Halloween Witch OXP

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Revision as of 08:44, 18 October 2021 by Cholmondely (talk | contribs) (Page Created)
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Halloween-Witch.jpg

An oxp that adds to the game an annoying, pumpkin slinging witch.

Overview

An oxp (for Oolite v1.80 and higher) that adds a coven of annoying, pumpkin slinging witches on the eve of Halloween. The witches will be placed somewhere near the Witchspace beacon on October the 31st (if and when they appear)

Credits

  • Eric Walch - Pumpkin-firing script and halloween-date-checking script (copied from Erics scripts in the Santa.oxp)
  • CommonSenseOTB - Pumpkin HUD-splat concept & scripting
  • Smivs - bugfixing (but note his comments in the BB thread!)
  • Griff - art stuffs

License

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

Update history

  • v.1.5.1 Uploaded Oct 17, 2021 - Updated for Oolite v.1.80 and newer
  • v.1.5 Uploaded Oct 29, 2021 - Bugfixes, gameplay tweaks and extra pumpkin splat images
  • v.1.2.2 Uploaded Oct 28, 2011 - Attempted to improve shader lighting calculations on cape & spinbroom, not sure if it's correct but at least it's not so noticeable that the lighting rotates along with the object.
  • v.1.2.1 Uploaded Oct 28, 2011 - nuked
  • v.1.2 Uploaded Oct 28, 2011 - Added 'spinning broom' explosion remains
  • v.1.1 Uploaded Oct 28, 2011 - Added requires.plist, fixed bug in pumpkin goo script, changed witch turret for plasma cannons!
  • v.1.0 Uploaded Oct 27, 2011 - Initial release

Installing and Uninstalling this oxp

Download from here

  • To Install, simply copy the 'griff_Halloween_witch.oxp' folder into your oolite AddOns folder.
  • To Uninstall, move or delete the 'griff_Halloween_witch.oxp' folder from your oolite AddOns folder, next time you start the game the witch will be gone.

Tweaks

Witch appearance probability is set in the "griff_witchMain.js" script, edit the 0.33 in line 22 - higher numbers (max: 1.0) will increase their chances of being spawned.

Links

In a similar vein