Difference between revisions of "Oolite JavaScript Reference: Station"

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(<code>hasNPCTraffic</code>)
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== Properties ==
 
== Properties ==
 
=== <code>hasNPCTraffic</code> ===
 
=== <code>hasNPCTraffic</code> ===
  '''isMainStation''' : Boolean (read/write)
+
  '''hasNPCTraffic''' : Boolean (read/write)
 
If <code>true</code>, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the <code>has_npc_traffic</code> ''[[shipdata.plist#has_npc_traffic|shipdata.plist]]'' key.
 
If <code>true</code>, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the <code>has_npc_traffic</code> ''[[shipdata.plist#has_npc_traffic|shipdata.plist]]'' key.
  

Revision as of 14:04, 1 February 2008

Prototype: Ship

This class was added in Oolite test release 1.70.

The Station class is an Entity representing a station or carrier (i.e., a ship with a docking port). A Station has all the properties and methods of a Ship, and some others.

Properties

hasNPCTraffic

hasNPCTraffic : Boolean (read/write)

If true, the station has associated non-player traffic, such as shuttles, patrol ships and scavengers. Corresponds to the has_npc_traffic shipdata.plist key.

isMainStation

isMainStation : Boolean (read-only)

true if the station is the main station of the system, false otherwise.