Difference between revisions of "User talk:Cholmondely"

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'''Musings about Oolite: What I would like to see changed'''
 
'''Musings about Oolite: What I would like to see changed'''
 
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''
 
:''By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:''
* Only 2-dimensional F6 charts with exactly 256 systems in each
+
* Only 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)
 
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump
 
* Pocket universes: the inability to travel from one system to another without using a witchdrive jump
* Planet, sun & moon surfaces to show on the IFF scanner
+
* Planet, sun & moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)
* The simplified prices/economics system (thanks to Stranger for helping improve things a bit)
+
* The simplified prices/economics system (thanks to Stranger & Phasted for helping improve things)
 
* The bizarre scales (thanks to Redspear for working on sorting this one out!)
 
* The bizarre scales (thanks to Redspear for working on sorting this one out!)
 
* More NPC interaction/more to do outside the ship/more realistic landings/launches
 
* More NPC interaction/more to do outside the ship/more realistic landings/launches
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N & ctrl-N to select the equipment; n & b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock & ILS to be made primable rather than automatic and suicidal.
+
* More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N & ctrl-N to select the equipment; n & b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock & ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for working on this one.
 +
:''OXP's which really change the game''
 +
* Phkb's Hermitage. Phkb's Ship configuration. Phkb's Smugglers. Phkb's Home System. Day's Diplomancy. Redspear's Weapon Laws. Norby's Telescope. Stranger's World.
  
 
= Cholly's Library of formatting bits & bobs =
 
= Cholly's Library of formatting bits & bobs =
Line 96: Line 98:
  
 
== Quotations ==
 
== Quotations ==
{{QuoteText|Text=I don't really see the need for a timeline or a backstory. <br>
+
{{QuoteText|Text=
 +
I don't really see the need for a timeline or a backstory. <br>
 
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. <br>
 
The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences. <br>
Too much backstory just gets in the way.|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}
+
Too much backstory just gets in the way.
 +
|Source=([http://aegidian.org/bb/viewtopic.php?p=273999#p273999 Disembodied])}}

Revision as of 22:33, 14 September 2021

Musings about Oolite: What I would like to see changed

By in large I am extremely happy with Oolite the way that it is. While I find a number of faults in the Vanilla game these are almost all fixed by OXPs. My remaining issues are:
  • Only 2-dimensional F6 charts with exactly 256 systems in each (thanks to Pleb for working on this one)
  • Pocket universes: the inability to travel from one system to another without using a witchdrive jump
  • Planet, sun & moon surfaces to show on the IFF scanner (Quirum Bombs show up, why not planets?)
  • The simplified prices/economics system (thanks to Stranger & Phasted for helping improve things)
  • The bizarre scales (thanks to Redspear for working on sorting this one out!)
  • More NPC interaction/more to do outside the ship/more realistic landings/launches
  • More control buttons for OXP equipment. For OXP equipment we just have Tab/0/N & ctrl-N to select the equipment; n & b to activate; and the four controlled colons to operate MFDs. Personally speaking, I really need another 2 equipment priming buttons and for Autolock & ILS to be made primable rather than automatic and suicidal. Thanks to Phkb for working on this one.
OXP's which really change the game
  • Phkb's Hermitage. Phkb's Ship configuration. Phkb's Smugglers. Phkb's Home System. Day's Diplomancy. Redspear's Weapon Laws. Norby's Telescope. Stranger's World.

Cholly's Library of formatting bits & bobs

Table Of Contents

If you have three or fewer headings but want to have a TOC, write either the magic word anywhere on the page to make it display at the default location, or

at the preferred position.

Or use Hides the table of contents (TOC).


Broken-OXP banners







How do I footnote? At the moment I can't!

The Sun is pretty big.<ref>E. Miller, The Sun, (New York: Academic Press, 2005), 23–25.</ref> The Moon, however, is not so big.<ref>R. Smith, "Size of the Moon", Scientific American, 46 (April 1978): 44–46.</ref>

Footnoting is impossible as the necessary add-on for the wiki has not been loaded into it: ...There are no references on Wikipedia. The <ref> tags don't work. Apparently the Cite Extension has not been installed.

Notes

<references />

I tried the <ref>, </ref> & <references /> tags, but to no avail. None of them seem to do anything. According to Mediawiki, all this should work...

Transclusion

Asp-X
Asp-X.PNG
Size (W×H×L) 138 m×32 m×127 m
Cargo capacity N/A
Cargo bay extension N/A
Maximum speed 0.42 LM
Manoeuvrability Pitch: 1.00
Roll: 2.00
Yaw: 1.00
Thrust: 50
Energy banks 6
Energy recharge rate

Good (4.00)

Gun mounts Fore: 1x
Missile slots 2
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 425,000 Cr


Overview

A strong and powerful heavy interceptor, based on the design of the first generation of the Asp Mark II Special. Substantially larger than the standard Asp Mark II, with a higher maximum speed, more energy banks and 2 pylons. It is purely a fighting ship, having no cargo capacity.

The Asp-X was licensed for civilian use and, although a rare sight, these ships could be encountered occasionally. They are favored by hunters and assassins and, inevitably, also by pirates and brigands.

History

Some 25 years ago, Her Imperial Majesty's Space Navy decided to sponsor a design competition to stimulate development and to give shipyards a platform to showcase what they could do. Known as the 'X-ships Challenge', the brief was to design either a light, medium or heavy Interceptor. Zorgon Petterson Group used the blueprints of the first generation Asp Mark II Special to create the Asp-X and won in the category heavy Interceptor.

The Navy Asp-X

In the belief that a well-armed civilian population was the best defense against the Thargoids, HIMSN offered the plans to build these ships for general sale. GalCop was initially very concerned about this, having serious misgivings about military ships being made available on the civilian market, but as similar ships to these already existed they decided to agree to the release of the plans.

Variants

During the second major reorganization of the Galactic Navy it was decided to commission Asp-X once again. Using the latest technology, the Navy Asp-X was designed, a major upgrade with a very deadly ship as result.

The Asp-X is larger than most people expect, here is a comparison of an Asp Mark II, an Asp-X and an Anaconda

Download

Upgrades

Compatible equipment for this ship. Factory standard equipment is marked in bold, all other equipment can be added by the player.
Misc. Equipment Fuel ScoopsEscape CapsuleDocking ComputersWitch Fuel InjectorsGalactic HyperdriveAdvanced Space CompassScanner Targeting EnhancementMulti-Targeting System • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Weaponry Pulse LaserBeam LaserMilitary LaserMining LaserEnergy Bomb • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}
Defence E.C.M. SystemExtra Energy UnitNaval Energy UnitShield BoostersMilitary Shield Enhancement • {{{7}}} • {{{8}}} • {{{9}}} • {{{10}}} • {{{11}}} • {{{12}}} • {{{13}}} • {{{14}}} • {{{15}}} • {{{16}}} • {{{17}}} • {{{18}}} • {{{19}}} • {{{20}}} • {{{21}}}

Credits

  • Aegidian (original OXP and that Oolite actually exists)
  • Smivs (Classic X-ships remake)

Requirements

A graphic card supporting shaders will enhance the quality although this is not essential.

License

This work is licensed under Creative Commons Attribution Non Commercial Share Alike 3.0 International (CC BY-NC-SA 3.0). To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/3.0.

Links

Developed as a light Interceptor for Her Imperial Majesty's Space Navy the Cobra2-X is a development of the (later abandoned) Cobra Mk II prototype. It is an effective light fighter/interceptor popular with Assassins and Hunters. The Cobra2-C derivative is intended as a courier ship (hence the 'C' designation) and its small hold also allows fitment of a Passenger Berth making it ideal for use as a taxi. The Cobra2-C is slower than the X-ship version but has up-graded equipment options and a Hyperdrive.

Sidewinder-X
Sidewinder-x 1 trans.png
Size (metres, W×H×L) 138 x 32 x 125
Cargo capacity 0 TC
Cargo bay extension N/A
Maximum speed 0.370 LM
Manoeuvrability Roll: 3.0
Pitch: 1.65
Energy banks 3
Energy recharge rate Poor (2.0)
Gun mounts Fore
Missile slots None
Shield boosters available Yes
Military shields available No
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 105,000₢


The Sidewinder-X was developed as a medium Interceptor for Her Imperial Majesty's Space Navy and it is an evolution of the Sidewinder Scout Ship, similar in specification and performance.

It is however considerably larger than its predecessor, and the increase in size means that it has slightly increased maximum speed and improved maneuverability over the scoutship. The Sidewinder-X also has upgraded equipment options and a hyperdrive.

Downloads

The ship is featured in three OXPs:

Gallery

See also


Colours

Live long and prosper, and may the Great Bird of the Galaxy bless your planet! —THE PHOENIX {Talk to me!} 01:11, 21 February 2010 (UTC)

 !  !  !  !  !


Size

s s s s s s s s s s


Equipment Infobox

Wine Cooler OXP
Name Wine Cooler
Cost 10₢
TL Availability 1

Collapsible whatnots

initial text


later text!

Lifted from Phkb's BroadcastComms MFD page

Quotations

I don't really see the need for a timeline or a backstory.

The way things are is just the way things are; I don't need to know where Earth is, or how human beings got from there (if they did) to where they are now. For me, a large part of the appeal of the game is its vagueness. It's as close to a blank slate as we can get, and it's built to be modded all over the shop to everyone's individual preferences.
Too much backstory just gets in the way.

(Disembodied)