Difference between revisions of "File:Cim.gsagostinho.SystemFeatures.Rings.oxz"

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(System Features: Rings ====================== Version: 2.3 Required Oolite Version: 1.84 Author: cim, Gilberto Agostinho (gsagostinho) License: CC-BY-SA 3.0 About ===== This OXP adds some dust rings to a few planets in each galaxy. Whether those rin...)
 
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System Features: Rings
+
== System Features: Rings ==
======================
 
  
 
Version: 2.3
 
Version: 2.3
 +
 
Required Oolite Version: 1.84
 
Required Oolite Version: 1.84
 +
 
Author: cim, Gilberto Agostinho (gsagostinho)
 
Author: cim, Gilberto Agostinho (gsagostinho)
 +
 
License: CC-BY-SA 3.0
 
License: CC-BY-SA 3.0
  
About
+
 
=====
+
== About ==
  
 
This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP. A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.
 
This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP. A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.
  
Version history
+
 
===============
+
== Version history ==
  
 
24/07/2017 - Version 2.3:
 
24/07/2017 - Version 2.3:
 +
 
- code cleanup.
 
- code cleanup.
 +
 
- rings fade into blue when entering the atmosphere (such as when using PlanetFall).
 
- rings fade into blue when entering the atmosphere (such as when using PlanetFall).
 +
  
 
20/07/2017 - Version 2.2:
 
20/07/2017 - Version 2.2:
 +
 
- smaller ring bands and grains only visible at closer distance.
 
- smaller ring bands and grains only visible at closer distance.
 +
 
- improved the issues with moire pattern, in particular at lower resolutions.
 
- improved the issues with moire pattern, in particular at lower resolutions.
 +
  
 
20/07/2017 - Version 2.1:
 
20/07/2017 - Version 2.1:
 +
 
- the large gaps in the rings are now randomized making each system more unique.
 
- the large gaps in the rings are now randomized making each system more unique.
 +
 
- the colour gradient function is also randomized for more unique rings.
 
- the colour gradient function is also randomized for more unique rings.
 +
 
- renamed the effect script.
 
- renamed the effect script.
 +
  
 
19/07/2017 - Version 2.0:
 
19/07/2017 - Version 2.0:
 +
 
- rings now have different relative sizes to the planet.
 
- rings now have different relative sizes to the planet.
 +
 
- they also have different radial length.
 
- they also have different radial length.
 +
 
- applied a slight yellow tint.
 
- applied a slight yellow tint.
 +
 
- applied ambient light.
 
- applied ambient light.
 +
 
- shadows are darker.
 
- shadows are darker.
 +
 
- changed the spawning algorithm which, among other things, make the rings more common.
 
- changed the spawning algorithm which, among other things, make the rings more common.
 +
 
- ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
 
- ring now uses a colour gradient instead of a texture (which is now only used to generate noise).
 +
  
 
Version 1.2:
 
Version 1.2:
 +
 
- use 1.80 features, repackage.
 
- use 1.80 features, repackage.
 +
  
 
Version 1.1:
 
Version 1.1:
 +
 
- improved ring texture and appearance contributed by ZygoUgo.
 
- improved ring texture and appearance contributed by ZygoUgo.
 +
  
 
Version 1.0:
 
Version 1.0:
 +
 
- initial non-beta release.
 
- initial non-beta release.

Revision as of 22:55, 24 July 2017

System Features: Rings

Version: 2.3

Required Oolite Version: 1.84

Author: cim, Gilberto Agostinho (gsagostinho)

License: CC-BY-SA 3.0


About

This OXP adds some dust rings to a few planets in each galaxy. Whether those rings are traditional gas giant rings or debris rings from industry or long-past battles depends on your planet texture OXP. A shader-supporting graphics card is required, the more recent the better. Older shader-supporting cards may be too slow to render the rings at an adequate framerate.


Version history

24/07/2017 - Version 2.3:

- code cleanup.

- rings fade into blue when entering the atmosphere (such as when using PlanetFall).


20/07/2017 - Version 2.2:

- smaller ring bands and grains only visible at closer distance.

- improved the issues with moire pattern, in particular at lower resolutions.


20/07/2017 - Version 2.1:

- the large gaps in the rings are now randomized making each system more unique.

- the colour gradient function is also randomized for more unique rings.

- renamed the effect script.


19/07/2017 - Version 2.0:

- rings now have different relative sizes to the planet.

- they also have different radial length.

- applied a slight yellow tint.

- applied ambient light.

- shadows are darker.

- changed the spawning algorithm which, among other things, make the rings more common.

- ring now uses a colour gradient instead of a texture (which is now only used to generate noise).


Version 1.2:

- use 1.80 features, repackage.


Version 1.1:

- improved ring texture and appearance contributed by ZygoUgo.


Version 1.0:

- initial non-beta release.

File history

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Date/TimeDimensionsUserComment
current21:57, 16 October 2018 (765 KB)Gsagostinho (talk | contribs)
23:29, 13 October 2018 (765 KB)Gsagostinho (talk | contribs)
00:09, 10 October 2018 (765 KB)Gsagostinho (talk | contribs)
22:19, 9 October 2018 (765 KB)Gsagostinho (talk | contribs)
00:01, 9 October 2018 (765 KB)Gsagostinho (talk | contribs)
00:03, 8 October 2018 (765 KB)Gsagostinho (talk | contribs)
23:01, 23 September 2017 (764 KB)Gsagostinho (talk | contribs)
14:14, 23 September 2017 (764 KB)Gsagostinho (talk | contribs)
00:37, 19 September 2017 (764 KB)Gsagostinho (talk | contribs)
23:46, 27 August 2017 (764 KB)Gsagostinho (talk | contribs)
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