Difference between revisions of "NavalGrid OXP"

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==Overview==
 
==Overview==
A military piece of kit which properly links the Naval Energy Unit to Military-boosted Shields. It gives an improved recharging rate and better energy flow. It can also re-route energy to either the shields or energy banks, although this is automatically overridden if the shields are fully charged or the ships energy levels are low.
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An Energy Grid is an upgrade to the bus linking the energy units and the shield generators, allowing enhanced energy transfer rates to recharge the shields if the energy is available.
 +
 
 +
There is a civilian version, requiring an Extra Energy Unit, and a Naval version, requiring a Naval Energy Unit and providing even higher recharge rates.
  
 
==Details==
 
==Details==
*Tech Level - 14.
 
*Cost - 65,000 credits.
 
*Required Equipment - [[Naval_energy_unit|Naval Energy Unit]] and [[Military_Shield_Enhancement|Military Shield Boosters]].
 
 
==Requirements==
 
This OXP requires at least test version 1.75 of Oolite.
 
  
==Development Version==
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Civilian Energy Grid:
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*Tech Level - 10
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*Cost - 2,500 credits
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*Required Equipment - [[Extra_Energy_Unit|Extra Energy Unit]]
  
Naval Grid Next v1.12
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Naval Energy Grid:
- Adds a civilian version
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*Tech Level - 14
 +
*Cost - 65,000 credits
 +
*Required Equipment - [[Naval_Energy_Unit|Naval Energy Unit]]
  
- Switch from a fixed shield recharge increase to a dynamic approach that takes into account ship properties/installed inquipment
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==Requirements==
 
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This OXP requires at least version 1.82 of Oolite.
- use 1.82+ features to let core game code handle the actual shield recharging. this makes the oxp code a lot more flexible.
 
  
 
== Downloads ==
 
== Downloads ==
 +
Download [[Media:NavalGridNext-1.13.oxz|NavalGridNext v1.13]] (requires Oolite 1.82, downloaded {{#downloads:NavalGridNext-1.13.oxz}} times).
  
 +
Download old version [[Media:Naval_Grid_1.00.oxz|NavalGrid v1.00]] (requires Oolite 1.75, downloaded {{#downloads:Naval_Grid_1.00.oxz}} times).
  
Oolite 1.75+ , version 1.00
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==Version History==
 
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v1.13 (by Dybal)
[[Media:Naval_Grid_1.00.oxz|here]] OXZ format (downloaded {{#downloads:Naval_Grid_1.00.oxz}} times).
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*corrected equipment misnaming that prevented the civilian version from being available for purchase.
 
 
[https://app.box.com/shared/4nx3u6hqvn oxp format]
 
  
=== Development version===
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v1.12 (by Lone-Wolf)
 +
*replacing handlers gave problems, switched to a different method of combining additive(NG next) and multiplicative modifiers.
  
version 1.12, Oolite 1.82+
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v1.11.1 (by Lone-Wolf)
 +
*replacement add/remove equipment handlers used wrong function name.
  
[[Media:Naval_Grid_Next_1.12.oxz|here]] OXZ format (downloaded {{#downloads:Naval_Grid_Next_1.12.oxz}} times).
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v1.11 (by Lone-Wolf)
 +
*it was impossible to install Naval Energy Unit or Naval Grid if you had civilian energy grid installed, added sell option for energy grid to solve this;
 +
*fixed errors in the functions that handle apply/revert the modifications to the shield charge values
  
[https://app.box.com/s/uzy1s9tcgn8m0863kn9wv0sx87hhvj0g oxp format]
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v1.10 (by Lone-Wolf)
 +
*rewrite to make use of 1.82 feautures, especially the now writable shield recharge value;
 +
*no longer uses a timer, core game now handles the actual shield recharging;
 +
*removed primable part as it's no longer relevant/needed with the new design;
 +
*added a lower spec civilian version that depends on EEU instead of NEU, so players can now get extra shield recharge if they have an EEU installed; this should help survival in early/mid-game. (the energy is available, why not use it ? )
  
[[Category:Equipment OXPs]] [[Category:Oolite_expansion_packs]]
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v1.00 (by Thargoid)
 +
*initial release.
  
==Links==
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==Quick Facts==
*[[User:Thargoid|Thargoid's OXP page]].
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{{OXPLevel|0}}
{{equipment-OXP}}
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{{IconOXP|ooVersion="1.82"|oxpCPU="Low"|oxpMEM="Low"|oxpGPU="Low"|oxpIsAPI=|oxpIsDocumented=|oxpIsConfigurable=}}
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{{Infobox OXPb| title = NavalGridNext.oxz
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|version = 1.13
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|release = 2020-07-30
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|license = CC BY-SA 4.0
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|features = Enhanced Shield Recharge
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|category = Equipment
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|author = [[User:Lone_Wolf|Lone_Wolf]]
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|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=9404 Oolite BB]
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}}
  
[http://aegidian.org/bb/viewtopic.php?f=4&t=9404 forum thread]
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==Gameplay and Balance indicator==
 +
[[Image:tag-colour-violet.png]]

Latest revision as of 19:57, 30 July 2020

Overview

An Energy Grid is an upgrade to the bus linking the energy units and the shield generators, allowing enhanced energy transfer rates to recharge the shields if the energy is available.

There is a civilian version, requiring an Extra Energy Unit, and a Naval version, requiring a Naval Energy Unit and providing even higher recharge rates.

Details

Civilian Energy Grid:

Naval Energy Grid:

Requirements

This OXP requires at least version 1.82 of Oolite.

Downloads

Download NavalGridNext v1.13 (requires Oolite 1.82, downloaded 0 times).

Download old version NavalGrid v1.00 (requires Oolite 1.75, downloaded 5943 times).

Version History

v1.13 (by Dybal)

  • corrected equipment misnaming that prevented the civilian version from being available for purchase.

v1.12 (by Lone-Wolf)

  • replacing handlers gave problems, switched to a different method of combining additive(NG next) and multiplicative modifiers.

v1.11.1 (by Lone-Wolf)

  • replacement add/remove equipment handlers used wrong function name.

v1.11 (by Lone-Wolf)

  • it was impossible to install Naval Energy Unit or Naval Grid if you had civilian energy grid installed, added sell option for energy grid to solve this;
  • fixed errors in the functions that handle apply/revert the modifications to the shield charge values

v1.10 (by Lone-Wolf)

  • rewrite to make use of 1.82 feautures, especially the now writable shield recharge value;
  • no longer uses a timer, core game now handles the actual shield recharging;
  • removed primable part as it's no longer relevant/needed with the new design;
  • added a lower spec civilian version that depends on EEU instead of NEU, so players can now get extra shield recharge if they have an EEU installed; this should help survival in early/mid-game. (the energy is available, why not use it ? )

v1.00 (by Thargoid)

  • initial release.

Quick Facts

Levelindicator0.png
0-{{{2}}}

Minimum Oolite versionCPU usage lowMemory usage lowGPU usage low

Version Released License Features Category Author(s) Feedback
1.13 2020-07-30 CC BY-SA 4.0 Enhanced Shield Recharge Equipment Lone_Wolf Oolite BB

Gameplay and Balance indicator

Tag-colour-violet.png