Difference between revisions of "NavalGrid OXP"

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(Downloads)
(Naval Grid Next)
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Download old version [[Media:Naval_Grid_1.00.oxz|NavalGrid v1.00]] (requires Oolite 1.75, downloaded {{#downloads:Naval_Grid_1.00.oxz}} times).
 
Download old version [[Media:Naval_Grid_1.00.oxz|NavalGrid v1.00]] (requires Oolite 1.75, downloaded {{#downloads:Naval_Grid_1.00.oxz}} times).
  
== Naval Grid Next==
+
==Version History==
 +
v1.13 (by Dybal)
 +
*corrected equipment misnaming that prevented the civilian version from being available for purchase.
  
version 1.12, Oolite 1.82+
+
v1.12 (by Lone-Wolf)
 +
*replacing handlers gave problems, switched to a different method of combining additive(NG next) and multiplicative modifiers.
  
[[Media:Naval_Grid_Next_1.12.oxz|here]] OXZ format (downloaded {{#downloads:Naval_Grid_Next_1.12.oxz}} times).
+
v1.11.1 (by Lone-Wolf)
 +
*replacement add/remove equipment handlers used wrong function name.
  
[https://app.box.com/s/uzy1s9tcgn8m0863kn9wv0sx87hhvj0g oxp format]
+
v1.11 (by Lone-Wolf)
 +
*it was impossible to install Naval Energy Unit or Naval Grid if you had civilian energy grid installed, added sell option for energy grid to solve this;
 +
*fixed errors in the functions that handle apply/revert the modifications to the shield charge values
  
[[Category:Equipment OXPs]] [[Category:Oolite_expansion_packs]]
+
v1.10 (by Lone-Wolf)
 +
*rewrite to make use of 1.82 feautures, especially the now writable shield recharge value;
 +
*no longer uses a timer, core game now handles the actual shield recharging;
 +
*removed primable part as it's no longer relevant/needed with the new design;
 +
*added a lower spec civilian version that depends on EEU instead of NEU, so players can now get extra shield recharge if they have an EEU installed; this should help survival in early/mid-game. (the energy is available, why not use it ? )
 +
 
 +
v1.00 (by Thargoid)
 +
*initial release.
  
 
==Links==
 
==Links==

Revision as of 17:21, 30 July 2020

Overview

An Energy Grid is an upgrade to the bus linking the energy units and the shield generators, allowing enhanced energy transfer rates to recharge the shields if the energy is available.

There is a civilian version, requiring an Extra Energy Unit, and a Naval version, requiring a Naval Energy Unit and providing even higher recharge rates.

Details

Civilian Energy Grid:

Naval Energy Grid:

Requirements

This OXP requires at least test version 1.82 of Oolite.

Development Version

Naval Grid Next v1.12 - Adds a civilian version

- Switch from a fixed shield recharge increase to a dynamic approach that takes into account ship properties/installed inquipment

- use 1.82+ features to let core game code handle the actual shield recharging. this makes the oxp code a lot more flexible.

Downloads

Download NavalGridNext v1.13 (requires Oolite 1.82, downloaded 0 times).

Download old version NavalGrid v1.00 (requires Oolite 1.75, downloaded 5943 times).

Version History

v1.13 (by Dybal)

  • corrected equipment misnaming that prevented the civilian version from being available for purchase.

v1.12 (by Lone-Wolf)

  • replacing handlers gave problems, switched to a different method of combining additive(NG next) and multiplicative modifiers.

v1.11.1 (by Lone-Wolf)

  • replacement add/remove equipment handlers used wrong function name.

v1.11 (by Lone-Wolf)

  • it was impossible to install Naval Energy Unit or Naval Grid if you had civilian energy grid installed, added sell option for energy grid to solve this;
  • fixed errors in the functions that handle apply/revert the modifications to the shield charge values

v1.10 (by Lone-Wolf)

  • rewrite to make use of 1.82 feautures, especially the now writable shield recharge value;
  • no longer uses a timer, core game now handles the actual shield recharging;
  • removed primable part as it's no longer relevant/needed with the new design;
  • added a lower spec civilian version that depends on EEU instead of NEU, so players can now get extra shield recharge if they have an EEU installed; this should help survival in early/mid-game. (the energy is available, why not use it ? )

v1.00 (by Thargoid)

  • initial release.

Links

forum thread