Ionics OXP

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Revision as of 04:15, 13 January 2006 by Galileo (talk | contribs)

The Ionics OXP aims to enhance the northeast corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 3 new ships available to the player:

The organisations featured in the OXP are:


Contributing

If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.


Todo

Version 0.4

  1. Add Link HQ at Bebege
  2. Restrict amount of pirates, cops, etc. in Ramaza during war (not possible yet)

Version 0.3

  1. Set Link Base commodities
  2. Add pictures to mission screens
  3. 'When the war is over' scripting
  4. Change planets government & productivity after war with 'setPlanetinfo:(NSString *)key_valueString'
  5. Improve Funnelweb (ballturrets, docking bay, etc.)
  6. Improve the Link Base (cladding, turrets, lights, etc.)
  • Write a readme file
  • Restrict purchase of Ionics ships to galaxy 1
  • Restrict spawning of Ionics ships to galaxy 1

Download

Ionics OXP 0.2