Difference between revisions of "Oolite Missions Old"

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(The Assassins Guild)
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*Must be docked anywhere in Galaxy 7.
 
*Must be docked anywhere in Galaxy 7.
 
*Must have more than 200 kills before the Guild will approach you.
 
*Must have more than 200 kills before the Guild will approach you.
*Further missions depend on your Elite rating, your standing with
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*Must remain in Galaxy 7 to be offered further missions.
the Guild and time passed. Missions are only offered whilst in G7.
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*Missions also depend on your Elite and Guild Ratings.
  
 
== Certain SPOILER facts==
 
== Certain SPOILER facts==

Revision as of 14:49, 8 November 2006

Mission Index

Native

  • Cloaking Device
  • Constrictor Hunt
  • Nova
  • Thargoid Plans
  • Trumbles

OXP

  • Deposed - A series of linked missions in Galaxy 4.
  • Ionics - A series of missions in Galaxy 2.
  • Pirate Coves - Turns half of the incidental Rock Hermits into pirate bases.
  • Spyhunter - A mission for the Galactic Navy, to hunt down a rival galactic agency spy.
(NOTE: Version 1 contains a bug, while waiting for the Oosat update, you can fix it yourself or PM Rxke, see: this bb thread )
  • ThargoidWars - War with the Thargoids intensifies again, with new attack missions.


(Links lead to Oosat2 download nodes)



Mission Requirements

Native

Cloaking Device

  • Takes place in Galaxy 5.

Constrictor Hunt

  • Must have 256 kills.
  • Must be in Galaxy 1 or 2.

Nova

  • Must have Galactic Hyperdrive.
  • Musit be in Galaxy 4.

Thargoid Plans

  • Must have 1281 kills.
  • Must be in Galaxy 3.

Trumbles

  • Initiated at a 6553.5 Cr. purse.


OXP

Deposed

  • Must have 1700 kills.
  • Must be in Galaxy 4, begins when docked.

Ionics

  • Must be at Zaria, Galaxy 2.

Military Fiasco

  • Must have 1000 kills.
  • Must be lawful.

Pirate Coves

  • Instantly initiated. It turns 50% of Rock Hermits into pirate bases. They look just like Hermits (they're reported by your identification system as such) and there is no way to tell the difference until the base launches a group of pirate ships to attack you.

Spyhunter

  • Must have 512 kills.
  • Must be at Inines, Galaxy 1.

ThargoidWars

  • Must not be in Galaxy 1.
  • Begins when docked.

The Longway Mission

  • Begins at Biarge, Galaxy 1.

The Scourge of the Black Baron

  • Must have at least 151 kills
  • Begins at Teesdi, Galaxy 1.

Taranis

Mission 1:

  • Must be competent (have at least 128 kills).
  • Must be clean.
  • Must be at Taranis Corporation HQ, Lerelace, Galaxy 1.

The Assassins Guild

  • Must be docked anywhere in Galaxy 7.
  • Must have more than 200 kills before the Guild will approach you.
  • Must remain in Galaxy 7 to be offered further missions.
  • Missions also depend on your Elite and Guild Ratings.

Certain SPOILER facts


Trumbles

Hint: Trumbles are best served hot.