Difference between revisions of "File:Cim.gsagostinho.SystemFeatures.Rings.oxz"

From Elite Wiki
(Gsagostinho uploaded a new version of "File:Cim.gsagostinho.SystemFeatures.Rings.oxz")
(Gsagostinho uploaded a new version of File:Cim.gsagostinho.SystemFeatures.Rings.oxz)
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
== System Features: Rings ==
 
== System Features: Rings ==
  
Version: 2.6
+
Version: 2.10.3
  
 
Required Oolite Version: 1.84
 
Required Oolite Version: 1.84
Line 8: Line 8:
  
 
License: CC-BY-SA 3.0
 
License: CC-BY-SA 3.0
 
== About ==
 
 
This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP. A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.
 
 
 
== Version history ==
 
 
27/08/2017 - Version 2.6:
 
* the sinusoidal functions which create the variations of colour intensity now fade in one by one according to the distance, which solves the Moire pattern problems.
 
* shading applied at close distances so that the grains look like rocks.
 
 
17/08/2017 - Version 2.5:
 
* fix for a small bug affecting certain cards (wrong type for second argument of pow).
 
 
03/08/2017 - Version 2.4:
 
* change to shader to fix a bug with certain ATI cards.
 
 
24/07/2017 - Version 2.3:
 
* code refactoring.
 
* rings fade into blue when entering the atmosphere (such as when using PlanetFall).
 
 
20/07/2017 - Version 2.2:
 
* smaller ring bands and grains only visible at closer distance.
 
* improved the issues with moire pattern, in particular at lower resolutions.
 
 
20/07/2017 - Version 2.1:
 
* the large gaps in the rings are now randomized making each system more unique.
 
* the colour gradient function is also randomized for more unique rings.
 
* renamed the effect script.
 
 
19/07/2017 - Version 2.0:
 
* rings now have different relative sizes to the planet.
 
* they also have different radial length.
 
* applied a slight yellow tint.
 
* applied ambient light.
 
* shadows are darker.
 
* changed the spawning algorithm which, among other things, make the rings more common.
 
* ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
 
 
Version 1.2:
 
* use 1.80 features, repackage.
 
 
Version 1.1:
 
* improved ring texture and appearance contributed by ZygoUgo.
 
 
Version 1.0:
 
* initial non-beta release.
 

Latest revision as of 20:57, 16 October 2018

System Features: Rings

Version: 2.10.3

Required Oolite Version: 1.84

Author: cim, Gilberto Agostinho (gsagostinho)

License: CC-BY-SA 3.0

File history

Click on a date/time to view the file as it appeared at that time.

(newest | oldest) View (newer 10 | ) (10 | 20 | 50 | 100 | 250 | 500)
Date/TimeDimensionsUserComment
current20:57, 16 October 2018 (765 KB)Gsagostinho (talk | contribs)
22:29, 13 October 2018 (765 KB)Gsagostinho (talk | contribs)
23:09, 9 October 2018 (765 KB)Gsagostinho (talk | contribs)
21:19, 9 October 2018 (765 KB)Gsagostinho (talk | contribs)
23:01, 8 October 2018 (765 KB)Gsagostinho (talk | contribs)
23:03, 7 October 2018 (765 KB)Gsagostinho (talk | contribs)
22:01, 23 September 2017 (764 KB)Gsagostinho (talk | contribs)
13:14, 23 September 2017 (764 KB)Gsagostinho (talk | contribs)
23:37, 18 September 2017 (764 KB)Gsagostinho (talk | contribs)
22:46, 27 August 2017 (764 KB)Gsagostinho (talk | contribs)
(newest | oldest) View (newer 10 | ) (10 | 20 | 50 | 100 | 250 | 500)
  • You cannot overwrite this file.

There are no pages that link to this file.