.&lt;br /&gt;
&lt;br /&gt;
*[[GalCop Galactic Registry]] allows access to a helpful database of the galaxial systems while docked (which can be sorted by Government type).&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy One''' (Santaari)==&lt;br /&gt;
&lt;br /&gt;
===The Bank of The Black Monks ===&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Monks of St Herod (banking with a smile and a stab) is a deeply religious sect dedicated to the noble aim of allowing more space-farers to turn away from the Sins of Solvency and embrace the Holy State of Debt. Rumors that this Order is in any way connected to the Assassins Guild are quite unfounded.&lt;br /&gt;
&lt;br /&gt;
[[Black_Monk_Monastary|Black Monk Monasteries]] were constructed to order by Griff Research Ltd. These are vast structures, comparable in size to a [[Torus_station|Torus Station]], bristling with The Holy Cannons of Defense. Monasteries appear in the space lanes in the more technologically advanced systems of all eight Galaxies of GalCop-controlled space.  They can be located by setting an [[Advanced_Space_Compass|Advanced Space Compass]] to B, but this is not really necessary as the massive platforms are visible even from the Witchspace entry point.&lt;br /&gt;
&lt;br /&gt;
Commanders who chose to dock with a Monastery are offered the option to take out a loan. The Monks' terms are clearly explained. Repayment of the full capital with interest must be made by the due date. The Debtor must return to a Monastery in person to make payment on or before the due date.  Fail to return and the horribly armed [[Black_Monk_Gunship|Black Monk Gunships]] will be dispatched to hunt down the Accursed Defaulter and purify his soul with Blessed Plasma. &lt;br /&gt;
&lt;br /&gt;
Many Commanders have reported seeing the Gunships engaged upon their Holy Work, shooting down trade-ships in the space lanes. Despite the debtors’ pitiful pleas, it is unwise to intervene. Returning to a Black Monk Monastery with insufficient credits to pay a due debt is also most unwise, the Monks being known for the sadistic treatment metered out to defaulters who fall into their hands.&lt;br /&gt;
&lt;br /&gt;
This OXP is available here: [[Black_Monk_Monastary|Bank of the Black Monks]]&lt;br /&gt;
&lt;br /&gt;
===Laveian Flight Training Academy===&lt;br /&gt;
&lt;br /&gt;
The planet [[Lave|Lave]] is home not simply to GalCop's central administration, but also the Flight Training Academy, which are actually part of the same building. It is at the Academy that all prospective spacers learn how to handle and maintain ships, how to negotiate and trade with other species and many other things besides.&lt;br /&gt;
&lt;br /&gt;
The orbital academy station around Lave, plus its sister outposts can be found [[Lave_Academy_OXP | here]].&lt;br /&gt;
&lt;br /&gt;
===SoloTek Industries===&lt;br /&gt;
Located in the Ontiat system, near such industrial powerhouses such as Zaonce, Tionisla, and Ensoreus, are situated [[SoloTek Industries |SoloTek Industries]]. These newcomers to the ship-building industry offer superb construction that is a blend of form and function.&lt;br /&gt;
&lt;br /&gt;
===Taranis Corporation===&lt;br /&gt;
The [[Taranis_Corporation_(Oolite)|Taranis Corporation]] is one of the foremost ship-builders and research companies in Galaxy One. From their massive and immensely expensive [[Taranis_Corporation_HQ_(Oolite)|Headquarters]] in the Lerelace system, they produce ships and systems like the [[Outrider_(Oolite)|Outrider]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Two''' (Colesque)==&lt;br /&gt;
&lt;br /&gt;
===Benulobiweed Incorporated===&lt;br /&gt;
Originally based on the Corporate world of Tezaeded, this company moved its entire ship conversion business to Usceed after GalCop shut down their factories after investigations discovered that the company founders were buying ships for conversion from outside GalCop. For further information regarding this company, visit the [[Benulobiweed_Inc.|Benulobiweed Inc. Media Site]] or a [http://app.box.net/public/b2tic3tjsk#main reputable dealer] near you.&lt;br /&gt;
&lt;br /&gt;
===Isis Interstellar===&lt;br /&gt;
Based at the Confederate World of Cebior. The [[Isis Interstellar]] company is a major manufacturer of both stations and ships as well as some ancillary equipment (HUDs, Lasers, ''etc''.).&lt;br /&gt;
&lt;br /&gt;
===Ionics Corporation===&lt;br /&gt;
The [[Ionics|Ionics Corporation]] is a ship-building firm based at the planet Zaria. They construct and sell the [[Ionics_Huntsman|Huntsman]], the [[Ionics_Whitetail|Whitetail]] and the recently the [[Ionics_Redback|Redback]]. They also produce an immense carrier ship, the [[Ionics_Funnelweb|Funnelweb]], though GalCop ordered the company not to sell this on the open market. After a long term contract with the Zarian government, they have now entered a contract with the Ramazan government to provide ships to their military forces.&lt;br /&gt;
&lt;br /&gt;
===Ramazan Liberation Front===&lt;br /&gt;
The [[Ramaza Liberation Front]] is a group rebelling against the present Dictator of Ramaza. Until recently, their actions have been fairly tame, ranging from rallies and demonstrations during political holidays to sabotaging military space ships and vessels that bring trade to the system. More recently, their actions have become more aggressive as they have taken to space in open defiance of the Dictator's laws that only Ramazan military vessels and commercial vessels may freely travel the spacelanes. Furthermore, it appears the rebellion has stepped up on the planet, forcing the Dictator to enter into a contract with the Ionics Corporation to provide top-grade warships to counter the encroaching rebels.&lt;br /&gt;
&lt;br /&gt;
===The Link===&lt;br /&gt;
'''The Link''' is a shadowy, underground organisation that seeks to rid the eight galaxies of oppressive regimes and replace them with more equitable, but not necessarily more benign, leadership. Their origins, leadership and, indeed, the very structure of their organisation remains unknown, but what is known is that they have their own force of ships and the will to use them to further their secretive agenda. Discover more in the [[Ionics OXP]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Three''' (Lara’tan)==&lt;br /&gt;
&lt;br /&gt;
===The Aquarian Shipbuilding Corporation===&lt;br /&gt;
The corporation is the most notable business empire in Galaxy 3. Its [[Aquarian_Shipbuilding_Corp._HQ|headquarters]] can be found in orbit of Aqualina, the proper name for the planet christened Ribiara by earlier colonists.&lt;br /&gt;
&lt;br /&gt;
The corporation are well known for producing a wide variety of ships in the [[Aquatics_OXP|Aquatics]] collection, ranging in size from small military fighter ships such as the [[Barracuda]] and the [[Manta_Ray|Manta Ray]] right up to gargantuan vessels such as the [[HammerHead]] transporter and the mighty [[Leviathan_Platform|Leviathan]] system defense platforms.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Four''' (Angiana)==&lt;br /&gt;
&lt;br /&gt;
===The Comoonin===&lt;br /&gt;
The '''Communist Ooniversal''' is the organization through which the many communist systems share the unique technology found only in those systems. The Comoonin is also rumored to be a coordinating organ for the effort to spread communism, fight (other) dictatorships and undermine capitalism. It is believed that their '''secret headquarters''' is located somewhere in Galaxy 4 - the only galaxy without any corporate states. See [[Worker's Commuter]].&lt;br /&gt;
&lt;br /&gt;
===Executive SpaceWays===&lt;br /&gt;
Executive SpaceWays, while still a fledgling company, have already made themselves a reputation for building high specification luxury passenger transport and escort vessels, which have a commensurately high price.&lt;br /&gt;
&lt;br /&gt;
Based at [[Sector4/Lavebe|Lavebe]] in Galaxy Four, the company maintains lavish offices and showrooms, befitting the class of clientele their ships' high cost and status tends to attract. Presently, the company's sales brochure details the [[Trident Executive Shuttle|H-4 Trident Executive Shuttle]], the [[Gemini Escort|E-3 Gemini Escort]], the [[Delta Long-Range Escort|E-5 Delta Long-Range Escort]], the mighty [[Strelka Cruise Liner|H-7 Strelka CruiseLiner]] and their newest release, the [[Starseeker Personal Shuttle|P-3 Personal Shuttle]]. For more information, visit the company's [[Executive_SpaceWays|information page]] or your local authorised Executive SpaceWays Dealer.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Five''' (Proximus)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector5/The Royal Houses of Proximus|The Royal Houses of Proximus]] have based themselves on early Rus nobility and in particular the line of Rurik princes that ruled Kiev and Muscovy between the 12th and 16th centuries. &lt;br /&gt;
&lt;br /&gt;
=== Koneko Industries ===&lt;br /&gt;
[[Koneko Industries]] is a shipyard in Galaxy Five owned by [[Ryan Hoots]]. The shipyard itself is located on the planet [[Sector5/Cesousla|Cesousla]], but the headquarters building is a [[Nuit Space Station OXP | Nuit Station]] in orbit around the planet. The building will soon be open to the public.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Six''' (Sol / Solans)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector6/The Royal Houses of Sol|The Royal Houses of Sol]] &lt;br /&gt;
The Royal Houses of this Galaxy base their styles and ranks on those of feudal Japan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Seven''' (Jaftra)==&lt;br /&gt;
===The Assassins Guild===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Assassins Guild is a shadowy organisation, said to be based on the southern continent of [[Sector7/Esrire|Esrire]] in Galaxy 7. Many attempts have been made by [[GalCop (Police)|GalCop]] Special Branch Officers to infiltrate the ranks of “The Brotherhood”, but little reliable intelligence on the Organisation's methods and membership has yet been gathered.&lt;br /&gt;
&lt;br /&gt;
The Esrire System is however known to be unusual, populated by Sinister Yellow Frogs and is one of the few systems known to posses a gas giant. Claims by the Esrireian Tourist Board that the wealth possessed by many of the planets inhabitants is generated by the number of visitors flocking to view the beautiful gas giant Cerberus seem questionable, given the System’s Anarchy status.&lt;br /&gt;
&lt;br /&gt;
It is rumoured however, that the Guild has members from many professions in its ranks. Many are Lone Wolf Commanders, who trade or engage in piracy most of their working lives, only taking Assassination Contracts from time to time. However, it is believed that the tentacles of the Guild stretch into the Military, Navy and even GalCop police forces.&lt;br /&gt;
&lt;br /&gt;
No suspected Guild Member has ever yet been successfully prosecuted. Witnesses tend to disappear or change their testimony. Even when apparently reliable evidence is available, strange decisions are often taken by the Galactic Prosecution Service, inexplicably deciding to drop all charges. Important exhibits in cases are often “lost” by the GalCop police force. Some say that this indicates that many high ranking Civil Servants and Police Officers are in fact members of the Guild.&lt;br /&gt;
&lt;br /&gt;
The exact procedures by which the Guild recruits new members are unknown. It is thought that the Guild has operatives within the [[Elite Federation]] of Pilots, who pass on the details of likely candidates to the &amp;quot;Guild Master&amp;quot;. It is known that membership is not easily obtained. The candidate is required to prove his willingness to commit cold blooded murder and some form of initiation ritual is involved.&lt;br /&gt;
&lt;br /&gt;
The Guild polices its own members. Breaches of the Guild Code of Honour are not tolerated, disagreements between Members usually being settled by a duel. Once a Commander joins the Guild resignation is not permitted. Brothers (and Sisters) of the Guild are contacted from time to time and offered assignments. Fees paid for these Assassinations are high, although members must pay a percentage of their earnings to the Guild’s Coffers.&lt;br /&gt;
&lt;br /&gt;
===GalCop Special Branch===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is known to suffer from an extraordinary high level of criminal activity. Its citizens must not only contend with the ruthless Assassins Guild, but this Galaxy is also home to the Quandixeian Mafia and the Esreatesian Triads.&lt;br /&gt;
&lt;br /&gt;
In response to this, GalCop has established a Special Unit of Officers to deal with organised crime in this troubled Galaxy. GalCop Special Branch maintains an outpost in orbit around the moon Hercules in the Geteve System.&lt;br /&gt;
&lt;br /&gt;
Special Branch are well equipped. Rather than ageing Vipers, these Officers fly well equipped Asp Mk I fighters designed by Ramon Security Ltd. The Officers are hand picked from GalCop officers who have shown exceptional ability.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Supreme Court ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Trials of some of the most notorious criminals in the eight galaxies have taken place in this august court house. Situated in the Galaxy 7 system of Estiri, security is provided by a special division of the Galactic Navy. A well defended Navy Base orbits Estiri’s ocean covered moon, Nemean and Navy Carriers and Sidewinders are often seen patrolling the system. &lt;br /&gt;
&lt;br /&gt;
Vulnerable witnesses are housed aboard the Naval Station, before being transported to the Court aboard heavily armed Navy Frigates or Cruisers. The Navy Base is normally open to civilian traffic, but at times of heightened security the base is placed in “lock-down” mode. During a lock-down an exclusion zone is placed around the base. Ships entering the zone without the correct clearance codes are fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
===The Quandixeian Mafia===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Colonised in 2576, Quandixe in Galaxy 7 was one of the first planets to be settled following the discovery of what was thought at the time to be a wormhole leading to another Galaxy. Although later research demonstrated that the 8 Galaxies are in fact merely different sectors of the Milky Way, this did not stop adventurous types keen to start a new life on far away worlds.&lt;br /&gt;
&lt;br /&gt;
Quandixe is an unusual system, possessing a small moon with an atmosphere and tropical climate. One of the first discoveries to be made by the early colonists was that the moon Hesperides had a climate perfectly suited to the cultivation of Megaweed. Unfortunately for the Systems more law-abiding inhabitants, this discovery caused organised gangs of criminals to flock to the world, eager to take advantage of the opportunity to produce narcotics at exceptionally low cost.&lt;br /&gt;
&lt;br /&gt;
Today, Quandixe is a mere shadow of the hopes its founding fathers had for the world. Although nominally designated a Corporate State, the Board of Directors is completely dominated by the Mafia. It is estimated that over 95% of the population are now Wiseguys, working in some way on the production of Megaweed. Fleets of Mafia Anacondas can be seen in the space lanes openly transporting Megaweed from Hesperides to the main planet for later distribution.&lt;br /&gt;
&lt;br /&gt;
Corruption is rife and GalCop Vipers are hardly ever seen in the system's space lanes. Despite this however, the system is well policed (albeit by Mafia Sidewinders), and is one of the safest systems in the eight galaxies. Although the Mafia openly flout the GalCop Regulations banning Narcotics, this attitude does not extend to private Commanders who transport drugs. The Mafia naturally do not wish any competition to undermine their monopoly and penalties for non-Mafia drug dealers are harsh.&lt;br /&gt;
&lt;br /&gt;
The current Don and Chairman of the Quandixeian Board of Directors is Unias Ilmear. The Don is a charismatic character with a weakness for gambling, both in the System’s HoOpy Casino and betting on sporting events. These events are frequently fixed by Mafia Enforcers. Relations between the Quanidixeian Mafia and the neighbouring Esreatesian Triads are strained. Many fear that all out inter-system gang war is imminent.&lt;br /&gt;
&lt;br /&gt;
===The Esreatesian Triads===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Galaxy 7 System of Esreates was first populated as a GalCop penal colony in 2807. However, between 2997 and 3007, the GalCop government chose to respond to almost every social ill by enacting criminal legislation. Over this ten year period 23,000 new criminal laws were passed and over 1,000 new offences were created. This trend continued for almost 50 years and by 3053 doing absolutely anything at all was a criminal offence. As a result Esreates suffered from massive prison over-crowding, 100 GalCop Prison Officers attempting to manage a prison population of over 2.3 billion.&lt;br /&gt;
&lt;br /&gt;
Inevitably in 3054 the prisoners revolted and took over the planet. Since then the system has been an Anarchy, with the usual multiple gangs providing a type of order on the planet’s surface. In the last century the Yankisona Triad gang has come to prominence and is now the dominant Criminal Organization on the planet.&lt;br /&gt;
&lt;br /&gt;
The Yankisona Triads make their living mainly by piracy. It is rumoured that corrupt officials within Marett Space Corp. provide the Triads with secret plans of Uber vessels the Companies develop for the Galactic Navy. Whatever the reason Triad pirate gangs are very effective, frequently shooting down traders travelling to the neighbouring system of Quandixe. The Quandixeian Mafia are reported to be “displeased” by this activity.&lt;br /&gt;
&lt;br /&gt;
===The Eszausveian Dictatorship===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Eszausve in Galaxy 7, is renowned for the fact that its solar system has four bodies. The inhabited planet is home to indigenous harmless fat birds and is orbited by a small rocky moon. The system also boats two vast gas giants, Hades and Lernean. Despite the fact that the planet’s oppressive government has been condemned many times by [[Amnesty InterGalactic]], tourists flock to the system to enjoy the luxury Hoopy Hotels placed by the government in orbit around the system’s gas giants.&lt;br /&gt;
&lt;br /&gt;
As a result of the billions of Credits flowing into the system in tourism, Eszausve is one of the richest and most technologically advanced dictatorships in the eight galaxies. This vast wealth has allowed the Eszausveian Navy to equip itself with the latest military class ships from Ramon Security Ltd. Any potential rebellions are quickly crushed by [[Daemon Class Cruiser]]s and Scorpion Frigates, supported by waves of agile Mongoose light fighters.&lt;br /&gt;
&lt;br /&gt;
The current “Top Bird” is Governor Ni Gere Tarkin, a particularly foul fowl and callous oppressor of his people. Although the Eszausve People's Popular Front bravely resists the oppressive regime, without any outside funding their ships are simply no match for the all-conquering Government Navy.&lt;br /&gt;
&lt;br /&gt;
===The Angeririan Democratic Union===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The red lizards of Angeriri are fiercely democratic. Hatchlings are fitted with brain implants upon emerging from the egg permitting citizens to telepathically vote on all government decisions in real time. Whilst this takes up a considerable amount of their free time, it is rumoured that they also provide covert support to the People's Popular Front of Eszausve.&lt;br /&gt;
&lt;br /&gt;
===The Jupiter Corporation===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Ataneris is famous for the forest world of Hippolyte but has a sinister reputation as a traditional place of bloodshed. The Jupiter Corporation maintains a mining facility in orbit around Hippolyte. In dark corners of disreputable space bars, it is whispered that, from time to time, duels between pilots of great skill take place in the asteroid fields of Hippolyte. Two ships enter the circle, one ship leaves.&lt;br /&gt;
&lt;br /&gt;
===Soin Classic Shipyards===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Orramaor system in galaxy 7 is noted for its companion world Apollodorus and the extreme intelligence of its indigenous rodent inhabitants. By a strange quirk of evolution, despite the fact that these rodents are only slightly larger than an old Earth rat, they have IQs in excess of 250. As a result, this system is home to many star ship design companies. The largest such manufacturer is Soin Classic Shipyards, situated near the main Soin Clan Burrow on the southern continent.&lt;br /&gt;
&lt;br /&gt;
Soin Classic Shipyards specializes in the improvement of Classic Serpent Class craft. Due to the small size of the Orramaorian rodents, very little of the ship's hull space is required for living quarters or life support, leaving much greater space for extra shield generators and larger engines. The Soin Clan are also believed to undertake military contracts.&lt;br /&gt;
&lt;br /&gt;
The current Managing Director is Be Soin; although he is in a state of semi-retirement spending most of his time working on restoring an original Bell &amp;amp; Braben Shipyards wireframe model vintage Adder. It is anticipated that his nephew Inno Soin will soon take over the official running of the company.&lt;br /&gt;
&lt;br /&gt;
===The Augeaian Orbital Repair Facility===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Augeain Orbital Repair Facility is situated in geo-stationary orbit around the moon Augeas in the galaxy 7 system of Beatle. In 3025, a consortium of industrious felines purchased a Nephthys station and towed it to the moon. There a starship repair yard was opened for business. Since these early beginnings the facility has established a well-deserved reputation for the affordable servicing facilities provided by its industrious work crews, although services are offered only to customers with pre-booked appointments.&lt;br /&gt;
&lt;br /&gt;
Today it is common to see many ships in parking orbit in the vicinity of the repair facility, whilst work crews perform repairs. As such a large number of ships would provide a tempting target for a BoyRacer with a Q-Mine; the yard is defended by a field of Mine Sweeper Satellites. These devices target active Q-Mines, destroying their working components with an EMP burst before they can detonate. It is rumoured though that the defence network is not infallible.&lt;br /&gt;
&lt;br /&gt;
Additional security is provided by large squadrons of Phantoms, patrolling the repair facility and escorting damaged ships safely through the spacelanes. Phantoms patrol the system generally and the space near the repair facility in particular. Customers can rest assured that their powered down craft will remain secure whilst undergoing servicing.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Zero-G Hockey Association ===&lt;br /&gt;
[[File:ZG Hockey League.png|thumb|right]]&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The sport of Zero-G Hockey is extremely popular in galaxy 7, with a Galactic Cup Competition being held every year. The large lizards of the Tiared System are known to be particularly obsessed with this strange pastime.&lt;br /&gt;
&lt;br /&gt;
Tiared is famous as a multi-planet system, the Orbital Stadium above the desert world Diomedes has seen many famous teams win glorious victories. Amongst Zero-G Hockey Fans however, the system is best known as the headquarters of the Galactic Zero-G Hockey Association.&lt;br /&gt;
&lt;br /&gt;
Situated on the northern continent of the planet, the association organizes the annual Galactic Cup and its members provide stewards and referees with training. Competition for the system hosting the cup is supposedly decided upon merit, although many complain that the hosting is fixed, Tiared having hosted the last five competitions.&lt;br /&gt;
&lt;br /&gt;
===The Zarausxeian Zero-G Hockey Team Fan Club ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Whilst many races in galaxy 7 take an interest in the sport of Zero-G Hockey, the inhabitants of Zarausxe take this obsession to an extreme. It is estimated that at least 20% of the system’s GPP is invested in purchasing players, research into methods of genetically enhancing players’ performance and paying the absurdly high salaries demanded by players and managers.&lt;br /&gt;
&lt;br /&gt;
The Zarausxeian Zero-G Hockey Team is also justly famous for possessing the largest and most dedicated fan club of any professional sports team in known space. Concerned that an accident might befall their beloved team whilst traveling to games, the Zarausxeian Fan Club recently funded the purchase of an [[The Assassins Guild OXP|Armoured VIP Transporter]] and a squadron of [[Nemesis|Nemesis Class Fighters]] from Ramon Security Ltd. So dedicated to the success of their team are the fans, that it is rumored they have occasionally funded assassination contracts against referees who have ruled against the team.&lt;br /&gt;
&lt;br /&gt;
===Griff Research Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Ateslete system in galaxy 7 is reasonably noted for the ice-world, Stymphal. The well known robotics company, Griff Research Ltd, operates factories over most of the planet and maintains an orbital research station near Stymphal.&lt;br /&gt;
&lt;br /&gt;
The company was originally founded to produce droids and other artificial life forms, enjoying much success winning the coveted “Which Droid?” award for a decade. Perhaps their most famous design was the [[Griff Robotic Cargo Loader|Robotic Cargo Loader]] which is still in service in all sectors. In recent years the company has diversified into building high specification ships and stations to order. Examples of their known designs include providing the Bank of the Black Monks of St Herod with a fearsome armed [[Black_Monk_Monastary|orbital platform]] and the [[Black_Monk_Gunship|Holy Avenger Mark II Tri-Laser Gunship]].&lt;br /&gt;
&lt;br /&gt;
The company's main ship design work is however highly classified, their most regular client being the [[Galactic_Navy|Galactic Navy]]. Griff Research Ltd has constructed several Frigate Class vessels for the Navy, in addition to new types of weapons. No further details are available, although it is rumored that the Company is returning to its roots as a robotics company, in a current design brief.&lt;br /&gt;
&lt;br /&gt;
See also the [[Griff_Industries|Griff Industries]] page.&lt;br /&gt;
&lt;br /&gt;
===Ramon Security Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
A sub-division of [[Marett_Space_Corporation_OXP|Marett Space Corp.]], this branch of the corporation based in the Encezais system specialises in building custom ships specifically to order for wealthy clients. Whilst the ships produced by the parent company are widely seen in the space lanes, Ramon Security builds very powerful military ships. As befits a private enterprise, Ramon Security asks no questions as to the purpose their craft will ultimately be used, one life-form’s Credits being as good as another's.&lt;br /&gt;
&lt;br /&gt;
In order to provide security for the Zarausxeian Zero-G Hockey Team, the company recently out-fitted the team with an [[The Assassins Guild OXP|Armoured Passenger Liner]]. Taking a Python, the ship was heavily modified, stripping out the cargo bay in order to install an armour-plated outer hull. A large squadron of [[Nemesis|Nemesis Class Fighters]] provide escorts for the liner.&lt;br /&gt;
&lt;br /&gt;
The company was also responsible for arming the Eszausveian Navy. Whilst the [[Mongoose|Mongoose]] was a lightly armed fighter, questions were asked in the GalCop Security Council over the decision to provide a dictatorship with the [[Scorpion_Frigate|Scorpion Class Frigate]] and [[Daemon Class Cruiser]]. The Scorpion was fearsome enough, but the Daemon easily out-guns most GalCop Navy ships.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Eight''' (Xrata)==&lt;br /&gt;
&lt;br /&gt;
===Galactic Stock Exchange===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The GSE is the galaxy’s leading diversified stock exchange, with headquarters in the Corporate State of [[Sector8/Ustiza|Ustiza]]. The exchange operates three core functions: Equity Markets, allowing companies to raise capital; Trading Services, which includes a highly active securities market; and Information Services, offering real-time prices, news and analysis to the financial community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KSR (Kosmicheskikh Slyushba Razvedki)===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The KSR is the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious Ministry of Internal Affairs. The Service is known to operate residencies in most of the galaxy’s main space stations, with its officers gathering all relevant political, industrial and commercial intelligence while working under diplomatic cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===League of Anarchists===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The LoA is a loose confederation of organisations that claim to live by anarchist principles but are in most cases, little more than pirate gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OKB Korshkov===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Korshkov is an experimental design bureau, originally affiliated to the Communist systems but which now operates as an independent commercial enterprise. Korshkov’s particular area of expertise is in propulsion technology; Korshkov was responsible for the magnetohydrodynamic drive system installed in the Strelka Cruiseliner, and the company has extensive experience in designing military-grade hyperspace engines. They are based in [[Sector8/Aarzari|Aarzari]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PleasureWorld===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
PleasureWorld is a popular entertainment and tourism complex located in [[Sector8/Laxesori|Laxesori]]. Although the resort itself is operated in full accordance with GalCop law, the large volume of passing traffic has inevitably attracted undesirable elements, and outside of PleasureWorld’s security screen there has been a marked increase in the number narcotics and vice-related offences reported by local police units. The ever-busy crowds also provide a natural form of counter-surveillance and we believe many criminals make use of the complex as a secure meeting place. PleasureWord’s owners are fully aware of these problems, however, and have ensured that their staff provides full cooperation to GalCop in its investigations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:quit-ad.jpg|thumb|right|A QuiCo Pharmaceuticals advert]]&lt;br /&gt;
===QuiCo Pharmaceuticals===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
QuiCo Pharmaceuticals is an independent biotech company based at [[Sector8/Maenes|Maenes]] notable for being the sole producer of Quitolline, the most effective anti-hyperspace sickness drug ever developed. Before its discovery, over 80% of all space travellers were routinely subject to the debilitating and disorientating effects of H- sickness, severely impeding the progress of colonisation across the galaxy. Quitolline is so vital to the galaxy’s wellbeing that QuiCo and its facilities have been placed under the protection of the Galactic Cooperation through the Treaty of Maenes. The terms of this agreement mean that any attempt by a member of the Cooperation to lay claim on the system will be treated as an act of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sirius Corporation===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The Sirius Corporation is a powerful multinational organisation based at [[Sector8/Tevebebi|Tevebebi]] notable for its advanced antimatter-based fuel technology.&lt;br /&gt;
&lt;br /&gt;
They have a rather murky history (set up by immigrants from ancient Earth) - and are rumoured to not only have supplied the &amp;quot;Federal Navy&amp;quot;, but also, historically, some of their opponents! They have their own tanker fleet - and their own security force to protect it. Sirius have sponsored a number of Trumble sanctuaries across the galaxy, which have proved very popular with children and even more so with infant lobstoids. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yokohama Exports===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Yokohama is a successful exporting business that specialises in the sale and distribution of commercial vessels such as tankers, transports and shuttles. From its head office in [[Sector8/Aletius|Aletius]] the company runs a large network of sales agents stretching across the galaxy, and its delivery couriers are a common sight along the busy space lanes.&lt;br /&gt;
&lt;br /&gt;
== '''Notable Organisations Table''' (work in progress) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 300px;&amp;quot;|Organisation&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100px;&amp;quot;|OXP or Standard&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;1&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;2&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;3&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;4&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;5&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;6&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;7&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
|[[Black_Monk_Monastary|Black Monk Monasteries]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lave_Academy_OXP|Lavian Flight Training Academy]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes (+ Optional Esteonbi, Enonla, Esanbe, Xequerin)&lt;br /&gt;
|Optional (Maesaron + Erenanri, Reveabe, Legeara, Tigeber)&lt;br /&gt;
|Optional (Radiqu + Edxeri, Ceedleon, Atius, Rerebi)&lt;br /&gt;
|Optional (Mavelege + Bemate, Cebitiza, Mausra, Ensoor)&lt;br /&gt;
|Optional (Zaaner + Vebi, Inenares, Azaenbi, Dioris)&lt;br /&gt;
|Optional (Teesso + Oresmaa, Celaan, Ariqu, Inesbe)&lt;br /&gt;
|Optional (Isdilaon + Aenbi, Ataer, Orreedon, Qutegequ)&lt;br /&gt;
|Optional (Ceenza + Aarzari, Biatzate, Inbein, Oredrier)&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrider_(Oolite)|Taranis Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Taxi_Galactica|Taxi Galactica Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Fictional organisations| ]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=85696</id>
		<title>Powers and Organisations</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=85696"/>
		<updated>2025-05-18T15:55:30Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Notable Organisations of Galaxy Seven (Jaftra) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within the vast regions of space under the purview of [[GalCop|The Galactic Co-operative of Worlds]], many different systems of government can be found. It was enshrined within its founding principles that GalCop itself would not force or in anyway influence the formation of governments on member worlds. This, however, does not apply to organisations who consider themselves outside or above the laws of the Co-operative.&lt;br /&gt;
[[File:Economy-Govt Icons.png|right|800px]]&lt;br /&gt;
&lt;br /&gt;
=='''Governments'''==&lt;br /&gt;
In the [[vanilla game]], there are relatively few differences between the varieties of government types:&lt;br /&gt;
- the governments are in a line from Corporate to Anarchy&lt;br /&gt;
- governments near the Corporate end of the line generate more and better-equipped traders, couriers, bounty hunters and police&lt;br /&gt;
- governments near the Anarchy end of the line generate more and better-equipped pirates, assassins and smugglers&lt;br /&gt;
- certain extremely dangerous pirate types are only generated in Anarchy systems&lt;br /&gt;
- bounty hunters may raid systems closer to the Anarchy end than their home system&lt;br /&gt;
- pirates may raid systems closer to the Corporate end than their home system&lt;br /&gt;
- police and bounty hunters will attack Offenders with lower bounties near the Corporate end of the line&lt;br /&gt;
- the Corporate end pays higher bounties for captured pirate escape pods&lt;br /&gt;
- rock hermits in systems near the Anarchy end are more likely to be covertly or even overtly sympathetic to pirates&lt;br /&gt;
- Anarchy and Feudal systems do not have Rich Industrial, Avg Industrial, Rich Agricultural or Mainly Agricultural economies (except [[Ascension]]).&lt;br /&gt;
- Tech Level tends to be better nearer the Corporate end of the line (which affects the ships which police use, among other things), as are various other parameters such as population or productivity which have little or no in-game effect.&lt;br /&gt;
&lt;br /&gt;
There is an excellent essay about this by [[User:Cim|Cim]] in the [[Ship's Library OXP]] which you can read in-game (either docked, or on an [[MFD]] on your Viewscreen).&lt;br /&gt;
&lt;br /&gt;
There are various expansion packs which add extra distinctions, adding additional ships or stations only to certain government types, or modify some of the above rules (e.g. make a couple of high-tech Anarchy systems).&lt;br /&gt;
&lt;br /&gt;
===Corporate Worlds===&lt;br /&gt;
The most orderly and 'lawful' system of government within [[GalCop]] is the corporate state. This system comes about when either a single, or more often, a group of powerful and affluent companies take ''de facto'' control of a planetary system. On these planets, citizens are almost always employees of one of the companies and have only commercialistic ways of advancing their positions in society. Here it is property, holdings and stock portfolios that mean more than aptitude and ability. This results in a distinct line between rich and poor, the rich maintain healthy stocks and shares through canny speculation and the poor scrape a living in poverty with little hope of betterment. One of the main reasons for the security of corporate states is the employment of private security agencies who maintain patrols through the spacelanes and around the planet to ensure the safety of commerce to and from the planet and make life all but impossible for pirates and other 'private entrepreneurs'. One of the most successful agencies is '''Pilkertons Intergalactic''', who exclusively employ ships supplied by [[Saleza_Aeronautics|Saleza Aeronautics]].&lt;br /&gt;
&lt;br /&gt;
*[[Ring Racer OXP]] for Corporate States in Galaxy 1 only: by [[User:Thargoid|Thargoid]] (2009-14): downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*[[Sothis]] by KillerWolf (2010) as modified by Spara's [[SothisTC]] (2013) - Mr Troomp's Trade Centre orbital stations only exist in Corporate states (Good for [[New Cargoes]] trade deals).&lt;br /&gt;
*[[Taxi Galactica]] only has taxi stations in Corporate states.&lt;br /&gt;
*[[Saleza Aeronautics]] adds ships to high-tech Corporate states only.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=240019#p240019 Old Recipe] for tweaking HOopy Casinos and Your Ad Here that limits their appearance to Corporate systems only, thus making a de facto system OXP out of them.&lt;br /&gt;
&lt;br /&gt;
===Democratic Worlds===&lt;br /&gt;
The form of government in which each citizen has a say, Democracy is the next most stable of the eight categories recognised by GalCop. Many democracies arose from other forms of government, and spread across their planets until there was a council of elected officials that decided the policies and economic landscape for the entire planet. Life in a democracy is often better than that of the corporate state, since (in theory) every citizen has a chance to become a member of their government and even the premier statesman of their world. Elections are held regularly on democratic worlds and the means is dependent on the level of technology available. Less advanced worlds may use the traditional 'ballot box' method, each citizen ticking a box on a ballot paper signifying their favoured candidate, while the most advanced use hyper-net terminals from the comfort of their own lounges. Invariably, for so important a role as planetary leader, election campaigns take on the scale of military campaign and entertainment extravaganza combined, each party promoting their nominee through rhetoric, political 'spin', endorsement by movie stars, and if the polls are against them, mud-slinging at the opposition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confederate Worlds===&lt;br /&gt;
A Confederacy differs from the above. There is a central planetary government which handles external affairs, but internal matters are managed by regional governments. Despite there being separate governments in each region of the world (which can be of differing flavours), from ''GalCop's perspective'' they are all essentially the same and follow the lead set by a centralised seat of officials. When confederacies break down, they usually end up as multi-government worlds (see below).&lt;br /&gt;
&lt;br /&gt;
===Communist Worlds===&lt;br /&gt;
Communism is the state in which people work for the betterment of all, not for personal acquisition and advancement. Many communist worlds are economic powerhouses in which all citizens are employed by the state in farms or factories to fuel the economy, even convicted criminals are put to useful labour in the [[Astro_Mines|Asteroid Mines]]. Unlike other systems, communist planets communicate freely with each other, exchanging technology and resources. It is for this reason that many unique space stations and ship may be found, such as the [[SLAPU|Solar Laboratory And Production Unit (SLAPU)]], the [[CZGF|Collective Zero Gravity Factory]], the [[Worker's_Commuter|Worker's Commuter]] transport ship, the [[Sturgeon_Mk.I|Commissariat Limousine]] and the [[Giant_Ray|Ray Police Cruiser]]. Communist states dislike the corrupting influence of other commercialistic governments, even to the point that they insist that GalCop have only a minimal presence in their spacelanes. It is the role of the People's Police and the Thought Police to patrol these regions, in their unique [[Ray_Mk.I|Ray Mark One]] police ships.&lt;br /&gt;
&lt;br /&gt;
*[[Commies|Commies OXP]] introduces the above stations &amp;amp; ships.&lt;br /&gt;
*[[Famous Planets]] introduces Lexuq, the [[Sector1/Xequerin|Xequerinian]] lobstoid poet whose death in the fourth galaxy on [[Sector4/Dienon]] allegedly gave birth to the Coomunin. It also introduces Laenin, an ancient hero of Coomunism, who gave his name to the planet [[Sector1/Laenin]]: Probably mythological, Laenin was supposedly a great leader on ancient Earth. Legend tells that Laenin and his three sons - the Man of Steel, the Iron-Hewer and Superman - invented coomunism. They made a sit-com called 'Red Dawn' to spread their philosophy. People loved it. Now the Red Revolution has spread all over the eight galaxies. Today Laenin is known as 'The Workers' Paradise'.&lt;br /&gt;
&lt;br /&gt;
See Galaxy 4, below for more details on the Comoonin.&lt;br /&gt;
&lt;br /&gt;
*Ramirez's Missions introduce the '''KSR (Kosmicheskikh Slyushba Razvedki)''', the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious '''Ministry of Internal Affairs'''. See his [[Iron Raven]] brief.&lt;br /&gt;
&lt;br /&gt;
===Dictatorship Worlds===&lt;br /&gt;
Dictatorship worlds are those in which the government is controlled by an individual or a small collective unconstrained by the normal conventions of constitutional law. For those dictatorships with industrial resources, the authoritarian nature of government results in high levels of productivity that can rival the Corporate States: manufacturing is carried out on a massive scale in off-world AstroFactories and is supported by a state-sponsored programme of slavery. Public order in these systems is maintained by a highly-efficient body of civil servants, while the military is primarily concerned with defence matters. &lt;br /&gt;
Agricultural dictatorships fare less well in terms of productivity, and those that do succeed tend to rely on the lucrative trade of narcotics to compensate for the lack of industrialised farming methods. With a less advanced social infrastructure in place, responsibility for law and order falls to the armed forces, resulting in frequent and violent clashes with pro-democracy groups. Meanwhile, secretive government paramilitaries are tasked with identifying and arresting suspected enemies of the state. &lt;br /&gt;
&lt;br /&gt;
Relations between GalCop and the dictatorship worlds remain uneasy, and outsiders are not generally welcomed. However, GalCop has managed to maintain a limited presence in these systems so as to provide protection and assistance to visitors.&lt;br /&gt;
&lt;br /&gt;
*[[Dictators OXP]]&lt;br /&gt;
&lt;br /&gt;
===Multi-Government Worlds===&lt;br /&gt;
A multi-government describes a planet that has a variety of government types across different regions, a typical example being Old Earth during much of its history. This lack of unity in terms of worldwide policy makes the planet's political landscape unstable and, according to GalCop, a government that cannot adequately achieve harmony on its planet is hardly going to be able to manage to maintain peace in its spacelanes. For this reason, GalCop rates multi-government planets at the lower end of politically stable governments. It is not unusual for planets with multi-governments to be experiencing wars in one region or another.&lt;br /&gt;
&lt;br /&gt;
*[[Factions OXP]] &amp;amp; [[Free Trade Zone]] are set in Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
===Feudal Worlds===&lt;br /&gt;
The feudal state is one that follows a traditional, stratified system of government, such as existed in ancient time on Old Earth where many landless citizens work for and pay taxes to moderately powerful nobles, who in turn work for and pay taxes to more powerful nobles and so on until all pay loyalty and taxes to a single all-powerful ruler. Each person knows their place and there is rarely any movement in them, thus the poor remain poor and the rich remain rich.&lt;br /&gt;
&lt;br /&gt;
Feudalism evolved with the demise of the Roman Empire, and people's desperate need for protection against the marauding barbarians. The rise of piracy, the increasing incursions of the Thargoids, and the decline in power of GAlCop mirror this within Oolite.&lt;br /&gt;
&lt;br /&gt;
*[[Feudal States|Feudal States OXP]]&lt;br /&gt;
&lt;br /&gt;
===Anarchy Worlds===&lt;br /&gt;
The least stable government is the Anarchy state. In these states, there is no central government and lawlessness is rife. There are constant wars and revolts as one faction grows powerful enough to overthrow another, only to be overthrown themselves by yet another. These systems are havens for all manner of fugitives, murderers and pirates, and GalCop's presence usually only extends to the limits of their space station's Aegis. In particularly notorious systems, even this region is fair game for pirates.&lt;br /&gt;
&lt;br /&gt;
It is almost unavoidable that this power vacuum gives rise to the presence of all kinds of shady characters, organisations and gangs. So it is no wonder that [[Hacker_Outpost|Hacker Outposts]] offer their services in Anarchy systems. Also the [[Salvage_Gang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can't be said that GalCop doesn't try to control the situation and maintain a minimum of safety in the space lines, even in Anarchies. For this purpose [[Military station|Sentinel Stations]] have been placed in the main space lines of the most notorious Anarchy systems, to guard and protect the incoming traffic. GalCop doesn't like to admit it, but unfortunately in some of the systems this heroic fight seems lost. The pirates have taken over the Sentinel Stations and converted them to [[Military station|Renegade Stations]], creating safe-havens for criminals of all sorts. But woe to the unsuspecting trader who would seek protection in the vicinity of this military looking station!&lt;br /&gt;
&lt;br /&gt;
*[[Anarchies OXP]].&lt;br /&gt;
*Ramirez's Missions introduce the '''League of Anarchists''' which may be nothing more than a loose group of pirate gangs (see his [[Iron Raven]] brief).&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
In addition to the System-specific OXPs mentioned above (Commies, Dictators, Feudal States and Anarchies), other OXPs pick up on the differences in government type.&lt;br /&gt;
*[[Weapon Laws OXP]] restricts sales of weapons in the safer systems (one can only buy ECM hardened missiles &amp;amp; Quirium cascade mines in Feudal states or anarchies, for example). &lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=266959#p266959 Diplomancy OXP] also picks up on governmental differences (you cannot buy visas in anarchies etc).&lt;br /&gt;
*[[Factions OXP]] is set in multi-governments but involves scraps between the denizens of the different systems.&lt;br /&gt;
*[[Target Range OXP]] is only found in the safer systems.&lt;br /&gt;
&lt;br /&gt;
*[[GalCop Galactic Registry]] allows access to a helpful database of the galaxial systems while docked (which can be sorted by Government type).&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy One''' (Santaari)==&lt;br /&gt;
&lt;br /&gt;
===The Bank of The Black Monks ===&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Monks of St Herod (banking with a smile and a stab) is a deeply religious sect dedicated to the noble aim of allowing more space-farers to turn away from the Sins of Solvency and embrace the Holy State of Debt. Rumors that this Order is in any way connected to the Assassins Guild are quite unfounded.&lt;br /&gt;
&lt;br /&gt;
[[Black_Monk_Monastary|Black Monk Monasteries]] were constructed to order by Griff Research Ltd. These are vast structures, comparable in size to a [[Torus_station|Torus Station]], bristling with The Holy Cannons of Defense. Monasteries appear in the space lanes in the more technologically advanced systems of all eight Galaxies of GalCop-controlled space.  They can be located by setting an [[Advanced_Space_Compass|Advanced Space Compass]] to B, but this is not really necessary as the massive platforms are visible even from the Witchspace entry point.&lt;br /&gt;
&lt;br /&gt;
Commanders who chose to dock with a Monastery are offered the option to take out a loan. The Monks' terms are clearly explained. Repayment of the full capital with interest must be made by the due date. The Debtor must return to a Monastery in person to make payment on or before the due date.  Fail to return and the horribly armed [[Black_Monk_Gunship|Black Monk Gunships]] will be dispatched to hunt down the Accursed Defaulter and purify his soul with Blessed Plasma. &lt;br /&gt;
&lt;br /&gt;
Many Commanders have reported seeing the Gunships engaged upon their Holy Work, shooting down trade-ships in the space lanes. Despite the debtors’ pitiful pleas, it is unwise to intervene. Returning to a Black Monk Monastery with insufficient credits to pay a due debt is also most unwise, the Monks being known for the sadistic treatment metered out to defaulters who fall into their hands.&lt;br /&gt;
&lt;br /&gt;
This OXP is available here: [[Black_Monk_Monastary|Bank of the Black Monks]]&lt;br /&gt;
&lt;br /&gt;
===Laveian Flight Training Academy===&lt;br /&gt;
&lt;br /&gt;
The planet [[Lave|Lave]] is home not simply to GalCop's central administration, but also the Flight Training Academy, which are actually part of the same building. It is at the Academy that all prospective spacers learn how to handle and maintain ships, how to negotiate and trade with other species and many other things besides.&lt;br /&gt;
&lt;br /&gt;
The orbital academy station around Lave, plus its sister outposts can be found [[Lave_Academy_OXP | here]].&lt;br /&gt;
&lt;br /&gt;
===SoloTek Industries===&lt;br /&gt;
Located in the Ontiat system, near such industrial powerhouses such as Zaonce, Tionisla, and Ensoreus, are situated [[SoloTek Industries |SoloTek Industries]]. These newcomers to the ship-building industry offer superb construction that is a blend of form and function.&lt;br /&gt;
&lt;br /&gt;
===Taranis Corporation===&lt;br /&gt;
The [[Taranis_Corporation_(Oolite)|Taranis Corporation]] is one of the foremost ship-builders and research companies in Galaxy One. From their massive and immensely expensive [[Taranis_Corporation_HQ_(Oolite)|Headquarters]] in the Lerelace system, they produce ships and systems like the [[Outrider_(Oolite)|Outrider]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Two''' (Colesque)==&lt;br /&gt;
&lt;br /&gt;
===Benulobiweed Incorporated===&lt;br /&gt;
Originally based on the Corporate world of Tezaeded, this company moved its entire ship conversion business to Usceed after GalCop shut down their factories after investigations discovered that the company founders were buying ships for conversion from outside GalCop. For further information regarding this company, visit the [[Benulobiweed_Inc.|Benulobiweed Inc. Media Site]] or a [http://app.box.net/public/b2tic3tjsk#main reputable dealer] near you.&lt;br /&gt;
&lt;br /&gt;
===Isis Interstellar===&lt;br /&gt;
Based at the Confederate World of Cebior. The [[Isis Interstellar]] company is a major manufacturer of both stations and ships as well as some ancillary equipment (HUDs, Lasers, ''etc''.).&lt;br /&gt;
&lt;br /&gt;
===Ionics Corporation===&lt;br /&gt;
The [[Ionics|Ionics Corporation]] is a ship-building firm based at the planet Zaria. They construct and sell the [[Ionics_Huntsman|Huntsman]], the [[Ionics_Whitetail|Whitetail]] and the recently the [[Ionics_Redback|Redback]]. They also produce an immense carrier ship, the [[Ionics_Funnelweb|Funnelweb]], though GalCop ordered the company not to sell this on the open market. After a long term contract with the Zarian government, they have now entered a contract with the Ramazan government to provide ships to their military forces.&lt;br /&gt;
&lt;br /&gt;
===Ramazan Liberation Front===&lt;br /&gt;
The [[Ramaza Liberation Front]] is a group rebelling against the present Dictator of Ramaza. Until recently, their actions have been fairly tame, ranging from rallies and demonstrations during political holidays to sabotaging military space ships and vessels that bring trade to the system. More recently, their actions have become more aggressive as they have taken to space in open defiance of the Dictator's laws that only Ramazan military vessels and commercial vessels may freely travel the spacelanes. Furthermore, it appears the rebellion has stepped up on the planet, forcing the Dictator to enter into a contract with the Ionics Corporation to provide top-grade warships to counter the encroaching rebels.&lt;br /&gt;
&lt;br /&gt;
===The Link===&lt;br /&gt;
'''The Link''' is a shadowy, underground organisation that seeks to rid the eight galaxies of oppressive regimes and replace them with more equitable, but not necessarily more benign, leadership. Their origins, leadership and, indeed, the very structure of their organisation remains unknown, but what is known is that they have their own force of ships and the will to use them to further their secretive agenda. Discover more in the [[Ionics OXP]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Three''' (Lara’tan)==&lt;br /&gt;
&lt;br /&gt;
===The Aquarian Shipbuilding Corporation===&lt;br /&gt;
The corporation is the most notable business empire in Galaxy 3. Its [[Aquarian_Shipbuilding_Corp._HQ|headquarters]] can be found in orbit of Aqualina, the proper name for the planet christened Ribiara by earlier colonists.&lt;br /&gt;
&lt;br /&gt;
The corporation are well known for producing a wide variety of ships in the [[Aquatics_OXP|Aquatics]] collection, ranging in size from small military fighter ships such as the [[Barracuda]] and the [[Manta_Ray|Manta Ray]] right up to gargantuan vessels such as the [[HammerHead]] transporter and the mighty [[Leviathan_Platform|Leviathan]] system defense platforms.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Four''' (Angiana)==&lt;br /&gt;
&lt;br /&gt;
===The Comoonin===&lt;br /&gt;
The '''Communist Ooniversal''' is the organization through which the many communist systems share the unique technology found only in those systems. The Comoonin is also rumored to be a coordinating organ for the effort to spread communism, fight (other) dictatorships and undermine capitalism. It is believed that their '''secret headquarters''' is located somewhere in Galaxy 4 - the only galaxy without any corporate states. See [[Worker's Commuter]].&lt;br /&gt;
&lt;br /&gt;
===Executive SpaceWays===&lt;br /&gt;
Executive SpaceWays, while still a fledgling company, have already made themselves a reputation for building high specification luxury passenger transport and escort vessels, which have a commensurately high price.&lt;br /&gt;
&lt;br /&gt;
Based at [[Sector4/Lavebe|Lavebe]] in Galaxy Four, the company maintains lavish offices and showrooms, befitting the class of clientele their ships' high cost and status tends to attract. Presently, the company's sales brochure details the [[Trident Executive Shuttle|H-4 Trident Executive Shuttle]], the [[Gemini Escort|E-3 Gemini Escort]], the [[Delta Long-Range Escort|E-5 Delta Long-Range Escort]], the mighty [[Strelka Cruise Liner|H-7 Strelka CruiseLiner]] and their newest release, the [[Starseeker Personal Shuttle|P-3 Personal Shuttle]]. For more information, visit the company's [[Executive_SpaceWays|information page]] or your local authorised Executive SpaceWays Dealer.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Five''' (Proximus)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector5/The Royal Houses of Proximus|The Royal Houses of Proximus]] have based themselves on early Rus nobility and in particular the line of Rurik princes that ruled Kiev and Muscovy between the 12th and 16th centuries. &lt;br /&gt;
&lt;br /&gt;
=== Koneko Industries ===&lt;br /&gt;
[[Koneko Industries]] is a shipyard in Galaxy Five owned by [[Ryan Hoots]]. The shipyard itself is located on the planet [[Sector5/Cesousla|Cesousla]], but the headquarters building is a [[Nuit Space Station OXP | Nuit Station]] in orbit around the planet. The building will soon be open to the public.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Six''' (Sol / Solans)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector6/The Royal Houses of Sol|The Royal Houses of Sol]] &lt;br /&gt;
The Royal Houses of this Galaxy base their styles and ranks on those of feudal Japan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Seven''' (Jaftra)==&lt;br /&gt;
===The Assassins Guild===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Assassins Guild is a shadowy organisation, said to be based on the southern continent of [[Sector7/Esrire|Esrire]] in Galaxy 7. Many attempts have been made by [[GalCop (Police)|GalCop]] Special Branch Officers to infiltrate the ranks of “The Brotherhood”, but little reliable intelligence on the Organisation's methods and membership has yet been gathered.&lt;br /&gt;
&lt;br /&gt;
The Esrire System is however known to be unusual, populated by Sinister Yellow Frogs and is one of the few systems known to posses a gas giant. Claims by the Esrireian Tourist Board that the wealth possessed by many of the planets inhabitants is generated by the number of visitors flocking to view the beautiful gas giant Cerberus seem questionable, given the System’s Anarchy status.&lt;br /&gt;
&lt;br /&gt;
It is rumoured however, that the Guild has members from many professions in its ranks. Many are Lone Wolf Commanders, who trade or engage in piracy most of their working lives, only taking Assassination Contracts from time to time. However, it is believed that the tentacles of the Guild stretch into the Military, Navy and even GalCop police forces.&lt;br /&gt;
&lt;br /&gt;
No suspected Guild Member has ever yet been successfully prosecuted. Witnesses tend to disappear or change their testimony. Even when apparently reliable evidence is available, strange decisions are often taken by the Galactic Prosecution Service, inexplicably deciding to drop all charges. Important exhibits in cases are often “lost” by the GalCop police force. Some say that this indicates that many high ranking Civil Servants and Police Officers are in fact members of the Guild.&lt;br /&gt;
&lt;br /&gt;
The exact procedures by which the Guild recruits new members are unknown. It is thought that the Guild has operatives within the [[Elite Federation]] of Pilots, who pass on the details of likely candidates to the &amp;quot;Guild Master&amp;quot;. It is known that membership is not easily obtained. The candidate is required to prove his willingness to commit cold blooded murder and some form of initiation ritual is involved.&lt;br /&gt;
&lt;br /&gt;
The Guild polices its own members. Breaches of the Guild Code of Honour are not tolerated, disagreements between Members usually being settled by a duel. Once a Commander joins the Guild resignation is not permitted. Brothers (and Sisters) of the Guild are contacted from time to time and offered assignments. Fees paid for these Assassinations are high, although members must pay a percentage of their earnings to the Guild’s Coffers.&lt;br /&gt;
&lt;br /&gt;
===GalCop Special Branch===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is known to suffer from an extraordinary high level of criminal activity. Its citizens must not only contend with the ruthless Assassins Guild, but this Galaxy is also home to the Quandixeian Mafia and the Esreatesian Triads.&lt;br /&gt;
&lt;br /&gt;
In response to this, GalCop has established a Special Unit of Officers to deal with organised crime in this troubled Galaxy. GalCop Special Branch maintains an outpost in orbit around the moon Hercules in the Geteve System.&lt;br /&gt;
&lt;br /&gt;
Special Branch are well equipped. Rather than ageing Vipers, these Officers fly well equipped Asp Mk I fighters designed by Ramon Security Ltd. The Officers are hand picked from GalCop officers who have shown exceptional ability.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Supreme Court ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Trials of some of the most notorious criminals in the eight galaxies have taken place in this august court house. Situated in the Galaxy 7 system of Estiri, security is provided by a special division of the Galactic Navy. A well defended Navy Base orbits Estiri’s ocean covered moon, Nemean and Navy Carriers and Sidewinders are often seen patrolling the system. &lt;br /&gt;
&lt;br /&gt;
Vulnerable witnesses are housed aboard the Naval Station, before being transported to the Court aboard heavily armed Navy Frigates or Cruisers. The Navy Base is normally open to civilian traffic, but at times of heightened security the base is placed in “lock-down” mode. During a lock-down an exclusion zone is placed around the base. Ships entering the zone without the correct clearance codes are fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
===The Quandixeian Mafia===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Colonised in 2576, Quandixe in Galaxy 7 was one of the first planets to be settled following the discovery of what was thought at the time to be a wormhole leading to another Galaxy. Although later research demonstrated that the 8 Galaxies are in fact merely different sectors of the Milky Way, this did not stop adventurous types keen to start a new life on far away worlds.&lt;br /&gt;
&lt;br /&gt;
Quandixe is an unusual system, possessing a small moon with an atmosphere and tropical climate. One of the first discoveries to be made by the early colonists was that the moon Hesperides had a climate perfectly suited to the cultivation of Megaweed. Unfortunately for the Systems more law-abiding inhabitants, this discovery caused organised gangs of criminals to flock to the world, eager to take advantage of the opportunity to produce narcotics at exceptionally low cost.&lt;br /&gt;
&lt;br /&gt;
Today, Quandixe is a mere shadow of the hopes its founding fathers had for the world. Although nominally designated a Corporate State, the Board of Directors is completely dominated by the Mafia. It is estimated that over 95% of the population are now Wiseguys, working in some way on the production of Megaweed. Fleets of Mafia Anacondas can be seen in the space lanes openly transporting Megaweed from Hesperides to the main planet for later distribution.&lt;br /&gt;
&lt;br /&gt;
Corruption is rife and GalCop Vipers are hardly ever seen in the system's space lanes. Despite this however, the system is well policed (albeit by Mafia Sidewinders), and is one of the safest systems in the eight galaxies. Although the Mafia openly flout the GalCop Regulations banning Narcotics, this attitude does not extend to private Commanders who transport drugs. The Mafia naturally do not wish any competition to undermine their monopoly and penalties for non-Mafia drug dealers are harsh.&lt;br /&gt;
&lt;br /&gt;
The current Don and Chairman of the Quandixeian Board of Directors is Unias Ilmear. The Don is a charismatic character with a weakness for gambling, both in the System’s HoOpy Casino and betting on sporting events. These events are frequently fixed by Mafia Enforcers. Relations between the Quanidixeian Mafia and the neighbouring Esreatesian Triads are strained. Many fear that all out inter-system gang war is imminent.&lt;br /&gt;
&lt;br /&gt;
===The Esreatesian Triads===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Galaxy 7 System of Esreates was first populated as a GalCop penal colony in 2807. However, between 2997 and 3007, the GalCop government chose to respond to almost every social ill by enacting criminal legislation. Over this ten year period 23,000 new criminal laws were passed and over 1,000 new offences were created. This trend continued for almost 50 years and by 3053 doing absolutely anything at all was a criminal offence. As a result Esreates suffered from massive prison over-crowding, 100 GalCop Prison Officers attempting to manage a prison population of over 2.3 billion.&lt;br /&gt;
&lt;br /&gt;
Inevitably in 3054 the prisoners revolted and took over the planet. Since then the system has been an Anarchy, with the usual multiple gangs providing a type of order on the planet’s surface. In the last century the Yankisona Triad gang has come to prominence and is now the dominant Criminal Organization on the planet.&lt;br /&gt;
&lt;br /&gt;
The Yankisona Triads make their living mainly by piracy. It is rumoured that corrupt officials within Marett Space Corp. provide the Triads with secret plans of Uber vessels the Companies develop for the Galactic Navy. Whatever the reason Triad pirate gangs are very effective, frequently shooting down traders travelling to the neighbouring system of Quandixe. The Quandixeian Mafia are reported to be “displeased” by this activity.&lt;br /&gt;
&lt;br /&gt;
===The Eszausveian Dictatorship===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Eszausve in Galaxy 7, is renowned for the fact that its solar system has four bodies. The inhabited planet is home to indigenous harmless fat birds and is orbited by a small rocky moon. The system also boats two vast gas giants, Hades and Lernean. Despite the fact that the planet’s oppressive government has been condemned many times by [[Amnesty InterGalactic]], tourists flock to the system to enjoy the luxury Hoopy Hotels placed by the government in orbit around the system’s gas giants.&lt;br /&gt;
&lt;br /&gt;
As a result of the billions of Credits flowing into the system in tourism, Eszausve is one of the richest and most technologically advanced dictatorships in the eight galaxies. This vast wealth has allowed the Eszausveian Navy to equip itself with the latest military class ships from Ramon Security Ltd. Any potential rebellions are quickly crushed by [[Daemon Class Cruiser]]s and Scorpion Frigates, supported by waves of agile Mongoose light fighters.&lt;br /&gt;
&lt;br /&gt;
The current “Top Bird” is Governor Ni Gere Tarkin, a particularly foul fowl and callous oppressor of his people. Although the Eszausve People's Popular Front bravely resists the oppressive regime, without any outside funding their ships are simply no match for the all-conquering Government Navy.&lt;br /&gt;
&lt;br /&gt;
===The Angeririan Democratic Union===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The red lizards of Angeriri are fiercely democratic. Hatchlings are fitted with brain implants upon emerging from the egg permitting citizens to telepathically vote on all government decisions in real time. Whilst this takes up a considerable amount of their free time, it is rumoured that they also provide covert support to the People's Popular Front of Eszausve.&lt;br /&gt;
&lt;br /&gt;
===Soin Classic Shipyards===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Orramaor system in galaxy 7 is noted for its companion world Apollodorus and the extreme intelligence of its indigenous rodent inhabitants. By a strange quirk of evolution, despite the fact that these rodents are only slightly larger than an old Earth rat, they have IQs in excess of 250. As a result, this system is home to many star ship design companies. The largest such manufacturer is Soin Classic Shipyards, situated near the main Soin Clan Burrow on the southern continent.&lt;br /&gt;
&lt;br /&gt;
Soin Classic Shipyards specializes in the improvement of Classic Serpent Class craft. Due to the small size of the Orramaorian rodents, very little of the ship's hull space is required for living quarters or life support, leaving much greater space for extra shield generators and larger engines. The Soin Clan are also believed to undertake military contracts.&lt;br /&gt;
&lt;br /&gt;
The current Managing Director is Be Soin; although he is in a state of semi-retirement spending most of his time working on restoring an original Bell &amp;amp; Braben Shipyards wireframe model vintage Adder. It is anticipated that his nephew Inno Soin will soon take over the official running of the company.&lt;br /&gt;
&lt;br /&gt;
===The Augeaian Orbital Repair Facility===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Augeain Orbital Repair Facility is situated in geo-stationary orbit around the moon Augeas in the galaxy 7 system of Beatle. In 3025, a consortium of industrious felines purchased a Nephthys station and towed it to the moon. There a starship repair yard was opened for business. Since these early beginnings the facility has established a well-deserved reputation for the affordable servicing facilities provided by its industrious work crews, although services are offered only to customers with pre-booked appointments.&lt;br /&gt;
&lt;br /&gt;
Today it is common to see many ships in parking orbit in the vicinity of the repair facility, whilst work crews perform repairs. As such a large number of ships would provide a tempting target for a BoyRacer with a Q-Mine; the yard is defended by a field of Mine Sweeper Satellites. These devices target active Q-Mines, destroying their working components with an EMP burst before they can detonate. It is rumoured though that the defence network is not infallible.&lt;br /&gt;
&lt;br /&gt;
Additional security is provided by large squadrons of Phantoms, patrolling the repair facility and escorting damaged ships safely through the spacelanes. Phantoms patrol the system generally and the space near the repair facility in particular. Customers can rest assured that their powered down craft will remain secure whilst undergoing servicing.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Zero-G Hockey Association ===&lt;br /&gt;
[[File:ZG Hockey League.png|thumb|right]]&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The sport of Zero-G Hockey is extremely popular in galaxy 7, with a Galactic Cup Competition being held every year. The large lizards of the Tiared System are known to be particularly obsessed with this strange pastime.&lt;br /&gt;
&lt;br /&gt;
Tiared is famous as a multi-planet system, the Orbital Stadium above the desert world Diomedes has seen many famous teams win glorious victories. Amongst Zero-G Hockey Fans however, the system is best known as the headquarters of the Galactic Zero-G Hockey Association.&lt;br /&gt;
&lt;br /&gt;
Situated on the northern continent of the planet, the association organizes the annual Galactic Cup and its members provide stewards and referees with training. Competition for the system hosting the cup is supposedly decided upon merit, although many complain that the hosting is fixed, Tiared having hosted the last five competitions.&lt;br /&gt;
&lt;br /&gt;
===The Zarausxeian Zero-G Hockey Team Fan Club ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Whilst many races in galaxy 7 take an interest in the sport of Zero-G Hockey, the inhabitants of Zarausxe take this obsession to an extreme. It is estimated that at least 20% of the system’s GPP is invested in purchasing players, research into methods of genetically enhancing players’ performance and paying the absurdly high salaries demanded by players and managers.&lt;br /&gt;
&lt;br /&gt;
The Zarausxeian Zero-G Hockey Team is also justly famous for possessing the largest and most dedicated fan club of any professional sports team in known space. Concerned that an accident might befall their beloved team whilst traveling to games, the Zarausxeian Fan Club recently funded the purchase of an [[The Assassins Guild OXP|Armoured VIP Transporter]] and a squadron of [[Nemesis|Nemesis Class Fighters]] from Ramon Security Ltd. So dedicated to the success of their team are the fans, that it is rumored they have occasionally funded assassination contracts against referees who have ruled against the team.&lt;br /&gt;
&lt;br /&gt;
===Griff Research Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Ateslete system in galaxy 7 is reasonably noted for the ice-world, Stymphal. The well known robotics company, Griff Research Ltd, operates factories over most of the planet and maintains an orbital research station near Stymphal.&lt;br /&gt;
&lt;br /&gt;
The company was originally founded to produce droids and other artificial life forms, enjoying much success winning the coveted “Which Droid?” award for a decade. Perhaps their most famous design was the [[Griff Robotic Cargo Loader|Robotic Cargo Loader]] which is still in service in all sectors. In recent years the company has diversified into building high specification ships and stations to order. Examples of their known designs include providing the Bank of the Black Monks of St Herod with a fearsome armed [[Black_Monk_Monastary|orbital platform]] and the [[Black_Monk_Gunship|Holy Avenger Mark II Tri-Laser Gunship]].&lt;br /&gt;
&lt;br /&gt;
The company's main ship design work is however highly classified, their most regular client being the [[Galactic_Navy|Galactic Navy]]. Griff Research Ltd has constructed several Frigate Class vessels for the Navy, in addition to new types of weapons. No further details are available, although it is rumored that the Company is returning to its roots as a robotics company, in a current design brief.&lt;br /&gt;
&lt;br /&gt;
See also the [[Griff_Industries|Griff Industries]] page.&lt;br /&gt;
&lt;br /&gt;
===Ramon Security Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
A sub-division of [[Marett_Space_Corporation_OXP|Marett Space Corp.]], this branch of the corporation based in the Encezais system specialises in building custom ships specifically to order for wealthy clients. Whilst the ships produced by the parent company are widely seen in the space lanes, Ramon Security builds very powerful military ships. As befits a private enterprise, Ramon Security asks no questions as to the purpose their craft will ultimately be used, one life-form’s Credits being as good as another's.&lt;br /&gt;
&lt;br /&gt;
In order to provide security for the Zarausxeian Zero-G Hockey Team, the company recently out-fitted the team with an [[The Assassins Guild OXP|Armoured Passenger Liner]]. Taking a Python, the ship was heavily modified, stripping out the cargo bay in order to install an armour-plated outer hull. A large squadron of [[Nemesis|Nemesis Class Fighters]] provide escorts for the liner.&lt;br /&gt;
&lt;br /&gt;
The company was also responsible for arming the Eszausveian Navy. Whilst the [[Mongoose|Mongoose]] was a lightly armed fighter, questions were asked in the GalCop Security Council over the decision to provide a dictatorship with the [[Scorpion_Frigate|Scorpion Class Frigate]] and [[Daemon Class Cruiser]]. The Scorpion was fearsome enough, but the Daemon easily out-guns most GalCop Navy ships.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Eight''' (Xrata)==&lt;br /&gt;
&lt;br /&gt;
===Galactic Stock Exchange===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The GSE is the galaxy’s leading diversified stock exchange, with headquarters in the Corporate State of [[Sector8/Ustiza|Ustiza]]. The exchange operates three core functions: Equity Markets, allowing companies to raise capital; Trading Services, which includes a highly active securities market; and Information Services, offering real-time prices, news and analysis to the financial community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KSR (Kosmicheskikh Slyushba Razvedki)===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The KSR is the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious Ministry of Internal Affairs. The Service is known to operate residencies in most of the galaxy’s main space stations, with its officers gathering all relevant political, industrial and commercial intelligence while working under diplomatic cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===League of Anarchists===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The LoA is a loose confederation of organisations that claim to live by anarchist principles but are in most cases, little more than pirate gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OKB Korshkov===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Korshkov is an experimental design bureau, originally affiliated to the Communist systems but which now operates as an independent commercial enterprise. Korshkov’s particular area of expertise is in propulsion technology; Korshkov was responsible for the magnetohydrodynamic drive system installed in the Strelka Cruiseliner, and the company has extensive experience in designing military-grade hyperspace engines. They are based in [[Sector8/Aarzari|Aarzari]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PleasureWorld===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
PleasureWorld is a popular entertainment and tourism complex located in [[Sector8/Laxesori|Laxesori]]. Although the resort itself is operated in full accordance with GalCop law, the large volume of passing traffic has inevitably attracted undesirable elements, and outside of PleasureWorld’s security screen there has been a marked increase in the number narcotics and vice-related offences reported by local police units. The ever-busy crowds also provide a natural form of counter-surveillance and we believe many criminals make use of the complex as a secure meeting place. PleasureWord’s owners are fully aware of these problems, however, and have ensured that their staff provides full cooperation to GalCop in its investigations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:quit-ad.jpg|thumb|right|A QuiCo Pharmaceuticals advert]]&lt;br /&gt;
===QuiCo Pharmaceuticals===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
QuiCo Pharmaceuticals is an independent biotech company based at [[Sector8/Maenes|Maenes]] notable for being the sole producer of Quitolline, the most effective anti-hyperspace sickness drug ever developed. Before its discovery, over 80% of all space travellers were routinely subject to the debilitating and disorientating effects of H- sickness, severely impeding the progress of colonisation across the galaxy. Quitolline is so vital to the galaxy’s wellbeing that QuiCo and its facilities have been placed under the protection of the Galactic Cooperation through the Treaty of Maenes. The terms of this agreement mean that any attempt by a member of the Cooperation to lay claim on the system will be treated as an act of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sirius Corporation===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The Sirius Corporation is a powerful multinational organisation based at [[Sector8/Tevebebi|Tevebebi]] notable for its advanced antimatter-based fuel technology.&lt;br /&gt;
&lt;br /&gt;
They have a rather murky history (set up by immigrants from ancient Earth) - and are rumoured to not only have supplied the &amp;quot;Federal Navy&amp;quot;, but also, historically, some of their opponents! They have their own tanker fleet - and their own security force to protect it. Sirius have sponsored a number of Trumble sanctuaries across the galaxy, which have proved very popular with children and even more so with infant lobstoids. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yokohama Exports===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Yokohama is a successful exporting business that specialises in the sale and distribution of commercial vessels such as tankers, transports and shuttles. From its head office in [[Sector8/Aletius|Aletius]] the company runs a large network of sales agents stretching across the galaxy, and its delivery couriers are a common sight along the busy space lanes.&lt;br /&gt;
&lt;br /&gt;
== '''Notable Organisations Table''' (work in progress) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 300px;&amp;quot;|Organisation&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100px;&amp;quot;|OXP or Standard&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;1&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;2&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;3&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;4&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;5&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;6&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;7&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
|[[Black_Monk_Monastary|Black Monk Monasteries]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lave_Academy_OXP|Lavian Flight Training Academy]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes (+ Optional Esteonbi, Enonla, Esanbe, Xequerin)&lt;br /&gt;
|Optional (Maesaron + Erenanri, Reveabe, Legeara, Tigeber)&lt;br /&gt;
|Optional (Radiqu + Edxeri, Ceedleon, Atius, Rerebi)&lt;br /&gt;
|Optional (Mavelege + Bemate, Cebitiza, Mausra, Ensoor)&lt;br /&gt;
|Optional (Zaaner + Vebi, Inenares, Azaenbi, Dioris)&lt;br /&gt;
|Optional (Teesso + Oresmaa, Celaan, Ariqu, Inesbe)&lt;br /&gt;
|Optional (Isdilaon + Aenbi, Ataer, Orreedon, Qutegequ)&lt;br /&gt;
|Optional (Ceenza + Aarzari, Biatzate, Inbein, Oredrier)&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrider_(Oolite)|Taranis Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Taxi_Galactica|Taxi Galactica Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Fictional organisations| ]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=85690</id>
		<title>Powers and Organisations</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Powers_and_Organisations&amp;diff=85690"/>
		<updated>2025-05-17T14:06:42Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Griff Research Ltd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Within the vast regions of space under the purview of [[GalCop|The Galactic Co-operative of Worlds]], many different systems of government can be found. It was enshrined within its founding principles that GalCop itself would not force or in anyway influence the formation of governments on member worlds. This, however, does not apply to organisations who consider themselves outside or above the laws of the Co-operative.&lt;br /&gt;
[[File:Economy-Govt Icons.png|right|800px]]&lt;br /&gt;
&lt;br /&gt;
=='''Governments'''==&lt;br /&gt;
In the [[vanilla game]], there are relatively few differences between the varieties of government types:&lt;br /&gt;
- the governments are in a line from Corporate to Anarchy&lt;br /&gt;
- governments near the Corporate end of the line generate more and better-equipped traders, couriers, bounty hunters and police&lt;br /&gt;
- governments near the Anarchy end of the line generate more and better-equipped pirates, assassins and smugglers&lt;br /&gt;
- certain extremely dangerous pirate types are only generated in Anarchy systems&lt;br /&gt;
- bounty hunters may raid systems closer to the Anarchy end than their home system&lt;br /&gt;
- pirates may raid systems closer to the Corporate end than their home system&lt;br /&gt;
- police and bounty hunters will attack Offenders with lower bounties near the Corporate end of the line&lt;br /&gt;
- the Corporate end pays higher bounties for captured pirate escape pods&lt;br /&gt;
- rock hermits in systems near the Anarchy end are more likely to be covertly or even overtly sympathetic to pirates&lt;br /&gt;
- Anarchy and Feudal systems do not have Rich Industrial, Avg Industrial, Rich Agricultural or Mainly Agricultural economies (except [[Ascension]]).&lt;br /&gt;
- Tech Level tends to be better nearer the Corporate end of the line (which affects the ships which police use, among other things), as are various other parameters such as population or productivity which have little or no in-game effect.&lt;br /&gt;
&lt;br /&gt;
There is an excellent essay about this by [[User:Cim|Cim]] in the [[Ship's Library OXP]] which you can read in-game (either docked, or on an [[MFD]] on your Viewscreen).&lt;br /&gt;
&lt;br /&gt;
There are various expansion packs which add extra distinctions, adding additional ships or stations only to certain government types, or modify some of the above rules (e.g. make a couple of high-tech Anarchy systems).&lt;br /&gt;
&lt;br /&gt;
===Corporate Worlds===&lt;br /&gt;
The most orderly and 'lawful' system of government within [[GalCop]] is the corporate state. This system comes about when either a single, or more often, a group of powerful and affluent companies take ''de facto'' control of a planetary system. On these planets, citizens are almost always employees of one of the companies and have only commercialistic ways of advancing their positions in society. Here it is property, holdings and stock portfolios that mean more than aptitude and ability. This results in a distinct line between rich and poor, the rich maintain healthy stocks and shares through canny speculation and the poor scrape a living in poverty with little hope of betterment. One of the main reasons for the security of corporate states is the employment of private security agencies who maintain patrols through the spacelanes and around the planet to ensure the safety of commerce to and from the planet and make life all but impossible for pirates and other 'private entrepreneurs'. One of the most successful agencies is '''Pilkertons Intergalactic''', who exclusively employ ships supplied by [[Saleza_Aeronautics|Saleza Aeronautics]].&lt;br /&gt;
&lt;br /&gt;
*[[Ring Racer OXP]] for Corporate States in Galaxy 1 only: by [[User:Thargoid|Thargoid]] (2009-14): downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*[[Sothis]] by KillerWolf (2010) as modified by Spara's [[SothisTC]] (2013) - Mr Troomp's Trade Centre orbital stations only exist in Corporate states (Good for [[New Cargoes]] trade deals).&lt;br /&gt;
*[[Taxi Galactica]] only has taxi stations in Corporate states.&lt;br /&gt;
*[[Saleza Aeronautics]] adds ships to high-tech Corporate states only.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=240019#p240019 Old Recipe] for tweaking HOopy Casinos and Your Ad Here that limits their appearance to Corporate systems only, thus making a de facto system OXP out of them.&lt;br /&gt;
&lt;br /&gt;
===Democratic Worlds===&lt;br /&gt;
The form of government in which each citizen has a say, Democracy is the next most stable of the eight categories recognised by GalCop. Many democracies arose from other forms of government, and spread across their planets until there was a council of elected officials that decided the policies and economic landscape for the entire planet. Life in a democracy is often better than that of the corporate state, since (in theory) every citizen has a chance to become a member of their government and even the premier statesman of their world. Elections are held regularly on democratic worlds and the means is dependent on the level of technology available. Less advanced worlds may use the traditional 'ballot box' method, each citizen ticking a box on a ballot paper signifying their favoured candidate, while the most advanced use hyper-net terminals from the comfort of their own lounges. Invariably, for so important a role as planetary leader, election campaigns take on the scale of military campaign and entertainment extravaganza combined, each party promoting their nominee through rhetoric, political 'spin', endorsement by movie stars, and if the polls are against them, mud-slinging at the opposition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confederate Worlds===&lt;br /&gt;
A Confederacy differs from the above. There is a central planetary government which handles external affairs, but internal matters are managed by regional governments. Despite there being separate governments in each region of the world (which can be of differing flavours), from ''GalCop's perspective'' they are all essentially the same and follow the lead set by a centralised seat of officials. When confederacies break down, they usually end up as multi-government worlds (see below).&lt;br /&gt;
&lt;br /&gt;
===Communist Worlds===&lt;br /&gt;
Communism is the state in which people work for the betterment of all, not for personal acquisition and advancement. Many communist worlds are economic powerhouses in which all citizens are employed by the state in farms or factories to fuel the economy, even convicted criminals are put to useful labour in the [[Astro_Mines|Asteroid Mines]]. Unlike other systems, communist planets communicate freely with each other, exchanging technology and resources. It is for this reason that many unique space stations and ship may be found, such as the [[SLAPU|Solar Laboratory And Production Unit (SLAPU)]], the [[CZGF|Collective Zero Gravity Factory]], the [[Worker's_Commuter|Worker's Commuter]] transport ship, the [[Sturgeon_Mk.I|Commissariat Limousine]] and the [[Giant_Ray|Ray Police Cruiser]]. Communist states dislike the corrupting influence of other commercialistic governments, even to the point that they insist that GalCop have only a minimal presence in their spacelanes. It is the role of the People's Police and the Thought Police to patrol these regions, in their unique [[Ray_Mk.I|Ray Mark One]] police ships.&lt;br /&gt;
&lt;br /&gt;
*[[Commies|Commies OXP]] introduces the above stations &amp;amp; ships.&lt;br /&gt;
*[[Famous Planets]] introduces Lexuq, the [[Sector1/Xequerin|Xequerinian]] lobstoid poet whose death in the fourth galaxy on [[Sector4/Dienon]] allegedly gave birth to the Coomunin. It also introduces Laenin, an ancient hero of Coomunism, who gave his name to the planet [[Sector1/Laenin]]: Probably mythological, Laenin was supposedly a great leader on ancient Earth. Legend tells that Laenin and his three sons - the Man of Steel, the Iron-Hewer and Superman - invented coomunism. They made a sit-com called 'Red Dawn' to spread their philosophy. People loved it. Now the Red Revolution has spread all over the eight galaxies. Today Laenin is known as 'The Workers' Paradise'.&lt;br /&gt;
&lt;br /&gt;
See Galaxy 4, below for more details on the Comoonin.&lt;br /&gt;
&lt;br /&gt;
*Ramirez's Missions introduce the '''KSR (Kosmicheskikh Slyushba Razvedki)''', the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious '''Ministry of Internal Affairs'''. See his [[Iron Raven]] brief.&lt;br /&gt;
&lt;br /&gt;
===Dictatorship Worlds===&lt;br /&gt;
Dictatorship worlds are those in which the government is controlled by an individual or a small collective unconstrained by the normal conventions of constitutional law. For those dictatorships with industrial resources, the authoritarian nature of government results in high levels of productivity that can rival the Corporate States: manufacturing is carried out on a massive scale in off-world AstroFactories and is supported by a state-sponsored programme of slavery. Public order in these systems is maintained by a highly-efficient body of civil servants, while the military is primarily concerned with defence matters. &lt;br /&gt;
Agricultural dictatorships fare less well in terms of productivity, and those that do succeed tend to rely on the lucrative trade of narcotics to compensate for the lack of industrialised farming methods. With a less advanced social infrastructure in place, responsibility for law and order falls to the armed forces, resulting in frequent and violent clashes with pro-democracy groups. Meanwhile, secretive government paramilitaries are tasked with identifying and arresting suspected enemies of the state. &lt;br /&gt;
&lt;br /&gt;
Relations between GalCop and the dictatorship worlds remain uneasy, and outsiders are not generally welcomed. However, GalCop has managed to maintain a limited presence in these systems so as to provide protection and assistance to visitors.&lt;br /&gt;
&lt;br /&gt;
*[[Dictators OXP]]&lt;br /&gt;
&lt;br /&gt;
===Multi-Government Worlds===&lt;br /&gt;
A multi-government describes a planet that has a variety of government types across different regions, a typical example being Old Earth during much of its history. This lack of unity in terms of worldwide policy makes the planet's political landscape unstable and, according to GalCop, a government that cannot adequately achieve harmony on its planet is hardly going to be able to manage to maintain peace in its spacelanes. For this reason, GalCop rates multi-government planets at the lower end of politically stable governments. It is not unusual for planets with multi-governments to be experiencing wars in one region or another.&lt;br /&gt;
&lt;br /&gt;
*[[Factions OXP]] &amp;amp; [[Free Trade Zone]] are set in Multi-Governments.&lt;br /&gt;
&lt;br /&gt;
===Feudal Worlds===&lt;br /&gt;
The feudal state is one that follows a traditional, stratified system of government, such as existed in ancient time on Old Earth where many landless citizens work for and pay taxes to moderately powerful nobles, who in turn work for and pay taxes to more powerful nobles and so on until all pay loyalty and taxes to a single all-powerful ruler. Each person knows their place and there is rarely any movement in them, thus the poor remain poor and the rich remain rich.&lt;br /&gt;
&lt;br /&gt;
Feudalism evolved with the demise of the Roman Empire, and people's desperate need for protection against the marauding barbarians. The rise of piracy, the increasing incursions of the Thargoids, and the decline in power of GAlCop mirror this within Oolite.&lt;br /&gt;
&lt;br /&gt;
*[[Feudal States|Feudal States OXP]]&lt;br /&gt;
&lt;br /&gt;
===Anarchy Worlds===&lt;br /&gt;
The least stable government is the Anarchy state. In these states, there is no central government and lawlessness is rife. There are constant wars and revolts as one faction grows powerful enough to overthrow another, only to be overthrown themselves by yet another. These systems are havens for all manner of fugitives, murderers and pirates, and GalCop's presence usually only extends to the limits of their space station's Aegis. In particularly notorious systems, even this region is fair game for pirates.&lt;br /&gt;
&lt;br /&gt;
It is almost unavoidable that this power vacuum gives rise to the presence of all kinds of shady characters, organisations and gangs. So it is no wonder that [[Hacker_Outpost|Hacker Outposts]] offer their services in Anarchy systems. Also the [[Salvage_Gang|Salvage Gangs]] in Anarchies are more dubious than elsewhere, offering equipment that GalCop had better not know about.&lt;br /&gt;
&lt;br /&gt;
On the other hand, it can't be said that GalCop doesn't try to control the situation and maintain a minimum of safety in the space lines, even in Anarchies. For this purpose [[Military station|Sentinel Stations]] have been placed in the main space lines of the most notorious Anarchy systems, to guard and protect the incoming traffic. GalCop doesn't like to admit it, but unfortunately in some of the systems this heroic fight seems lost. The pirates have taken over the Sentinel Stations and converted them to [[Military station|Renegade Stations]], creating safe-havens for criminals of all sorts. But woe to the unsuspecting trader who would seek protection in the vicinity of this military looking station!&lt;br /&gt;
&lt;br /&gt;
*[[Anarchies OXP]].&lt;br /&gt;
*Ramirez's Missions introduce the '''League of Anarchists''' which may be nothing more than a loose group of pirate gangs (see his [[Iron Raven]] brief).&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
In addition to the System-specific OXPs mentioned above (Commies, Dictators, Feudal States and Anarchies), other OXPs pick up on the differences in government type.&lt;br /&gt;
*[[Weapon Laws OXP]] restricts sales of weapons in the safer systems (one can only buy ECM hardened missiles &amp;amp; Quirium cascade mines in Feudal states or anarchies, for example). &lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=266959#p266959 Diplomancy OXP] also picks up on governmental differences (you cannot buy visas in anarchies etc).&lt;br /&gt;
*[[Factions OXP]] is set in multi-governments but involves scraps between the denizens of the different systems.&lt;br /&gt;
*[[Target Range OXP]] is only found in the safer systems.&lt;br /&gt;
&lt;br /&gt;
*[[GalCop Galactic Registry]] allows access to a helpful database of the galaxial systems while docked (which can be sorted by Government type).&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy One''' (Santaari)==&lt;br /&gt;
&lt;br /&gt;
===The Bank of The Black Monks ===&lt;br /&gt;
&lt;br /&gt;
The Order of the Black Monks of St Herod (banking with a smile and a stab) is a deeply religious sect dedicated to the noble aim of allowing more space-farers to turn away from the Sins of Solvency and embrace the Holy State of Debt. Rumors that this Order is in any way connected to the Assassins Guild are quite unfounded.&lt;br /&gt;
&lt;br /&gt;
[[Black_Monk_Monastary|Black Monk Monasteries]] were constructed to order by Griff Research Ltd. These are vast structures, comparable in size to a [[Torus_station|Torus Station]], bristling with The Holy Cannons of Defense. Monasteries appear in the space lanes in the more technologically advanced systems of all eight Galaxies of GalCop-controlled space.  They can be located by setting an [[Advanced_Space_Compass|Advanced Space Compass]] to B, but this is not really necessary as the massive platforms are visible even from the Witchspace entry point.&lt;br /&gt;
&lt;br /&gt;
Commanders who chose to dock with a Monastery are offered the option to take out a loan. The Monks' terms are clearly explained. Repayment of the full capital with interest must be made by the due date. The Debtor must return to a Monastery in person to make payment on or before the due date.  Fail to return and the horribly armed [[Black_Monk_Gunship|Black Monk Gunships]] will be dispatched to hunt down the Accursed Defaulter and purify his soul with Blessed Plasma. &lt;br /&gt;
&lt;br /&gt;
Many Commanders have reported seeing the Gunships engaged upon their Holy Work, shooting down trade-ships in the space lanes. Despite the debtors’ pitiful pleas, it is unwise to intervene. Returning to a Black Monk Monastery with insufficient credits to pay a due debt is also most unwise, the Monks being known for the sadistic treatment metered out to defaulters who fall into their hands.&lt;br /&gt;
&lt;br /&gt;
This OXP is available here: [[Black_Monk_Monastary|Bank of the Black Monks]]&lt;br /&gt;
&lt;br /&gt;
===Laveian Flight Training Academy===&lt;br /&gt;
&lt;br /&gt;
The planet [[Lave|Lave]] is home not simply to GalCop's central administration, but also the Flight Training Academy, which are actually part of the same building. It is at the Academy that all prospective spacers learn how to handle and maintain ships, how to negotiate and trade with other species and many other things besides.&lt;br /&gt;
&lt;br /&gt;
The orbital academy station around Lave, plus its sister outposts can be found [[Lave_Academy_OXP | here]].&lt;br /&gt;
&lt;br /&gt;
===SoloTek Industries===&lt;br /&gt;
Located in the Ontiat system, near such industrial powerhouses such as Zaonce, Tionisla, and Ensoreus, are situated [[SoloTek Industries |SoloTek Industries]]. These newcomers to the ship-building industry offer superb construction that is a blend of form and function.&lt;br /&gt;
&lt;br /&gt;
===Taranis Corporation===&lt;br /&gt;
The [[Taranis_Corporation_(Oolite)|Taranis Corporation]] is one of the foremost ship-builders and research companies in Galaxy One. From their massive and immensely expensive [[Taranis_Corporation_HQ_(Oolite)|Headquarters]] in the Lerelace system, they produce ships and systems like the [[Outrider_(Oolite)|Outrider]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Two''' (Colesque)==&lt;br /&gt;
&lt;br /&gt;
===Benulobiweed Incorporated===&lt;br /&gt;
Originally based on the Corporate world of Tezaeded, this company moved its entire ship conversion business to Usceed after GalCop shut down their factories after investigations discovered that the company founders were buying ships for conversion from outside GalCop. For further information regarding this company, visit the [[Benulobiweed_Inc.|Benulobiweed Inc. Media Site]] or a [http://app.box.net/public/b2tic3tjsk#main reputable dealer] near you.&lt;br /&gt;
&lt;br /&gt;
===Isis Interstellar===&lt;br /&gt;
Based at the Confederate World of Cebior. The [[Isis Interstellar]] company is a major manufacturer of both stations and ships as well as some ancillary equipment (HUDs, Lasers, ''etc''.).&lt;br /&gt;
&lt;br /&gt;
===Ionics Corporation===&lt;br /&gt;
The [[Ionics|Ionics Corporation]] is a ship-building firm based at the planet Zaria. They construct and sell the [[Ionics_Huntsman|Huntsman]], the [[Ionics_Whitetail|Whitetail]] and the recently the [[Ionics_Redback|Redback]]. They also produce an immense carrier ship, the [[Ionics_Funnelweb|Funnelweb]], though GalCop ordered the company not to sell this on the open market. After a long term contract with the Zarian government, they have now entered a contract with the Ramazan government to provide ships to their military forces.&lt;br /&gt;
&lt;br /&gt;
===Ramazan Liberation Front===&lt;br /&gt;
The [[Ramaza Liberation Front]] is a group rebelling against the present Dictator of Ramaza. Until recently, their actions have been fairly tame, ranging from rallies and demonstrations during political holidays to sabotaging military space ships and vessels that bring trade to the system. More recently, their actions have become more aggressive as they have taken to space in open defiance of the Dictator's laws that only Ramazan military vessels and commercial vessels may freely travel the spacelanes. Furthermore, it appears the rebellion has stepped up on the planet, forcing the Dictator to enter into a contract with the Ionics Corporation to provide top-grade warships to counter the encroaching rebels.&lt;br /&gt;
&lt;br /&gt;
===The Link===&lt;br /&gt;
'''The Link''' is a shadowy, underground organisation that seeks to rid the eight galaxies of oppressive regimes and replace them with more equitable, but not necessarily more benign, leadership. Their origins, leadership and, indeed, the very structure of their organisation remains unknown, but what is known is that they have their own force of ships and the will to use them to further their secretive agenda. Discover more in the [[Ionics OXP]].&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Three''' (Lara’tan)==&lt;br /&gt;
&lt;br /&gt;
===The Aquarian Shipbuilding Corporation===&lt;br /&gt;
The corporation is the most notable business empire in Galaxy 3. Its [[Aquarian_Shipbuilding_Corp._HQ|headquarters]] can be found in orbit of Aqualina, the proper name for the planet christened Ribiara by earlier colonists.&lt;br /&gt;
&lt;br /&gt;
The corporation are well known for producing a wide variety of ships in the [[Aquatics_OXP|Aquatics]] collection, ranging in size from small military fighter ships such as the [[Barracuda]] and the [[Manta_Ray|Manta Ray]] right up to gargantuan vessels such as the [[HammerHead]] transporter and the mighty [[Leviathan_Platform|Leviathan]] system defense platforms.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Four''' (Angiana)==&lt;br /&gt;
&lt;br /&gt;
===The Comoonin===&lt;br /&gt;
The '''Communist Ooniversal''' is the organization through which the many communist systems share the unique technology found only in those systems. The Comoonin is also rumored to be a coordinating organ for the effort to spread communism, fight (other) dictatorships and undermine capitalism. It is believed that their '''secret headquarters''' is located somewhere in Galaxy 4 - the only galaxy without any corporate states. See [[Worker's Commuter]].&lt;br /&gt;
&lt;br /&gt;
===Executive SpaceWays===&lt;br /&gt;
Executive SpaceWays, while still a fledgling company, have already made themselves a reputation for building high specification luxury passenger transport and escort vessels, which have a commensurately high price.&lt;br /&gt;
&lt;br /&gt;
Based at [[Sector4/Lavebe|Lavebe]] in Galaxy Four, the company maintains lavish offices and showrooms, befitting the class of clientele their ships' high cost and status tends to attract. Presently, the company's sales brochure details the [[Trident Executive Shuttle|H-4 Trident Executive Shuttle]], the [[Gemini Escort|E-3 Gemini Escort]], the [[Delta Long-Range Escort|E-5 Delta Long-Range Escort]], the mighty [[Strelka Cruise Liner|H-7 Strelka CruiseLiner]] and their newest release, the [[Starseeker Personal Shuttle|P-3 Personal Shuttle]]. For more information, visit the company's [[Executive_SpaceWays|information page]] or your local authorised Executive SpaceWays Dealer.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Five''' (Proximus)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector5/The Royal Houses of Proximus|The Royal Houses of Proximus]] have based themselves on early Rus nobility and in particular the line of Rurik princes that ruled Kiev and Muscovy between the 12th and 16th centuries. &lt;br /&gt;
&lt;br /&gt;
=== Koneko Industries ===&lt;br /&gt;
[[Koneko Industries]] is a shipyard in Galaxy Five owned by [[Ryan Hoots]]. The shipyard itself is located on the planet [[Sector5/Cesousla|Cesousla]], but the headquarters building is a [[Nuit Space Station OXP | Nuit Station]] in orbit around the planet. The building will soon be open to the public.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Six''' (Sol / Solans)==&lt;br /&gt;
=== Feudal States ===&lt;br /&gt;
[[Sector6/The Royal Houses of Sol|The Royal Houses of Sol]] &lt;br /&gt;
The Royal Houses of this Galaxy base their styles and ranks on those of feudal Japan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Seven''' (Jaftra)==&lt;br /&gt;
===The Assassins Guild===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Assassins Guild is a shadowy organisation, said to be based on the southern continent of [[Sector7/Esrire|Esrire]] in Galaxy 7. Many attempts have been made by [[GalCop (Police)|GalCop]] Special Branch Officers to infiltrate the ranks of “The Brotherhood”, but little reliable intelligence on the Organisation's methods and membership has yet been gathered.&lt;br /&gt;
&lt;br /&gt;
The Esrire System is however known to be unusual, populated by Sinister Yellow Frogs and is one of the few systems known to posses a gas giant. Claims by the Esrireian Tourist Board that the wealth possessed by many of the planets inhabitants is generated by the number of visitors flocking to view the beautiful gas giant Cerberus seem questionable, given the System’s Anarchy status.&lt;br /&gt;
&lt;br /&gt;
It is rumoured however, that the Guild has members from many professions in its ranks. Many are Lone Wolf Commanders, who trade or engage in piracy most of their working lives, only taking Assassination Contracts from time to time. However, it is believed that the tentacles of the Guild stretch into the Military, Navy and even GalCop police forces.&lt;br /&gt;
&lt;br /&gt;
No suspected Guild Member has ever yet been successfully prosecuted. Witnesses tend to disappear or change their testimony. Even when apparently reliable evidence is available, strange decisions are often taken by the Galactic Prosecution Service, inexplicably deciding to drop all charges. Important exhibits in cases are often “lost” by the GalCop police force. Some say that this indicates that many high ranking Civil Servants and Police Officers are in fact members of the Guild.&lt;br /&gt;
&lt;br /&gt;
The exact procedures by which the Guild recruits new members are unknown. It is thought that the Guild has operatives within the [[Elite Federation]] of Pilots, who pass on the details of likely candidates to the &amp;quot;Guild Master&amp;quot;. It is known that membership is not easily obtained. The candidate is required to prove his willingness to commit cold blooded murder and some form of initiation ritual is involved.&lt;br /&gt;
&lt;br /&gt;
The Guild polices its own members. Breaches of the Guild Code of Honour are not tolerated, disagreements between Members usually being settled by a duel. Once a Commander joins the Guild resignation is not permitted. Brothers (and Sisters) of the Guild are contacted from time to time and offered assignments. Fees paid for these Assassinations are high, although members must pay a percentage of their earnings to the Guild’s Coffers.&lt;br /&gt;
&lt;br /&gt;
===GalCop Special Branch===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is known to suffer from an extraordinary high level of criminal activity. Its citizens must not only contend with the ruthless Assassins Guild, but this Galaxy is also home to the Quandixeian Mafia and the Esreatesian Triads.&lt;br /&gt;
&lt;br /&gt;
In response to this, GalCop has established a Special Unit of Officers to deal with organised crime in this troubled Galaxy. GalCop Special Branch maintains an outpost in orbit around the moon Hercules in the Geteve System.&lt;br /&gt;
&lt;br /&gt;
Special Branch are well equipped. Rather than ageing Vipers, these Officers fly well equipped Asp Mk I fighters designed by Ramon Security Ltd. The Officers are hand picked from GalCop officers who have shown exceptional ability.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Supreme Court ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Trials of some of the most notorious criminals in the eight galaxies have taken place in this august court house. Situated in the Galaxy 7 system of Estiri, security is provided by a special division of the Galactic Navy. A well defended Navy Base orbits Estiri’s ocean covered moon, Nemean and Navy Carriers and Sidewinders are often seen patrolling the system. &lt;br /&gt;
&lt;br /&gt;
Vulnerable witnesses are housed aboard the Naval Station, before being transported to the Court aboard heavily armed Navy Frigates or Cruisers. The Navy Base is normally open to civilian traffic, but at times of heightened security the base is placed in “lock-down” mode. During a lock-down an exclusion zone is placed around the base. Ships entering the zone without the correct clearance codes are fired upon without warning.&lt;br /&gt;
&lt;br /&gt;
===The Quandixeian Mafia===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Colonised in 2576, Quandixe in Galaxy 7 was one of the first planets to be settled following the discovery of what was thought at the time to be a wormhole leading to another Galaxy. Although later research demonstrated that the 8 Galaxies are in fact merely different sectors of the Milky Way, this did not stop adventurous types keen to start a new life on far away worlds.&lt;br /&gt;
&lt;br /&gt;
Quandixe is an unusual system, possessing a small moon with an atmosphere and tropical climate. One of the first discoveries to be made by the early colonists was that the moon Hesperides had a climate perfectly suited to the cultivation of Megaweed. Unfortunately for the Systems more law-abiding inhabitants, this discovery caused organised gangs of criminals to flock to the world, eager to take advantage of the opportunity to produce narcotics at exceptionally low cost.&lt;br /&gt;
&lt;br /&gt;
Today, Quandixe is a mere shadow of the hopes its founding fathers had for the world. Although nominally designated a Corporate State, the Board of Directors is completely dominated by the Mafia. It is estimated that over 95% of the population are now Wiseguys, working in some way on the production of Megaweed. Fleets of Mafia Anacondas can be seen in the space lanes openly transporting Megaweed from Hesperides to the main planet for later distribution.&lt;br /&gt;
&lt;br /&gt;
Corruption is rife and GalCop Vipers are hardly ever seen in the system's space lanes. Despite this however, the system is well policed (albeit by Mafia Sidewinders), and is one of the safest systems in the eight galaxies. Although the Mafia openly flout the GalCop Regulations banning Narcotics, this attitude does not extend to private Commanders who transport drugs. The Mafia naturally do not wish any competition to undermine their monopoly and penalties for non-Mafia drug dealers are harsh.&lt;br /&gt;
&lt;br /&gt;
The current Don and Chairman of the Quandixeian Board of Directors is Unias Ilmear. The Don is a charismatic character with a weakness for gambling, both in the System’s HoOpy Casino and betting on sporting events. These events are frequently fixed by Mafia Enforcers. Relations between the Quanidixeian Mafia and the neighbouring Esreatesian Triads are strained. Many fear that all out inter-system gang war is imminent.&lt;br /&gt;
&lt;br /&gt;
===The Esreatesian Triads===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Galaxy 7 System of Esreates was first populated as a GalCop penal colony in 2807. However, between 2997 and 3007, the GalCop government chose to respond to almost every social ill by enacting criminal legislation. Over this ten year period 23,000 new criminal laws were passed and over 1,000 new offences were created. This trend continued for almost 50 years and by 3053 doing absolutely anything at all was a criminal offence. As a result Esreates suffered from massive prison over-crowding, 100 GalCop Prison Officers attempting to manage a prison population of over 2.3 billion.&lt;br /&gt;
&lt;br /&gt;
Inevitably in 3054 the prisoners revolted and took over the planet. Since then the system has been an Anarchy, with the usual multiple gangs providing a type of order on the planet’s surface. In the last century the Yankisona Triad gang has come to prominence and is now the dominant Criminal Organization on the planet.&lt;br /&gt;
&lt;br /&gt;
The Yankisona Triads make their living mainly by piracy. It is rumoured that corrupt officials within Marett Space Corp. provide the Triads with secret plans of Uber vessels the Companies develop for the Galactic Navy. Whatever the reason Triad pirate gangs are very effective, frequently shooting down traders travelling to the neighbouring system of Quandixe. The Quandixeian Mafia are reported to be “displeased” by this activity.&lt;br /&gt;
&lt;br /&gt;
===The Eszausveian Dictatorship===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Eszausve in Galaxy 7, is renowned for the fact that its solar system has four bodies. The inhabited planet is home to indigenous harmless fat birds and is orbited by a small rocky moon. The system also boats two vast gas giants, Hades and Lernean. Despite the fact that the planet’s oppressive government has been condemned many times by [[Amnesty InterGalactic]], tourists flock to the system to enjoy the luxury Hoopy Hotels placed by the government in orbit around the system’s gas giants.&lt;br /&gt;
&lt;br /&gt;
As a result of the billions of Credits flowing into the system in tourism, Eszausve is one of the richest and most technologically advanced dictatorships in the eight galaxies. This vast wealth has allowed the Eszausveian Navy to equip itself with the latest military class ships from Ramon Security Ltd. Any potential rebellions are quickly crushed by [[Daemon Class Cruiser]]s and Scorpion Frigates, supported by waves of agile Mongoose light fighters.&lt;br /&gt;
&lt;br /&gt;
The current “Top Bird” is Governor Ni Gere Tarkin, a particularly foul fowl and callous oppressor of his people. Although the Eszausve People's Popular Front bravely resists the oppressive regime, without any outside funding their ships are simply no match for the all-conquering Government Navy.&lt;br /&gt;
&lt;br /&gt;
===Soin Classic Shipyards===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Orramaor system in galaxy 7 is noted for its companion world Apollodorus and the extreme intelligence of its indigenous rodent inhabitants. By a strange quirk of evolution, despite the fact that these rodents are only slightly larger than an old Earth rat, they have IQs in excess of 250. As a result, this system is home to many star ship design companies. The largest such manufacturer is Soin Classic Shipyards, situated near the main Soin Clan Burrow on the southern continent.&lt;br /&gt;
&lt;br /&gt;
Soin Classic Shipyards specializes in the improvement of Classic Serpent Class craft. Due to the small size of the Orramaorian rodents, very little of the ship's hull space is required for living quarters or life support, leaving much greater space for extra shield generators and larger engines. The Soin Clan are also believed to undertake military contracts.&lt;br /&gt;
&lt;br /&gt;
The current Managing Director is Be Soin; although he is in a state of semi-retirement spending most of his time working on restoring an original Bell &amp;amp; Braben Shipyards wireframe model vintage Adder. It is anticipated that his nephew Inno Soin will soon take over the official running of the company.&lt;br /&gt;
&lt;br /&gt;
===The Augeaian Orbital Repair Facility===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Augeain Orbital Repair Facility is situated in geo-stationary orbit around the moon Augeas in the galaxy 7 system of Beatle. In 3025, a consortium of industrious felines purchased a Nephthys station and towed it to the moon. There a starship repair yard was opened for business. Since these early beginnings the facility has established a well-deserved reputation for the affordable servicing facilities provided by its industrious work crews, although services are offered only to customers with pre-booked appointments.&lt;br /&gt;
&lt;br /&gt;
Today it is common to see many ships in parking orbit in the vicinity of the repair facility, whilst work crews perform repairs. As such a large number of ships would provide a tempting target for a BoyRacer with a Q-Mine; the yard is defended by a field of Mine Sweeper Satellites. These devices target active Q-Mines, destroying their working components with an EMP burst before they can detonate. It is rumoured though that the defence network is not infallible.&lt;br /&gt;
&lt;br /&gt;
Additional security is provided by large squadrons of Phantoms, patrolling the repair facility and escorting damaged ships safely through the spacelanes. Phantoms patrol the system generally and the space near the repair facility in particular. Customers can rest assured that their powered down craft will remain secure whilst undergoing servicing.&lt;br /&gt;
&lt;br /&gt;
===The Galactic Zero-G Hockey Association ===&lt;br /&gt;
[[File:ZG Hockey League.png|thumb|right]]&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The sport of Zero-G Hockey is extremely popular in galaxy 7, with a Galactic Cup Competition being held every year. The large lizards of the Tiared System are known to be particularly obsessed with this strange pastime.&lt;br /&gt;
&lt;br /&gt;
Tiared is famous as a multi-planet system, the Orbital Stadium above the desert world Diomedes has seen many famous teams win glorious victories. Amongst Zero-G Hockey Fans however, the system is best known as the headquarters of the Galactic Zero-G Hockey Association.&lt;br /&gt;
&lt;br /&gt;
Situated on the northern continent of the planet, the association organizes the annual Galactic Cup and its members provide stewards and referees with training. Competition for the system hosting the cup is supposedly decided upon merit, although many complain that the hosting is fixed, Tiared having hosted the last five competitions.&lt;br /&gt;
&lt;br /&gt;
===The Zarausxeian Zero-G Hockey Team Fan Club ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
Whilst many races in galaxy 7 take an interest in the sport of Zero-G Hockey, the inhabitants of Zarausxe take this obsession to an extreme. It is estimated that at least 20% of the system’s GPP is invested in purchasing players, research into methods of genetically enhancing players’ performance and paying the absurdly high salaries demanded by players and managers.&lt;br /&gt;
&lt;br /&gt;
The Zarausxeian Zero-G Hockey Team is also justly famous for possessing the largest and most dedicated fan club of any professional sports team in known space. Concerned that an accident might befall their beloved team whilst traveling to games, the Zarausxeian Fan Club recently funded the purchase of an [[The Assassins Guild OXP|Armoured VIP Transporter]] and a squadron of [[Nemesis|Nemesis Class Fighters]] from Ramon Security Ltd. So dedicated to the success of their team are the fans, that it is rumored they have occasionally funded assassination contracts against referees who have ruled against the team.&lt;br /&gt;
&lt;br /&gt;
===Griff Research Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
The Ateslete system in galaxy 7 is reasonably noted for the ice-world, Stymphal. The well known robotics company, Griff Research Ltd, operates factories over most of the planet and maintains an orbital research station near Stymphal.&lt;br /&gt;
&lt;br /&gt;
The company was originally founded to produce droids and other artificial life forms, enjoying much success winning the coveted “Which Droid?” award for a decade. Perhaps their most famous design was the [[Griff Robotic Cargo Loader|Robotic Cargo Loader]] which is still in service in all sectors. In recent years the company has diversified into building high specification ships and stations to order. Examples of their known designs include providing the Bank of the Black Monks of St Herod with a fearsome armed [[Black_Monk_Monastary|orbital platform]] and the [[Black_Monk_Gunship|Holy Avenger Mark II Tri-Laser Gunship]].&lt;br /&gt;
&lt;br /&gt;
The company's main ship design work is however highly classified, their most regular client being the [[Galactic_Navy|Galactic Navy]]. Griff Research Ltd has constructed several Frigate Class vessels for the Navy, in addition to new types of weapons. No further details are available, although it is rumored that the Company is returning to its roots as a robotics company, in a current design brief.&lt;br /&gt;
&lt;br /&gt;
See also the [[Griff_Industries|Griff Industries]] page.&lt;br /&gt;
&lt;br /&gt;
===Ramon Security Ltd ===&lt;br /&gt;
&lt;br /&gt;
Added by [[The Assassins Guild OXP]]&lt;br /&gt;
&lt;br /&gt;
A sub-division of [[Marett_Space_Corporation_OXP|Marett Space Corp.]], this branch of the corporation based in the Encezais system specialises in building custom ships specifically to order for wealthy clients. Whilst the ships produced by the parent company are widely seen in the space lanes, Ramon Security builds very powerful military ships. As befits a private enterprise, Ramon Security asks no questions as to the purpose their craft will ultimately be used, one life-form’s Credits being as good as another's.&lt;br /&gt;
&lt;br /&gt;
In order to provide security for the Zarausxeian Zero-G Hockey Team, the company recently out-fitted the team with an [[The Assassins Guild OXP|Armoured Passenger Liner]]. Taking a Python, the ship was heavily modified, stripping out the cargo bay in order to install an armour-plated outer hull. A large squadron of [[Nemesis|Nemesis Class Fighters]] provide escorts for the liner.&lt;br /&gt;
&lt;br /&gt;
The company was also responsible for arming the Eszausveian Navy. Whilst the [[Mongoose|Mongoose]] was a lightly armed fighter, questions were asked in the GalCop Security Council over the decision to provide a dictatorship with the [[Scorpion_Frigate|Scorpion Class Frigate]] and [[Daemon Class Cruiser]]. The Scorpion was fearsome enough, but the Daemon easily out-guns most GalCop Navy ships.&lt;br /&gt;
&lt;br /&gt;
=='''Notable Organisations of Galaxy Eight''' (Xrata)==&lt;br /&gt;
&lt;br /&gt;
===Galactic Stock Exchange===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The GSE is the galaxy’s leading diversified stock exchange, with headquarters in the Corporate State of [[Sector8/Ustiza|Ustiza]]. The exchange operates three core functions: Equity Markets, allowing companies to raise capital; Trading Services, which includes a highly active securities market; and Information Services, offering real-time prices, news and analysis to the financial community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===KSR (Kosmicheskikh Slyushba Razvedki)===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The KSR is the interstellar intelligence-gathering arm of the Communist systems, an external counterpart to the notorious Ministry of Internal Affairs. The Service is known to operate residencies in most of the galaxy’s main space stations, with its officers gathering all relevant political, industrial and commercial intelligence while working under diplomatic cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===League of Anarchists===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The LoA is a loose confederation of organisations that claim to live by anarchist principles but are in most cases, little more than pirate gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OKB Korshkov===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Korshkov is an experimental design bureau, originally affiliated to the Communist systems but which now operates as an independent commercial enterprise. Korshkov’s particular area of expertise is in propulsion technology; Korshkov was responsible for the magnetohydrodynamic drive system installed in the Strelka Cruiseliner, and the company has extensive experience in designing military-grade hyperspace engines. They are based in [[Sector8/Aarzari|Aarzari]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PleasureWorld===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
PleasureWorld is a popular entertainment and tourism complex located in [[Sector8/Laxesori|Laxesori]]. Although the resort itself is operated in full accordance with GalCop law, the large volume of passing traffic has inevitably attracted undesirable elements, and outside of PleasureWorld’s security screen there has been a marked increase in the number narcotics and vice-related offences reported by local police units. The ever-busy crowds also provide a natural form of counter-surveillance and we believe many criminals make use of the complex as a secure meeting place. PleasureWord’s owners are fully aware of these problems, however, and have ensured that their staff provides full cooperation to GalCop in its investigations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:quit-ad.jpg|thumb|right|A QuiCo Pharmaceuticals advert]]&lt;br /&gt;
===QuiCo Pharmaceuticals===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
QuiCo Pharmaceuticals is an independent biotech company based at [[Sector8/Maenes|Maenes]] notable for being the sole producer of Quitolline, the most effective anti-hyperspace sickness drug ever developed. Before its discovery, over 80% of all space travellers were routinely subject to the debilitating and disorientating effects of H- sickness, severely impeding the progress of colonisation across the galaxy. Quitolline is so vital to the galaxy’s wellbeing that QuiCo and its facilities have been placed under the protection of the Galactic Cooperation through the Treaty of Maenes. The terms of this agreement mean that any attempt by a member of the Cooperation to lay claim on the system will be treated as an act of war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sirius Corporation===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
The Sirius Corporation is a powerful multinational organisation based at [[Sector8/Tevebebi|Tevebebi]] notable for its advanced antimatter-based fuel technology.&lt;br /&gt;
&lt;br /&gt;
They have a rather murky history (set up by immigrants from ancient Earth) - and are rumoured to not only have supplied the &amp;quot;Federal Navy&amp;quot;, but also, historically, some of their opponents! They have their own tanker fleet - and their own security force to protect it. Sirius have sponsored a number of Trumble sanctuaries across the galaxy, which have proved very popular with children and even more so with infant lobstoids. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yokohama Exports===&lt;br /&gt;
&lt;br /&gt;
Added by [[Iron Raven]] OXP&lt;br /&gt;
&lt;br /&gt;
Yokohama is a successful exporting business that specialises in the sale and distribution of commercial vessels such as tankers, transports and shuttles. From its head office in [[Sector8/Aletius|Aletius]] the company runs a large network of sales agents stretching across the galaxy, and its delivery couriers are a common sight along the busy space lanes.&lt;br /&gt;
&lt;br /&gt;
== '''Notable Organisations Table''' (work in progress) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #cfcfbf; background-color: #f0f0ff; color: #000000; vertical-align: top; text-align: left;&amp;quot;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot; bgcolor=&amp;quot;#e7e7ff&amp;quot;&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 300px;&amp;quot;|Organisation&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 100px;&amp;quot;|OXP or Standard&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;1&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;2&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;3&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;4&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;5&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;6&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;7&lt;br /&gt;
! valign=&amp;quot;top&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 40px;&amp;quot;|Galaxy&amp;lt;br&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
|[[Black_Monk_Monastary|Black Monk Monasteries]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lave_Academy_OXP|Lavian Flight Training Academy]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes (+ Optional Esteonbi, Enonla, Esanbe, Xequerin)&lt;br /&gt;
|Optional (Maesaron + Erenanri, Reveabe, Legeara, Tigeber)&lt;br /&gt;
|Optional (Radiqu + Edxeri, Ceedleon, Atius, Rerebi)&lt;br /&gt;
|Optional (Mavelege + Bemate, Cebitiza, Mausra, Ensoor)&lt;br /&gt;
|Optional (Zaaner + Vebi, Inenares, Azaenbi, Dioris)&lt;br /&gt;
|Optional (Teesso + Oresmaa, Celaan, Ariqu, Inesbe)&lt;br /&gt;
|Optional (Isdilaon + Aenbi, Ataer, Orreedon, Qutegequ)&lt;br /&gt;
|Optional (Ceenza + Aarzari, Biatzate, Inbein, Oredrier)&lt;br /&gt;
|-&lt;br /&gt;
|[[Outrider_(Oolite)|Taranis Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|[[Taxi_Galactica|Taxi Galactica Corporation]]&lt;br /&gt;
|OXP&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
[[Category:Fictional organisations| ]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Galactic_Almanac_OXZ&amp;diff=85557</id>
		<title>The Galactic Almanac OXZ</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Galactic_Almanac_OXZ&amp;diff=85557"/>
		<updated>2025-05-08T19:44:43Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Bug Reporting and Feedback */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:IconGNN.png|100px|right]]&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacLave2.png|right|thumb|300px|Natural Celestial Bodies of the Lave System.]]&lt;br /&gt;
&lt;br /&gt;
''Incoming Message&lt;br /&gt;
&lt;br /&gt;
''In accordance with GalCop Directive Number 48753/A, all orbital platform operators were required to transmit the names of any and all platforms under their control from 09.00 today, Lave Local Time. Failure to comply with this Directive is a serious offence. All Commanders are encouraged to report any violations through their local Bulletin Board. Your onboard targeting software has been updated to display the names of all stars, worlds and registered orbitals. The Galactic Almanac of GAL-ID Registered Stars, Worlds and Orbitals has been added to your Dockside Services Interface. Access is available by selecting F4 whilst docked with any orbital or whilst landed on any planet or moon. Please take a moment to familiarise yourself with these new features of your Identification and Navigation systems.&lt;br /&gt;
&lt;br /&gt;
''Chief Cartographer Hober Marlowe.&lt;br /&gt;
&lt;br /&gt;
''Her Imperial Majesty's Bureau of Records. Autocrat House, 7 Triumph Road, Riverside Sector, Ashoria, Lave I, ZF1-007. &lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacLave1.png|right|thumb|300px|Registered Artificial Satellites of the Lave System.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacLave3.png|left|thumb|300px|The Galactic Almanac In Game User Settings Menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacLave4.png|left|thumb|300px|Landed at a small outpost on the moon Basta in the Lave System.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacLave5.png|right|thumb|300px|Star names and classifications are added to the F7 System Data Screen.]]&lt;br /&gt;
&lt;br /&gt;
This expansion allocates unique and persistent names to all space stations, satellites, stars, gas giants, planets, moons and asteroids in the game. All names are persistent both for individual players and all players of the game. If, for example, you have the Lave OXZ installed then for you and all players of the game with Lave OXZ installed, there will be a SIRIF Station named ''Status Quo'' and a Nomadic Moon named ''Basta'' present in the Lave System. The Galactic Almanac OXZ does not itself add any stations or planets to the game. The expansion works by reading the changes made by the OXZs (if any) you have installed and naming only those objects which exist in your personal game. &lt;br /&gt;
&lt;br /&gt;
The expansion does not name unique stations, such as the Tionisla Orbital Graveyard or stations which have already been assigned names by their creator, such as the Space Bars from Random Hits. The expansion automatically detects names added by other OXZs and will display any name assigned by another OXZ to any object in the game. The expansion does not name Rock Hermits or Carriers such as Behemoths, as these are already named by the Random Ship Names OXZ. If you play with both naming OXZs installed, then every object in your game will be named. The two expansions are not dependent on each other and you can play with both, neither or just one installed as you wish. &lt;br /&gt;
&lt;br /&gt;
The expansion does not change the behaviour of any other OXZ. Not all stations have complied with GalCop’s directive as some stations are operated by criminals. Some stations are not shown on Galactic Maps as they are classified installations. These stations are named by the expansion, but they will not be shown on your Advanced Space Compass until you find a way of locating them, as intended by their creators. &lt;br /&gt;
&lt;br /&gt;
Classified and Secret Stations will not be shown on the Galactic Almanac screen even once you have discovered them as GalCop does not disclose the locations of its Military Installations and Black Operations sites to the Spacefaring community in general. Similarly as GalCop does not know the locations of certain rebel organisations, resistance groups and criminal gangs, stations operated by these outlaws are not recorded in the Galactic Almanac.&lt;br /&gt;
&lt;br /&gt;
Normally Rock Hermits do not have beacons and so will not be listed in the Galactic Almanac, but are named by Random Ship Names OXZ. If you have the Rock Hermit Locator OXZ installed, then in your game Rock Hermits will have beacons. The Galactic Almanac OXZ will read this change made by Rock Hermit Locator and the names, distances and orbital positions of Rock Hermits in the local system will be listed in the Galactic Almanac.&lt;br /&gt;
&lt;br /&gt;
===Download Link and Quick Facts=== &lt;br /&gt;
{{OXPLevel|0}}&lt;br /&gt;
{{IconOXP|ooVersion=&amp;quot;1.80&amp;quot;|oxpCPU=&amp;quot;Low&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Low&amp;quot;}} [[File:Tag-colour-green.png|right|]]&lt;br /&gt;
&lt;br /&gt;
OXZ Version 0.94 by [[User:LittleBear|Commander LittleBear]].&lt;br /&gt;
&lt;br /&gt;
Release Date : 15/04/2025.&lt;br /&gt;
&lt;br /&gt;
'''BB Threads''':&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=21053 Release Thread] (2021-date)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?t=20703 Development Thread] (2020-2021)&lt;br /&gt;
*Also: [https://bb.oolite.space/viewtopic.php?t=21672 The many moons of Lezaer] (2024)&lt;br /&gt;
&lt;br /&gt;
'''Downloads and Requirements''':&lt;br /&gt;
&lt;br /&gt;
Version 0.94 is in OXZ Format and can be downloaded in game from the [[Expansions Manager]] under Ambiance.&lt;br /&gt;
&lt;br /&gt;
You can also [[Media:Oolite.oxp.LittleBear.GalacticAlmanac.oxz|download the Galactic Almanac V0.94 as an OXZ File]] from the Wiki. &lt;br /&gt;
&lt;br /&gt;
This OXZ requires Version 1.80 or higher of Oolite. It has no dependencies (although you will only see News Broadcasts if you also have the GNN News OXZ Installed). It is compatible with all OXZs except its own August 2020 Alpha (Random Station Names). Please note however that the In-System Cargo Delivery OXZ refers to planets by the system name and orbital position (eg: Lave II, Lave III, Lave IV etc) rather than the name of the planet. If you are at Lave, for example, with Strangers World installed the first OXZ planet in the system will be named Imperious II but In-System Cargo Delivery will refer to it as Lave II. You will know which planet to go to however as the roman numeral in the description will be the same.&lt;br /&gt;
&lt;br /&gt;
The expansion is an ambience expansion and therefore makes no changes to either the gameplay or difficulty of the game. Other than upgrading the Advanced Space Compass to add OXZ gas giants, planets and moons, the expansion makes no gameplay changes. As any OXZ celestial bodies which exist in your game will be visible to your Mark I Eyeball, adding them to the Advanced Space Compass does not change the difficulty of the game. The OXZ is all text and its code only runs when a system is being populated. It does not put any additional load on Oolite and will run on any computer. To play the OXZ, download and install the OXZ from the in game Expansion Pack Manager. If you have an older version of the expansion in OXP format installed, then you should delete the old version from your AddOns folder.&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Full Version 0.94 - 14.04.25. This version makes some code changes to ensure that stations and planets added by [[The Assassins Guild OXP|The Assassins Guild Rebooted OXP]] are correctly named. The number of hand named systems are also increased (1,002).&lt;br /&gt;
&lt;br /&gt;
Full Version 0.93 - 04.05.24. New Features: Further improves the naming pools for HoOpy Casinos, GRS Buoy Factories, Penal Colonies, Pirate Coves, Extra Stations for Extra Planets, Stranger’s World Orbitals and the automatic naming pool. Adds a naming pool for the Isis Interstellar Station. If Planetfall 2 is installed then landing sites will be marked as landing sites rather than stations on the F4 Screen and MFD. Changes the category on the F4 screen from 'Atlas' to Informational, so that the Almanac entry will be listed next to other map related OXZs on the F4 Screen. Changes the descriptive text as the Almanac will now also show landing sites as well as stations and satellites. Further typo corrections spotted by Commander Aquebus and Mr Flibble. Increases the number of hand named systems (853). Bug Fixes: Removed the script entry from the Galactic Almanac MFD in equipment.plist so that it is no longer listed as primeable equipment (as the MFD works automatically and does not need priming). Adds a check to stop script timers which are already running before they are restarted. Adds a check for OXZs such as Here Be Dragons or ZeroMap, If installed, the names of unvisited planets and the stars they orbit are now hidden on the F7 screen. Improves the test under this.ship.spawned to check for whether auto-naming is off, the test for custom scriptinfo on MFD targets and the test for being docked or landed whilst in interstellar space (solutions by PHKB).&lt;br /&gt;
&lt;br /&gt;
Full Version 0.92 - 12.08.23. This Version makes corrections to the shipdata and script timers suggested by PHKB. Lowers the Version Requirement to 1.80. Corrects some typos spotted by Commander Arquebus. Improves the name pools for Kiota Stations. Adds hand written names to the Hacker Outposts, Imperial AstroFactories, RRS Mining Outposts, Sentinel, Hathor, Nephthys &amp;amp; Nuit Stations, BioSpheres and Zieman Habitats. Adds 2 more news broadcasts. Increases the number of hand named systems (760).&lt;br /&gt;
&lt;br /&gt;
Full Version 0.91 - 13.01.23. Fixes a bug where if you change your Planet Adding OXZ (for example changing from System Redux to Strangers World) the list of OXZs installed was not updated in the save file.&lt;br /&gt;
&lt;br /&gt;
Full Version 0.90 - 29.12.22. This version updates the OXZ to be compatible with the Planetary Compass and In-System Cargo Delivery OXZs, improves the names used by the automatic naming feature, increases the pool of names used for Jump Gates, adds one more news broadcast and increases the number of hand named systems (715).&lt;br /&gt;
&lt;br /&gt;
Full Version 0.80 - 07.07.22. This version converts the expansion to OXZ format, fixes a compatibility problem with the Interface Reordering OXP (solution by PHKB) and corrects some typos and spelling errors.&lt;br /&gt;
&lt;br /&gt;
Full Version 0.70 - 09.06.22. This version adds 7 further News Broadcasts and an optional non-combat based mission.&lt;br /&gt;
&lt;br /&gt;
Beta Version 1.60 - 07.05.2022. This version adds automatic naming to any Station OXZs released after the Galactic Almanac. Additionally: Fixes a bug where with Planetary Systems installed moons and planets added by any other OXZ had their orbital positions mis-numbered. Adds names to the stations added by the Pirate Coves, Imperial Space Navy, Wasps, Solar Harvest, Hathor and Nephthys OXZs. [[The Galactic Almanac User Manual|Adds Script Info Keys to allow other OXZ to configure whether the Almanac names a station, the style used, whether a station is listed by the Almanac and to add custom MFD entries for ships.]] Adds more custom named Systems (705).&lt;br /&gt;
&lt;br /&gt;
Beta Version 1.50 - 30.12.2021 This version is now feature stable. The final Version will add script commands for other OXZ authors to use if they wish and a non-combat exploration based optional mission. Beta 1.5 is however the (almost) complete version of the OXZ and adds the following new features: Adds the [[Galactic Almanac MFD Unit|Galactic Almanac MFD Unit]] with a database of 738 known ships and stations. Supports the Star Classifications used by Distant Stars and Strangers World as well as Distant Suns. Supports Planet Classifications (Planetoids, Dwarf Planets, Sub Terrans, Terran Planets, Planets, Super Terrans, Moons, Ice Giants and Gas Giants). Fully compatible with the Stranger's World Expansion. Compatible with Telescope V2.0. Naming code under this.Ship Spawned better optimised. Optimises the MFD Identification code. Adds more custom named Systems (610). Adds three more News Broadcasts.&lt;br /&gt;
&lt;br /&gt;
Beta Version 1.40 - 27.09.2021 (Adds names to the Orbitals added by the Stranger's World Expansion and also adds more customised names to significant systems - 509 total).&lt;br /&gt;
&lt;br /&gt;
Beta Version 1.30 - 16.09.2021 (Fixed the bug with the Descriptions file not being read on the Mac - Double Comma at Line 3479 spotted by PHKB. Also adds some more customised names to significant systems).&lt;br /&gt;
&lt;br /&gt;
Beta Version 1.00 - 04.09.2021 (First Release).&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacricAlmanacMFD-2.png|left|thumb|300px|The [[Galactic Almanac MFD Unit|MFD Unit]] provides information on all stars, planets, moons gas giants and any ships and stations which are transmitting ID Beacons whilst you are in flight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacricAlmanacMFD-4.png|right|thumb|300px|A lone trader makes a tempting target in the Relequar System. Information is only provided in relation to ships and stations not transmitting an ID Beacon if you have first obtained a target lock and only whilst you remain within 25 KM of the target.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacricAlmanacMFD-3.png|left|thumb|300px|Investigating a rocky moon in the Diesanen System.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacASC1.png|right|thumb|300px|Star Names and Classifications are added to the Advanced Space Compass.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacASC2.png|right|thumb|300px|All GalCop Main Stations are named and their names added to the ASC.]]&lt;br /&gt;
[[Image:GalacticAlmanacASC-3.png|right|thumb|300px|All OXZ Stations are named and their names added to the ASC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanacASC4.png|left|thumb|300px|Gas Giants Planets and Moons are named, classified and added to the ASC.]]&lt;br /&gt;
&lt;br /&gt;
Upon installing the OXZ you will receive the incoming message above from Her Imperial Majesty's Bureau of Records and the Galactic Almanac will be added to your Dockside Services Interface. If you press F4 whilst docked with any orbital or carrier or whilst landed on any planet or moon, you will be able to view the list of natural and artificial satellites in the local system together with their orbital positions and the distance each is from your current location.&lt;br /&gt;
&lt;br /&gt;
The expansion will by default name all Stars, Gas Giants, Planets, Moons, Asteroids, Main Stations, Witchpoint Beacons and OXZ Stations. Each of these features can be individually turned on or off in the in game Settings Menu. You can also select the Units of Distance in which you would like the Almanac to display distances and select your preferred background graphics for the Galactic Almanac Screens.&lt;br /&gt;
&lt;br /&gt;
The Galactic Almanac OXZ provides support for other OXZs in two ways. If you are writing a new Station OXZ or adding a planet or moon, you can chose whether your creation is named by the Galactic Almanac OXZ or not. All OXZ stations released up to the latest release of the Galactic Almanac OXZ (currently December 2022) are named using the custom name styles set out in the table at the bottom of the page. Stations added by OXZs released after the Galactic Almanac are automatically assigned a unique and persistent name from a general pool of 8,096 names, unless automatic naming is turned off. This is done by [[The Galactic Almanac User Manual|setting a script info command in your Station’s shipdata.plist entry]].&lt;br /&gt;
&lt;br /&gt;
If you are adding a new gas giant, planet or moon to the game the expansion will check to see if you have added a Display Name for your creation in your planetinfo.plist. If you have given the object a name then the Galactic Almanac will add your object to the Almanac and the Advanced Space Compass using the name you have specified. The object’s orbital position will also be added and classified as a Moon, Planet or Gas Giant depending on whether you added the object with the addMoon, addPlanet or isGasGiant command. If you do not specify a name, then the expansion will assign a unique and persistent name to the object and will classify it based on the class you gave it.&lt;br /&gt;
&lt;br /&gt;
The Galactic Almanac OXZ also contains an inbuilt Procedural Name Generator which can be used by other authors to generate custom names for their creations. The Generator can be turned on in the Settings Menu. When enabled the generator will write 256 procedurally generated names to your Latest Log file in a format ready to copy and paste into a script file each time you make a hyperspace jump in game. You can set the word lists you wish the generator to combine in order to create customised names. Instructions on how to use the generator to create custom name lists for new OXZ stations are set out on [[The Galactic Almanac User Manual|The Galactic Almanac User Manual]] page.&lt;br /&gt;
&lt;br /&gt;
If you have an Advanced Space Compass, you will receive a free software update from Her Imperial Majesty's Bureau of Records adding the names of all space stations and celestial objects to the ASC display. In the unexpanded game, only stations with beacons, the main planet and the local star are shown on the ASC. The expansion updates the ASC to add the locations and display the names and classifications of all OXZ gas giants, planets and moons in the system. The names and Classifications of stars are also added. The expansion reads changes made by other OXZs such as Distant Suns. Stars are classified by their Stella Class and also by their size and colour. The smallest and largest stars in the game are classified as Dwarfs and Giants respectively. If you have Distant Suns (or any other OXZ which changes star colours) installed stars will be classified as Red Dwarfs, Blue Giants and so on as appropriate. The expansion supports OXZs such as Lave OXP and the Tianve Pulsar which add unique celestial objects to the game. Special Objects are named correctly and classified with their non-standard classifications.&lt;br /&gt;
&lt;br /&gt;
The expansion also adds one item of purchasable equipment. A [[Galactic Almanac MFD Unit|Galactic Almanac MFD Unit]] can be purchased from any world of Tech Level 8 or higher for 350 Credits. This MFD is an upgrade to the Advanced Space Compass and therefore you must purchase an Advanced Space Compass before the MFD will be offered for sale in the Shipyard. In combination with an Advanced Space Compass, the MFD allows you to view the Galactic Almanac entry for the local system whilst in flight. When active, the MFD will show the name, classification and current distance from you of the selected star, gas giant, planet, moon ship or space station in a transparent MFD display on your HUD. Information on the target is also provided, the design company or manufacture in the case of ships and stations and data on the composition of stars, gas giants planets, moons and asteroids in relation to natural objects. &lt;br /&gt;
&lt;br /&gt;
If you have the Planet Fall OXZ installed, then in addition to naming Space Stations, Gas Giants, Planets, Moons and Asteroids the Galactic Almanac OXZ will also name all Landing Sites in the game. Rather than showing your status as Docked, the OXZ will show your status as Landed. The Galactic Almanac Screen will also show which planet or moon you have landed on, together with the name of the Space Port you have landed at. If you make a rough landing on a moon or in an open area of a planet, the expansion will also give you a short texted based description of your location. Please note that whilst the Almanac will correctly describe your landing site, Her Imperial Majesty's Bureau of Records accepts no responsibility for unpleasant consequences which may befall Commanders who land without permission on private property.&lt;br /&gt;
[[Image:GalacticAlmanac8.png|right|thumb|300px|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Galactic News Agencies keep a close eye on the new software system.]] If you have the GNN News OXZ installed, the expansion also adds 21 News Broadcasts to your News Feed. Over time a series of incidents and difficulties with the new software will emerge and be reported upon by the galactic news agencies. You will also receive software updates from Her Imperial Majesty's Bureau of Records, fixing these difficulties with the new system. These updates are naturally purely for flavour. As with all OXZs any actual bugs in the expansion will only be fixed when I release the next version.&lt;br /&gt;
&lt;br /&gt;
The Galactic Almanac OXZ is compatible with all other OXZs, with the exception of its own August 2020 Alpha. It is specifically designed to be compatible with Distant Suns, Distant Stars, Stranger's World, Extra Stations for Extra Planets and System Redux. Compatibility with Distant Suns is achieved by the option to turn the Galactic Almanac naming features on and off. If you have Distant Suns (or any other OXZ which names stars) installed, then the stars will be named using the names from the Galactic Almanac OXZ if you turn Star Naming on in the Settings Menu. If you turn Star Naming off, then all stars will be named by Distant Suns if you have it installed or unnamed if you do not. If you have Distant Suns, Distant Stars or Stranger's World installed, the Almanac will use the Star Classifications from the pack you have installed.&lt;br /&gt;
&lt;br /&gt;
===Bug Reporting and Feedback===&lt;br /&gt;
&lt;br /&gt;
[[Image:GalacticAlmanac12.png|left|thumb|300px|The flares from the Red Giant Draco Tempestas often pose a danger in the Galaxy 1 System of Retila.]]&lt;br /&gt;
&lt;br /&gt;
Since the expansion is a pure ambience OXZ which only changes the display names of game objects, it is not really capable of introducing any game breaking bugs. The worst it can do if it goes wrong is either fail to name an object it should have done or add a name which is a duplication of name used by another object in another system. &lt;br /&gt;
&lt;br /&gt;
Before release I visited 1,060 systems across the eight galaxies to check for howlers in the naming system. However, the OXP uses both long lists of real names and procedurally generated names. It is possible therefore that I have created my own [https://www.gamespot.com/articles/qanda-david-braben-from-elite-to-today/1100-6162140/ Fabled Planet Arse]  in Latin, Hindi, Russian, Arabic, Ancient Sumerian or one of the other languages the generator uses as a base. The OXZ also features long lists of proper names from all Real Life Earth cultures. It is possible therefore that a name which sounds cool and exotic to my English ear is the equivalent of coming across a planet named Dave to a native speaker.&lt;br /&gt;
&lt;br /&gt;
As you play the game you will receive a news broadcast from GNN reporting that GalCop is offering a 1,000 Credit reward to any Commander reporting errors in the Galactic Almanac. This is a genuine offer, although you will have to wait for me to release the next version of the OXZ to receive your in game reward. Please post any bug reports on the [https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=21053 Galactic Almanac Beta 1.0 Thread].&lt;br /&gt;
&lt;br /&gt;
If you have poked around the OXZ’s code, then you’ll be aware that the OXZ is essentially two text files containing several million words. Due to the magic of search and replace, this makes any mistakes easy to correct. If you are reported a bug therefore, please post the name exactly as it appears in game. If you are reporting a misspelt name please post the correct spelling if you know it. If you are reporting a weird or duplicated name and would like to rename the station or planet, then please feel free to post a new name for the object. If you would like to receive your reward in the next version, then please post your Commander’s Name (exactly as it appears in your save file). If you would like to add a news broadcast reporting on the assistance your Commander rendered to Her Imperial Majesty's Bureau of Records, then please post the text of your broadcast. All players of the game will see the broadcast in the next version of the OXZ. Only you will receive a message from the Chief Cartographer and your 1,000 Credit reward.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
&lt;br /&gt;
Although I wrote my first OXP a worrying 15 years ago, I’d been away from Oolite for 10 years and learnt a huge amount about the modern scripting by looking at OXZs written by other authors. The code used by the Galactic Almanac OXZ to assign beacons, names and orbital positions to planets and moons was taken wholescale from Thargoid’s Planetary Compass OXZ. The code to measure distances and run the Galactic Almanac F4 Screen and MFD is based on the code used by Spara’s In-System Distances and Market Enquirer OXZs. The images used for the background graphics are the work of the respective Background Screen expansion packs authors: BGS Style (Svengali), Xenon Style (PHKB), Better Screens (Smivs) and Spara (Classic).&lt;br /&gt;
&lt;br /&gt;
===Summary Table of Naming Styles===&lt;br /&gt;
&lt;br /&gt;
In order to ensure backwards compatibility, all existing stations are assigned custom naming styles as set out in the table below. The expansion also reads the player’s planetinfo file and uses different naming styles depending on the type of government, inhabitants and tech level. Changes made by other OXZs to systems are therefore automatically read and implemented. All 256 Systems of Galaxy One have custom names assigned to all stations and planets appearing in them, reflecting the lore relating to the system. All systems in all galaxies listed on the Powers and Organisations Page, the Famous Planets Page and all systems featuring in native and OXZ missions are also custom named. The standard naming keys added by the OXZ also read the description of each system and adjust the naming style accordingly. Any future OXZs which use the Galactic Almanac naming styles will therefore have names assigned which reflect the type of system the station appears at.&lt;br /&gt;
&lt;br /&gt;
The Galactic Almanac OXZ will name an infinite number of stations and celestial objects. It will also detect changes made by other OXZs. For example, the Bank of the Black Monks OXZ normally adds a single station to about 20 systems in each Galaxy. If however another OXZ were to add 256 Black Monk Stations to a system, the expansion would assign all the additional stations unique and persistent names. The 257th station to appear would however have the same name as the first, since the expansion would have deployed all of the names it has for this station type. In the table below the number in the Pool Size column refers to the maximum number of each object type that can be added before the expansion will loop the code. This is set vastly higher than the number of objects which appear in game in order to future proof the OXZ.&lt;br /&gt;
&lt;br /&gt;
All OXZ Stations released prior to December 2022 are assigned a name from the style set out in the table below. Stations released after December 2022 will be automatically assigned a unique and persistent name from the Almanac's general naming pool of 8,096 names, unless automatic naming is turned off. [[The Galactic Almanac User Manual|This can be done by setting a script info command in your Station’s shipdata.plist entry]]. &lt;br /&gt;
&lt;br /&gt;
{|class='wikitable sortable'&lt;br /&gt;
! Object Type !! Pool Size !! Example Names &lt;br /&gt;
|-&lt;br /&gt;
| Stars || 2,048 || Epsilon Hevelius (Class M Star), Kappa Hydrae (Yellow Dwarf), Silva Capra (Class F Star), Adipem Tristitia (Class K Star), Lambada Tucanae (White Giant). &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Planets || 10,240 || Lophaetus, Bellicosus, Polemaetus, Hieraaetus, Morphnoides, Pennatus, Fasciatus, Audax, Heliaca, Adalberti, Rapax, Hastata, Pomarina, Ictinaetus, Morphnus.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Moons || 10,240 || Ceres, Janus, Orcus, Liber, Tellus, Salus, Ixion, Vediovis, Larunda, Terminus, Vortumnus, Lares, Lucina, Acis, Aequitas, Aion, Aura, Belladonna, Zaphaerus. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Asteroids || 5,888 || Zahn 005, Baldwin 107, Tarrant 243, Foster 026, Aherne 372, Tyler 109, Jimenez 042, Callaghan 099, Zheaton 132, Clancey 304, Tuscarora 211, Fenton 345.  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Main Stations || 2,048 || Clear Air Turbulence, Rule of Law, Slanted Moonbeam, Bearded Devil, Accompaniment of Shadows, Corporate Agenda, Prince of Ravens, Poetic Licence.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Witchpoint Beacons || 2,048 || An Alphanumeric Code is shown on all beacons indicating the system’s spatial co-ordinates: ZF1-007, LW2-046, QI3-009.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Astromine Penal Colonies || 2,048 || Brighton Rock, Popular Justice, Hammer of Doom, County Jail, Prison of Eternity, Facility for Change, Reflection of Reform, On the Rocks.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Black Monk Monasteries || 256 || Rosary of Debt, Flail of Repayment, Papal Currency, Deacon of Doom, Tome of Default, Chant of Foreclosure, Credit Control, Graven Image.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Collective SLAPU Stations || 256 || Honour of the Presidium, Concord of the Proletariat, Conscience of Doublethink, Unity of the Party, Hope of Karl Marx, Paradigm of the Workers.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Collective ZGF Stations || 256 || Nemesis of Perestroika, Bane of Thought Crime, Curse of the Aristocracy, Purge of the Kulakbernc, Despair of Goldstein, Grave of the Intelligentsia.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Con Store Stations || 256 || Happy Shopper, Bargain Basement, Sale of the Century, Thrift Store, Monroeville Mall, Frontier Pharmacist, Consume and Obey, Raw Deal.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Darkside Distilleries || 256 || The Lethal Graduate, The Rotating Poet, The Horned Bear, The Aradvark and Sparrow, The Scorpion and Sloth, The Badger and Rat, The Meerkat and Cub.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Darkside Saloons || 256 || The Mamba and Bat, The Infamous Weasel, The Asp and Lemming, The Drunken Bantam, The Gargole and Turtle, The Happy Piscine, The Sneaky Lama.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Extra Stations for Extra Planets || 8,192 || Dark Skies, Fistful of Credits, War of Words, Joke Warfare, Party Animal, The George Romero, Eternal Sunshine, Whistling Pines, Sinclair Citadel.  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Free Trade Zones || 256 || Black Scorpion, Carnival of Sinners, Den of Thieves, Nature of the Beast, Double Trouble, Bad Samaritan, Credit Funnel, The Widow Maker. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Satellites || 10,240 || Warka 126, Hariri 312, Oraibi 496, Cartago 229, Kumasi 215, Carthage 745, Ajuran 761, Regius 534.   &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Fuel Stations || 10,240 || Kappa 094, Lambada 053, Arcadia 091, Corinth 025, Turicum 032, Lagash 047, Sippar 077, Tibira 026.  &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Giant Space Pizzas || 32 || A flavour is added in brackets after the name: Goat &amp;amp; Garlic, Poet &amp;amp; Parmesan, Toasted Trumble, Moth &amp;amp; Mozzarella, Wolf Surprise.   &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Gift Shops || 32 || The Stuffed Crust, The Mellow Mushroom, The Waldorf Salad, The Rocky Rococo, The Papa John, The Little Caesar, Old Chicago, The Domino Hut.   &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| GRS Buoy Factories || 256 ||  Blunt Instrument, Lifestyle Creep, Empress of Engineering, The Fixer, Backed Into a Corner, Palace of Ideas, The Toolbox, Fixed in a Flash.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Hacker Outposts || 32 || Venus in Chains, Island in the Sun, Back and Forth, In Electric Dreams, Fan Service, The Silent Belfry, Ace of Base, Every Time It Rains, Living in Danger.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Hathor, Nephthys &amp;amp; Nuit Stations || 2,304 || Cross of Thorns, Mist in the Mirror, Moral Turpitude, Dust and Cobwebs, Lord of the Fallen, Under the Black Sun, Summer Lightening, The Whispering Prince. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| HoOpy Casinos || 256 || The Dice Man, Pair of Ducks, Three Cowboys, The Ring Master, Straight Flush, Eight of Wands, Sweet Sixteen, Bad Beat, Five Card Stud, Bluff Catcher.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Imperial AstroFactories || 256 || Center of the Mind, Chains of Olympus, Hack and Slash, Ghost of Sparta, Accuser of the Brethren, All for Nothing, Chewing the Scenery, Memory Lane, The Slippery Slope.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Navy Stations || 425 || Windsor Castle, Redstone Arsenal, Carlisle Barracks, HMS Virtue, GSS Trumpton, ISS Vagabond, Camp Cavendish, Fort Rochester, Dominica Starbase.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Isis Interstellar || 33 || Giant Amongst Giants, Pyramid Scheme, Just a Small Moon, Bigger is Better, Egyptian Princess, Eye of God, Moves like a Fish, Temple of Osiris. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Jump Gates || 544 || Snowdrop, Redleaf, Kleitus, Ventura, Kovarian, Romana, Malohkeh, Vastra, Bracewell, Valeyard, Slitheen, Mirabelle, Jenassa, Leonara, Matlara, Valentia.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Kiota BioSpheres &amp;amp; Factories || 2,048 || Truffle Hunter, Message in a Bottle, Savile Row, Costanza Poet Farm, Soylent Green Ltd, Written on the Wind, Forbidden Kingdom.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Kiota Habitats &amp;amp; Mega Habitats || 2,048 || Under Burning Skies, Earth Goddess, HMP Parkhurst, Pelennor Fields, Blandings Castle, Paradise Towers, Diamond City, Rat Run.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Kiota Relay Stations || 2,048 || Bad Moon Rising, Northern Star, The Doppler Effect, Early Warning Post 25, The Daily Worker, Voice of Commerce, Moon Rider, The McCool Dish.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Kiota Research Stations || 2,048 || Firebird Departing, The Diogenes Club, Trail of the Wolf, Shooting Star, The Unseen University, City of Rapture, Charm Offensive, Emperor of Dust.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Kiota Solar Stations || 2,048 || Black Rainbow, Relativity Theory, The Polybius Effect, Storm Giant, Arizona Days, Anything Legal Considered, Ray of Sunshine, The Red Queen. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lave Academies || 72 || Galactic Empress, Hazard Pay, Reach for the Sky, The Iron Ass, Darwinism in Acton, Summer School, The Douglas Bader, Milk Run, Missing in Action. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mandotech Stations || 40 || Out of the Darkness, The Butterfly Effect, Things to Come, Pacific Rim, Edge of Tomorrow, Dark Continent, Figures of the Night, Last Days on Mars. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Coves || 2,048 || Weed in the Garden, Magic of Old, Upon a New Path, Playing in the Park, Kill Streak, Top Notch, Soft Reset, Big Dave, Let Your Guard Down, Diving for Cover. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Orbital Satellites || 5,888 || Viktorenko 905, Firmout 735, Bella 603, Pontes 107, Mansouri 015, Aimbetov 159, Mogensen 455, Shkor 821, Ansari 007, McEnery 227.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Planet Fall Landing Sites || 1.5 Million || Tropical World (Safari Park), Palacios Mechanoids Plc (Volcanic Valley), Takshaka Anchorage (Distribution Centre), The Leather Bottle Pub (Scobee Cosmodrome).&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Royal Hunting Lodges || 256 || Definitions of Honor, Test of the Shrubbery, Peril of the Satanic Shrew, Staff of Merlin, The Round Table, None Shall Pass, Lady of Shalott.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Renegade Stations || 256 || The Anne Bonny, Blood Debt, The Queen Ann's Revenge, Pitcairn Island, Dark Storm, The Blind Pew, Silver Wrath, Calico Jack.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| RRS Headquarters || 40 || The Lady Penelope, Tracy Island, Red Arrow, Fire Flash, Thunderbird Rising, Intrepid Pioneer, The Inimitable Parker, Tiger Moth.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| RRS Mining Outposts || 768 || Steady as a Rock, Children of Remnant, Power of the Equinox, Pomp and Circumstance, Two Sides of a Coin, Hudson Bay, Spanner in the Works, Laughter in Paradise.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| RRS Waystations || 40 || All for One, To Catch a Thief, Secret Army, The Impressive Six, Out of the Sun, Flash Harry, Coffee and Donuts, Hope of Deliverance.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Sabres' BioSpheres || 256 || Time of the Twins, Spirit on the Water, Further Down the Line, Accidental Hero, Thunder on the Mountain, War of the Twins, Down by the Riverside, Home of the Elite, Song of Huma. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Salvage Gang Stations || 256 || Twisted Metal, Hard Reset, From the Ashes, Rumble at Riedquat, Gotham Safehouse, Desperate Measures, Nimble Acrobat, Carnivores Wharf.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Stations || 256 || Strike Up the Band, Devil Makes Three, Legion of Forever, Stuff of Dreams, The Rose of Versailles, Risen from the Ashes, Night Hunter, Wrath of the Prophets, Left Hand of Destiny.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| SIRF Stations || 2,048 || Disturber of Picnics, Woolwich Dockyard, Under a Lavian Moon, Steelyard Blues, The Frank Whittle, Armistice Base, Workshop of the Gods, Smith of Vulcan.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Sothis Stations &amp;amp; Wasps Nests || 10,240 || Due to difficulties in translating Insectoid names, literal translations to Ancient Earthian are displayed: Venustus Studium, Argenti Insecta, Spectatus Colonus.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Star Jellies || 768 || These gentle creatures receive gender appropriate names: Cassandra, Oscar, Lillian, Magnus, Gertrude, Gavin, Monica, Anthony.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Stella Serpents || 256 || These not so gentle creatures also receive gender appropriate names: Violet, Kayla, Nathan, John, Elliana, Bella, Anthony, Sadie.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Stranger's World Orbitals || 8,192 || Cost of Doing Business, Attempt at Humour, End Times, Glass Rainbow, Party Animal, The Johnny Mnemonic, Critical Mass, Miracle of Creation, Traces in the Dust.    &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Solar Harvest Stations || 4,096 || Flag of Convenience, Vistas of Piety, Daughter of Grace, Lord of Soladies, Kaminski Shipyard, Griffin in Ascension, Shield of Quilon, Demonic Sun.    &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Super Hub Stations || 256 || Smooth Jazz, Rosewood Resort, The Waldorf Hotel, Rodent Rocketeer, Palace of Titano, Welcome Respite, Widowed Star, Masked Minstrel.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Taxi Galactica Stations || 256 || Short Hop, Cab Rank Rule, Gruelling Run, The Bilking Fare, Homeward Bound, Time and Tide, Uber Wars, Cosmic Wanderer.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Tionisla Chronicle Arrays || 40 || News Hound, Hot Gossip, Chroma Key, Perpetual Indignation, Anchor Man, Breaking News, Racing Certainty, Media Circus.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Zieman Habitats || 256 || Home on the Range, Curtain of Green, Dancing After Hours, East of Samarinda, Gifts of the Body, The Hollow Tree, In Bad Company, Lost in the Fire, Dancing on the Outskirts.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{ambience-OXP}} [[Category:Equipment]] [[Category:HUDs OXPs]] {{equipment-OXP}} {{mission-OXP}}&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=85508</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=85508"/>
		<updated>2025-05-05T20:39:29Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Installing and Playing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
For the First Release, the Assassins Guild Rebooted is available in OXP format on the Wiki. Once a few people have completed it, I'll upload it in OXZ format to the Expansion Manager.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.&lt;br /&gt;
&lt;br /&gt;
To play the OXP, download and unzip the file from the Wiki at the Download Link above.&lt;br /&gt;
&lt;br /&gt;
This will create a folder named &amp;quot;AssassinsRebootedV2.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Assassins_Guild_RebootedV2.4.oxp&amp;quot; and a Readme PDF.&lt;br /&gt;
&lt;br /&gt;
Move the Assassins_Guild_RebootedV2.4.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.3&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Random_Hits_OXP&amp;diff=85467</id>
		<title>Random Hits OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Random_Hits_OXP&amp;diff=85467"/>
		<updated>2025-05-02T14:27:00Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Main Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SeedySpaceBar1.png|right|thumb|300px|Approaching ‘The Bell &amp;amp; Braben’ Pub]]&lt;br /&gt;
Bounty-hunting contracts!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Ooniverse can be a lawless place with all manner of beings on the run for hideous crimes from simple [[Piracy|piracy]] to committing the most unspeakable acts with edible poets. [[GalCop|GalCop’s]] resources are frequently stretched thinly and thus the Galactic Authorities often rely upon private individuals to bring criminals to justice. &lt;br /&gt;
&lt;br /&gt;
In the space lanes of Anarchy Systems throughout the eight Galaxies, professional hunters gather aboard seedy [[Space Bar|space bars]]. Over a pint of fabled Riedquatian brown ale and a side-order of fried Laveian tree grubs, Commanders may view the local Bounty Hunters’ Bulletin Boards. Do you have what it takes to capture an unpleasant blue-feathered avian wanted for committing unnatural acts with a long-eared frog? Will your combat skills be good enough to destroy the dastardly fiend who set fire to the Onriraian Pontiff’s priceless artificial leg?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Difficulty Rating ==&lt;br /&gt;
{{OXPLevel|1|5}}&lt;br /&gt;
[[Image:SeedySpaceBar3.png|left|thumb|400px|Docking at The Furry Feline Bar &amp;amp; Grill.]]&lt;br /&gt;
&amp;quot;Easy to Hard&amp;quot;. The OXP does not add any new ships to the game generally; all ships only appear when a mission relating to a character is running.&amp;lt;/font&amp;gt; Even a Harmless [[Jameson|Jameson]] can safely install the OXP, as the [[Space Bar|space bars]] do not present a threat to clean Commanders. Indeed, if you are passing a [[Space Bar|space bar]] and come under attack by [[Piracy|pirates]], hunters aboard the Bar are likely to put down their drinks and launch to eliminate the brigands. Remember though that these guys are mercenaries not cops. If you are being harassed by three ‘Offender’ [[Piracy|pirates]], the hunters may well decide to collect the larger bounty on a passing non-hostile ‘Fugitive’ slave trader before coming to your aid! Approaching a [[Space Bar|space bar]] if you yourself have a price on your head, could prove extremely hazardous!&lt;br /&gt;
&lt;br /&gt;
Missions vary in difficulty, depending on the Credits being offered for a successful kill or capture. None of the ships in the OXP are uber; if a character is flying a [[Cobra_Mk.3_(Oolite) |Cobra Mk III]] then his ship is just the standard [[Cowell &amp;amp; MgRath]] model available in all good shipyards. The [[Oolite Equipment|equipment]] fitted to a character’s ship will vary. A scheming horned solicitor wanted for tax evasion may only have equipped his craft with the most basic [[Oolite Equipment|equipment]]. On the other hand a homicidal blood-sucking goat, suspected of industrial espionage against Voltaire Stinger Pulse Drives Limited, will be likely to have blinged her vessel out as a fully equipped [[iron ass]].&lt;br /&gt;
&lt;br /&gt;
Whilst any Commander is welcome to view the Bulletin Boards and offer his, her or its services for a mission, the advertisers are looking for a skilled liquidator and will refuse the offer if the applicant has too few kills. You need more kills to be accepted for the difficult missions than the easier missions. Completing missions may have consequences however, as various criminal organisations take an interest in the actions of hunters. Young Jamesons have nothing to fear as you must first acquire a reasonable Elite rating before you will be able to accept any of the missions. Consequences are in proportion to your actions. If you liquidate the occasional snobbish elongated poet for moral turpitude, you will barely cause a ripple of notice in the underworld. However, if you are regularly taking down Mafia kingpins, then you naturally have to expect a reaction. The level of danger the OXP can put you in is proportional to your skill, strength of ship and Elite rating though, so you should find that you can’t bite off more than you can chew. It is advisable to have a reasonably well-equipped ship before taking on any of these missions. An [[E.C.M. System]], [[Witch fuel injectors|Fuel Injectors]] and a [[Beam Laser]] or better should be regarded as the minimum kit necessary for a would-be bounty hunter. If you intend to take any of your victims alive rather than killing them outright, [[Fuel Scoops]] will be necessary in order to scoop up the rotter’s [[Escape Pod|escape craft]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Main Features ==&lt;br /&gt;
Every Bulletin Board entry, mission description, incoming message, communications hail and mission briefing screen is procedurally generated using a similar method to that used to create all the [[Oolite planet list|crazy planet descriptions]] in Oolite. The messages are created using a database of over 40,000 words, generating over one trillion different missions and bulletin board entries. The missions are therefore effectively never-ending, rather like the Bulletin Board in [[Frontier|Frontier]]. Every time you visit a [[Space Bar|space bar]] a new set of bulletin board messages are generated. Due to the way Oolite’s ‘dice’ work though, new missions are usually generated when you enter a system from hyperspace. For example if you jump from Lave to Riedquat and dock at the Worlds End Bar, a new set of Bulletin Board entries will be displayed. If you launch, flip over and re-dock, the missions will generally be the same as the ones you have just seen. Since version 1.4 are missions randomly generated with a time stamp. New missions are only generated when re-docking after more than an hour since mission generation. (One hour game time as seen on the ship's clock).&lt;br /&gt;
&lt;br /&gt;
I have included in the database all the words from [[:Category:Classic|Classic Elite]] (so watch out for killer arts graduates, lesser spotted yaks and so on), but I have also added to the call list a lot of other references to the Elite series of games. Procedurally generated organizations and companies also feature in the OXP and the names of the characters include the names of most of the regular posters on the [https://bb.oolite.space Oolite Bulletin Boards]. If you are a poster on the real life [https://bb.oolite.space Oolite Bulletin Boards], you may find a contract on your own life being advertised here! &lt;br /&gt;
&lt;br /&gt;
The ruffians will use tactics not used by typical [[Piracy|pirates]]. They may have (and use) [[Q bomb|Q-Mines]] and aft mounted weapons. Don’t expect them to always fight to the death, they may just run away on [[Witch fuel injectors|injectors]] or make a hyperspace jump, requiring you to pursue them through the wormhole. You are being paid to terminate the scoundrel not merely his ship, so if your victim manages to abandon ship in an [[Escape Pod|escape pod]], you must kill or capture the [[Escape Pod|pod]] to complete the mission. &lt;br /&gt;
&lt;br /&gt;
Don’t expect to catch a ruffian napping with a [[Q bomb|Q-Mine]], most are smart enough to hit the [[Witch fuel injectors|injectors]] as soon as one is launched. Although you can complete a mission by using an [[Energy Bomb]], you will be fined for causing collateral damage and you will not earn any titles or improve your reputation as a bounty hunter by resorting to such cowardly tactics!&lt;br /&gt;
&lt;br /&gt;
* A [[Space Bar|Space Bar]] is added to every Anarchy System.&lt;br /&gt;
* [[GalMine Hopper|GalMine Hoppers]], [[GalMine AutoMiner|GalMine AutoMiners]] and [[GalMine AutoMiner|GalMine Cargo Drones]] conduct mining activities nearby.&lt;br /&gt;
* Over ''one trillion'' different missions and Bulletin Board advertisements.&lt;br /&gt;
* Any given mission will have at least eight different endings.&lt;br /&gt;
* A Statute Book of over 20,000 different crimes and misdemeanours.&lt;br /&gt;
* Over 10,000 different companies, organizations and powers.&lt;br /&gt;
* A cast of over one million different characters from over 7,000 different species.&lt;br /&gt;
* Characters fly over 50 types of space craft.&lt;br /&gt;
* Over 5,000 new hails and messages.&lt;br /&gt;
* Employers keep in contact with the player by Galactic E-Mail.&lt;br /&gt;
* The Criminal Underworld keeps an eye on successful bounty hunters.&lt;br /&gt;
* Successful hunters may also be offered special assignments.&lt;br /&gt;
* New AIs, using tricks not included in the unexpanded game.&lt;br /&gt;
* New and customized escape craft.&lt;br /&gt;
* Titles and Ranks to be won. [[File:IconBGS.png|right]]&lt;br /&gt;
* Hidden features and Easter eggs.&lt;br /&gt;
* [[BGS]] enhances this OXP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
A Cobra Mk III should be fine for 'easy' and 'medium' level victims. Easy victims fly ships like adders, mambas and sidewinders, so you should have no difficulty taking out one of them in a Cobra III. Medium victims fly ships like the Cobra III itself, pythons and boas and so on. A Cobra should be enough even for difficult victims, but you will need to have a full iron ass for the really tricky ones.&lt;br /&gt;
&lt;br /&gt;
For an easy victim you'd probably want an ECM and a Beam Laser, but that should be enough. A Military and perhaps a shield booster and energy unit should ensure your trusty Cobra prevails against a medium victim. A fully equipped Cobra is recommended though for 'hard' victims. Injectors are always really a necessity regardless of the level of victim, so you can give chase if they bug out!&lt;br /&gt;
&lt;br /&gt;
Equipment fitted boosts the resale value of your ship, so if you beef up a bit to take some medium victims it is not a wasted investment when you trade up. You can of course trade your way to the victim's system, so the hit money should be a bonus over and above what you'd have made anyway. [https://bb.oolite.space/viewtopic.php?p=79266#p79266 Littlebear (2009)]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Installation and Play ==&lt;br /&gt;
*Download the .oxz through the in-games [[Expansions Manager]].&lt;br /&gt;
[[Image:Cobra2Mark.png|right|thumb|300px|Sneaking up on a bony batoid with a price on his head.]]&lt;br /&gt;
&lt;br /&gt;
You are now ready to play, so slip an Ingram hand laser into your shoulder holster and set your course for the nearest Anarchy System. Upon entering the system set your [[Advanced Space Compass]] to ‘B’ in order to locate the local [[Space Bar|space bar]]. If you do not have an [[Advanced Space Compass]], not to worry, the bars are constructed inside large hollowed out asteroids amongst fair sized clusters. Set your course for the planet and keep your eyes open. &lt;br /&gt;
&lt;br /&gt;
Before you get too near the bar, remember to check your legal status. Once you come within 25 kilometres, the Bar’s Sentinel Satellites will perform an automatic scan of your legal records. You don’t want to be within striking range of the bar if you are anything less than squeaky clean! &lt;br /&gt;
&lt;br /&gt;
Target the Bar with your Identification Computer and either turn the docking over to the auto-pilot or dock manually. Upon docking, check that your hand weapon is fully charged (these places can be a little rough). Bring up your Dockside Services with F4 and select the Random Hits Bulletin Board to log on and head for the bar area. Try not to give yourself away as a newcomer by ogling the furry feline pole dancers and take care not to spill the pint of the large amour-clad treeoid standing next to you. Order yourself a shot of Geteveian evil brew and log in to the Bulletin Board. You are free to browse through all advertisements before deciding for which (if any) you wish to offer your services. If none take your fancy, log off and remember to pay your bar bill, as a Deathwreaker in the face often offends.&lt;br /&gt;
&lt;br /&gt;
If you offer your services for an assignment you will receive a reply from the poster of the advertisement. Assuming your offer was accepted, the mission details will be stored on your Status Screen (F5 twice) and your destination will be marked on the local Galactic Chart (F6). Once a mission is accepted, the unique transponder code of your victim will be downloaded to your onboard computer, allowing you to identify your mark as shown in the screen-shot.&lt;br /&gt;
&lt;br /&gt;
The missions offered by the OXP are compatible with all other missions in Oolite, so you can, if you wish, play missions from Random Hits at the same time as other missions. For example, if you are trekking across the Galaxy to deliver a package for the [[UPS_Courier|U.P.S. Courier Company]], feel free to stop by a [[Space Bar|space bar]] and see whether you can eliminate a bandit or two on the way. If you accept a mission and leave the Galaxy in which it was offered, the mission will be abandoned. There is no penalty for doing so and you will be able to take a new assignment in the new Galaxy. Good Luck with your career as a bounty hunter and remember, let's be careful out there….&lt;br /&gt;
&lt;br /&gt;
=== Installing the older .oxp ===&lt;br /&gt;
To play the OXP, unzip the download file. This will create a folder called &amp;quot;RandomHitsV1.X.Y&amp;quot; Open this folder and you will see a folder named &amp;quot;RandomHits1.X.Y.oxp&amp;quot; and two text files called ReadMe and Spoilers. Move the .oxp folder to Oolite's AddOns folder. The first time you load up Oolite after installing the OXP you must hold down the SHIFT key until you see the rotating Cobra Mk III on the start screen. The Spoilers text document set out exactly what the OXP does and describes the triggers for all the missions and events the OXP generates. As all missions are randomly generated, you can read this document and still not really know what will happen when you play. But if you want to be completely surprised then only look at the ReadMe file.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
Version 1.11.5 (~60 MB) by Little Bear/Eric Walch/Spara.&lt;br /&gt;
* Get this one from the [[Expansions Manager]].&lt;br /&gt;
* You can also download a graphical uplift for the Seedy Space bars [[Space Bar Facelift|here]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Version 1.7.1 (103.5 MB) by Spara. Requires Oolite v1.77.1 or newer. Requires shaders, plus a faster computer as this adds a lot of updated graphics, hence the monster download.&lt;br /&gt;
&lt;br /&gt;
* [http://www.keeper1st.com/Oolite/random_hits_1.7.1_2014-02-27.zip Download] (Hosted by Keeper)&lt;br /&gt;
* [https://app.box.com/s/uv4p8pze6kgxa6vx5uy4 Download] (Spara's box account)&lt;br /&gt;
* [https://app.box.com/s/emn0gk9gmu9zo7m08qep Download] (JazHaz's box account)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.4.18 (13.0 MB) by Little Bear/Eric Walch. Requires Oolite v1.75 or newer.&lt;br /&gt;
&lt;br /&gt;
* [https://app.box.com/shared/2bukjiaqxb Download] (Eric Walch's box account)&lt;br /&gt;
&lt;br /&gt;
If you are updating from a lower version of Random Hits, you need to delete the old version from AddOns and install the new version. You won't lose your progress and any mission you have running will remain unchanged, but don't forget to delete the old version otherwise you'll have two different versions of Random Hits installed and neither will work properly!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Update Notes == &lt;br /&gt;
The last version came out in 2018 (the original came out in 2007).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show history&amp;quot; data-collapsetext=&amp;quot;Hide history&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed an integer bug when spawning angry relatives by capping the maximum number of  angry relatives to 64. Bug reported by montana05.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.4&lt;br /&gt;
* Fixed an escape_pod bug on Vampire. Bug spotted and fixed by Rustem.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.2-1.11.3&lt;br /&gt;
* Fixed a missionVariable bug in big boss expansions.&lt;br /&gt;
* Added and updated missionscreen IDs.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.1&lt;br /&gt;
* Fixed the behavior when player scoops the escape pod and then jettisons it.&lt;br /&gt;
&lt;br /&gt;
Version 1.11&lt;br /&gt;
* Staer9's shipset has been cut out from the oxp to reduce size. If it's present as a standalone oxp it will be used in RH missions.&lt;br /&gt;
* Resources pack integrated back to the oxp.&lt;br /&gt;
* Fixed escort circulation bug in GalTech escort fighter&lt;br /&gt;
&lt;br /&gt;
Version 1.10.4&lt;br /&gt;
* Fixed the removal of scooped victim from cargo hold on murder or freeing.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.3&lt;br /&gt;
* Fixed non-working [clock_days_number] to clock.days.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.2&lt;br /&gt;
* Fixed the rank system to work the way it most likely was meant to work.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.1&lt;br /&gt;
* Corrected a typo from descriptions.plist&lt;br /&gt;
* Hopefully fixed revenge description expansion bug&lt;br /&gt;
* Use short ship name instead of long name in mission instructions when string too wide&lt;br /&gt;
&lt;br /&gt;
Version 1.10&lt;br /&gt;
* View long range map in mission offer screens&lt;br /&gt;
* Fixed escorts to escort_roles and added some variation to the number of escorts&lt;br /&gt;
* pirate-victim-roles.plist changed to role-categories.plist&lt;br /&gt;
&lt;br /&gt;
Version 1.9.10&lt;br /&gt;
* Mission screens remember entity personality&lt;br /&gt;
* Fuel up when launching to fight bosses, thargoids or thieves&lt;br /&gt;
* In Oolite 1.81 market capacity is limited to 15 units.&lt;br /&gt;
&lt;br /&gt;
Version  1.9.9&lt;br /&gt;
* Arachnid materials bug fix&lt;br /&gt;
&lt;br /&gt;
Version  1.9.8&lt;br /&gt;
* Market works better in Oolite 1.81&lt;br /&gt;
&lt;br /&gt;
Version  1.9.7&lt;br /&gt;
* Market works in Oolite 1.81&lt;br /&gt;
* SuperCobra update by CaptSolo&lt;br /&gt;
* Drake update by CaptSolo&lt;br /&gt;
* KW shader fix&lt;br /&gt;
* Shipdata cleaned of Oolite 1.81 standards warnings&lt;br /&gt;
&lt;br /&gt;
Version 1.9.6&lt;br /&gt;
* Bug fix&lt;br /&gt;
&lt;br /&gt;
Version 1.9.4&lt;br /&gt;
* Internal structure has been changed to allow the oxp to like_ships rather than having them included. Simon B's favourites are the first ships that have been cut out from the oxp and are like_shipped in if the appropriate oxp is installed.&lt;br /&gt;
* Ambiance shipset has been separated to it's own oxp. Shipset adds some fairly powerful ships to the game.&lt;br /&gt;
* Bug fixes&lt;br /&gt;
&lt;br /&gt;
Version 1.8.2&lt;br /&gt;
* Save at the bars.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.7.1&lt;br /&gt;
* Fixed a bug in mark naming when random shipnames oxp is not present.&lt;br /&gt;
* Removed attack drone missile from RH ships in core roles.&lt;br /&gt;
* Added proper materials for ships that were lacking them. Now should work with shaderless game correctly.&lt;br /&gt;
* Fixed a naming bug in a revenge mini mission&lt;br /&gt;
* Updated Staer9 shipset ships to the latest revision by Keeper&lt;br /&gt;
* A few minor fixes and tweaks&lt;br /&gt;
&lt;br /&gt;
Version 1.7&lt;br /&gt;
* Added support for Random Shipnames oxp. Mark ships are now named with it, if oxp is present. Naming scheme of other ships has been tuned further to better match the oxp.&lt;br /&gt;
* Added small possibility to meet RH ships and Bosses in core game roles. These ships, except bosses are somewhat toned down (no aft weapons of energy bombs) variants of their RH counterparts.&lt;br /&gt;
* Added Griffin Mk 1 by Griff.&lt;br /&gt;
* Updated Wolf Mk 2 and Gnat.&lt;br /&gt;
* Mark level 2 ships have been toned down a bit (by reducing the number of escorts) to compensate changes in the core game.&lt;br /&gt;
* Applied language fixes by Keeper to the descriptions.plist&lt;br /&gt;
* Various minor bugfixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.6&lt;br /&gt;
* Applied plist fix by Commander McLane.&lt;br /&gt;
* Applied AI fix by Eric Walch.&lt;br /&gt;
* Updated ships from Staer9's shipset. Updates by Keeper.&lt;br /&gt;
* Ophidian updated to Griff's model&lt;br /&gt;
* Added four new ships: Gnat and Bug by Griff, Arachnid Mark 1 by Shipbuilder and Monitor Mark II by Staer9/Keeper.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.4&lt;br /&gt;
* Fixed a station validator bug.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.3 16th August 2013&lt;br /&gt;
* Upped Oolite version requirement to 1.77.&lt;br /&gt;
* Several minor bugfixes.&lt;br /&gt;
* Changed all ships' display_name style to look like Random Shipnames oxp's style.&lt;br /&gt;
* All ships have been either updated to a newer higher detail model or substituted with a newer high detail ship with about the same specs. A few new ships have been added to the mix to bring more variety. Models, materials, shaders and textures are from Adck, Captain Beatnik, CaptSolo, Dr. Nil, Griff, KillerWolf, Paradox, Shipbuilder, Simon B, Smivs and Staer9.&lt;br /&gt;
* Added support for Skilled NPCs oxp. Support is added with a shipdata-overrides file so it can be disabled by removing the file.&lt;br /&gt;
* Added support for Station Validator oxp.&lt;br /&gt;
* Added a tunnel texture for Space Bar to be used with BGS oxp. Texture by Spara.&lt;br /&gt;
* Rock texture of Space Bar and surroundings has been updated to a higher detail texture, normal map is added and custom shader is defined. Texture, normal map and shader are from Griff's All-in-1 Shipset.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.18&lt;br /&gt;
* Fixed a bug introduced in 1.4.17 that ruined the welcome message the player receives on the first seedy bar visit in a new galaxy. Harmless with Oolite 1.77 but annoying with older Oolite versions.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.17&lt;br /&gt;
* Renamed all models and textures to unique names.&lt;br /&gt;
* Fixed two more string expansions that go wrong with Oolite 1.77&lt;br /&gt;
&lt;br /&gt;
Version 1.4.16&lt;br /&gt;
* Fixed some more wrong string definitions that were always there but will log errors after Oolite 1.76&lt;br /&gt;
&lt;br /&gt;
Version 1.4.15&lt;br /&gt;
* Fixed a string bug that will only give problems after Oolite 1.76.x.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.14&lt;br /&gt;
* Fixed a bug in the hopper exhaust plume.&lt;br /&gt;
* Fixed a bug introduced in Version 1.4.13 when two revenge ships are present.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.13&lt;br /&gt;
* Fixed a bug with gender in hit offers.&lt;br /&gt;
* Raised minimum Oolite to 1.75.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is a complete rewrite of the oxp into Java Script. At first sight there has little changed, but the oxp has a complete new engine. &lt;br /&gt;
* Much smoother play in Anarchy systems with a spacebar.&lt;br /&gt;
* Added distance and direction info with the marks on the leader board.&lt;br /&gt;
* Added two new random missions around the bar.&lt;br /&gt;
* Fixed the shader for the mining hopper. (The old one didn't work with 1.74)&lt;br /&gt;
* Fixed the bars wrong docking detection.&lt;br /&gt;
* Many small changes that became possible by using the new JS engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.6 (beta) contains a bug-fix for Mac Users.&lt;br /&gt;
&lt;br /&gt;
* The previous version of Random Hits contained a character in its descriptions.plist file, which is valid on Vista, but not on the Mac. This update fixes this (thanks to Eric Walch for finding the needle in the haystack!). &amp;lt;br&amp;gt;If you found that all the Bulletin Boards and other OXP messages came out as gobbledy-gook when you tried to play 1.3.5 then you should update to this version. &lt;br /&gt;
* No other new features are added by 1.3.6, so if 1.3.5 worked fine for you, then there is no need to update.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.5 (beta) adds the following extra features over 1.3 (Beta):- &lt;br /&gt;
&lt;br /&gt;
* All debug messages are removed. When you pay your bar bill you will however see some mission variables on this screen to make it easier to playtest. &lt;br /&gt;
* Thargoids are now no longer always attacking the bars. (There is now a random chance of a battle, but not every time).&lt;br /&gt;
* Relatives now no longer take revenge every time (It’s now a random chance).&lt;br /&gt;
* Handing captives over to GalCop is now made more worthwhile. Sometimes you’ll earn more than the contract price, sometimes less. &lt;br /&gt;
* The ‘Bounty Hunter’s InfoNet’ is added. If you hold both an Elite rating of at least competent and a bounty hunter’s guild rating of at least a deputy, then you will be signed up for this service the first time you dock at any bar. Once signed up there is a chance of an in-system special mission being offered to you whenever you dock at a bar. In the final version there will be about 6 different types of special missions, but for this version only one is implemented. If you have joined the Bounty Hunters InfoNet there is an 11% chance of being asked to join a battle of Hunters v Super Criminals. It is up to you of course whether you want to.&lt;br /&gt;
* The Mining Hopers no longer have police scan class. (Shooting them is still a crime though.)&lt;br /&gt;
* Mining Machines can now be destroyed and raided. (This is also a crime of course!).&lt;br /&gt;
* The Mining Pods are now handled differently. You will not be charged any money for scooping one, but stealing GalMine property is a crime. Stealing them can sometimes be worthwhile though.&lt;br /&gt;
* Most of the AIs are now greatly improved.&lt;br /&gt;
* The Random Generator is also improved.&lt;br /&gt;
* The Reaper and the Liberator are added to the Level 3 Ships.&lt;br /&gt;
* A Criminal Hatred score is added. This score represents how you are regarded by the criminal community. In the final version this will have consequences for you. In this version, although the code to keep track of your ‘criminal hatred factor’ is done, nothing actually yet happens in consequence of it.&lt;br /&gt;
* Several of the updated ship models by SimonB are added.&lt;br /&gt;
* The Code to give the distance to the Victim’s System on the Bulletin Board is done for Galaxies 1 – 4. This is done by showing in brackets the Sector of the Galaxy where the victim is; North West, South East etc. As long as you chose a hit in the same Sector as yourself you shouldn't have to make more than 3 or 4 jumps to find your victim. So far this feature is only implemented for Galaxies 1 to 4. If you are in Galaxies 5 to 8, all the other features of Random Hits will still work, but you will see a mission variable appearing in the SUBJECT section of the BB as I haven't done the code for Galaxies 5 to 8 yet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Credits ==&lt;br /&gt;
The OXP was coded by [[User:LittleBear|LittleBear]], featuring ships by Commanders [[User:Griff|Griff]], [[User:Murgh|Murgh]], [[Wolfwood Interstellar Technologies|Wolfwood]], [[Simon B's Ships OXP|SimonB]], Killer Instinct, [[Giles Williams|Giles]], Ramon, [[User:Selezen|Selezen]], 8bitapocalypse, CyberTiger and [[User:Dr._Nil|Dr Nil]]. The [[Space Bar|space bar]] was created by Griff with additional graphics and [[shaders in Oolite|Shaders]] for the neon signs by [[User:Arexack|Arexack Heretic]]. The database of words used in the random generator was written by [[User:LittleBear|LittleBear]] with contributions from [[User:Cmdr. Maegil|Commander Maegil]], [[User:Disembodied|Disembodied]], [[User:Dr._Nil|Dr Nil]], [[User:Arexack|Arexack Heretic]], [[User:Ahruman|Ahruman]] and [[User:Commander_McLane|Commander McLane]]. Thanks in particular to [[User:Eric Walch|Eric Walch]], [[User:Another commander|Another Commander]], [[User:Svengali|Svengali]] and [[User:Kaks|Kaks]] for a lot of help with debugging, improvements to the AIs and help with Javascripting.&lt;br /&gt;
&lt;br /&gt;
Random Hits is written using features added by the test versions of Oolite. It will only work properly on [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.74 and higher of Oolite]. If you install the OXP on a lower version of Oolite, the OXP won’t do anything at all. You do not however need a powerful system to play. If your system cannot support [[shaders in Oolite|Shaders]], then these additional features are automatically turned off. If your system does support [[shaders in Oolite|Shaders]] you will see an animated neon sign adorning the [[Space Bar|space bars]] you encounter. If not, then the sign is left blank. This pack adds Missions, Ships, Stations and Features.&lt;br /&gt;
&lt;br /&gt;
If you are updating from an older version of Random Hits, you need to delete the old version from AddOns and install the new version. You won't lose your progress and any mission you have running will remain unchanged, but don't forget to delete the Old Version otherwise you'll have two different versions of Random Hits installed and neither will work properly!&lt;br /&gt;
&lt;br /&gt;
== Endnote ==&lt;br /&gt;
I’m fairly hopeful that I’ve squashed all the bugs but if you do find a bug could you post it on the [https://bb.oolite.space/viewtopic.php?p=44759#44759 Random Hits OXP thread]. The readme file gives some instructions on bug reporting. If at all possible could you follow these.&lt;br /&gt;
&lt;br /&gt;
Part of the fun of the OXP is that, due to the randomization, I have no more idea than you do what missions you will be offered when you dock at a bar. As there are literally trillions of possible missions running in all eight Galaxies, I need to know ''who'' you were after and ''where'' you were when you encountered the bug in order to track it down! &lt;br /&gt;
&lt;br /&gt;
== Random Hits Shipset OXP ==&lt;br /&gt;
This oxp merely adds the ships from the Random Hits OXP to your Ooniverse for ambiance and challenge without the Random Hits OXP itself.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
==== First Day on the Job - aka - Baptism of Fire ====&lt;br /&gt;
&lt;br /&gt;
It had been a tough slog, to reach this point. Even before I'd ever climbed into the pilot seat of a Cobra Mk III, I'd dreamed of becoming a bounty hunter, tracking down miscreants across [[The Eight]], and dishing out justice with my lasers.&lt;br /&gt;
&lt;br /&gt;
White-knuckled and sweating, I'd managed to survive the docking practice runs, so I set out into the Ooniverse, to trade my way to all the high-tech kit I'd need for my chosen profession. Month after month of mind-numbingly boring milk-runs passed, hauling computers one way, furs and booze the other, to pay for the basic gear needed to make life in the trading lanes a little less hazardous. Hardhead missiles, an extra energy bank, an escape capsule, docking computers, injectors, and so on.&lt;br /&gt;
&lt;br /&gt;
I stayed clear of the main space-lanes, avoiding combat as much as possible. Damage and missiles cost money I could ill afford to lose, so I only fought when I couldn't run. Even with this attitude, my combat rating slowly climbed, life in space being what it is.&lt;br /&gt;
&lt;br /&gt;
Later came some of the nice-to-have equipment, an advanced space compass, heat shielding and a fuel scoop, and a few other bits and pieces, but my main goal was saving up enough cash that I could afford to take on some of the hauling contracts I'd heard about. I steadily built up a reputation for prompt delivery, and finally began to be offered the really lucrative contracts, transporting precious metals and gems, only to learn, to my chagrin, that I still couldn't afford the larger, high-paying gigs. So I took on multiple smaller jobs, to build up enough of a kitty that I could afford to plunk 50,000 - 100,000 credits down on the big contracts that might return anywhere from 30-60% profit or more.&lt;br /&gt;
&lt;br /&gt;
Along the way, I'd gradually added various items to &amp;quot;Attitude Adjuster&amp;quot;, the rather presumptuous name I'd given my trusty Cobra Mk III. A front Military laser, a beam laser aft, mil-grade ironhide armour, shield boosters, a targeting memory expansion, etc.&lt;br /&gt;
&lt;br /&gt;
Then the day came when I'd offloaded almost 5 tonnes of platinum, at a hefty profit, at [[Sector1/Xexeti|Xexeti]], a typical TL 3 Anarchy of the type which seems to be the favourite destination of cargoes like mine, and I happened to notice that just a few lightyears away was a spick and span TL12 Commie system called Onlema.&lt;br /&gt;
&lt;br /&gt;
Taking stock of my situation, I realised I now had over half a million credits to my name, and a combat rating of Above Average (127). Perhaps it was time to begin my real job..&lt;br /&gt;
&lt;br /&gt;
I jumped across to Onlema and started spending money as if it were water.. all the good stuff I'd been drooling over in the Ship Chandlers catalogues for so long was going to be mine!&lt;br /&gt;
&lt;br /&gt;
Before long my bank account was almost 300,000 credits lighter, but now I had a military shield enhancement, an anti-missile system and darts, a bounty scanner, a military injector upgrade, a chaff dispenser, a police IFF scanner, a self-repair system, fore and aft shield capacitors, a shield equaliser, a sniperlock system, and some other good stuff. I was ready to take on the Ooniverse!&lt;br /&gt;
&lt;br /&gt;
I jumped back to Xexiti and dialed up the local Seedy Space Bar on my ASC. It was named, with a distinct lack of imagination, &amp;quot;A Seedy Space Bar&amp;quot;. Somehow this seemed to me a fitting place to begin my new career, so I locked in a course, and in short order was docked at the Bar. Despite my 'Outsider&amp;quot; status, the system seemed willing enough to offer me a contract, and before long the details arrived in my email.&lt;br /&gt;
&lt;br /&gt;
Principal &amp;quot;Thunder Missile&amp;quot; McGreavy was awaiting her destruction in the Esgerean System, only four or five hops away, on the other side of the infamous &amp;quot;Devil's Triangle&amp;quot;, a trio of Anarchy systems. I don't even recall the meal I had at the bar before leaving, so intent was I on my very first mission.&lt;br /&gt;
&lt;br /&gt;
Researching my target en-route, I learned that Esgerean was an average industrial dictatorship, TL 10, with about 4 billion human colonials living dirtside. &amp;quot;Shouldn't be too bad&amp;quot;, I thought.. &amp;quot;might meet a bit of opposition, but nothing too stiff&amp;quot;..&lt;br /&gt;
&lt;br /&gt;
I sun-skimmed all the way, and arrived at Esgerean ready for a rumble.. or so I thought.&lt;br /&gt;
&lt;br /&gt;
I pointed myself at the Station Nav Beacon, and kicked in the Torus Drive.. I knew it wouldn't be long before I was mass-locked, and I was right.. an Astrofactory, and a couple of ships. The Police IFF showed them to be clean, but I ID'd them, to be sure my mark was not one of 'em, and to have them programmed into my targeting comp, just in case. A few asteroids were drifting about, but that was all.. I realigned with the Nav Beacon, and was about to inject clear, when a couple of ships appeared near the port edge of the scanner. Offenders, according to the police IFF.&lt;br /&gt;
&lt;br /&gt;
Whipping the Attitude Adjuster around to ID them, I noticed another Offender pop up behind me. As I ID'd the first ship, a Gecko, the red alert alarm sounded. The ship behind me had locked on. Muttering grimly, I ID'd the second ship, a Sidewinder, before turning my attention to the newcomer. Before I'd even completed the turn, I heard my shields screech as they absorbed incoming laser fire. The Target Autolock identified the incoming fire as coming from a Python.&lt;br /&gt;
&lt;br /&gt;
Pythons can be a royal pain in the ass, so I resolved to take him out before dealing with the two smaller ships. As I lined up on the incoming Python, the Sidewinder and Gecko opened up on me from behind. Ignoring them, since they were barely scratching my shields, I carefully poured laser fire into the Python until the overheat alarm went off. As he passed overhead, he fired a pair of missiles, but I'd been ready for that, and slapped the ECM three times in quick succession.&lt;br /&gt;
&lt;br /&gt;
I chopped the throttle and pushed down hard, spinning the ship around before feeding in the juice again as I came up behind him. He was a slippery customer, jinking and dodging frantically, as I struggled to get him into my sights. His friends continued pouring fire into me all the while, and I could hear the crackling buzz as the capacitors dumped their charge into the depleted shields. I kept a wary eye on the read-outs of the Numeric HUD I'd had installed long ago, but the mil-spec shields were coping well.&lt;br /&gt;
&lt;br /&gt;
When I glanced at the scanner, it was rather more crowded than before.. there seemed to be several more asteroids, and a couple of extra ships had appeared. Naturally, they too were designated in red. &amp;quot;So, it's a party you guys want, huh?&amp;quot; I growled as the incoming fire stepped up a notch. Now my shields were starting to feel the effect, so I locked a hardhead onto the Python, and sent it off to keep him occupied for a bit while I attended to his mates.&lt;br /&gt;
&lt;br /&gt;
I injected straight at the newcomers, and noticed as I passed that one was a Fer-de-lance. He lobbed a missile at me in passing, which smashed into my forward shield before I could react. The capacitors and equaliser were working overtime, but they were doing a fine job. Nothing was getting through, and the shields were regenerating faster than I'd expected.&lt;br /&gt;
&lt;br /&gt;
Turning, I got a lock on the Ferdy's friend, a Moray, and started chewing away at his shields. As I did so, it occurred to me that the scanner had even more red blobs on it than it did before. Concluding that this worrying development would have to wait, I concentrated my fire on the Moray, and was pleased to see him explode. I was less pleased about the two missiles he launched before dying, but a couple of taps of the ECM killed one, and the other was soaked up by my forward shield. I was beginning to feel quite fond of those military shields!&lt;br /&gt;
&lt;br /&gt;
A quick count of the red markers revealed nine or ten ships, all of whom seemed to object to my presence. There were even a couple of yellow 'clean' markers now, but they appeared to be doing their best to quietly back out of the room they'd blundered into.&lt;br /&gt;
&lt;br /&gt;
The situation devolved into a furball of whirling, twisting ships as I struggled to maintain a bead on anything long enough to kill it. The Python drifted across my sights again, still running from the hardhead I'd launched, so I gave him a blast which left him venting plasma before my laser overheated. I zoomed the scanner in to try and reduce the clutter, and tried to concentrate on one target at a time.&lt;br /&gt;
&lt;br /&gt;
My shields started taking a pounding, and no matter how violently I manoeuvred, I couldn't shake the incoming fire. I injectored away from the group, which broke their lock, and while waiting for the shields to regenerate, ID'd some more of my attackers. There were two Ferdy's, and two Morays, a couple of Sidewinders, and that damned Gecko was still there as well.&lt;br /&gt;
&lt;br /&gt;
I love those shields! Man, they regen so fast! In what seemed like no time at all I was back in the fray. The Python came under my guns, and died within seconds. The Target Autolock immediately latched onto a Ferdy that was firing at me, so he was the next to feel my wrath. He twisted and writhed like the snake he was named after, but I kept on him relentlessly, chipping away at his shields a little at a time. After I splashed him, I changed tactics, hammering on any ship that crossed my path, not really using my targeting systems at all. I lobbed another hardhead at one of the Ferdy's, when he began to annoy me too much.&lt;br /&gt;
&lt;br /&gt;
At one point my shields were down to around 15%, both fore and aft. I suspect this was the shield equalisers at work. During the entire battle the buzzing of the capacitors and equalisers was almost constant. I injected away again, and soon was back to strength.&lt;br /&gt;
&lt;br /&gt;
The whirling cluster of ships continued, spinning, twisting, with me in the middle, taking fire from all sides and trying desperately to hold my own, whilst simultaneously doing my best to even the odds. Some of the pirates must have broken away and run, but at the time all I noticed was that suddenly there were less enemy than there had been, giving me time to concentrate on one ship at a time. Four ships remaining, then three. Two, one, and finally I was alone..&lt;br /&gt;
&lt;br /&gt;
Feeling like I'd just spent half an hour in a tumble-dryer, I set course for the station, resuming my hunt for the mark I'd been sent to kill. Wondering what on earth would be next, to be sure, but with greatly strengthened faith in the abilities of my ship.&lt;br /&gt;
&lt;br /&gt;
The run to the station was uneventful, and there was no sign of my target. Sighing, I turned, lined up on the witchpoint beacon, and set off along the lane, ID'ing every ship I saw, but in vain.&lt;br /&gt;
&lt;br /&gt;
Reaching the Astrofactory, I noticed a number of Offenders loafing about. None of them were my mark, of course, but they did turn out to be the regrouped survivors of my earlier encounter. They were also willing to do battle, it seemed.&lt;br /&gt;
&lt;br /&gt;
They fought well, but they died. Reaching the beacon, I turned for my third pass along the spacelane. This time, there was no opposition waiting at the factory. I reached the main station again, uneventfully. Wondering how long I was going to have to keep this up, I about-faced again, and set off for the witchpoint beacon. I encountered a couple of traders being attacked by a pair of Cobra MkI's.. Soon there were two more dead pirates.&lt;br /&gt;
&lt;br /&gt;
A little before I reach the factory again, a lone Offender appeared on my scanner. Resignedly, I ID the ship. It's my mark! They're off about 15km, and sitting dead centre in my SniperLocked sights, apparently heading straight at me, since my target lock holds.&lt;br /&gt;
&lt;br /&gt;
I squeeze the trigger on my stick, and three seconds later there's a small explosion.&lt;br /&gt;
&lt;br /&gt;
My comms show Ms McGreavy first insulted me, then offered to bargain for her life. I didn't even notice the messages until after it was over. It has to be the most anti-climactic kill I've ever made.&lt;br /&gt;
&lt;br /&gt;
Only as I'm setting up the nav-puter for the jump out of system, does it dawn on me.. there was a Rock Hermit located in the asteroids near that Astrofactory.. I'd blundered right into a Pirate Cove!&lt;br /&gt;
&lt;br /&gt;
My rating was now Competent (139). With one exception, the last dozen were the toughest kills of my life. Jumping to Riraes, in the Devil's Triangle, I report to the Seedy Space Bar there, &amp;quot;The Fat Feline&amp;quot;. I was now officially a &amp;quot;Recruit&amp;quot;! I collect my 440 credits, and order an Inzaqumaian Mallard Souffle, washed down with a tankard of wicked strength goat blood. It goes down well, and I idly watch the local Vacuum Cricket Charity Match, as I ponder my next mark.. one Rabbi Brynison. He and his MkI Cobby won't know what hit them.. [[User:Diziet Sma|Diziet Sma]] ([https://bb.oolite.space/viewtopic.php?p=172958#p172958 2012])&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=44759#44759 Random Hits OXP thread] (2007 - date)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3977 Random Hits - or Your Murder Here!] Development BB thread (2007-8)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9191 Random Kudos] (2011 - Scooping the mining pods)&lt;br /&gt;
*[[Ethics]]&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Random_Hits_OXP&amp;diff=85466</id>
		<title>Random Hits OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Random_Hits_OXP&amp;diff=85466"/>
		<updated>2025-05-02T14:24:47Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Installation and Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SeedySpaceBar1.png|right|thumb|300px|Approaching ‘The Bell &amp;amp; Braben’ Pub]]&lt;br /&gt;
Bounty-hunting contracts!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Ooniverse can be a lawless place with all manner of beings on the run for hideous crimes from simple [[Piracy|piracy]] to committing the most unspeakable acts with edible poets. [[GalCop|GalCop’s]] resources are frequently stretched thinly and thus the Galactic Authorities often rely upon private individuals to bring criminals to justice. &lt;br /&gt;
&lt;br /&gt;
In the space lanes of Anarchy Systems throughout the eight Galaxies, professional hunters gather aboard seedy [[Space Bar|space bars]]. Over a pint of fabled Riedquatian brown ale and a side-order of fried Laveian tree grubs, Commanders may view the local Bounty Hunters’ Bulletin Boards. Do you have what it takes to capture an unpleasant blue-feathered avian wanted for committing unnatural acts with a long-eared frog? Will your combat skills be good enough to destroy the dastardly fiend who set fire to the Onriraian Pontiff’s priceless artificial leg?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Difficulty Rating ==&lt;br /&gt;
{{OXPLevel|1|5}}&lt;br /&gt;
[[Image:SeedySpaceBar3.png|left|thumb|400px|Docking at The Furry Feline Bar &amp;amp; Grill.]]&lt;br /&gt;
&amp;quot;Easy to Hard&amp;quot;. The OXP does not add any new ships to the game generally; all ships only appear when a mission relating to a character is running.&amp;lt;/font&amp;gt; Even a Harmless [[Jameson|Jameson]] can safely install the OXP, as the [[Space Bar|space bars]] do not present a threat to clean Commanders. Indeed, if you are passing a [[Space Bar|space bar]] and come under attack by [[Piracy|pirates]], hunters aboard the Bar are likely to put down their drinks and launch to eliminate the brigands. Remember though that these guys are mercenaries not cops. If you are being harassed by three ‘Offender’ [[Piracy|pirates]], the hunters may well decide to collect the larger bounty on a passing non-hostile ‘Fugitive’ slave trader before coming to your aid! Approaching a [[Space Bar|space bar]] if you yourself have a price on your head, could prove extremely hazardous!&lt;br /&gt;
&lt;br /&gt;
Missions vary in difficulty, depending on the Credits being offered for a successful kill or capture. None of the ships in the OXP are uber; if a character is flying a [[Cobra_Mk.3_(Oolite) |Cobra Mk III]] then his ship is just the standard [[Cowell &amp;amp; MgRath]] model available in all good shipyards. The [[Oolite Equipment|equipment]] fitted to a character’s ship will vary. A scheming horned solicitor wanted for tax evasion may only have equipped his craft with the most basic [[Oolite Equipment|equipment]]. On the other hand a homicidal blood-sucking goat, suspected of industrial espionage against Voltaire Stinger Pulse Drives Limited, will be likely to have blinged her vessel out as a fully equipped [[iron ass]].&lt;br /&gt;
&lt;br /&gt;
Whilst any Commander is welcome to view the Bulletin Boards and offer his, her or its services for a mission, the advertisers are looking for a skilled liquidator and will refuse the offer if the applicant has too few kills. You need more kills to be accepted for the difficult missions than the easier missions. Completing missions may have consequences however, as various criminal organisations take an interest in the actions of hunters. Young Jamesons have nothing to fear as you must first acquire a reasonable Elite rating before you will be able to accept any of the missions. Consequences are in proportion to your actions. If you liquidate the occasional snobbish elongated poet for moral turpitude, you will barely cause a ripple of notice in the underworld. However, if you are regularly taking down Mafia kingpins, then you naturally have to expect a reaction. The level of danger the OXP can put you in is proportional to your skill, strength of ship and Elite rating though, so you should find that you can’t bite off more than you can chew. It is advisable to have a reasonably well-equipped ship before taking on any of these missions. An [[E.C.M. System]], [[Witch fuel injectors|Fuel Injectors]] and a [[Beam Laser]] or better should be regarded as the minimum kit necessary for a would-be bounty hunter. If you intend to take any of your victims alive rather than killing them outright, [[Fuel Scoops]] will be necessary in order to scoop up the rotter’s [[Escape Pod|escape craft]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Main Features ==&lt;br /&gt;
Every Bulletin Board entry, mission description, incoming message, communications hail and mission briefing screen is procedurally generated using a similar method to that used to create all the [[Oolite planet list|crazy planet descriptions]] in Oolite. The messages are created using a database of over 40,000 words, generating over one trillion different missions and bulletin board entries. The missions are therefore effectively never-ending, rather like the Bulletin Board in [[Frontier|Frontier]]. Every time you visit a [[Space Bar|space bar]] a new set of bulletin board messages are generated. Due to the way Oolite’s ‘dice’ work though, new missions are usually generated when you enter a system from hyperspace. For example if you jump from Lave to Riedquat and dock at the Worlds End Bar, a new set of Bulletin Board entries will be displayed. If you launch, flip over and re-dock, the missions will generally be the same as the ones you have just seen. Since version 1.4 are missions randomly generated with a time stamp. New missions are only generated when re-docking after more than an hour since mission generation. (One hour game time as seen on the ship's clock).&lt;br /&gt;
&lt;br /&gt;
I have included in the database all the words from [[:Category:Classic|Classic Elite]] (so watch out for killer arts graduates, lesser spotted yaks and so on), but I have also added to the call list a lot of other references to the Elite series of games. Procedurally generated organizations and companies also feature in the OXP and the names of the characters include the names of most of the regular posters on the [https://bb.oolite.space Oolite Bulletin Boards]. If you are a poster on the real life [https://bb.oolite.space Oolite Bulletin Boards], you may find a contract on your own life being advertised here! &lt;br /&gt;
&lt;br /&gt;
The ruffians will use tactics not used by typical [[Piracy|pirates]]. They may have (and use) [[Q bomb|Q-Mines]] and aft mounted weapons. Don’t expect them to always fight to the death, they may just run away on [[Witch fuel injectors|injectors]] or make a hyperspace jump, requiring you to pursue them through the wormhole. You are being paid to terminate the scoundrel not merely his ship, so if your victim manages to abandon ship in an [[Escape Pod|escape pod]], you must kill or capture the [[Escape Pod|pod]] to complete the mission. &lt;br /&gt;
&lt;br /&gt;
Don’t expect to catch a ruffian napping with a [[Q bomb|Q-Mine]], most are smart enough to hit the [[Witch fuel injectors|injectors]] as soon as one is launched. Although you can complete a mission by using an [[Energy Bomb]], you will be fined for causing collateral damage and you will not earn any titles or improve your reputation as a bounty hunter by resorting to such cowardly tactics!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A [[Space Bar|Space Bar]] is added to every Anarchy System.&lt;br /&gt;
* [[GalMine Hopper|GalMine Hoppers]], [[GalMine AutoMiner|GalMine AutoMiners]] and [[GalMine AutoMiner|GalMine Cargo Drones]] conduct mining activities nearby.&lt;br /&gt;
* Over ''one trillion'' different missions and Bulletin Board advertisements.&lt;br /&gt;
* Any given mission will have at least eight different endings.&lt;br /&gt;
* A Statute Book of over 20,000 different crimes and misdemeanours.&lt;br /&gt;
* Over 10,000 different companies, organizations and powers.&lt;br /&gt;
* A cast of over one million different characters from over 7,000 different species.&lt;br /&gt;
* Characters fly over 50 types of space craft.&lt;br /&gt;
* Over 5,000 new hails and messages.&lt;br /&gt;
* Employers keep in contact with the player by Galactic E-Mail.&lt;br /&gt;
* The Criminal Underworld keeps an eye on successful bounty hunters.&lt;br /&gt;
* Successful hunters may also be offered special assignments.&lt;br /&gt;
* New AIs, using tricks not included in the unexpanded game.&lt;br /&gt;
* New and customized escape craft.&lt;br /&gt;
* Titles and Ranks to be won. [[File:IconBGS.png|right]]&lt;br /&gt;
* Hidden features and Easter eggs.&lt;br /&gt;
* [[BGS]] enhances this OXP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
A Cobra Mk III should be fine for 'easy' and 'medium' level victims. Easy victims fly ships like adders, mambas and sidewinders, so you should have no difficulty taking out one of them in a Cobra III. Medium victims fly ships like the Cobra III itself, pythons and boas and so on. A Cobra should be enough even for difficult victims, but you will need to have a full iron ass for the really tricky ones.&lt;br /&gt;
&lt;br /&gt;
For an easy victim you'd probably want an ECM and a Beam Laser, but that should be enough. A Military and perhaps a shield booster and energy unit should ensure your trusty Cobra prevails against a medium victim. A fully equipped Cobra is recommended though for 'hard' victims. Injectors are always really a necessity regardless of the level of victim, so you can give chase if they bug out!&lt;br /&gt;
&lt;br /&gt;
Equipment fitted boosts the resale value of your ship, so if you beef up a bit to take some medium victims it is not a wasted investment when you trade up. You can of course trade your way to the victim's system, so the hit money should be a bonus over and above what you'd have made anyway. [https://bb.oolite.space/viewtopic.php?p=79266#p79266 Littlebear (2009)]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Installation and Play ==&lt;br /&gt;
*Download the .oxz through the in-games [[Expansions Manager]].&lt;br /&gt;
[[Image:Cobra2Mark.png|right|thumb|300px|Sneaking up on a bony batoid with a price on his head.]]&lt;br /&gt;
&lt;br /&gt;
You are now ready to play, so slip an Ingram hand laser into your shoulder holster and set your course for the nearest Anarchy System. Upon entering the system set your [[Advanced Space Compass]] to ‘B’ in order to locate the local [[Space Bar|space bar]]. If you do not have an [[Advanced Space Compass]], not to worry, the bars are constructed inside large hollowed out asteroids amongst fair sized clusters. Set your course for the planet and keep your eyes open. &lt;br /&gt;
&lt;br /&gt;
Before you get too near the bar, remember to check your legal status. Once you come within 25 kilometres, the Bar’s Sentinel Satellites will perform an automatic scan of your legal records. You don’t want to be within striking range of the bar if you are anything less than squeaky clean! &lt;br /&gt;
&lt;br /&gt;
Target the Bar with your Identification Computer and either turn the docking over to the auto-pilot or dock manually. Upon docking, check that your hand weapon is fully charged (these places can be a little rough). Bring up your Dockside Services with F4 and select the Random Hits Bulletin Board to log on and head for the bar area. Try not to give yourself away as a newcomer by ogling the furry feline pole dancers and take care not to spill the pint of the large amour-clad treeoid standing next to you. Order yourself a shot of Geteveian evil brew and log in to the Bulletin Board. You are free to browse through all advertisements before deciding for which (if any) you wish to offer your services. If none take your fancy, log off and remember to pay your bar bill, as a Deathwreaker in the face often offends.&lt;br /&gt;
&lt;br /&gt;
If you offer your services for an assignment you will receive a reply from the poster of the advertisement. Assuming your offer was accepted, the mission details will be stored on your Status Screen (F5 twice) and your destination will be marked on the local Galactic Chart (F6). Once a mission is accepted, the unique transponder code of your victim will be downloaded to your onboard computer, allowing you to identify your mark as shown in the screen-shot.&lt;br /&gt;
&lt;br /&gt;
The missions offered by the OXP are compatible with all other missions in Oolite, so you can, if you wish, play missions from Random Hits at the same time as other missions. For example, if you are trekking across the Galaxy to deliver a package for the [[UPS_Courier|U.P.S. Courier Company]], feel free to stop by a [[Space Bar|space bar]] and see whether you can eliminate a bandit or two on the way. If you accept a mission and leave the Galaxy in which it was offered, the mission will be abandoned. There is no penalty for doing so and you will be able to take a new assignment in the new Galaxy. Good Luck with your career as a bounty hunter and remember, let's be careful out there….&lt;br /&gt;
&lt;br /&gt;
=== Installing the older .oxp ===&lt;br /&gt;
To play the OXP, unzip the download file. This will create a folder called &amp;quot;RandomHitsV1.X.Y&amp;quot; Open this folder and you will see a folder named &amp;quot;RandomHits1.X.Y.oxp&amp;quot; and two text files called ReadMe and Spoilers. Move the .oxp folder to Oolite's AddOns folder. The first time you load up Oolite after installing the OXP you must hold down the SHIFT key until you see the rotating Cobra Mk III on the start screen. The Spoilers text document set out exactly what the OXP does and describes the triggers for all the missions and events the OXP generates. As all missions are randomly generated, you can read this document and still not really know what will happen when you play. But if you want to be completely surprised then only look at the ReadMe file.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
Version 1.11.5 (~60 MB) by Little Bear/Eric Walch/Spara.&lt;br /&gt;
* Get this one from the [[Expansions Manager]].&lt;br /&gt;
* You can also download a graphical uplift for the Seedy Space bars [[Space Bar Facelift|here]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Version 1.7.1 (103.5 MB) by Spara. Requires Oolite v1.77.1 or newer. Requires shaders, plus a faster computer as this adds a lot of updated graphics, hence the monster download.&lt;br /&gt;
&lt;br /&gt;
* [http://www.keeper1st.com/Oolite/random_hits_1.7.1_2014-02-27.zip Download] (Hosted by Keeper)&lt;br /&gt;
* [https://app.box.com/s/uv4p8pze6kgxa6vx5uy4 Download] (Spara's box account)&lt;br /&gt;
* [https://app.box.com/s/emn0gk9gmu9zo7m08qep Download] (JazHaz's box account)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.4.18 (13.0 MB) by Little Bear/Eric Walch. Requires Oolite v1.75 or newer.&lt;br /&gt;
&lt;br /&gt;
* [https://app.box.com/shared/2bukjiaqxb Download] (Eric Walch's box account)&lt;br /&gt;
&lt;br /&gt;
If you are updating from a lower version of Random Hits, you need to delete the old version from AddOns and install the new version. You won't lose your progress and any mission you have running will remain unchanged, but don't forget to delete the old version otherwise you'll have two different versions of Random Hits installed and neither will work properly!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Update Notes == &lt;br /&gt;
The last version came out in 2018 (the original came out in 2007).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show history&amp;quot; data-collapsetext=&amp;quot;Hide history&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed an integer bug when spawning angry relatives by capping the maximum number of  angry relatives to 64. Bug reported by montana05.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.4&lt;br /&gt;
* Fixed an escape_pod bug on Vampire. Bug spotted and fixed by Rustem.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.2-1.11.3&lt;br /&gt;
* Fixed a missionVariable bug in big boss expansions.&lt;br /&gt;
* Added and updated missionscreen IDs.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.1&lt;br /&gt;
* Fixed the behavior when player scoops the escape pod and then jettisons it.&lt;br /&gt;
&lt;br /&gt;
Version 1.11&lt;br /&gt;
* Staer9's shipset has been cut out from the oxp to reduce size. If it's present as a standalone oxp it will be used in RH missions.&lt;br /&gt;
* Resources pack integrated back to the oxp.&lt;br /&gt;
* Fixed escort circulation bug in GalTech escort fighter&lt;br /&gt;
&lt;br /&gt;
Version 1.10.4&lt;br /&gt;
* Fixed the removal of scooped victim from cargo hold on murder or freeing.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.3&lt;br /&gt;
* Fixed non-working [clock_days_number] to clock.days.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.2&lt;br /&gt;
* Fixed the rank system to work the way it most likely was meant to work.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.1&lt;br /&gt;
* Corrected a typo from descriptions.plist&lt;br /&gt;
* Hopefully fixed revenge description expansion bug&lt;br /&gt;
* Use short ship name instead of long name in mission instructions when string too wide&lt;br /&gt;
&lt;br /&gt;
Version 1.10&lt;br /&gt;
* View long range map in mission offer screens&lt;br /&gt;
* Fixed escorts to escort_roles and added some variation to the number of escorts&lt;br /&gt;
* pirate-victim-roles.plist changed to role-categories.plist&lt;br /&gt;
&lt;br /&gt;
Version 1.9.10&lt;br /&gt;
* Mission screens remember entity personality&lt;br /&gt;
* Fuel up when launching to fight bosses, thargoids or thieves&lt;br /&gt;
* In Oolite 1.81 market capacity is limited to 15 units.&lt;br /&gt;
&lt;br /&gt;
Version  1.9.9&lt;br /&gt;
* Arachnid materials bug fix&lt;br /&gt;
&lt;br /&gt;
Version  1.9.8&lt;br /&gt;
* Market works better in Oolite 1.81&lt;br /&gt;
&lt;br /&gt;
Version  1.9.7&lt;br /&gt;
* Market works in Oolite 1.81&lt;br /&gt;
* SuperCobra update by CaptSolo&lt;br /&gt;
* Drake update by CaptSolo&lt;br /&gt;
* KW shader fix&lt;br /&gt;
* Shipdata cleaned of Oolite 1.81 standards warnings&lt;br /&gt;
&lt;br /&gt;
Version 1.9.6&lt;br /&gt;
* Bug fix&lt;br /&gt;
&lt;br /&gt;
Version 1.9.4&lt;br /&gt;
* Internal structure has been changed to allow the oxp to like_ships rather than having them included. Simon B's favourites are the first ships that have been cut out from the oxp and are like_shipped in if the appropriate oxp is installed.&lt;br /&gt;
* Ambiance shipset has been separated to it's own oxp. Shipset adds some fairly powerful ships to the game.&lt;br /&gt;
* Bug fixes&lt;br /&gt;
&lt;br /&gt;
Version 1.8.2&lt;br /&gt;
* Save at the bars.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.7.1&lt;br /&gt;
* Fixed a bug in mark naming when random shipnames oxp is not present.&lt;br /&gt;
* Removed attack drone missile from RH ships in core roles.&lt;br /&gt;
* Added proper materials for ships that were lacking them. Now should work with shaderless game correctly.&lt;br /&gt;
* Fixed a naming bug in a revenge mini mission&lt;br /&gt;
* Updated Staer9 shipset ships to the latest revision by Keeper&lt;br /&gt;
* A few minor fixes and tweaks&lt;br /&gt;
&lt;br /&gt;
Version 1.7&lt;br /&gt;
* Added support for Random Shipnames oxp. Mark ships are now named with it, if oxp is present. Naming scheme of other ships has been tuned further to better match the oxp.&lt;br /&gt;
* Added small possibility to meet RH ships and Bosses in core game roles. These ships, except bosses are somewhat toned down (no aft weapons of energy bombs) variants of their RH counterparts.&lt;br /&gt;
* Added Griffin Mk 1 by Griff.&lt;br /&gt;
* Updated Wolf Mk 2 and Gnat.&lt;br /&gt;
* Mark level 2 ships have been toned down a bit (by reducing the number of escorts) to compensate changes in the core game.&lt;br /&gt;
* Applied language fixes by Keeper to the descriptions.plist&lt;br /&gt;
* Various minor bugfixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.6&lt;br /&gt;
* Applied plist fix by Commander McLane.&lt;br /&gt;
* Applied AI fix by Eric Walch.&lt;br /&gt;
* Updated ships from Staer9's shipset. Updates by Keeper.&lt;br /&gt;
* Ophidian updated to Griff's model&lt;br /&gt;
* Added four new ships: Gnat and Bug by Griff, Arachnid Mark 1 by Shipbuilder and Monitor Mark II by Staer9/Keeper.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.4&lt;br /&gt;
* Fixed a station validator bug.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.3 16th August 2013&lt;br /&gt;
* Upped Oolite version requirement to 1.77.&lt;br /&gt;
* Several minor bugfixes.&lt;br /&gt;
* Changed all ships' display_name style to look like Random Shipnames oxp's style.&lt;br /&gt;
* All ships have been either updated to a newer higher detail model or substituted with a newer high detail ship with about the same specs. A few new ships have been added to the mix to bring more variety. Models, materials, shaders and textures are from Adck, Captain Beatnik, CaptSolo, Dr. Nil, Griff, KillerWolf, Paradox, Shipbuilder, Simon B, Smivs and Staer9.&lt;br /&gt;
* Added support for Skilled NPCs oxp. Support is added with a shipdata-overrides file so it can be disabled by removing the file.&lt;br /&gt;
* Added support for Station Validator oxp.&lt;br /&gt;
* Added a tunnel texture for Space Bar to be used with BGS oxp. Texture by Spara.&lt;br /&gt;
* Rock texture of Space Bar and surroundings has been updated to a higher detail texture, normal map is added and custom shader is defined. Texture, normal map and shader are from Griff's All-in-1 Shipset.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.18&lt;br /&gt;
* Fixed a bug introduced in 1.4.17 that ruined the welcome message the player receives on the first seedy bar visit in a new galaxy. Harmless with Oolite 1.77 but annoying with older Oolite versions.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.17&lt;br /&gt;
* Renamed all models and textures to unique names.&lt;br /&gt;
* Fixed two more string expansions that go wrong with Oolite 1.77&lt;br /&gt;
&lt;br /&gt;
Version 1.4.16&lt;br /&gt;
* Fixed some more wrong string definitions that were always there but will log errors after Oolite 1.76&lt;br /&gt;
&lt;br /&gt;
Version 1.4.15&lt;br /&gt;
* Fixed a string bug that will only give problems after Oolite 1.76.x.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.14&lt;br /&gt;
* Fixed a bug in the hopper exhaust plume.&lt;br /&gt;
* Fixed a bug introduced in Version 1.4.13 when two revenge ships are present.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.13&lt;br /&gt;
* Fixed a bug with gender in hit offers.&lt;br /&gt;
* Raised minimum Oolite to 1.75.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is a complete rewrite of the oxp into Java Script. At first sight there has little changed, but the oxp has a complete new engine. &lt;br /&gt;
* Much smoother play in Anarchy systems with a spacebar.&lt;br /&gt;
* Added distance and direction info with the marks on the leader board.&lt;br /&gt;
* Added two new random missions around the bar.&lt;br /&gt;
* Fixed the shader for the mining hopper. (The old one didn't work with 1.74)&lt;br /&gt;
* Fixed the bars wrong docking detection.&lt;br /&gt;
* Many small changes that became possible by using the new JS engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.6 (beta) contains a bug-fix for Mac Users.&lt;br /&gt;
&lt;br /&gt;
* The previous version of Random Hits contained a character in its descriptions.plist file, which is valid on Vista, but not on the Mac. This update fixes this (thanks to Eric Walch for finding the needle in the haystack!). &amp;lt;br&amp;gt;If you found that all the Bulletin Boards and other OXP messages came out as gobbledy-gook when you tried to play 1.3.5 then you should update to this version. &lt;br /&gt;
* No other new features are added by 1.3.6, so if 1.3.5 worked fine for you, then there is no need to update.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.5 (beta) adds the following extra features over 1.3 (Beta):- &lt;br /&gt;
&lt;br /&gt;
* All debug messages are removed. When you pay your bar bill you will however see some mission variables on this screen to make it easier to playtest. &lt;br /&gt;
* Thargoids are now no longer always attacking the bars. (There is now a random chance of a battle, but not every time).&lt;br /&gt;
* Relatives now no longer take revenge every time (It’s now a random chance).&lt;br /&gt;
* Handing captives over to GalCop is now made more worthwhile. Sometimes you’ll earn more than the contract price, sometimes less. &lt;br /&gt;
* The ‘Bounty Hunter’s InfoNet’ is added. If you hold both an Elite rating of at least competent and a bounty hunter’s guild rating of at least a deputy, then you will be signed up for this service the first time you dock at any bar. Once signed up there is a chance of an in-system special mission being offered to you whenever you dock at a bar. In the final version there will be about 6 different types of special missions, but for this version only one is implemented. If you have joined the Bounty Hunters InfoNet there is an 11% chance of being asked to join a battle of Hunters v Super Criminals. It is up to you of course whether you want to.&lt;br /&gt;
* The Mining Hopers no longer have police scan class. (Shooting them is still a crime though.)&lt;br /&gt;
* Mining Machines can now be destroyed and raided. (This is also a crime of course!).&lt;br /&gt;
* The Mining Pods are now handled differently. You will not be charged any money for scooping one, but stealing GalMine property is a crime. Stealing them can sometimes be worthwhile though.&lt;br /&gt;
* Most of the AIs are now greatly improved.&lt;br /&gt;
* The Random Generator is also improved.&lt;br /&gt;
* The Reaper and the Liberator are added to the Level 3 Ships.&lt;br /&gt;
* A Criminal Hatred score is added. This score represents how you are regarded by the criminal community. In the final version this will have consequences for you. In this version, although the code to keep track of your ‘criminal hatred factor’ is done, nothing actually yet happens in consequence of it.&lt;br /&gt;
* Several of the updated ship models by SimonB are added.&lt;br /&gt;
* The Code to give the distance to the Victim’s System on the Bulletin Board is done for Galaxies 1 – 4. This is done by showing in brackets the Sector of the Galaxy where the victim is; North West, South East etc. As long as you chose a hit in the same Sector as yourself you shouldn't have to make more than 3 or 4 jumps to find your victim. So far this feature is only implemented for Galaxies 1 to 4. If you are in Galaxies 5 to 8, all the other features of Random Hits will still work, but you will see a mission variable appearing in the SUBJECT section of the BB as I haven't done the code for Galaxies 5 to 8 yet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Credits ==&lt;br /&gt;
The OXP was coded by [[User:LittleBear|LittleBear]], featuring ships by Commanders [[User:Griff|Griff]], [[User:Murgh|Murgh]], [[Wolfwood Interstellar Technologies|Wolfwood]], [[Simon B's Ships OXP|SimonB]], Killer Instinct, [[Giles Williams|Giles]], Ramon, [[User:Selezen|Selezen]], 8bitapocalypse, CyberTiger and [[User:Dr._Nil|Dr Nil]]. The [[Space Bar|space bar]] was created by Griff with additional graphics and [[shaders in Oolite|Shaders]] for the neon signs by [[User:Arexack|Arexack Heretic]]. The database of words used in the random generator was written by [[User:LittleBear|LittleBear]] with contributions from [[User:Cmdr. Maegil|Commander Maegil]], [[User:Disembodied|Disembodied]], [[User:Dr._Nil|Dr Nil]], [[User:Arexack|Arexack Heretic]], [[User:Ahruman|Ahruman]] and [[User:Commander_McLane|Commander McLane]]. Thanks in particular to [[User:Eric Walch|Eric Walch]], [[User:Another commander|Another Commander]], [[User:Svengali|Svengali]] and [[User:Kaks|Kaks]] for a lot of help with debugging, improvements to the AIs and help with Javascripting.&lt;br /&gt;
&lt;br /&gt;
Random Hits is written using features added by the test versions of Oolite. It will only work properly on [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.74 and higher of Oolite]. If you install the OXP on a lower version of Oolite, the OXP won’t do anything at all. You do not however need a powerful system to play. If your system cannot support [[shaders in Oolite|Shaders]], then these additional features are automatically turned off. If your system does support [[shaders in Oolite|Shaders]] you will see an animated neon sign adorning the [[Space Bar|space bars]] you encounter. If not, then the sign is left blank. This pack adds Missions, Ships, Stations and Features.&lt;br /&gt;
&lt;br /&gt;
If you are updating from an older version of Random Hits, you need to delete the old version from AddOns and install the new version. You won't lose your progress and any mission you have running will remain unchanged, but don't forget to delete the Old Version otherwise you'll have two different versions of Random Hits installed and neither will work properly!&lt;br /&gt;
&lt;br /&gt;
== Endnote ==&lt;br /&gt;
I’m fairly hopeful that I’ve squashed all the bugs but if you do find a bug could you post it on the [https://bb.oolite.space/viewtopic.php?p=44759#44759 Random Hits OXP thread]. The readme file gives some instructions on bug reporting. If at all possible could you follow these.&lt;br /&gt;
&lt;br /&gt;
Part of the fun of the OXP is that, due to the randomization, I have no more idea than you do what missions you will be offered when you dock at a bar. As there are literally trillions of possible missions running in all eight Galaxies, I need to know ''who'' you were after and ''where'' you were when you encountered the bug in order to track it down! &lt;br /&gt;
&lt;br /&gt;
== Random Hits Shipset OXP ==&lt;br /&gt;
This oxp merely adds the ships from the Random Hits OXP to your Ooniverse for ambiance and challenge without the Random Hits OXP itself.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
==== First Day on the Job - aka - Baptism of Fire ====&lt;br /&gt;
&lt;br /&gt;
It had been a tough slog, to reach this point. Even before I'd ever climbed into the pilot seat of a Cobra Mk III, I'd dreamed of becoming a bounty hunter, tracking down miscreants across [[The Eight]], and dishing out justice with my lasers.&lt;br /&gt;
&lt;br /&gt;
White-knuckled and sweating, I'd managed to survive the docking practice runs, so I set out into the Ooniverse, to trade my way to all the high-tech kit I'd need for my chosen profession. Month after month of mind-numbingly boring milk-runs passed, hauling computers one way, furs and booze the other, to pay for the basic gear needed to make life in the trading lanes a little less hazardous. Hardhead missiles, an extra energy bank, an escape capsule, docking computers, injectors, and so on.&lt;br /&gt;
&lt;br /&gt;
I stayed clear of the main space-lanes, avoiding combat as much as possible. Damage and missiles cost money I could ill afford to lose, so I only fought when I couldn't run. Even with this attitude, my combat rating slowly climbed, life in space being what it is.&lt;br /&gt;
&lt;br /&gt;
Later came some of the nice-to-have equipment, an advanced space compass, heat shielding and a fuel scoop, and a few other bits and pieces, but my main goal was saving up enough cash that I could afford to take on some of the hauling contracts I'd heard about. I steadily built up a reputation for prompt delivery, and finally began to be offered the really lucrative contracts, transporting precious metals and gems, only to learn, to my chagrin, that I still couldn't afford the larger, high-paying gigs. So I took on multiple smaller jobs, to build up enough of a kitty that I could afford to plunk 50,000 - 100,000 credits down on the big contracts that might return anywhere from 30-60% profit or more.&lt;br /&gt;
&lt;br /&gt;
Along the way, I'd gradually added various items to &amp;quot;Attitude Adjuster&amp;quot;, the rather presumptuous name I'd given my trusty Cobra Mk III. A front Military laser, a beam laser aft, mil-grade ironhide armour, shield boosters, a targeting memory expansion, etc.&lt;br /&gt;
&lt;br /&gt;
Then the day came when I'd offloaded almost 5 tonnes of platinum, at a hefty profit, at [[Sector1/Xexeti|Xexeti]], a typical TL 3 Anarchy of the type which seems to be the favourite destination of cargoes like mine, and I happened to notice that just a few lightyears away was a spick and span TL12 Commie system called Onlema.&lt;br /&gt;
&lt;br /&gt;
Taking stock of my situation, I realised I now had over half a million credits to my name, and a combat rating of Above Average (127). Perhaps it was time to begin my real job..&lt;br /&gt;
&lt;br /&gt;
I jumped across to Onlema and started spending money as if it were water.. all the good stuff I'd been drooling over in the Ship Chandlers catalogues for so long was going to be mine!&lt;br /&gt;
&lt;br /&gt;
Before long my bank account was almost 300,000 credits lighter, but now I had a military shield enhancement, an anti-missile system and darts, a bounty scanner, a military injector upgrade, a chaff dispenser, a police IFF scanner, a self-repair system, fore and aft shield capacitors, a shield equaliser, a sniperlock system, and some other good stuff. I was ready to take on the Ooniverse!&lt;br /&gt;
&lt;br /&gt;
I jumped back to Xexiti and dialed up the local Seedy Space Bar on my ASC. It was named, with a distinct lack of imagination, &amp;quot;A Seedy Space Bar&amp;quot;. Somehow this seemed to me a fitting place to begin my new career, so I locked in a course, and in short order was docked at the Bar. Despite my 'Outsider&amp;quot; status, the system seemed willing enough to offer me a contract, and before long the details arrived in my email.&lt;br /&gt;
&lt;br /&gt;
Principal &amp;quot;Thunder Missile&amp;quot; McGreavy was awaiting her destruction in the Esgerean System, only four or five hops away, on the other side of the infamous &amp;quot;Devil's Triangle&amp;quot;, a trio of Anarchy systems. I don't even recall the meal I had at the bar before leaving, so intent was I on my very first mission.&lt;br /&gt;
&lt;br /&gt;
Researching my target en-route, I learned that Esgerean was an average industrial dictatorship, TL 10, with about 4 billion human colonials living dirtside. &amp;quot;Shouldn't be too bad&amp;quot;, I thought.. &amp;quot;might meet a bit of opposition, but nothing too stiff&amp;quot;..&lt;br /&gt;
&lt;br /&gt;
I sun-skimmed all the way, and arrived at Esgerean ready for a rumble.. or so I thought.&lt;br /&gt;
&lt;br /&gt;
I pointed myself at the Station Nav Beacon, and kicked in the Torus Drive.. I knew it wouldn't be long before I was mass-locked, and I was right.. an Astrofactory, and a couple of ships. The Police IFF showed them to be clean, but I ID'd them, to be sure my mark was not one of 'em, and to have them programmed into my targeting comp, just in case. A few asteroids were drifting about, but that was all.. I realigned with the Nav Beacon, and was about to inject clear, when a couple of ships appeared near the port edge of the scanner. Offenders, according to the police IFF.&lt;br /&gt;
&lt;br /&gt;
Whipping the Attitude Adjuster around to ID them, I noticed another Offender pop up behind me. As I ID'd the first ship, a Gecko, the red alert alarm sounded. The ship behind me had locked on. Muttering grimly, I ID'd the second ship, a Sidewinder, before turning my attention to the newcomer. Before I'd even completed the turn, I heard my shields screech as they absorbed incoming laser fire. The Target Autolock identified the incoming fire as coming from a Python.&lt;br /&gt;
&lt;br /&gt;
Pythons can be a royal pain in the ass, so I resolved to take him out before dealing with the two smaller ships. As I lined up on the incoming Python, the Sidewinder and Gecko opened up on me from behind. Ignoring them, since they were barely scratching my shields, I carefully poured laser fire into the Python until the overheat alarm went off. As he passed overhead, he fired a pair of missiles, but I'd been ready for that, and slapped the ECM three times in quick succession.&lt;br /&gt;
&lt;br /&gt;
I chopped the throttle and pushed down hard, spinning the ship around before feeding in the juice again as I came up behind him. He was a slippery customer, jinking and dodging frantically, as I struggled to get him into my sights. His friends continued pouring fire into me all the while, and I could hear the crackling buzz as the capacitors dumped their charge into the depleted shields. I kept a wary eye on the read-outs of the Numeric HUD I'd had installed long ago, but the mil-spec shields were coping well.&lt;br /&gt;
&lt;br /&gt;
When I glanced at the scanner, it was rather more crowded than before.. there seemed to be several more asteroids, and a couple of extra ships had appeared. Naturally, they too were designated in red. &amp;quot;So, it's a party you guys want, huh?&amp;quot; I growled as the incoming fire stepped up a notch. Now my shields were starting to feel the effect, so I locked a hardhead onto the Python, and sent it off to keep him occupied for a bit while I attended to his mates.&lt;br /&gt;
&lt;br /&gt;
I injected straight at the newcomers, and noticed as I passed that one was a Fer-de-lance. He lobbed a missile at me in passing, which smashed into my forward shield before I could react. The capacitors and equaliser were working overtime, but they were doing a fine job. Nothing was getting through, and the shields were regenerating faster than I'd expected.&lt;br /&gt;
&lt;br /&gt;
Turning, I got a lock on the Ferdy's friend, a Moray, and started chewing away at his shields. As I did so, it occurred to me that the scanner had even more red blobs on it than it did before. Concluding that this worrying development would have to wait, I concentrated my fire on the Moray, and was pleased to see him explode. I was less pleased about the two missiles he launched before dying, but a couple of taps of the ECM killed one, and the other was soaked up by my forward shield. I was beginning to feel quite fond of those military shields!&lt;br /&gt;
&lt;br /&gt;
A quick count of the red markers revealed nine or ten ships, all of whom seemed to object to my presence. There were even a couple of yellow 'clean' markers now, but they appeared to be doing their best to quietly back out of the room they'd blundered into.&lt;br /&gt;
&lt;br /&gt;
The situation devolved into a furball of whirling, twisting ships as I struggled to maintain a bead on anything long enough to kill it. The Python drifted across my sights again, still running from the hardhead I'd launched, so I gave him a blast which left him venting plasma before my laser overheated. I zoomed the scanner in to try and reduce the clutter, and tried to concentrate on one target at a time.&lt;br /&gt;
&lt;br /&gt;
My shields started taking a pounding, and no matter how violently I manoeuvred, I couldn't shake the incoming fire. I injectored away from the group, which broke their lock, and while waiting for the shields to regenerate, ID'd some more of my attackers. There were two Ferdy's, and two Morays, a couple of Sidewinders, and that damned Gecko was still there as well.&lt;br /&gt;
&lt;br /&gt;
I love those shields! Man, they regen so fast! In what seemed like no time at all I was back in the fray. The Python came under my guns, and died within seconds. The Target Autolock immediately latched onto a Ferdy that was firing at me, so he was the next to feel my wrath. He twisted and writhed like the snake he was named after, but I kept on him relentlessly, chipping away at his shields a little at a time. After I splashed him, I changed tactics, hammering on any ship that crossed my path, not really using my targeting systems at all. I lobbed another hardhead at one of the Ferdy's, when he began to annoy me too much.&lt;br /&gt;
&lt;br /&gt;
At one point my shields were down to around 15%, both fore and aft. I suspect this was the shield equalisers at work. During the entire battle the buzzing of the capacitors and equalisers was almost constant. I injected away again, and soon was back to strength.&lt;br /&gt;
&lt;br /&gt;
The whirling cluster of ships continued, spinning, twisting, with me in the middle, taking fire from all sides and trying desperately to hold my own, whilst simultaneously doing my best to even the odds. Some of the pirates must have broken away and run, but at the time all I noticed was that suddenly there were less enemy than there had been, giving me time to concentrate on one ship at a time. Four ships remaining, then three. Two, one, and finally I was alone..&lt;br /&gt;
&lt;br /&gt;
Feeling like I'd just spent half an hour in a tumble-dryer, I set course for the station, resuming my hunt for the mark I'd been sent to kill. Wondering what on earth would be next, to be sure, but with greatly strengthened faith in the abilities of my ship.&lt;br /&gt;
&lt;br /&gt;
The run to the station was uneventful, and there was no sign of my target. Sighing, I turned, lined up on the witchpoint beacon, and set off along the lane, ID'ing every ship I saw, but in vain.&lt;br /&gt;
&lt;br /&gt;
Reaching the Astrofactory, I noticed a number of Offenders loafing about. None of them were my mark, of course, but they did turn out to be the regrouped survivors of my earlier encounter. They were also willing to do battle, it seemed.&lt;br /&gt;
&lt;br /&gt;
They fought well, but they died. Reaching the beacon, I turned for my third pass along the spacelane. This time, there was no opposition waiting at the factory. I reached the main station again, uneventfully. Wondering how long I was going to have to keep this up, I about-faced again, and set off for the witchpoint beacon. I encountered a couple of traders being attacked by a pair of Cobra MkI's.. Soon there were two more dead pirates.&lt;br /&gt;
&lt;br /&gt;
A little before I reach the factory again, a lone Offender appeared on my scanner. Resignedly, I ID the ship. It's my mark! They're off about 15km, and sitting dead centre in my SniperLocked sights, apparently heading straight at me, since my target lock holds.&lt;br /&gt;
&lt;br /&gt;
I squeeze the trigger on my stick, and three seconds later there's a small explosion.&lt;br /&gt;
&lt;br /&gt;
My comms show Ms McGreavy first insulted me, then offered to bargain for her life. I didn't even notice the messages until after it was over. It has to be the most anti-climactic kill I've ever made.&lt;br /&gt;
&lt;br /&gt;
Only as I'm setting up the nav-puter for the jump out of system, does it dawn on me.. there was a Rock Hermit located in the asteroids near that Astrofactory.. I'd blundered right into a Pirate Cove!&lt;br /&gt;
&lt;br /&gt;
My rating was now Competent (139). With one exception, the last dozen were the toughest kills of my life. Jumping to Riraes, in the Devil's Triangle, I report to the Seedy Space Bar there, &amp;quot;The Fat Feline&amp;quot;. I was now officially a &amp;quot;Recruit&amp;quot;! I collect my 440 credits, and order an Inzaqumaian Mallard Souffle, washed down with a tankard of wicked strength goat blood. It goes down well, and I idly watch the local Vacuum Cricket Charity Match, as I ponder my next mark.. one Rabbi Brynison. He and his MkI Cobby won't know what hit them.. [[User:Diziet Sma|Diziet Sma]] ([https://bb.oolite.space/viewtopic.php?p=172958#p172958 2012])&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=44759#44759 Random Hits OXP thread] (2007 - date)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3977 Random Hits - or Your Murder Here!] Development BB thread (2007-8)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9191 Random Kudos] (2011 - Scooping the mining pods)&lt;br /&gt;
*[[Ethics]]&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Random_Hits_OXP&amp;diff=85465</id>
		<title>Random Hits OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Random_Hits_OXP&amp;diff=85465"/>
		<updated>2025-05-02T14:24:08Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Main Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SeedySpaceBar1.png|right|thumb|300px|Approaching ‘The Bell &amp;amp; Braben’ Pub]]&lt;br /&gt;
Bounty-hunting contracts!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Ooniverse can be a lawless place with all manner of beings on the run for hideous crimes from simple [[Piracy|piracy]] to committing the most unspeakable acts with edible poets. [[GalCop|GalCop’s]] resources are frequently stretched thinly and thus the Galactic Authorities often rely upon private individuals to bring criminals to justice. &lt;br /&gt;
&lt;br /&gt;
In the space lanes of Anarchy Systems throughout the eight Galaxies, professional hunters gather aboard seedy [[Space Bar|space bars]]. Over a pint of fabled Riedquatian brown ale and a side-order of fried Laveian tree grubs, Commanders may view the local Bounty Hunters’ Bulletin Boards. Do you have what it takes to capture an unpleasant blue-feathered avian wanted for committing unnatural acts with a long-eared frog? Will your combat skills be good enough to destroy the dastardly fiend who set fire to the Onriraian Pontiff’s priceless artificial leg?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Difficulty Rating ==&lt;br /&gt;
{{OXPLevel|1|5}}&lt;br /&gt;
[[Image:SeedySpaceBar3.png|left|thumb|400px|Docking at The Furry Feline Bar &amp;amp; Grill.]]&lt;br /&gt;
&amp;quot;Easy to Hard&amp;quot;. The OXP does not add any new ships to the game generally; all ships only appear when a mission relating to a character is running.&amp;lt;/font&amp;gt; Even a Harmless [[Jameson|Jameson]] can safely install the OXP, as the [[Space Bar|space bars]] do not present a threat to clean Commanders. Indeed, if you are passing a [[Space Bar|space bar]] and come under attack by [[Piracy|pirates]], hunters aboard the Bar are likely to put down their drinks and launch to eliminate the brigands. Remember though that these guys are mercenaries not cops. If you are being harassed by three ‘Offender’ [[Piracy|pirates]], the hunters may well decide to collect the larger bounty on a passing non-hostile ‘Fugitive’ slave trader before coming to your aid! Approaching a [[Space Bar|space bar]] if you yourself have a price on your head, could prove extremely hazardous!&lt;br /&gt;
&lt;br /&gt;
Missions vary in difficulty, depending on the Credits being offered for a successful kill or capture. None of the ships in the OXP are uber; if a character is flying a [[Cobra_Mk.3_(Oolite) |Cobra Mk III]] then his ship is just the standard [[Cowell &amp;amp; MgRath]] model available in all good shipyards. The [[Oolite Equipment|equipment]] fitted to a character’s ship will vary. A scheming horned solicitor wanted for tax evasion may only have equipped his craft with the most basic [[Oolite Equipment|equipment]]. On the other hand a homicidal blood-sucking goat, suspected of industrial espionage against Voltaire Stinger Pulse Drives Limited, will be likely to have blinged her vessel out as a fully equipped [[iron ass]].&lt;br /&gt;
&lt;br /&gt;
Whilst any Commander is welcome to view the Bulletin Boards and offer his, her or its services for a mission, the advertisers are looking for a skilled liquidator and will refuse the offer if the applicant has too few kills. You need more kills to be accepted for the difficult missions than the easier missions. Completing missions may have consequences however, as various criminal organisations take an interest in the actions of hunters. Young Jamesons have nothing to fear as you must first acquire a reasonable Elite rating before you will be able to accept any of the missions. Consequences are in proportion to your actions. If you liquidate the occasional snobbish elongated poet for moral turpitude, you will barely cause a ripple of notice in the underworld. However, if you are regularly taking down Mafia kingpins, then you naturally have to expect a reaction. The level of danger the OXP can put you in is proportional to your skill, strength of ship and Elite rating though, so you should find that you can’t bite off more than you can chew. It is advisable to have a reasonably well-equipped ship before taking on any of these missions. An [[E.C.M. System]], [[Witch fuel injectors|Fuel Injectors]] and a [[Beam Laser]] or better should be regarded as the minimum kit necessary for a would-be bounty hunter. If you intend to take any of your victims alive rather than killing them outright, [[Fuel Scoops]] will be necessary in order to scoop up the rotter’s [[Escape Pod|escape craft]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Main Features ==&lt;br /&gt;
Every Bulletin Board entry, mission description, incoming message, communications hail and mission briefing screen is procedurally generated using a similar method to that used to create all the [[Oolite planet list|crazy planet descriptions]] in Oolite. The messages are created using a database of over 40,000 words, generating over one trillion different missions and bulletin board entries. The missions are therefore effectively never-ending, rather like the Bulletin Board in [[Frontier|Frontier]]. Every time you visit a [[Space Bar|space bar]] a new set of bulletin board messages are generated. Due to the way Oolite’s ‘dice’ work though, new missions are usually generated when you enter a system from hyperspace. For example if you jump from Lave to Riedquat and dock at the Worlds End Bar, a new set of Bulletin Board entries will be displayed. If you launch, flip over and re-dock, the missions will generally be the same as the ones you have just seen. Since version 1.4 are missions randomly generated with a time stamp. New missions are only generated when re-docking after more than an hour since mission generation. (One hour game time as seen on the ship's clock).&lt;br /&gt;
&lt;br /&gt;
I have included in the database all the words from [[:Category:Classic|Classic Elite]] (so watch out for killer arts graduates, lesser spotted yaks and so on), but I have also added to the call list a lot of other references to the Elite series of games. Procedurally generated organizations and companies also feature in the OXP and the names of the characters include the names of most of the regular posters on the [https://bb.oolite.space Oolite Bulletin Boards]. If you are a poster on the real life [https://bb.oolite.space Oolite Bulletin Boards], you may find a contract on your own life being advertised here! &lt;br /&gt;
&lt;br /&gt;
The ruffians will use tactics not used by typical [[Piracy|pirates]]. They may have (and use) [[Q bomb|Q-Mines]] and aft mounted weapons. Don’t expect them to always fight to the death, they may just run away on [[Witch fuel injectors|injectors]] or make a hyperspace jump, requiring you to pursue them through the wormhole. You are being paid to terminate the scoundrel not merely his ship, so if your victim manages to abandon ship in an [[Escape Pod|escape pod]], you must kill or capture the [[Escape Pod|pod]] to complete the mission. &lt;br /&gt;
&lt;br /&gt;
Don’t expect to catch a ruffian napping with a [[Q bomb|Q-Mine]], most are smart enough to hit the [[Witch fuel injectors|injectors]] as soon as one is launched. Although you can complete a mission by using an [[Energy Bomb]], you will be fined for causing collateral damage and you will not earn any titles or improve your reputation as a bounty hunter by resorting to such cowardly tactics!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A [[Space Bar|Space Bar]] is added to every Anarchy System.&lt;br /&gt;
* [[GalMine Hopper|GalMine Hoppers]], [[GalMine AutoMiner|GalMine AutoMiners]] and [[GalMine AutoMiner|GalMine Cargo Drones]] conduct mining activities nearby.&lt;br /&gt;
* Over ''one trillion'' different missions and Bulletin Board advertisements.&lt;br /&gt;
* Any given mission will have at least eight different endings.&lt;br /&gt;
* A Statute Book of over 20,000 different crimes and misdemeanours.&lt;br /&gt;
* Over 10,000 different companies, organizations and powers.&lt;br /&gt;
* A cast of over one million different characters from over 7,000 different species.&lt;br /&gt;
* Characters fly over 50 types of space craft.&lt;br /&gt;
* Over 5,000 new hails and messages.&lt;br /&gt;
* Employers keep in contact with the player by Galactic E-Mail.&lt;br /&gt;
* The Criminal Underworld keeps an eye on successful bounty hunters.&lt;br /&gt;
* Successful hunters may also be offered special assignments.&lt;br /&gt;
* New AIs, using tricks not included in the unexpanded game.&lt;br /&gt;
* New and customized escape craft.&lt;br /&gt;
* Titles and Ranks to be won. [[File:IconBGS.png|right]]&lt;br /&gt;
* Hidden features and Easter eggs.&lt;br /&gt;
* [[BGS]] enhances this OXP&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
A Cobra Mk III should be fine for 'easy' and 'medium' level victims. Easy victims fly ships like adders, mambas and sidewinders, so you should have no difficulty taking out one of them in a Cobra III. Medium victims fly ships like the Cobra III itself, pythons and boas and so on. A Cobra should be enough even for difficult victims, but you will need to have a full iron ass for the really tricky ones.&lt;br /&gt;
&lt;br /&gt;
For an easy victim you'd probably want an ECM and a Beam Laser, but that should be enough. A Military and perhaps a shield booster and energy unit should ensure your trusty Cobra prevails against a medium victim. A fully equipped Cobra is recommended though for 'hard' victims. Injectors are always really a necessity regardless of the level of victim, so you can give chase if they bug out!&lt;br /&gt;
&lt;br /&gt;
Equipment fitted boosts the resale value of your ship, so if you beef up a bit to take some medium victims it is not a wasted investment when you trade up. You can of course trade your way to the victim's system, so the hit money should be a bonus over and above what you'd have made anyway. [https://bb.oolite.space/viewtopic.php?p=79266#p79266 Littlebear (2009)]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Installation and Play ==&lt;br /&gt;
*Download the .oxz through the in-games [[Expansions Manager]].&lt;br /&gt;
[[Image:Cobra2Mark.png|right|thumb|300px|Sneaking up on a bony batoid with a price on his head.]]&lt;br /&gt;
&lt;br /&gt;
You are now ready to play, so slip an Ingram hand laser into your shoulder holster and set your course for the nearest Anarchy System. Upon entering the system set your [[Advanced Space Compass]] to ‘B’ in order to locate the local [[Space Bar|space bar]]. &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;If you do not have an [[Advanced Space Compass]], not to worry, the bars are constructed inside large hollowed out asteroids amongst fair sized clusters. Set your course for the planet and keep your eyes open.&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Before you get too near the bar, remember to check your legal status. Once you come within 25 kilometres, the Bar’s Sentinel Satellites will perform an automatic scan of your legal records. You don’t want to be within striking range of the bar if you are anything less than squeaky clean! &lt;br /&gt;
&lt;br /&gt;
Target the Bar with your Identification Computer and either turn the docking over to the auto-pilot or dock manually. Upon docking, check that your hand weapon is fully charged (these places can be a little rough). Bring up your Dockside Services with F4 and select the Random Hits Bulletin Board to log on and head for the bar area. Try not to give yourself away as a newcomer by ogling the furry feline pole dancers and take care not to spill the pint of the large amour-clad treeoid standing next to you. Order yourself a shot of Geteveian evil brew and log in to the Bulletin Board. You are free to browse through all advertisements before deciding for which (if any) you wish to offer your services. If none take your fancy, log off and remember to pay your bar bill, as a Deathwreaker in the face often offends.&lt;br /&gt;
&lt;br /&gt;
If you offer your services for an assignment you will receive a reply from the poster of the advertisement. Assuming your offer was accepted, the mission details will be stored on your Status Screen (F5 twice) and your destination will be marked on the local Galactic Chart (F6). Once a mission is accepted, the unique transponder code of your victim will be downloaded to your onboard computer, allowing you to identify your mark as shown in the screen-shot.&lt;br /&gt;
&lt;br /&gt;
The missions offered by the OXP are compatible with all other missions in Oolite, so you can, if you wish, play missions from Random Hits at the same time as other missions. For example, if you are trekking across the Galaxy to deliver a package for the [[UPS_Courier|U.P.S. Courier Company]], feel free to stop by a [[Space Bar|space bar]] and see whether you can eliminate a bandit or two on the way. If you accept a mission and leave the Galaxy in which it was offered, the mission will be abandoned. There is no penalty for doing so and you will be able to take a new assignment in the new Galaxy. Good Luck with your career as a bounty hunter and remember, let's be careful out there….&lt;br /&gt;
&lt;br /&gt;
=== Installing the older .oxp ===&lt;br /&gt;
To play the OXP, unzip the download file. This will create a folder called &amp;quot;RandomHitsV1.X.Y&amp;quot; Open this folder and you will see a folder named &amp;quot;RandomHits1.X.Y.oxp&amp;quot; and two text files called ReadMe and Spoilers. Move the .oxp folder to Oolite's AddOns folder. The first time you load up Oolite after installing the OXP you must hold down the SHIFT key until you see the rotating Cobra Mk III on the start screen. The Spoilers text document set out exactly what the OXP does and describes the triggers for all the missions and events the OXP generates. As all missions are randomly generated, you can read this document and still not really know what will happen when you play. But if you want to be completely surprised then only look at the ReadMe file.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
Version 1.11.5 (~60 MB) by Little Bear/Eric Walch/Spara.&lt;br /&gt;
* Get this one from the [[Expansions Manager]].&lt;br /&gt;
* You can also download a graphical uplift for the Seedy Space bars [[Space Bar Facelift|here]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Version 1.7.1 (103.5 MB) by Spara. Requires Oolite v1.77.1 or newer. Requires shaders, plus a faster computer as this adds a lot of updated graphics, hence the monster download.&lt;br /&gt;
&lt;br /&gt;
* [http://www.keeper1st.com/Oolite/random_hits_1.7.1_2014-02-27.zip Download] (Hosted by Keeper)&lt;br /&gt;
* [https://app.box.com/s/uv4p8pze6kgxa6vx5uy4 Download] (Spara's box account)&lt;br /&gt;
* [https://app.box.com/s/emn0gk9gmu9zo7m08qep Download] (JazHaz's box account)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.4.18 (13.0 MB) by Little Bear/Eric Walch. Requires Oolite v1.75 or newer.&lt;br /&gt;
&lt;br /&gt;
* [https://app.box.com/shared/2bukjiaqxb Download] (Eric Walch's box account)&lt;br /&gt;
&lt;br /&gt;
If you are updating from a lower version of Random Hits, you need to delete the old version from AddOns and install the new version. You won't lose your progress and any mission you have running will remain unchanged, but don't forget to delete the old version otherwise you'll have two different versions of Random Hits installed and neither will work properly!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Update Notes == &lt;br /&gt;
The last version came out in 2018 (the original came out in 2007).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show history&amp;quot; data-collapsetext=&amp;quot;Hide history&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed an integer bug when spawning angry relatives by capping the maximum number of  angry relatives to 64. Bug reported by montana05.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.4&lt;br /&gt;
* Fixed an escape_pod bug on Vampire. Bug spotted and fixed by Rustem.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.2-1.11.3&lt;br /&gt;
* Fixed a missionVariable bug in big boss expansions.&lt;br /&gt;
* Added and updated missionscreen IDs.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.1&lt;br /&gt;
* Fixed the behavior when player scoops the escape pod and then jettisons it.&lt;br /&gt;
&lt;br /&gt;
Version 1.11&lt;br /&gt;
* Staer9's shipset has been cut out from the oxp to reduce size. If it's present as a standalone oxp it will be used in RH missions.&lt;br /&gt;
* Resources pack integrated back to the oxp.&lt;br /&gt;
* Fixed escort circulation bug in GalTech escort fighter&lt;br /&gt;
&lt;br /&gt;
Version 1.10.4&lt;br /&gt;
* Fixed the removal of scooped victim from cargo hold on murder or freeing.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.3&lt;br /&gt;
* Fixed non-working [clock_days_number] to clock.days.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.2&lt;br /&gt;
* Fixed the rank system to work the way it most likely was meant to work.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.1&lt;br /&gt;
* Corrected a typo from descriptions.plist&lt;br /&gt;
* Hopefully fixed revenge description expansion bug&lt;br /&gt;
* Use short ship name instead of long name in mission instructions when string too wide&lt;br /&gt;
&lt;br /&gt;
Version 1.10&lt;br /&gt;
* View long range map in mission offer screens&lt;br /&gt;
* Fixed escorts to escort_roles and added some variation to the number of escorts&lt;br /&gt;
* pirate-victim-roles.plist changed to role-categories.plist&lt;br /&gt;
&lt;br /&gt;
Version 1.9.10&lt;br /&gt;
* Mission screens remember entity personality&lt;br /&gt;
* Fuel up when launching to fight bosses, thargoids or thieves&lt;br /&gt;
* In Oolite 1.81 market capacity is limited to 15 units.&lt;br /&gt;
&lt;br /&gt;
Version  1.9.9&lt;br /&gt;
* Arachnid materials bug fix&lt;br /&gt;
&lt;br /&gt;
Version  1.9.8&lt;br /&gt;
* Market works better in Oolite 1.81&lt;br /&gt;
&lt;br /&gt;
Version  1.9.7&lt;br /&gt;
* Market works in Oolite 1.81&lt;br /&gt;
* SuperCobra update by CaptSolo&lt;br /&gt;
* Drake update by CaptSolo&lt;br /&gt;
* KW shader fix&lt;br /&gt;
* Shipdata cleaned of Oolite 1.81 standards warnings&lt;br /&gt;
&lt;br /&gt;
Version 1.9.6&lt;br /&gt;
* Bug fix&lt;br /&gt;
&lt;br /&gt;
Version 1.9.4&lt;br /&gt;
* Internal structure has been changed to allow the oxp to like_ships rather than having them included. Simon B's favourites are the first ships that have been cut out from the oxp and are like_shipped in if the appropriate oxp is installed.&lt;br /&gt;
* Ambiance shipset has been separated to it's own oxp. Shipset adds some fairly powerful ships to the game.&lt;br /&gt;
* Bug fixes&lt;br /&gt;
&lt;br /&gt;
Version 1.8.2&lt;br /&gt;
* Save at the bars.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.7.1&lt;br /&gt;
* Fixed a bug in mark naming when random shipnames oxp is not present.&lt;br /&gt;
* Removed attack drone missile from RH ships in core roles.&lt;br /&gt;
* Added proper materials for ships that were lacking them. Now should work with shaderless game correctly.&lt;br /&gt;
* Fixed a naming bug in a revenge mini mission&lt;br /&gt;
* Updated Staer9 shipset ships to the latest revision by Keeper&lt;br /&gt;
* A few minor fixes and tweaks&lt;br /&gt;
&lt;br /&gt;
Version 1.7&lt;br /&gt;
* Added support for Random Shipnames oxp. Mark ships are now named with it, if oxp is present. Naming scheme of other ships has been tuned further to better match the oxp.&lt;br /&gt;
* Added small possibility to meet RH ships and Bosses in core game roles. These ships, except bosses are somewhat toned down (no aft weapons of energy bombs) variants of their RH counterparts.&lt;br /&gt;
* Added Griffin Mk 1 by Griff.&lt;br /&gt;
* Updated Wolf Mk 2 and Gnat.&lt;br /&gt;
* Mark level 2 ships have been toned down a bit (by reducing the number of escorts) to compensate changes in the core game.&lt;br /&gt;
* Applied language fixes by Keeper to the descriptions.plist&lt;br /&gt;
* Various minor bugfixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.6&lt;br /&gt;
* Applied plist fix by Commander McLane.&lt;br /&gt;
* Applied AI fix by Eric Walch.&lt;br /&gt;
* Updated ships from Staer9's shipset. Updates by Keeper.&lt;br /&gt;
* Ophidian updated to Griff's model&lt;br /&gt;
* Added four new ships: Gnat and Bug by Griff, Arachnid Mark 1 by Shipbuilder and Monitor Mark II by Staer9/Keeper.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.4&lt;br /&gt;
* Fixed a station validator bug.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.3 16th August 2013&lt;br /&gt;
* Upped Oolite version requirement to 1.77.&lt;br /&gt;
* Several minor bugfixes.&lt;br /&gt;
* Changed all ships' display_name style to look like Random Shipnames oxp's style.&lt;br /&gt;
* All ships have been either updated to a newer higher detail model or substituted with a newer high detail ship with about the same specs. A few new ships have been added to the mix to bring more variety. Models, materials, shaders and textures are from Adck, Captain Beatnik, CaptSolo, Dr. Nil, Griff, KillerWolf, Paradox, Shipbuilder, Simon B, Smivs and Staer9.&lt;br /&gt;
* Added support for Skilled NPCs oxp. Support is added with a shipdata-overrides file so it can be disabled by removing the file.&lt;br /&gt;
* Added support for Station Validator oxp.&lt;br /&gt;
* Added a tunnel texture for Space Bar to be used with BGS oxp. Texture by Spara.&lt;br /&gt;
* Rock texture of Space Bar and surroundings has been updated to a higher detail texture, normal map is added and custom shader is defined. Texture, normal map and shader are from Griff's All-in-1 Shipset.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.18&lt;br /&gt;
* Fixed a bug introduced in 1.4.17 that ruined the welcome message the player receives on the first seedy bar visit in a new galaxy. Harmless with Oolite 1.77 but annoying with older Oolite versions.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.17&lt;br /&gt;
* Renamed all models and textures to unique names.&lt;br /&gt;
* Fixed two more string expansions that go wrong with Oolite 1.77&lt;br /&gt;
&lt;br /&gt;
Version 1.4.16&lt;br /&gt;
* Fixed some more wrong string definitions that were always there but will log errors after Oolite 1.76&lt;br /&gt;
&lt;br /&gt;
Version 1.4.15&lt;br /&gt;
* Fixed a string bug that will only give problems after Oolite 1.76.x.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.14&lt;br /&gt;
* Fixed a bug in the hopper exhaust plume.&lt;br /&gt;
* Fixed a bug introduced in Version 1.4.13 when two revenge ships are present.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.13&lt;br /&gt;
* Fixed a bug with gender in hit offers.&lt;br /&gt;
* Raised minimum Oolite to 1.75.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is a complete rewrite of the oxp into Java Script. At first sight there has little changed, but the oxp has a complete new engine. &lt;br /&gt;
* Much smoother play in Anarchy systems with a spacebar.&lt;br /&gt;
* Added distance and direction info with the marks on the leader board.&lt;br /&gt;
* Added two new random missions around the bar.&lt;br /&gt;
* Fixed the shader for the mining hopper. (The old one didn't work with 1.74)&lt;br /&gt;
* Fixed the bars wrong docking detection.&lt;br /&gt;
* Many small changes that became possible by using the new JS engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.6 (beta) contains a bug-fix for Mac Users.&lt;br /&gt;
&lt;br /&gt;
* The previous version of Random Hits contained a character in its descriptions.plist file, which is valid on Vista, but not on the Mac. This update fixes this (thanks to Eric Walch for finding the needle in the haystack!). &amp;lt;br&amp;gt;If you found that all the Bulletin Boards and other OXP messages came out as gobbledy-gook when you tried to play 1.3.5 then you should update to this version. &lt;br /&gt;
* No other new features are added by 1.3.6, so if 1.3.5 worked fine for you, then there is no need to update.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.5 (beta) adds the following extra features over 1.3 (Beta):- &lt;br /&gt;
&lt;br /&gt;
* All debug messages are removed. When you pay your bar bill you will however see some mission variables on this screen to make it easier to playtest. &lt;br /&gt;
* Thargoids are now no longer always attacking the bars. (There is now a random chance of a battle, but not every time).&lt;br /&gt;
* Relatives now no longer take revenge every time (It’s now a random chance).&lt;br /&gt;
* Handing captives over to GalCop is now made more worthwhile. Sometimes you’ll earn more than the contract price, sometimes less. &lt;br /&gt;
* The ‘Bounty Hunter’s InfoNet’ is added. If you hold both an Elite rating of at least competent and a bounty hunter’s guild rating of at least a deputy, then you will be signed up for this service the first time you dock at any bar. Once signed up there is a chance of an in-system special mission being offered to you whenever you dock at a bar. In the final version there will be about 6 different types of special missions, but for this version only one is implemented. If you have joined the Bounty Hunters InfoNet there is an 11% chance of being asked to join a battle of Hunters v Super Criminals. It is up to you of course whether you want to.&lt;br /&gt;
* The Mining Hopers no longer have police scan class. (Shooting them is still a crime though.)&lt;br /&gt;
* Mining Machines can now be destroyed and raided. (This is also a crime of course!).&lt;br /&gt;
* The Mining Pods are now handled differently. You will not be charged any money for scooping one, but stealing GalMine property is a crime. Stealing them can sometimes be worthwhile though.&lt;br /&gt;
* Most of the AIs are now greatly improved.&lt;br /&gt;
* The Random Generator is also improved.&lt;br /&gt;
* The Reaper and the Liberator are added to the Level 3 Ships.&lt;br /&gt;
* A Criminal Hatred score is added. This score represents how you are regarded by the criminal community. In the final version this will have consequences for you. In this version, although the code to keep track of your ‘criminal hatred factor’ is done, nothing actually yet happens in consequence of it.&lt;br /&gt;
* Several of the updated ship models by SimonB are added.&lt;br /&gt;
* The Code to give the distance to the Victim’s System on the Bulletin Board is done for Galaxies 1 – 4. This is done by showing in brackets the Sector of the Galaxy where the victim is; North West, South East etc. As long as you chose a hit in the same Sector as yourself you shouldn't have to make more than 3 or 4 jumps to find your victim. So far this feature is only implemented for Galaxies 1 to 4. If you are in Galaxies 5 to 8, all the other features of Random Hits will still work, but you will see a mission variable appearing in the SUBJECT section of the BB as I haven't done the code for Galaxies 5 to 8 yet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Credits ==&lt;br /&gt;
The OXP was coded by [[User:LittleBear|LittleBear]], featuring ships by Commanders [[User:Griff|Griff]], [[User:Murgh|Murgh]], [[Wolfwood Interstellar Technologies|Wolfwood]], [[Simon B's Ships OXP|SimonB]], Killer Instinct, [[Giles Williams|Giles]], Ramon, [[User:Selezen|Selezen]], 8bitapocalypse, CyberTiger and [[User:Dr._Nil|Dr Nil]]. The [[Space Bar|space bar]] was created by Griff with additional graphics and [[shaders in Oolite|Shaders]] for the neon signs by [[User:Arexack|Arexack Heretic]]. The database of words used in the random generator was written by [[User:LittleBear|LittleBear]] with contributions from [[User:Cmdr. Maegil|Commander Maegil]], [[User:Disembodied|Disembodied]], [[User:Dr._Nil|Dr Nil]], [[User:Arexack|Arexack Heretic]], [[User:Ahruman|Ahruman]] and [[User:Commander_McLane|Commander McLane]]. Thanks in particular to [[User:Eric Walch|Eric Walch]], [[User:Another commander|Another Commander]], [[User:Svengali|Svengali]] and [[User:Kaks|Kaks]] for a lot of help with debugging, improvements to the AIs and help with Javascripting.&lt;br /&gt;
&lt;br /&gt;
Random Hits is written using features added by the test versions of Oolite. It will only work properly on [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.74 and higher of Oolite]. If you install the OXP on a lower version of Oolite, the OXP won’t do anything at all. You do not however need a powerful system to play. If your system cannot support [[shaders in Oolite|Shaders]], then these additional features are automatically turned off. If your system does support [[shaders in Oolite|Shaders]] you will see an animated neon sign adorning the [[Space Bar|space bars]] you encounter. If not, then the sign is left blank. This pack adds Missions, Ships, Stations and Features.&lt;br /&gt;
&lt;br /&gt;
If you are updating from an older version of Random Hits, you need to delete the old version from AddOns and install the new version. You won't lose your progress and any mission you have running will remain unchanged, but don't forget to delete the Old Version otherwise you'll have two different versions of Random Hits installed and neither will work properly!&lt;br /&gt;
&lt;br /&gt;
== Endnote ==&lt;br /&gt;
I’m fairly hopeful that I’ve squashed all the bugs but if you do find a bug could you post it on the [https://bb.oolite.space/viewtopic.php?p=44759#44759 Random Hits OXP thread]. The readme file gives some instructions on bug reporting. If at all possible could you follow these.&lt;br /&gt;
&lt;br /&gt;
Part of the fun of the OXP is that, due to the randomization, I have no more idea than you do what missions you will be offered when you dock at a bar. As there are literally trillions of possible missions running in all eight Galaxies, I need to know ''who'' you were after and ''where'' you were when you encountered the bug in order to track it down! &lt;br /&gt;
&lt;br /&gt;
== Random Hits Shipset OXP ==&lt;br /&gt;
This oxp merely adds the ships from the Random Hits OXP to your Ooniverse for ambiance and challenge without the Random Hits OXP itself.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
==== First Day on the Job - aka - Baptism of Fire ====&lt;br /&gt;
&lt;br /&gt;
It had been a tough slog, to reach this point. Even before I'd ever climbed into the pilot seat of a Cobra Mk III, I'd dreamed of becoming a bounty hunter, tracking down miscreants across [[The Eight]], and dishing out justice with my lasers.&lt;br /&gt;
&lt;br /&gt;
White-knuckled and sweating, I'd managed to survive the docking practice runs, so I set out into the Ooniverse, to trade my way to all the high-tech kit I'd need for my chosen profession. Month after month of mind-numbingly boring milk-runs passed, hauling computers one way, furs and booze the other, to pay for the basic gear needed to make life in the trading lanes a little less hazardous. Hardhead missiles, an extra energy bank, an escape capsule, docking computers, injectors, and so on.&lt;br /&gt;
&lt;br /&gt;
I stayed clear of the main space-lanes, avoiding combat as much as possible. Damage and missiles cost money I could ill afford to lose, so I only fought when I couldn't run. Even with this attitude, my combat rating slowly climbed, life in space being what it is.&lt;br /&gt;
&lt;br /&gt;
Later came some of the nice-to-have equipment, an advanced space compass, heat shielding and a fuel scoop, and a few other bits and pieces, but my main goal was saving up enough cash that I could afford to take on some of the hauling contracts I'd heard about. I steadily built up a reputation for prompt delivery, and finally began to be offered the really lucrative contracts, transporting precious metals and gems, only to learn, to my chagrin, that I still couldn't afford the larger, high-paying gigs. So I took on multiple smaller jobs, to build up enough of a kitty that I could afford to plunk 50,000 - 100,000 credits down on the big contracts that might return anywhere from 30-60% profit or more.&lt;br /&gt;
&lt;br /&gt;
Along the way, I'd gradually added various items to &amp;quot;Attitude Adjuster&amp;quot;, the rather presumptuous name I'd given my trusty Cobra Mk III. A front Military laser, a beam laser aft, mil-grade ironhide armour, shield boosters, a targeting memory expansion, etc.&lt;br /&gt;
&lt;br /&gt;
Then the day came when I'd offloaded almost 5 tonnes of platinum, at a hefty profit, at [[Sector1/Xexeti|Xexeti]], a typical TL 3 Anarchy of the type which seems to be the favourite destination of cargoes like mine, and I happened to notice that just a few lightyears away was a spick and span TL12 Commie system called Onlema.&lt;br /&gt;
&lt;br /&gt;
Taking stock of my situation, I realised I now had over half a million credits to my name, and a combat rating of Above Average (127). Perhaps it was time to begin my real job..&lt;br /&gt;
&lt;br /&gt;
I jumped across to Onlema and started spending money as if it were water.. all the good stuff I'd been drooling over in the Ship Chandlers catalogues for so long was going to be mine!&lt;br /&gt;
&lt;br /&gt;
Before long my bank account was almost 300,000 credits lighter, but now I had a military shield enhancement, an anti-missile system and darts, a bounty scanner, a military injector upgrade, a chaff dispenser, a police IFF scanner, a self-repair system, fore and aft shield capacitors, a shield equaliser, a sniperlock system, and some other good stuff. I was ready to take on the Ooniverse!&lt;br /&gt;
&lt;br /&gt;
I jumped back to Xexiti and dialed up the local Seedy Space Bar on my ASC. It was named, with a distinct lack of imagination, &amp;quot;A Seedy Space Bar&amp;quot;. Somehow this seemed to me a fitting place to begin my new career, so I locked in a course, and in short order was docked at the Bar. Despite my 'Outsider&amp;quot; status, the system seemed willing enough to offer me a contract, and before long the details arrived in my email.&lt;br /&gt;
&lt;br /&gt;
Principal &amp;quot;Thunder Missile&amp;quot; McGreavy was awaiting her destruction in the Esgerean System, only four or five hops away, on the other side of the infamous &amp;quot;Devil's Triangle&amp;quot;, a trio of Anarchy systems. I don't even recall the meal I had at the bar before leaving, so intent was I on my very first mission.&lt;br /&gt;
&lt;br /&gt;
Researching my target en-route, I learned that Esgerean was an average industrial dictatorship, TL 10, with about 4 billion human colonials living dirtside. &amp;quot;Shouldn't be too bad&amp;quot;, I thought.. &amp;quot;might meet a bit of opposition, but nothing too stiff&amp;quot;..&lt;br /&gt;
&lt;br /&gt;
I sun-skimmed all the way, and arrived at Esgerean ready for a rumble.. or so I thought.&lt;br /&gt;
&lt;br /&gt;
I pointed myself at the Station Nav Beacon, and kicked in the Torus Drive.. I knew it wouldn't be long before I was mass-locked, and I was right.. an Astrofactory, and a couple of ships. The Police IFF showed them to be clean, but I ID'd them, to be sure my mark was not one of 'em, and to have them programmed into my targeting comp, just in case. A few asteroids were drifting about, but that was all.. I realigned with the Nav Beacon, and was about to inject clear, when a couple of ships appeared near the port edge of the scanner. Offenders, according to the police IFF.&lt;br /&gt;
&lt;br /&gt;
Whipping the Attitude Adjuster around to ID them, I noticed another Offender pop up behind me. As I ID'd the first ship, a Gecko, the red alert alarm sounded. The ship behind me had locked on. Muttering grimly, I ID'd the second ship, a Sidewinder, before turning my attention to the newcomer. Before I'd even completed the turn, I heard my shields screech as they absorbed incoming laser fire. The Target Autolock identified the incoming fire as coming from a Python.&lt;br /&gt;
&lt;br /&gt;
Pythons can be a royal pain in the ass, so I resolved to take him out before dealing with the two smaller ships. As I lined up on the incoming Python, the Sidewinder and Gecko opened up on me from behind. Ignoring them, since they were barely scratching my shields, I carefully poured laser fire into the Python until the overheat alarm went off. As he passed overhead, he fired a pair of missiles, but I'd been ready for that, and slapped the ECM three times in quick succession.&lt;br /&gt;
&lt;br /&gt;
I chopped the throttle and pushed down hard, spinning the ship around before feeding in the juice again as I came up behind him. He was a slippery customer, jinking and dodging frantically, as I struggled to get him into my sights. His friends continued pouring fire into me all the while, and I could hear the crackling buzz as the capacitors dumped their charge into the depleted shields. I kept a wary eye on the read-outs of the Numeric HUD I'd had installed long ago, but the mil-spec shields were coping well.&lt;br /&gt;
&lt;br /&gt;
When I glanced at the scanner, it was rather more crowded than before.. there seemed to be several more asteroids, and a couple of extra ships had appeared. Naturally, they too were designated in red. &amp;quot;So, it's a party you guys want, huh?&amp;quot; I growled as the incoming fire stepped up a notch. Now my shields were starting to feel the effect, so I locked a hardhead onto the Python, and sent it off to keep him occupied for a bit while I attended to his mates.&lt;br /&gt;
&lt;br /&gt;
I injected straight at the newcomers, and noticed as I passed that one was a Fer-de-lance. He lobbed a missile at me in passing, which smashed into my forward shield before I could react. The capacitors and equaliser were working overtime, but they were doing a fine job. Nothing was getting through, and the shields were regenerating faster than I'd expected.&lt;br /&gt;
&lt;br /&gt;
Turning, I got a lock on the Ferdy's friend, a Moray, and started chewing away at his shields. As I did so, it occurred to me that the scanner had even more red blobs on it than it did before. Concluding that this worrying development would have to wait, I concentrated my fire on the Moray, and was pleased to see him explode. I was less pleased about the two missiles he launched before dying, but a couple of taps of the ECM killed one, and the other was soaked up by my forward shield. I was beginning to feel quite fond of those military shields!&lt;br /&gt;
&lt;br /&gt;
A quick count of the red markers revealed nine or ten ships, all of whom seemed to object to my presence. There were even a couple of yellow 'clean' markers now, but they appeared to be doing their best to quietly back out of the room they'd blundered into.&lt;br /&gt;
&lt;br /&gt;
The situation devolved into a furball of whirling, twisting ships as I struggled to maintain a bead on anything long enough to kill it. The Python drifted across my sights again, still running from the hardhead I'd launched, so I gave him a blast which left him venting plasma before my laser overheated. I zoomed the scanner in to try and reduce the clutter, and tried to concentrate on one target at a time.&lt;br /&gt;
&lt;br /&gt;
My shields started taking a pounding, and no matter how violently I manoeuvred, I couldn't shake the incoming fire. I injectored away from the group, which broke their lock, and while waiting for the shields to regenerate, ID'd some more of my attackers. There were two Ferdy's, and two Morays, a couple of Sidewinders, and that damned Gecko was still there as well.&lt;br /&gt;
&lt;br /&gt;
I love those shields! Man, they regen so fast! In what seemed like no time at all I was back in the fray. The Python came under my guns, and died within seconds. The Target Autolock immediately latched onto a Ferdy that was firing at me, so he was the next to feel my wrath. He twisted and writhed like the snake he was named after, but I kept on him relentlessly, chipping away at his shields a little at a time. After I splashed him, I changed tactics, hammering on any ship that crossed my path, not really using my targeting systems at all. I lobbed another hardhead at one of the Ferdy's, when he began to annoy me too much.&lt;br /&gt;
&lt;br /&gt;
At one point my shields were down to around 15%, both fore and aft. I suspect this was the shield equalisers at work. During the entire battle the buzzing of the capacitors and equalisers was almost constant. I injected away again, and soon was back to strength.&lt;br /&gt;
&lt;br /&gt;
The whirling cluster of ships continued, spinning, twisting, with me in the middle, taking fire from all sides and trying desperately to hold my own, whilst simultaneously doing my best to even the odds. Some of the pirates must have broken away and run, but at the time all I noticed was that suddenly there were less enemy than there had been, giving me time to concentrate on one ship at a time. Four ships remaining, then three. Two, one, and finally I was alone..&lt;br /&gt;
&lt;br /&gt;
Feeling like I'd just spent half an hour in a tumble-dryer, I set course for the station, resuming my hunt for the mark I'd been sent to kill. Wondering what on earth would be next, to be sure, but with greatly strengthened faith in the abilities of my ship.&lt;br /&gt;
&lt;br /&gt;
The run to the station was uneventful, and there was no sign of my target. Sighing, I turned, lined up on the witchpoint beacon, and set off along the lane, ID'ing every ship I saw, but in vain.&lt;br /&gt;
&lt;br /&gt;
Reaching the Astrofactory, I noticed a number of Offenders loafing about. None of them were my mark, of course, but they did turn out to be the regrouped survivors of my earlier encounter. They were also willing to do battle, it seemed.&lt;br /&gt;
&lt;br /&gt;
They fought well, but they died. Reaching the beacon, I turned for my third pass along the spacelane. This time, there was no opposition waiting at the factory. I reached the main station again, uneventfully. Wondering how long I was going to have to keep this up, I about-faced again, and set off for the witchpoint beacon. I encountered a couple of traders being attacked by a pair of Cobra MkI's.. Soon there were two more dead pirates.&lt;br /&gt;
&lt;br /&gt;
A little before I reach the factory again, a lone Offender appeared on my scanner. Resignedly, I ID the ship. It's my mark! They're off about 15km, and sitting dead centre in my SniperLocked sights, apparently heading straight at me, since my target lock holds.&lt;br /&gt;
&lt;br /&gt;
I squeeze the trigger on my stick, and three seconds later there's a small explosion.&lt;br /&gt;
&lt;br /&gt;
My comms show Ms McGreavy first insulted me, then offered to bargain for her life. I didn't even notice the messages until after it was over. It has to be the most anti-climactic kill I've ever made.&lt;br /&gt;
&lt;br /&gt;
Only as I'm setting up the nav-puter for the jump out of system, does it dawn on me.. there was a Rock Hermit located in the asteroids near that Astrofactory.. I'd blundered right into a Pirate Cove!&lt;br /&gt;
&lt;br /&gt;
My rating was now Competent (139). With one exception, the last dozen were the toughest kills of my life. Jumping to Riraes, in the Devil's Triangle, I report to the Seedy Space Bar there, &amp;quot;The Fat Feline&amp;quot;. I was now officially a &amp;quot;Recruit&amp;quot;! I collect my 440 credits, and order an Inzaqumaian Mallard Souffle, washed down with a tankard of wicked strength goat blood. It goes down well, and I idly watch the local Vacuum Cricket Charity Match, as I ponder my next mark.. one Rabbi Brynison. He and his MkI Cobby won't know what hit them.. [[User:Diziet Sma|Diziet Sma]] ([https://bb.oolite.space/viewtopic.php?p=172958#p172958 2012])&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=44759#44759 Random Hits OXP thread] (2007 - date)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3977 Random Hits - or Your Murder Here!] Development BB thread (2007-8)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9191 Random Kudos] (2011 - Scooping the mining pods)&lt;br /&gt;
*[[Ethics]]&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Random_Hits_OXP&amp;diff=85464</id>
		<title>Random Hits OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Random_Hits_OXP&amp;diff=85464"/>
		<updated>2025-05-02T14:20:55Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Difficulty Rating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SeedySpaceBar1.png|right|thumb|300px|Approaching ‘The Bell &amp;amp; Braben’ Pub]]&lt;br /&gt;
Bounty-hunting contracts!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Ooniverse can be a lawless place with all manner of beings on the run for hideous crimes from simple [[Piracy|piracy]] to committing the most unspeakable acts with edible poets. [[GalCop|GalCop’s]] resources are frequently stretched thinly and thus the Galactic Authorities often rely upon private individuals to bring criminals to justice. &lt;br /&gt;
&lt;br /&gt;
In the space lanes of Anarchy Systems throughout the eight Galaxies, professional hunters gather aboard seedy [[Space Bar|space bars]]. Over a pint of fabled Riedquatian brown ale and a side-order of fried Laveian tree grubs, Commanders may view the local Bounty Hunters’ Bulletin Boards. Do you have what it takes to capture an unpleasant blue-feathered avian wanted for committing unnatural acts with a long-eared frog? Will your combat skills be good enough to destroy the dastardly fiend who set fire to the Onriraian Pontiff’s priceless artificial leg?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Difficulty Rating ==&lt;br /&gt;
{{OXPLevel|1|5}}&lt;br /&gt;
[[Image:SeedySpaceBar3.png|left|thumb|400px|Docking at The Furry Feline Bar &amp;amp; Grill.]]&lt;br /&gt;
&amp;quot;Easy to Hard&amp;quot;. The OXP does not add any new ships to the game generally; all ships only appear when a mission relating to a character is running.&amp;lt;/font&amp;gt; Even a Harmless [[Jameson|Jameson]] can safely install the OXP, as the [[Space Bar|space bars]] do not present a threat to clean Commanders. Indeed, if you are passing a [[Space Bar|space bar]] and come under attack by [[Piracy|pirates]], hunters aboard the Bar are likely to put down their drinks and launch to eliminate the brigands. Remember though that these guys are mercenaries not cops. If you are being harassed by three ‘Offender’ [[Piracy|pirates]], the hunters may well decide to collect the larger bounty on a passing non-hostile ‘Fugitive’ slave trader before coming to your aid! Approaching a [[Space Bar|space bar]] if you yourself have a price on your head, could prove extremely hazardous!&lt;br /&gt;
&lt;br /&gt;
Missions vary in difficulty, depending on the Credits being offered for a successful kill or capture. None of the ships in the OXP are uber; if a character is flying a [[Cobra_Mk.3_(Oolite) |Cobra Mk III]] then his ship is just the standard [[Cowell &amp;amp; MgRath]] model available in all good shipyards. The [[Oolite Equipment|equipment]] fitted to a character’s ship will vary. A scheming horned solicitor wanted for tax evasion may only have equipped his craft with the most basic [[Oolite Equipment|equipment]]. On the other hand a homicidal blood-sucking goat, suspected of industrial espionage against Voltaire Stinger Pulse Drives Limited, will be likely to have blinged her vessel out as a fully equipped [[iron ass]].&lt;br /&gt;
&lt;br /&gt;
Whilst any Commander is welcome to view the Bulletin Boards and offer his, her or its services for a mission, the advertisers are looking for a skilled liquidator and will refuse the offer if the applicant has too few kills. You need more kills to be accepted for the difficult missions than the easier missions. Completing missions may have consequences however, as various criminal organisations take an interest in the actions of hunters. Young Jamesons have nothing to fear as you must first acquire a reasonable Elite rating before you will be able to accept any of the missions. Consequences are in proportion to your actions. If you liquidate the occasional snobbish elongated poet for moral turpitude, you will barely cause a ripple of notice in the underworld. However, if you are regularly taking down Mafia kingpins, then you naturally have to expect a reaction. The level of danger the OXP can put you in is proportional to your skill, strength of ship and Elite rating though, so you should find that you can’t bite off more than you can chew. It is advisable to have a reasonably well-equipped ship before taking on any of these missions. An [[E.C.M. System]], [[Witch fuel injectors|Fuel Injectors]] and a [[Beam Laser]] or better should be regarded as the minimum kit necessary for a would-be bounty hunter. If you intend to take any of your victims alive rather than killing them outright, [[Fuel Scoops]] will be necessary in order to scoop up the rotter’s [[Escape Pod|escape craft]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Main Features ==&lt;br /&gt;
Every Bulletin Board entry, mission description, incoming message, communications hail and mission briefing screen is procedurally generated using a similar method to that used to create all the [[Oolite planet list|crazy planet descriptions]] in Oolite. The messages are created using a database of over 40,000 words, generating over one trillion different missions and bulletin board entries. The missions are therefore effectively never-ending, rather like the Bulletin Board in [[Frontier|Frontier]]. Every time you visit a [[Space Bar|space bar]] a new set of bulletin board messages are generated. Due to the way Oolite’s ‘dice’ work though, new missions are usually generated when you enter a system from hyperspace. For example if you jump from Lave to Riedquat and dock at the Worlds End Bar, a new set of Bulletin Board entries will be displayed. If you launch, flip over and re-dock, the missions will generally be the same as the ones you have just seen. Since version 1.4 are missions randomly generated with a time stamp. New missions are only generated when re-docking after more than an hour since mission generation. (One hour game time as seen on the ship's clock).&lt;br /&gt;
&lt;br /&gt;
I have included in the database all the words from [[:Category:Classic|Classic Elite]] (so watch out for killer arts graduates, lesser spotted yaks and so on), but I have also added to the call list a lot of other references to the Elite series of games. Procedurally generated organizations and companies also feature in the OXP and the names of the characters include the names of most of the regular posters on the [https://bb.oolite.space Oolite Bulletin Boards]. If you are a poster on the real life [https://bb.oolite.space Oolite Bulletin Boards], you may find a contract on your own life being advertised here! &lt;br /&gt;
&lt;br /&gt;
The ruffians will use tactics not used by typical [[Piracy|pirates]]. They may have (and use) [[Q bomb|Q-Mines]] and aft mounted weapons. Don’t expect them to always fight to the death, they may just run away on [[Witch fuel injectors|injectors]] or make a hyperspace jump, requiring you to pursue them through the wormhole. You are being paid to terminate the scoundrel not merely his ship, so if your victim manages to abandon ship in an [[Escape Pod|escape pod]], you must kill or capture the [[Escape Pod|pod]] to complete the mission. &lt;br /&gt;
&lt;br /&gt;
Don’t expect to catch a ruffian napping with a [[Q bomb|Q-Mine]], most are smart enough to hit the [[Witch fuel injectors|injectors]] as soon as one is launched. Although you can complete a mission by using an [[Energy Bomb]], you will be fined for causing collateral damage and you will not earn any titles or improve your reputation as a bounty hunter by resorting to such cowardly tactics!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A [[Space Bar|Space Bar]] is added to every Anarchy System.&lt;br /&gt;
* [[GalMine Hopper|GalMine Hoppers]], [[GalMine AutoMiner|GalMine AutoMiners]] and [[GalMine AutoMiner|GalMine Cargo Drones]] conduct mining activities nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Over ''one trillion'' different missions and Bulletin Board advertisements.&lt;br /&gt;
* Any given mission will have at least eight different endings.&lt;br /&gt;
* A Statute Book of over 20,000 different crimes and misdemeanours.&lt;br /&gt;
* Over 10,000 different companies, organizations and powers.&lt;br /&gt;
* A cast of over one million different characters from over 7,000 different species.&lt;br /&gt;
* Characters fly over 50 types of space craft.&lt;br /&gt;
* Over 5,000 new hails and messages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Employers keep in contact with the player by Galactic E-Mail.&lt;br /&gt;
* The Criminal Underworld keeps an eye on successful bounty hunters.&lt;br /&gt;
* Successful hunters may also be offered special assignments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* New AIs, using tricks not included in the unexpanded game.&lt;br /&gt;
* New and customized escape craft.&lt;br /&gt;
* Titles and Ranks to be won. [[File:IconBGS.png|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Hidden features and Easter eggs.&lt;br /&gt;
* [[BGS]] enhances this OXP&lt;br /&gt;
----&lt;br /&gt;
== Hints ==&lt;br /&gt;
A Cobra Mk III should be fine for 'easy' and 'medium' level victims. Easy victims fly ships like adders, mambas and sidewinders, so you should have no difficulty taking out one of them in a Cobra III. Medium victims fly ships like the Cobra III itself, pythons and boas and so on. A Cobra should be enough even for difficult victims, but you will need to have a full iron ass for the really tricky ones.&lt;br /&gt;
&lt;br /&gt;
For an easy victim you'd probably want an ECM and a Beam Laser, but that should be enough. A Military and perhaps a shield booster and energy unit should ensure your trusty Cobra prevails against a medium victim. A fully equipped Cobra is recommended though for 'hard' victims. Injectors are always really a necessity regardless of the level of victim, so you can give chase if they bug out!&lt;br /&gt;
&lt;br /&gt;
Equipment fitted boosts the resale value of your ship, so if you beef up a bit to take some medium victims it is not a wasted investment when you trade up. You can of course trade your way to the victim's system, so the hit money should be a bonus over and above what you'd have made anyway. [https://bb.oolite.space/viewtopic.php?p=79266#p79266 Littlebear (2009)]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Installation and Play ==&lt;br /&gt;
*Download the .oxz through the in-games [[Expansions Manager]].&lt;br /&gt;
[[Image:Cobra2Mark.png|right|thumb|300px|Sneaking up on a bony batoid with a price on his head.]]&lt;br /&gt;
&lt;br /&gt;
You are now ready to play, so slip an Ingram hand laser into your shoulder holster and set your course for the nearest Anarchy System. Upon entering the system set your [[Advanced Space Compass]] to ‘B’ in order to locate the local [[Space Bar|space bar]]. &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt;If you do not have an [[Advanced Space Compass]], not to worry, the bars are constructed inside large hollowed out asteroids amongst fair sized clusters. Set your course for the planet and keep your eyes open.&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Before you get too near the bar, remember to check your legal status. Once you come within 25 kilometres, the Bar’s Sentinel Satellites will perform an automatic scan of your legal records. You don’t want to be within striking range of the bar if you are anything less than squeaky clean! &lt;br /&gt;
&lt;br /&gt;
Target the Bar with your Identification Computer and either turn the docking over to the auto-pilot or dock manually. Upon docking, check that your hand weapon is fully charged (these places can be a little rough). Bring up your Dockside Services with F4 and select the Random Hits Bulletin Board to log on and head for the bar area. Try not to give yourself away as a newcomer by ogling the furry feline pole dancers and take care not to spill the pint of the large amour-clad treeoid standing next to you. Order yourself a shot of Geteveian evil brew and log in to the Bulletin Board. You are free to browse through all advertisements before deciding for which (if any) you wish to offer your services. If none take your fancy, log off and remember to pay your bar bill, as a Deathwreaker in the face often offends.&lt;br /&gt;
&lt;br /&gt;
If you offer your services for an assignment you will receive a reply from the poster of the advertisement. Assuming your offer was accepted, the mission details will be stored on your Status Screen (F5 twice) and your destination will be marked on the local Galactic Chart (F6). Once a mission is accepted, the unique transponder code of your victim will be downloaded to your onboard computer, allowing you to identify your mark as shown in the screen-shot.&lt;br /&gt;
&lt;br /&gt;
The missions offered by the OXP are compatible with all other missions in Oolite, so you can, if you wish, play missions from Random Hits at the same time as other missions. For example, if you are trekking across the Galaxy to deliver a package for the [[UPS_Courier|U.P.S. Courier Company]], feel free to stop by a [[Space Bar|space bar]] and see whether you can eliminate a bandit or two on the way. If you accept a mission and leave the Galaxy in which it was offered, the mission will be abandoned. There is no penalty for doing so and you will be able to take a new assignment in the new Galaxy. Good Luck with your career as a bounty hunter and remember, let's be careful out there….&lt;br /&gt;
&lt;br /&gt;
=== Installing the older .oxp ===&lt;br /&gt;
To play the OXP, unzip the download file. This will create a folder called &amp;quot;RandomHitsV1.X.Y&amp;quot; Open this folder and you will see a folder named &amp;quot;RandomHits1.X.Y.oxp&amp;quot; and two text files called ReadMe and Spoilers. Move the .oxp folder to Oolite's AddOns folder. The first time you load up Oolite after installing the OXP you must hold down the SHIFT key until you see the rotating Cobra Mk III on the start screen. The Spoilers text document set out exactly what the OXP does and describes the triggers for all the missions and events the OXP generates. As all missions are randomly generated, you can read this document and still not really know what will happen when you play. But if you want to be completely surprised then only look at the ReadMe file.&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
Version 1.11.5 (~60 MB) by Little Bear/Eric Walch/Spara.&lt;br /&gt;
* Get this one from the [[Expansions Manager]].&lt;br /&gt;
* You can also download a graphical uplift for the Seedy Space bars [[Space Bar Facelift|here]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Version 1.7.1 (103.5 MB) by Spara. Requires Oolite v1.77.1 or newer. Requires shaders, plus a faster computer as this adds a lot of updated graphics, hence the monster download.&lt;br /&gt;
&lt;br /&gt;
* [http://www.keeper1st.com/Oolite/random_hits_1.7.1_2014-02-27.zip Download] (Hosted by Keeper)&lt;br /&gt;
* [https://app.box.com/s/uv4p8pze6kgxa6vx5uy4 Download] (Spara's box account)&lt;br /&gt;
* [https://app.box.com/s/emn0gk9gmu9zo7m08qep Download] (JazHaz's box account)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 1.4.18 (13.0 MB) by Little Bear/Eric Walch. Requires Oolite v1.75 or newer.&lt;br /&gt;
&lt;br /&gt;
* [https://app.box.com/shared/2bukjiaqxb Download] (Eric Walch's box account)&lt;br /&gt;
&lt;br /&gt;
If you are updating from a lower version of Random Hits, you need to delete the old version from AddOns and install the new version. You won't lose your progress and any mission you have running will remain unchanged, but don't forget to delete the old version otherwise you'll have two different versions of Random Hits installed and neither will work properly!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Update Notes == &lt;br /&gt;
The last version came out in 2018 (the original came out in 2007).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show history&amp;quot; data-collapsetext=&amp;quot;Hide history&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
* Fixed an integer bug when spawning angry relatives by capping the maximum number of  angry relatives to 64. Bug reported by montana05.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.4&lt;br /&gt;
* Fixed an escape_pod bug on Vampire. Bug spotted and fixed by Rustem.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.2-1.11.3&lt;br /&gt;
* Fixed a missionVariable bug in big boss expansions.&lt;br /&gt;
* Added and updated missionscreen IDs.&lt;br /&gt;
&lt;br /&gt;
Version 1.11.1&lt;br /&gt;
* Fixed the behavior when player scoops the escape pod and then jettisons it.&lt;br /&gt;
&lt;br /&gt;
Version 1.11&lt;br /&gt;
* Staer9's shipset has been cut out from the oxp to reduce size. If it's present as a standalone oxp it will be used in RH missions.&lt;br /&gt;
* Resources pack integrated back to the oxp.&lt;br /&gt;
* Fixed escort circulation bug in GalTech escort fighter&lt;br /&gt;
&lt;br /&gt;
Version 1.10.4&lt;br /&gt;
* Fixed the removal of scooped victim from cargo hold on murder or freeing.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.3&lt;br /&gt;
* Fixed non-working [clock_days_number] to clock.days.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.2&lt;br /&gt;
* Fixed the rank system to work the way it most likely was meant to work.&lt;br /&gt;
&lt;br /&gt;
Version 1.10.1&lt;br /&gt;
* Corrected a typo from descriptions.plist&lt;br /&gt;
* Hopefully fixed revenge description expansion bug&lt;br /&gt;
* Use short ship name instead of long name in mission instructions when string too wide&lt;br /&gt;
&lt;br /&gt;
Version 1.10&lt;br /&gt;
* View long range map in mission offer screens&lt;br /&gt;
* Fixed escorts to escort_roles and added some variation to the number of escorts&lt;br /&gt;
* pirate-victim-roles.plist changed to role-categories.plist&lt;br /&gt;
&lt;br /&gt;
Version 1.9.10&lt;br /&gt;
* Mission screens remember entity personality&lt;br /&gt;
* Fuel up when launching to fight bosses, thargoids or thieves&lt;br /&gt;
* In Oolite 1.81 market capacity is limited to 15 units.&lt;br /&gt;
&lt;br /&gt;
Version  1.9.9&lt;br /&gt;
* Arachnid materials bug fix&lt;br /&gt;
&lt;br /&gt;
Version  1.9.8&lt;br /&gt;
* Market works better in Oolite 1.81&lt;br /&gt;
&lt;br /&gt;
Version  1.9.7&lt;br /&gt;
* Market works in Oolite 1.81&lt;br /&gt;
* SuperCobra update by CaptSolo&lt;br /&gt;
* Drake update by CaptSolo&lt;br /&gt;
* KW shader fix&lt;br /&gt;
* Shipdata cleaned of Oolite 1.81 standards warnings&lt;br /&gt;
&lt;br /&gt;
Version 1.9.6&lt;br /&gt;
* Bug fix&lt;br /&gt;
&lt;br /&gt;
Version 1.9.4&lt;br /&gt;
* Internal structure has been changed to allow the oxp to like_ships rather than having them included. Simon B's favourites are the first ships that have been cut out from the oxp and are like_shipped in if the appropriate oxp is installed.&lt;br /&gt;
* Ambiance shipset has been separated to it's own oxp. Shipset adds some fairly powerful ships to the game.&lt;br /&gt;
* Bug fixes&lt;br /&gt;
&lt;br /&gt;
Version 1.8.2&lt;br /&gt;
* Save at the bars.&lt;br /&gt;
* Bug fixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.7.1&lt;br /&gt;
* Fixed a bug in mark naming when random shipnames oxp is not present.&lt;br /&gt;
* Removed attack drone missile from RH ships in core roles.&lt;br /&gt;
* Added proper materials for ships that were lacking them. Now should work with shaderless game correctly.&lt;br /&gt;
* Fixed a naming bug in a revenge mini mission&lt;br /&gt;
* Updated Staer9 shipset ships to the latest revision by Keeper&lt;br /&gt;
* A few minor fixes and tweaks&lt;br /&gt;
&lt;br /&gt;
Version 1.7&lt;br /&gt;
* Added support for Random Shipnames oxp. Mark ships are now named with it, if oxp is present. Naming scheme of other ships has been tuned further to better match the oxp.&lt;br /&gt;
* Added small possibility to meet RH ships and Bosses in core game roles. These ships, except bosses are somewhat toned down (no aft weapons of energy bombs) variants of their RH counterparts.&lt;br /&gt;
* Added Griffin Mk 1 by Griff.&lt;br /&gt;
* Updated Wolf Mk 2 and Gnat.&lt;br /&gt;
* Mark level 2 ships have been toned down a bit (by reducing the number of escorts) to compensate changes in the core game.&lt;br /&gt;
* Applied language fixes by Keeper to the descriptions.plist&lt;br /&gt;
* Various minor bugfixes.&lt;br /&gt;
&lt;br /&gt;
Version 1.6&lt;br /&gt;
* Applied plist fix by Commander McLane.&lt;br /&gt;
* Applied AI fix by Eric Walch.&lt;br /&gt;
* Updated ships from Staer9's shipset. Updates by Keeper.&lt;br /&gt;
* Ophidian updated to Griff's model&lt;br /&gt;
* Added four new ships: Gnat and Bug by Griff, Arachnid Mark 1 by Shipbuilder and Monitor Mark II by Staer9/Keeper.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.4&lt;br /&gt;
* Fixed a station validator bug.&lt;br /&gt;
&lt;br /&gt;
Version 1.5.3 16th August 2013&lt;br /&gt;
* Upped Oolite version requirement to 1.77.&lt;br /&gt;
* Several minor bugfixes.&lt;br /&gt;
* Changed all ships' display_name style to look like Random Shipnames oxp's style.&lt;br /&gt;
* All ships have been either updated to a newer higher detail model or substituted with a newer high detail ship with about the same specs. A few new ships have been added to the mix to bring more variety. Models, materials, shaders and textures are from Adck, Captain Beatnik, CaptSolo, Dr. Nil, Griff, KillerWolf, Paradox, Shipbuilder, Simon B, Smivs and Staer9.&lt;br /&gt;
* Added support for Skilled NPCs oxp. Support is added with a shipdata-overrides file so it can be disabled by removing the file.&lt;br /&gt;
* Added support for Station Validator oxp.&lt;br /&gt;
* Added a tunnel texture for Space Bar to be used with BGS oxp. Texture by Spara.&lt;br /&gt;
* Rock texture of Space Bar and surroundings has been updated to a higher detail texture, normal map is added and custom shader is defined. Texture, normal map and shader are from Griff's All-in-1 Shipset.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.18&lt;br /&gt;
* Fixed a bug introduced in 1.4.17 that ruined the welcome message the player receives on the first seedy bar visit in a new galaxy. Harmless with Oolite 1.77 but annoying with older Oolite versions.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.17&lt;br /&gt;
* Renamed all models and textures to unique names.&lt;br /&gt;
* Fixed two more string expansions that go wrong with Oolite 1.77&lt;br /&gt;
&lt;br /&gt;
Version 1.4.16&lt;br /&gt;
* Fixed some more wrong string definitions that were always there but will log errors after Oolite 1.76&lt;br /&gt;
&lt;br /&gt;
Version 1.4.15&lt;br /&gt;
* Fixed a string bug that will only give problems after Oolite 1.76.x.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.14&lt;br /&gt;
* Fixed a bug in the hopper exhaust plume.&lt;br /&gt;
* Fixed a bug introduced in Version 1.4.13 when two revenge ships are present.&lt;br /&gt;
&lt;br /&gt;
Version 1.4.13&lt;br /&gt;
* Fixed a bug with gender in hit offers.&lt;br /&gt;
* Raised minimum Oolite to 1.75.&lt;br /&gt;
&lt;br /&gt;
Version 1.4 is a complete rewrite of the oxp into Java Script. At first sight there has little changed, but the oxp has a complete new engine. &lt;br /&gt;
* Much smoother play in Anarchy systems with a spacebar.&lt;br /&gt;
* Added distance and direction info with the marks on the leader board.&lt;br /&gt;
* Added two new random missions around the bar.&lt;br /&gt;
* Fixed the shader for the mining hopper. (The old one didn't work with 1.74)&lt;br /&gt;
* Fixed the bars wrong docking detection.&lt;br /&gt;
* Many small changes that became possible by using the new JS engine.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.6 (beta) contains a bug-fix for Mac Users.&lt;br /&gt;
&lt;br /&gt;
* The previous version of Random Hits contained a character in its descriptions.plist file, which is valid on Vista, but not on the Mac. This update fixes this (thanks to Eric Walch for finding the needle in the haystack!). &amp;lt;br&amp;gt;If you found that all the Bulletin Boards and other OXP messages came out as gobbledy-gook when you tried to play 1.3.5 then you should update to this version. &lt;br /&gt;
* No other new features are added by 1.3.6, so if 1.3.5 worked fine for you, then there is no need to update.&lt;br /&gt;
&lt;br /&gt;
Version 1.3.5 (beta) adds the following extra features over 1.3 (Beta):- &lt;br /&gt;
&lt;br /&gt;
* All debug messages are removed. When you pay your bar bill you will however see some mission variables on this screen to make it easier to playtest. &lt;br /&gt;
* Thargoids are now no longer always attacking the bars. (There is now a random chance of a battle, but not every time).&lt;br /&gt;
* Relatives now no longer take revenge every time (It’s now a random chance).&lt;br /&gt;
* Handing captives over to GalCop is now made more worthwhile. Sometimes you’ll earn more than the contract price, sometimes less. &lt;br /&gt;
* The ‘Bounty Hunter’s InfoNet’ is added. If you hold both an Elite rating of at least competent and a bounty hunter’s guild rating of at least a deputy, then you will be signed up for this service the first time you dock at any bar. Once signed up there is a chance of an in-system special mission being offered to you whenever you dock at a bar. In the final version there will be about 6 different types of special missions, but for this version only one is implemented. If you have joined the Bounty Hunters InfoNet there is an 11% chance of being asked to join a battle of Hunters v Super Criminals. It is up to you of course whether you want to.&lt;br /&gt;
* The Mining Hopers no longer have police scan class. (Shooting them is still a crime though.)&lt;br /&gt;
* Mining Machines can now be destroyed and raided. (This is also a crime of course!).&lt;br /&gt;
* The Mining Pods are now handled differently. You will not be charged any money for scooping one, but stealing GalMine property is a crime. Stealing them can sometimes be worthwhile though.&lt;br /&gt;
* Most of the AIs are now greatly improved.&lt;br /&gt;
* The Random Generator is also improved.&lt;br /&gt;
* The Reaper and the Liberator are added to the Level 3 Ships.&lt;br /&gt;
* A Criminal Hatred score is added. This score represents how you are regarded by the criminal community. In the final version this will have consequences for you. In this version, although the code to keep track of your ‘criminal hatred factor’ is done, nothing actually yet happens in consequence of it.&lt;br /&gt;
* Several of the updated ship models by SimonB are added.&lt;br /&gt;
* The Code to give the distance to the Victim’s System on the Bulletin Board is done for Galaxies 1 – 4. This is done by showing in brackets the Sector of the Galaxy where the victim is; North West, South East etc. As long as you chose a hit in the same Sector as yourself you shouldn't have to make more than 3 or 4 jumps to find your victim. So far this feature is only implemented for Galaxies 1 to 4. If you are in Galaxies 5 to 8, all the other features of Random Hits will still work, but you will see a mission variable appearing in the SUBJECT section of the BB as I haven't done the code for Galaxies 5 to 8 yet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Credits ==&lt;br /&gt;
The OXP was coded by [[User:LittleBear|LittleBear]], featuring ships by Commanders [[User:Griff|Griff]], [[User:Murgh|Murgh]], [[Wolfwood Interstellar Technologies|Wolfwood]], [[Simon B's Ships OXP|SimonB]], Killer Instinct, [[Giles Williams|Giles]], Ramon, [[User:Selezen|Selezen]], 8bitapocalypse, CyberTiger and [[User:Dr._Nil|Dr Nil]]. The [[Space Bar|space bar]] was created by Griff with additional graphics and [[shaders in Oolite|Shaders]] for the neon signs by [[User:Arexack|Arexack Heretic]]. The database of words used in the random generator was written by [[User:LittleBear|LittleBear]] with contributions from [[User:Cmdr. Maegil|Commander Maegil]], [[User:Disembodied|Disembodied]], [[User:Dr._Nil|Dr Nil]], [[User:Arexack|Arexack Heretic]], [[User:Ahruman|Ahruman]] and [[User:Commander_McLane|Commander McLane]]. Thanks in particular to [[User:Eric Walch|Eric Walch]], [[User:Another commander|Another Commander]], [[User:Svengali|Svengali]] and [[User:Kaks|Kaks]] for a lot of help with debugging, improvements to the AIs and help with Javascripting.&lt;br /&gt;
&lt;br /&gt;
Random Hits is written using features added by the test versions of Oolite. It will only work properly on [http://developer.berlios.de/project/showfiles.php?group_id=3577&amp;amp;release_id=13778 Version 1.74 and higher of Oolite]. If you install the OXP on a lower version of Oolite, the OXP won’t do anything at all. You do not however need a powerful system to play. If your system cannot support [[shaders in Oolite|Shaders]], then these additional features are automatically turned off. If your system does support [[shaders in Oolite|Shaders]] you will see an animated neon sign adorning the [[Space Bar|space bars]] you encounter. If not, then the sign is left blank. This pack adds Missions, Ships, Stations and Features.&lt;br /&gt;
&lt;br /&gt;
If you are updating from an older version of Random Hits, you need to delete the old version from AddOns and install the new version. You won't lose your progress and any mission you have running will remain unchanged, but don't forget to delete the Old Version otherwise you'll have two different versions of Random Hits installed and neither will work properly!&lt;br /&gt;
&lt;br /&gt;
== Endnote ==&lt;br /&gt;
I’m fairly hopeful that I’ve squashed all the bugs but if you do find a bug could you post it on the [https://bb.oolite.space/viewtopic.php?p=44759#44759 Random Hits OXP thread]. The readme file gives some instructions on bug reporting. If at all possible could you follow these.&lt;br /&gt;
&lt;br /&gt;
Part of the fun of the OXP is that, due to the randomization, I have no more idea than you do what missions you will be offered when you dock at a bar. As there are literally trillions of possible missions running in all eight Galaxies, I need to know ''who'' you were after and ''where'' you were when you encountered the bug in order to track it down! &lt;br /&gt;
&lt;br /&gt;
== Random Hits Shipset OXP ==&lt;br /&gt;
This oxp merely adds the ships from the Random Hits OXP to your Ooniverse for ambiance and challenge without the Random Hits OXP itself.&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
==== First Day on the Job - aka - Baptism of Fire ====&lt;br /&gt;
&lt;br /&gt;
It had been a tough slog, to reach this point. Even before I'd ever climbed into the pilot seat of a Cobra Mk III, I'd dreamed of becoming a bounty hunter, tracking down miscreants across [[The Eight]], and dishing out justice with my lasers.&lt;br /&gt;
&lt;br /&gt;
White-knuckled and sweating, I'd managed to survive the docking practice runs, so I set out into the Ooniverse, to trade my way to all the high-tech kit I'd need for my chosen profession. Month after month of mind-numbingly boring milk-runs passed, hauling computers one way, furs and booze the other, to pay for the basic gear needed to make life in the trading lanes a little less hazardous. Hardhead missiles, an extra energy bank, an escape capsule, docking computers, injectors, and so on.&lt;br /&gt;
&lt;br /&gt;
I stayed clear of the main space-lanes, avoiding combat as much as possible. Damage and missiles cost money I could ill afford to lose, so I only fought when I couldn't run. Even with this attitude, my combat rating slowly climbed, life in space being what it is.&lt;br /&gt;
&lt;br /&gt;
Later came some of the nice-to-have equipment, an advanced space compass, heat shielding and a fuel scoop, and a few other bits and pieces, but my main goal was saving up enough cash that I could afford to take on some of the hauling contracts I'd heard about. I steadily built up a reputation for prompt delivery, and finally began to be offered the really lucrative contracts, transporting precious metals and gems, only to learn, to my chagrin, that I still couldn't afford the larger, high-paying gigs. So I took on multiple smaller jobs, to build up enough of a kitty that I could afford to plunk 50,000 - 100,000 credits down on the big contracts that might return anywhere from 30-60% profit or more.&lt;br /&gt;
&lt;br /&gt;
Along the way, I'd gradually added various items to &amp;quot;Attitude Adjuster&amp;quot;, the rather presumptuous name I'd given my trusty Cobra Mk III. A front Military laser, a beam laser aft, mil-grade ironhide armour, shield boosters, a targeting memory expansion, etc.&lt;br /&gt;
&lt;br /&gt;
Then the day came when I'd offloaded almost 5 tonnes of platinum, at a hefty profit, at [[Sector1/Xexeti|Xexeti]], a typical TL 3 Anarchy of the type which seems to be the favourite destination of cargoes like mine, and I happened to notice that just a few lightyears away was a spick and span TL12 Commie system called Onlema.&lt;br /&gt;
&lt;br /&gt;
Taking stock of my situation, I realised I now had over half a million credits to my name, and a combat rating of Above Average (127). Perhaps it was time to begin my real job..&lt;br /&gt;
&lt;br /&gt;
I jumped across to Onlema and started spending money as if it were water.. all the good stuff I'd been drooling over in the Ship Chandlers catalogues for so long was going to be mine!&lt;br /&gt;
&lt;br /&gt;
Before long my bank account was almost 300,000 credits lighter, but now I had a military shield enhancement, an anti-missile system and darts, a bounty scanner, a military injector upgrade, a chaff dispenser, a police IFF scanner, a self-repair system, fore and aft shield capacitors, a shield equaliser, a sniperlock system, and some other good stuff. I was ready to take on the Ooniverse!&lt;br /&gt;
&lt;br /&gt;
I jumped back to Xexiti and dialed up the local Seedy Space Bar on my ASC. It was named, with a distinct lack of imagination, &amp;quot;A Seedy Space Bar&amp;quot;. Somehow this seemed to me a fitting place to begin my new career, so I locked in a course, and in short order was docked at the Bar. Despite my 'Outsider&amp;quot; status, the system seemed willing enough to offer me a contract, and before long the details arrived in my email.&lt;br /&gt;
&lt;br /&gt;
Principal &amp;quot;Thunder Missile&amp;quot; McGreavy was awaiting her destruction in the Esgerean System, only four or five hops away, on the other side of the infamous &amp;quot;Devil's Triangle&amp;quot;, a trio of Anarchy systems. I don't even recall the meal I had at the bar before leaving, so intent was I on my very first mission.&lt;br /&gt;
&lt;br /&gt;
Researching my target en-route, I learned that Esgerean was an average industrial dictatorship, TL 10, with about 4 billion human colonials living dirtside. &amp;quot;Shouldn't be too bad&amp;quot;, I thought.. &amp;quot;might meet a bit of opposition, but nothing too stiff&amp;quot;..&lt;br /&gt;
&lt;br /&gt;
I sun-skimmed all the way, and arrived at Esgerean ready for a rumble.. or so I thought.&lt;br /&gt;
&lt;br /&gt;
I pointed myself at the Station Nav Beacon, and kicked in the Torus Drive.. I knew it wouldn't be long before I was mass-locked, and I was right.. an Astrofactory, and a couple of ships. The Police IFF showed them to be clean, but I ID'd them, to be sure my mark was not one of 'em, and to have them programmed into my targeting comp, just in case. A few asteroids were drifting about, but that was all.. I realigned with the Nav Beacon, and was about to inject clear, when a couple of ships appeared near the port edge of the scanner. Offenders, according to the police IFF.&lt;br /&gt;
&lt;br /&gt;
Whipping the Attitude Adjuster around to ID them, I noticed another Offender pop up behind me. As I ID'd the first ship, a Gecko, the red alert alarm sounded. The ship behind me had locked on. Muttering grimly, I ID'd the second ship, a Sidewinder, before turning my attention to the newcomer. Before I'd even completed the turn, I heard my shields screech as they absorbed incoming laser fire. The Target Autolock identified the incoming fire as coming from a Python.&lt;br /&gt;
&lt;br /&gt;
Pythons can be a royal pain in the ass, so I resolved to take him out before dealing with the two smaller ships. As I lined up on the incoming Python, the Sidewinder and Gecko opened up on me from behind. Ignoring them, since they were barely scratching my shields, I carefully poured laser fire into the Python until the overheat alarm went off. As he passed overhead, he fired a pair of missiles, but I'd been ready for that, and slapped the ECM three times in quick succession.&lt;br /&gt;
&lt;br /&gt;
I chopped the throttle and pushed down hard, spinning the ship around before feeding in the juice again as I came up behind him. He was a slippery customer, jinking and dodging frantically, as I struggled to get him into my sights. His friends continued pouring fire into me all the while, and I could hear the crackling buzz as the capacitors dumped their charge into the depleted shields. I kept a wary eye on the read-outs of the Numeric HUD I'd had installed long ago, but the mil-spec shields were coping well.&lt;br /&gt;
&lt;br /&gt;
When I glanced at the scanner, it was rather more crowded than before.. there seemed to be several more asteroids, and a couple of extra ships had appeared. Naturally, they too were designated in red. &amp;quot;So, it's a party you guys want, huh?&amp;quot; I growled as the incoming fire stepped up a notch. Now my shields were starting to feel the effect, so I locked a hardhead onto the Python, and sent it off to keep him occupied for a bit while I attended to his mates.&lt;br /&gt;
&lt;br /&gt;
I injected straight at the newcomers, and noticed as I passed that one was a Fer-de-lance. He lobbed a missile at me in passing, which smashed into my forward shield before I could react. The capacitors and equaliser were working overtime, but they were doing a fine job. Nothing was getting through, and the shields were regenerating faster than I'd expected.&lt;br /&gt;
&lt;br /&gt;
Turning, I got a lock on the Ferdy's friend, a Moray, and started chewing away at his shields. As I did so, it occurred to me that the scanner had even more red blobs on it than it did before. Concluding that this worrying development would have to wait, I concentrated my fire on the Moray, and was pleased to see him explode. I was less pleased about the two missiles he launched before dying, but a couple of taps of the ECM killed one, and the other was soaked up by my forward shield. I was beginning to feel quite fond of those military shields!&lt;br /&gt;
&lt;br /&gt;
A quick count of the red markers revealed nine or ten ships, all of whom seemed to object to my presence. There were even a couple of yellow 'clean' markers now, but they appeared to be doing their best to quietly back out of the room they'd blundered into.&lt;br /&gt;
&lt;br /&gt;
The situation devolved into a furball of whirling, twisting ships as I struggled to maintain a bead on anything long enough to kill it. The Python drifted across my sights again, still running from the hardhead I'd launched, so I gave him a blast which left him venting plasma before my laser overheated. I zoomed the scanner in to try and reduce the clutter, and tried to concentrate on one target at a time.&lt;br /&gt;
&lt;br /&gt;
My shields started taking a pounding, and no matter how violently I manoeuvred, I couldn't shake the incoming fire. I injectored away from the group, which broke their lock, and while waiting for the shields to regenerate, ID'd some more of my attackers. There were two Ferdy's, and two Morays, a couple of Sidewinders, and that damned Gecko was still there as well.&lt;br /&gt;
&lt;br /&gt;
I love those shields! Man, they regen so fast! In what seemed like no time at all I was back in the fray. The Python came under my guns, and died within seconds. The Target Autolock immediately latched onto a Ferdy that was firing at me, so he was the next to feel my wrath. He twisted and writhed like the snake he was named after, but I kept on him relentlessly, chipping away at his shields a little at a time. After I splashed him, I changed tactics, hammering on any ship that crossed my path, not really using my targeting systems at all. I lobbed another hardhead at one of the Ferdy's, when he began to annoy me too much.&lt;br /&gt;
&lt;br /&gt;
At one point my shields were down to around 15%, both fore and aft. I suspect this was the shield equalisers at work. During the entire battle the buzzing of the capacitors and equalisers was almost constant. I injected away again, and soon was back to strength.&lt;br /&gt;
&lt;br /&gt;
The whirling cluster of ships continued, spinning, twisting, with me in the middle, taking fire from all sides and trying desperately to hold my own, whilst simultaneously doing my best to even the odds. Some of the pirates must have broken away and run, but at the time all I noticed was that suddenly there were less enemy than there had been, giving me time to concentrate on one ship at a time. Four ships remaining, then three. Two, one, and finally I was alone..&lt;br /&gt;
&lt;br /&gt;
Feeling like I'd just spent half an hour in a tumble-dryer, I set course for the station, resuming my hunt for the mark I'd been sent to kill. Wondering what on earth would be next, to be sure, but with greatly strengthened faith in the abilities of my ship.&lt;br /&gt;
&lt;br /&gt;
The run to the station was uneventful, and there was no sign of my target. Sighing, I turned, lined up on the witchpoint beacon, and set off along the lane, ID'ing every ship I saw, but in vain.&lt;br /&gt;
&lt;br /&gt;
Reaching the Astrofactory, I noticed a number of Offenders loafing about. None of them were my mark, of course, but they did turn out to be the regrouped survivors of my earlier encounter. They were also willing to do battle, it seemed.&lt;br /&gt;
&lt;br /&gt;
They fought well, but they died. Reaching the beacon, I turned for my third pass along the spacelane. This time, there was no opposition waiting at the factory. I reached the main station again, uneventfully. Wondering how long I was going to have to keep this up, I about-faced again, and set off for the witchpoint beacon. I encountered a couple of traders being attacked by a pair of Cobra MkI's.. Soon there were two more dead pirates.&lt;br /&gt;
&lt;br /&gt;
A little before I reach the factory again, a lone Offender appeared on my scanner. Resignedly, I ID the ship. It's my mark! They're off about 15km, and sitting dead centre in my SniperLocked sights, apparently heading straight at me, since my target lock holds.&lt;br /&gt;
&lt;br /&gt;
I squeeze the trigger on my stick, and three seconds later there's a small explosion.&lt;br /&gt;
&lt;br /&gt;
My comms show Ms McGreavy first insulted me, then offered to bargain for her life. I didn't even notice the messages until after it was over. It has to be the most anti-climactic kill I've ever made.&lt;br /&gt;
&lt;br /&gt;
Only as I'm setting up the nav-puter for the jump out of system, does it dawn on me.. there was a Rock Hermit located in the asteroids near that Astrofactory.. I'd blundered right into a Pirate Cove!&lt;br /&gt;
&lt;br /&gt;
My rating was now Competent (139). With one exception, the last dozen were the toughest kills of my life. Jumping to Riraes, in the Devil's Triangle, I report to the Seedy Space Bar there, &amp;quot;The Fat Feline&amp;quot;. I was now officially a &amp;quot;Recruit&amp;quot;! I collect my 440 credits, and order an Inzaqumaian Mallard Souffle, washed down with a tankard of wicked strength goat blood. It goes down well, and I idly watch the local Vacuum Cricket Charity Match, as I ponder my next mark.. one Rabbi Brynison. He and his MkI Cobby won't know what hit them.. [[User:Diziet Sma|Diziet Sma]] ([https://bb.oolite.space/viewtopic.php?p=172958#p172958 2012])&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=44759#44759 Random Hits OXP thread] (2007 - date)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3977 Random Hits - or Your Murder Here!] Development BB thread (2007-8)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=9191 Random Kudos] (2011 - Scooping the mining pods)&lt;br /&gt;
*[[Ethics]]&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=85454</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=85454"/>
		<updated>2025-05-02T11:39:01Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Version History and Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
For the First Release, the Assassins Guild Rebooted is available in OXP format on the Wiki. Once a few people have completed it, I'll upload it in OXZ format to the Expansion Manager.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was meant to fire, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.&lt;br /&gt;
&lt;br /&gt;
To play the OXP, download and unzip the file from the Wiki at the Download Link above.&lt;br /&gt;
&lt;br /&gt;
This will create a folder named &amp;quot;AssassinsRebootedV2.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Assassins_Guild_RebootedV2.3.oxp&amp;quot; and a Readme PDF.&lt;br /&gt;
&lt;br /&gt;
Move the Assassins_Guild_RebootedV2.4.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.3&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=85452</id>
		<title>The Assassins Guild OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Assassins_Guild_OXP&amp;diff=85452"/>
		<updated>2025-05-02T11:33:45Z</updated>

		<summary type="html">&lt;p&gt;LittleBear: /* Version History and Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:assassins_rebooted_victim1.png|right|thumb|620px|A law-abiding rodent scientist is targeted for termination.]]&lt;br /&gt;
&lt;br /&gt;
===The Assassins Guild Rebooted 2025 Edition===&lt;br /&gt;
&lt;br /&gt;
[[Image:BattleBot.png|left|thumb|300px|A BattleBot Drone.]]&lt;br /&gt;
&lt;br /&gt;
The original Assassins OXP (downloadable from the Expansion Manger) was written in 2007 for Version 1.65 of Oolite. It will no longer work properly on modern builds of Oolite. If you have it installed, then you must remove it before installing The Assassins Guild Rebooted.&lt;br /&gt;
&lt;br /&gt;
The reboot is a rewrite from scratch of the original OXP with modern ships, stations, planetary textures, Ais and scripting. It is compatible with all other OXZs (except the 2007 version of The Assassins Guild) and has no dependencies. If you have previously played the original version of The Assassins Guild, then installing the Assassins Guild Rebooted will reset the OXP to the start allowing you to replay the Rebooted Version. Although you do not need to install any other OXZs to play the Assassins Guild, if you have [[The Galactic Almanac OXZ|The Galactic Almanac]] OXZ installed, then you should update to Version 0.94 or higher to ensure the planets and stations added by the Assassins Guild are correctly named.&lt;br /&gt;
&lt;br /&gt;
[[Image:Controldrone.png|right|thumb|300px|A Heavy Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
This expansion pack adds a lot of flavour to Galaxy 7 as 22 systems are modified by the OXP to add additional planets, moons and gas giants together with orbiting stations. Some systems are controlled by local criminal organisations such as the Mafia and the Triads, whist others are controlled by the Navy, private corporations, expansionist dictators, scientific foundations, sporting associations and the shadowy Assassins Guild itself. Details of some of the organisations added by The Assassins Guild Rebooted are shown on the [[Powers and Organisations#Notable Organisations of Galaxy Seven| Powers and Organisations]] page. After a spoiler warning, full details of all the changes made by the OXP are set out in the Readme.&lt;br /&gt;
&lt;br /&gt;
The OXP is suitable for all commanders as the changes it makes do not effect game balance. With the exception of the Navy Capital Ships, all the ships appearing at the modified systems are within the power range of the Classic Elite Ships. Some systems will be better policed than otherwise and some worse. Stations added by the OXP have custom markets and facilities, but most charge docking fees and some may be situated far outside the spacelanes.&lt;br /&gt;
&lt;br /&gt;
[[Image:frigate2.png|left|thumb|300px|A Medium Frigate.]]&lt;br /&gt;
&lt;br /&gt;
If you are in Galaxy 7 and have 200 kills or more, you will be contacted by the Guild and asked to undertake a small removal job for them. If you chose to do so, you will be offered the opportunity to join the Guild. It is entirely voluntary whether you chose to do so or accept any contracts that you are offered. If you chose to join the guild, then the OXP’s story missions will begin to unfold. News Broadcasts will start to appear foreshadowing galactic events and you will be periodically contacted by the guild and offered assignments. &lt;br /&gt;
&lt;br /&gt;
The OXP contains 21 interlinked missions and 17 News Broadcasts. Progress depends on completing the previous mission. A new mission will be offered or a news broadcast will be received once you have made a certain number of hyperspace jumps since completing the previous mission or receiving a news broadcast. The OXP only affects Galaxy 7 and events and missions will only be offered whilst you are in Galaxy 7. Once you have more than 200 kills hang out in Galaxy 7 going about your ordinary Oolite business and things will start happening to you. &lt;br /&gt;
&lt;br /&gt;
When the name Agent Wombat means something to you, you will have seen everything the OXP does.&lt;br /&gt;
&lt;br /&gt;
For the First Release, the Assassins Guild Rebooted is available in OXP format on the Wiki. Once a few people have completed it, I'll upload it in OXZ format to the Expansion Manager.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Overview &amp;amp; Download Link===&lt;br /&gt;
&lt;br /&gt;
In [[Space Bar|seedy space bars]] from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.&lt;br /&gt;
&lt;br /&gt;
At such gatherings, stories are swapped of a sinister organization known as &amp;quot;The Assassins Guild&amp;quot;. This semi-mythical association is said to operate in Galaxy 7. A killer who can secure membership of &amp;quot;The Brotherhood&amp;quot; can expect huge rewards, and the most unpleasant consequences for failure. No self-respecting &amp;quot;laser for hire&amp;quot; should miss an opportunity to impress &amp;quot;The Guildmaster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The OXP was scripted by [[User:LittleBear|LittleBear]], featuring new &amp;amp; guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
&lt;br /&gt;
This pack adds Missions, Ships, Stations, Planets, Weapons and Equipment.&lt;br /&gt;
&lt;br /&gt;
[[Media:Oolite.oxp.LittleBear.AssassinsGuildRebooted.zip|Download The Assassins Guild Rebooted OXP Version 2.4]] (155 Meg - Released 02/05/25).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Version History and Updates===&lt;br /&gt;
&lt;br /&gt;
Version 2.4 - 02/05/25 - Fixed a missing ; in Shipdata which meant the OXP worked on Windows but would not run on the Apple Mac. Also fixes a bug in the script which meant that if you suffered a mis-jump at exactly the moment a trigger for one of the missions was met, the script could get stuck and not advance. &lt;br /&gt;
&lt;br /&gt;
Version 2.3 - 19/04/25 - Fixed a bug with the script for the final mission. Added equipment overwrites to avoid a warning if the energy bomb is not installed.&lt;br /&gt;
&lt;br /&gt;
Version 2.2 - 18/04/25 - Fixed a bug introduced by V2.1 which meant that mission ships and ships appearing near the stations added by the OXP were not spawned.&lt;br /&gt;
&lt;br /&gt;
Version 2.1 - 17/04/25 - Fixed a bug in the main script which meant that the custom arrival reports were not being shown when docked at the stations added by the OXP; Added &amp;quot;Use Strict&amp;quot; to all script files to prevent log errors; rejigged Shipdata file by [[User:Phkb|PHKB]] fixing some property errors in the subentries and some ships being treated as stations. &lt;br /&gt;
&lt;br /&gt;
Version 2.0 - 15/04/25 - First release.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Difficulty Rating===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Easy to Iron Ass&amp;quot;. The missions offered by the OXP rise in difficulty depending on your standing with the Guild. {{OXPLevel|4|6}}&lt;br /&gt;
&lt;br /&gt;
The first few missions you will be offered are fairly easy, but as you move up the Guild’s rankings the missions get tougher. The final series of missions are very tough.&lt;br /&gt;
&lt;br /&gt;
It is assumed that you are using your blood money to equip your ship as suits a professional killer. You'll need more than an Adder with a pulse laser to take out most of your victims! As the money offered for a hit increases, so does the danger posed to the would be 'Cleaner'. Some of the mission ships featuring in this OXP are very well armed, but you won't encounter these until you hold a Guild Ranking of at least a &amp;quot;Cut-throat&amp;quot;. The difficulty curve for the missions is fairly steady and you can complete all missions in a well equipped Cobra Mk III.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Main Features===&lt;br /&gt;
&lt;br /&gt;
The OXP adds: 21 Missions (including 2 secret missions), over 30 new NPC ships, 6 new weapons (1 can be used by the player), a new item of Player equipment, extra stations (some stations can be destroyed, one can be explored on foot whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Briefing Screens.&lt;br /&gt;
&lt;br /&gt;
Galaxy 7 is rewritten to add numerous features including individual characters, interacting NPC powers, 15 systems are controlled by NPC powers, detailed system descriptions, new stations, new scripted ships appearing at the modified systems, 10 systems gain moons, extra planets and gas giants &amp;amp; a Galaxy 7 News Service helps keep the player up to date with Galactic events. &lt;br /&gt;
&lt;br /&gt;
Should you succeed in joining the Guild, thereafter you will be able to open a secure link to the Guild Database from the F4 screen whilst docked anywhere in Galaxy 7. On the status screen you may view your current ranking, your reputation with the various local factions, a summary of your notable achievements and the details of any outstanding contracts.&lt;br /&gt;
  &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Installing and Playing===&lt;br /&gt;
&lt;br /&gt;
For first release, The Assassins Guild Rebooted is in OXP format downloadable from the Wiki.&lt;br /&gt;
&lt;br /&gt;
To play the OXP, download and unzip the file from the Wiki at the Download Link above.&lt;br /&gt;
&lt;br /&gt;
This will create a folder named &amp;quot;AssassinsRebootedV2.4&amp;quot;. Open this folder and you will see a folder named &amp;quot;Assassins_Guild_RebootedV2.3.oxp&amp;quot; and a Readme PDF.&lt;br /&gt;
&lt;br /&gt;
Move the Assassins_Guild_RebootedV2.4.oxp folder to Oolite's AddOns folder. The next time you load up Oolite, keep the SHIFT key held down until you see the rotating Cobra on the start screen. Once installed, all the changes made to Galaxy 7 by the OXP will be implemented. The first mission will be offered to you when you dock anywhere in Galaxy 7 and have at least 200 kills. &lt;br /&gt;
&lt;br /&gt;
After a Spoiler Warning, the Readme contains a section setting out all changes the OXP makes to systems in Galaxy 7 and a step by step guide to exactly what the OXP does at every stage, listing the triggers for all events and missions the OXP contains. You can use the Spoilers section of the Readme as a walkthrough if you find yourself stuck.&lt;br /&gt;
&lt;br /&gt;
== Known Ships ==&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; text-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:DeamonClassCruiser.png |link= Daemon_Class_Cruiser |100px|]]&amp;lt;br&amp;gt;[[Daemon_Class_Cruiser|Daemon Class Cruiser]]  &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Navy_Mongoose_sm.png |link=Mongoose |100px|]]&amp;lt;br&amp;gt;[[Mongoose|Mongoose Light Fighter]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Nemesis_fightersm.png |link= Nemesis |100px|]]&amp;lt;br&amp;gt;[[Nemesis]] &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Scorpion_sm.png |link= Scorpion_Frigate |100px|]]&amp;lt;br&amp;gt;[[Scorpion Frigate|Scorpion Class Frigate]]   &lt;br /&gt;
|align=&amp;quot;center&amp;quot; width=&amp;quot;200&amp;quot; height=&amp;quot;175&amp;quot;|[[Image:Dreadnaught_sm.png‎|link= 'Balrog'_Class_Dreadnaught |100px|]]&amp;lt;br&amp;gt;[['Balrog' Class Dreadnaught]]  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Assassins Guild Missions==&lt;br /&gt;
After you finished the original set of missions, [[Victim 11]] adds an additional target.&lt;br /&gt;
&lt;br /&gt;
Victim 11 is an old OXP, although it does still work with modern Oolite. It's code checks for the original Assassins OXP being completed before it will start running. Should&lt;br /&gt;
you complete the Assassins Guild Rebooted, it will set both the stage variables for the Assassins Guild Rebooted as well as the original Assassins Guild OXP to complete and reset Victim 11's stage to the start. Victim 11 (if installed) will therefore start once you have completed the Assassins Guild Rebooted (and have made at least one jump).&lt;br /&gt;
&lt;br /&gt;
== License &amp;amp; Credits==&lt;br /&gt;
*Authors: [[User:LittleBear|LittleBear]]; &lt;br /&gt;
*New and Guest Ships by Commanders [[User:Griff|Griff]], [[Marett Space Corporation OXP|Ramon]], [[User:Murgh|Murgh]], [[User:Zieman|Zieman]], [[User:Phkb|PHKB]], [[Killer Wolf]], [[User:Gsagostinho|Gsagostinho]], [[User:CaptKev|Captain Kev]], Stormrider, Robin, [[User:Simon B|SimonB]], [[User:Ramirez|Ramirez]] and [[User:Selezen|Selezen]]. Planetary Textures by [[PovrayPlanets OXP|Povray]] and [[User:Stranger|Stranger]]. Mission screen background images by [[User:Phkb|PHKB]], [[User:Svengali|Svengali]] and Kheng Teoh. AI generated background images by FREEP!K. The Text Adventure location descriptions were written by [[User:LittleBear|LittleBear]] &amp;amp; [[User:Captain Hesperus|Captain Hesperus]].&lt;br /&gt;
*License: CC-BY-NC-SA 4.0&lt;br /&gt;
*Version: 2.3&lt;br /&gt;
*Requires: Oolite v.1.79 or higher.&lt;br /&gt;
&lt;br /&gt;
== Links &amp;amp; Bug Reporting ==&lt;br /&gt;
&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=299706#p299706 BB Thread for The Assassins Guild Rebooted]. Please post bug reports and feedback on this Thread.&lt;br /&gt;
&lt;br /&gt;
The links below are historic and relate to the Original 2007 Version of the OXP. This Version no longer works on modern Oolite.&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?p=271501#p271501 BB post (2020)] [[User:Dybal|Dybal]] reposted the AG on the [[Expansions Manager]] with a newer license&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=2&amp;amp;t=8981 Stuck In Assassins] (2011) Problems at Geteve&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=18014 Assassins PlanetInfo problem] (2016) - fixed in current version&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=3322 BB Thread] (2007-24)&lt;br /&gt;
*[https://bb.oolite.space/viewtopic.php?f=4&amp;amp;t=2486 Original development thread] (2006-7)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}} {{ship-OXP}} {{station-OXP}}&lt;/div&gt;</summary>
		<author><name>LittleBear</name></author>
		
	</entry>
</feed>