Viewing a Texture or Model

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Revision as of 04:30, 18 November 2009 by Captain Berf (talk | contribs) (How to view a specific model and / or texture in Oolite.)

How to view a specific model and / or texture in Oolite.

If the ship you want to view is your player ship simply launch the ship and press v to cycle through the external views.

Otherwise ...

Install Debug.oxp

 1. Add Debug.oxp to your Oolite AddOns [1]
    -- Extract the archive.
    -- Move the extracted folder Debug.oxp to $PROGDIR/AddOns/
 2. Install PyDebugConsole [2]
    -- Extract the archive
    -- Put the directory OODebugConsole wherever you like

Run Oolite with the DebugConsole

 1. Run the DebugConsole [WhereverIPutIt/OODebugConsole/OODebugConsole.exe]
 2. Start Oolite (If you have modified an oxp hold down the shift key during during the boot
    (holding down shift clears the cache))
 3. Launch into space [Press 1](moving into a clear area helps). 

Spawning the ship you want to view

Type in the console

 :spawn role

where role is the parameter to be passed to the :spawn macro.

To find the correct argument for role refer to [i.e. open in a text editor]

  config\shipdata.plist 

Find the entry for the ship in question in the shipdata.plist. [we'll call it shipX]

      <key>shipX</key> 

Find the defined roles

      <key>roles</key> 

Use one of the defined roles as the argument for :spawn [found between <string></string>]

      <key>shipX</key> 
      <dict> 
      ... 
      <key>roles</key> 
      <string>shipX-trader shipX-escort shipX-hunter</string> 
      ... 
      </dict> 

yields

      :spawn shipX-trader 

in the console.

Modifying the shipdata.plist

If all the defined roles are generic* modify the shipdata.plist from:

      <key>shipX</key> 
      <dict> 
      ... 
      <key>roles</key> 
      <string>trader escort hunter</string>
      ... 
      </dict> 

to

      <key>shipX</key> 
      <dict> 
      ... 
      <key>roles</key> 
      <string>shipX-trader trader escort hunter</string> 
      ... 
      </dict> 

[* If the defined roles are only generic e.g trader|pirate|hunter|etc then a random ship fulfilling the role will be spawned. Not necessarily the one you wanted.]

[Make sure to use a text editor suitable for programming. One that doesn't change the encoding or add junk to the file. EOL=LF+CR]

To park the spawned ship

To park the spawned ship target it then enter in the console

 player.ship.target.setAI("dumbAI.plist")

To manipulate sub entities (if the ship has any) use the command:

 player.ship.target.subEntities[0].position = [x, y, z]