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	<id>https://wiki.alioth.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cody</id>
	<title>Elite Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.alioth.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cody"/>
	<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php/Special:Contributions/Cody"/>
	<updated>2026-05-07T05:59:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.alioth.net/index.php?title=Shrews_Rights&amp;diff=83594</id>
		<title>Shrews Rights</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Shrews_Rights&amp;diff=83594"/>
		<updated>2024-04-09T21:38:01Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ShrewsRights horz 59.png|right]]&lt;br /&gt;
Mission set in Galaxy 2&lt;br /&gt;
== Overview ==&lt;br /&gt;
The mission takes place in Galaxy 2 when the player has reached at least dangerous levels and finds the system with &amp;quot;vicious shrews&amp;quot;. Just dock at the main station to get an initial meeting and further details. Also, you will get some hints about where the mission starts. As you progress through, there will be a square the colour of most shrews (brown!) on the [[F6 page (galactic chart &amp;quot;1&amp;quot;)|F6 galactic chart]] to indicate your next destination. You should dock at the main station of a system when arriving at your destination.&lt;br /&gt;
&lt;br /&gt;
You will need to be capable of defending yourself to finish this mission! &lt;br /&gt;
&lt;br /&gt;
A few addons to help protect yourself and attack your enemies will make your life less like that of a rabbit and more like that of a fox. You ''will'' be attacked, so be prepared. A [[Fuel Scoops|fuel scoop]] and an [[Advanced Space Compass|advanced space compass]] will come in handy, but they are not necessary. But what &amp;quot;dangerous&amp;quot; commander does not have those already?&lt;br /&gt;
&lt;br /&gt;
The accuracy, strength and number of the bad guys will be adjusted depending on how many kills you have and how well your ship is equipped. The bad guys will get slightly harder and more numerous as the mission progresses. Get ready for a fight. You are fighting on the side of the minority and against the status quo.&lt;br /&gt;
&lt;br /&gt;
Following the latest news will help: you will need to install the extension Galactic News Network, oolite.oxp.Svengali.GNN.oxp. This gives a bit more background to what is happening as you progress through the mission.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
*[[GNN]] (Galactic News Network) - needed for news updates&lt;br /&gt;
=== Optional ===&lt;br /&gt;
*[[YAH]] (Your Ad Here) - this OXP adds some advertisements if you have YAH installed&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Author: [[User:Zafrusteria|Zafrusteria]]&lt;br /&gt;
*License: CC BY-NC-SA 4&lt;br /&gt;
*Version: 0.5&lt;br /&gt;
*Requires: Oolite Version v.1.90 and the 3 .oxp's listed above.&lt;br /&gt;
&lt;br /&gt;
== Difficulty Rating ==&lt;br /&gt;
{{OXPLevel|5|6}}&lt;br /&gt;
You need an [[Elite Rating]] of Dangerous or above. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mission-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Wolf_Mk.2_(Oolite)&amp;diff=81288</id>
		<title>Wolf Mk.2 (Oolite)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Wolf_Mk.2_(Oolite)&amp;diff=81288"/>
		<updated>2024-02-28T14:53:36Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Notable pilots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Semantic Infobox ShipStats Oolite| title=Wolf Mk.II&lt;br /&gt;
|image = [[Image: Wolfmk2sit.png |250px]]&lt;br /&gt;
|dimensions = 90 x 26 x 108&lt;br /&gt;
|width = 90m&lt;br /&gt;
|height = 26m&lt;br /&gt;
|length = 108m&lt;br /&gt;
|capacity = 20 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|missileslots = 4&lt;br /&gt;
|maxspeed = 0.38 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br /&amp;gt;Pitch: 1.2&amp;lt;br /&amp;gt;&lt;br /&gt;
|energybanks = 6&lt;br /&gt;
|energyrecharge = 4.0&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 580000 Cr&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Venomous, fortified, durable, and formidable in battle, the mere mention of the name '''Wolf Mk.II''' may be sufficient to give seasoned pilots the shakes. At a stiff price and demanding to manoeuver, it is given that the pilot who commands a Wolf has earned the right to do so.&lt;br /&gt;
&lt;br /&gt;
Believed by some to be an extinct craft, by others the stuff of myths, the brief appearance of the Wolf Mk.I was so pithy that all accounts must be considered spurious. We just don't know. But it and its successor, the Wolf Mk. II, were designed by [[Faulcon de Lacy]] (the favoured fang-theme should be considered a signature) yet the scheduled production was halted as it was promptly swept under the rug by the controlling investor, Navy special branch, and years passed before it became known to the public. &lt;br /&gt;
&lt;br /&gt;
It would eventually achieve notoriety for its hard shell, and its pernicious bite. &lt;br /&gt;
&lt;br /&gt;
== Nebulous origins ==&lt;br /&gt;
[[Image:Wolfolfmilpic.png|thumb|left|180px|Early Military field image]]&lt;br /&gt;
The events that followed were atypical of Military procedure, and much of the factual evidence was later suppressed.  It was the Military leadership's intention not to distribute this new ship across the fleet, but to exclusively train the Military's top pilots to form &amp;quot;Wolf ''Paragon'' Squadrons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, mistakes were made during the selections. Not long after the assembly of the Paragon squads, the first accounts of desertion were reported. It grew to become a mass-phenomenon, and it became apparent that shamefully large numbers of &amp;quot;the Navy's finest&amp;quot; were unable to resist the temptations that came with commanding such a seductive craft when faced with feeble resistance. Large numbers of officers conspired to form rogue gangs, and went on to exploit this newfound power without discrimination. &lt;br /&gt;
&lt;br /&gt;
The response from High Command was urgent but would disguise none of the inflicted embarrassment. The Paragon Squads were instantly disbanded, and all deserters declared priority outlaws, subject to immediate extermination. The minority of the pilots, those who had remained loyal to the Navy cause, were quietly promoted into positions of relative obscurity, and the servile subcontractor saw their contract swiftly cancelled. As illegal models began to appear, the Navy leadership recognised that attempts to contain the fiasco were futile, and moved to minimise their losses. In agreement with Faulcon de Lacy, the Navy released their lock on the designs, allowing the Wolf Mk.II to finally be available for sale on the open market.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
As the Navy came to approach the problems with a more proactive approach, its Propaganda dept. saw no harm in spreading disinformation concerning the Wolf Mk.II's origins. Several rumours, among them the Wolf's alleged basis in [[Thargoids|Thargoid]] technology, never hurt sales and brought focus to the all-important war effort. However, these attempts to blur the truth are swallowed only by the most gullible.&lt;br /&gt;
&lt;br /&gt;
== Notable pilots ==&lt;br /&gt;
The Wolf Mk II was piloted by [[Marcan Rayger]] in the first novella of the series, Hunting Troy.&lt;br /&gt;
&lt;br /&gt;
The Wolf Mk II All Cretans Are Liars was piloted by &amp;quot;Doc&amp;quot; Smith in Inside Straight.&lt;br /&gt;
&lt;br /&gt;
== Custom Paintjobs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Griff_wolf_mkII.jpg|[[Griff_Industries|Griff's Wolf Mk.II]]&lt;br /&gt;
Image:IA_wolf2.jpg|[[Iron Ass OXP#Volume 2|Iron Ass Wolf Mk.II]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* Griff's [[Wolf Mk II]] is downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
* [http://app.box.net/shared/vhho2av2az Wolf Mk.II v3.3] (by [[User:Murgh|Murgh]] 2006), [http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip outdated version 3.01] at capnhack.com&lt;br /&gt;
*[[Iron Ass OXP#Volume 2|Iron Ass Vol.2]] (2022) contains a dark metal retro version, the Iron Ass Wolf&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Wolf_Mk.2_(Oolite)&amp;diff=81287</id>
		<title>Wolf Mk.2 (Oolite)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Wolf_Mk.2_(Oolite)&amp;diff=81287"/>
		<updated>2024-02-28T14:53:21Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Notable pilots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Semantic Infobox ShipStats Oolite| title=Wolf Mk.II&lt;br /&gt;
|image = [[Image: Wolfmk2sit.png |250px]]&lt;br /&gt;
|dimensions = 90 x 26 x 108&lt;br /&gt;
|width = 90m&lt;br /&gt;
|height = 26m&lt;br /&gt;
|length = 108m&lt;br /&gt;
|capacity = 20 TC&lt;br /&gt;
|capacityext = N/A&lt;br /&gt;
|gunmounts = Fore, Aft&amp;lt;br /&amp;gt;Port, Starboard&lt;br /&gt;
|missileslots = 4&lt;br /&gt;
|maxspeed = 0.38 LM&lt;br /&gt;
|maneuverability = Roll: 1.8&amp;lt;br /&amp;gt;Pitch: 1.2&amp;lt;br /&amp;gt;&lt;br /&gt;
|energybanks = 6&lt;br /&gt;
|energyrecharge = 4.0&lt;br /&gt;
|milshields = Yes&lt;br /&gt;
|shieldboost = Yes&lt;br /&gt;
|hyperspace = Yes&lt;br /&gt;
|isoxp = OXP&lt;br /&gt;
|isplayer = Yes&lt;br /&gt;
|baseprice = 580000 Cr&lt;br /&gt;
}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Venomous, fortified, durable, and formidable in battle, the mere mention of the name '''Wolf Mk.II''' may be sufficient to give seasoned pilots the shakes. At a stiff price and demanding to manoeuver, it is given that the pilot who commands a Wolf has earned the right to do so.&lt;br /&gt;
&lt;br /&gt;
Believed by some to be an extinct craft, by others the stuff of myths, the brief appearance of the Wolf Mk.I was so pithy that all accounts must be considered spurious. We just don't know. But it and its successor, the Wolf Mk. II, were designed by [[Faulcon de Lacy]] (the favoured fang-theme should be considered a signature) yet the scheduled production was halted as it was promptly swept under the rug by the controlling investor, Navy special branch, and years passed before it became known to the public. &lt;br /&gt;
&lt;br /&gt;
It would eventually achieve notoriety for its hard shell, and its pernicious bite. &lt;br /&gt;
&lt;br /&gt;
== Nebulous origins ==&lt;br /&gt;
[[Image:Wolfolfmilpic.png|thumb|left|180px|Early Military field image]]&lt;br /&gt;
The events that followed were atypical of Military procedure, and much of the factual evidence was later suppressed.  It was the Military leadership's intention not to distribute this new ship across the fleet, but to exclusively train the Military's top pilots to form &amp;quot;Wolf ''Paragon'' Squadrons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, mistakes were made during the selections. Not long after the assembly of the Paragon squads, the first accounts of desertion were reported. It grew to become a mass-phenomenon, and it became apparent that shamefully large numbers of &amp;quot;the Navy's finest&amp;quot; were unable to resist the temptations that came with commanding such a seductive craft when faced with feeble resistance. Large numbers of officers conspired to form rogue gangs, and went on to exploit this newfound power without discrimination. &lt;br /&gt;
&lt;br /&gt;
The response from High Command was urgent but would disguise none of the inflicted embarrassment. The Paragon Squads were instantly disbanded, and all deserters declared priority outlaws, subject to immediate extermination. The minority of the pilots, those who had remained loyal to the Navy cause, were quietly promoted into positions of relative obscurity, and the servile subcontractor saw their contract swiftly cancelled. As illegal models began to appear, the Navy leadership recognised that attempts to contain the fiasco were futile, and moved to minimise their losses. In agreement with Faulcon de Lacy, the Navy released their lock on the designs, allowing the Wolf Mk.II to finally be available for sale on the open market.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
As the Navy came to approach the problems with a more proactive approach, its Propaganda dept. saw no harm in spreading disinformation concerning the Wolf Mk.II's origins. Several rumours, among them the Wolf's alleged basis in [[Thargoids|Thargoid]] technology, never hurt sales and brought focus to the all-important war effort. However, these attempts to blur the truth are swallowed only by the most gullible.&lt;br /&gt;
&lt;br /&gt;
== Notable pilots ==&lt;br /&gt;
The Wolf Mk II was piloted by [[Marcan Rayger]] in the first novella of the series, Hunting Troy.&lt;br /&gt;
The Wolf Mk II All Cretans Are Liars was piloted by &amp;quot;Doc&amp;quot; Smith in Inside Straight.&lt;br /&gt;
&lt;br /&gt;
== Custom Paintjobs ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Griff_wolf_mkII.jpg|[[Griff_Industries|Griff's Wolf Mk.II]]&lt;br /&gt;
Image:IA_wolf2.jpg|[[Iron Ass OXP#Volume 2|Iron Ass Wolf Mk.II]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* Griff's [[Wolf Mk II]] is downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
* [http://app.box.net/shared/vhho2av2az Wolf Mk.II v3.3] (by [[User:Murgh|Murgh]] 2006), [http://capnhack.com/hosting/oolite/Oolite/OXPs/wolfmk2.zip outdated version 3.01] at capnhack.com&lt;br /&gt;
*[[Iron Ass OXP#Volume 2|Iron Ass Vol.2]] (2022) contains a dark metal retro version, the Iron Ass Wolf&lt;br /&gt;
&lt;br /&gt;
{{ship-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Guide_to_Unlisted_OXPs&amp;diff=79228</id>
		<title>Guide to Unlisted OXPs</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Guide_to_Unlisted_OXPs&amp;diff=79228"/>
		<updated>2023-06-11T20:52:22Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Not oxp's (mostly game code variations) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are links to over 300 OXPs which are '''not''' in the in-game Expansions Manager. Maybe 200 work fully with Oolite v.1.90!&lt;br /&gt;
[[File:Commies v.2.18 (GearsNSuch).png|400px|thumb|right|Commies update (Systems OXPs)]]&lt;br /&gt;
[[File:Bgs hyper effect.jpg|400px|thumb|right|BGS - Tsoj's update (Ambience OXPs)]]&lt;br /&gt;
[[File:Vetitice (FPO).png|400px|thumb|right|Vetitice - Famous Planets Overhaul (Ambience OXPs)]]&lt;br /&gt;
[[File:Tagger 1.jpg|400px|thumb|right|Graffiti Asteroids (Ambience - ''Art'' OXPs)]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|style=&amp;quot;background-color: #ffaaaa;padding: .6em 3em 1em;&amp;quot;|&lt;br /&gt;
Important: &amp;lt;br&amp;gt;Major Updates ''not'' on the Expansions Manager: &amp;lt;br&amp;gt;&lt;br /&gt;
1) [[Commies]] v.2.18 (new ships, ship library integrated) &amp;lt;br&amp;gt;&lt;br /&gt;
2) [[BGS]] Tsoj's update (spider-web option for witchspace-jumps) &amp;lt;br&amp;gt;&lt;br /&gt;
3) [[Escort Formations]] v.1.3 ([[User:Rustem|Rustem]] added another formation) &amp;lt;br&amp;gt;&lt;br /&gt;
4) [[LaserCannons]] v.1.13.1 (Rustem added more sounds)&lt;br /&gt;
|}&lt;br /&gt;
== Note on Dates ==&lt;br /&gt;
[[File:Oolite ad1 .jpg|right|320px]]&lt;br /&gt;
*'''2004''' First versions of Oolite come out. OXPs all written in legacy script. Ships, HUDs, missions, sounds, systems (Lave, Diso) ''etc'' all increasingly scriptable. &lt;br /&gt;
*'''2006''' Linux &amp;amp; Windows versions come out in 2006 with the first stable release ('''v.1.65'''). [http://capnhack.com/hosting/oolite/Oolite/OoSat.html Oosat] hosts 70 OXPs (mostly ships).&lt;br /&gt;
*'''2007''' '''v.1.67''': Shaders. Initial introduction of Javascript.&lt;br /&gt;
*'''2011''' '''v.1.76''': First stable version since 2006 (''Monkeyspider'' Javascript engine integrated for better OXPs). Solar systems more modifiable. Now well over 250 OXPs including the [[Tionisla Orbital Graveyard]] (TOGY).&lt;br /&gt;
*'''2014''' '''v.1.80''': Major Rejig: First &amp;quot;modern&amp;quot; version: '''OXZ''''s &amp;amp; Expansions Manager, better AI for NPCs (tougher pirates!), many changes to core game (''eg'' [[MFD]]'s introduced).&lt;br /&gt;
*'''2015''' '''v.1.82''': New trading/commodities scripting deprecates older markets, but allows more tweaking. F3-F8 pages increasingly modifiable. Scenarios introduced (alas, nobody writes one!)&lt;br /&gt;
*The majority of changes since v.1.82 have focused on major improvements in graphics, not radical changes to gameplay. &lt;br /&gt;
:''Eg'' multiple lasers &amp;amp; mobile cameras were introduced with v.1.84, v.1.86 allowed better [[HUD]]s, v.1.88 had better fleeing AI, v.1.90 has more sophistication for weaponry &amp;amp; commerce.&lt;br /&gt;
&lt;br /&gt;
== List of Lists of .oxp's ==&lt;br /&gt;
*[http://www.oolite.org/oxps/ Expansion Manager OXZ list] - orderable&lt;br /&gt;
*[[OXP List]] - orderable&lt;br /&gt;
:''This'' list overlaps with the more obscure elements of the '''OXP list'''. The Expansion Manager OXZ list also overlaps with the updated versions of the OXP List.&lt;br /&gt;
:For older lists (almost entirely of older versions of the oxp's listed above) see the bottom of this page. These may be needed if you are playing older versions of Oolite (the oldest do not recognise the contents of the Managed AddOns folder).&lt;br /&gt;
&lt;br /&gt;
*[[Brilliant but broken...]] great ideas that need updating/fixing... (do you have the skills?)&lt;br /&gt;
*[[List of Lost OXP's]]&lt;br /&gt;
&lt;br /&gt;
*[[:Category:OXP Lists]]&lt;br /&gt;
&lt;br /&gt;
== List of .oxp's ==&lt;br /&gt;
[[File:BPlanets Onrira.png|thumb|300px|right|BPlanets' Onrira (Ambience OXPs)]]&lt;br /&gt;
[[File:Tetiri4.png|300px|thumb|right|Tetiri's artificial planet ring (Ambience OXPs)]]&lt;br /&gt;
[[File:Griff's Cargo Robot Loader.png|thumb|right|300px|Robot Loader (Busy Ports, Dockable OXPs)]]&lt;br /&gt;
[[File:Gsagostinho's Stations 1.png|thumb|right|300px|Gsagostinho's experiments (Dockable OXPs)]]&lt;br /&gt;
[[File:Hathor Trade Station.png|thumb|right|300px|Hathor Trade Station (Dockable OXPs)]]&lt;br /&gt;
[[File:Sothis station.png|thumb|right|Sothis station (Dockable OXPs)]]&lt;br /&gt;
[[File:Z superico.png|thumb|right|300px|Z Superico (Dockable OXPs)]]&lt;br /&gt;
&lt;br /&gt;
=== Activities ===&lt;br /&gt;
* Naval [[Academies]] - Dr Beeb's 2009 tweak on [[User:Thargoid]]'s civilian [[Lave Academy]] - 8 lore-ridden academies in each galaxy&lt;br /&gt;
* [[Astronaut]] - put on a spacesuit, jump out of the orbital and see where you end up (hint: needs Planetfall)!&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11893 (WIP) Corporate Trading Outpost OXP] (Pleb, 2012) - buy your own station&lt;br /&gt;
* [[FarPlanets]] by [[User:Norby|Norby]] (2014) Your new pursuit is to deliver contracts to far planets, very far from the witchpoint. New Torus drives.&lt;br /&gt;
* [[GalCop Rewards]] - Phantorgorth's lottery reward system to cut down on minor misdemeanours (2012)&lt;br /&gt;
*'''Gas Giant Skimming''': (Requirement: Ore Processor OXP by [[User:Eric Walch|Eric Walch]]) Allows players to skim fuel, and possibly other commodities, from gas giant-type planets. See Deep Horizon collection below (2011)&lt;br /&gt;
* [[Hermitage]] (Phkb, 2019) gives you the opportunity to own and manage your own [[Rock Hermit]].&lt;br /&gt;
* [https://app.box.com/s/kinoovzp62t27xut82nb77d3dfia2pu6 LaveInitialShipyard.oxz] by Phkb (2020) - ensures that there will always be an Adder &amp;amp; a Cobra MkI on sale in the Lave shipyard.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8275 Mining OXP] by DocWild (2010) - mining in space ([https://app.box.com/s/5i3h37u1ay Download])&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=12439 Penalize Death.oxp] Making death hurt (2012). By Spara.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?p=265523#p265523 Pirate Player.oxp] by Phkb (2018) - one of his many experimental OXPs.&lt;br /&gt;
* [http://capnhack.com/hosting/oolite/Oolite/OoSat.html PirateTraps] by popsch (2006 or earlier: see under ''other OXPs'') - no license. [[Great Deletion|No BB thread]]. Makes the game tougher.&lt;br /&gt;
* [[Safe Docking]] - laws for docking and fines for transgressions by Phantorgorth (2012)&lt;br /&gt;
* [[Media:SolarHarvest alpha 0.1.oxz | Solar Harvest]] (downloaded {{#downloads:SolarHarvest alpha 0.1.oxz}} times) by Ocz (2016): [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=18106 Skimming thread]. The .oxp has tweaks such as preprocessed and processed plasmas!&lt;br /&gt;
* '''Station Spotter OXP''' - an add-on to [[Stations for Extra Planets]] (and mentioned there) which tallies other stations visited in-system. (2017?).&lt;br /&gt;
* &amp;lt;s&amp;gt;''Space Invaders''&amp;lt;/s&amp;gt; [[Asteroids3D OXP]] - shoot-em up (but beware of the flying saucers). Thanks to Maik, our wiki-wizard, for a better link.&lt;br /&gt;
* [[TrumbleTreats]] by Arexack Heretic (2010) - take the role of trumblepusher, breed the fluffy little blighters and sell them to unsuspecting locals and seasoned commanders who should know better. Buggy, alas!&lt;br /&gt;
&lt;br /&gt;
==== • Economics &amp;amp; Trade ====&lt;br /&gt;
* [[AI Trading Assistant]] helped navigate the older markets (before v.1.81)&lt;br /&gt;
* [[First Finance OXP]] (downloaded {{#downloads:First Finance 0.3.0 beta.oxz}} times) by Ocz: start your game with a massive loan! (2014)&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16819 In-System Traders] by [[User:Spara|Spara]] (2014) adds in-system traders to a system with many stations.&lt;br /&gt;
* [[New Deal]] - Vincentz's attempt to rework the economics. Very nice icons! Unfinished (2015).&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18361 Random Market Quantities] by Astrobe (2016) - reduces amounts on sale (best added with extra stations present)&lt;br /&gt;
* [[Real-Life Economics]] - Phasted's attempt to rework the economics. Dynamic &amp;amp; logical. Buggy (2014).&lt;br /&gt;
* '''Risky Business.oxz''' (Phkb's collection below, 2020) aims to make Multi-Gov, Feudal and Anarchy systems more rewarding for traders, by tweaking prices on a few goods. Goods that are already over the average could be increased. Goods that are below the average could be reduced. Not all goods will be impacted at all locations.&lt;br /&gt;
* [[Ye Olde Hermit markets]] - Spara's rejig of the newer sparser rock hermit markets (just miners!) back to the older more profitable version (2015&amp;amp;17).&lt;br /&gt;
&lt;br /&gt;
=== Ambience ===&lt;br /&gt;
*[[Media:Asteroids.zip|Asteroids.oxp]] 2008 by Charlie and then Eric Walch. See [http://aegidian.org/bb/viewtopic.php?t=4213 BB Thread]&lt;br /&gt;
*[[BPlanets]] a 2.54 Gb .oxp (2020) detailing the 119 earth-like planets in Galaxy 1 using the new v.1.90 graphics capabilities&lt;br /&gt;
*[[BGS]] Tsoj's update - Click [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=21187 ''here''] for download (old spiderweb jump sequence chosen through Library.oxp F4 interface).&lt;br /&gt;
*[[Cloud City OXP]] (2009) for gas giant planets by [[User:DrBeeb|DrBeeb]] (unfinished)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17024 Customise your ship] by [[User:Amah|Amah]] (2014): new paint-jobs for cobras, anacondas &amp;amp; adders.&lt;br /&gt;
* [https://drive.google.com/file/d/17oT5yeqdqiIjAd7cXVJ3rOa2eU4fCS0S/edit Darker Planets.oxp] (2020) by Vaxon ([http://www.aegidian.org/bb/viewtopic.php?p=271766#p271766 If the planet colors are darker, the original planets look better. This makes land/sea darker and sets random land % for all planets])&lt;br /&gt;
*[[DarkSoul Nebulae]] a collection of some 10 nebulae from NASA for your skies&lt;br /&gt;
*'''Deep Horizon - Systems''' v2.0.8 (Beta) Add additional planets and moons to your Ooniverse. Replaces the procedurally drawn planet textures with amazingly detailed custom textures. Also changes the appearance of the central star within each system. See Deep Horizon collection below&lt;br /&gt;
::'''Low Resolution Texture Pack''' - 3/2/2011 (11.6 MB)&lt;br /&gt;
::'''Standard Resolution Texture Pack''' - 3/2/2011 (22 MB)&lt;br /&gt;
*[[Diso OXP]] by [[User:Murgh|Murgh]] (2006) adds nebulae, planets, moons &amp;amp; a second orbital station (the first OXP to do any of this).&lt;br /&gt;
*[[Famous Planets Overhaul (FPO)]] - over 100 detailed planet textures for Galaxies 1 &amp;amp; 2 (see Vetitice up top).&lt;br /&gt;
*[[Halsis]] by Ovvldc now has a 2018 BGS2 version remastered by Svengali&lt;br /&gt;
*[https://drive.google.com/file/d/1MnoZcQrV_IvY9DueYYFcKmYb7ys-6ThW/view Ice asteroid] by [[User:Griff|Griff]] - see [http://www.aegidian.org/bb/viewtopic.php?p=275908#p275908 here] for discussion.&lt;br /&gt;
*[[KeeperSky]] more realistic skies (inspired by Frontier) - adjustable (by [[Keeper]], pre-2016).&lt;br /&gt;
*[[Lave OXP]] Learner pilots practice in Trinket ships near the station under the command of an instructor, Restaurant Junks ply their trade, Ad-Droids broadcast Ads, a small moon is added and more! ([[User:Murgh|Murgh]] - before Feb 2006)&lt;br /&gt;
*'''Lights Down''': Lower the ambient light within the game for a more spacious feel. Also increases the ambient star count, and the intensity of nebulae within the game. See Deep Horizon collection below (2011)&lt;br /&gt;
*[[Monument]] adds a monument to deceased commanders at the Lave system (Dajt, 2005).&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=279669#p279669 No Flare OXP] (Phkb, 2021: also needs [[Glare Clarifier]] OXP).&lt;br /&gt;
*[https://drive.google.com/file/d/0B3N9liG_EW8EMmN4MlhYQUx2Zlk/edit Passenger Coms] v0.5 by BryonArn (2014) - see [http://www.aegidian.org/bb/viewtopic.php?p=224131#p224131 here]: talking to your passengers! This was later included by Phkb in his [[Enhanced Passenger Contracts]].&lt;br /&gt;
*[[Random Docking Music OXP]] by Frame (2010).&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=281699#p281699 Silent Asteroid Tweaks] is an add-on to [[Asteroid Tweaks]] by Phkb which moves the interface screen to a less immersion-breaking location.&lt;br /&gt;
*[[Station Bulletins]] - adds local news broadcasts for your station (2014) by Massively Locked (WIP)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5484 Solar OXP Conceptual Test-Release... beta 0.02] (2008) by [[User:Frame|Frame]]: extra planet with station &amp;amp; jump gates&lt;br /&gt;
*[[Tetiri Planet Ring]]: artificial ring for Tetiri (2011-14) devised by [[User:P.A. Groove‎‎|P.A. Groove‎‎]] &amp;amp; [[User:Thargoid|Thargoid]].&lt;br /&gt;
*[[Povray Planets]] a set of mapped systems for each galaxy (2012). Currently being updated for v.1.90 as [[BPlanets]] (see end of [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11594&amp;amp;start=195 this] BB thread). &lt;br /&gt;
*[[Media:Wrex 1-3-4 Folder.zip | Wrex]] by [[User:Arexack|Arexack Heretic]], and then [[User:Eric Walch|Eric Walch]] (2006-8): Space wreckage&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=285150#p285150 Zygo Cinematic Sky &amp;amp; Nebulas (Greyscale seamless version)] tweaked by a_c_ (2022).&lt;br /&gt;
&lt;br /&gt;
==== Art ====&lt;br /&gt;
*[[Graffiti Asteroids]] has a download for vandalised asteroids&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17726 Laser Art (Testing)] (2015) - download link broken&lt;br /&gt;
*[[Respray for Griffs]] for respraying Griff's ships ([[User:Capt. Murphy|Capt. Murphy]], 2012)&lt;br /&gt;
*[[Ship Respray OXP]] for respraying ship.oxp's ([[User:Phkb|Phkb]], 2018)&lt;br /&gt;
&lt;br /&gt;
==== Music/Sounds ====&lt;br /&gt;
Music for playing the game to (these all need [[Library]] to function):&lt;br /&gt;
*[https://app.box.com/s/xd9hnscxrjlb0p5suz8t00e7m5qo743d Lib Music Orchestral Demo]: [[User:Svengali|Svengali]]'s original music .oxp (2016: 22Mb)&lt;br /&gt;
*[[Contextual Jukebox OXP]] by Arquebus of [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=21111  YouTube fame] (2021: 115Mb)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=21127 Dangerous Background Music OXP]: Tsoj's DIY kit! (2021)&lt;br /&gt;
&lt;br /&gt;
Sounds (early soundset OXPs are probably already included in [[BGS]]):&lt;br /&gt;
*[[CustomSounds OXP]] (2006 Milinks) - [http://www.lysator.liu.se/~jhs/oolite/custsounds.zip Download] - 45 sounds, some different&lt;br /&gt;
*[[BGS#BGS_Soundset.2FImages_by_Keeper|BGS Soundset by Keeper]] - 17 different sounds&lt;br /&gt;
&lt;br /&gt;
=== Dockables ===&lt;br /&gt;
* [[Busy Ports OXP]] by [[User:Griff|Griff]] (2007): Trader outposts &amp;amp; other goodies (see BB thread [http://www.aegidian.org/bb/viewtopic.php?p=33840#p33840 here]) Unfinished&lt;br /&gt;
* [[Colonization]], Okti (2012, CC BY-SA 3.0). Your colony! Eventually to be a mission.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18977 Gsagostinho's station experiments]. (2017, unfinished, see pictures on right).&lt;br /&gt;
* [[Hathor Trade Station]] by KillerWolf (2014/22): an elegant new station near the sun, with better trading in the cheaper goods&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?p=246386#p246386 Hermit Tweaks] by [[User:Spara|Spara]] to identify the variety of Rock Hermit you have docked at (2016).&lt;br /&gt;
* [https://app.box.net/s/toprsq3ifr Famous Planets Liners] (Download) - 2009 by [[User:Thargoid|Thargoid]] &amp;amp; [[User:P.A. Groove|P.A. Groove]] - liners running along SpaceWays L1-4&lt;br /&gt;
* [[MandotechStation Shipyard]] by Mandoman (2012). A shipyard with lots of twiddly bits!&lt;br /&gt;
* [[Nephthys Station]] by KillerWolf (2014/22): an elegant new station for the wealthy, on the far side of the main planet.&lt;br /&gt;
* [[P.A. Groove Stations OXP]] - original orbital variants (2008) now included in [[Stations for Extra Planets]]&lt;br /&gt;
* [[SothisTC]] - Sothis.oxp by KillerWolf (2010) with newer markets added by Diziet Sma (2017); SothisTC.oxp by Spara (2013) - an &amp;quot;override oxp&amp;quot; for Sothis.oxp&lt;br /&gt;
* [[Station Options]] by cag (2021): modify multi-option OXPs while docked (''currently just'' [[Telescope]], ''the most complex of all'').&lt;br /&gt;
* [[Stationrotation OXP]] by Commander McLane (2011) - different station types rotate at different rates&lt;br /&gt;
* [[Media:Oolite.oxp.astrobe.sunkyota.oxz | SunKyota download]] (downloaded {{#downloads:Oolite.oxp.astrobe.sunkyota.oxz}} times) - adds 2- and 4- disk variants of the Kiota habitat station (Astrobe, 2017)&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?p=214260#p214260 Z Superico]. Zieman (2014) - different shells rotate seperately. Only at Lave.&lt;br /&gt;
* [[Zieman's Habitat Orbital Station]]. Zieman (2013). Only appears at the higher Tech Level systems.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
[[File:Traders Almanach entry for Lave.png|250px|thumb|right|Traders Almanach entry for Lave (Equipment OXPs)]]&lt;br /&gt;
[[File:DeeperSpaceHUD.png|thumb|right|250px|Deeper Space HUD (HUDs &amp;amp; MFDs OXPs)]]&lt;br /&gt;
[[File:Crr hud pic 001.png|thumb|right|250px|CRR (Coluber Red Racer) HUD&amp;lt;br&amp;gt; (HUDs &amp;amp; MFDs OXPs)]]&lt;br /&gt;
[[File:SniperCameraSystemv1.1-1.png|thumb|right|250px|Sniper Camera System HUD&amp;lt;br&amp;gt; (HUDs &amp;amp; MFDs OXPs)]]&lt;br /&gt;
[[File:Dertien Explanation.png|thumb|right|250px|Z-GrOovY MiLHUD guide&amp;lt;br&amp;gt; (HUDs &amp;amp; MFDs OXPs)]]&lt;br /&gt;
*[[Additional Cargo Space Adjustments]] (ACSA) - extra cargo space (by ocz, 2015). Originally broken, but may now work...&lt;br /&gt;
*[[Buyable map]] - you now have to buy the F6 maps (partial or complete). Spara (2012).&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=8812 Capsule self-repair]. Thargoid (2010). Escape capsule self-repairs if damaged&lt;br /&gt;
*[http://bb.aegidian.org/viewtopic.php?f=4&amp;amp;t=13592 External Repair System for subentities]. GGShinobi (2013) Alpha. &lt;br /&gt;
*[[Galactic Hyperdrive OXP]] - allows a choice of destinations in the next galaxy&lt;br /&gt;
*[[Long Range Scanner]] - see everything in the system - and jump where you like! A &amp;quot;cheat&amp;quot; oxp. Okti (2011).&lt;br /&gt;
*'''Maintenance TuneUp.oxz''' (Phkb's collection below, 2019) provides the ability to do a [[maintenance]] tune up, even when the normal overhaul is not available.&lt;br /&gt;
*[[Military Targeting System]]. CommonSenseOTB (2012): a ''modern game'' targeting system&lt;br /&gt;
*[https://github.com/anonymissimus/oolite-MissileWarning/archive/master.zip Missile Warning Download] (2015) by Anonymissimus - a continual warning sound while there is still one on-coming missile. [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17813 BB thread]. Earlier version of [[Missile Beep]].&lt;br /&gt;
*[[MFLPS|Multiple Front Lasers]] (2011) by [[User:CommonSenseOTB|CommonSenseOTB]]. You sacrifice your rear laser for a second front one.&lt;br /&gt;
*[http://oolite.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=7210 Missile Countermeasures] (2009) by Screet.&lt;br /&gt;
*[http://wiki.alioth.net/img_auth.php/4/48/NPC_Equipment_Damage.oxz NPC Equipment damage] helps balance NPC Energy Units &amp;amp; [[N-Shields]] ({{#downloads:NPC_Equipment_Damage.oxz}} downloads). See [[NPC equipment damage OXP]] and the discussion [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18139 here].&lt;br /&gt;
* [[User:Switeck|Quantum Drive OXP]] by Switeck (2021). Varies destination in the next galaxy when you hyperjump there.&lt;br /&gt;
* [[Quantum Vacuum Energy Generator]] by Slartibartfast (2022): breakable equipment taking up some cargo space.&lt;br /&gt;
* [[Media:Oolite.oxp.Ngalo.scanner-target-selector.oxz | Scanner target selection]] (downloaded {{#downloads:Oolite.oxp.Ngalo.scanner-target-selector.oxz}} times)- by Ngalo (2016): [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18126 Select target from scanner]&lt;br /&gt;
* [[Media:Oolite.oxp.Runghold.SecComFinder4GalacticNavy0.6.1.oxz | Sec Com Finder (Galactic Navy)]] (downloaded {{#downloads:Oolite.oxp.Runghold.SecComFinder4GalacticNavy0.6.1.oxz}} times) marks Sector Comms in each F6 Galaxy chart. By Runghold, 2017.&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17042 Ship Condition.oxp] by Spara (2014+) Shows ship maintenance on F5 page.&lt;br /&gt;
*[[Thargoid Witchspace Drive]] by [[Capt. Murphy]] (2012)&lt;br /&gt;
*[https://app.box.com/s/dw1fd8jourbgbphvt2z0zxveuft2lahz Timewarp Machine] by Tsoj (2016) - needs Oolite developer version. [http://www.aegidian.org/bb/viewtopic.php?p=253523#p253523 BB post] &amp;amp; [https://www.youtube.com/watch?v=hD34QEzBHkI YouTube video]&lt;br /&gt;
* [[User:Alaric/KV-16 Owners Manual|Torus Field Monitor]] warns of approaching Mass Lock by Alaric (2016). ''Not quite finished''&lt;br /&gt;
* [[The Traders Almanach|Traders' Almanach]] - see bottom of that page: ''another'' book for the [[Ship's Library OXP]]. By Zireael (2014).&lt;br /&gt;
* [[Updating TSC]] - an alternative to [[Talkative Space Compass]]. By Spara &amp;amp; GGShinobi (2013).&lt;br /&gt;
* [[User:Switeck|Variable Jump Drive OXP]] by Switeck (2021). Varies destination in interstellarspace/witchspace when you &amp;quot;misjump&amp;quot; there.&lt;br /&gt;
* [[WEBS System]]: WEBS is the last line of defence when shields are down. Airbags in the equipment bay. (Goop bags, actually.) Gave you about 1 or 2 seconds extra to hit the escape pod. A silly OXP but looked surprisingly good in game. Wildeblood (2012)&lt;br /&gt;
* [http://www.box.net/shared/hgry3j39kp Wormhole Drones] by Mauiby de Fug - Multi-jumps chosen by shortest time or by number of jumps (2011): [https://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9242 BB Thread] (Forerunner of Okti's [[Long Range Scanner|Jump Planner]]).&lt;br /&gt;
&lt;br /&gt;
=== HUDs &amp;amp; MFDs ===&lt;br /&gt;
* [https://drive.google.com/file/d/1hqZbIjfu5nTnq2TeqoLHLK3A1pUlsZcl/view Beige Default HUD] by SusuKacangSoya ([https://www.reddit.com/r/Oolite/comments/epgdbw/hud_skin_tiriusri_bookstore_default_hud_recolor/ Reddit], 2020).&lt;br /&gt;
* [[ChupacabraHUD]] - (2011) by [[User:CommonSenseOTB|CommonSenseOTB]] as seen [[HUD images here#ChupacabraHUD|here]].&lt;br /&gt;
* [[Coluber_HUD_CH01#Other_Coluber_HUDs|CRR-HUD]] (Coluber Red Racer) - 2012 by [[User:Captain Beatnik|Captain Beatnik]] as seen [[HUD images here#CRR-HUD|here]]. Image on right.&lt;br /&gt;
* [https://app.box.com/s/uc54ecg76y7945hd8w3kyler9bkqdhvp Deep Space HUD (Box.com)] - from PHkb's [http://aegidian.org/bb/viewtopic.php?p=254987#p254987 archives]. By Deepspace (2009).&lt;br /&gt;
* [[Deeper Space HUD]] - (2017) by Pleiadian with Current Location Display and Current Risk notifier. GitHub site download. Image on right.&lt;br /&gt;
* [[Failing HUD]] - (2015) by [[User:Spara|Spara]]. As maintenance becomes more urgent, your HUD starts flickering!&lt;br /&gt;
* [[HoloNum HUD]] - (2012) by Rese249er: Fresh from the design board of 249th NRW R&amp;amp;D, the Holographic Numerical HUD is the latest in visual aid for navigation and dogfighting.&lt;br /&gt;
* [https://app.box.com/s/9d74udbtcvmndtxuai8v HUD Requests.oxp] - Norby's 2013 techdemo for improving HUDs (leading to improvements in Oolite v.1.80)&lt;br /&gt;
* [[Isis HUD]] - by Killer Wolf (2012). Refreshed with HUDSelector compatibility added in, and a docked HUD, but supports no MFD's.&lt;br /&gt;
* [[JB's Dynamic HUD]] - (2010) by JeffBTX. Different versions for different conditions. [https://app.box.com/s/zq6hgs9ocl Download]&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17258 MilHUD Refit] - (2015) by Wolfsstar BH (Does not include broken glass screen overlay)&lt;br /&gt;
* [[Pie Chart Style HUDs]] - (2011) by [[User:CommonSenseOTB|CommonSenseOTB]] as seen [[HUD images here#Pie Chart Style HUDs|here]].&lt;br /&gt;
* [[Sniper Camera System HUD]] - (2011) by [[User:CommonSenseOTB|CommonSenseOTB]] as seen [[Sniper Camera System HUD|here]]. Image on right.&lt;br /&gt;
* [[Steampunk HUD]] - by Killer Wolf (2012). Refreshed with HUDSelector compatibility added in, but supports no MFD's.&lt;br /&gt;
* [[Z-GrOovY MiLHUD]] (2013) by Dertien. Image on right.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
[[File:Extended Shipyards 2.png|thumb|right|300px|Extended Shipyards allows test drives and rentals]]&lt;br /&gt;
*[[Alternate jump range indicator OXP]] for F6 screen - by [[User:Spara|Spara]] (2015)&lt;br /&gt;
*[https://app.box.com/s/9rz2f16e3ohulnke0mk42d9lbylyq791 Cargo_Handling.oxp]- by [[User:Phkb|Phkb]] (2018): Loading/unloading cargo now takes time&lt;br /&gt;
*[[Configurable Populator]] makes some populator settings easily adjustable (requires Oolite 1.84 and Library OXP). {{#downloads:Configurable_Populator.oxz}} downloads. Discussion [http://www.aegidian.org/bb/viewtopic.php?p=250240#p250240 here] (2016).&lt;br /&gt;
*[[Derelicts don't count OXP]] by [[User:Milo|Milo]] (2022) - potshotting abandoned derelicts or dormant Thargons no longer count as &amp;quot;kills&amp;quot; for one's [[Elite Rating]].&lt;br /&gt;
*[[Extended Shipyards]] by [[User:Capt. Murphy|Capt. Murphy]] (2012). Allows test flights &amp;amp; ship hire. May no longer be compatible.&lt;br /&gt;
*[[Feudal Raiders]] by [[User:Stranger|Stranger]]. Adds wild feudal raiders to feudal states - and their neighbours!&lt;br /&gt;
*[[Friend or Foe]] by Tricky (2012). Enhances ship-group interaction. Requires some tweaking of ship scripts.&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=288284#p288284 Gravitation oxp] by Tch (2013) - Alnivel's working download is 3 posts above in the thread.&lt;br /&gt;
*'''Pirate Ambushes''': Introduces a new tactic for pirates in lower-government systems- Hijacking the Witchspace buoy and moving it to a more 'advantageous' position. See Deep Horizon collection below (2011).&lt;br /&gt;
*'''Population Control.oxz''' (Phkb's collection below, 2019) is intended to limit the size of pirate groups in safer systems. The number of police patrols is also increased slightly.&lt;br /&gt;
*[[Route Planner OXP]] by Alnivel (2022). Recalculates the route to your final destination at each stop, deviations thus being included.&lt;br /&gt;
*'''Space Lane Adherance Bonus.oxz''' (Phkb's collection below, 2016) was intended as a way of dealing with the ''go off-lane to avoid pirates recommendation'', normally given to new pilots who are struggling with combat in the early part of the game. It encourages staying on the witchpoint-to-planet spacelane by giving a small bonus to players who stay on or close to it.&lt;br /&gt;
*[[Station Options]] by cag: a comprehensible oxp for tampering with the preferences of other oxp's, but alas, only a beta version (2021)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16352 Witchdrive/Torus &amp;quot;fix&amp;quot;]: ([[User:Astrobe|Astrobe]], 2014) Fast speed damages front shields - ingredients for a DIY .oxp&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
[[File:Eredvian Insects.png|320px|thumb|right|Another_Commander's blue-ish Bug (Miscellaneous OXPs)]]&lt;br /&gt;
[[File:Sotl-hyperspace.png|320px|thumb|right|SOTL: Hyperspace travel (Miscellaneous OXPs)]]&lt;br /&gt;
&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=278096#p278096 AdjustPrimableEquipmentManager.oxz] makes the Primable Equipment page more comprehensible&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=18900 Autopause (BB Thread)]: lets the game run and then pause itself on red-alert (4 oxp's, 1st problematic: 2017, Hoqlinq &amp;amp; [[User:Astrobe|Astrobe]]) [[File:Autopause.oxz]]&lt;br /&gt;
*[[Media:InsectPicsOnSysDesc.oxz|Bugs, glorious Bugs]] puts a bug on the F7 page when you inspect an insect-dominated system ([http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=7762 BB thread] 2010) by [[User:Another commander|Another_Commander]]&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=104034#p104034 CargoWreck showroom] (2010?) for displaying full-sized barrels on the start-up screen of old versions of Oolite&lt;br /&gt;
*[[Cutscene]] (2012, Copyright: [[User:Svengali|Svengali]]) a demo cutscene for v.1.77 trunk users&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=261681#p261681 FixWolfs.oxz] corrects a typo on the F7 planet description pages (should be ''Wolves'') - Phkb (2018)&lt;br /&gt;
*[[Goliath OXP]] (2011, Copyright: Thargoid special), [[User:Thargoid|Thargoid]]'s experimental GalCop battery cannon firing humoungous deadly sugar cubes!&lt;br /&gt;
*[[Interface Reordering OXP]] reorders the categories and their contents on the [[F4 page (ship and system interfaces)]] &lt;br /&gt;
*[[Station Validator]] remembers the destruction of orbital stations, preventing their magical resurrection on one's next visit to the system. [[User:Spara|Spara]] (2014).&lt;br /&gt;
&lt;br /&gt;
==== • Leaving the known Ooniverse ====&lt;br /&gt;
*[[Galactic Misjump OXP]] - what happens if you misjump between galaxies? By [[User:Cim|Cim]] (2012).&lt;br /&gt;
*'''Song of the Labyrinth''': 2 new discovery games by [[User:Cim|Cim]] using the Oolite mechanism&lt;br /&gt;
:the first: [[SOTL Exploration]] features new ship, new galaxy, lethal witchspace travel... (2015).&lt;br /&gt;
:the second: [[SOTL Altmap]] features new ships, new galaxies with power blocks &amp;amp; unsettled systems, 40 commodities, NPC Torus drives... (2015) Unfinished.&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=174714#p174714 Template for a Galactic Hyperdrive XG] to reach more galaxies (Wildeblood, 2012). You need to know how to manipulate the [[Galaxy Seeds]], and rejig all sorts of gubbins.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
* [[Amber Moon Chronicles]] Archaeological ruins by Stormrider (2015 mission, unfinished).&lt;br /&gt;
* [[Localhero OXP]] another broken mission by [[User:Svengali|Svengali]] (2008).&lt;br /&gt;
*[[Media:OoliteInternals for 1.71.zip | Oolite Internals]] (downloaded {{#downloads:OoliteInternals for 1.71.zip}} times) 3 internal Oolite missions in JS by Eric Walch (2008)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Recession OXP]] by JohnSmith (2006) - escort trader Othello Truss's [[Anaconda (Oolite)|Anaconda]]. Broken.&lt;br /&gt;
* [[Victim 11]] is a mission written by [[User:Fatleaf|Fatleaf]] (2011): You need to finish [[The Assassins Guild OXP]] first (Galaxy 7). Possibly broken.&lt;br /&gt;
&lt;br /&gt;
=== Retextures ===&lt;br /&gt;
Have you seen ''this'' page in the wiki: [[Installing multiple retexture OXPs]]?&lt;br /&gt;
==== Ships retextures: Shipsets ====&lt;br /&gt;
[[File:IA PCC.jpg|thumb|right|200px|Iron Ass OXP: Python Class Cruiser]]&lt;br /&gt;
[[File:Beatniks shipset pic 002.png|thumb|right|200px|Beatnik's Cobra]]&lt;br /&gt;
[[File:Dertien's HPC pack 1.png|thumb|right|200px|Z GrOovy HPC pack: equipment is damageable!]]&lt;br /&gt;
*[[User:Another commander|Another commander]]'s upgrades (for v.1.88's improved graphics) of [[User:Gsagostinho|Gsagostinho]]'s retextures for some of his Asps &amp;amp; FdLs: [https://drive.google.com/file/d/1NL68hOY2GgGVmJZV1M1eu_FeZXDEtNxQ/view AspAndFDLSpecGlossMaps.zip] &lt;br /&gt;
*[[BBS Shippack]] 35 Oolite/Frontier ships with flashing running lights - includes desktop wallpapers (1920x1080)! 16.6 MB (by [[Dertien]], 2013-14) - most of these are retextures&lt;br /&gt;
*[[ChakyCrooksReplacers]] OXP - Chaky's 2009 retextures and updates for Amen Brick's 2008 [[Pirate Clan Blitzspears]]&lt;br /&gt;
*[[Iron Ass OXP]] - by [[User:Murgh|Murgh]] (2022). When this goes up on the in-game Expansions Manager, it should be removed from here! A set of 8 OXP's - retextures of old ships, the LAve.oxp, missionaries &amp;amp; an old witchpoint beacon. New additions include clannish Finnish traders, navy battleships, more interractive Refugee Adders, ''etc''. Very much worthwhile looking at!&lt;br /&gt;
*Griff's old pre-OXZ textures - see Spara's ''Collections'' below.&lt;br /&gt;
*[[No Shaders alternate or extra ships and accessories]] - collection: Griff, Z_Groovy, Staer9, ZygoUgo ''etc''.&lt;br /&gt;
*[[Media:Oolite.oxp.captsolo.shadydeepspaceships1.21.oxz | Shady Deep Space Ships]] (downloaded {{#downloads:Oolite.oxp.captsolo.shadydeepspaceships1.21.oxz}} times) by Capt Solo (2012) - 57 Mb&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ships retextures: Individual ships ====&lt;br /&gt;
*[[Beatnik's Cobra‎]] - Captain Beatnik's retexture with a new HUD (2012)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=251284#p251284 Fer-delta-Lance] by Ngalo (2016)&lt;br /&gt;
*[[Freaky Thargoids OXP]] - from 2011 to demonstrate use of shaders by [[User:Ahruman|Jens Ayrton]]&lt;br /&gt;
*Griff's latest [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=21170 SpecGloss retextures] (2023): Sidewinder and Mamba - these are works in progress, so the first links may be to beta versions&lt;br /&gt;
*[https://drive.google.com/file/d/1Ub-PYDGvZOfhGKVvPnMYnUks_oqT3Xe6/view Griff's Organic Thargoids] - by [[User:Griff|Griff]] from 2009 - slightly tougher than the usual&lt;br /&gt;
*[https://aegidian.org/bb/viewtopic.php?p=275736#p275736 Griff's Silverback Thargoids] - by [[User:Griff|Griff]] from 2009 - slightly tougher than the usual &lt;br /&gt;
*[[Z GrOovy HPC pack]] (2014) Dertien's Cobra &amp;amp; Sidewinder with lasers, landing gear and other bits you can shoot off!&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous/other retextures ====&lt;br /&gt;
*[[Coriolis (burning)]] (2008) - [[User:Griff|Griff]]'s recreation of a burning coriolis for use in other OXP's&lt;br /&gt;
*Old Witchpoint Buoy ([[WPB OXP]]) (2021) - [[User:Murgh|Murgh]]'s update of [[User:Svengali|Svengali]]'s update: [https://app.box.com/s/g7eozsjou4q3gqmu5l89oop71z08d4nf WPB v1.2] (2.2 MB)&lt;br /&gt;
*Old Witchpoint Buoy ([[WPB OXP]]) (2013) - [[User:Svengali|Svengali]]'s update of [[User:Murgh|Murgh]]'s original: in Svengali's collection (in &amp;quot;Picks&amp;quot;) (see &amp;quot;Collections&amp;quot; beneath)&lt;br /&gt;
*[[No Shaders alternate or extra ships and accessories]] - collection: Griff, Z_Groovy, Staer9, ZygoUgo ''etc''.&lt;br /&gt;
* [https://app.box.com/s/jf1et41yu3 Capt Kev's Dodo] - retexture by [[User:CaptKev|CaptKev]] &amp;amp; [[User:Griff|Griff]] (2010) - three versions: standard, Mayan &amp;amp; Imperial&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
[[File:Amphisbaena.jpg|thumb|200px|right|Amphisbaena (Ships OXPs)]]&lt;br /&gt;
[[File:Frog-sr.png|thumb|200px|right|Frog Space Rickshaw (Ships OXPs)]]&lt;br /&gt;
[[File:Delta-fdl-PR.png|thumb|200px|right|Ngalo's Fer-delta_Lance (Ships OXPs)]]&lt;br /&gt;
[[File:U31 odyssey.png|thumb|200px|right|Odyssey (Ships OXPs)]]&lt;br /&gt;
[[File:Prohip xpat1.jpg|thumb|200px|right|Refugee Adder (Ships OXPs)]]&lt;br /&gt;
*[[Amphisbaena]](formerly known as Copperhead: 2012): ''not'' an ubership, by [[User:Rorschachhamster|Rorschachhamster]]&lt;br /&gt;
*[[Animated Ships]] (2010) - Butterflies - an experiment by [[User:Thargoid|Thargoid]].&lt;br /&gt;
*[[Baakili Far Trader]] (from Zieman's collection below, 2010)&lt;br /&gt;
*[[Boomslang|Boomslang MK IV]] - see bottom of the page for Tsoj's 2016 update of this venerable ship&lt;br /&gt;
*[[BBS Shippack]] 35 Oolite/Frontier ships with flashing running lights - includes desktop wallpapers (1920x1080)! 16.6 MB (by [[Dertien]], 2013-14)&lt;br /&gt;
*[[Capisastra OXP]] - fleets of nasty low-tech marauding amphibians for Galaxy 4 by [[User:Selezen|Selezen]] (2007) - also named Seosu.oxp&lt;br /&gt;
*[[Final Capital]] - big ship. Could be a liner. Or something else. Eric Walch (2011).&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13932 Freighttrain] (2013) - Keeper's .oxp variant is at the end of the thread.&lt;br /&gt;
*[[Frog Space Rickshaw]] - by [[User:Murgh|Murgh]] from 2006&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=7791 Giant Robot Invaders: Flying Fortress (GRIFF)] - by [[User:ADCK|ADCK]] (2010)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=19732 Gigantophis v0.1] - heavy cargo vessel by Knotty (2018)&lt;br /&gt;
*'''HardBase''' - massive, ugly and slow ([[User:Norby|Norby]] - see his Collection, below)&lt;br /&gt;
*[[Koneko Industries]] - by [[User:RyanHoots|RyanHoots]] (2012) - shipyard in Galaxy 5&lt;br /&gt;
*[[Lazarus OXP]] Scooped Thargons come back to life and blast their way out of your hold! By [[User:Thargoid|Thargoid]] (2013)&lt;br /&gt;
*'''Navy Starships''' - by Charlie (2006) - the Interceptor and the Constitution: see his collection below&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=17349 Nova Ships] - by Vincentz (2015) - a pack of 4 (fighter, gunship, liner &amp;amp; shuttle), &amp;quot;Nova Start&amp;quot; &amp;amp; a soundset pack for the old BGS-M oxp&lt;br /&gt;
*[[Odyssey]] by maaarcooose (2013) from Ulysses 31 &lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13487 Orion] by Rorschachhamster (2013) - German SciFi space ship&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16375 '''Outlanders''' D-class ships v0.2] (2014) - by Hiasakite: from a little known, isolated sect of humanity, nicknamed the ‘Outlanders’&lt;br /&gt;
*'''Pizzaship''' by MarcusRG (2012) - see bottom of [[Giant Space Pizza]] page&lt;br /&gt;
*[[Refugee Adder]] by [[User:Murgh|Murgh]] (2005) - elongated adders bearing refugees (or [[Trumbloids|trumbloids]]... or slaves).&lt;br /&gt;
*[[Renegade Pirates OXP]] by [[User:LittleBear|LittleBear]] in 2006 and featuring [[Twin Plasma Cannon]]s! - so probably utterly obsolescent &lt;br /&gt;
*'''RocketMiner''' - a starting ship ([[User:Norby|Norby]] - see the last page of his Collection, below)&lt;br /&gt;
*[[RocketShips]] - fast ships which overheat by [[User:Norby|Norby]]&lt;br /&gt;
*[[Rusty Ass OXP]] - Murgh's 2022 update of his 2005 original - ships come in 3 cheaper degrees of decrepitation, with attendant maintenance issues&lt;br /&gt;
*Seosu.oxp (see Capisastra.oxp above)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16380 SKS Ships] by Sir Arian (2014): Light, Panther Clipper, Predator, Rhino, Spaceliner&lt;br /&gt;
*[[Spearhead Interceptor Mk.I]] by Rendell (2006): a light &amp;amp; agile fighter&lt;br /&gt;
*[[Starship Design Works]] - from 2012.oxp&lt;br /&gt;
::[https://app.box.com/s/amy2tku99l27pb2fg9rr ''Mamushi version 0.4'']&lt;br /&gt;
::[https://app.box.com/s/9ufjdbb29cxobbmav1c3 ''Osoroshii version 0.3'']&lt;br /&gt;
*[[Stealth Raiders]] (by [[User:Rustem|Rustem]] 2019) - nastier foes in safer systems (beta)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=288238#p288238 Tiger Ray] by Jona (2014)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10809 Trident Privateer] by Cmdr Vault (2011) - not quite finished&lt;br /&gt;
*[http://bb.aegidian.org/viewtopic.php?p=135232#p135232 Uber] by Frankie (2006) The first ubership?&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=21280 Wavefront] by idkman  (2022) - see Montana05's post for a working download. A powerful mutli-role fighter with a new laser.&lt;br /&gt;
*[[WonderWorm]] adds 'Time Raiders' and a buyable version of their uber-ships. Not to be taken seriously! [[User:Smivs|Smivs]] (2011)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=150258#p150258 Wyvern Ladies] adds armed long-range transports Wyvern Empress &amp;amp; Wyvern Queen, and the Wyvern Princess escort - by Wyvern Mommy (2011)&lt;br /&gt;
*[[Z-ships]] - 4 additional ships for the Ooniverse (2012)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11384 Zeke Mining Transporter] (2011) - don't forget to change https://www.box.com to https://app.box.com for the download!&lt;br /&gt;
&lt;br /&gt;
:Links to the following collections are at the ''bottom'' of this page&lt;br /&gt;
*Simon B's collections&lt;br /&gt;
*Dark Wolf's collection (2009-13)&lt;br /&gt;
*Svengali's collection: Picks - [[Pallas]] (2012) - updated version of Charlie's original (2005?)&lt;br /&gt;
*Svengali's collection: Picks - RoC [[Remorse Of Conscience v2]] (2013 update of originals from 2005 &amp;amp; 2011)&lt;br /&gt;
*Svengali's collection: Picks - [[RVandGS]] Renegade Viper and Grass Snake (2011 update of 2006 originals)&lt;br /&gt;
&lt;br /&gt;
=== Systems ===&lt;br /&gt;
[[File:Galactic Navy.png|thumb|right|Galactic Navy (Systems OXPs)]]&lt;br /&gt;
[[File:Her Imperial Majesty's Space Navy.png|thumb|right|HIMSN (Systems OXPs)]]&lt;br /&gt;
* Commies: GearsNSuch produced an updated v.2.18 in 2019 - see [http://oolite.aegidian.org/bb/viewtopic.php?p=268535#p268535 here]&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20670 Dangerous Galaxies] (Erick Costa 2020) changes politics in galaxies so that Galaxy 1 is more Corporate, and as one moves to Galaxy 8 they become more Anarchic.&lt;br /&gt;
* [[Factions OXP]] - For Multi-govt systems: a space-fight for control of the system&lt;br /&gt;
* [[Galactic Navy]] - the [[Galactic Navy OXP]] is [http://www.dropbox.com/s/70vgmt7vp5x9j3k/Galactic_Navy%205.4.3.oxp.zip?dl=0 here] (thanks to Montana05).&lt;br /&gt;
* [[249th Naval Reserve Wing OXP]] by Rese249er (2012)&lt;br /&gt;
* [[Her Imperial Majesty's Space Navy‎‎]] alpha OXZ from a two year project to create a more modest alternative to the [[Galactic Navy]] (2014).&lt;br /&gt;
&lt;br /&gt;
''Based on GN &amp;amp; HIMSN'':&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=19389 Galactic Navy Extend] - 3 modules by Montana05 (2018-20):  GNE, System Guard Navy &amp;amp; Mercenaries&lt;br /&gt;
&lt;br /&gt;
''Based on HIMSN'':&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18548 Material for potential &amp;quot;NVSecurity OXP&amp;quot;] Keeper's transformation of his input to &amp;quot;NVSecurity OXP&amp;quot; (2017)&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11909 Crybaby] by Dr Tripsa (2012): mounts as a missile, looks like a cargo pod &amp;amp; blows pirates to Kingdom Come!&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4135 MaegilsMissiles.oxp/Missiles Options oxp] by [[User:Cmdr. Maegil|Cmdr. Maegil]] (2007)&lt;br /&gt;
* [[Media:Oolite.oxp.Astrobe.missiles.oxz | Missiles]] (downloaded {{#downloads:Oolite.oxp.Astrobe.missiles.oxz}} times) improves function of ECM (Astrobe, 2017)&lt;br /&gt;
* [[Paint Missiles]] by [[User:Ngalo|Ngalo]]. Paint your target - or the Ooniverse generally - a lurid colour!&lt;br /&gt;
* [[Railgun]] by [[User:Commander McLane|Commander McLane]] (2011): 4 different varieties.&lt;br /&gt;
* [[Thargoid Weaponry]] by Nexus-Hex (2017)&lt;br /&gt;
&lt;br /&gt;
=== Don't ask! ===&lt;br /&gt;
Do not ask! Do not think about asking! Do not even think about thinking about it!&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20471 Thanksgrooving Pack] by GearsNSuch (2019)&lt;br /&gt;
&lt;br /&gt;
=== Named Collections ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Note on downloading from Box: if one cannot download individual oxp's from Box, try deselecting your desired oxp and clicking the &amp;quot;download&amp;quot; button in the top right corner of the page. You may be rewarded with a single bulky download of each and every file in that collection instead! &amp;lt;br&amp;gt;Alternatively, edit the name of the Box site, replacing http://''www''.box.net/... with http://''app''.box.net/... &amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* ''These are listed in an approximate date order of newest oxps in each collection, oldest (2006/7) at the bottom.''&lt;br /&gt;
&lt;br /&gt;
==== Phkb (2014-21) ====&lt;br /&gt;
[[File:Rock Hermit sm.png|thumb|right|320px|Phkb's Hermitage allows you to own and develop your own Rock Hermit]]&lt;br /&gt;
* [[User:Phkb|Phkb]]'s ''experimental'' OXPs (see [[User:Phkb|here]] for the links to the OXPs - and their discussions): 2021&lt;br /&gt;
::'''CompressedJSON.zip''' is a utility designed for '''OXP developers'''. Many OXP's use JSON to package up data into the save game file, and then extract it again when loading the game. JSON is a rather bulky format, though, and it doesn't take long for your data to start making your save game file quite large. Compressed JSON simply reduces the amount of space the JSON data takes up, thereby reducing your save game file. See the readme file inside the ZIP for details on how to use it.&lt;br /&gt;
::[[Hermitage]] gives you the opportunity to own your own [[Rock Hermit]].&lt;br /&gt;
::[[Maintenance Tune Up]] provides the ability to do a [[maintenance]] tune up, even when the normal overhaul is not available.&lt;br /&gt;
::'''Population Control.oxz''' is intended to limit the size of pirate groups in safer systems. The number of police patrols is also increased slightly. &lt;br /&gt;
::'''Risky Business.oxz''' aims to make Multi-Gov, Feudal and Anarchy systems more rewarding for traders, by tweaking prices on a few goods. Goods that are already over the average could be increased. Goods that are below the average could be reduced. Not all goods will be impacted at all locations. &lt;br /&gt;
::'''Space Lane Adherance Bonus.oxz''' was intended as a way of dealing with the ''go off-lane to avoid pirates recommendation'', which is normally given to new pilots who are struggling with combat in the early part of the game. This OXP encourages players to stay on the witchpoint-to-planet spacelane by giving a small monetary bonus to players who stay on or close to it as much as possible.&lt;br /&gt;
:: [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20179 PlanetForests.oxp &amp;amp; PlanetOceans.oxp] for the [[Vanilla game]]: restores the image of the planet to match its description on the F7 page.&lt;br /&gt;
* Phkb's [https://app.box.com/s/5xbksy48qr9cp31z2wpef6wjla05s3ih Box account] - with some new ones recently added!&lt;br /&gt;
&lt;br /&gt;
==== Montana05 (2021) ====&lt;br /&gt;
*[[User:Montana05|Montana05]]'s collection of lost/mislaid oxp's is on [https://app.box.com/s/fcqpgs9t3m8gmcas8dwesuoxa0c1dfxd Box]. In many cases he has fixed/updated them. Most of these are now on the Expansions Manager.&lt;br /&gt;
&lt;br /&gt;
==== Rustem (2018-9) ====&lt;br /&gt;
*[[User:Rustem|Rustem]]'s collection is on [https://app.box.com/s/0xbwnuqpxunh8uvtppnv40mjnecdlkpz Box]. Different versions of [[Orbits]], with tweaks for some other oxps to align with Orbits. Also Norby's MicroGTorus. 11 oxp's. &lt;br /&gt;
*Not in either his collection or the [[Expansions Manager]] is [[Stealth Raiders]] (2019) - nastier foes in safer systems&lt;br /&gt;
&lt;br /&gt;
==== Svengali (2012-18) ====&lt;br /&gt;
[[File:Pallas sv.png|thumb|right|Charlie's Pallas as rejigged by Svengali]]&lt;br /&gt;
*[[User:Svengali|Svengali]]'s Collection on [https://www.box.net/s/h78y01lg9b Box]. 2016-8, but many from 2012. Seemingly a mix of stuff already posted for more general in-game use, with some more esoteric gubbins for .oxp programmers (for using Library, GNN ''etc''). Over 120 files (some .oxps). His picks seem to be older files which he was maintaining.&lt;br /&gt;
::Picks - [[Pallas]] (ship)&lt;br /&gt;
::Picks - RoC [[Remorse Of Conscience v2]] (2013) (ship)&lt;br /&gt;
::Picks - [[WPB OXP|WPB]] (2013) Old Witchpoint Buoy&lt;br /&gt;
::Picks - [[RVandGS]] Renegade Viper and Grass Snake (2011)&lt;br /&gt;
::Tools - CCL Materials Finder (for Cabal Common Library)&lt;br /&gt;
::Developers Edge (Library) - Halsis2.oxp&lt;br /&gt;
::Developers Edge (Library) - Lib Animator Demo.oxp&lt;br /&gt;
::Developers Edge (Library) - Lib Music Orchestral Demo.oxp&lt;br /&gt;
::Developers Edge (Resources) - CCL Overlays (Empty)&lt;br /&gt;
::Developers Edge (Resources) - BGS i 15 files&lt;br /&gt;
::Developers Edge (Resources) - BGS images (4.1Mb)&lt;br /&gt;
::*BB Link: [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16741 Svengali's OXPs - Maintainers needed (2014-5)]&lt;br /&gt;
*See also his [https://github.com/CmdrSvengali GitHub collection] (2012-18)&lt;br /&gt;
&lt;br /&gt;
==== Griff (2009-18) ====&lt;br /&gt;
A note about Griff's collections: they are spread around. The box account linked below is the largest collection, but there are also Spara's collection of Griff's collections, in '''Ships''' above there is Griff's Organic Thargoids, and in '''Ambience''', Ice Asteroid. &lt;br /&gt;
&lt;br /&gt;
Griff is the official ship designer for Oolite: the vanilla game ships, stations ''etc'' are all his.&lt;br /&gt;
&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=21170 griff SpecGloss ships]: updates for the new graphics possibilities available with Oolite 1.91 (2022)&lt;br /&gt;
*[https://app.box.com/s/rpkms25cc9 Griff's own Collection]: It will probably be better to download his oxp's from the Expansion Manager... but if you are running an older version of Oolite, his collection may be helpful. If you are OXPing yourself, it should prove invaluable.&lt;br /&gt;
::It includes such oddities as a burning alloy movie!&lt;br /&gt;
*[https://app.box.com/s/cigqflqenyoe4a3zr571y3hrrbwne07c Griff's own Collection]: Core Shipset for Oolite v1.80 (2014-15)&lt;br /&gt;
*[https://app.box.com/s/rpkms25cc9 Griff NormalMapped Ships]: Shipset for Oolite v.1.80 (2014-8) includes a chrome-plated Cobra Mk.3, an alternate Cobra &amp;amp; glowing cargo pods&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=275762#p275762 Spara's collection] - Spara's &amp;amp; Griff's comments with link (to 2021 collection of 2012-14 .oxp's).&lt;br /&gt;
&lt;br /&gt;
==== Stormrider (2014-17) ====&lt;br /&gt;
*Stormrider's original [[Darkside Moonshine Distillery]] with other projects: [https://app.box.com/s/3nd49c88697vss81iqen Here!]&lt;br /&gt;
::Stormbrewer (various versions)&lt;br /&gt;
::Antient aliens&lt;br /&gt;
::Witchfire taproom resources&lt;br /&gt;
::Oogle Transporter&lt;br /&gt;
&lt;br /&gt;
==== Norby (2013-17) ====&lt;br /&gt;
*[[User:Norby|Norby]]'s collection of his own programming tips/fiction/analyses ''etc'': [https://app.box.com/s/eh7et83sy4hbp1439o7o a Treasure Trove!].&lt;br /&gt;
*[[User:Norby|Norby]]'s collection of OXP's - mostly from 2013/14, many predate Oolite v.1.79: over 7 pages of lists: [https://app.box.com/s/t7vnj3kfinbpc7m1twy3/folder/916405308 another Treasure Trove]!&lt;br /&gt;
&lt;br /&gt;
*[[User:Norby|Norby]]'s collection of [[Isis Interstellar]] oxps: see [https://app.box.com/s/jwz5fc63ld6jiuittp65 Box] for the downloads. See also Killer Wolf's collection below.&lt;br /&gt;
[[File:King cobra hud.png|thumb|right|King Cobra HUD (Norby's Collection)]]&lt;br /&gt;
:: '''Isis HUD''': see [[Isis Interstellar]]&lt;br /&gt;
:: '''vamp reduxed improved engine flame''': see [[Isis Interstellar]]&lt;br /&gt;
:: '''spectre''': Isis Interstellar's Vampire Mk V, a secret military vessel fighting Thargoids in witch space. By Killer Wolf, last updated in 2011.&lt;br /&gt;
:: '''phantom''': a trader/fighter from Isis Interstellar with external missiles. By Killer Wolf, last updated in 2011.&lt;br /&gt;
:: '''Cobra IV''': Isis Interstellar's successor to the Cobra MkIII, available in trader and fighter variants. By Killer Wolf, last updated in 2011.&lt;br /&gt;
:: [[SothisTC]] Mr Troomp's trading centres&lt;br /&gt;
:: '''Wasps''' adds formation flying wasps, queen wasps, and wasp nests&lt;br /&gt;
:: [[Isis Interstellar]]&lt;br /&gt;
:: '''Diamondback''': see [[Isis Interstellar]]&lt;br /&gt;
:: '''Werewolf''': see [[Isis Interstellar]]&lt;br /&gt;
:: '''Venom''': see [[Isis Interstellar]]&lt;br /&gt;
:: '''Vamp3a''': see [[Isis Interstellar]]&lt;br /&gt;
:: [[Nuit Space Station OXP]]&lt;br /&gt;
:: [[King Cobra]]&lt;br /&gt;
&lt;br /&gt;
==== Keeper (2013-7) ====&lt;br /&gt;
*[http://www.keeper1st.com/Oolite Keeper's collection] includes his HUD, KeeperSky.oxp, Chrysopelea (a ship) &amp;amp; NVSecurity (see Systems above). There are also some BGS sounds (Keeper is a professional musician).&lt;br /&gt;
&lt;br /&gt;
==== SMax (2016) ====&lt;br /&gt;
*[https://bitbucket.org/%7B88b264f0-dd97-41ed-b2ac-041b2c9a1760%7D/ These] are just the originals of [[User:SMax|SMax]]'s OXPs (which are now on the Expansions Manager).&lt;br /&gt;
&lt;br /&gt;
[[File:Shurninja4.png|thumb|right|320px|Mandoman's Shuriken (Spara's Collection)]]&lt;br /&gt;
==== Spara (2015) ====&lt;br /&gt;
[[User:Spara|Spara]] has written some of the most crucial oxps dealing with trade, as well as a large number of others. But he also collects:&lt;br /&gt;
*[https://app.box.com/s/8r1jmsoi5tm7cqfncy2wbs82bzkf8fx8 Old OXP archive] (2015)- other people's old OXP's&lt;br /&gt;
::[[Moccasin]]&lt;br /&gt;
::Shrike by [[User:CaptSolo|CaptSolo]] - see [http://www.aegidian.org/bb/viewtopic.php?p=196795#p196795 here]&lt;br /&gt;
::[[Fighter HUD (Oolite)|Fighter HUD]]&lt;br /&gt;
::[[Shuriken]] by Mandotech Industries&lt;br /&gt;
::[[Scimitar]] by Smivs &amp;amp; Griff&lt;br /&gt;
::Copperhead Yari - existed in 2012; on the wiki are only [[Copperhead]] &amp;amp; [[Copperhead Mk. II OXP]]&lt;br /&gt;
::[[Copperhead]]&lt;br /&gt;
::Isis HUD - Killer Wolf's [[HUD]] for his Isis ships&lt;br /&gt;
::vamp reduxed improved engine flame - ([[Vampire]])&lt;br /&gt;
::Spectre - ([[Staer9 Spectre]])&lt;br /&gt;
::Phantom - a trader/fighter from Isis Interstellar with external missiles by Killer Wolf&lt;br /&gt;
::[[Accipiter]]&lt;br /&gt;
&lt;br /&gt;
*[https://app.box.com/s/raw152biz9vom7i3c535bhqeiiq0subn Old OXP archive] (2021) - Griff's original textures from before v.1.80/2014 and the OXZ format: 3 files:&lt;br /&gt;
::Griff shipset resources&lt;br /&gt;
::Griff shipset addition&lt;br /&gt;
::Griff shipset replace&lt;br /&gt;
&lt;br /&gt;
==== Amah (2014) ====&lt;br /&gt;
*[[User:Amah|Amah]]'s [https://app.box.com/s/536ylq2u8pkctpj7uj8b Dropbox] (2014).&lt;br /&gt;
Amah's ocpc_custom_paintscheme_creation: the base OXP together with the retextures for the Cobras Mk I &amp;amp; III, the Anaconda and the Adder.&lt;br /&gt;
[[File:SwatCondorAd.jpg|thumb|right|300px|Condor (Charlie's collection)]]&lt;br /&gt;
[[File:FireflyQ.jpg|thumb|right|300px|Firefly (Charlie's collection)]]&lt;br /&gt;
[[File:Lampyris.jpg|thumb|right|300px|Lampyris (Charlie's collection)]]&lt;br /&gt;
[[File:MerlinAd.jpg|thumb|right|300px|Merlin (Charlie's collection)]]&lt;br /&gt;
&lt;br /&gt;
==== Zireael (2014) ====&lt;br /&gt;
*[[User:Zireael|Zireael]]'s [https://app.dropbox.com/sh/q8xqu5ymg79zuud/2iGq_BE_O9 Dropbox] (2014). Most of these have been updated and are on the [[Expansions Manager]]. The exceptions seem to be&lt;br /&gt;
::Elite rank scanner - see how deadly your opponents are!&lt;br /&gt;
::Frontier style map.oxp&lt;br /&gt;
::Jameson Faces.oxp&lt;br /&gt;
::New Style Dates.oxp (currently incorporated into [[Useful MFDs]].oxp).&lt;br /&gt;
&lt;br /&gt;
==== Tch ([[Roolite]]: 2013-14) ====&lt;br /&gt;
*[https://app.box.com/s/dyo1vedrxuyeyum3atci Tch's collection on Box]. Much is Russian translation of the English. Some is Russian instructions for writing oxp's. Some looks fascinating but won't unzip on my computer! Alnivel has an alternative unzippable collection [http://www.aegidian.org/bb/viewtopic.php?p=288266#p288266 here]. Tch's Gravitation.oxp is in &amp;quot;Game Environment&amp;quot;.&lt;br /&gt;
::Tch_Documentation_RUS (Conflicting OXP's, planet textures)&lt;br /&gt;
::Tch_Stations (Aegis, models, main stations...)&lt;br /&gt;
::Tch_Game_Environment (Gravity &amp;amp; Orbits)&lt;br /&gt;
::Tch_Start_OXP (Languages ''etc''.)&lt;br /&gt;
::Tch_Russian_Systems ([[Sector1/Quorte|Quorte]]: Galaxy 1, Corporate, TL6, Average Agricultural)&lt;br /&gt;
::Tch_Landing_Module_002 (oxp, music &amp;amp; images: 2Gb!)&lt;br /&gt;
::Textures (72 Mb)&lt;br /&gt;
::Tch_Economics (3 files)&lt;br /&gt;
::Tch_Equipment (6 files - versions of English oxp's?)&lt;br /&gt;
::Tch_Sounds_Music_Images (4 files - Russian translations?)&lt;br /&gt;
&lt;br /&gt;
==== Eric Walch (2010-14) ====&lt;br /&gt;
*[[User:Eric Walch|Eric Walch]]'s collections on box (2010-4).&lt;br /&gt;
::OXPS for Oolite v1.74+ in [https://www.box.net/s/duvm9k33lz Box]: (2010-4): include TOGY with Steve Jobs, Dredger Showroom, Cargo Wreck Showroom and Final Capital&lt;br /&gt;
:::''the &amp;quot;showroom&amp;quot; oxp's display things on the start-up screen of the old versions of Oolite''&lt;br /&gt;
::Older OXPS in [https://www.box.net/s/duvm9k33lz Box]: (2010-4): include Ringpod, Nukes, Oosounds Combined, Freaky Thargoids and Ixian ships&lt;br /&gt;
&lt;br /&gt;
==== Thargoid (2009-14) ====&lt;br /&gt;
*[[User:Thargoid|Thargoid]]'s Collection in [https://www.box.net/v/thargoid Thargoid's Box]: (2009-14) 3 pages of over 50 OXPs mostly on the [[Expansions Manager]]&lt;br /&gt;
&lt;br /&gt;
==== ADCK (2009-14) ====&lt;br /&gt;
*[[User:ADCK]]'s Collection in [https://app.box.com/s/4z4em3fdyv ADCK's Box]: (2009-14) His [[FFE]] ships, [[Behemoth]]s, reworkings of Sung &amp;amp; Neolite retextures, and several others. &lt;br /&gt;
&lt;br /&gt;
==== JazHaz's BackUps ====&lt;br /&gt;
[[User:JazHaz|JazHaz]] did a lot of the early work on this wiki. He also backed up many oxp's in his own collections:&lt;br /&gt;
*Captain Murphy's OXPs in [https://app.box.com/s/5axsr83uf4g39ugsgo6h Box]&lt;br /&gt;
*[http://app.box.com/shared/cx2st8mjhv Deepspace Ships OXP] also in Box&lt;br /&gt;
&lt;br /&gt;
==== Killer Wolf (2009-13) ====&lt;br /&gt;
[[Killer Wolf]]'s entire collection is in [https://app.box.com/s/m2jw4wo5fdjzu3b30ma4hg9fofypgudo Box] (2022)&lt;br /&gt;
Downloadable as an 87Mb zip file.&lt;br /&gt;
All his ships, HUDs &amp;amp; stations (excluding Hathor &amp;amp; Nephthys, which he posted a week earlier)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Simon B (2011-13) ====&lt;br /&gt;
*Simon Bridges' re2dux ships collection in [https://app.box.com/s/kcvfxbsqh6 Box]&lt;br /&gt;
::taniwha&lt;br /&gt;
::oolific.oxp - the ''Oolite Princess'' liner&lt;br /&gt;
::re2dux.oxp - his re2dux shipset&lt;br /&gt;
::sb-navy - carriers &amp;amp; ancillary ships&lt;br /&gt;
::wakapiko-redux&lt;br /&gt;
::sb-faves (cobra variants)&lt;br /&gt;
::re2dux-vipers&lt;br /&gt;
::constrictor&lt;br /&gt;
::sbdestroyer-pre2 - naval destroyer&lt;br /&gt;
::ubertharg-pre1&lt;br /&gt;
::katipo&lt;br /&gt;
*Simon Bridges' neolites ships collection in [https://app.box.com/v/neolites Box]&lt;br /&gt;
::neotextures&lt;br /&gt;
::neolite&lt;br /&gt;
::wakatoro&lt;br /&gt;
::wakapiko&lt;br /&gt;
::typhoon&lt;br /&gt;
::galcop&lt;br /&gt;
::blade&lt;br /&gt;
::arachnid&lt;br /&gt;
::neolite-concepts&lt;br /&gt;
::neolite-companion - rejigs of ships from the non-BBC Elite games (Bushmaster, Ghavial, Iguana etc)&lt;br /&gt;
::neolite-wolfies - SB's rejig of [[Wolfwood Interstellar Technologies|Wolfwood's variants]]&lt;br /&gt;
''Some of [http://aegidian.org/bb/memberlist.php?mode=viewprofile&amp;amp;u=2248 Simon B's] ships were repackaged by [[User:CaptSolo|CaptSolo]] for the [[Expansions Manager]]: see [[Simon B's Ships OXP]]''&lt;br /&gt;
&lt;br /&gt;
[[File:Long Range Scanner (Okti).png|thumb|right|320px|Okti's Long Range Scanner]]&lt;br /&gt;
&lt;br /&gt;
==== Okti (2011-12) ====&lt;br /&gt;
*[https://app.boxcn.net/s/bpl582x1hu Okti's Collection] from 2011-2&lt;br /&gt;
::[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11921 SafeJumps] warns if target system's sun has gone nova&lt;br /&gt;
::[[Galaxy Info]] forerunner of Phkb's [[GalCop Galactic Registry]] &amp;amp; see [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=9943 BB thread here]&lt;br /&gt;
::[[Primable Laser]] - adds a second primable laser for clobbering the McNasties with!&lt;br /&gt;
::[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10625 Autoskim] for automatic sunskimming&lt;br /&gt;
::PirateEBomb: - [[Cheating|cheat]] - kills every pirate in the system and then calls you a cheat!&lt;br /&gt;
::[[Long Range Scanner]] - [[Cheating|cheat]] - see ''everything'' in the star system&lt;br /&gt;
::CargoScanner: Since updated by Timer and now on the [[Expansions Manager]] as [[Cargo Scanner OXP]]&lt;br /&gt;
::[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9182 OresratiChallenge]: For getting to [[Sector8/Oresrati]]&lt;br /&gt;
::[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=9615 InterstellarRescue]&lt;br /&gt;
::[[Pylon-based Equipment Remover]] Since rewritten by Phkb and now on the [[Expansions Manager]] as [[Remove Individual Pylon]].&lt;br /&gt;
::[[Target Tracker]] - [[Cheating|cheat]] - an infallible tracker for laser targets!&lt;br /&gt;
::[[Miner Pod OXP]]&lt;br /&gt;
::[http://www.aegidian.org/bb/viewtopic.php?p=134292#p134292 SunSkimmerPod]&lt;br /&gt;
::OneWayTicket2Oresrati [http://www.aegidian.org/bb/viewtopic.php?p=139500#p139500 mentioned here].  For getting to [[Sector8/Oresrati]]&lt;br /&gt;
::LinkG7 Links to the lost part of G7 (some two dozen systems in the bottom left corner of the map). For navigating [[The Great Rift]]&lt;br /&gt;
:::Note this issue and the solution: [http://www.aegidian.org/bb/viewtopic.php?p=267490#p267490 (Problem, 2019)]&lt;br /&gt;
*Not in the Collection:&lt;br /&gt;
::[[Colonization]] - massive dockable which you can fly through (also listed in Dockables, above)&lt;br /&gt;
&lt;br /&gt;
==== Ramirez (2007-12) ====&lt;br /&gt;
[[User:Ramirez|Ramirez]]'s original website has sundered (http://www.arcadia-digital.net/steve/Oolite/) but [https://web.archive.org/web/*/http://www.arcadia-digital.net/steve/Oolite/* Wayback machine] has preserved some pages.&lt;br /&gt;
&lt;br /&gt;
==== Commander Cheyd (Deep Horizon) (2011) ====&lt;br /&gt;
[[File:DH Systems Cratered Moon.png|thumb|right|320px|Cratered Moon (Commander Cheyd's's Collection)]]&lt;br /&gt;
* [http://deephorizonindustries.com/ Deep Horizon Industries] - Commander Cheyd (2011)&lt;br /&gt;
::'''Deep Horizon - Systems''' v2.0.8 (Beta) Add additional planets and moons to your Ooniverse. Replaces the procedurally drawn planet textures with amazingly detailed custom textures. Also changes the appearance of the central star within each system.&lt;br /&gt;
:::'''Low Resolution Texture Pack''' - 3/2/2011 (11.6 MB)&lt;br /&gt;
:::'''Standard Resolution Texture Pack''' - 3/2/2011 (22 MB)&lt;br /&gt;
::'''Lights Down''': Lower the ambient light within the game for a more spacious feel. Also increases the ambient star count, and the intensity of nebulae within the game.&lt;br /&gt;
::'''Pirate Ambushes''': Introduces a new tactic for pirates in lower-government systems- Hijacking the Witchspace buoy and moving it to a more 'advantageous' position.&lt;br /&gt;
::'''Gas Giant Skimming''': (Requirement: Ore Processor OXP by [[User:Eric Walch|Eric Walch]]) Allows players to skim fuel, and possibly other commodities, from gas giant-type planets.&lt;br /&gt;
:''DH's 3 other OXPs are already on the Expansions Manager''&lt;br /&gt;
&lt;br /&gt;
==== Charlie (2006-8) ====&lt;br /&gt;
[[File:Orbs.png|thumb|right|320px|Charlie's Collection]]&lt;br /&gt;
*Charlie's Collection in [https://app.box.net/s/b2tic3tjsk Box]: (2006-8): link thanks to cbr&lt;br /&gt;
::Adds - 20 advertisements for [[Benulobiweed Inc.]] ships&lt;br /&gt;
::For Ahruman - cobra and orb demos&lt;br /&gt;
::[[Orb]]&lt;br /&gt;
::Ships - [[Condor]], [[Kestrel &amp;amp; Falcon OXP|Falcon]], [[Kestrel]], [[Merlin]], Navy Starships (Navy Interceptor &amp;amp; Constitution), [[Pallas]] &amp;amp; [[Swift]] (with older versions)&lt;br /&gt;
::Ordinance - empty&lt;br /&gt;
::Black Hole - empty (unfinished project)&lt;br /&gt;
::Beta - Asteroids &amp;amp; planets+moons (new skins - 2006): See [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4205 plannets.oxp - is it still working?] (2008)&lt;br /&gt;
::Benulobiweed text - more on the background of this great company.&lt;br /&gt;
::model-utilities.zip - Meshwork graphics (not a recommended package for post-v.1.65 Oolite).&lt;br /&gt;
&lt;br /&gt;
==== Shader experiments ====&lt;br /&gt;
[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=3460 17 .oxp's] from the early days of introducing shaders (2007) - experiments with shaders by Griff, Ahruman ''etc''. Many links broken. More similaraly experimental oxp's are sprinkled across the later pages of the thread.&lt;br /&gt;
&lt;br /&gt;
==== Sabre (2007) ====&lt;br /&gt;
[[File:Biosphere (Sabre, 2007).png|thumb|320px|right|Biosphere OXP (Sabre's Collection)]]&lt;br /&gt;
*[http://www.leebennett.force9.co.uk/oolite/ Sabre's collection] (2007): see [[Alphabetical Ship List (Oolite)]]&lt;br /&gt;
For some details on Sabre himself see [http://www.aegidian.org/bb/viewtopic.php?p=23569#p23569 here].&lt;br /&gt;
::Dredgers.oxp.zip	2007-07-05 10:29 	1.9M	 The original [[Deep Space Dredger]] - includes the sabre ship.&lt;br /&gt;
::Tardis_screenshot.jpg	2007-07-06 22:32 	118K	 Dr Who!&lt;br /&gt;
::bioSphere.oxp.zip	2007-07-05 10:29 	321K	 [[BioSphere station]]&lt;br /&gt;
::liberator.oxp.zip	2007-07-23 23:35 	857K	 Blake 7! [[Liberator]] 4 front mounted military lasers and 3 rear mounted turrets! &lt;br /&gt;
::liberator_screenshot.jpg	 2007-07-23 23:35 	78K	Blake 7! &lt;br /&gt;
::shreddies.oxp.zip	2007-07-05 10:27 	433K	 [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=5700 Breakfast Cereals] (2009)&lt;br /&gt;
::tardis.oxp.zip	2007-07-05 10:17 	114K	 Dr Who! [[Tardis]] (2007)&lt;br /&gt;
::tardis_model.zip	2007-07-06 21:06 	127K	 Dr Who!&lt;br /&gt;
::tribant.oxp.zip	2007-07-05 10:27 	1.7M	 (Trader - has &amp;quot;a good death action&amp;quot;)&lt;br /&gt;
::velocity.oxp.zip	2007-04-28 00:59 	248K     [[Velocity OXP]] - 3 different ships: trader, yacht &amp;amp; escape vessel&lt;br /&gt;
&lt;br /&gt;
==== Oosat 1 (2006) ====&lt;br /&gt;
*[http://capnhack.com/hosting/oolite/Oolite/OoSat.html Oosat 1]&lt;br /&gt;
::Oosat 2 died twice losing all content!&lt;br /&gt;
&lt;br /&gt;
== Stuff for Programmers ==&lt;br /&gt;
*'''CompressedJSON.zip''' (Phkb's collection above, 2016) is a utility designed for '''OXP developers'''. Many OXP's use JSON to package up data into the save game file, and then extract it again when loading the game. JSON is a rather bulky format, though, and it doesn't take long for your data to start making your save game file quite large. Compressed JSON simply reduces the amount of space the JSON data takes up, thereby reducing your save game file. See the readme file inside the ZIP for details on how to use it.&lt;br /&gt;
*See Norby's, Svengali's &amp;amp; Phkb's collections above for a large assortment of tools&lt;br /&gt;
*[https://www.dropbox.com/s/cudwuq8d56epcm2/Resources-Scripts.zip?dl=0 cag's javascripts collection] on Box (c. 2018) for reducing garbage collection.&lt;br /&gt;
*[https://www.dropbox.com/s/msqb9tdg7fo8bvb/oolite.oxp.cag.fps_monitor.oxz?dl=0 frames/second monitor] by cag on DropBox.&lt;br /&gt;
*[https://app.box.net/s/7b6ph3qoq0 Planet rotation tester.oxp] by Eric Walch (2010): [http://www.aegidian.org/bb/viewtopic.php?p=115165#p115165 BB thread].&lt;br /&gt;
*[[Media:MOP-Test1.0.zip|Mission Offering Protocol &amp;amp; Manual]] by Eric Walch (2007): [http://www.aegidian.org/bb/viewtopic.php?p=38196#p38196 BB thread].&lt;br /&gt;
*[https://app.box.com/shared/rpkms25cc9 Griff's resources] for those designing ships (2010-8).&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=48865#p48865 Griff's Planet shader example] (2008) - based on planet Earth,&lt;br /&gt;
*Legacy script comes in two versions: XML &amp;amp; OpenStep. Commander Jettison wrote 2 small programmes for translating the more opaque XML into OpenStep which you can find [http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=10039 here] (2011-17). The older version is on the first page, the newer on the third page of the thread.&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=58579#p58579 ScriptTimer.oxp 1.1] by [[User:Eric Walch|Eric Walch]] (2008) for timing the running of legacy scripts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Oolite-debug-menu.png|thumb|320px|right|Debug OXP (menu for AppleMac)]]&lt;br /&gt;
* [[Debug OXP]] for Mac &amp;amp; other systems (Phkb, 2018) (The linked GitHub download is dated 2011, &amp;quot;for Windows XP and above&amp;quot;).&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20512 Debug Console] for Python and Windows (cag, 2020)&lt;br /&gt;
&lt;br /&gt;
* [http://aegidian.org/bb/viewtopic.php?f=7&amp;amp;t=18656 NASA 3D Models (and other software)] - space stations, satellites, equipment, space suits, robots, galaxies ''etc''.&lt;br /&gt;
&lt;br /&gt;
== Oddities ==&lt;br /&gt;
*OXP Additional Cargo Space Workaround 0.1.0.oxz  - by ocz (2015). See [http://www.aegidian.org/bb/viewtopic.php?f=3&amp;amp;t=17932 BB Thread]&lt;br /&gt;
*[https://github.com/JensAyton/Griffification.oxp Griffification.oxp] - by [[User:Ahruman|Ahruman]] (2012) for importing Griff's ships into the then Vanilla game&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14536 HUD requests .oxp] - by Norby (2013) - part of his campaign to improve Oolite HUDs.&lt;br /&gt;
*MeasureRamp: Measures ramp up/dampening of flight controls by &amp;quot;cag&amp;quot; (2018): a [http://aegidian.org/bb/viewtopic.php?p=259811#p259811 one-off tool used when adding inertia to Norby's ReverseControl.oxp]: It writes data to Latest.log file.&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5613 Pilot models for ships] (2009-10) ClymAngus's link still works (in 2021).&lt;br /&gt;
*[[:File:Testequipment-0.1.0.oxz|Test Equipment.oxp]] by ocz (2015)&lt;br /&gt;
=== Not oxp's (mostly game code variations) ===&lt;br /&gt;
*[[Planettool]] (2010) [[User:Ahruman|Ahruman]]'s Planet texture creator for Windows &amp;amp; AppleMac&lt;br /&gt;
*[https://github.com/JensAyton/OoliteGalaxyExtruder Galaxy Extruder] (2011 - GitHub) [[User:Ahruman|Ahruman]]'s &amp;quot;3D-er&amp;quot; for use with Oolite v.2.0  - and see here: [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=9642 3D galaxy prototype] (2011)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=18682 (FUN) Random ships of the Ooniverse in menu screen] (2017)&lt;br /&gt;
*[[File:Foo.oxz]]: the great [[Dylan Smith|Winston]] finally wrote an OXZ! And in 2018! Presumably ''[[Handwavium]]'' Foo! But if you open it up ...&lt;br /&gt;
*[[Oolite Voice Control]]: Windows only (glovePIE interface)&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=275960#p275960 Adding cinematic views to your external views] Cody (2022) (originally provided by another_commander)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== GalCop Health Warnings ==&lt;br /&gt;
&lt;br /&gt;
* The major rejigs of Oolite under [[User:Cim|Cim]] in 2014 (v.1.80) &amp;amp; 2015 (v.1.82) broke many unmaintained older .oxp's.&lt;br /&gt;
&lt;br /&gt;
* Many early threads were lost due to the [[Great Deletion]] before Aug 2008.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=20721 Recovering &amp;quot;Lost&amp;quot; OXPs] (2020-1): [[User:Dybal|Dybal]] &amp;amp; Montana's search though the archives and their salvation of older wrecked .oxp's&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?p=112136#p112136 Caracal's List of 10 wanted .oxps] (2010) Humour!&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=6179 OXP's missing from Wiki OXP list] (2009).&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=4216 Orphaned oxps!] (2008)&lt;br /&gt;
&lt;br /&gt;
=== Oosat ===&lt;br /&gt;
* [https://archive.is/PkKy archive.is] Gets you into an archived Oosat from where there is a link into the first page of archived Oosat2 (11th April 2006)&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=2701 Rebuilding Oosat2] (2006): List of what was on it.&lt;br /&gt;
* [http://capnhack.com/hosting/oolite/Oolite/OoSat.html CapnHack's] Oosat site (last updated Oct 15th, 2006 - just as Aegidian was stepping down). It works!&lt;br /&gt;
* [http://capnhack.com/hosting/oolite/dropbox/ CapnHack's] Oolite Dropbox: 8 versions of [[Behemoth]], 5 of [[Military Fiasco]] ''etc''.&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?p=29595#p29595 History of the two Oosat sites] (2007)&lt;br /&gt;
&lt;br /&gt;
=== Legacy Scripting ===&lt;br /&gt;
* [[Legacy Scripting]] - the older OXPs (say 2006 vintage) are written in one of these two languages&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Factual]][[Category:OXP Lists]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Avernus&amp;diff=77974</id>
		<title>Avernus</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Avernus&amp;diff=77974"/>
		<updated>2022-12-25T17:20:24Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lago.png|right]]&lt;br /&gt;
&lt;br /&gt;
This unique Galaxy 5 orbital station (called Avernus) will be found in the [[Coyote's Run]] mission OXP.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
'''Bertilak La Verde''' was a human colonial, born into a wealthy family on the rich industrial corporate world of [[Sector7/Quandixe|Quandixe]]. Although expected to assume a position in the family company after his education, this exceptionally intelligent and gifted young man had his own ideas - his interests lay in history and exploration, not fiscal reports and accountancy. On the day of his graduation at Quandixe’s finest university he disappeared, along with a substantial sum from the family coffers, and took to the spacelanes in an old Cobra Mk III. After only a few years he had traded his way to financial security, and fought his way to Elite rank.&lt;br /&gt;
&lt;br /&gt;
For decades he roamed the 'lanes and backwaters of the Eight, all the while immersing himself ever more deeply in ancient Terran history, both real and mythical. One fine day, whilst meandering around the [[Sector5/The Steel Halo (Region)|Steel Halo]], an isolated and somewhat troubled sector in the north-east corner of the fifth octant, he suffered a misjump between Zaenza and Lazaso, and found himself surrounded by [[Thargoid]] warships. No stranger to the exigencies of interstellar space, he dispatched them after a vicious firefight, and still having plenty of [[Quirium]] fuel, was about to continue on his way when he spotted something way off in the distance - a beautiful blue gas giant. He set off to investigate, but was soon dodging and weaving through hundreds of asteroid swarms - asteroid swarms that turned out to contain a high percentage of what are known as 'treasuroids' - near-mythical 'roids rich in gemstones and rare metals.&lt;br /&gt;
&lt;br /&gt;
Quietly and methodically, Bertilak La Verde took full advantage of his good fortune, and was soon an extremely wealthy man - and he had a vision, a purpose for his wealth. He would construct a station in orbit above the gas giant that would become a centre of excellence in all things to do with starships and space, a place that only carefully vetted veteran spacers, scientists, and hackers would be invited to - somewhere beyond the reach of GalCop. When the mammoth undertaking was finally completed, '''Avernus Orbital''' hung majestically above the blue gas giant, which he named '''Lago''' - his love of ancient history influencing his choice of names.&lt;br /&gt;
&lt;br /&gt;
Here it was, in his twilight years, that he envisaged and established the '''Green Knights of Lago''' - a hand-picked squadron of Elite combateers, flying heavily-armed ships - the fearsome Green Geckos - which are reputed to mount double-barrelled military lasers. Their sole mission is to find and challenge other highly-ranked pilots in single-combat, to test their mettle, to closely examine whether they are truly worthy of their rank. Originally based on Avernus Orbital, these ships also became the Lago defence force, in case any pilot should be so utterly foolhardy as to attack the orbital, or to repel attacks by Thargoid warships - who have now learnt to leave Avernus Orbital well alone!&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stations]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Avernus&amp;diff=77973</id>
		<title>Avernus</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Avernus&amp;diff=77973"/>
		<updated>2022-12-25T17:18:59Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lago.png|right]]&lt;br /&gt;
&lt;br /&gt;
This unique Galaxy 5 orbital station (called Avernus) will be found in the [[Coyote's Run]] mission OXP.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
'''Bertilak La Verde''' was a human colonial, born into a wealthy family on the rich industrial corporate world of [[Sector7/Quandixe|Quandixe]]. Although expected to assume a position in the family company after his education, this exceptionally intelligent and gifted young man had his own ideas - his interests lay in history and exploration, not fiscal reports and accountancy. On the day of his graduation at Quandixe’s finest university he disappeared, along with a substantial sum from the family coffers, and took to the spacelanes in an old Cobra Mk III. After only a few years he had traded his way to financial security, and fought his way to Elite rank.&lt;br /&gt;
&lt;br /&gt;
For decades he roamed the 'lanes and backwaters of the Eight, all the while immersing himself ever more deeply in ancient Terran history, both real and mythical. One fine day, whilst meandering around the [[Sector5/The Steel Halo (Region)|Steel Halo]], an isolated and somewhat troubled sector in the north-east corner of the fifth octant, he suffered a misjump between Zaenza and Lazaso, and found himself surrounded by [[Thargoid]] warships. No stranger to the exigencies of interstellar space, he dispatched them after a vicious firefight, and still having plenty of [[Quirium]] fuel, was about to continue on his way when he spotted something way off in the distance - a beautiful blue gas giant. He set off to investigate, but was soon dodging and weaving through hundreds of asteroid swarms - asteroid swarms that turned out to contain a high percentage of what are known as 'treasuroids' - near-mythical 'roids rich in gemstones and rare metals.&lt;br /&gt;
&lt;br /&gt;
Quietly and methodically, Bertilak La Verde took full advantage of his good fortune, and was soon an extremely wealthy man - and he had a vision, a purpose for his wealth. He would construct a station in orbit above the gas giant that would become a centre of excellence in all things to do with starships and space, a place that only carefully vetted veteran spacers, scientists, and hackers would be invited to - somewhere beyond the reach of GalCop. When the mammoth undertaking was finally completed, '''Avernus Orbital''' hung majestically above the blue gas giant, which he named '''Lago''' - his love of ancient history influencing his choice of names.&lt;br /&gt;
&lt;br /&gt;
Here it was, in his twilight years, that he envisaged and established the '''Green Knights of Lago''' - a hand-picked squadron of Elite combateers, flying heavily-armed ships - the fearsome Green Geckos, which are reputed to mount double-barrelled military lasers. Their sole mission is to find and challenge other highly-ranked pilots in single-combat, to test their mettle, to closely examine whether they are truly worthy of their rank. Originally based on Avernus Orbital, these ships also became the Lago defence force, in case any pilot should be so utterly foolhardy as to attack the orbital, or to repel attacks by Thargoid warships - who have now learnt to leave Avernus Orbital well alone!&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite stations]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Oolite_planet_list&amp;diff=77702</id>
		<title>Oolite planet list</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Oolite_planet_list&amp;diff=77702"/>
		<updated>2022-12-14T17:19:54Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Marcooose's Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oolite info 3D (Maaarcooose).png|thumb|right|320px|OOliteInfo 3D from Maaarcooose]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.&lt;br /&gt;
&lt;br /&gt;
The format of the entries is:&lt;br /&gt;
&lt;br /&gt;
: #  {system ID}. '''{name}''' ({coordinates}), { {IDs of nearby systems} } within 7.0 LY. Radius {radius of main planet} km. &lt;br /&gt;
:: {government}, {economy}. Pop. {population} B, Prod. {productivity} MCr. HC: {hub count}, TL: {tech level}, {inhabitant description}.&lt;br /&gt;
:: ''{system comments}''&lt;br /&gt;
&lt;br /&gt;
for example&lt;br /&gt;
&lt;br /&gt;
: #  7. '''Lave''' (20,173), {39,46,55,129,147,255} within 7.0 LY. Radius 4116 km. &lt;br /&gt;
:: Dictatorship, Rich Agri. Pop. 2.5 B, Prod. 7000 MCr. HC: 6, TL: 5, Human Colonials.&lt;br /&gt;
:: ''Lave is most famous for its vast rain forests and the Laveian tree grub. ''&lt;br /&gt;
&lt;br /&gt;
* Downloadable vector graphic PDF's of the 8 charts have also been created and can be downloaded from the [[#Galaxies | ''links below'']].&lt;br /&gt;
&lt;br /&gt;
* Online interactive maps.&lt;br /&gt;
** [http://bit.ly/OoliteInteractiveMap2 OOlite Interactive Map] courtesy of PhantorGorth. It does 2D &amp;amp; 3D modes for displaying the planet map and the planet data. Also there is a superb jump route calculator.&lt;br /&gt;
** [http://theramist.co.uk/ooliteinfo/oo.php OOliteInfo] from Maaarcooose is also available which not only displays the galaxy maps and all planet data, but also allows modification of the seed numbers used to generate the galaxy data. '''Note: The economy descriptions for a lot of planets are not accurately described on this resource.'''&lt;br /&gt;
&lt;br /&gt;
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].&lt;br /&gt;
&lt;br /&gt;
=== Notes on values ===&lt;br /&gt;
&lt;br /&gt;
* For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. The Technology Level numbers shown in the lists are the numbers displayed to the player (range 1-15), and again ''subtract 1 from this number'' (range 0-14) to get the value entered into planetinfo.plist.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;hub count&amp;quot; is the number of systems reachable from this system in a single jump: it will always match the number of systems in the &amp;quot;IDs of nearby systems&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
* The radius of the main planet as an in-game object is 1/100th of that listed by the system description.&lt;br /&gt;
&lt;br /&gt;
* The coordinates are in X, Y format, ranging from 0,0 (top left corner) to 255,255 (bottom right corner). When translated to the galactic maps, because they are rectangular rather than square, this means that an X coordinate step is 0.4 LY, but a Y coordinate step is only 0.2 LY&lt;br /&gt;
&lt;br /&gt;
=== Where do these crazy names come from? ===&lt;br /&gt;
&lt;br /&gt;
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings &amp;quot;ABOUSEITILETSTONLONUTHNOAL&amp;quot; (used by the planet description string) and &amp;quot; ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION&amp;quot; which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].&lt;br /&gt;
&lt;br /&gt;
* In this [http://bit.ly/OoliteGalaxiesSpreadsheet spreadsheet] (please note that this spreadsheet is in OpenDocument format) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies. UPDATE: It now calculates the planet descriptions and there is now a statistics sheet.&lt;br /&gt;
&lt;br /&gt;
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].&lt;br /&gt;
&lt;br /&gt;
* There is also an [http://bit.ly/OoliteInteractiveMap2 interactive map] of the Oolite Galaxies including route finding (by PhantorGorth). Also includes a 3D option. Works in Firefox, Chrome, IE9+, Safari (but not v6 on a Mac), Opera (the quick zoom has a side effects caused by Opera).&lt;br /&gt;
&lt;br /&gt;
* The files used to build the vector maps are all available online for download [http://www.crimsonforge.co.uk/cloister/OOmap_toolkit.zip HERE]. These require adobe Illustrator 10 to open.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Marcooose's Maps ==&lt;br /&gt;
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G1.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G1.pdf US Mirror] -- [[Sector1/Index|The New Galaxy Guide]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G2.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G2.pdf US Mirror] -- [[Sector2/Index|The New Galaxy Guide]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G3.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G3.pdf US Mirror] -- [[Sector3/Index|The New Galaxy Guide]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G4.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G4.pdf US Mirror] -- [[Sector4/Index|The New Galaxy Guide]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G5.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G5.pdf US Mirror] -- [[Sector5/Index|The New Galaxy Guide]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G6.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G6.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G6.pdf US Mirror] -- [[Sector6/Index|The New Galaxy Guide]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G7.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G7.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G7.pdf US Mirror] -- [[Sector7/Index|The New Galaxy Guide]]&lt;br /&gt;
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G8.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G8.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G8.pdf US Mirror] -- [[Sector8/Index|The New Galaxy Guide]]&lt;br /&gt;
&lt;br /&gt;
[https://app.box.com/s/ex98vikozd2gm2vsztme Zipped set of all 8 Vector Maps]&lt;br /&gt;
&lt;br /&gt;
[https://app.box.com/s/sy991cllk135hqvewpnm Zipped set of all 8 Vector Maps (print versions)]&lt;br /&gt;
&lt;br /&gt;
[https://app.box.com/s/bz2x62qfo6pbaz6se2ef9wbf7fgjksmt Zipped pack of simplified version of &amp;quot;The New Galaxy Guide&amp;quot; in HTML format] (all sectors, for offline usage). Requires a browser that handles HTML5.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Random number generator]]&lt;br /&gt;
*[[Planet description tables]]&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=3347 Hilarious planet description] (2007)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=18422 Hoqlinq's goat soup analysis] - see end of first post (2016).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*In 2012 some of the F7 screen descriptions started changing from those generated by the Galaxy Seeds - ''i.e.'' from the original descriptions in Classic Elite. See [http://www.aegidian.org/bb/viewtopic.php?f=3&amp;amp;t=13047 Tiared Oddity].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Eight]]: disquisition on the 8 galaxies&lt;br /&gt;
*[[Maps]] - links to in-game and out-game Maps of the Ooniverse&lt;br /&gt;
*[https://github.com/thepleiadian convert_planetinfo (GitHub)] Just a small PHP file importing Oolite's solar system information into a database of your choosing. Pleiadan (2017)&lt;br /&gt;
&lt;br /&gt;
=== Oolite Planet List ===&lt;br /&gt;
*[[:Category:Oolite planet list]] links to lists of planets in each galaxy with a brief analysis of types&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Guide ===&lt;br /&gt;
The wiki's ''Galaxy Guide'' has individual pages on each solar system as well as details of each sector (maps, regions, trade routes ''etc''):&lt;br /&gt;
::*[[Sector1/Index]]&lt;br /&gt;
::*[[Sector2/Index]]&lt;br /&gt;
::*[[Sector3/Index]]&lt;br /&gt;
::*[[Sector4/Index]]&lt;br /&gt;
::*[[Sector5/Index]]&lt;br /&gt;
::*[[Sector6/Index]]&lt;br /&gt;
::*[[Sector7/Index]]&lt;br /&gt;
::*[[Sector8/Index]]&lt;br /&gt;
&lt;br /&gt;
=== Classic Elite Planet List ===&lt;br /&gt;
::*[[Classic Elite planet descriptions]] - searchable descriptions - all 8 galaxies on the one page&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]][[Category:Classic]][[Category:Oolite planet list| ]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=BountyStatus_OXP&amp;diff=75315</id>
		<title>BountyStatus OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=BountyStatus_OXP&amp;diff=75315"/>
		<updated>2022-08-09T18:31:58Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
A simple little OXP which displays your current bounty (and your legal status) on the F5 manifest screen.&lt;br /&gt;
&lt;br /&gt;
Produced from a forum request by Tony Montana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
This OXP requires at least test version 1.74 of Oolite. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
[http://app.box.com/shared/s8o01gfrrp '''Bounty Status v1.00'''] can be downloaded from Box.Net by clicking on the link.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[[User:Thargoid|Thargoid's OXP page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mechanics-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Griff%27s_Glowroids&amp;diff=75265</id>
		<title>Griff's Glowroids</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Griff%27s_Glowroids&amp;diff=75265"/>
		<updated>2022-08-01T23:34:44Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Glowroid.png|right|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Glowmoss, they call it. Little is known about it, other than it's an organic lifeform perfectly adapted to living in vacuum. It's found on asteroids, and once it gets a hold, it's very difficult to eradicate, hence its other name – Hermit's Bane. As an alien lifeform, some say it should be protected – but try telling that to a rock hermit. Undeniably attractive to the eye as it flows and changes colour, whatever it uses to break down the rock it feeds on is highly corrosive, which makes studying it difficult, if not impossible. There are tales told of it eating its way through hull plating, and it seems particularly attracted to copper. But that's only old spacers' talk, which exobiologists dismiss as fanciful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
*[[User:Griff|Griff]] (author of this package)&lt;br /&gt;
*[[User:Cody|Cody]] (publisher)&lt;br /&gt;
*[[User:Cholmondely|Cholmondely]] (much appreciated help to create this page)&lt;br /&gt;
&lt;br /&gt;
== Remarks ==&lt;br /&gt;
&lt;br /&gt;
Since Griff's original work was planned as a demo the initial public release will start with V 1.01.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
This package uses shaders extensively, therefore a shader-capable graphics card is required.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
&lt;br /&gt;
Griff's Glowroids can be found on the [[Expansions Manager]] or alternatively here: [[Media:Oolite.oxp.zzz.Montana05 Griff Glowroids.OXZ|Griff's Glowroids (oxz)]].&lt;br /&gt;
&lt;br /&gt;
The original demo (v1.0), which contains no enhancements, is available here: [https://app.box.com/s/yx9v8ufvv2zahof953gi8rt3z5xwvqkk Griff's Glowroids (oxp)]&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
&lt;br /&gt;
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 3.0 (CC BY-NC-SA 3.0).&lt;br /&gt;
To view a copy of this license visit [http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*'''Version 1.0 / 2021-05-08:'''&lt;br /&gt;
&lt;br /&gt;
*'''Version 1.01 / 2021-05-09:'''&lt;br /&gt;
:initial release for the public&lt;br /&gt;
&lt;br /&gt;
*'''Version 1.02 / 2021-05-09 (after some pm's with Cody):'''&lt;br /&gt;
:added &amp;quot;gloss&amp;quot; to the materials (all credits to Nite Owl)&lt;br /&gt;
:reduced the chance to appear following Cody's lore&lt;br /&gt;
:some more entries at shipdata.plist for better synchronization with other OXP's&lt;br /&gt;
:added individual role for every entity&lt;br /&gt;
&lt;br /&gt;
*'''Version 1.10 / 2021-05-11:'''&lt;br /&gt;
:included rock hermits from following sources:&lt;br /&gt;
:core game&lt;br /&gt;
:[[Spicy Hermits]] OXP ([[User:spara|Spara]])&lt;br /&gt;
:[[Pirate Coves OXP]] ([[User:Eric Walch|Eric Walch]])&lt;br /&gt;
:[[Harder Hermits OXP]] ([[User:Uk_Eliter|UK_Eliter]])&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
&lt;br /&gt;
{{IconOXP|ooVersion=&amp;quot;1.88&amp;quot;|oxpCPU=&amp;quot;Low&amp;quot;|oxpMEM=&amp;quot;Low&amp;quot;|oxpGPU=&amp;quot;Low&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[Image:tag-colour-green.png]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox OXPb| title = Glowroids.OXZ&lt;br /&gt;
|version = 1.10&lt;br /&gt;
|release = 2021-05-11&lt;br /&gt;
|license = CC BY-NC-SA 3.0&lt;br /&gt;
|features = additional asteroid varieties&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = [[User:Griff|Griff]], [[User:Montana05|Montana05]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?p=275761#p275761 BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
*[[Asteroid (Oolite)]]&lt;br /&gt;
*[[Rock Hermit (Oolite)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
{{ambience-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=75264</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=75264"/>
		<updated>2022-08-01T23:33:18Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* OXPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra Mk III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet in the [[Sector7/The Lizard's Claw (Region)|Lizard's Claw]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight'' (unfinished/unpublished).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]] with Montana's help. Griff's original demo can be found [https://app.box.com/s/yx9v8ufvv2zahof953gi8rt3z5xwvqkk here].&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=PovrayPlanets_OXP&amp;diff=74694</id>
		<title>PovrayPlanets OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=PovrayPlanets_OXP&amp;diff=74694"/>
		<updated>2022-06-12T20:44:55Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Cloud Cover */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PovrayPlanets-10.png|thumb|right|600px]]&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Povray Planets aims to provide a high resolution texture for every planet in each galaxy - generated/rendered based on seed values in the spirit of Elite/Oolite.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This OXP is split such that the bulk of the scripting is provided by a base OXP, with the textures provided separately via Povray_Planets_GalaxyX_Textures. The aim of this is to allow modifications to behaviour and bugfixes to be released without the burden of another large download.&lt;br /&gt;
&lt;br /&gt;
All textures are provided as cube maps 512x3072.&lt;br /&gt;
&lt;br /&gt;
[[Famous Planets OXP]] is based on Povray Planets.&lt;br /&gt;
&lt;br /&gt;
== Minimum Requirements ==&lt;br /&gt;
&lt;br /&gt;
[[Oolite]] 1.75 or greater&lt;br /&gt;
&lt;br /&gt;
== Download Location ==&lt;br /&gt;
&lt;br /&gt;
=== Base OXP ===&lt;br /&gt;
[http://swarm.perlide.org/static/Povray_Planets_v1.0_2012-02-05.zip Povray Planets base OXP] 3KB - &amp;lt;del&amp;gt;This only provides scripting support and is '''required''' by the texture OXPs.&amp;lt;/del&amp;gt;&lt;br /&gt;
''You don't need this OXP to use povray planets. Its support for playing with other planet/system texturing OXP's is poorly written. No longer recommended.''&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Textures OXPs ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/folder/d/0Bwg1lL0QOUGTbXd0NEk2Z2FoMEU/edit Google drive - all 8 galaxies]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PovrayPlanets-GoogleDrive-nq8.png]]&lt;br /&gt;
&lt;br /&gt;
=== Alternate Download Links ===&lt;br /&gt;
Due to bandwidth limitations, the above links may not work at times. If so, you can try these alternative links:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/folder/d/0B5dywOJPG6HnU3ptbEhVdVBJaGs/edit Base OXP, Galaxies 1, 2, 4 and 5]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/folder/d/0B6pTNsoiKPpJZ3RyQ1V1RTh2YUU/edit Galaxies 3, 6, 7 and 8]&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PovrayPlanets-1.png&lt;br /&gt;
Image:PovrayPlanets-2.png&lt;br /&gt;
Image:PovrayPlanets-3.png&lt;br /&gt;
Image:PovrayPlanets-4.png&lt;br /&gt;
Image:PovrayPlanets-5.png&lt;br /&gt;
Image:PovrayPlanets-6.png&lt;br /&gt;
Image:PovrayPlanets-7.png&lt;br /&gt;
Image:PovrayPlanets-8.png&lt;br /&gt;
Image:PovrayPlanets-9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tweaks ==&lt;br /&gt;
=== Cloud Cover ===&lt;br /&gt;
To remove the cloud cover (from gas giants only) so that you can see the textures: https://app.box.com/s/umvw0hmmoiiqwti6fa33zrlmdjvc150b&lt;br /&gt;
&lt;br /&gt;
Follow the instructions [http://bb.aegidian.org/viewtopic.php?f=2&amp;amp;t=19152 here]&lt;br /&gt;
&lt;br /&gt;
=== Seams ===&lt;br /&gt;
Some of the Povray textures seem to have seams - specifically Teraed, Laenin and Biarge in Galaxy 1. If this is an issue for you, Murgh has fixes which will be found [https://app.box.com/s/bwakt3jz25mkzwzw5a7rqns6m2f1o9io here].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Famous Planets OXP]] - puts descriptions of the Povray Planets on the F7 screen&lt;br /&gt;
*[[Guide to Ambience OXPs]]&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20749 Povray Planets OXP - Galaxies 4,5 missing] (2020)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=19152 Oolite 1.86 and Povray Planets.] (2017)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14669 Higher resolution Textures for Famous / Povray planets] (2013)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13709 '''Famous Planets''' 2.7 (Famous Planets for Povray)] (2013)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11697 Problem Povray Planets] (2012) - for recording utterly wrong or incongruous planets&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11594 Povray Planets 1.0] (2012)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11375 Povray Planets 0.2] (2011)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11321 Povray Planets BETA 0.18 More variety] (2011)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11263 Povray Planets BETA - 256 planet textures for Galaxy 1] (2011)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8077 Famous Planets 2.5.OXP and Famous Planets for Povray] (2010)&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
{{ambience-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=PovrayPlanets_OXP&amp;diff=74693</id>
		<title>PovrayPlanets OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=PovrayPlanets_OXP&amp;diff=74693"/>
		<updated>2022-06-12T20:37:48Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Cloud Cover */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PovrayPlanets-10.png|thumb|right|600px]]&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Povray Planets aims to provide a high resolution texture for every planet in each galaxy - generated/rendered based on seed values in the spirit of Elite/Oolite.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This OXP is split such that the bulk of the scripting is provided by a base OXP, with the textures provided separately via Povray_Planets_GalaxyX_Textures. The aim of this is to allow modifications to behaviour and bugfixes to be released without the burden of another large download.&lt;br /&gt;
&lt;br /&gt;
All textures are provided as cube maps 512x3072.&lt;br /&gt;
&lt;br /&gt;
[[Famous Planets OXP]] is based on Povray Planets.&lt;br /&gt;
&lt;br /&gt;
== Minimum Requirements ==&lt;br /&gt;
&lt;br /&gt;
[[Oolite]] 1.75 or greater&lt;br /&gt;
&lt;br /&gt;
== Download Location ==&lt;br /&gt;
&lt;br /&gt;
=== Base OXP ===&lt;br /&gt;
[http://swarm.perlide.org/static/Povray_Planets_v1.0_2012-02-05.zip Povray Planets base OXP] 3KB - &amp;lt;del&amp;gt;This only provides scripting support and is '''required''' by the texture OXPs.&amp;lt;/del&amp;gt;&lt;br /&gt;
''You don't need this OXP to use povray planets. Its support for playing with other planet/system texturing OXP's is poorly written. No longer recommended.''&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Textures OXPs ===&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/folder/d/0Bwg1lL0QOUGTbXd0NEk2Z2FoMEU/edit Google drive - all 8 galaxies]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:PovrayPlanets-GoogleDrive-nq8.png]]&lt;br /&gt;
&lt;br /&gt;
=== Alternate Download Links ===&lt;br /&gt;
Due to bandwidth limitations, the above links may not work at times. If so, you can try these alternative links:&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/folder/d/0B5dywOJPG6HnU3ptbEhVdVBJaGs/edit Base OXP, Galaxies 1, 2, 4 and 5]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/folder/d/0B6pTNsoiKPpJZ3RyQ1V1RTh2YUU/edit Galaxies 3, 6, 7 and 8]&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PovrayPlanets-1.png&lt;br /&gt;
Image:PovrayPlanets-2.png&lt;br /&gt;
Image:PovrayPlanets-3.png&lt;br /&gt;
Image:PovrayPlanets-4.png&lt;br /&gt;
Image:PovrayPlanets-5.png&lt;br /&gt;
Image:PovrayPlanets-6.png&lt;br /&gt;
Image:PovrayPlanets-7.png&lt;br /&gt;
Image:PovrayPlanets-8.png&lt;br /&gt;
Image:PovrayPlanets-9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tweaks ==&lt;br /&gt;
=== Cloud Cover ===&lt;br /&gt;
To remove the cloud cover (on gas giants only) so that you can see the textures: https://app.box.com/s/umvw0hmmoiiqwti6fa33zrlmdjvc150b&lt;br /&gt;
&lt;br /&gt;
Follow the instructions [http://bb.aegidian.org/viewtopic.php?f=2&amp;amp;t=19152 here]&lt;br /&gt;
&lt;br /&gt;
=== Seams ===&lt;br /&gt;
Some of the Povray textures seem to have seams - specifically Teraed, Laenin and Biarge in Galaxy 1. If this is an issue for you, Murgh has fixes which will be found [https://app.box.com/s/bwakt3jz25mkzwzw5a7rqns6m2f1o9io here].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Famous Planets OXP]] - puts descriptions of the Povray Planets on the F7 screen&lt;br /&gt;
*[[Guide to Ambience OXPs]]&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20749 Povray Planets OXP - Galaxies 4,5 missing] (2020)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=19152 Oolite 1.86 and Povray Planets.] (2017)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14669 Higher resolution Textures for Famous / Povray planets] (2013)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=13709 '''Famous Planets''' 2.7 (Famous Planets for Povray)] (2013)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11697 Problem Povray Planets] (2012) - for recording utterly wrong or incongruous planets&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11594 Povray Planets 1.0] (2012)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11375 Povray Planets 0.2] (2011)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11321 Povray Planets BETA 0.18 More variety] (2011)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11263 Povray Planets BETA - 256 planet textures for Galaxy 1] (2011)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8077 Famous Planets 2.5.OXP and Famous Planets for Povray] (2010)&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite expansion packs]]&lt;br /&gt;
{{ambience-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=73463</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=73463"/>
		<updated>2022-03-29T16:39:04Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
Why is it called the Lizard's Claw? Go ask the lizards of Gebeti.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Lizard's Claw (Region)|The Lizard's Claw]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
''[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17175 BB Thread] for filling in the map.''&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Lizard's_Claw_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4 lyrs from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
A few well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=73462</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=73462"/>
		<updated>2022-03-29T16:38:48Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
Why is it called the Lizard's Claw? Go ask the lizards of Gebeti!&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Lizard's Claw (Region)|The Lizard's Claw]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
''[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17175 BB Thread] for filling in the map.''&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Lizard's_Claw_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4 lyrs from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
A few well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=73461</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=73461"/>
		<updated>2022-03-29T16:38:19Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
''Why'' is it called the Lizard's Claw? Go ask the lizards of Gebeti!&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Lizard's Claw (Region)|The Lizard's Claw]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
''[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17175 BB Thread] for filling in the map.''&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Lizard's_Claw_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4 lyrs from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
A few well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Eight&amp;diff=73067</id>
		<title>The Eight</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Eight&amp;diff=73067"/>
		<updated>2022-03-03T15:04:31Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* On one-way travel between The Eight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Eight Charts''', the '''Eight Galaxies''', the '''Eight Systems''', the '''Eight Sectors''', the '''Eight Octants''', the '''Octagon'''.&lt;br /&gt;
&lt;br /&gt;
For the issues related to moving between the Eight (where in the next chart do you actually end up?) see [[Galactic Hyperdrive]].&lt;br /&gt;
&lt;br /&gt;
[[File:Galaxy01O1.png|800px|thumb|right|Santaari: the first chart/galaxy/system/sector/octant]]&lt;br /&gt;
[[File:Legend-O.png|thumb|right|Map Legend]]&lt;br /&gt;
== Names of the Eight ==&lt;br /&gt;
*[[Sector1/Index|G1]] Santaari&lt;br /&gt;
*[[Sector2/Index|G2]] Colesque&lt;br /&gt;
*[[Sector3/Index|G3]] Lara’tan&lt;br /&gt;
*[[Sector4/Index|G4]] Angiana&lt;br /&gt;
*[[Sector5/Index|G5]] Proximus&lt;br /&gt;
*[[Sector6/Index|G6]] Sol / Solans&lt;br /&gt;
*[[Sector7/Index|G7]] Jaftra&lt;br /&gt;
*[[Sector8/Index|G8]] Xrata&lt;br /&gt;
:(taken from the [[Archimedes Elite|Archimedes]] version of [[Classic Elite]]).&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
*[[Galaxy Names OXP]] by [[User:Wildeblood|Wildeblood]] - also downloadable through the in-game [[Expansions Manager]] (an Ambience .oxp): puts the galaxy names onto the F6 screen.&lt;br /&gt;
*[[Distant Realms]]  by [[User:Wildeblood|Wildeblood]] puts regional names (Old Worlds, Pulsar Worlds, Xexedi Cluster ''etc'') on the F6 screen&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Galactic Misjump OXP]] - what happens if you misjump between galaxies? By [[User:Cim|Cim]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Traders Almanach]] - see bottom of that page: trading tips for Galaxy 1. Another book for the [[Ship's Library OXP]].&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20670 Dangerous Galaxies] (Erick Costa 2020) changes politics in galaxies so that Galaxy 1 is more Corporate, and as one moves to Galaxy 8 they become more Anarchic.&lt;br /&gt;
&lt;br /&gt;
*See [[Maps]] for links to more OXPs&lt;br /&gt;
*See [[Geography]] for differences between the eight, and oxp's which enhance the idfferences&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The problem: Are they really galaxies? ==&lt;br /&gt;
&lt;br /&gt;
*What ''are'' they? Are they ''really'' galaxies? Or just charts? Or ...&lt;br /&gt;
&lt;br /&gt;
*Why do we need a special contraption (Galactic Hyperdrive - one way only, one use only) to bounce between them?&lt;br /&gt;
&lt;br /&gt;
*How do they relate to Sol/Earth which nowhere appears in them?&lt;br /&gt;
&lt;br /&gt;
== Solutions ==&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Syncretist]]: [[User:Selezen|Selezen]] (2007) ===&lt;br /&gt;
The 8 galaxies are all small clusters of planets spaced pretty far apart around the galaxy.&lt;br /&gt;
&lt;br /&gt;
The [[Galactic Hyperdrive]] is a device that creates a hypertunnel branch to existing 'wormholes' in the hyperspace realm that lead directly to these sectors, which is why you have to go through them in order. These wormholes have a sort of 'current', meaning that a ship can only travel through them one way. A lot of time and effort was put into making sure that there was a way to get back to Galaxy 1 before making it a common occurrence.&lt;br /&gt;
&lt;br /&gt;
The reason they are colloquially known as Galaxies is that when the first wormhole was discovered, the chappie that went through reported back that all the constellations and worlds were different. His first hypothesis was that the wormhole led to another galaxy, and so they were labelled Galaxies. It would be another hundred or so years until anyone worked out that these areas were actually star clusters in the same galaxy, but by then the name had kind of stuck.&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Purist]]: [[User:Cim|Cim]] (2014) ===&lt;br /&gt;
&lt;br /&gt;
Within the Eight, the birds and frogs first communicated at the speed of light at the later assigned date of 0KD. (( kilodays: one cimian kiloday is around 10% shorter than 3 modern years - assuming that the Oolite day is similar to the modern day) .&lt;br /&gt;
&lt;br /&gt;
It is likely that the Human Colonials were the first to discover the witchspace drive from their home far outside the Eight around 500KD, with the other species doing so between then and 900KD. The birds and frogs finally met in 814KD.&lt;br /&gt;
&lt;br /&gt;
Other than the birds and frogs all the species evolved in different charts, and found no evidence of other species in nearby systems.&lt;br /&gt;
&lt;br /&gt;
The Human Colonials entered Chart 2 around 830KD from the north of the Tezaeded system from hundreds of light years away. They settled Tezaeded and Onatbeza. They already had some hundred or so colonies outside the Eight (in an area much larger than that of the Eight). Around 920KD the system linking Tezaeded to Colonial Space drifted outside the 7LY limit, cutting off the Colonials in the Eight from their homeworld and their other colonies.&lt;br /&gt;
&lt;br /&gt;
Around 930KD researchers in Inera discovered the Octagon and managed to send a probe around it in 1020KD. Crewed scouts followed soon after from both Tionisla and Inera.&lt;br /&gt;
&lt;br /&gt;
Co-operation between species enabled settlement of worlds uninhabitable by the galaxial residents but settleable by other species. In 1117KD the Felines and Insects declared war on each other leading to tens of millions of deaths with the bombardment of the Ataneris colony. The conflict escalated until 1118KD when the frogs and the birds imposed a blockade and prevented the Felines crossing Chart 6 to get rescue Ataneris. They simultaneously forced the attacking insect armada to retreat.&lt;br /&gt;
&lt;br /&gt;
The United Species Treaty was signed in 1134KD establishing the joint Interspecies Assembly. A Little later, the Colonials in Gerebeid declared independence from the Colonial government, protesting at the waste of resources in trying to reconnect with the Colonial homeworld, and changed its species description to humanoid. It was not until 1389KD that they and numerous others were given representation on the Assembly.&lt;br /&gt;
&lt;br /&gt;
One of the conditions of the Treaty was the establishment of joint colonies to encourage co-operation, and hundreds were founded between then and the end of the Interspecies Assembly. It was also at this time the modern Calendar was agreed using the Colonial standard day as the “Day”, and 0KD agreed as its start. &lt;br /&gt;
&lt;br /&gt;
::Abstracted from Cim's history in [[History]].&lt;br /&gt;
&lt;br /&gt;
=== On one-way travel between The Eight ===&lt;br /&gt;
&lt;br /&gt;
[[User:Cody|Cody]]'s Theory:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text= Eight small globular clusters co-orbiting a dormant Super Massive Black Hole (SMBH), the proximity of which dictates how one can travel between octants.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=272868#p272868 Cody (2020)])}}&lt;br /&gt;
&lt;br /&gt;
[[User:Stranger|Stranger]]'s Codicil to Cody's Theory&lt;br /&gt;
{{QuoteText|Text= It is hard to imagine such an arrangement in common space - a SMBH must be extremely huge to prevent ripping stellar clusters with tidal forces. But if we assume a fast-spinning SMBH with a passable wormhole in witchspace, connecting eight distant regions... hmm, it can explain the one-way Galactic Hyperdrive route!|Source=([http://www.aegidian.org/bb/viewtopic.php?p=272878#p272878 Stranger (2020)])}}&lt;br /&gt;
i.e The direction of spin determines the direction of travel within The Eight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Problem of our missing planet Earth ==&lt;br /&gt;
Some proposed solutions:&lt;br /&gt;
*Earth (Sol) is the seat of the (FFE/FE2) Federation. As such, GalCop would have 'blanked' it from the GalCp-controlled Witchspace Beacon network. If there isn't a beacon, there isn't anything for your navigation computer to 'lock-on' to, as happened with Achenar (seat of the Duvalian Empire) and it's aligned systems.&lt;br /&gt;
*Earth is subject to a 'preservation order', since it was being trampled so badly by extraterrestrial tourists wanting to see the 'Birthplace of Humanity' that some part of [[GalCop]] shut down the Beacon and declared Earth off-limits to non-official business.&lt;br /&gt;
*Earth is a dead world. After effectively wiping each other out in an almighty 'War to End All, Well, Everything' there wasn't anything left. No cities, no forests, no oceans, no life. Since there was nothing of economic value, it was left and the Witchspace Beacon was removed and a footnote left in the annals of history, ''this is what happens when people stop talking to one another''. Captain Hesperus (2007)&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Syncretist]]: Selezen (2010: from [https://web.archive.org/web/20101008045456/http://elite.hughesd.co.uk/ Wayback Machine]) ===&lt;br /&gt;
&lt;br /&gt;
SO WHAT ACTUALLY HAPPENED THEN? – CONCLUSIONS&lt;br /&gt;
Now comes the whole point of this discussion – try to formulate a completely accurate theory as to why Earth was not in Elite without compromising any of the data available.&lt;br /&gt;
&lt;br /&gt;
In order to do this, we have to use several assumptions gleaned from the empirical evidence above.  These are:&lt;br /&gt;
&lt;br /&gt;
*Political reasons prevented GCW from listing Federal or Imperial planets on galactic maps.&lt;br /&gt;
*The 8 galaxies are 8 separate areas of our galaxy linked by stable wormholes.&lt;br /&gt;
*Planet names were replaced by system names when GalCop ceased to exist.&lt;br /&gt;
*The Old Worlds are already noted on the galactic maps by their system names&lt;br /&gt;
&lt;br /&gt;
Note the date mentioned as the in-service date for the MC15 Transporter.  It is listed as prior to 2500, but an exact date is unknown.  The prototype is known to have originated from Sol, but it is now manufactured by a company called Lakon Spaceways.  So it is not made by the Federation, but it was designed by them.&lt;br /&gt;
&lt;br /&gt;
We can then assume that the worlds of GalCop split away from Federation control around 2500.  However, according to information from the novella Imprint, the Galactic Co-operative of Worlds was not ratified until 2696.&lt;br /&gt;
&lt;br /&gt;
As to the matter discussed above of GalCop being unaware of the existence of the Feds and Imperials, this simply cannot be the case.  Earth is only 20 light years away from the upper edge of GalCop space, and there is not enough space there for there to be anything of major consequence blocking them off.  A war zone would not be likely due to the fact that Feds and GalCop would both be involved in the conflict, with the area being so close to Earth. Add to this the fact that Achenar falls within the GalCop map for Gal1.  There is no way of twisting or turning the map enough to get Achenar out of the way.  Hence, Achenar is there – like it or not.&lt;br /&gt;
[[File:Phantorgorth's musings (species vs galaxies).png|640px|thumb|right|Phantorgorth's musings on species vis-a-vis galaxies (Nothing to do with Selezen!)]]&lt;br /&gt;
The Galactic Federation (or GalFederation) is mentioned a few times in the manual, so we know from this that GalCop is aware of the Federation and vice-versa, since 2845 saw the publication of a treatise on the Federation itself – so GalCop are obviously watching and commenting on their neighbouring organisation.  This raises the original question again – where is Earth in Elite?  It can be surmised that Earth is still around, it is just impossible to travel to it.  The knowledge that both Federation and Empire require payment of a huge fine to allow pilots starting at Lave in Frontier to dock at any of their stations would point to some sort of conflict – possibly a political upheaval or cataclysmic event that resulted in those affiliated with GalCop being banished or exiled from Federation / Empire space.&lt;br /&gt;
&lt;br /&gt;
With all this in mind, it can be said that the worlds that would one day become GalCop have voluntarily seceded from Federation or Imperial influence as of 2500 or so and may instigate a policy of non-contact.  Their technology would in this case diverge from that of the Federation.  The 11 worlds included in Frontier from Elite are referred to in Frontier’s Gazeteer as the Far Colonies.  That may be the identity the seceding worlds chose for themselves.  The absence of Sol and Achenar systems from the Gal1 map can be explained by the fact that these worlds would not be included on the Gal1 map due to the policy that non-GCW worlds are not listed on the standard star-charts (reference The Dark Wheel for proof of this).&lt;br /&gt;
&lt;br /&gt;
In conclusion, we can assume that 2500 to 2505 saw the secession, under extreme prejudice, of the Far Colonies from the Galactic Federation.  Open hostilities and conflict soon result in a blockading of the area.  The Far Colonies, during their expansion, enlist the aid of several alien species local to the area in defending against Federation incursions.  This ends with the Federation imposing an exile order, based on irrefutable charges and evidence of high treason against the Federation and Mankind, on any citizen or inhabitant of the Far Colony Expansion zone.&lt;br /&gt;
&lt;br /&gt;
Sometime early on between 2505 and 2696, the other seven galaxies were discovered, and the inhabitants of the Far Colonies expanded onto these areas.  At the time of first discovery, these areas of space were thought to be separate galaxies, but it was soon discovered that the seven other zones were far-off areas of our own galaxy.  By then the moniker ‘galaxy’ had become commonplace, so it remained in use.&lt;br /&gt;
&lt;br /&gt;
In 2696 the Far Colony expansion programme reached the stage where a more diverse administrative body was required to maintain order within the area.  The Galactic Go-operative of Worlds charter was passed.&lt;br /&gt;
&lt;br /&gt;
The date of Commander Jameson’s death is taken from the manual of Frontier, and from this we can work out the approximate time that Elite is set, since Jameson is obviously intended to be the Jameson from Elite save-game fame.  Since Jameson probably devoted a few years to the pursuit of Elite status, we can assume that he started a family relatively late in life, say around 25-30 years old (assuming that he started his space career at about 20 years old).  Given that he is presenting a ship to his grandchildren, we can assume that space flight is a family tradition, so we can assume the same about his children – they started families at around 25-30 years of age.  Assume the grandchild represented in Frontier is about 20.  That gives us about 70-80 years passing between the start of Elite and the start of Frontier.  Using this logic, we can say that Elite is set around 3125.&lt;br /&gt;
&lt;br /&gt;
As a side note, several things were changed when versions of Elite were ported to more advanced computer systems such as the Archimedes, Amiga and Atari ST.  These could be thought of as representing the changing technology (such as the more advanced docking computer, improved sensor resolution etc.) and thus the advance of time.  Dodo stations also make more regular appearances, hereby signifying that time has gone on as space stations are a little more time-consuming to replace (think about relocating six square kilometres worth of people and equipment for a start…)&lt;br /&gt;
&lt;br /&gt;
For these reasons, I think of the 16 bit versions of Elite as representing a further 8-10 years of technological evolution.  Hence, Amiga Elite (which was the particular version I owned) could be set around 3134.&lt;br /&gt;
&lt;br /&gt;
We can also extrapolate the approximate time frame of the Dark Wheel novella from this (using logic that is a little more fuzzy, but grounded in the available evidence).  The Faraway system mentioned in TDW is not represented in the game.  The Faraway system involved a lot of careful positioning of ships to ensure correct hyperspace transit.  This does not happen in the game, so we can say that a superior system has superseded the Faraway system.  Hence TDW takes place a little before the game.&lt;br /&gt;
&lt;br /&gt;
TDW mentions Mamba fighters, so it is obviously set after 3110 (the in-service date for the Mamba).  The universe of Elite is quite advanced technologically, so I have surmised that some sort of computer control system was developed to take care of the hyperspace navigation problems and misjump issues.  Upgrades of this sort could be carried out on each ship that docks at a station probably within a couple of days (including waiting time), so there really is not much to add.  I would say five to ten years before the Faraway system was phased out.  Hence, Dark Wheel is set between 3115 and 3125 – I tend to favour the earlier time.  My preferred year for the start of TDW (the destruction of the Ophidian vessel and the death of Jason Ryder) is 3115.&lt;br /&gt;
&lt;br /&gt;
Moving on, we have to start wondering when the transition from GalCop to Federation / Empire began.  By the time of Frontier everything has changed.  Shields are a different technology.  Energy cells are no longer used for power, laser technology has radically altered, vessels are now a modular design, navigation systems are different (reflecting the change in the games’ flight engines) and space is blue!  Not to mention the fact that the only planet / system names to remain the same are the 11 systems around Lave.&lt;br /&gt;
&lt;br /&gt;
Obviously a larger time frame is needed for these changes to take effect.  Given that players of Elite would have played it a lot since its release, I’ve decided to use a little real-world time in this decision.  Elite came out in 1984.  It is now 2002.  18 years have passed in real-time.  So, we will use 18 years as the amount of time from the start of the game (worked out above to be 3125) until the point where things start to change.  That does not leave a lot of time for those who only discovered Elite on the 16 bit versions, so we will add it to the start of the 16 bit generation, 3133.&lt;br /&gt;
&lt;br /&gt;
Hence, the chain of events bringing the worlds of GalCop back to the body of the Galactic Federation occurs around 3153.&lt;br /&gt;
&lt;br /&gt;
And that pretty much sums it all up!  From the information above a mostly complete picture of the Elite Universe from the earliest mentioned date to the start of Frontier can be put together.  All of the unanswered questions about the changes between Elite and Frontier are dealt with, and we finally have a completely integrated universe.&lt;br /&gt;
&lt;br /&gt;
To finish the main body of this treatise then, here is the addition to the timeline above, incorporating all of the information discussed above.  The next page to view is the combined, complete timeline, which includes the timeline information at the start of the text.&lt;br /&gt;
&lt;br /&gt;
Thank you for listening, and I hope this is of some use to someone.&lt;br /&gt;
&lt;br /&gt;
==== Notable Dates ====&lt;br /&gt;
&lt;br /&gt;
    Circa 2500-2505 – The '''Far Colonies''' become an independent state.  Ties with the '''Galactic Federation''' and the '''Duval Empire''' are officially severed.  Colonial ships and personnel are declared persona non-grata and open hostilities greet any trespassers.  Colonial navigation systems are set not to show any worlds of either Federation of Empire on star charts, and all relevant locations are locked out of hyperdrive guidance systems&lt;br /&gt;
    2545 – discovery of stable wormhole leading to what is thought to be another galaxy.  The next five years see the discovery of a network of stable wormholes joining a total of eight galaxies together.&lt;br /&gt;
    2573 – the first colonisation fleets are dispatched to survey and populate the newly found galaxies&lt;br /&gt;
    2581 – astronomical study reveals that the galaxies are, in fact, located in our own galaxy, spread across three different spiral arms, including the Perseus Arm.  The name ‘galaxies’ sticks, however.&lt;br /&gt;
    2627 – first manufacture of '''IGH unit''', allowing creation of a hyperspace branch to the stable wormhole from any area of the currently occupied galaxy.  The IGH unit is too large to fit to small vessels, and is only fitted to larger colonisation and exploration vessels.&lt;br /&gt;
    2663 – '''Xexor Industries''' successfully test the first IGH unit small enough to fit on any hyperspace capable vessel.  Despite the extortionate cost and mediocre safety margin of the unit, Xexor Industries receive over a hundred thousand advance orders in the week following the announcement of the test’s success.&lt;br /&gt;
    2696 – '''GCW Charter''' passed.  The Far Colonies become the [[GalCop|Galactic Co-operative of Worlds]].&lt;br /&gt;
    2715 – standardised trading systems are ratified at a GCW council summit.  The programme is initiated immediately.&lt;br /&gt;
    2849 – first contact with [[Thargoid]] vessels.  Intermittent contact with lone vessels becomes common through the following year.  GalCop Federal Law Centres record a great many attacks on these strange octagonal ships – on occasion with no provocation from the Thargoid party.  Victories against the alien vessels are few.&lt;br /&gt;
    2851 – first recorded Thargoid invasion of a system.  War is declared, and the [[Galactic Navy]] is mobilised.&lt;br /&gt;
    2870-75 – Thargoid war settles into a collection of war zones and frontiers.  This situation would remain more or less unchanged in GalCop space for the next 300 years.&lt;br /&gt;
    3115 – Elite combateer '''Jason Ryder''' killed by pirate attack.&lt;br /&gt;
    3122 – Upgrades to hyperspace systems and shipboard computer controls are completed – '''Faraway jump system''' is no longer required, and the systems are retired.&lt;br /&gt;
    3125 – '''Commander Peter Jameson''' begins career as space trader.&lt;br /&gt;
    3132 – GalCop begins a programme of retrofitting some out of date spacefaring equipment to older vessels.  At the same time, satellite and comms buoys are upgraded.&lt;br /&gt;
    3133 – By the start of this year, records show that nearly all active space vessels have been upgraded. Modifications include higher resolution viewscreens and console displays, more efficient shield generators and energy units and enhanced comms systems, including '''HoloFac''' upgrades.&lt;br /&gt;
    3149 – GalCop suffers massive losses in Thargoid attacks.  Negotiations are opened with the Galactic Federation and the Duval Empire for aid in the wars.  The Federation and Empire are having increasing trouble with Thargoid incursions, but not with full-scale war zones such as GalCop has seen.  Aid is initially refused.  GalCop petition for aid at the start of every year until 3150.&lt;br /&gt;
    3150 – the Federation agree to aid GalCop and offer technology exchanges as a means to achieve the defeat of the Thargoids.  Later the same year, the Empire extends a similar offer to the Federation deal.  GalCop accept.&lt;br /&gt;
    3151 – The Thargoid threat is halted within the year.  Bioweapons are suspected to have been used.&lt;br /&gt;
    3162 – GalCop’s economy begins to collapse.&lt;br /&gt;
    3164 – During this year, the stable wormhole connecting Galaxy 1 to Galaxy 2 and thence to the rest of the seven Galaxies collapses.  It is thought highly likely that the collapsing was engineered.  Galaxy 1 stands alone.  GalCop is reduced from over 2040 worlds to less than 200. GalCop is a shadow of its former self and no longer a threat to either Federation or Empire.  The '''Exile''' remains in force.&lt;br /&gt;
    3165 – It is discovered that the alien races once indigenous to the Far Colonies region of space have gone.  Those worlds that had human colony areas become human worlds as the colonies spread out.  Those that did not now stand abandoned.  It is surmised that they departed for Galaxy 2, somehow managing to find a method of travelling there.  Humanity stands alone once more.&lt;br /&gt;
    3169 – By now, GalCop has been further reduced by internal problems, political issues and pressures from the larger and more ruthless Federation and Empire.  Many worlds leave GalCop and ally themselves with one of the other organisations.  Some world governments decide to become independent.  Some colonies leave their worlds and make for new homes within Federation or Imperial space.  The Galactic Co-operative of Worlds president officially rescinds the GCW charter on the 19th August 3174.  The resources of the organisation (such as the Navy and Police forces) are auctioned to the Federation.&lt;br /&gt;
    3170 – Since GalCop as a political entity no longer exists, both Federation and Empire lift the exile on GalCop worlds.  A fine of 75,000 credits remains to be paid by any native of the 11 ‘Old Worlds’ centred on Lave who wishes to dock at a spaceport in either organisation.  These eleven systems maintain tight relations, forming an unofficial trade and protection alliance – much like the original alliance that grew into GalCop.&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Purist]]: Cim ===&lt;br /&gt;
&lt;br /&gt;
As stated in the abstract from Cim's [[History]] above, the human worlds were to the north of chart 2. When the bridging solar system north of the chart moved too far away from that chart, communications with the Human Colonial home was lost.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
*[[Alien Items|Nine]] by [[Drew Wagar]]: - About an attempt to reach the ninth chart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Lore]] for discussion of '''Purism''' &amp;amp; '''Syncretism'''.&lt;br /&gt;
*[[History]] for Purist &amp;amp; Syncretist histories of The Eight&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=28930#p28930 (2007) thread] with Captain Hesperus &amp;amp; Selezen above. See Daddyhoggy's teenage solution!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Maps]] for a selection of different ones - including OXPs&lt;br /&gt;
*[[Galaxy Seeds]] for notes on transcending/changing The Eight.&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Galaxy Guide ===&lt;br /&gt;
The wiki's ''Galaxy Guide'' has individual pages on each solar system as well as details of each sector (maps, regions, trade routes ''etc''):&lt;br /&gt;
::*[[Sector1/Index]]&lt;br /&gt;
::*[[Sector2/Index]]&lt;br /&gt;
::*[[Sector3/Index]]&lt;br /&gt;
::*[[Sector4/Index]]&lt;br /&gt;
::*[[Sector5/Index]]&lt;br /&gt;
::*[[Sector6/Index]]&lt;br /&gt;
::*[[Sector7/Index]]&lt;br /&gt;
::*[[Sector8/Index]]&lt;br /&gt;
&lt;br /&gt;
=== Planet List ===&lt;br /&gt;
The wiki's ''Planet List'' has pages listing all solar systems in each galaxy with a brief analysis of types.&lt;br /&gt;
::*[[:Category:Oolite planet list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Eight&amp;diff=73045</id>
		<title>The Eight</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Eight&amp;diff=73045"/>
		<updated>2022-03-02T22:16:00Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Solutions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Eight Charts''', the '''Eight Galaxies''', the '''Eight Systems''', the '''Eight Sectors''', the '''Eight Octants''', the '''Octagon'''.&lt;br /&gt;
&lt;br /&gt;
For the issues related to moving between the Eight (where in the next chart do you actually end up?) see [[Galactic Hyperdrive]].&lt;br /&gt;
&lt;br /&gt;
[[File:Galaxy01O1.png|800px|thumb|right|Santaari: the first chart/galaxy/system/sector/octant]]&lt;br /&gt;
[[File:Legend-O.png|thumb|right|Map Legend]]&lt;br /&gt;
== Names of the Eight ==&lt;br /&gt;
*[[Sector1/Index|G1]] Santaari&lt;br /&gt;
*[[Sector2/Index|G2]] Colesque&lt;br /&gt;
*[[Sector3/Index|G3]] Lara’tan&lt;br /&gt;
*[[Sector4/Index|G4]] Angiana&lt;br /&gt;
*[[Sector5/Index|G5]] Proximus&lt;br /&gt;
*[[Sector6/Index|G6]] Sol / Solans&lt;br /&gt;
*[[Sector7/Index|G7]] Jaftra&lt;br /&gt;
*[[Sector8/Index|G8]] Xrata&lt;br /&gt;
:(taken from the [[Archimedes Elite|Archimedes]] version of [[Classic Elite]]).&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
*[[Galaxy Names OXP]] by [[User:Wildeblood|Wildeblood]] - also downloadable through the in-game [[Expansions Manager]] (an Ambience .oxp): puts the galaxy names onto the F6 screen.&lt;br /&gt;
*[[Distant Realms]]  by [[User:Wildeblood|Wildeblood]] puts regional names (Old Worlds, Pulsar Worlds, Xexedi Cluster ''etc'') on the F6 screen&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Galactic Misjump OXP]] - what happens if you misjump between galaxies? By [[User:Cim|Cim]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Traders Almanach]] - see bottom of that page: trading tips for Galaxy 1. Another book for the [[Ship's Library OXP]].&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20670 Dangerous Galaxies] (Erick Costa 2020) changes politics in galaxies so that Galaxy 1 is more Corporate, and as one moves to Galaxy 8 they become more Anarchic.&lt;br /&gt;
&lt;br /&gt;
*See [[Maps]] for links to more OXPs&lt;br /&gt;
*See [[Geography]] for differences between the eight, and oxp's which enhance the idfferences&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The problem: Are they really galaxies? ==&lt;br /&gt;
&lt;br /&gt;
*What ''are'' they? Are they ''really'' galaxies? Or just charts? Or ...&lt;br /&gt;
&lt;br /&gt;
*Why do we need a special contraption (Galactic Hyperdrive - one way only, one use only) to bounce between them?&lt;br /&gt;
&lt;br /&gt;
*How do they relate to Sol/Earth which nowhere appears in them?&lt;br /&gt;
&lt;br /&gt;
== Solutions ==&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Syncretist]]: [[User:Selezen|Selezen]] (2007) ===&lt;br /&gt;
The 8 galaxies are all small clusters of planets spaced pretty far apart around the galaxy.&lt;br /&gt;
&lt;br /&gt;
The [[Galactic Hyperdrive]] is a device that creates a hypertunnel branch to existing 'wormholes' in the hyperspace realm that lead directly to these sectors, which is why you have to go through them in order. These wormholes have a sort of 'current', meaning that a ship can only travel through them one way. A lot of time and effort was put into making sure that there was a way to get back to Galaxy 1 before making it a common occurrence.&lt;br /&gt;
&lt;br /&gt;
The reason they are colloquially known as Galaxies is that when the first wormhole was discovered, the chappie that went through reported back that all the constellations and worlds were different. His first hypothesis was that the wormhole led to another galaxy, and so they were labelled Galaxies. It would be another hundred or so years until anyone worked out that these areas were actually star clusters in the same galaxy, but by then the name had kind of stuck.&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Purist]]: [[User:Cim|Cim]] (2014) ===&lt;br /&gt;
&lt;br /&gt;
Within the Eight, the birds and frogs first communicated at the speed of light at the later assigned date of 0KD. (( kilodays: one cimian kiloday is around 10% shorter than 3 modern years - assuming that the Oolite day is similar to the modern day) .&lt;br /&gt;
&lt;br /&gt;
It is likely that the Human Colonials were the first to discover the witchspace drive from their home far outside the Eight around 500KD, with the other species doing so between then and 900KD. The birds and frogs finally met in 814KD.&lt;br /&gt;
&lt;br /&gt;
Other than the birds and frogs all the species evolved in different charts, and found no evidence of other species in nearby systems.&lt;br /&gt;
&lt;br /&gt;
The Human Colonials entered Chart 2 around 830KD from the north of the Tezaeded system from hundreds of light years away. They settled Tezaeded and Onatbeza. They already had some hundred or so colonies outside the Eight (in an area much larger than that of the Eight). Around 920KD the system linking Tezaeded to Colonial Space drifted outside the 7LY limit, cutting off the Colonials in the Eight from their homeworld and their other colonies.&lt;br /&gt;
&lt;br /&gt;
Around 930KD researchers in Inera discovered the Octagon and managed to send a probe around it in 1020KD. Crewed scouts followed soon after from both Tionisla and Inera.&lt;br /&gt;
&lt;br /&gt;
Co-operation between species enabled settlement of worlds uninhabitable by the galaxial residents but settleable by other species. In 1117KD the Felines and Insects declared war on each other leading to tens of millions of deaths with the bombardment of the Ataneris colony. The conflict escalated until 1118KD when the frogs and the birds imposed a blockade and prevented the Felines crossing Chart 6 to get rescue Ataneris. They simultaneously forced the attacking insect armada to retreat.&lt;br /&gt;
&lt;br /&gt;
The United Species Treaty was signed in 1134KD establishing the joint Interspecies Assembly. A Little later, the Colonials in Gerebeid declared independence from the Colonial government, protesting at the waste of resources in trying to reconnect with the Colonial homeworld, and changed its species description to humanoid. It was not until 1389KD that they and numerous others were given representation on the Assembly.&lt;br /&gt;
&lt;br /&gt;
One of the conditions of the Treaty was the establishment of joint colonies to encourage co-operation, and hundreds were founded between then and the end of the Interspecies Assembly. It was also at this time the modern Calendar was agreed using the Colonial standard day as the “Day”, and 0KD agreed as its start. &lt;br /&gt;
&lt;br /&gt;
::Abstracted from Cim's history in [[History]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Cody|Cody]]'s Theory (2020):&lt;br /&gt;
&lt;br /&gt;
Eight small globular clusters co-orbiting a dormant SMBH, the proximity of which dictates how one can travel between octants.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Problem of our missing planet Earth ==&lt;br /&gt;
Some proposed solutions:&lt;br /&gt;
*Earth (Sol) is the seat of the (FFE/FE2) Federation. As such, GalCop would have 'blanked' it from the GalCp-controlled Witchspace Beacon network. If there isn't a beacon, there isn't anything for your navigation computer to 'lock-on' to, as happened with Achenar (seat of the Duvalian Empire) and it's aligned systems.&lt;br /&gt;
*Earth is subject to a 'preservation order', since it was being trampled so badly by extraterrestrial tourists wanting to see the 'Birthplace of Humanity' that some part of [[GalCop]] shut down the Beacon and declared Earth off-limits to non-official business.&lt;br /&gt;
*Earth is a dead world. After effectively wiping each other out in an almighty 'War to End All, Well, Everything' there wasn't anything left. No cities, no forests, no oceans, no life. Since there was nothing of economic value, it was left and the Witchspace Beacon was removed and a footnote left in the annals of history, ''this is what happens when people stop talking to one another''. Captain Hesperus (2007)&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Syncretist]]: Selezen (2010: from [https://web.archive.org/web/20101008045456/http://elite.hughesd.co.uk/ Wayback Machine]) ===&lt;br /&gt;
&lt;br /&gt;
SO WHAT ACTUALLY HAPPENED THEN? – CONCLUSIONS&lt;br /&gt;
Now comes the whole point of this discussion – try to formulate a completely accurate theory as to why Earth was not in Elite without compromising any of the data available.&lt;br /&gt;
&lt;br /&gt;
In order to do this, we have to use several assumptions gleaned from the empirical evidence above.  These are:&lt;br /&gt;
&lt;br /&gt;
*Political reasons prevented GCW from listing Federal or Imperial planets on galactic maps.&lt;br /&gt;
*The 8 galaxies are 8 separate areas of our galaxy linked by stable wormholes.&lt;br /&gt;
*Planet names were replaced by system names when GalCop ceased to exist.&lt;br /&gt;
*The Old Worlds are already noted on the galactic maps by their system names&lt;br /&gt;
&lt;br /&gt;
Note the date mentioned as the in-service date for the MC15 Transporter.  It is listed as prior to 2500, but an exact date is unknown.  The prototype is known to have originated from Sol, but it is now manufactured by a company called Lakon Spaceways.  So it is not made by the Federation, but it was designed by them.&lt;br /&gt;
&lt;br /&gt;
We can then assume that the worlds of GalCop split away from Federation control around 2500.  However, according to information from the novella Imprint, the Galactic Co-operative of Worlds was not ratified until 2696.&lt;br /&gt;
&lt;br /&gt;
As to the matter discussed above of GalCop being unaware of the existence of the Feds and Imperials, this simply cannot be the case.  Earth is only 20 light years away from the upper edge of GalCop space, and there is not enough space there for there to be anything of major consequence blocking them off.  A war zone would not be likely due to the fact that Feds and GalCop would both be involved in the conflict, with the area being so close to Earth. Add to this the fact that Achenar falls within the GalCop map for Gal1.  There is no way of twisting or turning the map enough to get Achenar out of the way.  Hence, Achenar is there – like it or not.&lt;br /&gt;
[[File:Phantorgorth's musings (species vs galaxies).png|640px|thumb|right|Phantorgorth's musings on species vis-a-vis galaxies (Nothing to do with Selezen!)]]&lt;br /&gt;
The Galactic Federation (or GalFederation) is mentioned a few times in the manual, so we know from this that GalCop is aware of the Federation and vice-versa, since 2845 saw the publication of a treatise on the Federation itself – so GalCop are obviously watching and commenting on their neighbouring organisation.  This raises the original question again – where is Earth in Elite?  It can be surmised that Earth is still around, it is just impossible to travel to it.  The knowledge that both Federation and Empire require payment of a huge fine to allow pilots starting at Lave in Frontier to dock at any of their stations would point to some sort of conflict – possibly a political upheaval or cataclysmic event that resulted in those affiliated with GalCop being banished or exiled from Federation / Empire space.&lt;br /&gt;
&lt;br /&gt;
With all this in mind, it can be said that the worlds that would one day become GalCop have voluntarily seceded from Federation or Imperial influence as of 2500 or so and may instigate a policy of non-contact.  Their technology would in this case diverge from that of the Federation.  The 11 worlds included in Frontier from Elite are referred to in Frontier’s Gazeteer as the Far Colonies.  That may be the identity the seceding worlds chose for themselves.  The absence of Sol and Achenar systems from the Gal1 map can be explained by the fact that these worlds would not be included on the Gal1 map due to the policy that non-GCW worlds are not listed on the standard star-charts (reference The Dark Wheel for proof of this).&lt;br /&gt;
&lt;br /&gt;
In conclusion, we can assume that 2500 to 2505 saw the secession, under extreme prejudice, of the Far Colonies from the Galactic Federation.  Open hostilities and conflict soon result in a blockading of the area.  The Far Colonies, during their expansion, enlist the aid of several alien species local to the area in defending against Federation incursions.  This ends with the Federation imposing an exile order, based on irrefutable charges and evidence of high treason against the Federation and Mankind, on any citizen or inhabitant of the Far Colony Expansion zone.&lt;br /&gt;
&lt;br /&gt;
Sometime early on between 2505 and 2696, the other seven galaxies were discovered, and the inhabitants of the Far Colonies expanded onto these areas.  At the time of first discovery, these areas of space were thought to be separate galaxies, but it was soon discovered that the seven other zones were far-off areas of our own galaxy.  By then the moniker ‘galaxy’ had become commonplace, so it remained in use.&lt;br /&gt;
&lt;br /&gt;
In 2696 the Far Colony expansion programme reached the stage where a more diverse administrative body was required to maintain order within the area.  The Galactic Go-operative of Worlds charter was passed.&lt;br /&gt;
&lt;br /&gt;
The date of Commander Jameson’s death is taken from the manual of Frontier, and from this we can work out the approximate time that Elite is set, since Jameson is obviously intended to be the Jameson from Elite save-game fame.  Since Jameson probably devoted a few years to the pursuit of Elite status, we can assume that he started a family relatively late in life, say around 25-30 years old (assuming that he started his space career at about 20 years old).  Given that he is presenting a ship to his grandchildren, we can assume that space flight is a family tradition, so we can assume the same about his children – they started families at around 25-30 years of age.  Assume the grandchild represented in Frontier is about 20.  That gives us about 70-80 years passing between the start of Elite and the start of Frontier.  Using this logic, we can say that Elite is set around 3125.&lt;br /&gt;
&lt;br /&gt;
As a side note, several things were changed when versions of Elite were ported to more advanced computer systems such as the Archimedes, Amiga and Atari ST.  These could be thought of as representing the changing technology (such as the more advanced docking computer, improved sensor resolution etc.) and thus the advance of time.  Dodo stations also make more regular appearances, hereby signifying that time has gone on as space stations are a little more time-consuming to replace (think about relocating six square kilometres worth of people and equipment for a start…)&lt;br /&gt;
&lt;br /&gt;
For these reasons, I think of the 16 bit versions of Elite as representing a further 8-10 years of technological evolution.  Hence, Amiga Elite (which was the particular version I owned) could be set around 3134.&lt;br /&gt;
&lt;br /&gt;
We can also extrapolate the approximate time frame of the Dark Wheel novella from this (using logic that is a little more fuzzy, but grounded in the available evidence).  The Faraway system mentioned in TDW is not represented in the game.  The Faraway system involved a lot of careful positioning of ships to ensure correct hyperspace transit.  This does not happen in the game, so we can say that a superior system has superseded the Faraway system.  Hence TDW takes place a little before the game.&lt;br /&gt;
&lt;br /&gt;
TDW mentions Mamba fighters, so it is obviously set after 3110 (the in-service date for the Mamba).  The universe of Elite is quite advanced technologically, so I have surmised that some sort of computer control system was developed to take care of the hyperspace navigation problems and misjump issues.  Upgrades of this sort could be carried out on each ship that docks at a station probably within a couple of days (including waiting time), so there really is not much to add.  I would say five to ten years before the Faraway system was phased out.  Hence, Dark Wheel is set between 3115 and 3125 – I tend to favour the earlier time.  My preferred year for the start of TDW (the destruction of the Ophidian vessel and the death of Jason Ryder) is 3115.&lt;br /&gt;
&lt;br /&gt;
Moving on, we have to start wondering when the transition from GalCop to Federation / Empire began.  By the time of Frontier everything has changed.  Shields are a different technology.  Energy cells are no longer used for power, laser technology has radically altered, vessels are now a modular design, navigation systems are different (reflecting the change in the games’ flight engines) and space is blue!  Not to mention the fact that the only planet / system names to remain the same are the 11 systems around Lave.&lt;br /&gt;
&lt;br /&gt;
Obviously a larger time frame is needed for these changes to take effect.  Given that players of Elite would have played it a lot since its release, I’ve decided to use a little real-world time in this decision.  Elite came out in 1984.  It is now 2002.  18 years have passed in real-time.  So, we will use 18 years as the amount of time from the start of the game (worked out above to be 3125) until the point where things start to change.  That does not leave a lot of time for those who only discovered Elite on the 16 bit versions, so we will add it to the start of the 16 bit generation, 3133.&lt;br /&gt;
&lt;br /&gt;
Hence, the chain of events bringing the worlds of GalCop back to the body of the Galactic Federation occurs around 3153.&lt;br /&gt;
&lt;br /&gt;
And that pretty much sums it all up!  From the information above a mostly complete picture of the Elite Universe from the earliest mentioned date to the start of Frontier can be put together.  All of the unanswered questions about the changes between Elite and Frontier are dealt with, and we finally have a completely integrated universe.&lt;br /&gt;
&lt;br /&gt;
To finish the main body of this treatise then, here is the addition to the timeline above, incorporating all of the information discussed above.  The next page to view is the combined, complete timeline, which includes the timeline information at the start of the text.&lt;br /&gt;
&lt;br /&gt;
Thank you for listening, and I hope this is of some use to someone.&lt;br /&gt;
&lt;br /&gt;
==== Notable Dates ====&lt;br /&gt;
&lt;br /&gt;
    Circa 2500-2505 – The '''Far Colonies''' become an independent state.  Ties with the '''Galactic Federation''' and the '''Duval Empire''' are officially severed.  Colonial ships and personnel are declared persona non-grata and open hostilities greet any trespassers.  Colonial navigation systems are set not to show any worlds of either Federation of Empire on star charts, and all relevant locations are locked out of hyperdrive guidance systems&lt;br /&gt;
    2545 – discovery of stable wormhole leading to what is thought to be another galaxy.  The next five years see the discovery of a network of stable wormholes joining a total of eight galaxies together.&lt;br /&gt;
    2573 – the first colonisation fleets are dispatched to survey and populate the newly found galaxies&lt;br /&gt;
    2581 – astronomical study reveals that the galaxies are, in fact, located in our own galaxy, spread across three different spiral arms, including the Perseus Arm.  The name ‘galaxies’ sticks, however.&lt;br /&gt;
    2627 – first manufacture of '''IGH unit''', allowing creation of a hyperspace branch to the stable wormhole from any area of the currently occupied galaxy.  The IGH unit is too large to fit to small vessels, and is only fitted to larger colonisation and exploration vessels.&lt;br /&gt;
    2663 – '''Xexor Industries''' successfully test the first IGH unit small enough to fit on any hyperspace capable vessel.  Despite the extortionate cost and mediocre safety margin of the unit, Xexor Industries receive over a hundred thousand advance orders in the week following the announcement of the test’s success.&lt;br /&gt;
    2696 – '''GCW Charter''' passed.  The Far Colonies become the [[GalCop|Galactic Co-operative of Worlds]].&lt;br /&gt;
    2715 – standardised trading systems are ratified at a GCW council summit.  The programme is initiated immediately.&lt;br /&gt;
    2849 – first contact with [[Thargoid]] vessels.  Intermittent contact with lone vessels becomes common through the following year.  GalCop Federal Law Centres record a great many attacks on these strange octagonal ships – on occasion with no provocation from the Thargoid party.  Victories against the alien vessels are few.&lt;br /&gt;
    2851 – first recorded Thargoid invasion of a system.  War is declared, and the [[Galactic Navy]] is mobilised.&lt;br /&gt;
    2870-75 – Thargoid war settles into a collection of war zones and frontiers.  This situation would remain more or less unchanged in GalCop space for the next 300 years.&lt;br /&gt;
    3115 – Elite combateer '''Jason Ryder''' killed by pirate attack.&lt;br /&gt;
    3122 – Upgrades to hyperspace systems and shipboard computer controls are completed – '''Faraway jump system''' is no longer required, and the systems are retired.&lt;br /&gt;
    3125 – '''Commander Peter Jameson''' begins career as space trader.&lt;br /&gt;
    3132 – GalCop begins a programme of retrofitting some out of date spacefaring equipment to older vessels.  At the same time, satellite and comms buoys are upgraded.&lt;br /&gt;
    3133 – By the start of this year, records show that nearly all active space vessels have been upgraded. Modifications include higher resolution viewscreens and console displays, more efficient shield generators and energy units and enhanced comms systems, including '''HoloFac''' upgrades.&lt;br /&gt;
    3149 – GalCop suffers massive losses in Thargoid attacks.  Negotiations are opened with the Galactic Federation and the Duval Empire for aid in the wars.  The Federation and Empire are having increasing trouble with Thargoid incursions, but not with full-scale war zones such as GalCop has seen.  Aid is initially refused.  GalCop petition for aid at the start of every year until 3150.&lt;br /&gt;
    3150 – the Federation agree to aid GalCop and offer technology exchanges as a means to achieve the defeat of the Thargoids.  Later the same year, the Empire extends a similar offer to the Federation deal.  GalCop accept.&lt;br /&gt;
    3151 – The Thargoid threat is halted within the year.  Bioweapons are suspected to have been used.&lt;br /&gt;
    3162 – GalCop’s economy begins to collapse.&lt;br /&gt;
    3164 – During this year, the stable wormhole connecting Galaxy 1 to Galaxy 2 and thence to the rest of the seven Galaxies collapses.  It is thought highly likely that the collapsing was engineered.  Galaxy 1 stands alone.  GalCop is reduced from over 2040 worlds to less than 200. GalCop is a shadow of its former self and no longer a threat to either Federation or Empire.  The '''Exile''' remains in force.&lt;br /&gt;
    3165 – It is discovered that the alien races once indigenous to the Far Colonies region of space have gone.  Those worlds that had human colony areas become human worlds as the colonies spread out.  Those that did not now stand abandoned.  It is surmised that they departed for Galaxy 2, somehow managing to find a method of travelling there.  Humanity stands alone once more.&lt;br /&gt;
    3169 – By now, GalCop has been further reduced by internal problems, political issues and pressures from the larger and more ruthless Federation and Empire.  Many worlds leave GalCop and ally themselves with one of the other organisations.  Some world governments decide to become independent.  Some colonies leave their worlds and make for new homes within Federation or Imperial space.  The Galactic Co-operative of Worlds president officially rescinds the GCW charter on the 19th August 3174.  The resources of the organisation (such as the Navy and Police forces) are auctioned to the Federation.&lt;br /&gt;
    3170 – Since GalCop as a political entity no longer exists, both Federation and Empire lift the exile on GalCop worlds.  A fine of 75,000 credits remains to be paid by any native of the 11 ‘Old Worlds’ centred on Lave who wishes to dock at a spaceport in either organisation.  These eleven systems maintain tight relations, forming an unofficial trade and protection alliance – much like the original alliance that grew into GalCop.&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Purist]]: Cim ===&lt;br /&gt;
&lt;br /&gt;
As stated in the abstract from Cim's [[History]] above, the human worlds were to the north of chart 2. When the bridging solar system north of the chart moved too far away from that chart, communications with the Human Colonial home was lost.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
*[[Alien Items|Nine]] by [[Drew Wagar]]: - About an attempt to reach the ninth chart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Lore]] for discussion of '''Purism''' &amp;amp; '''Syncretism'''.&lt;br /&gt;
*[[History]] for Purist &amp;amp; Syncretist histories of The Eight&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=28930#p28930 (2007) thread] with Captain Hesperus &amp;amp; Selezen above. See Daddyhoggy's teenage solution!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Maps]] for a selection of different ones - including OXPs&lt;br /&gt;
*[[Galaxy Seeds]] for notes on transcending/changing The Eight.&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Galaxy Guide ===&lt;br /&gt;
The wiki's ''Galaxy Guide'' has individual pages on each solar system as well as details of each sector (maps, regions, trade routes ''etc''):&lt;br /&gt;
::*[[Sector1/Index]]&lt;br /&gt;
::*[[Sector2/Index]]&lt;br /&gt;
::*[[Sector3/Index]]&lt;br /&gt;
::*[[Sector4/Index]]&lt;br /&gt;
::*[[Sector5/Index]]&lt;br /&gt;
::*[[Sector6/Index]]&lt;br /&gt;
::*[[Sector7/Index]]&lt;br /&gt;
::*[[Sector8/Index]]&lt;br /&gt;
&lt;br /&gt;
=== Planet List ===&lt;br /&gt;
The wiki's ''Planet List'' has pages listing all solar systems in each galaxy with a brief analysis of types.&lt;br /&gt;
::*[[:Category:Oolite planet list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Eight&amp;diff=73040</id>
		<title>The Eight</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Eight&amp;diff=73040"/>
		<updated>2022-03-02T21:48:49Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Eight Charts''', the '''Eight Galaxies''', the '''Eight Systems''', the '''Eight Sectors''', the '''Eight Octants''', the '''Octagon'''.&lt;br /&gt;
&lt;br /&gt;
For the issues related to moving between the Eight (where in the next chart do you actually end up?) see [[Galactic Hyperdrive]].&lt;br /&gt;
&lt;br /&gt;
[[File:Galaxy01O1.png|800px|thumb|right|Santaari: the first chart/galaxy/system/sector/octant]]&lt;br /&gt;
[[File:Legend-O.png|thumb|right|Map Legend]]&lt;br /&gt;
== Names of the Eight ==&lt;br /&gt;
*[[Sector1/Index|G1]] Santaari&lt;br /&gt;
*[[Sector2/Index|G2]] Colesque&lt;br /&gt;
*[[Sector3/Index|G3]] Lara’tan&lt;br /&gt;
*[[Sector4/Index|G4]] Angiana&lt;br /&gt;
*[[Sector5/Index|G5]] Proximus&lt;br /&gt;
*[[Sector6/Index|G6]] Sol / Solans&lt;br /&gt;
*[[Sector7/Index|G7]] Jaftra&lt;br /&gt;
*[[Sector8/Index|G8]] Xrata&lt;br /&gt;
:(taken from the [[Archimedes Elite|Archimedes]] version of [[Classic Elite]]).&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
*[[Galaxy Names OXP]] by [[User:Wildeblood|Wildeblood]] - also downloadable through the in-game [[Expansions Manager]] (an Ambience .oxp): puts the galaxy names onto the F6 screen.&lt;br /&gt;
*[[Distant Realms]]  by [[User:Wildeblood|Wildeblood]] puts regional names (Old Worlds, Pulsar Worlds, Xexedi Cluster ''etc'') on the F6 screen&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Galactic Misjump OXP]] - what happens if you misjump between galaxies? By [[User:Cim|Cim]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Traders Almanach]] - see bottom of that page: trading tips for Galaxy 1. Another book for the [[Ship's Library OXP]].&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20670 Dangerous Galaxies] (Erick Costa 2020) changes politics in galaxies so that Galaxy 1 is more Corporate, and as one moves to Galaxy 8 they become more Anarchic.&lt;br /&gt;
&lt;br /&gt;
*See [[Maps]] for links to more OXPs&lt;br /&gt;
*See [[Geography]] for differences between the eight, and oxp's which enhance the idfferences&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The problem: Are they really galaxies? ==&lt;br /&gt;
&lt;br /&gt;
*What ''are'' they? Are they ''really'' galaxies? Or just charts? Or ...&lt;br /&gt;
&lt;br /&gt;
*Why do we need a special contraption (Galactic Hyperdrive - one way only, one use only) to bounce between them?&lt;br /&gt;
&lt;br /&gt;
*How do they relate to Sol/Earth which nowhere appears in them?&lt;br /&gt;
&lt;br /&gt;
== Solutions ==&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Syncretist]]: [[User:Selezen|Selezen]] (2007) ===&lt;br /&gt;
The 8 galaxies are all small clusters of planets spaced pretty far apart around the galaxy.&lt;br /&gt;
&lt;br /&gt;
The [[Galactic Hyperdrive]] is a device that creates a hypertunnel branch to existing 'wormholes' in the hyperspace realm that lead directly to these sectors, which is why you have to go through them in order. These wormholes have a sort of 'current', meaning that a ship can only travel through them one way. A lot of time and effort was put into making sure that there was a way to get back to Galaxy 1 before making it a common occurrence.&lt;br /&gt;
&lt;br /&gt;
The reason they are colloquially known as Galaxies is that when the first wormhole was discovered, the chappie that went through reported back that all the constellations and worlds were different. His first hypothesis was that the wormhole led to another galaxy, and so they were labelled Galaxies. It would be another hundred or so years until anyone worked out that these areas were actually star clusters in the same galaxy, but by then the name had kind of stuck.&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Purist]]: [[User:Cim|Cim]] (2014) ===&lt;br /&gt;
&lt;br /&gt;
Within the Eight, the birds and frogs first communicated at the speed of light at the later assigned date of 0KD. (( kilodays: one cimian kiloday is around 10% shorter than 3 modern years - assuming that the Oolite day is similar to the modern day) .&lt;br /&gt;
&lt;br /&gt;
It is likely that the Human Colonials were the first to discover the witchspace drive from their home far outside the Eight around 500KD, with the other species doing so between then and 900KD. The birds and frogs finally met in 814KD.&lt;br /&gt;
&lt;br /&gt;
Other than the birds and frogs all the species evolved in different charts, and found no evidence of other species in nearby systems.&lt;br /&gt;
&lt;br /&gt;
The Human Colonials entered Chart 2 around 830KD from the north of the Tezaeded system from hundreds of light years away. They settled Tezaeded and Onatbeza. They already had some hundred or so colonies outside the Eight (in an area much larger than that of the Eight). Around 920KD the system linking Tezaeded to Colonial Space drifted outside the 7LY limit, cutting off the Colonials in the Eight from their homeworld and their other colonies.&lt;br /&gt;
&lt;br /&gt;
Around 930KD researchers in Inera discovered the Octagon and managed to send a probe around it in 1020KD. Crewed scouts followed soon after from both Tionisla and Inera.&lt;br /&gt;
&lt;br /&gt;
Co-operation between species enabled settlement of worlds uninhabitable by the galaxial residents but settleable by other species. In 1117KD the Felines and Insects declared war on each other leading to tens of millions of deaths with the bombardment of the Ataneris colony. The conflict escalated until 1118KD when the frogs and the birds imposed a blockade and prevented the Felines crossing Chart 6 to get rescue Ataneris. They simultaneously forced the attacking insect armada to retreat.&lt;br /&gt;
&lt;br /&gt;
The United Species Treaty was signed in 1134KD establishing the joint Interspecies Assembly. A Little later, the Colonials in Gerebeid declared independence from the Colonial government, protesting at the waste of resources in trying to reconnect with the Colonial homeworld, and changed its species description to humanoid. It was not until 1389KD that they and numerous others were given representation on the Assembly.&lt;br /&gt;
&lt;br /&gt;
One of the conditions of the Treaty was the establishment of joint colonies to encourage co-operation, and hundreds were founded between then and the end of the Interspecies Assembly. It was also at this time the modern Calendar was agreed using the Colonial standard day as the “Day”, and 0KD agreed as its start. &lt;br /&gt;
&lt;br /&gt;
::Abstracted from Cim's history in [[History]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== The Problem of our missing planet Earth ==&lt;br /&gt;
Some proposed solutions:&lt;br /&gt;
*Earth (Sol) is the seat of the (FFE/FE2) Federation. As such, GalCop would have 'blanked' it from the GalCp-controlled Witchspace Beacon network. If there isn't a beacon, there isn't anything for your navigation computer to 'lock-on' to, as happened with Achenar (seat of the Duvalian Empire) and it's aligned systems.&lt;br /&gt;
*Earth is subject to a 'preservation order', since it was being trampled so badly by extraterrestrial tourists wanting to see the 'Birthplace of Humanity' that some part of [[GalCop]] shut down the Beacon and declared Earth off-limits to non-official business.&lt;br /&gt;
*Earth is a dead world. After effectively wiping each other out in an almighty 'War to End All, Well, Everything' there wasn't anything left. No cities, no forests, no oceans, no life. Since there was nothing of economic value, it was left and the Witchspace Beacon was removed and a footnote left in the annals of history, ''this is what happens when people stop talking to one another''. Captain Hesperus (2007)&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Syncretist]]: Selezen (2010: from [https://web.archive.org/web/20101008045456/http://elite.hughesd.co.uk/ Wayback Machine]) ===&lt;br /&gt;
&lt;br /&gt;
SO WHAT ACTUALLY HAPPENED THEN? – CONCLUSIONS&lt;br /&gt;
Now comes the whole point of this discussion – try to formulate a completely accurate theory as to why Earth was not in Elite without compromising any of the data available.&lt;br /&gt;
&lt;br /&gt;
In order to do this, we have to use several assumptions gleaned from the empirical evidence above.  These are:&lt;br /&gt;
&lt;br /&gt;
*Political reasons prevented GCW from listing Federal or Imperial planets on galactic maps.&lt;br /&gt;
*The 8 galaxies are 8 separate areas of our galaxy linked by stable wormholes.&lt;br /&gt;
*Planet names were replaced by system names when GalCop ceased to exist.&lt;br /&gt;
*The Old Worlds are already noted on the galactic maps by their system names&lt;br /&gt;
&lt;br /&gt;
Note the date mentioned as the in-service date for the MC15 Transporter.  It is listed as prior to 2500, but an exact date is unknown.  The prototype is known to have originated from Sol, but it is now manufactured by a company called Lakon Spaceways.  So it is not made by the Federation, but it was designed by them.&lt;br /&gt;
&lt;br /&gt;
We can then assume that the worlds of GalCop split away from Federation control around 2500.  However, according to information from the novella Imprint, the Galactic Co-operative of Worlds was not ratified until 2696.&lt;br /&gt;
&lt;br /&gt;
As to the matter discussed above of GalCop being unaware of the existence of the Feds and Imperials, this simply cannot be the case.  Earth is only 20 light years away from the upper edge of GalCop space, and there is not enough space there for there to be anything of major consequence blocking them off.  A war zone would not be likely due to the fact that Feds and GalCop would both be involved in the conflict, with the area being so close to Earth. Add to this the fact that Achenar falls within the GalCop map for Gal1.  There is no way of twisting or turning the map enough to get Achenar out of the way.  Hence, Achenar is there – like it or not.&lt;br /&gt;
[[File:Phantorgorth's musings (species vs galaxies).png|640px|thumb|right|Phantorgorth's musings on species vis-a-vis galaxies (Nothing to do with Selezen!)]]&lt;br /&gt;
The Galactic Federation (or GalFederation) is mentioned a few times in the manual, so we know from this that GalCop is aware of the Federation and vice-versa, since 2845 saw the publication of a treatise on the Federation itself – so GalCop are obviously watching and commenting on their neighbouring organisation.  This raises the original question again – where is Earth in Elite?  It can be surmised that Earth is still around, it is just impossible to travel to it.  The knowledge that both Federation and Empire require payment of a huge fine to allow pilots starting at Lave in Frontier to dock at any of their stations would point to some sort of conflict – possibly a political upheaval or cataclysmic event that resulted in those affiliated with GalCop being banished or exiled from Federation / Empire space.&lt;br /&gt;
&lt;br /&gt;
With all this in mind, it can be said that the worlds that would one day become GalCop have voluntarily seceded from Federation or Imperial influence as of 2500 or so and may instigate a policy of non-contact.  Their technology would in this case diverge from that of the Federation.  The 11 worlds included in Frontier from Elite are referred to in Frontier’s Gazeteer as the Far Colonies.  That may be the identity the seceding worlds chose for themselves.  The absence of Sol and Achenar systems from the Gal1 map can be explained by the fact that these worlds would not be included on the Gal1 map due to the policy that non-GCW worlds are not listed on the standard star-charts (reference The Dark Wheel for proof of this).&lt;br /&gt;
&lt;br /&gt;
In conclusion, we can assume that 2500 to 2505 saw the secession, under extreme prejudice, of the Far Colonies from the Galactic Federation.  Open hostilities and conflict soon result in a blockading of the area.  The Far Colonies, during their expansion, enlist the aid of several alien species local to the area in defending against Federation incursions.  This ends with the Federation imposing an exile order, based on irrefutable charges and evidence of high treason against the Federation and Mankind, on any citizen or inhabitant of the Far Colony Expansion zone.&lt;br /&gt;
&lt;br /&gt;
Sometime early on between 2505 and 2696, the other seven galaxies were discovered, and the inhabitants of the Far Colonies expanded onto these areas.  At the time of first discovery, these areas of space were thought to be separate galaxies, but it was soon discovered that the seven other zones were far-off areas of our own galaxy.  By then the moniker ‘galaxy’ had become commonplace, so it remained in use.&lt;br /&gt;
&lt;br /&gt;
In 2696 the Far Colony expansion programme reached the stage where a more diverse administrative body was required to maintain order within the area.  The Galactic Go-operative of Worlds charter was passed.&lt;br /&gt;
&lt;br /&gt;
The date of Commander Jameson’s death is taken from the manual of Frontier, and from this we can work out the approximate time that Elite is set, since Jameson is obviously intended to be the Jameson from Elite save-game fame.  Since Jameson probably devoted a few years to the pursuit of Elite status, we can assume that he started a family relatively late in life, say around 25-30 years old (assuming that he started his space career at about 20 years old).  Given that he is presenting a ship to his grandchildren, we can assume that space flight is a family tradition, so we can assume the same about his children – they started families at around 25-30 years of age.  Assume the grandchild represented in Frontier is about 20.  That gives us about 70-80 years passing between the start of Elite and the start of Frontier.  Using this logic, we can say that Elite is set around 3125.&lt;br /&gt;
&lt;br /&gt;
As a side note, several things were changed when versions of Elite were ported to more advanced computer systems such as the Archimedes, Amiga and Atari ST.  These could be thought of as representing the changing technology (such as the more advanced docking computer, improved sensor resolution etc.) and thus the advance of time.  Dodo stations also make more regular appearances, hereby signifying that time has gone on as space stations are a little more time-consuming to replace (think about relocating six square kilometres worth of people and equipment for a start…)&lt;br /&gt;
&lt;br /&gt;
For these reasons, I think of the 16 bit versions of Elite as representing a further 8-10 years of technological evolution.  Hence, Amiga Elite (which was the particular version I owned) could be set around 3134.&lt;br /&gt;
&lt;br /&gt;
We can also extrapolate the approximate time frame of the Dark Wheel novella from this (using logic that is a little more fuzzy, but grounded in the available evidence).  The Faraway system mentioned in TDW is not represented in the game.  The Faraway system involved a lot of careful positioning of ships to ensure correct hyperspace transit.  This does not happen in the game, so we can say that a superior system has superseded the Faraway system.  Hence TDW takes place a little before the game.&lt;br /&gt;
&lt;br /&gt;
TDW mentions Mamba fighters, so it is obviously set after 3110 (the in-service date for the Mamba).  The universe of Elite is quite advanced technologically, so I have surmised that some sort of computer control system was developed to take care of the hyperspace navigation problems and misjump issues.  Upgrades of this sort could be carried out on each ship that docks at a station probably within a couple of days (including waiting time), so there really is not much to add.  I would say five to ten years before the Faraway system was phased out.  Hence, Dark Wheel is set between 3115 and 3125 – I tend to favour the earlier time.  My preferred year for the start of TDW (the destruction of the Ophidian vessel and the death of Jason Ryder) is 3115.&lt;br /&gt;
&lt;br /&gt;
Moving on, we have to start wondering when the transition from GalCop to Federation / Empire began.  By the time of Frontier everything has changed.  Shields are a different technology.  Energy cells are no longer used for power, laser technology has radically altered, vessels are now a modular design, navigation systems are different (reflecting the change in the games’ flight engines) and space is blue!  Not to mention the fact that the only planet / system names to remain the same are the 11 systems around Lave.&lt;br /&gt;
&lt;br /&gt;
Obviously a larger time frame is needed for these changes to take effect.  Given that players of Elite would have played it a lot since its release, I’ve decided to use a little real-world time in this decision.  Elite came out in 1984.  It is now 2002.  18 years have passed in real-time.  So, we will use 18 years as the amount of time from the start of the game (worked out above to be 3125) until the point where things start to change.  That does not leave a lot of time for those who only discovered Elite on the 16 bit versions, so we will add it to the start of the 16 bit generation, 3133.&lt;br /&gt;
&lt;br /&gt;
Hence, the chain of events bringing the worlds of GalCop back to the body of the Galactic Federation occurs around 3153.&lt;br /&gt;
&lt;br /&gt;
And that pretty much sums it all up!  From the information above a mostly complete picture of the Elite Universe from the earliest mentioned date to the start of Frontier can be put together.  All of the unanswered questions about the changes between Elite and Frontier are dealt with, and we finally have a completely integrated universe.&lt;br /&gt;
&lt;br /&gt;
To finish the main body of this treatise then, here is the addition to the timeline above, incorporating all of the information discussed above.  The next page to view is the combined, complete timeline, which includes the timeline information at the start of the text.&lt;br /&gt;
&lt;br /&gt;
Thank you for listening, and I hope this is of some use to someone.&lt;br /&gt;
&lt;br /&gt;
==== Notable Dates ====&lt;br /&gt;
&lt;br /&gt;
    Circa 2500-2505 – The '''Far Colonies''' become an independent state.  Ties with the '''Galactic Federation''' and the '''Duval Empire''' are officially severed.  Colonial ships and personnel are declared persona non-grata and open hostilities greet any trespassers.  Colonial navigation systems are set not to show any worlds of either Federation of Empire on star charts, and all relevant locations are locked out of hyperdrive guidance systems&lt;br /&gt;
    2545 – discovery of stable wormhole leading to what is thought to be another galaxy.  The next five years see the discovery of a network of stable wormholes joining a total of eight galaxies together.&lt;br /&gt;
    2573 – the first colonisation fleets are dispatched to survey and populate the newly found galaxies&lt;br /&gt;
    2581 – astronomical study reveals that the galaxies are, in fact, located in our own galaxy, spread across three different spiral arms, including the Perseus Arm.  The name ‘galaxies’ sticks, however.&lt;br /&gt;
    2627 – first manufacture of '''IGH unit''', allowing creation of a hyperspace branch to the stable wormhole from any area of the currently occupied galaxy.  The IGH unit is too large to fit to small vessels, and is only fitted to larger colonisation and exploration vessels.&lt;br /&gt;
    2663 – '''Xexor Industries''' successfully test the first IGH unit small enough to fit on any hyperspace capable vessel.  Despite the extortionate cost and mediocre safety margin of the unit, Xexor Industries receive over a hundred thousand advance orders in the week following the announcement of the test’s success.&lt;br /&gt;
    2696 – '''GCW Charter''' passed.  The Far Colonies become the [[GalCop|Galactic Co-operative of Worlds]].&lt;br /&gt;
    2715 – standardised trading systems are ratified at a GCW council summit.  The programme is initiated immediately.&lt;br /&gt;
    2849 – first contact with [[Thargoid]] vessels.  Intermittent contact with lone vessels becomes common through the following year.  GalCop Federal Law Centres record a great many attacks on these strange octagonal ships – on occasion with no provocation from the Thargoid party.  Victories against the alien vessels are few.&lt;br /&gt;
    2851 – first recorded Thargoid invasion of a system.  War is declared, and the [[Galactic Navy]] is mobilised.&lt;br /&gt;
    2870-75 – Thargoid war settles into a collection of war zones and frontiers.  This situation would remain more or less unchanged in GalCop space for the next 300 years.&lt;br /&gt;
    3115 – Elite combateer '''Jason Ryder''' killed by pirate attack.&lt;br /&gt;
    3122 – Upgrades to hyperspace systems and shipboard computer controls are completed – '''Faraway jump system''' is no longer required, and the systems are retired.&lt;br /&gt;
    3125 – '''Commander Peter Jameson''' begins career as space trader.&lt;br /&gt;
    3132 – GalCop begins a programme of retrofitting some out of date spacefaring equipment to older vessels.  At the same time, satellite and comms buoys are upgraded.&lt;br /&gt;
    3133 – By the start of this year, records show that nearly all active space vessels have been upgraded. Modifications include higher resolution viewscreens and console displays, more efficient shield generators and energy units and enhanced comms systems, including '''HoloFac''' upgrades.&lt;br /&gt;
    3149 – GalCop suffers massive losses in Thargoid attacks.  Negotiations are opened with the Galactic Federation and the Duval Empire for aid in the wars.  The Federation and Empire are having increasing trouble with Thargoid incursions, but not with full-scale war zones such as GalCop has seen.  Aid is initially refused.  GalCop petition for aid at the start of every year until 3150.&lt;br /&gt;
    3150 – the Federation agree to aid GalCop and offer technology exchanges as a means to achieve the defeat of the Thargoids.  Later the same year, the Empire extends a similar offer to the Federation deal.  GalCop accept.&lt;br /&gt;
    3151 – The Thargoid threat is halted within the year.  Bioweapons are suspected to have been used.&lt;br /&gt;
    3162 – GalCop’s economy begins to collapse.&lt;br /&gt;
    3164 – During this year, the stable wormhole connecting Galaxy 1 to Galaxy 2 and thence to the rest of the seven Galaxies collapses.  It is thought highly likely that the collapsing was engineered.  Galaxy 1 stands alone.  GalCop is reduced from over 2040 worlds to less than 200. GalCop is a shadow of its former self and no longer a threat to either Federation or Empire.  The '''Exile''' remains in force.&lt;br /&gt;
    3165 – It is discovered that the alien races once indigenous to the Far Colonies region of space have gone.  Those worlds that had human colony areas become human worlds as the colonies spread out.  Those that did not now stand abandoned.  It is surmised that they departed for Galaxy 2, somehow managing to find a method of travelling there.  Humanity stands alone once more.&lt;br /&gt;
    3169 – By now, GalCop has been further reduced by internal problems, political issues and pressures from the larger and more ruthless Federation and Empire.  Many worlds leave GalCop and ally themselves with one of the other organisations.  Some world governments decide to become independent.  Some colonies leave their worlds and make for new homes within Federation or Imperial space.  The Galactic Co-operative of Worlds president officially rescinds the GCW charter on the 19th August 3174.  The resources of the organisation (such as the Navy and Police forces) are auctioned to the Federation.&lt;br /&gt;
    3170 – Since GalCop as a political entity no longer exists, both Federation and Empire lift the exile on GalCop worlds.  A fine of 75,000 credits remains to be paid by any native of the 11 ‘Old Worlds’ centred on Lave who wishes to dock at a spaceport in either organisation.  These eleven systems maintain tight relations, forming an unofficial trade and protection alliance – much like the original alliance that grew into GalCop.&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Purist]]: Cim ===&lt;br /&gt;
&lt;br /&gt;
As stated in the abstract from Cim's [[History]] above, the human worlds were to the north of chart 2. When the bridging solar system north of the chart moved too far away from that chart, communications with the Human Colonial home was lost.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
*[[Alien Items|Nine]] by [[Drew Wagar]]: - About an attempt to reach the ninth chart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Lore]] for discussion of '''Purism''' &amp;amp; '''Syncretism'''.&lt;br /&gt;
*[[History]] for Purist &amp;amp; Syncretist histories of The Eight&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=28930#p28930 (2007) thread] with Captain Hesperus &amp;amp; Selezen above. See Daddyhoggy's teenage solution!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Maps]] for a selection of different ones - including OXPs&lt;br /&gt;
*[[Galaxy Seeds]] for notes on transcending/changing The Eight.&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Galaxy Guide ===&lt;br /&gt;
The wiki's ''Galaxy Guide'' has individual pages on each solar system as well as details of each sector (maps, regions, trade routes ''etc''):&lt;br /&gt;
::*[[Sector1/Index]]&lt;br /&gt;
::*[[Sector2/Index]]&lt;br /&gt;
::*[[Sector3/Index]]&lt;br /&gt;
::*[[Sector4/Index]]&lt;br /&gt;
::*[[Sector5/Index]]&lt;br /&gt;
::*[[Sector6/Index]]&lt;br /&gt;
::*[[Sector7/Index]]&lt;br /&gt;
::*[[Sector8/Index]]&lt;br /&gt;
&lt;br /&gt;
=== Planet List ===&lt;br /&gt;
The wiki's ''Planet List'' has pages listing all solar systems in each galaxy with a brief analysis of types.&lt;br /&gt;
::*[[:Category:Oolite planet list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=The_Eight&amp;diff=73036</id>
		<title>The Eight</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=The_Eight&amp;diff=73036"/>
		<updated>2022-03-02T21:05:04Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Eight Charts''', the '''Eight Galaxies''', the '''Eight Systems''', the '''Eight Sectors''', the '''Octants''', the '''Octagon'''.&lt;br /&gt;
&lt;br /&gt;
For the issues related to moving between the Eight (where in the next chart do you actually end up?) see [[Galactic Hyperdrive]].&lt;br /&gt;
&lt;br /&gt;
[[File:Galaxy01O1.png|800px|thumb|right|Santaari: the first chart/galaxy/system/sector/octant]]&lt;br /&gt;
[[File:Legend-O.png|thumb|right|Map Legend]]&lt;br /&gt;
== Names of the Eight ==&lt;br /&gt;
*[[Sector1/Index|G1]] Santaari&lt;br /&gt;
*[[Sector2/Index|G2]] Colesque&lt;br /&gt;
*[[Sector3/Index|G3]] Lara’tan&lt;br /&gt;
*[[Sector4/Index|G4]] Angiana&lt;br /&gt;
*[[Sector5/Index|G5]] Proximus&lt;br /&gt;
*[[Sector6/Index|G6]] Sol / Solans&lt;br /&gt;
*[[Sector7/Index|G7]] Jaftra&lt;br /&gt;
*[[Sector8/Index|G8]] Xrata&lt;br /&gt;
:(taken from the [[Archimedes Elite|Archimedes]] version of [[Classic Elite]]).&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
*[[Galaxy Names OXP]] by [[User:Wildeblood|Wildeblood]] - also downloadable through the in-game [[Expansions Manager]] (an Ambience .oxp): puts the galaxy names onto the F6 screen.&lt;br /&gt;
*[[Distant Realms]]  by [[User:Wildeblood|Wildeblood]] puts regional names (Old Worlds, Pulsar Worlds, Xexedi Cluster ''etc'') on the F6 screen&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Galactic Misjump OXP]] - what happens if you misjump between galaxies? By [[User:Cim|Cim]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[The Traders Almanach]] - see bottom of that page: trading tips for Galaxy 1. Another book for the [[Ship's Library OXP]].&lt;br /&gt;
&lt;br /&gt;
* [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20670 Dangerous Galaxies] (Erick Costa 2020) changes politics in galaxies so that Galaxy 1 is more Corporate, and as one moves to Galaxy 8 they become more Anarchic.&lt;br /&gt;
&lt;br /&gt;
*See [[Maps]] for links to more OXPs&lt;br /&gt;
*See [[Geography]] for differences between the eight, and oxp's which enhance the idfferences&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The problem: Are they really galaxies? ==&lt;br /&gt;
&lt;br /&gt;
*What ''are'' they? Are they ''really'' galaxies? Or just charts? Or ...&lt;br /&gt;
&lt;br /&gt;
*Why do we need a special contraption (Galactic Hyperdrive - one way only, one use only) to bounce between them?&lt;br /&gt;
&lt;br /&gt;
*How do they relate to Sol/Earth which nowhere appears in them?&lt;br /&gt;
&lt;br /&gt;
== Solutions ==&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Syncretist]]: [[User:Selezen|Selezen]] (2007) ===&lt;br /&gt;
The 8 galaxies are all small clusters of planets spaced pretty far apart around the galaxy.&lt;br /&gt;
&lt;br /&gt;
The [[Galactic Hyperdrive]] is a device that creates a hypertunnel branch to existing 'wormholes' in the hyperspace realm that lead directly to these sectors, which is why you have to go through them in order. These wormholes have a sort of 'current', meaning that a ship can only travel through them one way. A lot of time and effort was put into making sure that there was a way to get back to Galaxy 1 before making it a common occurrence.&lt;br /&gt;
&lt;br /&gt;
The reason they are colloquially known as Galaxies is that when the first wormhole was discovered, the chappie that went through reported back that all the constellations and worlds were different. His first hypothesis was that the wormhole led to another galaxy, and so they were labelled Galaxies. It would be another hundred or so years until anyone worked out that these areas were actually star clusters in the same galaxy, but by then the name had kind of stuck.&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Purist]]: [[User:Cim|Cim]] (2014) ===&lt;br /&gt;
&lt;br /&gt;
Within the Eight, the birds and frogs first communicated at the speed of light at the later assigned date of 0KD. (( kilodays: one cimian kiloday is around 10% shorter than 3 modern years - assuming that the Oolite day is similar to the modern day) .&lt;br /&gt;
&lt;br /&gt;
It is likely that the Human Colonials were the first to discover the witchspace drive from their home far outside the Eight around 500KD, with the other species doing so between then and 900KD. The birds and frogs finally met in 814KD.&lt;br /&gt;
&lt;br /&gt;
Other than the birds and frogs all the species evolved in different charts, and found no evidence of other species in nearby systems.&lt;br /&gt;
&lt;br /&gt;
The Human Colonials entered Chart 2 around 830KD from the north of the Tezaeded system from hundreds of light years away. They settled Tezaeded and Onatbeza. They already had some hundred or so colonies outside the Eight (in an area much larger than that of the Eight). Around 920KD the system linking Tezaeded to Colonial Space drifted outside the 7LY limit, cutting off the Colonials in the Eight from their homeworld and their other colonies.&lt;br /&gt;
&lt;br /&gt;
Around 930KD researchers in Inera discovered the Octagon and managed to send a probe around it in 1020KD. Crewed scouts followed soon after from both Tionisla and Inera.&lt;br /&gt;
&lt;br /&gt;
Co-operation between species enabled settlement of worlds uninhabitable by the galaxial residents but settleable by other species. In 1117KD the Felines and Insects declared war on each other leading to tens of millions of deaths with the bombardment of the Ataneris colony. The conflict escalated until 1118KD when the frogs and the birds imposed a blockade and prevented the Felines crossing Chart 6 to get rescue Ataneris. They simultaneously forced the attacking insect armada to retreat.&lt;br /&gt;
&lt;br /&gt;
The United Species Treaty was signed in 1134KD establishing the joint Interspecies Assembly. A Little later, the Colonials in Gerebeid declared independence from the Colonial government, protesting at the waste of resources in trying to reconnect with the Colonial homeworld, and changed its species description to humanoid. It was not until 1389KD that they and numerous others were given representation on the Assembly.&lt;br /&gt;
&lt;br /&gt;
One of the conditions of the Treaty was the establishment of joint colonies to encourage co-operation, and hundreds were founded between then and the end of the Interspecies Assembly. It was also at this time the modern Calendar was agreed using the Colonial standard day as the “Day”, and 0KD agreed as its start. &lt;br /&gt;
&lt;br /&gt;
::Abstracted from Cim's history in [[History]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== The Problem of our missing planet Earth ==&lt;br /&gt;
Some proposed solutions:&lt;br /&gt;
*Earth (Sol) is the seat of the (FFE/FE2) Federation. As such, GalCop would have 'blanked' it from the GalCp-controlled Witchspace Beacon network. If there isn't a beacon, there isn't anything for your navigation computer to 'lock-on' to, as happened with Achenar (seat of the Duvalian Empire) and it's aligned systems.&lt;br /&gt;
*Earth is subject to a 'preservation order', since it was being trampled so badly by extraterrestrial tourists wanting to see the 'Birthplace of Humanity' that some part of [[GalCop]] shut down the Beacon and declared Earth off-limits to non-official business.&lt;br /&gt;
*Earth is a dead world. After effectively wiping each other out in an almighty 'War to End All, Well, Everything' there wasn't anything left. No cities, no forests, no oceans, no life. Since there was nothing of economic value, it was left and the Witchspace Beacon was removed and a footnote left in the annals of history, ''this is what happens when people stop talking to one another''. Captain Hesperus (2007)&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Syncretist]]: Selezen (2010: from [https://web.archive.org/web/20101008045456/http://elite.hughesd.co.uk/ Wayback Machine]) ===&lt;br /&gt;
&lt;br /&gt;
SO WHAT ACTUALLY HAPPENED THEN? – CONCLUSIONS&lt;br /&gt;
Now comes the whole point of this discussion – try to formulate a completely accurate theory as to why Earth was not in Elite without compromising any of the data available.&lt;br /&gt;
&lt;br /&gt;
In order to do this, we have to use several assumptions gleaned from the empirical evidence above.  These are:&lt;br /&gt;
&lt;br /&gt;
*Political reasons prevented GCW from listing Federal or Imperial planets on galactic maps.&lt;br /&gt;
*The 8 galaxies are 8 separate areas of our galaxy linked by stable wormholes.&lt;br /&gt;
*Planet names were replaced by system names when GalCop ceased to exist.&lt;br /&gt;
*The Old Worlds are already noted on the galactic maps by their system names&lt;br /&gt;
&lt;br /&gt;
Note the date mentioned as the in-service date for the MC15 Transporter.  It is listed as prior to 2500, but an exact date is unknown.  The prototype is known to have originated from Sol, but it is now manufactured by a company called Lakon Spaceways.  So it is not made by the Federation, but it was designed by them.&lt;br /&gt;
&lt;br /&gt;
We can then assume that the worlds of GalCop split away from Federation control around 2500.  However, according to information from the novella Imprint, the Galactic Co-operative of Worlds was not ratified until 2696.&lt;br /&gt;
&lt;br /&gt;
As to the matter discussed above of GalCop being unaware of the existence of the Feds and Imperials, this simply cannot be the case.  Earth is only 20 light years away from the upper edge of GalCop space, and there is not enough space there for there to be anything of major consequence blocking them off.  A war zone would not be likely due to the fact that Feds and GalCop would both be involved in the conflict, with the area being so close to Earth. Add to this the fact that Achenar falls within the GalCop map for Gal1.  There is no way of twisting or turning the map enough to get Achenar out of the way.  Hence, Achenar is there – like it or not.&lt;br /&gt;
[[File:Phantorgorth's musings (species vs galaxies).png|640px|thumb|right|Phantorgorth's musings on species vis-a-vis galaxies (Nothing to do with Selezen!)]]&lt;br /&gt;
The Galactic Federation (or GalFederation) is mentioned a few times in the manual, so we know from this that GalCop is aware of the Federation and vice-versa, since 2845 saw the publication of a treatise on the Federation itself – so GalCop are obviously watching and commenting on their neighbouring organisation.  This raises the original question again – where is Earth in Elite?  It can be surmised that Earth is still around, it is just impossible to travel to it.  The knowledge that both Federation and Empire require payment of a huge fine to allow pilots starting at Lave in Frontier to dock at any of their stations would point to some sort of conflict – possibly a political upheaval or cataclysmic event that resulted in those affiliated with GalCop being banished or exiled from Federation / Empire space.&lt;br /&gt;
&lt;br /&gt;
With all this in mind, it can be said that the worlds that would one day become GalCop have voluntarily seceded from Federation or Imperial influence as of 2500 or so and may instigate a policy of non-contact.  Their technology would in this case diverge from that of the Federation.  The 11 worlds included in Frontier from Elite are referred to in Frontier’s Gazeteer as the Far Colonies.  That may be the identity the seceding worlds chose for themselves.  The absence of Sol and Achenar systems from the Gal1 map can be explained by the fact that these worlds would not be included on the Gal1 map due to the policy that non-GCW worlds are not listed on the standard star-charts (reference The Dark Wheel for proof of this).&lt;br /&gt;
&lt;br /&gt;
In conclusion, we can assume that 2500 to 2505 saw the secession, under extreme prejudice, of the Far Colonies from the Galactic Federation.  Open hostilities and conflict soon result in a blockading of the area.  The Far Colonies, during their expansion, enlist the aid of several alien species local to the area in defending against Federation incursions.  This ends with the Federation imposing an exile order, based on irrefutable charges and evidence of high treason against the Federation and Mankind, on any citizen or inhabitant of the Far Colony Expansion zone.&lt;br /&gt;
&lt;br /&gt;
Sometime early on between 2505 and 2696, the other seven galaxies were discovered, and the inhabitants of the Far Colonies expanded onto these areas.  At the time of first discovery, these areas of space were thought to be separate galaxies, but it was soon discovered that the seven other zones were far-off areas of our own galaxy.  By then the moniker ‘galaxy’ had become commonplace, so it remained in use.&lt;br /&gt;
&lt;br /&gt;
In 2696 the Far Colony expansion programme reached the stage where a more diverse administrative body was required to maintain order within the area.  The Galactic Go-operative of Worlds charter was passed.&lt;br /&gt;
&lt;br /&gt;
The date of Commander Jameson’s death is taken from the manual of Frontier, and from this we can work out the approximate time that Elite is set, since Jameson is obviously intended to be the Jameson from Elite save-game fame.  Since Jameson probably devoted a few years to the pursuit of Elite status, we can assume that he started a family relatively late in life, say around 25-30 years old (assuming that he started his space career at about 20 years old).  Given that he is presenting a ship to his grandchildren, we can assume that space flight is a family tradition, so we can assume the same about his children – they started families at around 25-30 years of age.  Assume the grandchild represented in Frontier is about 20.  That gives us about 70-80 years passing between the start of Elite and the start of Frontier.  Using this logic, we can say that Elite is set around 3125.&lt;br /&gt;
&lt;br /&gt;
As a side note, several things were changed when versions of Elite were ported to more advanced computer systems such as the Archimedes, Amiga and Atari ST.  These could be thought of as representing the changing technology (such as the more advanced docking computer, improved sensor resolution etc.) and thus the advance of time.  Dodo stations also make more regular appearances, hereby signifying that time has gone on as space stations are a little more time-consuming to replace (think about relocating six square kilometres worth of people and equipment for a start…)&lt;br /&gt;
&lt;br /&gt;
For these reasons, I think of the 16 bit versions of Elite as representing a further 8-10 years of technological evolution.  Hence, Amiga Elite (which was the particular version I owned) could be set around 3134.&lt;br /&gt;
&lt;br /&gt;
We can also extrapolate the approximate time frame of the Dark Wheel novella from this (using logic that is a little more fuzzy, but grounded in the available evidence).  The Faraway system mentioned in TDW is not represented in the game.  The Faraway system involved a lot of careful positioning of ships to ensure correct hyperspace transit.  This does not happen in the game, so we can say that a superior system has superseded the Faraway system.  Hence TDW takes place a little before the game.&lt;br /&gt;
&lt;br /&gt;
TDW mentions Mamba fighters, so it is obviously set after 3110 (the in-service date for the Mamba).  The universe of Elite is quite advanced technologically, so I have surmised that some sort of computer control system was developed to take care of the hyperspace navigation problems and misjump issues.  Upgrades of this sort could be carried out on each ship that docks at a station probably within a couple of days (including waiting time), so there really is not much to add.  I would say five to ten years before the Faraway system was phased out.  Hence, Dark Wheel is set between 3115 and 3125 – I tend to favour the earlier time.  My preferred year for the start of TDW (the destruction of the Ophidian vessel and the death of Jason Ryder) is 3115.&lt;br /&gt;
&lt;br /&gt;
Moving on, we have to start wondering when the transition from GalCop to Federation / Empire began.  By the time of Frontier everything has changed.  Shields are a different technology.  Energy cells are no longer used for power, laser technology has radically altered, vessels are now a modular design, navigation systems are different (reflecting the change in the games’ flight engines) and space is blue!  Not to mention the fact that the only planet / system names to remain the same are the 11 systems around Lave.&lt;br /&gt;
&lt;br /&gt;
Obviously a larger time frame is needed for these changes to take effect.  Given that players of Elite would have played it a lot since its release, I’ve decided to use a little real-world time in this decision.  Elite came out in 1984.  It is now 2002.  18 years have passed in real-time.  So, we will use 18 years as the amount of time from the start of the game (worked out above to be 3125) until the point where things start to change.  That does not leave a lot of time for those who only discovered Elite on the 16 bit versions, so we will add it to the start of the 16 bit generation, 3133.&lt;br /&gt;
&lt;br /&gt;
Hence, the chain of events bringing the worlds of GalCop back to the body of the Galactic Federation occurs around 3153.&lt;br /&gt;
&lt;br /&gt;
And that pretty much sums it all up!  From the information above a mostly complete picture of the Elite Universe from the earliest mentioned date to the start of Frontier can be put together.  All of the unanswered questions about the changes between Elite and Frontier are dealt with, and we finally have a completely integrated universe.&lt;br /&gt;
&lt;br /&gt;
To finish the main body of this treatise then, here is the addition to the timeline above, incorporating all of the information discussed above.  The next page to view is the combined, complete timeline, which includes the timeline information at the start of the text.&lt;br /&gt;
&lt;br /&gt;
Thank you for listening, and I hope this is of some use to someone.&lt;br /&gt;
&lt;br /&gt;
==== Notable Dates ====&lt;br /&gt;
&lt;br /&gt;
    Circa 2500-2505 – The '''Far Colonies''' become an independent state.  Ties with the '''Galactic Federation''' and the '''Duval Empire''' are officially severed.  Colonial ships and personnel are declared persona non-grata and open hostilities greet any trespassers.  Colonial navigation systems are set not to show any worlds of either Federation of Empire on star charts, and all relevant locations are locked out of hyperdrive guidance systems&lt;br /&gt;
    2545 – discovery of stable wormhole leading to what is thought to be another galaxy.  The next five years see the discovery of a network of stable wormholes joining a total of eight galaxies together.&lt;br /&gt;
    2573 – the first colonisation fleets are dispatched to survey and populate the newly found galaxies&lt;br /&gt;
    2581 – astronomical study reveals that the galaxies are, in fact, located in our own galaxy, spread across three different spiral arms, including the Perseus Arm.  The name ‘galaxies’ sticks, however.&lt;br /&gt;
    2627 – first manufacture of '''IGH unit''', allowing creation of a hyperspace branch to the stable wormhole from any area of the currently occupied galaxy.  The IGH unit is too large to fit to small vessels, and is only fitted to larger colonisation and exploration vessels.&lt;br /&gt;
    2663 – '''Xexor Industries''' successfully test the first IGH unit small enough to fit on any hyperspace capable vessel.  Despite the extortionate cost and mediocre safety margin of the unit, Xexor Industries receive over a hundred thousand advance orders in the week following the announcement of the test’s success.&lt;br /&gt;
    2696 – '''GCW Charter''' passed.  The Far Colonies become the [[GalCop|Galactic Co-operative of Worlds]].&lt;br /&gt;
    2715 – standardised trading systems are ratified at a GCW council summit.  The programme is initiated immediately.&lt;br /&gt;
    2849 – first contact with [[Thargoid]] vessels.  Intermittent contact with lone vessels becomes common through the following year.  GalCop Federal Law Centres record a great many attacks on these strange octagonal ships – on occasion with no provocation from the Thargoid party.  Victories against the alien vessels are few.&lt;br /&gt;
    2851 – first recorded Thargoid invasion of a system.  War is declared, and the [[Galactic Navy]] is mobilised.&lt;br /&gt;
    2870-75 – Thargoid war settles into a collection of war zones and frontiers.  This situation would remain more or less unchanged in GalCop space for the next 300 years.&lt;br /&gt;
    3115 – Elite combateer '''Jason Ryder''' killed by pirate attack.&lt;br /&gt;
    3122 – Upgrades to hyperspace systems and shipboard computer controls are completed – '''Faraway jump system''' is no longer required, and the systems are retired.&lt;br /&gt;
    3125 – '''Commander Peter Jameson''' begins career as space trader.&lt;br /&gt;
    3132 – GalCop begins a programme of retrofitting some out of date spacefaring equipment to older vessels.  At the same time, satellite and comms buoys are upgraded.&lt;br /&gt;
    3133 – By the start of this year, records show that nearly all active space vessels have been upgraded. Modifications include higher resolution viewscreens and console displays, more efficient shield generators and energy units and enhanced comms systems, including '''HoloFac''' upgrades.&lt;br /&gt;
    3149 – GalCop suffers massive losses in Thargoid attacks.  Negotiations are opened with the Galactic Federation and the Duval Empire for aid in the wars.  The Federation and Empire are having increasing trouble with Thargoid incursions, but not with full-scale war zones such as GalCop has seen.  Aid is initially refused.  GalCop petition for aid at the start of every year until 3150.&lt;br /&gt;
    3150 – the Federation agree to aid GalCop and offer technology exchanges as a means to achieve the defeat of the Thargoids.  Later the same year, the Empire extends a similar offer to the Federation deal.  GalCop accept.&lt;br /&gt;
    3151 – The Thargoid threat is halted within the year.  Bioweapons are suspected to have been used.&lt;br /&gt;
    3162 – GalCop’s economy begins to collapse.&lt;br /&gt;
    3164 – During this year, the stable wormhole connecting Galaxy 1 to Galaxy 2 and thence to the rest of the seven Galaxies collapses.  It is thought highly likely that the collapsing was engineered.  Galaxy 1 stands alone.  GalCop is reduced from over 2040 worlds to less than 200. GalCop is a shadow of its former self and no longer a threat to either Federation or Empire.  The '''Exile''' remains in force.&lt;br /&gt;
    3165 – It is discovered that the alien races once indigenous to the Far Colonies region of space have gone.  Those worlds that had human colony areas become human worlds as the colonies spread out.  Those that did not now stand abandoned.  It is surmised that they departed for Galaxy 2, somehow managing to find a method of travelling there.  Humanity stands alone once more.&lt;br /&gt;
    3169 – By now, GalCop has been further reduced by internal problems, political issues and pressures from the larger and more ruthless Federation and Empire.  Many worlds leave GalCop and ally themselves with one of the other organisations.  Some world governments decide to become independent.  Some colonies leave their worlds and make for new homes within Federation or Imperial space.  The Galactic Co-operative of Worlds president officially rescinds the GCW charter on the 19th August 3174.  The resources of the organisation (such as the Navy and Police forces) are auctioned to the Federation.&lt;br /&gt;
    3170 – Since GalCop as a political entity no longer exists, both Federation and Empire lift the exile on GalCop worlds.  A fine of 75,000 credits remains to be paid by any native of the 11 ‘Old Worlds’ centred on Lave who wishes to dock at a spaceport in either organisation.  These eleven systems maintain tight relations, forming an unofficial trade and protection alliance – much like the original alliance that grew into GalCop.&lt;br /&gt;
&lt;br /&gt;
=== [[Lore|Purist]]: Cim ===&lt;br /&gt;
&lt;br /&gt;
As stated in the abstract from Cim's [[History]] above, the human worlds were to the north of chart 2. When the bridging solar system north of the chart moved too far away from that chart, communications with the Human Colonial home was lost.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
*[[Alien Items|Nine]] by [[Drew Wagar]]: - About an attempt to reach the ninth chart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Lore]] for discussion of '''Purism''' &amp;amp; '''Syncretism'''.&lt;br /&gt;
*[[History]] for Purist &amp;amp; Syncretist histories of The Eight&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=28930#p28930 (2007) thread] with Captain Hesperus &amp;amp; Selezen above. See Daddyhoggy's teenage solution!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Maps]] for a selection of different ones - including OXPs&lt;br /&gt;
*[[Galaxy Seeds]] for notes on transcending/changing The Eight.&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Galaxy Guide ===&lt;br /&gt;
The wiki's ''Galaxy Guide'' has individual pages on each solar system as well as details of each sector (maps, regions, trade routes ''etc''):&lt;br /&gt;
::*[[Sector1/Index]]&lt;br /&gt;
::*[[Sector2/Index]]&lt;br /&gt;
::*[[Sector3/Index]]&lt;br /&gt;
::*[[Sector4/Index]]&lt;br /&gt;
::*[[Sector5/Index]]&lt;br /&gt;
::*[[Sector6/Index]]&lt;br /&gt;
::*[[Sector7/Index]]&lt;br /&gt;
::*[[Sector8/Index]]&lt;br /&gt;
&lt;br /&gt;
=== Planet List ===&lt;br /&gt;
The wiki's ''Planet List'' has pages listing all solar systems in each galaxy with a brief analysis of types.&lt;br /&gt;
::*[[:Category:Oolite planet list]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Mission_One_-_FAQ&amp;diff=72629</id>
		<title>Mission One - FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Mission_One_-_FAQ&amp;diff=72629"/>
		<updated>2022-02-15T12:50:47Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Spelling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Captain Curruthers.png|thumb|right|150px|Captain Curruthers&amp;lt;br&amp;gt;from [[Library OXP|Library]]'s PAD ]]&lt;br /&gt;
&lt;br /&gt;
[[Other fictitious magazines|Space]] recently spoke with Captain Curruthers of [http://elite.acornarcade.com/archive/aftall.htm Her Imperial Majesty’s Space Navy].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How does one get the first mission?'''&lt;br /&gt;
&lt;br /&gt;
One does not “get” anything from Her Imperial Majesty’s Space Navy.  One may however be invited to assist in expediting certain matters once one has reached a requisite level of skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''By “level of skill” you mean slaughter, murder and mayhem in the space-lanes?'''&lt;br /&gt;
&lt;br /&gt;
HIMSN would never condone that sort of behaviour from any Commander.  However when one is looking for certain qualities one rarely questions how they were attained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Is that ethical?'''&lt;br /&gt;
&lt;br /&gt;
When did you last question the background of the chap that fitted your Military Laser or the lass who installed your Galatic Hyperdrive?  Do you care if they gained their experience outfitting pirate fleets?  Of course not.  You just want the things to do what they’re supposed to do when you need ‘em.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''So you don’t care whether a Commander is clean, offender or a fugitive?'''&lt;br /&gt;
&lt;br /&gt;
Let me put it this way, HIMSN is not in the habit of hiring rock hermits, ninnies, nincompoops or girl’s blouses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''So there’s no chance of us ever getting a mission then?'''  &lt;br /&gt;
''(Question submitted by Commanders Ninny, Nincompoop and Girlsblouse.)''&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What about peaceable miners and rock hermits?'''&lt;br /&gt;
''(Question submitted by the Peaceable Miners and Rock Hermits Association.)''&lt;br /&gt;
&lt;br /&gt;
As they’re unlikely to have built up the requisite skill-set, they’re unlikely to be asked.  But if we ever lose our rockery or if someone makes off with the herbaceous border no doubt they’ll hear from us right away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ah!  So the mission has something to do with you ''losing'' something!'''&lt;br /&gt;
&lt;br /&gt;
I never said that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''But you suggested...'''&lt;br /&gt;
&lt;br /&gt;
No I didn't!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Very well then.  Moving on.  There have been some criticisms in the past of the military not providing enough information or updates about the progress of certain missions.  How does this one rate?'''&lt;br /&gt;
&lt;br /&gt;
HIMSN is not in the business of hand-holding.  We relay information as and when it is received, and only then.  If you don’t receive an update when you dock, then we simply have no new information.  If you need hand-holding I suggest you hire a nanny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What about the time factor?  Does a Commander have to sell his/her cargo, mortgage his Escape Pod and commence the mission immediately?'''&lt;br /&gt;
&lt;br /&gt;
Not at all.  When we request civilian assistance it’s on the understanding that time is not critical.  Indeed, it may take a Commander some little time to assemble the... ah... necessary equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some Commanders claim they’ve been unable to locate the final objective of this mission. '''&lt;br /&gt;
&lt;br /&gt;
That’s not my information.  From what I’ve heard you’ve only to Witchspace into [''information restricted''] for the [''information restricted''] to be on you before you can count to ten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Count to ten?'''&lt;br /&gt;
&lt;br /&gt;
I believe it goes one... two... three... four...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others complain it disappears after only a brief encounter.'''&lt;br /&gt;
&lt;br /&gt;
Well follow the blighter!  What the devil do you think a Witchspace drive is for?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''There’s been some criticism of the recompense for this mission, a mission that often involves expensive upgrades as well as putting the Commander in great personal danger.  How do you react to that?'''&lt;br /&gt;
&lt;br /&gt;
We of course recognise those factors and are not unappreciative of the effort involved.  The recompense made is merely a modest token of that appreciation.  Commanders should realise that successfully completing the mission brings them to the attention of the HIMSN hierachcy.  The chaps and chapesses back at HQ will sit up and take notice, follow their careers with interest, keep their eyes and ears open for signs of progress, if you catch my drift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Does that mean they may be singled out for further missions?'''&lt;br /&gt;
&lt;br /&gt;
No comment.&lt;br /&gt;
&lt;br /&gt;
[[File:Space1.jpg|right|150px]]&lt;br /&gt;
----&lt;br /&gt;
''&amp;amp;copy; Space: First for News Across Eight Galaxies''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spelling ==&lt;br /&gt;
Note that the spelling of Captain Curruther's name varies between Classic Elite, Oolite, fiction and oxp's between C''a''rruthers &amp;amp; C''u''rruthers. Oolite eventually settled for the &amp;quot;u&amp;quot; version (as in BBC Elite)!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=7988 Where] is Captain Carruthers?&lt;br /&gt;
*[[Cataclysm OXP]]&lt;br /&gt;
*[[Oolite Literature]]&lt;br /&gt;
*Carruthers appears in the story ''Coyote'' (as an Admiral). &lt;br /&gt;
:See [[User:Cody]] for the download link for the .pdf.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Mission_One_-_FAQ&amp;diff=72628</id>
		<title>Mission One - FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Mission_One_-_FAQ&amp;diff=72628"/>
		<updated>2022-02-15T12:49:40Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Captain Curruthers.png|thumb|right|150px|Captain Curruthers&amp;lt;br&amp;gt;from [[Library OXP|Library]]'s PAD ]]&lt;br /&gt;
&lt;br /&gt;
[[Other fictitious magazines|Space]] recently spoke with Captain Curruthers of [http://elite.acornarcade.com/archive/aftall.htm Her Imperial Majesty’s Space Navy].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How does one get the first mission?'''&lt;br /&gt;
&lt;br /&gt;
One does not “get” anything from Her Imperial Majesty’s Space Navy.  One may however be invited to assist in expediting certain matters once one has reached a requisite level of skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''By “level of skill” you mean slaughter, murder and mayhem in the space-lanes?'''&lt;br /&gt;
&lt;br /&gt;
HIMSN would never condone that sort of behaviour from any Commander.  However when one is looking for certain qualities one rarely questions how they were attained.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Is that ethical?'''&lt;br /&gt;
&lt;br /&gt;
When did you last question the background of the chap that fitted your Military Laser or the lass who installed your Galatic Hyperdrive?  Do you care if they gained their experience outfitting pirate fleets?  Of course not.  You just want the things to do what they’re supposed to do when you need ‘em.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''So you don’t care whether a Commander is clean, offender or a fugitive?'''&lt;br /&gt;
&lt;br /&gt;
Let me put it this way, HIMSN is not in the habit of hiring rock hermits, ninnies, nincompoops or girl’s blouses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''So there’s no chance of us ever getting a mission then?'''  &lt;br /&gt;
''(Question submitted by Commanders Ninny, Nincompoop and Girlsblouse.)''&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What about peaceable miners and rock hermits?'''&lt;br /&gt;
''(Question submitted by the Peaceable Miners and Rock Hermits Association.)''&lt;br /&gt;
&lt;br /&gt;
As they’re unlikely to have built up the requisite skill-set, they’re unlikely to be asked.  But if we ever lose our rockery or if someone makes off with the herbaceous border no doubt they’ll hear from us right away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ah!  So the mission has something to do with you ''losing'' something!'''&lt;br /&gt;
&lt;br /&gt;
I never said that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''But you suggested...'''&lt;br /&gt;
&lt;br /&gt;
No I didn't!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Very well then.  Moving on.  There have been some criticisms in the past of the military not providing enough information or updates about the progress of certain missions.  How does this one rate?'''&lt;br /&gt;
&lt;br /&gt;
HIMSN is not in the business of hand-holding.  We relay information as and when it is received, and only then.  If you don’t receive an update when you dock, then we simply have no new information.  If you need hand-holding I suggest you hire a nanny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What about the time factor?  Does a Commander have to sell his/her cargo, mortgage his Escape Pod and commence the mission immediately?'''&lt;br /&gt;
&lt;br /&gt;
Not at all.  When we request civilian assistance it’s on the understanding that time is not critical.  Indeed, it may take a Commander some little time to assemble the... ah... necessary equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Some Commanders claim they’ve been unable to locate the final objective of this mission. '''&lt;br /&gt;
&lt;br /&gt;
That’s not my information.  From what I’ve heard you’ve only to Witchspace into [''information restricted''] for the [''information restricted''] to be on you before you can count to ten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Count to ten?'''&lt;br /&gt;
&lt;br /&gt;
I believe it goes one... two... three... four...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Others complain it disappears after only a brief encounter.'''&lt;br /&gt;
&lt;br /&gt;
Well follow the blighter!  What the devil do you think a Witchspace drive is for?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''There’s been some criticism of the recompense for this mission, a mission that often involves expensive upgrades as well as putting the Commander in great personal danger.  How do you react to that?'''&lt;br /&gt;
&lt;br /&gt;
We of course recognise those factors and are not unappreciative of the effort involved.  The recompense made is merely a modest token of that appreciation.  Commanders should realise that successfully completing the mission brings them to the attention of the HIMSN hierachcy.  The chaps and chapesses back at HQ will sit up and take notice, follow their careers with interest, keep their eyes and ears open for signs of progress, if you catch my drift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Does that mean they may be singled out for further missions?'''&lt;br /&gt;
&lt;br /&gt;
No comment.&lt;br /&gt;
&lt;br /&gt;
[[File:Space1.jpg|right|150px]]&lt;br /&gt;
----&lt;br /&gt;
''&amp;amp;copy; Space: First for News Across Eight Galaxies''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spelling ==&lt;br /&gt;
Note that the spelling of Captain Curruther's name varies between Classic Elite, Oolite, fiction and oxp's between C''a''rruthers &amp;amp; C''u''rruthers. Oolite eventually settled for the &amp;quot;u&amp;quot; version!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=7988 Where] is Captain Carruthers?&lt;br /&gt;
*[[Cataclysm OXP]]&lt;br /&gt;
*[[Oolite Literature]]&lt;br /&gt;
*Carruthers appears in the story ''Coyote'' (as an Admiral). &lt;br /&gt;
:See [[User:Cody]] for the download link for the .pdf.&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Her_Imperial_Majesty%27s_Space_Navy&amp;diff=71941</id>
		<title>Her Imperial Majesty's Space Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Her_Imperial_Majesty%27s_Space_Navy&amp;diff=71941"/>
		<updated>2022-01-17T21:36:47Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Her Imperial Majesty's Space Navy.png|400px|thumb|right|The Navy to the rescue!]]&lt;br /&gt;
This is an example of [[lore]] derived from the game code. You will find no mention of Her Imperial Majesty's Space Navy ('''HIMSN''') in the literature which came with [[Classic Elite]] ([[The Space Traders Flight Training Manual|the Manual]] or the novels [[The Dark Wheel]] &amp;amp; [[Imprint]]). But many of the various versions of Elite included missions - and for at least one of these, the player was instructed by Captain Curruthers of Her Majesty's Space Navy! And in our own Oolite, Captain Curruthers of Her Imperial Majesty's Space Navy once again materialises to seduce the unwary player into deeds of derring do!&lt;br /&gt;
&lt;br /&gt;
== The problem ==&lt;br /&gt;
So what ''is'' Her Imperial Majesty's Space Navy? All we know is that Curruthers is a Captain of it, and that he's joined there by a second Captain as well as an Agent in other missions!&lt;br /&gt;
*Is it a forerunner of the Duval Empire which exists in Frontier/Elite 2 (but is conspicuously absent in Elite &amp;amp; Oolite)? &lt;br /&gt;
*Is it another body hinted at in the original manual? ''The Galactic Co-operative is only one - although the largest - of several planetary federations, and maintains trade and diplomatic links with over 2000 planets spread throughout 8 galaxies.'' (p11)&lt;br /&gt;
*Is it [[GalCop]]'s [[Galactic Navy]]?&lt;br /&gt;
*Is it something else?&lt;br /&gt;
&lt;br /&gt;
After prolonged confabulation amongst the early savants of Oolite, a consensus was reached.&lt;br /&gt;
&lt;br /&gt;
== The solution ==&lt;br /&gt;
If you are interested in a prolonged argument analysing the relationship between HIMSN &amp;amp; Elite/Oolite lore, click here! ==&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show solution&amp;quot; data-collapsetext=&amp;quot;Hide solution&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{QuoteText|Text=Lave has never been Earth - Old Earth is mentioned in both The Dark Wheel and the Manual as a separate entity, and although never clearly stated, it is implied that it is some distance away. Also, Lave's population is listed as Human Colonials. In Frontier and FFE, the galactic map puts Lave some distance to the south-west of the Sol system, and that's the first confirmation of where Earth is in relation to Lave.&lt;br /&gt;
&lt;br /&gt;
If you look in the Gallery on my site, I have a Frontier map of the same area covered by Galaxy 1's map in Elite.&lt;br /&gt;
&lt;br /&gt;
OK, Her Majesty's Space Navy is a holdover term from Elite before the whole question of Lave's and GalCop's heirarchical structure was discussed. As far as I know, Bell and Braben never really set out the structure of the organisation or galaxies involved, and Rob Holdstock was given very free reign to make it up as he went along. If you notice, in original versions of Elite, GalCop is never explicitly mentioned - it is a term restricted to the manual and fiction that went alongside it!&lt;br /&gt;
&lt;br /&gt;
So - the term His/Her Majesty's Space Navy is not a term related to the Empire, since the Emperor is usually referred to as His Imperial Majesty. Also, the term HER Majesty would never be used to refer to an Empire of Achenar ruler, since they do not allow female monarchs.&lt;br /&gt;
&lt;br /&gt;
In my writing, Her/His Majesty's Space Navy is a traditional term harking back to the days of the Old Worlds Alliance, where members of what had once been Earth's royal family set up a government on Lave and became self-styled Kings and Queens. With the formation of the Space Navy following the Thargoid threat, it was the royal famiy who funded and approved the Navy, becoming the patrons of the organisation. By this time, however, they were no longer rulers of Lave, having turned the rule of the world over to an autocratic government.&lt;br /&gt;
&lt;br /&gt;
A monarch is still in residence on Lave, and has governmental rule over one continent of the world. She retains control of the Space Navy in a purely patronising way (as in she is the PATRON of the Navy, not that she patronises it) but has no direct control over the way it is run.&lt;br /&gt;
&lt;br /&gt;
For the record, the current monarch is Queen Isabell, and she is over 90 years old. Her 67 year old son is much chagrined at her obstinate refusal to die, and is seeing his chances at taking the throne fade away with his health. He already has had most of his internal organs replaced in order to remain fit and healthy and eligible to take over the throne.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=17024#p17024 Selezen, 2006])}}&lt;br /&gt;
&lt;br /&gt;
Note that Her Majesty becomes Her ''Imperial'' Majesty in later BB threads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion from 2008:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=Here's a likely scenario. Lave is home to the GalCop offices and training facilities. Lave is a dictatorship (nothing in the manuals or fluff speak out against Lave being under the rule of an imperial monarch during the Elite era - the landmasses could be under the general control of the Firstfallian Empire). A hundred or so years ago, the emperor of the time began to get hissy about the fact that all these outworlders were travelling to Lave and not bringing any benefit to the economy, since they were just here to do some piddly little flight exam then bugger off, leaving all their litter and empty Reidquat Ale bottles lying around.&lt;br /&gt;
&lt;br /&gt;
So GalCop put together a committee, then a sub-committee, then an evaluation board, then a study group, then GalCop's president looks at all the proposals and says &amp;quot;bugger all that lot, let's just give the moaning-faced old git a fancy hereditary position and make up a title for him - how about Commander in Chief of the Navy!&amp;quot; Hence, to keep the old codger (the Emperor) happy, he's called Commander in Chief of All The Galactic Navy, and the Navy sometimes gets called His Imperial Majesty's Space Navy. Out of his earshot, it's still the darned Galactic Navy, but at least old royal bones has shut his face. He thinks he has some sway with the Navy and how it's run, but in reality there's about fifteen levels of beurocracy before any of his ideas even get to someone important.&lt;br /&gt;
&lt;br /&gt;
Over the years and decades, the name kind of sticks in certain areas, especially with those Naval officers who hail from Lave. they're kind of proud of it, and use it whenever they can. Other officers just use it to make everything sound impressive in front of the proles.&lt;br /&gt;
&lt;br /&gt;
Hence, Carruthers and that other bloke could either be trying to 'big themselves up' in front of our lowly pilot bloke or could actually be from Lave!|Source=([http://www.aegidian.org/bb/viewtopic.php?p=49734#p49734 Selezen])}}&lt;br /&gt;
&lt;br /&gt;
And, the next post:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=I like that! Unless someone can see any glaring issues with it I think it's the best solution. &amp;quot;Her Imperial Majesty's Space Navy&amp;quot; could be used pompously, or seriously, or sarcastically!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I, sir, am an officer of Her Imperial Majesty's Space Navy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Her Imperial Majesty's Space Navy stands ready to do its duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, you're an officer of 'Her Imperial Majesty's Space Navy', are you?&amp;quot; (for best effect, try to imagine a frog making &amp;quot;quote marks&amp;quot; in the air with his fingers as he says this)|Source=([http://www.aegidian.org/bb/viewtopic.php?p=49735#p49735 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
But, in 2012, we find a contrasting approach:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=If on the Wiki, one maybe would have to look back to page revisions previous to the release of Galactic Navy.oxp. The creator of the OXP changed the Elite backstory (and the Wiki) considerably in order to accommodate the massive military he created. I see that as a deviation from Elite canon, but because not many people are aware of that, and the OXP is one of the most recommended for newbies, this deviation from canon has (for many players) turned into canon. For me personally, one of the central points of canon, and in fact one of the defining characteristics of GalCop as an organisation is that it doesn't have a considerable naval force. The whacky and oddly-named &amp;quot;Her Imperial Majesty's Space Navy&amp;quot; that you encounter in the two native missions is really all there is. It's mostly invisible, simply because there doesn't exist much to show. 16 capital ships (I'm in favour of Behemoth.oxp), an unspecified number of small fighters, and every licensed pilot as a reserve, that's it.&lt;br /&gt;
&lt;br /&gt;
The affectations of &amp;quot;Her Imperial Majesty's Navy&amp;quot; could be a courtesy to whatever monarch is being referred.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=170541#p170541 Commander McLane])}}&lt;br /&gt;
&lt;br /&gt;
So we commence with HIMSN being a name for the Galactic Navy, but we then move on to it being quite distinct! Of course, Oolite being an individual game tailored by you for you, you can decide this for yourself!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
(some of them)&lt;br /&gt;
[[File:HIMSN Komodo Carrier.png|thumb|right|400px]]&lt;br /&gt;
*[[Classic X-ships]]&lt;br /&gt;
*[[Asp-X]] or [[Asp X]] - 2 pages!!&lt;br /&gt;
*[[Cobra2|Cobra2-X/Cobra2-C]]&lt;br /&gt;
*[[Sidewinder-X]]&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=216156#p216156 Komodo Carrier] &amp;amp; [http://aegidian.org/bb/viewtopic.php?p=184228#p184228 Komodo lore]&lt;br /&gt;
&lt;br /&gt;
== Aims of HIMSN.oxp ==&lt;br /&gt;
Cody's Synopsis (based on quotes from the thread: Cody was involved in the HIMSN team):&lt;br /&gt;
&lt;br /&gt;
 *Hopefully, a barely perceptible Navy presence, with better graphics and a few missions along the lines of the native missions.&lt;br /&gt;
 &lt;br /&gt;
 *The idea is to create a more 'believable' Navy presence that sits more comfortably in the Ooniverse as many of us see it. The problem with GN is that it's too big. Based on canon and lore, the war against the Thargoids is played out mostly in InterGalactic space, and therefore you wouldn't expect to find a big naval presence in 'normal' space. There would not be navy ships all over the place (clogging up the spacelanes!) and the idea of numerous naval bases (SecComs) in each Galaxy also seems a bit silly. These stations also skew the game quite badly due to their market economics. Also, GN often focuses on pirates, and there is no justification for this within the game - that's what the GalCop Police are for.&lt;br /&gt;
 &lt;br /&gt;
 We are talking about an OXP which adds a much more discrete (and believable) naval presence, with a more appropriate range of ships. It may in time also offer missions similar to the two in-built missions involving HIMSN: small, covert special-ops type missions rather than the somewhat repetitive mass shoot-em-ups that GN offers.&lt;br /&gt;
 &lt;br /&gt;
 The Navy is there if you go looking. If you do your normal trading, mining and bounty hunting you will never see them. They do not, under any circumstances, meddle in internal system politics. So, you will not be attacked by the Navy if you are an offender or even a fugitive for that matter. That is a police matter.&lt;br /&gt;
&lt;br /&gt;
''This oxp seems to have been effectively sabotaged by the emergence of E:D (which seduced away both Gimi &amp;amp; then Pleb)!''&lt;br /&gt;
&lt;br /&gt;
=== Current status of HIMSN.oxp ===&lt;br /&gt;
{{QuoteText|Text=''Re'' the HISMN project, what was still outstanding for it? On briefly looking through the last available download (v.0.701, which I think should be 0.7.0.1), I can see populator-type functions, but no missions (at least, none that I could see). Was this the next step for the project?|Source=([http://aegidian.org/bb/viewtopic.php?p=253756#p253756 Phkb (2017)]}}&lt;br /&gt;
&lt;br /&gt;
Looking through the oxp, one sees (all?) the ships with their AI's, and (all?) the stations (headquarters, system bases &amp;amp; interstellar outposts). There are a number of very clever innovations.&lt;br /&gt;
&lt;br /&gt;
While it was never finished, it ''does'' work, purposefully adding a ''minor'' naval presence as outlined above. &lt;br /&gt;
&lt;br /&gt;
''But'' the navy bases need work: they need textures, their markets do not function, nor is there a purpose-built welcome on docking such as GN offers. Further, the combat zones with the Thargoids have not been programmed in, nor have the missions (Stages two and three of the project).&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Authors: It was authored by Gimi, Pleb, Keeper, Smivs, Cody &amp;amp; Disembodied. (Also Storm?).&lt;br /&gt;
*License: GPL v2+ &amp;amp; CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
* HIMSN 0.9 is now available from the in-game Expansion Manager.&lt;br /&gt;
*[[File:Himsn_alpha_test.oxz|Functioning link]] to '''Himsn_alpha_test.oxz''' for HIMSN (the top/latest version is the current &amp;quot;beta&amp;quot; alpha version).&lt;br /&gt;
*[https://github.com/tsoj/himsn GitHub] HIMSN development site (2021)&lt;br /&gt;
*Keeper republished some of his contributions [http://www.keeper1st.com/Oolite/ here] as '''NVSecurity.oxp.zip''', in the hope that they would be used. His original contributions are prefixed with '''himsn'''.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Lore ===&lt;br /&gt;
* [[Mission One - FAQ|Interview with Captain Curruthers]]&lt;br /&gt;
* See [[Sector5/The Tetiri Conclave (Region)|Tetiri Conclave (Region, Galaxy 5)]] &amp;amp; [[Sector5/Tetiri|Tetiri]]&lt;br /&gt;
* There is an alternative lore of Her (non-Imperial) Majesty's Space Navy by [[User:Selezen|Selezen]] (2006) based on synthesising Elite, Frontier &amp;amp; Oolite. This has nothing to do with this oxp. It is found [http://www.aegidian.org/bb/viewtopic.php?p=17031#p17031 here].&lt;br /&gt;
:•It is understood by this editor that the original lore on this wiki was mostly based on the [[Special:Contributions/Selezen|work of Selezen]].&lt;br /&gt;
:•When Matt634 started the development of the Galactic Navy.oxp, he also started [[Special:Contributions/Matt634|weaving GN lore]] into relevant wiki pages and altering what was already there to present a seamless whole. Thus Selezen's work on Her Majesty's Space Navy was overwritten by descriptions of the Galactic Navy.&lt;br /&gt;
:•HIMSN has a quite different lore to either of the afore-mentioned. The current lore on HIMSN was mostly developed by [[User:Disembodied|Disembodied]] in conjunction with [[User:Cody|Cody]] ''et al''. Whilst HIMSN and GN can probably exist side-by-side in your Ooniverse (HIMSN focused purely on fighting Thargoids, GN having a much much heavier presence and a much wider remit), you may well find their respective lores conflict! The editing of this editor attempts to present all views (in order to allow you, the reader, a choice). See [[Lore]] for more analysis of this.&lt;br /&gt;
&lt;br /&gt;
=== Related Downloads ===&lt;br /&gt;
*[[Cataclysm OXP]] (mission is broken)&lt;br /&gt;
*[[Classic X-ships]]&lt;br /&gt;
*[[Xeptatl's Sword]] a cameo appearance (mission is broken)&lt;br /&gt;
&lt;br /&gt;
=== Other similar OXPs ===&lt;br /&gt;
*[[Galactic Navy]]: the alternative to HIMSN - large, pervasive presence, and unlike HIMSN, fights pirates too (oodles of ships, many of them massive, 14 sector bases in every galaxy, ''etc'').&lt;br /&gt;
*[[249th Naval Reserve Wing OXP]]: A naval reserve wing which you can volunteer for. Works with HIMSN rather than with the Galactic Navy (which has its own Naval Reserve units which you can volunteer for).&lt;br /&gt;
&lt;br /&gt;
=== HIMSN Lore &amp;amp; Development ===&lt;br /&gt;
Gimi (an officer in the Royal Norwegian Navy!) became the first Imperial Manager back in 2012. [[User:Pleb87|Pleb]] took over in 2013.&lt;br /&gt;
*[https://daftworks.co.uk/elite/ Selezen's Site]&lt;br /&gt;
*[[Mission One - FAQ|Interview with Captain Curruthers]] (Dilbert, 2006)&lt;br /&gt;
*[http://elite.acornarcade.com/archive/aftall.htm Fiction] by Simon Challands: note that Her Majesty is not Imperial here!&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=1689 BB Thread] of Selezen's post: Background story of the Elite universe (2006): Queen Isabell of Lave and Her Majesty's (non-Imperial) Space Navy&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=49729#p49729 BB Thread]: Discussion (2008) &lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=11923 BB Thread]: Her Imperial Majesty's Space Navy (2012-14, (with later bumps) 51 pages long!!)&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=171236#p171236 HIMSN p14] Smiv's summary of the relationship between the Galactic Navy &amp;amp; HIMSN&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=184203#p184203 HIMSN p18] Gimi's summary of the HIMSN project&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215603#p215603 HIMSN p27] link (broken) to first test .oxp for HIMSN (first of half a dozen)&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215838#p215838 HIMSN p32] Cim's second critique&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215916#p215916 HIMSN p34] Norby's synopsis of previous good ideas in the thread&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=233703#p233703 HIMSN p50] Abandonment of HIMSN due to a leaky pipe forcing purchase of new computer and consequent loss of Pleb (the Imperial Project Manager) to E:D&lt;br /&gt;
&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18548 Material for potential &amp;quot;NVSecurity OXP&amp;quot;] Keeper's transformation of his input to &amp;quot;NVSecurity OXP&amp;quot; (2017)&lt;br /&gt;
*[[Lave (Rough Guide)]] - see the bottom of the page for a cameo appearance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]]&lt;br /&gt;
[[Category:Fictional organisations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Navies]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=71935</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=71935"/>
		<updated>2022-01-15T11:59:29Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra Mk III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet in the [[Sector7/The Lizard's Claw (Region)|Lizard's Claw]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight'' (unfinished/unpublished).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71843</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71843"/>
		<updated>2022-01-05T13:08:59Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
''Why'' is the Lizard's Claw called the Lizard's Claw?&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Lizard's Claw (Region)|The Lizard's Claw]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
''[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17175 BB Thread] for filling in the map.''&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Lizard's_Claw_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4 lyrs from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
A few well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71839</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71839"/>
		<updated>2022-01-05T12:52:57Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
''Why'' is the Lizard's Claw called the Lizard's Claw?&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Lizard's Claw (Region)|The Lizard's Claw]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
''[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17175 BB Thread] for filling in the map.''&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Lizard's_Claw_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4 lyrs from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71838</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=71838"/>
		<updated>2022-01-05T12:51:01Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
''Why'' is the Lizard's Claw called the Lizard's Claw?&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Lizard's Claw (Region)|The Lizard's Claw]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
''[http://aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=17175 BB Thread] for filling in the map.''&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Lizard's_Claw_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4 lyrs from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=71807</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=71807"/>
		<updated>2022-01-03T17:18:24Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra Mk III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet in the [[Lizard's Claw]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=71806</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=71806"/>
		<updated>2022-01-03T16:52:56Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra Mk III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet in the [[Lizard's Claw]].&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User_talk:Cholmondely&amp;diff=70720</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User_talk:Cholmondely&amp;diff=70720"/>
		<updated>2021-11-17T10:54:18Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* New Region Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nuitstations.jpg|thumb|right|320px|Nuit is built to allow external docking]]&lt;br /&gt;
'''Musings about Oolite: What I would like to see changed'''&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Oolite only offers 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)&lt;br /&gt;
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)&lt;br /&gt;
* The overly-simplified prices/economics system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre scales (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More NPC interaction, more to do outside the ship, more realistic landings/launches - including mooring ''outside'' the space stations on pylons (as [[Nuit Space Station OXP|Nuit]] theoretically offers on the lower struts)&lt;br /&gt;
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for fixing this one.&lt;br /&gt;
:''OXP's which really change the game''&lt;br /&gt;
* Phkb's [[Hermitage]]. Phkb's [[Ship Configuration]]. Phkb's [[Smugglers]]. Phkb's [[Home System]]. Day's [[Diplomancy]]. Redspear's [[Weapon Laws]]. Norby's [[Telescope]]. The [[Strangers World]] suite.&lt;br /&gt;
&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be '''The Lizard's Claw'''&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lore added to Lizard's Claw page!&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Ceraso Hub (Region)|The Ceraso Hub]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Ceraso_Hub_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=70716</id>
		<title>Sector7/The Lizard's Claw (Region)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector7/The_Lizard%27s_Claw_(Region)&amp;diff=70716"/>
		<updated>2021-11-17T10:50:02Z</updated>

		<summary type="html">&lt;p&gt;Cody: Created page with &amp;quot;Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Her_Imperial_Majesty%27s_Space_Navy&amp;diff=70491</id>
		<title>Her Imperial Majesty's Space Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Her_Imperial_Majesty%27s_Space_Navy&amp;diff=70491"/>
		<updated>2021-11-08T15:16:23Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Her Imperial Majesty's Space Navy.png|400px|thumb|right|The Navy to the rescue!]]&lt;br /&gt;
This is an example of [[lore]] derived from the game code. You will find no mention of Her Imperial Majesty's Space Navy ('''HIMSN''') in the literature which came with [[Classic Elite]] ([[The Space Traders Flight Training Manual|the Manual]] or the novels [[The Dark Wheel]] &amp;amp; [[Imprint]]). But many of the various versions of Elite included missions - and for at least one of these, the player was instructed by Captain Curruthers of Her Majesty's Space Navy! And in our own Oolite, Captain Curruthers of Her Imperial Majesty's Space Navy once again materialises to seduce the unwary player into deeds of derring do!&lt;br /&gt;
&lt;br /&gt;
== The problem ==&lt;br /&gt;
So what ''is'' Her Imperial Majesty's Space Navy? All we know is that Curruthers is a Captain of it, and that he's joined there by a second Captain as well as an Agent in other missions!&lt;br /&gt;
*Is it a forerunner of the Duval Empire which exists in Frontier/Elite 2 (but is conspicuously absent in Elite &amp;amp; Oolite)? &lt;br /&gt;
*Is it another body hinted at in the original manual? ''The Galactic Co-operative is only one - although the largest - of several planetary federations, and maintains trade and diplomatic links with over 2000 planets spread throughout 8 galaxies.'' (p11)&lt;br /&gt;
*Is it [[GalCop]]'s [[Galactic Navy]]?&lt;br /&gt;
*Is it something else?&lt;br /&gt;
&lt;br /&gt;
After prolonged confabulation amongst the early savants of Oolite, a consensus was reached.&lt;br /&gt;
&lt;br /&gt;
== The solution ==&lt;br /&gt;
If you are interested in a prolonged argument analysing the relationship between HIMSN &amp;amp; Elite/Oolite lore, click here! ==&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show solution&amp;quot; data-collapsetext=&amp;quot;Hide solution&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{{QuoteText|Text=Lave has never been Earth - Old Earth is mentioned in both The Dark Wheel and the Manual as a separate entity, and although never clearly stated, it is implied that it is some distance away. Also, Lave's population is listed as Human Colonials. In Frontier and FFE, the galactic map puts Lave some distance to the south-west of the Sol system, and that's the first confirmation of where Earth is in relation to Lave.&lt;br /&gt;
&lt;br /&gt;
If you look in the Gallery on my site, I have a Frontier map of the same area covered by Galaxy 1's map in Elite.&lt;br /&gt;
&lt;br /&gt;
OK, Her Majesty's Space Navy is a holdover term from Elite before the whole question of Lave's and GalCop's heirarchical structure was discussed. As far as I know, Bell and Braben never really set out the structure of the organisation or galaxies involved, and Rob Holdstock was given very free reign to make it up as he went along. If you notice, in original versions of Elite, GalCop is never explicitly mentioned - it is a term restricted to the manual and fiction that went alongside it!&lt;br /&gt;
&lt;br /&gt;
So - the term His/Her Majesty's Space Navy is not a term related to the Empire, since the Emperor is usually referred to as His Imperial Majesty. Also, the term HER Majesty would never be used to refer to an Empire of Achenar ruler, since they do not allow female monarchs.&lt;br /&gt;
&lt;br /&gt;
In my writing, Her/His Majesty's Space Navy is a traditional term harking back to the days of the Old Worlds Alliance, where members of what had once been Earth's royal family set up a government on Lave and became self-styled Kings and Queens. With the formation of the Space Navy following the Thargoid threat, it was the royal famiy who funded and approved the Navy, becoming the patrons of the organisation. By this time, however, they were no longer rulers of Lave, having turned the rule of the world over to an autocratic government.&lt;br /&gt;
&lt;br /&gt;
A monarch is still in residence on Lave, and has governmental rule over one continent of the world. She retains control of the Space Navy in a purely patronising way (as in she is the PATRON of the Navy, not that she patronises it) but has no direct control over the way it is run.&lt;br /&gt;
&lt;br /&gt;
For the record, the current monarch is Queen Isabell, and she is over 90 years old. Her 67 year old son is much chagrined at her obstinate refusal to die, and is seeing his chances at taking the throne fade away with his health. He already has had most of his internal organs replaced in order to remain fit and healthy and eligible to take over the throne.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=17024#p17024 Selezen, 2006])}}&lt;br /&gt;
&lt;br /&gt;
Note that Her Majesty becomes Her ''Imperial'' Majesty in later BB threads.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Discussion from 2008:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=Here's a likely scenario. Lave is home to the GalCop offices and training facilities. Lave is a dictatorship (nothing in the manuals or fluff speak out against Lave being under the rule of an imperial monarch during the Elite era - the landmasses could be under the general control of the Firstfallian Empire). A hundred or so years ago, the emperor of the time began to get hissy about the fact that all these outworlders were travelling to Lave and not bringing any benefit to the economy, since they were just here to do some piddly little flight exam then bugger off, leaving all their litter and empty Reidquat Ale bottles lying around.&lt;br /&gt;
&lt;br /&gt;
So GalCop put together a committee, then a sub-committee, then an evaluation board, then a study group, then GalCop's president looks at all the proposals and says &amp;quot;bugger all that lot, let's just give the moaning-faced old git a fancy hereditary position and make up a title for him - how about Commander in Chief of the Navy!&amp;quot; Hence, to keep the old codger (the Emperor) happy, he's called Commander in Chief of All The Galactic Navy, and the Navy sometimes gets called His Imperial Majesty's Space Navy. Out of his earshot, it's still the darned Galactic Navy, but at least old royal bones has shut his face. He thinks he has some sway with the Navy and how it's run, but in reality there's about fifteen levels of beurocracy before any of his ideas even get to someone important.&lt;br /&gt;
&lt;br /&gt;
Over the years and decades, the name kind of sticks in certain areas, especially with those Naval officers who hail from Lave. they're kind of proud of it, and use it whenever they can. Other officers just use it to make everything sound impressive in front of the proles.&lt;br /&gt;
&lt;br /&gt;
Hence, Carruthers and that other bloke could either be trying to 'big themselves up' in front of our lowly pilot bloke or could actually be from Lave!|Source=([http://www.aegidian.org/bb/viewtopic.php?p=49734#p49734 Selezen])}}&lt;br /&gt;
&lt;br /&gt;
And, the next post:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=I like that! Unless someone can see any glaring issues with it I think it's the best solution. &amp;quot;Her Imperial Majesty's Space Navy&amp;quot; could be used pompously, or seriously, or sarcastically!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I, sir, am an officer of Her Imperial Majesty's Space Navy!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Her Imperial Majesty's Space Navy stands ready to do its duty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, you're an officer of 'Her Imperial Majesty's Space Navy', are you?&amp;quot; (for best effect, try to imagine a frog making &amp;quot;quote marks&amp;quot; in the air with his fingers as he says this)|Source=([http://www.aegidian.org/bb/viewtopic.php?p=49735#p49735 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
But, in 2012, we find a contrasting approach:&lt;br /&gt;
&lt;br /&gt;
{{QuoteText|Text=If on the Wiki, one maybe would have to look back to page revisions previous to the release of Galactic Navy.oxp. The creator of the OXP changed the Elite backstory (and the Wiki) considerably in order to accommodate the massive military he created. I see that as a deviation from Elite canon, but because not many people are aware of that, and the OXP is one of the most recommended for newbies, this deviation from canon has (for many players) turned into canon. For me personally, one of the central points of canon, and in fact one of the defining characteristics of GalCop as an organisation is that it doesn't have a considerable naval force. The whacky and oddly-named &amp;quot;Her Imperial Majesty's Space Navy&amp;quot; that you encounter in the two native missions is really all there is. It's mostly invisible, simply because there doesn't exist much to show. 16 capital ships (I'm in favour of Behemoth.oxp), an unspecified number of small fighters, and every licensed pilot as a reserve, that's it.&lt;br /&gt;
&lt;br /&gt;
The affectations of &amp;quot;Her Imperial Majesty's Navy&amp;quot; could be a courtesy to whatever monarch is being referred.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=170541#p170541 Commander McLane])}}&lt;br /&gt;
&lt;br /&gt;
So we commence with HIMSN being a name for the Galactic Navy, but we then move on to it being quite distinct! Of course, Oolite being an individual game tailored by you for you, you can decide this for yourself!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ships ==&lt;br /&gt;
(some of them)&lt;br /&gt;
[[File:HIMSN Komodo Carrier.png|thumb|right|400px]]&lt;br /&gt;
*[[Classic X-ships]]&lt;br /&gt;
*[[Asp-X]] or [[Asp X]] - 2 pages!!&lt;br /&gt;
*[[Cobra2|Cobra2-X/Cobra2-C]]&lt;br /&gt;
*[[Sidewinder-X]]&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=216156#p216156 Komodo Carrier] &amp;amp; [http://aegidian.org/bb/viewtopic.php?p=184228#p184228 Komodo lore]&lt;br /&gt;
&lt;br /&gt;
== Aims of HIMSN.oxp ==&lt;br /&gt;
Cody's Synopsis (based on quotes from the thread: Cody was involved in the HIMSN team):&lt;br /&gt;
&lt;br /&gt;
 *Hopefully, a barely perceptible Navy presence, with better graphics and a few missions along the lines of the native missions.&lt;br /&gt;
 &lt;br /&gt;
 *The idea is to create a more 'believable' Navy presence that sits more comfortably in the Ooniverse as many of us see it. The problem with GN is that it's too big. Based on canon and lore, the war against the Thargoids is played out mostly in InterGalactic space, and therefore you wouldn't expect to find a big naval presence in 'normal' space. There would not be navy ships all over the place (clogging up the spacelanes!) and the idea of numerous naval bases (SecComs) in each Galaxy also seems a bit silly. These stations also skew the game quite badly due to their market economics. Also, GN often focuses on pirates, and there is no justification for this within the game - that's what the GalCop Police are for.&lt;br /&gt;
 &lt;br /&gt;
 We are talking about an OXP which adds a much more discrete (and believable) naval presence, with a more appropriate range of ships. It may in time also offer missions similar to the two in-built missions involving HIMSN: small, covert special-ops type missions rather than the somewhat repetitive mass shoot-em-ups that GN offers.&lt;br /&gt;
 &lt;br /&gt;
 The Navy is there if you go looking. If you do your normal trading, mining and bounty hunting you will never see them. They do not, under any circumstances, meddle in internal system politics. So, you will not be attacked by the Navy if you are an offender or even a fugitive for that matter. That is a police matter.&lt;br /&gt;
&lt;br /&gt;
''This oxp seems to have been effectively sabotaged by the emergence of E:D (which seduced away both Gimi &amp;amp; then Pleb)!''&lt;br /&gt;
&lt;br /&gt;
=== Current status of HIMSN.oxp ===&lt;br /&gt;
{{QuoteText|Text=''Re'' the HISMN project, what was still outstanding for it? On briefly looking through the last available download (v.0.701, which I think should be 0.7.0.1), I can see populator-type functions, but no missions (at least, none that I could see). Was this the next step for the project?|Source=([http://aegidian.org/bb/viewtopic.php?p=253756#p253756 Phkb (2017)]}}&lt;br /&gt;
&lt;br /&gt;
Looking through the oxp, one sees (all?) the ships with their AI's, and (all?) the stations (headquarters, system bases &amp;amp; interstellar outposts). There are a number of very clever innovations.&lt;br /&gt;
&lt;br /&gt;
While it was never finished, it ''does'' work, purposefully adding a ''minor'' naval presence as outlined above. &lt;br /&gt;
&lt;br /&gt;
''But'' the navy bases need work: they need textures, their markets do not function, nor is there a purpose-built welcome on docking such as GN offers. Further, the combat zones with the Thargoids have not been programmed in, nor have the missions (Stages two and three of the project).&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*Authors: It was authored by Gimi, Pleb, Keeper, Smivs, Cody &amp;amp; Disembodied. (Also Storm?).&lt;br /&gt;
*License: GPL v2+ &amp;amp; CC-BY-NC-SA 4.0&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
*[[File:Himsn_alpha_test.oxz|Functioning link]] to '''Himsn_alpha_test.oxz''' for HIMSN&lt;br /&gt;
*Keeper republished some of his contributions [http://www.keeper1st.com/Oolite/ here] as '''NVSecurity.oxp.zip''', in the hope that they would be used. His original contributions are prefixed with '''himsn'''.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
=== Lore ===&lt;br /&gt;
* See [[Sector5/The Tetiri Conclave (Region)|Tetiri Conclave (Region, Galaxy 5)]] &amp;amp; [[Sector5/Tetiri|Tetiri]]&lt;br /&gt;
* There is an alternative lore of Her (non-Imperial) Majesty's Space Navy by [[User:Selezen|Selezen]] (2006) based on synthesising Elite, Frontier &amp;amp; Oolite. This has nothing to do with this oxp. It is found [http://www.aegidian.org/bb/viewtopic.php?p=17031#p17031 here].&lt;br /&gt;
:•It is understood by this editor that the original lore on this wiki was mostly based on the [[Special:Contributions/Selezen|work of Selezen]].&lt;br /&gt;
:•When Matt634 started the development of the Galactic Navy.oxp, he also started [[Special:Contributions/Matt634|weaving GN lore]] into relevant wiki pages and altering what was already there to present a seamless whole. Thus Selezen's work on Her Majesty's Space Navy was overwritten by descriptions of the Galactic Navy.&lt;br /&gt;
:•HIMSN has a quite different lore to either of the afore-mentioned. The current lore on HIMSN was mostly developed by [[User:Disembodied|Disembodied]] in conjunction with [[User:Cody|Cody]] ''et al''. Whilst HIMSN and GN can probably exist side-by-side in your Ooniverse (HIMSN focused purely on fighting Thargoids, GN having a much much heavier presence and a much wider remit), you may well find their respective lores conflict! The editing of this editor attempts to present all views (in order to allow you, the reader, a choice). See [[Lore]] for more analysis of this.&lt;br /&gt;
&lt;br /&gt;
=== Related Downloads ===&lt;br /&gt;
*[[Cataclysm OXP]] (mission is broken)&lt;br /&gt;
*[[Classic X-ships]]&lt;br /&gt;
*[[Xeptatl's Sword]] a cameo appearance (mission is broken)&lt;br /&gt;
&lt;br /&gt;
=== Other similar OXPs ===&lt;br /&gt;
*[[Galactic Navy]]: the alternative to HIMSN - large, pervasive presence, and unlike HIMSN, fights pirates too (oodles of ships, many of them massive, 14 sector bases in every galaxy, ''etc'').&lt;br /&gt;
*[[249th Naval Reserve Wing OXP]]: A naval reserve wing which you can volunteer for. Works with HIMSN rather than with the Galactic Navy (which has its own Naval Reserve units which you can volunteer for).&lt;br /&gt;
&lt;br /&gt;
=== HIMSN Lore &amp;amp; Development ===&lt;br /&gt;
Gimi (an officer in the Royal Norwegian Navy!) became the first Imperial Manager back in 2012. [[User:Pleb87|Pleb]] took over in 2013.&lt;br /&gt;
*[https://daftworks.co.uk/elite/ Selezen's Site]&lt;br /&gt;
*[[Mission One - FAQ|Interview with Captain Curruthers]]&lt;br /&gt;
*[http://elite.acornarcade.com/archive/aftall.htm Fiction] by Simon Challands: note that Her Majesty is not Imperial here!&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=1689 BB Thread] of Selezen's post: Background story of the Elite universe (2006): Queen Isabell of Lave and Her Majesty's (non-Imperial) Space Navy&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=49729#p49729 BB Thread]: Discussion (2008) &lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=11923 BB Thread]: Her Imperial Majesty's Space Navy (2012-14, (with later bumps) 51 pages long!!)&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=171236#p171236 HIMSN p14] Smiv's summary of the relationship between the Galactic Navy &amp;amp; HIMSN&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=184203#p184203 HIMSN p18] Gimi's summary of the HIMSN project&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215603#p215603 HIMSN p27] link (broken) to first test .oxp for HIMSN (first of half a dozen)&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215838#p215838 HIMSN p32] Cim's second critique&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=215916#p215916 HIMSN p34] Norby's synopsis of previous good ideas in the thread&lt;br /&gt;
:*[http://www.aegidian.org/bb/viewtopic.php?p=233703#p233703 HIMSN p50] Abandonment of HIMSN due to a leaky pipe forcing purchase of new computer and consequent loss of Pleb (the Imperial Project Manager) to E:D&lt;br /&gt;
&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=18548 Material for potential &amp;quot;NVSecurity OXP&amp;quot;] Keeper's transformation of his input to &amp;quot;NVSecurity OXP&amp;quot; (2017)&lt;br /&gt;
*[[Lave (Rough Guide)]] - see the bottom of the page for a cameo appearance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems OXPs]]&lt;br /&gt;
[[Category:Fictional organisations]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Navies]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User_talk:Cholmondely&amp;diff=70216</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User_talk:Cholmondely&amp;diff=70216"/>
		<updated>2021-11-02T02:36:08Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* New Region Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Musings about Oolite: What I would like to see changed'''&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Only 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)&lt;br /&gt;
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)&lt;br /&gt;
* The simplified prices/economics system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre scales (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More NPC interaction/more to do outside the ship/more realistic landings/launches&lt;br /&gt;
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for working on this one.&lt;br /&gt;
:''OXP's which really change the game''&lt;br /&gt;
* Phkb's Hermitage. Phkb's Ship configuration. Phkb's Smugglers. Phkb's Home System. Day's Diplomancy. Redspear's Weapon Laws. Norby's Telescope. Stranger's World.&lt;br /&gt;
&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
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== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be '''The Lizard's Claw'''&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Ceraso Hub (Region)|The Ceraso Hub]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Ceraso_Hub_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User_talk:Cholmondely&amp;diff=70214</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User_talk:Cholmondely&amp;diff=70214"/>
		<updated>2021-11-02T02:08:35Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Musings about Oolite: What I would like to see changed'''&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Only 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)&lt;br /&gt;
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)&lt;br /&gt;
* The simplified prices/economics system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre scales (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More NPC interaction/more to do outside the ship/more realistic landings/launches&lt;br /&gt;
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for working on this one.&lt;br /&gt;
:''OXP's which really change the game''&lt;br /&gt;
* Phkb's Hermitage. Phkb's Ship configuration. Phkb's Smugglers. Phkb's Home System. Day's Diplomancy. Redspear's Weapon Laws. Norby's Telescope. Stranger's World.&lt;br /&gt;
&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be either '''Ceraso Hub''' or '''The Ceraso Hub'''. Awaiting guidance!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise The Lizard's Claw. The only way into The Claw (as the locals call it) is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the ponderous lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made Ceerti their home, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Ceraso Hub (Region)|The Ceraso Hub]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Ceraso_Hub_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User_talk:Cholmondely&amp;diff=70211</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User_talk:Cholmondely&amp;diff=70211"/>
		<updated>2021-11-02T00:10:32Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Musings about Oolite: What I would like to see changed'''&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Only 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)&lt;br /&gt;
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)&lt;br /&gt;
* The simplified prices/economics system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre scales (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More NPC interaction/more to do outside the ship/more realistic landings/launches&lt;br /&gt;
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for working on this one.&lt;br /&gt;
:''OXP's which really change the game''&lt;br /&gt;
* Phkb's Hermitage. Phkb's Ship configuration. Phkb's Smugglers. Phkb's Home System. Day's Diplomancy. Redspear's Weapon Laws. Norby's Telescope. Stranger's World.&lt;br /&gt;
&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be either '''Ceraso Hub''' or '''The Ceraso Hub'''. Awaiting guidance!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise the Ceraso Hub. The only way in is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet. Yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during the mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made their homes on Ceerti, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Ceraso Hub (Region)|The Ceraso Hub]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Ceraso_Hub_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User_talk:Cholmondely&amp;diff=70210</id>
		<title>User talk:Cholmondely</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User_talk:Cholmondely&amp;diff=70210"/>
		<updated>2021-11-02T00:05:08Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Musings about Oolite: What I would like to see changed'''&lt;br /&gt;
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''&lt;br /&gt;
* Only 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)&lt;br /&gt;
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump&lt;br /&gt;
* Planet, sun &amp;amp; moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)&lt;br /&gt;
* The simplified prices/economics system (thanks to Stranger &amp;amp; Phasted for helping improve things)&lt;br /&gt;
* The bizarre scales (thanks to Redspear for working on sorting this one out!)&lt;br /&gt;
* More NPC interaction/more to do outside the ship/more realistic landings/launches&lt;br /&gt;
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N &amp;amp; ctrl-N to select the equipment; n &amp;amp; b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock &amp;amp; ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for working on this one.&lt;br /&gt;
:''OXP's which really change the game''&lt;br /&gt;
* Phkb's Hermitage. Phkb's Ship configuration. Phkb's Smugglers. Phkb's Home System. Day's Diplomancy. Redspear's Weapon Laws. Norby's Telescope. Stranger's World.&lt;br /&gt;
&lt;br /&gt;
= Cholly's Library of formatting bits &amp;amp; bobs =&lt;br /&gt;
&lt;br /&gt;
== Format for Table Of Contents ==&lt;br /&gt;
&lt;br /&gt;
If you have three or fewer headings but want to have a TOC, write either the magic word __FORCETOC__ anywhere on the page to make it display at the default location, or __TOC__ at the preferred position. &lt;br /&gt;
&lt;br /&gt;
Or use __NOTOC__ 	Hides the table of contents (TOC). &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Broken-OXP banners ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Broken-OXP}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Broken-OXP|This OXP is deprecated and buggy, please use the [[Galactic Navy OXP]] instead if you are using a pre-!.82 version of Oolite}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{OXPNote|This OXP does ''not'' work on AppleMacs: see BB Discussion below for possible tweaks}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for footnotes ==&lt;br /&gt;
&lt;br /&gt;
The Sun is pretty big.&amp;lt;ref&amp;gt;E. Miller, ''The Sun'', (New York: Academic Press, 2005), 23–25.&amp;lt;/ref&amp;gt; The Moon, however, is not so big.&amp;lt;ref&amp;gt;R. Smith, &amp;quot;Size of the Moon&amp;quot;, ''Scientific American'', 46 (April 1978): 44–46.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes on Footnotes ===&lt;br /&gt;
:I tried the &amp;lt;ref&amp;gt;, &amp;lt;/ref&amp;gt; &amp;amp; &amp;lt;references /&amp;gt; tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...&lt;br /&gt;
&lt;br /&gt;
:Footnoting is currently impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; tags don't work. Apparently the [https://www.mediawiki.org/wiki/Extension:Cite Cite Extension] has not been installed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Transclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Note that the next three commands include all the details of the ships via transclusion, i.e. by importing it from their own pages. ---&amp;gt;&lt;br /&gt;
{{:Asp-X}}{{:Cobra2}}{{:Sidewinder-X}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Colours ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;Live long and prosper, and may the Great Bird of the Galaxy bless your planet!&amp;lt;/font&amp;gt;         [[User:Phoenix|&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;           —THE PHOENIX &amp;lt;sup&amp;gt;&amp;lt;/sup&amp;gt;&amp;lt;/font&amp;gt;]]'''[[User_talk:Phoenix|{Talk to me!}]] 01:11, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Green&amp;quot;&amp;gt;      !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;        !       &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;'''     !       '''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Format for Size ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;1&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; s &amp;lt;/font&amp;gt;    &amp;lt;font size=&amp;quot;5&amp;quot;&amp;gt; '''s''' &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Equipment Infobox ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox EquipStats Oolite| title = Wine Cooler OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Wine Cooler&lt;br /&gt;
|equipCost = 10₢&lt;br /&gt;
|equipTL = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Format for Collapsible whatnots ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''initial text'''&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;  data-expandtext=&amp;quot;Show older&amp;quot; data-collapsetext=&amp;quot;Hide older&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;'''later text!'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Lifted from Phkb's [[BroadcastComms MFD]] page&lt;br /&gt;
&lt;br /&gt;
== Format for Quotations ==&lt;br /&gt;
{{QuoteText|Text=&lt;br /&gt;
I don't really see the need for a timeline or a backstory. &amp;lt;br&amp;gt;&lt;br /&gt;
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. &amp;lt;br&amp;gt;&lt;br /&gt;
Too much backstory just gets in the way.&lt;br /&gt;
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
----&lt;br /&gt;
== New Region Page ==&lt;br /&gt;
Will be either '''Ceraso Hub''' or '''The Ceraso Hub'''. Awaiting guidance!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out link on [[Sector7/Ceraso]] page - and link in to the other systems!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out what on earth the &amp;quot;|XPosRel=13|YPosRel=61&amp;quot; is all about for the map!&lt;br /&gt;
&lt;br /&gt;
Also need to sort out the regional template for Galaxy 7.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Tucked away in the northwest corner of the seventh octant are the four worlds which comprise the Ceraso Hub. The only way in is via Maarbi, 6.4ly from Anisinza. To say it's an unpopular sector would be fair, but try telling that to the humanoids, frogs, and lizards who inhabit Ceraso, Ceerti, and Gebeti respectively. The colonial inhabitants of Anisinza are far too busy fighting a deadly disease to worry about popularity. Ships refuel and do their business at Anisinza's main station, and move on fast - dirtside excursions are definitely not advisable.&lt;br /&gt;
&lt;br /&gt;
Ceraso has its attractions, especially the entertainment, and is a fairly civilised planet, but don't get into an argument with the locals. Gebeti is renowned for its Et banana plantations and unspoilt countryside. Life on Gebeti, like the lizards who inhabit it, is slow moving.&lt;br /&gt;
&lt;br /&gt;
Ceerti is another matter entirely. It's perhaps unfair to call it a revolting little planet - yes, it's mainly industrial, and like Gebeti it's a feudal world, but much of that industry is underground, and the frogs have a lot of history. The many lakes with their surrounding mountains are well worth a visit, just don't go there during mating season - then it is that the frogs earn their reputation for being fierce!&lt;br /&gt;
&lt;br /&gt;
Some well-known pilots have made their homes on Ceerti, and make their living as couriers, taking cross-chart contracts which can be highly lucrative - and very dangerous.&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector7/The Ceraso Hub (Region)|The Ceraso Hub]] consists of the systems [[Sector7/Anisinza|Anisinza]], [[Sector7/Ceraso|Ceraso]], [[Sector7/Ceerti|Ceerti]] and [[Sector7/Gebeti|Gebeti]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=7|Image=Sector7_The_Ceraso_Hub_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Anisinza|Sector=7|XPos=19|YPos=14|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceraso|Sector=7|XPos=13|YPos=1|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Ceerti|Sector=7|XPos=1|YPos=9|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapEntry|Name=Gebeti|Sector=7|XPos=0|YPos=15|XPosRel=???|YPosRel=??}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Anisinza|Sector=7|System=90|XPos=19|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Human Colonists|Productivity=7616|Hubcount=2|Description=The world Anisinza is scourged by deadly disease.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceraso|Sector=7|System=113|XPos=13|YPos=1|Government=5|Economy=1|Techlevel=11|Population=4.7|Inhabitants=Fierce Yellow Fat Humanoids|Productivity=30456|Hubcount=3|Description=The planet Ceraso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Ceerti|Sector=7|System=62|XPos=1|YPos=9|Government=1|Economy=3|Techlevel=7|Population=3.5|Inhabitants=Fierce Slimy Frogs|Productivity=8120|Hubcount=2|Description=This world is a revolting little planet.}}&lt;br /&gt;
&lt;br /&gt;
{{SectorTableEntry|Name=Gebeti|Sector=7|System=126|XPos=0|YPos=15|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Large Green Lizards|Productivity=1560|Hubcount=2|Description=Gebeti is very fabled for its ancient Gebetian Et banana plantations.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
[[Category:Sector7/Region|The Ceraso Hub]]&lt;br /&gt;
{{RoutesAndRegionsSector7}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=70157</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=70157"/>
		<updated>2021-10-31T18:11:25Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra Mk III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Exploration&amp;diff=70131</id>
		<title>Exploration</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Exploration&amp;diff=70131"/>
		<updated>2021-10-31T11:43:46Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* New Explorational Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zero Map.png|thumb|right|200px|F6 Long distance chart (Zero Map)]]&lt;br /&gt;
[[File:SOTL Altmap F6.png|thumb|right|200px|New Galaxy: SOTL Altmap]]&lt;br /&gt;
[[File:Sotl-gravity.png|thumb|right|200px|New Game: SOTL Exploration&amp;lt;br&amp;gt;Prospecting for resources]]&lt;br /&gt;
[[File:Sotl-hyperspace.png|thumb|right|200px|Hyperspace jumping in SOTL Exploration]]&lt;br /&gt;
To perform meaningful &amp;quot;exploration&amp;quot; in Oolite requires two matters.&lt;br /&gt;
&lt;br /&gt;
*Ignorance about what one is exploring!&lt;br /&gt;
*Game modifications enhancing the act of exploration!&lt;br /&gt;
&lt;br /&gt;
== Ignorance ==&lt;br /&gt;
'''Ignorance''' can be achieved in one of two ways.&lt;br /&gt;
:*For those not yet knowledgeable about the vanilla eight galaxies, the relevant information can be hidden using OXP's.&lt;br /&gt;
:*For those who have know too much about [[The Eight]], one can play in other galaxies. These will ''not'' share the lore built up around the eight, but they ''will'' be new!&lt;br /&gt;
&lt;br /&gt;
== Game modifications ==&lt;br /&gt;
==== OXP's hiding unknown parts of the galaxy ====&lt;br /&gt;
*[[Here be Dragons]] hides the unexplored systems on the F6/F7 pages (2012-19)&lt;br /&gt;
*[[Zero Map - Explore the galaxy]] hides the unexplored systems on the F6 charts: customisable (2016)&lt;br /&gt;
*[[Buyable map]] (2012)&lt;br /&gt;
&lt;br /&gt;
==== OXP's recording explorational exploits ====&lt;br /&gt;
*[[Explorers' Club OXP]]&lt;br /&gt;
&lt;br /&gt;
==== New Galaxies to explore ====&lt;br /&gt;
*[[SOTL Altmap]] - a new suite of 8 galaxies with political regions, uninhabited systems, new commodities and slightly different equipment. Unfinished but playable. &lt;br /&gt;
:This is a scenario oxp which prevents including other oxp's. You might wish to tweak this to allow loading some of these other OXPs as well as, say, [[Market Observer]]. See page for details.&lt;br /&gt;
*[[Galaxy Seeds]] - essay on creating new galaxies, link to Pleb's Oolite Galaxy Generator (Windows only)&lt;br /&gt;
&lt;br /&gt;
==== Changing those Galaxies ====&lt;br /&gt;
Different stars, more/different planets, moons, rings, flares, ''etc''.&lt;br /&gt;
*See [[Guide to Ambience OXPs]] for comparisons of the more far-reaching of what is available&lt;br /&gt;
*See [[:Category:Ambience OXPs]] for a list of what is available&lt;br /&gt;
&lt;br /&gt;
=== New Explorational Game ===&lt;br /&gt;
*[[SOTL Exploration]] - no combat. New galaxy, different hyperspace jump method (which requires steering). Locate resources for your stranded mother ship!&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Geography]]&lt;br /&gt;
*[[The Eight]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[Galaxy Seeds]]&lt;br /&gt;
&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?p=279948#p279948 Oolite as exploration game: Essay by Stranger (author of Here Be Dragons.oxp)]&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16141 More/ larger galaxies] BB Thread (2013-date)&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]] [[Category:Concepts]] [[Category:Factual]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector5/Ereddive&amp;diff=69855</id>
		<title>Sector5/Ereddive</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector5/Ereddive&amp;diff=69855"/>
		<updated>2021-10-18T10:30:14Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System|Name=Ereddive|Sector=5|System=7|XPos=4|YPos=195|Location=|Government=6|Economy=3|Techlevel=8|Population=3.8|Inhabitants=Human Colonists|Productivity=21280|PlanetRadius=2820|MapX=4|MapY=97}}&lt;br /&gt;
&amp;lt;!-- Copy and edit the following box for a smaller &amp;quot;System Box&amp;quot; for fictions or OXPs&lt;br /&gt;
{{SmallSystem|Name=Ereddive|Sector=5|System=7|XPos=4|YPos=195|Location=|Government=6|Economy=3|Techlevel=8|Population=3.8|Inhabitants=Human Colonists|Productivity=21280|PlanetRadius=2820}}&lt;br /&gt;
End of the small system box --&amp;gt;&lt;br /&gt;
{{GalacticCatalogueEntry|Name=Ereddive|Sector=5|System=7|Description=The planet Ereddive is reasonably fabled for Zero-G cricket and vicious Soa'xenu gargle blasters.}}&lt;br /&gt;
== Witchspace Routes ==&lt;br /&gt;
There are 5 direct Witchspace Routes from/to Ereddive:&lt;br /&gt;
{{WitchspaceHeader}}&lt;br /&gt;
{{WitchspaceEntry|Name=Tetiri|Sector=5|System=70|Distance=3.2|Government=7|Economy=0|Techlevel=14|Population=6.0|Productivity=52800|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Orlaed|Sector=5|System=161|Distance=3.6|Government=5|Economy=1|Techlevel=12|Population=5.1|Productivity=33048|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Aquti|Sector=5|System=173|Distance=6.0|Government=6|Economy=5|Techlevel=7|Population=3.6|Productivity=14400|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Enatce|Sector=5|System=205|Distance=1.2|Government=6|Economy=6|Techlevel=6|Population=3.3|Productivity=10560|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Zaxeed|Sector=5|System=253|Distance=6.8|Government=2|Economy=4|Techlevel=6|Population=2.7|Productivity=7776|Routes=}}&lt;br /&gt;
{{WitchspaceFooter}}&lt;br /&gt;
{{LocalAreaMapHeader|Name=Ereddive|Sector=5|X=4|Y=195|Radius=3}}{{LocalAreaMapEntry|Name=Tetiri|RX=6|RY=13|Radius=4}}{{LocalAreaMapEntry|Name=Orlaed|RX=6|RY=14|Radius=4}}{{LocalAreaMapEntry|Name=Aquti|RX=9|RY=26|Radius=4}}{{LocalAreaMapEntry|Name=Enatce|RX=-3|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Zaxeed|RX=13|RY=-23|Radius=4}}{{LocalAreaMapFooter}}&lt;br /&gt;
== Trade ==&lt;br /&gt;
{{PricelistEconomy3}}&lt;br /&gt;
== OXPs ==&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
In the ''Coyote Trilogy'', Ereddive is subjected to a kinetic bombardment by a Thargoid armada.&lt;br /&gt;
=== Routes and Regions ===&lt;br /&gt;
==== Spaceway L2 ====&lt;br /&gt;
Ereddive is part of the [[Sector5/Spaceway L2 (Route)|Spaceway L2]] route.&lt;br /&gt;
==== The Tetiri Conclave ====&lt;br /&gt;
Ereddive is a member of [[Sector5/The Tetiri Conclave (Region)|The Tetiri Conclave]] region.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector5/Aquti&amp;diff=69759</id>
		<title>Sector5/Aquti</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector5/Aquti&amp;diff=69759"/>
		<updated>2021-10-14T13:16:48Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System|Name=Aquti|Sector=5|System=173|XPos=13|YPos=221|Location=|Government=6|Economy=5|Techlevel=7|Population=3.6|Inhabitants=Human Colonists|Productivity=14400|PlanetRadius=6669|MapX=13|MapY=110}}&lt;br /&gt;
&amp;lt;!-- Copy and edit the following box for a smaller &amp;quot;System Box&amp;quot; for fictions or OXPs&lt;br /&gt;
{{SmallSystem|Name=Aquti|Sector=5|System=173|XPos=13|YPos=221|Location=|Government=6|Economy=5|Techlevel=7|Population=3.6|Inhabitants=Human Colonists|Productivity=14400|PlanetRadius=6669}}&lt;br /&gt;
End of the small system box --&amp;gt;&lt;br /&gt;
{{GalacticCatalogueEntry|Name=Aquti|Sector=5|System=173|Description=This world is a tedious little planet.}}&lt;br /&gt;
== Witchspace Routes ==&lt;br /&gt;
There are 6 direct Witchspace Routes from/to Aquti:&lt;br /&gt;
{{WitchspaceHeader}}&lt;br /&gt;
{{WitchspaceEntry|Name=Ereddive|Sector=5|System=7|Distance=6.0|Government=6|Economy=3|Techlevel=8|Population=3.8|Productivity=21280|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Tetiri|Sector=5|System=70|Distance=2.4|Government=7|Economy=0|Techlevel=14|Population=6.0|Productivity=52800|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Atredi|Sector=5|System=137|Distance=3.6|Government=3|Economy=0|Techlevel=10|Population=4.0|Productivity=22400|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Edzadiar|Sector=5|System=140|Distance=6|Government=3|Economy=4|Techlevel=6|Population=2.8|Productivity=9408|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Orlaed|Sector=5|System=161|Distance=2.4|Government=5|Economy=1|Techlevel=12|Population=5.1|Productivity=33048|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Larionra|Sector=5|System=191|Distance=6.4|Government=0|Economy=7|Techlevel=4|Population=2.6|Productivity=1920|Routes=}}&lt;br /&gt;
{{WitchspaceFooter}}&lt;br /&gt;
{{LocalAreaMapHeader|Name=Aquti|Sector=5|X=13|Y=221|Radius=5}}{{LocalAreaMapEntry|Name=Ereddive|RX=-9|RY=-26|Radius=4}}{{LocalAreaMapEntry|Name=Tetiri|RX=-3|RY=-13|Radius=4}}{{LocalAreaMapEntry|Name=Atredi|RX=-1|RY=19|Radius=4}}{{LocalAreaMapEntry|Name=Edzadiar|RX=3|RY=31|Radius=4}}{{LocalAreaMapEntry|Name=Orlaed|RX=-3|RY=-12|Radius=4}}{{LocalAreaMapEntry|Name=Larionra|RX=-2|RY=32|Radius=4}}{{LocalAreaMapFooter}}&lt;br /&gt;
== Trade ==&lt;br /&gt;
{{PricelistEconomy5}}&lt;br /&gt;
== OXPs ==&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
Cody's ''Coyote Trilogy'' is partly set on Aquti.&lt;br /&gt;
=== Routes and Regions ===&lt;br /&gt;
==== Spaceway L2 ====&lt;br /&gt;
Aquti is part of the [[Sector5/Spaceway L2 (Route)|Spaceway L2]] route.&lt;br /&gt;
==== The Tetiri Conclave ====&lt;br /&gt;
Aquti is a member of [[Sector5/The Tetiri Conclave (Region)|The Tetiri Conclave]] region.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=69758</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=69758"/>
		<updated>2021-10-14T12:53:40Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=69757</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=69757"/>
		<updated>2021-10-14T12:53:04Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
The ''Coyote Trilogy'':&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector5/Aquti&amp;diff=69756</id>
		<title>Sector5/Aquti</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector5/Aquti&amp;diff=69756"/>
		<updated>2021-10-14T12:49:25Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System|Name=Aquti|Sector=5|System=173|XPos=13|YPos=221|Location=|Government=6|Economy=5|Techlevel=7|Population=3.6|Inhabitants=Human Colonists|Productivity=14400|PlanetRadius=6669|MapX=13|MapY=110}}&lt;br /&gt;
&amp;lt;!-- Copy and edit the following box for a smaller &amp;quot;System Box&amp;quot; for fictions or OXPs&lt;br /&gt;
{{SmallSystem|Name=Aquti|Sector=5|System=173|XPos=13|YPos=221|Location=|Government=6|Economy=5|Techlevel=7|Population=3.6|Inhabitants=Human Colonists|Productivity=14400|PlanetRadius=6669}}&lt;br /&gt;
End of the small system box --&amp;gt;&lt;br /&gt;
{{GalacticCatalogueEntry|Name=Aquti|Sector=5|System=173|Description=This world is a tedious little planet.}}&lt;br /&gt;
== Witchspace Routes ==&lt;br /&gt;
There are 6 direct Witchspace Routes from/to Aquti:&lt;br /&gt;
{{WitchspaceHeader}}&lt;br /&gt;
{{WitchspaceEntry|Name=Ereddive|Sector=5|System=7|Distance=6.0|Government=6|Economy=3|Techlevel=8|Population=3.8|Productivity=21280|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Tetiri|Sector=5|System=70|Distance=2.4|Government=7|Economy=0|Techlevel=14|Population=6.0|Productivity=52800|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Atredi|Sector=5|System=137|Distance=3.6|Government=3|Economy=0|Techlevel=10|Population=4.0|Productivity=22400|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Edzadiar|Sector=5|System=140|Distance=6|Government=3|Economy=4|Techlevel=6|Population=2.8|Productivity=9408|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Orlaed|Sector=5|System=161|Distance=2.4|Government=5|Economy=1|Techlevel=12|Population=5.1|Productivity=33048|Routes=}}&lt;br /&gt;
{{WitchspaceEntry|Name=Larionra|Sector=5|System=191|Distance=6.4|Government=0|Economy=7|Techlevel=4|Population=2.6|Productivity=1920|Routes=}}&lt;br /&gt;
{{WitchspaceFooter}}&lt;br /&gt;
{{LocalAreaMapHeader|Name=Aquti|Sector=5|X=13|Y=221|Radius=5}}{{LocalAreaMapEntry|Name=Ereddive|RX=-9|RY=-26|Radius=4}}{{LocalAreaMapEntry|Name=Tetiri|RX=-3|RY=-13|Radius=4}}{{LocalAreaMapEntry|Name=Atredi|RX=-1|RY=19|Radius=4}}{{LocalAreaMapEntry|Name=Edzadiar|RX=3|RY=31|Radius=4}}{{LocalAreaMapEntry|Name=Orlaed|RX=-3|RY=-12|Radius=4}}{{LocalAreaMapEntry|Name=Larionra|RX=-2|RY=32|Radius=4}}{{LocalAreaMapFooter}}&lt;br /&gt;
== Trade ==&lt;br /&gt;
{{PricelistEconomy5}}&lt;br /&gt;
== OXPs ==&lt;br /&gt;
&lt;br /&gt;
== Fiction ==&lt;br /&gt;
The ''Coyote Trilogy'' is partly set on Aquti.&lt;br /&gt;
=== Routes and Regions ===&lt;br /&gt;
==== Spaceway L2 ====&lt;br /&gt;
Aquti is part of the [[Sector5/Spaceway L2 (Route)|Spaceway L2]] route.&lt;br /&gt;
==== The Tetiri Conclave ====&lt;br /&gt;
Aquti is a member of [[Sector5/The Tetiri Conclave (Region)|The Tetiri Conclave]] region.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Sector5/The_Tetiri_Conclave_(Region)&amp;diff=69755</id>
		<title>Sector5/The Tetiri Conclave (Region)</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Sector5/The_Tetiri_Conclave_(Region)&amp;diff=69755"/>
		<updated>2021-10-14T12:44:31Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Origin ==&lt;br /&gt;
Based in a rather distant star-cluster to the south-west of the fifth octant, the planets of the Conclave suffered some of the first Thargoid attacks on known space. Coming together under a treaty of mutual defence, and led by the human colonists of Orlaed and the reptile natives of Tetiri, the Conclave was able to build and equip a force of fighting ships (See HIMSN below) capable of withstanding Thargoid aggression, eventually driving the invaders from their sector. The Tetiri Conclave has just recently become a full voting member of [[GalCop]]&lt;br /&gt;
&lt;br /&gt;
== Map ==&lt;br /&gt;
[[Sector5/The Tetiri Conclave (Region)|The Tetiri Conclave]] consists of the systems [[Sector5/Enatce|Enatce]], [[Sector5/Ereddive|Ereddive]], [[Sector5/Orlaed|Orlaed]], [[Sector5/Tetiri|Tetiri]], [[Sector5/Aquti|Aquti]], [[Sector5/Atredi|Atredi]], [[Sector5/Larionra|Larionra]] and [[Sector5/Edzadiar|Edzadiar]].&lt;br /&gt;
&amp;lt;!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative&amp;quot;&amp;gt;{{ClickMapHeader|Sector=5|Image=Sector5_The_Tetiri_Conclave_RegionMap.png}}&lt;br /&gt;
{{ClickMapEntry|Name=Enatce|Sector=5|XPos=1|YPos=190|XPosRel=6|YPosRel=288}}&lt;br /&gt;
{{ClickMapEntry|Name=Ereddive|Sector=5|XPos=4|YPos=195|XPosRel=15|YPosRel=295}}&lt;br /&gt;
{{ClickMapEntry|Name=Orlaed|Sector=5|XPos=10|YPos=209|XPosRel=33|YPosRel=316}}&lt;br /&gt;
{{ClickMapEntry|Name=Tetiri|Sector=5|XPos=10|YPos=208|XPosRel=33|YPosRel=315}}&lt;br /&gt;
{{ClickMapEntry|Name=Aquti|Sector=5|XPos=13|YPos=221|XPosRel=42|YPosRel=334}}&lt;br /&gt;
{{ClickMapEntry|Name=Atredi|Sector=5|XPos=12|YPos=240|XPosRel=39|YPosRel=363}}&lt;br /&gt;
{{ClickMapEntry|Name=Larionra|Sector=5|XPos=11|YPos=253|XPosRel=36|YPosRel=382}}&lt;br /&gt;
{{ClickMapEntry|Name=Edzadiar|Sector=5|XPos=16|YPos=252|XPosRel=51|YPosRel=381}}&lt;br /&gt;
{{ClickMapFooter}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --&amp;gt;&lt;br /&gt;
{{SectorTableHeader}}&lt;br /&gt;
{{SectorTableEntry|Name=Enatce|Sector=5|System=205|XPos=1|YPos=190|Government=6|Economy=6|Techlevel=6|Population=3.3|Inhabitants=Human Colonials|Productivity=10560|Hubcount=3|Description=Enatce is very notable for its inhabitants’ ingrained shyness.}}&lt;br /&gt;
{{SectorTableEntry|Name=Ereddive|Sector=5|System=7|XPos=4|YPos=195|Government=6|Economy=3|Techlevel=8|Population=3.8|Inhabitants=Human Colonials|Productivity=21280|Hubcount=5|Description=The planet Ereddive is reasonably fabled for Zero-G cricket and vicious Soa’xenu gargle blasters.}}&lt;br /&gt;
{{SectorTableEntry|Name=Orlaed|Sector=5|System=161|XPos=10|YPos=209|Government=5|Economy=1|Techlevel=12|Population=5.1|Inhabitants=Human Colonials|Productivity=33048|Hubcount=5|Description=The planet Orlaed is most noted for its inhabitants’ exceptional loathing of food blenders and its exciting Orlaedian evil juice.}}&lt;br /&gt;
{{SectorTableEntry|Name=Tetiri|Sector=5|System=70|XPos=10|YPos=208|Government=7|Economy=0|Techlevel=14|Population=6.0|Inhabitants=Green Horned Lizards|Productivity=52800|Hubcount=5|Description=Tetiri is mildly well known for its hoopy night life.}}&lt;br /&gt;
{{SectorTableEntry|Name=Aquti|Sector=5|System=173|XPos=13|YPos=221|Government=6|Economy=5|Techlevel=7|Population=3.6|Inhabitants=Human Colonials|Productivity=14400|Hubcount=6|Description=This world is a tedious little planet.}}&lt;br /&gt;
{{SectorTableEntry|Name=Atredi|Sector=5|System=137|XPos=12|YPos=240|Government=3|Economy=0|Techlevel=10|Population=4.0|Inhabitants=Fat Humanoids|Productivity=22400|Hubcount=5|Description=This world is very fabled for its ancient mountains.}}&lt;br /&gt;
{{SectorTableEntry|Name=Larionra|Sector=5|System=191|XPos=11|YPos=253|Government=0|Economy=7|Techlevel=4|Population=2.0|Inhabitants=Insects|Productivity=1920|Hubcount=3|Description=This world is a revolting little planet.}}&lt;br /&gt;
{{SectorTableEntry|Name=Edzadiar|Sector=5|System=140|XPos=16|YPos=252|Government=3|Economy=4|Techlevel=6|Population=2.8|Inhabitants=Human Colonials|Productivity=9408|Hubcount=3|Description=Edzadiar is very notable for the Edzadiarian tree grub.}}&lt;br /&gt;
{{SectorTableFooter}}&lt;br /&gt;
&lt;br /&gt;
== OXP's ==&lt;br /&gt;
=== HIMSN ===&lt;br /&gt;
Her Imperial Majesty's Space Navy ([[HIMSN]]) is the military arm of the Tetiri Conclave, founded at the time of the first Thargoid attacks. The success of HIMSN led to the previously isolated Conclave being invited to join the Co-operative, and it is now one of the larger and more cohesive political subgroups to be found anywhere within the eight.&lt;br /&gt;
&lt;br /&gt;
Although the Tetiri Conclave only recently became a full voting member, the ships and crews of HIMSN are already at the forefront of the fight against Thargoid incursions across the entire Co-operative volume. Unlike the disparate forces of GalCop, which tend to be focused on planetary policing, much of the work of HIMSN is carried out in deep space, denying territory to the enemy and thwarting raiding parties before they reach inhabited systems. Now that HIMSN has the financial and industrial muscle of the whole Co-operative to call upon, we can anticipate the swift and total defeat of the Thargoid menace.&lt;br /&gt;
&lt;br /&gt;
There ''are'' a handful of bases dotted around other galaxies, but this is the main focus of Her Imperial Majesty's Space Navy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Sector5/Region|The Tetiri Conclave]]&lt;br /&gt;
{{RoutesAndRegionsSector5}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=HUD_Toggle&amp;diff=69053</id>
		<title>HUD Toggle</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=HUD_Toggle&amp;diff=69053"/>
		<updated>2021-09-10T20:35:58Z</updated>

		<summary type="html">&lt;p&gt;Cody: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banishes your HUD to allow the taking of pristine, uncluttered, screenshots.&lt;br /&gt;
&lt;br /&gt;
The HUD Toggle works as primable kit. When primed, all you need to do is hit the 'n' key, and your HUD will disappear/reappear. No need to pause the game to grab a spur-of-the-moment screenshot. Used in conjunction with a joystick button set to take screenshots, it's effectively a gun-cam. Action or eye-candy screenshots become easy to take, even in the midst of combat.&lt;br /&gt;
&lt;br /&gt;
== License ==&lt;br /&gt;
*CC BY-NC-SA 4&lt;br /&gt;
*Author: [[User:Cody|Cody]]: I'm indebted to [[User:cim|cim]] for the code. All I did was drop it into the appropriate folders.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=20955 BB Thread] (2021)&lt;br /&gt;
*[[Priming Equipment]] - how to!&lt;br /&gt;
*[http://aegidian.org/bb/viewtopic.php?p=275963#p275963 Recent screen-shots] (2021)&lt;br /&gt;
&lt;br /&gt;
==Gameplay and Balance indicator==&lt;br /&gt;
[[Image:tag-colour-blue.png|right]]&lt;br /&gt;
For fanatical snap-shotters, this is the OXP of your dreams. No more faffing about with pauses and banishments of your HUD, this little expansion does it all for you!&lt;br /&gt;
&lt;br /&gt;
{{equipment-OXP}} [[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=69052</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=69052"/>
		<updated>2021-09-10T20:33:24Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* OXPs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
*[[HUD Toggle]]&lt;br /&gt;
&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=69051</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=69051"/>
		<updated>2021-09-10T20:25:43Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' and ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=69050</id>
		<title>User:Cody</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=User:Cody&amp;diff=69050"/>
		<updated>2021-09-10T20:24:29Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Fiction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Commander &amp;quot;Madcap&amp;quot; Cody, as he is known, was the seventh child of a professional gambler and his long-suffering wife. At age ten, he read his first sci-fi novel and dreamed of becoming an astronaut. By age twelve, he was working weekends for his father, and playing cards for money (which was not unusual in his family). At age sixteen, he left school to work full-time. Since then, he has had many different jobs, and has travelled widely. Now in his twilight years, he cruises the spacelanes of the Ooniverse in his much-loved Cobra MK III ''Spindrifter''. After a long career as a contrabandista, he went straight and became an interstellar courier. The seventh octant has become his favourite stomping ground, and his home system is Ceerti - a revolting little planet.&lt;br /&gt;
&lt;br /&gt;
==Fiction==&lt;br /&gt;
[[File:Cody.png|200px|thumb|right|Ship decal and forum avatar]]&lt;br /&gt;
* ''Coyote'' - a ripping yarn set in the fifth octant.&lt;br /&gt;
* ''Inside Straight'' - the unlikely sequel to ''Coyote''.&lt;br /&gt;
* ''Sombrero Fallout'' - the even more unlikely sequel to ''Inside Straight''. (As yet, unfinished)&lt;br /&gt;
* ''[[An Ideal Victim]]'' - short story set in the seventh octant. (2012)&lt;br /&gt;
* ''[[Lucky Moran]]'' - only a beginning.&lt;br /&gt;
&lt;br /&gt;
''Coyote'' &amp;amp; ''Inside Straight'' may be downloaded [https://app.box.com/s/7ykrang6xmqausxp989e here].&lt;br /&gt;
&lt;br /&gt;
==OXPs==&lt;br /&gt;
*[[Griff's Glowroids]]&lt;br /&gt;
Cody's one and only OXP:&lt;br /&gt;
* [[Green Gecko]]&lt;br /&gt;
&lt;br /&gt;
Collaborative OXPs:&lt;br /&gt;
* [[Coyote's Run]] with '''Okti''': [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=14638&amp;amp;hilit=Coyote%27s+Run Coyote's Run]&lt;br /&gt;
* [[ToughGuys]] version 2 with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=8992 ToughGuys 2]&lt;br /&gt;
* [[Xeptatl's Sword]] with [[User:Smivs|Smivs]]: [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=10300 Xeptatl's Sword]&lt;br /&gt;
&lt;br /&gt;
[[Category:Authors]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Geography&amp;diff=68851</id>
		<title>Geography</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Geography&amp;diff=68851"/>
		<updated>2021-08-25T02:43:05Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Double star systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpacewayL1.jpg|thumb|right|600px]]&lt;br /&gt;
== Limits of the game-code ==&lt;br /&gt;
Whilst Oolite was originally just a rewrite of Classic Elite for the AppleMac, our first lead developer, [[User:Aegidian|Aegidian]], starting opening out parts of the code for modifying. This process has continued since 2003 with more and more of the game being changeable. This area is one of those which are still relatively restricted by the game code.&lt;br /&gt;
=== Limits: galactic ===&lt;br /&gt;
The coding currently restricts Oolite to [[The Eight|eight two-dimensional galaxies]] with 256 systems in each.&lt;br /&gt;
&lt;br /&gt;
There are several ways in which you can get around this which include: &lt;br /&gt;
*See cim's [[SOTL Exploration‎|Song of the Labyrinth]] for oxp's which create a new discovery game set in one of two new galaxies.&lt;br /&gt;
*See [[Galaxy Seeds]] for detail on how to change the galaxies yourself!&lt;br /&gt;
*See [http://aegidian.org/bb/viewtopic.php?p=278482#p278482 More/larger galaxies] (2014) for tips on increasing the sizes of your galaxies as well as the number&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Limits: intra-galactic ===&lt;br /&gt;
The vanilla game code provides for just one star with one close-by planet. No moons. No rings. No solar flares. This is, as you probably realise, easily alterable by the OXPs (see [[Guide to Ambience OXPs]] for more detail). Thus, OXP's have created rings, solar flares, a pulsar, ''etc''. They have changed the star types, distances, the look of the nebulae, ''etc''.&lt;br /&gt;
&lt;br /&gt;
At the time of writing (2021) Oolite lacks the following:&lt;br /&gt;
:No black holes.&lt;br /&gt;
:No binary systems.&lt;br /&gt;
:No quasars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Double star systems ====&lt;br /&gt;
While the game code does not allow for true binary systems, there are some so-called &amp;quot;double star systems&amp;quot; (see links below): &lt;br /&gt;
:Galaxy 3: Quzaarar &amp;amp; Riusbequ &lt;br /&gt;
:Galaxy 4: Riusbequ &amp;amp; Quzaarar&lt;br /&gt;
:Galaxy 5: Tezabi &amp;amp; Divees&lt;br /&gt;
:Galaxy 5: Zaenza &amp;amp; Lazaso; Tetiri &amp;amp; Orlaed&lt;br /&gt;
:Galaxy 8: Esusale &amp;amp; Cecees&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Galaxy01O1.png|thumb|right|Dr Beeb's map (Galaxy 1): notice the complex structure of the bottom right quarter]]&lt;br /&gt;
[[File:Ensoreus's region.png|thumb|right|320px|Ensoreus: click on this for detail]]&lt;br /&gt;
[[File:Edxebere's region.png|thumb|right|320px|Edxebere: click on this for detail]]&lt;br /&gt;
&lt;br /&gt;
== Effects of 7ly hyperdrive limit ==&lt;br /&gt;
The 7 lightyear jump limit limits which systems can be reached - for example, [[The Great Rift]] in Galaxy 7. There, some 30 systems are stranded in an &amp;quot;island&amp;quot; more than 7ly from the rest of the systems. But there are also effects on local geography too. As well as islands, peninsulae are created. The effects of this can clearly be seen if one tampers with this limit - see [[User:Redspear|Redspear]]'s [[Hyperdrives]] OXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== [[User:Cim|Cim]], Oolites 3rd Lead Developer on the importance of Geography ===&lt;br /&gt;
''Takes off dev hat, puts on player/OXP writer hat''&amp;lt;br&amp;gt;&lt;br /&gt;
Well, with 2048 systems in the original 8, it's not as if the average player - or even a committed member of the Explorer's Club - is going to visit them all in a hurry. So an extra 2048 which are more of the same (but with fewer content or mission OXPs available) doesn't immediately sound appealing. What they need is interesting stories that couldn't be told in the original 8.&lt;br /&gt;
&lt;br /&gt;
==== Geography makes the difference ====&lt;br /&gt;
There really isn't a lot of difference in direct gameplay terms between [[Sector1/Ensoreus]] (Gal 1, Rich Ind Corporate, TL 12) and [[Sector5/Edxebere]] (Gal 5, Rich Ind Corporate, TL 12). But while Ensoreus is the technological and industrial anchor of a small cluster of mostly-agricultural stars, Edxebere is a gateway system - along with its sister world of Gediesqu - between the dense mostly-stable cluster of Galcentre G5, and the dangerous and bottleneck-filled trail that leads from the Siege Worlds down to the trader's graveyard of Bizaar.&lt;br /&gt;
&lt;br /&gt;
Ensoreus is a local trading hub of some importance, well positioned to fend off competition from Zaonce and Tionisla on the edges of its cluster - and it exploits this to keep the nearby Agricultural worlds mostly pretty poor and dependent on it.&lt;br /&gt;
&lt;br /&gt;
Edxebere - with Inbior, Bisoaton, and a range of other high tech worlds just two jumps to its north - is mainly a place people go through on their way to somewhere more interesting, or for emergency repairs after a nasty experience in Anisat when traversing the trail eastward.&lt;br /&gt;
&lt;br /&gt;
==== Geography creates the stories ====&lt;br /&gt;
The stories that get told about each place are very different, despite their apparent similarity. There are three types of stories to tell ... not without overlap, of course:&amp;lt;br&amp;gt;&lt;br /&gt;
1) The unfolding personal narrative as you play the game&amp;lt;br&amp;gt;&lt;br /&gt;
2) Stories told through the medium of fiction&amp;lt;br&amp;gt;&lt;br /&gt;
3) Stories told through a mission OXP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are entire regions of the Eight - in some cases getting on for entire galaxies - which don't yet have their stories told to a wide audience (indeed, once you get out of Chart 1, the stories get much sparser). If you start with the topology, and work out of the story, there are hundreds of interesting OXPs and/or novellas yet to be written, just from the existing eight charts.&lt;br /&gt;
&lt;br /&gt;
Of course, sometimes you want to start with the story, and then find a place in the charts to set it. The charts are very diverse already, so there's usually space for it. So - a 9th chart is only useful in my opinion if it lets a story be told that someone wants to tell but can't in the original 8 because there's nowhere it makes sense to set it. Find that story - and a chart that allows it - and there's your justification.&lt;br /&gt;
&lt;br /&gt;
==== The 7LY jump limit ====&lt;br /&gt;
Incidentally, this is why the 7LY jump limit is for me the key thing that makes Oolite what it is. With the jump limit increased by a mere 0.2LY, for instance, a jump from Bexe to Zaenza becomes possible, and the Steel Halo in Gal 5 goes from being an extremely interesting branch with one story already set there - and at least one other very obvious story no-one's yet published - to being a relatively dull cluster of industrial and semi-industrial worlds.&lt;br /&gt;
&lt;br /&gt;
Editor's note: ''The French '''Annalistes''' school was convinced that geography created history, and thus the history of an island would be different from that of a mountainous peninsula, and again, from that of a desert country.''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== In-game geographical differences ==&lt;br /&gt;
=== Galactic Differences ===&lt;br /&gt;
{{QuoteText|Text=I find the eight galaxies have a very different feel to them.&lt;br /&gt;
:1 - mostly well connected, but you've got that large bit at 5 o'clock which is almost a separate bit.&lt;br /&gt;
:2 - lots of bottlenecks. Most of the Eight's double bottlenecks.&lt;br /&gt;
:3 - similar to 1 in terms of general connectivity, but with that odd disconnection across a lot of the north edge.&lt;br /&gt;
:4 - odd government types: only four of the eight used, which gives it a lot of Anarchy bottlenecks, especially if travelling east/west.&lt;br /&gt;
:5 - feels very core+frontier, in a way, with oddities like the Steel Halo or Tetiri Conclave, or the thin route from S to SE&lt;br /&gt;
:6 - this one just makes me uneasy. I don't know why.&lt;br /&gt;
:7 - the Great Rift, but even without that divided into two halves with narrow bottleneck routes between them&lt;br /&gt;
:8 - Oresrati, of course, but also very well connected in terms of routes to reach various points.|Source=([http://www.aegidian.org/bb/viewtopic.php?p=212702#p212702 Cim])}}&lt;br /&gt;
&lt;br /&gt;
# [[Oolite planet list/Galaxy 1]]  [[Image:StarChart-Academy-000.png|50px|Academy chart of galaxy 1]]  [[Academies/Galaxy 1|Academies of Galaxy 1]] [[Image:StarChart-Academy-000.png|50px]] There a lot of OXPs adding colour to Galaxy 1: [[Lave OXP]], [[Monument]], the [[Sector1/Tionisla|Tionisla]] oxp's, [[Tianve OXP]], [[Riredi OXP]], [[Taranis]], [[Diso OXP]] ''etc''.&lt;br /&gt;
# [[Oolite planet list/Galaxy 2]]  [[Image:StarChart-Academy-001.png|50px]]  [[Academies/Galaxy 2|Academies of Galaxy 2]] [[Image:StarChart-Academy-001.png|50px|Academy chart of galaxy 2]] [[Ionics]] adds special ships and a war!&lt;br /&gt;
# [[Oolite planet list/Galaxy 3]]  [[Image:StarChart-Academy-002.png|50px|Academy chart of galaxy 3]]  [[Academies/Galaxy 3|Academies of Galaxy 3]] [[Image:StarChart-Academy-002.png|50px|Academy chart of galaxy 1]] [[Aquatics OXP]] introduces special ships, mission and a station to this galaxy. &lt;br /&gt;
# [[Oolite planet list/Galaxy 4]]  [[Image:StarChart-Academy-003.png|50px|Academy chart of galaxy 4]]  [[Academies/Galaxy 4|Academies of Galaxy 4]] [[Image:StarChart-Academy-003.png|50px]] The missions set in this galaxy introduce a number of very different scenarios: [[Deposed]], [[Love Cats]] &amp;amp; [[Trident Down]].&lt;br /&gt;
# [[Oolite planet list/Galaxy 5]]  [[Image:StarChart-Academy-004.png|50px|Academy chart of galaxy 5]]  [[Academies/Galaxy 5|Academies of Galaxy 5]] [[Image:StarChart-Academy-004.png|50px]] [[Resistance Commander]] gives you a role in an invasion. [[Coyote's Run]] introduces a number of galaxy 5 specialities.&lt;br /&gt;
# [[Oolite planet list/Galaxy 6]]  [[Image:StarChart-Academy-005.png|50px|Academy chart of galaxy 6]]  [[Academies/Galaxy 6|Academies of Galaxy 6]] [[Image:StarChart-Academy-005.png|50px]] [[Vortex]] is broken ... sorry!&lt;br /&gt;
# [[Oolite planet list/Galaxy 7]]  [[Image:StarChart-Academy-006.png|50px|Academy chart of galaxy 7]]  [[Academies/Galaxy 7|Academies of Galaxy 7]] [[Image:StarChart-Academy-006.png|50px]] [[The Assassins Guild OXP]] introduces special ships, missions &amp;amp; planet descriptions to this galaxy. &lt;br /&gt;
# [[Oolite planet list/Galaxy 8]]  [[Image:StarChart-Academy-007.png|50px|Academy chart of galaxy 8]]  [[Academies/Galaxy 8|Academies of Galaxy 8]] [[Image:StarChart-Academy-007.png|50px]] [[Iron Raven]] introduces new ships&lt;br /&gt;
&lt;br /&gt;
*There are also the [[Shipset]]s - you can choose different shipsets for the different galaxies to give a very different look to each of them. Ditto with [[Oolite Stations|Orbital stations]] (more awkward, but doable).&lt;br /&gt;
*[[Famous Planets]] adds colour to many of the systems of Galaxies 1, 2 &amp;amp; 8 (if you look at your F7 page!).&lt;br /&gt;
&lt;br /&gt;
=== Regional differences ===&lt;br /&gt;
Regions are put on the in-game maps by [[Explorers' Club OXP]] &amp;amp; by [[GalCop Galactic Registry]]. There are several varieties of these regions.&lt;br /&gt;
* [[Sector1/The Iron Stars (Region)|Iron Stars]] cluster in Galaxy 1 (Economic) - the markets are very similar (more difficult to make a profit until you leave the region!)&lt;br /&gt;
* [[Sector1/The Pulsar Worlds (Region)|Pulsar Worlds]] (supposedly visual - one should be able to ''see'' the pulsar!)&lt;br /&gt;
* [[Sector1/The Devils Triangle (Region)|Devil's Triangle]] (political) - pirate infested - and the game code spills this out to the general locale in Oolite v.1.80 and later&lt;br /&gt;
&lt;br /&gt;
=== OXPs making geography relevant ===&lt;br /&gt;
* [[Darkside Moonshine Distillery]] creates an regional increase in price of the whisky as distance from the distilleries in the Tortuga expanse increases&lt;br /&gt;
&lt;br /&gt;
*[[New Cargoes]] creates a market in over 100 specific versions of regular commodities - ''eg'' Vacuum Karate training videos (luxury) or Earthquake Predictors (computers). These are only produced by a handful of systems - and will only sell at full price to another handful... You need to know your geography for this one!&lt;br /&gt;
* [[Diplomancy]] can create no-go areas where one cannot buy visas for travel to systems (''ie'' visiting the Communists in [[Sector1/Onlema]] &amp;amp; [[Sector1/Soorbi]] when they are at war with their neighbours). You can visit the systems, but not dock at the official system's stations!&lt;br /&gt;
*[[Smugglers]] creates difficulties in trade routes when commodities suddenly become illegal for a particular system!&lt;br /&gt;
*[[Weapon Laws]] creates difficulties in buying combat equipment - not only do you need the right TL, but you need the right political system too!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Trade Routes ==&lt;br /&gt;
Put on the map by [[GNN]]'s news broadcasts, &amp;amp; by [[GalCop Galactic Registry]]. It is uncertain if there is any real logic behind these routes. [[User:CaptSolo|CaptSolo]] has quite a different network of trade routes on his maps.&lt;br /&gt;
:In-game differences made by [[Fuel Station OXP]]: placing fuel stations in the more stable systems on SpaceWay L1 in galaxy 1&lt;br /&gt;
:[[Liners]] used to part of a suite of [[Povray Planets]] OXPs and ran the liners along the trade routes. The suite included planet textures, planet descriptions (now the [[Famous Planets]] OXP), liners &amp;amp; specific music for various systems!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Links ==&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
*[[The Eight]]&lt;br /&gt;
*[[Powers and Organisations]] has a listing of organisations specific to each galaxy.&lt;br /&gt;
*[[Galaxy Seeds]]&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[Distance (Oolite)]]&lt;br /&gt;
*[[Light Mach]]&lt;br /&gt;
&lt;br /&gt;
=== BBB threads ===&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=20974 Cool OXPs for celestial objects] (2021)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=6&amp;amp;t=5387 Terraforming] (2008)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=7141 Double Star Systems] (2010)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=16141 More/larger galaxies] (2013-6) There is a summary towards the end of what seems to be the essential bits.&lt;br /&gt;
*[https://app.box.com/s/acghol1pbiktpsgtic2p Box account for the above] (2014)&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=2&amp;amp;t=9642 3D galaxy prototype] (2011) [[User:Ahruman|Ahruman]]'s thoughts on implementing a 3D galaxy on the F6 pages&lt;br /&gt;
&lt;br /&gt;
=== OXPs ===&lt;br /&gt;
*[[Hyperdrives]] - different strength hyperdrives change the galactic geography&lt;br /&gt;
*[[Explorers' Club OXP]] - records where you have been&lt;br /&gt;
*[[GalCop Galactic Registry]] - essential database&lt;br /&gt;
*[[SOTL Exploration‎|Song of the Labyrinth]] - experiment with related games in two new galaxies&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[File:Ooliters Map.png|right|245px]]&lt;br /&gt;
=== ''Your'' Real-Life Geography ===&lt;br /&gt;
*[https://www.scribblemaps.com/maps/view/Oolite_Map/3US4ObF9uH Interactive Map of Ooliters]&lt;br /&gt;
Some instructions on how to pin ''your'' marker on the new Oolite Map:&lt;br /&gt;
* Go to http://www.scribblemaps.com/maps/view/Oolite_Map/3US4ObF9uH&lt;br /&gt;
* Click on &amp;quot;Create A Map&amp;quot; on the upper-right corner of the page&lt;br /&gt;
* Click &amp;quot;Menu&amp;quot; from the toolbar and select Load/Import from the options pop-up window&lt;br /&gt;
* The Map Id is 3US4ObF9uH (the last part of the URL given by Selezen), leave the &amp;quot;Load&amp;quot; radio button checked and click the &amp;quot;Load Map&amp;quot; button&lt;br /&gt;
''Now the easy part follows:''&lt;br /&gt;
* Select the &amp;quot;Move the Map&amp;quot; toolbar icon and Pan/Zoom to the location you want to pin for yourself&lt;br /&gt;
* Select the &amp;quot;Place a marker&amp;quot; toolbar icon and select the marker icon you like from the next pop-up window&lt;br /&gt;
* Click on the map to pin your marker and fill in a description for the marker in the pop-up window. Put your call sign in the title.&lt;br /&gt;
* Click &amp;quot;Menu&amp;quot; from the toolbar and select Save Map&lt;br /&gt;
* Add the Oolite08 password, given by Selezen, and click the &amp;quot;Save Map&amp;quot; button[/list]&lt;br /&gt;
&lt;br /&gt;
Done!&lt;br /&gt;
&lt;br /&gt;
Reference: [http://aegidian.org/bb/viewtopic.php?f=7&amp;amp;t=13020 Ooliteers Planet - An Interactive Pinmap] (2012+)&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite‏‎]]&lt;br /&gt;
[[Category:Factual]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Routes]]&lt;br /&gt;
[[Category:Concepts]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Famous_Planets_OXP&amp;diff=68082</id>
		<title>Famous Planets OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Famous_Planets_OXP&amp;diff=68082"/>
		<updated>2021-08-03T15:03:31Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Promov27.jpg|600px|center]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Infobox OXP| title = Famous Planets&lt;br /&gt;
|image = &lt;br /&gt;
|download = [[#Download|See Download]]&lt;br /&gt;
|story = 2013-23-02&lt;br /&gt;
|ships = No&lt;br /&gt;
|stations = No&lt;br /&gt;
|mission = No&lt;br /&gt;
|equipment = No&lt;br /&gt;
|alternativeHUD = No&lt;br /&gt;
|soundSet = No&lt;br /&gt;
|version = 2.7&lt;br /&gt;
|category = Ambience OXPs&lt;br /&gt;
|author = Pagroove&lt;br /&gt;
}}&lt;br /&gt;
The new version of Famous Planets is here! This OXP adds planetary texts to the F7 screen. The text expand on the original descriptions and include elements from Oolite fiction. The OXP was designed to work in tandem with the Povray Planets set that you can read all about in [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11594&amp;amp;hilit=povray+planets this thread.] If you have the Povray set then you also SEE the textures that I made. This version does not include the textures anymore.&lt;br /&gt;
&lt;br /&gt;
I hope you have fun with it. I'm glad it's released. &lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=13bq-R0jWnA Youtube promo video]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Unique planetary textures for 89 planets throughout Galaxy 1 and Galaxy 2, but they are not in this oxp. The textures are in the Povray Planets OXP. To see the textures you need the '''Povray Sets''' also (see below).&lt;br /&gt;
*More Planet descriptions for the F7 screen than in v 2.5. Also some famous places in other galaxies get some text. Many descriptions are true to the described planets in Drew Wagar's novellas [[Status Quo]] and [[Mutabilis]]. Others are short extracts from the excellent [[Rough Guide]] by Disembodied that can be found on the wiki. Further descriptions were contributed by many others (see credits).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:Newdes.png|400px|right|Example of a ''Famous Planets'' description on the F7 screen]]&lt;br /&gt;
== Changes ==&lt;br /&gt;
*The textures themselves are not in this oxp anymore. The textures are in the Povray Planets OXP. To see the textures you need the Povray Sets also. &lt;br /&gt;
*The music packs are also taken out of the oxp. I want to make some new music and/or make a hyperradio station pack for the [[Hyperradio js OXP|Hyperradio OXP]] by Svengali.&lt;br /&gt;
&lt;br /&gt;
== Povray Planets OXPs ==&lt;br /&gt;
Download the '''original textures''' from [http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=11594 here]. One set for each galaxy. Note that there are two different renderings of the first galaxy, this link only gives the later version which is a different vintage from the other seven galaxies.&lt;br /&gt;
&lt;br /&gt;
== Famous Planets Liners OXP ==&lt;br /&gt;
This is now part of [[Liners]]. It was originally the [[Famous_Planets_Liners_OXP|Famous Planets Liners]] add-on OXP.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Latest version needs Oolite v1.77&lt;br /&gt;
* No dependencies.&lt;br /&gt;
&lt;br /&gt;
== Download/Installation == &lt;br /&gt;
*Downloadable through the in-game [[Expansions Manager]].&lt;br /&gt;
*Or download in OXZ format [[Media:Famous_Planets_2.7.oxz|here]] for Oolite 1.79 or later (downloaded {{#downloads:Famous_Planets_2.7.oxz}} times).&lt;br /&gt;
* Download and install the Povray sets if you also want to ''see'' the Famous Planets (rather than just read about them!).&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*''Ideas and 'Famous' planets by: [[User:P.A. Groove|P.A. Groove]]''&lt;br /&gt;
*''Additional planets: Cmd. Cheyd, Stromboli, Pangloss, Capt Kev''&lt;br /&gt;
*''Special credits: Submersible. For integrating the Famous Planets OXP into the excellent Povray Planets OXP and seeding the eight galaxies with excellent textures for all 2048 planets. Wow!''&lt;br /&gt;
*''Planetary descriptions by: P.A. Groove, Drew Wagar, Fatleaf, Cody, Disembodied''&lt;br /&gt;
*''Proof reading planetary text and/or manual: Cody, Disembodied (Galaxy 1), Cim, UK Eliter, Allikat, Drew Wagar (Galaxy 2), Snork''&lt;br /&gt;
*''Coding/testing and compiling: Submersible, Thargoid, Cmd. Cheyd, Svengali, Lestradae, UK Eliter'&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
*[http://www.aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5011 BB Thread]&lt;br /&gt;
*A number of the planet pages in the [[Rough Guide to the Ooniverse]] are based on the Famous Planets descriptions.&lt;br /&gt;
&lt;br /&gt;
{{OXPLevel|0}}&lt;br /&gt;
[[File:Tag-colour-green.png]]&lt;br /&gt;
{{OXPConfig-small}}&lt;br /&gt;
{{Ambience-OXP}}&lt;br /&gt;
{{Required OXP|Cabal Common Library}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Famous Planets]]&lt;br /&gt;
[[Category:OXPConfig-compatible OXPs]]&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.alioth.net/index.php?title=Interstellar_help_OXP&amp;diff=68001</id>
		<title>Interstellar help OXP</title>
		<link rel="alternate" type="text/html" href="https://wiki.alioth.net/index.php?title=Interstellar_help_OXP&amp;diff=68001"/>
		<updated>2021-07-27T11:27:30Z</updated>

		<summary type="html">&lt;p&gt;Cody: /* Installation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox EquipStats Oolite| title = Interstellar Tweaks OXP&lt;br /&gt;
|image = &lt;br /&gt;
|equipName =  Electronic Thumb&lt;br /&gt;
|equipCost = 985₢&lt;br /&gt;
|equipTL = 7&lt;br /&gt;
}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Interstellar space is a treacherous territory, and misjumps are dangerous. It's not only what you may meet out there, it's the sheer fact that you may get stranded in the vast voids of interstellar space forever. Initiating a witchjump and creating the tunnel through witchspace consumes fuel. So if—for whatever reason—the tunnel collapses halfway on your journey to the next planet, you are thrown out somewhere in the middle of nowhere, in the vast realms of ghastly, pale green half-light, your fuel tanks nearly depleted, possibly with not enough fuel left to create another tunnel to the closest system.&lt;br /&gt;
&lt;br /&gt;
Many pilots have just vanished without a trace in the boundless void. Some ships have said to be found drifting into the outer zones of an adjacent system—but only decades after their life support systems ran out of energy.&lt;br /&gt;
&lt;br /&gt;
So the family of space-farers gets even closer together in the uncanny zone of interstellar space, where everybody is far away from home, and everybody may find himself at the mercy of fellow captains, or be lost in space forever. One for all, and all for one—although for anybody in the dire straits of need for fuel help comes with a price.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
==== Helping others ====&lt;br /&gt;
&lt;br /&gt;
This OXP introduces some interaction with fellow commanders in interstellar space. You may meet another trader who got stuck in interstellar space who sends distress calls and asks for your help. He is willing to pay a good price for some fuel from your tanks, or for a ride in your wake. If you are in the mood to help him, just answer his call by flying towards him. You will have to get closer than 1000 meters in order to make clear that you are there for him.&lt;br /&gt;
&lt;br /&gt;
He then will either be wanting to buy some fuel from you, or request to follow through your wormhole, after you have jumped to your destination. If you agree to sell him some of your fuel reserves, you just have to get very close to him. So close that he can scoop any of the fuel you are venting from your tanks. The process starts automatically, monitored by your ship's computer, as soon as you have approached him closely enough. If you want to end the transaction you just have to turn your nose away from his scoops. If you do not do so, he will take all the fuel you have until his tanks are completely filled. The usual price for a fuel transfer so far away from the next supplier is ten times what you would pay at a main station.&lt;br /&gt;
&lt;br /&gt;
If he asks you for a witchspace ride, all you have to do is jump to your current destination. After you have jumped to any system within your reach, he will follow you through your wormhole (note that he will not jump out at the exact same location as you; wormhole ends are a tiny little bit fuzzy, which means that ships leaving the same wormhole will all be somewhere in the vicinity of the witchpoint, but not at the exact same place). You will have earned the eternal gratitude of a fellow trader, and a financial reward, which will always be enough to cover your fuel costs for the jump.&lt;br /&gt;
&lt;br /&gt;
==== Need help yourself? ====&lt;br /&gt;
&lt;br /&gt;
But what if you are stuck in interstellar space yourself? Do not despair, that's where your Electronic Thumb comes in handy. Available from any equipment store of techlevel 7 or higher, the Electronic Thumb is a short squat black rod, smooth and matte with a couple of flat switches and dials at one end. Just activate it any time during flight to flag down passing spacecraft to either buy fuel from them or hitch a ride in their wormhole. Note that the Electronic Thumb only works if you need it, that is in interstellar space. If you're in a system it does nothing.&lt;br /&gt;
&lt;br /&gt;
After you have activated it, just wait a little for a ship approaching you with the offer to help you. Again you have to close in to him in order to accept the offer. Depending on his mood he may offer you to buy some of his fuel reserves, or to take a ride through his wormhole. This time it is you, of course, who has to pay the price.&lt;br /&gt;
&lt;br /&gt;
Again, if you agreed on a fuel transaction, you have to get close enough to scoop the fuel he is going to vent from his tanks, and again your ship's computer takes care of monitoring the transaction. You can end the transfer anytime, by pointing your ship's nose (and therefore your fuel scoops) away from your donor. The transaction will also end if you run out of money. And your benefactor will not sell all his fuel—he is going to need some for his own journey, after all.&lt;br /&gt;
&lt;br /&gt;
If the offer is to take a ride in his wormhole, he will initiate his jump and invite you to follow him. In that case you are supposed to pay him on the other side. Oh, in order to allow him to initiate the jump sequence it may be necessary that you get out of his way first.&lt;br /&gt;
&lt;br /&gt;
In any case it would be considered very rude to shoot at your benefactor or try to extract his fuel otherwise. The attempt won't be successful.&lt;br /&gt;
&lt;br /&gt;
== Minimum Requirements ==&lt;br /&gt;
*Interstellar_help.oxz v2.3 requires at least Oolite 1.80.&lt;br /&gt;
*Interstellar_help.oxp v 2.1 requires at least [[Oolite]] 1.75.1. For Oolite versions below that you can still use interstellar_help v 2.0.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
*Downloadable through the in-game [[Expansions Manager]]&lt;br /&gt;
*For the older oxp's: Move or copy the file interstellar_help.oxp from the download folder to the AddOns folder inside the Oolite main folder. Restart Oolite.&lt;br /&gt;
&lt;br /&gt;
*Download [[Media:Interstellar_Help.oxz|Interstellar_Help.oxz]] v2.3&lt;br /&gt;
*[http://app.box.com/shared/1ug835jxb5 Interstellar_help v 2.1] is available for download via box.com.&lt;br /&gt;
*[http://app.box.com/shared/viqz8fhujv Interstellar_help v 2.0] is also still available via box.com.&lt;br /&gt;
&lt;br /&gt;
== Quick Facts ==&lt;br /&gt;
{{OXPLevel}}{{IconOXP|ooVersion = &amp;quot;1.80&amp;quot;|oxpCPU = &amp;quot;Low&amp;quot;|oxpMEM = &amp;quot;Low&amp;quot;|oxpGPU = &amp;quot;Low&amp;quot;}}&lt;br /&gt;
{{Infobox OXPb| title = Interstellar_Help.oxz&lt;br /&gt;
|version = 2.3&lt;br /&gt;
|release = 2021-07-01&lt;br /&gt;
|license = CC BY-NC-SA 3.0&lt;br /&gt;
|features = help in witchspace&lt;br /&gt;
|category = Activities OXPs&lt;br /&gt;
|author = [[User:Commander_McLane|Commander McLane]]&lt;br /&gt;
|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&amp;amp;t=5654 Oolite BB]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay and Balance indicator ==&lt;br /&gt;
[[File:Tag-colour-blue.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Oolite]]&lt;br /&gt;
{{activity-OXP}}&lt;/div&gt;</summary>
		<author><name>Cody</name></author>
		
	</entry>
</feed>