Script.plist

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Revision as of 18:50, 20 January 2006 by Aegidian (talk | contribs) (Do: formatting - corrected example)

script.plist Used by missions and OXP's to check conditions and change scripted parameters accordingly. In OXP's it provides Oolite with additional information to generate and populate customised systems. Every condition is followed by a scripted action, a 'Do' or 'Else' entry, a 'do' entry can be nested (have conditions, followed by Do)

Conditions

Check whether the current status of the player are equal, lessthan, morethan a given value or state, or oneof a list of space separated states.

example:

<key>conditions</key>
<dict> 
    <array>
        <string>shipsFound_number equal 0</string>
    </array>
</dict>

Do

The action to perform when conditions are met.

Example:

<key>do</key>
<dict>
    <array>
        <string>addShips: asp-cloaked 1</string>
    </array>
</dict>

Else

Actions performed when conditions are not met. Same as "Do".


Just a small start. probably better to list the condition parameters, methods in their own Omnibus. A_H


This is a stubby stub.