Death Comms

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This OXP attempts to add a bit of flavour to battles by sometimes having ships give a final comms message when they die. The message should only occur if the ship still has a pilot in it (ie. the pilot didn't eject in an escape pod), and should only apply to normal ships (not police or Thargoids).


Download DeathComms.oxz v1.7 (downloaded 3959 times).


This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0 Unported License. To view a copy of this license, visit

With thanks to ShipBuilder, Smivs, Disembodied, Diziet Sma, Wildeblood, maaarcooose, Gimbal Locke, Knotty, and Tricky who contributed ideas to the thread mentioned below.

Version History

Version 1.7

  • Spelling corrections.

Version 1.6

  • Increased the frequency of comms messages appearing, just slightly.
  • Updated exclusion list to make sure subentities, wreckage and nav buoys don't get included.
  • Added a lot more comms variations, based on info in this forum link:

Version 1.5

  • Reduced the frequency of comms messages appearing.
  • Added some more comms variations.

Version 1.4

  • Added some more comms variations.

Version 1.3

  • Added check for autoWeapons to determine whether the death comms script can be attached.

Version 1.2

  • Further tweaks to the script logic to make it fully compatible with other OXP's.

Version 1.1

  • Tweaks to the script logic to make it play better with other OXP's.
  • Changed the manifest file to allow use with Oolite 1.80.

Version 1.0

  • Initial release.

Quick Facts

Minimum Oolite versionCPU usage lowMemory usage lowGPU usage low
Version Released License Features Category Author(s) Feedback
1.7 2019-04-13 CC BY-NC-SA 4.0 Comms Ambience OXPs phkb Oolite BB

Gameplay and Balance indicator