Difference between revisions of "Energy Rebalance"

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To install package unzip archive, and then move the folder "Energy Rebalance.oxp" to the AddOns directory of your Oolite installation. Then start the game up.
 
To install package unzip archive, and then move the folder "Energy Rebalance.oxp" to the AddOns directory of your Oolite installation. Then start the game up.
  
== Links ==
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== Version history ==
*[[Strangers World]]
 
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=19567 Discussion] on Bulletin Board
 
 
 
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Version history:
 
  
 
*28.02.2019 - Version 0.3.0 Added energy transfer from shields to depleted energy banks.
 
*28.02.2019 - Version 0.3.0 Added energy transfer from shields to depleted energy banks.
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*04.11.2017 - Version 0.1 Initial release.
 
*04.11.2017 - Version 0.1 Initial release.
  
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== Links ==
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*[[Strangers World]]
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*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=19567 Discussion] on Bulletin Board
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[[File:Tag-colour-blue.png]]{{OXPLevel|0}}
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{{mechanics-OXP}}
 
[[Category:Stranger's World]]
 
[[Category:Stranger's World]]

Latest revision as of 16:55, 22 February 2021

Energy Rebalance & Energy Rebalance (Ship Configuration Compatible) or Energy Rebalance SCC (modification made by Phkb)

Overview

This OXP rebalances energy between shields and energy banks.

If forward/aft shield levels have dropped below 25% of maximum capacity under fire, energy from the energy banks is transferred directly onto the shield in question, preventing damage of equipment and cargo, until energy banks are drained under 64 units.

If the energy level drops below the critical 32 unit level, energy transfer switches back from the remaining shields to the energy banks.

While Energy Rebalance looks to be an extremely simplified and fully automated "lite" version of Shield Cycler (author Lone Wolf), it is not an equipment upgrade. It is a redefined game mechanic.

This oxp is needed for those using Hard Way who wish to take advantage of the Traffic Lights OXP priority docking for dying ships. The reduction of the shield levels is detected by Traffic Lights - thus ensuring priority docking.

Dependencies

Conflicts

Credits

  • Shield Cycler / Shield Cycler Next (author Lone Wolf) - clear formulation of problem with energy damage and working way for fixing it.
  • IronHide OXP (author Thargoid) - some code tricks (not included onto final code, but very helpful in testing of some ideas).
  • Phkb - editing Energy Rebalance to adapt it for Ship Configuration.

License

  • This OXP is released under the Creative Commons Attribution - Non-Commercial - Share Alike 3.0 license.
  • You are free to use and distribute this OXP on non-commercial basis.
  • Rebundling of this OXP within another distribution is permitted as long as it is unchanged.
  • Any mods/derivatives of this OXP must be distributed under another names.
  • The license information (either as this file or merged into a larger one) must be included in the OXP.

Installation

To install package unzip archive, and then move the folder "Energy Rebalance.oxp" to the AddOns directory of your Oolite installation. Then start the game up.

Version history

  • 28.02.2019 - Version 0.3.0 Added energy transfer from shields to depleted energy banks.
Converted to OXZ.
  • 10.04.2018 - Version 0.2.1 manifest.plist added
  • 17.11.2017 - Version 0.2 Breakable Energy Unit dependence added
  • 04.11.2017 - Version 0.1 Initial release.

Links

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