Difference between revisions of "More Moolah OXZ"

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By default the commodities are <u>sorted&nbsp;by&nbsp;price</u> (descending) on the Market&nbsp;screen. This is to make selection of the more&nbsp;valuable&nbsp;items easier.
 
By default the commodities are <u>sorted&nbsp;by&nbsp;price</u> (descending) on the Market&nbsp;screen. This is to make selection of the more&nbsp;valuable&nbsp;items easier.
  
You are encouraged and advised to <b>start&nbsp;new&nbsp;games</b> once More Moolah has been installed. Ghosts from the 'old market', when loading from games saved under the <i>ancien&nbsp;regime</i>, skews and distorts the new market considerably <u>for the moment</u>. A solution is in the pipeline.
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You are encouraged and advised to <b>start&nbsp;new&nbsp;commanders</b> once More Moolah has been installed. Ghosts from the 'old market', when loading from games saved under the <i>ancien&nbsp;regime</i>, skew and distort the new market considerably <u>for the moment</u>. A solution is in the pipeline.
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== Download ==
 
== Download ==

Revision as of 08:35, 16 December 2022

More Moolah Market screen, Isinor - poor agricultural system. The excessive presence of Androids & Clones is not an anomaly - yours truly just sold them there!
More Moolah Market screen, Qutiri - rich industrial system. A few too many Computers: their average quantity will be scaled down in the next update.

More Moolah Market

An enhanced and extended Market for the zealous merchanter. 5 (five) new commodities for industrial and agricultural economies; 7 (seven) recast display aliases for the traditional Oolite goods.

More variety, more realism, more trade possibilities, more moolah.


The seven core Oolite commodities with changed display names:

  • "slaves" are called "Sentient Slaves"
  • "furs" are called "Pelts & Furs"
  • "firearms" are called "Weapons"
  • "narcotics" are called "Herbal Remedies"
  • "liquor/wines" are called "Wines & Spirits"
  • "food" is called "Food & Grain"
  • "textiles" are called "Clothing & Textiles"


The five newly added commodities:

  • "androids" = "Androids & Clones"
  • "robots" = "Robots"
  • "live_animals" = "Live Animals"
  • "leather_goods" = "Leather Goods"
  • "medicines" = "Medicines"


Remarks

None of the More Moolah goods are illegal or restricted. (this is a G.E.T.-sanctioned market!)

By default the commodities are sorted by price (descending) on the Market screen. This is to make selection of the more valuable items easier.

You are encouraged and advised to start new commanders once More Moolah has been installed. Ghosts from the 'old market', when loading from games saved under the ancien regime, skew and distort the new market considerably for the moment. A solution is in the pipeline.


Download

More Moolah is available in the Mechanics section of Oolite's in-game Expansions Manager, or here:

Download More Moolah OXZ


Version History

  • 1.1: a further balancing of quantities and prices for fewer extremes and 'outliers'. The market spectrum becomes more of a gentle bell-curve. More realistic prices and quantities for Food & Grain and Clothing & Textiles; Radioactives, as mere waste product, is now the cheapest real commodity, followed by Minerals. Reduced average quantity of very valuable items like Androids & Clones, Robots, and Computers. Pelts & Furs have also been reduced in quantity.
  • 1.0: initial public offering.


Quick Facts

Minimum Oolite versionCPU usage lowMemory usage averageGPU usage low

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Version Released License Features Category Author(s) Feedback
1.1 2022-12-16 CC BY-NC-SA 4 Enhances Trading Mechanics OXPs Reval []