Difference between revisions of "NavalGrid OXP"

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==Overview==
 
==Overview==
A military piece of kit which properly links the Naval Energy Unit to Military-boosted Shields. It gives an improved recharging rate and better energy flow. It can also re-route energy to either the shields or energy banks, although this is automatically overridden if the shields are fully charged or the ships energy levels are low.
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An Energy Grid is an upgrade to the bus linking the energy units and the shield generators, allowing enhanced energy transfer rates to recharge the shields if the energy is available.
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There is a civilian version, requiring an Extra Energy Unit, and a Naval version, requiring a Naval Energy Unit an providing even higher recharge rates.
  
 
==Details==
 
==Details==

Revision as of 17:01, 30 July 2020

Overview

An Energy Grid is an upgrade to the bus linking the energy units and the shield generators, allowing enhanced energy transfer rates to recharge the shields if the energy is available.

There is a civilian version, requiring an Extra Energy Unit, and a Naval version, requiring a Naval Energy Unit an providing even higher recharge rates.

Details

Requirements

This OXP requires at least test version 1.75 of Oolite.

Development Version

Naval Grid Next v1.12 - Adds a civilian version

- Switch from a fixed shield recharge increase to a dynamic approach that takes into account ship properties/installed inquipment

- use 1.82+ features to let core game code handle the actual shield recharging. this makes the oxp code a lot more flexible.

Downloads

Oolite 1.75+ , version 1.00

here OXZ format (downloaded 5943 times).

oxp format

Naval Grid Next

version 1.12, Oolite 1.82+

here OXZ format (downloaded 1391 times).

oxp format

Links

forum thread