Difference between revisions of "IFF System"

From Elite Wiki
(OXPs: Tweaks!)
(Added a little history, more details on modifications)
Line 16: Line 16:
 
=== Zoom mode and Range Display ===
 
=== Zoom mode and Range Display ===
  
The IFF scanner can be zoomed up to 5x to allow precise navigation for intercepting smaller items. At any magnification the markings on the scanner automatically adjust to give a representation of target ranges.
+
The IFF scanner can be zoomed up to 5x to allow precise navigation for intercepting smaller items (use of '''z''' & '''Z''' buttons). At each magnification (x1/x2/x3/x4/x5) the markings on the scanner automatically adjust to give a representation of target ranges.
  
 
== Legend ==
 
== Legend ==
Line 33: Line 33:
  
 
== Modifications ==
 
== Modifications ==
Tired of being jumped by pirates because your scanner was zoomed in and you didn't see them? Want to zoom in on a close adversary in a dogfight without losing track of more distant ships? Then you need the new ''nonlinear'' scanner!
+
* Tired of being jumped by pirates because your scanner was zoomed in and you didn't see them? Want to zoom in on a close adversary in a dogfight without losing track of more distant ships? Then you need the new ''nonlinear'' scanner!
 +
:Based on captured Thargon technology, and extensively re-engineered by Faulcon de Lacy [http://www.aegidian.org/bb/viewtopic.php?p=216248#p216248 skunkworks division] so you don't need compound eyes to use it, the nonlinear scanner is the answer to every pilot's scanning problems.
 +
* Need closer zooming? Then you need ultra-zoom scanning (x1, x2, x4, x8, x16 instead of x1, x2, x3, x4, x5)
 +
* Need a larger scanner? Then you need a new [[HUD]].
  
Based on captured Thargon technology, and extensively re-engineered by Faulcon de Lacy [http://www.aegidian.org/bb/viewtopic.php?p=216248#p216248 skunkworks division] so you don't need compound eyes to use it, the nonlinear scanner is the answer to every pilot's scanning problems.
+
All available through use of OXP HUDs - read [[HUDSelector] (downloadable through the in-game [[Expansions Manager]])] & look at [[HUD images here]].
  
Available through use of OXP HUDs - read [[HUDSelector]] - downloadable through the in-game [[Expansions Manager]].
+
== History ==
 +
Famously, back in 1983/4, [[Ian Bell]] & [[David Braben]] had just a smidgen of memory left when they were writing the code for [[Classic Elite]] - and invented this and bunged it into the game at the last minute!
  
 
== Availability ==
 
== Availability ==

Revision as of 11:39, 21 April 2021

Oolite-iffscanner.png

Overview

The IFF (Identification, friend or foe) system, a flight grid scanner, comes fitted with every craft deemed space-worthy as it is integral to both navigation and combat. It is a sophisticated instrument that displays a 3D view of space in the immediate vicinity of your ship as seen from a point above it, and all other objects within.

Features

Communications Display

If a ship within the scan range should broadcast a message, the IFF system will translate this as a ripple effect that will surround the flag of the communicating ship.

Cascade Explosion Display

The Q bomb's detonation (and cascade explosions) are also shown as translucent blue spheres with a magenta edge where they intersect the horizontal plane.

Zoom mode and Range Display

The IFF scanner can be zoomed up to 5x to allow precise navigation for intercepting smaller items (use of z & Z buttons). At each magnification (x1/x2/x3/x4/x5) the markings on the scanner automatically adjust to give a representation of target ranges.

Legend

  • Iffns-w.gif Unpowered objects unable to mass-lock the in-system jump drive.
  • Iffns-y.gif Powered craft.
  • Iffns-r.gif Powered craft identified as hostile.
  • Iffns-p.gif Police.
  • Iffns-g.gif Space stations.
  • Iffns-c.gif Missile.
  • Iffns-pm.gif Police on intercept.
  • Iffns-gy.gif Navigation buoys.
  • Iffns-rg.gif Thargoids.
  • Iffns-ry.gif Active Q bomb (about to detonate).
  • Iffns-bc.gif Wormhole.

Modifications

  • Tired of being jumped by pirates because your scanner was zoomed in and you didn't see them? Want to zoom in on a close adversary in a dogfight without losing track of more distant ships? Then you need the new nonlinear scanner!
Based on captured Thargon technology, and extensively re-engineered by Faulcon de Lacy skunkworks division so you don't need compound eyes to use it, the nonlinear scanner is the answer to every pilot's scanning problems.
  • Need closer zooming? Then you need ultra-zoom scanning (x1, x2, x4, x8, x16 instead of x1, x2, x3, x4, x5)
  • Need a larger scanner? Then you need a new HUD.

All available through use of OXP HUDs - read [[HUDSelector] (downloadable through the in-game Expansions Manager)] & look at HUD images here.

History

Famously, back in 1983/4, Ian Bell & David Braben had just a smidgen of memory left when they were writing the code for Classic Elite - and invented this and bunged it into the game at the last minute!

Availability

All ships deemed space-worthy must have the IFF system installed

OXPs



Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon