Difference between revisions of "More Moolah OXZ"

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== More Moolah Market ==
 
== More Moolah Market ==
  
An&nbsp;<b><u>enhanced&nbsp;and&nbsp;extended&nbsp;Market</u></b> for the zealous merchanter. <b>5&nbsp;(five)&nbsp;new&nbsp;commodities</b> for industrial and agricultural economies; <b>7&nbsp;(seven) recast display&nbsp;aliases</b> for the traditional Oolite goods. Overall&nbsp;goal: a&nbsp;<b>balance</b> between quantity&nbsp;and potential&nbsp;profit.
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An&nbsp;<b><u>enhanced&nbsp;and&nbsp;extended&nbsp;Market</u></b> for the zealous merchanter. <b>5&nbsp;(five)&nbsp;new&nbsp;commodities</b> for industrial and agricultural economies; <b>7&nbsp;(seven) recast display&nbsp;aliases</b> for the traditional Oolite goods.  
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Overall&nbsp;goal: a&nbsp;<b>balance</b> between quantity&nbsp;and potential&nbsp;profit.
  
 
More&nbsp;variety, more&nbsp;realism, more trade&nbsp;possibilities, more&nbsp;moolah.
 
More&nbsp;variety, more&nbsp;realism, more trade&nbsp;possibilities, more&nbsp;moolah.

Revision as of 10:55, 16 December 2022

More Moolah 1.1 Market screen, Isinor - poor agricultural system. Note the better balance and gentler gradation of commodity prices and quantities: a bell-curve, with no more outliers.
More Moolah 1.1 Market screen, Qutiri - rich industrial system. Balance is still in evidence.

More Moolah Market

An enhanced and extended Market for the zealous merchanter. 5 (five) new commodities for industrial and agricultural economies; 7 (seven) recast display aliases for the traditional Oolite goods.

Overall goal: a balance between quantity and potential profit.

More variety, more realism, more trade possibilities, more moolah.


The seven core Oolite commodities with changed display names:

  • "slaves" are called "Sentient Slaves"
  • "furs" are called "Pelts & Furs"
  • "firearms" are called "Weapons"
  • "narcotics" are called "Herbal Remedies"
  • "liquor/wines" are called "Wines & Spirits"
  • "food" is called "Food & Grain"
  • "textiles" are called "Clothing & Textiles"


The five newly added commodities:

  • "androids" = "Androids & Clones"
  • "robots" = "Robots"
  • "live_animals" = "Live Animals"
  • "leather_goods" = "Leather Goods"
  • "medicines" = "Medicines"


Remarks

None of the More Moolah goods are illegal or restricted. (this is a G.E.T.-sanctioned market!)

By default the commodities are sorted by price (descending) on the Market screen. This is to make selection of the more valuable items easier.

You are encouraged and advised to start new commanders once More Moolah has been installed. Ghosts from the 'old market', when loading from games saved under the ancien regime, skew and distort the new market considerably for the moment. A solution is in the pipeline.


Download

More Moolah is available in the Mechanics section of Oolite's in-game Expansions Manager, or here:

Download More Moolah OXZ


Version History

  • 1.1: a further balancing of quantities and prices for fewer extremes and 'outliers'. The market spectrum becomes more of a gentle bell-curve. More realistic prices and quantities for Food & Grain and Clothing & Textiles; Radioactives, as mere waste product, is now the cheapest real commodity, followed by Minerals. Reduced average quantity of very valuable items like Androids & Clones, Robots, and Computers. Pelts & Furs have also been reduced in quantity.
  • 1.0: initial public offering.


Quick Facts

Minimum Oolite versionCPU usage lowMemory usage averageGPU usage low

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Version Released License Features Category Author(s) Feedback
1.1 2022-12-16 CC BY-NC-SA 4 Enhances Trading Mechanics OXPs Reval []