Difference between revisions of "The Space Traders Flight Training Manual"

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[[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]]
 
[[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]]
  
Created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the original game, [[Classic Elite]].
+
'''The original 64 page Instruction Manual.'''
  
Contents:
+
Created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the very first game, [[Classic Elite]].
*1 Introductory Data
+
 
*2 Navigation and Flying
+
'''Contents:'''<br>
*3 Interplanetary Travel
+
'''*1 Introductory Data'''
** In-flight combat
+
:::Interior of a Cobra Mk III
** Equipping the Cobra Mk III
+
:::Your rating as a combateer
*4 Intergalactic Trading
+
'''*2 Navigation and Flying'''
*5 Political Profile of the Universe
+
::Flying and navigational controls
*6 Observer's Guide to Ships in Service
+
::Leaving the space station
*7 Pilot's Log
+
::Making for your target world
 +
::Travelling to other galaxies
 +
::Docking procedure
 +
'''*3 Interplanetary Travel'''
 +
::In-flight combat
 +
:::Controls and tactics
 +
:::Likely enemies
 +
::Equipping the Cobra Mk III
 +
:::Weaponry and non-combative equipment
 +
:::How to buy the equipment for your ship
 +
'''*4 Intergalactic Trading'''
 +
::How to trade
 +
::Advice to traders
 +
::Alternatives to Trading
 +
:::Piracy
 +
:::Bounty hunting
 +
:::Asteroid Mining
 +
:::Free Space Cargo
 +
:::Illegal Trading
 +
'''*5 Political Profile of the Universe'''
 +
::Consequences for Trade (not all political states are detailed here)
 +
:::Corporate States
 +
:::Dictatorships
 +
:::Anarchy Planets
 +
::Alien races (not all are detailed here - ''eg'' reptiloids)
 +
:::Bird-forms
 +
:::Amphiboids
 +
:::Felines
 +
:::Insectoids
 +
'''*6 Observer's Guide to Ships in Service'''
 +
::Adder
 +
::Anaconda
 +
::Asp Mk II
 +
::Boa Class Cruiser
 +
::Cobra Mk I
 +
::Cobra Mk III
 +
::Fer-de-Lance
 +
::Gecko
 +
::Krait
 +
::Mamba
 +
::Moray Starboat
 +
::Python
 +
::Orbit Shuttles
 +
::Sidewinder Scout Ship
 +
::Thargoid Invasion Ships (with remote controlled fighters)
 +
::Transporter
 +
::Viper (Police Ship)
 +
::Worm class Landing Craft
 +
'''*7 Pilot's Log'''
 +
:(for recording your own trades and kills)
 +
 
 +
== Download (pdf's) ==
 +
You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here].
 +
 
 +
== Commentary ==
 +
Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of [[Lore]] for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.
 +
 
 +
Well worth reading!
 +
 
 +
== OXPs ==
 +
*[[Lore Collection (Classic Elite)]] includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)
 +
 
 +
 
 +
 
 +
[[Category:Classic]]
 +
[[Category:Lore]][[Category:Help pages]]

Revision as of 16:31, 3 September 2021

Ian Bell's own copy

The original 64 page Instruction Manual.

Created by Robert Holdstock, Ian Bell & David Braben for the very first game, Classic Elite.

Contents:
*1 Introductory Data

Interior of a Cobra Mk III
Your rating as a combateer

*2 Navigation and Flying

Flying and navigational controls
Leaving the space station
Making for your target world
Travelling to other galaxies
Docking procedure

*3 Interplanetary Travel

In-flight combat
Controls and tactics
Likely enemies
Equipping the Cobra Mk III
Weaponry and non-combative equipment
How to buy the equipment for your ship

*4 Intergalactic Trading

How to trade
Advice to traders
Alternatives to Trading
Piracy
Bounty hunting
Asteroid Mining
Free Space Cargo
Illegal Trading

*5 Political Profile of the Universe

Consequences for Trade (not all political states are detailed here)
Corporate States
Dictatorships
Anarchy Planets
Alien races (not all are detailed here - eg reptiloids)
Bird-forms
Amphiboids
Felines
Insectoids

*6 Observer's Guide to Ships in Service

Adder
Anaconda
Asp Mk II
Boa Class Cruiser
Cobra Mk I
Cobra Mk III
Fer-de-Lance
Gecko
Krait
Mamba
Moray Starboat
Python
Orbit Shuttles
Sidewinder Scout Ship
Thargoid Invasion Ships (with remote controlled fighters)
Transporter
Viper (Police Ship)
Worm class Landing Craft

*7 Pilot's Log

(for recording your own trades and kills)

Download (pdf's)

You can download your own copy from here.

Commentary

Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of Lore for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.

Well worth reading!

OXPs

  • Lore Collection (Classic Elite) includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)