Difference between revisions of "Oolite JavaScript OM Specification"

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(New page: Use this page to define the object model exposed by Oolite to the JavaScript interpreter. The syntax used should be obvious to anyone with some OO programming experience. <tt><pre> class...)
 
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Use this page to define the object model exposed by Oolite to the JavaScript interpreter.
 
Use this page to define the object model exposed by Oolite to the JavaScript interpreter.
 
The syntax used should be obvious to anyone with some OO programming experience.
 
  
 
<tt><pre>
 
<tt><pre>

Revision as of 08:48, 25 March 2007

Use this page to define the object model exposed by Oolite to the JavaScript interpreter.

class Vector3
{
	float x, z, y;
}

class Quaternion
{
	float x, y, z, w;
}

class Commodity
{
	readonly string Name;
	readonly integer unitofMass; // grams, kgs, tons
}

class Consignment
{
	Commodity commodity;
	float quantity;
}

class Entity
{
	readonly integer ID;
	readonly Entity[] subentities;
	Vector3 position;
	Vector3 velocity;
	Quaternion rotation;
	// some property to set change in rotation per second?

	static Entity getEntityWithID(integer ID);
	
	void setAI(string AIName);
	void pushAI(string AIName);
	void popAI();
}

// Note all methods which take an Entity as an argument can also accept an entity ID instead.
class Vessel
{
	float foreShieldStrength;
	float aftShieldStrength;
	float energy;

	float foreShieldMaxStrength;
	float aftShieldMaxStrength;
	float maxEnergy;

	// something measure of max and current hull integrity?

	// need to represent docking ports somehow

	float cabinTemperature;
	integer maxCargoCapacity;
	integer freeCargoCapacity;

	Consignment[] cargo;

	Entity currentTarget;
	Entity[] escorts;

	string roleName;
	string commanderName;
	
	// short form of getScanClassRelativeTo(0) - ie the player
	integer getScanClass();
	integer getScanClassRelativeTo(Entity other);

	float getDistanceFrom(Entity other);
	void Goto(Vector3 destination);
	void GotoEntity(Entity other, integer minimumDistance);

	// These methods return the ID of the launched entity, or -1 on error or if the target vessel cannot
	// launch other vessels.
	integer launchVesselWithRole(string role);
	integer launchVesselWithName(string name);
}