Difference between revisions of "The Space Traders Flight Training Manual"

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::Worm class Landing Craft
 
::Worm class Landing Craft
 
'''*7 Pilot's Log'''
 
'''*7 Pilot's Log'''
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:(for recording your own trades and kills)
  
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== Download (pdf's) ==
 
You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here].
 
You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here].
  
[[Category:Lore]]
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== Commentary ==
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Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of [[Lore]] for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.
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Well worth reading!
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== OXPs ==
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*[[Lore Collection (Classic Elite)]] includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)
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[[Category:Classic]]
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[[Category:Lore]][[Category:Help pages]]

Revision as of 17:31, 3 September 2021

Ian Bell's own copy

The original 64 page Instruction Manual.

Created by Robert Holdstock, Ian Bell & David Braben for the very first game, Classic Elite.

Contents:
*1 Introductory Data

Interior of a Cobra Mk III
Your rating as a combateer

*2 Navigation and Flying

Flying and navigational controls
Leaving the space station
Making for your target world
Travelling to other galaxies
Docking procedure

*3 Interplanetary Travel

In-flight combat
Controls and tactics
Likely enemies
Equipping the Cobra Mk III
Weaponry and non-combative equipment
How to buy the equipment for your ship

*4 Intergalactic Trading

How to trade
Advice to traders
Alternatives to Trading
Piracy
Bounty hunting
Asteroid Mining
Free Space Cargo
Illegal Trading

*5 Political Profile of the Universe

Consequences for Trade (not all political states are detailed here)
Corporate States
Dictatorships
Anarchy Planets
Alien races (not all are detailed here - eg reptiloids)
Bird-forms
Amphiboids
Felines
Insectoids

*6 Observer's Guide to Ships in Service

Adder
Anaconda
Asp Mk II
Boa Class Cruiser
Cobra Mk I
Cobra Mk III
Fer-de-Lance
Gecko
Krait
Mamba
Moray Starboat
Python
Orbit Shuttles
Sidewinder Scout Ship
Thargoid Invasion Ships (with remote controlled fighters)
Transporter
Viper (Police Ship)
Worm class Landing Craft

*7 Pilot's Log

(for recording your own trades and kills)

Download (pdf's)

You can download your own copy from here.

Commentary

Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of Lore for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.

Well worth reading!

OXPs

  • Lore Collection (Classic Elite) includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)