Separated Lasers

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Revision as of 15:13, 30 January 2016 by Norby (talk | contribs)

Multiple Lasers producde multiple heat by default, degrading the effectiveness to the level of a single laser after a few seconds due to overheat. This addon allow to heat up as slow as single lasers if there is at least 30m space between all mount points in 3D.

A serious advantage in combat if used well (both for you and your enemies) due to these are real multiple lasers, without the heat penalty of ships with multiple but close mounts.

Large ships can earn up to 5x firepower on broadsides!

Energy usage is still multiplied, an 5x burst could empty your energy banks pretty fast so use wisely.


Some Laser Cannons can be separated also (low damage/shot only): simple Mini Cannon, simple Military Cannon, Vulcan Cannon, Plasma Ray and simple Artillery Cannon. Plasma Ray is especially useful regardless of the lower damage due to works without energy usage, which is the main limiter - you can split the heat between your forward and aft lasers if you use these alternately, but you can not split the energy usage.


Separated lasers are available on Anaconda (aft and sides), Boa II (aft), Caduceus, Cat, DTT War Lance, Ghavial, Hornet, Iguana, Krait, Pitviper II, Stormbrewer, Vector, Wolf I, Wolf II (aft) and more. See the S mark in the lasers column of ship tables in Multiple Lasers.


Broadside ships (5 lasers on sides only): DTT Atlas, DTT Heart of Gold, Serpent Class Cruiser.

Forward broadside (5 separated forward lasers): Far Arm Corsair, Far Arm Hunter.

Broadside in all 4 views: Kirin, Maelstrom.


OXZ is coming soon...