Oolite JavaScript Reference: Station

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Revision as of 21:49, 20 June 2012 by Cim (talk | contribs) (Properties: Document hasShipyard)

Prototype: Ship
Subtypes: none

The Station class is an Entity representing a station or carrier (i.e., a ship with a docking port). A Station has all the properties and methods of a Ship, and some others.

Properties

alertCondition

alertCondition : Number (read/write, integer)

Returns the current alert condition. 1 = Green, 2 = Yellow, 3 = Red.

allowsAutoDocking

allowsAutoDocking : Boolean (read/write)

If true, the player may dock with this station using autopilot (assuming it isn’t hostile). The corresponding shipdata.plist key is allows_auto_docking (default: true).

allowsFastDocking

allowsFastDocking : Boolean (read/write)

If true, the player may dock with this station instantaneously (assuming it isn’t hostile). The corresponding shipdata.plist key is allows_fast_docking (default: false, but set to true when setting up the main station).

dockedContractors

dockedContractors : Number (read-only, integer)

Returns the number of docked contractors ships that can launch as miner or scavenger.
There is only one counter for miners and scavengers. The maximum that can launch as miner/scavenger is determined by the shipdata-key max_scavengers. However, miners can only launch when there is no other miner in the stations scanner range, even when contractor ships are docked.

dockedDefenders

dockedDefenders : Number (read-only, integer)

Returns the number of docked defence ships that can launch as defence ships.
There is only one counter for defence and police ships. However, the maximum that can launch as defenders is determined by the shipdata-key max_defense_ships.

dockedPolice

dockedPolice : Number (read-only, integer)

Returns the number of docked defence ships that can launch as police or patrol ships.
There is only one counter for defence and police ships. However, the maximum that can launch as police/patrol is determined by the shipdata-key max_police.

equipmentPriceFactor

equipmentPriceFactor : Number (read-only, float)

Returns the equipment_price_factor for the station as defined in shipdata.plist.

equivalentTechLevel

equivalentTechLevel : Number (read-only, Integer)

Returns the equivalent_tech_level for the station as defined in shipdata.plist.

hasNPCTraffic

hasNPCTraffic : Boolean (read/write)

If true, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the has_npc_traffic shipdata.plist key.

hasShipyard

This property was added in Oolite test release 1.77.

hasShipyard : Boolean (read-only)

If true, the station has a shipyard where the player may trade in their ship. Corresponds to the has_shipyard shipdata.plist key.

isMainStation

isMainStation : Boolean (read-only)

true if the station is the main station of the system, false otherwise.

requiresDockingClearance

requiresDockingClearance : Boolean (read/write)

true if the station requires docking clearance, false otherwise.

suppressArrivalReports

suppressArrivalReports : Boolean (read/write)

If set to true, arrival reports are not shown when the player docks with the station.

Methods

dockPlayer

dockPlayer() : Boolean 

This method docks the player at the specified station. Returns false if docking fails, otherwise true.

launchDefenseShip

launchDefenseShip() : Ship 

This method adds a ship with a role defined in the ship key "defense_ship_role" or a specific ship defined with a ship key "defense_ship", to the launching queue at the specified station. When no defense ships are defined it selects one from the police or interceptors. All ships launch with a primary role of "defense_ship". Returns the entity of the chosen ship. This method aborts all dockings for an immediate launch.

launchMiner

launchMiner() : Ship 

This method adds a ship with a miner role to the launching queue at the specified station. Launches only a miner when there is a contractor ship at the station and when the number of miners around the station is zero. (there can only be one!) Returns the entity of the chosen ship.

launchPatrol

launchPatrol() : Ship 

This method adds a ship with a police role and planetPatrolAI.plist to the launching queue at the specified station. Returns the entity of the chosen ship.

launchPirateShip

launchPirateShip() : Ship 

This method adds a ship with a pirate role to the launching queue at the specified station. All ships launch with a primary role of "defense_ship" and pirateAI.plist. These pirate ships are counted as defense_ship. Returns the entity of the chosen ship.

launchPolice

launchPolice() : Array 

This method adds up to 4 police ships to the launching queue at the specified station. Returns an array of chosen police ships. Depending on the system it selects ships with role police or interceptor, but on launch all primary roles will be police
It will only launch a ship if the station has a target and there are police ships left. This method aborts all dockings for an immediate launch.

launchScavenger

launchScavenger() : Ship 

This method adds a ship with a scavenger role to the launching queue at the specified station. Launches only a scavenger when there is a contractor ship at the station and when the number of scavengers around the station is less than the maximum number of scavengers. Returns the entity of the chosen ship.

launchShipWithRole

launchShipWithRole(role : String, [abortAllDockings : Boolean]) : Ship 

This method adds a ship with given role to the launching queue at the specified station. Returns the entity of the chosen ship.
When abortAllDockings is true (default: false), all ships in the docking process get an abort message and launching of ships starts immediately. Don't use this parameter when not strictly necessary for your launching ship.

launchShuttle

launchShuttle() : Ship 

This method adds a ship with a shuttle role to the launching queue at the specified station. Returns the entity of the chosen ship.