Sector3/Teriar

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Revision as of 22:29, 14 January 2015 by Phkb (talk | contribs)
Logo64 Democracy.png Teriar Logo64 RichAgricultural.png
Logo TL12.png
GalCat ID: 3:132
Location: 207,178 of GalSector 3
Government: Democracy
Economy: Rich Agricultural
Technology Level: 12
Population: 5.3 Billion
(Furry Humanoids)
Productivity: 33920 MCr
Planet Radius: 6095km
Location of Teriar in Sector 3
Sector3Overview.png
MicroCircle.png
This planet is beset by dreadful earthquakes.
Old Galactic Catalogue Entry for 3:132 (Teriar)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Teriar:

Destination Distance Gov. Eco. TL Pop. Prod
Mabelala 2.8 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 13Logo TL13s.png 5.4 Bln. 03888038880 MCr
Anenmaqu 5.6 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 3.0 Bln. 0086408640 MCr
Beleteat 4.8 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 05Logo TL5s.png 2.3 Bln. 0029442944 MCr
Xeveon 6.4 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 09Logo TL9s.png 4.5 Bln. 01980019800 MCr
Uscequus 6.8 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 04Logo TL4s.png 2.6 Bln. 0062406240 MCr
Esdirece 3.2 LY 4Logo64 Communism.png 0Logo64 RichIndustrial.png 09Logo TL9s.png 4.1 Bln. 01574415744 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 3.6 3.8 4.0 16 16.5 17 100.0%
Textiles 6.0 6.6 7.2 15 16.5 18 100.0%
Radioactives 20.0 21.4 22.8 17 20.5 24 100.0%
Slaves 6.0 12.2 18.4 0 13.5 26 81.2%
Liquor/Wines 23.2 26.1 29.2 20 27.5 35 100.0%
Luxuries 94.4 95.0 95.6 14 15.5 17 100.0%
Narcotics 49.6 73.6 97.6 0 59.0 63 12.5%
Computers 89.6 90.1 90.8 0 0.0 0 0.0%
Machinery 58.8 60.2 61.6 10 13.5 17 100.0%
Alloys 33.2 39.4 45.6 12 27.5 43 100.0%
Firearms 75.6 77.0 78.4 0 0.0 0 0.0%
Furs 52.4 65.0 77.6 0 32.0 63 98.4%
Minerals 10.8 11.3 12.0 58 59.5 61 100.0%
Gold 36.8 38.2 39.6 7 10.5 14 100.0%
Platinum 64.4 70.5 76.8 1 16.5 32 100.0%
Gem-Stones 16.0 19.0 22.0 0 7.5 14 87.5%
Alien Items 51.2 52.6 54.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction