Oolite JavaScript Reference: System

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Revision as of 16:09, 8 October 2007 by Ahruman (talk | contribs) (Updated formatting. Added properties and methods for finding entities.)

Prototype: Object
Subtypes: none

The System class represents the current system. There is always one System object, available through the global propery system.

Attempts to change system properties are ignored in interstellar space (i.e., the place you end up in after a witchspace malfunction).

Properties

allShips

allShips : Array (read-only)

A list of the ships in the system. If there are none, an empty list.

See Also: shipsWithPrimaryRole(), shipsWithRole(), entitiesWithScanClass(), filteredEntities().

description

description : String (read/write)

The description of the current system, as seen on the planet info screen.

economy

economy : Number (integer, read/write)

The type of economy in the current system, ranging from 0 (Rich Industrial) to 7 (Poor Agricultural). (See also: economyDescription)

economyDescription

economyDescription : String (read-only)

A description of the economy type, for example, “Mostly Industrial”. (See also: economy)

goingNova

goingNova : Boolean (read-only)

true if the system’s sun is in the process of going nova, false otherwise. (To do: this should be a propery of the sun.) (See also: goneNova, setSunNova())

goneNova

goneNova : Boolean (read-only)

true if the system’s sun hase gone nova, false otherwise. (To do: this should be a propery of the sun.) (See also: goingNova, setSunNova())

government

government : Number (integer, read/write)

The type of government in the current system, ranging from 0 (Anarchy) to 7 (Corporate State). (See also: governmentDescription)

governmentDescription

governmentDescription : String (read-only)

A description of the government type, for example, “Democracy”. (See also: government)

ID

ID : Number (integer, read-only)

A number identifying the system. 0 to 255, or -1 for interstellar space. Equivalent to planet_number in plist scripts.

inhabitantsDescription

inhabitantsDescription : String (read/write)

The description of the inhabitants of the current system, such as “Slimy Blue Frogs”.

isInterstellarSpace

isInterstellarSpace : Boolean (read-only)

true if the current system is in interstellar space, false otherwise.

mainPlanet

mainPlanet : Planet (read-only)

The system’s main planet, or null if there is none.

mainStation

mainStation : Station (read-only)

The system’s main station, or null if there is none.

planets

planets : Array (read-only)

A list of the planets in the system. If there are none, an empty list.

population

population : Number (integer, read/write)

The population of the current system.

productivity

productivity : Number (integer, read/write)

The productivity of the current system.

sun

sun : Planet (read-only)

The system’s sun, or null if there is none.

techLevel

techLevel : Number (integer, read/write)

The technology level of the current system, ranging from 0 to 15.


Methods

addMoon

addMoon(planetInfoKey : String)

Adds a moon to the system, using the specified entry in planetinfo.plist. A moon is the same as a planet, except that it has no atmosphere. (See also: addPlanet())

addPlanet

addPlanet(planetInfoKey : String)

Adds a planet to the system, using the specified entry in planetinfo.plist. (See also: addMoon())

countShipsWithRole

countShipsWithRole(role : String) : Number (integer)

Returns the number of ships with the specified role in the system; equivalent to checkForShips: in plist scripts.

entitiesWithScanClass

entitiesWithScanClass(scanClass : String [, relativeTo : Entity [, range : Number]]) : Array

A list of the entities in the system whose scan class is scanClass. If relativeTo is specified, the list will be sorted in order of proximity to relativeTo (i.e., the first element of the list is closest). If range is also specified, entities further than range metres from relativeTo will be excluded. If no matching entities are found, an empty array is returned.

See Also: shipsWithPrimaryRole(), shipsWithRole(), filteredEntities().

filteredEntities

filteredEntities(this : Object, predicate : Function [, relativeTo : Entity [, range : Number]]) : Array

A list of the entities for which predicate returns true. If relativeTo is specified, the list will be sorted in order of proximity to relativeTo (i.e., the first element of the list is closest). If range is also specified, entities further than range metres from relativeTo will be excluded. If no matching entities are found, an empty array is returned.

Example:

this.findIdlePoliceInScannerRange = function() 
{ 
    function isIdlePolice(entity) 
    { 
        return entity.isShip && entity.isPolice && !entity.target 
    } 
    
    return system.filteredEntities(this, isIdlePolice, player, 25600) 
}

See Also: shipsWithPrimaryRole(), shipsWithRole(), entitiesWithScanClass().

legacy_addShips etc.

legacy_addShips(role : String, count : Number)
legacy_addSystemShips(role : String, count : Number, position : Number)
legacy_addShipsAt(role : String, count : Number, coordscheme : String, where : vectorExpression)
legacy_addShipsAtPrecisely(role : String, count : Number, coordscheme : String, where : vectorExpression)
legacy_addShipsWithinRadius(role : String, count : Number, coordScheme : String, where : vectorExpression, radius : Number)
legacy_spawn(role : String, count : Number)
legacy_spawnShip(shipDataKey : String)

Various ways of causing ships to appear. Each of these corresponds to a legacy scripting method. A new, more flexible addShips() function will supersede all of them.

sendAllShipsAway

sendAllShipsAway()

Makes all ships hyperspace out of the system.

setSunNova

setSunNova(secondsUntilNova)

Sets the system’s sun to go nova after the specified time interval. Time is specified in game real time.

shipsWithPrimaryRole

shipsWithPrimaryRole(role : String [, relativeTo : Entity [, range : Number]]) : Array

A list of the entities in the system whose primary role is role. If relativeTo is specified, the list will be sorted in order of proximity to relativeTo (i.e., the first element of the list is closest). If range is also specified, entities further than range metres from relativeTo will be excluded. If no matching entities are found, an empty array is returned.

See Also: shipsWithRole(), entitiesWithScanClass(), filteredEntities().

shipsWithRole

shipsWithRole(role : String [, relativeTo : Entity [, range : Number]]) : Array

A list of the entities in the system whose role set contains role. If relativeTo is specified, the list will be sorted in order of proximity to relativeTo (i.e., the first element of the list is closest). If range is also specified, entities further than range metres from relativeTo will be excluded. If no matching entities are found, an empty array is returned.

See Also: shipsWithRole(), entitiesWithScanClass(), filteredEntities().