Oolite JavaScript Reference: Vector3D

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Revision as of 18:48, 16 October 2007 by Ahruman (talk | contribs) (Reverted accidental addition of future info to “live” documentation page.)

Prototype: Object
Subtypes: none

The Vector class is a geometrical vector in three-dimensional space, in cartesian representation. It is used to represent positions, headings and velocities. Explaining vector geometry is beyond the scope of this document, but there are numerous tutorials on the web.

Vector Expressions

All Oolite-provided functions which take a vector as an argument may instead be passed an Entity instead, in which case the entity’s position is used. In specifications, this is represented by arguments named vectorOrEntity.

Additionally, most Vector methods may be passed three numbers instead of a vector. In specifications, this is represented by arguments named vectorExpression. For example, if a and b are vectors whose values are (0, 1, 0) and (1, 0, 0) respectively, the following are equivalent:

var c = a.add(b);
var d = a.add(1, 0, 0);
// c and d are now both (1, 1, 0).

Properties

x

x : Number (read/write)

The x co-ordinate of the vector.

y

y : Number (read/write)

The y co-ordinate of the vector.

z

z : Number (read/write)

The z co-ordinate of the vector.

Methods

Constructor

new Vector([value : vectorExpression]) : Vector

Create a new vector with the specified value. If no value is provided, the vector is initialized to (0, 0, 0).

add

function add(v : vectorExpression) : Vector

Returns the vector sum of the target and v.

See Also: subtract()

angleTo

function angleTo(v : vectorExpression) : Number

Returns the angle (in radians) between the target and vectorExpression.

v.angleTo(u) is equivalent to acos(v.direction().dot(u.direction())).

cross

function cross(v : vectorExpression) : Vector

Returns the cross product of the target and vectorExpression.

See Also: dot()

direction

function direction() : Vector

Returns the unit vector with the same direction as the target.

v.direction() is equivalent to v.multiply(1 / v.magnitude()).

See Also: magnitude()

distanceTo

function distanceTo(v : vectorExpression) : Number

Returns the distance between the target and v.

u.distanceTo(v) is equivalent to u.subtract(v).magnitude().

See Also: squaredDistanceTo()

dot

function dot(v : vectorExpression) : Number

Returns the dot product of the target and v.

See Also: cross()

magnitude

function magnitude() : Number

Returns the magnitude (or length) of the vector.

See Also: squaredMagnitude(), direction()

multiply

function multiply(f : Number) : Vector

Returns the product of the target and f. This has the effect of scaling the vector by the factor f.

rotateBy

function rotateBy(q : quaternionExpression) : Vector

Apply the rotation specified by q to the target.

rotationTo

function rotationTo(v : vectorExpression [, maxArc : Number]) : Quaternion

Returns a quaternion corresponding to a rotation from the target to v. The optional parameter maxArc specifies a maximum rotation angle; if the angle between the target and v is greater than maxArc radians, a rotation of maxArc radians towards vectorExpression is generated instead.

subtract

function subtract(v : vectorExpression) : Vector

Returns the vector difference between the target and v.

See Also: add()

squaredDistanceTo

function squaredDistanceTo(v: vectorExpression) : Number

Returns the square of the distance between the target and v.

u.squaredDistanceTo(v) is equivalent to u.distanceTo(v) * u.distanceTo(v), or u.subtract(v).squaredMagnitude().

squaredMagnitude

function squaredMagnitude() : Number

Returns the square of the magnitude of the vector.

v.squaredMagnitude() is equivalent to v.magnitude() * v.magnitude().

tripleProduct

function tripleProduct(v : vectorExpression, w : vectorExpression) : Number

Returns the triple product of the target, v and w.

u.tripleProduct(v, w) is equivalent to u.dot(v.cross(w)).