User contributions
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- 22:59, 27 March 2007 (diff | hist) . . (+337) . . Shaders in Oolite (→Uniform reference)
- 18:15, 25 March 2007 (diff | hist) . . (+114) . . m Oolite JavaScript OM Specification (Added Category:Oolite Development and WIP note.)
- 20:32, 24 March 2007 (diff | hist) . . (+79) . . m Oolite planet list (Note that planet numbers are also 0-based for scripting purposes.)
- 18:35, 24 March 2007 (diff | hist) . . (+163) . . N File:Shady-cobra.oxp.zip (A version of Charlie’s “Dream Team” cobra using shaders to provide engine glow, laser and sun heat glow, illumnation mapping and per-pixel specular lighting.) (current)
- 18:30, 24 March 2007 (diff | hist) . . (+218) . . N File:How-not-to-sun-skim.png (An example of shaders being used to make a Cobra glow in the heat of the sun. It also shows laser heat glow, engine glow and light cast by the fuel scoop. Not visible: per-pixel specular lighting.) (current)
- 18:21, 24 March 2007 (diff | hist) . . (+299) . . Shaders in Oolite (→Uniform reference)
- 00:24, 23 March 2007 (diff | hist) . . (0) . . m OXP (tyop)
- 00:24, 23 March 2007 (diff | hist) . . (+18) . . m OXP (Fixed references to OXPs stored on wiki. Fixed reference to non-existent Oolite version 2.67. Added OXP categories.)
- 00:20, 23 March 2007 (diff | hist) . . (+21) . . m Shaders in Oolite (Added category:Oolite)
- 00:13, 23 March 2007 (diff | hist) . . (-11) . . m Shaders in Oolite (→Uniform reference)
- 23:01, 22 March 2007 (diff | hist) . . (-78) . . m Shaders in Oolite (Removed code tags from plist types)
- 23:00, 22 March 2007 (diff | hist) . . (-1) . . m Shaders in Oolite (Dangling ])
- 23:00, 22 March 2007 (diff | hist) . . (+4,543) . . Shaders in Oolite
- 22:43, 22 March 2007 (diff | hist) . . (+65) . . N File:Glsl varying demo.png (A demonstration of the use of “varying variables” in GLslang.) (current)
- 21:13, 22 March 2007 (diff | hist) . . (-9) . . m Freaky Thargoids OXP
- 21:12, 22 March 2007 (diff | hist) . . (0) . . m Shaders in Oolite (Fragment shaders in Oolite moved to Shaders in Oolite: Generalized - contrary to my belief, Oolite already supported vertex shaders.)
- 21:12, 22 March 2007 (diff | hist) . . (+31) . . N Fragment shaders in Oolite (Fragment shaders in Oolite moved to Shaders in Oolite: Generalized - contrary to my belief, Oolite already supported vertex shaders.) (current)
- 21:12, 22 March 2007 (diff | hist) . . (+1,335) . . Shaders in Oolite
- 19:21, 22 March 2007 (diff | hist) . . (+157) . . m Shaders in Oolite (Added note about compatibility-breaking modifications to come.)
- 19:06, 22 March 2007 (diff | hist) . . (+3,868) . . N Shaders in Oolite (New page: '''Fragment shaders''' (also known, less accurately, as '''pixel shaders''') are programs which run on a graphics processing unit, which provide a more flexible alternative or supplement t...)
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