<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.alioth.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gsagostinho</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alioth.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gsagostinho"/>
	<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php/Special:Contributions/Gsagostinho"/>
	<updated>2026-11-06T00:12:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.12</generator>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Gsagostinho&amp;diff=66477</id>
		<title>User:Gsagostinho</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Gsagostinho&amp;diff=66477"/>
		<updated>2021-06-10T16:06:35Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gsagostinho-dangeroushud-blue.png|thumb|right|800px|Gsagostinho&amp;#039;s HUD (Blue version)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:Gsagostinho Asp.png|thumb|600px|right|one of the Asps]]&lt;br /&gt;
[[File:Gsagostinho FdL.png|thumb|600px|right|one of the Fer de Lances]]&lt;br /&gt;
== OXPs ==&lt;br /&gt;
&lt;br /&gt;
=== Ships &amp;amp; Retextures ===&lt;br /&gt;
*[[Cobra Mk.4 (Oolite)]]&lt;br /&gt;
*gsagostinho&amp;#039;s Texture Pack: Adder - 6 new paint jobs&lt;br /&gt;
*gsagostinho&amp;#039;s Texture Pack: Asp Mk II - 6 new paint jobs&lt;br /&gt;
*gsagostinho&amp;#039;s Texture Pack: Cobra Mk III - 23 new paint-jobs&lt;br /&gt;
*gsagostinho&amp;#039;s Texture Pack: Fer-de-Lance&lt;br /&gt;
*gsagostinho&amp;#039;s Texture Pack: Python - 6 new paint jobs&lt;br /&gt;
&lt;br /&gt;
Note: [[User:Another commander|Another commander]] upgraded Gsagostinho&amp;#039;s retextures (for v.1.88&amp;#039;s improved graphics) for some of the Asps &amp;amp; FdLs: [https://drive.google.com/file/d/1NL68hOY2GgGVmJZV1M1eu_FeZXDEtNxQ/view AspAndFDLSpecGlossMaps.zip] &lt;br /&gt;
&lt;br /&gt;
=== Oolite &amp;amp; Elite:Dangerous ===&lt;br /&gt;
*[[Dangerous Keyconfig OXP]]&lt;br /&gt;
*[[Dangerous HUD]] - with his own sounds! Note that [[User:Another_commander|Another_commander]], who also has a very keen sense of aesthetics, seems to prefer this as his HUD.&lt;br /&gt;
&lt;br /&gt;
=== Work in progress ===&lt;br /&gt;
Have look at his station models [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18977 here].&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
As well as his own OXPs, he has been influential behind the scenes in improving the aesthetics of other OXPs such as [[Dictators OXP]], [[Manual Witchspace Alignment]], [[System Features Rings]] &amp;amp; [[Fuel Station OXP]].&lt;br /&gt;
&lt;br /&gt;
== Outside Oolite ==&lt;br /&gt;
Gilberto has been involved making similar contributions to other games - look at FlightGear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Profiles]]&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.AspMkII.oxz&amp;diff=58103</id>
		<title>File:Gsagostinho.TexturePack.AspMkII.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.AspMkII.oxz&amp;diff=58103"/>
		<updated>2019-06-14T16:05:11Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.TexturePack.AspMkII.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== gsagostinho&amp;#039;s Texture Pack: Asp Mk II ==&lt;br /&gt;
&lt;br /&gt;
Version: 1.4&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.80&lt;br /&gt;
&lt;br /&gt;
Author: Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
Credits: based on Griff&amp;#039;s Asp Mk II.&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-NC-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=58102</id>
		<title>File:Gsagostinho.TexturePack.FerDeLance.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=58102"/>
		<updated>2019-06-14T16:05:10Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.TexturePack.FerDeLance.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== gsagostinho&amp;#039;s Texture Pack: Fer-de-Lance ==&lt;br /&gt;
&lt;br /&gt;
Version: 1.5&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.80&lt;br /&gt;
&lt;br /&gt;
Author: Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
Credits: based on Griff&amp;#039;s Fer-de-Lance.&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-NC-SA 4.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.AspMkII.oxz&amp;diff=58101</id>
		<title>File:Gsagostinho.TexturePack.AspMkII.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.AspMkII.oxz&amp;diff=58101"/>
		<updated>2019-06-14T16:04:08Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* gsagostinho&amp;#039;s Texture Pack: Asp Mk II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== gsagostinho&amp;#039;s Texture Pack: Asp Mk II ==&lt;br /&gt;
&lt;br /&gt;
Version: 1.4&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.80&lt;br /&gt;
&lt;br /&gt;
Author: Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
Credits: based on Griff&amp;#039;s Asp Mk II.&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-NC-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=58100</id>
		<title>File:Gsagostinho.TexturePack.FerDeLance.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=58100"/>
		<updated>2019-06-14T16:04:07Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* gsagostinho&amp;#039;s Texture Pack: Fer-de-Lance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== gsagostinho&amp;#039;s Texture Pack: Fer-de-Lance ==&lt;br /&gt;
&lt;br /&gt;
Version: 1.5&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.80&lt;br /&gt;
&lt;br /&gt;
Author: Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
Credits: based on Griff&amp;#039;s Fer-de-Lance.&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-NC-SA 4.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.GreenVariant.oxz&amp;diff=57791</id>
		<title>File:Gsagostinho.DangerousHUD.GreenVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.GreenVariant.oxz&amp;diff=57791"/>
		<updated>2018-12-08T21:03:13Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.GreenVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.PurpleVariant.oxz&amp;diff=57790</id>
		<title>File:Gsagostinho.DangerousHUD.PurpleVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.PurpleVariant.oxz&amp;diff=57790"/>
		<updated>2018-12-08T21:02:53Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.PurpleVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.WhiteVariant.oxz&amp;diff=57789</id>
		<title>File:Gsagostinho.DangerousHUD.WhiteVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.WhiteVariant.oxz&amp;diff=57789"/>
		<updated>2018-12-08T21:02:41Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.WhiteVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.PinkVariant.oxz&amp;diff=57788</id>
		<title>File:Gsagostinho.DangerousHUD.PinkVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.PinkVariant.oxz&amp;diff=57788"/>
		<updated>2018-12-08T20:55:05Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.PinkVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.BlueVariant.oxz&amp;diff=57787</id>
		<title>File:Gsagostinho.DangerousHUD.BlueVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.BlueVariant.oxz&amp;diff=57787"/>
		<updated>2018-12-08T20:44:33Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.BlueVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.OrangeVariant.oxz&amp;diff=57786</id>
		<title>File:Gsagostinho.DangerousHUD.OrangeVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.OrangeVariant.oxz&amp;diff=57786"/>
		<updated>2018-12-08T20:40:57Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.OrangeVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.PurpleVariant.oxz&amp;diff=57707</id>
		<title>File:Gsagostinho.DangerousHUD.PurpleVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.PurpleVariant.oxz&amp;diff=57707"/>
		<updated>2018-10-24T18:11:18Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.PurpleVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.PinkVariant.oxz&amp;diff=57706</id>
		<title>File:Gsagostinho.DangerousHUD.PinkVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.PinkVariant.oxz&amp;diff=57706"/>
		<updated>2018-10-24T18:11:07Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.PinkVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.GreenVariant.oxz&amp;diff=57705</id>
		<title>File:Gsagostinho.DangerousHUD.GreenVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.GreenVariant.oxz&amp;diff=57705"/>
		<updated>2018-10-24T18:11:05Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.GreenVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.BlueVariant.oxz&amp;diff=57703</id>
		<title>File:Gsagostinho.DangerousHUD.BlueVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.BlueVariant.oxz&amp;diff=57703"/>
		<updated>2018-10-24T18:11:02Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.BlueVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.OrangeVariant.oxz&amp;diff=57704</id>
		<title>File:Gsagostinho.DangerousHUD.OrangeVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.OrangeVariant.oxz&amp;diff=57704"/>
		<updated>2018-10-24T18:11:02Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.OrangeVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.WhiteVariant.oxz&amp;diff=57702</id>
		<title>File:Gsagostinho.DangerousHUD.WhiteVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.WhiteVariant.oxz&amp;diff=57702"/>
		<updated>2018-10-24T18:10:35Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.DangerousHUD.WhiteVariant.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.BlueVariant.oxz&amp;diff=57701</id>
		<title>File:Gsagostinho.DangerousHUD.BlueVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.BlueVariant.oxz&amp;diff=57701"/>
		<updated>2018-10-24T17:34:53Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* Dangerous HUD (Blue Variant) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.PinkVariant.oxz&amp;diff=57700</id>
		<title>File:Gsagostinho.DangerousHUD.PinkVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.PinkVariant.oxz&amp;diff=57700"/>
		<updated>2018-10-24T17:34:01Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.GreenVariant.oxz&amp;diff=57699</id>
		<title>File:Gsagostinho.DangerousHUD.GreenVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.GreenVariant.oxz&amp;diff=57699"/>
		<updated>2018-10-24T17:33:57Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.OrangeVariant.oxz&amp;diff=57698</id>
		<title>File:Gsagostinho.DangerousHUD.OrangeVariant.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.DangerousHUD.OrangeVariant.oxz&amp;diff=57698"/>
		<updated>2018-10-24T17:33:55Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57682</id>
		<title>System Features Rings</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57682"/>
		<updated>2018-10-16T20:59:10Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP adds some dust rings to a few planets in each galaxy. &lt;br /&gt;
[[File:Systemrings1.jpg|700px|right]]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2.10.3]. (Requires Oolite 1.84 or later)&lt;br /&gt;
&lt;br /&gt;
16/10/2018 - Version 2.10.3: &lt;br /&gt;
* Fixing a newly introduced bug in the visuals of the gaps in the rings.&lt;br /&gt;
&lt;br /&gt;
13/10/2018 - Version 2.10.2: &lt;br /&gt;
* some more minor optimizations.&lt;br /&gt;
&lt;br /&gt;
09/10/2018 - Version 2.10.1: &lt;br /&gt;
* more optimizations.&lt;br /&gt;
* rings get more transparent when entering an atmosphere.&lt;br /&gt;
&lt;br /&gt;
09/10/2018 - Version 2.10: &lt;br /&gt;
* optimized some of the shader&amp;#039;s code (thanks Svengali!).&lt;br /&gt;
&lt;br /&gt;
07/10/2018 - Version 2.9: &lt;br /&gt;
* better handling of the alpha channel .&lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8.1: &lt;br /&gt;
* bug in the description text now properly solved, it was still present due to a small oversight (thanks again, Cody).&lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8: &lt;br /&gt;
* changed description text to &amp;quot;This planet has rings.&amp;quot;&lt;br /&gt;
* fixed a bug in which the description text appears many times (thanks Cody and Norby).&lt;br /&gt;
&lt;br /&gt;
19/09/2017 - Version 2.7: &lt;br /&gt;
* added &amp;quot;use strict&amp;quot;; to scripts which removes some warnings in the log.&lt;br /&gt;
* rings are now a little bit more common (1/8 of planets will have them).&lt;br /&gt;
* the description of a system will now tell whether it has rings or not (thanks phkb for the help implementing this!).&lt;br /&gt;
* close-up grain density now proportional to the colour intensity of the ring lane.&lt;br /&gt;
* fixed bug in which Ribior&amp;#039;s main station would spawn inside rings (thanks to spara, cim and all others for the suggestions and spara for doing the all hard work for the fix).&lt;br /&gt;
&lt;br /&gt;
27/08/2017 - Version 2.6: &lt;br /&gt;
* the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.&lt;br /&gt;
* shading applied at close distances so that the grains look like rocks.&lt;br /&gt;
&lt;br /&gt;
17/08/2017 - Version 2.5: &lt;br /&gt;
* fix for a small bug affecting certain cards (wrong type for second argument of pow).&lt;br /&gt;
&lt;br /&gt;
03/08/2017 - Version 2.4: &lt;br /&gt;
* change to shader to fix a bug with certain ATI cards.&lt;br /&gt;
&lt;br /&gt;
24/07/2017 - Version 2.3:&lt;br /&gt;
&lt;br /&gt;
* code refactoring.&lt;br /&gt;
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.2:&lt;br /&gt;
* smaller ring bands and grains only visible at closer distance.&lt;br /&gt;
* improved the issues with moire pattern, in particular at lower resolutions.&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.1:&lt;br /&gt;
* the large gaps in the rings are now randomized making each system more unique.&lt;br /&gt;
* the colour gradient function is also randomized for more unique rings.&lt;br /&gt;
* renamed the effect script.&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 2.0:&lt;br /&gt;
* rings now have different relative sizes to the planet.&lt;br /&gt;
* they also have different radial length.&lt;br /&gt;
* applied a slight yellow tint.&lt;br /&gt;
* applied ambient light.&lt;br /&gt;
* shadows are darker.&lt;br /&gt;
* changed the spawning algorithm which, among other things, make the rings more common.&lt;br /&gt;
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).&lt;br /&gt;
&lt;br /&gt;
Version 1.2:&lt;br /&gt;
* use 1.80 features, repackage.&lt;br /&gt;
&lt;br /&gt;
Version 1.1:&lt;br /&gt;
* improved ring texture and appearance contributed by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
Version 1.0:&lt;br /&gt;
* initial non-beta release.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:systemrings1.jpg|Rings as in version 2.9&lt;br /&gt;
Image:systemrings2.jpg|Transparency is now supported in Oolite 1.87 &lt;br /&gt;
Image:systemrings3.jpg|Close up of new rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie1.jpg|Previous version of rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie2.jpg|Rings now have different thickness&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie3.jpg|As well as different number of main gaps (in this case, 2)&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie4.jpg|As we get closer, their granular structure becomes visisble&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.6.screenie1.jpg|Close up detail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;#039;clear:both&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = System Features: Rings&lt;br /&gt;
|version = 2.8.1&lt;br /&gt;
|release = 2017-09-23&lt;br /&gt;
|license = CC-BY-SA 3.0&lt;br /&gt;
|features = Ring system&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:cim|cim]], [[User:Gsagostinho|gsagostinho]]&lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18921&amp;amp;p=257815 Bulletin Board thread]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57681</id>
		<title>System Features Rings</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57681"/>
		<updated>2018-10-16T20:58:58Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP adds some dust rings to a few planets in each galaxy. &lt;br /&gt;
[[File:Systemrings1.jpg|700px|right]]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2.10.2]. (Requires Oolite 1.84 or later)&lt;br /&gt;
&lt;br /&gt;
16/10/2018 - Version 2.10.3: &lt;br /&gt;
* Fixing a newly introduced bug in the visuals of the gaps in the rings.&lt;br /&gt;
&lt;br /&gt;
13/10/2018 - Version 2.10.2: &lt;br /&gt;
* some more minor optimizations.&lt;br /&gt;
&lt;br /&gt;
09/10/2018 - Version 2.10.1: &lt;br /&gt;
* more optimizations.&lt;br /&gt;
* rings get more transparent when entering an atmosphere.&lt;br /&gt;
&lt;br /&gt;
09/10/2018 - Version 2.10: &lt;br /&gt;
* optimized some of the shader&amp;#039;s code (thanks Svengali!).&lt;br /&gt;
&lt;br /&gt;
07/10/2018 - Version 2.9: &lt;br /&gt;
* better handling of the alpha channel .&lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8.1: &lt;br /&gt;
* bug in the description text now properly solved, it was still present due to a small oversight (thanks again, Cody).&lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8: &lt;br /&gt;
* changed description text to &amp;quot;This planet has rings.&amp;quot;&lt;br /&gt;
* fixed a bug in which the description text appears many times (thanks Cody and Norby).&lt;br /&gt;
&lt;br /&gt;
19/09/2017 - Version 2.7: &lt;br /&gt;
* added &amp;quot;use strict&amp;quot;; to scripts which removes some warnings in the log.&lt;br /&gt;
* rings are now a little bit more common (1/8 of planets will have them).&lt;br /&gt;
* the description of a system will now tell whether it has rings or not (thanks phkb for the help implementing this!).&lt;br /&gt;
* close-up grain density now proportional to the colour intensity of the ring lane.&lt;br /&gt;
* fixed bug in which Ribior&amp;#039;s main station would spawn inside rings (thanks to spara, cim and all others for the suggestions and spara for doing the all hard work for the fix).&lt;br /&gt;
&lt;br /&gt;
27/08/2017 - Version 2.6: &lt;br /&gt;
* the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.&lt;br /&gt;
* shading applied at close distances so that the grains look like rocks.&lt;br /&gt;
&lt;br /&gt;
17/08/2017 - Version 2.5: &lt;br /&gt;
* fix for a small bug affecting certain cards (wrong type for second argument of pow).&lt;br /&gt;
&lt;br /&gt;
03/08/2017 - Version 2.4: &lt;br /&gt;
* change to shader to fix a bug with certain ATI cards.&lt;br /&gt;
&lt;br /&gt;
24/07/2017 - Version 2.3:&lt;br /&gt;
&lt;br /&gt;
* code refactoring.&lt;br /&gt;
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.2:&lt;br /&gt;
* smaller ring bands and grains only visible at closer distance.&lt;br /&gt;
* improved the issues with moire pattern, in particular at lower resolutions.&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.1:&lt;br /&gt;
* the large gaps in the rings are now randomized making each system more unique.&lt;br /&gt;
* the colour gradient function is also randomized for more unique rings.&lt;br /&gt;
* renamed the effect script.&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 2.0:&lt;br /&gt;
* rings now have different relative sizes to the planet.&lt;br /&gt;
* they also have different radial length.&lt;br /&gt;
* applied a slight yellow tint.&lt;br /&gt;
* applied ambient light.&lt;br /&gt;
* shadows are darker.&lt;br /&gt;
* changed the spawning algorithm which, among other things, make the rings more common.&lt;br /&gt;
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).&lt;br /&gt;
&lt;br /&gt;
Version 1.2:&lt;br /&gt;
* use 1.80 features, repackage.&lt;br /&gt;
&lt;br /&gt;
Version 1.1:&lt;br /&gt;
* improved ring texture and appearance contributed by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
Version 1.0:&lt;br /&gt;
* initial non-beta release.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:systemrings1.jpg|Rings as in version 2.9&lt;br /&gt;
Image:systemrings2.jpg|Transparency is now supported in Oolite 1.87 &lt;br /&gt;
Image:systemrings3.jpg|Close up of new rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie1.jpg|Previous version of rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie2.jpg|Rings now have different thickness&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie3.jpg|As well as different number of main gaps (in this case, 2)&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie4.jpg|As we get closer, their granular structure becomes visisble&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.6.screenie1.jpg|Close up detail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;#039;clear:both&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = System Features: Rings&lt;br /&gt;
|version = 2.8.1&lt;br /&gt;
|release = 2017-09-23&lt;br /&gt;
|license = CC-BY-SA 3.0&lt;br /&gt;
|features = Ring system&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:cim|cim]], [[User:Gsagostinho|gsagostinho]]&lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18921&amp;amp;p=257815 Bulletin Board thread]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57680</id>
		<title>File:Cim.gsagostinho.SystemFeatures.Rings.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57680"/>
		<updated>2018-10-16T20:57:41Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Cim.gsagostinho.SystemFeatures.Rings.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Features: Rings ==&lt;br /&gt;
&lt;br /&gt;
Version: 2.10.3&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.84&lt;br /&gt;
&lt;br /&gt;
Author: cim, Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57679</id>
		<title>File:Cim.gsagostinho.SystemFeatures.Rings.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57679"/>
		<updated>2018-10-16T20:57:31Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* System Features: Rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Features: Rings ==&lt;br /&gt;
&lt;br /&gt;
Version: 2.10.3&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.84&lt;br /&gt;
&lt;br /&gt;
Author: cim, Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57674</id>
		<title>File:Cim.gsagostinho.SystemFeatures.Rings.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57674"/>
		<updated>2018-10-13T22:29:41Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* System Features: Rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Features: Rings ==&lt;br /&gt;
&lt;br /&gt;
Version: 2.10.2&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.84&lt;br /&gt;
&lt;br /&gt;
Author: cim, Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57673</id>
		<title>File:Cim.gsagostinho.SystemFeatures.Rings.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57673"/>
		<updated>2018-10-13T22:29:17Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Cim.gsagostinho.SystemFeatures.Rings.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Features: Rings ==&lt;br /&gt;
&lt;br /&gt;
Version: 2.10.1&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.84&lt;br /&gt;
&lt;br /&gt;
Author: cim, Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57672</id>
		<title>System Features Rings</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57672"/>
		<updated>2018-10-13T22:29:08Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP adds some dust rings to a few planets in each galaxy. &lt;br /&gt;
[[File:Systemrings1.jpg|700px|right]]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2.10.2]. (Requires Oolite 1.84 or later)&lt;br /&gt;
&lt;br /&gt;
13/10/2018 - Version 2.10.2: &lt;br /&gt;
* some more minor optimizations&lt;br /&gt;
&lt;br /&gt;
09/10/2018 - Version 2.10.1: &lt;br /&gt;
* more optimizations&lt;br /&gt;
* rings get more transparent when entering an atmosphere&lt;br /&gt;
&lt;br /&gt;
09/10/2018 - Version 2.10: &lt;br /&gt;
* optimized some of the shader&amp;#039;s code (thanks Svengali!)&lt;br /&gt;
&lt;br /&gt;
07/10/2018 - Version 2.9: &lt;br /&gt;
* better handling of the alpha channel &lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8.1: &lt;br /&gt;
* bug in the description text now properly solved, it was still present due to a small oversight (thanks again, Cody).&lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8: &lt;br /&gt;
* changed description text to &amp;quot;This planet has rings.&amp;quot;&lt;br /&gt;
* fixed a bug in which the description text appears many times (thanks Cody and Norby).&lt;br /&gt;
&lt;br /&gt;
19/09/2017 - Version 2.7: &lt;br /&gt;
* added &amp;quot;use strict&amp;quot;; to scripts which removes some warnings in the log.&lt;br /&gt;
* rings are now a little bit more common (1/8 of planets will have them).&lt;br /&gt;
* the description of a system will now tell whether it has rings or not (thanks phkb for the help implementing this!).&lt;br /&gt;
* close-up grain density now proportional to the colour intensity of the ring lane.&lt;br /&gt;
* fixed bug in which Ribior&amp;#039;s main station would spawn inside rings (thanks to spara, cim and all others for the suggestions and spara for doing the all hard work for the fix).&lt;br /&gt;
&lt;br /&gt;
27/08/2017 - Version 2.6: &lt;br /&gt;
* the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.&lt;br /&gt;
* shading applied at close distances so that the grains look like rocks.&lt;br /&gt;
&lt;br /&gt;
17/08/2017 - Version 2.5: &lt;br /&gt;
* fix for a small bug affecting certain cards (wrong type for second argument of pow).&lt;br /&gt;
&lt;br /&gt;
03/08/2017 - Version 2.4: &lt;br /&gt;
* change to shader to fix a bug with certain ATI cards.&lt;br /&gt;
&lt;br /&gt;
24/07/2017 - Version 2.3:&lt;br /&gt;
&lt;br /&gt;
* code refactoring.&lt;br /&gt;
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.2:&lt;br /&gt;
* smaller ring bands and grains only visible at closer distance.&lt;br /&gt;
* improved the issues with moire pattern, in particular at lower resolutions.&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.1:&lt;br /&gt;
* the large gaps in the rings are now randomized making each system more unique.&lt;br /&gt;
* the colour gradient function is also randomized for more unique rings.&lt;br /&gt;
* renamed the effect script.&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 2.0:&lt;br /&gt;
* rings now have different relative sizes to the planet.&lt;br /&gt;
* they also have different radial length.&lt;br /&gt;
* applied a slight yellow tint.&lt;br /&gt;
* applied ambient light.&lt;br /&gt;
* shadows are darker.&lt;br /&gt;
* changed the spawning algorithm which, among other things, make the rings more common.&lt;br /&gt;
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).&lt;br /&gt;
&lt;br /&gt;
Version 1.2:&lt;br /&gt;
* use 1.80 features, repackage.&lt;br /&gt;
&lt;br /&gt;
Version 1.1:&lt;br /&gt;
* improved ring texture and appearance contributed by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
Version 1.0:&lt;br /&gt;
* initial non-beta release.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:systemrings1.jpg|Rings as in version 2.9&lt;br /&gt;
Image:systemrings2.jpg|Transparency is now supported in Oolite 1.87 &lt;br /&gt;
Image:systemrings3.jpg|Close up of new rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie1.jpg|Previous version of rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie2.jpg|Rings now have different thickness&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie3.jpg|As well as different number of main gaps (in this case, 2)&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie4.jpg|As we get closer, their granular structure becomes visisble&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.6.screenie1.jpg|Close up detail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;#039;clear:both&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = System Features: Rings&lt;br /&gt;
|version = 2.8.1&lt;br /&gt;
|release = 2017-09-23&lt;br /&gt;
|license = CC-BY-SA 3.0&lt;br /&gt;
|features = Ring system&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:cim|cim]], [[User:Gsagostinho|gsagostinho]]&lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18921&amp;amp;p=257815 Bulletin Board thread]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57656</id>
		<title>System Features Rings</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57656"/>
		<updated>2018-10-09T23:10:26Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP adds some dust rings to a few planets in each galaxy. &lt;br /&gt;
[[File:Systemrings1.jpg|700px|right]]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2.10.1]. (Requires Oolite 1.84 or later)&lt;br /&gt;
&lt;br /&gt;
09/10/2018 - Version 2.10.1: &lt;br /&gt;
* more optimizations&lt;br /&gt;
* rings get more transparent when entering an atmosphere&lt;br /&gt;
&lt;br /&gt;
09/10/2018 - Version 2.10: &lt;br /&gt;
* optimized some of the shader&amp;#039;s code (thanks Svengali!)&lt;br /&gt;
&lt;br /&gt;
07/10/2018 - Version 2.9: &lt;br /&gt;
* better handling of the alpha channel &lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8.1: &lt;br /&gt;
* bug in the description text now properly solved, it was still present due to a small oversight (thanks again, Cody).&lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8: &lt;br /&gt;
* changed description text to &amp;quot;This planet has rings.&amp;quot;&lt;br /&gt;
* fixed a bug in which the description text appears many times (thanks Cody and Norby).&lt;br /&gt;
&lt;br /&gt;
19/09/2017 - Version 2.7: &lt;br /&gt;
* added &amp;quot;use strict&amp;quot;; to scripts which removes some warnings in the log.&lt;br /&gt;
* rings are now a little bit more common (1/8 of planets will have them).&lt;br /&gt;
* the description of a system will now tell whether it has rings or not (thanks phkb for the help implementing this!).&lt;br /&gt;
* close-up grain density now proportional to the colour intensity of the ring lane.&lt;br /&gt;
* fixed bug in which Ribior&amp;#039;s main station would spawn inside rings (thanks to spara, cim and all others for the suggestions and spara for doing the all hard work for the fix).&lt;br /&gt;
&lt;br /&gt;
27/08/2017 - Version 2.6: &lt;br /&gt;
* the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.&lt;br /&gt;
* shading applied at close distances so that the grains look like rocks.&lt;br /&gt;
&lt;br /&gt;
17/08/2017 - Version 2.5: &lt;br /&gt;
* fix for a small bug affecting certain cards (wrong type for second argument of pow).&lt;br /&gt;
&lt;br /&gt;
03/08/2017 - Version 2.4: &lt;br /&gt;
* change to shader to fix a bug with certain ATI cards.&lt;br /&gt;
&lt;br /&gt;
24/07/2017 - Version 2.3:&lt;br /&gt;
&lt;br /&gt;
* code refactoring.&lt;br /&gt;
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.2:&lt;br /&gt;
* smaller ring bands and grains only visible at closer distance.&lt;br /&gt;
* improved the issues with moire pattern, in particular at lower resolutions.&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.1:&lt;br /&gt;
* the large gaps in the rings are now randomized making each system more unique.&lt;br /&gt;
* the colour gradient function is also randomized for more unique rings.&lt;br /&gt;
* renamed the effect script.&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 2.0:&lt;br /&gt;
* rings now have different relative sizes to the planet.&lt;br /&gt;
* they also have different radial length.&lt;br /&gt;
* applied a slight yellow tint.&lt;br /&gt;
* applied ambient light.&lt;br /&gt;
* shadows are darker.&lt;br /&gt;
* changed the spawning algorithm which, among other things, make the rings more common.&lt;br /&gt;
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).&lt;br /&gt;
&lt;br /&gt;
Version 1.2:&lt;br /&gt;
* use 1.80 features, repackage.&lt;br /&gt;
&lt;br /&gt;
Version 1.1:&lt;br /&gt;
* improved ring texture and appearance contributed by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
Version 1.0:&lt;br /&gt;
* initial non-beta release.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:systemrings1.jpg|Rings as in version 2.9&lt;br /&gt;
Image:systemrings2.jpg|Transparency is now supported in Oolite 1.87 &lt;br /&gt;
Image:systemrings3.jpg|Close up of new rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie1.jpg|Previous version of rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie2.jpg|Rings now have different thickness&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie3.jpg|As well as different number of main gaps (in this case, 2)&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie4.jpg|As we get closer, their granular structure becomes visisble&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.6.screenie1.jpg|Close up detail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;#039;clear:both&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = System Features: Rings&lt;br /&gt;
|version = 2.8.1&lt;br /&gt;
|release = 2017-09-23&lt;br /&gt;
|license = CC-BY-SA 3.0&lt;br /&gt;
|features = Ring system&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:cim|cim]], [[User:Gsagostinho|gsagostinho]]&lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18921&amp;amp;p=257815 Bulletin Board thread]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57655</id>
		<title>File:Cim.gsagostinho.SystemFeatures.Rings.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57655"/>
		<updated>2018-10-09T23:09:50Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* System Features: Rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Features: Rings ==&lt;br /&gt;
&lt;br /&gt;
Version: 2.10.1&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.84&lt;br /&gt;
&lt;br /&gt;
Author: cim, Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57654</id>
		<title>File:Cim.gsagostinho.SystemFeatures.Rings.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57654"/>
		<updated>2018-10-09T23:09:17Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Cim.gsagostinho.SystemFeatures.Rings.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Features: Rings ==&lt;br /&gt;
&lt;br /&gt;
Version: 2.10&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.84&lt;br /&gt;
&lt;br /&gt;
Author: cim, Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57653</id>
		<title>System Features Rings</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57653"/>
		<updated>2018-10-09T21:20:40Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP adds some dust rings to a few planets in each galaxy. &lt;br /&gt;
[[File:Systemrings1.jpg|700px|right]]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2.10]. (Requires Oolite 1.84 or later)&lt;br /&gt;
&lt;br /&gt;
09/10/2018 - Version 2.10: &lt;br /&gt;
* optimized some of the shader&amp;#039;s code (thanks Svengali!)&lt;br /&gt;
&lt;br /&gt;
07/10/2018 - Version 2.9: &lt;br /&gt;
* better handling of the alpha channel &lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8.1: &lt;br /&gt;
* bug in the description text now properly solved, it was still present due to a small oversight (thanks again, Cody).&lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8: &lt;br /&gt;
* changed description text to &amp;quot;This planet has rings.&amp;quot;&lt;br /&gt;
* fixed a bug in which the description text appears many times (thanks Cody and Norby).&lt;br /&gt;
&lt;br /&gt;
19/09/2017 - Version 2.7: &lt;br /&gt;
* added &amp;quot;use strict&amp;quot;; to scripts which removes some warnings in the log.&lt;br /&gt;
* rings are now a little bit more common (1/8 of planets will have them).&lt;br /&gt;
* the description of a system will now tell whether it has rings or not (thanks phkb for the help implementing this!).&lt;br /&gt;
* close-up grain density now proportional to the colour intensity of the ring lane.&lt;br /&gt;
* fixed bug in which Ribior&amp;#039;s main station would spawn inside rings (thanks to spara, cim and all others for the suggestions and spara for doing the all hard work for the fix).&lt;br /&gt;
&lt;br /&gt;
27/08/2017 - Version 2.6: &lt;br /&gt;
* the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.&lt;br /&gt;
* shading applied at close distances so that the grains look like rocks.&lt;br /&gt;
&lt;br /&gt;
17/08/2017 - Version 2.5: &lt;br /&gt;
* fix for a small bug affecting certain cards (wrong type for second argument of pow).&lt;br /&gt;
&lt;br /&gt;
03/08/2017 - Version 2.4: &lt;br /&gt;
* change to shader to fix a bug with certain ATI cards.&lt;br /&gt;
&lt;br /&gt;
24/07/2017 - Version 2.3:&lt;br /&gt;
&lt;br /&gt;
* code refactoring.&lt;br /&gt;
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.2:&lt;br /&gt;
* smaller ring bands and grains only visible at closer distance.&lt;br /&gt;
* improved the issues with moire pattern, in particular at lower resolutions.&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.1:&lt;br /&gt;
* the large gaps in the rings are now randomized making each system more unique.&lt;br /&gt;
* the colour gradient function is also randomized for more unique rings.&lt;br /&gt;
* renamed the effect script.&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 2.0:&lt;br /&gt;
* rings now have different relative sizes to the planet.&lt;br /&gt;
* they also have different radial length.&lt;br /&gt;
* applied a slight yellow tint.&lt;br /&gt;
* applied ambient light.&lt;br /&gt;
* shadows are darker.&lt;br /&gt;
* changed the spawning algorithm which, among other things, make the rings more common.&lt;br /&gt;
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).&lt;br /&gt;
&lt;br /&gt;
Version 1.2:&lt;br /&gt;
* use 1.80 features, repackage.&lt;br /&gt;
&lt;br /&gt;
Version 1.1:&lt;br /&gt;
* improved ring texture and appearance contributed by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
Version 1.0:&lt;br /&gt;
* initial non-beta release.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:systemrings1.jpg|Rings as in version 2.9&lt;br /&gt;
Image:systemrings2.jpg|Transparency is now supported in Oolite 1.87 &lt;br /&gt;
Image:systemrings3.jpg|Close up of new rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie1.jpg|Previous version of rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie2.jpg|Rings now have different thickness&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie3.jpg|As well as different number of main gaps (in this case, 2)&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie4.jpg|As we get closer, their granular structure becomes visisble&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.6.screenie1.jpg|Close up detail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;#039;clear:both&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = System Features: Rings&lt;br /&gt;
|version = 2.8.1&lt;br /&gt;
|release = 2017-09-23&lt;br /&gt;
|license = CC-BY-SA 3.0&lt;br /&gt;
|features = Ring system&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:cim|cim]], [[User:Gsagostinho|gsagostinho]]&lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18921&amp;amp;p=257815 Bulletin Board thread]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57652</id>
		<title>File:Cim.gsagostinho.SystemFeatures.Rings.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57652"/>
		<updated>2018-10-09T21:19:46Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Cim.gsagostinho.SystemFeatures.Rings.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Features: Rings ==&lt;br /&gt;
&lt;br /&gt;
Version: 2.10&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.84&lt;br /&gt;
&lt;br /&gt;
Author: cim, Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57651</id>
		<title>File:Cim.gsagostinho.SystemFeatures.Rings.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57651"/>
		<updated>2018-10-09T21:19:27Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Replaced content with &amp;quot;== System Features: Rings ==  Version: 2.10  Required Oolite Version: 1.84  Author: cim, Gilberto Agostinho (gsagostinho)  License: CC-BY-SA 3.0&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Features: Rings ==&lt;br /&gt;
&lt;br /&gt;
Version: 2.10&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.84&lt;br /&gt;
&lt;br /&gt;
Author: cim, Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57650</id>
		<title>File:Cim.gsagostinho.SystemFeatures.Rings.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57650"/>
		<updated>2018-10-08T23:01:03Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Cim.gsagostinho.SystemFeatures.Rings.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Features: Rings ==&lt;br /&gt;
&lt;br /&gt;
Version: 2.9&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.84&lt;br /&gt;
&lt;br /&gt;
Author: cim, Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-SA 3.0&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP. A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
07/10/2018 - Version 2.9: &lt;br /&gt;
* better handling of the alpha channel &lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8.1: &lt;br /&gt;
* bug in the description text now properly solved, it was still present due to a small oversight (thanks again, Cody).&lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8: &lt;br /&gt;
* changed description text to &amp;quot;This planet has rings.&amp;quot;&lt;br /&gt;
* fixed a bug in which the description text appears many times (thanks Cody and Norby).&lt;br /&gt;
&lt;br /&gt;
19/09/2017 - Version 2.7: &lt;br /&gt;
* added &amp;quot;use strict&amp;quot;; to scripts which removes some warnings in the log.&lt;br /&gt;
* rings are now a little bit more common (1/8 of planets will have them).&lt;br /&gt;
* the description of a system will now tell whether it has rings or not (thanks phkb for the help implementing this!).&lt;br /&gt;
* close-up grain density now proportional to the colour intensity of the ring lane.&lt;br /&gt;
* fixed bug in which Ribior&amp;#039;s main station would spawn inside rings (thanks to spara, cim and all others for the suggestions and spara for doing the all hard work for the fix).&lt;br /&gt;
&lt;br /&gt;
27/08/2017 - Version 2.6: &lt;br /&gt;
* the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.&lt;br /&gt;
* shading applied at close distances so that the grains look like rocks.&lt;br /&gt;
&lt;br /&gt;
17/08/2017 - Version 2.5: &lt;br /&gt;
* fix for a small bug affecting certain cards (wrong type for second argument of pow).&lt;br /&gt;
&lt;br /&gt;
03/08/2017 - Version 2.4: &lt;br /&gt;
* change to shader to fix a bug with certain ATI cards.&lt;br /&gt;
&lt;br /&gt;
24/07/2017 - Version 2.3:&lt;br /&gt;
* code refactoring.&lt;br /&gt;
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.2:&lt;br /&gt;
* smaller ring bands and grains only visible at closer distance.&lt;br /&gt;
* improved the issues with moire pattern, in particular at lower resolutions.&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.1:&lt;br /&gt;
* the large gaps in the rings are now randomized making each system more unique.&lt;br /&gt;
* the colour gradient function is also randomized for more unique rings.&lt;br /&gt;
* renamed the effect script.&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 2.0:&lt;br /&gt;
* rings now have different relative sizes to the planet.&lt;br /&gt;
* they also have different radial length.&lt;br /&gt;
* applied a slight yellow tint.&lt;br /&gt;
* applied ambient light.&lt;br /&gt;
* shadows are darker.&lt;br /&gt;
* changed the spawning algorithm which, among other things, make the rings more common.&lt;br /&gt;
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).&lt;br /&gt;
&lt;br /&gt;
Version 1.2:&lt;br /&gt;
* use 1.80 features, repackage.&lt;br /&gt;
&lt;br /&gt;
Version 1.1:&lt;br /&gt;
* improved ring texture and appearance contributed by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
Version 1.0:&lt;br /&gt;
* initial non-beta release.&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HUD_images_here&amp;diff=57648</id>
		<title>HUD images here</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HUD_images_here&amp;diff=57648"/>
		<updated>2018-10-08T15:42:44Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* Dangerous HUD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Images are below their captions.&lt;br /&gt;
&lt;br /&gt;
=== Aad HUD ===&lt;br /&gt;
[http://wiki.alioth.net/index.php/Aad-HUD Aad-HUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Aad-hud_normal.png]]&lt;br /&gt;
&lt;br /&gt;
=== Another HUD ===&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:AnotherHUD.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== CB-HUD ===&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?p=141035#p141035 CB-HUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:CB-HUD_2011-09-25.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== ChupacabraHUD ===&lt;br /&gt;
[http://wiki.alioth.net/index.php/ChupacabraHUD ChupacabraHUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:ChupacabraHUD1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChupacabraHUD2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChupacabraHUD3.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChupacabraHUD4.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChupacabraHUD5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Coluber HUD CH01 ===&lt;br /&gt;
[[Coluber_HUD_CH01]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:15wo9_coluber_hud_ch01.png||||Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563]]&lt;br /&gt;
&lt;br /&gt;
===CombatHUD===&lt;br /&gt;
[[CombatHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side).&lt;br /&gt;
&lt;br /&gt;
[[Image:Chws2.png]]&lt;br /&gt;
&lt;br /&gt;
Combat HUD (Red Alert mode)&lt;br /&gt;
&lt;br /&gt;
[[image:chRedAlert.png]]&lt;br /&gt;
&lt;br /&gt;
=== Compact HUD ===&lt;br /&gt;
[[CompactHUD]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Ch-std.png]]&lt;br /&gt;
[[Image:Chws2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CRR-HUD ===&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD BB]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:Crr_hud_pic_001.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dangerous HUD ===&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18886#p257480 Dangerous HUD BB]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Gsagostinho-dangeroushud-green.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Gsagostinho-dangeroushud-blue.png]]&lt;br /&gt;
&lt;br /&gt;
=== DeeperSpace HUD ===&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18655 DeeperSpace HUD BB]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:DeeperSpaceHUD.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deepspace HUD ===&lt;br /&gt;
[[Deepspace_Ships|Deepspace HUD]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Deepspacehud.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deepspace Retro HUD ===&lt;br /&gt;
[[Deepspace_Ships|Deepspace HUD]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:RetroHUD.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dr HUD ===&lt;br /&gt;
[[Dr HUD OXP|Dr HUD]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:huddrhud.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ExtraLarge HUD ===&lt;br /&gt;
[[HUDSelector#ExtraLarge_HUD|ExtraLarge HUD]] provide a very large, alert sensitive scanner and custom dials with [[CombatMFD]] but no 16:10 support due to not enough room for the bottom two MFDs.&lt;br /&gt;
&lt;br /&gt;
[[Image:XLHUD4r.png|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XLHUD9y.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fighter HUD ===&lt;br /&gt;
[[Fighter HUD (Oolite)|Fighter HUD Mk2]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudfighter.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== G-HUD ===&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip  &amp;#039;&amp;#039;G-HUD Mk2&amp;#039;&amp;#039;]&amp;lt;br  /&amp;gt;&lt;br /&gt;
Mk1 version now superceded.&lt;br /&gt;
[http://wiki.alioth.net/images/7/76/G-HUD_Mk2.png  &amp;#039;&amp;#039;Large version of screenshot&amp;#039;&amp;#039;]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:G-HUD_Mk2_resize.png]]&lt;br /&gt;
&lt;br /&gt;
=== Klepto HUD ===&lt;br /&gt;
[[Klepto-HUD OXP]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudKleptoHUD.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Large HUD ===&lt;br /&gt;
[[HUDSelector#Large_HUD|Large HUD]] looks like the default HUD but with 10 MFDs, custom dials with [[CombatMFD]] and a large alert sensitively colored scanner.&lt;br /&gt;
&lt;br /&gt;
[[Image:LargeHUD10r.png|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LargeHUD9g.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Both 4:3, 16:9 and 16:10 displays are supported, but in 4:3 &amp;quot;only&amp;quot; 8 MFDs are usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:LargeHUD4r.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medusa HUD ===&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip  &amp;#039;&amp;#039;Medusa HUD&amp;#039;&amp;#039;]&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[Image:Medusa_Hud.gif]]&lt;br /&gt;
&lt;br /&gt;
=== Mega Walnut Dash HUD ===&lt;br /&gt;
[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudMegaWalnutDashHUD.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== MilHUD 4000 ===&lt;br /&gt;
[[MilHUD 4000]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:M4000_police.png]]&lt;br /&gt;
&lt;br /&gt;
=== Milspec HUD ===&lt;br /&gt;
[[MilSpec HUD OXP|MilSpec HUD]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudmilspec.png]]&lt;br /&gt;
&lt;br /&gt;
=== Mod HUD ===&lt;br /&gt;
[[Mod-HUD]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:ModHUD-v1.0.png]]&lt;br /&gt;
&lt;br /&gt;
=== Numeric Style HUDs ===&lt;br /&gt;
[http://wiki.alioth.net/index.php/Numeric_Style_HUDs Numeric Style HUDs] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9977 information]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 3.25 with 8 MFDs in 4:3 screen:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHudv3.25a.png|center|800px]]&lt;br /&gt;
16:10 screen with wider scanner:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHudv3.25b.png|center|800px]]&lt;br /&gt;
16:9 widescreen with wider MFDs:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHudv3.25c.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another layout with 4*4 MFDs in 4:3 screen: (selectable in [[HUDSelector]])&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHudv3.23a.png|center|800px]]&lt;br /&gt;
The scanner is wider in 16:10 screens:&lt;br /&gt;
[[Image:NumericHudv3.23b.png|center|960px]]&lt;br /&gt;
In 16:9 the scanner is extra wide:&lt;br /&gt;
[[Image:NumericHudv3.23c.png|center|1067px]]&lt;br /&gt;
&lt;br /&gt;
Version 3&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHUDv3 1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NumericHUDv3 2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NumericHUDv3 3.png]]&lt;br /&gt;
&lt;br /&gt;
Version 2.1(redesigned crosshair not shown)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHUDv2 1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NumericHUDv2 2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NumericHUDv2 3.png]]&lt;br /&gt;
&lt;br /&gt;
Version 1.3.2&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHudv1.2-1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NumericHudv1.2-3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pie Chart Style HUDs ===&lt;br /&gt;
[http://wiki.alioth.net/index.php/Pie_Chart_Style_HUDs Pie Chart Style HUDs] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9788 information]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:PCS_HUDv2-1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PCS_HUDv2-2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PCS_HUDv2-3.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PCS_HUDv2-4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Small HUD ===&lt;br /&gt;
[[HUDSelector#Small_HUD|Small HUD]] looks like the default small HUD but with 10 MFDs.&lt;br /&gt;
&lt;br /&gt;
[[Image:SmallHUD.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Smart HUD===&lt;br /&gt;
[[SmartHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side).&lt;br /&gt;
&lt;br /&gt;
[[image:Chws2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Sniper Camera System HUD ===&lt;br /&gt;
[http://wiki.alioth.net/index.php/Sniper_Camera_System_HUD Sniper Camera System HUD] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10461 information]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:SniperCameraSystemv1.1-1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SniperCameraSystemv1.1-2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SniperCameraSystemv1.1-3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steampunk HUD ===&lt;br /&gt;
[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Steamhud.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Trek HUD ===&lt;br /&gt;
[http://wiki.alioth.net/images/d/d9/TrekHud.zip  &amp;#039;&amp;#039;Trek HUD&amp;#039;&amp;#039;]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hud.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wide-Screen HUD ===&lt;br /&gt;
[[Wide-Screen HUD]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Wide-Screen-HUD.png]]&lt;br /&gt;
&lt;br /&gt;
=== Wolfwood HUD ===&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip &amp;#039;&amp;#039;Wolfwood HUD&amp;#039;&amp;#039;]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: the image shows an Imperial Cruiser even though at bottom right it says &amp;quot;Cobra Mk III&amp;quot;. Note the Imperial Cruiser has increased energy banks and missles. But this gives you an idea of what it looks like. &lt;br /&gt;
&lt;br /&gt;
[[Image:hudwolfwood2.png]]&lt;br /&gt;
&lt;br /&gt;
===Xenon HUD===&lt;br /&gt;
[[Xenon_HUD|Xenon HUD]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:XenonHUD_Sample.png]]&lt;br /&gt;
&lt;br /&gt;
=== Yet Another HUD ===&lt;br /&gt;
[http://www.palmski.plus.com/Plagiarist_Hud_v0.2.zip &amp;#039;&amp;#039;Yet Another HUD v0.2&amp;#039;&amp;#039;] / &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?t=8406 Oolite BBS Discussion]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Also known as the Plagiarism HUD, due to shamefully stealing parts from Trek HUD, MilHUD and GenericHUD.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Condition Green:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Yet_another_hud_green.png]]&lt;br /&gt;
&amp;lt;br /&amp;gt;Condition Yellow:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Yet_another_hud_yellow.png]]&lt;br /&gt;
&amp;lt;br /&amp;gt;Condition Red:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Yet_another_hud_red.png]]&lt;br /&gt;
&amp;lt;br /&amp;gt;Condition Critical:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Yet_another_hud_crit.gif]]&lt;br /&gt;
&lt;br /&gt;
{{HUD-OXP}}&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HUD_images_here&amp;diff=57647</id>
		<title>HUD images here</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HUD_images_here&amp;diff=57647"/>
		<updated>2018-10-08T15:42:34Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* Dangerous HUD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Images are below their captions.&lt;br /&gt;
&lt;br /&gt;
=== Aad HUD ===&lt;br /&gt;
[http://wiki.alioth.net/index.php/Aad-HUD Aad-HUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Aad-hud_normal.png]]&lt;br /&gt;
&lt;br /&gt;
=== Another HUD ===&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9462 Another HUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:AnotherHUD.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== CB-HUD ===&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?p=141035#p141035 CB-HUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:CB-HUD_2011-09-25.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== ChupacabraHUD ===&lt;br /&gt;
[http://wiki.alioth.net/index.php/ChupacabraHUD ChupacabraHUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:ChupacabraHUD1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChupacabraHUD2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChupacabraHUD3.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChupacabraHUD4.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChupacabraHUD5.png]]&lt;br /&gt;
&lt;br /&gt;
=== Coluber HUD CH01 ===&lt;br /&gt;
[[Coluber_HUD_CH01]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:15wo9_coluber_hud_ch01.png||||Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563]]&lt;br /&gt;
&lt;br /&gt;
===CombatHUD===&lt;br /&gt;
[[CombatHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side).&lt;br /&gt;
&lt;br /&gt;
[[Image:Chws2.png]]&lt;br /&gt;
&lt;br /&gt;
Combat HUD (Red Alert mode)&lt;br /&gt;
&lt;br /&gt;
[[image:chRedAlert.png]]&lt;br /&gt;
&lt;br /&gt;
=== Compact HUD ===&lt;br /&gt;
[[CompactHUD]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Ch-std.png]]&lt;br /&gt;
[[Image:Chws2.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CRR-HUD ===&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11502 CRR-HUD BB]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:Crr_hud_pic_001.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dangerous HUD ===&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18886#p257480 Dangerous HUD BB]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Gsagostinho-dangeroushud-green.jpg]]&lt;br /&gt;
[[Image:Gsagostinho-dangeroushud-blue.png]]&lt;br /&gt;
&lt;br /&gt;
=== DeeperSpace HUD ===&lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18655 DeeperSpace HUD BB]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:DeeperSpaceHUD.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deepspace HUD ===&lt;br /&gt;
[[Deepspace_Ships|Deepspace HUD]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Deepspacehud.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Deepspace Retro HUD ===&lt;br /&gt;
[[Deepspace_Ships|Deepspace HUD]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:RetroHUD.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dr HUD ===&lt;br /&gt;
[[Dr HUD OXP|Dr HUD]] &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:huddrhud.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ExtraLarge HUD ===&lt;br /&gt;
[[HUDSelector#ExtraLarge_HUD|ExtraLarge HUD]] provide a very large, alert sensitive scanner and custom dials with [[CombatMFD]] but no 16:10 support due to not enough room for the bottom two MFDs.&lt;br /&gt;
&lt;br /&gt;
[[Image:XLHUD4r.png|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XLHUD9y.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fighter HUD ===&lt;br /&gt;
[[Fighter HUD (Oolite)|Fighter HUD Mk2]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudfighter.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== G-HUD ===&lt;br /&gt;
[http://wiki.alioth.net/images/2/2d/G-HUD_Mk2.oxp.zip  &amp;#039;&amp;#039;G-HUD Mk2&amp;#039;&amp;#039;]&amp;lt;br  /&amp;gt;&lt;br /&gt;
Mk1 version now superceded.&lt;br /&gt;
[http://wiki.alioth.net/images/7/76/G-HUD_Mk2.png  &amp;#039;&amp;#039;Large version of screenshot&amp;#039;&amp;#039;]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:G-HUD_Mk2_resize.png]]&lt;br /&gt;
&lt;br /&gt;
=== Klepto HUD ===&lt;br /&gt;
[[Klepto-HUD OXP]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudKleptoHUD.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Large HUD ===&lt;br /&gt;
[[HUDSelector#Large_HUD|Large HUD]] looks like the default HUD but with 10 MFDs, custom dials with [[CombatMFD]] and a large alert sensitively colored scanner.&lt;br /&gt;
&lt;br /&gt;
[[Image:LargeHUD10r.png|800px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LargeHUD9g.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Both 4:3, 16:9 and 16:10 displays are supported, but in 4:3 &amp;quot;only&amp;quot; 8 MFDs are usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:LargeHUD4r.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Medusa HUD ===&lt;br /&gt;
[http://www.crimsonforge.co.uk/cloister/MedusaHud.oxp.zip  &amp;#039;&amp;#039;Medusa HUD&amp;#039;&amp;#039;]&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[Image:Medusa_Hud.gif]]&lt;br /&gt;
&lt;br /&gt;
=== Mega Walnut Dash HUD ===&lt;br /&gt;
[[Mega-Walnut Dashboard OXP|Mega-Walnut Dashboard]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudMegaWalnutDashHUD.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== MilHUD 4000 ===&lt;br /&gt;
[[MilHUD 4000]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:M4000_police.png]]&lt;br /&gt;
&lt;br /&gt;
=== Milspec HUD ===&lt;br /&gt;
[[MilSpec HUD OXP|MilSpec HUD]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hudmilspec.png]]&lt;br /&gt;
&lt;br /&gt;
=== Mod HUD ===&lt;br /&gt;
[[Mod-HUD]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:ModHUD-v1.0.png]]&lt;br /&gt;
&lt;br /&gt;
=== Numeric Style HUDs ===&lt;br /&gt;
[http://wiki.alioth.net/index.php/Numeric_Style_HUDs Numeric Style HUDs] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9977 information]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Version 3.25 with 8 MFDs in 4:3 screen:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHudv3.25a.png|center|800px]]&lt;br /&gt;
16:10 screen with wider scanner:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHudv3.25b.png|center|800px]]&lt;br /&gt;
16:9 widescreen with wider MFDs:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHudv3.25c.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another layout with 4*4 MFDs in 4:3 screen: (selectable in [[HUDSelector]])&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHudv3.23a.png|center|800px]]&lt;br /&gt;
The scanner is wider in 16:10 screens:&lt;br /&gt;
[[Image:NumericHudv3.23b.png|center|960px]]&lt;br /&gt;
In 16:9 the scanner is extra wide:&lt;br /&gt;
[[Image:NumericHudv3.23c.png|center|1067px]]&lt;br /&gt;
&lt;br /&gt;
Version 3&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHUDv3 1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NumericHUDv3 2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NumericHUDv3 3.png]]&lt;br /&gt;
&lt;br /&gt;
Version 2.1(redesigned crosshair not shown)&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHUDv2 1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NumericHUDv2 2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NumericHUDv2 3.png]]&lt;br /&gt;
&lt;br /&gt;
Version 1.3.2&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:NumericHudv1.2-1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NumericHudv1.2-3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pie Chart Style HUDs ===&lt;br /&gt;
[http://wiki.alioth.net/index.php/Pie_Chart_Style_HUDs Pie Chart Style HUDs] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9788 information]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:PCS_HUDv2-1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PCS_HUDv2-2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PCS_HUDv2-3.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PCS_HUDv2-4.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Small HUD ===&lt;br /&gt;
[[HUDSelector#Small_HUD|Small HUD]] looks like the default small HUD but with 10 MFDs.&lt;br /&gt;
&lt;br /&gt;
[[Image:SmallHUD.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Smart HUD===&lt;br /&gt;
[[SmartHUD]]-widescreen version (standard version has Comms and Console messages above the dials on either side).&lt;br /&gt;
&lt;br /&gt;
[[image:Chws2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Sniper Camera System HUD ===&lt;br /&gt;
[http://wiki.alioth.net/index.php/Sniper_Camera_System_HUD Sniper Camera System HUD] or browse viewtopic for current [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10461 information]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:SniperCameraSystemv1.1-1.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SniperCameraSystemv1.1-2.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SniperCameraSystemv1.1-3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Steampunk HUD ===&lt;br /&gt;
[http://www.purgatori.net/Steampunk%20HUD.htm Steampunk HUD]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Steamhud.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Trek HUD ===&lt;br /&gt;
[http://wiki.alioth.net/images/d/d9/TrekHud.zip  &amp;#039;&amp;#039;Trek HUD&amp;#039;&amp;#039;]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:hud.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wide-Screen HUD ===&lt;br /&gt;
[[Wide-Screen HUD]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Wide-Screen-HUD.png]]&lt;br /&gt;
&lt;br /&gt;
=== Wolfwood HUD ===&lt;br /&gt;
[http://wiki.alioth.net/images/0/06/Wolfs_variants.zip &amp;#039;&amp;#039;Wolfwood HUD&amp;#039;&amp;#039;]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: the image shows an Imperial Cruiser even though at bottom right it says &amp;quot;Cobra Mk III&amp;quot;. Note the Imperial Cruiser has increased energy banks and missles. But this gives you an idea of what it looks like. &lt;br /&gt;
&lt;br /&gt;
[[Image:hudwolfwood2.png]]&lt;br /&gt;
&lt;br /&gt;
===Xenon HUD===&lt;br /&gt;
[[Xenon_HUD|Xenon HUD]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Image:XenonHUD_Sample.png]]&lt;br /&gt;
&lt;br /&gt;
=== Yet Another HUD ===&lt;br /&gt;
[http://www.palmski.plus.com/Plagiarist_Hud_v0.2.zip &amp;#039;&amp;#039;Yet Another HUD v0.2&amp;#039;&amp;#039;] / &lt;br /&gt;
[http://www.aegidian.org/bb/viewtopic.php?t=8406 Oolite BBS Discussion]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Also known as the Plagiarism HUD, due to shamefully stealing parts from Trek HUD, MilHUD and GenericHUD.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Condition Green:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Yet_another_hud_green.png]]&lt;br /&gt;
&amp;lt;br /&amp;gt;Condition Yellow:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Yet_another_hud_yellow.png]]&lt;br /&gt;
&amp;lt;br /&amp;gt;Condition Red:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Yet_another_hud_red.png]]&lt;br /&gt;
&amp;lt;br /&amp;gt;Condition Critical:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Yet_another_hud_crit.gif]]&lt;br /&gt;
&lt;br /&gt;
{{HUD-OXP}}&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho-dangeroushud-green.jpg&amp;diff=57646</id>
		<title>File:Gsagostinho-dangeroushud-green.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho-dangeroushud-green.jpg&amp;diff=57646"/>
		<updated>2018-10-08T15:42:06Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho-dangeroushud-blue.png&amp;diff=57645</id>
		<title>File:Gsagostinho-dangeroushud-blue.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho-dangeroushud-blue.png&amp;diff=57645"/>
		<updated>2018-10-08T15:41:57Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57644</id>
		<title>System Features Rings</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=System_Features_Rings&amp;diff=57644"/>
		<updated>2018-10-08T15:37:37Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This OXP adds some dust rings to a few planets in each galaxy. &lt;br /&gt;
[[File:Systemrings1.jpg|700px|right]]&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Download using the extension manager in the game, or using the following link: [http://wiki.alioth.net/img_auth.php/5/5d/Cim.gsagostinho.SystemFeatures.Rings.oxz System Features: Rings 2.9]. (Requires Oolite 1.84 or later)&lt;br /&gt;
&lt;br /&gt;
07/10/2018 - Version 2.9: &lt;br /&gt;
* better handling of the alpha channel &lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8.1: &lt;br /&gt;
* bug in the description text now properly solved, it was still present due to a small oversight (thanks again, Cody).&lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8: &lt;br /&gt;
* changed description text to &amp;quot;This planet has rings.&amp;quot;&lt;br /&gt;
* fixed a bug in which the description text appears many times (thanks Cody and Norby).&lt;br /&gt;
&lt;br /&gt;
19/09/2017 - Version 2.7: &lt;br /&gt;
* added &amp;quot;use strict&amp;quot;; to scripts which removes some warnings in the log.&lt;br /&gt;
* rings are now a little bit more common (1/8 of planets will have them).&lt;br /&gt;
* the description of a system will now tell whether it has rings or not (thanks phkb for the help implementing this!).&lt;br /&gt;
* close-up grain density now proportional to the colour intensity of the ring lane.&lt;br /&gt;
* fixed bug in which Ribior&amp;#039;s main station would spawn inside rings (thanks to spara, cim and all others for the suggestions and spara for doing the all hard work for the fix).&lt;br /&gt;
&lt;br /&gt;
27/08/2017 - Version 2.6: &lt;br /&gt;
* the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.&lt;br /&gt;
* shading applied at close distances so that the grains look like rocks.&lt;br /&gt;
&lt;br /&gt;
17/08/2017 - Version 2.5: &lt;br /&gt;
* fix for a small bug affecting certain cards (wrong type for second argument of pow).&lt;br /&gt;
&lt;br /&gt;
03/08/2017 - Version 2.4: &lt;br /&gt;
* change to shader to fix a bug with certain ATI cards.&lt;br /&gt;
&lt;br /&gt;
24/07/2017 - Version 2.3:&lt;br /&gt;
&lt;br /&gt;
* code refactoring.&lt;br /&gt;
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.2:&lt;br /&gt;
* smaller ring bands and grains only visible at closer distance.&lt;br /&gt;
* improved the issues with moire pattern, in particular at lower resolutions.&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.1:&lt;br /&gt;
* the large gaps in the rings are now randomized making each system more unique.&lt;br /&gt;
* the colour gradient function is also randomized for more unique rings.&lt;br /&gt;
* renamed the effect script.&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 2.0:&lt;br /&gt;
* rings now have different relative sizes to the planet.&lt;br /&gt;
* they also have different radial length.&lt;br /&gt;
* applied a slight yellow tint.&lt;br /&gt;
* applied ambient light.&lt;br /&gt;
* shadows are darker.&lt;br /&gt;
* changed the spawning algorithm which, among other things, make the rings more common.&lt;br /&gt;
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).&lt;br /&gt;
&lt;br /&gt;
Version 1.2:&lt;br /&gt;
* use 1.80 features, repackage.&lt;br /&gt;
&lt;br /&gt;
Version 1.1:&lt;br /&gt;
* improved ring texture and appearance contributed by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
Version 1.0:&lt;br /&gt;
* initial non-beta release.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:systemrings1.jpg|Rings as in version 2.9&lt;br /&gt;
Image:systemrings2.jpg|Transparency is now supported in Oolite 1.87 &lt;br /&gt;
Image:systemrings3.jpg|Close up of new rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie1.jpg|Previous version of rings&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie2.jpg|Rings now have different thickness&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie3.jpg|As well as different number of main gaps (in this case, 2)&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.3-screenie4.jpg|As we get closer, their granular structure becomes visisble&lt;br /&gt;
Image:Gsagostinho.SystemFeatures.Rings.2.6.screenie1.jpg|Close up detail&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;#039;clear:both&amp;#039;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quick Facts==&lt;br /&gt;
{{OXPLevel|0}}{{Infobox OXPb| title = System Features: Rings&lt;br /&gt;
|version = 2.8.1&lt;br /&gt;
|release = 2017-09-23&lt;br /&gt;
|license = CC-BY-SA 3.0&lt;br /&gt;
|features = Ring system&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:cim|cim]], [[User:Gsagostinho|gsagostinho]]&lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18921&amp;amp;p=257815 Bulletin Board thread]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Systemrings3.jpg&amp;diff=57643</id>
		<title>File:Systemrings3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Systemrings3.jpg&amp;diff=57643"/>
		<updated>2018-10-08T15:35:29Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Systemrings2.jpg&amp;diff=57642</id>
		<title>File:Systemrings2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Systemrings2.jpg&amp;diff=57642"/>
		<updated>2018-10-08T15:35:25Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Systemrings1.jpg&amp;diff=57641</id>
		<title>File:Systemrings1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Systemrings1.jpg&amp;diff=57641"/>
		<updated>2018-10-08T15:35:21Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=57640</id>
		<title>File:Gsagostinho.TexturePack.FerDeLance.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=57640"/>
		<updated>2018-10-08T14:56:27Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== gsagostinho&amp;#039;s Texture Pack: Fer-de-Lance ==&lt;br /&gt;
&lt;br /&gt;
Version: 1.4&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.80&lt;br /&gt;
&lt;br /&gt;
Author: Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
Credits: based on Griff&amp;#039;s Fer-de-Lance.&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-NC-SA 4.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=57639</id>
		<title>File:Gsagostinho.TexturePack.FerDeLance.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=57639"/>
		<updated>2018-10-08T14:55:27Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.TexturePack.FerDeLance.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== gsagostinho&amp;#039;s Texture Pack: Fer-de-Lance ==&lt;br /&gt;
&lt;br /&gt;
Version: 1.4&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.80&lt;br /&gt;
&lt;br /&gt;
Author: Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
Credits: based on Griff&amp;#039;s Fer-de-Lance.&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
This is a bundle which adds 6 new paint jobs for the Fer-de-Lance for both the player and the NPCs. This work is based on Griff&amp;#039;s Fer-de-Lance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
21/07/2018 - Version 1.2:&lt;br /&gt;
&lt;br /&gt;
- three new liveries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 1.1:&lt;br /&gt;
&lt;br /&gt;
- cockpit windows less yellow.&lt;br /&gt;
&lt;br /&gt;
- removed unused texture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
18/07/2017 - Version 1.0:&lt;br /&gt;
&lt;br /&gt;
- initial release.&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=57638</id>
		<title>File:Gsagostinho.TexturePack.FerDeLance.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=57638"/>
		<updated>2018-10-07T23:26:32Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* gsagostinho&amp;#039;s Texture Pack: Fer-de-Lance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== gsagostinho&amp;#039;s Texture Pack: Fer-de-Lance ==&lt;br /&gt;
&lt;br /&gt;
Version: 1.4&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.80&lt;br /&gt;
&lt;br /&gt;
Author: Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
Credits: based on Griff&amp;#039;s Fer-de-Lance.&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
This is a bundle which adds 6 new paint jobs for the Fer-de-Lance for both the player and the NPCs. This work is based on Griff&amp;#039;s Fer-de-Lance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
21/07/2018 - Version 1.2:&lt;br /&gt;
&lt;br /&gt;
- three new liveries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 1.1:&lt;br /&gt;
&lt;br /&gt;
- cockpit windows less yellow.&lt;br /&gt;
&lt;br /&gt;
- removed unused texture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
18/07/2017 - Version 1.0:&lt;br /&gt;
&lt;br /&gt;
- initial release.&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.AspMkII.oxz&amp;diff=57637</id>
		<title>File:Gsagostinho.TexturePack.AspMkII.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.AspMkII.oxz&amp;diff=57637"/>
		<updated>2018-10-07T23:26:25Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* gsagostinho&amp;#039;s Texture Pack: Asp Mk II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== gsagostinho&amp;#039;s Texture Pack: Asp Mk II ==&lt;br /&gt;
&lt;br /&gt;
Version: 1.3&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.80&lt;br /&gt;
&lt;br /&gt;
Author: Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
Credits: based on Griff&amp;#039;s Asp Mk II.&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-NC-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=57636</id>
		<title>File:Gsagostinho.TexturePack.FerDeLance.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.FerDeLance.oxz&amp;diff=57636"/>
		<updated>2018-10-07T23:26:14Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.TexturePack.FerDeLance.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== gsagostinho&amp;#039;s Texture Pack: Fer-de-Lance ==&lt;br /&gt;
&lt;br /&gt;
Version: 1.3&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.80&lt;br /&gt;
&lt;br /&gt;
Author: Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
Credits: based on Griff&amp;#039;s Fer-de-Lance.&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
This is a bundle which adds 6 new paint jobs for the Fer-de-Lance for both the player and the NPCs. This work is based on Griff&amp;#039;s Fer-de-Lance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
21/07/2018 - Version 1.2:&lt;br /&gt;
&lt;br /&gt;
- three new liveries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 1.1:&lt;br /&gt;
&lt;br /&gt;
- cockpit windows less yellow.&lt;br /&gt;
&lt;br /&gt;
- removed unused texture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
18/07/2017 - Version 1.0:&lt;br /&gt;
&lt;br /&gt;
- initial release.&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.AspMkII.oxz&amp;diff=57635</id>
		<title>File:Gsagostinho.TexturePack.AspMkII.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Gsagostinho.TexturePack.AspMkII.oxz&amp;diff=57635"/>
		<updated>2018-10-07T23:26:01Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: Gsagostinho uploaded a new version of File:Gsagostinho.TexturePack.AspMkII.oxz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== gsagostinho&amp;#039;s Texture Pack: Asp Mk II ==&lt;br /&gt;
&lt;br /&gt;
Version: 1.2&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.80&lt;br /&gt;
&lt;br /&gt;
Author: Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
Credits: based on Griff&amp;#039;s Asp Mk II.&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-NC-SA 3.0&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57634</id>
		<title>File:Cim.gsagostinho.SystemFeatures.Rings.oxz</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=File:Cim.gsagostinho.SystemFeatures.Rings.oxz&amp;diff=57634"/>
		<updated>2018-10-07T23:04:21Z</updated>

		<summary type="html">&lt;p&gt;Gsagostinho: /* Version history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== System Features: Rings ==&lt;br /&gt;
&lt;br /&gt;
Version: 2.9&lt;br /&gt;
&lt;br /&gt;
Required Oolite Version: 1.84&lt;br /&gt;
&lt;br /&gt;
Author: cim, Gilberto Agostinho (gsagostinho)&lt;br /&gt;
&lt;br /&gt;
License: CC-BY-SA 3.0&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP. A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
07/10/2018 - Version 2.9: &lt;br /&gt;
* better handling of the alpha channel &lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8.1: &lt;br /&gt;
* bug in the description text now properly solved, it was still present due to a small oversight (thanks again, Cody).&lt;br /&gt;
&lt;br /&gt;
23/09/2017 - Version 2.8: &lt;br /&gt;
* changed description text to &amp;quot;This planet has rings.&amp;quot;&lt;br /&gt;
* fixed a bug in which the description text appears many times (thanks Cody and Norby).&lt;br /&gt;
&lt;br /&gt;
19/09/2017 - Version 2.7: &lt;br /&gt;
* added &amp;quot;use strict&amp;quot;; to scripts which removes some warnings in the log.&lt;br /&gt;
* rings are now a little bit more common (1/8 of planets will have them).&lt;br /&gt;
* the description of a system will now tell whether it has rings or not (thanks phkb for the help implementing this!).&lt;br /&gt;
* close-up grain density now proportional to the colour intensity of the ring lane.&lt;br /&gt;
* fixed bug in which Ribior&amp;#039;s main station would spawn inside rings (thanks to spara, cim and all others for the suggestions and spara for doing the all hard work for the fix).&lt;br /&gt;
&lt;br /&gt;
27/08/2017 - Version 2.6: &lt;br /&gt;
* the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.&lt;br /&gt;
* shading applied at close distances so that the grains look like rocks.&lt;br /&gt;
&lt;br /&gt;
17/08/2017 - Version 2.5: &lt;br /&gt;
* fix for a small bug affecting certain cards (wrong type for second argument of pow).&lt;br /&gt;
&lt;br /&gt;
03/08/2017 - Version 2.4: &lt;br /&gt;
* change to shader to fix a bug with certain ATI cards.&lt;br /&gt;
&lt;br /&gt;
24/07/2017 - Version 2.3:&lt;br /&gt;
* code refactoring.&lt;br /&gt;
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.2:&lt;br /&gt;
* smaller ring bands and grains only visible at closer distance.&lt;br /&gt;
* improved the issues with moire pattern, in particular at lower resolutions.&lt;br /&gt;
&lt;br /&gt;
20/07/2017 - Version 2.1:&lt;br /&gt;
* the large gaps in the rings are now randomized making each system more unique.&lt;br /&gt;
* the colour gradient function is also randomized for more unique rings.&lt;br /&gt;
* renamed the effect script.&lt;br /&gt;
&lt;br /&gt;
19/07/2017 - Version 2.0:&lt;br /&gt;
* rings now have different relative sizes to the planet.&lt;br /&gt;
* they also have different radial length.&lt;br /&gt;
* applied a slight yellow tint.&lt;br /&gt;
* applied ambient light.&lt;br /&gt;
* shadows are darker.&lt;br /&gt;
* changed the spawning algorithm which, among other things, make the rings more common.&lt;br /&gt;
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).&lt;br /&gt;
&lt;br /&gt;
Version 1.2:&lt;br /&gt;
* use 1.80 features, repackage.&lt;br /&gt;
&lt;br /&gt;
Version 1.1:&lt;br /&gt;
* improved ring texture and appearance contributed by ZygoUgo.&lt;br /&gt;
&lt;br /&gt;
Version 1.0:&lt;br /&gt;
* initial non-beta release.&lt;/div&gt;</summary>
		<author><name>Gsagostinho</name></author>
		
	</entry>
</feed>