Difference between revisions of "Ionics OXP"

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m (Todo)
m (Todo)
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# Improve Funnelweb (ballturrets, docking bay, etc.)
 
# Improve Funnelweb (ballturrets, docking bay, etc.)
 
# Improve the Link Base (cladding, turrets, lights, etc.)
 
# Improve the Link Base (cladding, turrets, lights, etc.)
 +
# Add another Link HQ in Bebege
 
# Restrict amount of pirates, cops, etc. in Ramaza during war (not possible yet)
 
# Restrict amount of pirates, cops, etc. in Ramaza during war (not possible yet)
 
* <s>Restrict spawning of Ionics ships to galaxy 1</s>
 
* <s>Restrict spawning of Ionics ships to galaxy 1</s>

Revision as of 23:53, 12 January 2006

The Ionics OXP aims to enhance the north-east corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 3 new ships available to the player:

The organisations featuring in the OXP are:


Contributing

If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.

Todo

  1. Restrict purchase of Ionics ships to galaxy 1
  2. Write a readme file
  3. Set Link Base commodities
  4. Add pictures to mission screens
  5. Change planets government & productivity after war with 'setPlanetinfo:(NSString *)key_valueString'
  6. Improve Funnelweb (ballturrets, docking bay, etc.)
  7. Improve the Link Base (cladding, turrets, lights, etc.)
  8. Add another Link HQ in Bebege
  9. Restrict amount of pirates, cops, etc. in Ramaza during war (not possible yet)
  • Restrict spawning of Ionics ships to galaxy 1

Files

ionics.oxp/

AIs/
govRamazaAI.plist
ionicsShipmentAI.plist
linkBaseAI.plist
linkRamazaAI.plist
rlfAI.plist
rlfLeaderAI.plist
Config/
commodities.plist
demoships.plist
missiontext.plist
planetinfo.plist
script.plist
shipdata.plist
shipyard.plist
Models/
ballturret.dat
funnelweb.dat
huntsman.dat
redback.dat
whitetail.dat
Textures/
funnelweb.png
huntsman.png
redback.png
turret_skin.png
whitetail_hull_auv.png


Download

Ionics OXP 0.2