Difference between revisions of "Ionics OXP"

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m (Version 1.2)
(Version 2.0)
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# Setup ranking system for The Link and award medals
 
# Setup ranking system for The Link and award medals
 
# Add Link HQ at Bebege
 
# Add Link HQ at Bebege
 +
# Write random mini-missions in sector
 +
# Assassinate dictator mission
 +
# War in Legeara
  
 
==Old versions==
 
==Old versions==

Revision as of 11:46, 5 February 2006

The Ionics OXP aims to enhance the northeast corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 3 new ships available to the player:

The organisations featured in the OXP are:


Contributing

If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.


Roadmap

Version 1.2

  1. Make a custom primary station that doesn't launch cops
  2. Set Link Base commodities
  • Change planets government & productivity after war
  • 'When the war is over' scripting
  • Fix 'congrats' message coming from Funnelweb
  • Restrict amount of pirates and traders in Ramaza during war
  • Move the Link base and the battle away from the primary station
  • Make the Whitetail bigger (doubled the size)

Version 1.3

  1. Add pictures to mission screens
  2. Make some sort of weapons platform for use in the battle (fire plasma, missiles, etc.)
  3. Make new ships launch from stations instead of spawning in space
  4. Improve Funnelweb (ballturrets, docking bay, etc.)
  5. Improve the Link Base (cladding, turrets, lights, etc.)

Version 2.0

  1. Calculate kills by player
  2. Setup ranking system for The Link and award medals
  3. Add Link HQ at Bebege
  4. Write random mini-missions in sector
  5. Assassinate dictator mission
  6. War in Legeara

Old versions

Version 1.1

  • Write a readme file
  • Restrict purchase of Ionics ships to galaxy 1
  • Restrict spawning of Ionics ships to galaxy 1

Download

Ionics OXP 1.1