ThargoidAI

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Revision as of 18:44, 17 February 2006 by Arexack (talk | contribs) (The last of the standard AI's)
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Defined states:

  • GLOBAL: →LOOK_FOR_TARGETS
  • LOOK_FOR_TARGETS: →ATTACK_SHIP, →HEAD_FOR_PLANET
  • ATTACK_SHIP: →ATTACK_SHIP, →LOOK_FOR_TARGETS
  • HEAD_FOR_PLANET: →GO_TO_WAYPOINT1, →LOOK_FOR_TARGETS, →ATTACK_SHIP
  • GO_TO_WAYPOINT1: →HEAD_FOR_PLANET, →→ATTACK_SHIP


{

   "ATTACK_SHIP" = {
       "ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       ENTER = (performAttack); 
       EXIT = (); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       "TARGET_DESTROYED" = ("setStateTo: LOOK_FOR_TARGETS"); 
       "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); 
       "TARGET_LOST" = ("setStateTo: LOOK_FOR_TARGETS"); 
       UPDATE = (scanForNonThargoid, "pauseAI: 15.0");     }; 
   "LOOK_FOR_TARGETS" = {
       "ATTACKED" = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); 
       "NOTHING_FOUND" = ("setStateTo: HEAD_FOR_PLANET"); 
       ENTER = ("setSpeedTo: 0.0", performTumble, scanForNonThargoid, "pauseAI: 5.0");
       EXIT = ();
       UPDATE = (scanForNonThargoid, "pauseAI: 5.0");	}; 
   "HEAD_FOR_PLANET" = {
       ENTER = (setCourseToPlanet, "setDesiredRangeTo: 80000.0", checkCourseToDestination);
       "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
       "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT1");
       "DESIRED_RANGE_ACHIEVED" = ("setStateTo: LOOK_FOR_TARGETS");
       ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       "TARGET_FOUND" = (setTargetToFoundTarget, "setStateTo: ATTACK_SHIP"); 
       EXIT = ();
       UPDATE = (scanForNonThargoid, "pauseAI: 10.0");	}; 
   "GO_TO_WAYPOINT1" = {
       ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
       "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
       "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
       "DESIRED_RANGE_ACHIEVED" = ("setStateTo: HEAD_FOR_PLANET");
       ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       EXIT = ();
       UPDATE = (scanForNonThargoid, "pauseAI: 10.0");	}; 
   GLOBAL = {
       ENTER = ("setStateTo: LOOK_FOR_TARGETS"); 
       EXIT = (); 
       UPDATE = (); }; 
}

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