MissileAI

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Revision as of 13:13, 2 January 2011 by Eric Walch (talk | contribs) (script example from Oolite -> scripting page)
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Will intercept it's target, detonates when in reach (25m) of target. Will harmlessly explode when (a) message 'ECM' is recieved, (b) gone beyond range of 30000.0m travelled, (c) Target is lost or destroyed.


Defined states:

  • GLOBAL: ->ATTACK_SHIP
  • ATTACK_SHIP: ->EXPLODE, ->DETONATE
  • DETONATE: becomeExplosion, dealDamageInRange (250.0m)
  • EXPLODE: becomeExplosion



{
   "ATTACK_SHIP" = {
       "DESIRED_RANGE_ACHIEVED" = ("setStateTo: DETONATE"); 
       ENTER = ("setDesiredRangeTo: 25.0", performIntercept); 
       EXIT = (); 
       "TARGET_DESTROYED" = ("setStateTo: EXPLODE"); 
       "TARGET_LOST" = ("setStateTo: EXPLODE"); 
       "ECM" = ("setStateTo: EXPLODE"); 
       "GONE_BEYOND_RANGE" = ("setStateTo: EXPLODE"); 
       UPDATE = ("setDesiredRangeTo: 30000.0", checkDistanceTravelled, "setDesiredRangeTo: 25.0", "pauseAI: 5.0");     }; 
   DETONATE = {
       ENTER = ("setDesiredRangeTo: 250.0", dealEnergyDamageWithinDesiredRange, becomeExplosion); 
       EXIT = (); 
       UPDATE = ();     }; 
   EXPLODE = {
       ENTER = (becomeExplosion); 
       EXIT = (); 
       UPDATE = ();     }; 
   GLOBAL = {
       ENTER = ("setSpeedFactorTo: 1.0", "setStateTo: ATTACK_SHIP"); 
       EXIT = (); 
       UPDATE = (); 
   }; 
}

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