Oolite JavaScript Reference: Sun

From Elite Wiki
Revision as of 21:25, 6 April 2014 by Cim (talk | contribs) (Name property)

Prototype: Entity
Subtypes: none

The Sun class is an Entity representing a sun. A Sun has all the properties and methods of a Entity, and several others. Currently, Oolite supports at most one sun per system, accessible via the system.sun property.

Properties

hasGoneNova

hasGoneNova : Boolean (read-only)

True if the sun has gone nova.

See Also: isGoingNova, goNova()

isGoingNova

isGoingNova : Boolean (read-only)

True if the sun is scheduled to go nova.

See Also: hasGoneNova, goNova(), cancelNova()

name

This property was added in Oolite test release 1.79.

name : String (read-only)

The name of the sun, as set by the sun_name property in planetinfo.plist

radius

radius : Number (read-only)

The equatorial radius of the sun, in metres.


Methods

cancelNova

function cancelNova()

Cancels a scheduled nova, if a nova has been scheduled but not yet occurred.

See Also: hasGoneNova, isGoingNova, goNova()

goNova

function goNova([delay : Number])

Causes the sun to explode. The optional delay parameter causes the nova to happen after a specified delay (specified in seconds in game real time).

See Also: hasGoneNova, isGoingNova, cancelNova()