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Pilot’s Reference Manual
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<font size="4">'''Pilot’s Reference Manual to the Cobra Mk III'''</font><br/>
 +
(revision 3.1.57a)<br/>
 +
Published by [[Faulcon de Lacy|Faulcon deLacy]]<br/>
 +
Written by Lt. D Hughes (Test Pilot, Cowell & MgRath Shipyards, Lave)<br/>
  
Cobra Mk III
+
Engineering Team:<br/>
(revision 3.1.57a)
+
Prof. I. Bell, Prof. D. Braben<br/>
 +
Avionics & Navigation Team:<br/>
 +
Cdr. G. Williams, Cdr. D Smith, Cdr. D. Taylor<br/>
 +
==Introduction to the Cobra Mk III==
 +
===Timeline===
 +
2972 - [[Paynou, Prossett and Salem]] proposal for a successor to the [[Cobra Mk.1 (Oolite)|Cobra Mk I]] receives green light by [[GalCop|Galactic Co-operative]] and [[GASEC]] officials. Financing is arranged.<br/>
 +
2974 - [[Cobra_Mk.2_(Oolite)|Cobra Mk II]] designs authorised – construction of 2 prototype shells begins.<br/>
 +
2982 - First prototype explodes on launch due to shearing stress on hull.<br/>
 +
2983 - Second prototype scrapped due to malformed alloys.<br/>
 +
2985 - Third prototype commissioned following acquisition of further funding from [[Faulcon de Lacy|Faulcon deLacy]].<br/>
 +
2988 - Third prototype launched. Initial trials successful.<br/>
 +
2990 - Following exhaustive tests, metal stress fractures found in key areas of hull. Cobra Mk II design scrapped.<br/>
 +
2994 - PPS fail to repay loans and are incorporated into Faulcon deLacy. FdL refurbish Cobra Mk I design using some elements of suggested Mk II systems.<br/>
 +
3069 - FdL begin design tests on [[Cobra Mk.3 (Oolite)|Cobra Mk III]] designs, following on from suggestions made by the original Mk II design team.<br/>
 +
3073 - Cobra Mk III design specification is agreed, including the landmark modular construction strategy, allowing for high levels of customisability.<br/>
 +
3079 - Two prototypes built at [[Cowell & MgRath]] shipyards on [[Lave]]. Testing is scheduled to be based on Lave Coriolis 1.<br/>
 +
3083 - First prototype returns after extensive tests. Second prototype is launched and returns successfully.<br/>
 +
3084 - Tests reveal minor stressing. Small redesigns are authorised and carried out.<br/>
 +
3085 - Second wave of testing on both prototypes reveals no problems with spaceframe.<br/>
 +
3088 - Avionics and engineering options are developed for the frame.<br/>
 +
3092 - Bridge and control modules are finalised.<br/>
 +
3094 - Cargo bay design is finalised, including options for refitting and expansion.<br/>
 +
3098 - Cobra Mk III is cleared by GASEC and GalCop for commercial sales.<br/>
 +
3100 - First production Cobra Mk III is purchased by GalCop and tested. GalCop begins negotiations for Cobra Mk III to be supplied to all successful pilot academy graduates as part of financial and insurance package.<br/>
  
 +
===Design Features===
 +
The Cobra Mk III has attained a highly popular customer base due to the innovations in design within the spaceframe.<br/>These include:
 +
*Revolutionary modular design of the internal workspace, since replicated out on license to other manufacturers.
 +
*Superior structural integrity and inertial stability, even at high velocities.
 +
*Comfort and luxury throughout the living area, with the new holoStim facilities fitted as standard.
  
Published by Faulcon DeLacy
+
==Ship’s Systems==
 +
===Bridge Systems===
 +
====Astrogation Console====
 +
::::::[[Image:Astro-console-gray.png|300px]]
 +
The DL-A396 Astrogator Console is a fully integrated unit, and was retrofitted to most spaceframes between 3155 and 3159.  It is now the standard console type used by GalCop vessels, including those of the [[Galactic Navy]].
  
Written by
+
The console features several multifunction displays (MFDs) and customisable controls. The manufacturer, [[Williams Avionics]], supplies the console with a default layout template, but users can customise the controls and displays as necessary.  The only display that retains a definite style is the local space scanner.
Lt. D Hughes
 
(Test Pilot, Cowell & MgRath Shipyards, Lave)
 
  
 +
The astrogator console is the interface to the astrogation computer that takes over the majority of the ship's navigation controls. The most recent unit, introduced in 3170, is the Socam 103, which includes all the standard controls along with advanced thruster control, a more advanced AI and a newly updated personality interface.
  
 +
Standard responsibilities of the astrogation system are:
 +
* Handling of relativistic space flight: advanced routines 'hide' the relativistic aspect of real space flight from the pilot, presenting a simple dive/climb/roll control method and a simplified acceleration and deceleration control related to the primary stellar body in the vicinity of the ship.
 +
* Docking procedures once within a space station.
 +
* Basic IFF interrogation with nearby vessels.
 +
* Tracking of stellar objects.
 +
* Orientation and positioning for witchspace transit (formerly handled by the Orbitspace Authority on a manual basis).
  
Engineering Team
+
Note that any references to controls within this manual will refer to the default layout of the console controls as supplied by Williams Avionics. Also note that each control has been assigned a verbal command through the AI, and unless you have disabled this option you may use the appropriately assigned command.
Prof. I. Bell
 
Prof. D. Braben
 
  
 +
====Viewscreen====
 +
:::[[Image:Viewscreen sample.png|800px]]
  
Avionics & Navigation Team
 
Cdr. G. Williams
 
Cdr. D Smith
 
Cdr. D. Taylor
 
  
==Section 1: Introduction to the Cobra Mk III==
+
The view screen shows several items.  The HUD, at the bottom of the screen, is detailed in the next section. The central cross-hairs are used for accurate orientation of the ship during navigation and docking manoeuvres, as well as having obvious functions in combat.  
===1.1: Timeline===
 
2972 - Paynou, Prosset and Salem  proposal for a successor to the Cobra Trader receives green light by Galactic Co-operative and GASEC officials. Financing is arranged.
 
  
2974 - Cobra Mk II designs authorised – construction of 2 prototype shells begins.
+
The Sanya Amiya TLF glare-reducing view screen shows a processed view of the exterior of the ship using feed from four digiFeed cameras mounted on the contours of the hull. The views are displayed at 4 terapixel resolution and are intelligently processed before being displayed to reduce glare from solar objects and to enhance the available light, allowing greater clarity.  During flight, the four available cameras are quickly selected:
 +
*''Forward View'' <br/>Press '''f1''' or '''1'''.
 +
*''Aft View'' <br/>Press '''f2''' or '''2'''.
 +
*''Port View'' <br/>Press '''f3''' or '''3'''.
 +
*''Starboard View'' <br/>Press '''f4''' or '''4'''.
  
2982 - First prototype explodes on launch due to shearing stress on hull.
+
Other view functions may also be called upon at any time, using the console:
 +
*''Status screen''<br/>Press '''f5''' or '''5'''<br/>Displays present location and condition, fuel, economic and legal status, and lists the installed equipment.
 +
*''Manifest screen''<br/>Press '''f5''' or '''5''' twice<br/>Displays the contents of the hold, and any eventual contract commitments.
 +
*''Short Range Chart''<br/>Press '''f6''' or '''6'''<br/>Shows a proximate [[Short Range Chart|system chart]] with quick-info and current hyperjump range perimeter with the available fuel.
 +
*''Galactic Chart''<br/>Press '''f6''' or '''6''' twice<br/>Shows the entire galactic sector and enables planet name-search.
 +
*''System Data screen''<br/>Press '''f7''' or '''7'''<br/>Displays essential information on the present nearby system.
 +
*''Local Commodity Market''<br/>Press '''f8''' or '''8'''<br/>Displays local market prices, although no interaction is possible unless docked.
  
2983 - Second prototype scrapped due to malformed alloys.
+
=====ID system=====
 +
When engaged, the ship's supplied ID system will select the first object to pass through the centre of the cross-hairs. If the selected object is a space vessel the computer will interrogate the vessel's transponder and show the class of the ship. With a [[Scanner Targeting Enhancement]] installed, more information is available.
  
2985 - Third prototype commissioned following acquisition of further funding from Faulcon DeLacy.
+
The ID computer can be enabled by pressing <font size="3">'''r'''</font> on the astrogation console. To deactivate, press <font size="3">'''u'''</font>. To transfer an ID query to [[Pilot%27s_Reference_Manual#Pylon_weapon_indicators|Missile Target mode]], press <font size="3">'''t'''</font>.
  
2988 - Third prototype launched. Initial trials successful.
+
=====Comms log=====
 
+
The view screen can also show communication logs as well as incoming communications. This is provided for pilots or crews who are hard of hearing or whose audio range is not supported by the standard audio set-up. An additional add-on is available from Williams Avionics allowing system messages from throughout the ship to be displayed on-screen, and this is now being supplied as standard by Cowell & MgRath.
2990 - Following exhaustive tests, metal stress fractures found in key areas of hull. Cobra Mk II design scrapped.
 
 
 
2994 - PPS fail to repay loans and are incorporated into Faulcon DeLacy. FDL refurbish Cobra Mk I design using some elements of suggested Mk II systems.
 
 
 
3069 - FDL begin design tests on Cobra Mk III designs, following on from suggestions made by the original Mk II design team.
 
 
 
3073 - Cobra Mk III design specification is agreed, including the landmark modular construction strategy, allowing for high levels of customisability.
 
 
 
3079 - Two prototypes built at Cowell & MgRath shipyards on Lave. Testing is scheduled to be based on Lave Coriolis 1.
 
 
 
3083 - First prototype returns after extensive tests. Second prototype is launched and returns successfully.
 
 
 
3084 - Tests reveal minor stressing. Small redesigns are authorised and carried out.
 
 
 
3085 - Second wave of testing on both prototypes reveals no problems with spaceframe.
 
 
 
3088 - Avionics and engineering options are developed for the frame.
 
 
 
3092 - Bridge and control modules are finalised.
 
 
 
3094 - Cargo bay design is finalised, including options for refitting and expansion.
 
 
 
3098 - Cobra Mk III is cleared by GASEC and GalCop for commercial sales.
 
 
 
3100 - First production Cobra Mk III is purchased by GalCop and tested. GalCop begins negotiations for Cobra Mk III to be supplied to all successful pilot academy graduates as part of financial and insurance package.
 
  
===1.2 Design Features===
+
Incoming communiques are displayed forthcoming, but log transcripts may be recalled by pressing the button marked <font size="3">'''&#126;'''</font>, which will also indicate the transmission source on the [[IFF system]], if available within scanner range.
The Cobra Mk III has attained a highly popular customer base due to the innovations in design within the spaceframe. These include:
 
  
- Revolutionary modular design of the internal workspace, since replicated out on license to other manufacturers.
+
=====Ship Camera=====
 +
At any point, the selected video feed may be linked to an on-board photographic recorder which will preserve the momentary point of view for posterity. To engage the camera, press the default command <font size="3">'''&#42;'''</font>.
  
- Superior structural integrity and inertial stability, even at high velocities.
+
====In-dock services====
 +
When docked, the computer connects to the local markets, making business transactions possible:
 +
*''Ship outfitting''<br/>Press '''f3''' or '''3'''<br/>Lists equipment and services available for purchase and installment.
 +
*''Shipyard''<br/>Press '''f3''' or '''3''' twice<br/> Displays what vessels are for sale at the local dealership.
 +
*''Interfaces''<br/>Press '''f4''' or '''4'''<br/>Shows all ship interfaces available, including access to all [[Contracts|carrier contracts]], for parcels, passengers and cargo. Select the type of contract you want to browse from the list, then use the menu to navigate the options. A system map will be displayed when each contract is viewed, revealing the destination of the contract.
 +
*''Local Commodity Market''<br/>Press '''f8''' or '''8'''<br/>Shows local market prices of available goods, and offers the opportunity to buy and sell.
  
- Comfort and luxury throughout the living area, with the new holoStim facilities fitted as standard.
+
====Head-up Display (HUD)====
 +
::[[Image:Oolite-numbered-hud.png|580px]]
  
==Section 2: Ship’s Systems==
 
  
===2.1: Bridge Systems===
+
The HUD uses holographic litePixel overlay to project essential details onto the main viewscreen, allowing the pilot the maximum available information with minimum eye movement.
  
====2.1.1: Astrogation Console====
+
Information shown on the standard HUD layout (pictured above) are outlined below:
  
[[Image:Astro_console_line|250]]
+
====='''(1) Shield Strength'''=====
 
 
The DL-A396 astrogator console is a fully integrated unit, and was retrofitted to most spaceframes between 3155 and 3159.  It is now the standard console type used by GalCop vessels, including those of the Galactic Navy.
 
 
 
The console features several multifunction displays (MFDs) and customisable controls.  The manufacturer, Williams Avionics, supplies the console with a default layout template, but users can customise the controls and displays as necessary.  The only display that retains a definite style is the local space scanner.
 
 
 
The astrogator console is the interface to the astrogation computer that takes over the majority of the ship's navigation controls. The most recent unit, introduced in 3170, is the Socam 103, which includes all the standard controls along with advanced thruster control, a more advanced AI and a newly updated personality interface.
 
 
 
Standard responsibilities of the astrogation system are:
 
- handling of relativistic space flight: advanced routines 'hide' the relativistic aspect of real space flight from the pilot, presenting a simple dive/climb/roll control method and a simplified acceleration and deceleration control related to the primary stellar body in the vicinity of the ship.
 
- docking procedures once within a space station
 
- basic IFF interrogation with nearby vessels
 
- tracking of stellar objects
 
- orientation and positioning for witchspace transit (formerly handled by the Orbitspace Authority on a manual basis)
 
 
 
Note that any references to controls within this manual will refer to the default layout of the console controls as supplied by Williams Avionics.  Note that each control has been assigned a verbal command through the AI, and unless you have disabled this option you may use the appropriately assigned command.
 
 
 
====2.1.2: Viewscreen====
 
 
 
(insert screenshot here)
 
 
 
The Sanya Amiya TLF glare-reducing view screen shows a processed view of the exterior of the ship using feed from four digiFeed cameras mounted on the contours of the hull. The views are displayed at 4 terapixel resolution and are intelligently processed before being displayed to reduce glare from solar objects and to enhance the available light, allowing greater clarity.
 
 
 
The view screen shows many items.  The HUD, at the bottom of the screen, is detailed in the next section. The central cross-hair is used for accurate orientation of the ship during navigation and docking manoeuvres.
 
 
 
The ship's ID system will select the first object to pass through the centre of the cross-hair, highlighting it with a reticle. If the selected object is a space vessel the computer will interrogate the vessel's transponder and show  the class, range and legal status of the ship.
 
 
 
The ID computer can be enabled by pressing R on the astrogation console.
 
 
 
The view screen can also show communication logs as well as incoming communications. This is provided for pilots or crews who are hard of hearing or whose audio range is not supported by the standard audio set-up. An additional add-on is available from Williams Avionics allowing system messages from throughout the ship to be displayed on-screen, and this is now being supplied as standard by Cowell & MgRath.
 
 
 
====2.1.3: Head-up Display (HUD)====
 
 
 
[[Image:Manual_hud_image.gif|250]]
 
 
 
The HUD uses holographic litePixel overlay to project essential details onto the main viewscreen, allowing the pilot the maximum of available information with the minimum of eye movement.
 
 
 
Controls visible on the standard layout (pictured above) are outlined below:
 
 
 
'''2.1.3.1''': Shield Strength
 
 
Shows  the effective charge in the twin Zieman deflector shields. These shields absorb energy by reflecting it with an equivalent charge of inverse energy. There are two generators for these shields, one forward and aft.
 
Shows  the effective charge in the twin Zieman deflector shields. These shields absorb energy by reflecting it with an equivalent charge of inverse energy. There are two generators for these shields, one forward and aft.
  
'''2.1.3.2''': Level Indicators
+
====='''(2) Level indicators'''=====
From left to right:
+
From top to bottom:
''Witchspace Fuel'': Indicates how much Quirium fuel is left in the tanks. Use of the hyperdrive or the Fuel Injectors will decrease the amount of fuel on board.
+
*''Witchspace Fuel'' <br/>Indicates how much [[Quirium]] fuel is left in the tanks. Using the [[Pilot%27s_Reference_Manual#Hyperdrive|Hyperdrive]] or the [[Witch_fuel_injectors |Fuel Injectors]] will decrease the amount of fuel on board. If a hyperjump destination is plotted on the [[Short Range Chart]], a needle will indicate how much of the available fuel will be required.
 +
*''Cabin Temperature'' <br/>This scale reports the cabin temperature. This will rise when a ship nears the corona of a star or encounters too much atmospheric friction near the surface of a planet. If the temperature gets too high, the structure of the ship will begin to break down as the plating melts. If this begins to happen, the ship will explode.
 +
*''Laser Temperature'' <br/>Although ships do have a laser cooling system on board, coupled with the cooling matrix of each type of laser, rapid firing will still generate more heat than either system is capable of handling. This gauge will report how hot the laser is getting, and if the indicator reaches the top the laser will shut down until it cools.
 +
*''Altitude'' <br/>Indicates the height of a ship from a planetary body. The drive matrices in most ships are not usually sensitive enough to deal with atmospheric entry. As a result, ships may suffer catastrophic hull failure when coming into contact with a planet's atmosphere. The altitude meter will indicate when the ship is becoming dangerously close to a planet's surface. If the bar reaches the top, the ship's structural integrity will be compromised.
  
''Cabin Temperature'': This scale reports the cabin temperature. This will rise when a ship enters the corona of a star. If the temperature gets too high, the structure of the ship will begin to break down as the plating melts. If this begins to happen, the ship will explode.
+
====='''(3) Pylon weapon indicators'''=====
 +
These indicators show the type and status of weapons attached to the external pylons of your ship. There are three types of armament that can be mounted, and these are distinguished by different icons on the HUD:
  
''Laser Temperature'': Although ships do have a laser cooling system on board, coupled with the cooling matrix of each type of laser, rapid firing will still generate more heat than either system is capable of handling. This gauge will report how hot the laser is getting, and if the indicator reaches the top the laser will shut down until it cools.
+
*[[Image:Oolite-missile-icon.png|14px]] [[Missile]]
 +
*[[Image:Oolite-ecmh-icon.png|14px]] [[ECM Hardened Missile]]
 +
*[[Image:Oolite-mine-icon.png|14px]] [[Q bomb]]
  
''Altitude'': Indicates the height of a ship from a planetary body. The drive matrices in most ships are not usually sensitive enough to deal with atmospheric entry. As  a result, ships may suffer catastrophic hull failure when coming into contact with a planet's atmosphere. The altitude meter will indicate when the ship is becoming dangerously close to a planet's surface. If the bar reaches the top, the ship's structural integrity will be compromised.
+
When shown with a yellow outline, the highlighted weapon is armed and ready to launch.
  
'''2.1.3.3''': Scanner Zoom Factor
+
To arm a missile, hit <font size="3">'''t'''</font> on your console. To disarm, press <font size="3">'''u'''</font>, or switch back to [[Pilot%27s_Reference_Manual#ID_system|ID mode]] by pressing <font size="3">'''r'''</font>. To fire, press <font size="3">'''m'''</font>.
This shows the zoom factor of the scanner, from 1:1 (normal scale) to 1:8. The key marked Z on your console will toggle through the zoom factors.
 
  
'''2.1.3.4''': Pylon weapon indicators
+
A [[Multi-Targeting System]] may be purchased and installed, to select several simultaneous targets.
These indicators show the type and status of weapons attached to the external pylons of your ship. There are three types of armament that can be mounted, and these are distinguished by different icons on the HUD:
 
  
[[Image:Manual_pylon_load.gif|185]]
+
====='''(4) Aegis'''=====
 +
When this ''S'' is displayed, the ship is within the control zone of a space station, inside its protective ''Aegis''. Any pirate activity detected within this zone will be met by immediate response from members of the Galactic Police.
  
When shown with a yellow outline, the highlighted weapon is armed and seeking a target. When the outline is red, then the weapon is locked onto a target.
+
====='''(5) Mass Lock/Status indicator'''=====
 +
This pulsating lamp shows the status of your ship. If it is green, the radar is clear, and the [[Pilot%27s_Reference_Manual#Torus_Jump_Drive|Torus Jump Drive]] may be activated. If it is yellow, there are other vessels or powered objects in the nearby vicinity, and the Jump Drive is inhibited. If it is red, there is a danger to your ship: a hostile may have target-locked your ship, your energy reserves may be very low, you may be at too low an altitude, or your cabin temperature may be approaching a dangerous level.
  
To arm a missile, hit T on your console. To disarm, press U or to fire, press M.
+
====='''(6) Short-range Scanner'''=====
 +
The scanner is the pilot’s overview of the world outside, and is a protected design, patented by Brell and Baben in 3084, running the [[IFF system]] on a 3D representation of space in a 10 km radius of the ship.
  
'''2.1.3.5''': Short-range Scanner
+
The three dimensions are represented via an elliptical display showing the horizontal plane plus the use of ‘tails’ on each scanner blip to indicate the vertical position in relation to the scanning ship’s position. To make further use of this tool, see 8, [[Pilot%27s_Reference_Manual#Scanner_Zoom_Factor|Scanner Zoom Factor]].
The scanner is the pilot’s overview of the world outside, and is a protected design, patented by Brell and Baben in 3084.  it shows a 3D representation of the space in the vicinity of a ship up to a range of approximately 10km.
 
  
It shows the three dimensions via an elliptical display showing the horizontal plane plus the use of ‘tails’ on each scanner blip to indicate the vertical position in relation to the scanning ship’s position.
+
====='''(7) Galactic Standard Time indicator'''=====
 
 
'''2.1.3.6''': Galactic Standard Time indicator
 
 
Displays the current date and time in galactic meanTime, the standard notation for recording time in space. It is used because it does not rely on point of reference like planetary rotations.  Upon exiting witchspace, the clock will temporarily enter update mode to synchronise with the local time signal as broadcast by all witchspace beacons. This is necessary due to the small amount of relative time distortion experienced during witchspace transit.
 
Displays the current date and time in galactic meanTime, the standard notation for recording time in space. It is used because it does not rely on point of reference like planetary rotations.  Upon exiting witchspace, the clock will temporarily enter update mode to synchronise with the local time signal as broadcast by all witchspace beacons. This is necessary due to the small amount of relative time distortion experienced during witchspace transit.
  
2.1.3.7: Space Compass
+
====='''(8) Scanner Zoom Factor'''=====
There are two space compasses available for your HUD. The first is the more basic version. It tracks a single object, intelligently choosing which would be the more relevant. Upon entry to a system it will automatically track the location of the nearby planet. When the world's space station is detected, the compass will track that instead.
+
This shows the zoom factor of the scanner, from 1:1 (normal scale) to 1:5 (macro scale). The key marked <font size="3">'''z'''</font> on your console will toggle through the zoom factors.
  
[[Image:Manual_compass.gif|65]]
+
====='''(9) Space Compass'''=====
 +
There are two space compasses available for your HUD. Your ship is fitted with the basic version. It tracks a single object, intelligently choosing which would be the more relevant. Upon entry to a system it will automatically track the location of the nearby planet. 
 +
* [[Image:OoASC-plr.png|50px|]] nearby planet directly ahead.
 +
* [[Image:OoASC-plf.png|50px|]] nearby planet directly aft.
 +
When the world's space station is detected, the compass will track that instead. The [[Advanced Space Compass]] may be purchased to offer further options.
  
The Advanced Space Compass, shown in the main image at the start of this section, is described in more detail in Section 3.
+
====='''(10) Relative Speed indicator'''=====
 +
The speed indicator show s the ship's relative velocity through space using the [[Pilot%27s_Reference_Manual#System_drive|System drive]]. Through advanced AI and engineering technology, much of the hard work of space flight has been removed from the pilot and made the speciality of the flight computers on board the ship. This means that a simple relative speed indicator is all that is needed to calculate the ship's speed in relation to the major bodies of the system.
  
'''2.1.3.8''': Space Station indicator
+
A simple control method will increase and decrease the ship's movement from a standstill to speeds in excess of 0.3 light Mach. Use the <font size="3">'''w'''</font> and <font size="3">'''s'''</font> controls on your console to increase or decrease your speed respectively.  
When displayed, the ship is within the control zone of a space station. Any pirate activity detected within this zone will be immediately responded to by members of the Galactic Police.
 
  
'''2.1.3.9''': Aegis
+
To further enhance your ship's speed performance, consider installing [[Witch fuel injectors]].
This indicator shows the situational risk level. If green, things are well. If yellow, there are other vessels or objects in the vicinity that could pose a threat (and will likely disrupt the Torus Jump drive field). If red, the ship is under attack.
 
  
'''2.1.3.10''': Dive/Climb indicator
+
====='''(11) Roll/Pitch indicators'''=====
This scale shows the thrust levels in the vertical axis. The central dot will move upwards when in a dive attitude and will move lower on the scale when the ship is climbing. It is useful when calibrating directional controls following a systems upgrade or an avionics failure. See also: Roll Indicator.
+
These scales show the ship's roll rate about the axis of travel (the central dot will move to the right of centre when the ship is rolling clockwise, to the left if counterclockwise), and the thrust levels in the vertical axis (the central dot will move left when in a dive attitude, and right when climbing). These are useful when calibrating directional controls following a systems upgrade or an avionics failure.  
  
'''2.1.3.11: Energy Level Indicators
+
====='''(12) Energy Level Indicators'''=====
These bars show the amount of energy stored in the solar capacitors. These are used primarily to power the ship's systems, including the structural integrity field, life support system and lasers, as well as auxiliary systems such as cargo loading systems and communications.  Ships can have between 2 and 7 capacitors, and energy will drain from them in numerical order as the ship takes damage. Hull damage will reduce these levels as the autoRepair systems seal hull breaches. If the last energy cell is depleted, the hull's damage will cease to be sealed and the structural integrity field will collapse, normally resulting in explosion with the next laser hit.
+
These bars show the amount of energy stored in the solar capacitors. They are used primarily to power the ship's systems, including the structural integrity field, life support system and lasers, as well as auxiliary systems such as cargo loading systems and communications.  Ships can have between 2 and 7 capacitors, and energy will drain from them in numerical order as the ship takes damage. Hull damage will reduce these levels as the autoRepair systems seal hull breaches. If the last energy cell is depleted, the hull's damage will cease to be sealed and the structural integrity field will collapse, normally resulting in explosion with the final laser hit.
  
 
These cells will recharge using solar energy when the ship is in cruise mode.
 
These cells will recharge using solar energy when the ship is in cruise mode.
  
An Extra Energy Unit is available from stations at worlds of Tech Level 8 and above. This will improve the recharge rate of the energy cells.  See Section 3 for more information.
+
An [[Extra Energy Unit]] is available for purchase which will improve the recharge rate of the energy cells.
  
'''2.1.3.12''': Relative Speed indicator
+
====='''Fuel Scoop Status Indicator'''=====
The speed indicator show s the ship's relative velocity through space. Through advanced AI and engineering technology, much of the hard work of space flight has been removed from the pilot and made the speciality of the flight computers on board the ship. This means that a simple relative speed indicator is all that is needed to calculate the ship's speed in relation to the major bodies of the system.
+
This icon, only visible when [[Fuel Scoops]] are fitted, is located between the Forward Shield Strength indicator and the Short-range Scanner on the Cobra Mark III. The Fuel Scoops Status Indicator has the twin function of indicating when the Fuel Scoops are in operation and also when the Cargo Bay is filled to capacity.
  
A simple control method will decrease and increase the speed of the ship from a standstill to in excess of 0.3 light Mach. Use the W and S controls on your console to increase or decrease your speed respectively.  
+
* [[Image:Fuel_Scoops_Icon.png|50px|]] The Fuel Scoop Icon.
  
'''2.1.3.13''': Roll indicator
+
====mediStim Bay====
This is a horizontal scale representing the ship's roll rate about the axis of travel (for to aft). If the indicator dot is to the right of centre then the ship is rolling clockwise. If the dot is to the left, then the ship is rolling anticlockwise.
 
 
 
====2.1.4: mediStim Bay====
 
 
The mediStim system, provided by Synapse Biotech, provides emergency medical treatment for the commander and crew of a ship. The system can often be the difference between life and death for an injured crew member, and provides first aid and basic life-support until the patient can reach a fully equipped hospital ship or medical centre.
 
The mediStim system, provided by Synapse Biotech, provides emergency medical treatment for the commander and crew of a ship. The system can often be the difference between life and death for an injured crew member, and provides first aid and basic life-support until the patient can reach a fully equipped hospital ship or medical centre.
  
 
The system is normally stowed against a bulkhead, but will open out into a padded treatment table with standard medical supplies and a medical reference commPad. For lone pilots, a medical servitor droid can be purchased as an upgrade, and is capable of performing many forms of treatment depending on the AI package purchased with the unit.
 
The system is normally stowed against a bulkhead, but will open out into a padded treatment table with standard medical supplies and a medical reference commPad. For lone pilots, a medical servitor droid can be purchased as an upgrade, and is capable of performing many forms of treatment depending on the AI package purchased with the unit.
  
'''2.1.5''': Equipment Locker
+
=====Equipment Locker=====
 
The equipment locker contains many items of personal equipment essential for the space traveller.  The following are supplied as standard:
 
The equipment locker contains many items of personal equipment essential for the space traveller.  The following are supplied as standard:
  
''2.1.5.1'': commPads
+
=====commPads=====
 
These are personal communications devices that contain a library system. A standard commPad can uplink to most communications mediums, including holoNets, hyperNets and thruSpace comms grids. They can be customised for particular functions and contain 3.1 terabytes of storage space.  Specialised variants are available, including the medical commPad mentioned above, and a galactic trader's variant which incorporates a neural link translation program and catalogued trade routes, amongst other things.
 
These are personal communications devices that contain a library system. A standard commPad can uplink to most communications mediums, including holoNets, hyperNets and thruSpace comms grids. They can be customised for particular functions and contain 3.1 terabytes of storage space.  Specialised variants are available, including the medical commPad mentioned above, and a galactic trader's variant which incorporates a neural link translation program and catalogued trade routes, amongst other things.
  
''2.1.5.2'': remLock masks
+
=====remLock masks=====
 
The last line of defence against pirates is often the remLock mask. When one of these is worn, in the event of the wearer being cast into the vacuum of space, the mask shoots a polyfibre cocoon around the wearer and begins a life support cycle. The latest version, upgraded after a decade, contains memnSomn software, placing the wearer into a state of suspended awareness to avoid the discomforting experience of being exposed to vacuum.
 
The last line of defence against pirates is often the remLock mask. When one of these is worn, in the event of the wearer being cast into the vacuum of space, the mask shoots a polyfibre cocoon around the wearer and begins a life support cycle. The latest version, upgraded after a decade, contains memnSomn software, placing the wearer into a state of suspended awareness to avoid the discomforting experience of being exposed to vacuum.
  
''2.1.5.3'': Maintenance Tools
+
=====Maintenance Tools=====
 
Essential tools for performing repairs or adjustments on ship's systems.
 
Essential tools for performing repairs or adjustments on ship's systems.
  
''2.1.5.4'': Manuals
+
=====Manuals=====
 
This manual, plus other essential operating or cultural manuals, with room for many more in a customised expandable file.
 
This manual, plus other essential operating or cultural manuals, with room for many more in a customised expandable file.
  
 
In addition to the standard equipment outlined above, the locker has room for many other things, including personal weaponry, clothing and spare parts.
 
In addition to the standard equipment outlined above, the locker has room for many other things, including personal weaponry, clothing and spare parts.
  
===2.2: Living Section===
+
===Living Section===
 
Located just below the bridge and accessible via a gravity well, the living section is where the pilot and co-pilot will spend their time when not in command of the vessel.
 
Located just below the bridge and accessible via a gravity well, the living section is where the pilot and co-pilot will spend their time when not in command of the vessel.
  
Line 216: Line 206:
 
The atmospheric processors tied to the living quarters can be set independently of those for the rest of the ship, allowing the pilot to transfer passengers from alternate atmospheric conditions with ease. There is a double airlock door fitted to the rear of the living section, joining directly to the cargo bay.
 
The atmospheric processors tied to the living quarters can be set independently of those for the rest of the ship, allowing the pilot to transfer passengers from alternate atmospheric conditions with ease. There is a double airlock door fitted to the rear of the living section, joining directly to the cargo bay.
  
===2.2: Living Section===
+
===Cargo Bay===
Located just below the bridge and accessible via a gravity well, the living section is where the pilot and co-pilot will spend their time when not in command of the vessel.
+
The Cobra Mk III cargo hold offers room to support freight of 20t of standard [[Cargo_Container_(Oolite)|cargo cannisters]]. Should this prove to be insufficient, there exists a solution in undertaking a [[Cargo Bay expansion]], which is not terribly expensive or technologically advanced, but does take some time.  
  
The living quarters were designed for comfort and maximum relaxation, and contain equipment intended to provide all the comforts of a planetside environment.
+
From the bridge, all Cargo Bay functions are controlled by the Tichy CargoMate, often informally referred to as "the Librarian", as it is relied upon to keep all cargo indexed and updated to the ship's manifest, and using its C-claws, keep all cargo stacked and organized in the most practical manner possible.  
  
The sleeping area is towards the fore of the living section, and contains a gravSomn flotation sleep field to provide maximum support and comfort as the field contours to the body no matter what the sleeping position.  Bedding is supplied, and the autoHygiene units within the frame will launder and sterilise all fabrics.
+
Should the need arise to jettison cargo mid-flight, this action is prompted by pressing <font size="3">'''shift-d'''</font>. It is always advisable, however, to toggle through the Tichy's register first, by pressing <font size="3">'''shift-r'''</font>, to be certain it is the desired cargo that is next in line for ejection.
  
The relaxation area contains a full synPleasure facility, including relaxaPads and sensory immersion suite, providing a homesick commander with all the sights, sounds and smells of home.
+
===Engineering===
 +
====Engines====
 +
=====System drive=====
 +
The ionic repulsion drive is the standard mode of conveyance for most space vessels. The Cobra Mk III is fitted with two Kruger “lightfast” motors, each capable of 1.21 gigawatts power. This provides a top speed of just over 30% light speed.
  
The hygiene facilities are tailored for all species, providing washroom and waste management of any variety. Water and sonic showers are both fitted as standard, and optional extras include sulphuric showers and decontamination facilities.
+
The motors are mounted either side of the ship's centreline in approximately the centre of the engineering section at the rear of the ship. The large plasma vents allow maximum yield of charged particles from the motors.
 
 
The atmospheric processors tied to the living quarters can be set independently of those for the rest of the ship, allowing the pilot to transfer passengers from alternate atmospheric conditions with ease. There is a double airlock door fitted to the rear of the living section, joining directly to the cargo bay.
 
 
 
.3: Engineering
 
  
 +
The <font size="3">'''w'''</font> and <font size="3">'''s'''</font> controls on your console will increase or decrease the velocity.
  
===2.3: Engineering
+
=====Hyperdrive=====
====2.3.1: Engines====
+
The Irrikan Thruspace drive is one of the smallest and most efficient hyperdrives on the market. The twin generators take up only 15 cubic metres of space onboard, and the quirium matrix reactor is one of the most efficient on the market today. Recent upgrades in the reactant injector assemblies have meant that the drive is less prone to misjumps: welcome news for those battle-scarred pilots who have been dumped in the middle of a [[Thargoids|Thargoid]] war zone far too often.
'''2.3.1.1''': System drive
 
The ionic repulsion drive is the standard mode of conveyance for most GalCop vessels. The Cobra Mk III is fitted with two Kruger “lightfast” motors, each capable of 1.21 gigawatts power. This provides a top speed of just over 30% light speed.
 
 
 
The motors are mounted either side of the ship's centreline in approximately the centre of the engineering section at the rear of the ship. The large plasma vents allow maximum yield of charged particles from the motors.
 
  
'''2.3.1.2''': Hyperdrive
+
The standard control for initiating a hyperjump is marked <font size="3">'''h'''</font> on the astrogation console, once a destination is plotted on the [[Short Range Chart]]. The same command may be used to abort a hyperjump during the countdown. Note that a hyperjump may fail if attempted too close to a large body.
The Irrikan Thruspace drive is one of the smallest and most efficient hyperdrives on the market. The twin generators take up only 15 cubic metres of space onboard, and the quirium matrix reactor is one of the most efficient on the market today. Recent upgrades in the reactant injector assemblies have meant that the drive is less prone to misjumps: welcome news for those battle-scarred pilots who have been dumped in the middle of a Thargoid war zone far too often.
 
  
'''2.3.1.3''': Torus Jump Drive
+
=====Torus Jump Drive=====
The so-called Torus Drive, also known as a flux distortion drive or simply a Jump drive, physically changes the inertial mass of an object by projecting a gravitic field around it. This means that any vessel fitted with one can achieve approximately three times the speed normally achievable with a stardrive.  The down side of this is that the ship is vulnerable to collision with asteroidal bodies that penetrate the gravitic field. The field itself is disrupted by the passage of other stardrives within the field, resulting in the vessel being 'dumped' back into normal space.
+
The so-called Torus Drive, also known as a flux distortion drive or simply a Jump drive, physically changes the inertial mass of an object by projecting a gravitic field around it. This means that any vessel fitted with one can achieve approximately three times the speed normally achievable with the system drive.  The downside of this is that the ship is vulnerable to collision with asteroidal bodies that penetrate the gravitic field. The field itself is disrupted by the passage of other system drives within the field, resulting in the vessel being 'dumped' back into normal space.
  
The standard control for activating or deactivating this drive is marked J on the astrogation console.
+
The standard control for activating or deactivating this drive is marked <font size="3">'''j'''</font> on the astrogation console.
  
====2.3.3: Computers====
+
====Computers====
The Cobra Mk II is fitted as standard with a Rackham Pell NT901 System and Flight Control computer with a level 3 dynamic artificial intelligence system.  This provides complete peace of mind to the pilot as the system can control most aspects of the ship's performance.  The computer has a fully featured navigation and flight logic system installed, and has the latest version of the Lind M4 hyperspace transit control software, which allows the ship to handle the complex calculations needed for hyperspace trajectories.
+
The Cobra Mk III is fitted as standard with a Rackham Pell NT901 System and Flight Control computer with a level 3 dynamic artificial intelligence system.  This provides complete peace of mind to the pilot as the system can control most aspects of the ship's performance.  The computer has a fully featured navigation and flight logic system installed, and has the latest version of the Lind M4 hyperspace transit control software, which allows the ship to handle the complex calculations needed for hyperspace trajectories.
  
 
The NT901 has a Humanised personality program, providing the owner with a unique companion during each trip. The program learns how to behave based on the personality and responses of the pilot, and can be an invaluable companion to lone pilots during long-haul flights.  Many pilots retain the personality program (usually backing it up to a commPad) and install it on any ship they own.
 
The NT901 has a Humanised personality program, providing the owner with a unique companion during each trip. The program learns how to behave based on the personality and responses of the pilot, and can be an invaluable companion to lone pilots during long-haul flights.  Many pilots retain the personality program (usually backing it up to a commPad) and install it on any ship they own.
Line 254: Line 239:
 
The Engineering system is tied into the NT901, but also has an independent monitoring system to provide a fail-safe in case of catastrophic incidents.  The system handles damage control, thruster control and monitoring of the drives and their fuel.
 
The Engineering system is tied into the NT901, but also has an independent monitoring system to provide a fail-safe in case of catastrophic incidents.  The system handles damage control, thruster control and monitoring of the drives and their fuel.
  
====2.3.4: Life Support====
+
====Life Support====
 
Life Support systems comprise of the atmospheric processing systems, the waste management systems and the recycling plant. These systems are all tied together through a central core system containing a molecular resequencer that purifies and cleans the matter that is passed through it.
 
Life Support systems comprise of the atmospheric processing systems, the waste management systems and the recycling plant. These systems are all tied together through a central core system containing a molecular resequencer that purifies and cleans the matter that is passed through it.
  
Line 263: Line 248:
 
The life support system fitted to Cobras, and indeed most other ships, operates at a tenth of its maximum capacity. This allows for power outages and permits the addition of additional passenger berths without the need to upgrade the life support systems.
 
The life support system fitted to Cobras, and indeed most other ships, operates at a tenth of its maximum capacity. This allows for power outages and permits the addition of additional passenger berths without the need to upgrade the life support systems.
  
==Section 3: Shipboard Upgrades===
 
  
See the [[Oolite Equipment]] section of the Wiki
+
==Shipboard Upgrades==
 +
For a full list of available upgrades, see the [[Oolite Equipment]] section of the Wiki.
 
[[Category:Oolite]]
 
[[Category:Oolite]]

Revision as of 00:57, 13 September 2018

Pilot’s Reference Manual to the Cobra Mk III
(revision 3.1.57a)
Published by Faulcon deLacy
Written by Lt. D Hughes (Test Pilot, Cowell & MgRath Shipyards, Lave)

Engineering Team:
Prof. I. Bell, Prof. D. Braben
Avionics & Navigation Team:
Cdr. G. Williams, Cdr. D Smith, Cdr. D. Taylor

Introduction to the Cobra Mk III

Timeline

2972 - Paynou, Prossett and Salem proposal for a successor to the Cobra Mk I receives green light by Galactic Co-operative and GASEC officials. Financing is arranged.
2974 - Cobra Mk II designs authorised – construction of 2 prototype shells begins.
2982 - First prototype explodes on launch due to shearing stress on hull.
2983 - Second prototype scrapped due to malformed alloys.
2985 - Third prototype commissioned following acquisition of further funding from Faulcon deLacy.
2988 - Third prototype launched. Initial trials successful.
2990 - Following exhaustive tests, metal stress fractures found in key areas of hull. Cobra Mk II design scrapped.
2994 - PPS fail to repay loans and are incorporated into Faulcon deLacy. FdL refurbish Cobra Mk I design using some elements of suggested Mk II systems.
3069 - FdL begin design tests on Cobra Mk III designs, following on from suggestions made by the original Mk II design team.
3073 - Cobra Mk III design specification is agreed, including the landmark modular construction strategy, allowing for high levels of customisability.
3079 - Two prototypes built at Cowell & MgRath shipyards on Lave. Testing is scheduled to be based on Lave Coriolis 1.
3083 - First prototype returns after extensive tests. Second prototype is launched and returns successfully.
3084 - Tests reveal minor stressing. Small redesigns are authorised and carried out.
3085 - Second wave of testing on both prototypes reveals no problems with spaceframe.
3088 - Avionics and engineering options are developed for the frame.
3092 - Bridge and control modules are finalised.
3094 - Cargo bay design is finalised, including options for refitting and expansion.
3098 - Cobra Mk III is cleared by GASEC and GalCop for commercial sales.
3100 - First production Cobra Mk III is purchased by GalCop and tested. GalCop begins negotiations for Cobra Mk III to be supplied to all successful pilot academy graduates as part of financial and insurance package.

Design Features

The Cobra Mk III has attained a highly popular customer base due to the innovations in design within the spaceframe.
These include:

  • Revolutionary modular design of the internal workspace, since replicated out on license to other manufacturers.
  • Superior structural integrity and inertial stability, even at high velocities.
  • Comfort and luxury throughout the living area, with the new holoStim facilities fitted as standard.

Ship’s Systems

Bridge Systems

Astrogation Console

Astro-console-gray.png

The DL-A396 Astrogator Console is a fully integrated unit, and was retrofitted to most spaceframes between 3155 and 3159. It is now the standard console type used by GalCop vessels, including those of the Galactic Navy.

The console features several multifunction displays (MFDs) and customisable controls. The manufacturer, Williams Avionics, supplies the console with a default layout template, but users can customise the controls and displays as necessary. The only display that retains a definite style is the local space scanner.

The astrogator console is the interface to the astrogation computer that takes over the majority of the ship's navigation controls. The most recent unit, introduced in 3170, is the Socam 103, which includes all the standard controls along with advanced thruster control, a more advanced AI and a newly updated personality interface.

Standard responsibilities of the astrogation system are:

  • Handling of relativistic space flight: advanced routines 'hide' the relativistic aspect of real space flight from the pilot, presenting a simple dive/climb/roll control method and a simplified acceleration and deceleration control related to the primary stellar body in the vicinity of the ship.
  • Docking procedures once within a space station.
  • Basic IFF interrogation with nearby vessels.
  • Tracking of stellar objects.
  • Orientation and positioning for witchspace transit (formerly handled by the Orbitspace Authority on a manual basis).

Note that any references to controls within this manual will refer to the default layout of the console controls as supplied by Williams Avionics. Also note that each control has been assigned a verbal command through the AI, and unless you have disabled this option you may use the appropriately assigned command.

Viewscreen

Viewscreen sample.png


The view screen shows several items. The HUD, at the bottom of the screen, is detailed in the next section. The central cross-hairs are used for accurate orientation of the ship during navigation and docking manoeuvres, as well as having obvious functions in combat.

The Sanya Amiya TLF glare-reducing view screen shows a processed view of the exterior of the ship using feed from four digiFeed cameras mounted on the contours of the hull. The views are displayed at 4 terapixel resolution and are intelligently processed before being displayed to reduce glare from solar objects and to enhance the available light, allowing greater clarity. During flight, the four available cameras are quickly selected:

  • Forward View
    Press f1 or 1.
  • Aft View
    Press f2 or 2.
  • Port View
    Press f3 or 3.
  • Starboard View
    Press f4 or 4.

Other view functions may also be called upon at any time, using the console:

  • Status screen
    Press f5 or 5
    Displays present location and condition, fuel, economic and legal status, and lists the installed equipment.
  • Manifest screen
    Press f5 or 5 twice
    Displays the contents of the hold, and any eventual contract commitments.
  • Short Range Chart
    Press f6 or 6
    Shows a proximate system chart with quick-info and current hyperjump range perimeter with the available fuel.
  • Galactic Chart
    Press f6 or 6 twice
    Shows the entire galactic sector and enables planet name-search.
  • System Data screen
    Press f7 or 7
    Displays essential information on the present nearby system.
  • Local Commodity Market
    Press f8 or 8
    Displays local market prices, although no interaction is possible unless docked.
ID system

When engaged, the ship's supplied ID system will select the first object to pass through the centre of the cross-hairs. If the selected object is a space vessel the computer will interrogate the vessel's transponder and show the class of the ship. With a Scanner Targeting Enhancement installed, more information is available.

The ID computer can be enabled by pressing r on the astrogation console. To deactivate, press u. To transfer an ID query to Missile Target mode, press t.

Comms log

The view screen can also show communication logs as well as incoming communications. This is provided for pilots or crews who are hard of hearing or whose audio range is not supported by the standard audio set-up. An additional add-on is available from Williams Avionics allowing system messages from throughout the ship to be displayed on-screen, and this is now being supplied as standard by Cowell & MgRath.

Incoming communiques are displayed forthcoming, but log transcripts may be recalled by pressing the button marked ~, which will also indicate the transmission source on the IFF system, if available within scanner range.

Ship Camera

At any point, the selected video feed may be linked to an on-board photographic recorder which will preserve the momentary point of view for posterity. To engage the camera, press the default command *.

In-dock services

When docked, the computer connects to the local markets, making business transactions possible:

  • Ship outfitting
    Press f3 or 3
    Lists equipment and services available for purchase and installment.
  • Shipyard
    Press f3 or 3 twice
    Displays what vessels are for sale at the local dealership.
  • Interfaces
    Press f4 or 4
    Shows all ship interfaces available, including access to all carrier contracts, for parcels, passengers and cargo. Select the type of contract you want to browse from the list, then use the menu to navigate the options. A system map will be displayed when each contract is viewed, revealing the destination of the contract.
  • Local Commodity Market
    Press f8 or 8
    Shows local market prices of available goods, and offers the opportunity to buy and sell.

Head-up Display (HUD)

Oolite-numbered-hud.png


The HUD uses holographic litePixel overlay to project essential details onto the main viewscreen, allowing the pilot the maximum available information with minimum eye movement.

Information shown on the standard HUD layout (pictured above) are outlined below:

(1) Shield Strength

Shows the effective charge in the twin Zieman deflector shields. These shields absorb energy by reflecting it with an equivalent charge of inverse energy. There are two generators for these shields, one forward and aft.

(2) Level indicators

From top to bottom:

  • Witchspace Fuel
    Indicates how much Quirium fuel is left in the tanks. Using the Hyperdrive or the Fuel Injectors will decrease the amount of fuel on board. If a hyperjump destination is plotted on the Short Range Chart, a needle will indicate how much of the available fuel will be required.
  • Cabin Temperature
    This scale reports the cabin temperature. This will rise when a ship nears the corona of a star or encounters too much atmospheric friction near the surface of a planet. If the temperature gets too high, the structure of the ship will begin to break down as the plating melts. If this begins to happen, the ship will explode.
  • Laser Temperature
    Although ships do have a laser cooling system on board, coupled with the cooling matrix of each type of laser, rapid firing will still generate more heat than either system is capable of handling. This gauge will report how hot the laser is getting, and if the indicator reaches the top the laser will shut down until it cools.
  • Altitude
    Indicates the height of a ship from a planetary body. The drive matrices in most ships are not usually sensitive enough to deal with atmospheric entry. As a result, ships may suffer catastrophic hull failure when coming into contact with a planet's atmosphere. The altitude meter will indicate when the ship is becoming dangerously close to a planet's surface. If the bar reaches the top, the ship's structural integrity will be compromised.
(3) Pylon weapon indicators

These indicators show the type and status of weapons attached to the external pylons of your ship. There are three types of armament that can be mounted, and these are distinguished by different icons on the HUD:

When shown with a yellow outline, the highlighted weapon is armed and ready to launch.

To arm a missile, hit t on your console. To disarm, press u, or switch back to ID mode by pressing r. To fire, press m.

A Multi-Targeting System may be purchased and installed, to select several simultaneous targets.

(4) Aegis

When this S is displayed, the ship is within the control zone of a space station, inside its protective Aegis. Any pirate activity detected within this zone will be met by immediate response from members of the Galactic Police.

(5) Mass Lock/Status indicator

This pulsating lamp shows the status of your ship. If it is green, the radar is clear, and the Torus Jump Drive may be activated. If it is yellow, there are other vessels or powered objects in the nearby vicinity, and the Jump Drive is inhibited. If it is red, there is a danger to your ship: a hostile may have target-locked your ship, your energy reserves may be very low, you may be at too low an altitude, or your cabin temperature may be approaching a dangerous level.

(6) Short-range Scanner

The scanner is the pilot’s overview of the world outside, and is a protected design, patented by Brell and Baben in 3084, running the IFF system on a 3D representation of space in a 10 km radius of the ship.

The three dimensions are represented via an elliptical display showing the horizontal plane plus the use of ‘tails’ on each scanner blip to indicate the vertical position in relation to the scanning ship’s position. To make further use of this tool, see 8, Scanner Zoom Factor.

(7) Galactic Standard Time indicator

Displays the current date and time in galactic meanTime, the standard notation for recording time in space. It is used because it does not rely on point of reference like planetary rotations. Upon exiting witchspace, the clock will temporarily enter update mode to synchronise with the local time signal as broadcast by all witchspace beacons. This is necessary due to the small amount of relative time distortion experienced during witchspace transit.

(8) Scanner Zoom Factor

This shows the zoom factor of the scanner, from 1:1 (normal scale) to 1:5 (macro scale). The key marked z on your console will toggle through the zoom factors.

(9) Space Compass

There are two space compasses available for your HUD. Your ship is fitted with the basic version. It tracks a single object, intelligently choosing which would be the more relevant. Upon entry to a system it will automatically track the location of the nearby planet.

  • OoASC-plr.png nearby planet directly ahead.
  • OoASC-plf.png nearby planet directly aft.

When the world's space station is detected, the compass will track that instead. The Advanced Space Compass may be purchased to offer further options.

(10) Relative Speed indicator

The speed indicator show s the ship's relative velocity through space using the System drive. Through advanced AI and engineering technology, much of the hard work of space flight has been removed from the pilot and made the speciality of the flight computers on board the ship. This means that a simple relative speed indicator is all that is needed to calculate the ship's speed in relation to the major bodies of the system.

A simple control method will increase and decrease the ship's movement from a standstill to speeds in excess of 0.3 light Mach. Use the w and s controls on your console to increase or decrease your speed respectively.

To further enhance your ship's speed performance, consider installing Witch fuel injectors.

(11) Roll/Pitch indicators

These scales show the ship's roll rate about the axis of travel (the central dot will move to the right of centre when the ship is rolling clockwise, to the left if counterclockwise), and the thrust levels in the vertical axis (the central dot will move left when in a dive attitude, and right when climbing). These are useful when calibrating directional controls following a systems upgrade or an avionics failure.

(12) Energy Level Indicators

These bars show the amount of energy stored in the solar capacitors. They are used primarily to power the ship's systems, including the structural integrity field, life support system and lasers, as well as auxiliary systems such as cargo loading systems and communications. Ships can have between 2 and 7 capacitors, and energy will drain from them in numerical order as the ship takes damage. Hull damage will reduce these levels as the autoRepair systems seal hull breaches. If the last energy cell is depleted, the hull's damage will cease to be sealed and the structural integrity field will collapse, normally resulting in explosion with the final laser hit.

These cells will recharge using solar energy when the ship is in cruise mode.

An Extra Energy Unit is available for purchase which will improve the recharge rate of the energy cells.

Fuel Scoop Status Indicator

This icon, only visible when Fuel Scoops are fitted, is located between the Forward Shield Strength indicator and the Short-range Scanner on the Cobra Mark III. The Fuel Scoops Status Indicator has the twin function of indicating when the Fuel Scoops are in operation and also when the Cargo Bay is filled to capacity.

  • Fuel Scoops Icon.png The Fuel Scoop Icon.

mediStim Bay

The mediStim system, provided by Synapse Biotech, provides emergency medical treatment for the commander and crew of a ship. The system can often be the difference between life and death for an injured crew member, and provides first aid and basic life-support until the patient can reach a fully equipped hospital ship or medical centre.

The system is normally stowed against a bulkhead, but will open out into a padded treatment table with standard medical supplies and a medical reference commPad. For lone pilots, a medical servitor droid can be purchased as an upgrade, and is capable of performing many forms of treatment depending on the AI package purchased with the unit.

Equipment Locker

The equipment locker contains many items of personal equipment essential for the space traveller. The following are supplied as standard:

commPads

These are personal communications devices that contain a library system. A standard commPad can uplink to most communications mediums, including holoNets, hyperNets and thruSpace comms grids. They can be customised for particular functions and contain 3.1 terabytes of storage space. Specialised variants are available, including the medical commPad mentioned above, and a galactic trader's variant which incorporates a neural link translation program and catalogued trade routes, amongst other things.

remLock masks

The last line of defence against pirates is often the remLock mask. When one of these is worn, in the event of the wearer being cast into the vacuum of space, the mask shoots a polyfibre cocoon around the wearer and begins a life support cycle. The latest version, upgraded after a decade, contains memnSomn software, placing the wearer into a state of suspended awareness to avoid the discomforting experience of being exposed to vacuum.

Maintenance Tools

Essential tools for performing repairs or adjustments on ship's systems.

Manuals

This manual, plus other essential operating or cultural manuals, with room for many more in a customised expandable file.

In addition to the standard equipment outlined above, the locker has room for many other things, including personal weaponry, clothing and spare parts.

Living Section

Located just below the bridge and accessible via a gravity well, the living section is where the pilot and co-pilot will spend their time when not in command of the vessel.

The living quarters were designed for comfort and maximum relaxation, and contain equipment intended to provide all the comforts of a planetside environment.

The sleeping area is towards the fore of the living section, and contains a gravSomn flotation sleep field to provide maximum support and comfort as the field contours to the body no matter what the sleeping position. Bedding is supplied, and the autoHygiene units within the frame will launder and sterilise all fabrics.

The relaxation area contains a full synPleasure facility, including relaxaPads and sensory immersion suite, providing a homesick commander with all the sights, sounds and smells of home.

The hygiene facilities are tailored for all species, providing washroom and waste management of any variety. Water and sonic showers are both fitted as standard, and optional extras include sulphuric showers and decontamination facilities.

The atmospheric processors tied to the living quarters can be set independently of those for the rest of the ship, allowing the pilot to transfer passengers from alternate atmospheric conditions with ease. There is a double airlock door fitted to the rear of the living section, joining directly to the cargo bay.

Cargo Bay

The Cobra Mk III cargo hold offers room to support freight of 20t of standard cargo cannisters. Should this prove to be insufficient, there exists a solution in undertaking a Cargo Bay expansion, which is not terribly expensive or technologically advanced, but does take some time.

From the bridge, all Cargo Bay functions are controlled by the Tichy CargoMate, often informally referred to as "the Librarian", as it is relied upon to keep all cargo indexed and updated to the ship's manifest, and using its C-claws, keep all cargo stacked and organized in the most practical manner possible.

Should the need arise to jettison cargo mid-flight, this action is prompted by pressing shift-d. It is always advisable, however, to toggle through the Tichy's register first, by pressing shift-r, to be certain it is the desired cargo that is next in line for ejection.

Engineering

Engines

System drive

The ionic repulsion drive is the standard mode of conveyance for most space vessels. The Cobra Mk III is fitted with two Kruger “lightfast” motors, each capable of 1.21 gigawatts power. This provides a top speed of just over 30% light speed.

The motors are mounted either side of the ship's centreline in approximately the centre of the engineering section at the rear of the ship. The large plasma vents allow maximum yield of charged particles from the motors.

The w and s controls on your console will increase or decrease the velocity.

Hyperdrive

The Irrikan Thruspace drive is one of the smallest and most efficient hyperdrives on the market. The twin generators take up only 15 cubic metres of space onboard, and the quirium matrix reactor is one of the most efficient on the market today. Recent upgrades in the reactant injector assemblies have meant that the drive is less prone to misjumps: welcome news for those battle-scarred pilots who have been dumped in the middle of a Thargoid war zone far too often.

The standard control for initiating a hyperjump is marked h on the astrogation console, once a destination is plotted on the Short Range Chart. The same command may be used to abort a hyperjump during the countdown. Note that a hyperjump may fail if attempted too close to a large body.

Torus Jump Drive

The so-called Torus Drive, also known as a flux distortion drive or simply a Jump drive, physically changes the inertial mass of an object by projecting a gravitic field around it. This means that any vessel fitted with one can achieve approximately three times the speed normally achievable with the system drive. The downside of this is that the ship is vulnerable to collision with asteroidal bodies that penetrate the gravitic field. The field itself is disrupted by the passage of other system drives within the field, resulting in the vessel being 'dumped' back into normal space.

The standard control for activating or deactivating this drive is marked j on the astrogation console.

Computers

The Cobra Mk III is fitted as standard with a Rackham Pell NT901 System and Flight Control computer with a level 3 dynamic artificial intelligence system. This provides complete peace of mind to the pilot as the system can control most aspects of the ship's performance. The computer has a fully featured navigation and flight logic system installed, and has the latest version of the Lind M4 hyperspace transit control software, which allows the ship to handle the complex calculations needed for hyperspace trajectories.

The NT901 has a Humanised personality program, providing the owner with a unique companion during each trip. The program learns how to behave based on the personality and responses of the pilot, and can be an invaluable companion to lone pilots during long-haul flights. Many pilots retain the personality program (usually backing it up to a commPad) and install it on any ship they own.

The Engineering system is tied into the NT901, but also has an independent monitoring system to provide a fail-safe in case of catastrophic incidents. The system handles damage control, thruster control and monitoring of the drives and their fuel.

Life Support

Life Support systems comprise of the atmospheric processing systems, the waste management systems and the recycling plant. These systems are all tied together through a central core system containing a molecular resequencer that purifies and cleans the matter that is passed through it.

The atmospheric system is the most advanced part of the system, including complex monitoring and control routines that constantly sample the air quality. It immediately isolates foreign bodies, including viruses, bacteria and other non-standard particles, then filters them out to the resequencer.

Likewise, waste matter is passed to the resequencer and recycled through the system to wherever it is needed. It is this system that powers the food processors onboard the ship.

The life support system fitted to Cobras, and indeed most other ships, operates at a tenth of its maximum capacity. This allows for power outages and permits the addition of additional passenger berths without the need to upgrade the life support systems.


Shipboard Upgrades

For a full list of available upgrades, see the Oolite Equipment section of the Wiki.