Difference between revisions of "Oolite planet list"

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[[File:Oolite info 3D (Maaarcooose).png|thumb|right|320px|OOliteInfo 3D from Maaarcooose]]
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The Oolite Planet list is on 8 pages:
 +
*[[Oolite planet list/Galaxy 1]]
 +
*[[Oolite planet list/Galaxy 2]]
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*[[Oolite planet list/Galaxy 3]]
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*[[Oolite planet list/Galaxy 4]]
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*[[Oolite planet list/Galaxy 5]]
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*[[Oolite planet list/Galaxy 6]]
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*[[Oolite planet list/Galaxy 7]]
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*[[Oolite planet list/Galaxy 8]]
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 +
 
== Overview ==
 
== Overview ==
  
 
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.
 
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.
  
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.
+
The format of the entries is:
 +
 
 +
: #  {system ID}. '''{name}''' ({coordinates}), { {IDs of nearby systems} } within 7.0 LY. Radius {radius of main planet} km.
 +
:: {government}, {economy}. Pop. {population} B, Prod. {productivity} MCr. HC: {hub count}, TL: {tech level}, {inhabitant description}.
 +
:: ''{system comments}''
 +
 
 +
for example
 +
 
 +
: #  7. '''Lave''' (20,173), {39,46,55,129,147,255} within 7.0 LY. Radius 4116 km.
 +
:: Dictatorship, Rich Agri. Pop. 2.5 B, Prod. 7000 MCr. HC: 6, TL: 5, Human Colonials.
 +
:: ''Lave is most famous for its vast rain forests and the Laveian tree grub. ''
 +
 
 +
* Downloadable vector graphic PDF's of the 8 charts have also been created and can be downloaded from the [[#Galaxies | ''links below'']].
  
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.
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* Online interactive maps.
 +
** [http://bit.ly/OoliteInteractiveMap2 OOlite Interactive Map] courtesy of PhantorGorth. It does 2D & 3D modes for displaying the planet map and the planet data. Also there is a superb jump route calculator.
 +
** [http://theramist.co.uk/ooliteinfo/oo.php OOliteInfo] from Maaarcooose is also available which not only displays the galaxy maps and all planet data, but also allows modification of the seed numbers used to generate the galaxy data. '''Note: The economy descriptions for a lot of planets are not accurately described on this resource.'''
  
 
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].
 
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].
  
Downloadable vector graphic PDF's of the 8 charts have also been created and can be downloaded from the links below.
+
=== Notes on values ===
 +
 
 +
* For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. The Technology Level numbers shown in the lists are the numbers displayed to the player (range 1-15), and again ''subtract 1 from this number'' (range 0-14) to get the value entered into planetinfo.plist.
 +
 
 +
* The "hub count" is the number of systems reachable from this system in a single jump: it will always match the number of systems in the "IDs of nearby systems" list.
 +
 
 +
* The radius of the main planet as an in-game object is 1/100th of that listed by the system description.
 +
 
 +
* The coordinates are in X, Y format, ranging from 0,0 (top left corner) to 255,255 (bottom right corner). When translated to the galactic maps, because they are rectangular rather than square, this means that an X coordinate step is 0.4 LY, but a Y coordinate step is only 0.2 LY
  
 +
[[File:Goatsoup (Graphviz).png|thumb|right|600px|[https://bb.oolite.space/viewtopic.php?f=2&t=21443 Graphviz representation] of Planetary description process used up to Oolite v.1.80]]
 
=== Where do these crazy names come from? ===
 
=== Where do these crazy names come from? ===
  
 
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].
 
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].
  
* In this [[Media:Oolite_galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.
+
* In this [http://bit.ly/OoliteGalaxiesSpreadsheet spreadsheet] (please note that this spreadsheet is in OpenDocument format) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies. UPDATE: It now calculates the planet descriptions and there is now a statistics sheet.
  
 
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].
 
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].
  
* The files used to build the vector maps are all available online for download [http://www.crimsonforge.co.uk/cloister/OOmap_toolkit.zip HERE]. These require adobe Illistrator 10 to open.
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* There is also an [http://bit.ly/OoliteInteractiveMap2 interactive map] of the Oolite Galaxies including route finding (by PhantorGorth). Also includes a 3D option. Works in Firefox, Chrome, IE9+, Safari (but not v6 on a Mac), Opera (the quick zoom has a side effects caused by Opera).
 +
 
 +
* The files used to build the vector maps are all available online for download [http://www.crimsonforge.co.uk/cloister/OOmap_toolkit.zip HERE]. These require adobe Illustrator 10 to open.
 +
 
 +
----
 +
 
 +
== Clym Angus's Vector Maps ==
 +
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G1.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G1.pdf US Mirror] -- [[Sector1/Index|The New Galaxy Guide]]
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# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G2.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G2.pdf US Mirror] -- [[Sector2/Index|The New Galaxy Guide]]
 +
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G3.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G3.pdf US Mirror] -- [[Sector3/Index|The New Galaxy Guide]]
 +
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G4.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G4.pdf US Mirror] -- [[Sector4/Index|The New Galaxy Guide]]
 +
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G5.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G5.pdf US Mirror] -- [[Sector5/Index|The New Galaxy Guide]]
 +
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G6.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G6.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G6.pdf US Mirror] -- [[Sector6/Index|The New Galaxy Guide]]
 +
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G7.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G7.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G7.pdf US Mirror] -- [[Sector7/Index|The New Galaxy Guide]]
 +
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G8.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G8.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G8.pdf US Mirror] -- [[Sector8/Index|The New Galaxy Guide]]
 +
 
 +
[https://app.box.com/s/ex98vikozd2gm2vsztme Zipped set of all 8 Vector Maps]
 +
 
 +
[https://app.box.com/s/sy991cllk135hqvewpnm Zipped set of all 8 Vector Maps (print versions)]
 +
 
 +
[https://app.box.com/s/bz2x62qfo6pbaz6se2ef9wbf7fgjksmt Zipped pack of simplified version of "The New Galaxy Guide" in HTML format] (all sectors, for offline usage). Requires a browser that handles HTML5.
 +
 
 +
----
 +
 
 +
== Links ==
 +
*[[Random number generator]]
 +
*[[Planet description tables]]
 +
*[https://bb.oolite.space/viewtopic.php?f=2&t=3347 Hilarious planet description] (2007)
 +
*[https://bb.oolite.space/viewtopic.php?f=2&t=18422 Hoqlinq's goat soup analysis] - see end of first post (2016).
 +
<br>
 +
*In 2012 some of the F7 screen descriptions started changing from those generated by the Galaxy Seeds - ''i.e.'' from the original descriptions in Classic Elite. See [https://bb.oolite.space/viewtopic.php?f=3&t=13047 Tiared Oddity].
 +
<br>
 +
*[[The Eight]]: disquisition on the 8 galaxies
 +
*[[Maps]] - links to in-game and out-game Maps of the Ooniverse
 +
*[https://github.com/thepleiadian convert_planetinfo (GitHub)] Just a small PHP file importing Oolite's solar system information into a database of your choosing. Pleiadan (2017)
 +
 
 +
=== Oolite Planet List ===
 +
*[[:Category:Oolite planet list]] links to lists of planets in each galaxy with a brief analysis of types
 +
 
 +
=== Galaxy Guide ===
 +
The wiki's ''Galaxy Guide'' has individual pages on each solar system as well as details of each sector (maps, regions, trade routes ''etc''):
 +
::*[[Sector1/Index]]
 +
::*[[Sector2/Index]]
 +
::*[[Sector3/Index]]
 +
::*[[Sector4/Index]]
 +
::*[[Sector5/Index]]
 +
::*[[Sector6/Index]]
 +
::*[[Sector7/Index]]
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::*[[Sector8/Index]]
  
== Galaxies ==
+
=== Classic Elite Planet List ===
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf G1 Vector Map] -- [[Sector1/Index|The new Galaxy Guide]]
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::*[[Classic Elite planet descriptions]] - searchable descriptions - all 8 galaxies on the one page
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf G2 Vector Map]
 
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf G3 Vector Map]
 
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf G4 Vector Map]
 
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf G5 Vector Map]
 
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G6.pdf G6 Vector Map]
 
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G7.pdf G7 Vector Map]
 
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G8.pdf G8 Vector Map]
 
  
[[Category:Oolite]][[Category:Classic]]
+
[[Category:Oolite]][[Category:Classic]][[Category:Oolite planet list| ]]

Latest revision as of 02:20, 29 February 2024

OOliteInfo 3D from Maaarcooose

The Oolite Planet list is on 8 pages:


Overview

Although this list was taken from Oolite the data applies well to the BBC Micro version of Classic Elite, and some other versions.

The format of the entries is:

# {system ID}. {name} ({coordinates}), { {IDs of nearby systems} } within 7.0 LY. Radius {radius of main planet} km.
{government}, {economy}. Pop. {population} B, Prod. {productivity} MCr. HC: {hub count}, TL: {tech level}, {inhabitant description}.
{system comments}

for example

# 7. Lave (20,173), {39,46,55,129,147,255} within 7.0 LY. Radius 4116 km.
Dictatorship, Rich Agri. Pop. 2.5 B, Prod. 7000 MCr. HC: 6, TL: 5, Human Colonials.
Lave is most famous for its vast rain forests and the Laveian tree grub.
  • Downloadable vector graphic PDF's of the 8 charts have also been created and can be downloaded from the links below.
  • Online interactive maps.
    • OOlite Interactive Map courtesy of PhantorGorth. It does 2D & 3D modes for displaying the planet map and the planet data. Also there is a superb jump route calculator.
    • OOliteInfo from Maaarcooose is also available which not only displays the galaxy maps and all planet data, but also allows modification of the seed numbers used to generate the galaxy data. Note: The economy descriptions for a lot of planets are not accurately described on this resource.

Notes on values

  • For OXP writers, note that references to a particular galaxy in Oolite (in a Planetinfo.plist entry for example), should subtract 1 from the galaxy number – Galaxy 1 is referred to as 0, etc. The Technology Level numbers shown in the lists are the numbers displayed to the player (range 1-15), and again subtract 1 from this number (range 0-14) to get the value entered into planetinfo.plist.
  • The "hub count" is the number of systems reachable from this system in a single jump: it will always match the number of systems in the "IDs of nearby systems" list.
  • The radius of the main planet as an in-game object is 1/100th of that listed by the system description.
  • The coordinates are in X, Y format, ranging from 0,0 (top left corner) to 255,255 (bottom right corner). When translated to the galactic maps, because they are rectangular rather than square, this means that an X coordinate step is 0.4 LY, but a Y coordinate step is only 0.2 LY
Graphviz representation of Planetary description process used up to Oolite v.1.80

Where do these crazy names come from?

If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous edible poet) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by Christian Pinder, and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's random number generators.

  • In this spreadsheet (please note that this spreadsheet is in OpenDocument format) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies. UPDATE: It now calculates the planet descriptions and there is now a statistics sheet.
  • A related spreadsheet showing useful trading routes is also available for download.
  • There is also an interactive map of the Oolite Galaxies including route finding (by PhantorGorth). Also includes a 3D option. Works in Firefox, Chrome, IE9+, Safari (but not v6 on a Mac), Opera (the quick zoom has a side effects caused by Opera).
  • The files used to build the vector maps are all available online for download HERE. These require adobe Illustrator 10 to open.

Clym Angus's Vector Maps

  1. Jump route chart of galaxy 1 Galaxy 1 -- Vector Map -- print version -- US Mirror -- The New Galaxy Guide
  2. Jump route chart of galaxy 2 Galaxy 2 -- Vector Map -- print version -- US Mirror -- The New Galaxy Guide
  3. Jump route chart of galaxy 3 Galaxy 3 -- Vector Map -- print version -- US Mirror -- The New Galaxy Guide
  4. Jump route chart of galaxy 4 Galaxy 4 -- Vector Map -- print version -- US Mirror -- The New Galaxy Guide
  5. Jump route chart of galaxy 5 Galaxy 5 -- Vector Map -- print version -- US Mirror -- The New Galaxy Guide
  6. Jump route chart of galaxy 6 Galaxy 6 -- Vector Map -- print version -- US Mirror -- The New Galaxy Guide
  7. Jump route chart of galaxy 7 Galaxy 7 -- Vector Map -- print version -- US Mirror -- The New Galaxy Guide
  8. Jump route chart of galaxy 8 Galaxy 8 -- Vector Map -- print version -- US Mirror -- The New Galaxy Guide

Zipped set of all 8 Vector Maps

Zipped set of all 8 Vector Maps (print versions)

Zipped pack of simplified version of "The New Galaxy Guide" in HTML format (all sectors, for offline usage). Requires a browser that handles HTML5.


Links


  • In 2012 some of the F7 screen descriptions started changing from those generated by the Galaxy Seeds - i.e. from the original descriptions in Classic Elite. See Tiared Oddity.


  • The Eight: disquisition on the 8 galaxies
  • Maps - links to in-game and out-game Maps of the Ooniverse
  • convert_planetinfo (GitHub) Just a small PHP file importing Oolite's solar system information into a database of your choosing. Pleiadan (2017)

Oolite Planet List

Galaxy Guide

The wiki's Galaxy Guide has individual pages on each solar system as well as details of each sector (maps, regions, trade routes etc):

Classic Elite Planet List