Methods

From Elite Wiki
Revision as of 16:57, 21 January 2006 by Aegidian (talk | contribs) (script methods GUI: - expanded)

Methods

Methods are the actions that are performed when conditions, defined in a scripted plist, are met. Be it an entry of death_actions or scripted_actions inside a shipdata.plist or a script.plist's Do-array, or even in a AI.plist, all methods are interchangable between plists.

For example; 
a special qbomb could, in principle, detonate, send a commsmessage and cause the sun in a system to go nova.
The relevant methods could be embedded in the AI.plist or the [death_actions].

script methods GUI

addMissionText: <missiontext.plist key>
// adds text to the mission screen from an entry in missiontext.plist
// with the given key

set: mission_variable <value>
// sets the mission_variable to the value given

setGuiToMissionScreen
// opens the mission screen

setMissionDescription: <missiontext.plist key>
// sets the short description given on the player's manifest screen

clearMissionDescription
// clears the short description

showShipModel: <role>
// shows a rotating model of a ship with the role given
// role refers to a value in one of shipdata.plist's entries'
// roles key value pair

setMissionMusic: <filename>
// plays the music file given
// if it exists within any OXP's Music folder

setMissionImage: <filename>
// displays the picture file given
// if it exists within any OXP's Images folder

script methods system

checkForShips: shiptype 
addSystemShips: shiptype # 0.66 (?)
addShips: shiptype #
addShipsAtPrecisely: shiptype 1 pwu 0 0 0.88 (?)
setSunNovaIn: #
setPlanetinfo:  (see planetinfo.plist)

script methods mission state

set: mission_variable <value>
// the value could be a particular string or numeric value
increment: mission_variable
// increases the mission variable's value by 1.0
decrement: mission_variable
// decreases the mission variable's value by 1.0
setMissionChoices: <missiontext.plist key>
// sets the array of choices presented at the bottom of the mission page to those described in the
// entry in missiontext.plist that corresponds to the key given
resetMissionChoice
// makes missionChoice undefined

player state methods

awardShipKills: #
awardEquipment: EQ_SOME_PIECE_OF_KIT
awardCredits: # 
setLegalStatus: #
testForEquipment: EQ_COOL_TOY
setFuelLeak: #
useSpecialCargo: A load full of '['thargoid_curses']' 
launchFromStation
commsMessage: Happy Newyear!
removeAllCargo
awardCargo: # Commodity

other methods

So far I have summed up the methods used in script.plists, next are the other sources. OXP_howto_AI.


This article is a stub. You can help EliteWiki by expanding it.