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  • The OXP was developed by Smivs. Many thanks go to Commander McLane for writting the Bouny Hunter JS, and to Thargoid and Zbond-Zbond for help,
    7 KB (995 words) - 10:25, 7 March 2015
  • .../b> and <b>interceptor</b> are from Ahruman, "What they do" from Commander McLane. ...ay from attack. Giving powerful ships this role causes weird behaviour. If Commander Jameson with his pulse laser takes a pot shot at a Tiger Scavenger the Tige
    14 KB (2,541 words) - 20:12, 18 September 2012
  • Weapon positions and External View debugging: Commander McLane
    1 KB (199 words) - 11:23, 17 August 2014
  • ...& Captain Hesperus. The Player ship external views were coded by Commander McLane (cribbed from his External Views OXP). This pack adds Missions, Ships, Stat ...e "mission briefing screen clash bug" (using the cunning method devised by Commander Eric Walch) and so is compatible with all other mission OXPs. If you have [
    9 KB (1,461 words) - 08:32, 8 May 2012
  • ...der_McLane|Commander McLane]]. Thanks in particular to Eric Walch, Another Commander, Svengali and Kaks for a lot of help with debugging, improvements to the AI Whilst any Commander is welcome to view the Bulletin Boards and offer his, her or its services f
    24 KB (4,075 words) - 16:54, 28 October 2018
  • ...cord if you were clean: now bad people get fined too). Thanks to Commander McLane on the Oolite BBS for the coding.
    6 KB (895 words) - 00:33, 23 March 2018
  • Special thanks to Commander McLane for 'recoding' work to make it compatible with future releases of Oolite.
    1 KB (152 words) - 02:09, 24 January 2016
  • ...legal enough to draw too much of GalCop's attention towards them. A clever commander will find many a bargain on the asteroid's market, especially as far as use ...seems useful to you, as long as you credit the original author ("Commander McLane"), and share your work under the same license. It would be nice—although
    21 KB (3,393 words) - 13:51, 31 July 2020
  • |author = [[User:Commander_McLane|Commander McLane]]
    6 KB (1,054 words) - 22:07, 11 April 2018
  • ...rom version 1.1, the scripting part was completely overhauled by Commander McLane. For a changelog please read the readMe.
    3 KB (514 words) - 07:10, 24 May 2017
  • ...and bug reports both during development and post-release, and to Commander McLane for pointing out a long time ago that it seemed a bit odd that derelict shi
    9 KB (1,324 words) - 02:13, 24 January 2016
  • |aut=[[User:Commander McLane|Commander McLane]] |aut=[[User:Commander McLane|Commander McLane]]
    164 KB (24,221 words) - 15:29, 7 August 2020
  • * Commander McLane (strDateFromMinutes),
    4 KB (601 words) - 14:14, 31 July 2020
  • Version 1.1 fixed unrealism issues pointed out by Commander McLane.
    2 KB (272 words) - 01:42, 2 July 2012
  • |author = [[User:Commander_McLane|Commander McLane]]
    6 KB (967 words) - 21:59, 11 April 2018
  • Author: Commander McLane.
    29 KB (3,817 words) - 19:44, 24 September 2013
  • |aut=Commander McLane
    1 KB (154 words) - 14:56, 17 June 2011
  • ...ust plume is generated. This makes the drive more efficient and fast. Some commander in older ships cannot dock with the liner because it is too fast. The drive ...an, and the Saga Class liner model is by ADCK. Thanks also go to Commander McLane, PHKB and Eric Walch for help, advice and bugfixing. Texture addons by cbr.
    8 KB (1,241 words) - 21:03, 13 April 2018
  • ...ce on the code and scripting, and for testing. Thanks also go to Commander McLane and Cim for further good advice, and to Solonar for testing.
    3 KB (512 words) - 11:28, 19 March 2015
  • * V1.01 - With thanks to Capt Murphy, Commander McLane, cim, Eric Walch and Staer9 for their assistance via the Oolite Bulletin fo
    3 KB (395 words) - 22:55, 2 March 2014

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