Difference between revisions of "Talk:Methods"

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== AwardEquipment: ==
 
== AwardEquipment: ==
I think EQ_FUEL and EQ_MISSILE are handled differently from the 'optional' equipment.  
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// I think EQ_FUEL and EQ_MISSILE are handled differently from the 'optional' equipment.  
It is not possible to use 'awardEquipment' to grant these to the player. In the save-file, they are registered seperately too. missiles (number) and missile-role (array).
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// It is not possible to use 'awardEquipment' to grant these to the player.  
 +
// In the save-file, they are registered seperately too. missiles (number) and missile-role (array).
 +
//--[[User:Arexack|Arexack]] 16:32, 5 October 2007 (BST)

Revision as of 15:32, 5 October 2007

For the moment lets forget that scripts and AI can share methods - conflating them is confusing.

For the moment lets just note that they can share methods and not list extra methods here --Aegidian 16:28, 22 January 2006 (UTC)

Right, this page is now completely in-line with v1.62 --Aegidian 17:02, 22 January 2006 (UTC)


I got a **wanna** method: sellCargo.

Same as removeCargo, but with compensation for lost cargo equal to market value or to an averaged-cargovalue.

A_H friday 10 february 23:19PM

Another thing that might be usefull is a status string for key pressed.

for displaying mission information or OXP-described-equipment. (key_pressed_string equals 'f') : display fuel level in message, for example.

A_H Wednesday 22feb 21:38PM

spawnShip: <shipdata.plist key>
// adds a ship with the unique shipdata.plist key given
// the position and facing of the ship are determined by a spawn dictionary in the
// ship's shipdata.plist entry with position and facing_position as strings describing
// coordinates according to one of the schemes above
which one?
A_H

Any one --Aegidian 23:47, 14 March 2006 (UTC)


Debug?

'O' option no longer working on 1.63 for windows?

Am I correct in thinking this is now 0 (zero)? And are entity and object dumps one and the same? Uncle Reno 17:53, 26 March 2007 (BST)


Mystery Equipment?

what are: EQ_MILITARY_JAMMER // EQ_MILITARY_SCANNER_FILTER ? --Rxke 20:35, 14 March 2006 (UTC)

Ask dajt. They were added at his request for some super-speshal-sekrit-stuff. --Aegidian 23:48, 14 March 2006 (UTC)

Yeah, sure... He telling me, and then having to kill me, no thanks! ;)

AwardEquipment:

// I think EQ_FUEL and EQ_MISSILE are handled differently from the 'optional' equipment. // It is not possible to use 'awardEquipment' to grant these to the player. // In the save-file, they are registered seperately too. missiles (number) and missile-role (array). //--Arexack 16:32, 5 October 2007 (BST)