Difference between revisions of "Running Oolite-Mac"

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m (Building Oolite from source: out of date svn links)
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To start, you will need the newest version of XCode from the Apple Developer Connection. You will need an ADC membership to obtain Xcode by download, however, the ADC membership to obtain Xcode is free. You will also need to ensure you have installed the universal binary frameworks and the Panther SDKs.
 
To start, you will need the newest version of XCode from the Apple Developer Connection. You will need an ADC membership to obtain Xcode by download, however, the ADC membership to obtain Xcode is free. You will also need to ensure you have installed the universal binary frameworks and the Panther SDKs.
  
The Mac OS X source is only available from the aegidian.org Subversion repository, so you will need to install Subversion, too. The SVN url for 1.62 is:
+
The Mac OS X source is only available from the BerliOS Subversion repository, so you will need to install Subversion, too. Don't be confused by the name 'oolite-linux'; the repo is called that because it's where the repository moved after [[GUSTO]] was complete. The SVN url for 1.62 is:
  
 
  svn://svn.berlios.de/oolite-linux/tags/1.62-5
 
  svn://svn.berlios.de/oolite-linux/tags/1.62-5

Revision as of 13:46, 27 June 2006

Overview

Oolite was originally developed for OS X, and as such, OS X is Oolite's home operating system. The OS X version can be considered the reference version for all other ports. It has some specific Mac OS X only support such as speech synthesis, iTunes integration and Growl integration. Joysticks are not directly supported - however, there are programs that convert joystick inputs into mouse and keyboard inputs, and these programs are reported to work well with Oolite.

Getting and installing the game

You can get the game from any of three mirrors. There are two versions of the game - a PowerPC version, and a universal binary version. The latter will run on the new Core Duo Macs as well as the PowerPC Macs. To download the PowerPC version, use one of these links:

The Universal Binary is 200 kilobytes larger, and may be downloaded with these links:

Universal binaries need OS X 10.4 or later on all platforms; PowerPC binaries run on Mac OS X 10.3 as well as 10.4.

Installation is the standard method of dragging the Oolite folder to your Applications or Games folder.

Notes for Core Duo users

Oolite V1.62 runs fine on MacBook Pro Core Duo with no known crashes or issues.

Installing OXPs (add ons)

In the Oolite folder that you dragged from the disk image, you will find an Oolite application and an AddOns folder. Place OXPs in the AddOns folder, and they will be loaded the next time you start the game.

Building Oolite from source

To start, you will need the newest version of XCode from the Apple Developer Connection. You will need an ADC membership to obtain Xcode by download, however, the ADC membership to obtain Xcode is free. You will also need to ensure you have installed the universal binary frameworks and the Panther SDKs.

The Mac OS X source is only available from the BerliOS Subversion repository, so you will need to install Subversion, too. Don't be confused by the name 'oolite-linux'; the repo is called that because it's where the repository moved after GUSTO was complete. The SVN url for 1.62 is:

svn://svn.berlios.de/oolite-linux/tags/1.62-5

You can also get the latest work-in-progress from:

svn://svn.berlios.de/oolite-linux/trunk

To download the source with Subversion, the quickest way to do it is to open a Terminal window, and run the following command:

svn checkout svn://svn.berlios.de/oolite-linux/trunk