Difference between revisions of "NavalGrid OXP"

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(Requirements)
(Downloads)
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== Downloads ==
 
== Downloads ==
 +
Download [[Media:NavalGridNext-1.13.oxz|NavalGridNext v1.13]] (requires Oolite 1.82, downloaded {{#downloads:NavalGridNext-1.13.oxz}} times).
  
 
+
Download old version [[Media:Naval_Grid_1.00.oxz|NavalGrid v1.00]] (requires Oolite 1.75, downloaded {{#downloads:Naval_Grid_1.00.oxz}} times).
Oolite 1.75+ , version 1.00
 
 
 
[[Media:Naval_Grid_1.00.oxz|here]] OXZ format (downloaded {{#downloads:Naval_Grid_1.00.oxz}} times).
 
 
 
[https://app.box.com/shared/4nx3u6hqvn oxp format]
 
  
 
== Naval Grid Next==
 
== Naval Grid Next==

Revision as of 18:14, 30 July 2020

Overview

An Energy Grid is an upgrade to the bus linking the energy units and the shield generators, allowing enhanced energy transfer rates to recharge the shields if the energy is available.

There is a civilian version, requiring an Extra Energy Unit, and a Naval version, requiring a Naval Energy Unit and providing even higher recharge rates.

Details

Civilian Energy Grid:

Naval Energy Grid:

Requirements

This OXP requires at least test version 1.82 of Oolite.

Development Version

Naval Grid Next v1.12 - Adds a civilian version

- Switch from a fixed shield recharge increase to a dynamic approach that takes into account ship properties/installed inquipment

- use 1.82+ features to let core game code handle the actual shield recharging. this makes the oxp code a lot more flexible.

Downloads

Download NavalGridNext v1.13 (requires Oolite 1.82, downloaded 0 times).

Download old version NavalGrid v1.00 (requires Oolite 1.75, downloaded 5943 times).

Naval Grid Next

version 1.12, Oolite 1.82+

here OXZ format (downloaded 1391 times).

oxp format

Links

forum thread