Difference between revisions of "File:Gsagostinho.DangerousHUD.BlueVariant.oxz"

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== Dangerous HUD (Blue Variant) ==
 
== Dangerous HUD (Blue Variant) ==
  
Version: 1.5
+
Version: 1.6
  
 
Required Oolite Version: 1.85
 
Required Oolite Version: 1.85
Line 23: Line 23:
  
 
== Version history ==
 
== Version history ==
 +
 +
19/08/2017 - version 1.6:
 +
 +
- performance improvements (many thanks to cag and phkb for all the help!).
 +
 +
- improvements to the minimal crosshair mode: when crosshairs are set to be visible only in red/yellow alert, the gauges are now visible though very transparent.
 +
 +
- fixed a bug which caused JS errors when escape pod was launched.
 +
 +
- HUD now compatible with Breakable HUD/IFF Scanner OXP.
 +
  
 
17/08/2017 - version 1.5:  
 
17/08/2017 - version 1.5:  
  
 
- merging improvements made by phkb on his Xenon HUD (version 1.5.5), including improved HUDSelector integration and performance improvements.
 
- merging improvements made by phkb on his Xenon HUD (version 1.5.5), including improved HUDSelector integration and performance improvements.
 +
  
 
14/08/2017 - Version 1.4:  
 
14/08/2017 - Version 1.4:  
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- flipped glass on side and aft (cockpit) views so that the glass dirt doesn't match when switching views.
 
- flipped glass on side and aft (cockpit) views so that the glass dirt doesn't match when switching views.
 +
  
 
18/07/2017 - Version 1.3:
 
18/07/2017 - Version 1.3:

Revision as of 20:26, 19 August 2017

Dangerous HUD (Blue Variant)

Version: 1.6

Required Oolite Version: 1.85

Author: Gilberto Agostinho (gsagostinho)

Credits: based on phkb's Xenon HUD

License: CC-BY-NC-SA 3.0

About

This is a HUD in the style of Elite Dangerous, featuring an blue theme for both the HUD and for the GUI, cockpit views, glass effect, monitor effect for aft view, new sounds effects (ECM, hyperjumps, low energy, missile warning), custom made warnings signs, HUD animations including a pulsating scanner. Based on phkb's Xenon HUD.

The Dangerous HUD has two modes: cockpit view mode and glass only modes. To switch between them, first prime the "Dangerous HUD Mode Selector" then press the activation key.

Tested with vanilla Oolite as well as with BGS (Backgroundset) and Xenon UI OXPs, all of which work fine with the blue colour scheme. Be warned that this HUD is more CPU intensive than your standard HUD, so a weak machine may not run it very well.

Finally, if you also happen to play Elite Dangerous at the same time as Oolite, you perhaps would like to take a look at mine Dangerous Keyconfig OXP which remaps Oolite's keyboard controls in a similar way as Elite Dangerous, so that one does not go crazy getting used to two different keyboard layouts for the same functions.


Version history

19/08/2017 - version 1.6:

- performance improvements (many thanks to cag and phkb for all the help!).

- improvements to the minimal crosshair mode: when crosshairs are set to be visible only in red/yellow alert, the gauges are now visible though very transparent.

- fixed a bug which caused JS errors when escape pod was launched.

- HUD now compatible with Breakable HUD/IFF Scanner OXP.


17/08/2017 - version 1.5:

- merging improvements made by phkb on his Xenon HUD (version 1.5.5), including improved HUDSelector integration and performance improvements.


14/08/2017 - Version 1.4:

- merging improvements made by phkb on his Xenon HUD (version 1.5.4).

- added hauler cockpit mode.

- flipped glass on side and aft (cockpit) views so that the glass dirt doesn't match when switching views.


18/07/2017 - Version 1.3:

- fixed a small error in the script.js, using a variable which was not defined.

- optimized the script by switching back to local variables.

- improved scanner pulsation.


17/07/2017 - Version 1.2:

- new pink variant.

- slight modification to the green variation's hue.

- darker scanner's background.

- added glass only mode (i.e. no cockpit).

- fixed wrong dates in version history.

- target reticle now has the same colours as the HUD.


10/07/2017 - Version 1.1:

- added new sound for missile warning.

- text on the message display is now also orange.

- fixed small bug with ECM noise sound being heard while docked.

- shipyard screen now also uses the same colour scheme as the other screens.

- new mass lock indicator.

- new green and blue variants.


07/07/2017 - Version 1.0:

- initial release.

File history

Click on a date/time to view the file as it appeared at that time.

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Date/TimeDimensionsUserComment
current20:44, 8 December 2018 (23.19 MB)Gsagostinho (talk | contribs)
18:11, 24 October 2018 (23.19 MB)Gsagostinho (talk | contribs)
22:43, 23 July 2018 (23.19 MB)Gsagostinho (talk | contribs)
23:55, 18 July 2018 (23.21 MB)Gsagostinho (talk | contribs)
00:21, 18 July 2018 (20.85 MB)Gsagostinho (talk | contribs)
14:00, 23 February 2018 (10.08 MB)Gsagostinho (talk | contribs)
01:56, 13 December 2017 (10.4 MB)Gsagostinho (talk | contribs)
13:39, 29 November 2017 (10.4 MB)Gsagostinho (talk | contribs)
23:59, 19 August 2017 (10.39 MB)Gsagostinho (talk | contribs)
20:23, 19 August 2017 (10.39 MB)Gsagostinho (talk | contribs)
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